@loaders.gl/3d-tiles 3.4.11 → 3.4.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (48) hide show
  1. package/dist/es5/lib/utils/version.js +1 -1
  2. package/dist/esm/lib/utils/version.js +1 -1
  3. package/package.json +7 -7
  4. package/dist/bundle.js +0 -5
  5. package/dist/cesium-ion-loader.js +0 -41
  6. package/dist/index.js +0 -26
  7. package/dist/lib/classes/helpers/tile-3d-accessor-utils.js +0 -113
  8. package/dist/lib/classes/tile-3d-batch-table-hierarchy.js +0 -197
  9. package/dist/lib/classes/tile-3d-batch-table.js +0 -245
  10. package/dist/lib/classes/tile-3d-feature-table.js +0 -72
  11. package/dist/lib/constants.js +0 -26
  12. package/dist/lib/encoders/encode-3d-tile-batched-model.js +0 -46
  13. package/dist/lib/encoders/encode-3d-tile-composite.js +0 -24
  14. package/dist/lib/encoders/encode-3d-tile-instanced-model.js +0 -38
  15. package/dist/lib/encoders/encode-3d-tile-point-cloud.js +0 -39
  16. package/dist/lib/encoders/encode-3d-tile.js +0 -33
  17. package/dist/lib/encoders/helpers/encode-3d-tile-header.js +0 -30
  18. package/dist/lib/ion/ion.js +0 -68
  19. package/dist/lib/parsers/helpers/normalize-3d-tile-colors.js +0 -65
  20. package/dist/lib/parsers/helpers/normalize-3d-tile-normals.js +0 -30
  21. package/dist/lib/parsers/helpers/normalize-3d-tile-positions.js +0 -42
  22. package/dist/lib/parsers/helpers/parse-3d-implicit-tiles.js +0 -266
  23. package/dist/lib/parsers/helpers/parse-3d-tile-gltf-view.js +0 -89
  24. package/dist/lib/parsers/helpers/parse-3d-tile-header.js +0 -28
  25. package/dist/lib/parsers/helpers/parse-3d-tile-subtree.js +0 -104
  26. package/dist/lib/parsers/helpers/parse-3d-tile-tables.js +0 -93
  27. package/dist/lib/parsers/helpers/parse-utils.js +0 -32
  28. package/dist/lib/parsers/parse-3d-tile-batched-model.js +0 -33
  29. package/dist/lib/parsers/parse-3d-tile-composite.js +0 -26
  30. package/dist/lib/parsers/parse-3d-tile-gltf.js +0 -19
  31. package/dist/lib/parsers/parse-3d-tile-header.js +0 -177
  32. package/dist/lib/parsers/parse-3d-tile-instanced-model.js +0 -186
  33. package/dist/lib/parsers/parse-3d-tile-point-cloud.js +0 -411
  34. package/dist/lib/parsers/parse-3d-tile.js +0 -37
  35. package/dist/lib/utils/obb/s2-corners-to-obb.js +0 -37
  36. package/dist/lib/utils/s2/converters/s2-to-boundary.js +0 -61
  37. package/dist/lib/utils/s2/converters/s2-to-obb-points.js +0 -36
  38. package/dist/lib/utils/s2/converters/s2-to-region.js +0 -59
  39. package/dist/lib/utils/s2/index.js +0 -23
  40. package/dist/lib/utils/s2/s2-geometry-functions.js +0 -29
  41. package/dist/lib/utils/s2/s2-token-functions.js +0 -68
  42. package/dist/lib/utils/s2/s2geometry/s2-cell-utils.js +0 -32
  43. package/dist/lib/utils/s2/s2geometry/s2-geometry.js +0 -260
  44. package/dist/lib/utils/version.js +0 -7
  45. package/dist/tile-3d-subtree-loader.js +0 -23
  46. package/dist/tile-3d-writer.js +0 -27
  47. package/dist/tiles-3d-loader.js +0 -74
  48. package/dist/types.js +0 -2
@@ -1,72 +0,0 @@
1
- "use strict";
2
- // This file is derived from the Cesium code base under Apache 2 license
3
- // See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md
4
- Object.defineProperty(exports, "__esModule", { value: true });
5
- const math_1 = require("@loaders.gl/math");
6
- // Reference:
7
- // https://github.com/AnalyticalGraphicsInc/cesium/blob/1de96d087f0b17575eb1a3f736407b348c765d59/Source/Scene/Cesium3DTileFeatureTable.js
8
- class Tile3DFeatureTable {
9
- constructor(featureTableJson, featureTableBinary) {
10
- this.featuresLength = 0;
11
- this._cachedTypedArrays = {};
12
- this.json = featureTableJson;
13
- this.buffer = featureTableBinary;
14
- }
15
- getExtension(extensionName) {
16
- return this.json.extensions && this.json.extensions[extensionName];
17
- }
18
- hasProperty(propertyName) {
19
- return Boolean(this.json[propertyName]);
20
- }
21
- getGlobalProperty(propertyName, componentType = math_1.GL.UNSIGNED_INT, componentLength = 1) {
22
- const jsonValue = this.json[propertyName];
23
- if (jsonValue && Number.isFinite(jsonValue.byteOffset)) {
24
- return this._getTypedArrayFromBinary(propertyName, componentType, componentLength, 1, jsonValue.byteOffset);
25
- }
26
- return jsonValue;
27
- }
28
- getPropertyArray(propertyName, componentType, componentLength) {
29
- const jsonValue = this.json[propertyName];
30
- if (jsonValue && Number.isFinite(jsonValue.byteOffset)) {
31
- if ('componentType' in jsonValue) {
32
- componentType = math_1.GLType.fromName(jsonValue.componentType);
33
- }
34
- return this._getTypedArrayFromBinary(propertyName, componentType, componentLength, this.featuresLength, jsonValue.byteOffset);
35
- }
36
- return this._getTypedArrayFromArray(propertyName, componentType, jsonValue);
37
- }
38
- getProperty(propertyName, componentType, componentLength, featureId, result) {
39
- const jsonValue = this.json[propertyName];
40
- if (!jsonValue) {
41
- return jsonValue;
42
- }
43
- const typedArray = this.getPropertyArray(propertyName, componentType, componentLength);
44
- if (componentLength === 1) {
45
- return typedArray[featureId];
46
- }
47
- for (let i = 0; i < componentLength; ++i) {
48
- result[i] = typedArray[componentLength * featureId + i];
49
- }
50
- return result;
51
- }
52
- // HELPERS
53
- _getTypedArrayFromBinary(propertyName, componentType, componentLength, count, byteOffset) {
54
- const cachedTypedArrays = this._cachedTypedArrays;
55
- let typedArray = cachedTypedArrays[propertyName];
56
- if (!typedArray) {
57
- typedArray = math_1.GLType.createTypedArray(componentType, this.buffer.buffer, this.buffer.byteOffset + byteOffset, count * componentLength);
58
- cachedTypedArrays[propertyName] = typedArray;
59
- }
60
- return typedArray;
61
- }
62
- _getTypedArrayFromArray(propertyName, componentType, array) {
63
- const cachedTypedArrays = this._cachedTypedArrays;
64
- let typedArray = cachedTypedArrays[propertyName];
65
- if (!typedArray) {
66
- typedArray = math_1.GLType.createTypedArray(componentType, array);
67
- cachedTypedArrays[propertyName] = typedArray;
68
- }
69
- return typedArray;
70
- }
71
- }
72
- exports.default = Tile3DFeatureTable;
@@ -1,26 +0,0 @@
1
- "use strict";
2
- // TILE TYPES
3
- Object.defineProperty(exports, "__esModule", { value: true });
4
- exports.TILE3D_OPTIMIZATION_HINT = exports.MAGIC_ARRAY = exports.TILE3D_TYPES = exports.TILE3D_TYPE = void 0;
5
- exports.TILE3D_TYPE = {
6
- COMPOSITE: 'cmpt',
7
- POINT_CLOUD: 'pnts',
8
- BATCHED_3D_MODEL: 'b3dm',
9
- INSTANCED_3D_MODEL: 'i3dm',
10
- GEOMETRY: 'geom',
11
- VECTOR: 'vect',
12
- GLTF: 'glTF'
13
- };
14
- exports.TILE3D_TYPES = Object.keys(exports.TILE3D_TYPE);
15
- exports.MAGIC_ARRAY = {
16
- BATCHED_MODEL: [98, 51, 100, 109],
17
- INSTANCED_MODEL: [105, 51, 100, 109],
18
- POINT_CLOUD: [112, 110, 116, 115],
19
- COMPOSITE: [99, 109, 112, 116]
20
- };
21
- // TILE CONSTANTS
22
- exports.TILE3D_OPTIMIZATION_HINT = {
23
- NOT_COMPUTED: -1,
24
- USE_OPTIMIZATION: 1,
25
- SKIP_OPTIMIZATION: 0
26
- };
@@ -1,46 +0,0 @@
1
- "use strict";
2
- // This file is derived from the Cesium code base under Apache 2 license
3
- // See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md
4
- Object.defineProperty(exports, "__esModule", { value: true });
5
- exports.encodeBatchedModel3DTile = void 0;
6
- const loader_utils_1 = require("@loaders.gl/loader-utils");
7
- const constants_1 = require("../constants");
8
- const encode_3d_tile_header_1 = require("./helpers/encode-3d-tile-header");
9
- // Procedurally encode the tile array dataView for testing purposes
10
- function encodeBatchedModel3DTile(tile, dataView, byteOffset, options) {
11
- const { featuresLength = 0, batchTable } = tile;
12
- const featureTableJson = {
13
- BATCH_LENGTH: featuresLength
14
- };
15
- const featureTableJsonString = JSON.stringify(featureTableJson);
16
- const batchTableJsonString = batchTable ? JSON.stringify(batchTable) : '';
17
- const featureTableJsonByteLength = (0, loader_utils_1.padToNBytes)(featureTableJsonString.length, 8);
18
- const batchTableJsonByteLength = batchTableJsonString
19
- ? (0, loader_utils_1.padToNBytes)(batchTableJsonString.length, 8)
20
- : 0;
21
- // Add default magic for this tile type
22
- tile = { magic: constants_1.MAGIC_ARRAY.BATCHED_MODEL, ...tile };
23
- const byteOffsetStart = byteOffset;
24
- byteOffset = (0, encode_3d_tile_header_1.encode3DTileHeader)(tile, dataView, byteOffset);
25
- if (dataView) {
26
- dataView.setUint32(12, featureTableJsonByteLength, true); // featureTableJsonByteLength
27
- dataView.setUint32(16, 0, true); // featureTableBinaryByteLength
28
- dataView.setUint32(20, batchTableJsonByteLength, true); // batchTableJsonByteLength
29
- dataView.setUint32(24, 0, true); // batchTableBinaryByteLength
30
- }
31
- byteOffset += 16;
32
- // TODO feature table binary
33
- byteOffset = (0, loader_utils_1.copyPaddedStringToDataView)(dataView, byteOffset, featureTableJsonString, 8);
34
- if (batchTable) {
35
- byteOffset = (0, loader_utils_1.copyPaddedStringToDataView)(dataView, byteOffset, batchTableJsonString, 8);
36
- }
37
- // Add encoded GLTF to the end of data
38
- const gltfEncoded = tile.gltfEncoded;
39
- if (gltfEncoded) {
40
- byteOffset = (0, loader_utils_1.copyBinaryToDataView)(dataView, byteOffset, gltfEncoded, gltfEncoded.byteLength);
41
- }
42
- // Go "back" and rewrite the tile's `byteLength` now that we know the value
43
- (0, encode_3d_tile_header_1.encode3DTileByteLength)(dataView, byteOffsetStart, byteOffset - byteOffsetStart);
44
- return byteOffset;
45
- }
46
- exports.encodeBatchedModel3DTile = encodeBatchedModel3DTile;
@@ -1,24 +0,0 @@
1
- "use strict";
2
- // This file is derived from the Cesium code base under Apache 2 license
3
- // See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md
4
- Object.defineProperty(exports, "__esModule", { value: true });
5
- exports.encodeComposite3DTile = void 0;
6
- const constants_1 = require("../constants");
7
- const encode_3d_tile_header_1 = require("./helpers/encode-3d-tile-header");
8
- function encodeComposite3DTile(tile, dataView, byteOffset, options, encode3DTile) {
9
- // Add default magic for this tile type
10
- tile = { magic: constants_1.MAGIC_ARRAY.COMPOSITE, tiles: [], ...tile };
11
- const byteOffsetStart = byteOffset;
12
- byteOffset += (0, encode_3d_tile_header_1.encode3DTileHeader)(tile, dataView, byteOffset);
13
- if (dataView) {
14
- dataView.setUint32(byteOffset, tile.tiles.length, true); // tilesLength
15
- }
16
- byteOffset += 4;
17
- for (let i = 0; i < tile.tiles.length; ++i) {
18
- byteOffset += encode3DTile(tile.tiles[i], dataView, byteOffset, options);
19
- }
20
- // Go "back" and rewrite the tile's `byteLength` now that we know the value
21
- (0, encode_3d_tile_header_1.encode3DTileByteLength)(dataView, byteOffsetStart, byteOffset - byteOffsetStart);
22
- return byteOffset;
23
- }
24
- exports.encodeComposite3DTile = encodeComposite3DTile;
@@ -1,38 +0,0 @@
1
- "use strict";
2
- // This file is derived from the Cesium code base under Apache 2 license
3
- // See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md
4
- Object.defineProperty(exports, "__esModule", { value: true });
5
- exports.encodeInstancedModel3DTile = void 0;
6
- const loader_utils_1 = require("@loaders.gl/loader-utils");
7
- const constants_1 = require("../constants");
8
- const encode_3d_tile_header_1 = require("./helpers/encode-3d-tile-header");
9
- // Procedurally encode the tile array buffer for testing purposes
10
- // eslint-disable-next-line max-statements
11
- function encodeInstancedModel3DTile(tile, dataView, byteOffset, options) {
12
- const { featuresLength = 1, gltfFormat = 1, gltfUri = '' } = tile;
13
- const gltfUriByteLength = gltfUri.length;
14
- const featureTableJson = {
15
- INSTANCES_LENGTH: featuresLength,
16
- POSITION: new Array(featuresLength * 3).fill(0)
17
- };
18
- const featureTableJsonString = JSON.stringify(featureTableJson);
19
- const featureTableJsonByteLength = featureTableJsonString.length;
20
- // Add default magic for this tile type
21
- tile = { magic: constants_1.MAGIC_ARRAY.INSTANCED_MODEL, ...tile };
22
- const byteOffsetStart = byteOffset;
23
- byteOffset = (0, encode_3d_tile_header_1.encode3DTileHeader)(tile, dataView, 0);
24
- if (dataView) {
25
- dataView.setUint32(12, featureTableJsonByteLength, true); // featureTableJsonByteLength
26
- dataView.setUint32(16, 0, true); // featureTableBinaryByteLength
27
- dataView.setUint32(20, 0, true); // batchTableJsonByteLength
28
- dataView.setUint32(24, 0, true); // batchTableBinaryByteLength
29
- dataView.setUint32(28, gltfFormat, true); // gltfFormat
30
- }
31
- byteOffset += 20;
32
- byteOffset += (0, loader_utils_1.copyStringToDataView)(dataView, byteOffset, featureTableJsonString, featureTableJsonByteLength);
33
- byteOffset += (0, loader_utils_1.copyStringToDataView)(dataView, byteOffset, gltfUri, gltfUriByteLength);
34
- // Go "back" and rewrite the tile's `byteLength` now that we know the value
35
- (0, encode_3d_tile_header_1.encode3DTileByteLength)(dataView, byteOffsetStart, byteOffset - byteOffsetStart);
36
- return byteOffset;
37
- }
38
- exports.encodeInstancedModel3DTile = encodeInstancedModel3DTile;
@@ -1,39 +0,0 @@
1
- "use strict";
2
- // This file is derived from the Cesium code base under Apache 2 license
3
- // See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md
4
- Object.defineProperty(exports, "__esModule", { value: true });
5
- exports.encodePointCloud3DTile = void 0;
6
- const constants_1 = require("../constants");
7
- const encode_3d_tile_header_1 = require("./helpers/encode-3d-tile-header");
8
- const loader_utils_1 = require("@loaders.gl/loader-utils");
9
- const DEFAULT_FEATURE_TABLE_JSON = {
10
- POINTS_LENGTH: 1,
11
- POSITIONS: {
12
- byteOffset: 0
13
- }
14
- };
15
- function encodePointCloud3DTile(tile, dataView, byteOffset, options) {
16
- const { featureTableJson = DEFAULT_FEATURE_TABLE_JSON } = tile;
17
- let featureTableJsonString = JSON.stringify(featureTableJson);
18
- featureTableJsonString = (0, loader_utils_1.padStringToByteAlignment)(featureTableJsonString, 4);
19
- const { featureTableJsonByteLength = featureTableJsonString.length } = tile;
20
- const featureTableBinary = new ArrayBuffer(12); // Enough space to hold 3 floats
21
- const featureTableBinaryByteLength = featureTableBinary.byteLength;
22
- // Add default magic for this tile type
23
- tile = { magic: constants_1.MAGIC_ARRAY.POINT_CLOUD, ...tile };
24
- const byteOffsetStart = byteOffset;
25
- byteOffset += (0, encode_3d_tile_header_1.encode3DTileHeader)(tile, dataView, 0);
26
- if (dataView) {
27
- dataView.setUint32(byteOffset + 0, featureTableJsonByteLength, true); // featureTableJsonByteLength
28
- dataView.setUint32(byteOffset + 4, featureTableBinaryByteLength, true); // featureTableBinaryByteLength
29
- dataView.setUint32(byteOffset + 8, 0, true); // batchTableJsonByteLength
30
- dataView.setUint32(byteOffset + 12, 0, true); // batchTableBinaryByteLength
31
- }
32
- byteOffset += 16;
33
- byteOffset += (0, loader_utils_1.copyStringToDataView)(dataView, byteOffset, featureTableJsonString, featureTableJsonByteLength);
34
- byteOffset += (0, loader_utils_1.copyBinaryToDataView)(dataView, byteOffset, featureTableBinary, featureTableBinaryByteLength);
35
- // Go "back" and rewrite the tile's `byteLength` now that we know the value
36
- (0, encode_3d_tile_header_1.encode3DTileByteLength)(dataView, byteOffsetStart, byteOffset - byteOffsetStart);
37
- return byteOffset;
38
- }
39
- exports.encodePointCloud3DTile = encodePointCloud3DTile;
@@ -1,33 +0,0 @@
1
- "use strict";
2
- // This file is derived from the Cesium code base under Apache 2 license
3
- // See LICENSE.md and https://github.com/AnalyticalGraphicsInc/cesium/blob/master/LICENSE.md
4
- Object.defineProperty(exports, "__esModule", { value: true });
5
- const constants_1 = require("../constants");
6
- const loader_utils_1 = require("@loaders.gl/loader-utils");
7
- const encode_3d_tile_composite_1 = require("./encode-3d-tile-composite");
8
- const encode_3d_tile_batched_model_1 = require("./encode-3d-tile-batched-model");
9
- const encode_3d_tile_instanced_model_1 = require("./encode-3d-tile-instanced-model");
10
- const encode_3d_tile_point_cloud_1 = require("./encode-3d-tile-point-cloud");
11
- function encode3DTile(tile, options) {
12
- const byteLength = encode3DTileToDataView(tile, null, 0, options);
13
- const arrayBuffer = new ArrayBuffer(byteLength);
14
- const dataView = new DataView(arrayBuffer);
15
- encode3DTileToDataView(tile, dataView, 0, options);
16
- return arrayBuffer;
17
- }
18
- exports.default = encode3DTile;
19
- function encode3DTileToDataView(tile, dataView, byteOffset, options) {
20
- (0, loader_utils_1.assert)(typeof tile.type === 'string');
21
- switch (tile.type) {
22
- case constants_1.TILE3D_TYPE.COMPOSITE:
23
- return (0, encode_3d_tile_composite_1.encodeComposite3DTile)(tile, dataView, byteOffset, options, encode3DTileToDataView);
24
- case constants_1.TILE3D_TYPE.POINT_CLOUD:
25
- return (0, encode_3d_tile_point_cloud_1.encodePointCloud3DTile)(tile, dataView, byteOffset, options);
26
- case constants_1.TILE3D_TYPE.BATCHED_3D_MODEL:
27
- return (0, encode_3d_tile_batched_model_1.encodeBatchedModel3DTile)(tile, dataView, byteOffset, options);
28
- case constants_1.TILE3D_TYPE.INSTANCED_3D_MODEL:
29
- return (0, encode_3d_tile_instanced_model_1.encodeInstancedModel3DTile)(tile, dataView, byteOffset, options);
30
- default:
31
- throw new Error('3D Tiles: unknown tile type');
32
- }
33
- }
@@ -1,30 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.encode3DTileByteLength = exports.encode3DTileHeader = void 0;
4
- // HELPER ENCODERS
5
- const loader_utils_1 = require("@loaders.gl/loader-utils");
6
- function encode3DTileHeader(tile, dataView, byteOffset) {
7
- const HEADER_SIZE = 12;
8
- if (!dataView) {
9
- return byteOffset + HEADER_SIZE;
10
- }
11
- const { magic, version = 1, byteLength = 12 } = tile;
12
- (0, loader_utils_1.assert)(Array.isArray(magic) && Number.isFinite(version) && Number.isFinite(byteLength));
13
- dataView.setUint8(byteOffset + 0, magic[0]);
14
- dataView.setUint8(byteOffset + 1, magic[1]);
15
- dataView.setUint8(byteOffset + 2, magic[2]);
16
- dataView.setUint8(byteOffset + 3, magic[3]);
17
- dataView.setUint32(byteOffset + 4, version, true); // version
18
- dataView.setUint32(byteOffset + 8, byteLength, true); // byteLength
19
- byteOffset += HEADER_SIZE;
20
- return byteOffset;
21
- }
22
- exports.encode3DTileHeader = encode3DTileHeader;
23
- // Bytelength is sometimes only known at the end of writing a tile
24
- function encode3DTileByteLength(dataView, byteOffsetTileStart, byteLength) {
25
- if (!dataView) {
26
- return;
27
- }
28
- dataView.setUint32(byteOffsetTileStart + 8, byteLength, true); // byteLength
29
- }
30
- exports.encode3DTileByteLength = encode3DTileByteLength;
@@ -1,68 +0,0 @@
1
- "use strict";
2
- // Minimal support to load tilsets from the Cesium ION services
3
- Object.defineProperty(exports, "__esModule", { value: true });
4
- exports.getIonAssetMetadata = exports.getIonAssets = exports.getIonTilesetMetadata = void 0;
5
- const core_1 = require("@loaders.gl/core");
6
- const loader_utils_1 = require("@loaders.gl/loader-utils");
7
- const CESIUM_ION_URL = 'https://api.cesium.com/v1/assets';
8
- // Returns `{url, headers, type, attributions}` for an ion tileset
9
- async function getIonTilesetMetadata(accessToken, assetId) {
10
- // Step 1, if no asset id, look for first 3DTILES asset associated with this token.
11
- if (!assetId) {
12
- const assets = await getIonAssets(accessToken);
13
- for (const item of assets.items) {
14
- if (item.type === '3DTILES') {
15
- assetId = item.id;
16
- }
17
- }
18
- }
19
- // Step 2: Query metdatadata for this asset.
20
- const ionAssetMetadata = await getIonAssetMetadata(accessToken, assetId);
21
- const { type, url } = ionAssetMetadata;
22
- (0, loader_utils_1.assert)(type === '3DTILES' && url);
23
- // Prepare a headers object for fetch
24
- ionAssetMetadata.headers = {
25
- Authorization: `Bearer ${ionAssetMetadata.accessToken}`
26
- };
27
- return ionAssetMetadata;
28
- }
29
- exports.getIonTilesetMetadata = getIonTilesetMetadata;
30
- // Return a list of all assets associated with accessToken
31
- async function getIonAssets(accessToken) {
32
- (0, loader_utils_1.assert)(accessToken);
33
- const url = CESIUM_ION_URL;
34
- const headers = { Authorization: `Bearer ${accessToken}` };
35
- const response = await (0, core_1.fetchFile)(url, { fetch: { headers } });
36
- if (!response.ok) {
37
- throw new Error(response.statusText);
38
- }
39
- return await response.json();
40
- }
41
- exports.getIonAssets = getIonAssets;
42
- // Return metadata for a specific asset associated with token
43
- async function getIonAssetMetadata(accessToken, assetId) {
44
- (0, loader_utils_1.assert)(accessToken, assetId);
45
- const headers = { Authorization: `Bearer ${accessToken}` };
46
- const url = `${CESIUM_ION_URL}/${assetId}`;
47
- // https://cesium.com/docs/rest-api/#operation/getAsset
48
- // Retrieves metadata information about a specific asset.
49
- let response = await (0, core_1.fetchFile)(`${url}`, { fetch: { headers } });
50
- if (!response.ok) {
51
- throw new Error(response.statusText);
52
- }
53
- let metadata = await response.json();
54
- // https://cesium.com/docs/rest-api/#operation/getAssetEndpoint
55
- // Retrieves information and credentials that allow you to access the tiled asset data for visualization and analysis.
56
- response = await (0, core_1.fetchFile)(`${url}/endpoint`, { fetch: { headers } });
57
- if (!response.ok) {
58
- throw new Error(response.statusText);
59
- }
60
- const tilesetInfo = await response.json();
61
- // extract dataset description
62
- metadata = {
63
- ...metadata,
64
- ...tilesetInfo
65
- };
66
- return metadata;
67
- }
68
- exports.getIonAssetMetadata = getIonAssetMetadata;
@@ -1,65 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.normalize3DTileColorAttribute = void 0;
4
- const math_1 = require("@loaders.gl/math");
5
- /* eslint-disable complexity*/
6
- function normalize3DTileColorAttribute(tile, colors, batchTable) {
7
- // no colors defined
8
- if (!colors && (!tile || !tile.batchIds || !batchTable)) {
9
- return null;
10
- }
11
- const { batchIds, isRGB565, pointCount } = tile;
12
- // Batch table, look up colors in table
13
- if (batchIds && batchTable) {
14
- const colorArray = new Uint8ClampedArray(pointCount * 3);
15
- for (let i = 0; i < pointCount; i++) {
16
- const batchId = batchIds[i];
17
- // TODO figure out what is `dimensions` used for
18
- const dimensions = batchTable.getProperty(batchId, 'dimensions');
19
- const color = dimensions.map((d) => d * 255);
20
- colorArray[i * 3] = color[0];
21
- colorArray[i * 3 + 1] = color[1];
22
- colorArray[i * 3 + 2] = color[2];
23
- }
24
- return {
25
- type: math_1.GL.UNSIGNED_BYTE,
26
- value: colorArray,
27
- size: 3,
28
- normalized: true
29
- };
30
- }
31
- // RGB565 case, convert to RGB
32
- if (isRGB565) {
33
- const colorArray = new Uint8ClampedArray(pointCount * 3);
34
- for (let i = 0; i < pointCount; i++) {
35
- const color = (0, math_1.decodeRGB565)(colors[i]);
36
- colorArray[i * 3] = color[0];
37
- colorArray[i * 3 + 1] = color[1];
38
- colorArray[i * 3 + 2] = color[2];
39
- }
40
- return {
41
- type: math_1.GL.UNSIGNED_BYTE,
42
- value: colorArray,
43
- size: 3,
44
- normalized: true
45
- };
46
- }
47
- // RGB case (tile.isTranslucent)
48
- if (colors && colors.length === pointCount * 3) {
49
- return {
50
- type: math_1.GL.UNSIGNED_BYTE,
51
- value: colors,
52
- size: 3,
53
- normalized: true
54
- };
55
- }
56
- // DEFAULT: RGBA case
57
- return {
58
- type: math_1.GL.UNSIGNED_BYTE,
59
- value: colors,
60
- size: 4,
61
- normalized: true
62
- };
63
- }
64
- exports.normalize3DTileColorAttribute = normalize3DTileColorAttribute;
65
- /* eslint-enable complexity*/
@@ -1,30 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.normalize3DTileNormalAttribute = void 0;
4
- const core_1 = require("@math.gl/core");
5
- const math_1 = require("@loaders.gl/math");
6
- const scratchNormal = new core_1.Vector3();
7
- function normalize3DTileNormalAttribute(tile, normals) {
8
- if (!normals) {
9
- return null;
10
- }
11
- if (tile.isOctEncoded16P) {
12
- const decodedArray = new Float32Array(tile.pointsLength * 3);
13
- for (let i = 0; i < tile.pointsLength; i++) {
14
- (0, math_1.octDecode)(normals[i * 2], normals[i * 2 + 1], scratchNormal);
15
- // @ts-ignore
16
- scratchNormal.toArray(decodedArray, i * 3);
17
- }
18
- return {
19
- type: math_1.GL.FLOAT,
20
- size: 2,
21
- value: decodedArray
22
- };
23
- }
24
- return {
25
- type: math_1.GL.FLOAT,
26
- size: 2,
27
- value: normals
28
- };
29
- }
30
- exports.normalize3DTileNormalAttribute = normalize3DTileNormalAttribute;
@@ -1,42 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.normalize3DTilePositionAttribute = void 0;
4
- const core_1 = require("@math.gl/core");
5
- const math_1 = require("@loaders.gl/math");
6
- // Prepare attribute for positions
7
- function normalize3DTilePositionAttribute(tile, positions, options) {
8
- if (!tile.isQuantized) {
9
- return positions;
10
- }
11
- // For quantized posititions, either expand to Float32Array or return custom accessor
12
- // https://github.com/AnalyticalGraphicsInc/3d-tiles/blob/master/specification/TileFormats/Instanced3DModel/README.md#quantized-positions
13
- // Optionally decodes quantized positions on GPU, for simpler renderers that don't accept normalized attributes
14
- if (options['3d-tiles'] && options['3d-tiles'].decodeQuantizedPositions) {
15
- tile.isQuantized = false;
16
- return decodeQuantizedPositions(tile, positions);
17
- }
18
- // Default: Use normalized shorts directly, no copying/processing.
19
- // NOTE: The "missing" offset/scaling operations are automatically added to modelMatrix if `tile.isQuantized === true`
20
- return {
21
- type: math_1.GL.UNSIGNED_SHORT,
22
- value: positions,
23
- size: 3,
24
- normalized: true
25
- };
26
- }
27
- exports.normalize3DTilePositionAttribute = normalize3DTilePositionAttribute;
28
- // Pre-scale quantized positions on CPU
29
- function decodeQuantizedPositions(tile, positions) {
30
- const scratchPosition = new core_1.Vector3();
31
- const decodedArray = new Float32Array(tile.pointCount * 3);
32
- for (let i = 0; i < tile.pointCount; i++) {
33
- // POSITION = POSITION_QUANTIZED / 65535.0 * QUANTIZED_VOLUME_SCALE + QUANTIZED_VOLUME_OFFSET
34
- scratchPosition
35
- .set(positions[i * 3], positions[i * 3 + 1], positions[i * 3 + 2])
36
- .scale(1 / tile.quantizedRange)
37
- .multiply(tile.quantizedVolumeScale)
38
- .add(tile.quantizedVolumeOffset)
39
- .toArray(decodedArray, i * 3);
40
- }
41
- return decodedArray;
42
- }