@lmb-it/kitsconcerto-native 0.1.292 → 0.1.294

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@lmb-it/kitsconcerto-native",
3
- "version": "0.1.292",
3
+ "version": "0.1.294",
4
4
  "description": "KitsConcerto — Native (React Native) UI components",
5
5
  "main": "index.cjs",
6
6
  "module": "index.js",
@@ -56,6 +56,23 @@ const defaultSeverityTheme = {
56
56
  iconBg: "brand-accent",
57
57
  text: "brand",
58
58
  border: "brand"
59
+ },
60
+ /*
61
+ * ⚠️ PRESENT FOR THE TYPE, NOT READ AT RENDER. `ISeverityThemeMap` requires
62
+ * an entry per severity, and `useSeverityColors` resolves THIS severity
63
+ * from the `primary-interactive` / `on-primary-interactive` tokens
64
+ * before it ever looks at slots — so these values are the honest
65
+ * fallback a product gets if that branch is ever removed, not the values
66
+ * it renders today. They name the interactive tokens rather than
67
+ * `brand`, so even the fallback points at the right colour.
68
+ */
69
+ "primary-interactive": {
70
+ solid: "primary-interactive",
71
+ bgTint: "brand-tint",
72
+ iconFg: "on-primary-interactive",
73
+ iconBg: "brand-accent",
74
+ text: "primary-interactive",
75
+ border: "primary-interactive"
59
76
  }
60
77
  };
61
78
 
@@ -1 +1 @@
1
- {"version":3,"file":"defaultSeverityTheme.cjs","sources":["../../../../../../../types/src/Theme/defaultSeverityTheme.ts"],"sourcesContent":["import type {ISeverityThemeMap} from './severity';\n\n/**\n * Severity colour map — drives `useSeverityColors(severity)`, which is\n * consumed by Badge, Button (severity prop), and any other component\n * that wants severity-aware colouring.\n *\n * Each lane points to a **semantic token** (e.g. `'danger'`, `'success'`)\n * so the muted gold-spec hexes set in `defaultTheme.semanticTokens` flow\n * through automatically. Changing a single token (e.g. `danger` from\n * `#C95B4A` to a different brand red) rolls through to:\n * - Soft chip backgrounds (`bgTint` = `*-tint` semantic token)\n * - Soft chip text colour (`text` = the lane semantic token itself)\n * - Button severity backgrounds / borders (`solid` / `border`)\n * - Icon colours\n *\n * This keeps the severity system in sync with the rest of the theme;\n * before, every lane referenced a fixed palette (`red.500`, `green.700`\n * etc.) so the spec colours were ignored.\n *\n * To re-skin a lane independent of the semantic token, override\n * `kitsTheme.severity.<lane>.<role>` in your theme overlay — same shape\n * as below.\n */\nexport const defaultSeverityTheme: ISeverityThemeMap = {\n success: {\n solid: 'success',\n bgTint: 'success-tint',\n iconFg: 'text-on-primary',\n iconBg: 'success',\n text: 'success',\n border: 'success',\n },\n info: {\n solid: 'info',\n bgTint: 'info-tint',\n iconFg: 'text-on-primary',\n iconBg: 'info',\n text: 'info',\n border: 'info',\n },\n warning: {\n solid: 'warning',\n bgTint: 'warning-tint',\n iconFg: 'text-on-primary',\n iconBg: 'warning',\n text: 'warning',\n border: 'warning',\n },\n danger: {\n solid: 'danger',\n bgTint: 'danger-tint',\n iconFg: 'text-on-primary',\n iconBg: 'danger',\n text: 'danger',\n border: 'danger',\n },\n help: {\n solid: 'help',\n bgTint: 'ai-tint',\n iconFg: 'text-on-primary',\n iconBg: 'ai-accent',\n text: 'help',\n border: 'help',\n },\n secondary: {\n solid: 'text-secondary',\n bgTint: 'bg-subtle',\n iconFg: 'text-on-primary',\n iconBg: 'secondary',\n text: 'text-secondary',\n border: 'border-strong',\n },\n brand: {\n solid: 'brand',\n bgTint: 'brand-tint',\n iconFg: 'text-on-primary',\n iconBg: 'brand-accent',\n text: 'brand',\n border: 'brand',\n },\n};\n"],"names":[],"mappings":";;AAwBO,MAAM,oBAAA,GAA0C;AAAA,EACnD,OAAA,EAAS;AAAA,IACL,KAAA,EAAO,SAAA;AAAA,IACP,MAAA,EAAQ,cAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,SAAA;AAAA,IACR,IAAA,EAAM,SAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA,EACA,IAAA,EAAM;AAAA,IACF,KAAA,EAAO,MAAA;AAAA,IACP,MAAA,EAAQ,WAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,MAAA;AAAA,IACR,IAAA,EAAM,MAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA,EACA,OAAA,EAAS;AAAA,IACL,KAAA,EAAO,SAAA;AAAA,IACP,MAAA,EAAQ,cAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,SAAA;AAAA,IACR,IAAA,EAAM,SAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA,EACA,MAAA,EAAQ;AAAA,IACJ,KAAA,EAAO,QAAA;AAAA,IACP,MAAA,EAAQ,aAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,QAAA;AAAA,IACR,IAAA,EAAM,QAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA,EACA,IAAA,EAAM;AAAA,IACF,KAAA,EAAO,MAAA;AAAA,IACP,MAAA,EAAQ,SAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,WAAA;AAAA,IACR,IAAA,EAAM,MAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA,EACA,SAAA,EAAW;AAAA,IACP,KAAA,EAAO,gBAAA;AAAA,IACP,MAAA,EAAQ,WAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,WAAA;AAAA,IACR,IAAA,EAAM,gBAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA,EACA,KAAA,EAAO;AAAA,IACH,KAAA,EAAO,OAAA;AAAA,IACP,MAAA,EAAQ,YAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,cAAA;AAAA,IACR,IAAA,EAAM,OAAA;AAAA,IACN,MAAA,EAAQ;AAAA;AAEhB;;;;"}
1
+ {"version":3,"file":"defaultSeverityTheme.cjs","sources":["../../../../../../../types/src/Theme/defaultSeverityTheme.ts"],"sourcesContent":["import type {ISeverityThemeMap} from './severity';\n\n/**\n * Severity colour map — drives `useSeverityColors(severity)`, which is\n * consumed by Badge, Button (severity prop), and any other component\n * that wants severity-aware colouring.\n *\n * Each lane points to a **semantic token** (e.g. `'danger'`, `'success'`)\n * so the muted gold-spec hexes set in `defaultTheme.semanticTokens` flow\n * through automatically. Changing a single token (e.g. `danger` from\n * `#C95B4A` to a different brand red) rolls through to:\n * - Soft chip backgrounds (`bgTint` = `*-tint` semantic token)\n * - Soft chip text colour (`text` = the lane semantic token itself)\n * - Button severity backgrounds / borders (`solid` / `border`)\n * - Icon colours\n *\n * This keeps the severity system in sync with the rest of the theme;\n * before, every lane referenced a fixed palette (`red.500`, `green.700`\n * etc.) so the spec colours were ignored.\n *\n * To re-skin a lane independent of the semantic token, override\n * `kitsTheme.severity.<lane>.<role>` in your theme overlay — same shape\n * as below.\n */\nexport const defaultSeverityTheme: ISeverityThemeMap = {\n success: {\n solid: 'success',\n bgTint: 'success-tint',\n iconFg: 'text-on-primary',\n iconBg: 'success',\n text: 'success',\n border: 'success',\n },\n info: {\n solid: 'info',\n bgTint: 'info-tint',\n iconFg: 'text-on-primary',\n iconBg: 'info',\n text: 'info',\n border: 'info',\n },\n warning: {\n solid: 'warning',\n bgTint: 'warning-tint',\n iconFg: 'text-on-primary',\n iconBg: 'warning',\n text: 'warning',\n border: 'warning',\n },\n danger: {\n solid: 'danger',\n bgTint: 'danger-tint',\n iconFg: 'text-on-primary',\n iconBg: 'danger',\n text: 'danger',\n border: 'danger',\n },\n help: {\n solid: 'help',\n bgTint: 'ai-tint',\n iconFg: 'text-on-primary',\n iconBg: 'ai-accent',\n text: 'help',\n border: 'help',\n },\n secondary: {\n solid: 'text-secondary',\n bgTint: 'bg-subtle',\n iconFg: 'text-on-primary',\n iconBg: 'secondary',\n text: 'text-secondary',\n border: 'border-strong',\n },\n brand: {\n solid: 'brand',\n bgTint: 'brand-tint',\n iconFg: 'text-on-primary',\n iconBg: 'brand-accent',\n text: 'brand',\n border: 'brand',\n },\n /*\n * ⚠️ PRESENT FOR THE TYPE, NOT READ AT RENDER. `ISeverityThemeMap` requires\n * an entry per severity, and `useSeverityColors` resolves THIS severity\n * from the `primary-interactive` / `on-primary-interactive` tokens\n * before it ever looks at slots — so these values are the honest\n * fallback a product gets if that branch is ever removed, not the values\n * it renders today. They name the interactive tokens rather than\n * `brand`, so even the fallback points at the right colour.\n */\n 'primary-interactive': {\n solid: 'primary-interactive',\n bgTint: 'brand-tint',\n iconFg: 'on-primary-interactive',\n iconBg: 'brand-accent',\n text: 'primary-interactive',\n border: 'primary-interactive',\n },\n};\n"],"names":[],"mappings":";;AAwBO,MAAM,oBAAA,GAA0C;AAAA,EACnD,OAAA,EAAS;AAAA,IACL,KAAA,EAAO,SAAA;AAAA,IACP,MAAA,EAAQ,cAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,SAAA;AAAA,IACR,IAAA,EAAM,SAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA,EACA,IAAA,EAAM;AAAA,IACF,KAAA,EAAO,MAAA;AAAA,IACP,MAAA,EAAQ,WAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,MAAA;AAAA,IACR,IAAA,EAAM,MAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA,EACA,OAAA,EAAS;AAAA,IACL,KAAA,EAAO,SAAA;AAAA,IACP,MAAA,EAAQ,cAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,SAAA;AAAA,IACR,IAAA,EAAM,SAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA,EACA,MAAA,EAAQ;AAAA,IACJ,KAAA,EAAO,QAAA;AAAA,IACP,MAAA,EAAQ,aAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,QAAA;AAAA,IACR,IAAA,EAAM,QAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA,EACA,IAAA,EAAM;AAAA,IACF,KAAA,EAAO,MAAA;AAAA,IACP,MAAA,EAAQ,SAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,WAAA;AAAA,IACR,IAAA,EAAM,MAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA,EACA,SAAA,EAAW;AAAA,IACP,KAAA,EAAO,gBAAA;AAAA,IACP,MAAA,EAAQ,WAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,WAAA;AAAA,IACR,IAAA,EAAM,gBAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA,EACA,KAAA,EAAO;AAAA,IACH,KAAA,EAAO,OAAA;AAAA,IACP,MAAA,EAAQ,YAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,cAAA;AAAA,IACR,IAAA,EAAM,OAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,qBAAA,EAAuB;AAAA,IACnB,KAAA,EAAO,qBAAA;AAAA,IACP,MAAA,EAAQ,YAAA;AAAA,IACR,MAAA,EAAQ,wBAAA;AAAA,IACR,MAAA,EAAQ,cAAA;AAAA,IACR,IAAA,EAAM,qBAAA;AAAA,IACN,MAAA,EAAQ;AAAA;AAEhB;;;;"}
@@ -54,6 +54,23 @@ const defaultSeverityTheme = {
54
54
  iconBg: "brand-accent",
55
55
  text: "brand",
56
56
  border: "brand"
57
+ },
58
+ /*
59
+ * ⚠️ PRESENT FOR THE TYPE, NOT READ AT RENDER. `ISeverityThemeMap` requires
60
+ * an entry per severity, and `useSeverityColors` resolves THIS severity
61
+ * from the `primary-interactive` / `on-primary-interactive` tokens
62
+ * before it ever looks at slots — so these values are the honest
63
+ * fallback a product gets if that branch is ever removed, not the values
64
+ * it renders today. They name the interactive tokens rather than
65
+ * `brand`, so even the fallback points at the right colour.
66
+ */
67
+ "primary-interactive": {
68
+ solid: "primary-interactive",
69
+ bgTint: "brand-tint",
70
+ iconFg: "on-primary-interactive",
71
+ iconBg: "brand-accent",
72
+ text: "primary-interactive",
73
+ border: "primary-interactive"
57
74
  }
58
75
  };
59
76
 
@@ -1 +1 @@
1
- {"version":3,"file":"defaultSeverityTheme.js","sources":["../../../../../../../types/src/Theme/defaultSeverityTheme.ts"],"sourcesContent":["import type {ISeverityThemeMap} from './severity';\n\n/**\n * Severity colour map — drives `useSeverityColors(severity)`, which is\n * consumed by Badge, Button (severity prop), and any other component\n * that wants severity-aware colouring.\n *\n * Each lane points to a **semantic token** (e.g. `'danger'`, `'success'`)\n * so the muted gold-spec hexes set in `defaultTheme.semanticTokens` flow\n * through automatically. Changing a single token (e.g. `danger` from\n * `#C95B4A` to a different brand red) rolls through to:\n * - Soft chip backgrounds (`bgTint` = `*-tint` semantic token)\n * - Soft chip text colour (`text` = the lane semantic token itself)\n * - Button severity backgrounds / borders (`solid` / `border`)\n * - Icon colours\n *\n * This keeps the severity system in sync with the rest of the theme;\n * before, every lane referenced a fixed palette (`red.500`, `green.700`\n * etc.) so the spec colours were ignored.\n *\n * To re-skin a lane independent of the semantic token, override\n * `kitsTheme.severity.<lane>.<role>` in your theme overlay — same shape\n * as below.\n */\nexport const defaultSeverityTheme: ISeverityThemeMap = {\n success: {\n solid: 'success',\n bgTint: 'success-tint',\n iconFg: 'text-on-primary',\n iconBg: 'success',\n text: 'success',\n border: 'success',\n },\n info: {\n solid: 'info',\n bgTint: 'info-tint',\n iconFg: 'text-on-primary',\n iconBg: 'info',\n text: 'info',\n border: 'info',\n },\n warning: {\n solid: 'warning',\n bgTint: 'warning-tint',\n iconFg: 'text-on-primary',\n iconBg: 'warning',\n text: 'warning',\n border: 'warning',\n },\n danger: {\n solid: 'danger',\n bgTint: 'danger-tint',\n iconFg: 'text-on-primary',\n iconBg: 'danger',\n text: 'danger',\n border: 'danger',\n },\n help: {\n solid: 'help',\n bgTint: 'ai-tint',\n iconFg: 'text-on-primary',\n iconBg: 'ai-accent',\n text: 'help',\n border: 'help',\n },\n secondary: {\n solid: 'text-secondary',\n bgTint: 'bg-subtle',\n iconFg: 'text-on-primary',\n iconBg: 'secondary',\n text: 'text-secondary',\n border: 'border-strong',\n },\n brand: {\n solid: 'brand',\n bgTint: 'brand-tint',\n iconFg: 'text-on-primary',\n iconBg: 'brand-accent',\n text: 'brand',\n border: 'brand',\n },\n};\n"],"names":[],"mappings":"AAwBO,MAAM,oBAAA,GAA0C;AAAA,EACnD,OAAA,EAAS;AAAA,IACL,KAAA,EAAO,SAAA;AAAA,IACP,MAAA,EAAQ,cAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,SAAA;AAAA,IACR,IAAA,EAAM,SAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA,EACA,IAAA,EAAM;AAAA,IACF,KAAA,EAAO,MAAA;AAAA,IACP,MAAA,EAAQ,WAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,MAAA;AAAA,IACR,IAAA,EAAM,MAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA,EACA,OAAA,EAAS;AAAA,IACL,KAAA,EAAO,SAAA;AAAA,IACP,MAAA,EAAQ,cAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,SAAA;AAAA,IACR,IAAA,EAAM,SAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA,EACA,MAAA,EAAQ;AAAA,IACJ,KAAA,EAAO,QAAA;AAAA,IACP,MAAA,EAAQ,aAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,QAAA;AAAA,IACR,IAAA,EAAM,QAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA,EACA,IAAA,EAAM;AAAA,IACF,KAAA,EAAO,MAAA;AAAA,IACP,MAAA,EAAQ,SAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,WAAA;AAAA,IACR,IAAA,EAAM,MAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA,EACA,SAAA,EAAW;AAAA,IACP,KAAA,EAAO,gBAAA;AAAA,IACP,MAAA,EAAQ,WAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,WAAA;AAAA,IACR,IAAA,EAAM,gBAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA,EACA,KAAA,EAAO;AAAA,IACH,KAAA,EAAO,OAAA;AAAA,IACP,MAAA,EAAQ,YAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,cAAA;AAAA,IACR,IAAA,EAAM,OAAA;AAAA,IACN,MAAA,EAAQ;AAAA;AAEhB;;;;"}
1
+ {"version":3,"file":"defaultSeverityTheme.js","sources":["../../../../../../../types/src/Theme/defaultSeverityTheme.ts"],"sourcesContent":["import type {ISeverityThemeMap} from './severity';\n\n/**\n * Severity colour map — drives `useSeverityColors(severity)`, which is\n * consumed by Badge, Button (severity prop), and any other component\n * that wants severity-aware colouring.\n *\n * Each lane points to a **semantic token** (e.g. `'danger'`, `'success'`)\n * so the muted gold-spec hexes set in `defaultTheme.semanticTokens` flow\n * through automatically. Changing a single token (e.g. `danger` from\n * `#C95B4A` to a different brand red) rolls through to:\n * - Soft chip backgrounds (`bgTint` = `*-tint` semantic token)\n * - Soft chip text colour (`text` = the lane semantic token itself)\n * - Button severity backgrounds / borders (`solid` / `border`)\n * - Icon colours\n *\n * This keeps the severity system in sync with the rest of the theme;\n * before, every lane referenced a fixed palette (`red.500`, `green.700`\n * etc.) so the spec colours were ignored.\n *\n * To re-skin a lane independent of the semantic token, override\n * `kitsTheme.severity.<lane>.<role>` in your theme overlay — same shape\n * as below.\n */\nexport const defaultSeverityTheme: ISeverityThemeMap = {\n success: {\n solid: 'success',\n bgTint: 'success-tint',\n iconFg: 'text-on-primary',\n iconBg: 'success',\n text: 'success',\n border: 'success',\n },\n info: {\n solid: 'info',\n bgTint: 'info-tint',\n iconFg: 'text-on-primary',\n iconBg: 'info',\n text: 'info',\n border: 'info',\n },\n warning: {\n solid: 'warning',\n bgTint: 'warning-tint',\n iconFg: 'text-on-primary',\n iconBg: 'warning',\n text: 'warning',\n border: 'warning',\n },\n danger: {\n solid: 'danger',\n bgTint: 'danger-tint',\n iconFg: 'text-on-primary',\n iconBg: 'danger',\n text: 'danger',\n border: 'danger',\n },\n help: {\n solid: 'help',\n bgTint: 'ai-tint',\n iconFg: 'text-on-primary',\n iconBg: 'ai-accent',\n text: 'help',\n border: 'help',\n },\n secondary: {\n solid: 'text-secondary',\n bgTint: 'bg-subtle',\n iconFg: 'text-on-primary',\n iconBg: 'secondary',\n text: 'text-secondary',\n border: 'border-strong',\n },\n brand: {\n solid: 'brand',\n bgTint: 'brand-tint',\n iconFg: 'text-on-primary',\n iconBg: 'brand-accent',\n text: 'brand',\n border: 'brand',\n },\n /*\n * ⚠️ PRESENT FOR THE TYPE, NOT READ AT RENDER. `ISeverityThemeMap` requires\n * an entry per severity, and `useSeverityColors` resolves THIS severity\n * from the `primary-interactive` / `on-primary-interactive` tokens\n * before it ever looks at slots — so these values are the honest\n * fallback a product gets if that branch is ever removed, not the values\n * it renders today. They name the interactive tokens rather than\n * `brand`, so even the fallback points at the right colour.\n */\n 'primary-interactive': {\n solid: 'primary-interactive',\n bgTint: 'brand-tint',\n iconFg: 'on-primary-interactive',\n iconBg: 'brand-accent',\n text: 'primary-interactive',\n border: 'primary-interactive',\n },\n};\n"],"names":[],"mappings":"AAwBO,MAAM,oBAAA,GAA0C;AAAA,EACnD,OAAA,EAAS;AAAA,IACL,KAAA,EAAO,SAAA;AAAA,IACP,MAAA,EAAQ,cAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,SAAA;AAAA,IACR,IAAA,EAAM,SAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA,EACA,IAAA,EAAM;AAAA,IACF,KAAA,EAAO,MAAA;AAAA,IACP,MAAA,EAAQ,WAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,MAAA;AAAA,IACR,IAAA,EAAM,MAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA,EACA,OAAA,EAAS;AAAA,IACL,KAAA,EAAO,SAAA;AAAA,IACP,MAAA,EAAQ,cAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,SAAA;AAAA,IACR,IAAA,EAAM,SAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA,EACA,MAAA,EAAQ;AAAA,IACJ,KAAA,EAAO,QAAA;AAAA,IACP,MAAA,EAAQ,aAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,QAAA;AAAA,IACR,IAAA,EAAM,QAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA,EACA,IAAA,EAAM;AAAA,IACF,KAAA,EAAO,MAAA;AAAA,IACP,MAAA,EAAQ,SAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,WAAA;AAAA,IACR,IAAA,EAAM,MAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA,EACA,SAAA,EAAW;AAAA,IACP,KAAA,EAAO,gBAAA;AAAA,IACP,MAAA,EAAQ,WAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,WAAA;AAAA,IACR,IAAA,EAAM,gBAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA,EACA,KAAA,EAAO;AAAA,IACH,KAAA,EAAO,OAAA;AAAA,IACP,MAAA,EAAQ,YAAA;AAAA,IACR,MAAA,EAAQ,iBAAA;AAAA,IACR,MAAA,EAAQ,cAAA;AAAA,IACR,IAAA,EAAM,OAAA;AAAA,IACN,MAAA,EAAQ;AAAA,GACZ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,qBAAA,EAAuB;AAAA,IACnB,KAAA,EAAO,qBAAA;AAAA,IACP,MAAA,EAAQ,YAAA;AAAA,IACR,MAAA,EAAQ,wBAAA;AAAA,IACR,MAAA,EAAQ,cAAA;AAAA,IACR,IAAA,EAAM,qBAAA;AAAA,IACN,MAAA,EAAQ;AAAA;AAEhB;;;;"}
@@ -407,6 +407,23 @@ const defaultTheme = {
407
407
  text: "brand.700",
408
408
  border: "brand.500"
409
409
  },
410
+ /*
411
+ * ⚠️ PRESENT FOR THE TYPE, NOT READ AT RENDER. `ISeverityThemeMap` requires
412
+ * one entry per severity, and `useSeverityColors` resolves THIS one from
413
+ * the `primary-interactive` / `on-primary-interactive` tokens before it
414
+ * looks at slots. These values are the honest fallback if that branch is
415
+ * ever removed — not what renders today. The shape mirrors `brand` so the
416
+ * dark-mode shade swap still has a shaded token to work on.
417
+ */
418
+ "primary-interactive": {
419
+ solid: "brand.600",
420
+ solidText: "#FFFFFF",
421
+ bgTint: "brand.50",
422
+ iconFg: "brand.700",
423
+ iconBg: "brand.100",
424
+ text: "brand.700",
425
+ border: "brand.600"
426
+ },
410
427
  success: {
411
428
  solid: "green.500",
412
429
  solidText: "#FFFFFF",