@llui/dom 0.0.40 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +22 -21
- package/dist/binding.d.ts +5 -0
- package/dist/binding.d.ts.map +1 -1
- package/dist/binding.js +1 -0
- package/dist/binding.js.map +1 -1
- package/dist/combine.d.ts +67 -0
- package/dist/combine.d.ts.map +1 -0
- package/dist/combine.js +76 -0
- package/dist/combine.js.map +1 -0
- package/dist/compose.d.ts +27 -21
- package/dist/compose.d.ts.map +1 -1
- package/dist/compose.js +19 -13
- package/dist/compose.js.map +1 -1
- package/dist/devtools.d.ts.map +1 -1
- package/dist/devtools.js +15 -5
- package/dist/devtools.js.map +1 -1
- package/dist/el-split.d.ts +1 -1
- package/dist/el-split.d.ts.map +1 -1
- package/dist/el-split.js +20 -2
- package/dist/el-split.js.map +1 -1
- package/dist/el-template.d.ts +8 -2
- package/dist/el-template.d.ts.map +1 -1
- package/dist/el-template.js +2 -1
- package/dist/el-template.js.map +1 -1
- package/dist/escape-hatch.d.ts +47 -0
- package/dist/escape-hatch.d.ts.map +1 -0
- package/dist/escape-hatch.js +63 -0
- package/dist/escape-hatch.js.map +1 -0
- package/dist/hmr.d.ts +2 -1
- package/dist/hmr.d.ts.map +1 -1
- package/dist/hmr.js +3 -2
- package/dist/hmr.js.map +1 -1
- package/dist/index.d.ts +3 -4
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +2 -3
- package/dist/index.js.map +1 -1
- package/dist/primitives/branch.d.ts.map +1 -1
- package/dist/primitives/branch.js +1 -0
- package/dist/primitives/branch.js.map +1 -1
- package/dist/primitives/each.d.ts.map +1 -1
- package/dist/primitives/each.js +1 -0
- package/dist/primitives/each.js.map +1 -1
- package/dist/primitives/memo.d.ts +2 -2
- package/dist/primitives/memo.d.ts.map +1 -1
- package/dist/primitives/memo.js +13 -5
- package/dist/primitives/memo.js.map +1 -1
- package/dist/primitives/sample.d.ts +2 -2
- package/dist/primitives/sample.js +2 -2
- package/dist/primitives/sample.js.map +1 -1
- package/dist/primitives/unsafe-html.d.ts.map +1 -1
- package/dist/primitives/unsafe-html.js +1 -0
- package/dist/primitives/unsafe-html.js.map +1 -1
- package/dist/primitives/virtual-each.d.ts.map +1 -1
- package/dist/primitives/virtual-each.js +7 -4
- package/dist/primitives/virtual-each.js.map +1 -1
- package/dist/render-context.js +1 -1
- package/dist/render-context.js.map +1 -1
- package/dist/structural.d.ts +8 -4
- package/dist/structural.d.ts.map +1 -1
- package/dist/structural.js.map +1 -1
- package/dist/types.d.ts +27 -23
- package/dist/types.d.ts.map +1 -1
- package/dist/types.js.map +1 -1
- package/dist/update-loop.d.ts +14 -6
- package/dist/update-loop.d.ts.map +1 -1
- package/dist/update-loop.js +130 -34
- package/dist/update-loop.js.map +1 -1
- package/package.json +5 -1
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type { EachOptions, ItemAccessor, Lifetime } from '../types.js'\nimport {\n getRenderContext,\n setRenderContext,\n clearRenderContext,\n enterAccessor,\n exitAccessor,\n type RenderContext,\n} from '../render-context.js'\nimport {\n createLifetime,\n disposeLifetime,\n disposeLifetimesBulk,\n addDisposer,\n removeOrphanedChildren,\n} from '../lifetime.js'\nimport { getFlatBindings, setFlatBindings } from '../binding.js'\nimport { FULL_MASK } from '../update-loop.js'\nimport type { StructuralBlock } from '../structural.js'\nimport { createView } from '../view-helpers.js'\n\n// Clear callbacks — registered by selector.bind() during render, called by reconcileClear().\n// Eliminates per-row disposers (1000 Set.delete calls → 1 registry.clear() call).\nlet activeClearCallbacks: Array<() => void> | null = null\nlet activeRemoveCallbacks: Array<(key: string | number) => void> | null = null\n\n/** Register a callback to run when the current each() block clears. */\nexport function registerOnClear(cb: () => void): void {\n if (activeClearCallbacks) activeClearCallbacks.push(cb)\n}\n\n/** Register a callback to run when a single row is removed by key. */\nexport function registerOnRemove(cb: (key: string | number) => void): void {\n if (activeRemoveCallbacks) activeRemoveCallbacks.push(cb)\n}\n\n// Wrap accessor invocations so `sample()` calls inside them throw a targeted\n// error. The wrappers also localise the contract: every items/key call goes\n// through these, so a future change (e.g. instrumentation) has one site.\nfunction callItems<S, T>(opts: { items: (s: S) => T[] }, state: S): T[] {\n enterAccessor('each().items')\n try {\n return opts.items(state)\n } finally {\n exitAccessor()\n }\n}\nfunction callKey<T>(opts: { key: (t: T) => string | number }, item: T): string | number {\n enterAccessor('each().key')\n try {\n return opts.key(item)\n } finally {\n exitAccessor()\n }\n}\n\n// Reusable render context for buildEntry — avoids object allocation per entry.\n// Every field is overwritten from the surrounding context per reconcile call\n// (see buildEntry), so the initial shape's null/empty values are never observed\n// in practice.\nconst buildCtx: RenderContext = {\n rootLifetime: null as unknown as Lifetime,\n state: null,\n allBindings: [],\n structuralBlocks: [],\n dom: null as unknown as import('../dom-env.js').DomEnv,\n}\n\n// Reusable render bag — mutated per entry instead of allocating new objects\nconst buildBag: Record<string, unknown> = {\n send: null,\n get item() {\n return (buildBag._getItemProxy as () => unknown)()\n },\n acc: null,\n index: null,\n _getItemProxy: null,\n}\n\ninterface Entry<T> {\n key: string | number\n item: T\n current: T\n index: number\n scope: Lifetime\n nodes: Node[]\n /** Per-item updaters — stored on entry directly to avoid scope overhead for leaf rows */\n updaters: Array<() => void>\n}\n\nexport function each<S, T, M = unknown>(opts: EachOptions<S, T, M>): Node[] {\n const ctx = getRenderContext('each')\n const parentLifetime = ctx.rootLifetime\n const blocks = ctx.structuralBlocks\n\n const anchor = ctx.dom.createComment('each')\n // End-of-territory sentinel. Bulk Range ops (reconcileClear, Fast path\n // 1, Fast path 5) used to setEndAfter the last entry's last node, but\n // when a nested structural primitive replaced its own entries between\n // the outer render snapshot and the next outer reconcile, that captured\n // node could be detached — Range#setEndAfter throws InvalidNodeTypeError\n // on a parent-less node. Anchoring the range with two stable comments\n // (owned by this each) makes the bulk-remove correct regardless of any\n // inner-each / show / branch mutation that happened in between.\n const endAnchor = ctx.dom.createComment('each-end')\n const entries: Entry<T>[] = []\n const clearCallbacks: Array<() => void> = []\n const removeCallbacks: Array<(key: string | number) => void> = []\n // Entries whose leave animation is still in progress. Their DOM nodes\n // remain in the parent until the leave Promise resolves.\n const leaving: Entry<T>[] = []\n\n const initialItems = callItems(opts, ctx.state as S)\n let lastItemsRef = initialItems\n\n // Dev-only diff tracking: if the owning component has an _eachDiffLog\n // (installed by devtools), we capture key sets before/after each\n // key-mutating reconcile call and emit an EachDiff entry. The siteId\n // is derived from this each() block's position in the flat block\n // array at registration time — stable for the lifetime of the block.\n const inst = ctx.instance\n const eachSiteId = inst?._eachDiffLog !== undefined ? `each#${blocks.length}` : ''\n const snapshotKeys = (): string[] | null => {\n if (inst?._eachDiffLog === undefined) return null\n const keys: string[] = []\n for (let i = 0; i < entries.length; i++) keys.push(String(entries[i]!.key))\n return keys\n }\n const emitDiff = (oldKeys: string[] | null): void => {\n if (oldKeys === null || inst?._eachDiffLog === undefined) return\n const newKeys: string[] = []\n for (let i = 0; i < entries.length; i++) newKeys.push(String(entries[i]!.key))\n const oldKeySet = new Set(oldKeys)\n const newKeySet = new Set(newKeys)\n const added: string[] = []\n const removed: string[] = []\n const moved: Array<{ key: string; from: number; to: number }> = []\n const reused: string[] = []\n for (const k of newKeys) if (!oldKeySet.has(k)) added.push(k)\n for (const k of oldKeys) if (!newKeySet.has(k)) removed.push(k)\n for (let i = 0; i < newKeys.length; i++) {\n const k = newKeys[i]!\n if (!oldKeySet.has(k)) continue\n const from = oldKeys.indexOf(k)\n if (from !== i) moved.push({ key: k, from, to: i })\n else reused.push(k)\n }\n inst._eachDiffLog.push({\n updateIndex: inst._updateCounter ?? 0,\n eachSiteId,\n added,\n removed,\n moved,\n reused,\n })\n }\n\n const block: StructuralBlock = {\n mask: (opts as { __mask?: number }).__mask ?? FULL_MASK,\n reconcile(state: unknown) {\n const parent = anchor.parentNode\n if (!parent) return\n\n const newItems = callItems(opts, state as S)\n\n // Fast path: same array reference → skip entirely.\n if (newItems === lastItemsRef) return\n lastItemsRef = newItems\n\n const oldKeys = snapshotKeys()\n const report = opts.onTransition ? { entering: [] as Node[], leaving: [] as Node[] } : null\n reconcileEntries(\n entries,\n newItems,\n opts,\n parentLifetime,\n parent,\n anchor,\n endAnchor,\n ctx,\n state,\n leaving,\n report,\n )\n if (opts.onTransition && report) {\n opts.onTransition({ entering: report.entering, leaving: report.leaving, parent })\n }\n emitDiff(oldKeys)\n },\n\n /** Same keys, only item data changed — skip mismatch/swap detection.\n * Compiler calls this when it knows the array structure is unchanged. */\n reconcileItems(state: unknown) {\n const newItems = callItems(opts, state as S)\n lastItemsRef = newItems\n const len = Math.min(entries.length, newItems.length)\n for (let i = 0; i < len; i++) {\n const entry = entries[i]!\n const newItem = newItems[i]!\n if (entry.item !== newItem) {\n updateEntry(entry, newItem, i)\n }\n }\n },\n\n /** Remove all items — skip items accessor, go straight to clear path. */\n reconcileClear() {\n lastItemsRef = [] as unknown as T[]\n const parent = anchor.parentNode\n if (!parent) return\n if (entries.length === 0) return\n\n const oldKeys = snapshotKeys()\n\n // Call registered clear callbacks (e.g., selector registry.clear())\n // BEFORE scope disposal — avoids 1000 individual Set.delete calls\n for (let i = 0; i < clearCallbacks.length; i++) clearCallbacks[i]!()\n\n // Bulk DOM removal — anchored on this each's own start/end sentinels\n // so a nested primitive that replaced its own captured nodes between\n // the outer snapshot and now can't make this throw.\n const range = ctx.dom.createRange()\n range.setStartAfter(anchor)\n range.setEndBefore(endAnchor)\n range.deleteContents()\n\n // Bulk scope disposal — disposers that were replaced by clearCallbacks\n // are now no-ops, making this much faster\n const scopes: Lifetime[] = []\n for (let i = 0; i < entries.length; i++) {\n const s = entries[i]!.scope\n s.disposalCause = 'each-remove'\n scopes.push(s)\n }\n disposeLifetimesBulk(scopes)\n removeOrphanedChildren(parentLifetime)\n entries.length = 0\n\n emitDiff(oldKeys)\n },\n\n /** Remove entries not present in the new items. Optimized for filter()\n * patterns where items are removed but order is preserved. Walks old\n * and new arrays in parallel — O(n) with no Map/Set allocation. */\n reconcileRemove(state: unknown) {\n const newItems = callItems(opts, state as S)\n lastItemsRef = newItems\n const parent = anchor.parentNode\n if (!parent) return\n\n const oldKeys = snapshotKeys()\n const oldLen = entries.length\n const newLen = newItems.length\n if (newLen >= oldLen) {\n // Not a removal — fallback (shouldn't happen if compiler detected correctly)\n reconcileEntries(\n entries,\n newItems,\n opts,\n parentLifetime,\n parent,\n anchor,\n endAnchor,\n ctx,\n state,\n leaving,\n null,\n )\n emitDiff(oldKeys)\n return\n }\n\n // Parallel walk: new items are a subsequence of old items (same order, some removed)\n let ni = 0\n let didRemove = false\n for (let oi = 0; oi < oldLen; oi++) {\n const entry = entries[oi]!\n if (ni < newLen && entry.key === callKey(opts, newItems[ni]!)) {\n // Entry survives — update if item ref changed\n if (entry.item !== newItems[ni]) {\n updateEntry(entry, newItems[ni]!, ni)\n }\n ni++\n } else {\n // Entry removed — notify selectors before scope disposal\n for (let ci = 0; ci < removeCallbacks.length; ci++) removeCallbacks[ci]!(entry.key)\n for (const node of entry.nodes) parent.removeChild(node)\n entry.scope.disposalCause = 'each-remove'\n disposeLifetime(entry.scope, true)\n entries[oi] = null!\n didRemove = true\n }\n }\n\n // Compact entries array\n if (didRemove) {\n let w = 0\n for (let r = 0; r < oldLen; r++) {\n if (entries[r]) entries[w++] = entries[r]!\n }\n entries.length = w\n removeOrphanedChildren(parentLifetime)\n }\n\n // Update indices for remaining entries\n for (let i = 0; i < entries.length; i++) {\n entries[i]!.index = i\n }\n\n emitDiff(oldKeys)\n },\n\n /** Update only entries at stride intervals — O(k) where k = n/stride.\n * The compiler passes the stride from the detected for-loop pattern. */\n reconcileChanged(state: unknown, stride: number) {\n const newItems = callItems(opts, state as S)\n lastItemsRef = newItems\n for (let i = 0; i < entries.length && i < newItems.length; i += stride) {\n const entry = entries[i]!\n const newItem = newItems[i]!\n if (entry.item !== newItem) {\n updateEntry(entry, newItem, i)\n }\n }\n },\n }\n\n // Register the block BEFORE building initial row entries so that this\n // each() block precedes any nested structural blocks its rows register.\n // Parents must come first in the flat blocks array — see branch.ts for\n // the full rationale (Phase 1 iteration safety when disposing nested).\n blocks.push(block)\n\n activeClearCallbacks = clearCallbacks\n activeRemoveCallbacks = removeCallbacks\n for (let i = 0; i < initialItems.length; i++) {\n const item = initialItems[i]!\n const entry = buildEntry(item, i, opts, parentLifetime, ctx)\n entries.push(entry)\n }\n activeClearCallbacks = null\n activeRemoveCallbacks = null\n\n // Fire initial enter for mount-time items\n if (opts.enter) {\n for (const entry of entries) {\n if (entry.nodes.length > 0) opts.enter(entry.nodes)\n }\n }\n\n addDisposer(parentLifetime, () => {\n const idx = blocks.indexOf(block)\n if (idx !== -1) blocks.splice(idx, 1)\n // parentLifetime is being disposed — its children array is about to be\n // cleared by the recursive dispose pass, so skip per-entry parent\n // removal (avoids O(N²) indexOf+splice).\n //\n // Rows created AFTER the parent's initial render (each reconciled\n // with a new item list) are siblings of the anchor inside the\n // parent's DOM container, but aren't tracked by the parent's\n // snapshot (e.g. an outer branch's currentNodes). Walking entries\n // here and removing their DOM — guarded by parentNode — closes\n // the leak: cascade-removed subtrees no-op, live-parent cases get\n // the orphans cleaned up.\n for (const entry of entries) {\n for (const node of entry.nodes) {\n if (node.parentNode) node.parentNode.removeChild(node)\n }\n disposeLifetime(entry.scope, true)\n }\n entries.length = 0\n if (anchor.parentNode) anchor.parentNode.removeChild(anchor)\n if (endAnchor.parentNode) endAnchor.parentNode.removeChild(endAnchor)\n // Force-remove any mid-leave entries immediately\n for (const entry of leaving) {\n for (const node of entry.nodes) {\n if (node.parentNode) node.parentNode.removeChild(node)\n }\n disposeLifetime(entry.scope, true)\n }\n leaving.length = 0\n })\n\n const result: Node[] = [anchor]\n for (const entry of entries) {\n const nodes = entry.nodes\n for (let i = 0; i < nodes.length; i++) result.push(nodes[i]!)\n }\n result.push(endAnchor)\n return result\n}\n\n/**\n * Remove an entry's DOM + dispose its scope, running opts.leave first if\n * provided. When leave returns a Promise, the DOM removal is deferred until\n * resolution (entry is tracked in `leaving`).\n */\nfunction removeEntry<T>(\n entry: Entry<T>,\n opts: { leave?: (nodes: Node[]) => void | Promise<void> },\n leaving: Entry<T>[],\n): void {\n const removeNow = (): void => {\n for (const node of entry.nodes) {\n if (node.parentNode) node.parentNode.removeChild(node)\n }\n entry.scope.disposalCause = 'each-remove'\n disposeLifetime(entry.scope)\n const idx = leaving.indexOf(entry)\n if (idx !== -1) leaving.splice(idx, 1)\n }\n if (opts.leave && entry.nodes.length > 0) {\n const result = opts.leave(entry.nodes)\n if (result && typeof (result as Promise<void>).then === 'function') {\n leaving.push(entry)\n ;(result as Promise<void>).then(removeNow)\n return\n }\n }\n removeNow()\n}\n\nfunction fireEnter<T>(\n entry: Entry<T>,\n opts: { enter?: (nodes: Node[]) => void | Promise<void> },\n): void {\n if (opts.enter && entry.nodes.length > 0) {\n void opts.enter(entry.nodes)\n }\n}\n\nfunction buildEntry<S, T, M>(\n item: T,\n index: number,\n opts: EachOptions<S, T, M>,\n parentLifetime: Lifetime,\n ctx: ReturnType<typeof getRenderContext>,\n state?: unknown,\n): Entry<T> {\n const key = callKey(opts, item)\n // Use a lightweight scope — just needs itemUpdaters for per-item bindings.\n // Full scope features (disposers, bindings, children) are only needed when\n // the render callback uses structural primitives or selector.bind().\n const scope = createLifetime(parentLifetime)\n scope._kind = 'each'\n const currentState = (state ?? ctx.state) as S\n const send = ctx.send as (msg: M) => void\n\n // Create entry before render so itemAccessor closures can capture it\n const entry: Entry<T> = { key, item, current: item, index, scope, nodes: null!, updaters: [] }\n\n // Base callable: item(selector) for computed expressions\n const itemFn = <R>(selector: (t: T) => R): (() => R) => {\n const accessor = () => selector(entry.current)\n accessor.__perItem = true as const\n return accessor\n }\n\n // Proxy for item.field shorthand: LAZILY created. Compiled code uses\n // `acc(fn)` instead (the compiler rewrites item.x → acc(r => r.x)),\n // so the Proxy is never constructed in the common case. This saves\n // ~300ns × N Proxy allocations per create cycle.\n let itemProxy: ItemAccessor<T> | null = null\n const getItemProxy = (): ItemAccessor<T> => {\n if (itemProxy) return itemProxy\n let fieldCache: Map<string, () => unknown> | null = null\n itemProxy = new Proxy(itemFn as object, {\n get(target, prop) {\n if (typeof prop === 'symbol' || prop === 'then' || prop === 'prototype') {\n return Reflect.get(target, prop)\n }\n const key = prop as string\n if (fieldCache) {\n const cached = fieldCache.get(key)\n if (cached) return cached\n } else {\n fieldCache = new Map()\n }\n // `current` returns the whole item — essential for primitive T\n // (where the field map is useless) and for whole-record sampling.\n // Caller must call it like a method: `item.current()`.\n const accessor =\n key === 'current'\n ? () => entry.current\n : () => (entry.current as Record<string, unknown>)[key]\n ;(accessor as unknown as { __perItem: true }).__perItem = true\n fieldCache.set(key, accessor)\n return accessor\n },\n }) as ItemAccessor<T>\n return itemProxy\n }\n\n const indexAccessor = (): number => entry.index\n\n // Reuse a single context object to avoid allocation per entry. Every\n // non-rootLifetime/non-state field is copied from the surrounding\n // context — including `send` and `container`, which were dropped by\n // earlier versions. Missing `send` silently broke `child({ onMsg })`\n // bubble-up from inside an each() row (child.ts reads `parentCtx.send`,\n // got `undefined`, and skipped the bubble). Missing `container` made\n // `onMount(cb)` fall back to `document.body` instead of the parent\n // component's container.\n buildCtx.rootLifetime = scope\n buildCtx.state = currentState\n buildCtx.allBindings = ctx.allBindings\n buildCtx.structuralBlocks = ctx.structuralBlocks\n buildCtx.dom = ctx.dom\n buildCtx.instance = ctx.instance\n buildCtx.send = ctx.send\n buildCtx.container = ctx.container\n const prevFlatBindings = getFlatBindings()\n setFlatBindings(ctx.allBindings)\n setRenderContext(buildCtx)\n\n // Reuse a single render bag object across entries — mutate `acc` and\n // `index` per entry to avoid per-entry object allocation.\n buildBag.send = send\n buildBag.acc = itemFn\n buildBag.index = indexAccessor\n buildBag._getItemProxy = getItemProxy\n buildBag.entry = entry\n // The View bag — lets each.render use `h.text`, `h.scope`, `h.sample`,\n // etc. without reaching for the top-level imports. Each entry gets a\n // fresh View so its `send` is bound to this row's dispatch path.\n buildBag.h = createView<S, M>(send)\n // Row factory: pass compiler-injected template + update function through to render\n const rfOpts = opts as unknown as Record<string, unknown>\n if (rfOpts.__tpl) buildBag.__tpl = rfOpts.__tpl\n if (rfOpts.__rowUpd) buildBag.__rowUpd = rfOpts.__rowUpd\n entry.nodes = opts.render(buildBag as Parameters<typeof opts.render>[0])\n\n // Move itemUpdaters from scope to entry for direct access during updateEntry.\n // This avoids scope.itemUpdaters lookup overhead on every item update.\n if (scope.itemUpdaters.length > 0) {\n entry.updaters = scope.itemUpdaters\n scope.itemUpdaters = []\n }\n\n clearRenderContext()\n setFlatBindings(prevFlatBindings)\n setRenderContext(ctx)\n\n return entry\n}\n\ninterface TransitionReport {\n entering: Node[]\n leaving: Node[]\n}\n\nfunction collectNodes(target: Node[], nodes: Node[]): void {\n for (const n of nodes) target.push(n)\n}\n\nfunction reconcileEntries<S, T>(\n entries: Entry<T>[],\n newItems: T[],\n opts: EachOptions<S, T>,\n parentLifetime: Lifetime,\n parent: Node,\n anchor: Node,\n endAnchor: Node,\n ctx: ReturnType<typeof getRenderContext>,\n state: unknown,\n leaving: Entry<T>[],\n report: TransitionReport | null,\n): void {\n const oldLen = entries.length\n const newLen = newItems.length\n const hasLeave = !!opts.leave\n\n // Fast path 1: clear all — bulk DOM removal.\n // When opts.leave is set, each item needs its own leave animation, so\n // fall through to per-item removal instead of Range.deleteContents().\n if (newLen === 0) {\n if (report) {\n for (const entry of entries) collectNodes(report.leaving, entry.nodes)\n }\n if (hasLeave) {\n const toRemove = entries.slice()\n entries.length = 0\n for (const entry of toRemove) removeEntry(entry, opts, leaving)\n return\n }\n // Remove all DOM nodes in one operation using Range. Anchored on\n // start + end sentinels — see endAnchor comment in each() for why.\n if (entries.length > 0) {\n const range = ctx.dom.createRange()\n range.setStartAfter(anchor)\n range.setEndBefore(endAnchor)\n range.deleteContents()\n }\n // Bulk dispose all entry scopes — avoids per-scope function call overhead\n const scopes: Lifetime[] = []\n for (let i = 0; i < entries.length; i++) {\n const s = entries[i]!.scope\n s.disposalCause = 'each-remove'\n scopes.push(s)\n }\n disposeLifetimesBulk(scopes)\n removeOrphanedChildren(parentLifetime)\n entries.length = 0\n return\n }\n\n // Fast path 2: append-only — old keys are a prefix of new keys\n if (newLen > oldLen && isAppendOnly(entries, newItems, opts)) {\n for (let i = 0; i < oldLen; i++) {\n updateEntry(entries[i]!, newItems[i]!, i)\n }\n // Find insertion point: after last existing entry's last node, or after anchor\n const lastEntry = oldLen > 0 ? entries[oldLen - 1]! : null\n const ref = lastEntry\n ? lastEntry.nodes[lastEntry.nodes.length - 1]!.nextSibling\n : anchor.nextSibling\n const frag = ctx.dom.createDocumentFragment()\n const newlyAdded: Entry<T>[] = []\n for (let i = oldLen; i < newLen; i++) {\n const entry = buildEntry(newItems[i]!, i, opts, parentLifetime, ctx, state)\n entries.push(entry)\n newlyAdded.push(entry)\n for (const node of entry.nodes) frag.appendChild(node)\n }\n parent.insertBefore(frag, ref)\n if (report) {\n for (const entry of newlyAdded) collectNodes(report.entering, entry.nodes)\n }\n for (const entry of newlyAdded) fireEnter(entry, opts)\n return\n }\n\n // Fast path 3: same length — single pass handles both same-keys update\n // and two-element swap detection. Avoids a second O(n) pass.\n if (newLen === oldLen) {\n let mismatch1 = -1\n let mismatch2 = -1\n let mismatchCount = 0\n\n for (let i = 0; i < newLen; i++) {\n const entry = entries[i]!\n const newItem = newItems[i]!\n if (entry.item === newItem) continue\n const newKey = callKey(opts, newItem)\n if (entry.key === newKey) {\n updateEntry(entry, newItem, i)\n continue\n }\n // Key mismatch — track for swap detection\n mismatchCount++\n if (mismatchCount === 1) mismatch1 = i\n else if (mismatchCount === 2) mismatch2 = i\n else break // 3+ mismatches → fall through to general path\n }\n\n // All keys matched (with possible item updates) → done\n if (mismatchCount === 0) return\n\n // Exactly 2 key mismatches — check if it's a swap\n if (mismatchCount === 2) {\n const e1 = entries[mismatch1]!\n const e2 = entries[mismatch2]!\n if (\n e1.key === callKey(opts, newItems[mismatch2]!) &&\n e2.key === callKey(opts, newItems[mismatch1]!)\n ) {\n // DOM swap\n const refI = e1.nodes[0]!\n const refAfterJ = e2.nodes[e2.nodes.length - 1]!.nextSibling\n for (const node of e2.nodes) parent.insertBefore(node, refI)\n for (const node of e1.nodes) parent.insertBefore(node, refAfterJ)\n entries[mismatch1] = e2\n entries[mismatch2] = e1\n updateEntry(e2, newItems[mismatch1]!, mismatch1)\n updateEntry(e1, newItems[mismatch2]!, mismatch2)\n return\n }\n }\n // Fall through to general path for 3+ mismatches or non-swap\n }\n\n // Fast path 5: full replace — no shared keys between old and new.\n // Skipped when opts.leave is set so departing items can animate individually.\n if (!hasLeave && oldLen > 0 && callKey(opts, newItems[0]!) !== entries[0]!.key) {\n const oldKeys = new Set<string | number>()\n for (const entry of entries) oldKeys.add(entry.key)\n let anyShared = false\n for (let i = 0; i < newLen; i++) {\n if (oldKeys.has(callKey(opts, newItems[i]!))) {\n anyShared = true\n break\n }\n }\n if (!anyShared) {\n if (report) {\n for (const entry of entries) collectNodes(report.leaving, entry.nodes)\n }\n // Bulk DOM removal using Range — anchored on this each's stable\n // sentinels so a stale lastEntry node from a nested-primitive\n // mutation can't trip setEndAfter.\n const range = ctx.dom.createRange()\n range.setStartAfter(anchor)\n range.setEndBefore(endAnchor)\n range.deleteContents()\n // Bulk dispose all old scopes\n const oldLifetimes: Lifetime[] = []\n for (let i = 0; i < entries.length; i++) {\n const s = entries[i]!.scope\n s.disposalCause = 'each-remove'\n oldLifetimes.push(s)\n }\n disposeLifetimesBulk(oldLifetimes)\n removeOrphanedChildren(parentLifetime)\n entries.length = 0\n // Build all new entries into a fragment\n const frag = ctx.dom.createDocumentFragment()\n const newlyAdded: Entry<T>[] = []\n for (let i = 0; i < newLen; i++) {\n const entry = buildEntry(newItems[i]!, i, opts, parentLifetime, ctx, state)\n entries.push(entry)\n newlyAdded.push(entry)\n for (const node of entry.nodes) frag.appendChild(node)\n }\n parent.insertBefore(frag, anchor.nextSibling)\n if (report) {\n for (const entry of newlyAdded) collectNodes(report.entering, entry.nodes)\n }\n for (const entry of newlyAdded) fireEnter(entry, opts)\n return\n }\n }\n\n // General path: keyed reconciliation\n const oldByKey = new Map<string | number, Entry<T>>()\n for (const entry of entries) {\n oldByKey.set(entry.key, entry)\n }\n\n const newEntries: Entry<T>[] = []\n const usedKeys = new Set<string | number>()\n const newlyAdded: Entry<T>[] = []\n\n for (let i = 0; i < newLen; i++) {\n const item = newItems[i]!\n const key = callKey(opts, item)\n usedKeys.add(key)\n\n const existing = oldByKey.get(key)\n if (existing) {\n updateEntry(existing, item, i)\n newEntries.push(existing)\n } else {\n const entry = buildEntry(item, i, opts, parentLifetime, ctx, state)\n newEntries.push(entry)\n newlyAdded.push(entry)\n }\n }\n\n // Remove entries not in the new list. Use bulk-detach pattern so\n // disposing K removals costs O(K+P) rather than O(K*P) where P is\n // parentLifetime.children.length (avoids K * indexOf+splice).\n let didBulkDetach = false\n for (const entry of entries) {\n if (!usedKeys.has(entry.key)) {\n if (report) collectNodes(report.leaving, entry.nodes)\n if (hasLeave) {\n removeEntry(entry, opts, leaving)\n } else {\n // Defensive guard: a nested primitive (inner each / show / branch)\n // may have replaced its own captured nodes between the outer\n // render snapshot and now. Those replaced nodes are still in\n // entry.nodes but no longer children of `parent`. Skip them —\n // the inner-primitive's addDisposer cascade (run by the scope\n // disposal below) cleans up the orphan replacement nodes that\n // ARE attached. Without this guard, removeChild throws\n // NotFoundError on the stale ones.\n for (const node of entry.nodes) {\n if (node.parentNode === parent) parent.removeChild(node)\n }\n entry.scope.disposalCause = 'each-remove'\n disposeLifetime(entry.scope, true)\n didBulkDetach = true\n }\n }\n }\n if (didBulkDetach) removeOrphanedChildren(parentLifetime)\n\n // Reorder DOM\n const hasSurvivors = newEntries.some((e) => oldByKey.has(e.key))\n\n if (!hasSurvivors || !survivorsInOrder(entries, newEntries, usedKeys)) {\n // Full fragment rebuild — one reflow\n const frag = ctx.dom.createDocumentFragment()\n for (const entry of newEntries) {\n for (const node of entry.nodes) frag.appendChild(node)\n }\n parent.insertBefore(frag, anchor.nextSibling)\n } else {\n // Survivors in order — batch-insert new entries between survivors\n let frag: DocumentFragment | null = null\n let insertRef: ChildNode | null = anchor.nextSibling\n for (const entry of newEntries) {\n if (oldByKey.has(entry.key)) {\n // Flush any pending fragment before this survivor\n if (frag) {\n parent.insertBefore(frag, insertRef)\n frag = null\n }\n // Skip past survivor's nodes\n const lastNode = entry.nodes[entry.nodes.length - 1]\n insertRef = lastNode ? lastNode.nextSibling : insertRef\n } else {\n // Batch new entries into a fragment\n if (!frag) frag = ctx.dom.createDocumentFragment()\n for (const node of entry.nodes) frag.appendChild(node)\n }\n }\n if (frag) parent.insertBefore(frag, insertRef)\n }\n\n entries.length = newEntries.length\n for (let i = 0; i < newEntries.length; i++) entries[i] = newEntries[i]!\n\n if (report) {\n for (const entry of newlyAdded) collectNodes(report.entering, entry.nodes)\n }\n\n // Fire enter for newly-added entries (after DOM insertion)\n if (opts.enter) {\n for (const entry of newlyAdded) fireEnter(entry, opts)\n }\n}\n\nfunction updateEntry<T>(entry: Entry<T>, item: T, index: number): void {\n const changed = !Object.is(entry.item, item)\n entry.item = item\n entry.current = item\n entry.index = index\n // eachItemStable removed — unused\n // Directly run per-item updaters when item changed — bypasses Phase 2\n if (changed) {\n // Row factory fast path: shared update function, zero closures\n const rowUpd = (entry as unknown as Record<string, unknown>).__rowUpdate as\n | ((e: Entry<T>) => void)\n | undefined\n if (rowUpd) {\n rowUpd(entry)\n } else {\n // Closure-based fallback\n const updaters = entry.updaters.length > 0 ? entry.updaters : entry.scope.itemUpdaters\n for (let i = 0; i < updaters.length; i++) {\n updaters[i]!()\n }\n }\n }\n}\n\nfunction isAppendOnly<S, T>(entries: Entry<T>[], newItems: T[], opts: EachOptions<S, T>): boolean {\n for (let i = 0; i < entries.length; i++) {\n if (entries[i]!.key !== callKey(opts, newItems[i]!)) return false\n }\n return true\n}\n\nfunction survivorsInOrder<T>(\n oldEntries: Entry<T>[],\n newEntries: Entry<T>[],\n usedKeys: Set<string | number>,\n): boolean {\n // Build old-index map for survivors\n const oldIndexMap = new Map<string | number, number>()\n for (let i = 0; i < oldEntries.length; i++) {\n if (usedKeys.has(oldEntries[i]!.key)) {\n oldIndexMap.set(oldEntries[i]!.key, i)\n }\n }\n // Check that survivors appear in increasing old-index order in newEntries\n let maxOldIndex = -1\n for (const entry of newEntries) {\n const oldIdx = oldIndexMap.get(entry.key)\n if (oldIdx === undefined) continue // new entry, skip\n if (oldIdx < maxOldIndex) return false\n maxOldIndex = oldIdx\n }\n return true\n}\n"]}
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1
|
+
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type { EachOptions, ItemAccessor, Lifetime } from '../types.js'\nimport {\n getRenderContext,\n setRenderContext,\n clearRenderContext,\n enterAccessor,\n exitAccessor,\n type RenderContext,\n} from '../render-context.js'\nimport {\n createLifetime,\n disposeLifetime,\n disposeLifetimesBulk,\n addDisposer,\n removeOrphanedChildren,\n} from '../lifetime.js'\nimport { getFlatBindings, setFlatBindings } from '../binding.js'\nimport { FULL_MASK } from '../update-loop.js'\nimport type { StructuralBlock } from '../structural.js'\nimport { createView } from '../view-helpers.js'\n\n// Clear callbacks — registered by selector.bind() during render, called by reconcileClear().\n// Eliminates per-row disposers (1000 Set.delete calls → 1 registry.clear() call).\nlet activeClearCallbacks: Array<() => void> | null = null\nlet activeRemoveCallbacks: Array<(key: string | number) => void> | null = null\n\n/** Register a callback to run when the current each() block clears. */\nexport function registerOnClear(cb: () => void): void {\n if (activeClearCallbacks) activeClearCallbacks.push(cb)\n}\n\n/** Register a callback to run when a single row is removed by key. */\nexport function registerOnRemove(cb: (key: string | number) => void): void {\n if (activeRemoveCallbacks) activeRemoveCallbacks.push(cb)\n}\n\n// Wrap accessor invocations so `sample()` calls inside them throw a targeted\n// error. The wrappers also localise the contract: every items/key call goes\n// through these, so a future change (e.g. instrumentation) has one site.\nfunction callItems<S, T>(opts: { items: (s: S) => T[] }, state: S): T[] {\n enterAccessor('each().items')\n try {\n return opts.items(state)\n } finally {\n exitAccessor()\n }\n}\nfunction callKey<T>(opts: { key: (t: T) => string | number }, item: T): string | number {\n enterAccessor('each().key')\n try {\n return opts.key(item)\n } finally {\n exitAccessor()\n }\n}\n\n// Reusable render context for buildEntry — avoids object allocation per entry.\n// Every field is overwritten from the surrounding context per reconcile call\n// (see buildEntry), so the initial shape's null/empty values are never observed\n// in practice.\nconst buildCtx: RenderContext = {\n rootLifetime: null as unknown as Lifetime,\n state: null,\n allBindings: [],\n structuralBlocks: [],\n dom: null as unknown as import('../dom-env.js').DomEnv,\n}\n\n// Reusable render bag — mutated per entry instead of allocating new objects\nconst buildBag: Record<string, unknown> = {\n send: null,\n get item() {\n return (buildBag._getItemProxy as () => unknown)()\n },\n acc: null,\n index: null,\n _getItemProxy: null,\n}\n\ninterface Entry<T> {\n key: string | number\n item: T\n current: T\n index: number\n scope: Lifetime\n nodes: Node[]\n /** Per-item updaters — stored on entry directly to avoid scope overhead for leaf rows */\n updaters: Array<() => void>\n}\n\nexport function each<S, T, M = unknown>(opts: EachOptions<S, T, M>): Node[] {\n const ctx = getRenderContext('each')\n const parentLifetime = ctx.rootLifetime\n const blocks = ctx.structuralBlocks\n\n const anchor = ctx.dom.createComment('each')\n // End-of-territory sentinel. Bulk Range ops (reconcileClear, Fast path\n // 1, Fast path 5) used to setEndAfter the last entry's last node, but\n // when a nested structural primitive replaced its own entries between\n // the outer render snapshot and the next outer reconcile, that captured\n // node could be detached — Range#setEndAfter throws InvalidNodeTypeError\n // on a parent-less node. Anchoring the range with two stable comments\n // (owned by this each) makes the bulk-remove correct regardless of any\n // inner-each / show / branch mutation that happened in between.\n const endAnchor = ctx.dom.createComment('each-end')\n const entries: Entry<T>[] = []\n const clearCallbacks: Array<() => void> = []\n const removeCallbacks: Array<(key: string | number) => void> = []\n // Entries whose leave animation is still in progress. Their DOM nodes\n // remain in the parent until the leave Promise resolves.\n const leaving: Entry<T>[] = []\n\n const initialItems = callItems(opts, ctx.state as S)\n let lastItemsRef = initialItems\n\n // Dev-only diff tracking: if the owning component has an _eachDiffLog\n // (installed by devtools), we capture key sets before/after each\n // key-mutating reconcile call and emit an EachDiff entry. The siteId\n // is derived from this each() block's position in the flat block\n // array at registration time — stable for the lifetime of the block.\n const inst = ctx.instance\n const eachSiteId = inst?._eachDiffLog !== undefined ? `each#${blocks.length}` : ''\n const snapshotKeys = (): string[] | null => {\n if (inst?._eachDiffLog === undefined) return null\n const keys: string[] = []\n for (let i = 0; i < entries.length; i++) keys.push(String(entries[i]!.key))\n return keys\n }\n const emitDiff = (oldKeys: string[] | null): void => {\n if (oldKeys === null || inst?._eachDiffLog === undefined) return\n const newKeys: string[] = []\n for (let i = 0; i < entries.length; i++) newKeys.push(String(entries[i]!.key))\n const oldKeySet = new Set(oldKeys)\n const newKeySet = new Set(newKeys)\n const added: string[] = []\n const removed: string[] = []\n const moved: Array<{ key: string; from: number; to: number }> = []\n const reused: string[] = []\n for (const k of newKeys) if (!oldKeySet.has(k)) added.push(k)\n for (const k of oldKeys) if (!newKeySet.has(k)) removed.push(k)\n for (let i = 0; i < newKeys.length; i++) {\n const k = newKeys[i]!\n if (!oldKeySet.has(k)) continue\n const from = oldKeys.indexOf(k)\n if (from !== i) moved.push({ key: k, from, to: i })\n else reused.push(k)\n }\n inst._eachDiffLog.push({\n updateIndex: inst._updateCounter ?? 0,\n eachSiteId,\n added,\n removed,\n moved,\n reused,\n })\n }\n\n const block: StructuralBlock = {\n mask: (opts as { __mask?: number }).__mask ?? FULL_MASK,\n maskHi: (opts as { __maskHi?: number }).__maskHi ?? 0,\n reconcile(state: unknown) {\n const parent = anchor.parentNode\n if (!parent) return\n\n const newItems = callItems(opts, state as S)\n\n // Fast path: same array reference → skip entirely.\n if (newItems === lastItemsRef) return\n lastItemsRef = newItems\n\n const oldKeys = snapshotKeys()\n const report = opts.onTransition ? { entering: [] as Node[], leaving: [] as Node[] } : null\n reconcileEntries(\n entries,\n newItems,\n opts,\n parentLifetime,\n parent,\n anchor,\n endAnchor,\n ctx,\n state,\n leaving,\n report,\n )\n if (opts.onTransition && report) {\n opts.onTransition({ entering: report.entering, leaving: report.leaving, parent })\n }\n emitDiff(oldKeys)\n },\n\n /** Same keys, only item data changed — skip mismatch/swap detection.\n * Compiler calls this when it knows the array structure is unchanged. */\n reconcileItems(state: unknown) {\n const newItems = callItems(opts, state as S)\n lastItemsRef = newItems\n const len = Math.min(entries.length, newItems.length)\n for (let i = 0; i < len; i++) {\n const entry = entries[i]!\n const newItem = newItems[i]!\n if (entry.item !== newItem) {\n updateEntry(entry, newItem, i)\n }\n }\n },\n\n /** Remove all items — skip items accessor, go straight to clear path. */\n reconcileClear() {\n lastItemsRef = [] as unknown as T[]\n const parent = anchor.parentNode\n if (!parent) return\n if (entries.length === 0) return\n\n const oldKeys = snapshotKeys()\n\n // Call registered clear callbacks (e.g., selector registry.clear())\n // BEFORE scope disposal — avoids 1000 individual Set.delete calls\n for (let i = 0; i < clearCallbacks.length; i++) clearCallbacks[i]!()\n\n // Bulk DOM removal — anchored on this each's own start/end sentinels\n // so a nested primitive that replaced its own captured nodes between\n // the outer snapshot and now can't make this throw.\n const range = ctx.dom.createRange()\n range.setStartAfter(anchor)\n range.setEndBefore(endAnchor)\n range.deleteContents()\n\n // Bulk scope disposal — disposers that were replaced by clearCallbacks\n // are now no-ops, making this much faster\n const scopes: Lifetime[] = []\n for (let i = 0; i < entries.length; i++) {\n const s = entries[i]!.scope\n s.disposalCause = 'each-remove'\n scopes.push(s)\n }\n disposeLifetimesBulk(scopes)\n removeOrphanedChildren(parentLifetime)\n entries.length = 0\n\n emitDiff(oldKeys)\n },\n\n /** Remove entries not present in the new items. Optimized for filter()\n * patterns where items are removed but order is preserved. Walks old\n * and new arrays in parallel — O(n) with no Map/Set allocation. */\n reconcileRemove(state: unknown) {\n const newItems = callItems(opts, state as S)\n lastItemsRef = newItems\n const parent = anchor.parentNode\n if (!parent) return\n\n const oldKeys = snapshotKeys()\n const oldLen = entries.length\n const newLen = newItems.length\n if (newLen >= oldLen) {\n // Not a removal — fallback (shouldn't happen if compiler detected correctly)\n reconcileEntries(\n entries,\n newItems,\n opts,\n parentLifetime,\n parent,\n anchor,\n endAnchor,\n ctx,\n state,\n leaving,\n null,\n )\n emitDiff(oldKeys)\n return\n }\n\n // Parallel walk: new items are a subsequence of old items (same order, some removed)\n let ni = 0\n let didRemove = false\n for (let oi = 0; oi < oldLen; oi++) {\n const entry = entries[oi]!\n if (ni < newLen && entry.key === callKey(opts, newItems[ni]!)) {\n // Entry survives — update if item ref changed\n if (entry.item !== newItems[ni]) {\n updateEntry(entry, newItems[ni]!, ni)\n }\n ni++\n } else {\n // Entry removed — notify selectors before scope disposal\n for (let ci = 0; ci < removeCallbacks.length; ci++) removeCallbacks[ci]!(entry.key)\n for (const node of entry.nodes) parent.removeChild(node)\n entry.scope.disposalCause = 'each-remove'\n disposeLifetime(entry.scope, true)\n entries[oi] = null!\n didRemove = true\n }\n }\n\n // Compact entries array\n if (didRemove) {\n let w = 0\n for (let r = 0; r < oldLen; r++) {\n if (entries[r]) entries[w++] = entries[r]!\n }\n entries.length = w\n removeOrphanedChildren(parentLifetime)\n }\n\n // Update indices for remaining entries\n for (let i = 0; i < entries.length; i++) {\n entries[i]!.index = i\n }\n\n emitDiff(oldKeys)\n },\n\n /** Update only entries at stride intervals — O(k) where k = n/stride.\n * The compiler passes the stride from the detected for-loop pattern. */\n reconcileChanged(state: unknown, stride: number) {\n const newItems = callItems(opts, state as S)\n lastItemsRef = newItems\n for (let i = 0; i < entries.length && i < newItems.length; i += stride) {\n const entry = entries[i]!\n const newItem = newItems[i]!\n if (entry.item !== newItem) {\n updateEntry(entry, newItem, i)\n }\n }\n },\n }\n\n // Register the block BEFORE building initial row entries so that this\n // each() block precedes any nested structural blocks its rows register.\n // Parents must come first in the flat blocks array — see branch.ts for\n // the full rationale (Phase 1 iteration safety when disposing nested).\n blocks.push(block)\n\n activeClearCallbacks = clearCallbacks\n activeRemoveCallbacks = removeCallbacks\n for (let i = 0; i < initialItems.length; i++) {\n const item = initialItems[i]!\n const entry = buildEntry(item, i, opts, parentLifetime, ctx)\n entries.push(entry)\n }\n activeClearCallbacks = null\n activeRemoveCallbacks = null\n\n // Fire initial enter for mount-time items\n if (opts.enter) {\n for (const entry of entries) {\n if (entry.nodes.length > 0) opts.enter(entry.nodes)\n }\n }\n\n addDisposer(parentLifetime, () => {\n const idx = blocks.indexOf(block)\n if (idx !== -1) blocks.splice(idx, 1)\n // parentLifetime is being disposed — its children array is about to be\n // cleared by the recursive dispose pass, so skip per-entry parent\n // removal (avoids O(N²) indexOf+splice).\n //\n // Rows created AFTER the parent's initial render (each reconciled\n // with a new item list) are siblings of the anchor inside the\n // parent's DOM container, but aren't tracked by the parent's\n // snapshot (e.g. an outer branch's currentNodes). Walking entries\n // here and removing their DOM — guarded by parentNode — closes\n // the leak: cascade-removed subtrees no-op, live-parent cases get\n // the orphans cleaned up.\n for (const entry of entries) {\n for (const node of entry.nodes) {\n if (node.parentNode) node.parentNode.removeChild(node)\n }\n disposeLifetime(entry.scope, true)\n }\n entries.length = 0\n if (anchor.parentNode) anchor.parentNode.removeChild(anchor)\n if (endAnchor.parentNode) endAnchor.parentNode.removeChild(endAnchor)\n // Force-remove any mid-leave entries immediately\n for (const entry of leaving) {\n for (const node of entry.nodes) {\n if (node.parentNode) node.parentNode.removeChild(node)\n }\n disposeLifetime(entry.scope, true)\n }\n leaving.length = 0\n })\n\n const result: Node[] = [anchor]\n for (const entry of entries) {\n const nodes = entry.nodes\n for (let i = 0; i < nodes.length; i++) result.push(nodes[i]!)\n }\n result.push(endAnchor)\n return result\n}\n\n/**\n * Remove an entry's DOM + dispose its scope, running opts.leave first if\n * provided. When leave returns a Promise, the DOM removal is deferred until\n * resolution (entry is tracked in `leaving`).\n */\nfunction removeEntry<T>(\n entry: Entry<T>,\n opts: { leave?: (nodes: Node[]) => void | Promise<void> },\n leaving: Entry<T>[],\n): void {\n const removeNow = (): void => {\n for (const node of entry.nodes) {\n if (node.parentNode) node.parentNode.removeChild(node)\n }\n entry.scope.disposalCause = 'each-remove'\n disposeLifetime(entry.scope)\n const idx = leaving.indexOf(entry)\n if (idx !== -1) leaving.splice(idx, 1)\n }\n if (opts.leave && entry.nodes.length > 0) {\n const result = opts.leave(entry.nodes)\n if (result && typeof (result as Promise<void>).then === 'function') {\n leaving.push(entry)\n ;(result as Promise<void>).then(removeNow)\n return\n }\n }\n removeNow()\n}\n\nfunction fireEnter<T>(\n entry: Entry<T>,\n opts: { enter?: (nodes: Node[]) => void | Promise<void> },\n): void {\n if (opts.enter && entry.nodes.length > 0) {\n void opts.enter(entry.nodes)\n }\n}\n\nfunction buildEntry<S, T, M>(\n item: T,\n index: number,\n opts: EachOptions<S, T, M>,\n parentLifetime: Lifetime,\n ctx: ReturnType<typeof getRenderContext>,\n state?: unknown,\n): Entry<T> {\n const key = callKey(opts, item)\n // Use a lightweight scope — just needs itemUpdaters for per-item bindings.\n // Full scope features (disposers, bindings, children) are only needed when\n // the render callback uses structural primitives or selector.bind().\n const scope = createLifetime(parentLifetime)\n scope._kind = 'each'\n const currentState = (state ?? ctx.state) as S\n const send = ctx.send as (msg: M) => void\n\n // Create entry before render so itemAccessor closures can capture it\n const entry: Entry<T> = { key, item, current: item, index, scope, nodes: null!, updaters: [] }\n\n // Base callable: item(selector) for computed expressions\n const itemFn = <R>(selector: (t: T) => R): (() => R) => {\n const accessor = () => selector(entry.current)\n accessor.__perItem = true as const\n return accessor\n }\n\n // Proxy for item.field shorthand: LAZILY created. Compiled code uses\n // `acc(fn)` instead (the compiler rewrites item.x → acc(r => r.x)),\n // so the Proxy is never constructed in the common case. This saves\n // ~300ns × N Proxy allocations per create cycle.\n let itemProxy: ItemAccessor<T> | null = null\n const getItemProxy = (): ItemAccessor<T> => {\n if (itemProxy) return itemProxy\n let fieldCache: Map<string, () => unknown> | null = null\n itemProxy = new Proxy(itemFn as object, {\n get(target, prop) {\n if (typeof prop === 'symbol' || prop === 'then' || prop === 'prototype') {\n return Reflect.get(target, prop)\n }\n const key = prop as string\n if (fieldCache) {\n const cached = fieldCache.get(key)\n if (cached) return cached\n } else {\n fieldCache = new Map()\n }\n // `current` returns the whole item — essential for primitive T\n // (where the field map is useless) and for whole-record sampling.\n // Caller must call it like a method: `item.current()`.\n const accessor =\n key === 'current'\n ? () => entry.current\n : () => (entry.current as Record<string, unknown>)[key]\n ;(accessor as unknown as { __perItem: true }).__perItem = true\n fieldCache.set(key, accessor)\n return accessor\n },\n }) as ItemAccessor<T>\n return itemProxy\n }\n\n const indexAccessor = (): number => entry.index\n\n // Reuse a single context object to avoid allocation per entry. Every\n // non-rootLifetime/non-state field is copied from the surrounding\n // context — including `send` and `container`, which were dropped by\n // earlier versions. Missing `send` silently broke `child({ onMsg })`\n // bubble-up from inside an each() row (child.ts reads `parentCtx.send`,\n // got `undefined`, and skipped the bubble). Missing `container` made\n // `onMount(cb)` fall back to `document.body` instead of the parent\n // component's container.\n buildCtx.rootLifetime = scope\n buildCtx.state = currentState\n buildCtx.allBindings = ctx.allBindings\n buildCtx.structuralBlocks = ctx.structuralBlocks\n buildCtx.dom = ctx.dom\n buildCtx.instance = ctx.instance\n buildCtx.send = ctx.send\n buildCtx.container = ctx.container\n const prevFlatBindings = getFlatBindings()\n setFlatBindings(ctx.allBindings)\n setRenderContext(buildCtx)\n\n // Reuse a single render bag object across entries — mutate `acc` and\n // `index` per entry to avoid per-entry object allocation.\n buildBag.send = send\n buildBag.acc = itemFn\n buildBag.index = indexAccessor\n buildBag._getItemProxy = getItemProxy\n buildBag.entry = entry\n // The View bag — lets each.render use `h.text`, `h.scope`, `h.sample`,\n // etc. without reaching for the top-level imports. Each entry gets a\n // fresh View so its `send` is bound to this row's dispatch path.\n buildBag.h = createView<S, M>(send)\n // Row factory: pass compiler-injected template + update function through to render\n const rfOpts = opts as unknown as Record<string, unknown>\n if (rfOpts.__tpl) buildBag.__tpl = rfOpts.__tpl\n if (rfOpts.__rowUpd) buildBag.__rowUpd = rfOpts.__rowUpd\n entry.nodes = opts.render(buildBag as Parameters<typeof opts.render>[0])\n\n // Move itemUpdaters from scope to entry for direct access during updateEntry.\n // This avoids scope.itemUpdaters lookup overhead on every item update.\n if (scope.itemUpdaters.length > 0) {\n entry.updaters = scope.itemUpdaters\n scope.itemUpdaters = []\n }\n\n clearRenderContext()\n setFlatBindings(prevFlatBindings)\n setRenderContext(ctx)\n\n return entry\n}\n\ninterface TransitionReport {\n entering: Node[]\n leaving: Node[]\n}\n\nfunction collectNodes(target: Node[], nodes: Node[]): void {\n for (const n of nodes) target.push(n)\n}\n\nfunction reconcileEntries<S, T>(\n entries: Entry<T>[],\n newItems: T[],\n opts: EachOptions<S, T>,\n parentLifetime: Lifetime,\n parent: Node,\n anchor: Node,\n endAnchor: Node,\n ctx: ReturnType<typeof getRenderContext>,\n state: unknown,\n leaving: Entry<T>[],\n report: TransitionReport | null,\n): void {\n const oldLen = entries.length\n const newLen = newItems.length\n const hasLeave = !!opts.leave\n\n // Fast path 1: clear all — bulk DOM removal.\n // When opts.leave is set, each item needs its own leave animation, so\n // fall through to per-item removal instead of Range.deleteContents().\n if (newLen === 0) {\n if (report) {\n for (const entry of entries) collectNodes(report.leaving, entry.nodes)\n }\n if (hasLeave) {\n const toRemove = entries.slice()\n entries.length = 0\n for (const entry of toRemove) removeEntry(entry, opts, leaving)\n return\n }\n // Remove all DOM nodes in one operation using Range. Anchored on\n // start + end sentinels — see endAnchor comment in each() for why.\n if (entries.length > 0) {\n const range = ctx.dom.createRange()\n range.setStartAfter(anchor)\n range.setEndBefore(endAnchor)\n range.deleteContents()\n }\n // Bulk dispose all entry scopes — avoids per-scope function call overhead\n const scopes: Lifetime[] = []\n for (let i = 0; i < entries.length; i++) {\n const s = entries[i]!.scope\n s.disposalCause = 'each-remove'\n scopes.push(s)\n }\n disposeLifetimesBulk(scopes)\n removeOrphanedChildren(parentLifetime)\n entries.length = 0\n return\n }\n\n // Fast path 2: append-only — old keys are a prefix of new keys\n if (newLen > oldLen && isAppendOnly(entries, newItems, opts)) {\n for (let i = 0; i < oldLen; i++) {\n updateEntry(entries[i]!, newItems[i]!, i)\n }\n // Find insertion point: after last existing entry's last node, or after anchor\n const lastEntry = oldLen > 0 ? entries[oldLen - 1]! : null\n const ref = lastEntry\n ? lastEntry.nodes[lastEntry.nodes.length - 1]!.nextSibling\n : anchor.nextSibling\n const frag = ctx.dom.createDocumentFragment()\n const newlyAdded: Entry<T>[] = []\n for (let i = oldLen; i < newLen; i++) {\n const entry = buildEntry(newItems[i]!, i, opts, parentLifetime, ctx, state)\n entries.push(entry)\n newlyAdded.push(entry)\n for (const node of entry.nodes) frag.appendChild(node)\n }\n parent.insertBefore(frag, ref)\n if (report) {\n for (const entry of newlyAdded) collectNodes(report.entering, entry.nodes)\n }\n for (const entry of newlyAdded) fireEnter(entry, opts)\n return\n }\n\n // Fast path 3: same length — single pass handles both same-keys update\n // and two-element swap detection. Avoids a second O(n) pass.\n if (newLen === oldLen) {\n let mismatch1 = -1\n let mismatch2 = -1\n let mismatchCount = 0\n\n for (let i = 0; i < newLen; i++) {\n const entry = entries[i]!\n const newItem = newItems[i]!\n if (entry.item === newItem) continue\n const newKey = callKey(opts, newItem)\n if (entry.key === newKey) {\n updateEntry(entry, newItem, i)\n continue\n }\n // Key mismatch — track for swap detection\n mismatchCount++\n if (mismatchCount === 1) mismatch1 = i\n else if (mismatchCount === 2) mismatch2 = i\n else break // 3+ mismatches → fall through to general path\n }\n\n // All keys matched (with possible item updates) → done\n if (mismatchCount === 0) return\n\n // Exactly 2 key mismatches — check if it's a swap\n if (mismatchCount === 2) {\n const e1 = entries[mismatch1]!\n const e2 = entries[mismatch2]!\n if (\n e1.key === callKey(opts, newItems[mismatch2]!) &&\n e2.key === callKey(opts, newItems[mismatch1]!)\n ) {\n // DOM swap\n const refI = e1.nodes[0]!\n const refAfterJ = e2.nodes[e2.nodes.length - 1]!.nextSibling\n for (const node of e2.nodes) parent.insertBefore(node, refI)\n for (const node of e1.nodes) parent.insertBefore(node, refAfterJ)\n entries[mismatch1] = e2\n entries[mismatch2] = e1\n updateEntry(e2, newItems[mismatch1]!, mismatch1)\n updateEntry(e1, newItems[mismatch2]!, mismatch2)\n return\n }\n }\n // Fall through to general path for 3+ mismatches or non-swap\n }\n\n // Fast path 5: full replace — no shared keys between old and new.\n // Skipped when opts.leave is set so departing items can animate individually.\n if (!hasLeave && oldLen > 0 && callKey(opts, newItems[0]!) !== entries[0]!.key) {\n const oldKeys = new Set<string | number>()\n for (const entry of entries) oldKeys.add(entry.key)\n let anyShared = false\n for (let i = 0; i < newLen; i++) {\n if (oldKeys.has(callKey(opts, newItems[i]!))) {\n anyShared = true\n break\n }\n }\n if (!anyShared) {\n if (report) {\n for (const entry of entries) collectNodes(report.leaving, entry.nodes)\n }\n // Bulk DOM removal using Range — anchored on this each's stable\n // sentinels so a stale lastEntry node from a nested-primitive\n // mutation can't trip setEndAfter.\n const range = ctx.dom.createRange()\n range.setStartAfter(anchor)\n range.setEndBefore(endAnchor)\n range.deleteContents()\n // Bulk dispose all old scopes\n const oldLifetimes: Lifetime[] = []\n for (let i = 0; i < entries.length; i++) {\n const s = entries[i]!.scope\n s.disposalCause = 'each-remove'\n oldLifetimes.push(s)\n }\n disposeLifetimesBulk(oldLifetimes)\n removeOrphanedChildren(parentLifetime)\n entries.length = 0\n // Build all new entries into a fragment\n const frag = ctx.dom.createDocumentFragment()\n const newlyAdded: Entry<T>[] = []\n for (let i = 0; i < newLen; i++) {\n const entry = buildEntry(newItems[i]!, i, opts, parentLifetime, ctx, state)\n entries.push(entry)\n newlyAdded.push(entry)\n for (const node of entry.nodes) frag.appendChild(node)\n }\n parent.insertBefore(frag, anchor.nextSibling)\n if (report) {\n for (const entry of newlyAdded) collectNodes(report.entering, entry.nodes)\n }\n for (const entry of newlyAdded) fireEnter(entry, opts)\n return\n }\n }\n\n // General path: keyed reconciliation\n const oldByKey = new Map<string | number, Entry<T>>()\n for (const entry of entries) {\n oldByKey.set(entry.key, entry)\n }\n\n const newEntries: Entry<T>[] = []\n const usedKeys = new Set<string | number>()\n const newlyAdded: Entry<T>[] = []\n\n for (let i = 0; i < newLen; i++) {\n const item = newItems[i]!\n const key = callKey(opts, item)\n usedKeys.add(key)\n\n const existing = oldByKey.get(key)\n if (existing) {\n updateEntry(existing, item, i)\n newEntries.push(existing)\n } else {\n const entry = buildEntry(item, i, opts, parentLifetime, ctx, state)\n newEntries.push(entry)\n newlyAdded.push(entry)\n }\n }\n\n // Remove entries not in the new list. Use bulk-detach pattern so\n // disposing K removals costs O(K+P) rather than O(K*P) where P is\n // parentLifetime.children.length (avoids K * indexOf+splice).\n let didBulkDetach = false\n for (const entry of entries) {\n if (!usedKeys.has(entry.key)) {\n if (report) collectNodes(report.leaving, entry.nodes)\n if (hasLeave) {\n removeEntry(entry, opts, leaving)\n } else {\n // Defensive guard: a nested primitive (inner each / show / branch)\n // may have replaced its own captured nodes between the outer\n // render snapshot and now. Those replaced nodes are still in\n // entry.nodes but no longer children of `parent`. Skip them —\n // the inner-primitive's addDisposer cascade (run by the scope\n // disposal below) cleans up the orphan replacement nodes that\n // ARE attached. Without this guard, removeChild throws\n // NotFoundError on the stale ones.\n for (const node of entry.nodes) {\n if (node.parentNode === parent) parent.removeChild(node)\n }\n entry.scope.disposalCause = 'each-remove'\n disposeLifetime(entry.scope, true)\n didBulkDetach = true\n }\n }\n }\n if (didBulkDetach) removeOrphanedChildren(parentLifetime)\n\n // Reorder DOM\n const hasSurvivors = newEntries.some((e) => oldByKey.has(e.key))\n\n if (!hasSurvivors || !survivorsInOrder(entries, newEntries, usedKeys)) {\n // Full fragment rebuild — one reflow\n const frag = ctx.dom.createDocumentFragment()\n for (const entry of newEntries) {\n for (const node of entry.nodes) frag.appendChild(node)\n }\n parent.insertBefore(frag, anchor.nextSibling)\n } else {\n // Survivors in order — batch-insert new entries between survivors\n let frag: DocumentFragment | null = null\n let insertRef: ChildNode | null = anchor.nextSibling\n for (const entry of newEntries) {\n if (oldByKey.has(entry.key)) {\n // Flush any pending fragment before this survivor\n if (frag) {\n parent.insertBefore(frag, insertRef)\n frag = null\n }\n // Skip past survivor's nodes\n const lastNode = entry.nodes[entry.nodes.length - 1]\n insertRef = lastNode ? lastNode.nextSibling : insertRef\n } else {\n // Batch new entries into a fragment\n if (!frag) frag = ctx.dom.createDocumentFragment()\n for (const node of entry.nodes) frag.appendChild(node)\n }\n }\n if (frag) parent.insertBefore(frag, insertRef)\n }\n\n entries.length = newEntries.length\n for (let i = 0; i < newEntries.length; i++) entries[i] = newEntries[i]!\n\n if (report) {\n for (const entry of newlyAdded) collectNodes(report.entering, entry.nodes)\n }\n\n // Fire enter for newly-added entries (after DOM insertion)\n if (opts.enter) {\n for (const entry of newlyAdded) fireEnter(entry, opts)\n }\n}\n\nfunction updateEntry<T>(entry: Entry<T>, item: T, index: number): void {\n const changed = !Object.is(entry.item, item)\n entry.item = item\n entry.current = item\n entry.index = index\n // eachItemStable removed — unused\n // Directly run per-item updaters when item changed — bypasses Phase 2\n if (changed) {\n // Row factory fast path: shared update function, zero closures\n const rowUpd = (entry as unknown as Record<string, unknown>).__rowUpdate as\n | ((e: Entry<T>) => void)\n | undefined\n if (rowUpd) {\n rowUpd(entry)\n } else {\n // Closure-based fallback\n const updaters = entry.updaters.length > 0 ? entry.updaters : entry.scope.itemUpdaters\n for (let i = 0; i < updaters.length; i++) {\n updaters[i]!()\n }\n }\n }\n}\n\nfunction isAppendOnly<S, T>(entries: Entry<T>[], newItems: T[], opts: EachOptions<S, T>): boolean {\n for (let i = 0; i < entries.length; i++) {\n if (entries[i]!.key !== callKey(opts, newItems[i]!)) return false\n }\n return true\n}\n\nfunction survivorsInOrder<T>(\n oldEntries: Entry<T>[],\n newEntries: Entry<T>[],\n usedKeys: Set<string | number>,\n): boolean {\n // Build old-index map for survivors\n const oldIndexMap = new Map<string | number, number>()\n for (let i = 0; i < oldEntries.length; i++) {\n if (usedKeys.has(oldEntries[i]!.key)) {\n oldIndexMap.set(oldEntries[i]!.key, i)\n }\n }\n // Check that survivors appear in increasing old-index order in newEntries\n let maxOldIndex = -1\n for (const entry of newEntries) {\n const oldIdx = oldIndexMap.get(entry.key)\n if (oldIdx === undefined) continue // new entry, skip\n if (oldIdx < maxOldIndex) return false\n maxOldIndex = oldIdx\n }\n return true\n}\n"]}
|
|
@@ -1,3 +1,3 @@
|
|
|
1
|
-
export declare function setCurrentDirtyMask(mask: number): void;
|
|
2
|
-
export declare function memo<S, T>(accessor: (s: S) => T, mask?: number): (s: S) => T;
|
|
1
|
+
export declare function setCurrentDirtyMask(mask: number, maskHi?: number): void;
|
|
2
|
+
export declare function memo<S, T>(accessor: (s: S) => T, mask?: number, maskHi?: number): (s: S) => T;
|
|
3
3
|
//# sourceMappingURL=memo.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"memo.d.ts","sourceRoot":"","sources":["../../src/primitives/memo.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"memo.d.ts","sourceRoot":"","sources":["../../src/primitives/memo.ts"],"names":[],"mappings":"AAQA,wBAAgB,mBAAmB,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,GAAE,MAAU,GAAG,IAAI,CAG1E;AAID,wBAAgB,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,EAAE,MAAM,EAAE,MAAM,GAAE,MAAU,GAAG,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,CA8BhG"}
|
package/dist/primitives/memo.js
CHANGED
|
@@ -1,15 +1,23 @@
|
|
|
1
|
-
// Current dirty mask — set by the update loop during Phase 2
|
|
1
|
+
// Current dirty mask — set by the update loop during Phase 2.
|
|
2
|
+
// Split into two words for the multi-word `__prefixes` path: bits 0..30
|
|
3
|
+
// in `currentDirtyMask`, bits 31..61 in `currentDirtyMaskHi`. For ≤31-
|
|
4
|
+
// prefix components the high word stays 0 — gates collapse to the
|
|
5
|
+
// single-word check under V8's inline caches.
|
|
2
6
|
let currentDirtyMask = 0;
|
|
3
|
-
|
|
7
|
+
let currentDirtyMaskHi = 0;
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export function setCurrentDirtyMask(mask, maskHi = 0) {
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export function memo(accessor, mask) {
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export function memo(accessor, mask, maskHi = 0) {
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let lastInput = UNSET;
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return (s) => {
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// Level 1: bitmask fast path — skip if
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}
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// Same state reference — skip
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{"version":3,"file":"memo.js","sourceRoot":"","sources":["../../src/primitives/memo.ts"],"names":[],"mappings":"AAAA,
|
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1
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+
{"version":3,"file":"memo.js","sourceRoot":"","sources":["../../src/primitives/memo.ts"],"names":[],"mappings":"AAAA,8DAA8D;AAC9D,wEAAwE;AACxE,uEAAuE;AACvE,kEAAkE;AAClE,8CAA8C;AAC9C,IAAI,gBAAgB,GAAG,CAAC,CAAA;AACxB,IAAI,kBAAkB,GAAG,CAAC,CAAA;AAE1B,MAAM,UAAU,mBAAmB,CAAC,IAAY,EAAE,SAAiB,CAAC;IAClE,gBAAgB,GAAG,IAAI,CAAA;IACvB,kBAAkB,GAAG,MAAM,CAAA;AAC7B,CAAC;AAED,MAAM,KAAK,GAAG,MAAM,CAAC,OAAO,CAAC,CAAA;AAE7B,MAAM,UAAU,IAAI,CAAO,QAAqB,EAAE,IAAa,EAAE,SAAiB,CAAC;IACjF,IAAI,SAAS,GAAqB,KAAK,CAAA;IACvC,IAAI,UAAa,CAAA;IAEjB,OAAO,CAAC,CAAI,EAAE,EAAE;QACd,0EAA0E;QAC1E,IACE,SAAS,KAAK,KAAK;YACnB,IAAI,KAAK,SAAS;YAClB,CAAC,CAAC,CAAC,IAAI,GAAG,gBAAgB,CAAC,GAAG,CAAC,MAAM,GAAG,kBAAkB,CAAC,CAAC,EAC5D,CAAC;YACD,OAAO,UAAU,CAAA;QACnB,CAAC;QAED,8BAA8B;QAC9B,IAAI,SAAS,KAAK,KAAK,IAAI,MAAM,CAAC,EAAE,CAAC,CAAC,EAAE,SAAS,CAAC,EAAE,CAAC;YACnD,OAAO,UAAU,CAAA;QACnB,CAAC;QAED,2EAA2E;QAC3E,MAAM,MAAM,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAA;QAC1B,IAAI,SAAS,KAAK,KAAK,IAAI,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,UAAU,CAAC,EAAE,CAAC;YACzD,SAAS,GAAG,CAAC,CAAA;YACb,OAAO,UAAU,CAAA;QACnB,CAAC;QAED,SAAS,GAAG,CAAC,CAAA;QACb,UAAU,GAAG,MAAM,CAAA;QACnB,OAAO,MAAM,CAAA;IACf,CAAC,CAAA;AACH,CAAC","sourcesContent":["// Current dirty mask — set by the update loop during Phase 2.\n// Split into two words for the multi-word `__prefixes` path: bits 0..30\n// in `currentDirtyMask`, bits 31..61 in `currentDirtyMaskHi`. For ≤31-\n// prefix components the high word stays 0 — gates collapse to the\n// single-word check under V8's inline caches.\nlet currentDirtyMask = 0\nlet currentDirtyMaskHi = 0\n\nexport function setCurrentDirtyMask(mask: number, maskHi: number = 0): void {\n currentDirtyMask = mask\n currentDirtyMaskHi = maskHi\n}\n\nconst UNSET = Symbol('unset')\n\nexport function memo<S, T>(accessor: (s: S) => T, mask?: number, maskHi: number = 0): (s: S) => T {\n let lastInput: S | typeof UNSET = UNSET\n let lastOutput: T\n\n return (s: S) => {\n // Level 1: bitmask fast path — skip if neither low nor high masks overlap\n if (\n lastInput !== UNSET &&\n mask !== undefined &&\n !((mask & currentDirtyMask) | (maskHi & currentDirtyMaskHi))\n ) {\n return lastOutput\n }\n\n // Same state reference — skip\n if (lastInput !== UNSET && Object.is(s, lastInput)) {\n return lastOutput\n }\n\n // Level 2: output stability — re-evaluate but return cached if same result\n const result = accessor(s)\n if (lastInput !== UNSET && Object.is(result, lastOutput)) {\n lastInput = s\n return lastOutput\n }\n\n lastInput = s\n lastOutput = result\n return result\n }\n}\n"]}
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@@ -13,8 +13,8 @@
|
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* rows" recipe in the cookbook.
|
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*
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* **Don't use inside an accessor** (`each().key`, `each().items`,
|
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* `branch().on`, `show().when`, `scope().on`, `
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*
|
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* `branch().on`, `show().when`, `scope().on`, `foreign().props`, or a
|
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* binding accessor like `text(s => …)`).
|
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* Accessors must be pure functions of their parameter — the compiler's
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* mask analysis only sees reads of the parameter, so a `sample()` read
|
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* is invisible. The result is a hidden dependency that breaks
|
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@@ -14,8 +14,8 @@ import { getRenderContext, currentAccessor } from '../render-context.js';
|
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14
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* rows" recipe in the cookbook.
|
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*
|
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* **Don't use inside an accessor** (`each().key`, `each().items`,
|
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* `branch().on`, `show().when`, `scope().on`, `
|
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|
-
*
|
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+
* `branch().on`, `show().when`, `scope().on`, `foreign().props`, or a
|
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* binding accessor like `text(s => …)`).
|
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19
|
* Accessors must be pure functions of their parameter — the compiler's
|
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20
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* mask analysis only sees reads of the parameter, so a `sample()` read
|
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* is invisible. The result is a hidden dependency that breaks
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sample.js","sourceRoot":"","sources":["../../src/primitives/sample.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAA;AAExE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0DG;AACH,MAAM,UAAU,MAAM,CAAO,QAAqB;IAChD,MAAM,QAAQ,GAAG,eAAe,EAAE,CAAA;IAClC,IAAI,QAAQ,KAAK,IAAI,EAAE,CAAC;QACtB,MAAM,IAAI,KAAK,CACb,kDAAkD,QAAQ,IAAI;YAC5D,uEAAuE;YACvE,yEAAyE;YACzE,yCAAyC;YACzC,uEAAuE;YACvE,mEAAmE;YACnE,gBAAgB;YAChB,YAAY;YACZ,6BAA6B;YAC7B,0DAA0D;YAC1D,QAAQ;YACR,gBAAgB;YAChB,YAAY;YACZ,+DAA+D;YAC/D,8CAA8C;YAC9C,MAAM,CACT,CAAA;IACH,CAAC;IACD,MAAM,GAAG,GAAG,gBAAgB,CAAC,QAAQ,CAAC,CAAA;IACtC,OAAO,QAAQ,CAAC,GAAG,CAAC,KAAU,CAAC,CAAA;AACjC,CAAC","sourcesContent":["import { getRenderContext, currentAccessor } from '../render-context.js'\n\n/**\n * Read current state inside a render context and return the result of\n * `selector(state)`. No binding is created, no mask is assigned — this\n * is a one-shot imperative read at view-construction time.\n *\n * **Don't use for variable-length lists.** Wrapping a list-render in\n * `sample` looks idiomatic but silently breaks reactivity: the\n * `.map(...)` runs once at construction, captures the row objects in\n * closure, and never re-runs when state updates in place. The cells\n * inside the captured rows show stale data; only a full structural\n * rebuild (e.g. a parent `branch` swapping arms) will refresh them.\n * Use `each` + `ItemAccessor` instead — see the \"List of editable\n * rows\" recipe in the cookbook.\n *\n * **Don't use inside an accessor** (`each().key`, `each().items`,\n * `branch().on`, `show().when`, `scope().on`, `
|
|
1
|
+
{"version":3,"file":"sample.js","sourceRoot":"","sources":["../../src/primitives/sample.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAA;AAExE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0DG;AACH,MAAM,UAAU,MAAM,CAAO,QAAqB;IAChD,MAAM,QAAQ,GAAG,eAAe,EAAE,CAAA;IAClC,IAAI,QAAQ,KAAK,IAAI,EAAE,CAAC;QACtB,MAAM,IAAI,KAAK,CACb,kDAAkD,QAAQ,IAAI;YAC5D,uEAAuE;YACvE,yEAAyE;YACzE,yCAAyC;YACzC,uEAAuE;YACvE,mEAAmE;YACnE,gBAAgB;YAChB,YAAY;YACZ,6BAA6B;YAC7B,0DAA0D;YAC1D,QAAQ;YACR,gBAAgB;YAChB,YAAY;YACZ,+DAA+D;YAC/D,8CAA8C;YAC9C,MAAM,CACT,CAAA;IACH,CAAC;IACD,MAAM,GAAG,GAAG,gBAAgB,CAAC,QAAQ,CAAC,CAAA;IACtC,OAAO,QAAQ,CAAC,GAAG,CAAC,KAAU,CAAC,CAAA;AACjC,CAAC","sourcesContent":["import { getRenderContext, currentAccessor } from '../render-context.js'\n\n/**\n * Read current state inside a render context and return the result of\n * `selector(state)`. No binding is created, no mask is assigned — this\n * is a one-shot imperative read at view-construction time.\n *\n * **Don't use for variable-length lists.** Wrapping a list-render in\n * `sample` looks idiomatic but silently breaks reactivity: the\n * `.map(...)` runs once at construction, captures the row objects in\n * closure, and never re-runs when state updates in place. The cells\n * inside the captured rows show stale data; only a full structural\n * rebuild (e.g. a parent `branch` swapping arms) will refresh them.\n * Use `each` + `ItemAccessor` instead — see the \"List of editable\n * rows\" recipe in the cookbook.\n *\n * **Don't use inside an accessor** (`each().key`, `each().items`,\n * `branch().on`, `show().when`, `scope().on`, `foreign().props`, or a\n * binding accessor like `text(s => …)`).\n * Accessors must be pure functions of their parameter — the compiler's\n * mask analysis only sees reads of the parameter, so a `sample()` read\n * is invisible. The result is a hidden dependency that breaks\n * reconciliation: structural blocks gate out updates that should fire,\n * binding accessors miss state changes, and `key` callbacks create\n * keys that don't track outer state correctly.\n *\n * To depend on outer state inside an accessor, **lift it into the\n * accessor's parameter**. For `each().key` reading a sibling field\n * `rev`:\n *\n * ```ts\n * // ❌ wrong — sample() in key is invisible to mask gating\n * each({\n * items: (s) => s.items,\n * key: (it) => `${it.id}|${sample(s => s.rev)}`,\n * render: …,\n * })\n *\n * // ✅ right — bake outer state into items, key is pure of T\n * each({\n * items: (s) => s.items.map((it) => ({ it, rev: s.rev })),\n * key: (r) => `${r.it.id}|${r.rev}`,\n * render: …,\n * })\n * ```\n *\n * **Use for** passing a state snapshot to an imperative renderer\n * (foreign libraries, third-party canvas/svg builders), reading a\n * value to compute a static piece of structure that doesn't need to\n * react, or any case where a reactive binding would be semantically\n * wrong (e.g. capturing a value at *this exact moment* for a\n * one-shot side effect).\n *\n * Also exposed as `h.sample` on the View bag for destructure-from-`h`\n * ergonomics. The top-level import form works everywhere a render\n * context is live — including `each.render`, whose bag intentionally\n * does not carry View methods.\n *\n * Throws if called outside a render context, or from inside an\n * accessor.\n */\nexport function sample<S, R>(selector: (s: S) => R): R {\n const accessor = currentAccessor()\n if (accessor !== null) {\n throw new Error(\n `[LLui] sample() must not be called from inside ${accessor}. ` +\n `Accessors must be pure functions of their parameter — sample() reads ` +\n `state outside the parameter, which is invisible to the compiler's mask ` +\n `analysis and breaks reconciliation.\\n\\n` +\n `To depend on outer state, lift it into the accessor's parameter. For ` +\n `each().key reading a sibling field, bake it into the items map:\\n` +\n ` // ❌ wrong\\n` +\n ` each({\\n` +\n ` items: (s) => s.rows,\\n` +\n ` key: (it) => \\`\\${it.id}|\\${sample(s => s.rev)}\\`,\\n` +\n ` })\\n` +\n ` // ✅ right\\n` +\n ` each({\\n` +\n ` items: (s) => s.rows.map((it) => ({ it, rev: s.rev })),\\n` +\n ` key: (r) => \\`\\${r.it.id}|\\${r.rev}\\`,\\n` +\n ` })`,\n )\n }\n const ctx = getRenderContext('sample')\n return selector(ctx.state as S)\n}\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"unsafe-html.d.ts","sourceRoot":"","sources":["../../src/primitives/unsafe-html.ts"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,wBAAgB,UAAU,CAAC,CAAC,EAC1B,QAAQ,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,KAAK,MAAM,CAAC,GAAG,CAAC,MAAM,MAAM,CAAC,GAAG,MAAM,EACtD,IAAI,CAAC,EAAE,MAAM,GACZ,IAAI,EAAE,
|
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1
|
+
{"version":3,"file":"unsafe-html.d.ts","sourceRoot":"","sources":["../../src/primitives/unsafe-html.ts"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,wBAAgB,UAAU,CAAC,CAAC,EAC1B,QAAQ,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,KAAK,MAAM,CAAC,GAAG,CAAC,MAAM,MAAM,CAAC,GAAG,MAAM,EACtD,IAAI,CAAC,EAAE,MAAM,GACZ,IAAI,EAAE,CA+CR"}
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@@ -38,6 +38,7 @@ export function unsafeHtml(accessor, mask) {
|
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38
38
|
let currentNodes = parseHtmlToNodes(ctx, currentHtml);
|
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|
const block = {
|
|
40
40
|
mask: blockMask,
|
|
41
|
+
maskHi: 0,
|
|
41
42
|
reconcile(state) {
|
|
42
43
|
const newHtml = accessor(state);
|
|
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44
|
// Identity short-circuit — don't rebuild the subtree when the
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"unsafe-html.js","sourceRoot":"","sources":["../../src/primitives/unsafe-html.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAA;AACvD,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAA;AAE7C;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,MAAM,UAAU,UAAU,CACxB,QAAsD,EACtD,IAAa;IAEb,MAAM,GAAG,GAAG,gBAAgB,CAAC,YAAY,CAAC,CAAA;IAC1C,IAAI,OAAO,QAAQ,KAAK,QAAQ,EAAE,CAAC;QACjC,OAAO,gBAAgB,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAA;IACxC,CAAC;IAED,MAAM,MAAM,GAAG,GAAG,CAAC,gBAAgB,CAAA;IACnC,MAAM,SAAS,GAAG,IAAI,IAAI,SAAS,CAAA;IAEnC,MAAM,MAAM,GAAG,GAAG,CAAC,GAAG,CAAC,aAAa,CAAC,YAAY,CAAC,CAAA;IAClD,IAAI,WAAW,GAAG,QAAQ,CAAC,GAAG,CAAC,KAAU,CAAC,CAAA;IAC1C,IAAI,YAAY,GAAW,gBAAgB,CAAC,GAAG,EAAE,WAAW,CAAC,CAAA;IAE7D,MAAM,KAAK,GAAoB;QAC7B,IAAI,EAAE,SAAS;QACf,SAAS,CAAC,KAAc;YACtB,MAAM,OAAO,GAAG,QAAQ,CAAC,KAAU,CAAC,CAAA;YACpC,8DAA8D;YAC9D,gEAAgE;YAChE,sDAAsD;YACtD,IAAI,OAAO,KAAK,WAAW;gBAAE,OAAM;YAEnC,MAAM,MAAM,GAAG,MAAM,CAAC,UAAU,CAAA;YAChC,IAAI,CAAC,MAAM;gBAAE,OAAM;YAEnB,MAAM,QAAQ,GAAG,YAAY,CAAA;YAC7B,YAAY,GAAG,gBAAgB,CAAC,GAAG,EAAE,OAAO,CAAC,CAAA;YAC7C,WAAW,GAAG,OAAO,CAAA;YAErB,gEAAgE;YAChE,kEAAkE;YAClE,4DAA4D;YAC5D,kEAAkE;YAClE,qCAAqC;YACrC,MAAM,GAAG,GAAG,MAAM,CAAC,WAAW,CAAA;YAC9B,KAAK,MAAM,IAAI,IAAI,YAAY,EAAE,CAAC;gBAChC,MAAM,CAAC,YAAY,CAAC,IAAI,EAAE,GAAG,CAAC,CAAA;YAChC,CAAC;YACD,KAAK,MAAM,IAAI,IAAI,QAAQ,EAAE,CAAC;gBAC5B,IAAI,IAAI,CAAC,UAAU;oBAAE,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,CAAA;YACxD,CAAC;QACH,CAAC;KACF,CAAA;IACD,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;IAElB,OAAO,CAAC,MAAM,EAAE,GAAG,YAAY,CAAC,CAAA;AAClC,CAAC;AAED,SAAS,gBAAgB,CAAC,GAAiD,EAAE,IAAY;IACvF,oEAAoE;IACpE,oEAAoE;IACpE,iEAAiE;IACjE,sEAAsE;IACtE,0DAA0D;IAC1D,OAAO,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC,UAAU,CAAC,CAAA;AAC/D,CAAC","sourcesContent":["import type { StructuralBlock } from '../structural.js'\nimport { getRenderContext } from '../render-context.js'\nimport { FULL_MASK } from '../update-loop.js'\n\n/**\n * Insert raw HTML into the DOM tree.\n *\n * **Security.** The caller is responsible for sanitizing `html`. Never\n * interpolate unsanitized user input — this is the XSS escape hatch and\n * the name carries the warning deliberately.\n *\n * **Opaque to the framework.** The parsed subtree is treated as a black\n * box by LLui — no bindings, events, `each`, `show`, or `child` inside\n * it will be discovered or driven by the framework. Use element helpers\n * for anything that needs to react to state or dispatch messages.\n *\n * **Static form.** `unsafeHtml('<b>hi</b>')` parses once at view time\n * and returns the parsed nodes. Zero reactive overhead.\n *\n * **Reactive form.** `unsafeHtml((s) => s.markdownHtml)` registers a\n * structural block that re-parses when the returned string differs\n * (strict `===`) from the previous value. Unchanged strings short-\n * circuit — existing DOM identity (focus, selection, listeners\n * attached outside LLui) is preserved.\n *\n * **Mask hint.** The second parameter mirrors `text()`: the compiler\n * passes a precise mask derived from which state fields the accessor\n * reads. Phase 2 / Phase 1 skip the reconcile when no interesting bit\n * is set. Defaults to FULL_MASK for hand-written components.\n */\nexport function unsafeHtml<S>(\n accessor: ((s: S) => string) | (() => string) | string,\n mask?: number,\n): Node[] {\n const ctx = getRenderContext('unsafeHtml')\n if (typeof accessor === 'string') {\n return parseHtmlToNodes(ctx, accessor)\n }\n\n const blocks = ctx.structuralBlocks\n const blockMask = mask ?? FULL_MASK\n\n const anchor = ctx.dom.createComment('unsafeHtml')\n let currentHtml = accessor(ctx.state as S)\n let currentNodes: Node[] = parseHtmlToNodes(ctx, currentHtml)\n\n const block: StructuralBlock = {\n mask: blockMask,\n reconcile(state: unknown) {\n const newHtml = accessor(state as S)\n // Identity short-circuit — don't rebuild the subtree when the\n // author handed us the same string. Preserves focus, selection,\n // and any listeners outside LLui's view of the world.\n if (newHtml === currentHtml) return\n\n const parent = anchor.parentNode\n if (!parent) return\n\n const oldNodes = currentNodes\n currentNodes = parseHtmlToNodes(ctx, newHtml)\n currentHtml = newHtml\n\n // The anchor sits immediately before the current node range, so\n // `anchor.nextSibling` is the first old node (or whatever follows\n // when the old list is empty). Insert new nodes there, then\n // remove the old ones — matches `branch()`'s enter/leave order so\n // transitions can inspect both sets.\n const ref = anchor.nextSibling\n for (const node of currentNodes) {\n parent.insertBefore(node, ref)\n }\n for (const node of oldNodes) {\n if (node.parentNode) node.parentNode.removeChild(node)\n }\n },\n }\n blocks.push(block)\n\n return [anchor, ...currentNodes]\n}\n\nfunction parseHtmlToNodes(ctx: import('../render-context.js').RenderContext, html: string): Node[] {\n // Delegates to the env — jsdom/linkedom adapters may implement this\n // via DOMParser instead of the browser `<template>` trick, but both\n // return an inert DocumentFragment that doesn't execute scripts.\n // Snapshot — moving nodes to a parent drains fragment.childNodes, but\n // callers hold this array and we iterate it on reconcile.\n return Array.from(ctx.dom.parseHtmlFragment(html).childNodes)\n}\n"]}
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1
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+
{"version":3,"file":"unsafe-html.js","sourceRoot":"","sources":["../../src/primitives/unsafe-html.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAA;AACvD,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAA;AAE7C;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,MAAM,UAAU,UAAU,CACxB,QAAsD,EACtD,IAAa;IAEb,MAAM,GAAG,GAAG,gBAAgB,CAAC,YAAY,CAAC,CAAA;IAC1C,IAAI,OAAO,QAAQ,KAAK,QAAQ,EAAE,CAAC;QACjC,OAAO,gBAAgB,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAA;IACxC,CAAC;IAED,MAAM,MAAM,GAAG,GAAG,CAAC,gBAAgB,CAAA;IACnC,MAAM,SAAS,GAAG,IAAI,IAAI,SAAS,CAAA;IAEnC,MAAM,MAAM,GAAG,GAAG,CAAC,GAAG,CAAC,aAAa,CAAC,YAAY,CAAC,CAAA;IAClD,IAAI,WAAW,GAAG,QAAQ,CAAC,GAAG,CAAC,KAAU,CAAC,CAAA;IAC1C,IAAI,YAAY,GAAW,gBAAgB,CAAC,GAAG,EAAE,WAAW,CAAC,CAAA;IAE7D,MAAM,KAAK,GAAoB;QAC7B,IAAI,EAAE,SAAS;QACf,MAAM,EAAE,CAAC;QACT,SAAS,CAAC,KAAc;YACtB,MAAM,OAAO,GAAG,QAAQ,CAAC,KAAU,CAAC,CAAA;YACpC,8DAA8D;YAC9D,gEAAgE;YAChE,sDAAsD;YACtD,IAAI,OAAO,KAAK,WAAW;gBAAE,OAAM;YAEnC,MAAM,MAAM,GAAG,MAAM,CAAC,UAAU,CAAA;YAChC,IAAI,CAAC,MAAM;gBAAE,OAAM;YAEnB,MAAM,QAAQ,GAAG,YAAY,CAAA;YAC7B,YAAY,GAAG,gBAAgB,CAAC,GAAG,EAAE,OAAO,CAAC,CAAA;YAC7C,WAAW,GAAG,OAAO,CAAA;YAErB,gEAAgE;YAChE,kEAAkE;YAClE,4DAA4D;YAC5D,kEAAkE;YAClE,qCAAqC;YACrC,MAAM,GAAG,GAAG,MAAM,CAAC,WAAW,CAAA;YAC9B,KAAK,MAAM,IAAI,IAAI,YAAY,EAAE,CAAC;gBAChC,MAAM,CAAC,YAAY,CAAC,IAAI,EAAE,GAAG,CAAC,CAAA;YAChC,CAAC;YACD,KAAK,MAAM,IAAI,IAAI,QAAQ,EAAE,CAAC;gBAC5B,IAAI,IAAI,CAAC,UAAU;oBAAE,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,CAAA;YACxD,CAAC;QACH,CAAC;KACF,CAAA;IACD,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;IAElB,OAAO,CAAC,MAAM,EAAE,GAAG,YAAY,CAAC,CAAA;AAClC,CAAC;AAED,SAAS,gBAAgB,CAAC,GAAiD,EAAE,IAAY;IACvF,oEAAoE;IACpE,oEAAoE;IACpE,iEAAiE;IACjE,sEAAsE;IACtE,0DAA0D;IAC1D,OAAO,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC,UAAU,CAAC,CAAA;AAC/D,CAAC","sourcesContent":["import type { StructuralBlock } from '../structural.js'\nimport { getRenderContext } from '../render-context.js'\nimport { FULL_MASK } from '../update-loop.js'\n\n/**\n * Insert raw HTML into the DOM tree.\n *\n * **Security.** The caller is responsible for sanitizing `html`. Never\n * interpolate unsanitized user input — this is the XSS escape hatch and\n * the name carries the warning deliberately.\n *\n * **Opaque to the framework.** The parsed subtree is treated as a black\n * box by LLui — no bindings, events, `each`, `show`, or `child` inside\n * it will be discovered or driven by the framework. Use element helpers\n * for anything that needs to react to state or dispatch messages.\n *\n * **Static form.** `unsafeHtml('<b>hi</b>')` parses once at view time\n * and returns the parsed nodes. Zero reactive overhead.\n *\n * **Reactive form.** `unsafeHtml((s) => s.markdownHtml)` registers a\n * structural block that re-parses when the returned string differs\n * (strict `===`) from the previous value. Unchanged strings short-\n * circuit — existing DOM identity (focus, selection, listeners\n * attached outside LLui) is preserved.\n *\n * **Mask hint.** The second parameter mirrors `text()`: the compiler\n * passes a precise mask derived from which state fields the accessor\n * reads. Phase 2 / Phase 1 skip the reconcile when no interesting bit\n * is set. Defaults to FULL_MASK for hand-written components.\n */\nexport function unsafeHtml<S>(\n accessor: ((s: S) => string) | (() => string) | string,\n mask?: number,\n): Node[] {\n const ctx = getRenderContext('unsafeHtml')\n if (typeof accessor === 'string') {\n return parseHtmlToNodes(ctx, accessor)\n }\n\n const blocks = ctx.structuralBlocks\n const blockMask = mask ?? FULL_MASK\n\n const anchor = ctx.dom.createComment('unsafeHtml')\n let currentHtml = accessor(ctx.state as S)\n let currentNodes: Node[] = parseHtmlToNodes(ctx, currentHtml)\n\n const block: StructuralBlock = {\n mask: blockMask,\n maskHi: 0,\n reconcile(state: unknown) {\n const newHtml = accessor(state as S)\n // Identity short-circuit — don't rebuild the subtree when the\n // author handed us the same string. Preserves focus, selection,\n // and any listeners outside LLui's view of the world.\n if (newHtml === currentHtml) return\n\n const parent = anchor.parentNode\n if (!parent) return\n\n const oldNodes = currentNodes\n currentNodes = parseHtmlToNodes(ctx, newHtml)\n currentHtml = newHtml\n\n // The anchor sits immediately before the current node range, so\n // `anchor.nextSibling` is the first old node (or whatever follows\n // when the old list is empty). Insert new nodes there, then\n // remove the old ones — matches `branch()`'s enter/leave order so\n // transitions can inspect both sets.\n const ref = anchor.nextSibling\n for (const node of currentNodes) {\n parent.insertBefore(node, ref)\n }\n for (const node of oldNodes) {\n if (node.parentNode) node.parentNode.removeChild(node)\n }\n },\n }\n blocks.push(block)\n\n return [anchor, ...currentNodes]\n}\n\nfunction parseHtmlToNodes(ctx: import('../render-context.js').RenderContext, html: string): Node[] {\n // Delegates to the env — jsdom/linkedom adapters may implement this\n // via DOMParser instead of the browser `<template>` trick, but both\n // return an inert DocumentFragment that doesn't execute scripts.\n // Snapshot — moving nodes to a parent drains fragment.childNodes, but\n // callers hold this array and we iterate it on reconcile.\n return Array.from(ctx.dom.parseHtmlFragment(html).childNodes)\n}\n"]}
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-
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|
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1
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+
{"version":3,"file":"virtual-each.d.ts","sourceRoot":"","sources":["../../src/primitives/virtual-each.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAY,IAAI,EAAE,MAAM,aAAa,CAAA;AAc/D,MAAM,WAAW,kBAAkB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,OAAO;IACnD,KAAK,EAAE,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,EAAE,CAAA;IACpB,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,MAAM,GAAG,MAAM,CAAA;IACjC,qFAAqF;IACrF,UAAU,EAAE,MAAM,CAAA;IAClB,6CAA6C;IAC7C,eAAe,EAAE,MAAM,CAAA;IACvB,sFAAsF;IACtF,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,+CAA+C;IAC/C,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,MAAM,EAAE,CAAC,IAAI,EAAE;QACb,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,CAAA;QACb,IAAI,EAAE,YAAY,CAAC,CAAC,CAAC,CAAA;QACrB,GAAG,EAAE,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,KAAK,MAAM,CAAC,CAAA;QAC1C,KAAK,EAAE,MAAM,MAAM,CAAA;KACpB,KAAK,IAAI,EAAE,CAAA;CACb;AAkBD;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,IAAI,EAAE,kBAAkB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,EAAE,CAgOxF"}
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@@ -125,10 +125,12 @@ export function virtualEach(opts) {
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};
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const indexAccessor = () => entry.index;
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// Every non-rootLifetime/non-state field is copied from the
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-
// surrounding context — including `send` and `container`.
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//
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// `child({ onMsg })`
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//
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+
// surrounding context — including `send` and `container`. The
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// historical motivation: missing `send` broke row-internal message
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// dispatch (originally surfaced via the removed `child({ onMsg })`
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// primitive; equivalent today is a row-internal event handler
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// calling the parent's `send`); missing `container` would point
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// `onMount` at `document.body`.
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// full rationale (Phase 1 iteration safety).
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const block = {
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maskHi: 0,
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|
reconcile(state) {
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|
const newItems = callItems(state);
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-
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type { ItemAccessor, Lifetime, Send } from '../types.js'\nimport {\n getRenderContext,\n setRenderContext,\n clearRenderContext,\n enterAccessor,\n exitAccessor,\n type RenderContext,\n} from '../render-context.js'\nimport { createLifetime, disposeLifetime, addDisposer } from '../lifetime.js'\nimport { getFlatBindings, setFlatBindings } from '../binding.js'\nimport { FULL_MASK } from '../update-loop.js'\nimport type { StructuralBlock } from '../structural.js'\n\nexport interface VirtualEachOptions<S, T, M = unknown> {\n items: (s: S) => T[]\n key: (item: T) => string | number\n /** Fixed pixel height per item. Required — dynamic heights are not supported yet. */\n itemHeight: number\n /** Scrollable container height in pixels. */\n containerHeight: number\n /** Extra rows to render above/below the viewport for smooth scrolling. Default: 3. */\n overscan?: number\n /** Optional class for the scroll container. */\n class?: string\n render: (opts: {\n send: Send<M>\n item: ItemAccessor<T>\n acc: <R>(selector: (t: T) => R) => () => R\n index: () => number\n }) => Node[]\n}\n\ninterface VirtualEntry<T> {\n key: string | number\n current: T\n index: number\n scope: Lifetime\n wrapper: HTMLElement\n}\n\nconst buildCtx: RenderContext = {\n rootLifetime: null as unknown as Lifetime,\n state: null,\n allBindings: [],\n structuralBlocks: [],\n dom: null as unknown as import('../dom-env.js').DomEnv,\n}\n\n/**\n * Virtualized list — renders only the rows visible in the scroll viewport.\n * Use for lists with 1k+ items where a regular `each()` would be too slow.\n *\n * Current limitations:\n * - Fixed row height (`itemHeight`) — dynamic heights not supported\n * - No transitions / animations\n * - No cross-container reuse (items outside view are fully disposed)\n *\n * ```ts\n * view: ({ text }) => [\n * ...virtualEach({\n * items: (s) => s.rows,\n * key: (r) => r.id,\n * itemHeight: 40,\n * containerHeight: 600,\n * render: ({ item }) => [\n * div({ class: 'row' }, [text(item.label)]),\n * ],\n * }),\n * ]\n * ```\n */\nexport function virtualEach<S, T, M = unknown>(opts: VirtualEachOptions<S, T, M>): Node[] {\n const ctx = getRenderContext('virtualEach')\n const parentLifetime = ctx.rootLifetime\n const blocks = ctx.structuralBlocks\n const send = ctx.send as (msg: M) => void\n\n const overscan = opts.overscan ?? 3\n\n // Scroll container\n const scroll = ctx.dom.createElement('div') as HTMLDivElement\n scroll.style.overflow = 'auto'\n scroll.style.position = 'relative'\n scroll.style.height = `${opts.containerHeight}px`\n scroll.dataset.virtualContainer = ''\n if (opts.class) scroll.className = opts.class\n\n // Inner spacer sized to full content height\n const spacer = ctx.dom.createElement('div') as HTMLDivElement\n spacer.style.position = 'relative'\n spacer.style.width = '100%'\n spacer.dataset.virtualSpacer = ''\n scroll.appendChild(spacer)\n\n // Map of key → entry\n const entries = new Map<string | number, VirtualEntry<T>>()\n let lastItems: T[] = []\n let scrollTop = 0\n\n const computeRange = (length: number): [number, number] => {\n if (length === 0) return [0, 0]\n const start = Math.max(0, Math.floor(scrollTop / opts.itemHeight) - overscan)\n const end = Math.min(\n length,\n Math.ceil((scrollTop + opts.containerHeight) / opts.itemHeight) + overscan,\n )\n return [start, end]\n }\n\n // Wrap accessor invocations to make sample()/h.sample() inside throw a\n // targeted error. Mirrors the wrappers in each.ts.\n const callItems = (state: S): T[] => {\n enterAccessor('virtualEach().items')\n try {\n return opts.items(state)\n } finally {\n exitAccessor()\n }\n }\n const callKey = (item: T): string | number => {\n enterAccessor('virtualEach().key')\n try {\n return opts.key(item)\n } finally {\n exitAccessor()\n }\n }\n\n const buildEntry = (item: T, index: number, state: S): VirtualEntry<T> => {\n const key = callKey(item)\n const scope = createLifetime(parentLifetime)\n\n const wrapper = ctx.dom.createElement('div') as HTMLDivElement\n wrapper.style.position = 'absolute'\n wrapper.style.top = `${index * opts.itemHeight}px`\n wrapper.style.left = '0'\n wrapper.style.right = '0'\n wrapper.style.height = `${opts.itemHeight}px`\n wrapper.dataset.virtualItem = ''\n wrapper.dataset.virtualKey = String(key)\n\n const entry: VirtualEntry<T> = { key, current: item, index, scope, wrapper }\n\n // Item accessor: item(selector) and item.field\n const itemFn = <R>(selector: (t: T) => R): (() => R) => {\n const accessor = (): R => selector(entry.current)\n ;(accessor as unknown as { __perItem: true }).__perItem = true\n return accessor\n }\n\n let itemProxy: ItemAccessor<T> | null = null\n const getItemProxy = (): ItemAccessor<T> => {\n if (itemProxy) return itemProxy\n const fieldCache = new Map<string, () => unknown>()\n itemProxy = new Proxy(itemFn as object, {\n get(target, prop) {\n if (typeof prop === 'symbol' || prop === 'then' || prop === 'prototype') {\n return Reflect.get(target, prop)\n }\n const k = prop as string\n const cached = fieldCache.get(k)\n if (cached) return cached\n const accessor = (): unknown => (entry.current as Record<string, unknown>)[k]\n ;(accessor as unknown as { __perItem: true }).__perItem = true\n fieldCache.set(k, accessor)\n return accessor\n },\n }) as ItemAccessor<T>\n return itemProxy\n }\n\n const indexAccessor = (): number => entry.index\n\n // Every non-rootLifetime/non-state field is copied from the\n // surrounding context — including `send` and `container`. See the\n // matching note in `each.ts`: missing `send` broke\n // `child({ onMsg })` bubble-up from inside virtual-each rows;\n // missing `container` would point `onMount` at `document.body`.\n buildCtx.rootLifetime = scope\n buildCtx.state = state\n buildCtx.allBindings = ctx.allBindings\n buildCtx.structuralBlocks = ctx.structuralBlocks\n buildCtx.dom = ctx.dom\n buildCtx.instance = ctx.instance\n buildCtx.send = ctx.send\n buildCtx.container = ctx.container\n const prevFlat = getFlatBindings()\n setFlatBindings(ctx.allBindings)\n setRenderContext(buildCtx)\n\n const nodes = opts.render({\n send,\n item: getItemProxy(),\n acc: itemFn,\n index: indexAccessor,\n })\n\n clearRenderContext()\n setFlatBindings(prevFlat)\n setRenderContext(ctx)\n\n for (const node of nodes) wrapper.appendChild(node)\n return entry\n }\n\n const reconcile = (state: S): void => {\n const items = callItems(state)\n lastItems = items\n\n // Update spacer total height\n spacer.style.height = `${items.length * opts.itemHeight}px`\n\n if (items.length === 0) {\n // Dispose all entries\n for (const entry of entries.values()) {\n entry.scope.disposalCause = 'each-remove'\n disposeLifetime(entry.scope)\n if (entry.wrapper.parentNode) entry.wrapper.parentNode.removeChild(entry.wrapper)\n }\n entries.clear()\n return\n }\n\n const [start, end] = computeRange(items.length)\n\n // Build a map of key → {item, index} for the visible range\n const visibleKeys = new Map<string | number, { item: T; index: number }>()\n for (let i = start; i < end; i++) {\n const item = items[i]!\n visibleKeys.set(callKey(item), { item, index: i })\n }\n\n // Dispose entries no longer visible\n for (const [key, entry] of entries) {\n if (!visibleKeys.has(key)) {\n entry.scope.disposalCause = 'each-remove'\n disposeLifetime(entry.scope)\n if (entry.wrapper.parentNode) entry.wrapper.parentNode.removeChild(entry.wrapper)\n entries.delete(key)\n }\n }\n\n // Create new entries + update existing\n for (const [key, { item, index }] of visibleKeys) {\n const existing = entries.get(key)\n if (existing) {\n existing.current = item\n if (existing.index !== index) {\n existing.index = index\n existing.wrapper.style.top = `${index * opts.itemHeight}px`\n }\n } else {\n const entry = buildEntry(item, index, state)\n entries.set(key, entry)\n spacer.appendChild(entry.wrapper)\n }\n }\n }\n\n // Scroll handler — reconcile visible range without touching component state\n const onScroll = (): void => {\n scrollTop = scroll.scrollTop\n reconcile(ctx.state as S)\n }\n scroll.addEventListener('scroll', onScroll, { passive: true })\n\n // Register as a structural block BEFORE initial render so this block\n // precedes any nested blocks its rows register. See branch.ts for the\n // full rationale (Phase 1 iteration safety).\n const block: StructuralBlock = {\n mask: FULL_MASK,\n reconcile(state: unknown) {\n const newItems = callItems(state as S)\n if (newItems === lastItems) return\n reconcile(state as S)\n },\n }\n blocks.push(block)\n\n // Initial render\n reconcile(ctx.state as S)\n\n // Cleanup on parent disposal\n addDisposer(parentLifetime, () => {\n scroll.removeEventListener('scroll', onScroll)\n for (const entry of entries.values()) {\n disposeLifetime(entry.scope)\n }\n entries.clear()\n })\n\n return [scroll]\n}\n"]}
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+
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type { ItemAccessor, Lifetime, Send } from '../types.js'\nimport {\n getRenderContext,\n setRenderContext,\n clearRenderContext,\n enterAccessor,\n exitAccessor,\n type RenderContext,\n} from '../render-context.js'\nimport { createLifetime, disposeLifetime, addDisposer } from '../lifetime.js'\nimport { getFlatBindings, setFlatBindings } from '../binding.js'\nimport { FULL_MASK } from '../update-loop.js'\nimport type { StructuralBlock } from '../structural.js'\n\nexport interface VirtualEachOptions<S, T, M = unknown> {\n items: (s: S) => T[]\n key: (item: T) => string | number\n /** Fixed pixel height per item. Required — dynamic heights are not supported yet. */\n itemHeight: number\n /** Scrollable container height in pixels. */\n containerHeight: number\n /** Extra rows to render above/below the viewport for smooth scrolling. Default: 3. */\n overscan?: number\n /** Optional class for the scroll container. */\n class?: string\n render: (opts: {\n send: Send<M>\n item: ItemAccessor<T>\n acc: <R>(selector: (t: T) => R) => () => R\n index: () => number\n }) => Node[]\n}\n\ninterface VirtualEntry<T> {\n key: string | number\n current: T\n index: number\n scope: Lifetime\n wrapper: HTMLElement\n}\n\nconst buildCtx: RenderContext = {\n rootLifetime: null as unknown as Lifetime,\n state: null,\n allBindings: [],\n structuralBlocks: [],\n dom: null as unknown as import('../dom-env.js').DomEnv,\n}\n\n/**\n * Virtualized list — renders only the rows visible in the scroll viewport.\n * Use for lists with 1k+ items where a regular `each()` would be too slow.\n *\n * Current limitations:\n * - Fixed row height (`itemHeight`) — dynamic heights not supported\n * - No transitions / animations\n * - No cross-container reuse (items outside view are fully disposed)\n *\n * ```ts\n * view: ({ text }) => [\n * ...virtualEach({\n * items: (s) => s.rows,\n * key: (r) => r.id,\n * itemHeight: 40,\n * containerHeight: 600,\n * render: ({ item }) => [\n * div({ class: 'row' }, [text(item.label)]),\n * ],\n * }),\n * ]\n * ```\n */\nexport function virtualEach<S, T, M = unknown>(opts: VirtualEachOptions<S, T, M>): Node[] {\n const ctx = getRenderContext('virtualEach')\n const parentLifetime = ctx.rootLifetime\n const blocks = ctx.structuralBlocks\n const send = ctx.send as (msg: M) => void\n\n const overscan = opts.overscan ?? 3\n\n // Scroll container\n const scroll = ctx.dom.createElement('div') as HTMLDivElement\n scroll.style.overflow = 'auto'\n scroll.style.position = 'relative'\n scroll.style.height = `${opts.containerHeight}px`\n scroll.dataset.virtualContainer = ''\n if (opts.class) scroll.className = opts.class\n\n // Inner spacer sized to full content height\n const spacer = ctx.dom.createElement('div') as HTMLDivElement\n spacer.style.position = 'relative'\n spacer.style.width = '100%'\n spacer.dataset.virtualSpacer = ''\n scroll.appendChild(spacer)\n\n // Map of key → entry\n const entries = new Map<string | number, VirtualEntry<T>>()\n let lastItems: T[] = []\n let scrollTop = 0\n\n const computeRange = (length: number): [number, number] => {\n if (length === 0) return [0, 0]\n const start = Math.max(0, Math.floor(scrollTop / opts.itemHeight) - overscan)\n const end = Math.min(\n length,\n Math.ceil((scrollTop + opts.containerHeight) / opts.itemHeight) + overscan,\n )\n return [start, end]\n }\n\n // Wrap accessor invocations to make sample()/h.sample() inside throw a\n // targeted error. Mirrors the wrappers in each.ts.\n const callItems = (state: S): T[] => {\n enterAccessor('virtualEach().items')\n try {\n return opts.items(state)\n } finally {\n exitAccessor()\n }\n }\n const callKey = (item: T): string | number => {\n enterAccessor('virtualEach().key')\n try {\n return opts.key(item)\n } finally {\n exitAccessor()\n }\n }\n\n const buildEntry = (item: T, index: number, state: S): VirtualEntry<T> => {\n const key = callKey(item)\n const scope = createLifetime(parentLifetime)\n\n const wrapper = ctx.dom.createElement('div') as HTMLDivElement\n wrapper.style.position = 'absolute'\n wrapper.style.top = `${index * opts.itemHeight}px`\n wrapper.style.left = '0'\n wrapper.style.right = '0'\n wrapper.style.height = `${opts.itemHeight}px`\n wrapper.dataset.virtualItem = ''\n wrapper.dataset.virtualKey = String(key)\n\n const entry: VirtualEntry<T> = { key, current: item, index, scope, wrapper }\n\n // Item accessor: item(selector) and item.field\n const itemFn = <R>(selector: (t: T) => R): (() => R) => {\n const accessor = (): R => selector(entry.current)\n ;(accessor as unknown as { __perItem: true }).__perItem = true\n return accessor\n }\n\n let itemProxy: ItemAccessor<T> | null = null\n const getItemProxy = (): ItemAccessor<T> => {\n if (itemProxy) return itemProxy\n const fieldCache = new Map<string, () => unknown>()\n itemProxy = new Proxy(itemFn as object, {\n get(target, prop) {\n if (typeof prop === 'symbol' || prop === 'then' || prop === 'prototype') {\n return Reflect.get(target, prop)\n }\n const k = prop as string\n const cached = fieldCache.get(k)\n if (cached) return cached\n const accessor = (): unknown => (entry.current as Record<string, unknown>)[k]\n ;(accessor as unknown as { __perItem: true }).__perItem = true\n fieldCache.set(k, accessor)\n return accessor\n },\n }) as ItemAccessor<T>\n return itemProxy\n }\n\n const indexAccessor = (): number => entry.index\n\n // Every non-rootLifetime/non-state field is copied from the\n // surrounding context — including `send` and `container`. The\n // historical motivation: missing `send` broke row-internal message\n // dispatch (originally surfaced via the removed `child({ onMsg })`\n // primitive; equivalent today is a row-internal event handler\n // calling the parent's `send`); missing `container` would point\n // `onMount` at `document.body`.\n buildCtx.rootLifetime = scope\n buildCtx.state = state\n buildCtx.allBindings = ctx.allBindings\n buildCtx.structuralBlocks = ctx.structuralBlocks\n buildCtx.dom = ctx.dom\n buildCtx.instance = ctx.instance\n buildCtx.send = ctx.send\n buildCtx.container = ctx.container\n const prevFlat = getFlatBindings()\n setFlatBindings(ctx.allBindings)\n setRenderContext(buildCtx)\n\n const nodes = opts.render({\n send,\n item: getItemProxy(),\n acc: itemFn,\n index: indexAccessor,\n })\n\n clearRenderContext()\n setFlatBindings(prevFlat)\n setRenderContext(ctx)\n\n for (const node of nodes) wrapper.appendChild(node)\n return entry\n }\n\n const reconcile = (state: S): void => {\n const items = callItems(state)\n lastItems = items\n\n // Update spacer total height\n spacer.style.height = `${items.length * opts.itemHeight}px`\n\n if (items.length === 0) {\n // Dispose all entries\n for (const entry of entries.values()) {\n entry.scope.disposalCause = 'each-remove'\n disposeLifetime(entry.scope)\n if (entry.wrapper.parentNode) entry.wrapper.parentNode.removeChild(entry.wrapper)\n }\n entries.clear()\n return\n }\n\n const [start, end] = computeRange(items.length)\n\n // Build a map of key → {item, index} for the visible range\n const visibleKeys = new Map<string | number, { item: T; index: number }>()\n for (let i = start; i < end; i++) {\n const item = items[i]!\n visibleKeys.set(callKey(item), { item, index: i })\n }\n\n // Dispose entries no longer visible\n for (const [key, entry] of entries) {\n if (!visibleKeys.has(key)) {\n entry.scope.disposalCause = 'each-remove'\n disposeLifetime(entry.scope)\n if (entry.wrapper.parentNode) entry.wrapper.parentNode.removeChild(entry.wrapper)\n entries.delete(key)\n }\n }\n\n // Create new entries + update existing\n for (const [key, { item, index }] of visibleKeys) {\n const existing = entries.get(key)\n if (existing) {\n existing.current = item\n if (existing.index !== index) {\n existing.index = index\n existing.wrapper.style.top = `${index * opts.itemHeight}px`\n }\n } else {\n const entry = buildEntry(item, index, state)\n entries.set(key, entry)\n spacer.appendChild(entry.wrapper)\n }\n }\n }\n\n // Scroll handler — reconcile visible range without touching component state\n const onScroll = (): void => {\n scrollTop = scroll.scrollTop\n reconcile(ctx.state as S)\n }\n scroll.addEventListener('scroll', onScroll, { passive: true })\n\n // Register as a structural block BEFORE initial render so this block\n // precedes any nested blocks its rows register. See branch.ts for the\n // full rationale (Phase 1 iteration safety).\n const block: StructuralBlock = {\n mask: FULL_MASK,\n maskHi: 0,\n reconcile(state: unknown) {\n const newItems = callItems(state as S)\n if (newItems === lastItems) return\n reconcile(state as S)\n },\n }\n blocks.push(block)\n\n // Initial render\n reconcile(ctx.state as S)\n\n // Cleanup on parent disposal\n addDisposer(parentLifetime, () => {\n scroll.removeEventListener('scroll', onScroll)\n for (const entry of entries.values()) {\n disposeLifetime(entry.scope)\n }\n entries.clear()\n })\n\n return [scroll]\n}\n"]}
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package/dist/render-context.js
CHANGED
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@@ -55,7 +55,7 @@ export function getRenderContext(primitiveName) {
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` 3. Calling a primitive from a setTimeout / Promise / event handler — ` +
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`the render context only persists during the synchronous view() call.\n` +
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` 4. Calling a primitive from a structural accessor (each().key, ` +
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-
`each().items, branch().on, show().when,
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`each().items, branch().on, show().when, scope().on, …) or a ` +
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`binding accessor (text(s => …), el({attr: s => …})) during reconcile — ` +
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`accessors run during the update phase with no render context. They must ` +
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`be pure functions of their parameter; reads outside the parameter break ` +
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