@llui/dom 0.0.37 → 0.0.39

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/hmr.d.ts CHANGED
@@ -18,4 +18,35 @@ export declare function unregisterForHmr(name: string, inst: object): void;
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  * or null if no instances are registered (first mount).
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  */
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  export declare function replaceComponent<S, M, E, D = void>(name: string, newDef: ComponentDef<S, M, E, D>): AppHandle | null;
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+ /**
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+ * Container-scoped hot-swap. Used by `mountApp` / `hydrateApp`'s HMR
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+ * fast path: when the same `def.name` is mounted into multiple distinct
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+ * containers (e.g. a page's onMount iterating placeholders and mounting
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+ * an inline widget into each), a re-entry of the mount/hydrate path for
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+ * a fresh container must NOT swap any of the existing entries — those
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+ * are independent mounts, not module re-execution targeting the same
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+ * root. Only swap when the existing entry's container is the very same
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+ * node we're being asked to mount into.
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+ *
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+ * Returns the swapped handle when a matching container entry exists,
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+ * `null` otherwise so the caller can fall through to a fresh mount.
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+ */
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+ export declare function replaceComponentForContainer<S, M, E, D = void>(name: string, newDef: ComponentDef<S, M, E, D>, container: HTMLElement): AppHandle | null;
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+ /**
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+ * Anchor-scoped hot-swap. The anchor-rooted analog of
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+ * `replaceComponentForContainer` — used by `mountAtAnchor` /
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+ * `hydrateAtAnchor`'s HMR fast path. A second call to the anchor-rooted
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+ * mount entry on the same anchor (typical of HMR module re-execution
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+ * for a vike persistent layout layer) hot-swaps in place rather than
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+ * leaving the prior instance orphaned with a stale end sentinel.
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+ *
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+ * Matches on anchor identity (not name alone): independent mounts of
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+ * the same-named component at different anchors must not collide with
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+ * each other.
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+ *
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+ * Returns the swapped handle when a matching anchor entry exists,
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+ * `null` otherwise so the caller can fall through to fresh mount /
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+ * hydrate.
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+ */
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+ export declare function replaceComponentForAnchor<S, M, E, D = void>(name: string, newDef: ComponentDef<S, M, E, D>, anchor: Comment): AppHandle | null;
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  //# sourceMappingURL=hmr.d.ts.map
package/dist/hmr.d.ts.map CHANGED
@@ -1 +1 @@
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- {"version":3,"file":"hmr.d.ts","sourceRoot":"","sources":["../src/hmr.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,SAAS,EAAE,MAAM,YAAY,CAAA;AAWzD;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAQhC;AAmBD,wBAAgB,cAAc,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,WAAW,GAAG,IAAI,CAIvF;AAED,wBAAgB,iBAAiB,CAC/B,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,MAAM,EAAE,OAAO,EACf,WAAW,EAAE,OAAO,GACnB,IAAI,CAIN;AAED,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAMjE;AAED;;;;;;;;;GASG;AACH,wBAAgB,gBAAgB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,EAChD,IAAI,EAAE,MAAM,EACZ,MAAM,EAAE,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAC/B,SAAS,GAAG,IAAI,CAkGlB"}
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+ {"version":3,"file":"hmr.d.ts","sourceRoot":"","sources":["../src/hmr.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,SAAS,EAAE,MAAM,YAAY,CAAA;AAWzD;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAUhC;AAmBD,wBAAgB,cAAc,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,WAAW,GAAG,IAAI,CAIvF;AAED,wBAAgB,iBAAiB,CAC/B,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,MAAM,EAAE,OAAO,EACf,WAAW,EAAE,OAAO,GACnB,IAAI,CAIN;AAED,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAMjE;AAED;;;;;;;;;GASG;AACH,wBAAgB,gBAAgB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,EAChD,IAAI,EAAE,MAAM,EACZ,MAAM,EAAE,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAC/B,SAAS,GAAG,IAAI,CAYlB;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,4BAA4B,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,EAC5D,IAAI,EAAE,MAAM,EACZ,MAAM,EAAE,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAChC,SAAS,EAAE,WAAW,GACrB,SAAS,GAAG,IAAI,CAWlB;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,yBAAyB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,EACzD,IAAI,EAAE,MAAM,EACZ,MAAM,EAAE,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAChC,MAAM,EAAE,OAAO,GACd,SAAS,GAAG,IAAI,CAUlB"}
package/dist/hmr.js CHANGED
@@ -17,6 +17,8 @@ export function enableHmr() {
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  registerForAnchor,
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  unregisterForHmr,
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  replaceComponent,
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+ replaceComponentForContainer,
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+ replaceComponentForAnchor,
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  });
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  }
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  const hmrRegistry = new Map();
@@ -56,88 +58,142 @@ export function replaceComponent(name, newDef) {
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  return null;
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  let handle = null;
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  for (const entry of entries) {
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- const typedInst = entry.inst;
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- typedInst.def = {
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- ...typedInst.def,
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- update: newDef.update,
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- view: newDef.view,
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- onEffect: newDef.onEffect,
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- __dirty: newDef.__dirty,
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- __update: newDef.__update,
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- __handlers: newDef.__handlers,
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- };
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- // Snapshot focus + selection + scroll BEFORE disposal once the
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- // root lifetime tears down its DOM, the activeElement and any
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- // scrollable subtree are detached and can't be queried. We
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- // restore best-effort after the new view renders. The cost of
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- // skipping this step is the every-edit experience: the user
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- // types in an input, saves, the input rebuilds and loses focus
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- // and cursor position. That kills incremental editing flow.
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- const ownerRoot = entry.kind === 'container' ? entry.container : (entry.anchor.parentElement ?? null);
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- const focusSnapshot = ownerRoot ? captureFocus(ownerRoot) : null;
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- const scrollSnapshot = ownerRoot ? captureScroll(ownerRoot) : null;
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- disposeLifetime(typedInst.rootLifetime);
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- // Clear the owned region per-kind.
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- if (entry.kind === 'container') {
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- entry.container.textContent = '';
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- }
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- else {
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- // anchor kind — wipe siblings between anchor and endSentinel, keep the
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- // anchor AND the end sentinel (they bracket the fresh render).
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- let sib = entry.anchor.nextSibling;
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- while (sib !== null && sib !== entry.endSentinel) {
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- const next = sib.nextSibling;
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- sib.parentNode.removeChild(sib);
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- sib = next;
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- }
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- }
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- typedInst.rootLifetime = createLifetime(null);
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- typedInst.rootLifetime._kind = 'root';
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- typedInst.allBindings = [];
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- typedInst.structuralBlocks = [];
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- setFlatBindings(typedInst.allBindings);
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- setRenderContext({
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- rootLifetime: typedInst.rootLifetime,
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- state: typedInst.state,
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- allBindings: typedInst.allBindings,
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- structuralBlocks: typedInst.structuralBlocks,
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- dom: typedInst.dom,
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- container: entry.kind === 'container' ? entry.container : (entry.anchor.parentElement ?? undefined),
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- send: typedInst.send,
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- instance: typedInst,
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- });
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- const nodes = typedInst.def.view(createView(typedInst.send));
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- clearRenderContext();
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- setFlatBindings(null);
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- if (entry.kind === 'container') {
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- for (const node of nodes) {
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- entry.container.appendChild(node);
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- }
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- }
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- else {
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- for (const node of nodes) {
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- entry.anchor.parentNode.insertBefore(node, entry.endSentinel);
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- }
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+ const h = swapEntry(entry, name, newDef);
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+ if (!handle)
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+ handle = h;
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+ }
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+ console.log(`[LLui HMR] ${name} updated — state preserved`);
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+ return handle;
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+ }
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+ /**
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+ * Container-scoped hot-swap. Used by `mountApp` / `hydrateApp`'s HMR
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+ * fast path: when the same `def.name` is mounted into multiple distinct
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+ * containers (e.g. a page's onMount iterating placeholders and mounting
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+ * an inline widget into each), a re-entry of the mount/hydrate path for
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+ * a fresh container must NOT swap any of the existing entries — those
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+ * are independent mounts, not module re-execution targeting the same
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+ * root. Only swap when the existing entry's container is the very same
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+ * node we're being asked to mount into.
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+ *
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+ * Returns the swapped handle when a matching container entry exists,
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+ * `null` otherwise so the caller can fall through to a fresh mount.
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+ */
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+ export function replaceComponentForContainer(name, newDef, container) {
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+ const entries = hmrRegistry.get(name);
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+ if (!entries || entries.length === 0)
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+ return null;
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+ const matching = entries.find((e) => e.kind === 'container' && e.container === container);
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+ if (!matching)
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+ return null;
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+ const handle = swapEntry(matching, name, newDef);
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+ console.log(`[LLui HMR] ${name} updated — state preserved`);
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+ return handle;
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+ }
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+ /**
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+ * Anchor-scoped hot-swap. The anchor-rooted analog of
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+ * `replaceComponentForContainer` — used by `mountAtAnchor` /
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+ * `hydrateAtAnchor`'s HMR fast path. A second call to the anchor-rooted
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+ * mount entry on the same anchor (typical of HMR module re-execution
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+ * for a vike persistent layout layer) hot-swaps in place rather than
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+ * leaving the prior instance orphaned with a stale end sentinel.
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+ *
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+ * Matches on anchor identity (not name alone): independent mounts of
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+ * the same-named component at different anchors must not collide with
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+ * each other.
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+ *
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+ * Returns the swapped handle when a matching anchor entry exists,
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+ * `null` otherwise so the caller can fall through to fresh mount /
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+ * hydrate.
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+ */
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+ export function replaceComponentForAnchor(name, newDef, anchor) {
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+ const entries = hmrRegistry.get(name);
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+ if (!entries || entries.length === 0)
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+ return null;
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+ const matching = entries.find((e) => e.kind === 'anchor' && e.anchor === anchor);
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+ if (!matching)
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+ return null;
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+ const handle = swapEntry(matching, name, newDef);
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+ console.log(`[LLui HMR] ${name} updated — state preserved`);
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+ return handle;
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+ }
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+ function swapEntry(entry, name, newDef) {
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+ const typedInst = entry.inst;
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+ typedInst.def = {
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+ ...typedInst.def,
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+ update: newDef.update,
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+ view: newDef.view,
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+ onEffect: newDef.onEffect,
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+ __dirty: newDef.__dirty,
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+ __update: newDef.__update,
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+ __handlers: newDef.__handlers,
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+ };
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+ // Snapshot focus + selection + scroll BEFORE disposal — once the
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+ // root lifetime tears down its DOM, the activeElement and any
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+ // scrollable subtree are detached and can't be queried. We
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+ // restore best-effort after the new view renders. The cost of
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+ // skipping this step is the every-edit experience: the user
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+ // types in an input, saves, the input rebuilds and loses focus
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+ // and cursor position. That kills incremental editing flow.
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+ const ownerRoot = entry.kind === 'container' ? entry.container : (entry.anchor.parentElement ?? null);
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+ const focusSnapshot = ownerRoot ? captureFocus(ownerRoot) : null;
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+ const scrollSnapshot = ownerRoot ? captureScroll(ownerRoot) : null;
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+ disposeLifetime(typedInst.rootLifetime);
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+ // Clear the owned region per-kind.
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+ if (entry.kind === 'container') {
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+ entry.container.textContent = '';
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+ }
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+ else {
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+ // anchor kind — wipe siblings between anchor and endSentinel, keep the
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+ // anchor AND the end sentinel (they bracket the fresh render).
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+ let sib = entry.anchor.nextSibling;
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+ while (sib !== null && sib !== entry.endSentinel) {
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+ const next = sib.nextSibling;
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+ sib.parentNode.removeChild(sib);
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+ sib = next;
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  }
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- // Restore focus, selection, and scroll positions in the freshly
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- // rendered DOM. Best-effort: when the new view's DOM has diverged
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- // structurally (different IDs, different element ordering, the
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- // input that was focused no longer exists), the restorers no-op
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- // silently. This is the right tradeoff — failing loudly on
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- // structural divergence would just mean every meaningful view
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- // edit prints an error.
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- if (ownerRoot) {
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- if (focusSnapshot)
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- restoreFocus(ownerRoot, focusSnapshot);
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- if (scrollSnapshot)
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- restoreScroll(ownerRoot, scrollSnapshot);
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+ }
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+ typedInst.rootLifetime = createLifetime(null);
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+ typedInst.rootLifetime._kind = 'root';
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+ typedInst.allBindings = [];
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+ typedInst.structuralBlocks = [];
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+ setFlatBindings(typedInst.allBindings);
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+ setRenderContext({
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+ rootLifetime: typedInst.rootLifetime,
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+ state: typedInst.state,
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+ allBindings: typedInst.allBindings,
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+ structuralBlocks: typedInst.structuralBlocks,
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+ dom: typedInst.dom,
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+ container: entry.kind === 'container' ? entry.container : (entry.anchor.parentElement ?? undefined),
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+ send: typedInst.send,
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+ instance: typedInst,
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+ });
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+ const nodes = typedInst.def.view(createView(typedInst.send));
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+ clearRenderContext();
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+ setFlatBindings(null);
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+ if (entry.kind === 'container') {
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+ for (const node of nodes) {
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+ entry.container.appendChild(node);
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  }
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- if (!handle) {
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- handle = makeReplacementHandle(name, entry, typedInst);
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+ }
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+ else {
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+ for (const node of nodes) {
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+ entry.anchor.parentNode.insertBefore(node, entry.endSentinel);
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  }
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  }
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- console.log(`[LLui HMR] ${name} updated state preserved`);
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- return handle;
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+ // Restore focus, selection, and scroll positions in the freshly
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+ // rendered DOM. Best-effort: when the new view's DOM has diverged
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+ // structurally (different IDs, different element ordering, the
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+ // input that was focused no longer exists), the restorers no-op
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+ // silently. This is the right tradeoff — failing loudly on
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+ // structural divergence would just mean every meaningful view
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+ // edit prints an error.
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+ if (ownerRoot) {
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+ if (focusSnapshot)
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+ restoreFocus(ownerRoot, focusSnapshot);
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+ if (scrollSnapshot)
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+ restoreScroll(ownerRoot, scrollSnapshot);
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+ }
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+ return makeReplacementHandle(name, entry, typedInst);
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  }
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  function makeReplacementHandle(name, entry, typedInst) {
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  const listeners = new Set();
package/dist/hmr.js.map CHANGED
@@ -1 +1 @@
1
- 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type { ComponentDef, AppHandle } from './types.js'\nimport type { ComponentInstance } from './update-loop.js'\nimport { flushInstance } from './update-loop.js'\nimport { createLifetime, disposeLifetime } from './lifetime.js'\nimport { setRenderContext, clearRenderContext } from './render-context.js'\nimport { setFlatBindings } from './binding.js'\nimport { getBindingDescriptors } from './binding-descriptors.js'\nimport { unregisterInstance } from './runtime.js'\nimport { _setHmrModule } from './mount.js'\nimport { createView } from './view-helpers.js'\n\n/**\n * Enable HMR state preservation. Called by compiler-generated dev code.\n * Importing this module registers it with mountApp for hot-swapping.\n */\nexport function enableHmr(): void {\n _setHmrModule({\n enableHmr,\n registerForHmr,\n registerForAnchor,\n unregisterForHmr,\n replaceComponent,\n })\n}\n\n// ── HMR Registry ─────────────────────────────────────────────────\n\ntype HmrEntry =\n | {\n kind: 'container'\n inst: ComponentInstance\n container: HTMLElement\n }\n | {\n kind: 'anchor'\n inst: ComponentInstance\n anchor: Comment\n endSentinel: Comment\n }\n\nconst hmrRegistry = new Map<string, HmrEntry[]>()\n\nexport function registerForHmr(name: string, inst: object, container: HTMLElement): void {\n const entries = hmrRegistry.get(name) ?? []\n entries.push({ kind: 'container', inst: inst as ComponentInstance, container })\n hmrRegistry.set(name, entries)\n}\n\nexport function registerForAnchor(\n name: string,\n inst: object,\n anchor: Comment,\n endSentinel: Comment,\n): void {\n const entries = hmrRegistry.get(name) ?? []\n entries.push({ kind: 'anchor', inst: inst as ComponentInstance, anchor, endSentinel })\n hmrRegistry.set(name, entries)\n}\n\nexport function unregisterForHmr(name: string, inst: object): void {\n const entries = hmrRegistry.get(name)\n if (!entries) return\n const idx = entries.findIndex((e) => e.inst === inst)\n if (idx !== -1) entries.splice(idx, 1)\n if (entries.length === 0) hmrRegistry.delete(name)\n}\n\n/**\n * Hot-swap a component definition on all live instances.\n *\n * Preserves the current state. Replaces update, view, onEffect, and __dirty.\n * Disposes the old scope tree (removing old DOM and bindings),\n * re-runs view(currentState, send) to rebuild fresh DOM.\n *\n * Returns an AppHandle for the first instance (for mountApp compatibility),\n * or null if no instances are registered (first mount).\n */\nexport function replaceComponent<S, M, E, D = void>(\n name: string,\n newDef: ComponentDef<S, M, E, D>,\n): AppHandle | null {\n const entries = hmrRegistry.get(name)\n if (!entries || entries.length === 0) return null\n\n let handle: AppHandle | null = null\n\n for (const entry of entries) {\n const typedInst = entry.inst as ComponentInstance<S, M, E>\n\n typedInst.def = {\n ...typedInst.def,\n update: newDef.update,\n view: newDef.view,\n onEffect: newDef.onEffect,\n __dirty: newDef.__dirty,\n __update: newDef.__update,\n __handlers: newDef.__handlers,\n }\n\n // Snapshot focus + selection + scroll BEFORE disposal — once the\n // root lifetime tears down its DOM, the activeElement and any\n // scrollable subtree are detached and can't be queried. We\n // restore best-effort after the new view renders. The cost of\n // skipping this step is the every-edit experience: the user\n // types in an input, saves, the input rebuilds and loses focus\n // and cursor position. That kills incremental editing flow.\n const ownerRoot: ParentNode | null =\n entry.kind === 'container' ? entry.container : (entry.anchor.parentElement ?? null)\n const focusSnapshot = ownerRoot ? captureFocus(ownerRoot) : null\n const scrollSnapshot = ownerRoot ? captureScroll(ownerRoot) : null\n\n disposeLifetime(typedInst.rootLifetime)\n\n // Clear the owned region per-kind.\n if (entry.kind === 'container') {\n entry.container.textContent = ''\n } else {\n // anchor kind — wipe siblings between anchor and endSentinel, keep the\n // anchor AND the end sentinel (they bracket the fresh render).\n let sib = entry.anchor.nextSibling\n while (sib !== null && sib !== entry.endSentinel) {\n const next = sib.nextSibling\n sib.parentNode!.removeChild(sib)\n sib = next\n }\n }\n\n typedInst.rootLifetime = createLifetime(null)\n typedInst.rootLifetime._kind = 'root'\n typedInst.allBindings = []\n typedInst.structuralBlocks = []\n\n setFlatBindings(typedInst.allBindings)\n setRenderContext({\n rootLifetime: typedInst.rootLifetime,\n state: typedInst.state,\n allBindings: typedInst.allBindings,\n structuralBlocks: typedInst.structuralBlocks,\n dom: typedInst.dom,\n container:\n entry.kind === 'container' ? entry.container : (entry.anchor.parentElement ?? undefined),\n send: typedInst.send as (msg: unknown) => void,\n instance: typedInst as ComponentInstance,\n })\n const nodes = typedInst.def.view(createView<S, M>(typedInst.send))\n clearRenderContext()\n setFlatBindings(null)\n\n if (entry.kind === 'container') {\n for (const node of nodes) {\n entry.container.appendChild(node)\n }\n } else {\n for (const node of nodes) {\n entry.anchor.parentNode!.insertBefore(node, entry.endSentinel)\n }\n }\n\n // Restore focus, selection, and scroll positions in the freshly\n // rendered DOM. Best-effort: when the new view's DOM has diverged\n // structurally (different IDs, different element ordering, the\n // input that was focused no longer exists), the restorers no-op\n // silently. This is the right tradeoff — failing loudly on\n // structural divergence would just mean every meaningful view\n // edit prints an error.\n if (ownerRoot) {\n if (focusSnapshot) restoreFocus(ownerRoot, focusSnapshot)\n if (scrollSnapshot) restoreScroll(ownerRoot, scrollSnapshot)\n }\n\n if (!handle) {\n handle = makeReplacementHandle(name, entry, typedInst)\n }\n }\n\n console.log(`[LLui HMR] ${name} updated — state preserved`)\n\n return handle\n}\n\nfunction makeReplacementHandle<S, M, E>(\n name: string,\n entry: HmrEntry,\n typedInst: ComponentInstance<S, M, E>,\n): AppHandle {\n const listeners = new Set<(s: unknown) => void>()\n typedInst._onCommit = (state: unknown) => {\n for (const l of Array.from(listeners)) {\n try {\n l(state)\n } catch (err) {\n console.error('[llui] listener threw:', err)\n }\n }\n }\n let disposed = false\n return {\n dispose() {\n if (disposed) return\n disposed = true\n listeners.clear()\n typedInst._onCommit = undefined\n unregisterForHmr(name, entry.inst)\n entry.inst.abortController.abort()\n unregisterInstance(entry.inst)\n disposeLifetime(typedInst.rootLifetime)\n if (entry.kind === 'container') {\n entry.container.textContent = ''\n } else {\n let sib = entry.anchor.nextSibling\n while (sib !== null && sib !== entry.endSentinel) {\n const next = sib.nextSibling\n sib.parentNode!.removeChild(sib)\n sib = next\n }\n entry.endSentinel.parentNode?.removeChild(entry.endSentinel)\n }\n },\n flush() {\n flushInstance(entry.inst)\n },\n send(msg: unknown) {\n ;(typedInst.send as (m: unknown) => void)(msg)\n },\n getState() {\n return typedInst.state\n },\n subscribe(listener: (state: unknown) => void) {\n if (disposed) return () => {}\n listeners.add(listener)\n return () => listeners.delete(listener)\n },\n getBindingDescriptors() {\n if (disposed) return []\n return getBindingDescriptors(typedInst as ComponentInstance)\n },\n swapUpdate(newUpdate, newOnEffect) {\n if (disposed) return\n flushInstance(entry.inst)\n ;(typedInst.def as { update: typeof newUpdate }).update = newUpdate\n if (newOnEffect !== undefined) {\n ;(typedInst.def as { onEffect?: typeof newOnEffect }).onEffect = newOnEffect\n }\n },\n runReducer(msg) {\n if (disposed) return null\n const [state, effects] = (\n typedInst.def.update as (s: unknown, m: unknown) => [unknown, unknown[]]\n )(typedInst.state, msg)\n return { state, effects: effects as unknown[] }\n },\n setOnBindingError(hook) {\n if (disposed) return\n typedInst._onBindingError = hook ?? undefined\n },\n }\n}\n\n// ── Focus / selection / scroll preservation across HMR ──────────\n\n/**\n * What we record before disposing the root DOM. The locator is a\n * structural pointer: prefer `id` (resilient to view restructuring),\n * fall back to a child-index path through the rendered subtree. If\n * the new DOM doesn't match either, the restore call no-ops.\n */\ntype FocusSnapshot = {\n /** The element's `id` if it had one, else `null`. */\n id: string | null\n /** Sibling-index path from `ownerRoot` down to the focused element. */\n path: number[]\n /** Selection range if the focused element is a text input/textarea. */\n selection: { start: number; end: number; direction: 'forward' | 'backward' | 'none' } | null\n}\n\ntype ScrollSnapshot = Array<{\n id: string | null\n path: number[]\n scrollTop: number\n scrollLeft: number\n}>\n\nfunction captureFocus(root: ParentNode): FocusSnapshot | null {\n const doc = (root as Element).ownerDocument ?? globalThis.document\n if (!doc) return null\n const active = doc.activeElement\n if (!active || active === doc.body) return null\n // Only capture focus for elements inside our owned subtree —\n // anything outside is not ours to restore.\n if (!(root as ParentNode & Node).contains(active)) return null\n\n const path = pathFromAncestor(root as Node, active)\n if (path === null) return null\n\n let selection: FocusSnapshot['selection'] = null\n if (active instanceof HTMLInputElement || active instanceof HTMLTextAreaElement) {\n // Some input types (number, email, etc.) reject selectionStart access.\n // Wrapper try/catch keeps the snapshot resilient to those cases.\n try {\n if (active.selectionStart !== null && active.selectionEnd !== null) {\n selection = {\n start: active.selectionStart,\n end: active.selectionEnd,\n direction: (active.selectionDirection ?? 'none') as 'forward' | 'backward' | 'none',\n }\n }\n } catch {\n selection = null\n }\n }\n\n return {\n id: active.id || null,\n path,\n selection,\n }\n}\n\nfunction restoreFocus(root: ParentNode, snap: FocusSnapshot): void {\n const target = locate(root, snap.id, snap.path)\n if (!target || !(target instanceof HTMLElement)) return\n try {\n target.focus({ preventScroll: true })\n } catch {\n return\n }\n if (\n snap.selection &&\n (target instanceof HTMLInputElement || target instanceof HTMLTextAreaElement)\n ) {\n try {\n target.setSelectionRange(snap.selection.start, snap.selection.end, snap.selection.direction)\n } catch {\n // Some input types throw on setSelectionRange; ignore.\n }\n }\n}\n\nfunction captureScroll(root: ParentNode): ScrollSnapshot {\n // Walk the subtree and snapshot every element with non-zero\n // scroll. Most subtrees have at most a handful, so the per-edit\n // cost is small. Capturing all-zeroes wastes the restore work for\n // no benefit; the filter keeps things tight.\n const out: ScrollSnapshot = []\n const walk = (node: Node): void => {\n if (node instanceof HTMLElement) {\n if (node.scrollTop !== 0 || node.scrollLeft !== 0) {\n const path = pathFromAncestor(root as Node, node)\n if (path !== null) {\n out.push({\n id: node.id || null,\n path,\n scrollTop: node.scrollTop,\n scrollLeft: node.scrollLeft,\n })\n }\n }\n }\n for (let c = node.firstChild; c !== null; c = c.nextSibling) {\n walk(c)\n }\n }\n walk(root as Node)\n return out\n}\n\nfunction restoreScroll(root: ParentNode, snap: ScrollSnapshot): void {\n for (const s of snap) {\n const target = locate(root, s.id, s.path)\n if (!target || !(target instanceof HTMLElement)) continue\n target.scrollTop = s.scrollTop\n target.scrollLeft = s.scrollLeft\n }\n}\n\n/**\n * Compute the child-index path from `ancestor` down to `target`, or\n * `null` if `target` isn't in the subtree. The path is what gets\n * walked on restore — no document-wide selectors, no string-encoded\n * selectors that can break on punctuation in IDs.\n */\nfunction pathFromAncestor(ancestor: Node, target: Node): number[] | null {\n const path: number[] = []\n let cur: Node | null = target\n while (cur !== null && cur !== ancestor) {\n const parent: Node | null = cur.parentNode\n if (parent === null) return null\n let idx = 0\n let sib: Node | null = parent.firstChild\n while (sib !== null && sib !== cur) {\n idx++\n sib = sib.nextSibling\n }\n if (sib === null) return null\n path.push(idx)\n cur = parent\n }\n if (cur !== ancestor) return null\n return path.reverse()\n}\n\n/**\n * Restore lookup: try `id` first (cheap and resilient to structural\n * change), then walk the captured child-index path. Returns `null`\n * if neither lookup succeeds — the restore caller silently no-ops.\n */\nfunction locate(root: ParentNode, id: string | null, path: number[]): Element | null {\n if (id) {\n const doc = (root as Element).ownerDocument ?? globalThis.document\n if (doc) {\n const byId = doc.getElementById(id)\n if (byId && (root as ParentNode & Node).contains(byId)) return byId\n }\n }\n let cur: Node = root as Node\n for (const idx of path) {\n let child = cur.firstChild\n let i = 0\n while (child && i < idx) {\n child = child.nextSibling\n i++\n }\n if (!child) return null\n cur = child\n }\n return cur instanceof Element ? cur : null\n}\n"]}
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type { ComponentDef, AppHandle } from './types.js'\nimport type { ComponentInstance } from './update-loop.js'\nimport { flushInstance } from './update-loop.js'\nimport { createLifetime, disposeLifetime } from './lifetime.js'\nimport { setRenderContext, clearRenderContext } from './render-context.js'\nimport { setFlatBindings } from './binding.js'\nimport { getBindingDescriptors } from './binding-descriptors.js'\nimport { unregisterInstance } from './runtime.js'\nimport { _setHmrModule } from './mount.js'\nimport { createView } from './view-helpers.js'\n\n/**\n * Enable HMR state preservation. Called by compiler-generated dev code.\n * Importing this module registers it with mountApp for hot-swapping.\n */\nexport function enableHmr(): void {\n _setHmrModule({\n enableHmr,\n registerForHmr,\n registerForAnchor,\n unregisterForHmr,\n replaceComponent,\n replaceComponentForContainer,\n replaceComponentForAnchor,\n })\n}\n\n// ── HMR Registry ─────────────────────────────────────────────────\n\ntype HmrEntry =\n | {\n kind: 'container'\n inst: ComponentInstance\n container: HTMLElement\n }\n | {\n kind: 'anchor'\n inst: ComponentInstance\n anchor: Comment\n endSentinel: Comment\n }\n\nconst hmrRegistry = new Map<string, HmrEntry[]>()\n\nexport function registerForHmr(name: string, inst: object, container: HTMLElement): void {\n const entries = hmrRegistry.get(name) ?? []\n entries.push({ kind: 'container', inst: inst as ComponentInstance, container })\n hmrRegistry.set(name, entries)\n}\n\nexport function registerForAnchor(\n name: string,\n inst: object,\n anchor: Comment,\n endSentinel: Comment,\n): void {\n const entries = hmrRegistry.get(name) ?? []\n entries.push({ kind: 'anchor', inst: inst as ComponentInstance, anchor, endSentinel })\n hmrRegistry.set(name, entries)\n}\n\nexport function unregisterForHmr(name: string, inst: object): void {\n const entries = hmrRegistry.get(name)\n if (!entries) return\n const idx = entries.findIndex((e) => e.inst === inst)\n if (idx !== -1) entries.splice(idx, 1)\n if (entries.length === 0) hmrRegistry.delete(name)\n}\n\n/**\n * Hot-swap a component definition on all live instances.\n *\n * Preserves the current state. Replaces update, view, onEffect, and __dirty.\n * Disposes the old scope tree (removing old DOM and bindings),\n * re-runs view(currentState, send) to rebuild fresh DOM.\n *\n * Returns an AppHandle for the first instance (for mountApp compatibility),\n * or null if no instances are registered (first mount).\n */\nexport function replaceComponent<S, M, E, D = void>(\n name: string,\n newDef: ComponentDef<S, M, E, D>,\n): AppHandle | null {\n const entries = hmrRegistry.get(name)\n if (!entries || entries.length === 0) return null\n\n let handle: AppHandle | null = null\n for (const entry of entries) {\n const h = swapEntry<S, M, E, D>(entry, name, newDef)\n if (!handle) handle = h\n }\n\n console.log(`[LLui HMR] ${name} updated — state preserved`)\n return handle\n}\n\n/**\n * Container-scoped hot-swap. Used by `mountApp` / `hydrateApp`'s HMR\n * fast path: when the same `def.name` is mounted into multiple distinct\n * containers (e.g. a page's onMount iterating placeholders and mounting\n * an inline widget into each), a re-entry of the mount/hydrate path for\n * a fresh container must NOT swap any of the existing entries — those\n * are independent mounts, not module re-execution targeting the same\n * root. Only swap when the existing entry's container is the very same\n * node we're being asked to mount into.\n *\n * Returns the swapped handle when a matching container entry exists,\n * `null` otherwise so the caller can fall through to a fresh mount.\n */\nexport function replaceComponentForContainer<S, M, E, D = void>(\n name: string,\n newDef: ComponentDef<S, M, E, D>,\n container: HTMLElement,\n): AppHandle | null {\n const entries = hmrRegistry.get(name)\n if (!entries || entries.length === 0) return null\n const matching = entries.find(\n (e): e is Extract<HmrEntry, { kind: 'container' }> =>\n e.kind === 'container' && e.container === container,\n )\n if (!matching) return null\n const handle = swapEntry<S, M, E, D>(matching, name, newDef)\n console.log(`[LLui HMR] ${name} updated — state preserved`)\n return handle\n}\n\n/**\n * Anchor-scoped hot-swap. The anchor-rooted analog of\n * `replaceComponentForContainer` — used by `mountAtAnchor` /\n * `hydrateAtAnchor`'s HMR fast path. A second call to the anchor-rooted\n * mount entry on the same anchor (typical of HMR module re-execution\n * for a vike persistent layout layer) hot-swaps in place rather than\n * leaving the prior instance orphaned with a stale end sentinel.\n *\n * Matches on anchor identity (not name alone): independent mounts of\n * the same-named component at different anchors must not collide with\n * each other.\n *\n * Returns the swapped handle when a matching anchor entry exists,\n * `null` otherwise so the caller can fall through to fresh mount /\n * hydrate.\n */\nexport function replaceComponentForAnchor<S, M, E, D = void>(\n name: string,\n newDef: ComponentDef<S, M, E, D>,\n anchor: Comment,\n): AppHandle | null {\n const entries = hmrRegistry.get(name)\n if (!entries || entries.length === 0) return null\n const matching = entries.find(\n (e): e is Extract<HmrEntry, { kind: 'anchor' }> => e.kind === 'anchor' && e.anchor === anchor,\n )\n if (!matching) return null\n const handle = swapEntry<S, M, E, D>(matching, name, newDef)\n console.log(`[LLui HMR] ${name} updated — state preserved`)\n return handle\n}\n\nfunction swapEntry<S, M, E, D = void>(\n entry: HmrEntry,\n name: string,\n newDef: ComponentDef<S, M, E, D>,\n): AppHandle {\n const typedInst = entry.inst as ComponentInstance<S, M, E>\n\n typedInst.def = {\n ...typedInst.def,\n update: newDef.update,\n view: newDef.view,\n onEffect: newDef.onEffect,\n __dirty: newDef.__dirty,\n __update: newDef.__update,\n __handlers: newDef.__handlers,\n }\n\n // Snapshot focus + selection + scroll BEFORE disposal — once the\n // root lifetime tears down its DOM, the activeElement and any\n // scrollable subtree are detached and can't be queried. We\n // restore best-effort after the new view renders. The cost of\n // skipping this step is the every-edit experience: the user\n // types in an input, saves, the input rebuilds and loses focus\n // and cursor position. That kills incremental editing flow.\n const ownerRoot: ParentNode | null =\n entry.kind === 'container' ? entry.container : (entry.anchor.parentElement ?? null)\n const focusSnapshot = ownerRoot ? captureFocus(ownerRoot) : null\n const scrollSnapshot = ownerRoot ? captureScroll(ownerRoot) : null\n\n disposeLifetime(typedInst.rootLifetime)\n\n // Clear the owned region per-kind.\n if (entry.kind === 'container') {\n entry.container.textContent = ''\n } else {\n // anchor kind — wipe siblings between anchor and endSentinel, keep the\n // anchor AND the end sentinel (they bracket the fresh render).\n let sib = entry.anchor.nextSibling\n while (sib !== null && sib !== entry.endSentinel) {\n const next = sib.nextSibling\n sib.parentNode!.removeChild(sib)\n sib = next\n }\n }\n\n typedInst.rootLifetime = createLifetime(null)\n typedInst.rootLifetime._kind = 'root'\n typedInst.allBindings = []\n typedInst.structuralBlocks = []\n\n setFlatBindings(typedInst.allBindings)\n setRenderContext({\n rootLifetime: typedInst.rootLifetime,\n state: typedInst.state,\n allBindings: typedInst.allBindings,\n structuralBlocks: typedInst.structuralBlocks,\n dom: typedInst.dom,\n container:\n entry.kind === 'container' ? entry.container : (entry.anchor.parentElement ?? undefined),\n send: typedInst.send as (msg: unknown) => void,\n instance: typedInst as ComponentInstance,\n })\n const nodes = typedInst.def.view(createView<S, M>(typedInst.send))\n clearRenderContext()\n setFlatBindings(null)\n\n if (entry.kind === 'container') {\n for (const node of nodes) {\n entry.container.appendChild(node)\n }\n } else {\n for (const node of nodes) {\n entry.anchor.parentNode!.insertBefore(node, entry.endSentinel)\n }\n }\n\n // Restore focus, selection, and scroll positions in the freshly\n // rendered DOM. Best-effort: when the new view's DOM has diverged\n // structurally (different IDs, different element ordering, the\n // input that was focused no longer exists), the restorers no-op\n // silently. This is the right tradeoff — failing loudly on\n // structural divergence would just mean every meaningful view\n // edit prints an error.\n if (ownerRoot) {\n if (focusSnapshot) restoreFocus(ownerRoot, focusSnapshot)\n if (scrollSnapshot) restoreScroll(ownerRoot, scrollSnapshot)\n }\n\n return makeReplacementHandle(name, entry, typedInst)\n}\n\nfunction makeReplacementHandle<S, M, E>(\n name: string,\n entry: HmrEntry,\n typedInst: ComponentInstance<S, M, E>,\n): AppHandle {\n const listeners = new Set<(s: unknown) => void>()\n typedInst._onCommit = (state: unknown) => {\n for (const l of Array.from(listeners)) {\n try {\n l(state)\n } catch (err) {\n console.error('[llui] listener threw:', err)\n }\n }\n }\n let disposed = false\n return {\n dispose() {\n if (disposed) return\n disposed = true\n listeners.clear()\n typedInst._onCommit = undefined\n unregisterForHmr(name, entry.inst)\n entry.inst.abortController.abort()\n unregisterInstance(entry.inst)\n disposeLifetime(typedInst.rootLifetime)\n if (entry.kind === 'container') {\n entry.container.textContent = ''\n } else {\n let sib = entry.anchor.nextSibling\n while (sib !== null && sib !== entry.endSentinel) {\n const next = sib.nextSibling\n sib.parentNode!.removeChild(sib)\n sib = next\n }\n entry.endSentinel.parentNode?.removeChild(entry.endSentinel)\n }\n },\n flush() {\n flushInstance(entry.inst)\n },\n send(msg: unknown) {\n ;(typedInst.send as (m: unknown) => void)(msg)\n },\n getState() {\n return typedInst.state\n },\n subscribe(listener: (state: unknown) => void) {\n if (disposed) return () => {}\n listeners.add(listener)\n return () => listeners.delete(listener)\n },\n getBindingDescriptors() {\n if (disposed) return []\n return getBindingDescriptors(typedInst as ComponentInstance)\n },\n swapUpdate(newUpdate, newOnEffect) {\n if (disposed) return\n flushInstance(entry.inst)\n ;(typedInst.def as { update: typeof newUpdate }).update = newUpdate\n if (newOnEffect !== undefined) {\n ;(typedInst.def as { onEffect?: typeof newOnEffect }).onEffect = newOnEffect\n }\n },\n runReducer(msg) {\n if (disposed) return null\n const [state, effects] = (\n typedInst.def.update as (s: unknown, m: unknown) => [unknown, unknown[]]\n )(typedInst.state, msg)\n return { state, effects: effects as unknown[] }\n },\n setOnBindingError(hook) {\n if (disposed) return\n typedInst._onBindingError = hook ?? undefined\n },\n }\n}\n\n// ── Focus / selection / scroll preservation across HMR ──────────\n\n/**\n * What we record before disposing the root DOM. The locator is a\n * structural pointer: prefer `id` (resilient to view restructuring),\n * fall back to a child-index path through the rendered subtree. If\n * the new DOM doesn't match either, the restore call no-ops.\n */\ntype FocusSnapshot = {\n /** The element's `id` if it had one, else `null`. */\n id: string | null\n /** Sibling-index path from `ownerRoot` down to the focused element. */\n path: number[]\n /** Selection range if the focused element is a text input/textarea. */\n selection: { start: number; end: number; direction: 'forward' | 'backward' | 'none' } | null\n}\n\ntype ScrollSnapshot = Array<{\n id: string | null\n path: number[]\n scrollTop: number\n scrollLeft: number\n}>\n\nfunction captureFocus(root: ParentNode): FocusSnapshot | null {\n const doc = (root as Element).ownerDocument ?? globalThis.document\n if (!doc) return null\n const active = doc.activeElement\n if (!active || active === doc.body) return null\n // Only capture focus for elements inside our owned subtree —\n // anything outside is not ours to restore.\n if (!(root as ParentNode & Node).contains(active)) return null\n\n const path = pathFromAncestor(root as Node, active)\n if (path === null) return null\n\n let selection: FocusSnapshot['selection'] = null\n if (active instanceof HTMLInputElement || active instanceof HTMLTextAreaElement) {\n // Some input types (number, email, etc.) reject selectionStart access.\n // Wrapper try/catch keeps the snapshot resilient to those cases.\n try {\n if (active.selectionStart !== null && active.selectionEnd !== null) {\n selection = {\n start: active.selectionStart,\n end: active.selectionEnd,\n direction: (active.selectionDirection ?? 'none') as 'forward' | 'backward' | 'none',\n }\n }\n } catch {\n selection = null\n }\n }\n\n return {\n id: active.id || null,\n path,\n selection,\n }\n}\n\nfunction restoreFocus(root: ParentNode, snap: FocusSnapshot): void {\n const target = locate(root, snap.id, snap.path)\n if (!target || !(target instanceof HTMLElement)) return\n try {\n target.focus({ preventScroll: true })\n } catch {\n return\n }\n if (\n snap.selection &&\n (target instanceof HTMLInputElement || target instanceof HTMLTextAreaElement)\n ) {\n try {\n target.setSelectionRange(snap.selection.start, snap.selection.end, snap.selection.direction)\n } catch {\n // Some input types throw on setSelectionRange; ignore.\n }\n }\n}\n\nfunction captureScroll(root: ParentNode): ScrollSnapshot {\n // Walk the subtree and snapshot every element with non-zero\n // scroll. Most subtrees have at most a handful, so the per-edit\n // cost is small. Capturing all-zeroes wastes the restore work for\n // no benefit; the filter keeps things tight.\n const out: ScrollSnapshot = []\n const walk = (node: Node): void => {\n if (node instanceof HTMLElement) {\n if (node.scrollTop !== 0 || node.scrollLeft !== 0) {\n const path = pathFromAncestor(root as Node, node)\n if (path !== null) {\n out.push({\n id: node.id || null,\n path,\n scrollTop: node.scrollTop,\n scrollLeft: node.scrollLeft,\n })\n }\n }\n }\n for (let c = node.firstChild; c !== null; c = c.nextSibling) {\n walk(c)\n }\n }\n walk(root as Node)\n return out\n}\n\nfunction restoreScroll(root: ParentNode, snap: ScrollSnapshot): void {\n for (const s of snap) {\n const target = locate(root, s.id, s.path)\n if (!target || !(target instanceof HTMLElement)) continue\n target.scrollTop = s.scrollTop\n target.scrollLeft = s.scrollLeft\n }\n}\n\n/**\n * Compute the child-index path from `ancestor` down to `target`, or\n * `null` if `target` isn't in the subtree. The path is what gets\n * walked on restore — no document-wide selectors, no string-encoded\n * selectors that can break on punctuation in IDs.\n */\nfunction pathFromAncestor(ancestor: Node, target: Node): number[] | null {\n const path: number[] = []\n let cur: Node | null = target\n while (cur !== null && cur !== ancestor) {\n const parent: Node | null = cur.parentNode\n if (parent === null) return null\n let idx = 0\n let sib: Node | null = parent.firstChild\n while (sib !== null && sib !== cur) {\n idx++\n sib = sib.nextSibling\n }\n if (sib === null) return null\n path.push(idx)\n cur = parent\n }\n if (cur !== ancestor) return null\n return path.reverse()\n}\n\n/**\n * Restore lookup: try `id` first (cheap and resilient to structural\n * change), then walk the captured child-index path. Returns `null`\n * if neither lookup succeeds — the restore caller silently no-ops.\n */\nfunction locate(root: ParentNode, id: string | null, path: number[]): Element | null {\n if (id) {\n const doc = (root as Element).ownerDocument ?? globalThis.document\n if (doc) {\n const byId = doc.getElementById(id)\n if (byId && (root as ParentNode & Node).contains(byId)) return byId\n }\n }\n let cur: Node = root as Node\n for (const idx of path) {\n let child = cur.firstChild\n let i = 0\n while (child && i < idx) {\n child = child.nextSibling\n i++\n }\n if (!child) return null\n cur = child\n }\n return cur instanceof Element ? cur : null\n}\n"]}
@@ -1 +1 @@
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package/dist/mount.js CHANGED
@@ -65,13 +65,21 @@ export function _getDevToolsInstall() {
65
65
  return devToolsInstall;
66
66
  }
67
67
  export function mountApp(container, def, data, options) {
68
- // HMR: if this component is already mounted (module re-execution
69
- // during hot update), swap the definition instead of creating a new instance.
70
- // HMR swap bypasses parentLifetime HMR re-mounts the outermost app handle,
71
- // which in a layout setup means the layout re-mounts at the root and the
72
- // rest of the chain is re-established via the normal mount path.
68
+ // HMR: if this exact container already hosts a mount of this
69
+ // component (module re-execution during hot update re-runs the same
70
+ // mountApp call), swap the definition in place instead of creating a
71
+ // second instance. Match on container: when the same component name
72
+ // is mounted into N distinct containers (e.g. a page's onMount
73
+ // iterating placeholders), each call must produce its own fresh
74
+ // mount — swapping the existing entry would re-render into the
75
+ // wrong container and leave the new one empty.
76
+ //
77
+ // HMR swap bypasses parentLifetime — HMR re-mounts the outermost app
78
+ // handle, which in a layout setup means the layout re-mounts at the
79
+ // root and the rest of the chain is re-established via the normal
80
+ // mount path.
73
81
  if (hmrModule && def.name && !options?.parentLifetime) {
74
- const swapped = hmrModule.replaceComponent(def.name, def);
82
+ const swapped = hmrModule.replaceComponentForContainer(def.name, def, container);
75
83
  if (swapped)
76
84
  return swapped;
77
85
  }
@@ -186,6 +194,19 @@ export function mountAtAnchor(anchor, def, data, options) {
186
194
  if (anchor.parentNode === null) {
187
195
  throw new Error(`[LLui] mountAtAnchor: anchor comment must be attached to a live DOM tree before mount`);
188
196
  }
197
+ // HMR fast path: a second call into the same anchor (typical of
198
+ // module re-execution that re-runs the user's mountAtAnchor call —
199
+ // e.g. a vike persistent layout layer) hot-swaps in place. Matches
200
+ // on anchor identity so independent mounts at different anchors of
201
+ // the same-named component still each produce their own instance.
202
+ // Without this, the existing end sentinel below would be reused but
203
+ // the prior instance would be fully orphaned (lifetime not disposed,
204
+ // HMR entry not unregistered, activeInstances entry not removed).
205
+ if (hmrModule && def.name && !options?.parentLifetime) {
206
+ const swapped = hmrModule.replaceComponentForAnchor(def.name, def, anchor);
207
+ if (swapped)
208
+ return swapped;
209
+ }
189
210
  // Locate or synthesize the end sentinel.
190
211
  const existingEnd = _findEndSentinel(anchor);
191
212
  let endSentinel;
@@ -267,6 +288,15 @@ export function hydrateAtAnchor(anchor, def, serverState, options) {
267
288
  if (anchor.parentNode === null) {
268
289
  throw new Error(`[LLui] hydrateAtAnchor: anchor comment must be attached to a live DOM tree before hydrate`);
269
290
  }
291
+ // HMR fast path: a second hydrateAtAnchor on the same anchor
292
+ // (typical of HMR module re-execution) hot-swaps in place. Matches
293
+ // mountAtAnchor's behavior. Without this, the second call leaks the
294
+ // first instance and stacks a second HMR entry under the same name.
295
+ if (hmrModule && def.name && !options?.parentLifetime) {
296
+ const swapped = hmrModule.replaceComponentForAnchor(def.name, def, anchor);
297
+ if (swapped)
298
+ return swapped;
299
+ }
270
300
  const existingEnd = _findEndSentinel(anchor);
271
301
  let endSentinel;
272
302
  if (existingEnd !== null) {
@@ -469,6 +499,19 @@ function buildAppHandle(inst, hmrName, domCleanup) {
469
499
  };
470
500
  }
471
501
  export function hydrateApp(container, def, serverState, options) {
502
+ // HMR fast path: a second hydrateApp into the same container
503
+ // (typical of HMR module re-execution) hot-swaps in place. Without
504
+ // this, the second call leaks the first instance — its lifetime is
505
+ // never disposed, its HMR entry stays in the registry, its bindings
506
+ // keep running on detached DOM. State preservation follows the same
507
+ // semantics as mountApp's fast path: the live instance keeps its
508
+ // current state and the new def's `serverState` argument is
509
+ // intentionally ignored on the swap (HMR preserves user state).
510
+ if (hmrModule && def.name && !options?.parentLifetime) {
511
+ const swapped = hmrModule.replaceComponentForContainer(def.name, def, container);
512
+ if (swapped)
513
+ return swapped;
514
+ }
472
515
  // Run the original init once to capture its effects. The state it
473
516
  // returns is discarded — we use `serverState` (what the server
474
517
  // rendered with) instead. The effects are preserved and dispatched
package/dist/mount.js.map CHANGED
@@ -1 +1 @@
1
- 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type { ComponentDef, AppHandle, Lifetime } from './types.js'\nimport { type DomEnv, browserEnv } from './dom-env.js'\nimport { createComponentInstance, flushInstance, type ComponentInstance } from './update-loop.js'\nimport { disposeLifetime } from './lifetime.js'\nimport { setRenderContext, clearRenderContext } from './render-context.js'\nimport { setFlatBindings } from './binding.js'\nimport { getBindingDescriptors } from './binding-descriptors.js'\nimport { registerInstance, unregisterInstance } from './runtime.js'\nimport { createView } from './view-helpers.js'\nimport { pushMountQueue, popMountQueue, flushMountQueue } from './primitives/on-mount.js'\n\n// ── Sentinel-region helpers (used by anchor-based mount primitives) ─────\n\n/**\n * Remove every sibling from `anchor.nextSibling` up to but not including\n * `stopBefore`. Used by anchor-based mount primitives and their HMR\n * swap path to clear the owned DOM region between the pair.\n */\nfunction _removeBetween(anchor: Comment, stopBefore: Comment): void {\n const parent = anchor.parentNode\n if (parent === null) return\n while (anchor.nextSibling !== null && anchor.nextSibling !== stopBefore) {\n parent.removeChild(anchor.nextSibling)\n }\n}\n\n/**\n * Walk forward from `anchor.nextSibling` looking for an existing\n * `<!-- llui-mount-end -->` sentinel. Used by mount/hydrate at anchor\n * to reuse a server-emitted (or stale) sentinel rather than synthesizing\n * a duplicate. Returns null if no matching comment is found before the\n * end of the parent's children.\n */\nfunction _findEndSentinel(anchor: Comment): Comment | null {\n let node: Node | null = anchor.nextSibling\n while (node !== null) {\n if (node.nodeType === 8 && (node as Comment).nodeValue === 'llui-mount-end') {\n return node as Comment\n }\n node = node.nextSibling\n }\n return null\n}\n\n// Vite injects import.meta.env.DEV — declare the shape for TypeScript\ndeclare global {\n interface ImportMeta {\n env?: { DEV?: boolean }\n }\n}\n\n// ── HMR (dev only) ──────────────────────────────────────────────\n// Set by enableHmr() from '@llui/dom/hmr' — never imported in production.\n\nlet hmrModule: typeof import('./hmr') | null = null\n\n/**\n * @internal Called by enableHmr in the hmr module. Tests use this\n * (paired with `_getHmrModule`) to snapshot/restore prior state across\n * suite boundaries — pass `null` to clear.\n */\nexport function _setHmrModule(m: typeof import('./hmr') | null): void {\n hmrModule = m\n}\n\n/** @internal Read the currently-installed HMR module (or null). */\nexport function _getHmrModule(): typeof import('./hmr') | null {\n return hmrModule\n}\n\n// ── DevTools auto-install (dev only) ────────────────────────────\n// Set by enableDevTools() from '@llui/dom/devtools' — never imported in production.\n\nlet devToolsInstall: ((inst: object) => void) | null = null\n\n/** @internal Called by enableDevTools in the devtools module */\nexport function _setDevToolsInstall(fn: ((inst: object) => void) | null): void {\n devToolsInstall = fn\n}\n\n/** @internal Read the currently-installed devtools-install hook (or null). */\nexport function _getDevToolsInstall(): ((inst: object) => void) | null {\n return devToolsInstall\n}\n\nexport interface MountOptions {\n devTools?: boolean\n /**\n * Parent scope for the mounted component's rootLifetime. When provided,\n * the rootLifetime is created as a child of this scope — context lookups\n * from within the component walk up through the parent's scope tree,\n * and disposing the parent scope cascades into this instance's scope.\n * Used by `@llui/vike`'s persistent-layout machinery to mount a page\n * as a true scope-tree child of its enclosing layout, so layout-\n * provided contexts flow naturally into pages via `useContext`.\n *\n * When omitted (the default), the rootLifetime is detached — same as\n * every `mountApp` call before persistent layouts existed.\n */\n parentLifetime?: Lifetime\n /**\n * DOM env override. Defaults to `browserEnv()` — wraps the browser\n * globals. Specify only when mounting into a non-browser DOM (e.g.\n * a jsdom instance held by a test harness, or isolated DOM per\n * shadow root).\n */\n env?: DomEnv\n /**\n * **`hydrateApp` / `hydrateAtAnchor` only.** When `true`, fire the\n * effects that `init()` returned during hydration the same way\n * `mountApp` does on a fresh mount. Defaults to `false` because the\n * SSR render already ran `init()` on the server, and re-running its\n * effects on the client typically produces duplicate work — an\n * `httpGet` issued from `init()` would fetch on the server *and* on\n * hydration; a subscription would attach twice; etc.\n *\n * Opt in only when:\n * - `init()` returns no effects, OR\n * - all returned effects are idempotent / client-only (e.g.\n * wiring a `window` event listener, opening a `WebSocket`), AND\n * - the SSR path didn't run them (typically when `init()` checks a\n * `loaded` flag in state and returns `[]` on the server).\n *\n * Pre-0.0.31 behavior was to always run init effects on hydrate;\n * the option preserves it on demand for projects that depended on\n * it. The default-off direction matches the safer expectation that\n * \"hydration should be cheap and side-effect-free.\"\n */\n runInitEffectsOnHydrate?: boolean\n}\n\nexport function mountApp<S, M, E>(\n container: HTMLElement,\n def: ComponentDef<S, M, E>,\n data?: undefined,\n options?: MountOptions,\n): AppHandle\nexport function mountApp<S, M, E, D>(\n container: HTMLElement,\n def: ComponentDef<S, M, E, D>,\n data: D,\n options?: MountOptions,\n): AppHandle\nexport function mountApp<S, M, E, D>(\n container: HTMLElement,\n def: ComponentDef<S, M, E, D>,\n data?: D,\n options?: MountOptions,\n): AppHandle {\n // HMR: if this component is already mounted (module re-execution\n // during hot update), swap the definition instead of creating a new instance.\n // HMR swap bypasses parentLifetime — HMR re-mounts the outermost app handle,\n // which in a layout setup means the layout re-mounts at the root and the\n // rest of the chain is re-established via the normal mount path.\n if (hmrModule && def.name && !options?.parentLifetime) {\n const swapped = hmrModule.replaceComponent(def.name, def)\n if (swapped) return swapped\n }\n\n const inst = createComponentInstance(def, data, options?.parentLifetime ?? null, options?.env)\n\n // Dev-only: auto-install devtools if enabled via '@llui/dom/devtools' import\n if (devToolsInstall) devToolsInstall(inst)\n\n // Dev-only: warn if initial state contains non-serializable values.\n // Silent bug-bomb: Date/Map/Set/class instances break SSR, hydration, replay tools.\n if (import.meta.env?.DEV) {\n const offender = findNonSerializable(inst.state)\n if (offender) {\n console.warn(\n `[LLui] <${def.name}> initial state contains a non-serializable value at \"${offender.path}\":`,\n offender.value,\n '\\nState must be plain JSON (no Date/Map/Set/class instances/functions).' +\n '\\nThis will break SSR hydration, state replay, and devtools snapshots.' +\n '\\nhint: Convert to a serializable representation (e.g., Date → ISO string, Map → Record).',\n )\n }\n }\n\n // Run view() within a render context so primitives can register bindings.\n // Also collect onMount callbacks in a queue we'll flush synchronously\n // after node insertion — prevents the race where a user event fires\n // between mount and the queueMicrotask callback running.\n const { queue: onMountQueue, prev: prevMountQueue } = pushMountQueue()\n setFlatBindings(inst.allBindings)\n setRenderContext({\n ...inst,\n container,\n send: inst.send as (msg: unknown) => void,\n instance: inst as ComponentInstance,\n })\n const nodes = def.view(createView<S, M>(inst.send))\n clearRenderContext()\n setFlatBindings(null)\n popMountQueue(prevMountQueue)\n\n // Batch-insert via DocumentFragment — one layout-invalidating operation\n // instead of N individual appendChild calls on a live container element.\n if (nodes.length > 1) {\n const frag = inst.dom.createDocumentFragment()\n for (const node of nodes) frag.appendChild(node)\n container.appendChild(frag)\n } else if (nodes.length === 1) {\n container.appendChild(nodes[0]!)\n }\n\n // Flush onMount callbacks SYNCHRONOUSLY now that the DOM is in place.\n // Any listeners they attach are ready before this function returns,\n // so a synchronous dispatchEvent in the caller's next line fires\n // against a fully-wired tree.\n flushMountQueue(onMountQueue)\n\n registerInstance(inst)\n if (hmrModule && def.name) {\n hmrModule.registerForHmr(def.name, inst, container)\n }\n dispatchInitialEffects(inst)\n return buildAppHandle(inst, def.name ?? null, () => {\n container.textContent = ''\n })\n}\n\n// Walks an object graph looking for non-JSON-serializable values. Returns the\n// first offender found (depth-first), or null if everything is fine. Stops at\n// depth 6 to bound runtime cost for large states.\nfunction findNonSerializable(\n v: unknown,\n path = 'state',\n depth = 0,\n seen = new WeakSet<object>(),\n): { path: string; value: unknown } | null {\n if (depth > 6) return null\n if (v === null || v === undefined) return null\n const t = typeof v\n if (t === 'string' || t === 'number' || t === 'boolean') return null\n if (t === 'function') return { path, value: v }\n if (t === 'symbol' || t === 'bigint') return { path, value: v }\n if (t !== 'object') return null\n const obj = v as object\n if (seen.has(obj)) return null\n seen.add(obj)\n if (obj instanceof Date) return { path: `${path} (Date)`, value: v }\n if (obj instanceof Map) return { path: `${path} (Map)`, value: v }\n if (obj instanceof Set) return { path: `${path} (Set)`, value: v }\n if (obj instanceof RegExp) return { path: `${path} (RegExp)`, value: v }\n if (obj instanceof Promise) return { path: `${path} (Promise)`, value: v }\n // Plain objects/arrays have Object.prototype / Array.prototype. Class instances\n // have a different prototype.\n const proto = Object.getPrototypeOf(obj)\n if (proto !== null && proto !== Object.prototype && proto !== Array.prototype) {\n return { path: `${path} (${proto?.constructor?.name ?? 'class instance'})`, value: v }\n }\n if (Array.isArray(v)) {\n for (let i = 0; i < v.length; i++) {\n const r = findNonSerializable(v[i], `${path}[${i}]`, depth + 1, seen)\n if (r) return r\n }\n return null\n }\n for (const k of Object.keys(obj)) {\n const r = findNonSerializable(\n (obj as Record<string, unknown>)[k],\n `${path}.${k}`,\n depth + 1,\n seen,\n )\n if (r) return r\n }\n return null\n}\n\n/**\n * Mount a component relative to a comment anchor rather than inside a\n * container element. Inserts a synthesized end sentinel (`<!-- llui-mount-end -->`)\n * immediately after the anchor and places the component's nodes between\n * the pair. The anchor must already be attached to a live DOM tree.\n *\n * Unlike `mountApp`, the caller's anchor node is preserved across the\n * handle's lifetime — only the content between the pair (and the end\n * sentinel itself) is disposed. Used by `@llui/vike` persistent layouts\n * to mount chain layers without a wrapper element.\n *\n * If a pre-existing `<!-- llui-mount-end -->` is found after the anchor\n * (e.g. stale from an undisposed prior mount), the content between the\n * anchor and that sentinel is swept and the sentinel is reused. Dev mode\n * warns in that case.\n */\nexport function mountAtAnchor<S, M, E>(\n anchor: Comment,\n def: ComponentDef<S, M, E>,\n data?: undefined,\n options?: MountOptions,\n): AppHandle\nexport function mountAtAnchor<S, M, E, D>(\n anchor: Comment,\n def: ComponentDef<S, M, E, D>,\n data: D,\n options?: MountOptions,\n): AppHandle\nexport function mountAtAnchor<S, M, E, D>(\n anchor: Comment,\n def: ComponentDef<S, M, E, D>,\n data?: D,\n options?: MountOptions,\n): AppHandle {\n if (anchor.parentNode === null) {\n throw new Error(\n `[LLui] mountAtAnchor: anchor comment must be attached to a live DOM tree before mount`,\n )\n }\n\n // Locate or synthesize the end sentinel.\n const existingEnd = _findEndSentinel(anchor)\n let endSentinel: Comment\n if (existingEnd !== null) {\n if (import.meta.env?.DEV) {\n console.warn(\n `[LLui] mountAtAnchor: anchor has a pre-existing end sentinel. ` +\n `A prior mount was not disposed — sweeping stale siblings and reusing the sentinel.`,\n )\n }\n _removeBetween(anchor, existingEnd)\n endSentinel = existingEnd\n } else {\n // Use the caller-provided env if any — end-sentinel creation happens\n // before `inst` exists, so we pick the env directly from options.\n // (browserEnv() fallback matches what createComponentInstance will\n // use below when options.env is undefined.)\n endSentinel = (options?.env ?? browserEnv()).createComment('llui-mount-end')\n anchor.parentNode.insertBefore(endSentinel, anchor.nextSibling)\n }\n\n const inst = createComponentInstance(def, data, options?.parentLifetime ?? null, options?.env)\n\n if (devToolsInstall) devToolsInstall(inst)\n\n if (import.meta.env?.DEV) {\n const offender = findNonSerializable(inst.state)\n if (offender) {\n console.warn(\n `[LLui] <${def.name}> initial state contains a non-serializable value at \"${offender.path}\":`,\n offender.value,\n '\\nState must be plain JSON (no Date/Map/Set/class instances/functions).' +\n '\\nThis will break SSR hydration, state replay, and devtools snapshots.' +\n '\\nhint: Convert to a serializable representation (e.g., Date → ISO string, Map → Record).',\n )\n }\n }\n\n const { queue: onMountQueue, prev: prevMountQueue } = pushMountQueue()\n setFlatBindings(inst.allBindings)\n setRenderContext({\n ...inst,\n container: anchor.parentElement ?? undefined,\n send: inst.send as (msg: unknown) => void,\n instance: inst as ComponentInstance,\n })\n const nodes = def.view(createView<S, M>(inst.send))\n clearRenderContext()\n setFlatBindings(null)\n popMountQueue(prevMountQueue)\n\n // Batch-insert via DocumentFragment — one layout pass instead of N.\n if (nodes.length > 1) {\n const frag = inst.dom.createDocumentFragment()\n for (const node of nodes) frag.appendChild(node)\n anchor.parentNode.insertBefore(frag, endSentinel)\n } else if (nodes.length === 1) {\n anchor.parentNode.insertBefore(nodes[0]!, endSentinel)\n }\n\n flushMountQueue(onMountQueue)\n\n registerInstance(inst)\n if (hmrModule && def.name) {\n hmrModule.registerForAnchor(def.name, inst, anchor, endSentinel)\n }\n dispatchInitialEffects(inst)\n return buildAppHandle(inst, def.name ?? null, () => {\n _removeBetween(anchor, endSentinel)\n endSentinel.parentNode?.removeChild(endSentinel)\n })\n}\n\n/**\n * Hydrate a component relative to a comment anchor rather than inside a\n * container element. Analogous to `hydrateApp` — uses `serverState` as\n * the initial state (not `init()`'s output) while preserving `init()`'s\n * effects for post-mount dispatch.\n *\n * The DOM-handling path is identical to `mountAtAnchor`: reuses a\n * pre-existing end sentinel when present, synthesizes one otherwise.\n * Atomic-swaps the owned region whether or not server content is there\n * to replace. No error for a missing end sentinel — the vike chain's\n * outer `hydrateApp`'s `replaceChildren` wipes inner layers' sentinels,\n * so inner-layer `hydrateAtAnchor` calls routinely find nothing to\n * reuse, and that's normal.\n */\nexport function hydrateAtAnchor<S, M, E, D = void>(\n anchor: Comment,\n def: ComponentDef<S, M, E, D>,\n serverState: S,\n options?: MountOptions,\n): AppHandle {\n if (anchor.parentNode === null) {\n throw new Error(\n `[LLui] hydrateAtAnchor: anchor comment must be attached to a live DOM tree before hydrate`,\n )\n }\n\n const existingEnd = _findEndSentinel(anchor)\n let endSentinel: Comment\n if (existingEnd !== null) {\n _removeBetween(anchor, existingEnd)\n endSentinel = existingEnd\n } else {\n endSentinel = (options?.env ?? browserEnv()).createComment('llui-mount-end')\n anchor.parentNode.insertBefore(endSentinel, anchor.nextSibling)\n }\n\n // Run original init() to capture effects, then override state with server's.\n const [, originalEffects] = (def.init as (data: unknown) => [S, E[]])(undefined)\n const hydrateDef: ComponentDef<S, M, E> = {\n ...def,\n init: () => [serverState, originalEffects],\n }\n\n const inst = createComponentInstance(\n hydrateDef,\n undefined,\n options?.parentLifetime ?? null,\n options?.env,\n )\n\n if (devToolsInstall) devToolsInstall(inst)\n\n const { queue: onMountQueue, prev: prevMountQueue } = pushMountQueue()\n setFlatBindings(inst.allBindings)\n setRenderContext({\n ...inst,\n container: anchor.parentElement ?? undefined,\n send: inst.send as (msg: unknown) => void,\n instance: inst as ComponentInstance,\n })\n const nodes = hydrateDef.view(createView<S, M>(inst.send))\n clearRenderContext()\n setFlatBindings(null)\n popMountQueue(prevMountQueue)\n\n if (nodes.length > 1) {\n const frag = inst.dom.createDocumentFragment()\n for (const node of nodes) frag.appendChild(node)\n anchor.parentNode.insertBefore(frag, endSentinel)\n } else if (nodes.length === 1) {\n anchor.parentNode.insertBefore(nodes[0]!, endSentinel)\n }\n\n flushMountQueue(onMountQueue)\n\n registerInstance(inst)\n if (hmrModule && def.name) {\n hmrModule.registerForAnchor(def.name, inst, anchor, endSentinel)\n }\n // Hydration: skip init's effects by default. The SSR pass already ran\n // them on the server; re-running on the client typically produces\n // duplicate work (double fetches, double subscriptions). Opt back in\n // via `MountOptions.runInitEffectsOnHydrate: true`.\n if (options?.runInitEffectsOnHydrate) {\n dispatchInitialEffects(inst)\n } else {\n warnDroppedInitEffects(inst, 'hydrateAtAnchor')\n }\n return buildAppHandle(inst, def.name ?? null, () => {\n _removeBetween(anchor, endSentinel)\n endSentinel.parentNode?.removeChild(endSentinel)\n })\n}\n\nfunction dispatchInitialEffects<S, M, E>(\n inst: ReturnType<typeof createComponentInstance<S, M, E>>,\n): void {\n if (inst.initialEffects.length === 0 || !inst.def.onEffect) return\n for (const effect of inst.initialEffects) {\n inst.def.onEffect({ effect, send: inst.send, signal: inst.signal })\n }\n inst.initialEffects = []\n}\n\n/**\n * Dev-only warning when a hydrate path silently drops a non-empty\n * `initialEffects` array. The default-skip behavior is deliberate (the\n * server already ran them), but if `init()` produces effects that\n * weren't run on the server — typically client-only init pipelines —\n * silent drop is a footgun. Surface the count and the opt-in.\n */\nfunction warnDroppedInitEffects<S, M, E>(\n inst: ReturnType<typeof createComponentInstance<S, M, E>>,\n via: 'hydrateApp' | 'hydrateAtAnchor',\n): void {\n if (!import.meta.env?.DEV) return\n if (inst.initialEffects.length === 0) return\n const name = inst.def.name ?? '<anonymous>'\n console.warn(\n `[LLui] ${via}: skipped ${inst.initialEffects.length} init effect(s) for \"${name}\". ` +\n `Hydration drops init effects by default since the server already ran them. ` +\n `If these effects only fire on the client, pass \\`runInitEffectsOnHydrate: true\\` to opt in.`,\n )\n}\n\n/**\n * Build the `AppHandle` returned by every mount/hydrate path. Captures\n * the `_onCommit` listener registry, the `disposed` flag, and the\n * standard `flush` / `send` / `getState` / `subscribe` shape — all\n * code that was previously duplicated four times across `mountApp`,\n * `mountAtAnchor`, `hydrateApp`, and `hydrateAtAnchor`.\n *\n * Variation lives in the two parameters:\n * - `hmrName` — the def's name used to call `hmrModule.unregisterForHmr`\n * on dispose. Pass `null` to skip HMR unregistration (no current\n * mount path needs that, but it keeps the helper honest).\n * - `domCleanup` — final teardown step that detaches mounted nodes.\n * Container-rooted paths set `container.textContent = ''`;\n * anchor-rooted paths call `_removeBetween(anchor, endSentinel)`\n * and detach the end sentinel. Runs LAST in the dispose chain to\n * match the historical ordering exactly (lifetime is disposed\n * before nodes are detached, so binding teardown sees attached\n * DOM until the very end).\n *\n * The mount-path-parity test in `mount-path-parity.test.ts` enforces\n * that each public entry point produces structurally identical\n * AppHandle behavior — this helper is the realisation of that\n * promise.\n */\nfunction buildAppHandle<S, M, E>(\n inst: ReturnType<typeof createComponentInstance<S, M, E>>,\n hmrName: string | null,\n domCleanup: () => void,\n): AppHandle {\n let disposed = false\n const listeners = new Set<(s: unknown) => void>()\n\n inst._onCommit = (state: unknown) => {\n for (const l of Array.from(listeners)) {\n try {\n l(state)\n } catch (err) {\n console.error('[llui] listener threw:', err)\n }\n }\n }\n\n return {\n dispose() {\n if (disposed) return\n disposed = true\n listeners.clear()\n inst._onCommit = undefined\n if (hmrModule && hmrName) hmrModule.unregisterForHmr(hmrName, inst)\n inst.abortController.abort()\n unregisterInstance(inst)\n // Tag the root scope so the disposer log reports app-level\n // teardown distinct from in-tree component-unmount events.\n inst.rootLifetime.disposalCause = 'app-unmount'\n disposeLifetime(inst.rootLifetime)\n domCleanup()\n },\n flush() {\n if (disposed) return\n flushInstance(inst)\n },\n send(msg: unknown) {\n if (disposed) return\n ;(inst.send as (m: unknown) => void)(msg)\n },\n getState() {\n if (disposed) {\n throw new Error(\n '[LLui] AppHandle.getState() called after dispose — handle is dead. ' +\n 'Detach your event listener / cancel your timer when the handle ' +\n 'is disposed to avoid stale reads.',\n )\n }\n return inst.state\n },\n subscribe(listener: (state: unknown) => void) {\n if (disposed) return () => {}\n listeners.add(listener)\n return () => listeners.delete(listener)\n },\n getBindingDescriptors() {\n if (disposed) return []\n return getBindingDescriptors(inst as ComponentInstance)\n },\n swapUpdate(newUpdate, newOnEffect) {\n if (disposed) return\n // Drain pending messages with the OLD update first — anything\n // already in the queue was constructed under the old contract,\n // and re-routing it through a new reducer mid-flight could mix\n // half of one transition with half of another (e.g. a payload\n // shape the new update no longer accepts).\n flushInstance(inst)\n // Mutate the def in place so subsequent `inst.def.update`\n // reads — including the per-message read in `flushInstance`'s\n // generic loop — pick up the new function. We deliberately\n // don't replace `inst.def` itself: existing closures, the\n // `__update` fast path, and `__handlers` all stay valid; only\n // the user-visible reducer function changes.\n ;(inst.def as { update: typeof newUpdate }).update = newUpdate\n if (newOnEffect !== undefined) {\n ;(inst.def as { onEffect?: typeof newOnEffect }).onEffect = newOnEffect\n }\n },\n runReducer(msg) {\n if (disposed) return null\n // Direct invocation against current state. No subscribe, no\n // flush, no effect handler. The reducer's contract per TEA is\n // a pure function — calling it twice with the same args is a\n // no-op other than allocations. Returning the raw tuple\n // shape lets the agent inspect both halves without interpreting.\n const [state, effects] = (\n inst.def.update as (s: unknown, m: unknown) => [unknown, unknown[]]\n )(inst.state, msg)\n return { state, effects: effects as unknown[] }\n },\n setOnBindingError(hook) {\n if (disposed) return\n inst._onBindingError = hook ?? undefined\n },\n }\n}\n\nexport function hydrateApp<S, M, E, D = void>(\n container: HTMLElement,\n def: ComponentDef<S, M, E, D>,\n serverState: S,\n options?: MountOptions,\n): AppHandle {\n // Run the original init once to capture its effects. The state it\n // returns is discarded — we use `serverState` (what the server\n // rendered with) instead. The effects are preserved and dispatched\n // after the DOM is in place, so components that rely on \"load data\n // or wire subscriptions on mount\" behave consistently between fresh\n // mount and SSR+hydrate. If the original init has already-loaded\n // data for the hydration case, gate the effect emission inside init\n // itself (e.g. based on a `loaded` flag in state).\n const [, originalEffects] = (def.init as (data: unknown) => [S, E[]])(undefined)\n\n const hydrateDef: ComponentDef<S, M, E> = {\n ...def,\n init: () => [serverState, originalEffects],\n }\n\n const inst = createComponentInstance(\n hydrateDef,\n undefined,\n options?.parentLifetime ?? null,\n options?.env,\n )\n\n // Dev-only: auto-install devtools if enabled via '@llui/dom/devtools'\n // import. The other three mount paths (mountApp / mountAtAnchor /\n // hydrateAtAnchor) all call this; without it, the hydrated layout\n // never appears in `window.__lluiComponents`, never sets\n // `window.__lluiDebug`, and is invisible to MCP / agent client /\n // devtools console — so a vike SSR app's outermost layout silently\n // drops out of every observability surface.\n if (devToolsInstall) devToolsInstall(inst)\n\n // Build the component DOM and swap atomically with server HTML.\n // Server HTML remains visible until JS finishes — no flash.\n // onMount callbacks are collected in a queue and flushed synchronously\n // after the swap, matching mountApp's ordering.\n const { queue: onMountQueue, prev: prevMountQueue } = pushMountQueue()\n setFlatBindings(inst.allBindings)\n setRenderContext({\n ...inst,\n container,\n send: inst.send as (msg: unknown) => void,\n instance: inst as ComponentInstance,\n })\n const nodes = hydrateDef.view(createView<S, M>(inst.send))\n clearRenderContext()\n setFlatBindings(null)\n popMountQueue(prevMountQueue)\n\n // Atomic swap — replaces server HTML with client DOM in one operation\n container.replaceChildren(...nodes)\n\n // Flush onMount callbacks synchronously now that the DOM is in place.\n flushMountQueue(onMountQueue)\n\n // Hydration: skip init's effects by default. The SSR pass already ran\n // them on the server; re-running on the client typically produces\n // duplicate work (double fetches, double subscriptions). Opt back in\n // via `MountOptions.runInitEffectsOnHydrate: true` for projects that\n // need the post-swap dispatch (typically when `init()` is gated by\n // a `loaded` flag and returns `[]` on the server).\n if (options?.runInitEffectsOnHydrate) {\n dispatchInitialEffects(inst)\n } else {\n warnDroppedInitEffects(inst, 'hydrateApp')\n }\n\n registerInstance(inst)\n // HMR registration — same as mountApp / mountAtAnchor /\n // hydrateAtAnchor. Without it, replaceComponent(name, newDef)\n // silently no-ops on the hydrated layout layer because the HMR\n // registry has no entry for it.\n if (hmrModule && hydrateDef.name) {\n hmrModule.registerForHmr(hydrateDef.name, inst, container)\n }\n return buildAppHandle(inst, hydrateDef.name ?? null, () => {\n container.textContent = ''\n })\n}\n"]}
1
+ 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type { ComponentDef, AppHandle, Lifetime } from './types.js'\nimport { type DomEnv, browserEnv } from './dom-env.js'\nimport { createComponentInstance, flushInstance, type ComponentInstance } from './update-loop.js'\nimport { disposeLifetime } from './lifetime.js'\nimport { setRenderContext, clearRenderContext } from './render-context.js'\nimport { setFlatBindings } from './binding.js'\nimport { getBindingDescriptors } from './binding-descriptors.js'\nimport { registerInstance, unregisterInstance } from './runtime.js'\nimport { createView } from './view-helpers.js'\nimport { pushMountQueue, popMountQueue, flushMountQueue } from './primitives/on-mount.js'\n\n// ── Sentinel-region helpers (used by anchor-based mount primitives) ─────\n\n/**\n * Remove every sibling from `anchor.nextSibling` up to but not including\n * `stopBefore`. Used by anchor-based mount primitives and their HMR\n * swap path to clear the owned DOM region between the pair.\n */\nfunction _removeBetween(anchor: Comment, stopBefore: Comment): void {\n const parent = anchor.parentNode\n if (parent === null) return\n while (anchor.nextSibling !== null && anchor.nextSibling !== stopBefore) {\n parent.removeChild(anchor.nextSibling)\n }\n}\n\n/**\n * Walk forward from `anchor.nextSibling` looking for an existing\n * `<!-- llui-mount-end -->` sentinel. Used by mount/hydrate at anchor\n * to reuse a server-emitted (or stale) sentinel rather than synthesizing\n * a duplicate. Returns null if no matching comment is found before the\n * end of the parent's children.\n */\nfunction _findEndSentinel(anchor: Comment): Comment | null {\n let node: Node | null = anchor.nextSibling\n while (node !== null) {\n if (node.nodeType === 8 && (node as Comment).nodeValue === 'llui-mount-end') {\n return node as Comment\n }\n node = node.nextSibling\n }\n return null\n}\n\n// Vite injects import.meta.env.DEV — declare the shape for TypeScript\ndeclare global {\n interface ImportMeta {\n env?: { DEV?: boolean }\n }\n}\n\n// ── HMR (dev only) ──────────────────────────────────────────────\n// Set by enableHmr() from '@llui/dom/hmr' — never imported in production.\n\nlet hmrModule: typeof import('./hmr') | null = null\n\n/**\n * @internal Called by enableHmr in the hmr module. Tests use this\n * (paired with `_getHmrModule`) to snapshot/restore prior state across\n * suite boundaries — pass `null` to clear.\n */\nexport function _setHmrModule(m: typeof import('./hmr') | null): void {\n hmrModule = m\n}\n\n/** @internal Read the currently-installed HMR module (or null). */\nexport function _getHmrModule(): typeof import('./hmr') | null {\n return hmrModule\n}\n\n// ── DevTools auto-install (dev only) ────────────────────────────\n// Set by enableDevTools() from '@llui/dom/devtools' — never imported in production.\n\nlet devToolsInstall: ((inst: object) => void) | null = null\n\n/** @internal Called by enableDevTools in the devtools module */\nexport function _setDevToolsInstall(fn: ((inst: object) => void) | null): void {\n devToolsInstall = fn\n}\n\n/** @internal Read the currently-installed devtools-install hook (or null). */\nexport function _getDevToolsInstall(): ((inst: object) => void) | null {\n return devToolsInstall\n}\n\nexport interface MountOptions {\n devTools?: boolean\n /**\n * Parent scope for the mounted component's rootLifetime. When provided,\n * the rootLifetime is created as a child of this scope — context lookups\n * from within the component walk up through the parent's scope tree,\n * and disposing the parent scope cascades into this instance's scope.\n * Used by `@llui/vike`'s persistent-layout machinery to mount a page\n * as a true scope-tree child of its enclosing layout, so layout-\n * provided contexts flow naturally into pages via `useContext`.\n *\n * When omitted (the default), the rootLifetime is detached — same as\n * every `mountApp` call before persistent layouts existed.\n */\n parentLifetime?: Lifetime\n /**\n * DOM env override. Defaults to `browserEnv()` — wraps the browser\n * globals. Specify only when mounting into a non-browser DOM (e.g.\n * a jsdom instance held by a test harness, or isolated DOM per\n * shadow root).\n */\n env?: DomEnv\n /**\n * **`hydrateApp` / `hydrateAtAnchor` only.** When `true`, fire the\n * effects that `init()` returned during hydration the same way\n * `mountApp` does on a fresh mount. Defaults to `false` because the\n * SSR render already ran `init()` on the server, and re-running its\n * effects on the client typically produces duplicate work — an\n * `httpGet` issued from `init()` would fetch on the server *and* on\n * hydration; a subscription would attach twice; etc.\n *\n * Opt in only when:\n * - `init()` returns no effects, OR\n * - all returned effects are idempotent / client-only (e.g.\n * wiring a `window` event listener, opening a `WebSocket`), AND\n * - the SSR path didn't run them (typically when `init()` checks a\n * `loaded` flag in state and returns `[]` on the server).\n *\n * Pre-0.0.31 behavior was to always run init effects on hydrate;\n * the option preserves it on demand for projects that depended on\n * it. The default-off direction matches the safer expectation that\n * \"hydration should be cheap and side-effect-free.\"\n */\n runInitEffectsOnHydrate?: boolean\n}\n\nexport function mountApp<S, M, E>(\n container: HTMLElement,\n def: ComponentDef<S, M, E>,\n data?: undefined,\n options?: MountOptions,\n): AppHandle\nexport function mountApp<S, M, E, D>(\n container: HTMLElement,\n def: ComponentDef<S, M, E, D>,\n data: D,\n options?: MountOptions,\n): AppHandle\nexport function mountApp<S, M, E, D>(\n container: HTMLElement,\n def: ComponentDef<S, M, E, D>,\n data?: D,\n options?: MountOptions,\n): AppHandle {\n // HMR: if this exact container already hosts a mount of this\n // component (module re-execution during hot update re-runs the same\n // mountApp call), swap the definition in place instead of creating a\n // second instance. Match on container: when the same component name\n // is mounted into N distinct containers (e.g. a page's onMount\n // iterating placeholders), each call must produce its own fresh\n // mount — swapping the existing entry would re-render into the\n // wrong container and leave the new one empty.\n //\n // HMR swap bypasses parentLifetime — HMR re-mounts the outermost app\n // handle, which in a layout setup means the layout re-mounts at the\n // root and the rest of the chain is re-established via the normal\n // mount path.\n if (hmrModule && def.name && !options?.parentLifetime) {\n const swapped = hmrModule.replaceComponentForContainer(def.name, def, container)\n if (swapped) return swapped\n }\n\n const inst = createComponentInstance(def, data, options?.parentLifetime ?? null, options?.env)\n\n // Dev-only: auto-install devtools if enabled via '@llui/dom/devtools' import\n if (devToolsInstall) devToolsInstall(inst)\n\n // Dev-only: warn if initial state contains non-serializable values.\n // Silent bug-bomb: Date/Map/Set/class instances break SSR, hydration, replay tools.\n if (import.meta.env?.DEV) {\n const offender = findNonSerializable(inst.state)\n if (offender) {\n console.warn(\n `[LLui] <${def.name}> initial state contains a non-serializable value at \"${offender.path}\":`,\n offender.value,\n '\\nState must be plain JSON (no Date/Map/Set/class instances/functions).' +\n '\\nThis will break SSR hydration, state replay, and devtools snapshots.' +\n '\\nhint: Convert to a serializable representation (e.g., Date → ISO string, Map → Record).',\n )\n }\n }\n\n // Run view() within a render context so primitives can register bindings.\n // Also collect onMount callbacks in a queue we'll flush synchronously\n // after node insertion — prevents the race where a user event fires\n // between mount and the queueMicrotask callback running.\n const { queue: onMountQueue, prev: prevMountQueue } = pushMountQueue()\n setFlatBindings(inst.allBindings)\n setRenderContext({\n ...inst,\n container,\n send: inst.send as (msg: unknown) => void,\n instance: inst as ComponentInstance,\n })\n const nodes = def.view(createView<S, M>(inst.send))\n clearRenderContext()\n setFlatBindings(null)\n popMountQueue(prevMountQueue)\n\n // Batch-insert via DocumentFragment — one layout-invalidating operation\n // instead of N individual appendChild calls on a live container element.\n if (nodes.length > 1) {\n const frag = inst.dom.createDocumentFragment()\n for (const node of nodes) frag.appendChild(node)\n container.appendChild(frag)\n } else if (nodes.length === 1) {\n container.appendChild(nodes[0]!)\n }\n\n // Flush onMount callbacks SYNCHRONOUSLY now that the DOM is in place.\n // Any listeners they attach are ready before this function returns,\n // so a synchronous dispatchEvent in the caller's next line fires\n // against a fully-wired tree.\n flushMountQueue(onMountQueue)\n\n registerInstance(inst)\n if (hmrModule && def.name) {\n hmrModule.registerForHmr(def.name, inst, container)\n }\n dispatchInitialEffects(inst)\n return buildAppHandle(inst, def.name ?? null, () => {\n container.textContent = ''\n })\n}\n\n// Walks an object graph looking for non-JSON-serializable values. Returns the\n// first offender found (depth-first), or null if everything is fine. Stops at\n// depth 6 to bound runtime cost for large states.\nfunction findNonSerializable(\n v: unknown,\n path = 'state',\n depth = 0,\n seen = new WeakSet<object>(),\n): { path: string; value: unknown } | null {\n if (depth > 6) return null\n if (v === null || v === undefined) return null\n const t = typeof v\n if (t === 'string' || t === 'number' || t === 'boolean') return null\n if (t === 'function') return { path, value: v }\n if (t === 'symbol' || t === 'bigint') return { path, value: v }\n if (t !== 'object') return null\n const obj = v as object\n if (seen.has(obj)) return null\n seen.add(obj)\n if (obj instanceof Date) return { path: `${path} (Date)`, value: v }\n if (obj instanceof Map) return { path: `${path} (Map)`, value: v }\n if (obj instanceof Set) return { path: `${path} (Set)`, value: v }\n if (obj instanceof RegExp) return { path: `${path} (RegExp)`, value: v }\n if (obj instanceof Promise) return { path: `${path} (Promise)`, value: v }\n // Plain objects/arrays have Object.prototype / Array.prototype. Class instances\n // have a different prototype.\n const proto = Object.getPrototypeOf(obj)\n if (proto !== null && proto !== Object.prototype && proto !== Array.prototype) {\n return { path: `${path} (${proto?.constructor?.name ?? 'class instance'})`, value: v }\n }\n if (Array.isArray(v)) {\n for (let i = 0; i < v.length; i++) {\n const r = findNonSerializable(v[i], `${path}[${i}]`, depth + 1, seen)\n if (r) return r\n }\n return null\n }\n for (const k of Object.keys(obj)) {\n const r = findNonSerializable(\n (obj as Record<string, unknown>)[k],\n `${path}.${k}`,\n depth + 1,\n seen,\n )\n if (r) return r\n }\n return null\n}\n\n/**\n * Mount a component relative to a comment anchor rather than inside a\n * container element. Inserts a synthesized end sentinel (`<!-- llui-mount-end -->`)\n * immediately after the anchor and places the component's nodes between\n * the pair. The anchor must already be attached to a live DOM tree.\n *\n * Unlike `mountApp`, the caller's anchor node is preserved across the\n * handle's lifetime — only the content between the pair (and the end\n * sentinel itself) is disposed. Used by `@llui/vike` persistent layouts\n * to mount chain layers without a wrapper element.\n *\n * If a pre-existing `<!-- llui-mount-end -->` is found after the anchor\n * (e.g. stale from an undisposed prior mount), the content between the\n * anchor and that sentinel is swept and the sentinel is reused. Dev mode\n * warns in that case.\n */\nexport function mountAtAnchor<S, M, E>(\n anchor: Comment,\n def: ComponentDef<S, M, E>,\n data?: undefined,\n options?: MountOptions,\n): AppHandle\nexport function mountAtAnchor<S, M, E, D>(\n anchor: Comment,\n def: ComponentDef<S, M, E, D>,\n data: D,\n options?: MountOptions,\n): AppHandle\nexport function mountAtAnchor<S, M, E, D>(\n anchor: Comment,\n def: ComponentDef<S, M, E, D>,\n data?: D,\n options?: MountOptions,\n): AppHandle {\n if (anchor.parentNode === null) {\n throw new Error(\n `[LLui] mountAtAnchor: anchor comment must be attached to a live DOM tree before mount`,\n )\n }\n\n // HMR fast path: a second call into the same anchor (typical of\n // module re-execution that re-runs the user's mountAtAnchor call —\n // e.g. a vike persistent layout layer) hot-swaps in place. Matches\n // on anchor identity so independent mounts at different anchors of\n // the same-named component still each produce their own instance.\n // Without this, the existing end sentinel below would be reused but\n // the prior instance would be fully orphaned (lifetime not disposed,\n // HMR entry not unregistered, activeInstances entry not removed).\n if (hmrModule && def.name && !options?.parentLifetime) {\n const swapped = hmrModule.replaceComponentForAnchor(def.name, def, anchor)\n if (swapped) return swapped\n }\n\n // Locate or synthesize the end sentinel.\n const existingEnd = _findEndSentinel(anchor)\n let endSentinel: Comment\n if (existingEnd !== null) {\n if (import.meta.env?.DEV) {\n console.warn(\n `[LLui] mountAtAnchor: anchor has a pre-existing end sentinel. ` +\n `A prior mount was not disposed — sweeping stale siblings and reusing the sentinel.`,\n )\n }\n _removeBetween(anchor, existingEnd)\n endSentinel = existingEnd\n } else {\n // Use the caller-provided env if any — end-sentinel creation happens\n // before `inst` exists, so we pick the env directly from options.\n // (browserEnv() fallback matches what createComponentInstance will\n // use below when options.env is undefined.)\n endSentinel = (options?.env ?? browserEnv()).createComment('llui-mount-end')\n anchor.parentNode.insertBefore(endSentinel, anchor.nextSibling)\n }\n\n const inst = createComponentInstance(def, data, options?.parentLifetime ?? null, options?.env)\n\n if (devToolsInstall) devToolsInstall(inst)\n\n if (import.meta.env?.DEV) {\n const offender = findNonSerializable(inst.state)\n if (offender) {\n console.warn(\n `[LLui] <${def.name}> initial state contains a non-serializable value at \"${offender.path}\":`,\n offender.value,\n '\\nState must be plain JSON (no Date/Map/Set/class instances/functions).' +\n '\\nThis will break SSR hydration, state replay, and devtools snapshots.' +\n '\\nhint: Convert to a serializable representation (e.g., Date → ISO string, Map → Record).',\n )\n }\n }\n\n const { queue: onMountQueue, prev: prevMountQueue } = pushMountQueue()\n setFlatBindings(inst.allBindings)\n setRenderContext({\n ...inst,\n container: anchor.parentElement ?? undefined,\n send: inst.send as (msg: unknown) => void,\n instance: inst as ComponentInstance,\n })\n const nodes = def.view(createView<S, M>(inst.send))\n clearRenderContext()\n setFlatBindings(null)\n popMountQueue(prevMountQueue)\n\n // Batch-insert via DocumentFragment — one layout pass instead of N.\n if (nodes.length > 1) {\n const frag = inst.dom.createDocumentFragment()\n for (const node of nodes) frag.appendChild(node)\n anchor.parentNode.insertBefore(frag, endSentinel)\n } else if (nodes.length === 1) {\n anchor.parentNode.insertBefore(nodes[0]!, endSentinel)\n }\n\n flushMountQueue(onMountQueue)\n\n registerInstance(inst)\n if (hmrModule && def.name) {\n hmrModule.registerForAnchor(def.name, inst, anchor, endSentinel)\n }\n dispatchInitialEffects(inst)\n return buildAppHandle(inst, def.name ?? null, () => {\n _removeBetween(anchor, endSentinel)\n endSentinel.parentNode?.removeChild(endSentinel)\n })\n}\n\n/**\n * Hydrate a component relative to a comment anchor rather than inside a\n * container element. Analogous to `hydrateApp` — uses `serverState` as\n * the initial state (not `init()`'s output) while preserving `init()`'s\n * effects for post-mount dispatch.\n *\n * The DOM-handling path is identical to `mountAtAnchor`: reuses a\n * pre-existing end sentinel when present, synthesizes one otherwise.\n * Atomic-swaps the owned region whether or not server content is there\n * to replace. No error for a missing end sentinel — the vike chain's\n * outer `hydrateApp`'s `replaceChildren` wipes inner layers' sentinels,\n * so inner-layer `hydrateAtAnchor` calls routinely find nothing to\n * reuse, and that's normal.\n */\nexport function hydrateAtAnchor<S, M, E, D = void>(\n anchor: Comment,\n def: ComponentDef<S, M, E, D>,\n serverState: S,\n options?: MountOptions,\n): AppHandle {\n if (anchor.parentNode === null) {\n throw new Error(\n `[LLui] hydrateAtAnchor: anchor comment must be attached to a live DOM tree before hydrate`,\n )\n }\n\n // HMR fast path: a second hydrateAtAnchor on the same anchor\n // (typical of HMR module re-execution) hot-swaps in place. Matches\n // mountAtAnchor's behavior. Without this, the second call leaks the\n // first instance and stacks a second HMR entry under the same name.\n if (hmrModule && def.name && !options?.parentLifetime) {\n const swapped = hmrModule.replaceComponentForAnchor(def.name, def, anchor)\n if (swapped) return swapped\n }\n\n const existingEnd = _findEndSentinel(anchor)\n let endSentinel: Comment\n if (existingEnd !== null) {\n _removeBetween(anchor, existingEnd)\n endSentinel = existingEnd\n } else {\n endSentinel = (options?.env ?? browserEnv()).createComment('llui-mount-end')\n anchor.parentNode.insertBefore(endSentinel, anchor.nextSibling)\n }\n\n // Run original init() to capture effects, then override state with server's.\n const [, originalEffects] = (def.init as (data: unknown) => [S, E[]])(undefined)\n const hydrateDef: ComponentDef<S, M, E> = {\n ...def,\n init: () => [serverState, originalEffects],\n }\n\n const inst = createComponentInstance(\n hydrateDef,\n undefined,\n options?.parentLifetime ?? null,\n options?.env,\n )\n\n if (devToolsInstall) devToolsInstall(inst)\n\n const { queue: onMountQueue, prev: prevMountQueue } = pushMountQueue()\n setFlatBindings(inst.allBindings)\n setRenderContext({\n ...inst,\n container: anchor.parentElement ?? undefined,\n send: inst.send as (msg: unknown) => void,\n instance: inst as ComponentInstance,\n })\n const nodes = hydrateDef.view(createView<S, M>(inst.send))\n clearRenderContext()\n setFlatBindings(null)\n popMountQueue(prevMountQueue)\n\n if (nodes.length > 1) {\n const frag = inst.dom.createDocumentFragment()\n for (const node of nodes) frag.appendChild(node)\n anchor.parentNode.insertBefore(frag, endSentinel)\n } else if (nodes.length === 1) {\n anchor.parentNode.insertBefore(nodes[0]!, endSentinel)\n }\n\n flushMountQueue(onMountQueue)\n\n registerInstance(inst)\n if (hmrModule && def.name) {\n hmrModule.registerForAnchor(def.name, inst, anchor, endSentinel)\n }\n // Hydration: skip init's effects by default. The SSR pass already ran\n // them on the server; re-running on the client typically produces\n // duplicate work (double fetches, double subscriptions). Opt back in\n // via `MountOptions.runInitEffectsOnHydrate: true`.\n if (options?.runInitEffectsOnHydrate) {\n dispatchInitialEffects(inst)\n } else {\n warnDroppedInitEffects(inst, 'hydrateAtAnchor')\n }\n return buildAppHandle(inst, def.name ?? null, () => {\n _removeBetween(anchor, endSentinel)\n endSentinel.parentNode?.removeChild(endSentinel)\n })\n}\n\nfunction dispatchInitialEffects<S, M, E>(\n inst: ReturnType<typeof createComponentInstance<S, M, E>>,\n): void {\n if (inst.initialEffects.length === 0 || !inst.def.onEffect) return\n for (const effect of inst.initialEffects) {\n inst.def.onEffect({ effect, send: inst.send, signal: inst.signal })\n }\n inst.initialEffects = []\n}\n\n/**\n * Dev-only warning when a hydrate path silently drops a non-empty\n * `initialEffects` array. The default-skip behavior is deliberate (the\n * server already ran them), but if `init()` produces effects that\n * weren't run on the server — typically client-only init pipelines —\n * silent drop is a footgun. Surface the count and the opt-in.\n */\nfunction warnDroppedInitEffects<S, M, E>(\n inst: ReturnType<typeof createComponentInstance<S, M, E>>,\n via: 'hydrateApp' | 'hydrateAtAnchor',\n): void {\n if (!import.meta.env?.DEV) return\n if (inst.initialEffects.length === 0) return\n const name = inst.def.name ?? '<anonymous>'\n console.warn(\n `[LLui] ${via}: skipped ${inst.initialEffects.length} init effect(s) for \"${name}\". ` +\n `Hydration drops init effects by default since the server already ran them. ` +\n `If these effects only fire on the client, pass \\`runInitEffectsOnHydrate: true\\` to opt in.`,\n )\n}\n\n/**\n * Build the `AppHandle` returned by every mount/hydrate path. Captures\n * the `_onCommit` listener registry, the `disposed` flag, and the\n * standard `flush` / `send` / `getState` / `subscribe` shape — all\n * code that was previously duplicated four times across `mountApp`,\n * `mountAtAnchor`, `hydrateApp`, and `hydrateAtAnchor`.\n *\n * Variation lives in the two parameters:\n * - `hmrName` — the def's name used to call `hmrModule.unregisterForHmr`\n * on dispose. Pass `null` to skip HMR unregistration (no current\n * mount path needs that, but it keeps the helper honest).\n * - `domCleanup` — final teardown step that detaches mounted nodes.\n * Container-rooted paths set `container.textContent = ''`;\n * anchor-rooted paths call `_removeBetween(anchor, endSentinel)`\n * and detach the end sentinel. Runs LAST in the dispose chain to\n * match the historical ordering exactly (lifetime is disposed\n * before nodes are detached, so binding teardown sees attached\n * DOM until the very end).\n *\n * The mount-path-parity test in `mount-path-parity.test.ts` enforces\n * that each public entry point produces structurally identical\n * AppHandle behavior — this helper is the realisation of that\n * promise.\n */\nfunction buildAppHandle<S, M, E>(\n inst: ReturnType<typeof createComponentInstance<S, M, E>>,\n hmrName: string | null,\n domCleanup: () => void,\n): AppHandle {\n let disposed = false\n const listeners = new Set<(s: unknown) => void>()\n\n inst._onCommit = (state: unknown) => {\n for (const l of Array.from(listeners)) {\n try {\n l(state)\n } catch (err) {\n console.error('[llui] listener threw:', err)\n }\n }\n }\n\n return {\n dispose() {\n if (disposed) return\n disposed = true\n listeners.clear()\n inst._onCommit = undefined\n if (hmrModule && hmrName) hmrModule.unregisterForHmr(hmrName, inst)\n inst.abortController.abort()\n unregisterInstance(inst)\n // Tag the root scope so the disposer log reports app-level\n // teardown distinct from in-tree component-unmount events.\n inst.rootLifetime.disposalCause = 'app-unmount'\n disposeLifetime(inst.rootLifetime)\n domCleanup()\n },\n flush() {\n if (disposed) return\n flushInstance(inst)\n },\n send(msg: unknown) {\n if (disposed) return\n ;(inst.send as (m: unknown) => void)(msg)\n },\n getState() {\n if (disposed) {\n throw new Error(\n '[LLui] AppHandle.getState() called after dispose — handle is dead. ' +\n 'Detach your event listener / cancel your timer when the handle ' +\n 'is disposed to avoid stale reads.',\n )\n }\n return inst.state\n },\n subscribe(listener: (state: unknown) => void) {\n if (disposed) return () => {}\n listeners.add(listener)\n return () => listeners.delete(listener)\n },\n getBindingDescriptors() {\n if (disposed) return []\n return getBindingDescriptors(inst as ComponentInstance)\n },\n swapUpdate(newUpdate, newOnEffect) {\n if (disposed) return\n // Drain pending messages with the OLD update first — anything\n // already in the queue was constructed under the old contract,\n // and re-routing it through a new reducer mid-flight could mix\n // half of one transition with half of another (e.g. a payload\n // shape the new update no longer accepts).\n flushInstance(inst)\n // Mutate the def in place so subsequent `inst.def.update`\n // reads — including the per-message read in `flushInstance`'s\n // generic loop — pick up the new function. We deliberately\n // don't replace `inst.def` itself: existing closures, the\n // `__update` fast path, and `__handlers` all stay valid; only\n // the user-visible reducer function changes.\n ;(inst.def as { update: typeof newUpdate }).update = newUpdate\n if (newOnEffect !== undefined) {\n ;(inst.def as { onEffect?: typeof newOnEffect }).onEffect = newOnEffect\n }\n },\n runReducer(msg) {\n if (disposed) return null\n // Direct invocation against current state. No subscribe, no\n // flush, no effect handler. The reducer's contract per TEA is\n // a pure function — calling it twice with the same args is a\n // no-op other than allocations. Returning the raw tuple\n // shape lets the agent inspect both halves without interpreting.\n const [state, effects] = (\n inst.def.update as (s: unknown, m: unknown) => [unknown, unknown[]]\n )(inst.state, msg)\n return { state, effects: effects as unknown[] }\n },\n setOnBindingError(hook) {\n if (disposed) return\n inst._onBindingError = hook ?? undefined\n },\n }\n}\n\nexport function hydrateApp<S, M, E, D = void>(\n container: HTMLElement,\n def: ComponentDef<S, M, E, D>,\n serverState: S,\n options?: MountOptions,\n): AppHandle {\n // HMR fast path: a second hydrateApp into the same container\n // (typical of HMR module re-execution) hot-swaps in place. Without\n // this, the second call leaks the first instance — its lifetime is\n // never disposed, its HMR entry stays in the registry, its bindings\n // keep running on detached DOM. State preservation follows the same\n // semantics as mountApp's fast path: the live instance keeps its\n // current state and the new def's `serverState` argument is\n // intentionally ignored on the swap (HMR preserves user state).\n if (hmrModule && def.name && !options?.parentLifetime) {\n const swapped = hmrModule.replaceComponentForContainer(def.name, def, container)\n if (swapped) return swapped\n }\n\n // Run the original init once to capture its effects. The state it\n // returns is discarded — we use `serverState` (what the server\n // rendered with) instead. The effects are preserved and dispatched\n // after the DOM is in place, so components that rely on \"load data\n // or wire subscriptions on mount\" behave consistently between fresh\n // mount and SSR+hydrate. If the original init has already-loaded\n // data for the hydration case, gate the effect emission inside init\n // itself (e.g. based on a `loaded` flag in state).\n const [, originalEffects] = (def.init as (data: unknown) => [S, E[]])(undefined)\n\n const hydrateDef: ComponentDef<S, M, E> = {\n ...def,\n init: () => [serverState, originalEffects],\n }\n\n const inst = createComponentInstance(\n hydrateDef,\n undefined,\n options?.parentLifetime ?? null,\n options?.env,\n )\n\n // Dev-only: auto-install devtools if enabled via '@llui/dom/devtools'\n // import. The other three mount paths (mountApp / mountAtAnchor /\n // hydrateAtAnchor) all call this; without it, the hydrated layout\n // never appears in `window.__lluiComponents`, never sets\n // `window.__lluiDebug`, and is invisible to MCP / agent client /\n // devtools console — so a vike SSR app's outermost layout silently\n // drops out of every observability surface.\n if (devToolsInstall) devToolsInstall(inst)\n\n // Build the component DOM and swap atomically with server HTML.\n // Server HTML remains visible until JS finishes — no flash.\n // onMount callbacks are collected in a queue and flushed synchronously\n // after the swap, matching mountApp's ordering.\n const { queue: onMountQueue, prev: prevMountQueue } = pushMountQueue()\n setFlatBindings(inst.allBindings)\n setRenderContext({\n ...inst,\n container,\n send: inst.send as (msg: unknown) => void,\n instance: inst as ComponentInstance,\n })\n const nodes = hydrateDef.view(createView<S, M>(inst.send))\n clearRenderContext()\n setFlatBindings(null)\n popMountQueue(prevMountQueue)\n\n // Atomic swap — replaces server HTML with client DOM in one operation\n container.replaceChildren(...nodes)\n\n // Flush onMount callbacks synchronously now that the DOM is in place.\n flushMountQueue(onMountQueue)\n\n // Hydration: skip init's effects by default. The SSR pass already ran\n // them on the server; re-running on the client typically produces\n // duplicate work (double fetches, double subscriptions). Opt back in\n // via `MountOptions.runInitEffectsOnHydrate: true` for projects that\n // need the post-swap dispatch (typically when `init()` is gated by\n // a `loaded` flag and returns `[]` on the server).\n if (options?.runInitEffectsOnHydrate) {\n dispatchInitialEffects(inst)\n } else {\n warnDroppedInitEffects(inst, 'hydrateApp')\n }\n\n registerInstance(inst)\n // HMR registration — same as mountApp / mountAtAnchor /\n // hydrateAtAnchor. Without it, replaceComponent(name, newDef)\n // silently no-ops on the hydrated layout layer because the HMR\n // registry has no entry for it.\n if (hmrModule && hydrateDef.name) {\n hmrModule.registerForHmr(hydrateDef.name, inst, container)\n }\n return buildAppHandle(inst, hydrateDef.name ?? null, () => {\n container.textContent = ''\n })\n}\n"]}
@@ -1 +1 @@
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@@ -315,6 +315,14 @@ export function _handleMsg(inst, msg, dirty, method) {
315
315
  const [s, e] = inst.def.update(inst.state, msg);
316
316
  inst.state = s;
317
317
  inst._onCommit?.(s);
318
+ // memo()-wrapped accessors (auto-generated by the compiler for
319
+ // multi-field structural accessors like each.items / branch.on /
320
+ // show.when) gate on `currentDirtyMask`. The generic pipeline sets
321
+ // it before Phase 1; the single-message fast path must as well, or
322
+ // memo short-circuits with the stale value left over from the
323
+ // previous cycle and structural blocks reconcile against a frozen
324
+ // input.
325
+ setCurrentDirtyMask(dirty);
318
326
  if (method >= 0) {
319
327
  const bl = inst.structuralBlocks;
320
328
  for (let i = 0; i < bl.length; i++) {
@@ -1 +1 @@
1
- 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type { ComponentDef, Lifetime, Binding } from './types.js'\nimport type { StructuralBlock } from './structural.js'\nimport type { RingBuffer, EachDiff } from './tracking/each-diff.js'\nimport type { DisposerEvent } from './tracking/disposer-log.js'\nimport type { CoverageTracker } from './tracking/coverage.js'\nimport { type DomEnv, browserEnv } from './dom-env.js'\n\n// Single lazily-constructed browser env shared by every client-side\n// component instance. Falls through to globalThis at call time — safe\n// to construct on a server process (the lookups never fire there).\nlet _fallbackEnv: DomEnv | null = null\nfunction fallbackBrowserEnv(): DomEnv {\n if (_fallbackEnv === null) _fallbackEnv = browserEnv()\n return _fallbackEnv\n}\nimport type {\n EffectTimelineEntry,\n PendingEffectsList,\n MockRegistry,\n} from './tracking/effect-timeline.js'\nimport { createLifetime } from './lifetime.js'\nimport { applyBinding } from './binding.js'\nimport { setCurrentDirtyMask } from './primitives/memo.js'\nimport { enterAccessor, exitAccessor } from './render-context.js'\n\nexport const FULL_MASK = 0xffffffff | 0\n\n// Addressed effect dispatcher — set by addressed.ts when imported\nlet addressedDispatcher: ((eff: { __targetKey: string | number; __msg: unknown }) => void) | null =\n null\n\nexport function setAddressedDispatcher(\n fn: (eff: { __targetKey: string | number; __msg: unknown }) => void,\n): void {\n addressedDispatcher = fn\n}\n\nexport interface ComponentInstance<S = unknown, M = unknown, E = unknown> {\n def: ComponentDef<S, M, E>\n state: S\n initialEffects: E[]\n rootLifetime: Lifetime\n dom: DomEnv\n allBindings: Binding[]\n structuralBlocks: StructuralBlock[]\n queue: M[]\n microtaskScheduled: boolean\n lastDirtyMask: number\n lastEffects: E[]\n send: (msg: M) => void\n signal: AbortSignal\n abortController: AbortController\n /** @internal dev-only — populated when `installDevTools` ran. Ring-buffered\n * per-each-site reconciliation diffs for MCP introspection tools. */\n _eachDiffLog?: RingBuffer<EachDiff>\n /** @internal dev-only — monotonically incremented by the devtools-intercepted\n * `update` before each history push. Read by `each.ts` to stamp diffs with\n * the `updateIndex` of the message that caused the reconciliation. */\n _updateCounter?: number\n /** @internal dev-only — populated when `installDevTools` ran. Ring-buffered\n * log of `disposeLifetime` firings (scope id + cause). Consumed by the\n * `llui_disposer_log` MCP tool to diagnose leaks on structural transitions. */\n _disposerLog?: RingBuffer<DisposerEvent>\n /** @internal dev-only — populated when `installDevTools` ran. Per-variant\n * Msg counter keyed by discriminant. Consumed by the `llui_coverage` MCP\n * tool to surface Msg variants that have never fired this session. */\n _coverage?: CoverageTracker\n /** @internal dev-only — populated when `installDevTools` ran. Ring-buffered\n * effect dispatch phase log (dispatched → resolved/cancelled) for USER\n * effects emitted from `update()`. Consumed by the `llui_effect_timeline`\n * MCP tool. Built-in plumbing effects (`delay`, `log`, addressed) are NOT\n * recorded here by design — they short-circuit in `dispatchEffect` before\n * `dispatchEffectDev` runs. They're runtime plumbing, not user intent,\n * and surface via other channels (message queue for `delay`, browser\n * console for `log`, addressed-target routing for addressed effects). */\n _effectTimeline?: RingBuffer<EffectTimelineEntry>\n /** @internal dev-only — populated when `installDevTools` ran. List of\n * currently-pending effects addressable by id, consumed by the\n * `llui_pending_effects` MCP tool. */\n _pendingEffects?: PendingEffectsList\n /** @internal dev-only — populated when `installDevTools` ran. Mock\n * registry consulted by the effect-dispatch wrapper to short-circuit\n * matching effects. Consumed by the `llui_mock_effect` MCP tool. */\n _effectMocks?: MockRegistry\n /**\n * @internal — set by mountApp/mountAtAnchor/hydrateApp/hydrateAtAnchor\n * to fire AppHandle.subscribe listeners after every update cycle.\n * Undefined until the first subscriber registers.\n */\n _onCommit?: (state: unknown) => void\n /**\n * @internal — optional hook invoked when a binding's accessor throws\n * during Phase 2. The runtime catches the throw, leaves the binding's\n * `lastValue` unchanged (so the rendered DOM stays at its previous\n * value rather than going blank), and notifies this hook. The agent\n * factory wires it to drain.errors so the LLM sees that some bindings\n * failed; non-agent hosts can leave it undefined for the default\n * console-warn behavior.\n *\n * Why catch + continue instead of letting the throw propagate?\n * One bad binding shouldn't abort the entire update loop — sibling\n * bindings on the same commit are independent and have no business\n * going stale because a different binding crashed. The user-visible\n * effect: when one cell's accessor throws (e.g. scoring fails on a\n * malformed criterion), every other cell still renders correctly;\n * only the broken binding shows its previous value.\n */\n _onBindingError?: (info: { kind: string; key?: string; message: string; stack?: string }) => void\n /**\n * @internal — live registry of currently-mounted Msg variants\n * dispatchable from rendered UI. Lazily allocated when the first\n * compiler-tagged event handler binds. Read by the agent layer (via\n * `AppHandle.getBindingDescriptors()`) to surface live affordances\n * to the LLM. See `binding-descriptors.ts` for the registration\n * protocol and `@llui/vite-plugin`'s tagger pass for the tag emission.\n */\n _bindingDescriptors?: import('./binding-descriptors.js').BindingDescriptorRegistry\n}\n\nexport function createComponentInstance<S, M, E, D = void>(\n def: ComponentDef<S, M, E, D>,\n data?: D,\n parentLifetime: Lifetime | null = null,\n dom?: DomEnv,\n): ComponentInstance<S, M, E> {\n const [initialState, initialEffects] = def.init(data as D)\n\n const controller = new AbortController()\n\n const inst: ComponentInstance<S, M, E> = {\n // `def` carries an arbitrary `D` for typed init data, but after init\n // has run the runtime never touches `def.init` again — update/view/\n // onEffect and HMR replacement don't depend on D. Cast to the\n // D=void instance storage shape here.\n def: def as ComponentDef<S, M, E>,\n state: initialState,\n initialEffects,\n // Caller-supplied DOM env. `mountApp` defaults this to `browserEnv()`;\n // `renderToString` passes the user's jsdom/linkedom env. Never null —\n // every primitive reads from inst.dom.\n dom: dom ?? fallbackBrowserEnv(),\n // When `parentLifetime` is provided the instance's rootLifetime becomes a\n // child of that scope. This is how persistent layouts wire pages\n // into the layout's scope tree: the page's rootLifetime is parented at\n // the layout's pageSlot() point so `useContext` lookups flow layout\n // → page, and scope disposal cascades correctly. Mount paths that\n // don't pass parentLifetime get the classic detached root.\n rootLifetime: createLifetime(parentLifetime),\n allBindings: [],\n structuralBlocks: [],\n queue: [],\n microtaskScheduled: false,\n lastDirtyMask: 0,\n lastEffects: [],\n signal: controller.signal,\n abortController: controller,\n\n send(msg: M) {\n inst.queue.push(msg)\n if (!inst.microtaskScheduled) {\n inst.microtaskScheduled = true\n queueMicrotask(() => {\n inst.microtaskScheduled = false\n processMessages(inst)\n })\n }\n },\n }\n\n inst.rootLifetime._kind = 'root'\n\n return inst\n}\n\nexport function flushInstance<S, M, E>(inst: ComponentInstance<S, M, E>): void {\n if (inst.queue.length === 0) return\n inst.microtaskScheduled = false\n processMessages(inst)\n}\n\n/**\n * Dev-only: overwrite instance state and re-run both phases with FULL_MASK\n * so every binding re-evaluates. Bypasses update() — use for devtools\n * snapshot/restore, not in app code.\n */\nexport function _forceState<S, M, E>(inst: ComponentInstance<S, M, E>, newState: S): void {\n inst.state = newState\n inst.lastDirtyMask = FULL_MASK\n\n const bindings = inst.allBindings\n const bindingsBeforePhase1 = bindings.length\n\n setCurrentDirtyMask(FULL_MASK)\n\n const snapshot = inst.structuralBlocks.slice()\n for (const block of snapshot) {\n try {\n block.reconcile(newState, FULL_MASK)\n } catch (e) {\n reportReconcileError(inst, e)\n }\n }\n\n let phase2Len = bindingsBeforePhase1\n if (bindings.length > bindingsBeforePhase1 || (phase2Len > 0 && bindings[0]!.dead)) {\n let w = 0\n for (let r = 0; r < bindings.length; r++) {\n if (!bindings[r]!.dead) bindings[w++] = bindings[r]!\n }\n bindings.length = w\n phase2Len = Math.min(w, bindingsBeforePhase1)\n }\n\n const state = inst.state\n enterAccessor('a binding accessor')\n try {\n for (let i = 0, len = phase2Len; i < len; i++) {\n const binding = bindings[i]!\n if (binding.dead) continue\n if (binding.kind === 'effect') {\n try {\n binding.accessor(state)\n } catch (e) {\n reportBindingError(inst, binding, e)\n }\n continue\n }\n let newValue: unknown\n try {\n newValue = binding.accessor(state)\n } catch (e) {\n // Accessor threw — leave the binding's `lastValue` unchanged so\n // the rendered DOM stays at its previous value rather than going\n // blank. Sibling bindings on the same commit continue to\n // evaluate. The error surfaces via the optional hook (or\n // console.warn as a fallback) so it isn't silently swallowed.\n reportBindingError(inst, binding, e)\n continue\n }\n if (Object.is(newValue, binding.lastValue)) continue\n binding.lastValue = newValue\n try {\n applyBinding(binding, newValue)\n } catch (e) {\n // applyBinding writes the value to the DOM (textContent,\n // setAttribute, etc.). Throws here are usually environmental\n // (a node was removed mid-flight by a sibling binding). Same\n // contract: report and continue.\n reportBindingError(inst, binding, e)\n }\n }\n } finally {\n exitAccessor()\n }\n}\n\nfunction reportBindingError<S, M, E>(\n inst: ComponentInstance<S, M, E>,\n binding: Binding,\n e: unknown,\n): void {\n const err = e instanceof Error ? e : new Error(String(e))\n const stack = err.stack ? err.stack.split('\\n').slice(0, 8).join('\\n') : undefined\n const info =\n stack !== undefined\n ? {\n kind: String(binding.kind),\n key: binding.key,\n message: `${err.name}: ${err.message}`,\n stack,\n }\n : { kind: String(binding.kind), key: binding.key, message: `${err.name}: ${err.message}` }\n if (inst._onBindingError !== undefined) {\n try {\n inst._onBindingError(info)\n } catch {\n // The hook itself threw — nothing to do; we're in a recovery\n // path already. Fall through to the console fallback.\n }\n } else if (typeof console !== 'undefined' && typeof console.warn === 'function') {\n console.warn(\n `[llui] binding accessor threw (kind=${info.kind}${info.key ? `, key=${info.key}` : ''}): ${info.message}`,\n )\n }\n}\n\n/**\n * Phase 1 (structural reconcile) parallel of `reportBindingError`. A\n * `block.reconcile` throw — most often a misuse like `sample()` inside an\n * `each().key` accessor — would otherwise escape the update loop, kill the\n * remaining structural blocks AND the entire Phase 2 binding pass on this\n * commit, and (in real apps) surface as an unhandled microtask rejection\n * the developer never sees. Routing it through the same `_onBindingError`\n * channel that Phase 2 uses gives parity: the error is named, surfaced\n * once, and the rest of the update continues.\n *\n * Note: a partial DOM mutation on the failing block is NOT rolled back.\n * The block's reconcile is responsible for keeping the DOM in a consistent\n * state on its own happy path; if it throws mid-mutation, the visible\n * result may be an inconsistent block, but sibling blocks and bindings\n * still update correctly.\n */\nfunction reportReconcileError<S, M, E>(inst: ComponentInstance<S, M, E>, e: unknown): void {\n const err = e instanceof Error ? e : new Error(String(e))\n const stack = err.stack ? err.stack.split('\\n').slice(0, 8).join('\\n') : undefined\n const info =\n stack !== undefined\n ? { kind: 'reconcile', message: `${err.name}: ${err.message}`, stack }\n : { kind: 'reconcile', message: `${err.name}: ${err.message}` }\n if (inst._onBindingError !== undefined) {\n try {\n inst._onBindingError(info)\n } catch {\n // hook itself threw; fall through to console\n }\n } else if (typeof console !== 'undefined' && typeof console.error === 'function') {\n // Reconcile errors are programmer errors (almost always: sample-in-\n // accessor or a thrown structural primitive). Surface as `error` not\n // `warn` so they're not lost in noisy dev consoles.\n console.error(`[llui] structural reconcile threw: ${info.message}`)\n }\n}\n\nfunction processMessages<S, M, E>(inst: ComponentInstance<S, M, E>): void {\n const queue = inst.queue\n\n // Single-message fast path: dispatch directly to per-message-type handler\n // if available. Skips dirty computation, Phase 1/2 entirely.\n if (queue.length === 1 && inst.def.__handlers) {\n const msg = queue[0]!\n const handler = inst.def.__handlers[(msg as Record<string, unknown>).type as string] as\n | ((inst: ComponentInstance, msg: unknown) => [S, E[]])\n | undefined\n if (handler) {\n queue.length = 0\n const [newState, effects] = handler(inst as ComponentInstance, msg)\n inst.state = newState\n inst._onCommit?.(newState as unknown)\n if (import.meta.env?.DEV) {\n inst.lastDirtyMask = FULL_MASK\n inst.lastEffects = effects\n }\n for (let i = 0; i < effects.length; i++) {\n dispatchEffect(inst, effects[i]!)\n }\n return\n }\n }\n\n // Generic pipeline — drain queue, accumulate dirty bits\n let state = inst.state\n let combinedDirty = 0\n const allEffects: E[] = []\n\n const defUpdate = inst.def.update\n const dirtyFn = inst.def.__dirty\n for (let qi = 0; qi < queue.length; qi++) {\n const msg = queue[qi]!\n const [newState, effects] = defUpdate(state, msg)\n const dirty = dirtyFn ? dirtyFn(state, newState) : FULL_MASK\n if (typeof dirty === 'number') {\n combinedDirty |= dirty\n } else {\n combinedDirty |= dirty[0] | dirty[1]\n }\n state = newState\n // Avoid spread — allocates an iterator per call. For typical effect\n // arrays (0-2 elements) this is a minor saving; for bursts it matters.\n for (let ei = 0; ei < effects.length; ei++) allEffects.push(effects[ei]!)\n }\n queue.length = 0\n\n inst.state = state\n inst._onCommit?.(state as unknown)\n // Dev-only bookkeeping — tests read lastDirtyMask/lastEffects, prod\n // doesn't. Gating here keeps two writes out of the prod hot path.\n if (import.meta.env?.DEV) {\n inst.lastDirtyMask = combinedDirty\n inst.lastEffects = allEffects\n }\n\n // Snapshot binding count before Phase 1 — bindings added during\n // Phase 1 already have correct initial values and skip Phase 2.\n const bindings = inst.allBindings\n const bindingsBeforePhase1 = bindings.length\n\n // Set current dirty mask BEFORE Phase 1 so memo() accessors used in\n // structural primitives (e.g. each.items) can use the bitmask fast path.\n setCurrentDirtyMask(combinedDirty)\n\n if (inst.def.__update) {\n // Compiler-generated fast path — replaces generic Phase 1 + Phase 2\n inst.def.__update(state, combinedDirty, bindings, inst.structuralBlocks, bindingsBeforePhase1)\n } else {\n // Generic Phase 1 + Phase 2 fallback (uncompiled components)\n genericUpdate(inst, state, combinedDirty, bindings, bindingsBeforePhase1)\n }\n\n // Dispatch effects after DOM updates\n for (let i = 0; i < allEffects.length; i++) {\n dispatchEffect(inst, allEffects[i]!)\n }\n}\n\nfunction genericUpdate<S, M, E>(\n inst: ComponentInstance<S, M, E>,\n state: S,\n combinedDirty: number,\n bindings: Binding[],\n bindingsBeforePhase1: number,\n): void {\n // Phase 1 — structural reconciliation. Structural primitives register\n // their blocks BEFORE running builders, so parents precede their nested\n // children in this array. That ordering matters: a parent's reconcile\n // may dispose the old arm, whose disposers splice nested child blocks\n // out of this shared array. Because children are always to the right\n // of their parent, the splice shifts entries left — which is safe for\n // a forward iterator that re-reads length each step.\n const blocks = inst.structuralBlocks\n for (let bi = 0; bi < blocks.length; bi++) {\n const block = blocks[bi]\n if (!block || (block.mask & combinedDirty) === 0) continue\n try {\n block.reconcile(state, combinedDirty)\n } catch (e) {\n reportReconcileError(inst, e)\n }\n }\n\n // Phase 2 — compact + update bindings\n _runPhase2(\n state,\n combinedDirty,\n bindings,\n bindingsBeforePhase1,\n inst.def.name,\n inst._onBindingError,\n )\n}\n\n/**\n * Run a handler for a single message: call update(), reconcile blocks\n * with the given method, run Phase 2. Used by compiler-generated __handlers\n * to avoid duplicating boilerplate per message type.\n *\n * @param method 0=reconcile, 1=reconcileItems, 2=reconcileClear, 3=reconcileRemove, -1=skip blocks\n * @public — used by compiler-generated `__handlers`\n */\nexport function _handleMsg(\n inst: ComponentInstance,\n msg: unknown,\n dirty: number,\n method: number,\n): [unknown, unknown[]] {\n const [s, e] = (inst.def.update as (s: unknown, m: unknown) => [unknown, unknown[]])(\n inst.state,\n msg,\n )\n inst.state = s\n inst._onCommit?.(s)\n\n if (method >= 0) {\n const bl = inst.structuralBlocks\n for (let i = 0; i < bl.length; i++) {\n const block = bl[i]\n if (!block || !(block.mask & dirty)) continue\n try {\n // Specialized methods (`reconcileItems`, `reconcileClear`,\n // `reconcileRemove`, `reconcileChanged`) only exist on `each`\n // blocks. Non-each blocks (`show`, `branch`, `scope`) leave\n // them undefined. The compiler-side fix in `detectArrayOp`\n // already restricts these methods to single-field cases, but\n // a show()/branch() block whose mask intersects the cleared\n // field would still be silently skipped without this fallback.\n // When the specialized method is missing, run the general\n // `reconcile` path so the block's `when`/`on` accessor still\n // re-evaluates. each blocks always have the specialized\n // methods, so they keep their fast path.\n switch (method) {\n case 0:\n block.reconcile(s, dirty)\n break\n case 1:\n if (block.reconcileItems) block.reconcileItems(s)\n else block.reconcile(s, dirty)\n break\n case 2:\n if (block.reconcileClear) block.reconcileClear()\n else block.reconcile(s, dirty)\n break\n case 3:\n if (block.reconcileRemove) block.reconcileRemove(s)\n else block.reconcile(s, dirty)\n break\n default:\n // method >= 10: reconcileChanged with stride = method - 10\n if (method >= 10) {\n if (block.reconcileChanged) block.reconcileChanged(s, method - 10)\n else block.reconcile(s, dirty)\n }\n break\n }\n } catch (err) {\n reportReconcileError(inst, err)\n // continue to next block — see reportReconcileError docstring\n }\n }\n }\n\n const b = inst.allBindings\n _runPhase2(s, dirty, b, b.length, inst.def.name, inst._onBindingError)\n return [s, e]\n}\n\n/**\n * Phase 2: compact dead bindings + update live bindings.\n * Shared between genericUpdate and compiler-generated __update.\n * @public — used by compiler-generated `__update` functions\n */\nexport function _runPhase2(\n state: unknown,\n dirty: number,\n bindings: Binding[],\n bindingsBeforePhase1: number,\n componentName?: string,\n // Optional `_onBindingError` hook. Type is duplicated here rather\n // than referenced as `ComponentInstance['_onBindingError']` because\n // the underlying field is `@internal` — stripped from the generated\n // `.d.ts` — and a public-export signature can't depend on a stripped\n // type without breaking dependent packages' typecheck.\n onBindingError?: (info: { kind: string; key?: string; message: string; stack?: string }) => void,\n): void {\n let phase2Len = bindingsBeforePhase1\n if (bindings.length > bindingsBeforePhase1 || (phase2Len > 0 && bindings[0]!.dead)) {\n let w = 0\n for (let r = 0; r < bindings.length; r++) {\n if (!bindings[r]!.dead) bindings[w++] = bindings[r]!\n }\n bindings.length = w\n phase2Len = Math.min(w, bindingsBeforePhase1)\n }\n\n if (dirty !== 0) {\n // Always catch+continue: a single accessor throw shouldn't abort\n // the rest of the bindings on the same commit. The user-visible\n // effect: a broken cell shows its previous value; sibling cells\n // stay current. In dev mode, the wrapped error (with component\n // name, kind, node descriptor, accessor source) is forwarded via\n // the `_onBindingError` hook (agent integration) or to\n // `console.error` (dev harness without an agent). The prior\n // behavior of rethrowing from `flush()` made one bad binding\n // visually break the entire view — the worst-case UX.\n const isDev = import.meta.env?.DEV && componentName\n // Single accessor label for the entire Phase 2 loop. The binding kind is\n // already part of the error message that handleBindingThrow surfaces; the\n // accessor label here serves the more specific purpose of catching\n // sample() calls reaching for a render context that isn't set during\n // the update phase. A `binding accessor` label is generic enough to apply\n // to text/attr/class/effect bindings without per-kind branching.\n enterAccessor('a binding accessor')\n try {\n for (let i = 0, len = phase2Len; i < len; i++) {\n const binding = bindings[i]!\n if (binding.dead || (binding.mask & dirty) === 0) continue\n if (binding.kind === 'effect') {\n try {\n binding.accessor(state)\n } catch (e) {\n handleBindingThrow(onBindingError, binding, e, isDev ? componentName : null)\n }\n continue\n }\n let newValue: unknown\n try {\n newValue = binding.accessor(state)\n } catch (e) {\n handleBindingThrow(onBindingError, binding, e, isDev ? componentName : null)\n continue\n }\n const last = binding.lastValue\n if (newValue === last || (newValue !== newValue && last !== last)) continue\n binding.lastValue = newValue\n try {\n applyBinding(binding, newValue)\n } catch (e) {\n handleBindingThrow(onBindingError, binding, e, isDev ? componentName : null)\n }\n }\n } finally {\n exitAccessor()\n }\n }\n}\n\nfunction handleBindingThrow(\n onBindingError: ComponentInstance['_onBindingError'] | undefined,\n binding: Binding,\n e: unknown,\n componentName: string | null,\n): void {\n // Dev mode: build the rich wrapped error (with accessor source,\n // node descriptor, undefined-hint detection). Prod skips the\n // bookkeeping. Either way the report flows through `_onBindingError`\n // when wired (agent setups), else falls back to console.error so\n // operators see the cause.\n const wrapped =\n componentName !== null && e instanceof Error\n ? enhanceBindingError(e, binding, componentName)\n : null\n const err = wrapped ?? (e instanceof Error ? e : new Error(String(e)))\n const stack = err.stack ? err.stack.split('\\n').slice(0, 8).join('\\n') : undefined\n const info =\n stack !== undefined\n ? { kind: String(binding.kind), key: binding.key, message: err.message, stack }\n : { kind: String(binding.kind), key: binding.key, message: err.message }\n\n if (onBindingError !== undefined) {\n try {\n onBindingError(info)\n } catch {\n // hook itself threw; fall through to console\n }\n } else if (typeof console !== 'undefined') {\n // Dev mode shows the wrapped (richer) message. Prod shows a brief\n // line — operators still see something but without the full source\n // hint that's only useful at development time.\n if (componentName !== null) {\n console.error(err)\n } else if (typeof console.warn === 'function') {\n console.warn(\n `[llui] binding accessor threw (kind=${info.kind}${info.key ? `, key=${info.key}` : ''}): ${info.message}`,\n )\n }\n }\n}\n\nfunction enhanceBindingError(err: unknown, binding: Binding, componentName: string): Error {\n // For text bindings, binding.node is the Text node — use its parent element.\n const node = binding.node\n const target = node.nodeType === 1 ? (node as Element) : (node.parentElement ?? null)\n let nodeDesc = '?'\n if (target) {\n const id = target.id ? `#${target.id}` : ''\n const cls =\n target.className && typeof target.className === 'string'\n ? `.${target.className.split(' ').filter(Boolean).slice(0, 2).join('.')}`\n : ''\n nodeDesc = `<${target.tagName.toLowerCase()}${id}${cls}>`\n if (node.nodeType === 3) nodeDesc += ' text-child'\n else if (node.nodeType === 8) nodeDesc += ' comment-child'\n }\n const keyPart = binding.key ? ` .${binding.key}` : ''\n const errMsg = err instanceof Error ? err.message : String(err)\n\n // Build accessor source hint if available\n let accessorHint = ''\n try {\n const src = binding.accessor.toString().slice(0, 80)\n accessorHint = `\\n accessor: ${src}${binding.accessor.toString().length > 80 ? '...' : ''}`\n } catch {\n // toString() may throw on revoked proxies, etc.\n }\n\n // Detect common undefined/null access pattern and add a helpful hint\n let undefinedHint = ''\n if (err instanceof TypeError && /Cannot read propert(ies|y).*of (undefined|null)/.test(errMsg)) {\n undefinedHint =\n '\\n hint: Check that your accessor handles undefined state fields (e.g., use optional chaining: s.user?.name)'\n }\n\n const wrapped = new Error(\n `[LLui] ${binding.kind}${keyPart} binding on ${nodeDesc} — accessor threw in <${componentName}>\\n` +\n ` ↳ ${errMsg}` +\n undefinedHint +\n accessorHint,\n err instanceof Error ? { cause: err } : undefined,\n )\n wrapped.stack = (err instanceof Error && err.stack) || wrapped.stack\n return wrapped\n}\n\nfunction dispatchEffect<S, M, E>(inst: ComponentInstance<S, M, E>, effect: E): void {\n const eff = effect as Record<string, unknown>\n\n // Addressed effects — dispatch to target component\n if (eff.__addressed === true && typeof eff.__targetKey !== 'undefined') {\n addressedDispatcher?.(eff as { __targetKey: string | number; __msg: unknown })\n return\n }\n\n // Built-in: delay\n if (eff.type === 'delay') {\n const ms = eff.ms as number\n const onDone = eff.onDone as M\n setTimeout(() => inst.send(onDone), ms)\n return\n }\n\n // Built-in: log\n if (eff.type === 'log') {\n console.log(eff.message)\n return\n }\n\n // Dev-only: record on the timeline / consult the mock registry.\n // Short-circuits real dispatch when a mock matches. Zero cost in\n // production — the guard on `_effectTimeline` is undefined unless\n // `installDevTools` populated the trackers.\n if (inst._effectTimeline !== undefined && dispatchEffectDev(inst, effect)) return\n\n // User onEffect handler\n if (inst.def.onEffect) {\n inst.def.onEffect({ effect, send: inst.send, signal: inst.signal })\n }\n}\n\n/**\n * Dev-only effect dispatch wrapper. Records the `dispatched` phase and,\n * when a mock matches, auto-delivers the mocked response through the\n * effect's own `onSuccess` callback on a microtask (same timing contract\n * as a real async resolve). Non-matched effects are tracked as pending\n * so `llui_pending_effects` / `llui_resolve_effect` can observe them.\n *\n * @returns `true` when a mock matched (caller should skip the real\n * dispatch) or `false` to proceed with the user-provided onEffect.\n */\nfunction dispatchEffectDev<S, M, E>(inst: ComponentInstance<S, M, E>, effect: E): boolean {\n const timeline = inst._effectTimeline\n if (timeline === undefined) return false\n\n const eff = effect as Record<string, unknown>\n const id = newEffectId()\n const type = typeof eff.type === 'string' ? eff.type : '<unknown>'\n const dispatchedAt = Date.now()\n\n const mock = inst._effectMocks?.match(effect)\n if (mock) {\n timeline.push({ effectId: id, type, phase: 'dispatched', timestamp: dispatchedAt })\n // Auto-deliver the mocked response via the effect's onSuccess callback (if any).\n // This mirrors what the real dispatch would do, so the component receives a Msg\n // from the mocked effect without any network/IO happening.\n const payload = effect as Record<string, unknown>\n if (typeof payload.onSuccess === 'function') {\n const msg = (payload.onSuccess as (d: unknown) => unknown)(mock.response)\n // Schedule delivery as a microtask so it runs after the current update\n // cycle completes (same timing contract as a real async effect resolve).\n Promise.resolve().then(() => inst.send(msg as never))\n }\n timeline.push({\n effectId: id,\n type,\n phase: 'resolved-mocked',\n timestamp: dispatchedAt,\n durationMs: 0,\n })\n return true\n }\n\n timeline.push({ effectId: id, type, phase: 'dispatched', timestamp: dispatchedAt })\n inst._pendingEffects?.push({ id, type, dispatchedAt, status: 'queued', payload: effect })\n return false\n}\n\nfunction newEffectId(): string {\n const cryptoObj = (globalThis as { crypto?: { randomUUID?: () => string } }).crypto\n if (cryptoObj?.randomUUID) return cryptoObj.randomUUID()\n return `eff-${Date.now()}-${Math.random().toString(36).slice(2, 10)}`\n}\n"]}
1
+ 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type { ComponentDef, Lifetime, Binding } from './types.js'\nimport type { StructuralBlock } from './structural.js'\nimport type { RingBuffer, EachDiff } from './tracking/each-diff.js'\nimport type { DisposerEvent } from './tracking/disposer-log.js'\nimport type { CoverageTracker } from './tracking/coverage.js'\nimport { type DomEnv, browserEnv } from './dom-env.js'\n\n// Single lazily-constructed browser env shared by every client-side\n// component instance. Falls through to globalThis at call time — safe\n// to construct on a server process (the lookups never fire there).\nlet _fallbackEnv: DomEnv | null = null\nfunction fallbackBrowserEnv(): DomEnv {\n if (_fallbackEnv === null) _fallbackEnv = browserEnv()\n return _fallbackEnv\n}\nimport type {\n EffectTimelineEntry,\n PendingEffectsList,\n MockRegistry,\n} from './tracking/effect-timeline.js'\nimport { createLifetime } from './lifetime.js'\nimport { applyBinding } from './binding.js'\nimport { setCurrentDirtyMask } from './primitives/memo.js'\nimport { enterAccessor, exitAccessor } from './render-context.js'\n\nexport const FULL_MASK = 0xffffffff | 0\n\n// Addressed effect dispatcher — set by addressed.ts when imported\nlet addressedDispatcher: ((eff: { __targetKey: string | number; __msg: unknown }) => void) | null =\n null\n\nexport function setAddressedDispatcher(\n fn: (eff: { __targetKey: string | number; __msg: unknown }) => void,\n): void {\n addressedDispatcher = fn\n}\n\nexport interface ComponentInstance<S = unknown, M = unknown, E = unknown> {\n def: ComponentDef<S, M, E>\n state: S\n initialEffects: E[]\n rootLifetime: Lifetime\n dom: DomEnv\n allBindings: Binding[]\n structuralBlocks: StructuralBlock[]\n queue: M[]\n microtaskScheduled: boolean\n lastDirtyMask: number\n lastEffects: E[]\n send: (msg: M) => void\n signal: AbortSignal\n abortController: AbortController\n /** @internal dev-only — populated when `installDevTools` ran. Ring-buffered\n * per-each-site reconciliation diffs for MCP introspection tools. */\n _eachDiffLog?: RingBuffer<EachDiff>\n /** @internal dev-only — monotonically incremented by the devtools-intercepted\n * `update` before each history push. Read by `each.ts` to stamp diffs with\n * the `updateIndex` of the message that caused the reconciliation. */\n _updateCounter?: number\n /** @internal dev-only — populated when `installDevTools` ran. Ring-buffered\n * log of `disposeLifetime` firings (scope id + cause). Consumed by the\n * `llui_disposer_log` MCP tool to diagnose leaks on structural transitions. */\n _disposerLog?: RingBuffer<DisposerEvent>\n /** @internal dev-only — populated when `installDevTools` ran. Per-variant\n * Msg counter keyed by discriminant. Consumed by the `llui_coverage` MCP\n * tool to surface Msg variants that have never fired this session. */\n _coverage?: CoverageTracker\n /** @internal dev-only — populated when `installDevTools` ran. Ring-buffered\n * effect dispatch phase log (dispatched → resolved/cancelled) for USER\n * effects emitted from `update()`. Consumed by the `llui_effect_timeline`\n * MCP tool. Built-in plumbing effects (`delay`, `log`, addressed) are NOT\n * recorded here by design — they short-circuit in `dispatchEffect` before\n * `dispatchEffectDev` runs. They're runtime plumbing, not user intent,\n * and surface via other channels (message queue for `delay`, browser\n * console for `log`, addressed-target routing for addressed effects). */\n _effectTimeline?: RingBuffer<EffectTimelineEntry>\n /** @internal dev-only — populated when `installDevTools` ran. List of\n * currently-pending effects addressable by id, consumed by the\n * `llui_pending_effects` MCP tool. */\n _pendingEffects?: PendingEffectsList\n /** @internal dev-only — populated when `installDevTools` ran. Mock\n * registry consulted by the effect-dispatch wrapper to short-circuit\n * matching effects. Consumed by the `llui_mock_effect` MCP tool. */\n _effectMocks?: MockRegistry\n /**\n * @internal — set by mountApp/mountAtAnchor/hydrateApp/hydrateAtAnchor\n * to fire AppHandle.subscribe listeners after every update cycle.\n * Undefined until the first subscriber registers.\n */\n _onCommit?: (state: unknown) => void\n /**\n * @internal — optional hook invoked when a binding's accessor throws\n * during Phase 2. The runtime catches the throw, leaves the binding's\n * `lastValue` unchanged (so the rendered DOM stays at its previous\n * value rather than going blank), and notifies this hook. The agent\n * factory wires it to drain.errors so the LLM sees that some bindings\n * failed; non-agent hosts can leave it undefined for the default\n * console-warn behavior.\n *\n * Why catch + continue instead of letting the throw propagate?\n * One bad binding shouldn't abort the entire update loop — sibling\n * bindings on the same commit are independent and have no business\n * going stale because a different binding crashed. The user-visible\n * effect: when one cell's accessor throws (e.g. scoring fails on a\n * malformed criterion), every other cell still renders correctly;\n * only the broken binding shows its previous value.\n */\n _onBindingError?: (info: { kind: string; key?: string; message: string; stack?: string }) => void\n /**\n * @internal — live registry of currently-mounted Msg variants\n * dispatchable from rendered UI. Lazily allocated when the first\n * compiler-tagged event handler binds. Read by the agent layer (via\n * `AppHandle.getBindingDescriptors()`) to surface live affordances\n * to the LLM. See `binding-descriptors.ts` for the registration\n * protocol and `@llui/vite-plugin`'s tagger pass for the tag emission.\n */\n _bindingDescriptors?: import('./binding-descriptors.js').BindingDescriptorRegistry\n}\n\nexport function createComponentInstance<S, M, E, D = void>(\n def: ComponentDef<S, M, E, D>,\n data?: D,\n parentLifetime: Lifetime | null = null,\n dom?: DomEnv,\n): ComponentInstance<S, M, E> {\n const [initialState, initialEffects] = def.init(data as D)\n\n const controller = new AbortController()\n\n const inst: ComponentInstance<S, M, E> = {\n // `def` carries an arbitrary `D` for typed init data, but after init\n // has run the runtime never touches `def.init` again — update/view/\n // onEffect and HMR replacement don't depend on D. Cast to the\n // D=void instance storage shape here.\n def: def as ComponentDef<S, M, E>,\n state: initialState,\n initialEffects,\n // Caller-supplied DOM env. `mountApp` defaults this to `browserEnv()`;\n // `renderToString` passes the user's jsdom/linkedom env. Never null —\n // every primitive reads from inst.dom.\n dom: dom ?? fallbackBrowserEnv(),\n // When `parentLifetime` is provided the instance's rootLifetime becomes a\n // child of that scope. This is how persistent layouts wire pages\n // into the layout's scope tree: the page's rootLifetime is parented at\n // the layout's pageSlot() point so `useContext` lookups flow layout\n // → page, and scope disposal cascades correctly. Mount paths that\n // don't pass parentLifetime get the classic detached root.\n rootLifetime: createLifetime(parentLifetime),\n allBindings: [],\n structuralBlocks: [],\n queue: [],\n microtaskScheduled: false,\n lastDirtyMask: 0,\n lastEffects: [],\n signal: controller.signal,\n abortController: controller,\n\n send(msg: M) {\n inst.queue.push(msg)\n if (!inst.microtaskScheduled) {\n inst.microtaskScheduled = true\n queueMicrotask(() => {\n inst.microtaskScheduled = false\n processMessages(inst)\n })\n }\n },\n }\n\n inst.rootLifetime._kind = 'root'\n\n return inst\n}\n\nexport function flushInstance<S, M, E>(inst: ComponentInstance<S, M, E>): void {\n if (inst.queue.length === 0) return\n inst.microtaskScheduled = false\n processMessages(inst)\n}\n\n/**\n * Dev-only: overwrite instance state and re-run both phases with FULL_MASK\n * so every binding re-evaluates. Bypasses update() — use for devtools\n * snapshot/restore, not in app code.\n */\nexport function _forceState<S, M, E>(inst: ComponentInstance<S, M, E>, newState: S): void {\n inst.state = newState\n inst.lastDirtyMask = FULL_MASK\n\n const bindings = inst.allBindings\n const bindingsBeforePhase1 = bindings.length\n\n setCurrentDirtyMask(FULL_MASK)\n\n const snapshot = inst.structuralBlocks.slice()\n for (const block of snapshot) {\n try {\n block.reconcile(newState, FULL_MASK)\n } catch (e) {\n reportReconcileError(inst, e)\n }\n }\n\n let phase2Len = bindingsBeforePhase1\n if (bindings.length > bindingsBeforePhase1 || (phase2Len > 0 && bindings[0]!.dead)) {\n let w = 0\n for (let r = 0; r < bindings.length; r++) {\n if (!bindings[r]!.dead) bindings[w++] = bindings[r]!\n }\n bindings.length = w\n phase2Len = Math.min(w, bindingsBeforePhase1)\n }\n\n const state = inst.state\n enterAccessor('a binding accessor')\n try {\n for (let i = 0, len = phase2Len; i < len; i++) {\n const binding = bindings[i]!\n if (binding.dead) continue\n if (binding.kind === 'effect') {\n try {\n binding.accessor(state)\n } catch (e) {\n reportBindingError(inst, binding, e)\n }\n continue\n }\n let newValue: unknown\n try {\n newValue = binding.accessor(state)\n } catch (e) {\n // Accessor threw — leave the binding's `lastValue` unchanged so\n // the rendered DOM stays at its previous value rather than going\n // blank. Sibling bindings on the same commit continue to\n // evaluate. The error surfaces via the optional hook (or\n // console.warn as a fallback) so it isn't silently swallowed.\n reportBindingError(inst, binding, e)\n continue\n }\n if (Object.is(newValue, binding.lastValue)) continue\n binding.lastValue = newValue\n try {\n applyBinding(binding, newValue)\n } catch (e) {\n // applyBinding writes the value to the DOM (textContent,\n // setAttribute, etc.). Throws here are usually environmental\n // (a node was removed mid-flight by a sibling binding). Same\n // contract: report and continue.\n reportBindingError(inst, binding, e)\n }\n }\n } finally {\n exitAccessor()\n }\n}\n\nfunction reportBindingError<S, M, E>(\n inst: ComponentInstance<S, M, E>,\n binding: Binding,\n e: unknown,\n): void {\n const err = e instanceof Error ? e : new Error(String(e))\n const stack = err.stack ? err.stack.split('\\n').slice(0, 8).join('\\n') : undefined\n const info =\n stack !== undefined\n ? {\n kind: String(binding.kind),\n key: binding.key,\n message: `${err.name}: ${err.message}`,\n stack,\n }\n : { kind: String(binding.kind), key: binding.key, message: `${err.name}: ${err.message}` }\n if (inst._onBindingError !== undefined) {\n try {\n inst._onBindingError(info)\n } catch {\n // The hook itself threw — nothing to do; we're in a recovery\n // path already. Fall through to the console fallback.\n }\n } else if (typeof console !== 'undefined' && typeof console.warn === 'function') {\n console.warn(\n `[llui] binding accessor threw (kind=${info.kind}${info.key ? `, key=${info.key}` : ''}): ${info.message}`,\n )\n }\n}\n\n/**\n * Phase 1 (structural reconcile) parallel of `reportBindingError`. A\n * `block.reconcile` throw — most often a misuse like `sample()` inside an\n * `each().key` accessor — would otherwise escape the update loop, kill the\n * remaining structural blocks AND the entire Phase 2 binding pass on this\n * commit, and (in real apps) surface as an unhandled microtask rejection\n * the developer never sees. Routing it through the same `_onBindingError`\n * channel that Phase 2 uses gives parity: the error is named, surfaced\n * once, and the rest of the update continues.\n *\n * Note: a partial DOM mutation on the failing block is NOT rolled back.\n * The block's reconcile is responsible for keeping the DOM in a consistent\n * state on its own happy path; if it throws mid-mutation, the visible\n * result may be an inconsistent block, but sibling blocks and bindings\n * still update correctly.\n */\nfunction reportReconcileError<S, M, E>(inst: ComponentInstance<S, M, E>, e: unknown): void {\n const err = e instanceof Error ? e : new Error(String(e))\n const stack = err.stack ? err.stack.split('\\n').slice(0, 8).join('\\n') : undefined\n const info =\n stack !== undefined\n ? { kind: 'reconcile', message: `${err.name}: ${err.message}`, stack }\n : { kind: 'reconcile', message: `${err.name}: ${err.message}` }\n if (inst._onBindingError !== undefined) {\n try {\n inst._onBindingError(info)\n } catch {\n // hook itself threw; fall through to console\n }\n } else if (typeof console !== 'undefined' && typeof console.error === 'function') {\n // Reconcile errors are programmer errors (almost always: sample-in-\n // accessor or a thrown structural primitive). Surface as `error` not\n // `warn` so they're not lost in noisy dev consoles.\n console.error(`[llui] structural reconcile threw: ${info.message}`)\n }\n}\n\nfunction processMessages<S, M, E>(inst: ComponentInstance<S, M, E>): void {\n const queue = inst.queue\n\n // Single-message fast path: dispatch directly to per-message-type handler\n // if available. Skips dirty computation, Phase 1/2 entirely.\n if (queue.length === 1 && inst.def.__handlers) {\n const msg = queue[0]!\n const handler = inst.def.__handlers[(msg as Record<string, unknown>).type as string] as\n | ((inst: ComponentInstance, msg: unknown) => [S, E[]])\n | undefined\n if (handler) {\n queue.length = 0\n const [newState, effects] = handler(inst as ComponentInstance, msg)\n inst.state = newState\n inst._onCommit?.(newState as unknown)\n if (import.meta.env?.DEV) {\n inst.lastDirtyMask = FULL_MASK\n inst.lastEffects = effects\n }\n for (let i = 0; i < effects.length; i++) {\n dispatchEffect(inst, effects[i]!)\n }\n return\n }\n }\n\n // Generic pipeline — drain queue, accumulate dirty bits\n let state = inst.state\n let combinedDirty = 0\n const allEffects: E[] = []\n\n const defUpdate = inst.def.update\n const dirtyFn = inst.def.__dirty\n for (let qi = 0; qi < queue.length; qi++) {\n const msg = queue[qi]!\n const [newState, effects] = defUpdate(state, msg)\n const dirty = dirtyFn ? dirtyFn(state, newState) : FULL_MASK\n if (typeof dirty === 'number') {\n combinedDirty |= dirty\n } else {\n combinedDirty |= dirty[0] | dirty[1]\n }\n state = newState\n // Avoid spread — allocates an iterator per call. For typical effect\n // arrays (0-2 elements) this is a minor saving; for bursts it matters.\n for (let ei = 0; ei < effects.length; ei++) allEffects.push(effects[ei]!)\n }\n queue.length = 0\n\n inst.state = state\n inst._onCommit?.(state as unknown)\n // Dev-only bookkeeping — tests read lastDirtyMask/lastEffects, prod\n // doesn't. Gating here keeps two writes out of the prod hot path.\n if (import.meta.env?.DEV) {\n inst.lastDirtyMask = combinedDirty\n inst.lastEffects = allEffects\n }\n\n // Snapshot binding count before Phase 1 — bindings added during\n // Phase 1 already have correct initial values and skip Phase 2.\n const bindings = inst.allBindings\n const bindingsBeforePhase1 = bindings.length\n\n // Set current dirty mask BEFORE Phase 1 so memo() accessors used in\n // structural primitives (e.g. each.items) can use the bitmask fast path.\n setCurrentDirtyMask(combinedDirty)\n\n if (inst.def.__update) {\n // Compiler-generated fast path — replaces generic Phase 1 + Phase 2\n inst.def.__update(state, combinedDirty, bindings, inst.structuralBlocks, bindingsBeforePhase1)\n } else {\n // Generic Phase 1 + Phase 2 fallback (uncompiled components)\n genericUpdate(inst, state, combinedDirty, bindings, bindingsBeforePhase1)\n }\n\n // Dispatch effects after DOM updates\n for (let i = 0; i < allEffects.length; i++) {\n dispatchEffect(inst, allEffects[i]!)\n }\n}\n\nfunction genericUpdate<S, M, E>(\n inst: ComponentInstance<S, M, E>,\n state: S,\n combinedDirty: number,\n bindings: Binding[],\n bindingsBeforePhase1: number,\n): void {\n // Phase 1 — structural reconciliation. Structural primitives register\n // their blocks BEFORE running builders, so parents precede their nested\n // children in this array. That ordering matters: a parent's reconcile\n // may dispose the old arm, whose disposers splice nested child blocks\n // out of this shared array. Because children are always to the right\n // of their parent, the splice shifts entries left — which is safe for\n // a forward iterator that re-reads length each step.\n const blocks = inst.structuralBlocks\n for (let bi = 0; bi < blocks.length; bi++) {\n const block = blocks[bi]\n if (!block || (block.mask & combinedDirty) === 0) continue\n try {\n block.reconcile(state, combinedDirty)\n } catch (e) {\n reportReconcileError(inst, e)\n }\n }\n\n // Phase 2 — compact + update bindings\n _runPhase2(\n state,\n combinedDirty,\n bindings,\n bindingsBeforePhase1,\n inst.def.name,\n inst._onBindingError,\n )\n}\n\n/**\n * Run a handler for a single message: call update(), reconcile blocks\n * with the given method, run Phase 2. Used by compiler-generated __handlers\n * to avoid duplicating boilerplate per message type.\n *\n * @param method 0=reconcile, 1=reconcileItems, 2=reconcileClear, 3=reconcileRemove, -1=skip blocks\n * @public — used by compiler-generated `__handlers`\n */\nexport function _handleMsg(\n inst: ComponentInstance,\n msg: unknown,\n dirty: number,\n method: number,\n): [unknown, unknown[]] {\n const [s, e] = (inst.def.update as (s: unknown, m: unknown) => [unknown, unknown[]])(\n inst.state,\n msg,\n )\n inst.state = s\n inst._onCommit?.(s)\n\n // memo()-wrapped accessors (auto-generated by the compiler for\n // multi-field structural accessors like each.items / branch.on /\n // show.when) gate on `currentDirtyMask`. The generic pipeline sets\n // it before Phase 1; the single-message fast path must as well, or\n // memo short-circuits with the stale value left over from the\n // previous cycle and structural blocks reconcile against a frozen\n // input.\n setCurrentDirtyMask(dirty)\n\n if (method >= 0) {\n const bl = inst.structuralBlocks\n for (let i = 0; i < bl.length; i++) {\n const block = bl[i]\n if (!block || !(block.mask & dirty)) continue\n try {\n // Specialized methods (`reconcileItems`, `reconcileClear`,\n // `reconcileRemove`, `reconcileChanged`) only exist on `each`\n // blocks. Non-each blocks (`show`, `branch`, `scope`) leave\n // them undefined. The compiler-side fix in `detectArrayOp`\n // already restricts these methods to single-field cases, but\n // a show()/branch() block whose mask intersects the cleared\n // field would still be silently skipped without this fallback.\n // When the specialized method is missing, run the general\n // `reconcile` path so the block's `when`/`on` accessor still\n // re-evaluates. each blocks always have the specialized\n // methods, so they keep their fast path.\n switch (method) {\n case 0:\n block.reconcile(s, dirty)\n break\n case 1:\n if (block.reconcileItems) block.reconcileItems(s)\n else block.reconcile(s, dirty)\n break\n case 2:\n if (block.reconcileClear) block.reconcileClear()\n else block.reconcile(s, dirty)\n break\n case 3:\n if (block.reconcileRemove) block.reconcileRemove(s)\n else block.reconcile(s, dirty)\n break\n default:\n // method >= 10: reconcileChanged with stride = method - 10\n if (method >= 10) {\n if (block.reconcileChanged) block.reconcileChanged(s, method - 10)\n else block.reconcile(s, dirty)\n }\n break\n }\n } catch (err) {\n reportReconcileError(inst, err)\n // continue to next block — see reportReconcileError docstring\n }\n }\n }\n\n const b = inst.allBindings\n _runPhase2(s, dirty, b, b.length, inst.def.name, inst._onBindingError)\n return [s, e]\n}\n\n/**\n * Phase 2: compact dead bindings + update live bindings.\n * Shared between genericUpdate and compiler-generated __update.\n * @public — used by compiler-generated `__update` functions\n */\nexport function _runPhase2(\n state: unknown,\n dirty: number,\n bindings: Binding[],\n bindingsBeforePhase1: number,\n componentName?: string,\n // Optional `_onBindingError` hook. Type is duplicated here rather\n // than referenced as `ComponentInstance['_onBindingError']` because\n // the underlying field is `@internal` — stripped from the generated\n // `.d.ts` — and a public-export signature can't depend on a stripped\n // type without breaking dependent packages' typecheck.\n onBindingError?: (info: { kind: string; key?: string; message: string; stack?: string }) => void,\n): void {\n let phase2Len = bindingsBeforePhase1\n if (bindings.length > bindingsBeforePhase1 || (phase2Len > 0 && bindings[0]!.dead)) {\n let w = 0\n for (let r = 0; r < bindings.length; r++) {\n if (!bindings[r]!.dead) bindings[w++] = bindings[r]!\n }\n bindings.length = w\n phase2Len = Math.min(w, bindingsBeforePhase1)\n }\n\n if (dirty !== 0) {\n // Always catch+continue: a single accessor throw shouldn't abort\n // the rest of the bindings on the same commit. The user-visible\n // effect: a broken cell shows its previous value; sibling cells\n // stay current. In dev mode, the wrapped error (with component\n // name, kind, node descriptor, accessor source) is forwarded via\n // the `_onBindingError` hook (agent integration) or to\n // `console.error` (dev harness without an agent). The prior\n // behavior of rethrowing from `flush()` made one bad binding\n // visually break the entire view — the worst-case UX.\n const isDev = import.meta.env?.DEV && componentName\n // Single accessor label for the entire Phase 2 loop. The binding kind is\n // already part of the error message that handleBindingThrow surfaces; the\n // accessor label here serves the more specific purpose of catching\n // sample() calls reaching for a render context that isn't set during\n // the update phase. A `binding accessor` label is generic enough to apply\n // to text/attr/class/effect bindings without per-kind branching.\n enterAccessor('a binding accessor')\n try {\n for (let i = 0, len = phase2Len; i < len; i++) {\n const binding = bindings[i]!\n if (binding.dead || (binding.mask & dirty) === 0) continue\n if (binding.kind === 'effect') {\n try {\n binding.accessor(state)\n } catch (e) {\n handleBindingThrow(onBindingError, binding, e, isDev ? componentName : null)\n }\n continue\n }\n let newValue: unknown\n try {\n newValue = binding.accessor(state)\n } catch (e) {\n handleBindingThrow(onBindingError, binding, e, isDev ? componentName : null)\n continue\n }\n const last = binding.lastValue\n if (newValue === last || (newValue !== newValue && last !== last)) continue\n binding.lastValue = newValue\n try {\n applyBinding(binding, newValue)\n } catch (e) {\n handleBindingThrow(onBindingError, binding, e, isDev ? componentName : null)\n }\n }\n } finally {\n exitAccessor()\n }\n }\n}\n\nfunction handleBindingThrow(\n onBindingError: ComponentInstance['_onBindingError'] | undefined,\n binding: Binding,\n e: unknown,\n componentName: string | null,\n): void {\n // Dev mode: build the rich wrapped error (with accessor source,\n // node descriptor, undefined-hint detection). Prod skips the\n // bookkeeping. Either way the report flows through `_onBindingError`\n // when wired (agent setups), else falls back to console.error so\n // operators see the cause.\n const wrapped =\n componentName !== null && e instanceof Error\n ? enhanceBindingError(e, binding, componentName)\n : null\n const err = wrapped ?? (e instanceof Error ? e : new Error(String(e)))\n const stack = err.stack ? err.stack.split('\\n').slice(0, 8).join('\\n') : undefined\n const info =\n stack !== undefined\n ? { kind: String(binding.kind), key: binding.key, message: err.message, stack }\n : { kind: String(binding.kind), key: binding.key, message: err.message }\n\n if (onBindingError !== undefined) {\n try {\n onBindingError(info)\n } catch {\n // hook itself threw; fall through to console\n }\n } else if (typeof console !== 'undefined') {\n // Dev mode shows the wrapped (richer) message. Prod shows a brief\n // line — operators still see something but without the full source\n // hint that's only useful at development time.\n if (componentName !== null) {\n console.error(err)\n } else if (typeof console.warn === 'function') {\n console.warn(\n `[llui] binding accessor threw (kind=${info.kind}${info.key ? `, key=${info.key}` : ''}): ${info.message}`,\n )\n }\n }\n}\n\nfunction enhanceBindingError(err: unknown, binding: Binding, componentName: string): Error {\n // For text bindings, binding.node is the Text node — use its parent element.\n const node = binding.node\n const target = node.nodeType === 1 ? (node as Element) : (node.parentElement ?? null)\n let nodeDesc = '?'\n if (target) {\n const id = target.id ? `#${target.id}` : ''\n const cls =\n target.className && typeof target.className === 'string'\n ? `.${target.className.split(' ').filter(Boolean).slice(0, 2).join('.')}`\n : ''\n nodeDesc = `<${target.tagName.toLowerCase()}${id}${cls}>`\n if (node.nodeType === 3) nodeDesc += ' text-child'\n else if (node.nodeType === 8) nodeDesc += ' comment-child'\n }\n const keyPart = binding.key ? ` .${binding.key}` : ''\n const errMsg = err instanceof Error ? err.message : String(err)\n\n // Build accessor source hint if available\n let accessorHint = ''\n try {\n const src = binding.accessor.toString().slice(0, 80)\n accessorHint = `\\n accessor: ${src}${binding.accessor.toString().length > 80 ? '...' : ''}`\n } catch {\n // toString() may throw on revoked proxies, etc.\n }\n\n // Detect common undefined/null access pattern and add a helpful hint\n let undefinedHint = ''\n if (err instanceof TypeError && /Cannot read propert(ies|y).*of (undefined|null)/.test(errMsg)) {\n undefinedHint =\n '\\n hint: Check that your accessor handles undefined state fields (e.g., use optional chaining: s.user?.name)'\n }\n\n const wrapped = new Error(\n `[LLui] ${binding.kind}${keyPart} binding on ${nodeDesc} — accessor threw in <${componentName}>\\n` +\n ` ↳ ${errMsg}` +\n undefinedHint +\n accessorHint,\n err instanceof Error ? { cause: err } : undefined,\n )\n wrapped.stack = (err instanceof Error && err.stack) || wrapped.stack\n return wrapped\n}\n\nfunction dispatchEffect<S, M, E>(inst: ComponentInstance<S, M, E>, effect: E): void {\n const eff = effect as Record<string, unknown>\n\n // Addressed effects — dispatch to target component\n if (eff.__addressed === true && typeof eff.__targetKey !== 'undefined') {\n addressedDispatcher?.(eff as { __targetKey: string | number; __msg: unknown })\n return\n }\n\n // Built-in: delay\n if (eff.type === 'delay') {\n const ms = eff.ms as number\n const onDone = eff.onDone as M\n setTimeout(() => inst.send(onDone), ms)\n return\n }\n\n // Built-in: log\n if (eff.type === 'log') {\n console.log(eff.message)\n return\n }\n\n // Dev-only: record on the timeline / consult the mock registry.\n // Short-circuits real dispatch when a mock matches. Zero cost in\n // production — the guard on `_effectTimeline` is undefined unless\n // `installDevTools` populated the trackers.\n if (inst._effectTimeline !== undefined && dispatchEffectDev(inst, effect)) return\n\n // User onEffect handler\n if (inst.def.onEffect) {\n inst.def.onEffect({ effect, send: inst.send, signal: inst.signal })\n }\n}\n\n/**\n * Dev-only effect dispatch wrapper. Records the `dispatched` phase and,\n * when a mock matches, auto-delivers the mocked response through the\n * effect's own `onSuccess` callback on a microtask (same timing contract\n * as a real async resolve). Non-matched effects are tracked as pending\n * so `llui_pending_effects` / `llui_resolve_effect` can observe them.\n *\n * @returns `true` when a mock matched (caller should skip the real\n * dispatch) or `false` to proceed with the user-provided onEffect.\n */\nfunction dispatchEffectDev<S, M, E>(inst: ComponentInstance<S, M, E>, effect: E): boolean {\n const timeline = inst._effectTimeline\n if (timeline === undefined) return false\n\n const eff = effect as Record<string, unknown>\n const id = newEffectId()\n const type = typeof eff.type === 'string' ? eff.type : '<unknown>'\n const dispatchedAt = Date.now()\n\n const mock = inst._effectMocks?.match(effect)\n if (mock) {\n timeline.push({ effectId: id, type, phase: 'dispatched', timestamp: dispatchedAt })\n // Auto-deliver the mocked response via the effect's onSuccess callback (if any).\n // This mirrors what the real dispatch would do, so the component receives a Msg\n // from the mocked effect without any network/IO happening.\n const payload = effect as Record<string, unknown>\n if (typeof payload.onSuccess === 'function') {\n const msg = (payload.onSuccess as (d: unknown) => unknown)(mock.response)\n // Schedule delivery as a microtask so it runs after the current update\n // cycle completes (same timing contract as a real async effect resolve).\n Promise.resolve().then(() => inst.send(msg as never))\n }\n timeline.push({\n effectId: id,\n type,\n phase: 'resolved-mocked',\n timestamp: dispatchedAt,\n durationMs: 0,\n })\n return true\n }\n\n timeline.push({ effectId: id, type, phase: 'dispatched', timestamp: dispatchedAt })\n inst._pendingEffects?.push({ id, type, dispatchedAt, status: 'queued', payload: effect })\n return false\n}\n\nfunction newEffectId(): string {\n const cryptoObj = (globalThis as { crypto?: { randomUUID?: () => string } }).crypto\n if (cryptoObj?.randomUUID) return cryptoObj.randomUUID()\n return `eff-${Date.now()}-${Math.random().toString(36).slice(2, 10)}`\n}\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@llui/dom",
3
- "version": "0.0.37",
3
+ "version": "0.0.39",
4
4
  "type": "module",
5
5
  "sideEffects": false,
6
6
  "exports": {