@llui/dom 0.0.18 → 0.0.19

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Files changed (71) hide show
  1. package/dist/binding.d.ts.map +1 -1
  2. package/dist/binding.js +5 -0
  3. package/dist/binding.js.map +1 -1
  4. package/dist/devtools.d.ts +109 -0
  5. package/dist/devtools.d.ts.map +1 -1
  6. package/dist/devtools.js +401 -1
  7. package/dist/devtools.js.map +1 -1
  8. package/dist/hmr.d.ts.map +1 -1
  9. package/dist/hmr.js +2 -0
  10. package/dist/hmr.js.map +1 -1
  11. package/dist/index.d.ts +6 -1
  12. package/dist/index.d.ts.map +1 -1
  13. package/dist/index.js.map +1 -1
  14. package/dist/mount.d.ts.map +1 -1
  15. package/dist/mount.js +18 -2
  16. package/dist/mount.js.map +1 -1
  17. package/dist/primitives/branch.d.ts.map +1 -1
  18. package/dist/primitives/branch.js +10 -1
  19. package/dist/primitives/branch.js.map +1 -1
  20. package/dist/primitives/child.d.ts.map +1 -1
  21. package/dist/primitives/child.js +25 -5
  22. package/dist/primitives/child.js.map +1 -1
  23. package/dist/primitives/each.d.ts.map +1 -1
  24. package/dist/primitives/each.js +79 -6
  25. package/dist/primitives/each.js.map +1 -1
  26. package/dist/primitives/foreign.d.ts.map +1 -1
  27. package/dist/primitives/foreign.js +1 -0
  28. package/dist/primitives/foreign.js.map +1 -1
  29. package/dist/primitives/lazy.d.ts.map +1 -1
  30. package/dist/primitives/lazy.js +1 -0
  31. package/dist/primitives/lazy.js.map +1 -1
  32. package/dist/primitives/portal.d.ts.map +1 -1
  33. package/dist/primitives/portal.js +1 -0
  34. package/dist/primitives/portal.js.map +1 -1
  35. package/dist/primitives/show.d.ts.map +1 -1
  36. package/dist/primitives/show.js +4 -0
  37. package/dist/primitives/show.js.map +1 -1
  38. package/dist/primitives/virtual-each.d.ts.map +1 -1
  39. package/dist/primitives/virtual-each.js +3 -0
  40. package/dist/primitives/virtual-each.js.map +1 -1
  41. package/dist/render-context.d.ts.map +1 -1
  42. package/dist/render-context.js.map +1 -1
  43. package/dist/scope.d.ts.map +1 -1
  44. package/dist/scope.js +68 -1
  45. package/dist/scope.js.map +1 -1
  46. package/dist/ssr.d.ts.map +1 -1
  47. package/dist/ssr.js +5 -1
  48. package/dist/ssr.js.map +1 -1
  49. package/dist/tracking/coverage.d.ts +27 -0
  50. package/dist/tracking/coverage.d.ts.map +1 -0
  51. package/dist/tracking/coverage.js +39 -0
  52. package/dist/tracking/coverage.js.map +1 -0
  53. package/dist/tracking/disposer-log.d.ts +22 -0
  54. package/dist/tracking/disposer-log.d.ts.map +1 -0
  55. package/dist/tracking/disposer-log.js +3 -0
  56. package/dist/tracking/disposer-log.js.map +1 -0
  57. package/dist/tracking/each-diff.d.ts +62 -0
  58. package/dist/tracking/each-diff.d.ts.map +1 -0
  59. package/dist/tracking/each-diff.js +26 -0
  60. package/dist/tracking/each-diff.js.map +1 -0
  61. package/dist/tracking/effect-timeline.d.ts +73 -0
  62. package/dist/tracking/effect-timeline.d.ts.map +1 -0
  63. package/dist/tracking/effect-timeline.js +89 -0
  64. package/dist/tracking/effect-timeline.js.map +1 -0
  65. package/dist/types.d.ts +18 -1
  66. package/dist/types.d.ts.map +1 -1
  67. package/dist/types.js.map +1 -1
  68. package/dist/update-loop.d.ts.map +1 -1
  69. package/dist/update-loop.js +78 -0
  70. package/dist/update-loop.js.map +1 -1
  71. package/package.json +1 -1
@@ -1 +1 @@
1
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FULL_MASK,\n reconcile(state: unknown) {\n const newKey = opts.on(state as S)\n if (Object.is(newKey, currentKey)) return\n\n const parent = anchor.parentNode\n if (!parent) return\n\n const leavingNodes = currentNodes\n const leavingScope = currentScope\n\n // Build new arm first (before removing old — for FLIP animations)\n currentNodes = []\n currentScope = null\n currentKey = newKey\n\n const newCaseKey = String(newKey)\n const newBuilder = opts.cases[newCaseKey]\n // Collect onMount callbacks from the new case into a local queue,\n // then flush them SYNCHRONOUSLY after the new nodes are inserted.\n // Without this, onMount inside a branch case would see stale DOM\n // (nodes not yet attached) OR fall back to queueMicrotask and\n // race with synchronous event dispatches after the reconcile.\n let onMountQueue: Array<() => void> | null = null\n if (newBuilder) {\n const mq = pushMountQueue()\n onMountQueue = mq.queue\n currentScope = createScope(parentScope)\n setFlatBindings(ctx.allBindings)\n setRenderContext({ ...ctx, rootScope: currentScope, state })\n currentNodes = newBuilder(createView<S, M>(send))\n clearRenderContext()\n setFlatBindings(null)\n popMountQueue(mq.prev)\n\n const ref = anchor.nextSibling\n for (const node of currentNodes) {\n parent.insertBefore(node, ref)\n }\n }\n if (onMountQueue) flushMountQueue(onMountQueue)\n\n // Fire enter for new nodes\n if (opts.enter && currentNodes.length > 0) {\n opts.enter(currentNodes)\n }\n\n // Handle leave — may be deferred via Promise\n const removeOld = () => {\n for (const node of leavingNodes) {\n if (node.parentNode) node.parentNode.removeChild(node)\n }\n if (leavingScope) disposeScope(leavingScope)\n }\n\n if (leavingNodes.length > 0 && opts.leave) {\n const result = opts.leave(leavingNodes)\n if (result && typeof (result as Promise<void>).then === 'function') {\n ;(result as Promise<void>).then(removeOld)\n } else {\n removeOld()\n }\n } else {\n removeOld()\n }\n },\n }\n\n // Register the block BEFORE running the initial builder so that parent\n // blocks always precede their nested children in the flat blocks array.\n // This guarantees correct Phase 1 iteration order: parents reconcile\n // first, so a parent that unmounts its old arm can dispose nested child\n // blocks (splicing them out of this array) without corrupting the loop\n // index — the splice only affects entries to the RIGHT of the parent.\n blocks.push(block)\n\n const caseKey = String(currentKey)\n const builder = opts.cases[caseKey]\n // Initial-mount onMount callbacks are handled by the outer mountApp\n // queue — we're still inside the first view() call. branch doesn't\n // insert into the DOM at this point (the anchor + initial children\n // are returned to the parent), so we don't need to flush here.\n if (builder) {\n currentScope = createScope(parentScope)\n setRenderContext({ ...ctx, rootScope: currentScope })\n currentNodes = builder(createView<S, M>(send))\n clearRenderContext()\n setRenderContext(ctx)\n\n // Fire enter on initial mount\n if (opts.enter && currentNodes.length > 0) {\n opts.enter(currentNodes)\n }\n }\n\n addDisposer(parentScope, () => {\n const idx = blocks.indexOf(block)\n if (idx !== -1) blocks.splice(idx, 1)\n if (currentScope) {\n disposeScope(currentScope)\n currentScope = null\n }\n })\n\n return [anchor, ...currentNodes]\n}\n"]}
1
+ 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type { BranchOptions, Scope } from '../types.js'\nimport { getRenderContext, setRenderContext, clearRenderContext } from '../render-context.js'\nimport { createScope, disposeScope, addDisposer } from '../scope.js'\nimport { setFlatBindings } from '../binding.js'\nimport { createView } from '../view-helpers.js'\nimport { FULL_MASK } from '../update-loop.js'\nimport { pushMountQueue, popMountQueue, flushMountQueue } from './on-mount.js'\nimport type { StructuralBlock } from '../structural.js'\n\nexport function branch<S, M = unknown>(opts: BranchOptions<S, M>): Node[] {\n const ctx = getRenderContext('branch')\n const parentScope = ctx.rootScope\n const blocks = ctx.structuralBlocks\n const send = ctx.send as (msg: M) => void\n\n const anchor = document.createComment('branch')\n\n let currentKey = opts.on(ctx.state as S)\n let currentScope: Scope | null = null\n let currentNodes: Node[] = []\n\n const block: StructuralBlock = {\n mask: (opts as { __mask?: number }).__mask ?? FULL_MASK,\n reconcile(state: unknown) {\n const newKey = opts.on(state as S)\n if (Object.is(newKey, currentKey)) return\n\n const parent = anchor.parentNode\n if (!parent) return\n\n const leavingNodes = currentNodes\n const leavingScope = currentScope\n\n // Build new arm first (before removing old — for FLIP animations)\n currentNodes = []\n currentScope = null\n currentKey = newKey\n\n const newCaseKey = String(newKey)\n const newBuilder = opts.cases[newCaseKey]\n // Collect onMount callbacks from the new case into a local queue,\n // then flush them SYNCHRONOUSLY after the new nodes are inserted.\n // Without this, onMount inside a branch case would see stale DOM\n // (nodes not yet attached) OR fall back to queueMicrotask and\n // race with synchronous event dispatches after the reconcile.\n let onMountQueue: Array<() => void> | null = null\n if (newBuilder) {\n const mq = pushMountQueue()\n onMountQueue = mq.queue\n currentScope = createScope(parentScope)\n currentScope._kind = opts.__disposalCause === 'show-hide' ? 'show' : 'branch'\n setFlatBindings(ctx.allBindings)\n setRenderContext({ ...ctx, rootScope: currentScope, state })\n currentNodes = newBuilder(createView<S, M>(send))\n clearRenderContext()\n setFlatBindings(null)\n popMountQueue(mq.prev)\n\n const ref = anchor.nextSibling\n for (const node of currentNodes) {\n parent.insertBefore(node, ref)\n }\n }\n if (onMountQueue) flushMountQueue(onMountQueue)\n\n // Fire enter for new nodes\n if (opts.enter && currentNodes.length > 0) {\n opts.enter(currentNodes)\n }\n\n // Handle leave — may be deferred via Promise\n const removeOld = () => {\n for (const node of leavingNodes) {\n if (node.parentNode) node.parentNode.removeChild(node)\n }\n if (leavingScope) {\n // Tag BEFORE dispose so the disposer log records the cause.\n // `show()` passes `__disposalCause: 'show-hide'`; raw branch()\n // defaults to `'branch-swap'`. Tag wins over any pre-existing\n // value set by an inner primitive so the outermost cause is\n // reported (matches how humans describe the event).\n leavingScope.disposalCause = opts.__disposalCause ?? 'branch-swap'\n disposeScope(leavingScope)\n }\n }\n\n if (leavingNodes.length > 0 && opts.leave) {\n const result = opts.leave(leavingNodes)\n if (result && typeof (result as Promise<void>).then === 'function') {\n ;(result as Promise<void>).then(removeOld)\n } else {\n removeOld()\n }\n } else {\n removeOld()\n }\n },\n }\n\n // Register the block BEFORE running the initial builder so that parent\n // blocks always precede their nested children in the flat blocks array.\n // This guarantees correct Phase 1 iteration order: parents reconcile\n // first, so a parent that unmounts its old arm can dispose nested child\n // blocks (splicing them out of this array) without corrupting the loop\n // index — the splice only affects entries to the RIGHT of the parent.\n blocks.push(block)\n\n const caseKey = String(currentKey)\n const builder = opts.cases[caseKey]\n // Initial-mount onMount callbacks are handled by the outer mountApp\n // queue — we're still inside the first view() call. branch doesn't\n // insert into the DOM at this point (the anchor + initial children\n // are returned to the parent), so we don't need to flush here.\n if (builder) {\n currentScope = createScope(parentScope)\n currentScope._kind = opts.__disposalCause === 'show-hide' ? 'show' : 'branch'\n setRenderContext({ ...ctx, rootScope: currentScope })\n currentNodes = builder(createView<S, M>(send))\n clearRenderContext()\n setRenderContext(ctx)\n\n // Fire enter on initial mount\n if (opts.enter && currentNodes.length > 0) {\n opts.enter(currentNodes)\n }\n }\n\n addDisposer(parentScope, () => {\n const idx = blocks.indexOf(block)\n if (idx !== -1) blocks.splice(idx, 1)\n if (currentScope) {\n disposeScope(currentScope)\n currentScope = null\n }\n })\n\n return [anchor, ...currentNodes]\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"child.d.ts","sourceRoot":"","sources":["../../src/primitives/child.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAgB,MAAM,aAAa,CAAA;AAU7D,wBAAgB,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,CAAC,CAAC,EAAE,MAAM,CAAC,GAAG,IAAI,EAAE,CAmFtE"}
1
+ {"version":3,"file":"child.d.ts","sourceRoot":"","sources":["../../src/primitives/child.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAgB,MAAM,aAAa,CAAA;AAU7D,wBAAgB,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,YAAY,CAAC,CAAC,EAAE,MAAM,CAAC,GAAG,IAAI,EAAE,CAsGtE"}
@@ -15,6 +15,13 @@ export function child(opts) {
15
15
  const parentCtx = getRenderContext('child');
16
16
  const parentScope = parentCtx.rootScope;
17
17
  const childScope = createScope(parentScope);
18
+ childScope._kind = 'child';
19
+ // Tag eagerly: childScope lives as long as the child component is mounted,
20
+ // so disposing it IS the child-unmount event. Setting the cause up front
21
+ // (instead of inside the disposer closure below) ensures the parent's
22
+ // _disposerLog sees it when `disposeScope` walks up the parent chain —
23
+ // `childInst.rootScope` is an orphan (parent = null) and cannot emit.
24
+ childScope.disposalCause = 'child-unmount';
18
25
  const parentSend = parentCtx.send;
19
26
  const childDef = opts.def;
20
27
  const initialProps = opts.props(parentCtx.state);
@@ -35,7 +42,11 @@ export function child(opts) {
35
42
  };
36
43
  // Track props for shallow-diff
37
44
  let prevProps = { ...initialProps };
38
- // Register a binding on the child scope that watches parent props changes
45
+ // Register a binding on the child scope that watches parent props changes.
46
+ // This is a side-effect-only (`kind: 'effect'`) binding: Phase 2 runs the
47
+ // accessor purely to fire the diff + propsMsg dispatch below. There is no
48
+ // DOM output — the comment node is a detached anchor kept only so the
49
+ // Binding shape stays uniform with other kinds.
39
50
  createBinding(childScope, {
40
51
  mask: FULL_MASK,
41
52
  accessor: ((parentState) => {
@@ -49,19 +60,27 @@ export function child(opts) {
49
60
  }
50
61
  if (changed && childDef.propsMsg) {
51
62
  const msg = childDef.propsMsg(newProps);
52
- childInst.send(msg);
63
+ // Dispatch via `originalSend` so framework-synthesized propsMsg
64
+ // traffic bypasses the `onMsg` wrapper below. Otherwise a naive
65
+ // `onMsg: m => forward(m)` echoes props/set back to the parent,
66
+ // which mutates parent state, re-fires this accessor, and loops
67
+ // forever.
68
+ originalSend(msg);
53
69
  flushInstance(childInst);
54
70
  }
55
71
  prevProps = { ...newProps };
56
- return newProps;
57
72
  }),
58
- kind: 'text',
73
+ kind: 'effect',
59
74
  node: document.createComment('child:' + opts.key),
60
75
  perItem: false,
61
76
  });
62
77
  // Run the child's view within the child's render context
63
78
  setFlatBindings(childInst.allBindings);
64
- setRenderContext({ ...childInst, send: childInst.send });
79
+ setRenderContext({
80
+ ...childInst,
81
+ send: childInst.send,
82
+ instance: childInst,
83
+ });
65
84
  const nodes = childDef.view(createView(childInst.send));
66
85
  clearRenderContext();
67
86
  setFlatBindings(parentCtx.allBindings);
@@ -71,6 +90,7 @@ export function child(opts) {
71
90
  // Cleanup: dispose child instance when parent scope disposes
72
91
  addDisposer(childScope, () => {
73
92
  unregisterChild(opts.key);
93
+ childInst.rootScope.disposalCause = 'child-unmount';
74
94
  disposeScope(childInst.rootScope);
75
95
  });
76
96
  return nodes;
@@ -1 +1 @@
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Static props are captured once at mount ` +\n `and never update.`,\n )\n }\n\n const parentCtx = getRenderContext('child')\n const parentScope = parentCtx.rootScope\n const childScope = createScope(parentScope)\n const parentSend = parentCtx.send\n\n const childDef = opts.def as ComponentDef<unknown, ChildM, unknown>\n const initialProps = opts.props(parentCtx.state as S)\n const childInst = createComponentInstance(childDef, initialProps)\n\n // Wrap child's send to intercept messages for onMsg → parent\n const originalSend = childInst.send\n childInst.send = (msg: ChildM) => {\n originalSend(msg)\n if (opts.onMsg && parentSend) {\n // Defer to after the child processes — use microtask\n queueMicrotask(() => {\n const parentMsg = opts.onMsg!(msg)\n if (parentMsg != null) {\n parentSend(parentMsg)\n }\n })\n }\n }\n\n // Track props for shallow-diff\n let prevProps: Record<string, unknown> = { ...initialProps }\n\n // Register a binding on the child scope that watches parent props changes\n createBinding(childScope, {\n mask: FULL_MASK,\n accessor: ((parentState: S) => {\n const newProps = opts.props(parentState)\n\n let changed = false\n for (const key of Object.keys(newProps)) {\n if (!Object.is(newProps[key], prevProps[key])) {\n changed = true\n break\n }\n }\n\n if (changed && childDef.propsMsg) {\n const msg = childDef.propsMsg(newProps)\n childInst.send(msg)\n flushInstance(childInst)\n }\n prevProps = { ...newProps }\n\n return newProps\n }) as (state: never) => unknown,\n kind: 'text',\n node: document.createComment('child:' + opts.key),\n perItem: false,\n })\n\n // Run the child's view within the child's render context\n setFlatBindings(childInst.allBindings)\n setRenderContext({ ...childInst, send: childInst.send as (msg: unknown) => void })\n const nodes = childDef.view(createView(childInst.send))\n clearRenderContext()\n setFlatBindings(parentCtx.allBindings)\n setRenderContext(parentCtx)\n\n // Register in component registry for addressed effects\n registerChild(opts.key, { send: childInst.send as (msg: unknown) => void })\n\n // Cleanup: dispose child instance when parent scope disposes\n addDisposer(childScope, () => {\n unregisterChild(opts.key)\n disposeScope(childInst.rootScope)\n })\n\n return nodes\n}\n"]}
1
+ {"version":3,"file":"child.js","sourceRoot":"","sources":["../../src/primitives/child.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAA;AAC7F,OAAO,EAAE,WAAW,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,aAAa,CAAA;AACpE,OAAO,EAAE,uBAAuB,EAAE,aAAa,EAA0B,MAAM,mBAAmB,CAAA;AAClG,OAAO,EAAE,aAAa,EAAE,eAAe,EAAE,MAAM,eAAe,CAAA;AAC9D,OAAO,EAAE,aAAa,EAAE,eAAe,EAAE,MAAM,iBAAiB,CAAA;AAChE,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAA;AAE/C,MAAM,SAAS,GAAG,UAAU,CAAA;AAE5B,MAAM,UAAU,KAAK,CAAY,IAA6B;IAC5D,gEAAgE;IAChE,IAAI,OAAO,IAAI,CAAC,KAAK,KAAK,UAAU,EAAE,CAAC;QACrC,MAAM,IAAI,KAAK,CACb,UAAU,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,iDAAiD;YACzE,iFAAiF;YACjF,mBAAmB,CACtB,CAAA;IACH,CAAC;IAED,MAAM,SAAS,GAAG,gBAAgB,CAAC,OAAO,CAAC,CAAA;IAC3C,MAAM,WAAW,GAAG,SAAS,CAAC,SAAS,CAAA;IACvC,MAAM,UAAU,GAAG,WAAW,CAAC,WAAW,CAAC,CAAA;IAC3C,UAAU,CAAC,KAAK,GAAG,OAAO,CAAA;IAC1B,2EAA2E;IAC3E,yEAAyE;IACzE,sEAAsE;IACtE,uEAAuE;IACvE,sEAAsE;IACtE,UAAU,CAAC,aAAa,GAAG,eAAe,CAAA;IAC1C,MAAM,UAAU,GAAG,SAAS,CAAC,IAAI,CAAA;IAEjC,MAAM,QAAQ,GAAG,IAAI,CAAC,GAA6C,CAAA;IACnE,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,KAAU,CAAC,CAAA;IACrD,MAAM,SAAS,GAAG,uBAAuB,CAAC,QAAQ,EAAE,YAAY,CAAC,CAAA;IAEjE,6DAA6D;IAC7D,MAAM,YAAY,GAAG,SAAS,CAAC,IAAI,CAAA;IACnC,SAAS,CAAC,IAAI,GAAG,CAAC,GAAW,EAAE,EAAE;QAC/B,YAAY,CAAC,GAAG,CAAC,CAAA;QACjB,IAAI,IAAI,CAAC,KAAK,IAAI,UAAU,EAAE,CAAC;YAC7B,qDAAqD;YACrD,cAAc,CAAC,GAAG,EAAE;gBAClB,MAAM,SAAS,GAAG,IAAI,CAAC,KAAM,CAAC,GAAG,CAAC,CAAA;gBAClC,IAAI,SAAS,IAAI,IAAI,EAAE,CAAC;oBACtB,UAAU,CAAC,SAAS,CAAC,CAAA;gBACvB,CAAC;YACH,CAAC,CAAC,CAAA;QACJ,CAAC;IACH,CAAC,CAAA;IAED,+BAA+B;IAC/B,IAAI,SAAS,GAA4B,EAAE,GAAG,YAAY,EAAE,CAAA;IAE5D,2EAA2E;IAC3E,0EAA0E;IAC1E,0EAA0E;IAC1E,sEAAsE;IACtE,gDAAgD;IAChD,aAAa,CAAC,UAAU,EAAE;QACxB,IAAI,EAAE,SAAS;QACf,QAAQ,EAAE,CAAC,CAAC,WAAc,EAAE,EAAE;YAC5B,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAA;YAExC,IAAI,OAAO,GAAG,KAAK,CAAA;YACnB,KAAK,MAAM,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;gBACxC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;oBAC9C,OAAO,GAAG,IAAI,CAAA;oBACd,MAAK;gBACP,CAAC;YACH,CAAC;YAED,IAAI,OAAO,IAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC;gBACjC,MAAM,GAAG,GAAG,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAA;gBACvC,gEAAgE;gBAChE,gEAAgE;gBAChE,gEAAgE;gBAChE,gEAAgE;gBAChE,WAAW;gBACX,YAAY,CAAC,GAAG,CAAC,CAAA;gBACjB,aAAa,CAAC,SAAS,CAAC,CAAA;YAC1B,CAAC;YACD,SAAS,GAAG,EAAE,GAAG,QAAQ,EAAE,CAAA;QAC7B,CAAC,CAA8B;QAC/B,IAAI,EAAE,QAAQ;QACd,IAAI,EAAE,QAAQ,CAAC,aAAa,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC;QACjD,OAAO,EAAE,KAAK;KACf,CAAC,CAAA;IAEF,yDAAyD;IACzD,eAAe,CAAC,SAAS,CAAC,WAAW,CAAC,CAAA;IACtC,gBAAgB,CAAC;QACf,GAAG,SAAS;QACZ,IAAI,EAAE,SAAS,CAAC,IAA8B;QAC9C,QAAQ,EAAE,SAA8B;KACzC,CAAC,CAAA;IACF,MAAM,KAAK,GAAG,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAA;IACvD,kBAAkB,EAAE,CAAA;IACpB,eAAe,CAAC,SAAS,CAAC,WAAW,CAAC,CAAA;IACtC,gBAAgB,CAAC,SAAS,CAAC,CAAA;IAE3B,uDAAuD;IACvD,aAAa,CAAC,IAAI,CAAC,GAAG,EAAE,EAAE,IAAI,EAAE,SAAS,CAAC,IAA8B,EAAE,CAAC,CAAA;IAE3E,6DAA6D;IAC7D,WAAW,CAAC,UAAU,EAAE,GAAG,EAAE;QAC3B,eAAe,CAAC,IAAI,CAAC,GAAG,CAAC,CAAA;QACzB,SAAS,CAAC,SAAS,CAAC,aAAa,GAAG,eAAe,CAAA;QACnD,YAAY,CAAC,SAAS,CAAC,SAAS,CAAC,CAAA;IACnC,CAAC,CAAC,CAAA;IAEF,OAAO,KAAK,CAAA;AACd,CAAC","sourcesContent":["import type { ChildOptions, ComponentDef } from '../types.js'\nimport { getRenderContext, setRenderContext, clearRenderContext } from '../render-context.js'\nimport { createScope, disposeScope, addDisposer } from '../scope.js'\nimport { createComponentInstance, flushInstance, type ComponentInstance } from '../update-loop.js'\nimport { createBinding, setFlatBindings } from '../binding.js'\nimport { registerChild, unregisterChild } from '../addressed.js'\nimport { createView } from '../view-helpers.js'\n\nconst FULL_MASK = 0xffffffff\n\nexport function child<S, ChildM>(opts: ChildOptions<S, ChildM>): Node[] {\n // Dev-mode guard: props must be a function, not a static object\n if (typeof opts.props !== 'function') {\n throw new Error(\n `child(\"${String(opts.key)}\"): props must be a reactive accessor function ` +\n `(s => ({ ... })), not a static object. Static props are captured once at mount ` +\n `and never update.`,\n )\n }\n\n const parentCtx = getRenderContext('child')\n const parentScope = parentCtx.rootScope\n const childScope = createScope(parentScope)\n childScope._kind = 'child'\n // Tag eagerly: childScope lives as long as the child component is mounted,\n // so disposing it IS the child-unmount event. Setting the cause up front\n // (instead of inside the disposer closure below) ensures the parent's\n // _disposerLog sees it when `disposeScope` walks up the parent chain —\n // `childInst.rootScope` is an orphan (parent = null) and cannot emit.\n childScope.disposalCause = 'child-unmount'\n const parentSend = parentCtx.send\n\n const childDef = opts.def as ComponentDef<unknown, ChildM, unknown>\n const initialProps = opts.props(parentCtx.state as S)\n const childInst = createComponentInstance(childDef, initialProps)\n\n // Wrap child's send to intercept messages for onMsg → parent\n const originalSend = childInst.send\n childInst.send = (msg: ChildM) => {\n originalSend(msg)\n if (opts.onMsg && parentSend) {\n // Defer to after the child processes — use microtask\n queueMicrotask(() => {\n const parentMsg = opts.onMsg!(msg)\n if (parentMsg != null) {\n parentSend(parentMsg)\n }\n })\n }\n }\n\n // Track props for shallow-diff\n let prevProps: Record<string, unknown> = { ...initialProps }\n\n // Register a binding on the child scope that watches parent props changes.\n // This is a side-effect-only (`kind: 'effect'`) binding: Phase 2 runs the\n // accessor purely to fire the diff + propsMsg dispatch below. There is no\n // DOM output — the comment node is a detached anchor kept only so the\n // Binding shape stays uniform with other kinds.\n createBinding(childScope, {\n mask: FULL_MASK,\n accessor: ((parentState: S) => {\n const newProps = opts.props(parentState)\n\n let changed = false\n for (const key of Object.keys(newProps)) {\n if (!Object.is(newProps[key], prevProps[key])) {\n changed = true\n break\n }\n }\n\n if (changed && childDef.propsMsg) {\n const msg = childDef.propsMsg(newProps)\n // Dispatch via `originalSend` so framework-synthesized propsMsg\n // traffic bypasses the `onMsg` wrapper below. Otherwise a naive\n // `onMsg: m => forward(m)` echoes props/set back to the parent,\n // which mutates parent state, re-fires this accessor, and loops\n // forever.\n originalSend(msg)\n flushInstance(childInst)\n }\n prevProps = { ...newProps }\n }) as (state: never) => unknown,\n kind: 'effect',\n node: document.createComment('child:' + opts.key),\n perItem: false,\n })\n\n // Run the child's view within the child's render context\n setFlatBindings(childInst.allBindings)\n setRenderContext({\n ...childInst,\n send: childInst.send as (msg: unknown) => void,\n instance: childInst as ComponentInstance,\n })\n const nodes = childDef.view(createView(childInst.send))\n clearRenderContext()\n setFlatBindings(parentCtx.allBindings)\n setRenderContext(parentCtx)\n\n // Register in component registry for addressed effects\n registerChild(opts.key, { send: childInst.send as (msg: unknown) => void })\n\n // Cleanup: dispose child instance when parent scope disposes\n addDisposer(childScope, () => {\n unregisterChild(opts.key)\n childInst.rootScope.disposalCause = 'child-unmount'\n disposeScope(childInst.rootScope)\n })\n\n return nodes\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"each.d.ts","sourceRoot":"","sources":["../../src/primitives/each.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAuB,MAAM,aAAa,CAAA;AAuBnE,uEAAuE;AACvE,wBAAgB,eAAe,CAAC,EAAE,EAAE,MAAM,IAAI,GAAG,IAAI,CAEpD;AAED,sEAAsE;AACtE,wBAAgB,gBAAgB,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,KAAK,IAAI,GAAG,IAAI,CAEzE;AAgCD,wBAAgB,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,IAAI,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,EAAE,CA0N1E"}
1
+ {"version":3,"file":"each.d.ts","sourceRoot":"","sources":["../../src/primitives/each.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAuB,MAAM,aAAa,CAAA;AAuBnE,uEAAuE;AACvE,wBAAgB,eAAe,CAAC,EAAE,EAAE,MAAM,IAAI,GAAG,IAAI,CAEpD;AAED,sEAAsE;AACtE,wBAAgB,gBAAgB,CAAC,EAAE,EAAE,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,KAAK,IAAI,GAAG,IAAI,CAEzE;AAgCD,wBAAgB,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,IAAI,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,EAAE,CAmR1E"}
@@ -46,6 +46,58 @@ export function each(opts) {
46
46
  const leaving = [];
47
47
  const initialItems = opts.items(ctx.state);
48
48
  let lastItemsRef = initialItems;
49
+ // Dev-only diff tracking: if the owning component has an _eachDiffLog
50
+ // (installed by devtools), we capture key sets before/after each
51
+ // key-mutating reconcile call and emit an EachDiff entry. The siteId
52
+ // is derived from this each() block's position in the flat block
53
+ // array at registration time — stable for the lifetime of the block.
54
+ const inst = ctx.instance;
55
+ const eachSiteId = inst?._eachDiffLog !== undefined ? `each#${blocks.length}` : '';
56
+ const snapshotKeys = () => {
57
+ if (inst?._eachDiffLog === undefined)
58
+ return null;
59
+ const keys = [];
60
+ for (let i = 0; i < entries.length; i++)
61
+ keys.push(String(entries[i].key));
62
+ return keys;
63
+ };
64
+ const emitDiff = (oldKeys) => {
65
+ if (oldKeys === null || inst?._eachDiffLog === undefined)
66
+ return;
67
+ const newKeys = [];
68
+ for (let i = 0; i < entries.length; i++)
69
+ newKeys.push(String(entries[i].key));
70
+ const oldKeySet = new Set(oldKeys);
71
+ const newKeySet = new Set(newKeys);
72
+ const added = [];
73
+ const removed = [];
74
+ const moved = [];
75
+ const reused = [];
76
+ for (const k of newKeys)
77
+ if (!oldKeySet.has(k))
78
+ added.push(k);
79
+ for (const k of oldKeys)
80
+ if (!newKeySet.has(k))
81
+ removed.push(k);
82
+ for (let i = 0; i < newKeys.length; i++) {
83
+ const k = newKeys[i];
84
+ if (!oldKeySet.has(k))
85
+ continue;
86
+ const from = oldKeys.indexOf(k);
87
+ if (from !== i)
88
+ moved.push({ key: k, from, to: i });
89
+ else
90
+ reused.push(k);
91
+ }
92
+ inst._eachDiffLog.push({
93
+ updateIndex: inst._updateCounter ?? 0,
94
+ eachSiteId,
95
+ added,
96
+ removed,
97
+ moved,
98
+ reused,
99
+ });
100
+ };
49
101
  const block = {
50
102
  mask: opts.__mask ?? FULL_MASK,
51
103
  reconcile(state) {
@@ -57,11 +109,13 @@ export function each(opts) {
57
109
  if (newItems === lastItemsRef)
58
110
  return;
59
111
  lastItemsRef = newItems;
112
+ const oldKeys = snapshotKeys();
60
113
  const report = opts.onTransition ? { entering: [], leaving: [] } : null;
61
114
  reconcileEntries(entries, newItems, opts, parentScope, parent, anchor, ctx, state, leaving, report);
62
115
  if (opts.onTransition && report) {
63
116
  opts.onTransition({ entering: report.entering, leaving: report.leaving, parent });
64
117
  }
118
+ emitDiff(oldKeys);
65
119
  },
66
120
  /** Same keys, only item data changed — skip mismatch/swap detection.
67
121
  * Compiler calls this when it knows the array structure is unchanged. */
@@ -85,6 +139,7 @@ export function each(opts) {
85
139
  return;
86
140
  if (entries.length === 0)
87
141
  return;
142
+ const oldKeys = snapshotKeys();
88
143
  // Call registered clear callbacks (e.g., selector registry.clear())
89
144
  // BEFORE scope disposal — avoids 1000 individual Set.delete calls
90
145
  for (let i = 0; i < clearCallbacks.length; i++)
@@ -99,11 +154,15 @@ export function each(opts) {
99
154
  // Bulk scope disposal — disposers that were replaced by clearCallbacks
100
155
  // are now no-ops, making this much faster
101
156
  const scopes = [];
102
- for (let i = 0; i < entries.length; i++)
103
- scopes.push(entries[i].scope);
157
+ for (let i = 0; i < entries.length; i++) {
158
+ const s = entries[i].scope;
159
+ s.disposalCause = 'each-remove';
160
+ scopes.push(s);
161
+ }
104
162
  disposeScopesBulk(scopes);
105
163
  removeOrphanedChildren(parentScope);
106
164
  entries.length = 0;
165
+ emitDiff(oldKeys);
107
166
  },
108
167
  /** Remove entries not present in the new items. Optimized for filter()
109
168
  * patterns where items are removed but order is preserved. Walks old
@@ -114,11 +173,13 @@ export function each(opts) {
114
173
  const parent = anchor.parentNode;
115
174
  if (!parent)
116
175
  return;
176
+ const oldKeys = snapshotKeys();
117
177
  const oldLen = entries.length;
118
178
  const newLen = newItems.length;
119
179
  if (newLen >= oldLen) {
120
180
  // Not a removal — fallback (shouldn't happen if compiler detected correctly)
121
181
  reconcileEntries(entries, newItems, opts, parentScope, parent, anchor, ctx, state, leaving, null);
182
+ emitDiff(oldKeys);
122
183
  return;
123
184
  }
124
185
  // Parallel walk: new items are a subsequence of old items (same order, some removed)
@@ -139,6 +200,7 @@ export function each(opts) {
139
200
  removeCallbacks[ci](entry.key);
140
201
  for (const node of entry.nodes)
141
202
  parent.removeChild(node);
203
+ entry.scope.disposalCause = 'each-remove';
142
204
  disposeScope(entry.scope, true);
143
205
  entries[oi] = null;
144
206
  didRemove = true;
@@ -158,6 +220,7 @@ export function each(opts) {
158
220
  for (let i = 0; i < entries.length; i++) {
159
221
  entries[i].index = i;
160
222
  }
223
+ emitDiff(oldKeys);
161
224
  },
162
225
  /** Update only entries at stride intervals — O(k) where k = n/stride.
163
226
  * The compiler passes the stride from the detected for-loop pattern. */
@@ -234,6 +297,7 @@ function removeEntry(entry, opts, leaving) {
234
297
  if (node.parentNode)
235
298
  node.parentNode.removeChild(node);
236
299
  }
300
+ entry.scope.disposalCause = 'each-remove';
237
301
  disposeScope(entry.scope);
238
302
  const idx = leaving.indexOf(entry);
239
303
  if (idx !== -1)
@@ -260,6 +324,7 @@ function buildEntry(item, index, opts, parentScope, ctx, state) {
260
324
  // Full scope features (disposers, bindings, children) are only needed when
261
325
  // the render callback uses structural primitives or selector.bind().
262
326
  const scope = createScope(parentScope);
327
+ scope._kind = 'each';
263
328
  const currentState = (state ?? ctx.state);
264
329
  const send = ctx.send;
265
330
  // Create entry before render so itemAccessor closures can capture it
@@ -307,6 +372,7 @@ function buildEntry(item, index, opts, parentScope, ctx, state) {
307
372
  buildCtx.state = currentState;
308
373
  buildCtx.allBindings = ctx.allBindings;
309
374
  buildCtx.structuralBlocks = ctx.structuralBlocks;
375
+ buildCtx.instance = ctx.instance;
310
376
  const prevFlatBindings = getFlatBindings();
311
377
  setFlatBindings(ctx.allBindings);
312
378
  setRenderContext(buildCtx);
@@ -369,8 +435,11 @@ function reconcileEntries(entries, newItems, opts, parentScope, parent, anchor,
369
435
  }
370
436
  // Bulk dispose all entry scopes — avoids per-scope function call overhead
371
437
  const scopes = [];
372
- for (let i = 0; i < entries.length; i++)
373
- scopes.push(entries[i].scope);
438
+ for (let i = 0; i < entries.length; i++) {
439
+ const s = entries[i].scope;
440
+ s.disposalCause = 'each-remove';
441
+ scopes.push(s);
442
+ }
374
443
  disposeScopesBulk(scopes);
375
444
  removeOrphanedChildren(parentScope);
376
445
  entries.length = 0;
@@ -479,8 +548,11 @@ function reconcileEntries(entries, newItems, opts, parentScope, parent, anchor,
479
548
  range.deleteContents();
480
549
  // Bulk dispose all old scopes
481
550
  const oldScopes = [];
482
- for (let i = 0; i < entries.length; i++)
483
- oldScopes.push(entries[i].scope);
551
+ for (let i = 0; i < entries.length; i++) {
552
+ const s = entries[i].scope;
553
+ s.disposalCause = 'each-remove';
554
+ oldScopes.push(s);
555
+ }
484
556
  disposeScopesBulk(oldScopes);
485
557
  removeOrphanedChildren(parentScope);
486
558
  entries.length = 0;
@@ -541,6 +613,7 @@ function reconcileEntries(entries, newItems, opts, parentScope, parent, anchor,
541
613
  else {
542
614
  for (const node of entry.nodes)
543
615
  parent.removeChild(node);
616
+ entry.scope.disposalCause = 'each-remove';
544
617
  disposeScope(entry.scope, true);
545
618
  didBulkDetach = true;
546
619
  }
@@ -1 +1 @@
1
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type { EachOptions, ItemAccessor, Scope } from '../types.js'\nimport {\n getRenderContext,\n setRenderContext,\n clearRenderContext,\n type RenderContext,\n} from '../render-context.js'\nimport {\n createScope,\n disposeScope,\n disposeScopesBulk,\n addDisposer,\n removeOrphanedChildren,\n} from '../scope.js'\nimport { getFlatBindings, setFlatBindings } from '../binding.js'\nimport { FULL_MASK } from '../update-loop.js'\nimport type { StructuralBlock } from '../structural.js'\n\n// Clear callbacks — registered by selector.bind() during render, called by reconcileClear().\n// Eliminates per-row disposers (1000 Set.delete calls → 1 registry.clear() call).\nlet activeClearCallbacks: Array<() => void> | null = null\nlet activeRemoveCallbacks: Array<(key: string | number) => void> | null = null\n\n/** Register a callback to run when the current each() block clears. */\nexport function registerOnClear(cb: () => void): void {\n if (activeClearCallbacks) activeClearCallbacks.push(cb)\n}\n\n/** Register a callback to run when a single row is removed by key. */\nexport function registerOnRemove(cb: (key: string | number) => void): void {\n if (activeRemoveCallbacks) activeRemoveCallbacks.push(cb)\n}\n\n// Reusable render context for buildEntry — avoids object allocation per entry\nconst buildCtx: RenderContext = {\n rootScope: null as unknown as Scope,\n state: null,\n allBindings: [],\n structuralBlocks: [],\n}\n\n// Reusable render bag — mutated per entry instead of allocating new objects\nconst buildBag: Record<string, unknown> = {\n send: null,\n get item() {\n return (buildBag._getItemProxy as () => unknown)()\n },\n acc: null,\n index: null,\n _getItemProxy: null,\n}\n\ninterface Entry<T> {\n key: string | number\n item: T\n current: T\n index: number\n scope: Scope\n nodes: Node[]\n /** Per-item updaters — stored on entry directly to avoid scope overhead for leaf rows */\n updaters: Array<() => void>\n}\n\nexport function each<S, T, M = unknown>(opts: EachOptions<S, T, M>): Node[] {\n const ctx = getRenderContext('each')\n const parentScope = ctx.rootScope\n const blocks = ctx.structuralBlocks\n\n const anchor = document.createComment('each')\n const entries: Entry<T>[] = []\n const clearCallbacks: Array<() => void> = []\n const removeCallbacks: Array<(key: string | number) => void> = []\n // Entries whose leave animation is still in progress. Their DOM nodes\n // remain in the parent until the leave Promise resolves.\n const leaving: Entry<T>[] = []\n\n const initialItems = opts.items(ctx.state as S)\n let lastItemsRef = initialItems\n\n const block: StructuralBlock = {\n mask: (opts as { __mask?: number }).__mask ?? FULL_MASK,\n reconcile(state: unknown) {\n const parent = anchor.parentNode\n if (!parent) return\n\n const newItems = opts.items(state as S)\n\n // Fast path: same array reference → skip entirely.\n if (newItems === lastItemsRef) return\n lastItemsRef = newItems\n\n const report = opts.onTransition ? { entering: [] as Node[], leaving: [] as Node[] } : null\n reconcileEntries(\n entries,\n newItems,\n opts,\n parentScope,\n parent,\n anchor,\n ctx,\n state,\n leaving,\n report,\n )\n if (opts.onTransition && report) {\n opts.onTransition({ entering: report.entering, leaving: report.leaving, parent })\n }\n },\n\n /** Same keys, only item data changed — skip mismatch/swap detection.\n * Compiler calls this when it knows the array structure is unchanged. */\n reconcileItems(state: unknown) {\n const newItems = opts.items(state as S)\n lastItemsRef = newItems\n const len = Math.min(entries.length, newItems.length)\n for (let i = 0; i < len; i++) {\n const entry = entries[i]!\n const newItem = newItems[i]!\n if (entry.item !== newItem) {\n updateEntry(entry, newItem, i)\n }\n }\n },\n\n /** Remove all items — skip items accessor, go straight to clear path. */\n reconcileClear() {\n lastItemsRef = [] as unknown as T[]\n const parent = anchor.parentNode\n if (!parent) return\n if (entries.length === 0) return\n\n // Call registered clear callbacks (e.g., selector registry.clear())\n // BEFORE scope disposal — avoids 1000 individual Set.delete calls\n for (let i = 0; i < clearCallbacks.length; i++) clearCallbacks[i]!()\n\n // Bulk DOM removal\n const range = document.createRange()\n range.setStartAfter(anchor)\n const lastEntry = entries[entries.length - 1]!\n const lastNode = lastEntry.nodes[lastEntry.nodes.length - 1]!\n range.setEndAfter(lastNode)\n range.deleteContents()\n\n // Bulk scope disposal — disposers that were replaced by clearCallbacks\n // are now no-ops, making this much faster\n const scopes: Scope[] = []\n for (let i = 0; i < entries.length; i++) scopes.push(entries[i]!.scope)\n disposeScopesBulk(scopes)\n removeOrphanedChildren(parentScope)\n entries.length = 0\n },\n\n /** Remove entries not present in the new items. Optimized for filter()\n * patterns where items are removed but order is preserved. Walks old\n * and new arrays in parallel — O(n) with no Map/Set allocation. */\n reconcileRemove(state: unknown) {\n const newItems = opts.items(state as S)\n lastItemsRef = newItems\n const parent = anchor.parentNode\n if (!parent) return\n\n const oldLen = entries.length\n const newLen = newItems.length\n if (newLen >= oldLen) {\n // Not a removal — fallback (shouldn't happen if compiler detected correctly)\n reconcileEntries(\n entries,\n newItems,\n opts,\n parentScope,\n parent,\n anchor,\n ctx,\n state,\n leaving,\n null,\n )\n return\n }\n\n // Parallel walk: new items are a subsequence of old items (same order, some removed)\n let ni = 0\n let didRemove = false\n for (let oi = 0; oi < oldLen; oi++) {\n const entry = entries[oi]!\n if (ni < newLen && entry.key === opts.key(newItems[ni]!)) {\n // Entry survives — update if item ref changed\n if (entry.item !== newItems[ni]) {\n updateEntry(entry, newItems[ni]!, ni)\n }\n ni++\n } else {\n // Entry removed — notify selectors before scope disposal\n for (let ci = 0; ci < removeCallbacks.length; ci++) removeCallbacks[ci]!(entry.key)\n for (const node of entry.nodes) parent.removeChild(node)\n disposeScope(entry.scope, true)\n entries[oi] = null!\n didRemove = true\n }\n }\n\n // Compact entries array\n if (didRemove) {\n let w = 0\n for (let r = 0; r < oldLen; r++) {\n if (entries[r]) entries[w++] = entries[r]!\n }\n entries.length = w\n removeOrphanedChildren(parentScope)\n }\n\n // Update indices for remaining entries\n for (let i = 0; i < entries.length; i++) {\n entries[i]!.index = i\n }\n },\n\n /** Update only entries at stride intervals — O(k) where k = n/stride.\n * The compiler passes the stride from the detected for-loop pattern. */\n reconcileChanged(state: unknown, stride: number) {\n const newItems = opts.items(state as S)\n lastItemsRef = newItems\n for (let i = 0; i < entries.length && i < newItems.length; i += stride) {\n const entry = entries[i]!\n const newItem = newItems[i]!\n if (entry.item !== newItem) {\n updateEntry(entry, newItem, i)\n }\n }\n },\n }\n\n // Register the block BEFORE building initial row entries so that this\n // each() block precedes any nested structural blocks its rows register.\n // Parents must come first in the flat blocks array — see branch.ts for\n // the full rationale (Phase 1 iteration safety when disposing nested).\n blocks.push(block)\n\n activeClearCallbacks = clearCallbacks\n activeRemoveCallbacks = removeCallbacks\n for (let i = 0; i < initialItems.length; i++) {\n const item = initialItems[i]!\n const entry = buildEntry(item, i, opts, parentScope, ctx)\n entries.push(entry)\n }\n activeClearCallbacks = null\n activeRemoveCallbacks = null\n\n // Fire initial enter for mount-time items\n if (opts.enter) {\n for (const entry of entries) {\n if (entry.nodes.length > 0) opts.enter(entry.nodes)\n }\n }\n\n addDisposer(parentScope, () => {\n const idx = blocks.indexOf(block)\n if (idx !== -1) blocks.splice(idx, 1)\n // parentScope is being disposed — its children array is about to be\n // cleared by the recursive dispose pass, so skip per-entry parent\n // removal (avoids O(N²) indexOf+splice).\n for (const entry of entries) {\n disposeScope(entry.scope, true)\n }\n entries.length = 0\n // Force-remove any mid-leave entries immediately\n for (const entry of leaving) {\n for (const node of entry.nodes) {\n if (node.parentNode) node.parentNode.removeChild(node)\n }\n disposeScope(entry.scope, true)\n }\n leaving.length = 0\n })\n\n const result: Node[] = [anchor]\n for (const entry of entries) {\n const nodes = entry.nodes\n for (let i = 0; i < nodes.length; i++) result.push(nodes[i]!)\n }\n return result\n}\n\n/**\n * Remove an entry's DOM + dispose its scope, running opts.leave first if\n * provided. When leave returns a Promise, the DOM removal is deferred until\n * resolution (entry is tracked in `leaving`).\n */\nfunction removeEntry<T>(\n entry: Entry<T>,\n opts: { leave?: (nodes: Node[]) => void | Promise<void> },\n leaving: Entry<T>[],\n): void {\n const removeNow = (): void => {\n for (const node of entry.nodes) {\n if (node.parentNode) node.parentNode.removeChild(node)\n }\n disposeScope(entry.scope)\n const idx = leaving.indexOf(entry)\n if (idx !== -1) leaving.splice(idx, 1)\n }\n if (opts.leave && entry.nodes.length > 0) {\n const result = opts.leave(entry.nodes)\n if (result && typeof (result as Promise<void>).then === 'function') {\n leaving.push(entry)\n ;(result as Promise<void>).then(removeNow)\n return\n }\n }\n removeNow()\n}\n\nfunction fireEnter<T>(\n entry: Entry<T>,\n opts: { enter?: (nodes: Node[]) => void | Promise<void> },\n): void {\n if (opts.enter && entry.nodes.length > 0) {\n void opts.enter(entry.nodes)\n }\n}\n\nfunction buildEntry<S, T, M>(\n item: T,\n index: number,\n opts: EachOptions<S, T, M>,\n parentScope: Scope,\n ctx: ReturnType<typeof getRenderContext>,\n state?: unknown,\n): Entry<T> {\n const key = opts.key(item)\n // Use a lightweight scope — just needs itemUpdaters for per-item bindings.\n // Full scope features (disposers, bindings, children) are only needed when\n // the render callback uses structural primitives or selector.bind().\n const scope = createScope(parentScope)\n const currentState = (state ?? ctx.state) as S\n const send = ctx.send as (msg: M) => void\n\n // Create entry before render so itemAccessor closures can capture it\n const entry: Entry<T> = { key, item, current: item, index, scope, nodes: null!, updaters: [] }\n\n // Base callable: item(selector) for computed expressions\n const itemFn = <R>(selector: (t: T) => R): (() => R) => {\n const accessor = () => selector(entry.current)\n accessor.__perItem = true as const\n return accessor\n }\n\n // Proxy for item.field shorthand: LAZILY created. Compiled code uses\n // `acc(fn)` instead (the compiler rewrites item.x → acc(r => r.x)),\n // so the Proxy is never constructed in the common case. This saves\n // ~300ns × N Proxy allocations per create cycle.\n let itemProxy: ItemAccessor<T> | null = null\n const getItemProxy = (): ItemAccessor<T> => {\n if (itemProxy) return itemProxy\n let fieldCache: Map<string, () => unknown> | null = null\n itemProxy = new Proxy(itemFn as object, {\n get(target, prop) {\n if (typeof prop === 'symbol' || prop === 'then' || prop === 'prototype') {\n return Reflect.get(target, prop)\n }\n const key = prop as string\n if (fieldCache) {\n const cached = fieldCache.get(key)\n if (cached) return cached\n } else {\n fieldCache = new Map()\n }\n const accessor = () => (entry.current as Record<string, unknown>)[key]\n ;(accessor as unknown as { __perItem: true }).__perItem = true\n fieldCache.set(key, accessor)\n return accessor\n },\n }) as ItemAccessor<T>\n return itemProxy\n }\n\n const indexAccessor = (): number => entry.index\n\n // Reuse a single context object to avoid allocation per entry\n buildCtx.rootScope = scope\n buildCtx.state = currentState\n buildCtx.allBindings = ctx.allBindings\n buildCtx.structuralBlocks = ctx.structuralBlocks\n const prevFlatBindings = getFlatBindings()\n setFlatBindings(ctx.allBindings)\n setRenderContext(buildCtx)\n\n // Reuse a single render bag object across entries — mutate `acc` and\n // `index` per entry to avoid per-entry object allocation.\n buildBag.send = send\n buildBag.acc = itemFn\n buildBag.index = indexAccessor\n buildBag._getItemProxy = getItemProxy\n buildBag.entry = entry\n // Row factory: pass compiler-injected template + update function through to render\n const rfOpts = opts as unknown as Record<string, unknown>\n if (rfOpts.__tpl) buildBag.__tpl = rfOpts.__tpl\n if (rfOpts.__rowUpd) buildBag.__rowUpd = rfOpts.__rowUpd\n entry.nodes = opts.render(buildBag as Parameters<typeof opts.render>[0])\n\n // Move itemUpdaters from scope to entry for direct access during updateEntry.\n // This avoids scope.itemUpdaters lookup overhead on every item update.\n if (scope.itemUpdaters.length > 0) {\n entry.updaters = scope.itemUpdaters\n scope.itemUpdaters = []\n }\n\n clearRenderContext()\n setFlatBindings(prevFlatBindings)\n setRenderContext(ctx)\n\n return entry\n}\n\ninterface TransitionReport {\n entering: Node[]\n leaving: Node[]\n}\n\nfunction collectNodes(target: Node[], nodes: Node[]): void {\n for (const n of nodes) target.push(n)\n}\n\nfunction reconcileEntries<S, T>(\n entries: Entry<T>[],\n newItems: T[],\n opts: EachOptions<S, T>,\n parentScope: Scope,\n parent: Node,\n anchor: Node,\n ctx: ReturnType<typeof getRenderContext>,\n state: unknown,\n leaving: Entry<T>[],\n report: TransitionReport | null,\n): void {\n const oldLen = entries.length\n const newLen = newItems.length\n const hasLeave = !!opts.leave\n\n // Fast path 1: clear all — bulk DOM removal.\n // When opts.leave is set, each item needs its own leave animation, so\n // fall through to per-item removal instead of Range.deleteContents().\n if (newLen === 0) {\n if (report) {\n for (const entry of entries) collectNodes(report.leaving, entry.nodes)\n }\n if (hasLeave) {\n const toRemove = entries.slice()\n entries.length = 0\n for (const entry of toRemove) removeEntry(entry, opts, leaving)\n return\n }\n // Remove all DOM nodes in one operation using Range\n if (entries.length > 0) {\n const range = document.createRange()\n range.setStartAfter(anchor)\n const lastEntry = entries[entries.length - 1]!\n const lastNode = lastEntry.nodes[lastEntry.nodes.length - 1]!\n range.setEndAfter(lastNode)\n range.deleteContents()\n }\n // Bulk dispose all entry scopes — avoids per-scope function call overhead\n const scopes: Scope[] = []\n for (let i = 0; i < entries.length; i++) scopes.push(entries[i]!.scope)\n disposeScopesBulk(scopes)\n removeOrphanedChildren(parentScope)\n entries.length = 0\n return\n }\n\n // Fast path 2: append-only — old keys are a prefix of new keys\n if (newLen > oldLen && isAppendOnly(entries, newItems, opts)) {\n for (let i = 0; i < oldLen; i++) {\n updateEntry(entries[i]!, newItems[i]!, i)\n }\n // Find insertion point: after last existing entry's last node, or after anchor\n const lastEntry = oldLen > 0 ? entries[oldLen - 1]! : null\n const ref = lastEntry\n ? lastEntry.nodes[lastEntry.nodes.length - 1]!.nextSibling\n : anchor.nextSibling\n const frag = document.createDocumentFragment()\n const newlyAdded: Entry<T>[] = []\n for (let i = oldLen; i < newLen; i++) {\n const entry = buildEntry(newItems[i]!, i, opts, parentScope, ctx, state)\n entries.push(entry)\n newlyAdded.push(entry)\n for (const node of entry.nodes) frag.appendChild(node)\n }\n parent.insertBefore(frag, ref)\n if (report) {\n for (const entry of newlyAdded) collectNodes(report.entering, entry.nodes)\n }\n for (const entry of newlyAdded) fireEnter(entry, opts)\n return\n }\n\n // Fast path 3: same length — single pass handles both same-keys update\n // and two-element swap detection. Avoids a second O(n) pass.\n if (newLen === oldLen) {\n let mismatch1 = -1\n let mismatch2 = -1\n let mismatchCount = 0\n\n for (let i = 0; i < newLen; i++) {\n const entry = entries[i]!\n const newItem = newItems[i]!\n if (entry.item === newItem) continue\n const newKey = opts.key(newItem)\n if (entry.key === newKey) {\n updateEntry(entry, newItem, i)\n continue\n }\n // Key mismatch — track for swap detection\n mismatchCount++\n if (mismatchCount === 1) mismatch1 = i\n else if (mismatchCount === 2) mismatch2 = i\n else break // 3+ mismatches → fall through to general path\n }\n\n // All keys matched (with possible item updates) → done\n if (mismatchCount === 0) return\n\n // Exactly 2 key mismatches — check if it's a swap\n if (mismatchCount === 2) {\n const e1 = entries[mismatch1]!\n const e2 = entries[mismatch2]!\n if (e1.key === opts.key(newItems[mismatch2]!) && e2.key === opts.key(newItems[mismatch1]!)) {\n // DOM swap\n const refI = e1.nodes[0]!\n const refAfterJ = e2.nodes[e2.nodes.length - 1]!.nextSibling\n for (const node of e2.nodes) parent.insertBefore(node, refI)\n for (const node of e1.nodes) parent.insertBefore(node, refAfterJ)\n entries[mismatch1] = e2\n entries[mismatch2] = e1\n updateEntry(e2, newItems[mismatch1]!, mismatch1)\n updateEntry(e1, newItems[mismatch2]!, mismatch2)\n return\n }\n }\n // Fall through to general path for 3+ mismatches or non-swap\n }\n\n // Fast path 5: full replace — no shared keys between old and new.\n // Skipped when opts.leave is set so departing items can animate individually.\n if (!hasLeave && oldLen > 0 && opts.key(newItems[0]!) !== entries[0]!.key) {\n const oldKeys = new Set<string | number>()\n for (const entry of entries) oldKeys.add(entry.key)\n let anyShared = false\n for (let i = 0; i < newLen; i++) {\n if (oldKeys.has(opts.key(newItems[i]!))) {\n anyShared = true\n break\n }\n }\n if (!anyShared) {\n if (report) {\n for (const entry of entries) collectNodes(report.leaving, entry.nodes)\n }\n // Bulk DOM removal using Range\n const range = document.createRange()\n range.setStartAfter(anchor)\n const lastEntry = entries[entries.length - 1]!\n range.setEndAfter(lastEntry.nodes[lastEntry.nodes.length - 1]!)\n range.deleteContents()\n // Bulk dispose all old scopes\n const oldScopes: Scope[] = []\n for (let i = 0; i < entries.length; i++) oldScopes.push(entries[i]!.scope)\n disposeScopesBulk(oldScopes)\n removeOrphanedChildren(parentScope)\n entries.length = 0\n // Build all new entries into a fragment\n const frag = document.createDocumentFragment()\n const newlyAdded: Entry<T>[] = []\n for (let i = 0; i < newLen; i++) {\n const entry = buildEntry(newItems[i]!, i, opts, parentScope, ctx, state)\n entries.push(entry)\n newlyAdded.push(entry)\n for (const node of entry.nodes) frag.appendChild(node)\n }\n parent.insertBefore(frag, anchor.nextSibling)\n if (report) {\n for (const entry of newlyAdded) collectNodes(report.entering, entry.nodes)\n }\n for (const entry of newlyAdded) fireEnter(entry, opts)\n return\n }\n }\n\n // General path: keyed reconciliation\n const oldByKey = new Map<string | number, Entry<T>>()\n for (const entry of entries) {\n oldByKey.set(entry.key, entry)\n }\n\n const newEntries: Entry<T>[] = []\n const usedKeys = new Set<string | number>()\n const newlyAdded: Entry<T>[] = []\n\n for (let i = 0; i < newLen; i++) {\n const item = newItems[i]!\n const key = opts.key(item)\n usedKeys.add(key)\n\n const existing = oldByKey.get(key)\n if (existing) {\n updateEntry(existing, item, i)\n newEntries.push(existing)\n } else {\n const entry = buildEntry(item, i, opts, parentScope, ctx, state)\n newEntries.push(entry)\n newlyAdded.push(entry)\n }\n }\n\n // Remove entries not in the new list. Use bulk-detach pattern so\n // disposing K removals costs O(K+P) rather than O(K*P) where P is\n // parentScope.children.length (avoids K * indexOf+splice).\n let didBulkDetach = false\n for (const entry of entries) {\n if (!usedKeys.has(entry.key)) {\n if (report) collectNodes(report.leaving, entry.nodes)\n if (hasLeave) {\n removeEntry(entry, opts, leaving)\n } else {\n for (const node of entry.nodes) parent.removeChild(node)\n disposeScope(entry.scope, true)\n didBulkDetach = true\n }\n }\n }\n if (didBulkDetach) removeOrphanedChildren(parentScope)\n\n // Reorder DOM\n const hasSurvivors = newEntries.some((e) => oldByKey.has(e.key))\n\n if (!hasSurvivors || !survivorsInOrder(entries, newEntries, usedKeys)) {\n // Full fragment rebuild — one reflow\n const frag = document.createDocumentFragment()\n for (const entry of newEntries) {\n for (const node of entry.nodes) frag.appendChild(node)\n }\n parent.insertBefore(frag, anchor.nextSibling)\n } else {\n // Survivors in order — batch-insert new entries between survivors\n let frag: DocumentFragment | null = null\n let insertRef: ChildNode | null = anchor.nextSibling\n for (const entry of newEntries) {\n if (oldByKey.has(entry.key)) {\n // Flush any pending fragment before this survivor\n if (frag) {\n parent.insertBefore(frag, insertRef)\n frag = null\n }\n // Skip past survivor's nodes\n const lastNode = entry.nodes[entry.nodes.length - 1]\n insertRef = lastNode ? lastNode.nextSibling : insertRef\n } else {\n // Batch new entries into a fragment\n if (!frag) frag = document.createDocumentFragment()\n for (const node of entry.nodes) frag.appendChild(node)\n }\n }\n if (frag) parent.insertBefore(frag, insertRef)\n }\n\n entries.length = newEntries.length\n for (let i = 0; i < newEntries.length; i++) entries[i] = newEntries[i]!\n\n if (report) {\n for (const entry of newlyAdded) collectNodes(report.entering, entry.nodes)\n }\n\n // Fire enter for newly-added entries (after DOM insertion)\n if (opts.enter) {\n for (const entry of newlyAdded) fireEnter(entry, opts)\n }\n}\n\nfunction updateEntry<T>(entry: Entry<T>, item: T, index: number): void {\n const changed = !Object.is(entry.item, item)\n entry.item = item\n entry.current = item\n entry.index = index\n // eachItemStable removed — unused\n // Directly run per-item updaters when item changed — bypasses Phase 2\n if (changed) {\n // Row factory fast path: shared update function, zero closures\n const rowUpd = (entry as unknown as Record<string, unknown>).__rowUpdate as\n | ((e: Entry<T>) => void)\n | undefined\n if (rowUpd) {\n rowUpd(entry)\n } else {\n // Closure-based fallback\n const updaters = entry.updaters.length > 0 ? entry.updaters : entry.scope.itemUpdaters\n for (let i = 0; i < updaters.length; i++) {\n updaters[i]!()\n }\n }\n }\n}\n\nfunction isAppendOnly<S, T>(entries: Entry<T>[], newItems: T[], opts: EachOptions<S, T>): boolean {\n for (let i = 0; i < entries.length; i++) {\n if (entries[i]!.key !== opts.key(newItems[i]!)) return false\n }\n return true\n}\n\nfunction survivorsInOrder<T>(\n oldEntries: Entry<T>[],\n newEntries: Entry<T>[],\n usedKeys: Set<string | number>,\n): boolean {\n // Build old-index map for survivors\n const oldIndexMap = new Map<string | number, number>()\n for (let i = 0; i < oldEntries.length; i++) {\n if (usedKeys.has(oldEntries[i]!.key)) {\n oldIndexMap.set(oldEntries[i]!.key, i)\n }\n }\n // Check that survivors appear in increasing old-index order in newEntries\n let maxOldIndex = -1\n for (const entry of newEntries) {\n const oldIdx = oldIndexMap.get(entry.key)\n if (oldIdx === undefined) continue // new entry, skip\n if (oldIdx < maxOldIndex) return false\n maxOldIndex = oldIdx\n }\n return true\n}\n"]}
1
+ 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type { EachOptions, ItemAccessor, Scope } from '../types.js'\nimport {\n getRenderContext,\n setRenderContext,\n clearRenderContext,\n type RenderContext,\n} from '../render-context.js'\nimport {\n createScope,\n disposeScope,\n disposeScopesBulk,\n addDisposer,\n removeOrphanedChildren,\n} from '../scope.js'\nimport { getFlatBindings, setFlatBindings } from '../binding.js'\nimport { FULL_MASK } from '../update-loop.js'\nimport type { StructuralBlock } from '../structural.js'\n\n// Clear callbacks — registered by selector.bind() during render, called by reconcileClear().\n// Eliminates per-row disposers (1000 Set.delete calls → 1 registry.clear() call).\nlet activeClearCallbacks: Array<() => void> | null = null\nlet activeRemoveCallbacks: Array<(key: string | number) => void> | null = null\n\n/** Register a callback to run when the current each() block clears. */\nexport function registerOnClear(cb: () => void): void {\n if (activeClearCallbacks) activeClearCallbacks.push(cb)\n}\n\n/** Register a callback to run when a single row is removed by key. */\nexport function registerOnRemove(cb: (key: string | number) => void): void {\n if (activeRemoveCallbacks) activeRemoveCallbacks.push(cb)\n}\n\n// Reusable render context for buildEntry — avoids object allocation per entry\nconst buildCtx: RenderContext = {\n rootScope: null as unknown as Scope,\n state: null,\n allBindings: [],\n structuralBlocks: [],\n}\n\n// Reusable render bag — mutated per entry instead of allocating new objects\nconst buildBag: Record<string, unknown> = {\n send: null,\n get item() {\n return (buildBag._getItemProxy as () => unknown)()\n },\n acc: null,\n index: null,\n _getItemProxy: null,\n}\n\ninterface Entry<T> {\n key: string | number\n item: T\n current: T\n index: number\n scope: Scope\n nodes: Node[]\n /** Per-item updaters — stored on entry directly to avoid scope overhead for leaf rows */\n updaters: Array<() => void>\n}\n\nexport function each<S, T, M = unknown>(opts: EachOptions<S, T, M>): Node[] {\n const ctx = getRenderContext('each')\n const parentScope = ctx.rootScope\n const blocks = ctx.structuralBlocks\n\n const anchor = document.createComment('each')\n const entries: Entry<T>[] = []\n const clearCallbacks: Array<() => void> = []\n const removeCallbacks: Array<(key: string | number) => void> = []\n // Entries whose leave animation is still in progress. Their DOM nodes\n // remain in the parent until the leave Promise resolves.\n const leaving: Entry<T>[] = []\n\n const initialItems = opts.items(ctx.state as S)\n let lastItemsRef = initialItems\n\n // Dev-only diff tracking: if the owning component has an _eachDiffLog\n // (installed by devtools), we capture key sets before/after each\n // key-mutating reconcile call and emit an EachDiff entry. The siteId\n // is derived from this each() block's position in the flat block\n // array at registration time — stable for the lifetime of the block.\n const inst = ctx.instance\n const eachSiteId = inst?._eachDiffLog !== undefined ? `each#${blocks.length}` : ''\n const snapshotKeys = (): string[] | null => {\n if (inst?._eachDiffLog === undefined) return null\n const keys: string[] = []\n for (let i = 0; i < entries.length; i++) keys.push(String(entries[i]!.key))\n return keys\n }\n const emitDiff = (oldKeys: string[] | null): void => {\n if (oldKeys === null || inst?._eachDiffLog === undefined) return\n const newKeys: string[] = []\n for (let i = 0; i < entries.length; i++) newKeys.push(String(entries[i]!.key))\n const oldKeySet = new Set(oldKeys)\n const newKeySet = new Set(newKeys)\n const added: string[] = []\n const removed: string[] = []\n const moved: Array<{ key: string; from: number; to: number }> = []\n const reused: string[] = []\n for (const k of newKeys) if (!oldKeySet.has(k)) added.push(k)\n for (const k of oldKeys) if (!newKeySet.has(k)) removed.push(k)\n for (let i = 0; i < newKeys.length; i++) {\n const k = newKeys[i]!\n if (!oldKeySet.has(k)) continue\n const from = oldKeys.indexOf(k)\n if (from !== i) moved.push({ key: k, from, to: i })\n else reused.push(k)\n }\n inst._eachDiffLog.push({\n updateIndex: inst._updateCounter ?? 0,\n eachSiteId,\n added,\n removed,\n moved,\n reused,\n })\n }\n\n const block: StructuralBlock = {\n mask: (opts as { __mask?: number }).__mask ?? FULL_MASK,\n reconcile(state: unknown) {\n const parent = anchor.parentNode\n if (!parent) return\n\n const newItems = opts.items(state as S)\n\n // Fast path: same array reference → skip entirely.\n if (newItems === lastItemsRef) return\n lastItemsRef = newItems\n\n const oldKeys = snapshotKeys()\n const report = opts.onTransition ? { entering: [] as Node[], leaving: [] as Node[] } : null\n reconcileEntries(\n entries,\n newItems,\n opts,\n parentScope,\n parent,\n anchor,\n ctx,\n state,\n leaving,\n report,\n )\n if (opts.onTransition && report) {\n opts.onTransition({ entering: report.entering, leaving: report.leaving, parent })\n }\n emitDiff(oldKeys)\n },\n\n /** Same keys, only item data changed — skip mismatch/swap detection.\n * Compiler calls this when it knows the array structure is unchanged. */\n reconcileItems(state: unknown) {\n const newItems = opts.items(state as S)\n lastItemsRef = newItems\n const len = Math.min(entries.length, newItems.length)\n for (let i = 0; i < len; i++) {\n const entry = entries[i]!\n const newItem = newItems[i]!\n if (entry.item !== newItem) {\n updateEntry(entry, newItem, i)\n }\n }\n },\n\n /** Remove all items — skip items accessor, go straight to clear path. */\n reconcileClear() {\n lastItemsRef = [] as unknown as T[]\n const parent = anchor.parentNode\n if (!parent) return\n if (entries.length === 0) return\n\n const oldKeys = snapshotKeys()\n\n // Call registered clear callbacks (e.g., selector registry.clear())\n // BEFORE scope disposal — avoids 1000 individual Set.delete calls\n for (let i = 0; i < clearCallbacks.length; i++) clearCallbacks[i]!()\n\n // Bulk DOM removal\n const range = document.createRange()\n range.setStartAfter(anchor)\n const lastEntry = entries[entries.length - 1]!\n const lastNode = lastEntry.nodes[lastEntry.nodes.length - 1]!\n range.setEndAfter(lastNode)\n range.deleteContents()\n\n // Bulk scope disposal — disposers that were replaced by clearCallbacks\n // are now no-ops, making this much faster\n const scopes: Scope[] = []\n for (let i = 0; i < entries.length; i++) {\n const s = entries[i]!.scope\n s.disposalCause = 'each-remove'\n scopes.push(s)\n }\n disposeScopesBulk(scopes)\n removeOrphanedChildren(parentScope)\n entries.length = 0\n\n emitDiff(oldKeys)\n },\n\n /** Remove entries not present in the new items. Optimized for filter()\n * patterns where items are removed but order is preserved. Walks old\n * and new arrays in parallel — O(n) with no Map/Set allocation. */\n reconcileRemove(state: unknown) {\n const newItems = opts.items(state as S)\n lastItemsRef = newItems\n const parent = anchor.parentNode\n if (!parent) return\n\n const oldKeys = snapshotKeys()\n const oldLen = entries.length\n const newLen = newItems.length\n if (newLen >= oldLen) {\n // Not a removal — fallback (shouldn't happen if compiler detected correctly)\n reconcileEntries(\n entries,\n newItems,\n opts,\n parentScope,\n parent,\n anchor,\n ctx,\n state,\n leaving,\n null,\n )\n emitDiff(oldKeys)\n return\n }\n\n // Parallel walk: new items are a subsequence of old items (same order, some removed)\n let ni = 0\n let didRemove = false\n for (let oi = 0; oi < oldLen; oi++) {\n const entry = entries[oi]!\n if (ni < newLen && entry.key === opts.key(newItems[ni]!)) {\n // Entry survives — update if item ref changed\n if (entry.item !== newItems[ni]) {\n updateEntry(entry, newItems[ni]!, ni)\n }\n ni++\n } else {\n // Entry removed — notify selectors before scope disposal\n for (let ci = 0; ci < removeCallbacks.length; ci++) removeCallbacks[ci]!(entry.key)\n for (const node of entry.nodes) parent.removeChild(node)\n entry.scope.disposalCause = 'each-remove'\n disposeScope(entry.scope, true)\n entries[oi] = null!\n didRemove = true\n }\n }\n\n // Compact entries array\n if (didRemove) {\n let w = 0\n for (let r = 0; r < oldLen; r++) {\n if (entries[r]) entries[w++] = entries[r]!\n }\n entries.length = w\n removeOrphanedChildren(parentScope)\n }\n\n // Update indices for remaining entries\n for (let i = 0; i < entries.length; i++) {\n entries[i]!.index = i\n }\n\n emitDiff(oldKeys)\n },\n\n /** Update only entries at stride intervals — O(k) where k = n/stride.\n * The compiler passes the stride from the detected for-loop pattern. */\n reconcileChanged(state: unknown, stride: number) {\n const newItems = opts.items(state as S)\n lastItemsRef = newItems\n for (let i = 0; i < entries.length && i < newItems.length; i += stride) {\n const entry = entries[i]!\n const newItem = newItems[i]!\n if (entry.item !== newItem) {\n updateEntry(entry, newItem, i)\n }\n }\n },\n }\n\n // Register the block BEFORE building initial row entries so that this\n // each() block precedes any nested structural blocks its rows register.\n // Parents must come first in the flat blocks array — see branch.ts for\n // the full rationale (Phase 1 iteration safety when disposing nested).\n blocks.push(block)\n\n activeClearCallbacks = clearCallbacks\n activeRemoveCallbacks = removeCallbacks\n for (let i = 0; i < initialItems.length; i++) {\n const item = initialItems[i]!\n const entry = buildEntry(item, i, opts, parentScope, ctx)\n entries.push(entry)\n }\n activeClearCallbacks = null\n activeRemoveCallbacks = null\n\n // Fire initial enter for mount-time items\n if (opts.enter) {\n for (const entry of entries) {\n if (entry.nodes.length > 0) opts.enter(entry.nodes)\n }\n }\n\n addDisposer(parentScope, () => {\n const idx = blocks.indexOf(block)\n if (idx !== -1) blocks.splice(idx, 1)\n // parentScope is being disposed — its children array is about to be\n // cleared by the recursive dispose pass, so skip per-entry parent\n // removal (avoids O(N²) indexOf+splice).\n for (const entry of entries) {\n disposeScope(entry.scope, true)\n }\n entries.length = 0\n // Force-remove any mid-leave entries immediately\n for (const entry of leaving) {\n for (const node of entry.nodes) {\n if (node.parentNode) node.parentNode.removeChild(node)\n }\n disposeScope(entry.scope, true)\n }\n leaving.length = 0\n })\n\n const result: Node[] = [anchor]\n for (const entry of entries) {\n const nodes = entry.nodes\n for (let i = 0; i < nodes.length; i++) result.push(nodes[i]!)\n }\n return result\n}\n\n/**\n * Remove an entry's DOM + dispose its scope, running opts.leave first if\n * provided. When leave returns a Promise, the DOM removal is deferred until\n * resolution (entry is tracked in `leaving`).\n */\nfunction removeEntry<T>(\n entry: Entry<T>,\n opts: { leave?: (nodes: Node[]) => void | Promise<void> },\n leaving: Entry<T>[],\n): void {\n const removeNow = (): void => {\n for (const node of entry.nodes) {\n if (node.parentNode) node.parentNode.removeChild(node)\n }\n entry.scope.disposalCause = 'each-remove'\n disposeScope(entry.scope)\n const idx = leaving.indexOf(entry)\n if (idx !== -1) leaving.splice(idx, 1)\n }\n if (opts.leave && entry.nodes.length > 0) {\n const result = opts.leave(entry.nodes)\n if (result && typeof (result as Promise<void>).then === 'function') {\n leaving.push(entry)\n ;(result as Promise<void>).then(removeNow)\n return\n }\n }\n removeNow()\n}\n\nfunction fireEnter<T>(\n entry: Entry<T>,\n opts: { enter?: (nodes: Node[]) => void | Promise<void> },\n): void {\n if (opts.enter && entry.nodes.length > 0) {\n void opts.enter(entry.nodes)\n }\n}\n\nfunction buildEntry<S, T, M>(\n item: T,\n index: number,\n opts: EachOptions<S, T, M>,\n parentScope: Scope,\n ctx: ReturnType<typeof getRenderContext>,\n state?: unknown,\n): Entry<T> {\n const key = opts.key(item)\n // Use a lightweight scope — just needs itemUpdaters for per-item bindings.\n // Full scope features (disposers, bindings, children) are only needed when\n // the render callback uses structural primitives or selector.bind().\n const scope = createScope(parentScope)\n scope._kind = 'each'\n const currentState = (state ?? ctx.state) as S\n const send = ctx.send as (msg: M) => void\n\n // Create entry before render so itemAccessor closures can capture it\n const entry: Entry<T> = { key, item, current: item, index, scope, nodes: null!, updaters: [] }\n\n // Base callable: item(selector) for computed expressions\n const itemFn = <R>(selector: (t: T) => R): (() => R) => {\n const accessor = () => selector(entry.current)\n accessor.__perItem = true as const\n return accessor\n }\n\n // Proxy for item.field shorthand: LAZILY created. Compiled code uses\n // `acc(fn)` instead (the compiler rewrites item.x → acc(r => r.x)),\n // so the Proxy is never constructed in the common case. This saves\n // ~300ns × N Proxy allocations per create cycle.\n let itemProxy: ItemAccessor<T> | null = null\n const getItemProxy = (): ItemAccessor<T> => {\n if (itemProxy) return itemProxy\n let fieldCache: Map<string, () => unknown> | null = null\n itemProxy = new Proxy(itemFn as object, {\n get(target, prop) {\n if (typeof prop === 'symbol' || prop === 'then' || prop === 'prototype') {\n return Reflect.get(target, prop)\n }\n const key = prop as string\n if (fieldCache) {\n const cached = fieldCache.get(key)\n if (cached) return cached\n } else {\n fieldCache = new Map()\n }\n const accessor = () => (entry.current as Record<string, unknown>)[key]\n ;(accessor as unknown as { __perItem: true }).__perItem = true\n fieldCache.set(key, accessor)\n return accessor\n },\n }) as ItemAccessor<T>\n return itemProxy\n }\n\n const indexAccessor = (): number => entry.index\n\n // Reuse a single context object to avoid allocation per entry\n buildCtx.rootScope = scope\n buildCtx.state = currentState\n buildCtx.allBindings = ctx.allBindings\n buildCtx.structuralBlocks = ctx.structuralBlocks\n buildCtx.instance = ctx.instance\n const prevFlatBindings = getFlatBindings()\n setFlatBindings(ctx.allBindings)\n setRenderContext(buildCtx)\n\n // Reuse a single render bag object across entries — mutate `acc` and\n // `index` per entry to avoid per-entry object allocation.\n buildBag.send = send\n buildBag.acc = itemFn\n buildBag.index = indexAccessor\n buildBag._getItemProxy = getItemProxy\n buildBag.entry = entry\n // Row factory: pass compiler-injected template + update function through to render\n const rfOpts = opts as unknown as Record<string, unknown>\n if (rfOpts.__tpl) buildBag.__tpl = rfOpts.__tpl\n if (rfOpts.__rowUpd) buildBag.__rowUpd = rfOpts.__rowUpd\n entry.nodes = opts.render(buildBag as Parameters<typeof opts.render>[0])\n\n // Move itemUpdaters from scope to entry for direct access during updateEntry.\n // This avoids scope.itemUpdaters lookup overhead on every item update.\n if (scope.itemUpdaters.length > 0) {\n entry.updaters = scope.itemUpdaters\n scope.itemUpdaters = []\n }\n\n clearRenderContext()\n setFlatBindings(prevFlatBindings)\n setRenderContext(ctx)\n\n return entry\n}\n\ninterface TransitionReport {\n entering: Node[]\n leaving: Node[]\n}\n\nfunction collectNodes(target: Node[], nodes: Node[]): void {\n for (const n of nodes) target.push(n)\n}\n\nfunction reconcileEntries<S, T>(\n entries: Entry<T>[],\n newItems: T[],\n opts: EachOptions<S, T>,\n parentScope: Scope,\n parent: Node,\n anchor: Node,\n ctx: ReturnType<typeof getRenderContext>,\n state: unknown,\n leaving: Entry<T>[],\n report: TransitionReport | null,\n): void {\n const oldLen = entries.length\n const newLen = newItems.length\n const hasLeave = !!opts.leave\n\n // Fast path 1: clear all — bulk DOM removal.\n // When opts.leave is set, each item needs its own leave animation, so\n // fall through to per-item removal instead of Range.deleteContents().\n if (newLen === 0) {\n if (report) {\n for (const entry of entries) collectNodes(report.leaving, entry.nodes)\n }\n if (hasLeave) {\n const toRemove = entries.slice()\n entries.length = 0\n for (const entry of toRemove) removeEntry(entry, opts, leaving)\n return\n }\n // Remove all DOM nodes in one operation using Range\n if (entries.length > 0) {\n const range = document.createRange()\n range.setStartAfter(anchor)\n const lastEntry = entries[entries.length - 1]!\n const lastNode = lastEntry.nodes[lastEntry.nodes.length - 1]!\n range.setEndAfter(lastNode)\n range.deleteContents()\n }\n // Bulk dispose all entry scopes — avoids per-scope function call overhead\n const scopes: Scope[] = []\n for (let i = 0; i < entries.length; i++) {\n const s = entries[i]!.scope\n s.disposalCause = 'each-remove'\n scopes.push(s)\n }\n disposeScopesBulk(scopes)\n removeOrphanedChildren(parentScope)\n entries.length = 0\n return\n }\n\n // Fast path 2: append-only — old keys are a prefix of new keys\n if (newLen > oldLen && isAppendOnly(entries, newItems, opts)) {\n for (let i = 0; i < oldLen; i++) {\n updateEntry(entries[i]!, newItems[i]!, i)\n }\n // Find insertion point: after last existing entry's last node, or after anchor\n const lastEntry = oldLen > 0 ? entries[oldLen - 1]! : null\n const ref = lastEntry\n ? lastEntry.nodes[lastEntry.nodes.length - 1]!.nextSibling\n : anchor.nextSibling\n const frag = document.createDocumentFragment()\n const newlyAdded: Entry<T>[] = []\n for (let i = oldLen; i < newLen; i++) {\n const entry = buildEntry(newItems[i]!, i, opts, parentScope, ctx, state)\n entries.push(entry)\n newlyAdded.push(entry)\n for (const node of entry.nodes) frag.appendChild(node)\n }\n parent.insertBefore(frag, ref)\n if (report) {\n for (const entry of newlyAdded) collectNodes(report.entering, entry.nodes)\n }\n for (const entry of newlyAdded) fireEnter(entry, opts)\n return\n }\n\n // Fast path 3: same length — single pass handles both same-keys update\n // and two-element swap detection. Avoids a second O(n) pass.\n if (newLen === oldLen) {\n let mismatch1 = -1\n let mismatch2 = -1\n let mismatchCount = 0\n\n for (let i = 0; i < newLen; i++) {\n const entry = entries[i]!\n const newItem = newItems[i]!\n if (entry.item === newItem) continue\n const newKey = opts.key(newItem)\n if (entry.key === newKey) {\n updateEntry(entry, newItem, i)\n continue\n }\n // Key mismatch — track for swap detection\n mismatchCount++\n if (mismatchCount === 1) mismatch1 = i\n else if (mismatchCount === 2) mismatch2 = i\n else break // 3+ mismatches → fall through to general path\n }\n\n // All keys matched (with possible item updates) → done\n if (mismatchCount === 0) return\n\n // Exactly 2 key mismatches — check if it's a swap\n if (mismatchCount === 2) {\n const e1 = entries[mismatch1]!\n const e2 = entries[mismatch2]!\n if (e1.key === opts.key(newItems[mismatch2]!) && e2.key === opts.key(newItems[mismatch1]!)) {\n // DOM swap\n const refI = e1.nodes[0]!\n const refAfterJ = e2.nodes[e2.nodes.length - 1]!.nextSibling\n for (const node of e2.nodes) parent.insertBefore(node, refI)\n for (const node of e1.nodes) parent.insertBefore(node, refAfterJ)\n entries[mismatch1] = e2\n entries[mismatch2] = e1\n updateEntry(e2, newItems[mismatch1]!, mismatch1)\n updateEntry(e1, newItems[mismatch2]!, mismatch2)\n return\n }\n }\n // Fall through to general path for 3+ mismatches or non-swap\n }\n\n // Fast path 5: full replace — no shared keys between old and new.\n // Skipped when opts.leave is set so departing items can animate individually.\n if (!hasLeave && oldLen > 0 && opts.key(newItems[0]!) !== entries[0]!.key) {\n const oldKeys = new Set<string | number>()\n for (const entry of entries) oldKeys.add(entry.key)\n let anyShared = false\n for (let i = 0; i < newLen; i++) {\n if (oldKeys.has(opts.key(newItems[i]!))) {\n anyShared = true\n break\n }\n }\n if (!anyShared) {\n if (report) {\n for (const entry of entries) collectNodes(report.leaving, entry.nodes)\n }\n // Bulk DOM removal using Range\n const range = document.createRange()\n range.setStartAfter(anchor)\n const lastEntry = entries[entries.length - 1]!\n range.setEndAfter(lastEntry.nodes[lastEntry.nodes.length - 1]!)\n range.deleteContents()\n // Bulk dispose all old scopes\n const oldScopes: Scope[] = []\n for (let i = 0; i < entries.length; i++) {\n const s = entries[i]!.scope\n s.disposalCause = 'each-remove'\n oldScopes.push(s)\n }\n disposeScopesBulk(oldScopes)\n removeOrphanedChildren(parentScope)\n entries.length = 0\n // Build all new entries into a fragment\n const frag = document.createDocumentFragment()\n const newlyAdded: Entry<T>[] = []\n for (let i = 0; i < newLen; i++) {\n const entry = buildEntry(newItems[i]!, i, opts, parentScope, ctx, state)\n entries.push(entry)\n newlyAdded.push(entry)\n for (const node of entry.nodes) frag.appendChild(node)\n }\n parent.insertBefore(frag, anchor.nextSibling)\n if (report) {\n for (const entry of newlyAdded) collectNodes(report.entering, entry.nodes)\n }\n for (const entry of newlyAdded) fireEnter(entry, opts)\n return\n }\n }\n\n // General path: keyed reconciliation\n const oldByKey = new Map<string | number, Entry<T>>()\n for (const entry of entries) {\n oldByKey.set(entry.key, entry)\n }\n\n const newEntries: Entry<T>[] = []\n const usedKeys = new Set<string | number>()\n const newlyAdded: Entry<T>[] = []\n\n for (let i = 0; i < newLen; i++) {\n const item = newItems[i]!\n const key = opts.key(item)\n usedKeys.add(key)\n\n const existing = oldByKey.get(key)\n if (existing) {\n updateEntry(existing, item, i)\n newEntries.push(existing)\n } else {\n const entry = buildEntry(item, i, opts, parentScope, ctx, state)\n newEntries.push(entry)\n newlyAdded.push(entry)\n }\n }\n\n // Remove entries not in the new list. Use bulk-detach pattern so\n // disposing K removals costs O(K+P) rather than O(K*P) where P is\n // parentScope.children.length (avoids K * indexOf+splice).\n let didBulkDetach = false\n for (const entry of entries) {\n if (!usedKeys.has(entry.key)) {\n if (report) collectNodes(report.leaving, entry.nodes)\n if (hasLeave) {\n removeEntry(entry, opts, leaving)\n } else {\n for (const node of entry.nodes) parent.removeChild(node)\n entry.scope.disposalCause = 'each-remove'\n disposeScope(entry.scope, true)\n didBulkDetach = true\n }\n }\n }\n if (didBulkDetach) removeOrphanedChildren(parentScope)\n\n // Reorder DOM\n const hasSurvivors = newEntries.some((e) => oldByKey.has(e.key))\n\n if (!hasSurvivors || !survivorsInOrder(entries, newEntries, usedKeys)) {\n // Full fragment rebuild — one reflow\n const frag = document.createDocumentFragment()\n for (const entry of newEntries) {\n for (const node of entry.nodes) frag.appendChild(node)\n }\n parent.insertBefore(frag, anchor.nextSibling)\n } else {\n // Survivors in order — batch-insert new entries between survivors\n let frag: DocumentFragment | null = null\n let insertRef: ChildNode | null = anchor.nextSibling\n for (const entry of newEntries) {\n if (oldByKey.has(entry.key)) {\n // Flush any pending fragment before this survivor\n if (frag) {\n parent.insertBefore(frag, insertRef)\n frag = null\n }\n // Skip past survivor's nodes\n const lastNode = entry.nodes[entry.nodes.length - 1]\n insertRef = lastNode ? lastNode.nextSibling : insertRef\n } else {\n // Batch new entries into a fragment\n if (!frag) frag = document.createDocumentFragment()\n for (const node of entry.nodes) frag.appendChild(node)\n }\n }\n if (frag) parent.insertBefore(frag, insertRef)\n }\n\n entries.length = newEntries.length\n for (let i = 0; i < newEntries.length; i++) entries[i] = newEntries[i]!\n\n if (report) {\n for (const entry of newlyAdded) collectNodes(report.entering, entry.nodes)\n }\n\n // Fire enter for newly-added entries (after DOM insertion)\n if (opts.enter) {\n for (const entry of newlyAdded) fireEnter(entry, opts)\n }\n}\n\nfunction updateEntry<T>(entry: Entry<T>, item: T, index: number): void {\n const changed = !Object.is(entry.item, item)\n entry.item = item\n entry.current = item\n entry.index = index\n // eachItemStable removed — unused\n // Directly run per-item updaters when item changed — bypasses Phase 2\n if (changed) {\n // Row factory fast path: shared update function, zero closures\n const rowUpd = (entry as unknown as Record<string, unknown>).__rowUpdate as\n | ((e: Entry<T>) => void)\n | undefined\n if (rowUpd) {\n rowUpd(entry)\n } else {\n // Closure-based fallback\n const updaters = entry.updaters.length > 0 ? entry.updaters : entry.scope.itemUpdaters\n for (let i = 0; i < updaters.length; i++) {\n updaters[i]!()\n }\n }\n }\n}\n\nfunction isAppendOnly<S, T>(entries: Entry<T>[], newItems: T[], opts: EachOptions<S, T>): boolean {\n for (let i = 0; i < entries.length; i++) {\n if (entries[i]!.key !== opts.key(newItems[i]!)) return false\n }\n return true\n}\n\nfunction survivorsInOrder<T>(\n oldEntries: Entry<T>[],\n newEntries: Entry<T>[],\n usedKeys: Set<string | number>,\n): boolean {\n // Build old-index map for survivors\n const oldIndexMap = new Map<string | number, number>()\n for (let i = 0; i < oldEntries.length; i++) {\n if (usedKeys.has(oldEntries[i]!.key)) {\n oldIndexMap.set(oldEntries[i]!.key, i)\n }\n }\n // Check that survivors appear in increasing old-index order in newEntries\n let maxOldIndex = -1\n for (const entry of newEntries) {\n const oldIdx = oldIndexMap.get(entry.key)\n if (oldIdx === undefined) continue // new entry, skip\n if (oldIdx < maxOldIndex) return false\n maxOldIndex = oldIdx\n }\n return true\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"foreign.d.ts","sourceRoot":"","sources":["../../src/primitives/foreign.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAQ,MAAM,aAAa,CAAA;AAOvD,wBAAgB,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAAE,QAAQ,EACvE,IAAI,EAAE,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,GACtC,IAAI,EAAE,CAgFR"}
1
+ {"version":3,"file":"foreign.d.ts","sourceRoot":"","sources":["../../src/primitives/foreign.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAQ,MAAM,aAAa,CAAA;AAOvD,wBAAgB,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAAE,QAAQ,EACvE,IAAI,EAAE,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,GACtC,IAAI,EAAE,CAiFR"}
@@ -6,6 +6,7 @@ export function foreign(opts) {
6
6
  const ctx = getRenderContext('foreign');
7
7
  const parentScope = ctx.rootScope;
8
8
  const foreignScope = createScope(parentScope);
9
+ foreignScope._kind = 'foreign';
9
10
  // Create container element
10
11
  const tag = opts.container?.tag ?? 'div';
11
12
  const container = document.createElement(tag);