@llui/dom 0.0.17 → 0.0.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/binding.d.ts.map +1 -1
- package/dist/binding.js +5 -0
- package/dist/binding.js.map +1 -1
- package/dist/devtools.d.ts +109 -0
- package/dist/devtools.d.ts.map +1 -1
- package/dist/devtools.js +401 -1
- package/dist/devtools.js.map +1 -1
- package/dist/hmr.d.ts.map +1 -1
- package/dist/hmr.js +2 -0
- package/dist/hmr.js.map +1 -1
- package/dist/index.d.ts +6 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js.map +1 -1
- package/dist/mount.d.ts.map +1 -1
- package/dist/mount.js +18 -2
- package/dist/mount.js.map +1 -1
- package/dist/primitives/branch.d.ts.map +1 -1
- package/dist/primitives/branch.js +10 -1
- package/dist/primitives/branch.js.map +1 -1
- package/dist/primitives/child.d.ts.map +1 -1
- package/dist/primitives/child.js +25 -5
- package/dist/primitives/child.js.map +1 -1
- package/dist/primitives/context.d.ts +30 -6
- package/dist/primitives/context.d.ts.map +1 -1
- package/dist/primitives/context.js +30 -6
- package/dist/primitives/context.js.map +1 -1
- package/dist/primitives/each.d.ts.map +1 -1
- package/dist/primitives/each.js +79 -6
- package/dist/primitives/each.js.map +1 -1
- package/dist/primitives/foreign.d.ts.map +1 -1
- package/dist/primitives/foreign.js +1 -0
- package/dist/primitives/foreign.js.map +1 -1
- package/dist/primitives/lazy.d.ts.map +1 -1
- package/dist/primitives/lazy.js +1 -0
- package/dist/primitives/lazy.js.map +1 -1
- package/dist/primitives/portal.d.ts.map +1 -1
- package/dist/primitives/portal.js +1 -0
- package/dist/primitives/portal.js.map +1 -1
- package/dist/primitives/show.d.ts.map +1 -1
- package/dist/primitives/show.js +4 -0
- package/dist/primitives/show.js.map +1 -1
- package/dist/primitives/virtual-each.d.ts.map +1 -1
- package/dist/primitives/virtual-each.js +3 -0
- package/dist/primitives/virtual-each.js.map +1 -1
- package/dist/render-context.d.ts.map +1 -1
- package/dist/render-context.js.map +1 -1
- package/dist/scope.d.ts.map +1 -1
- package/dist/scope.js +68 -1
- package/dist/scope.js.map +1 -1
- package/dist/ssr.d.ts.map +1 -1
- package/dist/ssr.js +5 -1
- package/dist/ssr.js.map +1 -1
- package/dist/tracking/coverage.d.ts +27 -0
- package/dist/tracking/coverage.d.ts.map +1 -0
- package/dist/tracking/coverage.js +39 -0
- package/dist/tracking/coverage.js.map +1 -0
- package/dist/tracking/disposer-log.d.ts +22 -0
- package/dist/tracking/disposer-log.d.ts.map +1 -0
- package/dist/tracking/disposer-log.js +3 -0
- package/dist/tracking/disposer-log.js.map +1 -0
- package/dist/tracking/each-diff.d.ts +62 -0
- package/dist/tracking/each-diff.d.ts.map +1 -0
- package/dist/tracking/each-diff.js +26 -0
- package/dist/tracking/each-diff.js.map +1 -0
- package/dist/tracking/effect-timeline.d.ts +73 -0
- package/dist/tracking/effect-timeline.d.ts.map +1 -0
- package/dist/tracking/effect-timeline.js +89 -0
- package/dist/tracking/effect-timeline.js.map +1 -0
- package/dist/types.d.ts +18 -1
- package/dist/types.d.ts.map +1 -1
- package/dist/types.js.map +1 -1
- package/dist/update-loop.d.ts.map +1 -1
- package/dist/update-loop.js +78 -0
- package/dist/update-loop.js.map +1 -1
- package/package.json +1 -1
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type { EachOptions, ItemAccessor, Scope } from '../types.js'\nimport {\n getRenderContext,\n setRenderContext,\n clearRenderContext,\n type RenderContext,\n} from '../render-context.js'\nimport {\n createScope,\n disposeScope,\n disposeScopesBulk,\n addDisposer,\n removeOrphanedChildren,\n} from '../scope.js'\nimport { getFlatBindings, setFlatBindings } from '../binding.js'\nimport { FULL_MASK } from '../update-loop.js'\nimport type { StructuralBlock } from '../structural.js'\n\n// Clear callbacks — registered by selector.bind() during render, called by reconcileClear().\n// Eliminates per-row disposers (1000 Set.delete calls → 1 registry.clear() call).\nlet activeClearCallbacks: Array<() => void> | null = null\nlet activeRemoveCallbacks: Array<(key: string | number) => void> | null = null\n\n/** Register a callback to run when the current each() block clears. */\nexport function registerOnClear(cb: () => void): void {\n if (activeClearCallbacks) activeClearCallbacks.push(cb)\n}\n\n/** Register a callback to run when a single row is removed by key. */\nexport function registerOnRemove(cb: (key: string | number) => void): void {\n if (activeRemoveCallbacks) activeRemoveCallbacks.push(cb)\n}\n\n// Reusable render context for buildEntry — avoids object allocation per entry\nconst buildCtx: RenderContext = {\n rootScope: null as unknown as Scope,\n state: null,\n allBindings: [],\n structuralBlocks: [],\n}\n\n// Reusable render bag — mutated per entry instead of allocating new objects\nconst buildBag: Record<string, unknown> = {\n send: null,\n get item() {\n return (buildBag._getItemProxy as () => unknown)()\n },\n acc: null,\n index: null,\n _getItemProxy: null,\n}\n\ninterface Entry<T> {\n key: string | number\n item: T\n current: T\n index: number\n scope: Scope\n nodes: Node[]\n /** Per-item updaters — stored on entry directly to avoid scope overhead for leaf rows */\n updaters: Array<() => void>\n}\n\nexport function each<S, T, M = unknown>(opts: EachOptions<S, T, M>): Node[] {\n const ctx = getRenderContext('each')\n const parentScope = ctx.rootScope\n const blocks = ctx.structuralBlocks\n\n const anchor = document.createComment('each')\n const entries: Entry<T>[] = []\n const clearCallbacks: Array<() => void> = []\n const removeCallbacks: Array<(key: string | number) => void> = []\n // Entries whose leave animation is still in progress. Their DOM nodes\n // remain in the parent until the leave Promise resolves.\n const leaving: Entry<T>[] = []\n\n const initialItems = opts.items(ctx.state as S)\n let lastItemsRef = initialItems\n\n const block: StructuralBlock = {\n mask: (opts as { __mask?: number }).__mask ?? FULL_MASK,\n reconcile(state: unknown) {\n const parent = anchor.parentNode\n if (!parent) return\n\n const newItems = opts.items(state as S)\n\n // Fast path: same array reference → skip entirely.\n if (newItems === lastItemsRef) return\n lastItemsRef = newItems\n\n const report = opts.onTransition ? { entering: [] as Node[], leaving: [] as Node[] } : null\n reconcileEntries(\n entries,\n newItems,\n opts,\n parentScope,\n parent,\n anchor,\n ctx,\n state,\n leaving,\n report,\n )\n if (opts.onTransition && report) {\n opts.onTransition({ entering: report.entering, leaving: report.leaving, parent })\n }\n },\n\n /** Same keys, only item data changed — skip mismatch/swap detection.\n * Compiler calls this when it knows the array structure is unchanged. */\n reconcileItems(state: unknown) {\n const newItems = opts.items(state as S)\n lastItemsRef = newItems\n const len = Math.min(entries.length, newItems.length)\n for (let i = 0; i < len; i++) {\n const entry = entries[i]!\n const newItem = newItems[i]!\n if (entry.item !== newItem) {\n updateEntry(entry, newItem, i)\n }\n }\n },\n\n /** Remove all items — skip items accessor, go straight to clear path. */\n reconcileClear() {\n lastItemsRef = [] as unknown as T[]\n const parent = anchor.parentNode\n if (!parent) return\n if (entries.length === 0) return\n\n // Call registered clear callbacks (e.g., selector registry.clear())\n // BEFORE scope disposal — avoids 1000 individual Set.delete calls\n for (let i = 0; i < clearCallbacks.length; i++) clearCallbacks[i]!()\n\n // Bulk DOM removal\n const range = document.createRange()\n range.setStartAfter(anchor)\n const lastEntry = entries[entries.length - 1]!\n const lastNode = lastEntry.nodes[lastEntry.nodes.length - 1]!\n range.setEndAfter(lastNode)\n range.deleteContents()\n\n // Bulk scope disposal — disposers that were replaced by clearCallbacks\n // are now no-ops, making this much faster\n const scopes: Scope[] = []\n for (let i = 0; i < entries.length; i++) scopes.push(entries[i]!.scope)\n disposeScopesBulk(scopes)\n removeOrphanedChildren(parentScope)\n entries.length = 0\n },\n\n /** Remove entries not present in the new items. Optimized for filter()\n * patterns where items are removed but order is preserved. Walks old\n * and new arrays in parallel — O(n) with no Map/Set allocation. */\n reconcileRemove(state: unknown) {\n const newItems = opts.items(state as S)\n lastItemsRef = newItems\n const parent = anchor.parentNode\n if (!parent) return\n\n const oldLen = entries.length\n const newLen = newItems.length\n if (newLen >= oldLen) {\n // Not a removal — fallback (shouldn't happen if compiler detected correctly)\n reconcileEntries(\n entries,\n newItems,\n opts,\n parentScope,\n parent,\n anchor,\n ctx,\n state,\n leaving,\n null,\n )\n return\n }\n\n // Parallel walk: new items are a subsequence of old items (same order, some removed)\n let ni = 0\n let didRemove = false\n for (let oi = 0; oi < oldLen; oi++) {\n const entry = entries[oi]!\n if (ni < newLen && entry.key === opts.key(newItems[ni]!)) {\n // Entry survives — update if item ref changed\n if (entry.item !== newItems[ni]) {\n updateEntry(entry, newItems[ni]!, ni)\n }\n ni++\n } else {\n // Entry removed — notify selectors before scope disposal\n for (let ci = 0; ci < removeCallbacks.length; ci++) removeCallbacks[ci]!(entry.key)\n for (const node of entry.nodes) parent.removeChild(node)\n disposeScope(entry.scope, true)\n entries[oi] = null!\n didRemove = true\n }\n }\n\n // Compact entries array\n if (didRemove) {\n let w = 0\n for (let r = 0; r < oldLen; r++) {\n if (entries[r]) entries[w++] = entries[r]!\n }\n entries.length = w\n removeOrphanedChildren(parentScope)\n }\n\n // Update indices for remaining entries\n for (let i = 0; i < entries.length; i++) {\n entries[i]!.index = i\n }\n },\n\n /** Update only entries at stride intervals — O(k) where k = n/stride.\n * The compiler passes the stride from the detected for-loop pattern. */\n reconcileChanged(state: unknown, stride: number) {\n const newItems = opts.items(state as S)\n lastItemsRef = newItems\n for (let i = 0; i < entries.length && i < newItems.length; i += stride) {\n const entry = entries[i]!\n const newItem = newItems[i]!\n if (entry.item !== newItem) {\n updateEntry(entry, newItem, i)\n }\n }\n },\n }\n\n // Register the block BEFORE building initial row entries so that this\n // each() block precedes any nested structural blocks its rows register.\n // Parents must come first in the flat blocks array — see branch.ts for\n // the full rationale (Phase 1 iteration safety when disposing nested).\n blocks.push(block)\n\n activeClearCallbacks = clearCallbacks\n activeRemoveCallbacks = removeCallbacks\n for (let i = 0; i < initialItems.length; i++) {\n const item = initialItems[i]!\n const entry = buildEntry(item, i, opts, parentScope, ctx)\n entries.push(entry)\n }\n activeClearCallbacks = null\n activeRemoveCallbacks = null\n\n // Fire initial enter for mount-time items\n if (opts.enter) {\n for (const entry of entries) {\n if (entry.nodes.length > 0) opts.enter(entry.nodes)\n }\n }\n\n addDisposer(parentScope, () => {\n const idx = blocks.indexOf(block)\n if (idx !== -1) blocks.splice(idx, 1)\n // parentScope is being disposed — its children array is about to be\n // cleared by the recursive dispose pass, so skip per-entry parent\n // removal (avoids O(N²) indexOf+splice).\n for (const entry of entries) {\n disposeScope(entry.scope, true)\n }\n entries.length = 0\n // Force-remove any mid-leave entries immediately\n for (const entry of leaving) {\n for (const node of entry.nodes) {\n if (node.parentNode) node.parentNode.removeChild(node)\n }\n disposeScope(entry.scope, true)\n }\n leaving.length = 0\n })\n\n const result: Node[] = [anchor]\n for (const entry of entries) {\n const nodes = entry.nodes\n for (let i = 0; i < nodes.length; i++) result.push(nodes[i]!)\n }\n return result\n}\n\n/**\n * Remove an entry's DOM + dispose its scope, running opts.leave first if\n * provided. When leave returns a Promise, the DOM removal is deferred until\n * resolution (entry is tracked in `leaving`).\n */\nfunction removeEntry<T>(\n entry: Entry<T>,\n opts: { leave?: (nodes: Node[]) => void | Promise<void> },\n leaving: Entry<T>[],\n): void {\n const removeNow = (): void => {\n for (const node of entry.nodes) {\n if (node.parentNode) node.parentNode.removeChild(node)\n }\n disposeScope(entry.scope)\n const idx = leaving.indexOf(entry)\n if (idx !== -1) leaving.splice(idx, 1)\n }\n if (opts.leave && entry.nodes.length > 0) {\n const result = opts.leave(entry.nodes)\n if (result && typeof (result as Promise<void>).then === 'function') {\n leaving.push(entry)\n ;(result as Promise<void>).then(removeNow)\n return\n }\n }\n removeNow()\n}\n\nfunction fireEnter<T>(\n entry: Entry<T>,\n opts: { enter?: (nodes: Node[]) => void | Promise<void> },\n): void {\n if (opts.enter && entry.nodes.length > 0) {\n void opts.enter(entry.nodes)\n }\n}\n\nfunction buildEntry<S, T, M>(\n item: T,\n index: number,\n opts: EachOptions<S, T, M>,\n parentScope: Scope,\n ctx: ReturnType<typeof getRenderContext>,\n state?: unknown,\n): Entry<T> {\n const key = opts.key(item)\n // Use a lightweight scope — just needs itemUpdaters for per-item bindings.\n // Full scope features (disposers, bindings, children) are only needed when\n // the render callback uses structural primitives or selector.bind().\n const scope = createScope(parentScope)\n const currentState = (state ?? ctx.state) as S\n const send = ctx.send as (msg: M) => void\n\n // Create entry before render so itemAccessor closures can capture it\n const entry: Entry<T> = { key, item, current: item, index, scope, nodes: null!, updaters: [] }\n\n // Base callable: item(selector) for computed expressions\n const itemFn = <R>(selector: (t: T) => R): (() => R) => {\n const accessor = () => selector(entry.current)\n accessor.__perItem = true as const\n return accessor\n }\n\n // Proxy for item.field shorthand: LAZILY created. Compiled code uses\n // `acc(fn)` instead (the compiler rewrites item.x → acc(r => r.x)),\n // so the Proxy is never constructed in the common case. This saves\n // ~300ns × N Proxy allocations per create cycle.\n let itemProxy: ItemAccessor<T> | null = null\n const getItemProxy = (): ItemAccessor<T> => {\n if (itemProxy) return itemProxy\n let fieldCache: Map<string, () => unknown> | null = null\n itemProxy = new Proxy(itemFn as object, {\n get(target, prop) {\n if (typeof prop === 'symbol' || prop === 'then' || prop === 'prototype') {\n return Reflect.get(target, prop)\n }\n const key = prop as string\n if (fieldCache) {\n const cached = fieldCache.get(key)\n if (cached) return cached\n } else {\n fieldCache = new Map()\n }\n const accessor = () => (entry.current as Record<string, unknown>)[key]\n ;(accessor as unknown as { __perItem: true }).__perItem = true\n fieldCache.set(key, accessor)\n return accessor\n },\n }) as ItemAccessor<T>\n return itemProxy\n }\n\n const indexAccessor = (): number => entry.index\n\n // Reuse a single context object to avoid allocation per entry\n buildCtx.rootScope = scope\n buildCtx.state = currentState\n buildCtx.allBindings = ctx.allBindings\n buildCtx.structuralBlocks = ctx.structuralBlocks\n const prevFlatBindings = getFlatBindings()\n setFlatBindings(ctx.allBindings)\n setRenderContext(buildCtx)\n\n // Reuse a single render bag object across entries — mutate `acc` and\n // `index` per entry to avoid per-entry object allocation.\n buildBag.send = send\n buildBag.acc = itemFn\n buildBag.index = indexAccessor\n buildBag._getItemProxy = getItemProxy\n buildBag.entry = entry\n // Row factory: pass compiler-injected template + update function through to render\n const rfOpts = opts as unknown as Record<string, unknown>\n if (rfOpts.__tpl) buildBag.__tpl = rfOpts.__tpl\n if (rfOpts.__rowUpd) buildBag.__rowUpd = rfOpts.__rowUpd\n entry.nodes = opts.render(buildBag as Parameters<typeof opts.render>[0])\n\n // Move itemUpdaters from scope to entry for direct access during updateEntry.\n // This avoids scope.itemUpdaters lookup overhead on every item update.\n if (scope.itemUpdaters.length > 0) {\n entry.updaters = scope.itemUpdaters\n scope.itemUpdaters = []\n }\n\n clearRenderContext()\n setFlatBindings(prevFlatBindings)\n setRenderContext(ctx)\n\n return entry\n}\n\ninterface TransitionReport {\n entering: Node[]\n leaving: Node[]\n}\n\nfunction collectNodes(target: Node[], nodes: Node[]): void {\n for (const n of nodes) target.push(n)\n}\n\nfunction reconcileEntries<S, T>(\n entries: Entry<T>[],\n newItems: T[],\n opts: EachOptions<S, T>,\n parentScope: Scope,\n parent: Node,\n anchor: Node,\n ctx: ReturnType<typeof getRenderContext>,\n state: unknown,\n leaving: Entry<T>[],\n report: TransitionReport | null,\n): void {\n const oldLen = entries.length\n const newLen = newItems.length\n const hasLeave = !!opts.leave\n\n // Fast path 1: clear all — bulk DOM removal.\n // When opts.leave is set, each item needs its own leave animation, so\n // fall through to per-item removal instead of Range.deleteContents().\n if (newLen === 0) {\n if (report) {\n for (const entry of entries) collectNodes(report.leaving, entry.nodes)\n }\n if (hasLeave) {\n const toRemove = entries.slice()\n entries.length = 0\n for (const entry of toRemove) removeEntry(entry, opts, leaving)\n return\n }\n // Remove all DOM nodes in one operation using Range\n if (entries.length > 0) {\n const range = document.createRange()\n range.setStartAfter(anchor)\n const lastEntry = entries[entries.length - 1]!\n const lastNode = lastEntry.nodes[lastEntry.nodes.length - 1]!\n range.setEndAfter(lastNode)\n range.deleteContents()\n }\n // Bulk dispose all entry scopes — avoids per-scope function call overhead\n const scopes: Scope[] = []\n for (let i = 0; i < entries.length; i++) scopes.push(entries[i]!.scope)\n disposeScopesBulk(scopes)\n removeOrphanedChildren(parentScope)\n entries.length = 0\n return\n }\n\n // Fast path 2: append-only — old keys are a prefix of new keys\n if (newLen > oldLen && isAppendOnly(entries, newItems, opts)) {\n for (let i = 0; i < oldLen; i++) {\n updateEntry(entries[i]!, newItems[i]!, i)\n }\n // Find insertion point: after last existing entry's last node, or after anchor\n const lastEntry = oldLen > 0 ? entries[oldLen - 1]! : null\n const ref = lastEntry\n ? lastEntry.nodes[lastEntry.nodes.length - 1]!.nextSibling\n : anchor.nextSibling\n const frag = document.createDocumentFragment()\n const newlyAdded: Entry<T>[] = []\n for (let i = oldLen; i < newLen; i++) {\n const entry = buildEntry(newItems[i]!, i, opts, parentScope, ctx, state)\n entries.push(entry)\n newlyAdded.push(entry)\n for (const node of entry.nodes) frag.appendChild(node)\n }\n parent.insertBefore(frag, ref)\n if (report) {\n for (const entry of newlyAdded) collectNodes(report.entering, entry.nodes)\n }\n for (const entry of newlyAdded) fireEnter(entry, opts)\n return\n }\n\n // Fast path 3: same length — single pass handles both same-keys update\n // and two-element swap detection. Avoids a second O(n) pass.\n if (newLen === oldLen) {\n let mismatch1 = -1\n let mismatch2 = -1\n let mismatchCount = 0\n\n for (let i = 0; i < newLen; i++) {\n const entry = entries[i]!\n const newItem = newItems[i]!\n if (entry.item === newItem) continue\n const newKey = opts.key(newItem)\n if (entry.key === newKey) {\n updateEntry(entry, newItem, i)\n continue\n }\n // Key mismatch — track for swap detection\n mismatchCount++\n if (mismatchCount === 1) mismatch1 = i\n else if (mismatchCount === 2) mismatch2 = i\n else break // 3+ mismatches → fall through to general path\n }\n\n // All keys matched (with possible item updates) → done\n if (mismatchCount === 0) return\n\n // Exactly 2 key mismatches — check if it's a swap\n if (mismatchCount === 2) {\n const e1 = entries[mismatch1]!\n const e2 = entries[mismatch2]!\n if (e1.key === opts.key(newItems[mismatch2]!) && e2.key === opts.key(newItems[mismatch1]!)) {\n // DOM swap\n const refI = e1.nodes[0]!\n const refAfterJ = e2.nodes[e2.nodes.length - 1]!.nextSibling\n for (const node of e2.nodes) parent.insertBefore(node, refI)\n for (const node of e1.nodes) parent.insertBefore(node, refAfterJ)\n entries[mismatch1] = e2\n entries[mismatch2] = e1\n updateEntry(e2, newItems[mismatch1]!, mismatch1)\n updateEntry(e1, newItems[mismatch2]!, mismatch2)\n return\n }\n }\n // Fall through to general path for 3+ mismatches or non-swap\n }\n\n // Fast path 5: full replace — no shared keys between old and new.\n // Skipped when opts.leave is set so departing items can animate individually.\n if (!hasLeave && oldLen > 0 && opts.key(newItems[0]!) !== entries[0]!.key) {\n const oldKeys = new Set<string | number>()\n for (const entry of entries) oldKeys.add(entry.key)\n let anyShared = false\n for (let i = 0; i < newLen; i++) {\n if (oldKeys.has(opts.key(newItems[i]!))) {\n anyShared = true\n break\n }\n }\n if (!anyShared) {\n if (report) {\n for (const entry of entries) collectNodes(report.leaving, entry.nodes)\n }\n // Bulk DOM removal using Range\n const range = document.createRange()\n range.setStartAfter(anchor)\n const lastEntry = entries[entries.length - 1]!\n range.setEndAfter(lastEntry.nodes[lastEntry.nodes.length - 1]!)\n range.deleteContents()\n // Bulk dispose all old scopes\n const oldScopes: Scope[] = []\n for (let i = 0; i < entries.length; i++) oldScopes.push(entries[i]!.scope)\n disposeScopesBulk(oldScopes)\n removeOrphanedChildren(parentScope)\n entries.length = 0\n // Build all new entries into a fragment\n const frag = document.createDocumentFragment()\n const newlyAdded: Entry<T>[] = []\n for (let i = 0; i < newLen; i++) {\n const entry = buildEntry(newItems[i]!, i, opts, parentScope, ctx, state)\n entries.push(entry)\n newlyAdded.push(entry)\n for (const node of entry.nodes) frag.appendChild(node)\n }\n parent.insertBefore(frag, anchor.nextSibling)\n if (report) {\n for (const entry of newlyAdded) collectNodes(report.entering, entry.nodes)\n }\n for (const entry of newlyAdded) fireEnter(entry, opts)\n return\n }\n }\n\n // General path: keyed reconciliation\n const oldByKey = new Map<string | number, Entry<T>>()\n for (const entry of entries) {\n oldByKey.set(entry.key, entry)\n }\n\n const newEntries: Entry<T>[] = []\n const usedKeys = new Set<string | number>()\n const newlyAdded: Entry<T>[] = []\n\n for (let i = 0; i < newLen; i++) {\n const item = newItems[i]!\n const key = opts.key(item)\n usedKeys.add(key)\n\n const existing = oldByKey.get(key)\n if (existing) {\n updateEntry(existing, item, i)\n newEntries.push(existing)\n } else {\n const entry = buildEntry(item, i, opts, parentScope, ctx, state)\n newEntries.push(entry)\n newlyAdded.push(entry)\n }\n }\n\n // Remove entries not in the new list. Use bulk-detach pattern so\n // disposing K removals costs O(K+P) rather than O(K*P) where P is\n // parentScope.children.length (avoids K * indexOf+splice).\n let didBulkDetach = false\n for (const entry of entries) {\n if (!usedKeys.has(entry.key)) {\n if (report) collectNodes(report.leaving, entry.nodes)\n if (hasLeave) {\n removeEntry(entry, opts, leaving)\n } else {\n for (const node of entry.nodes) parent.removeChild(node)\n disposeScope(entry.scope, true)\n didBulkDetach = true\n }\n }\n }\n if (didBulkDetach) removeOrphanedChildren(parentScope)\n\n // Reorder DOM\n const hasSurvivors = newEntries.some((e) => oldByKey.has(e.key))\n\n if (!hasSurvivors || !survivorsInOrder(entries, newEntries, usedKeys)) {\n // Full fragment rebuild — one reflow\n const frag = document.createDocumentFragment()\n for (const entry of newEntries) {\n for (const node of entry.nodes) frag.appendChild(node)\n }\n parent.insertBefore(frag, anchor.nextSibling)\n } else {\n // Survivors in order — batch-insert new entries between survivors\n let frag: DocumentFragment | null = null\n let insertRef: ChildNode | null = anchor.nextSibling\n for (const entry of newEntries) {\n if (oldByKey.has(entry.key)) {\n // Flush any pending fragment before this survivor\n if (frag) {\n parent.insertBefore(frag, insertRef)\n frag = null\n }\n // Skip past survivor's nodes\n const lastNode = entry.nodes[entry.nodes.length - 1]\n insertRef = lastNode ? lastNode.nextSibling : insertRef\n } else {\n // Batch new entries into a fragment\n if (!frag) frag = document.createDocumentFragment()\n for (const node of entry.nodes) frag.appendChild(node)\n }\n }\n if (frag) parent.insertBefore(frag, insertRef)\n }\n\n entries.length = newEntries.length\n for (let i = 0; i < newEntries.length; i++) entries[i] = newEntries[i]!\n\n if (report) {\n for (const entry of newlyAdded) collectNodes(report.entering, entry.nodes)\n }\n\n // Fire enter for newly-added entries (after DOM insertion)\n if (opts.enter) {\n for (const entry of newlyAdded) fireEnter(entry, opts)\n }\n}\n\nfunction updateEntry<T>(entry: Entry<T>, item: T, index: number): void {\n const changed = !Object.is(entry.item, item)\n entry.item = item\n entry.current = item\n entry.index = index\n // eachItemStable removed — unused\n // Directly run per-item updaters when item changed — bypasses Phase 2\n if (changed) {\n // Row factory fast path: shared update function, zero closures\n const rowUpd = (entry as unknown as Record<string, unknown>).__rowUpdate as\n | ((e: Entry<T>) => void)\n | undefined\n if (rowUpd) {\n rowUpd(entry)\n } else {\n // Closure-based fallback\n const updaters = entry.updaters.length > 0 ? entry.updaters : entry.scope.itemUpdaters\n for (let i = 0; i < updaters.length; i++) {\n updaters[i]!()\n }\n }\n }\n}\n\nfunction isAppendOnly<S, T>(entries: Entry<T>[], newItems: T[], opts: EachOptions<S, T>): boolean {\n for (let i = 0; i < entries.length; i++) {\n if (entries[i]!.key !== opts.key(newItems[i]!)) return false\n }\n return true\n}\n\nfunction survivorsInOrder<T>(\n oldEntries: Entry<T>[],\n newEntries: Entry<T>[],\n usedKeys: Set<string | number>,\n): boolean {\n // Build old-index map for survivors\n const oldIndexMap = new Map<string | number, number>()\n for (let i = 0; i < oldEntries.length; i++) {\n if (usedKeys.has(oldEntries[i]!.key)) {\n oldIndexMap.set(oldEntries[i]!.key, i)\n }\n }\n // Check that survivors appear in increasing old-index order in newEntries\n let maxOldIndex = -1\n for (const entry of newEntries) {\n const oldIdx = oldIndexMap.get(entry.key)\n if (oldIdx === undefined) continue // new entry, skip\n if (oldIdx < maxOldIndex) return false\n maxOldIndex = oldIdx\n }\n return true\n}\n"]}
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|
+
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type { EachOptions, ItemAccessor, Scope } from '../types.js'\nimport {\n getRenderContext,\n setRenderContext,\n clearRenderContext,\n type RenderContext,\n} from '../render-context.js'\nimport {\n createScope,\n disposeScope,\n disposeScopesBulk,\n addDisposer,\n removeOrphanedChildren,\n} from '../scope.js'\nimport { getFlatBindings, setFlatBindings } from '../binding.js'\nimport { FULL_MASK } from '../update-loop.js'\nimport type { StructuralBlock } from '../structural.js'\n\n// Clear callbacks — registered by selector.bind() during render, called by reconcileClear().\n// Eliminates per-row disposers (1000 Set.delete calls → 1 registry.clear() call).\nlet activeClearCallbacks: Array<() => void> | null = null\nlet activeRemoveCallbacks: Array<(key: string | number) => void> | null = null\n\n/** Register a callback to run when the current each() block clears. */\nexport function registerOnClear(cb: () => void): void {\n if (activeClearCallbacks) activeClearCallbacks.push(cb)\n}\n\n/** Register a callback to run when a single row is removed by key. */\nexport function registerOnRemove(cb: (key: string | number) => void): void {\n if (activeRemoveCallbacks) activeRemoveCallbacks.push(cb)\n}\n\n// Reusable render context for buildEntry — avoids object allocation per entry\nconst buildCtx: RenderContext = {\n rootScope: null as unknown as Scope,\n state: null,\n allBindings: [],\n structuralBlocks: [],\n}\n\n// Reusable render bag — mutated per entry instead of allocating new objects\nconst buildBag: Record<string, unknown> = {\n send: null,\n get item() {\n return (buildBag._getItemProxy as () => unknown)()\n },\n acc: null,\n index: null,\n _getItemProxy: null,\n}\n\ninterface Entry<T> {\n key: string | number\n item: T\n current: T\n index: number\n scope: Scope\n nodes: Node[]\n /** Per-item updaters — stored on entry directly to avoid scope overhead for leaf rows */\n updaters: Array<() => void>\n}\n\nexport function each<S, T, M = unknown>(opts: EachOptions<S, T, M>): Node[] {\n const ctx = getRenderContext('each')\n const parentScope = ctx.rootScope\n const blocks = ctx.structuralBlocks\n\n const anchor = document.createComment('each')\n const entries: Entry<T>[] = []\n const clearCallbacks: Array<() => void> = []\n const removeCallbacks: Array<(key: string | number) => void> = []\n // Entries whose leave animation is still in progress. Their DOM nodes\n // remain in the parent until the leave Promise resolves.\n const leaving: Entry<T>[] = []\n\n const initialItems = opts.items(ctx.state as S)\n let lastItemsRef = initialItems\n\n // Dev-only diff tracking: if the owning component has an _eachDiffLog\n // (installed by devtools), we capture key sets before/after each\n // key-mutating reconcile call and emit an EachDiff entry. The siteId\n // is derived from this each() block's position in the flat block\n // array at registration time — stable for the lifetime of the block.\n const inst = ctx.instance\n const eachSiteId = inst?._eachDiffLog !== undefined ? `each#${blocks.length}` : ''\n const snapshotKeys = (): string[] | null => {\n if (inst?._eachDiffLog === undefined) return null\n const keys: string[] = []\n for (let i = 0; i < entries.length; i++) keys.push(String(entries[i]!.key))\n return keys\n }\n const emitDiff = (oldKeys: string[] | null): void => {\n if (oldKeys === null || inst?._eachDiffLog === undefined) return\n const newKeys: string[] = []\n for (let i = 0; i < entries.length; i++) newKeys.push(String(entries[i]!.key))\n const oldKeySet = new Set(oldKeys)\n const newKeySet = new Set(newKeys)\n const added: string[] = []\n const removed: string[] = []\n const moved: Array<{ key: string; from: number; to: number }> = []\n const reused: string[] = []\n for (const k of newKeys) if (!oldKeySet.has(k)) added.push(k)\n for (const k of oldKeys) if (!newKeySet.has(k)) removed.push(k)\n for (let i = 0; i < newKeys.length; i++) {\n const k = newKeys[i]!\n if (!oldKeySet.has(k)) continue\n const from = oldKeys.indexOf(k)\n if (from !== i) moved.push({ key: k, from, to: i })\n else reused.push(k)\n }\n inst._eachDiffLog.push({\n updateIndex: inst._updateCounter ?? 0,\n eachSiteId,\n added,\n removed,\n moved,\n reused,\n })\n }\n\n const block: StructuralBlock = {\n mask: (opts as { __mask?: number }).__mask ?? FULL_MASK,\n reconcile(state: unknown) {\n const parent = anchor.parentNode\n if (!parent) return\n\n const newItems = opts.items(state as S)\n\n // Fast path: same array reference → skip entirely.\n if (newItems === lastItemsRef) return\n lastItemsRef = newItems\n\n const oldKeys = snapshotKeys()\n const report = opts.onTransition ? { entering: [] as Node[], leaving: [] as Node[] } : null\n reconcileEntries(\n entries,\n newItems,\n opts,\n parentScope,\n parent,\n anchor,\n ctx,\n state,\n leaving,\n report,\n )\n if (opts.onTransition && report) {\n opts.onTransition({ entering: report.entering, leaving: report.leaving, parent })\n }\n emitDiff(oldKeys)\n },\n\n /** Same keys, only item data changed — skip mismatch/swap detection.\n * Compiler calls this when it knows the array structure is unchanged. */\n reconcileItems(state: unknown) {\n const newItems = opts.items(state as S)\n lastItemsRef = newItems\n const len = Math.min(entries.length, newItems.length)\n for (let i = 0; i < len; i++) {\n const entry = entries[i]!\n const newItem = newItems[i]!\n if (entry.item !== newItem) {\n updateEntry(entry, newItem, i)\n }\n }\n },\n\n /** Remove all items — skip items accessor, go straight to clear path. */\n reconcileClear() {\n lastItemsRef = [] as unknown as T[]\n const parent = anchor.parentNode\n if (!parent) return\n if (entries.length === 0) return\n\n const oldKeys = snapshotKeys()\n\n // Call registered clear callbacks (e.g., selector registry.clear())\n // BEFORE scope disposal — avoids 1000 individual Set.delete calls\n for (let i = 0; i < clearCallbacks.length; i++) clearCallbacks[i]!()\n\n // Bulk DOM removal\n const range = document.createRange()\n range.setStartAfter(anchor)\n const lastEntry = entries[entries.length - 1]!\n const lastNode = lastEntry.nodes[lastEntry.nodes.length - 1]!\n range.setEndAfter(lastNode)\n range.deleteContents()\n\n // Bulk scope disposal — disposers that were replaced by clearCallbacks\n // are now no-ops, making this much faster\n const scopes: Scope[] = []\n for (let i = 0; i < entries.length; i++) {\n const s = entries[i]!.scope\n s.disposalCause = 'each-remove'\n scopes.push(s)\n }\n disposeScopesBulk(scopes)\n removeOrphanedChildren(parentScope)\n entries.length = 0\n\n emitDiff(oldKeys)\n },\n\n /** Remove entries not present in the new items. Optimized for filter()\n * patterns where items are removed but order is preserved. Walks old\n * and new arrays in parallel — O(n) with no Map/Set allocation. */\n reconcileRemove(state: unknown) {\n const newItems = opts.items(state as S)\n lastItemsRef = newItems\n const parent = anchor.parentNode\n if (!parent) return\n\n const oldKeys = snapshotKeys()\n const oldLen = entries.length\n const newLen = newItems.length\n if (newLen >= oldLen) {\n // Not a removal — fallback (shouldn't happen if compiler detected correctly)\n reconcileEntries(\n entries,\n newItems,\n opts,\n parentScope,\n parent,\n anchor,\n ctx,\n state,\n leaving,\n null,\n )\n emitDiff(oldKeys)\n return\n }\n\n // Parallel walk: new items are a subsequence of old items (same order, some removed)\n let ni = 0\n let didRemove = false\n for (let oi = 0; oi < oldLen; oi++) {\n const entry = entries[oi]!\n if (ni < newLen && entry.key === opts.key(newItems[ni]!)) {\n // Entry survives — update if item ref changed\n if (entry.item !== newItems[ni]) {\n updateEntry(entry, newItems[ni]!, ni)\n }\n ni++\n } else {\n // Entry removed — notify selectors before scope disposal\n for (let ci = 0; ci < removeCallbacks.length; ci++) removeCallbacks[ci]!(entry.key)\n for (const node of entry.nodes) parent.removeChild(node)\n entry.scope.disposalCause = 'each-remove'\n disposeScope(entry.scope, true)\n entries[oi] = null!\n didRemove = true\n }\n }\n\n // Compact entries array\n if (didRemove) {\n let w = 0\n for (let r = 0; r < oldLen; r++) {\n if (entries[r]) entries[w++] = entries[r]!\n }\n entries.length = w\n removeOrphanedChildren(parentScope)\n }\n\n // Update indices for remaining entries\n for (let i = 0; i < entries.length; i++) {\n entries[i]!.index = i\n }\n\n emitDiff(oldKeys)\n },\n\n /** Update only entries at stride intervals — O(k) where k = n/stride.\n * The compiler passes the stride from the detected for-loop pattern. */\n reconcileChanged(state: unknown, stride: number) {\n const newItems = opts.items(state as S)\n lastItemsRef = newItems\n for (let i = 0; i < entries.length && i < newItems.length; i += stride) {\n const entry = entries[i]!\n const newItem = newItems[i]!\n if (entry.item !== newItem) {\n updateEntry(entry, newItem, i)\n }\n }\n },\n }\n\n // Register the block BEFORE building initial row entries so that this\n // each() block precedes any nested structural blocks its rows register.\n // Parents must come first in the flat blocks array — see branch.ts for\n // the full rationale (Phase 1 iteration safety when disposing nested).\n blocks.push(block)\n\n activeClearCallbacks = clearCallbacks\n activeRemoveCallbacks = removeCallbacks\n for (let i = 0; i < initialItems.length; i++) {\n const item = initialItems[i]!\n const entry = buildEntry(item, i, opts, parentScope, ctx)\n entries.push(entry)\n }\n activeClearCallbacks = null\n activeRemoveCallbacks = null\n\n // Fire initial enter for mount-time items\n if (opts.enter) {\n for (const entry of entries) {\n if (entry.nodes.length > 0) opts.enter(entry.nodes)\n }\n }\n\n addDisposer(parentScope, () => {\n const idx = blocks.indexOf(block)\n if (idx !== -1) blocks.splice(idx, 1)\n // parentScope is being disposed — its children array is about to be\n // cleared by the recursive dispose pass, so skip per-entry parent\n // removal (avoids O(N²) indexOf+splice).\n for (const entry of entries) {\n disposeScope(entry.scope, true)\n }\n entries.length = 0\n // Force-remove any mid-leave entries immediately\n for (const entry of leaving) {\n for (const node of entry.nodes) {\n if (node.parentNode) node.parentNode.removeChild(node)\n }\n disposeScope(entry.scope, true)\n }\n leaving.length = 0\n })\n\n const result: Node[] = [anchor]\n for (const entry of entries) {\n const nodes = entry.nodes\n for (let i = 0; i < nodes.length; i++) result.push(nodes[i]!)\n }\n return result\n}\n\n/**\n * Remove an entry's DOM + dispose its scope, running opts.leave first if\n * provided. When leave returns a Promise, the DOM removal is deferred until\n * resolution (entry is tracked in `leaving`).\n */\nfunction removeEntry<T>(\n entry: Entry<T>,\n opts: { leave?: (nodes: Node[]) => void | Promise<void> },\n leaving: Entry<T>[],\n): void {\n const removeNow = (): void => {\n for (const node of entry.nodes) {\n if (node.parentNode) node.parentNode.removeChild(node)\n }\n entry.scope.disposalCause = 'each-remove'\n disposeScope(entry.scope)\n const idx = leaving.indexOf(entry)\n if (idx !== -1) leaving.splice(idx, 1)\n }\n if (opts.leave && entry.nodes.length > 0) {\n const result = opts.leave(entry.nodes)\n if (result && typeof (result as Promise<void>).then === 'function') {\n leaving.push(entry)\n ;(result as Promise<void>).then(removeNow)\n return\n }\n }\n removeNow()\n}\n\nfunction fireEnter<T>(\n entry: Entry<T>,\n opts: { enter?: (nodes: Node[]) => void | Promise<void> },\n): void {\n if (opts.enter && entry.nodes.length > 0) {\n void opts.enter(entry.nodes)\n }\n}\n\nfunction buildEntry<S, T, M>(\n item: T,\n index: number,\n opts: EachOptions<S, T, M>,\n parentScope: Scope,\n ctx: ReturnType<typeof getRenderContext>,\n state?: unknown,\n): Entry<T> {\n const key = opts.key(item)\n // Use a lightweight scope — just needs itemUpdaters for per-item bindings.\n // Full scope features (disposers, bindings, children) are only needed when\n // the render callback uses structural primitives or selector.bind().\n const scope = createScope(parentScope)\n scope._kind = 'each'\n const currentState = (state ?? ctx.state) as S\n const send = ctx.send as (msg: M) => void\n\n // Create entry before render so itemAccessor closures can capture it\n const entry: Entry<T> = { key, item, current: item, index, scope, nodes: null!, updaters: [] }\n\n // Base callable: item(selector) for computed expressions\n const itemFn = <R>(selector: (t: T) => R): (() => R) => {\n const accessor = () => selector(entry.current)\n accessor.__perItem = true as const\n return accessor\n }\n\n // Proxy for item.field shorthand: LAZILY created. Compiled code uses\n // `acc(fn)` instead (the compiler rewrites item.x → acc(r => r.x)),\n // so the Proxy is never constructed in the common case. This saves\n // ~300ns × N Proxy allocations per create cycle.\n let itemProxy: ItemAccessor<T> | null = null\n const getItemProxy = (): ItemAccessor<T> => {\n if (itemProxy) return itemProxy\n let fieldCache: Map<string, () => unknown> | null = null\n itemProxy = new Proxy(itemFn as object, {\n get(target, prop) {\n if (typeof prop === 'symbol' || prop === 'then' || prop === 'prototype') {\n return Reflect.get(target, prop)\n }\n const key = prop as string\n if (fieldCache) {\n const cached = fieldCache.get(key)\n if (cached) return cached\n } else {\n fieldCache = new Map()\n }\n const accessor = () => (entry.current as Record<string, unknown>)[key]\n ;(accessor as unknown as { __perItem: true }).__perItem = true\n fieldCache.set(key, accessor)\n return accessor\n },\n }) as ItemAccessor<T>\n return itemProxy\n }\n\n const indexAccessor = (): number => entry.index\n\n // Reuse a single context object to avoid allocation per entry\n buildCtx.rootScope = scope\n buildCtx.state = currentState\n buildCtx.allBindings = ctx.allBindings\n buildCtx.structuralBlocks = ctx.structuralBlocks\n buildCtx.instance = ctx.instance\n const prevFlatBindings = getFlatBindings()\n setFlatBindings(ctx.allBindings)\n setRenderContext(buildCtx)\n\n // Reuse a single render bag object across entries — mutate `acc` and\n // `index` per entry to avoid per-entry object allocation.\n buildBag.send = send\n buildBag.acc = itemFn\n buildBag.index = indexAccessor\n buildBag._getItemProxy = getItemProxy\n buildBag.entry = entry\n // Row factory: pass compiler-injected template + update function through to render\n const rfOpts = opts as unknown as Record<string, unknown>\n if (rfOpts.__tpl) buildBag.__tpl = rfOpts.__tpl\n if (rfOpts.__rowUpd) buildBag.__rowUpd = rfOpts.__rowUpd\n entry.nodes = opts.render(buildBag as Parameters<typeof opts.render>[0])\n\n // Move itemUpdaters from scope to entry for direct access during updateEntry.\n // This avoids scope.itemUpdaters lookup overhead on every item update.\n if (scope.itemUpdaters.length > 0) {\n entry.updaters = scope.itemUpdaters\n scope.itemUpdaters = []\n }\n\n clearRenderContext()\n setFlatBindings(prevFlatBindings)\n setRenderContext(ctx)\n\n return entry\n}\n\ninterface TransitionReport {\n entering: Node[]\n leaving: Node[]\n}\n\nfunction collectNodes(target: Node[], nodes: Node[]): void {\n for (const n of nodes) target.push(n)\n}\n\nfunction reconcileEntries<S, T>(\n entries: Entry<T>[],\n newItems: T[],\n opts: EachOptions<S, T>,\n parentScope: Scope,\n parent: Node,\n anchor: Node,\n ctx: ReturnType<typeof getRenderContext>,\n state: unknown,\n leaving: Entry<T>[],\n report: TransitionReport | null,\n): void {\n const oldLen = entries.length\n const newLen = newItems.length\n const hasLeave = !!opts.leave\n\n // Fast path 1: clear all — bulk DOM removal.\n // When opts.leave is set, each item needs its own leave animation, so\n // fall through to per-item removal instead of Range.deleteContents().\n if (newLen === 0) {\n if (report) {\n for (const entry of entries) collectNodes(report.leaving, entry.nodes)\n }\n if (hasLeave) {\n const toRemove = entries.slice()\n entries.length = 0\n for (const entry of toRemove) removeEntry(entry, opts, leaving)\n return\n }\n // Remove all DOM nodes in one operation using Range\n if (entries.length > 0) {\n const range = document.createRange()\n range.setStartAfter(anchor)\n const lastEntry = entries[entries.length - 1]!\n const lastNode = lastEntry.nodes[lastEntry.nodes.length - 1]!\n range.setEndAfter(lastNode)\n range.deleteContents()\n }\n // Bulk dispose all entry scopes — avoids per-scope function call overhead\n const scopes: Scope[] = []\n for (let i = 0; i < entries.length; i++) {\n const s = entries[i]!.scope\n s.disposalCause = 'each-remove'\n scopes.push(s)\n }\n disposeScopesBulk(scopes)\n removeOrphanedChildren(parentScope)\n entries.length = 0\n return\n }\n\n // Fast path 2: append-only — old keys are a prefix of new keys\n if (newLen > oldLen && isAppendOnly(entries, newItems, opts)) {\n for (let i = 0; i < oldLen; i++) {\n updateEntry(entries[i]!, newItems[i]!, i)\n }\n // Find insertion point: after last existing entry's last node, or after anchor\n const lastEntry = oldLen > 0 ? entries[oldLen - 1]! : null\n const ref = lastEntry\n ? lastEntry.nodes[lastEntry.nodes.length - 1]!.nextSibling\n : anchor.nextSibling\n const frag = document.createDocumentFragment()\n const newlyAdded: Entry<T>[] = []\n for (let i = oldLen; i < newLen; i++) {\n const entry = buildEntry(newItems[i]!, i, opts, parentScope, ctx, state)\n entries.push(entry)\n newlyAdded.push(entry)\n for (const node of entry.nodes) frag.appendChild(node)\n }\n parent.insertBefore(frag, ref)\n if (report) {\n for (const entry of newlyAdded) collectNodes(report.entering, entry.nodes)\n }\n for (const entry of newlyAdded) fireEnter(entry, opts)\n return\n }\n\n // Fast path 3: same length — single pass handles both same-keys update\n // and two-element swap detection. Avoids a second O(n) pass.\n if (newLen === oldLen) {\n let mismatch1 = -1\n let mismatch2 = -1\n let mismatchCount = 0\n\n for (let i = 0; i < newLen; i++) {\n const entry = entries[i]!\n const newItem = newItems[i]!\n if (entry.item === newItem) continue\n const newKey = opts.key(newItem)\n if (entry.key === newKey) {\n updateEntry(entry, newItem, i)\n continue\n }\n // Key mismatch — track for swap detection\n mismatchCount++\n if (mismatchCount === 1) mismatch1 = i\n else if (mismatchCount === 2) mismatch2 = i\n else break // 3+ mismatches → fall through to general path\n }\n\n // All keys matched (with possible item updates) → done\n if (mismatchCount === 0) return\n\n // Exactly 2 key mismatches — check if it's a swap\n if (mismatchCount === 2) {\n const e1 = entries[mismatch1]!\n const e2 = entries[mismatch2]!\n if (e1.key === opts.key(newItems[mismatch2]!) && e2.key === opts.key(newItems[mismatch1]!)) {\n // DOM swap\n const refI = e1.nodes[0]!\n const refAfterJ = e2.nodes[e2.nodes.length - 1]!.nextSibling\n for (const node of e2.nodes) parent.insertBefore(node, refI)\n for (const node of e1.nodes) parent.insertBefore(node, refAfterJ)\n entries[mismatch1] = e2\n entries[mismatch2] = e1\n updateEntry(e2, newItems[mismatch1]!, mismatch1)\n updateEntry(e1, newItems[mismatch2]!, mismatch2)\n return\n }\n }\n // Fall through to general path for 3+ mismatches or non-swap\n }\n\n // Fast path 5: full replace — no shared keys between old and new.\n // Skipped when opts.leave is set so departing items can animate individually.\n if (!hasLeave && oldLen > 0 && opts.key(newItems[0]!) !== entries[0]!.key) {\n const oldKeys = new Set<string | number>()\n for (const entry of entries) oldKeys.add(entry.key)\n let anyShared = false\n for (let i = 0; i < newLen; i++) {\n if (oldKeys.has(opts.key(newItems[i]!))) {\n anyShared = true\n break\n }\n }\n if (!anyShared) {\n if (report) {\n for (const entry of entries) collectNodes(report.leaving, entry.nodes)\n }\n // Bulk DOM removal using Range\n const range = document.createRange()\n range.setStartAfter(anchor)\n const lastEntry = entries[entries.length - 1]!\n range.setEndAfter(lastEntry.nodes[lastEntry.nodes.length - 1]!)\n range.deleteContents()\n // Bulk dispose all old scopes\n const oldScopes: Scope[] = []\n for (let i = 0; i < entries.length; i++) {\n const s = entries[i]!.scope\n s.disposalCause = 'each-remove'\n oldScopes.push(s)\n }\n disposeScopesBulk(oldScopes)\n removeOrphanedChildren(parentScope)\n entries.length = 0\n // Build all new entries into a fragment\n const frag = document.createDocumentFragment()\n const newlyAdded: Entry<T>[] = []\n for (let i = 0; i < newLen; i++) {\n const entry = buildEntry(newItems[i]!, i, opts, parentScope, ctx, state)\n entries.push(entry)\n newlyAdded.push(entry)\n for (const node of entry.nodes) frag.appendChild(node)\n }\n parent.insertBefore(frag, anchor.nextSibling)\n if (report) {\n for (const entry of newlyAdded) collectNodes(report.entering, entry.nodes)\n }\n for (const entry of newlyAdded) fireEnter(entry, opts)\n return\n }\n }\n\n // General path: keyed reconciliation\n const oldByKey = new Map<string | number, Entry<T>>()\n for (const entry of entries) {\n oldByKey.set(entry.key, entry)\n }\n\n const newEntries: Entry<T>[] = []\n const usedKeys = new Set<string | number>()\n const newlyAdded: Entry<T>[] = []\n\n for (let i = 0; i < newLen; i++) {\n const item = newItems[i]!\n const key = opts.key(item)\n usedKeys.add(key)\n\n const existing = oldByKey.get(key)\n if (existing) {\n updateEntry(existing, item, i)\n newEntries.push(existing)\n } else {\n const entry = buildEntry(item, i, opts, parentScope, ctx, state)\n newEntries.push(entry)\n newlyAdded.push(entry)\n }\n }\n\n // Remove entries not in the new list. Use bulk-detach pattern so\n // disposing K removals costs O(K+P) rather than O(K*P) where P is\n // parentScope.children.length (avoids K * indexOf+splice).\n let didBulkDetach = false\n for (const entry of entries) {\n if (!usedKeys.has(entry.key)) {\n if (report) collectNodes(report.leaving, entry.nodes)\n if (hasLeave) {\n removeEntry(entry, opts, leaving)\n } else {\n for (const node of entry.nodes) parent.removeChild(node)\n entry.scope.disposalCause = 'each-remove'\n disposeScope(entry.scope, true)\n didBulkDetach = true\n }\n }\n }\n if (didBulkDetach) removeOrphanedChildren(parentScope)\n\n // Reorder DOM\n const hasSurvivors = newEntries.some((e) => oldByKey.has(e.key))\n\n if (!hasSurvivors || !survivorsInOrder(entries, newEntries, usedKeys)) {\n // Full fragment rebuild — one reflow\n const frag = document.createDocumentFragment()\n for (const entry of newEntries) {\n for (const node of entry.nodes) frag.appendChild(node)\n }\n parent.insertBefore(frag, anchor.nextSibling)\n } else {\n // Survivors in order — batch-insert new entries between survivors\n let frag: DocumentFragment | null = null\n let insertRef: ChildNode | null = anchor.nextSibling\n for (const entry of newEntries) {\n if (oldByKey.has(entry.key)) {\n // Flush any pending fragment before this survivor\n if (frag) {\n parent.insertBefore(frag, insertRef)\n frag = null\n }\n // Skip past survivor's nodes\n const lastNode = entry.nodes[entry.nodes.length - 1]\n insertRef = lastNode ? lastNode.nextSibling : insertRef\n } else {\n // Batch new entries into a fragment\n if (!frag) frag = document.createDocumentFragment()\n for (const node of entry.nodes) frag.appendChild(node)\n }\n }\n if (frag) parent.insertBefore(frag, insertRef)\n }\n\n entries.length = newEntries.length\n for (let i = 0; i < newEntries.length; i++) entries[i] = newEntries[i]!\n\n if (report) {\n for (const entry of newlyAdded) collectNodes(report.entering, entry.nodes)\n }\n\n // Fire enter for newly-added entries (after DOM insertion)\n if (opts.enter) {\n for (const entry of newlyAdded) fireEnter(entry, opts)\n }\n}\n\nfunction updateEntry<T>(entry: Entry<T>, item: T, index: number): void {\n const changed = !Object.is(entry.item, item)\n entry.item = item\n entry.current = item\n entry.index = index\n // eachItemStable removed — unused\n // Directly run per-item updaters when item changed — bypasses Phase 2\n if (changed) {\n // Row factory fast path: shared update function, zero closures\n const rowUpd = (entry as unknown as Record<string, unknown>).__rowUpdate as\n | ((e: Entry<T>) => void)\n | undefined\n if (rowUpd) {\n rowUpd(entry)\n } else {\n // Closure-based fallback\n const updaters = entry.updaters.length > 0 ? entry.updaters : entry.scope.itemUpdaters\n for (let i = 0; i < updaters.length; i++) {\n updaters[i]!()\n }\n }\n }\n}\n\nfunction isAppendOnly<S, T>(entries: Entry<T>[], newItems: T[], opts: EachOptions<S, T>): boolean {\n for (let i = 0; i < entries.length; i++) {\n if (entries[i]!.key !== opts.key(newItems[i]!)) return false\n }\n return true\n}\n\nfunction survivorsInOrder<T>(\n oldEntries: Entry<T>[],\n newEntries: Entry<T>[],\n usedKeys: Set<string | number>,\n): boolean {\n // Build old-index map for survivors\n const oldIndexMap = new Map<string | number, number>()\n for (let i = 0; i < oldEntries.length; i++) {\n if (usedKeys.has(oldEntries[i]!.key)) {\n oldIndexMap.set(oldEntries[i]!.key, i)\n }\n }\n // Check that survivors appear in increasing old-index order in newEntries\n let maxOldIndex = -1\n for (const entry of newEntries) {\n const oldIdx = oldIndexMap.get(entry.key)\n if (oldIdx === undefined) continue // new entry, skip\n if (oldIdx < maxOldIndex) return false\n maxOldIndex = oldIdx\n }\n return true\n}\n"]}
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@@ -1 +1 @@
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{"version":3,"file":"foreign.d.ts","sourceRoot":"","sources":["../../src/primitives/foreign.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAQ,MAAM,aAAa,CAAA;AAOvD,wBAAgB,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAAE,QAAQ,EACvE,IAAI,EAAE,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,GACtC,IAAI,EAAE,
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1
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+
{"version":3,"file":"foreign.d.ts","sourceRoot":"","sources":["../../src/primitives/foreign.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAQ,MAAM,aAAa,CAAA;AAOvD,wBAAgB,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,SAAS,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAAE,QAAQ,EACvE,IAAI,EAAE,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,GACtC,IAAI,EAAE,CAiFR"}
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@@ -6,6 +6,7 @@ export function foreign(opts) {
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const ctx = getRenderContext('foreign');
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const parentScope = ctx.rootScope;
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8
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const foreignScope = createScope(parentScope);
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foreignScope._kind = 'foreign';
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// Create container element
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11
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const tag = opts.container?.tag ?? 'div';
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const container = document.createElement(tag);
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@@ -1 +1 @@
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|
-
{"version":3,"file":"foreign.js","sourceRoot":"","sources":["../../src/primitives/foreign.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAA;AACvD,OAAO,EAAE,aAAa,EAAE,MAAM,eAAe,CAAA;AAC7C,OAAO,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,aAAa,CAAA;AAEtD,MAAM,SAAS,GAAG,UAAU,CAAA;AAE5B,MAAM,UAAU,OAAO,CACrB,IAAuC;IAEvC,MAAM,GAAG,GAAG,gBAAgB,CAAC,SAAS,CAAC,CAAA;IACvC,MAAM,WAAW,GAAG,GAAG,CAAC,SAAS,CAAA;IACjC,MAAM,YAAY,GAAG,WAAW,CAAC,WAAW,CAAC,CAAA;
|
|
1
|
+
{"version":3,"file":"foreign.js","sourceRoot":"","sources":["../../src/primitives/foreign.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAA;AACvD,OAAO,EAAE,aAAa,EAAE,MAAM,eAAe,CAAA;AAC7C,OAAO,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,aAAa,CAAA;AAEtD,MAAM,SAAS,GAAG,UAAU,CAAA;AAE5B,MAAM,UAAU,OAAO,CACrB,IAAuC;IAEvC,MAAM,GAAG,GAAG,gBAAgB,CAAC,SAAS,CAAC,CAAA;IACvC,MAAM,WAAW,GAAG,GAAG,CAAC,SAAS,CAAA;IACjC,MAAM,YAAY,GAAG,WAAW,CAAC,WAAW,CAAC,CAAA;IAC7C,YAAY,CAAC,KAAK,GAAG,SAAS,CAAA;IAE9B,2BAA2B;IAC3B,MAAM,GAAG,GAAG,IAAI,CAAC,SAAS,EAAE,GAAG,IAAI,KAAK,CAAA;IACxC,MAAM,SAAS,GAAG,QAAQ,CAAC,aAAa,CAAC,GAAG,CAAC,CAAA;IAC7C,IAAI,IAAI,CAAC,SAAS,EAAE,KAAK,EAAE,CAAC;QAC1B,KAAK,MAAM,CAAC,GAAG,EAAE,KAAK,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,EAAE,CAAC;YAChE,SAAS,CAAC,YAAY,CAAC,GAAG,EAAE,KAAK,CAAC,CAAA;QACpC,CAAC;IACH,CAAC;IAED,6BAA6B;IAC7B,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,SAAS,EAAE,IAAI,EAAE,GAAG,CAAC,IAAe,EAAE,CAAC,CAAA;IAErE,uCAAuC;IACvC,IAAI,SAAS,GAAkB,SAAS,CAAA;IACxC,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAU,CAAC,CAAA;IAE/C,IAAI,OAAO,IAAI,CAAC,IAAI,KAAK,UAAU,EAAE,CAAC;QACpC,IAAI,CAAC,IAAI,CAAC,EAAE,QAAQ,EAAE,KAAK,EAAE,YAAY,EAAE,IAAI,EAAE,SAAS,EAAE,CAAC,CAAA;IAC/D,CAAC;SAAM,CAAC;QACN,KAAK,MAAM,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,YAAY,CAAmB,EAAE,CAAC;YAC9D,MAAM,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAA;YAC9B,IAAI,OAAO,EAAE,CAAC;gBACZ,OAAO,CAAC,EAAE,QAAQ,EAAE,KAAK,EAAE,YAAY,CAAC,GAAG,CAAC,EAAE,IAAI,EAAE,SAAS,EAAE,CAAC,CAAA;YAClE,CAAC;QACH,CAAC;IACH,CAAC;IACD,SAAS,GAAG,YAAY,CAAA;IAExB,uEAAuE;IACvE,aAAa,CAAC,YAAY,EAAE;QAC1B,IAAI,EAAE,SAAS;QACf,QAAQ,EAAE,CAAC,CAAC,KAAQ,EAAE,EAAE;YACtB,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAA;YAClC,qBAAqB;YACrB,IAAI,OAAO,GAAG,KAAK,CAAA;YACnB,IAAI,CAAC,SAAS,EAAE,CAAC;gBACf,OAAO,GAAG,IAAI,CAAA;YAChB,CAAC;iBAAM,CAAC;gBACN,KAAK,MAAM,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAmB,EAAE,CAAC;oBAC1D,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;wBAC9C,OAAO,GAAG,IAAI,CAAA;wBACd,MAAK;oBACP,CAAC;gBACH,CAAC;YACH,CAAC;YAED,IAAI,OAAO,EAAE,CAAC;gBACZ,IAAI,OAAO,IAAI,CAAC,IAAI,KAAK,UAAU,EAAE,CAAC;oBACpC,IAAI,CAAC,IAAI,CAAC,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,CAAC,CAAA;gBAC3D,CAAC;qBAAM,CAAC;oBACN,KAAK,MAAM,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAmB,EAAE,CAAC;wBAC1D,IAAI,CAAC,SAAS,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;4BAC5D,MAAM,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAA;4BAC9B,IAAI,OAAO,EAAE,CAAC;gCACZ,OAAO,CAAC,EAAE,QAAQ,EAAE,KAAK,EAAE,QAAQ,CAAC,GAAG,CAAC,EAAE,IAAI,EAAE,SAAS,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAA;4BACrE,CAAC;wBACH,CAAC;oBACH,CAAC;gBACH,CAAC;gBACD,SAAS,GAAG,QAAQ,CAAA;YACtB,CAAC;YAED,OAAO,QAAQ,CAAA;QACjB,CAAC,CAA8B;QAC/B,IAAI,EAAE,MAAM,EAAE,qDAAqD;QACnE,IAAI,EAAE,SAAS;QACf,OAAO,EAAE,KAAK;KACf,CAAC,CAAA;IAEF,4BAA4B;IAC5B,WAAW,CAAC,YAAY,EAAE,GAAG,EAAE;QAC7B,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAA;IACxB,CAAC,CAAC,CAAA;IAEF,OAAO,CAAC,SAAS,CAAC,CAAA;AACpB,CAAC","sourcesContent":["import type { ForeignOptions, Send } from '../types.js'\nimport { getRenderContext } from '../render-context.js'\nimport { createBinding } from '../binding.js'\nimport { createScope, addDisposer } from '../scope.js'\n\nconst FULL_MASK = 0xffffffff\n\nexport function foreign<S, M, T extends Record<string, unknown>, Instance>(\n opts: ForeignOptions<S, M, T, Instance>,\n): Node[] {\n const ctx = getRenderContext('foreign')\n const parentScope = ctx.rootScope\n const foreignScope = createScope(parentScope)\n foreignScope._kind = 'foreign'\n\n // Create container element\n const tag = opts.container?.tag ?? 'div'\n const container = document.createElement(tag)\n if (opts.container?.attrs) {\n for (const [key, value] of Object.entries(opts.container.attrs)) {\n container.setAttribute(key, value)\n }\n }\n\n // Mount the foreign instance\n const instance = opts.mount({ container, send: ctx.send as Send<M> })\n\n // Evaluate initial props and call sync\n let prevProps: T | undefined = undefined\n const initialProps = opts.props(ctx.state as S)\n\n if (typeof opts.sync === 'function') {\n opts.sync({ instance, props: initialProps, prev: undefined })\n } else {\n for (const key of Object.keys(initialProps) as Array<keyof T>) {\n const handler = opts.sync[key]\n if (handler) {\n handler({ instance, value: initialProps[key], prev: undefined })\n }\n }\n }\n prevProps = initialProps\n\n // Register a binding for the props accessor — fires when state changes\n createBinding(foreignScope, {\n mask: FULL_MASK,\n accessor: ((state: S) => {\n const newProps = opts.props(state)\n // Shallow-diff props\n let changed = false\n if (!prevProps) {\n changed = true\n } else {\n for (const key of Object.keys(newProps) as Array<keyof T>) {\n if (!Object.is(newProps[key], prevProps[key])) {\n changed = true\n break\n }\n }\n }\n\n if (changed) {\n if (typeof opts.sync === 'function') {\n opts.sync({ instance, props: newProps, prev: prevProps })\n } else {\n for (const key of Object.keys(newProps) as Array<keyof T>) {\n if (!prevProps || !Object.is(newProps[key], prevProps[key])) {\n const handler = opts.sync[key]\n if (handler) {\n handler({ instance, value: newProps[key], prev: prevProps?.[key] })\n }\n }\n }\n }\n prevProps = newProps\n }\n\n return newProps\n }) as (state: never) => unknown,\n kind: 'text', // kind doesn't matter — applyBinding won't be called\n node: container,\n perItem: false,\n })\n\n // Destroy on scope disposal\n addDisposer(foreignScope, () => {\n opts.destroy(instance)\n })\n\n return [container]\n}\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"lazy.d.ts","sourceRoot":"","sources":["../../src/primitives/lazy.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAgB,OAAO,EAAE,MAAM,aAAa,CAAA;AAKxD,OAAO,EAAc,KAAK,IAAI,EAAE,MAAM,oBAAoB,CAAA;AAE1D,MAAM,WAAW,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC;IAClC,qFAAqF;IACrF,MAAM,EAAE,MAAM,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAA;IACjC,qCAAqC;IACrC,QAAQ,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,IAAI,EAAE,CAAA;IACnC,6CAA6C;IAC7C,KAAK,CAAC,EAAE,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,IAAI,EAAE,CAAA;IAC7C,uFAAuF;IACvF,IAAI,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,CAAA;CACnB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,IAAI,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,EAAE,
|
|
1
|
+
{"version":3,"file":"lazy.d.ts","sourceRoot":"","sources":["../../src/primitives/lazy.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAgB,OAAO,EAAE,MAAM,aAAa,CAAA;AAKxD,OAAO,EAAc,KAAK,IAAI,EAAE,MAAM,oBAAoB,CAAA;AAE1D,MAAM,WAAW,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC;IAClC,qFAAqF;IACrF,MAAM,EAAE,MAAM,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAA;IACjC,qCAAqC;IACrC,QAAQ,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,IAAI,EAAE,CAAA;IACnC,6CAA6C;IAC7C,KAAK,CAAC,EAAE,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,IAAI,EAAE,CAAA;IAC7C,uFAAuF;IACvF,IAAI,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,CAAA;CACnB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,IAAI,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,EAAE,CAwF5E"}
|
package/dist/primitives/lazy.js
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"lazy.js","sourceRoot":"","sources":["../../src/primitives/lazy.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAA;AAC7F,OAAO,EAAE,WAAW,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,aAAa,CAAA;AACpE,OAAO,EAAE,uBAAuB,
|
|
1
|
+
{"version":3,"file":"lazy.js","sourceRoot":"","sources":["../../src/primitives/lazy.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAA;AAC7F,OAAO,EAAE,WAAW,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,aAAa,CAAA;AACpE,OAAO,EAAE,uBAAuB,EAA0B,MAAM,mBAAmB,CAAA;AACnF,OAAO,EAAE,eAAe,EAAE,MAAM,eAAe,CAAA;AAC/C,OAAO,EAAE,UAAU,EAAa,MAAM,oBAAoB,CAAA;AAa1D;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,UAAU,IAAI,CAAsB,IAA0B;IAClE,MAAM,GAAG,GAAG,gBAAgB,CAAC,MAAM,CAAC,CAAA;IACpC,MAAM,WAAW,GAAG,GAAG,CAAC,SAAS,CAAA;IACjC,MAAM,IAAI,GAAG,GAAG,CAAC,IAAwB,CAAA;IAEzC,qFAAqF;IACrF,MAAM,WAAW,GAAG,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;IAClD,MAAM,SAAS,GAAG,QAAQ,CAAC,aAAa,CAAC,OAAO,CAAC,CAAA;IAEjD,sFAAsF;IACtF,IAAI,YAAY,GAAG,WAAW,CAAC,WAAW,CAAC,CAAA;IAC3C,gBAAgB,CAAC,EAAE,GAAG,GAAG,EAAE,SAAS,EAAE,YAAY,EAAE,CAAC,CAAA;IACrD,IAAI,YAAY,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAO,IAAI,CAAC,CAAC,CAAA;IACxD,kBAAkB,EAAE,CAAA;IACpB,gBAAgB,CAAC,GAAG,CAAC,CAAA;IAErB,IAAI,SAAS,GAAG,KAAK,CAAA;IACrB,WAAW,CAAC,WAAW,EAAE,GAAG,EAAE;QAC5B,SAAS,GAAG,IAAI,CAAA;IAClB,CAAC,CAAC,CAAA;IAEF,MAAM,IAAI,GAAG,CAAC,QAAsB,EAAQ,EAAE;QAC5C,IAAI,SAAS;YAAE,OAAM;QACrB,MAAM,MAAM,GAAG,WAAW,CAAC,UAAU,CAAA;QACrC,IAAI,CAAC,MAAM;YAAE,OAAM;QAEnB,8DAA8D;QAC9D,IAAI,YAAY;YAAE,YAAY,CAAC,YAAY,CAAC,CAAA;QAC5C,KAAK,MAAM,IAAI,IAAI,YAAY,EAAE,CAAC;YAChC,IAAI,IAAI,CAAC,UAAU,KAAK,MAAM;gBAAE,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,CAAA;QAC1D,CAAC;QAED,uCAAuC;QACvC,YAAY,GAAG,WAAW,CAAC,WAAW,CAAC,CAAA;QACvC,gBAAgB,CAAC,EAAE,GAAG,GAAG,EAAE,SAAS,EAAE,YAAY,EAAE,CAAC,CAAA;QACrD,YAAY,GAAG,QAAQ,EAAE,CAAA;QACzB,kBAAkB,EAAE,CAAA;QACpB,gBAAgB,CAAC,GAAG,CAAC,CAAA;QAErB,8CAA8C;QAC9C,KAAK,MAAM,IAAI,IAAI,YAAY,EAAE,CAAC;YAChC,MAAM,CAAC,YAAY,CAAC,IAAI,EAAE,SAAS,CAAC,CAAA;QACtC,CAAC;IACH,CAAC,CAAA;IAED,sBAAsB;IACtB,IAAI;SACD,MAAM,EAAE;SACR,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE;QACZ,IAAI,SAAS;YAAE,OAAM;QACrB,IAAI,CAAC,GAAG,EAAE;YACR,oEAAoE;YACpE,8DAA8D;YAC9D,+DAA+D;YAC/D,MAAM,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,KAAU,CAAC,CAAC,CAAC,CAAC,SAAS,CAAA;YACtE,MAAM,SAAS,GAAG,uBAAuB,CACvC,GAAyD,EACzD,YAAY,CACb,CAAA;YAED,mEAAmE;YACnE,eAAe,CAAC,SAAS,CAAC,WAAW,CAAC,CAAA;YACtC,gBAAgB,CAAC;gBACf,GAAG,SAAS;gBACZ,IAAI,EAAE,SAAS,CAAC,IAA8B;gBAC9C,QAAQ,EAAE,SAA8B;aACzC,CAAC,CAAA;YACF,MAAM,KAAK,GAAI,GAAwC,CAAC,IAAI,CAAC,UAAU,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAA;YACxF,kBAAkB,EAAE,CAAA;YACpB,eAAe,CAAC,GAAG,CAAC,WAAW,CAAC,CAAA;YAChC,gBAAgB,CAAC,GAAG,CAAC,CAAA;YAErB,kEAAkE;YAClE,WAAW,CAAC,YAAY,EAAE,GAAG,EAAE;gBAC7B,YAAY,CAAC,SAAS,CAAC,SAAS,CAAC,CAAA;YACnC,CAAC,CAAC,CAAA;YAEF,OAAO,KAAK,CAAA;QACd,CAAC,CAAC,CAAA;IACJ,CAAC,CAAC;SACD,KAAK,CAAC,CAAC,GAAY,EAAE,EAAE;QACtB,IAAI,SAAS;YAAE,OAAM;QACrB,IAAI,CAAC,IAAI,CAAC,KAAK;YAAE,OAAM;QACvB,MAAM,CAAC,GAAG,GAAG,YAAY,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAA;QAC7D,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,KAAM,CAAC,CAAC,EAAE,UAAU,CAAO,IAAI,CAAC,CAAC,CAAC,CAAA;IACpD,CAAC,CAAC,CAAA;IAEJ,OAAO,CAAC,WAAW,EAAE,GAAG,YAAY,EAAE,SAAS,CAAC,CAAA;AAClD,CAAC","sourcesContent":["import type { ComponentDef, LazyDef } from '../types.js'\nimport { getRenderContext, setRenderContext, clearRenderContext } from '../render-context.js'\nimport { createScope, disposeScope, addDisposer } from '../scope.js'\nimport { createComponentInstance, type ComponentInstance } from '../update-loop.js'\nimport { setFlatBindings } from '../binding.js'\nimport { createView, type View } from '../view-helpers.js'\n\nexport interface LazyOptions<S, M, D> {\n /** Async loader — typically `() => import('./MyComponent').then(m => m.default)`. */\n loader: () => Promise<LazyDef<D>>\n /** Nodes to render while loading. */\n fallback: (h: View<S, M>) => Node[]\n /** Nodes to render if the loader rejects. */\n error?: (err: Error, h: View<S, M>) => Node[]\n /** Props passed as init data to the loaded component. Evaluated once at resolution. */\n data?: (s: S) => D\n}\n\n/**\n * Load a component asynchronously. Renders `fallback` immediately, then swaps\n * in the loaded component when the loader's Promise resolves. If the loader\n * rejects, renders `error` (or nothing if no error handler is provided).\n *\n * ```ts\n * view: ({ text }) => [\n * ...lazy({\n * loader: () => import('./Chart').then(m => m.default),\n * fallback: ({ text }) => [div([text('Loading chart...')])],\n * error: (err, { text }) => [div([text(`Failed: ${err.message}`)])],\n * }),\n * ]\n * ```\n *\n * The loaded component's S, M, E types are internal — `lazy()` only needs\n * the `D` (init data) type to match. `LazyDef<D>` is a type-erased shape\n * that any `ComponentDef<S, M, E, D>` satisfies structurally, avoiding the\n * `View<S, M>` invariance trap that would otherwise require user-side casts.\n *\n * If the parent scope is disposed before the loader resolves, the load is\n * cancelled — the loaded component is never mounted.\n */\nexport function lazy<S, M, D = undefined>(opts: LazyOptions<S, M, D>): Node[] {\n const ctx = getRenderContext('lazy')\n const parentScope = ctx.rootScope\n const send = ctx.send as (msg: M) => void\n\n // Anchor marks the insertion point; fallback nodes live between anchor and endAnchor\n const startAnchor = document.createComment('lazy')\n const endAnchor = document.createComment('/lazy')\n\n // Build fallback inside its own sub-scope (disposed when we swap in loaded component)\n let currentScope = createScope(parentScope)\n setRenderContext({ ...ctx, rootScope: currentScope })\n let currentNodes = opts.fallback(createView<S, M>(send))\n clearRenderContext()\n setRenderContext(ctx)\n\n let cancelled = false\n addDisposer(parentScope, () => {\n cancelled = true\n })\n\n const swap = (buildNew: () => Node[]): void => {\n if (cancelled) return\n const parent = startAnchor.parentNode\n if (!parent) return\n\n // Dispose old sub-scope (removes fallback bindings/listeners)\n if (currentScope) disposeScope(currentScope)\n for (const node of currentNodes) {\n if (node.parentNode === parent) parent.removeChild(node)\n }\n\n // Build new nodes in a fresh sub-scope\n currentScope = createScope(parentScope)\n setRenderContext({ ...ctx, rootScope: currentScope })\n currentNodes = buildNew()\n clearRenderContext()\n setRenderContext(ctx)\n\n // Insert after startAnchor (before endAnchor)\n for (const node of currentNodes) {\n parent.insertBefore(node, endAnchor)\n }\n }\n\n // Kick off the loader\n opts\n .loader()\n .then((def) => {\n if (cancelled) return\n swap(() => {\n // Mount loaded component as a nested instance (similar to child()).\n // Cast LazyDef back to ComponentDef — safe because the loader\n // returned a real ComponentDef; LazyDef only erased the types.\n const initialProps = opts.data ? opts.data(ctx.state as S) : undefined\n const childInst = createComponentInstance(\n def as unknown as ComponentDef<unknown, unknown, unknown>,\n initialProps,\n )\n\n // Render the loaded component's view inside its own render context\n setFlatBindings(childInst.allBindings)\n setRenderContext({\n ...childInst,\n send: childInst.send as (msg: unknown) => void,\n instance: childInst as ComponentInstance,\n })\n const nodes = (def as { view: (h: unknown) => Node[] }).view(createView(childInst.send))\n clearRenderContext()\n setFlatBindings(ctx.allBindings)\n setRenderContext(ctx)\n\n // Dispose the loaded instance when our current sub-scope disposes\n addDisposer(currentScope, () => {\n disposeScope(childInst.rootScope)\n })\n\n return nodes\n })\n })\n .catch((err: unknown) => {\n if (cancelled) return\n if (!opts.error) return\n const e = err instanceof Error ? err : new Error(String(err))\n swap(() => opts.error!(e, createView<S, M>(send)))\n })\n\n return [startAnchor, ...currentNodes, endAnchor]\n}\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"portal.d.ts","sourceRoot":"","sources":["../../src/primitives/portal.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,aAAa,CAAA;AAIhD,wBAAgB,MAAM,CAAC,IAAI,EAAE,aAAa,GAAG,IAAI,EAAE,
|
|
1
|
+
{"version":3,"file":"portal.d.ts","sourceRoot":"","sources":["../../src/primitives/portal.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,aAAa,CAAA;AAIhD,wBAAgB,MAAM,CAAC,IAAI,EAAE,aAAa,GAAG,IAAI,EAAE,CAkClD"}
|
|
@@ -8,6 +8,7 @@ export function portal(opts) {
|
|
|
8
8
|
return [];
|
|
9
9
|
}
|
|
10
10
|
const portalScope = createScope(parentScope);
|
|
11
|
+
portalScope._kind = 'portal';
|
|
11
12
|
const buildCtx = { ...ctx, rootScope: portalScope, container: target };
|
|
12
13
|
setRenderContext(buildCtx);
|
|
13
14
|
const nodes = opts.render();
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"portal.js","sourceRoot":"","sources":["../../src/primitives/portal.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAA;AAC7F,OAAO,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,aAAa,CAAA;AAEtD,MAAM,UAAU,MAAM,CAAC,IAAmB;IACxC,MAAM,GAAG,GAAG,gBAAgB,CAAC,QAAQ,CAAC,CAAA;IACtC,MAAM,WAAW,GAAG,GAAG,CAAC,SAAS,CAAA;IAEjC,MAAM,MAAM,GAAG,OAAO,IAAI,CAAC,MAAM,KAAK,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAA;IAElG,IAAI,CAAC,MAAM,EAAE,CAAC;QACZ,OAAO,EAAE,CAAA;IACX,CAAC;IAED,MAAM,WAAW,GAAG,WAAW,CAAC,WAAW,CAAC,CAAA;IAC5C,MAAM,QAAQ,GAAG,EAAE,GAAG,GAAG,EAAE,SAAS,EAAE,WAAW,EAAE,SAAS,EAAE,MAAiB,EAAE,CAAA;IACjF,gBAAgB,CAAC,QAAQ,CAAC,CAAA;IAC1B,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,CAAA;IAC3B,kBAAkB,EAAE,CAAA;IACpB,yBAAyB;IACzB,gBAAgB,CAAC,GAAG,CAAC,CAAA;IAErB,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;QACzB,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,CAAA;IAC1B,CAAC;IAED,qDAAqD;IACrD,WAAW,CAAC,WAAW,EAAE,GAAG,EAAE;QAC5B,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;YACzB,IAAI,IAAI,CAAC,UAAU,KAAK,MAAM,EAAE,CAAC;gBAC/B,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,CAAA;YAC1B,CAAC;QACH,CAAC;IACH,CAAC,CAAC,CAAA;IAEF,sEAAsE;IACtE,OAAO,EAAE,CAAA;AACX,CAAC","sourcesContent":["import type { PortalOptions } from '../types.js'\nimport { getRenderContext, setRenderContext, clearRenderContext } from '../render-context.js'\nimport { createScope, addDisposer } from '../scope.js'\n\nexport function portal(opts: PortalOptions): Node[] {\n const ctx = getRenderContext('portal')\n const parentScope = ctx.rootScope\n\n const target = typeof opts.target === 'string' ? document.querySelector(opts.target) : opts.target\n\n if (!target) {\n return []\n }\n\n const portalScope = createScope(parentScope)\n const buildCtx = { ...ctx, rootScope: portalScope, container: target as Element }\n setRenderContext(buildCtx)\n const nodes = opts.render()\n clearRenderContext()\n // Restore parent context\n setRenderContext(ctx)\n\n for (const node of nodes) {\n target.appendChild(node)\n }\n\n // On scope disposal, remove portal nodes from target\n addDisposer(portalScope, () => {\n for (const node of nodes) {\n if (node.parentNode === target) {\n target.removeChild(node)\n }\n }\n })\n\n // Portal returns nothing to the parent DOM — nodes live in the target\n return []\n}\n"]}
|
|
1
|
+
{"version":3,"file":"portal.js","sourceRoot":"","sources":["../../src/primitives/portal.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAA;AAC7F,OAAO,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,aAAa,CAAA;AAEtD,MAAM,UAAU,MAAM,CAAC,IAAmB;IACxC,MAAM,GAAG,GAAG,gBAAgB,CAAC,QAAQ,CAAC,CAAA;IACtC,MAAM,WAAW,GAAG,GAAG,CAAC,SAAS,CAAA;IAEjC,MAAM,MAAM,GAAG,OAAO,IAAI,CAAC,MAAM,KAAK,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAA;IAElG,IAAI,CAAC,MAAM,EAAE,CAAC;QACZ,OAAO,EAAE,CAAA;IACX,CAAC;IAED,MAAM,WAAW,GAAG,WAAW,CAAC,WAAW,CAAC,CAAA;IAC5C,WAAW,CAAC,KAAK,GAAG,QAAQ,CAAA;IAC5B,MAAM,QAAQ,GAAG,EAAE,GAAG,GAAG,EAAE,SAAS,EAAE,WAAW,EAAE,SAAS,EAAE,MAAiB,EAAE,CAAA;IACjF,gBAAgB,CAAC,QAAQ,CAAC,CAAA;IAC1B,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,EAAE,CAAA;IAC3B,kBAAkB,EAAE,CAAA;IACpB,yBAAyB;IACzB,gBAAgB,CAAC,GAAG,CAAC,CAAA;IAErB,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;QACzB,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,CAAA;IAC1B,CAAC;IAED,qDAAqD;IACrD,WAAW,CAAC,WAAW,EAAE,GAAG,EAAE;QAC5B,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;YACzB,IAAI,IAAI,CAAC,UAAU,KAAK,MAAM,EAAE,CAAC;gBAC/B,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,CAAA;YAC1B,CAAC;QACH,CAAC;IACH,CAAC,CAAC,CAAA;IAEF,sEAAsE;IACtE,OAAO,EAAE,CAAA;AACX,CAAC","sourcesContent":["import type { PortalOptions } from '../types.js'\nimport { getRenderContext, setRenderContext, clearRenderContext } from '../render-context.js'\nimport { createScope, addDisposer } from '../scope.js'\n\nexport function portal(opts: PortalOptions): Node[] {\n const ctx = getRenderContext('portal')\n const parentScope = ctx.rootScope\n\n const target = typeof opts.target === 'string' ? document.querySelector(opts.target) : opts.target\n\n if (!target) {\n return []\n }\n\n const portalScope = createScope(parentScope)\n portalScope._kind = 'portal'\n const buildCtx = { ...ctx, rootScope: portalScope, container: target as Element }\n setRenderContext(buildCtx)\n const nodes = opts.render()\n clearRenderContext()\n // Restore parent context\n setRenderContext(ctx)\n\n for (const node of nodes) {\n target.appendChild(node)\n }\n\n // On scope disposal, remove portal nodes from target\n addDisposer(portalScope, () => {\n for (const node of nodes) {\n if (node.parentNode === target) {\n target.removeChild(node)\n }\n }\n })\n\n // Portal returns nothing to the parent DOM — nodes live in the target\n return []\n}\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"show.d.ts","sourceRoot":"","sources":["../../src/primitives/show.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,aAAa,CAAA;AAK9C,wBAAgB,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,IAAI,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,EAAE,
|
|
1
|
+
{"version":3,"file":"show.d.ts","sourceRoot":"","sources":["../../src/primitives/show.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,aAAa,CAAA;AAK9C,wBAAgB,IAAI,CAAC,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,IAAI,EAAE,WAAW,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,EAAE,CAYpE"}
|
package/dist/primitives/show.js
CHANGED
|
@@ -1,12 +1,16 @@
|
|
|
1
1
|
import { branch } from './branch.js';
|
|
2
2
|
const EMPTY = () => [];
|
|
3
3
|
export function show(opts) {
|
|
4
|
+
// `__disposalCause` is read by branch.ts when it disposes the leaving
|
|
5
|
+
// arm — it lets the disposer log distinguish show/hide transitions from
|
|
6
|
+
// multi-case branch swaps.
|
|
4
7
|
return branch({
|
|
5
8
|
on: opts.when,
|
|
6
9
|
cases: { true: opts.render, false: opts.fallback ?? EMPTY },
|
|
7
10
|
enter: opts.enter,
|
|
8
11
|
leave: opts.leave,
|
|
9
12
|
onTransition: opts.onTransition,
|
|
13
|
+
__disposalCause: 'show-hide',
|
|
10
14
|
});
|
|
11
15
|
}
|
|
12
16
|
//# sourceMappingURL=show.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"show.js","sourceRoot":"","sources":["../../src/primitives/show.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAA;AAEpC,MAAM,KAAK,GAAG,GAAG,EAAE,CAAC,EAAY,CAAA;AAEhC,MAAM,UAAU,IAAI,CAAiB,IAAuB;IAC1D,OAAO,MAAM,CAAO;QAClB,EAAE,EAAE,IAAI,CAAC,IAAI;QACb,KAAK,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,CAAC,QAAQ,IAAI,KAAK,EAAE;QAC3D,KAAK,EAAE,IAAI,CAAC,KAAK;QACjB,KAAK,EAAE,IAAI,CAAC,KAAK;QACjB,YAAY,EAAE,IAAI,CAAC,YAAY;
|
|
1
|
+
{"version":3,"file":"show.js","sourceRoot":"","sources":["../../src/primitives/show.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAA;AAEpC,MAAM,KAAK,GAAG,GAAG,EAAE,CAAC,EAAY,CAAA;AAEhC,MAAM,UAAU,IAAI,CAAiB,IAAuB;IAC1D,sEAAsE;IACtE,wEAAwE;IACxE,2BAA2B;IAC3B,OAAO,MAAM,CAAO;QAClB,EAAE,EAAE,IAAI,CAAC,IAAI;QACb,KAAK,EAAE,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,CAAC,QAAQ,IAAI,KAAK,EAAE;QAC3D,KAAK,EAAE,IAAI,CAAC,KAAK;QACjB,KAAK,EAAE,IAAI,CAAC,KAAK;QACjB,YAAY,EAAE,IAAI,CAAC,YAAY;QAC/B,eAAe,EAAE,WAAW;KAC7B,CAAC,CAAA;AACJ,CAAC","sourcesContent":["import type { ShowOptions } from '../types.js'\nimport { branch } from './branch.js'\n\nconst EMPTY = () => [] as Node[]\n\nexport function show<S, M = unknown>(opts: ShowOptions<S, M>): Node[] {\n // `__disposalCause` is read by branch.ts when it disposes the leaving\n // arm — it lets the disposer log distinguish show/hide transitions from\n // multi-case branch swaps.\n return branch<S, M>({\n on: opts.when,\n cases: { true: opts.render, false: opts.fallback ?? EMPTY },\n enter: opts.enter,\n leave: opts.leave,\n onTransition: opts.onTransition,\n __disposalCause: 'show-hide',\n })\n}\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"virtual-each.d.ts","sourceRoot":"","sources":["../../src/primitives/virtual-each.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAS,IAAI,EAAE,MAAM,aAAa,CAAA;AAY5D,MAAM,WAAW,kBAAkB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,OAAO;IACnD,KAAK,EAAE,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,EAAE,CAAA;IACpB,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,MAAM,GAAG,MAAM,CAAA;IACjC,qFAAqF;IACrF,UAAU,EAAE,MAAM,CAAA;IAClB,6CAA6C;IAC7C,eAAe,EAAE,MAAM,CAAA;IACvB,sFAAsF;IACtF,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,+CAA+C;IAC/C,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,MAAM,EAAE,CAAC,IAAI,EAAE;QACb,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,CAAA;QACb,IAAI,EAAE,YAAY,CAAC,CAAC,CAAC,CAAA;QACrB,GAAG,EAAE,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,KAAK,MAAM,CAAC,CAAA;QAC1C,KAAK,EAAE,MAAM,MAAM,CAAA;KACpB,KAAK,IAAI,EAAE,CAAA;CACb;AAiBD;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,IAAI,EAAE,kBAAkB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,EAAE,
|
|
1
|
+
{"version":3,"file":"virtual-each.d.ts","sourceRoot":"","sources":["../../src/primitives/virtual-each.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAS,IAAI,EAAE,MAAM,aAAa,CAAA;AAY5D,MAAM,WAAW,kBAAkB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,OAAO;IACnD,KAAK,EAAE,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,EAAE,CAAA;IACpB,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,MAAM,GAAG,MAAM,CAAA;IACjC,qFAAqF;IACrF,UAAU,EAAE,MAAM,CAAA;IAClB,6CAA6C;IAC7C,eAAe,EAAE,MAAM,CAAA;IACvB,sFAAsF;IACtF,QAAQ,CAAC,EAAE,MAAM,CAAA;IACjB,+CAA+C;IAC/C,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,MAAM,EAAE,CAAC,IAAI,EAAE;QACb,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,CAAA;QACb,IAAI,EAAE,YAAY,CAAC,CAAC,CAAC,CAAA;QACrB,GAAG,EAAE,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,KAAK,MAAM,CAAC,CAAA;QAC1C,KAAK,EAAE,MAAM,MAAM,CAAA;KACpB,KAAK,IAAI,EAAE,CAAA;CACb;AAiBD;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,WAAW,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,IAAI,EAAE,kBAAkB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,EAAE,CAkMxF"}
|
|
@@ -107,6 +107,7 @@ export function virtualEach(opts) {
|
|
|
107
107
|
buildCtx.state = state;
|
|
108
108
|
buildCtx.allBindings = ctx.allBindings;
|
|
109
109
|
buildCtx.structuralBlocks = ctx.structuralBlocks;
|
|
110
|
+
buildCtx.instance = ctx.instance;
|
|
110
111
|
const prevFlat = getFlatBindings();
|
|
111
112
|
setFlatBindings(ctx.allBindings);
|
|
112
113
|
setRenderContext(buildCtx);
|
|
@@ -131,6 +132,7 @@ export function virtualEach(opts) {
|
|
|
131
132
|
if (items.length === 0) {
|
|
132
133
|
// Dispose all entries
|
|
133
134
|
for (const entry of entries.values()) {
|
|
135
|
+
entry.scope.disposalCause = 'each-remove';
|
|
134
136
|
disposeScope(entry.scope);
|
|
135
137
|
if (entry.wrapper.parentNode)
|
|
136
138
|
entry.wrapper.parentNode.removeChild(entry.wrapper);
|
|
@@ -148,6 +150,7 @@ export function virtualEach(opts) {
|
|
|
148
150
|
// Dispose entries no longer visible
|
|
149
151
|
for (const [key, entry] of entries) {
|
|
150
152
|
if (!visibleKeys.has(key)) {
|
|
153
|
+
entry.scope.disposalCause = 'each-remove';
|
|
151
154
|
disposeScope(entry.scope);
|
|
152
155
|
if (entry.wrapper.parentNode)
|
|
153
156
|
entry.wrapper.parentNode.removeChild(entry.wrapper);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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type { ItemAccessor, Scope, Send } from '../types.js'\nimport {\n getRenderContext,\n setRenderContext,\n clearRenderContext,\n type RenderContext,\n} from '../render-context.js'\nimport { createScope, disposeScope, addDisposer } from '../scope.js'\nimport { getFlatBindings, setFlatBindings } from '../binding.js'\nimport { FULL_MASK } from '../update-loop.js'\nimport type { StructuralBlock } from '../structural.js'\n\nexport interface VirtualEachOptions<S, T, M = unknown> {\n items: (s: S) => T[]\n key: (item: T) => string | number\n /** Fixed pixel height per item. Required — dynamic heights are not supported yet. */\n itemHeight: number\n /** Scrollable container height in pixels. */\n containerHeight: number\n /** Extra rows to render above/below the viewport for smooth scrolling. Default: 3. */\n overscan?: number\n /** Optional class for the scroll container. */\n class?: string\n render: (opts: {\n send: Send<M>\n item: ItemAccessor<T>\n acc: <R>(selector: (t: T) => R) => () => R\n index: () => number\n }) => Node[]\n}\n\ninterface VirtualEntry<T> {\n key: string | number\n current: T\n index: number\n scope: Scope\n wrapper: HTMLElement\n}\n\nconst buildCtx: RenderContext = {\n rootScope: null as unknown as Scope,\n state: null,\n allBindings: [],\n structuralBlocks: [],\n}\n\n/**\n * Virtualized list — renders only the rows visible in the scroll viewport.\n * Use for lists with 1k+ items where a regular `each()` would be too slow.\n *\n * Current limitations:\n * - Fixed row height (`itemHeight`) — dynamic heights not supported\n * - No transitions / animations\n * - No cross-container reuse (items outside view are fully disposed)\n *\n * ```ts\n * view: ({ text }) => [\n * ...virtualEach({\n * items: (s) => s.rows,\n * key: (r) => r.id,\n * itemHeight: 40,\n * containerHeight: 600,\n * render: ({ item }) => [\n * div({ class: 'row' }, [text(item.label)]),\n * ],\n * }),\n * ]\n * ```\n */\nexport function virtualEach<S, T, M = unknown>(opts: VirtualEachOptions<S, T, M>): Node[] {\n const ctx = getRenderContext('virtualEach')\n const parentScope = ctx.rootScope\n const blocks = ctx.structuralBlocks\n const send = ctx.send as (msg: M) => void\n\n const overscan = opts.overscan ?? 3\n\n // Scroll container\n const scroll = document.createElement('div')\n scroll.style.overflow = 'auto'\n scroll.style.position = 'relative'\n scroll.style.height = `${opts.containerHeight}px`\n scroll.dataset.virtualContainer = ''\n if (opts.class) scroll.className = opts.class\n\n // Inner spacer sized to full content height\n const spacer = document.createElement('div')\n spacer.style.position = 'relative'\n spacer.style.width = '100%'\n spacer.dataset.virtualSpacer = ''\n scroll.appendChild(spacer)\n\n // Map of key → entry\n const entries = new Map<string | number, VirtualEntry<T>>()\n let lastItems: T[] = []\n let scrollTop = 0\n\n const computeRange = (length: number): [number, number] => {\n if (length === 0) return [0, 0]\n const start = Math.max(0, Math.floor(scrollTop / opts.itemHeight) - overscan)\n const end = Math.min(\n length,\n Math.ceil((scrollTop + opts.containerHeight) / opts.itemHeight) + overscan,\n )\n return [start, end]\n }\n\n const buildEntry = (item: T, index: number, state: S): VirtualEntry<T> => {\n const key = opts.key(item)\n const scope = createScope(parentScope)\n\n const wrapper = document.createElement('div')\n wrapper.style.position = 'absolute'\n wrapper.style.top = `${index * opts.itemHeight}px`\n wrapper.style.left = '0'\n wrapper.style.right = '0'\n wrapper.style.height = `${opts.itemHeight}px`\n wrapper.dataset.virtualItem = ''\n wrapper.dataset.virtualKey = String(key)\n\n const entry: VirtualEntry<T> = { key, current: item, index, scope, wrapper }\n\n // Item accessor: item(selector) and item.field\n const itemFn = <R>(selector: (t: T) => R): (() => R) => {\n const accessor = (): R => selector(entry.current)\n ;(accessor as unknown as { __perItem: true }).__perItem = true\n return accessor\n }\n\n let itemProxy: ItemAccessor<T> | null = null\n const getItemProxy = (): ItemAccessor<T> => {\n if (itemProxy) return itemProxy\n const fieldCache = new Map<string, () => unknown>()\n itemProxy = new Proxy(itemFn as object, {\n get(target, prop) {\n if (typeof prop === 'symbol' || prop === 'then' || prop === 'prototype') {\n return Reflect.get(target, prop)\n }\n const k = prop as string\n const cached = fieldCache.get(k)\n if (cached) return cached\n const accessor = (): unknown => (entry.current as Record<string, unknown>)[k]\n ;(accessor as unknown as { __perItem: true }).__perItem = true\n fieldCache.set(k, accessor)\n return accessor\n },\n }) as ItemAccessor<T>\n return itemProxy\n }\n\n const indexAccessor = (): number => entry.index\n\n buildCtx.rootScope = scope\n buildCtx.state = state\n buildCtx.allBindings = ctx.allBindings\n buildCtx.structuralBlocks = ctx.structuralBlocks\n const prevFlat = getFlatBindings()\n setFlatBindings(ctx.allBindings)\n setRenderContext(buildCtx)\n\n const nodes = opts.render({\n send,\n item: getItemProxy(),\n acc: itemFn,\n index: indexAccessor,\n })\n\n clearRenderContext()\n setFlatBindings(prevFlat)\n setRenderContext(ctx)\n\n for (const node of nodes) wrapper.appendChild(node)\n return entry\n }\n\n const reconcile = (state: S): void => {\n const items = opts.items(state)\n lastItems = items\n\n // Update spacer total height\n spacer.style.height = `${items.length * opts.itemHeight}px`\n\n if (items.length === 0) {\n // Dispose all entries\n for (const entry of entries.values()) {\n disposeScope(entry.scope)\n if (entry.wrapper.parentNode) entry.wrapper.parentNode.removeChild(entry.wrapper)\n }\n entries.clear()\n return\n }\n\n const [start, end] = computeRange(items.length)\n\n // Build a map of key → {item, index} for the visible range\n const visibleKeys = new Map<string | number, { item: T; index: number }>()\n for (let i = start; i < end; i++) {\n const item = items[i]!\n visibleKeys.set(opts.key(item), { item, index: i })\n }\n\n // Dispose entries no longer visible\n for (const [key, entry] of entries) {\n if (!visibleKeys.has(key)) {\n disposeScope(entry.scope)\n if (entry.wrapper.parentNode) entry.wrapper.parentNode.removeChild(entry.wrapper)\n entries.delete(key)\n }\n }\n\n // Create new entries + update existing\n for (const [key, { item, index }] of visibleKeys) {\n const existing = entries.get(key)\n if (existing) {\n existing.current = item\n if (existing.index !== index) {\n existing.index = index\n existing.wrapper.style.top = `${index * opts.itemHeight}px`\n }\n } else {\n const entry = buildEntry(item, index, state)\n entries.set(key, entry)\n spacer.appendChild(entry.wrapper)\n }\n }\n }\n\n // Scroll handler — reconcile visible range without touching component state\n const onScroll = (): void => {\n scrollTop = scroll.scrollTop\n reconcile(ctx.state as S)\n }\n scroll.addEventListener('scroll', onScroll, { passive: true })\n\n // Register as a structural block BEFORE initial render so this block\n // precedes any nested blocks its rows register. See branch.ts for the\n // full rationale (Phase 1 iteration safety).\n const block: StructuralBlock = {\n mask: FULL_MASK,\n reconcile(state: unknown) {\n const newItems = opts.items(state as S)\n if (newItems === lastItems) return\n reconcile(state as S)\n },\n }\n blocks.push(block)\n\n // Initial render\n reconcile(ctx.state as S)\n\n // Cleanup on parent disposal\n addDisposer(parentScope, () => {\n scroll.removeEventListener('scroll', onScroll)\n for (const entry of entries.values()) {\n disposeScope(entry.scope)\n }\n entries.clear()\n })\n\n return [scroll]\n}\n"]}
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type { ItemAccessor, Scope, Send } from '../types.js'\nimport {\n getRenderContext,\n setRenderContext,\n clearRenderContext,\n type RenderContext,\n} from '../render-context.js'\nimport { createScope, disposeScope, addDisposer } from '../scope.js'\nimport { getFlatBindings, setFlatBindings } from '../binding.js'\nimport { FULL_MASK } from '../update-loop.js'\nimport type { StructuralBlock } from '../structural.js'\n\nexport interface VirtualEachOptions<S, T, M = unknown> {\n items: (s: S) => T[]\n key: (item: T) => string | number\n /** Fixed pixel height per item. Required — dynamic heights are not supported yet. */\n itemHeight: number\n /** Scrollable container height in pixels. */\n containerHeight: number\n /** Extra rows to render above/below the viewport for smooth scrolling. Default: 3. */\n overscan?: number\n /** Optional class for the scroll container. */\n class?: string\n render: (opts: {\n send: Send<M>\n item: ItemAccessor<T>\n acc: <R>(selector: (t: T) => R) => () => R\n index: () => number\n }) => Node[]\n}\n\ninterface VirtualEntry<T> {\n key: string | number\n current: T\n index: number\n scope: Scope\n wrapper: HTMLElement\n}\n\nconst buildCtx: RenderContext = {\n rootScope: null as unknown as Scope,\n state: null,\n allBindings: [],\n structuralBlocks: [],\n}\n\n/**\n * Virtualized list — renders only the rows visible in the scroll viewport.\n * Use for lists with 1k+ items where a regular `each()` would be too slow.\n *\n * Current limitations:\n * - Fixed row height (`itemHeight`) — dynamic heights not supported\n * - No transitions / animations\n * - No cross-container reuse (items outside view are fully disposed)\n *\n * ```ts\n * view: ({ text }) => [\n * ...virtualEach({\n * items: (s) => s.rows,\n * key: (r) => r.id,\n * itemHeight: 40,\n * containerHeight: 600,\n * render: ({ item }) => [\n * div({ class: 'row' }, [text(item.label)]),\n * ],\n * }),\n * ]\n * ```\n */\nexport function virtualEach<S, T, M = unknown>(opts: VirtualEachOptions<S, T, M>): Node[] {\n const ctx = getRenderContext('virtualEach')\n const parentScope = ctx.rootScope\n const blocks = ctx.structuralBlocks\n const send = ctx.send as (msg: M) => void\n\n const overscan = opts.overscan ?? 3\n\n // Scroll container\n const scroll = document.createElement('div')\n scroll.style.overflow = 'auto'\n scroll.style.position = 'relative'\n scroll.style.height = `${opts.containerHeight}px`\n scroll.dataset.virtualContainer = ''\n if (opts.class) scroll.className = opts.class\n\n // Inner spacer sized to full content height\n const spacer = document.createElement('div')\n spacer.style.position = 'relative'\n spacer.style.width = '100%'\n spacer.dataset.virtualSpacer = ''\n scroll.appendChild(spacer)\n\n // Map of key → entry\n const entries = new Map<string | number, VirtualEntry<T>>()\n let lastItems: T[] = []\n let scrollTop = 0\n\n const computeRange = (length: number): [number, number] => {\n if (length === 0) return [0, 0]\n const start = Math.max(0, Math.floor(scrollTop / opts.itemHeight) - overscan)\n const end = Math.min(\n length,\n Math.ceil((scrollTop + opts.containerHeight) / opts.itemHeight) + overscan,\n )\n return [start, end]\n }\n\n const buildEntry = (item: T, index: number, state: S): VirtualEntry<T> => {\n const key = opts.key(item)\n const scope = createScope(parentScope)\n\n const wrapper = document.createElement('div')\n wrapper.style.position = 'absolute'\n wrapper.style.top = `${index * opts.itemHeight}px`\n wrapper.style.left = '0'\n wrapper.style.right = '0'\n wrapper.style.height = `${opts.itemHeight}px`\n wrapper.dataset.virtualItem = ''\n wrapper.dataset.virtualKey = String(key)\n\n const entry: VirtualEntry<T> = { key, current: item, index, scope, wrapper }\n\n // Item accessor: item(selector) and item.field\n const itemFn = <R>(selector: (t: T) => R): (() => R) => {\n const accessor = (): R => selector(entry.current)\n ;(accessor as unknown as { __perItem: true }).__perItem = true\n return accessor\n }\n\n let itemProxy: ItemAccessor<T> | null = null\n const getItemProxy = (): ItemAccessor<T> => {\n if (itemProxy) return itemProxy\n const fieldCache = new Map<string, () => unknown>()\n itemProxy = new Proxy(itemFn as object, {\n get(target, prop) {\n if (typeof prop === 'symbol' || prop === 'then' || prop === 'prototype') {\n return Reflect.get(target, prop)\n }\n const k = prop as string\n const cached = fieldCache.get(k)\n if (cached) return cached\n const accessor = (): unknown => (entry.current as Record<string, unknown>)[k]\n ;(accessor as unknown as { __perItem: true }).__perItem = true\n fieldCache.set(k, accessor)\n return accessor\n },\n }) as ItemAccessor<T>\n return itemProxy\n }\n\n const indexAccessor = (): number => entry.index\n\n buildCtx.rootScope = scope\n buildCtx.state = state\n buildCtx.allBindings = ctx.allBindings\n buildCtx.structuralBlocks = ctx.structuralBlocks\n buildCtx.instance = ctx.instance\n const prevFlat = getFlatBindings()\n setFlatBindings(ctx.allBindings)\n setRenderContext(buildCtx)\n\n const nodes = opts.render({\n send,\n item: getItemProxy(),\n acc: itemFn,\n index: indexAccessor,\n })\n\n clearRenderContext()\n setFlatBindings(prevFlat)\n setRenderContext(ctx)\n\n for (const node of nodes) wrapper.appendChild(node)\n return entry\n }\n\n const reconcile = (state: S): void => {\n const items = opts.items(state)\n lastItems = items\n\n // Update spacer total height\n spacer.style.height = `${items.length * opts.itemHeight}px`\n\n if (items.length === 0) {\n // Dispose all entries\n for (const entry of entries.values()) {\n entry.scope.disposalCause = 'each-remove'\n disposeScope(entry.scope)\n if (entry.wrapper.parentNode) entry.wrapper.parentNode.removeChild(entry.wrapper)\n }\n entries.clear()\n return\n }\n\n const [start, end] = computeRange(items.length)\n\n // Build a map of key → {item, index} for the visible range\n const visibleKeys = new Map<string | number, { item: T; index: number }>()\n for (let i = start; i < end; i++) {\n const item = items[i]!\n visibleKeys.set(opts.key(item), { item, index: i })\n }\n\n // Dispose entries no longer visible\n for (const [key, entry] of entries) {\n if (!visibleKeys.has(key)) {\n entry.scope.disposalCause = 'each-remove'\n disposeScope(entry.scope)\n if (entry.wrapper.parentNode) entry.wrapper.parentNode.removeChild(entry.wrapper)\n entries.delete(key)\n }\n }\n\n // Create new entries + update existing\n for (const [key, { item, index }] of visibleKeys) {\n const existing = entries.get(key)\n if (existing) {\n existing.current = item\n if (existing.index !== index) {\n existing.index = index\n existing.wrapper.style.top = `${index * opts.itemHeight}px`\n }\n } else {\n const entry = buildEntry(item, index, state)\n entries.set(key, entry)\n spacer.appendChild(entry.wrapper)\n }\n }\n }\n\n // Scroll handler — reconcile visible range without touching component state\n const onScroll = (): void => {\n scrollTop = scroll.scrollTop\n reconcile(ctx.state as S)\n }\n scroll.addEventListener('scroll', onScroll, { passive: true })\n\n // Register as a structural block BEFORE initial render so this block\n // precedes any nested blocks its rows register. See branch.ts for the\n // full rationale (Phase 1 iteration safety).\n const block: StructuralBlock = {\n mask: FULL_MASK,\n reconcile(state: unknown) {\n const newItems = opts.items(state as S)\n if (newItems === lastItems) return\n reconcile(state as S)\n },\n }\n blocks.push(block)\n\n // Initial render\n reconcile(ctx.state as S)\n\n // Cleanup on parent disposal\n addDisposer(parentScope, () => {\n scroll.removeEventListener('scroll', onScroll)\n for (const entry of entries.values()) {\n disposeScope(entry.scope)\n }\n entries.clear()\n })\n\n return [scroll]\n}\n"]}
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{"version":3,"file":"render-context.js","sourceRoot":"","sources":["../src/render-context.ts"],"names":[],"mappings":"AAkBA,IAAI,cAAc,GAAyB,IAAI,CAAA;AAE/C,MAAM,UAAU,gBAAgB,CAAC,GAAkB;IACjD,cAAc,GAAG,GAAG,CAAA;AACtB,CAAC;AAED,MAAM,UAAU,kBAAkB;IAChC,cAAc,GAAG,IAAI,CAAA;AACvB,CAAC;AAED,MAAM,UAAU,gBAAgB,CAAC,aAAsB;IACrD,IAAI,CAAC,cAAc,EAAE,CAAC;QACpB,MAAM,IAAI,GAAG,aAAa,CAAC,CAAC,CAAC,GAAG,aAAa,IAAI,CAAC,CAAC,CAAC,YAAY,CAAA;QAChE,MAAM,IAAI,KAAK,CACb,UAAU,IAAI,4DAA4D;YACxE,0DAA0D;YAC1D,sEAAsE;YACtE,yEAAyE;YACzE,0EAA0E;YAC1E,0EAA0E;YAC1E,gCAAgC;YAChC,yEAAyE;YACzE,sEAAsE,CACzE,CAAA;IACH,CAAC;IACD,OAAO,cAAc,CAAA;AACvB,CAAC","sourcesContent":["import type { Scope, Binding } from './types.js'\nimport type { StructuralBlock } from './structural.js'\nimport type { ComponentInstance } from './update-loop.js'\n\nexport interface RenderContext {\n rootScope: Scope\n state: unknown\n allBindings: Binding[]\n structuralBlocks: StructuralBlock[]\n container?: Element\n send?: (msg: unknown) => void\n /** @internal dev-only — the owning ComponentInstance. Set by mount /\n * hydrate / child to let primitives (currently `each`) emit tracker\n * data to `inst._eachDiffLog`. Nested contexts pass through via\n * spread (e.g. `{ ...ctx, rootScope }`). Undefined outside dev. */\n instance?: ComponentInstance\n}\n\nlet currentContext: RenderContext | null = null\n\nexport function setRenderContext(ctx: RenderContext): void {\n currentContext = ctx\n}\n\nexport function clearRenderContext(): void {\n currentContext = null\n}\n\nexport function getRenderContext(primitiveName?: string): RenderContext {\n if (!currentContext) {\n const name = primitiveName ? `${primitiveName}()` : 'primitives'\n throw new Error(\n `[LLui] ${name} can only be called inside a component's view() function. ` +\n `It was called outside a render context. Common causes:\\n` +\n ` 1. Calling a primitive at module scope instead of inside view().\\n` +\n ` 2. Calling an overlay helper (dialog.overlay, popover.overlay, …) at ` +\n `module scope — these internally use show()/branch() and must be invoked ` +\n `from inside the component's view callback so their result can be spread ` +\n `into the returned node tree.\\n` +\n ` 3. Calling a primitive from a setTimeout / Promise / event handler — ` +\n `the render context only persists during the synchronous view() call.`,\n )\n }\n return currentContext\n}\n"]}
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package/dist/scope.d.ts.map
CHANGED
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1
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1
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