@liveroom-tech/react-immersive 4.2.10 → 4.3.0

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package/README.md CHANGED
@@ -649,15 +649,9 @@ configuration as the viewers:
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  ```ts
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  type BindingBuilderProps = {
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  licenseKey: string;
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- licenseValidationUrl?: string;
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  dracoDecoderPath?: string | false;
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  ktx2TranscoderPath?: string | false;
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  meshopt?: boolean;
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- project?: BindingBuilderProject | null;
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- onProjectChange?: (snapshot: BindingBuilderProjectSnapshot, origin: "local" | "remote") => void;
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- projectChangeDebounceMs?: number;
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- onModelUpload?: (file: File) => Promise<BindingBuilderProjectModel>;
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- onEditLeaseChange?: (featureId: string, editing: boolean) => void;
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  };
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  ```
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@@ -982,24 +976,6 @@ ending in `.glb`, `.gltf`, `.obj`, `.fbx`, or `.usdz` are detected automatically
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  License key for the library. Required.
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- ### `licenseValidationUrl`
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-
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- Optional. Points license validation at a different endpoint, for first-party or
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- self-hosted consoles that proxy validation through their own origin instead of
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- calling `react-immersive.liveroom.dev` cross-origin.
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-
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- This is not a way to self-approve a license. When this prop is set, a successful
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- response is only accepted if it carries an `offlineGrant` signed by the React
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- Immersive license service, verified against the ECDSA public key pinned in this
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- package — and the resulting `environment` and `tier` are read from that signed
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- grant, not from the surrounding JSON body. An endpoint that returns
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- `{"valid": true}` without a valid grant is treated as a broken license server:
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- the SDK falls back to a previously verified grant if one is cached, and
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- otherwise fails closed.
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-
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- In practice the endpoint must be a deployment of the official validation route
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- configured with `LICENSE_GRANT_PRIVATE_KEY`.
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-
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  ### `objectBindings`
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  A map keyed by the model node name. Each key should match a mesh name from the GLB/GLTF file.
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