@liveroom-tech/react-immersive 1.2.1 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +33 -0
- package/dist/bvhWorkerCode-JRKQF4QH.mjs +7 -0
- package/dist/index.js +373 -156
- package/dist/index.mjs +314 -107
- package/package.json +4 -2
package/dist/index.js
CHANGED
|
@@ -6,6 +6,9 @@ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
|
|
6
6
|
var __getOwnPropNames = Object.getOwnPropertyNames;
|
|
7
7
|
var __getProtoOf = Object.getPrototypeOf;
|
|
8
8
|
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
|
9
|
+
var __esm = (fn, res) => function __init() {
|
|
10
|
+
return fn && (res = (0, fn[__getOwnPropNames(fn)[0]])(fn = 0)), res;
|
|
11
|
+
};
|
|
9
12
|
var __export = (target, all) => {
|
|
10
13
|
for (var name in all)
|
|
11
14
|
__defProp(target, name, { get: all[name], enumerable: true });
|
|
@@ -28,6 +31,19 @@ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__ge
|
|
|
28
31
|
));
|
|
29
32
|
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
|
|
30
33
|
|
|
34
|
+
// src/generated/bvhWorkerCode.ts
|
|
35
|
+
var bvhWorkerCode_exports = {};
|
|
36
|
+
__export(bvhWorkerCode_exports, {
|
|
37
|
+
bvhWorkerCode: () => bvhWorkerCode
|
|
38
|
+
});
|
|
39
|
+
var bvhWorkerCode;
|
|
40
|
+
var init_bvhWorkerCode = __esm({
|
|
41
|
+
"src/generated/bvhWorkerCode.ts"() {
|
|
42
|
+
"use strict";
|
|
43
|
+
bvhWorkerCode = '(()=>{var Ls=1;var Ds=3,wn=0,Ui=1,Fi=2;var di=0,pi=1,mi=2,gi=3,_i=4,xi=5,yi=6,vi=7,Ns=0,Us=1,Fs=2;var Bi=1,Oi=2,zi=3,Vi=4,ki=5,Gi=6,Hi=7;var Wi=300,Bs=301,Xi=302;var Os=306,Mi=1e3,Ie=1001,Si=1002;var zs=1006;var Vs=1008;var ks=1009;var Gs=1015;var Hs=1023;var De=2300,ln=2301,an=2302,bi=2303,Ti=2400,Ai=2401,Ei=2402;var qi="",_t="srgb",wi="srgb-linear",Ci="linear",cn="srgb";var Ri=35044;var Le=2e3,Pi=2001;function Fr(c){for(let t=c.length-1;t>=0;--t)if(c[t]>=65535)return!0;return!1}function Br(c){return ArrayBuffer.isView(c)&&!(c instanceof DataView)}function Ii(c){return document.createElementNS("http://www.w3.org/1999/xhtml",c)}var xs={},un=null;function Ws(c){let t=c[0];if(typeof t=="string"&&t.startsWith("TSL:")){let e=c[1];e&&e.isStackTrace?c[0]+=" "+e.getLocation():c[1]=\'Stack trace not available. Enable "THREE.Node.captureStackTrace" to capture stack traces.\'}return c}function Q(...c){c=Ws(c);let t="THREE."+c.shift();if(un)un("warn",t,...c);else{let e=c[0];e&&e.isStackTrace?console.warn(e.getError(t)):console.warn(t,...c)}}function G(...c){c=Ws(c);let t="THREE."+c.shift();if(un)un("error",t,...c);else{let e=c[0];e&&e.isStackTrace?console.error(e.getError(t)):console.error(t,...c)}}function Li(...c){let t=c.join(" ");t in xs||(xs[t]=!0,Q(...c))}var Or={[di]:pi,[mi]:yi,[_i]:vi,[gi]:xi,[pi]:di,[yi]:mi,[vi]:_i,[xi]:gi},Yt=class{addEventListener(t,e){this._listeners===void 0&&(this._listeners={});let n=this._listeners;n[t]===void 0&&(n[t]=[]),n[t].indexOf(e)===-1&&n[t].push(e)}hasEventListener(t,e){let n=this._listeners;return n===void 0?!1:n[t]!==void 0&&n[t].indexOf(e)!==-1}removeEventListener(t,e){let n=this._listeners;if(n===void 0)return;let i=n[t];if(i!==void 0){let s=i.indexOf(e);s!==-1&&i.splice(s,1)}}dispatchEvent(t){let e=this._listeners;if(e===void 0)return;let n=e[t.type];if(n!==void 0){t.target=this;let i=n.slice(0);for(let s=0,r=i.length;s<r;s++)i[s].call(this,t);t.target=null}}},st=["00","01","02","03","04","05","06","07","08","09","0a","0b","0c","0d","0e","0f","10","11","12","13","14","15","16","17","18","19","1a","1b","1c","1d","1e","1f","20","21","22","23","24","25","26","27","28","29","2a","2b","2c","2d","2e","2f","30","31","32","33","34","35","36","37","38","39","3a","3b","3c","3d","3e","3f","40","41","42","43","44","45","46","47","48","49","4a","4b","4c","4d","4e","4f","50","51","52","53","54","55","56","57","58","59","5a","5b","5c","5d","5e","5f","60","61","62","63","64","65","66","67","68","69","6a","6b","6c","6d","6e","6f","70","71","72","73","74","75","76","77","78","79","7a","7b","7c","7d","7e","7f","80","81","82","83","84","85","86","87","88","89","8a","8b","8c","8d","8e","8f","90","91","92","93","94","95","96","97","98","99","9a","9b","9c","9d","9e","9f","a0","a1","a2","a3","a4","a5","a6","a7","a8","a9","aa","ab","ac","ad","ae","af","b0","b1","b2","b3","b4","b5","b6","b7","b8","b9","ba","bb","bc","bd","be","bf","c0","c1","c2","c3","c4","c5","c6","c7","c8","c9","ca","cb","cc","cd","ce","cf","d0","d1","d2","d3","d4","d5","d6","d7","d8","d9","da","db","dc","dd","de","df","e0","e1","e2","e3","e4","e5","e6","e7","e8","e9","ea","eb","ec","ed","ee","ef","f0","f1","f2","f3","f4","f5","f6","f7","f8","f9","fa","fb","fc","fd","fe","ff"];var yl=Math.PI/180,zr=180/Math.PI;function Cn(){let c=Math.random()*4294967295|0,t=Math.random()*4294967295|0,e=Math.random()*4294967295|0,n=Math.random()*4294967295|0;return(st[c&255]+st[c>>8&255]+st[c>>16&255]+st[c>>24&255]+"-"+st[t&255]+st[t>>8&255]+"-"+st[t>>16&15|64]+st[t>>24&255]+"-"+st[e&63|128]+st[e>>8&255]+"-"+st[e>>16&255]+st[e>>24&255]+st[n&255]+st[n>>8&255]+st[n>>16&255]+st[n>>24&255]).toLowerCase()}function U(c,t,e){return Math.max(t,Math.min(e,c))}function Vr(c,t){return(c%t+t)%t}function Zn(c,t,e){return(1-e)*c+e*t}function Ee(c,t){switch(t.constructor){case Float32Array:return c;case Uint32Array:return c/4294967295;case Uint16Array:return c/65535;case Uint8Array:return c/255;case Int32Array:return Math.max(c/2147483647,-1);case Int16Array:return Math.max(c/32767,-1);case Int8Array:return Math.max(c/127,-1);default:throw new Error("Invalid component type.")}}function ut(c,t){switch(t.constructor){case Float32Array:return c;case Uint32Array:return Math.round(c*4294967295);case Uint16Array:return Math.round(c*65535);case Uint8Array:return Math.round(c*255);case Int32Array:return Math.round(c*2147483647);case Int16Array:return Math.round(c*32767);case Int8Array:return Math.round(c*127);default:throw new Error("Invalid component type.")}}var H=class c{static{c.prototype.isVector2=!0}constructor(t=0,e=0){this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t){return this.x+=t.x,this.y+=t.y,this}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){let e=this.x,n=this.y,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6],this.y=i[1]*e+i[4]*n+i[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=U(this.x,t.x,e.x),this.y=U(this.y,t.y,e.y),this}clampScalar(t,e){return this.x=U(this.x,t,e),this.y=U(this.y,t,e),this}clampLength(t,e){let n=this.length();return this.divideScalar(n||1).multiplyScalar(U(n,t,e))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(t){let e=Math.sqrt(this.lengthSq()*t.lengthSq());if(e===0)return Math.PI/2;let n=this.dot(t)/e;return Math.acos(U(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){let e=this.x-t.x,n=this.y-t.y;return e*e+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){let n=Math.cos(e),i=Math.sin(e),s=this.x-t.x,r=this.y-t.y;return this.x=s*n-r*i+t.x,this.y=s*i+r*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}},Lt=class{constructor(t=0,e=0,n=0,i=1){this.isQuaternion=!0,this._x=t,this._y=e,this._z=n,this._w=i}static slerpFlat(t,e,n,i,s,r,o){let a=n[i+0],l=n[i+1],u=n[i+2],f=n[i+3],h=s[r+0],d=s[r+1],p=s[r+2],m=s[r+3];if(f!==m||a!==h||l!==d||u!==p){let _=a*h+l*d+u*p+f*m;_<0&&(h=-h,d=-d,p=-p,m=-m,_=-_);let g=1-o;if(_<.9995){let x=Math.acos(_),y=Math.sin(x);g=Math.sin(g*x)/y,o=Math.sin(o*x)/y,a=a*g+h*o,l=l*g+d*o,u=u*g+p*o,f=f*g+m*o}else{a=a*g+h*o,l=l*g+d*o,u=u*g+p*o,f=f*g+m*o;let x=1/Math.sqrt(a*a+l*l+u*u+f*f);a*=x,l*=x,u*=x,f*=x}}t[e]=a,t[e+1]=l,t[e+2]=u,t[e+3]=f}static multiplyQuaternionsFlat(t,e,n,i,s,r){let o=n[i],a=n[i+1],l=n[i+2],u=n[i+3],f=s[r],h=s[r+1],d=s[r+2],p=s[r+3];return t[e]=o*p+u*f+a*d-l*h,t[e+1]=a*p+u*h+l*f-o*d,t[e+2]=l*p+u*d+o*h-a*f,t[e+3]=u*p-o*f-a*h-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e=!0){let n=t._x,i=t._y,s=t._z,r=t._order,o=Math.cos,a=Math.sin,l=o(n/2),u=o(i/2),f=o(s/2),h=a(n/2),d=a(i/2),p=a(s/2);switch(r){case"XYZ":this._x=h*u*f+l*d*p,this._y=l*d*f-h*u*p,this._z=l*u*p+h*d*f,this._w=l*u*f-h*d*p;break;case"YXZ":this._x=h*u*f+l*d*p,this._y=l*d*f-h*u*p,this._z=l*u*p-h*d*f,this._w=l*u*f+h*d*p;break;case"ZXY":this._x=h*u*f-l*d*p,this._y=l*d*f+h*u*p,this._z=l*u*p+h*d*f,this._w=l*u*f-h*d*p;break;case"ZYX":this._x=h*u*f-l*d*p,this._y=l*d*f+h*u*p,this._z=l*u*p-h*d*f,this._w=l*u*f+h*d*p;break;case"YZX":this._x=h*u*f+l*d*p,this._y=l*d*f+h*u*p,this._z=l*u*p-h*d*f,this._w=l*u*f-h*d*p;break;case"XZY":this._x=h*u*f-l*d*p,this._y=l*d*f-h*u*p,this._z=l*u*p+h*d*f,this._w=l*u*f+h*d*p;break;default:Q("Quaternion: .setFromEuler() encountered an unknown order: "+r)}return e===!0&&this._onChangeCallback(),this}setFromAxisAngle(t,e){let n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){let e=t.elements,n=e[0],i=e[4],s=e[8],r=e[1],o=e[5],a=e[9],l=e[2],u=e[6],f=e[10],h=n+o+f;if(h>0){let d=.5/Math.sqrt(h+1);this._w=.25/d,this._x=(u-a)*d,this._y=(s-l)*d,this._z=(r-i)*d}else if(n>o&&n>f){let d=2*Math.sqrt(1+n-o-f);this._w=(u-a)/d,this._x=.25*d,this._y=(i+r)/d,this._z=(s+l)/d}else if(o>f){let d=2*Math.sqrt(1+o-n-f);this._w=(s-l)/d,this._x=(i+r)/d,this._y=.25*d,this._z=(a+u)/d}else{let d=2*Math.sqrt(1+f-n-o);this._w=(r-i)/d,this._x=(s+l)/d,this._y=(a+u)/d,this._z=.25*d}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return n<1e-8?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(U(this.dot(t),-1,1)))}rotateTowards(t,e){let n=this.angleTo(t);if(n===0)return this;let i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return t===0?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t){return this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){let n=t._x,i=t._y,s=t._z,r=t._w,o=e._x,a=e._y,l=e._z,u=e._w;return this._x=n*u+r*o+i*l-s*a,this._y=i*u+r*a+s*o-n*l,this._z=s*u+r*l+n*a-i*o,this._w=r*u-n*o-i*a-s*l,this._onChangeCallback(),this}slerp(t,e){let n=t._x,i=t._y,s=t._z,r=t._w,o=this.dot(t);o<0&&(n=-n,i=-i,s=-s,r=-r,o=-o);let a=1-e;if(o<.9995){let l=Math.acos(o),u=Math.sin(l);a=Math.sin(a*l)/u,e=Math.sin(e*l)/u,this._x=this._x*a+n*e,this._y=this._y*a+i*e,this._z=this._z*a+s*e,this._w=this._w*a+r*e,this._onChangeCallback()}else this._x=this._x*a+n*e,this._y=this._y*a+i*e,this._z=this._z*a+s*e,this._w=this._w*a+r*e,this.normalize();return this}slerpQuaternions(t,e,n){return this.copy(t).slerp(e,n)}random(){let t=2*Math.PI*Math.random(),e=2*Math.PI*Math.random(),n=Math.random(),i=Math.sqrt(1-n),s=Math.sqrt(n);return this.set(i*Math.sin(t),i*Math.cos(t),s*Math.sin(e),s*Math.cos(e))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}},M=class c{static{c.prototype.isVector3=!0}constructor(t=0,e=0,n=0){this.x=t,this.y=e,this.z=n}set(t,e,n){return n===void 0&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return this.applyQuaternion(ys.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(ys.setFromAxisAngle(t,e))}applyMatrix3(t){let e=this.x,n=this.y,i=this.z,s=t.elements;return this.x=s[0]*e+s[3]*n+s[6]*i,this.y=s[1]*e+s[4]*n+s[7]*i,this.z=s[2]*e+s[5]*n+s[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){let e=this.x,n=this.y,i=this.z,s=t.elements,r=1/(s[3]*e+s[7]*n+s[11]*i+s[15]);return this.x=(s[0]*e+s[4]*n+s[8]*i+s[12])*r,this.y=(s[1]*e+s[5]*n+s[9]*i+s[13])*r,this.z=(s[2]*e+s[6]*n+s[10]*i+s[14])*r,this}applyQuaternion(t){let e=this.x,n=this.y,i=this.z,s=t.x,r=t.y,o=t.z,a=t.w,l=2*(r*i-o*n),u=2*(o*e-s*i),f=2*(s*n-r*e);return this.x=e+a*l+r*f-o*u,this.y=n+a*u+o*l-s*f,this.z=i+a*f+s*u-r*l,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){let e=this.x,n=this.y,i=this.z,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i,this.y=s[1]*e+s[5]*n+s[9]*i,this.z=s[2]*e+s[6]*n+s[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=U(this.x,t.x,e.x),this.y=U(this.y,t.y,e.y),this.z=U(this.z,t.z,e.z),this}clampScalar(t,e){return this.x=U(this.x,t,e),this.y=U(this.y,t,e),this.z=U(this.z,t,e),this}clampLength(t,e){let n=this.length();return this.divideScalar(n||1).multiplyScalar(U(n,t,e))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t){return this.crossVectors(this,t)}crossVectors(t,e){let n=t.x,i=t.y,s=t.z,r=e.x,o=e.y,a=e.z;return this.x=i*a-s*o,this.y=s*r-n*a,this.z=n*o-i*r,this}projectOnVector(t){let e=t.lengthSq();if(e===0)return this.set(0,0,0);let n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return Jn.copy(this).projectOnVector(t),this.sub(Jn)}reflect(t){return this.sub(Jn.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){let e=Math.sqrt(this.lengthSq()*t.lengthSq());if(e===0)return Math.PI/2;let n=this.dot(t)/e;return Math.acos(U(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){let e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){let i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){let e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){let e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,e*4)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,e*3)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}setFromColor(t){return this.x=t.r,this.y=t.g,this.z=t.b,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){let t=Math.random()*Math.PI*2,e=Math.random()*2-1,n=Math.sqrt(1-e*e);return this.x=n*Math.cos(t),this.y=e,this.z=n*Math.sin(t),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}},Jn=new M,ys=new Lt,N=class c{static{c.prototype.isMatrix3=!0}constructor(t,e,n,i,s,r,o,a,l){this.elements=[1,0,0,0,1,0,0,0,1],t!==void 0&&this.set(t,e,n,i,s,r,o,a,l)}set(t,e,n,i,s,r,o,a,l){let u=this.elements;return u[0]=t,u[1]=i,u[2]=o,u[3]=e,u[4]=s,u[5]=a,u[6]=n,u[7]=r,u[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(t){let e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){let e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){let n=t.elements,i=e.elements,s=this.elements,r=n[0],o=n[3],a=n[6],l=n[1],u=n[4],f=n[7],h=n[2],d=n[5],p=n[8],m=i[0],_=i[3],g=i[6],x=i[1],y=i[4],S=i[7],v=i[2],b=i[5],T=i[8];return s[0]=r*m+o*x+a*v,s[3]=r*_+o*y+a*b,s[6]=r*g+o*S+a*T,s[1]=l*m+u*x+f*v,s[4]=l*_+u*y+f*b,s[7]=l*g+u*S+f*T,s[2]=h*m+d*x+p*v,s[5]=h*_+d*y+p*b,s[8]=h*g+d*S+p*T,this}multiplyScalar(t){let e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){let t=this.elements,e=t[0],n=t[1],i=t[2],s=t[3],r=t[4],o=t[5],a=t[6],l=t[7],u=t[8];return e*r*u-e*o*l-n*s*u+n*o*a+i*s*l-i*r*a}invert(){let t=this.elements,e=t[0],n=t[1],i=t[2],s=t[3],r=t[4],o=t[5],a=t[6],l=t[7],u=t[8],f=u*r-o*l,h=o*a-u*s,d=l*s-r*a,p=e*f+n*h+i*d;if(p===0)return this.set(0,0,0,0,0,0,0,0,0);let m=1/p;return t[0]=f*m,t[1]=(i*l-u*n)*m,t[2]=(o*n-i*r)*m,t[3]=h*m,t[4]=(u*e-i*a)*m,t[5]=(i*s-o*e)*m,t[6]=d*m,t[7]=(n*a-l*e)*m,t[8]=(r*e-n*s)*m,this}transpose(){let t,e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).invert().transpose()}transposeIntoArray(t){let e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,s,r,o){let a=Math.cos(s),l=Math.sin(s);return this.set(n*a,n*l,-n*(a*r+l*o)+r+t,-i*l,i*a,-i*(-l*r+a*o)+o+e,0,0,1),this}scale(t,e){return this.premultiply($n.makeScale(t,e)),this}rotate(t){return this.premultiply($n.makeRotation(-t)),this}translate(t,e){return this.premultiply($n.makeTranslation(t,e)),this}makeTranslation(t,e){return t.isVector2?this.set(1,0,t.x,0,1,t.y,0,0,1):this.set(1,0,t,0,1,e,0,0,1),this}makeRotation(t){let e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,n,e,0,0,0,1),this}makeScale(t,e){return this.set(t,0,0,0,e,0,0,0,1),this}equals(t){let e=this.elements,n=t.elements;for(let i=0;i<9;i++)if(e[i]!==n[i])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){let n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}clone(){return new this.constructor().fromArray(this.elements)}},$n=new N,vs=new N().set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),Ms=new N().set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715);function kr(){let c={enabled:!0,workingColorSpace:wi,spaces:{},convert:function(i,s,r){return this.enabled===!1||s===r||!s||!r||(this.spaces[s].transfer===cn&&(i.r=It(i.r),i.g=It(i.g),i.b=It(i.b)),this.spaces[s].primaries!==this.spaces[r].primaries&&(i.applyMatrix3(this.spaces[s].toXYZ),i.applyMatrix3(this.spaces[r].fromXYZ)),this.spaces[r].transfer===cn&&(i.r=he(i.r),i.g=he(i.g),i.b=he(i.b))),i},workingToColorSpace:function(i,s){return this.convert(i,this.workingColorSpace,s)},colorSpaceToWorking:function(i,s){return this.convert(i,s,this.workingColorSpace)},getPrimaries:function(i){return this.spaces[i].primaries},getTransfer:function(i){return i===qi?Ci:this.spaces[i].transfer},getToneMappingMode:function(i){return this.spaces[i].outputColorSpaceConfig.toneMappingMode||"standard"},getLuminanceCoefficients:function(i,s=this.workingColorSpace){return i.fromArray(this.spaces[s].luminanceCoefficients)},define:function(i){Object.assign(this.spaces,i)},_getMatrix:function(i,s,r){return i.copy(this.spaces[s].toXYZ).multiply(this.spaces[r].fromXYZ)},_getDrawingBufferColorSpace:function(i){return this.spaces[i].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(i=this.workingColorSpace){return this.spaces[i].workingColorSpaceConfig.unpackColorSpace},fromWorkingColorSpace:function(i,s){return Li("ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace()."),c.workingToColorSpace(i,s)},toWorkingColorSpace:function(i,s){return Li("ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking()."),c.colorSpaceToWorking(i,s)}},t=[.64,.33,.3,.6,.15,.06],e=[.2126,.7152,.0722],n=[.3127,.329];return c.define({[wi]:{primaries:t,whitePoint:n,transfer:Ci,toXYZ:vs,fromXYZ:Ms,luminanceCoefficients:e,workingColorSpaceConfig:{unpackColorSpace:_t},outputColorSpaceConfig:{drawingBufferColorSpace:_t}},[_t]:{primaries:t,whitePoint:n,transfer:cn,toXYZ:vs,fromXYZ:Ms,luminanceCoefficients:e,outputColorSpaceConfig:{drawingBufferColorSpace:_t}}}),c}var gt=kr();function It(c){return c<.04045?c*.0773993808:Math.pow(c*.9478672986+.0521327014,2.4)}function he(c){return c<.0031308?c*12.92:1.055*Math.pow(c,.41666)-.055}var jt,hn=class{static getDataURL(t,e="image/png"){if(/^data:/i.test(t.src)||typeof HTMLCanvasElement>"u")return t.src;let n;if(t instanceof HTMLCanvasElement)n=t;else{jt===void 0&&(jt=Ii("canvas")),jt.width=t.width,jt.height=t.height;let i=jt.getContext("2d");t instanceof ImageData?i.putImageData(t,0,0):i.drawImage(t,0,0,t.width,t.height),n=jt}return n.toDataURL(e)}static sRGBToLinear(t){if(typeof HTMLImageElement<"u"&&t instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&t instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&t instanceof ImageBitmap){let e=Ii("canvas");e.width=t.width,e.height=t.height;let n=e.getContext("2d");n.drawImage(t,0,0,t.width,t.height);let i=n.getImageData(0,0,t.width,t.height),s=i.data;for(let r=0;r<s.length;r++)s[r]=It(s[r]/255)*255;return n.putImageData(i,0,0),e}else if(t.data){let e=t.data.slice(0);for(let n=0;n<e.length;n++)e instanceof Uint8Array||e instanceof Uint8ClampedArray?e[n]=Math.floor(It(e[n]/255)*255):e[n]=It(e[n]);return{data:e,width:t.width,height:t.height}}else return Q("ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),t}},Gr=0,fn=class{constructor(t=null){this.isSource=!0,Object.defineProperty(this,"id",{value:Gr++}),this.uuid=Cn(),this.data=t,this.dataReady=!0,this.version=0}getSize(t){let e=this.data;return typeof HTMLVideoElement<"u"&&e instanceof HTMLVideoElement?t.set(e.videoWidth,e.videoHeight,0):typeof VideoFrame<"u"&&e instanceof VideoFrame?t.set(e.displayWidth,e.displayHeight,0):e!==null?t.set(e.width,e.height,e.depth||0):t.set(0,0,0),t}set needsUpdate(t){t===!0&&this.version++}toJSON(t){let e=t===void 0||typeof t=="string";if(!e&&t.images[this.uuid]!==void 0)return t.images[this.uuid];let n={uuid:this.uuid,url:""},i=this.data;if(i!==null){let s;if(Array.isArray(i)){s=[];for(let r=0,o=i.length;r<o;r++)i[r].isDataTexture?s.push(Kn(i[r].image)):s.push(Kn(i[r]))}else s=Kn(i);n.url=s}return e||(t.images[this.uuid]=n),n}};function Kn(c){return typeof HTMLImageElement<"u"&&c instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&c instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&c instanceof ImageBitmap?hn.getDataURL(c):c.data?{data:Array.from(c.data),width:c.width,height:c.height,type:c.data.constructor.name}:(Q("Texture: Unable to serialize Texture."),{})}var Hr=0,Qn=new M,fe=class c extends Yt{constructor(t=c.DEFAULT_IMAGE,e=c.DEFAULT_MAPPING,n=Ie,i=Ie,s=zs,r=Vs,o=Hs,a=ks,l=c.DEFAULT_ANISOTROPY,u=qi){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:Hr++}),this.uuid=Cn(),this.name="",this.source=new fn(t),this.mipmaps=[],this.mapping=e,this.channel=0,this.wrapS=n,this.wrapT=i,this.magFilter=s,this.minFilter=r,this.anisotropy=l,this.format=o,this.internalFormat=null,this.type=a,this.offset=new H(0,0),this.repeat=new H(1,1),this.center=new H(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new N,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=u,this.userData={},this.updateRanges=[],this.version=0,this.onUpdate=null,this.renderTarget=null,this.isRenderTargetTexture=!1,this.isArrayTexture=!!(t&&t.depth&&t.depth>1),this.pmremVersion=0,this.normalized=!1}get width(){return this.source.getSize(Qn).x}get height(){return this.source.getSize(Qn).y}get depth(){return this.source.getSize(Qn).z}get image(){return this.source.data}set image(t){this.source.data=t}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}addUpdateRange(t,e){this.updateRanges.push({start:t,count:e})}clearUpdateRanges(){this.updateRanges.length=0}clone(){return new this.constructor().copy(this)}copy(t){return this.name=t.name,this.source=t.source,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.channel=t.channel,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.normalized=t.normalized,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.colorSpace=t.colorSpace,this.renderTarget=t.renderTarget,this.isRenderTargetTexture=t.isRenderTargetTexture,this.isArrayTexture=t.isArrayTexture,this.userData=JSON.parse(JSON.stringify(t.userData)),this.needsUpdate=!0,this}setValues(t){for(let e in t){let n=t[e];if(n===void 0){Q(`Texture.setValues(): parameter \'${e}\' has value of undefined.`);continue}let i=this[e];if(i===void 0){Q(`Texture.setValues(): property \'${e}\' does not exist.`);continue}i&&n&&i.isVector2&&n.isVector2||i&&n&&i.isVector3&&n.isVector3||i&&n&&i.isMatrix3&&n.isMatrix3?i.copy(n):this[e]=n}}toJSON(t){let e=t===void 0||typeof t=="string";if(!e&&t.textures[this.uuid]!==void 0)return t.textures[this.uuid];let n={metadata:{version:4.7,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(t).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,normalized:this.normalized,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),e||(t.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(t){if(this.mapping!==Wi)return t;if(t.applyMatrix3(this.matrix),t.x<0||t.x>1)switch(this.wrapS){case Mi:t.x=t.x-Math.floor(t.x);break;case Ie:t.x=t.x<0?0:1;break;case Si:Math.abs(Math.floor(t.x)%2)===1?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x);break}if(t.y<0||t.y>1)switch(this.wrapT){case Mi:t.y=t.y-Math.floor(t.y);break;case Ie:t.y=t.y<0?0:1;break;case Si:Math.abs(Math.floor(t.y)%2)===1?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y);break}return this.flipY&&(t.y=1-t.y),t}set needsUpdate(t){t===!0&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(t){t===!0&&this.pmremVersion++}};fe.DEFAULT_IMAGE=null;fe.DEFAULT_MAPPING=Wi;fe.DEFAULT_ANISOTROPY=1;var de=class c{static{c.prototype.isVector4=!0}constructor(t=0,e=0,n=0,i=1){this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=t.w!==void 0?t.w:1,this}add(t){return this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t){return this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiply(t){return this.x*=t.x,this.y*=t.y,this.z*=t.z,this.w*=t.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){let e=this.x,n=this.y,i=this.z,s=this.w,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i+r[12]*s,this.y=r[1]*e+r[5]*n+r[9]*i+r[13]*s,this.z=r[2]*e+r[6]*n+r[10]*i+r[14]*s,this.w=r[3]*e+r[7]*n+r[11]*i+r[15]*s,this}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this.w/=t.w,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);let e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,s,a=t.elements,l=a[0],u=a[4],f=a[8],h=a[1],d=a[5],p=a[9],m=a[2],_=a[6],g=a[10];if(Math.abs(u-h)<.01&&Math.abs(f-m)<.01&&Math.abs(p-_)<.01){if(Math.abs(u+h)<.1&&Math.abs(f+m)<.1&&Math.abs(p+_)<.1&&Math.abs(l+d+g-3)<.1)return this.set(1,0,0,0),this;e=Math.PI;let y=(l+1)/2,S=(d+1)/2,v=(g+1)/2,b=(u+h)/4,T=(f+m)/4,A=(p+_)/4;return y>S&&y>v?y<.01?(n=0,i=.707106781,s=.707106781):(n=Math.sqrt(y),i=b/n,s=T/n):S>v?S<.01?(n=.707106781,i=0,s=.707106781):(i=Math.sqrt(S),n=b/i,s=A/i):v<.01?(n=.707106781,i=.707106781,s=0):(s=Math.sqrt(v),n=T/s,i=A/s),this.set(n,i,s,e),this}let x=Math.sqrt((_-p)*(_-p)+(f-m)*(f-m)+(h-u)*(h-u));return Math.abs(x)<.001&&(x=1),this.x=(_-p)/x,this.y=(f-m)/x,this.z=(h-u)/x,this.w=Math.acos((l+d+g-1)/2),this}setFromMatrixPosition(t){let e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this.w=e[15],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this}clamp(t,e){return this.x=U(this.x,t.x,e.x),this.y=U(this.y,t.y,e.y),this.z=U(this.z,t.z,e.z),this.w=U(this.w,t.w,e.w),this}clampScalar(t,e){return this.x=U(this.x,t,e),this.y=U(this.y,t,e),this.z=U(this.z,t,e),this.w=U(this.w,t,e),this}clampLength(t,e){let n=this.length();return this.divideScalar(n||1).multiplyScalar(U(n,t,e))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}};var W=class c{static{c.prototype.isMatrix4=!0}constructor(t,e,n,i,s,r,o,a,l,u,f,h,d,p,m,_){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],t!==void 0&&this.set(t,e,n,i,s,r,o,a,l,u,f,h,d,p,m,_)}set(t,e,n,i,s,r,o,a,l,u,f,h,d,p,m,_){let g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=s,g[5]=r,g[9]=o,g[13]=a,g[2]=l,g[6]=u,g[10]=f,g[14]=h,g[3]=d,g[7]=p,g[11]=m,g[15]=_,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new c().fromArray(this.elements)}copy(t){let e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){let e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){let e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return this.determinant()===0?(t.set(1,0,0),e.set(0,1,0),n.set(0,0,1),this):(t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this)}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){if(t.determinant()===0)return this.identity();let e=this.elements,n=t.elements,i=1/te.setFromMatrixColumn(t,0).length(),s=1/te.setFromMatrixColumn(t,1).length(),r=1/te.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*s,e[5]=n[5]*s,e[6]=n[6]*s,e[7]=0,e[8]=n[8]*r,e[9]=n[9]*r,e[10]=n[10]*r,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){let e=this.elements,n=t.x,i=t.y,s=t.z,r=Math.cos(n),o=Math.sin(n),a=Math.cos(i),l=Math.sin(i),u=Math.cos(s),f=Math.sin(s);if(t.order==="XYZ"){let h=r*u,d=r*f,p=o*u,m=o*f;e[0]=a*u,e[4]=-a*f,e[8]=l,e[1]=d+p*l,e[5]=h-m*l,e[9]=-o*a,e[2]=m-h*l,e[6]=p+d*l,e[10]=r*a}else if(t.order==="YXZ"){let h=a*u,d=a*f,p=l*u,m=l*f;e[0]=h+m*o,e[4]=p*o-d,e[8]=r*l,e[1]=r*f,e[5]=r*u,e[9]=-o,e[2]=d*o-p,e[6]=m+h*o,e[10]=r*a}else if(t.order==="ZXY"){let h=a*u,d=a*f,p=l*u,m=l*f;e[0]=h-m*o,e[4]=-r*f,e[8]=p+d*o,e[1]=d+p*o,e[5]=r*u,e[9]=m-h*o,e[2]=-r*l,e[6]=o,e[10]=r*a}else if(t.order==="ZYX"){let h=r*u,d=r*f,p=o*u,m=o*f;e[0]=a*u,e[4]=p*l-d,e[8]=h*l+m,e[1]=a*f,e[5]=m*l+h,e[9]=d*l-p,e[2]=-l,e[6]=o*a,e[10]=r*a}else if(t.order==="YZX"){let h=r*a,d=r*l,p=o*a,m=o*l;e[0]=a*u,e[4]=m-h*f,e[8]=p*f+d,e[1]=f,e[5]=r*u,e[9]=-o*u,e[2]=-l*u,e[6]=d*f+p,e[10]=h-m*f}else if(t.order==="XZY"){let h=r*a,d=r*l,p=o*a,m=o*l;e[0]=a*u,e[4]=-f,e[8]=l*u,e[1]=h*f+m,e[5]=r*u,e[9]=d*f-p,e[2]=p*f-d,e[6]=o*u,e[10]=m*f+h}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(Wr,t,Xr)}lookAt(t,e,n){let i=this.elements;return ft.subVectors(t,e),ft.lengthSq()===0&&(ft.z=1),ft.normalize(),Nt.crossVectors(n,ft),Nt.lengthSq()===0&&(Math.abs(n.z)===1?ft.x+=1e-4:ft.z+=1e-4,ft.normalize(),Nt.crossVectors(n,ft)),Nt.normalize(),Ke.crossVectors(ft,Nt),i[0]=Nt.x,i[4]=Ke.x,i[8]=ft.x,i[1]=Nt.y,i[5]=Ke.y,i[9]=ft.y,i[2]=Nt.z,i[6]=Ke.z,i[10]=ft.z,this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){let n=t.elements,i=e.elements,s=this.elements,r=n[0],o=n[4],a=n[8],l=n[12],u=n[1],f=n[5],h=n[9],d=n[13],p=n[2],m=n[6],_=n[10],g=n[14],x=n[3],y=n[7],S=n[11],v=n[15],b=i[0],T=i[4],A=i[8],E=i[12],C=i[1],R=i[5],w=i[9],P=i[13],L=i[2],D=i[6],O=i[10],it=i[14],Tt=i[3],At=i[7],Je=i[11],$e=i[15];return s[0]=r*b+o*C+a*L+l*Tt,s[4]=r*T+o*R+a*D+l*At,s[8]=r*A+o*w+a*O+l*Je,s[12]=r*E+o*P+a*it+l*$e,s[1]=u*b+f*C+h*L+d*Tt,s[5]=u*T+f*R+h*D+d*At,s[9]=u*A+f*w+h*O+d*Je,s[13]=u*E+f*P+h*it+d*$e,s[2]=p*b+m*C+_*L+g*Tt,s[6]=p*T+m*R+_*D+g*At,s[10]=p*A+m*w+_*O+g*Je,s[14]=p*E+m*P+_*it+g*$e,s[3]=x*b+y*C+S*L+v*Tt,s[7]=x*T+y*R+S*D+v*At,s[11]=x*A+y*w+S*O+v*Je,s[15]=x*E+y*P+S*it+v*$e,this}multiplyScalar(t){let e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){let t=this.elements,e=t[0],n=t[4],i=t[8],s=t[12],r=t[1],o=t[5],a=t[9],l=t[13],u=t[2],f=t[6],h=t[10],d=t[14],p=t[3],m=t[7],_=t[11],g=t[15],x=a*d-l*h,y=o*d-l*f,S=o*h-a*f,v=r*d-l*u,b=r*h-a*u,T=r*f-o*u;return e*(m*x-_*y+g*S)-n*(p*x-_*v+g*b)+i*(p*y-m*v+g*T)-s*(p*S-m*b+_*T)}transpose(){let t=this.elements,e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){let i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){let t=this.elements,e=t[0],n=t[1],i=t[2],s=t[3],r=t[4],o=t[5],a=t[6],l=t[7],u=t[8],f=t[9],h=t[10],d=t[11],p=t[12],m=t[13],_=t[14],g=t[15],x=e*o-n*r,y=e*a-i*r,S=e*l-s*r,v=n*a-i*o,b=n*l-s*o,T=i*l-s*a,A=u*m-f*p,E=u*_-h*p,C=u*g-d*p,R=f*_-h*m,w=f*g-d*m,P=h*g-d*_,L=x*P-y*w+S*R+v*C-b*E+T*A;if(L===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);let D=1/L;return t[0]=(o*P-a*w+l*R)*D,t[1]=(i*w-n*P-s*R)*D,t[2]=(m*T-_*b+g*v)*D,t[3]=(h*b-f*T-d*v)*D,t[4]=(a*C-r*P-l*E)*D,t[5]=(e*P-i*C+s*E)*D,t[6]=(_*S-p*T-g*y)*D,t[7]=(u*T-h*S+d*y)*D,t[8]=(r*w-o*C+l*A)*D,t[9]=(n*C-e*w-s*A)*D,t[10]=(p*b-m*S+g*x)*D,t[11]=(f*S-u*b-d*x)*D,t[12]=(o*E-r*R-a*A)*D,t[13]=(e*R-n*E+i*A)*D,t[14]=(m*y-p*v-_*x)*D,t[15]=(u*v-f*y+h*x)*D,this}scale(t){let e=this.elements,n=t.x,i=t.y,s=t.z;return e[0]*=n,e[4]*=i,e[8]*=s,e[1]*=n,e[5]*=i,e[9]*=s,e[2]*=n,e[6]*=i,e[10]*=s,e[3]*=n,e[7]*=i,e[11]*=s,this}getMaxScaleOnAxis(){let t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return t.isVector3?this.set(1,0,0,t.x,0,1,0,t.y,0,0,1,t.z,0,0,0,1):this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){let e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){let e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){let e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){let n=Math.cos(e),i=Math.sin(e),s=1-n,r=t.x,o=t.y,a=t.z,l=s*r,u=s*o;return this.set(l*r+n,l*o-i*a,l*a+i*o,0,l*o+i*a,u*o+n,u*a-i*r,0,l*a-i*o,u*a+i*r,s*a*a+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n,i,s,r){return this.set(1,n,s,0,t,1,r,0,e,i,1,0,0,0,0,1),this}compose(t,e,n){let i=this.elements,s=e._x,r=e._y,o=e._z,a=e._w,l=s+s,u=r+r,f=o+o,h=s*l,d=s*u,p=s*f,m=r*u,_=r*f,g=o*f,x=a*l,y=a*u,S=a*f,v=n.x,b=n.y,T=n.z;return i[0]=(1-(m+g))*v,i[1]=(d+S)*v,i[2]=(p-y)*v,i[3]=0,i[4]=(d-S)*b,i[5]=(1-(h+g))*b,i[6]=(_+x)*b,i[7]=0,i[8]=(p+y)*T,i[9]=(_-x)*T,i[10]=(1-(h+m))*T,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){let i=this.elements;t.x=i[12],t.y=i[13],t.z=i[14];let s=this.determinant();if(s===0)return n.set(1,1,1),e.identity(),this;let r=te.set(i[0],i[1],i[2]).length(),o=te.set(i[4],i[5],i[6]).length(),a=te.set(i[8],i[9],i[10]).length();s<0&&(r=-r),yt.copy(this);let l=1/r,u=1/o,f=1/a;return yt.elements[0]*=l,yt.elements[1]*=l,yt.elements[2]*=l,yt.elements[4]*=u,yt.elements[5]*=u,yt.elements[6]*=u,yt.elements[8]*=f,yt.elements[9]*=f,yt.elements[10]*=f,e.setFromRotationMatrix(yt),n.x=r,n.y=o,n.z=a,this}makePerspective(t,e,n,i,s,r,o=Le,a=!1){let l=this.elements,u=2*s/(e-t),f=2*s/(n-i),h=(e+t)/(e-t),d=(n+i)/(n-i),p,m;if(a)p=s/(r-s),m=r*s/(r-s);else if(o===Le)p=-(r+s)/(r-s),m=-2*r*s/(r-s);else if(o===Pi)p=-r/(r-s),m=-r*s/(r-s);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);return l[0]=u,l[4]=0,l[8]=h,l[12]=0,l[1]=0,l[5]=f,l[9]=d,l[13]=0,l[2]=0,l[6]=0,l[10]=p,l[14]=m,l[3]=0,l[7]=0,l[11]=-1,l[15]=0,this}makeOrthographic(t,e,n,i,s,r,o=Le,a=!1){let l=this.elements,u=2/(e-t),f=2/(n-i),h=-(e+t)/(e-t),d=-(n+i)/(n-i),p,m;if(a)p=1/(r-s),m=r/(r-s);else if(o===Le)p=-2/(r-s),m=-(r+s)/(r-s);else if(o===Pi)p=-1/(r-s),m=-s/(r-s);else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);return l[0]=u,l[4]=0,l[8]=0,l[12]=h,l[1]=0,l[5]=f,l[9]=0,l[13]=d,l[2]=0,l[6]=0,l[10]=p,l[14]=m,l[3]=0,l[7]=0,l[11]=0,l[15]=1,this}equals(t){let e=this.elements,n=t.elements;for(let i=0;i<16;i++)if(e[i]!==n[i])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){let n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}},te=new M,yt=new W,Wr=new M(0,0,0),Xr=new M(1,1,1),Nt=new M,Ke=new M,ft=new M,Ss=new W,bs=new Lt,Ne=class c{constructor(t=0,e=0,n=0,i=c.DEFAULT_ORDER){this.isEuler=!0,this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i=this._order){return this._x=t,this._y=e,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e=this._order,n=!0){let i=t.elements,s=i[0],r=i[4],o=i[8],a=i[1],l=i[5],u=i[9],f=i[2],h=i[6],d=i[10];switch(e){case"XYZ":this._y=Math.asin(U(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-u,d),this._z=Math.atan2(-r,s)):(this._x=Math.atan2(h,l),this._z=0);break;case"YXZ":this._x=Math.asin(-U(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(o,d),this._z=Math.atan2(a,l)):(this._y=Math.atan2(-f,s),this._z=0);break;case"ZXY":this._x=Math.asin(U(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(-f,d),this._z=Math.atan2(-r,l)):(this._y=0,this._z=Math.atan2(a,s));break;case"ZYX":this._y=Math.asin(-U(f,-1,1)),Math.abs(f)<.9999999?(this._x=Math.atan2(h,d),this._z=Math.atan2(a,s)):(this._x=0,this._z=Math.atan2(-r,l));break;case"YZX":this._z=Math.asin(U(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-u,l),this._y=Math.atan2(-f,s)):(this._x=0,this._y=Math.atan2(o,d));break;case"XZY":this._z=Math.asin(-U(r,-1,1)),Math.abs(r)<.9999999?(this._x=Math.atan2(h,l),this._y=Math.atan2(o,s)):(this._x=Math.atan2(-u,d),this._y=0);break;default:Q("Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,n===!0&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return Ss.makeRotationFromQuaternion(t),this.setFromRotationMatrix(Ss,e,n)}setFromVector3(t,e=this._order){return this.set(t.x,t.y,t.z,e)}reorder(t){return bs.setFromEuler(this),this.setFromQuaternion(bs,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],t[3]!==void 0&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}};Ne.DEFAULT_ORDER="XYZ";var dn=class{constructor(){this.mask=1}set(t){this.mask=(1<<t|0)>>>0}enable(t){this.mask|=1<<t|0}enableAll(){this.mask=-1}toggle(t){this.mask^=1<<t|0}disable(t){this.mask&=~(1<<t|0)}disableAll(){this.mask=0}test(t){return(this.mask&t.mask)!==0}isEnabled(t){return(this.mask&(1<<t|0))!==0}},qr=0,Ts=new M,ee=new Lt,wt=new W,Qe=new M,we=new M,Yr=new M,Zr=new Lt,As=new M(1,0,0),Es=new M(0,1,0),ws=new M(0,0,1),Cs={type:"added"},Jr={type:"removed"},ne={type:"childadded",child:null},jn={type:"childremoved",child:null},Zt=class c extends Yt{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:qr++}),this.uuid=Cn(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=c.DEFAULT_UP.clone();let t=new M,e=new Ne,n=new Lt,i=new M(1,1,1);function s(){n.setFromEuler(e,!1)}function r(){e.setFromQuaternion(n,void 0,!1)}e._onChange(s),n._onChange(r),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:t},rotation:{configurable:!0,enumerable:!0,value:e},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new W},normalMatrix:{value:new N}}),this.matrix=new W,this.matrixWorld=new W,this.matrixAutoUpdate=c.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=c.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new dn,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.customDepthMaterial=void 0,this.customDistanceMaterial=void 0,this.static=!1,this.userData={},this.pivot=null}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(t){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(t),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(t){return this.quaternion.premultiply(t),this}setRotationFromAxisAngle(t,e){this.quaternion.setFromAxisAngle(t,e)}setRotationFromEuler(t){this.quaternion.setFromEuler(t,!0)}setRotationFromMatrix(t){this.quaternion.setFromRotationMatrix(t)}setRotationFromQuaternion(t){this.quaternion.copy(t)}rotateOnAxis(t,e){return ee.setFromAxisAngle(t,e),this.quaternion.multiply(ee),this}rotateOnWorldAxis(t,e){return ee.setFromAxisAngle(t,e),this.quaternion.premultiply(ee),this}rotateX(t){return this.rotateOnAxis(As,t)}rotateY(t){return this.rotateOnAxis(Es,t)}rotateZ(t){return this.rotateOnAxis(ws,t)}translateOnAxis(t,e){return Ts.copy(t).applyQuaternion(this.quaternion),this.position.add(Ts.multiplyScalar(e)),this}translateX(t){return this.translateOnAxis(As,t)}translateY(t){return this.translateOnAxis(Es,t)}translateZ(t){return this.translateOnAxis(ws,t)}localToWorld(t){return this.updateWorldMatrix(!0,!1),t.applyMatrix4(this.matrixWorld)}worldToLocal(t){return this.updateWorldMatrix(!0,!1),t.applyMatrix4(wt.copy(this.matrixWorld).invert())}lookAt(t,e,n){t.isVector3?Qe.copy(t):Qe.set(t,e,n);let i=this.parent;this.updateWorldMatrix(!0,!1),we.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?wt.lookAt(we,Qe,this.up):wt.lookAt(Qe,we,this.up),this.quaternion.setFromRotationMatrix(wt),i&&(wt.extractRotation(i.matrixWorld),ee.setFromRotationMatrix(wt),this.quaternion.premultiply(ee.invert()))}add(t){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.add(arguments[e]);return this}return t===this?(G("Object3D.add: object can\'t be added as a child of itself.",t),this):(t&&t.isObject3D?(t.removeFromParent(),t.parent=this,this.children.push(t),t.dispatchEvent(Cs),ne.child=t,this.dispatchEvent(ne),ne.child=null):G("Object3D.add: object not an instance of THREE.Object3D.",t),this)}remove(t){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}let e=this.children.indexOf(t);return e!==-1&&(t.parent=null,this.children.splice(e,1),t.dispatchEvent(Jr),jn.child=t,this.dispatchEvent(jn),jn.child=null),this}removeFromParent(){let t=this.parent;return t!==null&&t.remove(this),this}clear(){return this.remove(...this.children)}attach(t){return this.updateWorldMatrix(!0,!1),wt.copy(this.matrixWorld).invert(),t.parent!==null&&(t.parent.updateWorldMatrix(!0,!1),wt.multiply(t.parent.matrixWorld)),t.applyMatrix4(wt),t.removeFromParent(),t.parent=this,this.children.push(t),t.updateWorldMatrix(!1,!0),t.dispatchEvent(Cs),ne.child=t,this.dispatchEvent(ne),ne.child=null,this}getObjectById(t){return this.getObjectByProperty("id",t)}getObjectByName(t){return this.getObjectByProperty("name",t)}getObjectByProperty(t,e){if(this[t]===e)return this;for(let n=0,i=this.children.length;n<i;n++){let r=this.children[n].getObjectByProperty(t,e);if(r!==void 0)return r}}getObjectsByProperty(t,e,n=[]){this[t]===e&&n.push(this);let i=this.children;for(let s=0,r=i.length;s<r;s++)i[s].getObjectsByProperty(t,e,n);return n}getWorldPosition(t){return this.updateWorldMatrix(!0,!1),t.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(we,t,Yr),t}getWorldScale(t){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(we,Zr,t),t}getWorldDirection(t){this.updateWorldMatrix(!0,!1);let e=this.matrixWorld.elements;return t.set(e[8],e[9],e[10]).normalize()}raycast(){}traverse(t){t(this);let e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverse(t)}traverseVisible(t){if(this.visible===!1)return;t(this);let e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].traverseVisible(t)}traverseAncestors(t){let e=this.parent;e!==null&&(t(e),e.traverseAncestors(t))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale);let t=this.pivot;if(t!==null){let e=t.x,n=t.y,i=t.z,s=this.matrix.elements;s[12]+=e-s[0]*e-s[4]*n-s[8]*i,s[13]+=n-s[1]*e-s[5]*n-s[9]*i,s[14]+=i-s[2]*e-s[6]*n-s[10]*i}this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(t){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||t)&&(this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,t=!0);let e=this.children;for(let n=0,i=e.length;n<i;n++)e[n].updateMatrixWorld(t)}updateWorldMatrix(t,e){let n=this.parent;if(t===!0&&n!==null&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),e===!0){let i=this.children;for(let s=0,r=i.length;s<r;s++)i[s].updateWorldMatrix(!1,!0)}}toJSON(t){let e=t===void 0||typeof t=="string",n={};e&&(t={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.7,type:"Object",generator:"Object3D.toJSON"});let i={};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.castShadow===!0&&(i.castShadow=!0),this.receiveShadow===!0&&(i.receiveShadow=!0),this.visible===!1&&(i.visible=!1),this.frustumCulled===!1&&(i.frustumCulled=!1),this.renderOrder!==0&&(i.renderOrder=this.renderOrder),this.static!==!1&&(i.static=this.static),Object.keys(this.userData).length>0&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),i.up=this.up.toArray(),this.pivot!==null&&(i.pivot=this.pivot.toArray()),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.morphTargetDictionary!==void 0&&(i.morphTargetDictionary=Object.assign({},this.morphTargetDictionary)),this.morphTargetInfluences!==void 0&&(i.morphTargetInfluences=this.morphTargetInfluences.slice()),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(i.type="BatchedMesh",i.perObjectFrustumCulled=this.perObjectFrustumCulled,i.sortObjects=this.sortObjects,i.drawRanges=this._drawRanges,i.reservedRanges=this._reservedRanges,i.geometryInfo=this._geometryInfo.map(o=>({...o,boundingBox:o.boundingBox?o.boundingBox.toJSON():void 0,boundingSphere:o.boundingSphere?o.boundingSphere.toJSON():void 0})),i.instanceInfo=this._instanceInfo.map(o=>({...o})),i.availableInstanceIds=this._availableInstanceIds.slice(),i.availableGeometryIds=this._availableGeometryIds.slice(),i.nextIndexStart=this._nextIndexStart,i.nextVertexStart=this._nextVertexStart,i.geometryCount=this._geometryCount,i.maxInstanceCount=this._maxInstanceCount,i.maxVertexCount=this._maxVertexCount,i.maxIndexCount=this._maxIndexCount,i.geometryInitialized=this._geometryInitialized,i.matricesTexture=this._matricesTexture.toJSON(t),i.indirectTexture=this._indirectTexture.toJSON(t),this._colorsTexture!==null&&(i.colorsTexture=this._colorsTexture.toJSON(t)),this.boundingSphere!==null&&(i.boundingSphere=this.boundingSphere.toJSON()),this.boundingBox!==null&&(i.boundingBox=this.boundingBox.toJSON()));function s(o,a){return o[a.uuid]===void 0&&(o[a.uuid]=a.toJSON(t)),a.uuid}if(this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(t).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(i.environment=this.environment.toJSON(t).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=s(t.geometries,this.geometry);let o=this.geometry.parameters;if(o!==void 0&&o.shapes!==void 0){let a=o.shapes;if(Array.isArray(a))for(let l=0,u=a.length;l<u;l++){let f=a[l];s(t.shapes,f)}else s(t.shapes,a)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(s(t.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){let o=[];for(let a=0,l=this.material.length;a<l;a++)o.push(s(t.materials,this.material[a]));i.material=o}else i.material=s(t.materials,this.material);if(this.children.length>0){i.children=[];for(let o=0;o<this.children.length;o++)i.children.push(this.children[o].toJSON(t).object)}if(this.animations.length>0){i.animations=[];for(let o=0;o<this.animations.length;o++){let a=this.animations[o];i.animations.push(s(t.animations,a))}}if(e){let o=r(t.geometries),a=r(t.materials),l=r(t.textures),u=r(t.images),f=r(t.shapes),h=r(t.skeletons),d=r(t.animations),p=r(t.nodes);o.length>0&&(n.geometries=o),a.length>0&&(n.materials=a),l.length>0&&(n.textures=l),u.length>0&&(n.images=u),f.length>0&&(n.shapes=f),h.length>0&&(n.skeletons=h),d.length>0&&(n.animations=d),p.length>0&&(n.nodes=p)}return n.object=i,n;function r(o){let a=[];for(let l in o){let u=o[l];delete u.metadata,a.push(u)}return a}}clone(t){return new this.constructor().copy(this,t)}copy(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.pivot=t.pivot!==null?t.pivot.clone():null,this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldAutoUpdate=t.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.static=t.static,this.animations=t.animations.slice(),this.userData=JSON.parse(JSON.stringify(t.userData)),e===!0)for(let n=0;n<t.children.length;n++){let i=t.children[n];this.add(i.clone())}return this}};Zt.DEFAULT_UP=new M(0,1,0);Zt.DEFAULT_MATRIX_AUTO_UPDATE=!0;Zt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;var Xs={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Ut={h:0,s:0,l:0},je={h:0,s:0,l:0};function ti(c,t,e){return e<0&&(e+=1),e>1&&(e-=1),e<1/6?c+(t-c)*6*e:e<1/2?t:e<2/3?c+(t-c)*6*(2/3-e):c}var j=class{constructor(t,e,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(t,e,n)}set(t,e,n){if(e===void 0&&n===void 0){let i=t;i&&i.isColor?this.copy(i):typeof i=="number"?this.setHex(i):typeof i=="string"&&this.setStyle(i)}else this.setRGB(t,e,n);return this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t,e=_t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(t&255)/255,gt.colorSpaceToWorking(this,e),this}setRGB(t,e,n,i=gt.workingColorSpace){return this.r=t,this.g=e,this.b=n,gt.colorSpaceToWorking(this,i),this}setHSL(t,e,n,i=gt.workingColorSpace){if(t=Vr(t,1),e=U(e,0,1),n=U(n,0,1),e===0)this.r=this.g=this.b=n;else{let s=n<=.5?n*(1+e):n+e-n*e,r=2*n-s;this.r=ti(r,s,t+1/3),this.g=ti(r,s,t),this.b=ti(r,s,t-1/3)}return gt.colorSpaceToWorking(this,i),this}setStyle(t,e=_t){function n(s){s!==void 0&&parseFloat(s)<1&&Q("Color: Alpha component of "+t+" will be ignored.")}let i;if(i=/^(\\w+)\\(([^\\)]*)\\)/.exec(t)){let s,r=i[1],o=i[2];switch(r){case"rgb":case"rgba":if(s=/^\\s*(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(\\d+)\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec(o))return n(s[4]),this.setRGB(Math.min(255,parseInt(s[1],10))/255,Math.min(255,parseInt(s[2],10))/255,Math.min(255,parseInt(s[3],10))/255,e);if(s=/^\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec(o))return n(s[4]),this.setRGB(Math.min(100,parseInt(s[1],10))/100,Math.min(100,parseInt(s[2],10))/100,Math.min(100,parseInt(s[3],10))/100,e);break;case"hsl":case"hsla":if(s=/^\\s*(\\d*\\.?\\d+)\\s*,\\s*(\\d*\\.?\\d+)\\%\\s*,\\s*(\\d*\\.?\\d+)\\%\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec(o))return n(s[4]),this.setHSL(parseFloat(s[1])/360,parseFloat(s[2])/100,parseFloat(s[3])/100,e);break;default:Q("Color: Unknown color model "+t)}}else if(i=/^\\#([A-Fa-f\\d]+)$/.exec(t)){let s=i[1],r=s.length;if(r===3)return this.setRGB(parseInt(s.charAt(0),16)/15,parseInt(s.charAt(1),16)/15,parseInt(s.charAt(2),16)/15,e);if(r===6)return this.setHex(parseInt(s,16),e);Q("Color: Invalid hex color "+t)}else if(t&&t.length>0)return this.setColorName(t,e);return this}setColorName(t,e=_t){let n=Xs[t.toLowerCase()];return n!==void 0?this.setHex(n,e):Q("Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copySRGBToLinear(t){return this.r=It(t.r),this.g=It(t.g),this.b=It(t.b),this}copyLinearToSRGB(t){return this.r=he(t.r),this.g=he(t.g),this.b=he(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(t=_t){return gt.workingToColorSpace(rt.copy(this),t),Math.round(U(rt.r*255,0,255))*65536+Math.round(U(rt.g*255,0,255))*256+Math.round(U(rt.b*255,0,255))}getHexString(t=_t){return("000000"+this.getHex(t).toString(16)).slice(-6)}getHSL(t,e=gt.workingColorSpace){gt.workingToColorSpace(rt.copy(this),e);let n=rt.r,i=rt.g,s=rt.b,r=Math.max(n,i,s),o=Math.min(n,i,s),a,l,u=(o+r)/2;if(o===r)a=0,l=0;else{let f=r-o;switch(l=u<=.5?f/(r+o):f/(2-r-o),r){case n:a=(i-s)/f+(i<s?6:0);break;case i:a=(s-n)/f+2;break;case s:a=(n-i)/f+4;break}a/=6}return t.h=a,t.s=l,t.l=u,t}getRGB(t,e=gt.workingColorSpace){return gt.workingToColorSpace(rt.copy(this),e),t.r=rt.r,t.g=rt.g,t.b=rt.b,t}getStyle(t=_t){gt.workingToColorSpace(rt.copy(this),t);let e=rt.r,n=rt.g,i=rt.b;return t!==_t?`color(${t} ${e.toFixed(3)} ${n.toFixed(3)} ${i.toFixed(3)})`:`rgb(${Math.round(e*255)},${Math.round(n*255)},${Math.round(i*255)})`}offsetHSL(t,e,n){return this.getHSL(Ut),this.setHSL(Ut.h+t,Ut.s+e,Ut.l+n)}add(t){return this.r+=t.r,this.g+=t.g,this.b+=t.b,this}addColors(t,e){return this.r=t.r+e.r,this.g=t.g+e.g,this.b=t.b+e.b,this}addScalar(t){return this.r+=t,this.g+=t,this.b+=t,this}sub(t){return this.r=Math.max(0,this.r-t.r),this.g=Math.max(0,this.g-t.g),this.b=Math.max(0,this.b-t.b),this}multiply(t){return this.r*=t.r,this.g*=t.g,this.b*=t.b,this}multiplyScalar(t){return this.r*=t,this.g*=t,this.b*=t,this}lerp(t,e){return this.r+=(t.r-this.r)*e,this.g+=(t.g-this.g)*e,this.b+=(t.b-this.b)*e,this}lerpColors(t,e,n){return this.r=t.r+(e.r-t.r)*n,this.g=t.g+(e.g-t.g)*n,this.b=t.b+(e.b-t.b)*n,this}lerpHSL(t,e){this.getHSL(Ut),t.getHSL(je);let n=Zn(Ut.h,je.h,e),i=Zn(Ut.s,je.s,e),s=Zn(Ut.l,je.l,e);return this.setHSL(n,i,s),this}setFromVector3(t){return this.r=t.x,this.g=t.y,this.b=t.z,this}applyMatrix3(t){let e=this.r,n=this.g,i=this.b,s=t.elements;return this.r=s[0]*e+s[3]*n+s[6]*i,this.g=s[1]*e+s[4]*n+s[7]*i,this.b=s[2]*e+s[5]*n+s[8]*i,this}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b}fromArray(t,e=0){return this.r=t[e],this.g=t[e+1],this.b=t[e+2],this}toArray(t=[],e=0){return t[e]=this.r,t[e+1]=this.g,t[e+2]=this.b,t}fromBufferAttribute(t,e){return this.r=t.getX(e),this.g=t.getY(e),this.b=t.getZ(e),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}},rt=new j;j.NAMES=Xs;var vt=new M,Ct=new M,ei=new M,Rt=new M,ie=new M,se=new M,Rs=new M,ni=new M,ii=new M,si=new M,ri=new de,oi=new de,ai=new de,St=class c{constructor(t=new M,e=new M,n=new M){this.a=t,this.b=e,this.c=n}static getNormal(t,e,n,i){i.subVectors(n,e),vt.subVectors(t,e),i.cross(vt);let s=i.lengthSq();return s>0?i.multiplyScalar(1/Math.sqrt(s)):i.set(0,0,0)}static getBarycoord(t,e,n,i,s){vt.subVectors(i,e),Ct.subVectors(n,e),ei.subVectors(t,e);let r=vt.dot(vt),o=vt.dot(Ct),a=vt.dot(ei),l=Ct.dot(Ct),u=Ct.dot(ei),f=r*l-o*o;if(f===0)return s.set(0,0,0),null;let h=1/f,d=(l*a-o*u)*h,p=(r*u-o*a)*h;return s.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,Rt)===null?!1:Rt.x>=0&&Rt.y>=0&&Rt.x+Rt.y<=1}static getInterpolation(t,e,n,i,s,r,o,a){return this.getBarycoord(t,e,n,i,Rt)===null?(a.x=0,a.y=0,"z"in a&&(a.z=0),"w"in a&&(a.w=0),null):(a.setScalar(0),a.addScaledVector(s,Rt.x),a.addScaledVector(r,Rt.y),a.addScaledVector(o,Rt.z),a)}static getInterpolatedAttribute(t,e,n,i,s,r){return ri.setScalar(0),oi.setScalar(0),ai.setScalar(0),ri.fromBufferAttribute(t,e),oi.fromBufferAttribute(t,n),ai.fromBufferAttribute(t,i),r.setScalar(0),r.addScaledVector(ri,s.x),r.addScaledVector(oi,s.y),r.addScaledVector(ai,s.z),r}static isFrontFacing(t,e,n,i){return vt.subVectors(n,e),Ct.subVectors(t,e),vt.cross(Ct).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}setFromAttributeAndIndices(t,e,n,i){return this.a.fromBufferAttribute(t,e),this.b.fromBufferAttribute(t,n),this.c.fromBufferAttribute(t,i),this}clone(){return new this.constructor().copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return vt.subVectors(this.c,this.b),Ct.subVectors(this.a,this.b),vt.cross(Ct).length()*.5}getMidpoint(t){return t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return c.getNormal(this.a,this.b,this.c,t)}getPlane(t){return t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return c.getBarycoord(t,this.a,this.b,this.c,e)}getInterpolation(t,e,n,i,s){return c.getInterpolation(t,this.a,this.b,this.c,e,n,i,s)}containsPoint(t){return c.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return c.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){let n=this.a,i=this.b,s=this.c,r,o;ie.subVectors(i,n),se.subVectors(s,n),ni.subVectors(t,n);let a=ie.dot(ni),l=se.dot(ni);if(a<=0&&l<=0)return e.copy(n);ii.subVectors(t,i);let u=ie.dot(ii),f=se.dot(ii);if(u>=0&&f<=u)return e.copy(i);let h=a*f-u*l;if(h<=0&&a>=0&&u<=0)return r=a/(a-u),e.copy(n).addScaledVector(ie,r);si.subVectors(t,s);let d=ie.dot(si),p=se.dot(si);if(p>=0&&d<=p)return e.copy(s);let m=d*l-a*p;if(m<=0&&l>=0&&p<=0)return o=l/(l-p),e.copy(n).addScaledVector(se,o);let _=u*p-d*f;if(_<=0&&f-u>=0&&d-p>=0)return Rs.subVectors(s,i),o=(f-u)/(f-u+(d-p)),e.copy(i).addScaledVector(Rs,o);let g=1/(_+m+h);return r=m*g,o=h*g,e.copy(n).addScaledVector(ie,r).addScaledVector(se,o)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}},X=class{constructor(t=new M(1/0,1/0,1/0),e=new M(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e+=3)this.expandByPoint(Mt.fromArray(t,e));return this}setFromBufferAttribute(t){this.makeEmpty();for(let e=0,n=t.count;e<n;e++)this.expandByPoint(Mt.fromBufferAttribute(t,e));return this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;e<n;e++)this.expandByPoint(t[e]);return this}setFromCenterAndSize(t,e){let n=Mt.copy(e).multiplyScalar(.5);return this.min.copy(t).sub(n),this.max.copy(t).add(n),this}setFromObject(t,e=!1){return this.makeEmpty(),this.expandByObject(t,e)}clone(){return new this.constructor().copy(this)}copy(t){return this.min.copy(t.min),this.max.copy(t.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(t){return this.isEmpty()?t.set(0,0,0):t.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(t){return this.isEmpty()?t.set(0,0,0):t.subVectors(this.max,this.min)}expandByPoint(t){return this.min.min(t),this.max.max(t),this}expandByVector(t){return this.min.sub(t),this.max.add(t),this}expandByScalar(t){return this.min.addScalar(-t),this.max.addScalar(t),this}expandByObject(t,e=!1){t.updateWorldMatrix(!1,!1);let n=t.geometry;if(n!==void 0){let s=n.getAttribute("position");if(e===!0&&s!==void 0&&t.isInstancedMesh!==!0)for(let r=0,o=s.count;r<o;r++)t.isMesh===!0?t.getVertexPosition(r,Mt):Mt.fromBufferAttribute(s,r),Mt.applyMatrix4(t.matrixWorld),this.expandByPoint(Mt);else t.boundingBox!==void 0?(t.boundingBox===null&&t.computeBoundingBox(),tn.copy(t.boundingBox)):(n.boundingBox===null&&n.computeBoundingBox(),tn.copy(n.boundingBox)),tn.applyMatrix4(t.matrixWorld),this.union(tn)}let i=t.children;for(let s=0,r=i.length;s<r;s++)this.expandByObject(i[s],e);return this}containsPoint(t){return t.x>=this.min.x&&t.x<=this.max.x&&t.y>=this.min.y&&t.y<=this.max.y&&t.z>=this.min.z&&t.z<=this.max.z}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return t.max.x>=this.min.x&&t.min.x<=this.max.x&&t.max.y>=this.min.y&&t.min.y<=this.max.y&&t.max.z>=this.min.z&&t.min.z<=this.max.z}intersectsSphere(t){return this.clampPoint(t.center,Mt),Mt.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(Ce),en.subVectors(this.max,Ce),re.subVectors(t.a,Ce),oe.subVectors(t.b,Ce),ae.subVectors(t.c,Ce),Ft.subVectors(oe,re),Bt.subVectors(ae,oe),Xt.subVectors(re,ae);let e=[0,-Ft.z,Ft.y,0,-Bt.z,Bt.y,0,-Xt.z,Xt.y,Ft.z,0,-Ft.x,Bt.z,0,-Bt.x,Xt.z,0,-Xt.x,-Ft.y,Ft.x,0,-Bt.y,Bt.x,0,-Xt.y,Xt.x,0];return!ci(e,re,oe,ae,en)||(e=[1,0,0,0,1,0,0,0,1],!ci(e,re,oe,ae,en))?!1:(nn.crossVectors(Ft,Bt),e=[nn.x,nn.y,nn.z],ci(e,re,oe,ae,en))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,Mt).distanceTo(t)}getBoundingSphere(t){return this.isEmpty()?t.makeEmpty():(this.getCenter(t.center),t.radius=this.getSize(Mt).length()*.5),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()?this:(Pt[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Pt[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Pt[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Pt[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Pt[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Pt[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Pt[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Pt[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Pt),this)}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}toJSON(){return{min:this.min.toArray(),max:this.max.toArray()}}fromJSON(t){return this.min.fromArray(t.min),this.max.fromArray(t.max),this}},Pt=[new M,new M,new M,new M,new M,new M,new M,new M],Mt=new M,tn=new X,re=new M,oe=new M,ae=new M,Ft=new M,Bt=new M,Xt=new M,Ce=new M,en=new M,nn=new M,qt=new M;function ci(c,t,e,n,i){for(let s=0,r=c.length-3;s<=r;s+=3){qt.fromArray(c,s);let o=i.x*Math.abs(qt.x)+i.y*Math.abs(qt.y)+i.z*Math.abs(qt.z),a=t.dot(qt),l=e.dot(qt),u=n.dot(qt);if(Math.max(-Math.max(a,l,u),Math.min(a,l,u))>o)return!1}return!0}var J=new M,sn=new H,$r=0,ot=class extends Yt{constructor(t,e,n=!1){if(super(),Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,Object.defineProperty(this,"id",{value:$r++}),this.name="",this.array=t,this.itemSize=e,this.count=t!==void 0?t.length/e:0,this.normalized=n,this.usage=Ri,this.updateRanges=[],this.gpuType=Gs,this.version=0}onUploadCallback(){}set needsUpdate(t){t===!0&&this.version++}setUsage(t){return this.usage=t,this}addUpdateRange(t,e){this.updateRanges.push({start:t,count:e})}clearUpdateRanges(){this.updateRanges.length=0}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this.gpuType=t.gpuType,this}copyAt(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,s=this.itemSize;i<s;i++)this.array[t+i]=e.array[n+i];return this}copyArray(t){return this.array.set(t),this}applyMatrix3(t){if(this.itemSize===2)for(let e=0,n=this.count;e<n;e++)sn.fromBufferAttribute(this,e),sn.applyMatrix3(t),this.setXY(e,sn.x,sn.y);else if(this.itemSize===3)for(let e=0,n=this.count;e<n;e++)J.fromBufferAttribute(this,e),J.applyMatrix3(t),this.setXYZ(e,J.x,J.y,J.z);return this}applyMatrix4(t){for(let e=0,n=this.count;e<n;e++)J.fromBufferAttribute(this,e),J.applyMatrix4(t),this.setXYZ(e,J.x,J.y,J.z);return this}applyNormalMatrix(t){for(let e=0,n=this.count;e<n;e++)J.fromBufferAttribute(this,e),J.applyNormalMatrix(t),this.setXYZ(e,J.x,J.y,J.z);return this}transformDirection(t){for(let e=0,n=this.count;e<n;e++)J.fromBufferAttribute(this,e),J.transformDirection(t),this.setXYZ(e,J.x,J.y,J.z);return this}set(t,e=0){return this.array.set(t,e),this}getComponent(t,e){let n=this.array[t*this.itemSize+e];return this.normalized&&(n=Ee(n,this.array)),n}setComponent(t,e,n){return this.normalized&&(n=ut(n,this.array)),this.array[t*this.itemSize+e]=n,this}getX(t){let e=this.array[t*this.itemSize];return this.normalized&&(e=Ee(e,this.array)),e}setX(t,e){return this.normalized&&(e=ut(e,this.array)),this.array[t*this.itemSize]=e,this}getY(t){let e=this.array[t*this.itemSize+1];return this.normalized&&(e=Ee(e,this.array)),e}setY(t,e){return this.normalized&&(e=ut(e,this.array)),this.array[t*this.itemSize+1]=e,this}getZ(t){let e=this.array[t*this.itemSize+2];return this.normalized&&(e=Ee(e,this.array)),e}setZ(t,e){return this.normalized&&(e=ut(e,this.array)),this.array[t*this.itemSize+2]=e,this}getW(t){let e=this.array[t*this.itemSize+3];return this.normalized&&(e=Ee(e,this.array)),e}setW(t,e){return this.normalized&&(e=ut(e,this.array)),this.array[t*this.itemSize+3]=e,this}setXY(t,e,n){return t*=this.itemSize,this.normalized&&(e=ut(e,this.array),n=ut(n,this.array)),this.array[t+0]=e,this.array[t+1]=n,this}setXYZ(t,e,n,i){return t*=this.itemSize,this.normalized&&(e=ut(e,this.array),n=ut(n,this.array),i=ut(i,this.array)),this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this}setXYZW(t,e,n,i,s){return t*=this.itemSize,this.normalized&&(e=ut(e,this.array),n=ut(n,this.array),i=ut(i,this.array),s=ut(s,this.array)),this.array[t+0]=e,this.array[t+1]=n,this.array[t+2]=i,this.array[t+3]=s,this}onUpload(t){return this.onUploadCallback=t,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){let t={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return this.name!==""&&(t.name=this.name),this.usage!==Ri&&(t.usage=this.usage),t}dispose(){this.dispatchEvent({type:"dispose"})}};var pn=class extends ot{constructor(t,e,n){super(new Uint16Array(t),e,n)}};var mn=class extends ot{constructor(t,e,n){super(new Uint32Array(t),e,n)}};var gn=class extends ot{constructor(t,e,n){super(new Float32Array(t),e,n)}},Kr=new X,Re=new M,li=new M,pe=class{constructor(t=new M,e=-1){this.isSphere=!0,this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){let n=this.center;e!==void 0?n.copy(e):Kr.setFromPoints(t).getCenter(n);let i=0;for(let s=0,r=t.length;s<r;s++)i=Math.max(i,n.distanceToSquared(t[s]));return this.radius=Math.sqrt(i),this}copy(t){return this.center.copy(t.center),this.radius=t.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(t){return t.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(t){return t.distanceTo(this.center)-this.radius}intersectsSphere(t){let e=this.radius+t.radius;return t.center.distanceToSquared(this.center)<=e*e}intersectsBox(t){return t.intersectsSphere(this)}intersectsPlane(t){return Math.abs(t.distanceToPoint(this.center))<=this.radius}clampPoint(t,e){let n=this.center.distanceToSquared(t);return e.copy(t),n>this.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){if(this.isEmpty())return this.center.copy(t),this.radius=0,this;Re.subVectors(t,this.center);let e=Re.lengthSq();if(e>this.radius*this.radius){let n=Math.sqrt(e),i=(n-this.radius)*.5;this.center.addScaledVector(Re,i/n),this.radius+=i}return this}union(t){return t.isEmpty()?this:this.isEmpty()?(this.copy(t),this):(this.center.equals(t.center)===!0?this.radius=Math.max(this.radius,t.radius):(li.subVectors(t.center,this.center).setLength(t.radius),this.expandByPoint(Re.copy(t.center).add(li)),this.expandByPoint(Re.copy(t.center).sub(li))),this)}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return new this.constructor().copy(this)}toJSON(){return{radius:this.radius,center:this.center.toArray()}}fromJSON(t){return this.radius=t.radius,this.center.fromArray(t.center),this}},Qr=0,mt=new W,ui=new Zt,ce=new M,dt=new X,Pe=new X,K=new M,Ue=class c extends Yt{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:Qr++}),this.uuid=Cn(),this.name="",this.type="BufferGeometry",this.index=null,this.indirect=null,this.indirectOffset=0,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(t){return Array.isArray(t)?this.index=new(Fr(t)?mn:pn)(t,1):this.index=t,this}setIndirect(t,e=0){return this.indirect=t,this.indirectOffset=e,this}getIndirect(){return this.indirect}getAttribute(t){return this.attributes[t]}setAttribute(t,e){return this.attributes[t]=e,this}deleteAttribute(t){return delete this.attributes[t],this}hasAttribute(t){return this.attributes[t]!==void 0}addGroup(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(t,e){this.drawRange.start=t,this.drawRange.count=e}applyMatrix4(t){let e=this.attributes.position;e!==void 0&&(e.applyMatrix4(t),e.needsUpdate=!0);let n=this.attributes.normal;if(n!==void 0){let s=new N().getNormalMatrix(t);n.applyNormalMatrix(s),n.needsUpdate=!0}let i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(t),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(t){return mt.makeRotationFromQuaternion(t),this.applyMatrix4(mt),this}rotateX(t){return mt.makeRotationX(t),this.applyMatrix4(mt),this}rotateY(t){return mt.makeRotationY(t),this.applyMatrix4(mt),this}rotateZ(t){return mt.makeRotationZ(t),this.applyMatrix4(mt),this}translate(t,e,n){return mt.makeTranslation(t,e,n),this.applyMatrix4(mt),this}scale(t,e,n){return mt.makeScale(t,e,n),this.applyMatrix4(mt),this}lookAt(t){return ui.lookAt(t),ui.updateMatrix(),this.applyMatrix4(ui.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(ce).negate(),this.translate(ce.x,ce.y,ce.z),this}setFromPoints(t){let e=this.getAttribute("position");if(e===void 0){let n=[];for(let i=0,s=t.length;i<s;i++){let r=t[i];n.push(r.x,r.y,r.z||0)}this.setAttribute("position",new gn(n,3))}else{let n=Math.min(t.length,e.count);for(let i=0;i<n;i++){let s=t[i];e.setXYZ(i,s.x,s.y,s.z||0)}t.length>e.count&&Q("BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),e.needsUpdate=!0}return this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new X);let t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute){G("BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new M(-1/0,-1/0,-1/0),new M(1/0,1/0,1/0));return}if(t!==void 0){if(this.boundingBox.setFromBufferAttribute(t),e)for(let n=0,i=e.length;n<i;n++){let s=e[n];dt.setFromBufferAttribute(s),this.morphTargetsRelative?(K.addVectors(this.boundingBox.min,dt.min),this.boundingBox.expandByPoint(K),K.addVectors(this.boundingBox.max,dt.max),this.boundingBox.expandByPoint(K)):(this.boundingBox.expandByPoint(dt.min),this.boundingBox.expandByPoint(dt.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&G(\'BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.\',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new pe);let t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute){G("BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),this.boundingSphere.set(new M,1/0);return}if(t){let n=this.boundingSphere.center;if(dt.setFromBufferAttribute(t),e)for(let s=0,r=e.length;s<r;s++){let o=e[s];Pe.setFromBufferAttribute(o),this.morphTargetsRelative?(K.addVectors(dt.min,Pe.min),dt.expandByPoint(K),K.addVectors(dt.max,Pe.max),dt.expandByPoint(K)):(dt.expandByPoint(Pe.min),dt.expandByPoint(Pe.max))}dt.getCenter(n);let i=0;for(let s=0,r=t.count;s<r;s++)K.fromBufferAttribute(t,s),i=Math.max(i,n.distanceToSquared(K));if(e)for(let s=0,r=e.length;s<r;s++){let o=e[s],a=this.morphTargetsRelative;for(let l=0,u=o.count;l<u;l++)K.fromBufferAttribute(o,l),a&&(ce.fromBufferAttribute(t,l),K.add(ce)),i=Math.max(i,n.distanceToSquared(K))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&G(\'BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.\',this)}}computeTangents(){let t=this.index,e=this.attributes;if(t===null||e.position===void 0||e.normal===void 0||e.uv===void 0){G("BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}let n=e.position,i=e.normal,s=e.uv;this.hasAttribute("tangent")===!1&&this.setAttribute("tangent",new ot(new Float32Array(4*n.count),4));let r=this.getAttribute("tangent"),o=[],a=[];for(let A=0;A<n.count;A++)o[A]=new M,a[A]=new M;let l=new M,u=new M,f=new M,h=new H,d=new H,p=new H,m=new M,_=new M;function g(A,E,C){l.fromBufferAttribute(n,A),u.fromBufferAttribute(n,E),f.fromBufferAttribute(n,C),h.fromBufferAttribute(s,A),d.fromBufferAttribute(s,E),p.fromBufferAttribute(s,C),u.sub(l),f.sub(l),d.sub(h),p.sub(h);let R=1/(d.x*p.y-p.x*d.y);isFinite(R)&&(m.copy(u).multiplyScalar(p.y).addScaledVector(f,-d.y).multiplyScalar(R),_.copy(f).multiplyScalar(d.x).addScaledVector(u,-p.x).multiplyScalar(R),o[A].add(m),o[E].add(m),o[C].add(m),a[A].add(_),a[E].add(_),a[C].add(_))}let x=this.groups;x.length===0&&(x=[{start:0,count:t.count}]);for(let A=0,E=x.length;A<E;++A){let C=x[A],R=C.start,w=C.count;for(let P=R,L=R+w;P<L;P+=3)g(t.getX(P+0),t.getX(P+1),t.getX(P+2))}let y=new M,S=new M,v=new M,b=new M;function T(A){v.fromBufferAttribute(i,A),b.copy(v);let E=o[A];y.copy(E),y.sub(v.multiplyScalar(v.dot(E))).normalize(),S.crossVectors(b,E);let R=S.dot(a[A])<0?-1:1;r.setXYZW(A,y.x,y.y,y.z,R)}for(let A=0,E=x.length;A<E;++A){let C=x[A],R=C.start,w=C.count;for(let P=R,L=R+w;P<L;P+=3)T(t.getX(P+0)),T(t.getX(P+1)),T(t.getX(P+2))}}computeVertexNormals(){let t=this.index,e=this.getAttribute("position");if(e!==void 0){let n=this.getAttribute("normal");if(n===void 0)n=new ot(new Float32Array(e.count*3),3),this.setAttribute("normal",n);else for(let h=0,d=n.count;h<d;h++)n.setXYZ(h,0,0,0);let i=new M,s=new M,r=new M,o=new M,a=new M,l=new M,u=new M,f=new M;if(t)for(let h=0,d=t.count;h<d;h+=3){let p=t.getX(h+0),m=t.getX(h+1),_=t.getX(h+2);i.fromBufferAttribute(e,p),s.fromBufferAttribute(e,m),r.fromBufferAttribute(e,_),u.subVectors(r,s),f.subVectors(i,s),u.cross(f),o.fromBufferAttribute(n,p),a.fromBufferAttribute(n,m),l.fromBufferAttribute(n,_),o.add(u),a.add(u),l.add(u),n.setXYZ(p,o.x,o.y,o.z),n.setXYZ(m,a.x,a.y,a.z),n.setXYZ(_,l.x,l.y,l.z)}else for(let h=0,d=e.count;h<d;h+=3)i.fromBufferAttribute(e,h+0),s.fromBufferAttribute(e,h+1),r.fromBufferAttribute(e,h+2),u.subVectors(r,s),f.subVectors(i,s),u.cross(f),n.setXYZ(h+0,u.x,u.y,u.z),n.setXYZ(h+1,u.x,u.y,u.z),n.setXYZ(h+2,u.x,u.y,u.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){let t=this.attributes.normal;for(let e=0,n=t.count;e<n;e++)K.fromBufferAttribute(t,e),K.normalize(),t.setXYZ(e,K.x,K.y,K.z)}toNonIndexed(){function t(o,a){let l=o.array,u=o.itemSize,f=o.normalized,h=new l.constructor(a.length*u),d=0,p=0;for(let m=0,_=a.length;m<_;m++){o.isInterleavedBufferAttribute?d=a[m]*o.data.stride+o.offset:d=a[m]*u;for(let g=0;g<u;g++)h[p++]=l[d++]}return new ot(h,u,f)}if(this.index===null)return Q("BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;let e=new c,n=this.index.array,i=this.attributes;for(let o in i){let a=i[o],l=t(a,n);e.setAttribute(o,l)}let s=this.morphAttributes;for(let o in s){let a=[],l=s[o];for(let u=0,f=l.length;u<f;u++){let h=l[u],d=t(h,n);a.push(d)}e.morphAttributes[o]=a}e.morphTargetsRelative=this.morphTargetsRelative;let r=this.groups;for(let o=0,a=r.length;o<a;o++){let l=r[o];e.addGroup(l.start,l.count,l.materialIndex)}return e}toJSON(){let t={metadata:{version:4.7,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(t.uuid=this.uuid,t.type=this.type,this.name!==""&&(t.name=this.name),Object.keys(this.userData).length>0&&(t.userData=this.userData),this.parameters!==void 0){let a=this.parameters;for(let l in a)a[l]!==void 0&&(t[l]=a[l]);return t}t.data={attributes:{}};let e=this.index;e!==null&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});let n=this.attributes;for(let a in n){let l=n[a];t.data.attributes[a]=l.toJSON(t.data)}let i={},s=!1;for(let a in this.morphAttributes){let l=this.morphAttributes[a],u=[];for(let f=0,h=l.length;f<h;f++){let d=l[f];u.push(d.toJSON(t.data))}u.length>0&&(i[a]=u,s=!0)}s&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);let r=this.groups;r.length>0&&(t.data.groups=JSON.parse(JSON.stringify(r)));let o=this.boundingSphere;return o!==null&&(t.data.boundingSphere=o.toJSON()),t}clone(){return new this.constructor().copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;let e={};this.name=t.name;let n=t.index;n!==null&&this.setIndex(n.clone());let i=t.attributes;for(let l in i){let u=i[l];this.setAttribute(l,u.clone(e))}let s=t.morphAttributes;for(let l in s){let u=[],f=s[l];for(let h=0,d=f.length;h<d;h++)u.push(f[h].clone(e));this.morphAttributes[l]=u}this.morphTargetsRelative=t.morphTargetsRelative;let r=t.groups;for(let l=0,u=r.length;l<u;l++){let f=r[l];this.addGroup(f.start,f.count,f.materialIndex)}let o=t.boundingBox;o!==null&&(this.boundingBox=o.clone());let a=t.boundingSphere;return a!==null&&(this.boundingSphere=a.clone()),this.drawRange.start=t.drawRange.start,this.drawRange.count=t.drawRange.count,this.userData=t.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}};var hi=new M,jr=new M,to=new N,Jt=class{constructor(t=new M(1,0,0),e=0){this.isPlane=!0,this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){let i=hi.subVectors(n,e).cross(jr.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){let t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(t).addScaledVector(this.normal,-this.distanceToPoint(t))}intersectLine(t,e,n=!0){let i=t.delta(hi),s=this.normal.dot(i);if(s===0)return this.distanceToPoint(t.start)===0?e.copy(t.start):null;let r=-(t.start.dot(this.normal)+this.constant)/s;return n===!0&&(r<0||r>1)?null:e.copy(t.start).addScaledVector(i,r)}intersectsLine(t){let e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){let n=e||to.getNormalMatrix(t),i=this.coplanarPoint(hi).applyMatrix4(t),s=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(s),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return new this.constructor().copy(this)}};function qs(c){let t={};for(let e in c){t[e]={};for(let n in c[e]){let i=c[e][n];if(Ps(i))i.isRenderTargetTexture?(Q("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),t[e][n]=null):t[e][n]=i.clone();else if(Array.isArray(i))if(Ps(i[0])){let s=[];for(let r=0,o=i.length;r<o;r++)s[r]=i[r].clone();t[e][n]=s}else t[e][n]=i.slice();else t[e][n]=i}}return t}function ct(c){let t={};for(let e=0;e<c.length;e++){let n=qs(c[e]);for(let i in n)t[i]=n[i]}return t}function Ps(c){return c&&(c.isColor||c.isMatrix3||c.isMatrix4||c.isVector2||c.isVector3||c.isVector4||c.isTexture||c.isQuaternion)}function rn(c,t){return!c||c.constructor===t?c:typeof t.BYTES_PER_ELEMENT=="number"?new t(c):Array.prototype.slice.call(c)}var Ot=class{constructor(t,e,n,i){this.parameterPositions=t,this._cachedIndex=0,this.resultBuffer=i!==void 0?i:new e.constructor(n),this.sampleValues=e,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(t){let e=this.parameterPositions,n=this._cachedIndex,i=e[n],s=e[n-1];n:{t:{let r;e:{i:if(!(t<i)){for(let o=n+2;;){if(i===void 0){if(t<s)break i;return n=e.length,this._cachedIndex=n,this.copySampleValue_(n-1)}if(n===o)break;if(s=i,i=e[++n],t<i)break t}r=e.length;break e}if(!(t>=s)){let o=e[1];t<o&&(n=2,s=o);for(let a=n-2;;){if(s===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(n===a)break;if(i=s,s=e[--n-1],t>=s)break t}r=n,n=0;break e}break n}for(;n<r;){let o=n+r>>>1;t<e[o]?r=o:n=o+1}if(i=e[n],s=e[n-1],s===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(i===void 0)return n=e.length,this._cachedIndex=n,this.copySampleValue_(n-1)}this._cachedIndex=n,this.intervalChanged_(n,s,i)}return this.interpolate_(n,s,t,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(t){let e=this.resultBuffer,n=this.sampleValues,i=this.valueSize,s=t*i;for(let r=0;r!==i;++r)e[r]=n[s+r];return e}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}},_n=class extends Ot{constructor(t,e,n,i){super(t,e,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:Ti,endingEnd:Ti}}intervalChanged_(t,e,n){let i=this.parameterPositions,s=t-2,r=t+1,o=i[s],a=i[r];if(o===void 0)switch(this.getSettings_().endingStart){case Ai:s=t,o=2*e-n;break;case Ei:s=i.length-2,o=e+i[s]-i[s+1];break;default:s=t,o=n}if(a===void 0)switch(this.getSettings_().endingEnd){case Ai:r=t,a=2*n-e;break;case Ei:r=1,a=n+i[1]-i[0];break;default:r=t-1,a=e}let l=(n-e)*.5,u=this.valueSize;this._weightPrev=l/(e-o),this._weightNext=l/(a-n),this._offsetPrev=s*u,this._offsetNext=r*u}interpolate_(t,e,n,i){let s=this.resultBuffer,r=this.sampleValues,o=this.valueSize,a=t*o,l=a-o,u=this._offsetPrev,f=this._offsetNext,h=this._weightPrev,d=this._weightNext,p=(n-e)/(i-e),m=p*p,_=m*p,g=-h*_+2*h*m-h*p,x=(1+h)*_+(-1.5-2*h)*m+(-.5+h)*p+1,y=(-1-d)*_+(1.5+d)*m+.5*p,S=d*_-d*m;for(let v=0;v!==o;++v)s[v]=g*r[u+v]+x*r[l+v]+y*r[a+v]+S*r[f+v];return s}},xn=class extends Ot{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){let s=this.resultBuffer,r=this.sampleValues,o=this.valueSize,a=t*o,l=a-o,u=(n-e)/(i-e),f=1-u;for(let h=0;h!==o;++h)s[h]=r[l+h]*f+r[a+h]*u;return s}},yn=class extends Ot{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t){return this.copySampleValue_(t-1)}},vn=class extends Ot{interpolate_(t,e,n,i){let s=this.resultBuffer,r=this.sampleValues,o=this.valueSize,a=t*o,l=a-o,u=this.settings||this.DefaultSettings_,f=u.inTangents,h=u.outTangents;if(!f||!h){let m=(n-e)/(i-e),_=1-m;for(let g=0;g!==o;++g)s[g]=r[l+g]*_+r[a+g]*m;return s}let d=o*2,p=t-1;for(let m=0;m!==o;++m){let _=r[l+m],g=r[a+m],x=p*d+m*2,y=h[x],S=h[x+1],v=t*d+m*2,b=f[v],T=f[v+1],A=(n-e)/(i-e),E,C,R,w,P;for(let L=0;L<8;L++){E=A*A,C=E*A,R=1-A,w=R*R,P=w*R;let O=P*e+3*w*A*y+3*R*E*b+C*i-n;if(Math.abs(O)<1e-10)break;let it=3*w*(y-e)+6*R*A*(b-y)+3*E*(i-b);if(Math.abs(it)<1e-10)break;A=A-O/it,A=Math.max(0,Math.min(1,A))}s[m]=P*_+3*w*A*S+3*R*E*T+C*g}return s}},pt=class{constructor(t,e,n,i){if(t===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(e===void 0||e.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+t);this.name=t,this.times=rn(e,this.TimeBufferType),this.values=rn(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(t){let e=t.constructor,n;if(e.toJSON!==this.toJSON)n=e.toJSON(t);else{n={name:t.name,times:rn(t.times,Array),values:rn(t.values,Array)};let i=t.getInterpolation();i!==t.DefaultInterpolation&&(n.interpolation=i)}return n.type=t.ValueTypeName,n}InterpolantFactoryMethodDiscrete(t){return new yn(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodLinear(t){return new xn(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodSmooth(t){return new _n(this.times,this.values,this.getValueSize(),t)}InterpolantFactoryMethodBezier(t){let e=new vn(this.times,this.values,this.getValueSize(),t);return this.settings&&(e.settings=this.settings),e}setInterpolation(t){let e;switch(t){case De:e=this.InterpolantFactoryMethodDiscrete;break;case ln:e=this.InterpolantFactoryMethodLinear;break;case an:e=this.InterpolantFactoryMethodSmooth;break;case bi:e=this.InterpolantFactoryMethodBezier;break}if(e===void 0){let n="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(t!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(n);return Q("KeyframeTrack:",n),this}return this.createInterpolant=e,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return De;case this.InterpolantFactoryMethodLinear:return ln;case this.InterpolantFactoryMethodSmooth:return an;case this.InterpolantFactoryMethodBezier:return bi}}getValueSize(){return this.values.length/this.times.length}shift(t){if(t!==0){let e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]+=t}return this}scale(t){if(t!==1){let e=this.times;for(let n=0,i=e.length;n!==i;++n)e[n]*=t}return this}trim(t,e){let n=this.times,i=n.length,s=0,r=i-1;for(;s!==i&&n[s]<t;)++s;for(;r!==-1&&n[r]>e;)--r;if(++r,s!==0||r!==i){s>=r&&(r=Math.max(r,1),s=r-1);let o=this.getValueSize();this.times=n.slice(s,r),this.values=this.values.slice(s*o,r*o)}return this}validate(){let t=!0,e=this.getValueSize();e-Math.floor(e)!==0&&(G("KeyframeTrack: Invalid value size in track.",this),t=!1);let n=this.times,i=this.values,s=n.length;s===0&&(G("KeyframeTrack: Track is empty.",this),t=!1);let r=null;for(let o=0;o!==s;o++){let a=n[o];if(typeof a=="number"&&isNaN(a)){G("KeyframeTrack: Time is not a valid number.",this,o,a),t=!1;break}if(r!==null&&r>a){G("KeyframeTrack: Out of order keys.",this,o,a,r),t=!1;break}r=a}if(i!==void 0&&Br(i))for(let o=0,a=i.length;o!==a;++o){let l=i[o];if(isNaN(l)){G("KeyframeTrack: Value is not a valid number.",this,o,l),t=!1;break}}return t}optimize(){let t=this.times.slice(),e=this.values.slice(),n=this.getValueSize(),i=this.getInterpolation()===an,s=t.length-1,r=1;for(let o=1;o<s;++o){let a=!1,l=t[o],u=t[o+1];if(l!==u&&(o!==1||l!==t[0]))if(i)a=!0;else{let f=o*n,h=f-n,d=f+n;for(let p=0;p!==n;++p){let m=e[f+p];if(m!==e[h+p]||m!==e[d+p]){a=!0;break}}}if(a){if(o!==r){t[r]=t[o];let f=o*n,h=r*n;for(let d=0;d!==n;++d)e[h+d]=e[f+d]}++r}}if(s>0){t[r]=t[s];for(let o=s*n,a=r*n,l=0;l!==n;++l)e[a+l]=e[o+l];++r}return r!==t.length?(this.times=t.slice(0,r),this.values=e.slice(0,r*n)):(this.times=t,this.values=e),this}clone(){let t=this.times.slice(),e=this.values.slice(),n=this.constructor,i=new n(this.name,t,e);return i.createInterpolant=this.createInterpolant,i}};pt.prototype.ValueTypeName="";pt.prototype.TimeBufferType=Float32Array;pt.prototype.ValueBufferType=Float32Array;pt.prototype.DefaultInterpolation=ln;var zt=class extends pt{constructor(t,e,n){super(t,e,n)}};zt.prototype.ValueTypeName="bool";zt.prototype.ValueBufferType=Array;zt.prototype.DefaultInterpolation=De;zt.prototype.InterpolantFactoryMethodLinear=void 0;zt.prototype.InterpolantFactoryMethodSmooth=void 0;var Mn=class extends pt{constructor(t,e,n,i){super(t,e,n,i)}};Mn.prototype.ValueTypeName="color";var Sn=class extends pt{constructor(t,e,n,i){super(t,e,n,i)}};Sn.prototype.ValueTypeName="number";var bn=class extends Ot{constructor(t,e,n,i){super(t,e,n,i)}interpolate_(t,e,n,i){let s=this.resultBuffer,r=this.sampleValues,o=this.valueSize,a=(n-e)/(i-e),l=t*o;for(let u=l+o;l!==u;l+=4)Lt.slerpFlat(s,0,r,l-o,r,l,a);return s}},Fe=class extends pt{constructor(t,e,n,i){super(t,e,n,i)}InterpolantFactoryMethodLinear(t){return new bn(this.times,this.values,this.getValueSize(),t)}};Fe.prototype.ValueTypeName="quaternion";Fe.prototype.InterpolantFactoryMethodSmooth=void 0;var Vt=class extends pt{constructor(t,e,n){super(t,e,n)}};Vt.prototype.ValueTypeName="string";Vt.prototype.ValueBufferType=Array;Vt.prototype.DefaultInterpolation=De;Vt.prototype.InterpolantFactoryMethodLinear=void 0;Vt.prototype.InterpolantFactoryMethodSmooth=void 0;var Tn=class extends pt{constructor(t,e,n,i){super(t,e,n,i)}};Tn.prototype.ValueTypeName="vector";var An=class{constructor(t,e,n){let i=this,s=!1,r=0,o=0,a,l=[];this.onStart=void 0,this.onLoad=t,this.onProgress=e,this.onError=n,this._abortController=null,this.itemStart=function(u){o++,s===!1&&i.onStart!==void 0&&i.onStart(u,r,o),s=!0},this.itemEnd=function(u){r++,i.onProgress!==void 0&&i.onProgress(u,r,o),r===o&&(s=!1,i.onLoad!==void 0&&i.onLoad())},this.itemError=function(u){i.onError!==void 0&&i.onError(u)},this.resolveURL=function(u){return a?a(u):u},this.setURLModifier=function(u){return a=u,this},this.addHandler=function(u,f){return l.push(u,f),this},this.removeHandler=function(u){let f=l.indexOf(u);return f!==-1&&l.splice(f,2),this},this.getHandler=function(u){for(let f=0,h=l.length;f<h;f+=2){let d=l[f],p=l[f+1];if(d.global&&(d.lastIndex=0),d.test(u))return p}return null},this.abort=function(){return this.abortController.abort(),this._abortController=null,this}}get abortController(){return this._abortController||(this._abortController=new AbortController),this._abortController}},Ys=new An,En=class{constructor(t){this.manager=t!==void 0?t:Ys,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={},typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}load(){}loadAsync(t,e){let n=this;return new Promise(function(i,s){n.load(t,i,e,s)})}parse(){}setCrossOrigin(t){return this.crossOrigin=t,this}setWithCredentials(t){return this.withCredentials=t,this}setPath(t){return this.path=t,this}setResourcePath(t){return this.resourcePath=t,this}setRequestHeader(t){return this.requestHeader=t,this}abort(){return this}};En.DEFAULT_MATERIAL_NAME="__DEFAULT";var Yi="\\\\[\\\\]\\\\.:\\\\/",eo=new RegExp("["+Yi+"]","g"),Zi="[^"+Yi+"]",no="[^"+Yi.replace("\\\\.","")+"]",io=/((?:WC+[\\/:])*)/.source.replace("WC",Zi),so=/(WCOD+)?/.source.replace("WCOD",no),ro=/(?:\\.(WC+)(?:\\[(.+)\\])?)?/.source.replace("WC",Zi),oo=/\\.(WC+)(?:\\[(.+)\\])?/.source.replace("WC",Zi),ao=new RegExp("^"+io+so+ro+oo+"$"),co=["material","materials","bones","map"],Di=class{constructor(t,e,n){let i=n||k.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,i)}getValue(t,e){this.bind();let n=this._targetGroup.nCachedObjects_,i=this._bindings[n];i!==void 0&&i.getValue(t,e)}setValue(t,e){let n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,s=n.length;i!==s;++i)n[i].setValue(t,e)}bind(){let t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].bind()}unbind(){let t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].unbind()}},k=class c{constructor(t,e,n){this.path=e,this.parsedPath=n||c.parseTrackName(e),this.node=c.findNode(t,this.parsedPath.nodeName),this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new c.Composite(t,e,n):new c(t,e,n)}static sanitizeNodeName(t){return t.replace(/\\s/g,"_").replace(eo,"")}static parseTrackName(t){let e=ao.exec(t);if(e===null)throw new Error("PropertyBinding: Cannot parse trackName: "+t);let n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){let s=n.nodeName.substring(i+1);co.indexOf(s)!==-1&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=s)}if(n.propertyName===null||n.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(e===void 0||e===""||e==="."||e===-1||e===t.name||e===t.uuid)return t;if(t.skeleton){let n=t.skeleton.getBoneByName(e);if(n!==void 0)return n}if(t.children){let n=function(s){for(let r=0;r<s.length;r++){let o=s[r];if(o.name===e||o.uuid===e)return o;let a=n(o.children);if(a)return a}return null},i=n(t.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(t,e){t[e]=this.targetObject[this.propertyName]}_getValue_array(t,e){let n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)t[e++]=n[i]}_getValue_arrayElement(t,e){t[e]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(t,e){this.resolvedProperty.toArray(t,e)}_setValue_direct(t,e){this.targetObject[this.propertyName]=t[e]}_setValue_direct_setNeedsUpdate(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(t,e){this.targetObject[this.propertyName]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(t,e){let n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)n[i]=t[e++]}_setValue_array_setNeedsUpdate(t,e){let n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)n[i]=t[e++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(t,e){let n=this.resolvedProperty;for(let i=0,s=n.length;i!==s;++i)n[i]=t[e++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(t,e){this.resolvedProperty[this.propertyIndex]=t[e]}_setValue_arrayElement_setNeedsUpdate(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(t,e){this.resolvedProperty[this.propertyIndex]=t[e],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(t,e){this.resolvedProperty.fromArray(t,e)}_setValue_fromArray_setNeedsUpdate(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(t,e){this.resolvedProperty.fromArray(t,e),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(t,e){this.bind(),this.getValue(t,e)}_setValue_unbound(t,e){this.bind(),this.setValue(t,e)}bind(){let t=this.node,e=this.parsedPath,n=e.objectName,i=e.propertyName,s=e.propertyIndex;if(t||(t=c.findNode(this.rootNode,e.nodeName),this.node=t),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!t){Q("PropertyBinding: No target node found for track: "+this.path+".");return}if(n){let l=e.objectIndex;switch(n){case"materials":if(!t.material){G("PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!t.material.materials){G("PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}t=t.material.materials;break;case"bones":if(!t.skeleton){G("PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}t=t.skeleton.bones;for(let u=0;u<t.length;u++)if(t[u].name===l){l=u;break}break;case"map":if("map"in t){t=t.map;break}if(!t.material){G("PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!t.material.map){G("PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);return}t=t.material.map;break;default:if(t[n]===void 0){G("PropertyBinding: Can not bind to objectName of node undefined.",this);return}t=t[n]}if(l!==void 0){if(t[l]===void 0){G("PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,t);return}t=t[l]}}let r=t[i];if(r===void 0){let l=e.nodeName;G("PropertyBinding: Trying to update property for track: "+l+"."+i+" but it wasn\'t found.",t);return}let o=this.Versioning.None;this.targetObject=t,t.isMaterial===!0?o=this.Versioning.NeedsUpdate:t.isObject3D===!0&&(o=this.Versioning.MatrixWorldNeedsUpdate);let a=this.BindingType.Direct;if(s!==void 0){if(i==="morphTargetInfluences"){if(!t.geometry){G("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(!t.geometry.morphAttributes){G("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}t.morphTargetDictionary[s]!==void 0&&(s=t.morphTargetDictionary[s])}a=this.BindingType.ArrayElement,this.resolvedProperty=r,this.propertyIndex=s}else r.fromArray!==void 0&&r.toArray!==void 0?(a=this.BindingType.HasFromToArray,this.resolvedProperty=r):Array.isArray(r)?(a=this.BindingType.EntireArray,this.resolvedProperty=r):this.propertyName=i;this.getValue=this.GetterByBindingType[a],this.setValue=this.SetterByBindingTypeAndVersioning[a][o]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}};k.Composite=Di;k.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3};k.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2};k.prototype.GetterByBindingType=[k.prototype._getValue_direct,k.prototype._getValue_array,k.prototype._getValue_arrayElement,k.prototype._getValue_toArray];k.prototype.SetterByBindingTypeAndVersioning=[[k.prototype._setValue_direct,k.prototype._setValue_direct_setNeedsUpdate,k.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[k.prototype._setValue_array,k.prototype._setValue_array_setNeedsUpdate,k.prototype._setValue_array_setMatrixWorldNeedsUpdate],[k.prototype._setValue_arrayElement,k.prototype._setValue_arrayElement_setNeedsUpdate,k.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[k.prototype._setValue_fromArray,k.prototype._setValue_fromArray_setNeedsUpdate,k.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];var vl=new Float32Array(1);var Ni=class c{static{c.prototype.isMatrix2=!0}constructor(t,e,n,i){this.elements=[1,0,0,1],t!==void 0&&this.set(t,e,n,i)}identity(){return this.set(1,0,0,1),this}fromArray(t,e=0){for(let n=0;n<4;n++)this.elements[n]=t[n+e];return this}set(t,e,n,i){let s=this.elements;return s[0]=t,s[2]=e,s[1]=n,s[3]=i,this}};var Is=new M,on=new M,le=new M,ue=new M,fi=new M,lo=new M,uo=new M,at=class{constructor(t=new M,e=new M){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){Is.subVectors(t,this.start),on.subVectors(this.end,this.start);let n=on.dot(on);if(n===0)return 0;let s=on.dot(Is)/n;return e&&(s=U(s,0,1)),s}closestPointToPoint(t,e,n){let i=this.closestPointToPointParameter(t,e);return this.delta(n).multiplyScalar(i).add(this.start)}distanceSqToLine3(t,e=lo,n=uo){let i=10000000000000001e-32,s,r,o=this.start,a=t.start,l=this.end,u=t.end;le.subVectors(l,o),ue.subVectors(u,a),fi.subVectors(o,a);let f=le.dot(le),h=ue.dot(ue),d=ue.dot(fi);if(f<=i&&h<=i)return e.copy(o),n.copy(a),e.sub(n),e.dot(e);if(f<=i)s=0,r=d/h,r=U(r,0,1);else{let p=le.dot(fi);if(h<=i)r=0,s=U(-p/f,0,1);else{let m=le.dot(ue),_=f*h-m*m;_!==0?s=U((m*d-p*h)/_,0,1):s=0,r=(m*s+d)/h,r<0?(r=0,s=U(-p/f,0,1)):r>1&&(r=1,s=U((m-p)/f,0,1))}}return e.copy(o).addScaledVector(le,s),n.copy(a).addScaledVector(ue,r),e.distanceToSquared(n)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return new this.constructor().copy(this)}};typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:"184"}}));typeof window<"u"&&(window.__THREE__?Q("WARNING: Multiple instances of Three.js being imported."):window.__THREE__="184");var ho=`#ifdef USE_ALPHAHASH\n if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif`,fo=`#ifdef USE_ALPHAHASH\n const float ALPHA_HASH_SCALE = 0.05;\n float hash2D( vec2 value ) {\n return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n }\n float hash3D( vec3 value ) {\n return hash2D( vec2( hash2D( value.xy ), value.z ) );\n }\n float getAlphaHashThreshold( vec3 position ) {\n float maxDeriv = max(\n length( dFdx( position.xyz ) ),\n length( dFdy( position.xyz ) )\n );\n float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n vec2 pixScales = vec2(\n exp2( floor( log2( pixScale ) ) ),\n exp2( ceil( log2( pixScale ) ) )\n );\n vec2 alpha = vec2(\n hash3D( floor( pixScales.x * position.xyz ) ),\n hash3D( floor( pixScales.y * position.xyz ) )\n );\n float lerpFactor = fract( log2( pixScale ) );\n float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n float a = min( lerpFactor, 1.0 - lerpFactor );\n vec3 cases = vec3(\n x * x / ( 2.0 * a * ( 1.0 - a ) ),\n ( x - 0.5 * a ) / ( 1.0 - a ),\n 1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n );\n float threshold = ( x < ( 1.0 - a ) )\n ? ( ( x < a ) ? cases.x : cases.y )\n : cases.z;\n return clamp( threshold , 1.0e-6, 1.0 );\n }\n#endif`,po=`#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif`,mo=`#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif`,go=`#ifdef USE_ALPHATEST\n #ifdef ALPHA_TO_COVERAGE\n diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n if ( diffuseColor.a == 0.0 ) discard;\n #else\n if ( diffuseColor.a < alphaTest ) discard;\n #endif\n#endif`,_o=`#ifdef USE_ALPHATEST\n uniform float alphaTest;\n#endif`,xo=`#ifdef USE_AOMAP\n float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n reflectedLight.indirectDiffuse *= ambientOcclusion;\n #if defined( USE_CLEARCOAT ) \n clearcoatSpecularIndirect *= ambientOcclusion;\n #endif\n #if defined( USE_SHEEN ) \n sheenSpecularIndirect *= ambientOcclusion;\n #endif\n #if defined( USE_ENVMAP ) && defined( STANDARD )\n float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n #endif\n#endif`,yo=`#ifdef USE_AOMAP\n uniform sampler2D aoMap;\n uniform float aoMapIntensity;\n#endif`,vo=`#ifdef USE_BATCHING\n #if ! defined( GL_ANGLE_multi_draw )\n #define gl_DrawID _gl_DrawID\n uniform int _gl_DrawID;\n #endif\n uniform highp sampler2D batchingTexture;\n uniform highp usampler2D batchingIdTexture;\n mat4 getBatchingMatrix( const in float i ) {\n int size = textureSize( batchingTexture, 0 ).x;\n int j = int( i ) * 4;\n int x = j % size;\n int y = j / size;\n vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n return mat4( v1, v2, v3, v4 );\n }\n float getIndirectIndex( const in int i ) {\n int size = textureSize( batchingIdTexture, 0 ).x;\n int x = i % size;\n int y = i / size;\n return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n }\n#endif\n#ifdef USE_BATCHING_COLOR\n uniform sampler2D batchingColorTexture;\n vec4 getBatchingColor( const in float i ) {\n int size = textureSize( batchingColorTexture, 0 ).x;\n int j = int( i );\n int x = j % size;\n int y = j / size;\n return texelFetch( batchingColorTexture, ivec2( x, y ), 0 );\n }\n#endif`,Mo=`#ifdef USE_BATCHING\n mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\n#endif`,So=`vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n vPosition = vec3( position );\n#endif`,bo=`vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n vec3 objectTangent = vec3( tangent.xyz );\n#endif`,To=`float G_BlinnPhong_Implicit( ) {\n return 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( specularColor, 1.0, dotVH );\n float G = G_BlinnPhong_Implicit( );\n float D = D_BlinnPhong( shininess, dotNH );\n return F * ( G * D );\n} // validated`,Ao=`#ifdef USE_IRIDESCENCE\n const mat3 XYZ_TO_REC709 = mat3(\n 3.2404542, -0.9692660, 0.0556434,\n -1.5371385, 1.8760108, -0.2040259,\n -0.4985314, 0.0415560, 1.0572252\n );\n vec3 Fresnel0ToIor( vec3 fresnel0 ) {\n vec3 sqrtF0 = sqrt( fresnel0 );\n return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n }\n vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n }\n float IorToFresnel0( float transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n }\n vec3 evalSensitivity( float OPD, vec3 shift ) {\n float phase = 2.0 * PI * OPD * 1.0e-9;\n vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n xyz /= 1.0685e-7;\n vec3 rgb = XYZ_TO_REC709 * xyz;\n return rgb;\n }\n vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n vec3 I;\n float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n float cosTheta2Sq = 1.0 - sinTheta2Sq;\n if ( cosTheta2Sq < 0.0 ) {\n return vec3( 1.0 );\n }\n float cosTheta2 = sqrt( cosTheta2Sq );\n float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\n float R12 = F_Schlick( R0, 1.0, cosTheta1 );\n float T121 = 1.0 - R12;\n float phi12 = 0.0;\n if ( iridescenceIOR < outsideIOR ) phi12 = PI;\n float phi21 = PI - phi12;\n vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n vec3 phi23 = vec3( 0.0 );\n if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n vec3 phi = vec3( phi21 ) + phi23;\n vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n vec3 r123 = sqrt( R123 );\n vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n vec3 C0 = R12 + Rs;\n I = C0;\n vec3 Cm = Rs - T121;\n for ( int m = 1; m <= 2; ++ m ) {\n Cm *= r123;\n vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n I += Cm * Sm;\n }\n return max( I, vec3( 0.0 ) );\n }\n#endif`,Eo=`#ifdef USE_BUMPMAP\n uniform sampler2D bumpMap;\n uniform float bumpScale;\n vec2 dHdxy_fwd() {\n vec2 dSTdx = dFdx( vBumpMapUv );\n vec2 dSTdy = dFdy( vBumpMapUv );\n float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n return vec2( dBx, dBy );\n }\n vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n vec3 vN = surf_norm;\n vec3 R1 = cross( vSigmaY, vN );\n vec3 R2 = cross( vN, vSigmaX );\n float fDet = dot( vSigmaX, R1 ) * faceDirection;\n vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n return normalize( abs( fDet ) * surf_norm - vGrad );\n }\n#endif`,wo=`#if NUM_CLIPPING_PLANES > 0\n vec4 plane;\n #ifdef ALPHA_TO_COVERAGE\n float distanceToPlane, distanceGradient;\n float clipOpacity = 1.0;\n #pragma unroll_loop_start\n for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n distanceGradient = fwidth( distanceToPlane ) / 2.0;\n clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n if ( clipOpacity == 0.0 ) discard;\n }\n #pragma unroll_loop_end\n #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n float unionClipOpacity = 1.0;\n #pragma unroll_loop_start\n for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n distanceGradient = fwidth( distanceToPlane ) / 2.0;\n unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n }\n #pragma unroll_loop_end\n clipOpacity *= 1.0 - unionClipOpacity;\n #endif\n diffuseColor.a *= clipOpacity;\n if ( diffuseColor.a == 0.0 ) discard;\n #else\n #pragma unroll_loop_start\n for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n }\n #pragma unroll_loop_end\n #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n bool clipped = true;\n #pragma unroll_loop_start\n for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n }\n #pragma unroll_loop_end\n if ( clipped ) discard;\n #endif\n #endif\n#endif`,Co=`#if NUM_CLIPPING_PLANES > 0\n varying vec3 vClipPosition;\n uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif`,Ro=`#if NUM_CLIPPING_PLANES > 0\n varying vec3 vClipPosition;\n#endif`,Po=`#if NUM_CLIPPING_PLANES > 0\n vClipPosition = - mvPosition.xyz;\n#endif`,Io=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\n diffuseColor *= vColor;\n#endif`,Lo=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\n varying vec4 vColor;\n#endif`,Do=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n varying vec4 vColor;\n#endif`,No=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n vColor = vec4( 1.0 );\n#endif\n#ifdef USE_COLOR_ALPHA\n vColor *= color;\n#elif defined( USE_COLOR )\n vColor.rgb *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n vColor.rgb *= instanceColor.rgb;\n#endif\n#ifdef USE_BATCHING_COLOR\n vColor *= getBatchingColor( getIndirectIndex( gl_DrawID ) );\n#endif`,Uo=`#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n return fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n float precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n float precisionSafeLength( vec3 v ) {\n float maxComponent = max3( abs( v ) );\n return length( v / maxComponent ) * maxComponent;\n }\n#endif\nstruct IncidentLight {\n vec3 color;\n vec3 direction;\n bool visible;\n};\nstruct ReflectedLight {\n vec3 directDiffuse;\n vec3 directSpecular;\n vec3 indirectDiffuse;\n vec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n varying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n return vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n return RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated`,Fo=`#ifdef ENVMAP_TYPE_CUBE_UV\n #define cubeUV_minMipLevel 4.0\n #define cubeUV_minTileSize 16.0\n float getFace( vec3 direction ) {\n vec3 absDirection = abs( direction );\n float face = - 1.0;\n if ( absDirection.x > absDirection.z ) {\n if ( absDirection.x > absDirection.y )\n face = direction.x > 0.0 ? 0.0 : 3.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n } else {\n if ( absDirection.z > absDirection.y )\n face = direction.z > 0.0 ? 2.0 : 5.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n }\n return face;\n }\n vec2 getUV( vec3 direction, float face ) {\n vec2 uv;\n if ( face == 0.0 ) {\n uv = vec2( direction.z, direction.y ) / abs( direction.x );\n } else if ( face == 1.0 ) {\n uv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n } else if ( face == 2.0 ) {\n uv = vec2( - direction.x, direction.y ) / abs( direction.z );\n } else if ( face == 3.0 ) {\n uv = vec2( - direction.z, direction.y ) / abs( direction.x );\n } else if ( face == 4.0 ) {\n uv = vec2( - direction.x, direction.z ) / abs( direction.y );\n } else {\n uv = vec2( direction.x, direction.y ) / abs( direction.z );\n }\n return 0.5 * ( uv + 1.0 );\n }\n vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n float face = getFace( direction );\n float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n mipInt = max( mipInt, cubeUV_minMipLevel );\n float faceSize = exp2( mipInt );\n highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n if ( face > 2.0 ) {\n uv.y += faceSize;\n face -= 3.0;\n }\n uv.x += face * faceSize;\n uv.x += filterInt * 3.0 * cubeUV_minTileSize;\n uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n uv.x *= CUBEUV_TEXEL_WIDTH;\n uv.y *= CUBEUV_TEXEL_HEIGHT;\n #ifdef texture2DGradEXT\n return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n #else\n return texture2D( envMap, uv ).rgb;\n #endif\n }\n #define cubeUV_r0 1.0\n #define cubeUV_m0 - 2.0\n #define cubeUV_r1 0.8\n #define cubeUV_m1 - 1.0\n #define cubeUV_r4 0.4\n #define cubeUV_m4 2.0\n #define cubeUV_r5 0.305\n #define cubeUV_m5 3.0\n #define cubeUV_r6 0.21\n #define cubeUV_m6 4.0\n float roughnessToMip( float roughness ) {\n float mip = 0.0;\n if ( roughness >= cubeUV_r1 ) {\n mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n } else if ( roughness >= cubeUV_r4 ) {\n mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n } else if ( roughness >= cubeUV_r5 ) {\n mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n } else if ( roughness >= cubeUV_r6 ) {\n mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n } else {\n mip = - 2.0 * log2( 1.16 * roughness ); }\n return mip;\n }\n vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n float mipF = fract( mip );\n float mipInt = floor( mip );\n vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n if ( mipF == 0.0 ) {\n return vec4( color0, 1.0 );\n } else {\n vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n return vec4( mix( color0, color1, mipF ), 1.0 );\n }\n }\n#endif`,Bo=`vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n vec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n mat3 bm = mat3( batchingMatrix );\n transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n transformedNormal = bm * transformedNormal;\n #ifdef USE_TANGENT\n transformedTangent = bm * transformedTangent;\n #endif\n#endif\n#ifdef USE_INSTANCING\n mat3 im = mat3( instanceMatrix );\n transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n transformedNormal = im * transformedNormal;\n #ifdef USE_TANGENT\n transformedTangent = im * transformedTangent;\n #endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n transformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n #ifdef FLIP_SIDED\n transformedTangent = - transformedTangent;\n #endif\n#endif`,Oo=`#ifdef USE_DISPLACEMENTMAP\n uniform sampler2D displacementMap;\n uniform float displacementScale;\n uniform float displacementBias;\n#endif`,zo=`#ifdef USE_DISPLACEMENTMAP\n transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif`,Vo=`#ifdef USE_EMISSIVEMAP\n vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n #ifdef DECODE_VIDEO_TEXTURE_EMISSIVE\n emissiveColor = sRGBTransferEOTF( emissiveColor );\n #endif\n totalEmissiveRadiance *= emissiveColor.rgb;\n#endif`,ko=`#ifdef USE_EMISSIVEMAP\n uniform sampler2D emissiveMap;\n#endif`,Go="gl_FragColor = linearToOutputTexel( gl_FragColor );",Ho=`vec4 LinearTransferOETF( in vec4 value ) {\n return value;\n}\nvec4 sRGBTransferEOTF( in vec4 value ) {\n return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}`,Wo=`#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vec3 cameraToFrag;\n if ( isOrthographic ) {\n cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToFrag = normalize( vWorldPosition - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( cameraToFrag, worldNormal );\n #else\n vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n #endif\n #else\n vec3 reflectVec = vReflect;\n #endif\n #ifdef ENVMAP_TYPE_CUBE\n vec4 envColor = textureCube( envMap, envMapRotation * reflectVec );\n #ifdef ENVMAP_BLENDING_MULTIPLY\n outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_MIX )\n outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_ADD )\n outgoingLight += envColor.xyz * specularStrength * reflectivity;\n #endif\n #endif\n#endif`,Xo=`#ifdef USE_ENVMAP\n uniform float envMapIntensity;\n uniform mat3 envMapRotation;\n #ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n#endif`,qo=`#ifdef USE_ENVMAP\n uniform float reflectivity;\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n varying vec3 vWorldPosition;\n uniform float refractionRatio;\n #else\n varying vec3 vReflect;\n #endif\n#endif`,Yo=`#ifdef USE_ENVMAP\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n \n varying vec3 vWorldPosition;\n #else\n varying vec3 vReflect;\n uniform float refractionRatio;\n #endif\n#endif`,Zo=`#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vWorldPosition = worldPosition.xyz;\n #else\n vec3 cameraToVertex;\n if ( isOrthographic ) {\n cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vReflect = reflect( cameraToVertex, worldNormal );\n #else\n vReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n #endif\n #endif\n#endif`,Jo=`#ifdef USE_FOG\n vFogDepth = - mvPosition.z;\n#endif`,$o=`#ifdef USE_FOG\n varying float vFogDepth;\n#endif`,Ko=`#ifdef USE_FOG\n #ifdef FOG_EXP2\n float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n #else\n float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n #endif\n gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif`,Qo=`#ifdef USE_FOG\n uniform vec3 fogColor;\n varying float vFogDepth;\n #ifdef FOG_EXP2\n uniform float fogDensity;\n #else\n uniform float fogNear;\n uniform float fogFar;\n #endif\n#endif`,jo=`#ifdef USE_GRADIENTMAP\n uniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n float dotNL = dot( normal, lightDirection );\n vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n #ifdef USE_GRADIENTMAP\n return vec3( texture2D( gradientMap, coord ).r );\n #else\n vec2 fw = fwidth( coord ) * 0.5;\n return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n #endif\n}`,ta=`#ifdef USE_LIGHTMAP\n uniform sampler2D lightMap;\n uniform float lightMapIntensity;\n#endif`,ea=`LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;`,na=`varying vec3 vViewPosition;\nstruct LambertMaterial {\n vec3 diffuseColor;\n float specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Lambert\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,ia=`uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n uniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n float x = normal.x, y = normal.y, z = normal.z;\n vec3 result = shCoefficients[ 0 ] * 0.886227;\n result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n return result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n return irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n vec3 irradiance = ambientLightColor;\n return irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n if ( cutoffDistance > 0.0 ) {\n distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n }\n return distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n return smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n struct DirectionalLight {\n vec3 direction;\n vec3 color;\n };\n uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n light.color = directionalLight.color;\n light.direction = directionalLight.direction;\n light.visible = true;\n }\n#endif\n#if NUM_POINT_LIGHTS > 0\n struct PointLight {\n vec3 position;\n vec3 color;\n float distance;\n float decay;\n };\n uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = pointLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float lightDistance = length( lVector );\n light.color = pointLight.color;\n light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n }\n#endif\n#if NUM_SPOT_LIGHTS > 0\n struct SpotLight {\n vec3 position;\n vec3 direction;\n vec3 color;\n float distance;\n float decay;\n float coneCos;\n float penumbraCos;\n };\n uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = spotLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float angleCos = dot( light.direction, spotLight.direction );\n float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n if ( spotAttenuation > 0.0 ) {\n float lightDistance = length( lVector );\n light.color = spotLight.color * spotAttenuation;\n light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n } else {\n light.color = vec3( 0.0 );\n light.visible = false;\n }\n }\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n struct RectAreaLight {\n vec3 color;\n vec3 position;\n vec3 halfWidth;\n vec3 halfHeight;\n };\n uniform sampler2D ltc_1; uniform sampler2D ltc_2;\n uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n struct HemisphereLight {\n vec3 direction;\n vec3 skyColor;\n vec3 groundColor;\n };\n uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n float dotNL = dot( normal, hemiLight.direction );\n float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n return irradiance;\n }\n#endif\n#include <lightprobes_pars_fragment>`,sa=`#ifdef USE_ENVMAP\n vec3 getIBLIrradiance( const in vec3 normal ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n return PI * envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 reflectVec = reflect( - viewDir, normal );\n reflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );\n reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n return envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n #ifdef USE_ANISOTROPY\n vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 bentNormal = cross( bitangent, viewDir );\n bentNormal = normalize( cross( bentNormal, bitangent ) );\n bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n return getIBLRadiance( viewDir, bentNormal, roughness );\n #else\n return vec3( 0.0 );\n #endif\n }\n #endif\n#endif`,ra=`ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;`,oa=`varying vec3 vViewPosition;\nstruct ToonMaterial {\n vec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Toon\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,aa=`BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;`,ca=`varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n vec3 diffuseColor;\n vec3 specularColor;\n float specularShininess;\n float specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_BlinnPhong\n#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,la=`PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.metalness = metalnessFactor;\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n material.ior = ior;\n #ifdef USE_SPECULAR\n float specularIntensityFactor = specularIntensity;\n vec3 specularColorFactor = specularColor;\n #ifdef USE_SPECULAR_COLORMAP\n specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n #endif\n #ifdef USE_SPECULAR_INTENSITYMAP\n specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n #endif\n material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n #else\n float specularIntensityFactor = 1.0;\n vec3 specularColorFactor = vec3( 1.0 );\n material.specularF90 = 1.0;\n #endif\n material.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor;\n material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n#else\n material.specularColor = vec3( 0.04 );\n material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n material.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n material.clearcoat = clearcoat;\n material.clearcoatRoughness = clearcoatRoughness;\n material.clearcoatF0 = vec3( 0.04 );\n material.clearcoatF90 = 1.0;\n #ifdef USE_CLEARCOATMAP\n material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n #endif\n #ifdef USE_CLEARCOAT_ROUGHNESSMAP\n material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n #endif\n material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n material.clearcoatRoughness += geometryRoughness;\n material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n material.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n material.iridescence = iridescence;\n material.iridescenceIOR = iridescenceIOR;\n #ifdef USE_IRIDESCENCEMAP\n material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n #endif\n #ifdef USE_IRIDESCENCE_THICKNESSMAP\n material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n #else\n material.iridescenceThickness = iridescenceThicknessMaximum;\n #endif\n#endif\n#ifdef USE_SHEEN\n material.sheenColor = sheenColor;\n #ifdef USE_SHEEN_COLORMAP\n material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n #endif\n material.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 );\n #ifdef USE_SHEEN_ROUGHNESSMAP\n material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n #endif\n#endif\n#ifdef USE_ANISOTROPY\n #ifdef USE_ANISOTROPYMAP\n mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n #else\n vec2 anisotropyV = anisotropyVector;\n #endif\n material.anisotropy = length( anisotropyV );\n if( material.anisotropy == 0.0 ) {\n anisotropyV = vec2( 1.0, 0.0 );\n } else {\n anisotropyV /= material.anisotropy;\n material.anisotropy = saturate( material.anisotropy );\n }\n material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif`,ua=`uniform sampler2D dfgLUT;\nstruct PhysicalMaterial {\n vec3 diffuseColor;\n vec3 diffuseContribution;\n vec3 specularColor;\n vec3 specularColorBlended;\n float roughness;\n float metalness;\n float specularF90;\n float dispersion;\n #ifdef USE_CLEARCOAT\n float clearcoat;\n float clearcoatRoughness;\n vec3 clearcoatF0;\n float clearcoatF90;\n #endif\n #ifdef USE_IRIDESCENCE\n float iridescence;\n float iridescenceIOR;\n float iridescenceThickness;\n vec3 iridescenceFresnel;\n vec3 iridescenceF0;\n vec3 iridescenceFresnelDielectric;\n vec3 iridescenceFresnelMetallic;\n #endif\n #ifdef USE_SHEEN\n vec3 sheenColor;\n float sheenRoughness;\n #endif\n #ifdef IOR\n float ior;\n #endif\n #ifdef USE_TRANSMISSION\n float transmission;\n float transmissionAlpha;\n float thickness;\n float attenuationDistance;\n vec3 attenuationColor;\n #endif\n #ifdef USE_ANISOTROPY\n float anisotropy;\n float alphaT;\n vec3 anisotropyT;\n vec3 anisotropyB;\n #endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = pow2( alpha );\n float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n return 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n float a2 = pow2( alpha );\n float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n return RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n return 0.5 / max( gv + gl, EPSILON );\n }\n float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n float a2 = alphaT * alphaB;\n highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n highp float v2 = dot( v, v );\n float w2 = a2 / v2;\n return RECIPROCAL_PI * a2 * pow2 ( w2 );\n }\n#endif\n#ifdef USE_CLEARCOAT\n vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n vec3 f0 = material.clearcoatF0;\n float f90 = material.clearcoatF90;\n float roughness = material.clearcoatRoughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n return F * ( V * D );\n }\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 f0 = material.specularColorBlended;\n float f90 = material.specularF90;\n float roughness = material.roughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n #ifdef USE_IRIDESCENCE\n F = mix( F, material.iridescenceFresnel, material.iridescence );\n #endif\n #ifdef USE_ANISOTROPY\n float dotTL = dot( material.anisotropyT, lightDir );\n float dotTV = dot( material.anisotropyT, viewDir );\n float dotTH = dot( material.anisotropyT, halfDir );\n float dotBL = dot( material.anisotropyB, lightDir );\n float dotBV = dot( material.anisotropyB, viewDir );\n float dotBH = dot( material.anisotropyB, halfDir );\n float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n #else\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n #endif\n return F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n const float LUT_SIZE = 64.0;\n const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n const float LUT_BIAS = 0.5 / LUT_SIZE;\n float dotNV = saturate( dot( N, V ) );\n vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n uv = uv * LUT_SCALE + LUT_BIAS;\n return uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n float l = length( f );\n return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n float x = dot( v1, v2 );\n float y = abs( x );\n float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n float b = 3.4175940 + ( 4.1616724 + y ) * y;\n float v = a / b;\n float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n return cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n vec3 lightNormal = cross( v1, v2 );\n if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n vec3 T1, T2;\n T1 = normalize( V - N * dot( V, N ) );\n T2 = - cross( N, T1 );\n mat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n vec3 coords[ 4 ];\n coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n coords[ 0 ] = normalize( coords[ 0 ] );\n coords[ 1 ] = normalize( coords[ 1 ] );\n coords[ 2 ] = normalize( coords[ 2 ] );\n coords[ 3 ] = normalize( coords[ 3 ] );\n vec3 vectorFormFactor = vec3( 0.0 );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n float result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n return vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n float alpha = pow2( roughness );\n float invAlpha = 1.0 / alpha;\n float cos2h = dotNH * dotNH;\n float sin2h = max( 1.0 - cos2h, 0.0078125 );\n return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float D = D_Charlie( sheenRoughness, dotNH );\n float V = V_Neubelt( dotNV, dotNL );\n return sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n float r2 = roughness * roughness;\n float rInv = 1.0 / ( roughness + 0.1 );\n float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;\n float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;\n float DG = exp( a * dotNV + b );\n return saturate( DG );\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n return specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n #ifdef USE_IRIDESCENCE\n vec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n #else\n vec3 Fr = specularColor;\n #endif\n vec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n float Ess = fab.x + fab.y;\n float Ems = 1.0 - Ess;\n vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n singleScatter += FssEss;\n multiScatter += Fms * Ems;\n}\nvec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;\n vec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;\n vec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;\n vec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;\n float Ess_V = dfgV.x + dfgV.y;\n float Ess_L = dfgL.x + dfgL.y;\n float Ems_V = 1.0 - Ess_V;\n float Ems_L = 1.0 - Ess_L;\n vec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;\n vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );\n float compensationFactor = Ems_V * Ems_L;\n vec3 multiScatter = Fms * compensationFactor;\n return singleScatter + multiScatter;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 normal = geometryNormal;\n vec3 viewDir = geometryViewDir;\n vec3 position = geometryPosition;\n vec3 lightPos = rectAreaLight.position;\n vec3 halfWidth = rectAreaLight.halfWidth;\n vec3 halfHeight = rectAreaLight.halfHeight;\n vec3 lightColor = rectAreaLight.color;\n float roughness = material.roughness;\n vec3 rectCoords[ 4 ];\n rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n vec2 uv = LTC_Uv( normal, viewDir, roughness );\n vec4 t1 = texture2D( ltc_1, uv );\n vec4 t2 = texture2D( ltc_2, uv );\n mat3 mInv = mat3(\n vec3( t1.x, 0, t1.y ),\n vec3( 0, 1, 0 ),\n vec3( t1.z, 0, t1.w )\n );\n vec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y );\n reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n reflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n #ifdef USE_CLEARCOAT\n vec3 Ncc = geometryClearcoatNormal;\n vec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness );\n vec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat );\n vec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat );\n mat3 mInvClearcoat = mat3(\n vec3( t1Clearcoat.x, 0, t1Clearcoat.y ),\n vec3( 0, 1, 0 ),\n vec3( t1Clearcoat.z, 0, t1Clearcoat.w )\n );\n vec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y;\n clearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords );\n #endif\n }\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n #ifdef USE_CLEARCOAT\n float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n vec3 ccIrradiance = dotNLcc * directLight.color;\n clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n #endif\n #ifdef USE_SHEEN\n \n sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n \n float sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );\n \n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );\n \n irradiance *= sheenEnergyComp;\n \n #endif\n reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );\n #ifdef USE_SHEEN\n float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n diffuse *= sheenEnergyComp;\n #endif\n reflectedLight.indirectDiffuse += diffuse;\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n #ifdef USE_CLEARCOAT\n clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n #endif\n #ifdef USE_SHEEN\n sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;\n #endif\n vec3 singleScatteringDielectric = vec3( 0.0 );\n vec3 multiScatteringDielectric = vec3( 0.0 );\n vec3 singleScatteringMetallic = vec3( 0.0 );\n vec3 multiScatteringMetallic = vec3( 0.0 );\n #ifdef USE_IRIDESCENCE\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n #else\n computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n computeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n #endif\n vec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );\n vec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );\n vec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;\n vec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );\n vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n vec3 indirectSpecular = radiance * singleScattering;\n indirectSpecular += multiScattering * cosineWeightedIrradiance;\n vec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;\n #ifdef USE_SHEEN\n float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n indirectSpecular *= sheenEnergyComp;\n indirectDiffuse *= sheenEnergyComp;\n #endif\n reflectedLight.indirectSpecular += indirectSpecular;\n reflectedLight.indirectDiffuse += indirectDiffuse;\n}\n#define RE_Direct RE_Direct_Physical\n#define RE_Direct_RectArea RE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular RE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}`,ha=`\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n geometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n float dotNVi = saturate( dot( normal, geometryViewDir ) );\n if ( material.iridescenceThickness == 0.0 ) {\n material.iridescence = 0.0;\n } else {\n material.iridescence = saturate( material.iridescence );\n }\n if ( material.iridescence > 0.0 ) {\n material.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n material.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );\n material.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );\n material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n }\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n PointLight pointLight;\n #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n PointLightShadow pointLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n getPointLightInfo( pointLight, geometryPosition, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n pointLightShadow = pointLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n SpotLight spotLight;\n vec4 spotColor;\n vec3 spotLightCoord;\n bool inSpotLightMap;\n #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n getSpotLightInfo( spotLight, geometryPosition, directLight );\n #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n #else\n #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #endif\n #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n #endif\n #undef SPOT_LIGHT_MAP_INDEX\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n spotLightShadow = spotLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n DirectionalLight directionalLight;\n #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n getDirectionalLightInfo( directionalLight, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n directionalLightShadow = directionalLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n RectAreaLight rectAreaLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n rectAreaLight = rectAreaLights[ i ];\n RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n vec3 iblIrradiance = vec3( 0.0 );\n vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n #if defined( USE_LIGHT_PROBES )\n irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n #endif\n #if ( NUM_HEMI_LIGHTS > 0 )\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n }\n #pragma unroll_loop_end\n #endif\n #ifdef USE_LIGHT_PROBES_GRID\n vec3 probeWorldPos = ( ( vec4( geometryPosition, 1.0 ) - viewMatrix[ 3 ] ) * viewMatrix ).xyz;\n vec3 probeWorldNormal = inverseTransformDirection( geometryNormal, viewMatrix );\n irradiance += getLightProbeGridIrradiance( probeWorldPos, probeWorldNormal );\n #endif\n#endif\n#if defined( RE_IndirectSpecular )\n vec3 radiance = vec3( 0.0 );\n vec3 clearcoatRadiance = vec3( 0.0 );\n#endif`,fa=`#if defined( RE_IndirectDiffuse )\n #ifdef USE_LIGHTMAP\n vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n irradiance += lightMapIrradiance;\n #endif\n #if defined( USE_ENVMAP ) && defined( ENVMAP_TYPE_CUBE_UV )\n #if defined( STANDARD ) || defined( LAMBERT ) || defined( PHONG )\n iblIrradiance += getIBLIrradiance( geometryNormal );\n #endif\n #endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n #ifdef USE_ANISOTROPY\n radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n #else\n radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n #endif\n #ifdef USE_CLEARCOAT\n clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n #endif\n#endif`,da=`#if defined( RE_IndirectDiffuse )\n #if defined( LAMBERT ) || defined( PHONG )\n irradiance += iblIrradiance;\n #endif\n RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif`,pa=`#ifdef USE_LIGHT_PROBES_GRID\nuniform highp sampler3D probesSH;\nuniform vec3 probesMin;\nuniform vec3 probesMax;\nuniform vec3 probesResolution;\nvec3 getLightProbeGridIrradiance( vec3 worldPos, vec3 worldNormal ) {\n vec3 res = probesResolution;\n vec3 gridRange = probesMax - probesMin;\n vec3 resMinusOne = res - 1.0;\n vec3 probeSpacing = gridRange / resMinusOne;\n vec3 samplePos = worldPos + worldNormal * probeSpacing * 0.5;\n vec3 uvw = clamp( ( samplePos - probesMin ) / gridRange, 0.0, 1.0 );\n uvw = uvw * resMinusOne / res + 0.5 / res;\n float nz = res.z;\n float paddedSlices = nz + 2.0;\n float atlasDepth = 7.0 * paddedSlices;\n float uvZBase = uvw.z * nz + 1.0;\n vec4 s0 = texture( probesSH, vec3( uvw.xy, ( uvZBase ) / atlasDepth ) );\n vec4 s1 = texture( probesSH, vec3( uvw.xy, ( uvZBase + paddedSlices ) / atlasDepth ) );\n vec4 s2 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 2.0 * paddedSlices ) / atlasDepth ) );\n vec4 s3 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 3.0 * paddedSlices ) / atlasDepth ) );\n vec4 s4 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 4.0 * paddedSlices ) / atlasDepth ) );\n vec4 s5 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 5.0 * paddedSlices ) / atlasDepth ) );\n vec4 s6 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 6.0 * paddedSlices ) / atlasDepth ) );\n vec3 c0 = s0.xyz;\n vec3 c1 = vec3( s0.w, s1.xy );\n vec3 c2 = vec3( s1.zw, s2.x );\n vec3 c3 = s2.yzw;\n vec3 c4 = s3.xyz;\n vec3 c5 = vec3( s3.w, s4.xy );\n vec3 c6 = vec3( s4.zw, s5.x );\n vec3 c7 = s5.yzw;\n vec3 c8 = s6.xyz;\n float x = worldNormal.x, y = worldNormal.y, z = worldNormal.z;\n vec3 result = c0 * 0.886227;\n result += c1 * 2.0 * 0.511664 * y;\n result += c2 * 2.0 * 0.511664 * z;\n result += c3 * 2.0 * 0.511664 * x;\n result += c4 * 2.0 * 0.429043 * x * y;\n result += c5 * 2.0 * 0.429043 * y * z;\n result += c6 * ( 0.743125 * z * z - 0.247708 );\n result += c7 * 2.0 * 0.429043 * x * z;\n result += c8 * 0.429043 * ( x * x - y * y );\n return max( result, vec3( 0.0 ) );\n}\n#endif`,ma=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif`,ga=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n uniform float logDepthBufFC;\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif`,_a=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif`,xa=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n vFragDepth = 1.0 + gl_Position.w;\n vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif`,ya=`#ifdef USE_MAP\n vec4 sampledDiffuseColor = texture2D( map, vMapUv );\n #ifdef DECODE_VIDEO_TEXTURE\n sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );\n #endif\n diffuseColor *= sampledDiffuseColor;\n#endif`,va=`#ifdef USE_MAP\n uniform sampler2D map;\n#endif`,Ma=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n #if defined( USE_POINTS_UV )\n vec2 uv = vUv;\n #else\n vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n #endif\n#endif\n#ifdef USE_MAP\n diffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif`,Sa=`#if defined( USE_POINTS_UV )\n varying vec2 vUv;\n#else\n #if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n uniform mat3 uvTransform;\n #endif\n#endif\n#ifdef USE_MAP\n uniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif`,ba=`float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n metalnessFactor *= texelMetalness.b;\n#endif`,Ta=`#ifdef USE_METALNESSMAP\n uniform sampler2D metalnessMap;\n#endif`,Aa=`#ifdef USE_INSTANCING_MORPH\n float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n }\n#endif`,Ea=`#if defined( USE_MORPHCOLORS )\n vColor *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n #if defined( USE_COLOR_ALPHA )\n if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n #elif defined( USE_COLOR )\n if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n #endif\n }\n#endif`,wa=`#ifdef USE_MORPHNORMALS\n objectNormal *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n }\n#endif`,Ca=`#ifdef USE_MORPHTARGETS\n #ifndef USE_INSTANCING_MORPH\n uniform float morphTargetBaseInfluence;\n uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n #endif\n uniform sampler2DArray morphTargetsTexture;\n uniform ivec2 morphTargetsTextureSize;\n vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n int y = texelIndex / morphTargetsTextureSize.x;\n int x = texelIndex - y * morphTargetsTextureSize.x;\n ivec3 morphUV = ivec3( x, y, morphTargetIndex );\n return texelFetch( morphTargetsTexture, morphUV, 0 );\n }\n#endif`,Ra=`#ifdef USE_MORPHTARGETS\n transformed *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n }\n#endif`,Pa=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n vec3 fdx = dFdx( vViewPosition );\n vec3 fdy = dFdy( vViewPosition );\n vec3 normal = normalize( cross( fdx, fdy ) );\n#else\n vec3 normal = normalize( vNormal );\n #ifdef DOUBLE_SIDED\n normal *= faceDirection;\n #endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n #ifdef USE_TANGENT\n mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #else\n mat3 tbn = getTangentFrame( - vViewPosition, normal,\n #if defined( USE_NORMALMAP )\n vNormalMapUv\n #elif defined( USE_CLEARCOAT_NORMALMAP )\n vClearcoatNormalMapUv\n #else\n vUv\n #endif\n );\n #endif\n #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n tbn[0] *= faceDirection;\n tbn[1] *= faceDirection;\n #endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n #ifdef USE_TANGENT\n mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #else\n mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n #endif\n #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n tbn2[0] *= faceDirection;\n tbn2[1] *= faceDirection;\n #endif\n#endif\nvec3 nonPerturbedNormal = normal;`,Ia=`#ifdef USE_NORMALMAP_OBJECTSPACE\n normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n #ifdef FLIP_SIDED\n normal = - normal;\n #endif\n #ifdef DOUBLE_SIDED\n normal = normal * faceDirection;\n #endif\n normal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n #if defined( USE_PACKED_NORMALMAP )\n mapN = vec3( mapN.xy, sqrt( saturate( 1.0 - dot( mapN.xy, mapN.xy ) ) ) );\n #endif\n mapN.xy *= normalScale;\n normal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif`,La=`#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif`,Da=`#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif`,Na=`#ifndef FLAT_SHADED\n vNormal = normalize( transformedNormal );\n #ifdef USE_TANGENT\n vTangent = normalize( transformedTangent );\n vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n #endif\n#endif`,Ua=`#ifdef USE_NORMALMAP\n uniform sampler2D normalMap;\n uniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n uniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n vec3 q0 = dFdx( eye_pos.xyz );\n vec3 q1 = dFdy( eye_pos.xyz );\n vec2 st0 = dFdx( uv.st );\n vec2 st1 = dFdy( uv.st );\n vec3 N = surf_norm;\n vec3 q1perp = cross( q1, N );\n vec3 q0perp = cross( N, q0 );\n vec3 T = q1perp * st0.x + q0perp * st1.x;\n vec3 B = q1perp * st0.y + q0perp * st1.y;\n float det = max( dot( T, T ), dot( B, B ) );\n float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n return mat3( T * scale, B * scale, N );\n }\n#endif`,Fa=`#ifdef USE_CLEARCOAT\n vec3 clearcoatNormal = nonPerturbedNormal;\n#endif`,Ba=`#ifdef USE_CLEARCOAT_NORMALMAP\n vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n clearcoatMapN.xy *= clearcoatNormalScale;\n clearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif`,Oa=`#ifdef USE_CLEARCOATMAP\n uniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n uniform sampler2D clearcoatNormalMap;\n uniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n uniform sampler2D clearcoatRoughnessMap;\n#endif`,za=`#ifdef USE_IRIDESCENCEMAP\n uniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n uniform sampler2D iridescenceThicknessMap;\n#endif`,Va=`#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );`,ka=`vec3 packNormalToRGB( const in vec3 normal ) {\n return normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n return 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n if( v <= 0.0 )\n return vec4( 0., 0., 0., 0. );\n if( v >= 1.0 )\n return vec4( 1., 1., 1., 1. );\n float vuf;\n float af = modf( v * PackFactors.a, vuf );\n float bf = modf( vuf * ShiftRight8, vuf );\n float gf = modf( vuf * ShiftRight8, vuf );\n return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n if( v <= 0.0 )\n return vec3( 0., 0., 0. );\n if( v >= 1.0 )\n return vec3( 1., 1., 1. );\n float vuf;\n float bf = modf( v * PackFactors.b, vuf );\n float gf = modf( vuf * ShiftRight8, vuf );\n return vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n if( v <= 0.0 )\n return vec2( 0., 0. );\n if( v >= 1.0 )\n return vec2( 1., 1. );\n float vuf;\n float gf = modf( v * 256., vuf );\n return vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n return dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n return dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n return ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n #ifdef USE_REVERSED_DEPTH_BUFFER\n \n return depth * ( far - near ) - far;\n #else\n return depth * ( near - far ) - near;\n #endif\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n \n #ifdef USE_REVERSED_DEPTH_BUFFER\n return ( near * far ) / ( ( near - far ) * depth - near );\n #else\n return ( near * far ) / ( ( far - near ) * depth - far );\n #endif\n}`,Ga=`#ifdef PREMULTIPLIED_ALPHA\n gl_FragColor.rgb *= gl_FragColor.a;\n#endif`,Ha=`vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n mvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n mvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;`,Wa=`#ifdef DITHERING\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif`,Xa=`#ifdef DITHERING\n vec3 dithering( vec3 color ) {\n float grid_position = rand( gl_FragCoord.xy );\n vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n return color + dither_shift_RGB;\n }\n#endif`,qa=`float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n roughnessFactor *= texelRoughness.g;\n#endif`,Ya=`#ifdef USE_ROUGHNESSMAP\n uniform sampler2D roughnessMap;\n#endif`,Za=`#if NUM_SPOT_LIGHT_COORDS > 0\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n uniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n #else\n uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n uniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n #else\n uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n struct SpotLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n uniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n #elif defined( SHADOWMAP_TYPE_BASIC )\n uniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n #if defined( SHADOWMAP_TYPE_PCF )\n float interleavedGradientNoise( vec2 position ) {\n return fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) );\n }\n vec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) {\n const float goldenAngle = 2.399963229728653;\n float r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) );\n float theta = float( sampleIndex ) * goldenAngle + phi;\n return vec2( cos( theta ), sin( theta ) ) * r;\n }\n #endif\n #if defined( SHADOWMAP_TYPE_PCF )\n float getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n shadowCoord.z += shadowBias;\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float radius = shadowRadius * texelSize.x;\n float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n shadow = (\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )\n ) * 0.2;\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #elif defined( SHADOWMAP_TYPE_VSM )\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n shadowCoord.z -= shadowBias;\n #else\n shadowCoord.z += shadowBias;\n #endif\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n vec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;\n float mean = distribution.x;\n float variance = distribution.y * distribution.y;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n float hard_shadow = step( mean, shadowCoord.z );\n #else\n float hard_shadow = step( shadowCoord.z, mean );\n #endif\n \n if ( hard_shadow == 1.0 ) {\n shadow = 1.0;\n } else {\n variance = max( variance, 0.0000001 );\n float d = shadowCoord.z - mean;\n float p_max = variance / ( variance + d * d );\n p_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );\n shadow = max( hard_shadow, p_max );\n }\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #else\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n shadowCoord.z -= shadowBias;\n #else\n shadowCoord.z += shadowBias;\n #endif\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n float depth = texture2D( shadowMap, shadowCoord.xy ).r;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n shadow = step( depth, shadowCoord.z );\n #else\n shadow = step( shadowCoord.z, depth );\n #endif\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n float getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n float shadow = 1.0;\n vec3 lightToPosition = shadowCoord.xyz;\n vec3 bd3D = normalize( lightToPosition );\n vec3 absVec = abs( lightToPosition );\n float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n #ifdef USE_REVERSED_DEPTH_BUFFER\n float dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n dp -= shadowBias;\n #else\n float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n dp += shadowBias;\n #endif\n float texelSize = shadowRadius / shadowMapSize.x;\n vec3 absDir = abs( bd3D );\n vec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );\n tangent = normalize( cross( bd3D, tangent ) );\n vec3 bitangent = cross( bd3D, tangent );\n float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n vec2 sample0 = vogelDiskSample( 0, 5, phi );\n vec2 sample1 = vogelDiskSample( 1, 5, phi );\n vec2 sample2 = vogelDiskSample( 2, 5, phi );\n vec2 sample3 = vogelDiskSample( 3, 5, phi );\n vec2 sample4 = vogelDiskSample( 4, 5, phi );\n shadow = (\n texture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) )\n ) * 0.2;\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #elif defined( SHADOWMAP_TYPE_BASIC )\n float getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n float shadow = 1.0;\n vec3 lightToPosition = shadowCoord.xyz;\n vec3 absVec = abs( lightToPosition );\n float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n dp += shadowBias;\n vec3 bd3D = normalize( lightToPosition );\n float depth = textureCube( shadowMap, bd3D ).r;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n depth = 1.0 - depth;\n #endif\n shadow = step( dp, depth );\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #endif\n #endif\n#endif`,Ja=`#if NUM_SPOT_LIGHT_COORDS > 0\n uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n struct SpotLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n#endif`,$a=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n #ifdef HAS_NORMAL\n vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n #else\n vec3 shadowWorldNormal = vec3( 0.0 );\n #endif\n vec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n #if NUM_DIR_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n shadowWorldPosition = worldPosition;\n #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n #endif\n vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n#endif`,Ka=`float getShadowMask() {\n float shadow = 1.0;\n #ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n directionalLight = directionalLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n spotLight = spotLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n PointLightShadow pointLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n pointLight = pointLightShadows[ i ];\n shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #endif\n return shadow;\n}`,Qa=`#ifdef USE_SKINNING\n mat4 boneMatX = getBoneMatrix( skinIndex.x );\n mat4 boneMatY = getBoneMatrix( skinIndex.y );\n mat4 boneMatZ = getBoneMatrix( skinIndex.z );\n mat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif`,ja=`#ifdef USE_SKINNING\n uniform mat4 bindMatrix;\n uniform mat4 bindMatrixInverse;\n uniform highp sampler2D boneTexture;\n mat4 getBoneMatrix( const in float i ) {\n int size = textureSize( boneTexture, 0 ).x;\n int j = int( i ) * 4;\n int x = j % size;\n int y = j / size;\n vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n return mat4( v1, v2, v3, v4 );\n }\n#endif`,tc=`#ifdef USE_SKINNING\n vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n vec4 skinned = vec4( 0.0 );\n skinned += boneMatX * skinVertex * skinWeight.x;\n skinned += boneMatY * skinVertex * skinWeight.y;\n skinned += boneMatZ * skinVertex * skinWeight.z;\n skinned += boneMatW * skinVertex * skinWeight.w;\n transformed = ( bindMatrixInverse * skinned ).xyz;\n#endif`,ec=`#ifdef USE_SKINNING\n mat4 skinMatrix = mat4( 0.0 );\n skinMatrix += skinWeight.x * boneMatX;\n skinMatrix += skinWeight.y * boneMatY;\n skinMatrix += skinWeight.z * boneMatZ;\n skinMatrix += skinWeight.w * boneMatW;\n skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n #ifdef USE_TANGENT\n objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n #endif\n#endif`,nc=`float specularStrength;\n#ifdef USE_SPECULARMAP\n vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n specularStrength = texelSpecular.r;\n#else\n specularStrength = 1.0;\n#endif`,ic=`#ifdef USE_SPECULARMAP\n uniform sampler2D specularMap;\n#endif`,sc=`#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif`,rc=`#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n return saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n return saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 CineonToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n color = max( vec3( 0.0 ), color - 0.004 );\n return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n vec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n return a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n const mat3 ACESInputMat = mat3(\n vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),\n vec3( 0.04823, 0.01566, 0.83777 )\n );\n const mat3 ACESOutputMat = mat3(\n vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),\n vec3( -0.07367, -0.00605, 1.07602 )\n );\n color *= toneMappingExposure / 0.6;\n color = ACESInputMat * color;\n color = RRTAndODTFit( color );\n color = ACESOutputMat * color;\n return saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n vec3( 1.6605, - 0.1246, - 0.0182 ),\n vec3( - 0.5876, 1.1329, - 0.1006 ),\n vec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n vec3( 0.6274, 0.0691, 0.0164 ),\n vec3( 0.3293, 0.9195, 0.0880 ),\n vec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n vec3 x2 = x * x;\n vec3 x4 = x2 * x2;\n return + 15.5 * x4 * x2\n - 40.14 * x4 * x\n + 31.96 * x4\n - 6.868 * x2 * x\n + 0.4298 * x2\n + 0.1191 * x\n - 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n const mat3 AgXInsetMatrix = mat3(\n vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n );\n const mat3 AgXOutsetMatrix = mat3(\n vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n );\n const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069;\n color *= toneMappingExposure;\n color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n color = AgXInsetMatrix * color;\n color = max( color, 1e-10 ); color = log2( color );\n color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n color = clamp( color, 0.0, 1.0 );\n color = agxDefaultContrastApprox( color );\n color = AgXOutsetMatrix * color;\n color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n color = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n color = clamp( color, 0.0, 1.0 );\n return color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n const float StartCompression = 0.8 - 0.04;\n const float Desaturation = 0.15;\n color *= toneMappingExposure;\n float x = min( color.r, min( color.g, color.b ) );\n float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n color -= offset;\n float peak = max( color.r, max( color.g, color.b ) );\n if ( peak < StartCompression ) return color;\n float d = 1. - StartCompression;\n float newPeak = 1. - d * d / ( peak + d - StartCompression );\n color *= newPeak / peak;\n float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n return mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }`,oc=`#ifdef USE_TRANSMISSION\n material.transmission = transmission;\n material.transmissionAlpha = 1.0;\n material.thickness = thickness;\n material.attenuationDistance = attenuationDistance;\n material.attenuationColor = attenuationColor;\n #ifdef USE_TRANSMISSIONMAP\n material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n #endif\n #ifdef USE_THICKNESSMAP\n material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n #endif\n vec3 pos = vWorldPosition;\n vec3 v = normalize( cameraPosition - pos );\n vec3 n = inverseTransformDirection( normal, viewMatrix );\n vec4 transmitted = getIBLVolumeRefraction(\n n, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90,\n pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n material.attenuationColor, material.attenuationDistance );\n material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif`,ac=`#ifdef USE_TRANSMISSION\n uniform float transmission;\n uniform float thickness;\n uniform float attenuationDistance;\n uniform vec3 attenuationColor;\n #ifdef USE_TRANSMISSIONMAP\n uniform sampler2D transmissionMap;\n #endif\n #ifdef USE_THICKNESSMAP\n uniform sampler2D thicknessMap;\n #endif\n uniform vec2 transmissionSamplerSize;\n uniform sampler2D transmissionSamplerMap;\n uniform mat4 modelMatrix;\n uniform mat4 projectionMatrix;\n varying vec3 vWorldPosition;\n float w0( float a ) {\n return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n }\n float w1( float a ) {\n return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n }\n float w2( float a ){\n return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n }\n float w3( float a ) {\n return ( 1.0 / 6.0 ) * ( a * a * a );\n }\n float g0( float a ) {\n return w0( a ) + w1( a );\n }\n float g1( float a ) {\n return w2( a ) + w3( a );\n }\n float h0( float a ) {\n return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n }\n float h1( float a ) {\n return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n }\n vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n uv = uv * texelSize.zw + 0.5;\n vec2 iuv = floor( uv );\n vec2 fuv = fract( uv );\n float g0x = g0( fuv.x );\n float g1x = g1( fuv.x );\n float h0x = h0( fuv.x );\n float h1x = h1( fuv.x );\n float h0y = h0( fuv.y );\n float h1y = h1( fuv.y );\n vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n }\n vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n vec2 fLodSizeInv = 1.0 / fLodSize;\n vec2 cLodSizeInv = 1.0 / cLodSize;\n vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n return mix( fSample, cSample, fract( lod ) );\n }\n vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n vec3 modelScale;\n modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n return normalize( refractionVector ) * thickness * modelScale;\n }\n float applyIorToRoughness( const in float roughness, const in float ior ) {\n return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n }\n vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n }\n vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n if ( isinf( attenuationDistance ) ) {\n return vec3( 1.0 );\n } else {\n vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;\n }\n }\n vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n const in vec3 attenuationColor, const in float attenuationDistance ) {\n vec4 transmittedLight;\n vec3 transmittance;\n #ifdef USE_DISPERSION\n float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n for ( int i = 0; i < 3; i ++ ) {\n vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n vec3 refractedRayExit = position + transmissionRay;\n vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n refractionCoords += 1.0;\n refractionCoords /= 2.0;\n vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n transmittedLight[ i ] = transmissionSample[ i ];\n transmittedLight.a += transmissionSample.a;\n transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n }\n transmittedLight.a /= 3.0;\n #else\n vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n vec3 refractedRayExit = position + transmissionRay;\n vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n refractionCoords += 1.0;\n refractionCoords /= 2.0;\n transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n #endif\n vec3 attenuatedColor = transmittance * transmittedLight.rgb;\n vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n }\n#endif`,cc=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n varying vec2 vUv;\n#endif\n#ifdef USE_MAP\n varying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n varying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n varying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n varying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n varying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n varying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n varying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n varying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n varying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n varying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n varying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n varying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n varying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n varying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n varying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n varying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n varying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n varying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n varying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n varying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n uniform mat3 transmissionMapTransform;\n varying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n uniform mat3 thicknessMapTransform;\n varying vec2 vThicknessMapUv;\n#endif`,lc=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n varying vec2 vUv;\n#endif\n#ifdef USE_MAP\n uniform mat3 mapTransform;\n varying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n uniform mat3 alphaMapTransform;\n varying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n uniform mat3 lightMapTransform;\n varying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n uniform mat3 aoMapTransform;\n varying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n uniform mat3 bumpMapTransform;\n varying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n uniform mat3 normalMapTransform;\n varying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n uniform mat3 displacementMapTransform;\n varying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n uniform mat3 emissiveMapTransform;\n varying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n uniform mat3 metalnessMapTransform;\n varying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n uniform mat3 roughnessMapTransform;\n varying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n uniform mat3 anisotropyMapTransform;\n varying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n uniform mat3 clearcoatMapTransform;\n varying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n uniform mat3 clearcoatNormalMapTransform;\n varying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n uniform mat3 clearcoatRoughnessMapTransform;\n varying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n uniform mat3 sheenColorMapTransform;\n varying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n uniform mat3 sheenRoughnessMapTransform;\n varying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n uniform mat3 iridescenceMapTransform;\n varying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n uniform mat3 iridescenceThicknessMapTransform;\n varying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n uniform mat3 specularMapTransform;\n varying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n uniform mat3 specularColorMapTransform;\n varying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n uniform mat3 specularIntensityMapTransform;\n varying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n uniform mat3 transmissionMapTransform;\n varying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n uniform mat3 thicknessMapTransform;\n varying vec2 vThicknessMapUv;\n#endif`,uc=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n vUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif`,hc=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n vec4 worldPosition = vec4( transformed, 1.0 );\n #ifdef USE_BATCHING\n worldPosition = batchingMatrix * worldPosition;\n #endif\n #ifdef USE_INSTANCING\n worldPosition = instanceMatrix * worldPosition;\n #endif\n worldPosition = modelMatrix * worldPosition;\n#endif`,fc=`varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n gl_Position = vec4( position.xy, 1.0, 1.0 );\n}`,dc=`uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n vec4 texColor = texture2D( t2D, vUv );\n #ifdef DECODE_VIDEO_TEXTURE\n texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}`,pc=`varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n gl_Position.z = gl_Position.w;\n}`,mc=`#ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n uniform sampler2D envMap;\n#endif\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n #ifdef ENVMAP_TYPE_CUBE\n vec4 texColor = textureCube( envMap, backgroundRotation * vWorldDirection );\n #elif defined( ENVMAP_TYPE_CUBE_UV )\n vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n #else\n vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}`,gc=`varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n gl_Position.z = gl_Position.w;\n}`,_c=`uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n gl_FragColor = texColor;\n gl_FragColor.a *= opacity;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}`,xc=`#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n #include <uv_vertex>\n #include <batching_vertex>\n #include <skinbase_vertex>\n #include <morphinstance_vertex>\n #ifdef USE_DISPLACEMENTMAP\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vHighPrecisionZW = gl_Position.zw;\n}`,yc=`#if DEPTH_PACKING == 3200\n uniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n vec4 diffuseColor = vec4( 1.0 );\n #include <clipping_planes_fragment>\n #if DEPTH_PACKING == 3200\n diffuseColor.a = opacity;\n #endif\n #include <map_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <logdepthbuf_fragment>\n #ifdef USE_REVERSED_DEPTH_BUFFER\n float fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];\n #else\n float fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;\n #endif\n #if DEPTH_PACKING == 3200\n gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n #elif DEPTH_PACKING == 3201\n gl_FragColor = packDepthToRGBA( fragCoordZ );\n #elif DEPTH_PACKING == 3202\n gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n #elif DEPTH_PACKING == 3203\n gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n #endif\n}`,vc=`#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <batching_vertex>\n #include <skinbase_vertex>\n #include <morphinstance_vertex>\n #ifdef USE_DISPLACEMENTMAP\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <worldpos_vertex>\n #include <clipping_planes_vertex>\n vWorldPosition = worldPosition.xyz;\n}`,Mc=`#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n vec4 diffuseColor = vec4( 1.0 );\n #include <clipping_planes_fragment>\n #include <map_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n float dist = length( vWorldPosition - referencePosition );\n dist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n dist = saturate( dist );\n gl_FragColor = vec4( dist, 0.0, 0.0, 1.0 );\n}`,Sc=`varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n}`,bc=`uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vec3 direction = normalize( vWorldDirection );\n vec2 sampleUV = equirectUv( direction );\n gl_FragColor = texture2D( tEquirect, sampleUV );\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}`,Tc=`uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n vLineDistance = scale * lineDistance;\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <fog_vertex>\n}`,Ac=`uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n if ( mod( vLineDistance, totalSize ) > dashSize ) {\n discard;\n }\n vec3 outgoingLight = vec3( 0.0 );\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n outgoingLight = diffuseColor.rgb;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n}`,Ec=`#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <worldpos_vertex>\n #include <envmap_vertex>\n #include <fog_vertex>\n}`,wc=`uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <specularmap_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n #ifdef USE_LIGHTMAP\n vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n #else\n reflectedLight.indirectDiffuse += vec3( 1.0 );\n #endif\n #include <aomap_fragment>\n reflectedLight.indirectDiffuse *= diffuseColor.rgb;\n vec3 outgoingLight = reflectedLight.indirectDiffuse;\n #include <envmap_fragment>\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}`,Cc=`#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <envmap_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}`,Rc=`#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <specularmap_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_lambert_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n #include <envmap_fragment>\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}`,Pc=`#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <fog_vertex>\n vViewPosition = - mvPosition.xyz;\n}`,Ic=`#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n vec3 viewDir = normalize( vViewPosition );\n vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n vec3 y = cross( viewDir, x );\n vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n #ifdef USE_MATCAP\n vec4 matcapColor = texture2D( matcap, uv );\n #else\n vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n #endif\n vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}`,Lc=`#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n varying vec3 vViewPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphinstance_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n vViewPosition = - mvPosition.xyz;\n#endif\n}`,Dc=`#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n varying vec3 vViewPosition;\n#endif\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n #include <clipping_planes_fragment>\n #include <logdepthbuf_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n gl_FragColor = vec4( normalize( normal ) * 0.5 + 0.5, diffuseColor.a );\n #ifdef OPAQUE\n gl_FragColor.a = 1.0;\n #endif\n}`,Nc=`#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphinstance_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <envmap_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}`,Uc=`#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <specularmap_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_phong_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n #include <envmap_fragment>\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}`,Fc=`#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n varying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n#ifdef USE_TRANSMISSION\n vWorldPosition = worldPosition.xyz;\n#endif\n}`,Bc=`#define STANDARD\n#ifdef PHYSICAL\n #define IOR\n #define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n uniform float ior;\n#endif\n#ifdef USE_SPECULAR\n uniform float specularIntensity;\n uniform vec3 specularColor;\n #ifdef USE_SPECULAR_COLORMAP\n uniform sampler2D specularColorMap;\n #endif\n #ifdef USE_SPECULAR_INTENSITYMAP\n uniform sampler2D specularIntensityMap;\n #endif\n#endif\n#ifdef USE_CLEARCOAT\n uniform float clearcoat;\n uniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n uniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n uniform float iridescence;\n uniform float iridescenceIOR;\n uniform float iridescenceThicknessMinimum;\n uniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n uniform vec3 sheenColor;\n uniform float sheenRoughness;\n #ifdef USE_SHEEN_COLORMAP\n uniform sampler2D sheenColorMap;\n #endif\n #ifdef USE_SHEEN_ROUGHNESSMAP\n uniform sampler2D sheenRoughnessMap;\n #endif\n#endif\n#ifdef USE_ANISOTROPY\n uniform vec2 anisotropyVector;\n #ifdef USE_ANISOTROPYMAP\n uniform sampler2D anisotropyMap;\n #endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <roughnessmap_fragment>\n #include <metalnessmap_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <clearcoat_normal_fragment_begin>\n #include <clearcoat_normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_physical_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n #include <transmission_fragment>\n vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n #ifdef USE_SHEEN\n \n outgoingLight = outgoingLight + sheenSpecularDirect + sheenSpecularIndirect;\n \n #endif\n #ifdef USE_CLEARCOAT\n float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\n #endif\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}`,Oc=`#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}`,zc=`#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_toon_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}`,Vc=`uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n varying vec2 vUv;\n uniform mat3 uvTransform;\n#endif\nvoid main() {\n #ifdef USE_POINTS_UV\n vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n #endif\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <project_vertex>\n gl_PointSize = size;\n #ifdef USE_SIZEATTENUATION\n bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n #endif\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <worldpos_vertex>\n #include <fog_vertex>\n}`,kc=`uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n vec3 outgoingLight = vec3( 0.0 );\n #include <logdepthbuf_fragment>\n #include <map_particle_fragment>\n #include <color_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n outgoingLight = diffuseColor.rgb;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n}`,Gc=`#include <common>\n#include <batching_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphinstance_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <worldpos_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}`,Hc=`uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n #include <logdepthbuf_fragment>\n gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n}`,Wc=`uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n vec4 mvPosition = modelViewMatrix[ 3 ];\n vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );\n #ifndef USE_SIZEATTENUATION\n bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n if ( isPerspective ) scale *= - mvPosition.z;\n #endif\n vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n vec2 rotatedPosition;\n rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n mvPosition.xy += rotatedPosition;\n gl_Position = projectionMatrix * mvPosition;\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <fog_vertex>\n}`,Xc=`uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n vec3 outgoingLight = vec3( 0.0 );\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n outgoingLight = diffuseColor.rgb;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n}`,F={alphahash_fragment:ho,alphahash_pars_fragment:fo,alphamap_fragment:po,alphamap_pars_fragment:mo,alphatest_fragment:go,alphatest_pars_fragment:_o,aomap_fragment:xo,aomap_pars_fragment:yo,batching_pars_vertex:vo,batching_vertex:Mo,begin_vertex:So,beginnormal_vertex:bo,bsdfs:To,iridescence_fragment:Ao,bumpmap_pars_fragment:Eo,clipping_planes_fragment:wo,clipping_planes_pars_fragment:Co,clipping_planes_pars_vertex:Ro,clipping_planes_vertex:Po,color_fragment:Io,color_pars_fragment:Lo,color_pars_vertex:Do,color_vertex:No,common:Uo,cube_uv_reflection_fragment:Fo,defaultnormal_vertex:Bo,displacementmap_pars_vertex:Oo,displacementmap_vertex:zo,emissivemap_fragment:Vo,emissivemap_pars_fragment:ko,colorspace_fragment:Go,colorspace_pars_fragment:Ho,envmap_fragment:Wo,envmap_common_pars_fragment:Xo,envmap_pars_fragment:qo,envmap_pars_vertex:Yo,envmap_physical_pars_fragment:sa,envmap_vertex:Zo,fog_vertex:Jo,fog_pars_vertex:$o,fog_fragment:Ko,fog_pars_fragment:Qo,gradientmap_pars_fragment:jo,lightmap_pars_fragment:ta,lights_lambert_fragment:ea,lights_lambert_pars_fragment:na,lights_pars_begin:ia,lights_toon_fragment:ra,lights_toon_pars_fragment:oa,lights_phong_fragment:aa,lights_phong_pars_fragment:ca,lights_physical_fragment:la,lights_physical_pars_fragment:ua,lights_fragment_begin:ha,lights_fragment_maps:fa,lights_fragment_end:da,lightprobes_pars_fragment:pa,logdepthbuf_fragment:ma,logdepthbuf_pars_fragment:ga,logdepthbuf_pars_vertex:_a,logdepthbuf_vertex:xa,map_fragment:ya,map_pars_fragment:va,map_particle_fragment:Ma,map_particle_pars_fragment:Sa,metalnessmap_fragment:ba,metalnessmap_pars_fragment:Ta,morphinstance_vertex:Aa,morphcolor_vertex:Ea,morphnormal_vertex:wa,morphtarget_pars_vertex:Ca,morphtarget_vertex:Ra,normal_fragment_begin:Pa,normal_fragment_maps:Ia,normal_pars_fragment:La,normal_pars_vertex:Da,normal_vertex:Na,normalmap_pars_fragment:Ua,clearcoat_normal_fragment_begin:Fa,clearcoat_normal_fragment_maps:Ba,clearcoat_pars_fragment:Oa,iridescence_pars_fragment:za,opaque_fragment:Va,packing:ka,premultiplied_alpha_fragment:Ga,project_vertex:Ha,dithering_fragment:Wa,dithering_pars_fragment:Xa,roughnessmap_fragment:qa,roughnessmap_pars_fragment:Ya,shadowmap_pars_fragment:Za,shadowmap_pars_vertex:Ja,shadowmap_vertex:$a,shadowmask_pars_fragment:Ka,skinbase_vertex:Qa,skinning_pars_vertex:ja,skinning_vertex:tc,skinnormal_vertex:ec,specularmap_fragment:nc,specularmap_pars_fragment:ic,tonemapping_fragment:sc,tonemapping_pars_fragment:rc,transmission_fragment:oc,transmission_pars_fragment:ac,uv_pars_fragment:cc,uv_pars_vertex:lc,uv_vertex:uc,worldpos_vertex:hc,background_vert:fc,background_frag:dc,backgroundCube_vert:pc,backgroundCube_frag:mc,cube_vert:gc,cube_frag:_c,depth_vert:xc,depth_frag:yc,distance_vert:vc,distance_frag:Mc,equirect_vert:Sc,equirect_frag:bc,linedashed_vert:Tc,linedashed_frag:Ac,meshbasic_vert:Ec,meshbasic_frag:wc,meshlambert_vert:Cc,meshlambert_frag:Rc,meshmatcap_vert:Pc,meshmatcap_frag:Ic,meshnormal_vert:Lc,meshnormal_frag:Dc,meshphong_vert:Nc,meshphong_frag:Uc,meshphysical_vert:Fc,meshphysical_frag:Bc,meshtoon_vert:Oc,meshtoon_frag:zc,points_vert:Vc,points_frag:kc,shadow_vert:Gc,shadow_frag:Hc,sprite_vert:Wc,sprite_frag:Xc},I={common:{diffuse:{value:new j(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new N},alphaMap:{value:null},alphaMapTransform:{value:new N},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new N}},envmap:{envMap:{value:null},envMapRotation:{value:new N},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},dfgLUT:{value:null}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new N}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new N}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new N},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new N},normalScale:{value:new H(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new N},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new N}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new N}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new N}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new j(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null},probesSH:{value:null},probesMin:{value:new M},probesMax:{value:new M},probesResolution:{value:new M}},points:{diffuse:{value:new j(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new N},alphaTest:{value:0},uvTransform:{value:new N}},sprite:{diffuse:{value:new j(16777215)},opacity:{value:1},center:{value:new H(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new N},alphaMap:{value:null},alphaMapTransform:{value:new N},alphaTest:{value:0}}},Zs={basic:{uniforms:ct([I.common,I.specularmap,I.envmap,I.aomap,I.lightmap,I.fog]),vertexShader:F.meshbasic_vert,fragmentShader:F.meshbasic_frag},lambert:{uniforms:ct([I.common,I.specularmap,I.envmap,I.aomap,I.lightmap,I.emissivemap,I.bumpmap,I.normalmap,I.displacementmap,I.fog,I.lights,{emissive:{value:new j(0)},envMapIntensity:{value:1}}]),vertexShader:F.meshlambert_vert,fragmentShader:F.meshlambert_frag},phong:{uniforms:ct([I.common,I.specularmap,I.envmap,I.aomap,I.lightmap,I.emissivemap,I.bumpmap,I.normalmap,I.displacementmap,I.fog,I.lights,{emissive:{value:new j(0)},specular:{value:new j(1118481)},shininess:{value:30},envMapIntensity:{value:1}}]),vertexShader:F.meshphong_vert,fragmentShader:F.meshphong_frag},standard:{uniforms:ct([I.common,I.envmap,I.aomap,I.lightmap,I.emissivemap,I.bumpmap,I.normalmap,I.displacementmap,I.roughnessmap,I.metalnessmap,I.fog,I.lights,{emissive:{value:new j(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:F.meshphysical_vert,fragmentShader:F.meshphysical_frag},toon:{uniforms:ct([I.common,I.aomap,I.lightmap,I.emissivemap,I.bumpmap,I.normalmap,I.displacementmap,I.gradientmap,I.fog,I.lights,{emissive:{value:new j(0)}}]),vertexShader:F.meshtoon_vert,fragmentShader:F.meshtoon_frag},matcap:{uniforms:ct([I.common,I.bumpmap,I.normalmap,I.displacementmap,I.fog,{matcap:{value:null}}]),vertexShader:F.meshmatcap_vert,fragmentShader:F.meshmatcap_frag},points:{uniforms:ct([I.points,I.fog]),vertexShader:F.points_vert,fragmentShader:F.points_frag},dashed:{uniforms:ct([I.common,I.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:F.linedashed_vert,fragmentShader:F.linedashed_frag},depth:{uniforms:ct([I.common,I.displacementmap]),vertexShader:F.depth_vert,fragmentShader:F.depth_frag},normal:{uniforms:ct([I.common,I.bumpmap,I.normalmap,I.displacementmap,{opacity:{value:1}}]),vertexShader:F.meshnormal_vert,fragmentShader:F.meshnormal_frag},sprite:{uniforms:ct([I.sprite,I.fog]),vertexShader:F.sprite_vert,fragmentShader:F.sprite_frag},background:{uniforms:{uvTransform:{value:new N},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:F.background_vert,fragmentShader:F.background_frag},backgroundCube:{uniforms:{envMap:{value:null},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new N}},vertexShader:F.backgroundCube_vert,fragmentShader:F.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:F.cube_vert,fragmentShader:F.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:F.equirect_vert,fragmentShader:F.equirect_frag},distance:{uniforms:ct([I.common,I.displacementmap,{referencePosition:{value:new M},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:F.distance_vert,fragmentShader:F.distance_frag},shadow:{uniforms:ct([I.lights,I.fog,{color:{value:new j(0)},opacity:{value:1}}]),vertexShader:F.shadow_vert,fragmentShader:F.shadow_frag}};Zs.physical={uniforms:ct([Zs.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new N},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new N},clearcoatNormalScale:{value:new H(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new N},dispersion:{value:0},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new N},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new N},sheen:{value:0},sheenColor:{value:new j(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new N},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new N},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new N},transmissionSamplerSize:{value:new H},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new N},attenuationDistance:{value:0},attenuationColor:{value:new j(0)},specularColor:{value:new j(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new N},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new N},anisotropyVector:{value:new H},anisotropyMap:{value:null},anisotropyMapTransform:{value:new N}}]),vertexShader:F.meshphysical_vert,fragmentShader:F.meshphysical_frag};var qc=new N;qc.set(-1,0,0,0,1,0,0,0,1);var Vm={[Bi]:"LINEAR_TONE_MAPPING",[Oi]:"REINHARD_TONE_MAPPING",[zi]:"CINEON_TONE_MAPPING",[Vi]:"ACES_FILMIC_TONE_MAPPING",[Gi]:"AGX_TONE_MAPPING",[Hi]:"NEUTRAL_TONE_MAPPING",[ki]:"CUSTOM_TONE_MAPPING"};var km=new Float32Array(16),Gm=new Float32Array(9),Hm=new Float32Array(4);var Wm={[Bi]:"Linear",[Oi]:"Reinhard",[zi]:"Cineon",[Vi]:"ACESFilmic",[Gi]:"AgX",[Hi]:"Neutral",[ki]:"Custom"};var Xm={[Ls]:"SHADOWMAP_TYPE_PCF",[Ds]:"SHADOWMAP_TYPE_VSM"};var qm={[Bs]:"ENVMAP_TYPE_CUBE",[Xi]:"ENVMAP_TYPE_CUBE",[Os]:"ENVMAP_TYPE_CUBE_UV"};var Ym={[Xi]:"ENVMAP_MODE_REFRACTION"};var Zm={[Ns]:"ENVMAP_BLENDING_MULTIPLY",[Us]:"ENVMAP_BLENDING_MIX",[Fs]:"ENVMAP_BLENDING_ADD"};var Yc=new N;Yc.set(-1,0,0,0,1,0,0,0,1);var Jm=new Uint16Array([12469,15057,12620,14925,13266,14620,13807,14376,14323,13990,14545,13625,14713,13328,14840,12882,14931,12528,14996,12233,15039,11829,15066,11525,15080,11295,15085,10976,15082,10705,15073,10495,13880,14564,13898,14542,13977,14430,14158,14124,14393,13732,14556,13410,14702,12996,14814,12596,14891,12291,14937,11834,14957,11489,14958,11194,14943,10803,14921,10506,14893,10278,14858,9960,14484,14039,14487,14025,14499,13941,14524,13740,14574,13468,14654,13106,14743,12678,14818,12344,14867,11893,14889,11509,14893,11180,14881,10751,14852,10428,14812,10128,14765,9754,14712,9466,14764,13480,14764,13475,14766,13440,14766,13347,14769,13070,14786,12713,14816,12387,14844,11957,14860,11549,14868,11215,14855,10751,14825,10403,14782,10044,14729,9651,14666,9352,14599,9029,14967,12835,14966,12831,14963,12804,14954,12723,14936,12564,14917,12347,14900,11958,14886,11569,14878,11247,14859,10765,14828,10401,14784,10011,14727,9600,14660,9289,14586,8893,14508,8533,15111,12234,15110,12234,15104,12216,15092,12156,15067,12010,15028,11776,14981,11500,14942,11205,14902,10752,14861,10393,14812,9991,14752,9570,14682,9252,14603,8808,14519,8445,14431,8145,15209,11449,15208,11451,15202,11451,15190,11438,15163,11384,15117,11274,15055,10979,14994,10648,14932,10343,14871,9936,14803,9532,14729,9218,14645,8742,14556,8381,14461,8020,14365,7603,15273,10603,15272,10607,15267,10619,15256,10631,15231,10614,15182,10535,15118,10389,15042,10167,14963,9787,14883,9447,14800,9115,14710,8665,14615,8318,14514,7911,14411,7507,14279,7198,15314,9675,15313,9683,15309,9712,15298,9759,15277,9797,15229,9773,15166,9668,15084,9487,14995,9274,14898,8910,14800,8539,14697,8234,14590,7790,14479,7409,14367,7067,14178,6621,15337,8619,15337,8631,15333,8677,15325,8769,15305,8871,15264,8940,15202,8909,15119,8775,15022,8565,14916,8328,14804,8009,14688,7614,14569,7287,14448,6888,14321,6483,14088,6171,15350,7402,15350,7419,15347,7480,15340,7613,15322,7804,15287,7973,15229,8057,15148,8012,15046,7846,14933,7611,14810,7357,14682,7069,14552,6656,14421,6316,14251,5948,14007,5528,15356,5942,15356,5977,15353,6119,15348,6294,15332,6551,15302,6824,15249,7044,15171,7122,15070,7050,14949,6861,14818,6611,14679,6349,14538,6067,14398,5651,14189,5311,13935,4958,15359,4123,15359,4153,15356,4296,15353,4646,15338,5160,15311,5508,15263,5829,15188,6042,15088,6094,14966,6001,14826,5796,14678,5543,14527,5287,14377,4985,14133,4586,13869,4257,15360,1563,15360,1642,15358,2076,15354,2636,15341,3350,15317,4019,15273,4429,15203,4732,15105,4911,14981,4932,14836,4818,14679,4621,14517,4386,14359,4156,14083,3795,13808,3437,15360,122,15360,137,15358,285,15355,636,15344,1274,15322,2177,15281,2765,15215,3223,15120,3451,14995,3569,14846,3567,14681,3466,14511,3305,14344,3121,14037,2800,13753,2467,15360,0,15360,1,15359,21,15355,89,15346,253,15325,479,15287,796,15225,1148,15133,1492,15008,1749,14856,1882,14685,1886,14506,1783,14324,1608,13996,1398,13702,1183]);var $s=Math.pow(2,-24),Rn=Symbol("SKIP_GENERATION");function Zc(c){return c.index?c.index.count:c.attributes.position.count}function Et(c){return Zc(c)/3}function Jc(c,t=ArrayBuffer){return c>65535?new Uint32Array(new t(4*c)):new Uint16Array(new t(2*c))}function Ks(c,t){if(!c.index){let e=c.attributes.position.count,n=t.useSharedArrayBuffer?SharedArrayBuffer:ArrayBuffer,i=Jc(e,n);c.setIndex(new ot(i,1));for(let s=0;s<e;s++)i[s]=s}}function Ji(c,t){let e=Et(c),n=t||c.drawRange,i=n.start/3,s=(n.start+n.count)/3,r=Math.max(0,i),o=Math.min(e,s)-r;return[{offset:Math.floor(r),count:Math.floor(o)}]}function $i(c,t){if(!c.groups||!c.groups.length)return Ji(c,t);let e=[],n=new Set,i=t||c.drawRange,s=i.start/3,r=(i.start+i.count)/3;for(let a of c.groups){let l=a.start/3,u=(a.start+a.count)/3;n.add(Math.max(s,l)),n.add(Math.min(r,u))}let o=Array.from(n.values()).sort((a,l)=>a-l);for(let a=0;a<o.length-1;a++){let l=o[a],u=o[a+1];e.push({offset:Math.floor(l),count:Math.floor(u-l)})}return e}function Qs(c,t){let e=Et(c),n=$i(c,t).sort((r,o)=>r.offset-o.offset),i=n[n.length-1];i.count=Math.min(e-i.offset,i.count);let s=0;return n.forEach(({count:r})=>s+=r),e!==s}function Pn(c,t,e,n,i){let s=1/0,r=1/0,o=1/0,a=-1/0,l=-1/0,u=-1/0,f=1/0,h=1/0,d=1/0,p=-1/0,m=-1/0,_=-1/0;for(let g=t*6,x=(t+e)*6;g<x;g+=6){let y=c[g+0],S=c[g+1],v=y-S,b=y+S;v<s&&(s=v),b>a&&(a=b),y<f&&(f=y),y>p&&(p=y);let T=c[g+2],A=c[g+3],E=T-A,C=T+A;E<r&&(r=E),C>l&&(l=C),T<h&&(h=T),T>m&&(m=T);let R=c[g+4],w=c[g+5],P=R-w,L=R+w;P<o&&(o=P),L>u&&(u=L),R<d&&(d=R),R>_&&(_=R)}n[0]=s,n[1]=r,n[2]=o,n[3]=a,n[4]=l,n[5]=u,i[0]=f,i[1]=h,i[2]=d,i[3]=p,i[4]=m,i[5]=_}function js(c,t=null,e=null,n=null){let i=c.attributes.position,s=c.index?c.index.array:null,r=Et(c),o=i.normalized,a;t===null?(a=new Float32Array(r*6),e=0,n=r):(a=t,e=e||0,n=n||r);let l=i.array,u=i.offset||0,f=3;i.isInterleavedBufferAttribute&&(f=i.data.stride);let h=["getX","getY","getZ"];for(let d=e;d<e+n;d++){let p=d*3,m=d*6,_=p+0,g=p+1,x=p+2;s&&(_=s[_],g=s[g],x=s[x]),o||(_=_*f+u,g=g*f+u,x=x*f+u);for(let y=0;y<3;y++){let S,v,b;o?(S=i[h[y]](_),v=i[h[y]](g),b=i[h[y]](x)):(S=l[_+y],v=l[g+y],b=l[x+y]);let T=S;v<T&&(T=v),b<T&&(T=b);let A=S;v>A&&(A=v),b>A&&(A=b);let E=(A-T)/2,C=y*2;a[m+C+0]=T+E,a[m+C+1]=E+(Math.abs(T)+E)*$s}}return a}function z(c,t,e){return e.min.x=t[c],e.min.y=t[c+1],e.min.z=t[c+2],e.max.x=t[c+3],e.max.y=t[c+4],e.max.z=t[c+5],e}function Ki(c){let t=-1,e=-1/0;for(let n=0;n<3;n++){let i=c[n+3]-c[n];i>e&&(e=i,t=n)}return t}function Qi(c,t){t.set(c)}function ji(c,t,e){let n,i;for(let s=0;s<3;s++){let r=s+3;n=c[s],i=t[s],e[s]=n<i?n:i,n=c[r],i=t[r],e[r]=n>i?n:i}}function Be(c,t,e){for(let n=0;n<3;n++){let i=t[c+2*n],s=t[c+2*n+1],r=i-s,o=i+s;r<e[n]&&(e[n]=r),o>e[n+3]&&(e[n+3]=o)}}function me(c){let t=c[3]-c[0],e=c[4]-c[1],n=c[5]-c[2];return 2*(t*e+e*n+n*t)}var Dt=32,Kc=(c,t)=>c.candidate-t.candidate,kt=new Array(Dt).fill().map(()=>({count:0,bounds:new Float32Array(6),rightCacheBounds:new Float32Array(6),leftCacheBounds:new Float32Array(6),candidate:0})),In=new Float32Array(6);function nr(c,t,e,n,i,s){let r=-1,o=0;if(s===0)r=Ki(t),r!==-1&&(o=(t[r]+t[r+3])/2);else if(s===1)r=Ki(c),r!==-1&&(o=Qc(e,n,i,r));else if(s===2){let a=me(c),l=1.25*i,u=n*6,f=(n+i)*6;for(let h=0;h<3;h++){let d=t[h],_=(t[h+3]-d)/Dt;if(i<Dt/4){let g=[...kt];g.length=i;let x=0;for(let S=u;S<f;S+=6,x++){let v=g[x];v.candidate=e[S+2*h],v.count=0;let{bounds:b,leftCacheBounds:T,rightCacheBounds:A}=v;for(let E=0;E<3;E++)A[E]=1/0,A[E+3]=-1/0,T[E]=1/0,T[E+3]=-1/0,b[E]=1/0,b[E+3]=-1/0;Be(S,e,b)}g.sort(Kc);let y=i;for(let S=0;S<y;S++){let v=g[S];for(;S+1<y&&g[S+1].candidate===v.candidate;)g.splice(S+1,1),y--}for(let S=u;S<f;S+=6){let v=e[S+2*h];for(let b=0;b<y;b++){let T=g[b];v>=T.candidate?Be(S,e,T.rightCacheBounds):(Be(S,e,T.leftCacheBounds),T.count++)}}for(let S=0;S<y;S++){let v=g[S],b=v.count,T=i-v.count,A=v.leftCacheBounds,E=v.rightCacheBounds,C=0;b!==0&&(C=me(A)/a);let R=0;T!==0&&(R=me(E)/a);let w=1+1.25*(C*b+R*T);w<l&&(r=h,l=w,o=v.candidate)}}else{for(let y=0;y<Dt;y++){let S=kt[y];S.count=0,S.candidate=d+_+y*_;let v=S.bounds;for(let b=0;b<3;b++)v[b]=1/0,v[b+3]=-1/0}for(let y=u;y<f;y+=6){let b=~~((e[y+2*h]-d)/_);b>=Dt&&(b=Dt-1);let T=kt[b];T.count++,Be(y,e,T.bounds)}let g=kt[Dt-1];Qi(g.bounds,g.rightCacheBounds);for(let y=Dt-2;y>=0;y--){let S=kt[y],v=kt[y+1];ji(S.bounds,v.rightCacheBounds,S.rightCacheBounds)}let x=0;for(let y=0;y<Dt-1;y++){let S=kt[y],v=S.count,b=S.bounds,A=kt[y+1].rightCacheBounds;v!==0&&(x===0?Qi(b,In):ji(b,In,In)),x+=v;let E=0,C=0;x!==0&&(E=me(In)/a);let R=i-x;R!==0&&(C=me(A)/a);let w=1+1.25*(E*x+C*R);w<l&&(r=h,l=w,o=S.candidate)}}}}else console.warn(`MeshBVH: Invalid build strategy value ${s} used.`);return{axis:r,pos:o}}function Qc(c,t,e,n){let i=0;for(let s=t,r=t+e;s<r;s++)i+=c[s*6+n*2];return i/e}var ge=class{constructor(){this.boundingData=new Float32Array(6)}};function ir(c,t,e,n,i,s){let r=n,o=n+i-1,a=s.pos,l=s.axis*2;for(;;){for(;r<=o&&e[r*6+l]<a;)r++;for(;r<=o&&e[o*6+l]>=a;)o--;if(r<o){for(let u=0;u<3;u++){let f=t[r*3+u];t[r*3+u]=t[o*3+u],t[o*3+u]=f}for(let u=0;u<6;u++){let f=e[r*6+u];e[r*6+u]=e[o*6+u],e[o*6+u]=f}r++,o--}else return r}}function sr(c,t,e,n,i,s){let r=n,o=n+i-1,a=s.pos,l=s.axis*2;for(;;){for(;r<=o&&e[r*6+l]<a;)r++;for(;r<=o&&e[o*6+l]>=a;)o--;if(r<o){let u=c[r];c[r]=c[o],c[o]=u;for(let f=0;f<6;f++){let h=e[r*6+f];e[r*6+f]=e[o*6+f],e[o*6+f]=h}r++,o--}else return r}}function q(c,t){return t[c+15]===65535}function Z(c,t){return t[c+6]}function $(c,t){return t[c+14]}function tt(c){return c+8}function et(c,t){return t[c+6]}function Ln(c,t){return t[c+7]}var rr,Oe,Dn,or,jc=Math.pow(2,32);function Nn(c){return"count"in c?1:1+Nn(c.left)+Nn(c.right)}function ar(c,t,e){return rr=new Float32Array(e),Oe=new Uint32Array(e),Dn=new Uint16Array(e),or=new Uint8Array(e),ts(c,t)}function ts(c,t){let e=c/4,n=c/2,i="count"in t,s=t.boundingData;for(let r=0;r<6;r++)rr[e+r]=s[r];if(i)if(t.buffer){let r=t.buffer;or.set(new Uint8Array(r),c);for(let o=c,a=c+r.byteLength;o<a;o+=32){let l=o/2;q(l,Dn)||(Oe[o/4+6]+=e)}return c+r.byteLength}else{let r=t.offset,o=t.count;return Oe[e+6]=r,Dn[n+14]=o,Dn[n+15]=65535,c+32}else{let r=t.left,o=t.right,a=t.splitAxis,l;if(l=ts(c+32,r),l/4>jc)throw new Error("MeshBVH: Cannot store child pointer greater than 32 bits.");return Oe[e+6]=l/4,l=ts(l,o),Oe[e+7]=a,l}}function tl(c,t){let e=(c.index?c.index.count:c.attributes.position.count)/3,n=e>2**16,i=n?4:2,s=t?new SharedArrayBuffer(e*i):new ArrayBuffer(e*i),r=n?new Uint32Array(s):new Uint16Array(s);for(let o=0,a=r.length;o<a;o++)r[o]=o;return r}function el(c,t,e,n,i){let{maxDepth:s,verbose:r,maxLeafTris:o,strategy:a,onProgress:l,indirect:u}=i,f=c._indirectBuffer,h=c.geometry,d=h.index?h.index.array:null,p=u?sr:ir,m=Et(h),_=new Float32Array(6),g=!1,x=new ge;return Pn(t,e,n,x.boundingData,_),S(x,e,n,_),x;function y(v){l&&l(v/m)}function S(v,b,T,A=null,E=0){if(!g&&E>=s&&(g=!0,r&&(console.warn(`MeshBVH: Max depth of ${s} reached when generating BVH. Consider increasing maxDepth.`),console.warn(h))),T<=o||E>=s)return y(b+T),v.offset=b,v.count=T,v;let C=nr(v.boundingData,A,t,b,T,a);if(C.axis===-1)return y(b+T),v.offset=b,v.count=T,v;let R=p(f,d,t,b,T,C);if(R===b||R===b+T)y(b+T),v.offset=b,v.count=T;else{v.splitAxis=C.axis;let w=new ge,P=b,L=R-b;v.left=w,Pn(t,P,L,w.boundingData,_),S(w,P,L,_,E+1);let D=new ge,O=R,it=T-L;v.right=D,Pn(t,O,it,D.boundingData,_),S(D,O,it,_,E+1)}return v}}function cr(c,t){let e=c.geometry;t.indirect&&(c._indirectBuffer=tl(e,t.useSharedArrayBuffer),Qs(e,t.range)&&!t.verbose&&console.warn(\'MeshBVH: Provided geometry contains groups or a range that do not fully span the vertex contents while using the "indirect" option. BVH may incorrectly report intersections on unrendered portions of the geometry.\')),c._indirectBuffer||Ks(e,t);let n=t.useSharedArrayBuffer?SharedArrayBuffer:ArrayBuffer,i=js(e),s=t.indirect?Ji(e,t.range):$i(e,t.range);c._roots=s.map(r=>{let o=el(c,i,r.offset,r.count,t),a=Nn(o),l=new n(32*a);return ar(0,o,l),l})}var ht=class{constructor(){this.min=1/0,this.max=-1/0}setFromPointsField(t,e){let n=1/0,i=-1/0;for(let s=0,r=t.length;s<r;s++){let a=t[s][e];n=a<n?a:n,i=a>i?a:i}this.min=n,this.max=i}setFromPoints(t,e){let n=1/0,i=-1/0;for(let s=0,r=e.length;s<r;s++){let o=e[s],a=t.dot(o);n=a<n?a:n,i=a>i?a:i}this.min=n,this.max=i}isSeparated(t){return this.min>t.max||t.min>this.max}};ht.prototype.setFromBox=(function(){let c=new M;return function(e,n){let i=n.min,s=n.max,r=1/0,o=-1/0;for(let a=0;a<=1;a++)for(let l=0;l<=1;l++)for(let u=0;u<=1;u++){c.x=i.x*a+s.x*(1-a),c.y=i.y*l+s.y*(1-l),c.z=i.z*u+s.z*(1-u);let f=e.dot(c);r=Math.min(f,r),o=Math.max(f,o)}this.min=r,this.max=o}})();var Tg=(function(){let c=new ht;return function(e,n){let i=e.points,s=e.satAxes,r=e.satBounds,o=n.points,a=n.satAxes,l=n.satBounds;for(let u=0;u<3;u++){let f=r[u],h=s[u];if(c.setFromPoints(h,o),f.isSeparated(c))return!1}for(let u=0;u<3;u++){let f=l[u],h=a[u];if(c.setFromPoints(h,i),f.isSeparated(c))return!1}}})();var nl=(function(){let c=new M,t=new M,e=new M;return function(i,s,r){let o=i.start,a=c,l=s.start,u=t;e.subVectors(o,l),c.subVectors(i.end,i.start),t.subVectors(s.end,s.start);let f=e.dot(u),h=u.dot(a),d=u.dot(u),p=e.dot(a),_=a.dot(a)*d-h*h,g,x;_!==0?g=(f*h-p*d)/_:g=0,x=(f+g*h)/d,r.x=g,r.y=x}})(),Ve=(function(){let c=new H,t=new M,e=new M;return function(i,s,r,o){nl(i,s,c);let a=c.x,l=c.y;if(a>=0&&a<=1&&l>=0&&l<=1){i.at(a,r),s.at(l,o);return}else if(a>=0&&a<=1){l<0?s.at(0,o):s.at(1,o),i.closestPointToPoint(o,!0,r);return}else if(l>=0&&l<=1){a<0?i.at(0,r):i.at(1,r),s.closestPointToPoint(r,!0,o);return}else{let u;a<0?u=i.start:u=i.end;let f;l<0?f=s.start:f=s.end;let h=t,d=e;if(i.closestPointToPoint(f,!0,t),s.closestPointToPoint(u,!0,e),h.distanceToSquared(f)<=d.distanceToSquared(u)){r.copy(h),o.copy(f);return}else{r.copy(u),o.copy(d);return}}}})(),lr=(function(){let c=new M,t=new M,e=new Jt,n=new at;return function(s,r){let{radius:o,center:a}=s,{a:l,b:u,c:f}=r;if(n.start=l,n.end=u,n.closestPointToPoint(a,!0,c).distanceTo(a)<=o||(n.start=l,n.end=f,n.closestPointToPoint(a,!0,c).distanceTo(a)<=o)||(n.start=u,n.end=f,n.closestPointToPoint(a,!0,c).distanceTo(a)<=o))return!0;let m=r.getPlane(e);if(Math.abs(m.distanceToPoint(a))<=o){let g=m.projectPoint(a,t);if(r.containsPoint(g))return!0}return!1}})();var il=1e-15;function es(c){return Math.abs(c)<il}var nt=class extends St{constructor(...t){super(...t),this.isExtendedTriangle=!0,this.satAxes=new Array(4).fill().map(()=>new M),this.satBounds=new Array(4).fill().map(()=>new ht),this.points=[this.a,this.b,this.c],this.sphere=new pe,this.plane=new Jt,this.needsUpdate=!0}intersectsSphere(t){return lr(t,this)}update(){let t=this.a,e=this.b,n=this.c,i=this.points,s=this.satAxes,r=this.satBounds,o=s[0],a=r[0];this.getNormal(o),a.setFromPoints(o,i);let l=s[1],u=r[1];l.subVectors(t,e),u.setFromPoints(l,i);let f=s[2],h=r[2];f.subVectors(e,n),h.setFromPoints(f,i);let d=s[3],p=r[3];d.subVectors(n,t),p.setFromPoints(d,i),this.sphere.setFromPoints(this.points),this.plane.setFromNormalAndCoplanarPoint(o,t),this.needsUpdate=!1}};nt.prototype.closestPointToSegment=(function(){let c=new M,t=new M,e=new at;return function(i,s=null,r=null){let{start:o,end:a}=i,l=this.points,u,f=1/0;for(let h=0;h<3;h++){let d=(h+1)%3;e.start.copy(l[h]),e.end.copy(l[d]),Ve(e,i,c,t),u=c.distanceToSquared(t),u<f&&(f=u,s&&s.copy(c),r&&r.copy(t))}return this.closestPointToPoint(o,c),u=o.distanceToSquared(c),u<f&&(f=u,s&&s.copy(c),r&&r.copy(o)),this.closestPointToPoint(a,c),u=a.distanceToSquared(c),u<f&&(f=u,s&&s.copy(c),r&&r.copy(a)),Math.sqrt(f)}})();nt.prototype.intersectsTriangle=(function(){let c=new nt,t=new Array(3),e=new Array(3),n=new ht,i=new ht,s=new M,r=new M,o=new M,a=new M,l=new M,u=new at,f=new at,h=new at,d=new M;function p(m,_,g){let x=m.points,y=0,S=-1;for(let v=0;v<3;v++){let{start:b,end:T}=u;b.copy(x[v]),T.copy(x[(v+1)%3]),u.delta(r);let A=es(_.distanceToPoint(b));if(es(_.normal.dot(r))&&A){g.copy(u),y=2;break}let E=_.intersectLine(u,d);if(!E&&A&&d.copy(b),(E||A)&&!es(d.distanceTo(T))){if(y<=1)(y===1?g.start:g.end).copy(d),A&&(S=y);else if(y>=2){(S===1?g.start:g.end).copy(d),y=2;break}if(y++,y===2&&S===-1)break}}return y}return function(_,g=null,x=!1){this.needsUpdate&&this.update(),_.isExtendedTriangle?_.needsUpdate&&_.update():(c.copy(_),c.update(),_=c);let y=this.plane,S=_.plane;if(Math.abs(y.normal.dot(S.normal))>1-1e-10){let v=this.satBounds,b=this.satAxes;e[0]=_.a,e[1]=_.b,e[2]=_.c;for(let E=0;E<4;E++){let C=v[E],R=b[E];if(n.setFromPoints(R,e),C.isSeparated(n))return!1}let T=_.satBounds,A=_.satAxes;t[0]=this.a,t[1]=this.b,t[2]=this.c;for(let E=0;E<4;E++){let C=T[E],R=A[E];if(n.setFromPoints(R,t),C.isSeparated(n))return!1}for(let E=0;E<4;E++){let C=b[E];for(let R=0;R<4;R++){let w=A[R];if(s.crossVectors(C,w),n.setFromPoints(s,t),i.setFromPoints(s,e),n.isSeparated(i))return!1}}return g&&(x||console.warn("ExtendedTriangle.intersectsTriangle: Triangles are coplanar which does not support an output edge. Setting edge to 0, 0, 0."),g.start.set(0,0,0),g.end.set(0,0,0)),!0}else{let v=p(this,S,f);if(v===1&&_.containsPoint(f.end))return g&&(g.start.copy(f.end),g.end.copy(f.end)),!0;if(v!==2)return!1;let b=p(_,y,h);if(b===1&&this.containsPoint(h.end))return g&&(g.start.copy(h.end),g.end.copy(h.end)),!0;if(b!==2)return!1;if(f.delta(o),h.delta(a),o.dot(a)<0){let P=h.start;h.start=h.end,h.end=P}let T=f.start.dot(o),A=f.end.dot(o),E=h.start.dot(o),C=h.end.dot(o),R=A<E,w=T<C;return T!==C&&E!==A&&R===w?!1:(g&&(l.subVectors(f.start,h.start),l.dot(o)>0?g.start.copy(f.start):g.start.copy(h.start),l.subVectors(f.end,h.end),l.dot(o)<0?g.end.copy(f.end):g.end.copy(h.end)),!0)}}})();nt.prototype.distanceToPoint=(function(){let c=new M;return function(e){return this.closestPointToPoint(e,c),e.distanceTo(c)}})();nt.prototype.distanceToTriangle=(function(){let c=new M,t=new M,e=["a","b","c"],n=new at,i=new at;return function(r,o=null,a=null){let l=o||a?n:null;if(this.intersectsTriangle(r,l))return(o||a)&&(o&&l.getCenter(o),a&&l.getCenter(a)),0;let u=1/0;for(let f=0;f<3;f++){let h,d=e[f],p=r[d];this.closestPointToPoint(p,c),h=p.distanceToSquared(c),h<u&&(u=h,o&&o.copy(c),a&&a.copy(p));let m=this[d];r.closestPointToPoint(m,c),h=m.distanceToSquared(c),h<u&&(u=h,o&&o.copy(m),a&&a.copy(c))}for(let f=0;f<3;f++){let h=e[f],d=e[(f+1)%3];n.set(this[h],this[d]);for(let p=0;p<3;p++){let m=e[p],_=e[(p+1)%3];i.set(r[m],r[_]),Ve(n,i,c,t);let g=c.distanceToSquared(t);g<u&&(u=g,o&&o.copy(c),a&&a.copy(t))}}return Math.sqrt(u)}})();var Y=class{constructor(t,e,n){this.isOrientedBox=!0,this.min=new M,this.max=new M,this.matrix=new W,this.invMatrix=new W,this.points=new Array(8).fill().map(()=>new M),this.satAxes=new Array(3).fill().map(()=>new M),this.satBounds=new Array(3).fill().map(()=>new ht),this.alignedSatBounds=new Array(3).fill().map(()=>new ht),this.needsUpdate=!1,t&&this.min.copy(t),e&&this.max.copy(e),n&&this.matrix.copy(n)}set(t,e,n){this.min.copy(t),this.max.copy(e),this.matrix.copy(n),this.needsUpdate=!0}copy(t){this.min.copy(t.min),this.max.copy(t.max),this.matrix.copy(t.matrix),this.needsUpdate=!0}};Y.prototype.update=(function(){return function(){let t=this.matrix,e=this.min,n=this.max,i=this.points;for(let l=0;l<=1;l++)for(let u=0;u<=1;u++)for(let f=0;f<=1;f++){let h=1*l|2*u|4*f,d=i[h];d.x=l?n.x:e.x,d.y=u?n.y:e.y,d.z=f?n.z:e.z,d.applyMatrix4(t)}let s=this.satBounds,r=this.satAxes,o=i[0];for(let l=0;l<3;l++){let u=r[l],f=s[l],h=1<<l,d=i[h];u.subVectors(o,d),f.setFromPoints(u,i)}let a=this.alignedSatBounds;a[0].setFromPointsField(i,"x"),a[1].setFromPointsField(i,"y"),a[2].setFromPointsField(i,"z"),this.invMatrix.copy(this.matrix).invert(),this.needsUpdate=!1}})();Y.prototype.intersectsBox=(function(){let c=new ht;return function(e){this.needsUpdate&&this.update();let n=e.min,i=e.max,s=this.satBounds,r=this.satAxes,o=this.alignedSatBounds;if(c.min=n.x,c.max=i.x,o[0].isSeparated(c)||(c.min=n.y,c.max=i.y,o[1].isSeparated(c))||(c.min=n.z,c.max=i.z,o[2].isSeparated(c)))return!1;for(let a=0;a<3;a++){let l=r[a],u=s[a];if(c.setFromBox(l,e),u.isSeparated(c))return!1}return!0}})();Y.prototype.intersectsTriangle=(function(){let c=new nt,t=new Array(3),e=new ht,n=new ht,i=new M;return function(r){this.needsUpdate&&this.update(),r.isExtendedTriangle?r.needsUpdate&&r.update():(c.copy(r),c.update(),r=c);let o=this.satBounds,a=this.satAxes;t[0]=r.a,t[1]=r.b,t[2]=r.c;for(let h=0;h<3;h++){let d=o[h],p=a[h];if(e.setFromPoints(p,t),d.isSeparated(e))return!1}let l=r.satBounds,u=r.satAxes,f=this.points;for(let h=0;h<3;h++){let d=l[h],p=u[h];if(e.setFromPoints(p,f),d.isSeparated(e))return!1}for(let h=0;h<3;h++){let d=a[h];for(let p=0;p<4;p++){let m=u[p];if(i.crossVectors(d,m),e.setFromPoints(i,t),n.setFromPoints(i,f),e.isSeparated(n))return!1}}return!0}})();Y.prototype.closestPointToPoint=(function(){return function(t,e){return this.needsUpdate&&this.update(),e.copy(t).applyMatrix4(this.invMatrix).clamp(this.min,this.max).applyMatrix4(this.matrix),e}})();Y.prototype.distanceToPoint=(function(){let c=new M;return function(e){return this.closestPointToPoint(e,c),e.distanceTo(c)}})();Y.prototype.distanceToBox=(function(){let c=["x","y","z"],t=new Array(12).fill().map(()=>new at),e=new Array(12).fill().map(()=>new at),n=new M,i=new M;return function(r,o=0,a=null,l=null){if(this.needsUpdate&&this.update(),this.intersectsBox(r))return(a||l)&&(r.getCenter(i),this.closestPointToPoint(i,n),r.closestPointToPoint(n,i),a&&a.copy(n),l&&l.copy(i)),0;let u=o*o,f=r.min,h=r.max,d=this.points,p=1/0;for(let _=0;_<8;_++){let g=d[_];i.copy(g).clamp(f,h);let x=g.distanceToSquared(i);if(x<p&&(p=x,a&&a.copy(g),l&&l.copy(i),x<u))return Math.sqrt(x)}let m=0;for(let _=0;_<3;_++)for(let g=0;g<=1;g++)for(let x=0;x<=1;x++){let y=(_+1)%3,S=(_+2)%3,v=g<<y|x<<S,b=1<<_|g<<y|x<<S,T=d[v],A=d[b];t[m].set(T,A);let C=c[_],R=c[y],w=c[S],P=e[m],L=P.start,D=P.end;L[C]=f[C],L[R]=g?f[R]:h[R],L[w]=x?f[w]:h[R],D[C]=h[C],D[R]=g?f[R]:h[R],D[w]=x?f[w]:h[R],m++}for(let _=0;_<=1;_++)for(let g=0;g<=1;g++)for(let x=0;x<=1;x++){i.x=_?h.x:f.x,i.y=g?h.y:f.y,i.z=x?h.z:f.z,this.closestPointToPoint(i,n);let y=i.distanceToSquared(n);if(y<p&&(p=y,a&&a.copy(n),l&&l.copy(i),y<u))return Math.sqrt(y)}for(let _=0;_<12;_++){let g=t[_];for(let x=0;x<12;x++){let y=e[x];Ve(g,y,n,i);let S=n.distanceToSquared(i);if(S<p&&(p=S,a&&a.copy(n),l&&l.copy(i),S<u))return Math.sqrt(S)}}return Math.sqrt(p)}})();var Gt=class{constructor(t){this._getNewPrimitive=t,this._primitives=[]}getPrimitive(){let t=this._primitives;return t.length===0?this._getNewPrimitive():t.pop()}releasePrimitive(t){this._primitives.push(t)}};var ns=class extends Gt{constructor(){super(()=>new nt)}},lt=new ns;var is=class{constructor(){this.float32Array=null,this.uint16Array=null,this.uint32Array=null;let t=[],e=null;this.setBuffer=n=>{e&&t.push(e),e=n,this.float32Array=new Float32Array(n),this.uint16Array=new Uint16Array(n),this.uint32Array=new Uint32Array(n)},this.clearBuffer=()=>{e=null,this.float32Array=null,this.uint16Array=null,this.uint32Array=null,t.length!==0&&this.setBuffer(t.pop())}}},B=new is;var Ht,xe,_e=[],Fn=new Gt(()=>new X);function ur(c,t,e,n,i,s){Ht=Fn.getPrimitive(),xe=Fn.getPrimitive(),_e.push(Ht,xe),B.setBuffer(c._roots[t]);let r=ss(0,c.geometry,e,n,i,s);B.clearBuffer(),Fn.releasePrimitive(Ht),Fn.releasePrimitive(xe),_e.pop(),_e.pop();let o=_e.length;return o>0&&(xe=_e[o-1],Ht=_e[o-2]),r}function ss(c,t,e,n,i=null,s=0,r=0){let{float32Array:o,uint16Array:a,uint32Array:l}=B,u=c*2;if(q(u,a)){let h=Z(c,l),d=$(u,a);return z(c,o,Ht),n(h,d,!1,r,s+c,Ht)}else{let C=function(w){let{uint16Array:P,uint32Array:L}=B,D=w*2;for(;!q(D,P);)w=tt(w),D=w*2;return Z(w,L)},R=function(w){let{uint16Array:P,uint32Array:L}=B,D=w*2;for(;!q(D,P);)w=et(w,L),D=w*2;return Z(w,L)+$(D,P)},h=tt(c),d=et(c,l),p=h,m=d,_,g,x,y;if(i&&(x=Ht,y=xe,z(p,o,x),z(m,o,y),_=i(x),g=i(y),g<_)){p=d,m=h;let w=_;_=g,g=w,x=y}x||(x=Ht,z(p,o,x));let S=q(p*2,a),v=e(x,S,_,r+1,s+p),b;if(v===2){let w=C(p),L=R(p)-w;b=n(w,L,!0,r+1,s+p,x)}else b=v&&ss(p,t,e,n,i,s,r+1);if(b)return!0;y=xe,z(m,o,y);let T=q(m*2,a),A=e(y,T,g,r+1,s+m),E;if(A===2){let w=C(m),L=R(m)-w;E=n(w,L,!0,r+1,s+m,y)}else E=A&&ss(m,t,e,n,i,s,r+1);return!!E}}var ke=new M,os=new M;function hr(c,t,e={},n=0,i=1/0){let s=n*n,r=i*i,o=1/0,a=null;if(c.shapecast({boundsTraverseOrder:u=>(ke.copy(t).clamp(u.min,u.max),ke.distanceToSquared(t)),intersectsBounds:(u,f,h)=>h<o&&h<r,intersectsTriangle:(u,f)=>{u.closestPointToPoint(t,ke);let h=t.distanceToSquared(ke);return h<o&&(os.copy(ke),o=h,a=f),h<s}}),o===1/0)return null;let l=Math.sqrt(o);return e.point?e.point.copy(os):e.point=os.clone(),e.distance=l,e.faceIndex=a,e}var rl=parseInt("184")>=169,$t=new M,Kt=new M,Qt=new M,Bn=new H,On=new H,zn=new H,fr=new M,dr=new M,pr=new M,Ge=new M;function ol(c,t,e,n,i,s,r,o){let a;if(s===Ui?a=c.intersectTriangle(n,e,t,!0,i):a=c.intersectTriangle(t,e,n,s!==Fi,i),a===null)return null;let l=c.origin.distanceTo(i);return l<r||l>o?null:{distance:l,point:i.clone()}}function al(c,t,e,n,i,s,r,o,a,l,u){$t.fromBufferAttribute(t,s),Kt.fromBufferAttribute(t,r),Qt.fromBufferAttribute(t,o);let f=ol(c,$t,Kt,Qt,Ge,a,l,u);if(f){let h=new M;St.getBarycoord(Ge,$t,Kt,Qt,h),n&&(Bn.fromBufferAttribute(n,s),On.fromBufferAttribute(n,r),zn.fromBufferAttribute(n,o),f.uv=St.getInterpolation(Ge,$t,Kt,Qt,Bn,On,zn,new H)),i&&(Bn.fromBufferAttribute(i,s),On.fromBufferAttribute(i,r),zn.fromBufferAttribute(i,o),f.uv1=St.getInterpolation(Ge,$t,Kt,Qt,Bn,On,zn,new H)),e&&(fr.fromBufferAttribute(e,s),dr.fromBufferAttribute(e,r),pr.fromBufferAttribute(e,o),f.normal=St.getInterpolation(Ge,$t,Kt,Qt,fr,dr,pr,new M),f.normal.dot(c.direction)>0&&f.normal.multiplyScalar(-1));let d={a:s,b:r,c:o,normal:new M,materialIndex:0};St.getNormal($t,Kt,Qt,d.normal),f.face=d,f.faceIndex=s,rl&&(f.barycoord=h)}return f}function ye(c,t,e,n,i,s,r){let o=n*3,a=o+0,l=o+1,u=o+2,f=c.index;c.index&&(a=f.getX(a),l=f.getX(l),u=f.getX(u));let{position:h,normal:d,uv:p,uv1:m}=c.attributes,_=al(e,h,d,p,m,a,l,u,t,s,r);return _?(_.faceIndex=n,i&&i.push(_),_):null}function V(c,t,e,n){let i=c.a,s=c.b,r=c.c,o=t,a=t+1,l=t+2;e&&(o=e.getX(o),a=e.getX(a),l=e.getX(l)),i.x=n.getX(o),i.y=n.getY(o),i.z=n.getZ(o),s.x=n.getX(a),s.y=n.getY(a),s.z=n.getZ(a),r.x=n.getX(l),r.y=n.getY(l),r.z=n.getZ(l)}function mr(c,t,e,n,i,s,r,o){let{geometry:a,_indirectBuffer:l}=c;for(let u=n,f=n+i;u<f;u++)ye(a,t,e,u,s,r,o)}function gr(c,t,e,n,i,s,r){let{geometry:o,_indirectBuffer:a}=c,l=1/0,u=null;for(let f=n,h=n+i;f<h;f++){let d;d=ye(o,t,e,f,null,s,r),d&&d.distance<l&&(u=d,l=d.distance)}return u}function _r(c,t,e,n,i,s,r){let{geometry:o}=e,{index:a}=o,l=o.attributes.position;for(let u=c,f=t+c;u<f;u++){let h;if(h=u,V(r,h*3,a,l),r.needsUpdate=!0,n(r,h,i,s))return!0}return!1}function xr(c,t=null){t&&Array.isArray(t)&&(t=new Set(t));let e=c.geometry,n=e.index?e.index.array:null,i=e.attributes.position,s,r,o,a,l=0,u=c._roots;for(let h=0,d=u.length;h<d;h++)s=u[h],r=new Uint32Array(s),o=new Uint16Array(s),a=new Float32Array(s),f(0,l),l+=s.byteLength;function f(h,d,p=!1){let m=h*2;if(o[m+15]===65535){let g=r[h+6],x=o[m+14],y=1/0,S=1/0,v=1/0,b=-1/0,T=-1/0,A=-1/0;for(let E=3*g,C=3*(g+x);E<C;E++){let R=n[E],w=i.getX(R),P=i.getY(R),L=i.getZ(R);w<y&&(y=w),w>b&&(b=w),P<S&&(S=P),P>T&&(T=P),L<v&&(v=L),L>A&&(A=L)}return a[h+0]!==y||a[h+1]!==S||a[h+2]!==v||a[h+3]!==b||a[h+4]!==T||a[h+5]!==A?(a[h+0]=y,a[h+1]=S,a[h+2]=v,a[h+3]=b,a[h+4]=T,a[h+5]=A,!0):!1}else{let g=h+8,x=r[h+6],y=g+d,S=x+d,v=p,b=!1,T=!1;t?v||(b=t.has(y),T=t.has(S),v=!b&&!T):(b=!0,T=!0);let A=v||b,E=v||T,C=!1;A&&(C=f(g,d,v));let R=!1;E&&(R=f(x,d,v));let w=C||R;if(w)for(let P=0;P<3;P++){let L=g+P,D=x+P,O=a[L],it=a[L+3],Tt=a[D],At=a[D+3];a[h+P]=O<Tt?O:Tt,a[h+P+3]=it>At?it:At}return w}}}function xt(c,t,e,n,i){let s,r,o,a,l,u,f=1/e.direction.x,h=1/e.direction.y,d=1/e.direction.z,p=e.origin.x,m=e.origin.y,_=e.origin.z,g=t[c],x=t[c+3],y=t[c+1],S=t[c+3+1],v=t[c+2],b=t[c+3+2];return f>=0?(s=(g-p)*f,r=(x-p)*f):(s=(x-p)*f,r=(g-p)*f),h>=0?(o=(y-m)*h,a=(S-m)*h):(o=(S-m)*h,a=(y-m)*h),s>a||o>r||((o>s||isNaN(s))&&(s=o),(a<r||isNaN(r))&&(r=a),d>=0?(l=(v-_)*d,u=(b-_)*d):(l=(b-_)*d,u=(v-_)*d),s>u||l>r)?!1:((l>s||s!==s)&&(s=l),(u<r||r!==r)&&(r=u),s<=i&&r>=n)}function yr(c,t,e,n,i,s,r,o){let{geometry:a,_indirectBuffer:l}=c;for(let u=n,f=n+i;u<f;u++){let h=l?l[u]:u;ye(a,t,e,h,s,r,o)}}function vr(c,t,e,n,i,s,r){let{geometry:o,_indirectBuffer:a}=c,l=1/0,u=null;for(let f=n,h=n+i;f<h;f++){let d;d=ye(o,t,e,a?a[f]:f,null,s,r),d&&d.distance<l&&(u=d,l=d.distance)}return u}function Mr(c,t,e,n,i,s,r){let{geometry:o}=e,{index:a}=o,l=o.attributes.position;for(let u=c,f=t+c;u<f;u++){let h;if(h=e.resolveTriangleIndex(u),V(r,h*3,a,l),r.needsUpdate=!0,n(r,h,i,s))return!0}return!1}function Sr(c,t,e,n,i,s,r){B.setBuffer(c._roots[t]),as(0,c,e,n,i,s,r),B.clearBuffer()}function as(c,t,e,n,i,s,r){let{float32Array:o,uint16Array:a,uint32Array:l}=B,u=c*2;if(q(u,a)){let h=Z(c,l),d=$(u,a);mr(t,e,n,h,d,i,s,r)}else{let h=tt(c);xt(h,o,n,s,r)&&as(h,t,e,n,i,s,r);let d=et(c,l);xt(d,o,n,s,r)&&as(d,t,e,n,i,s,r)}}var cl=["x","y","z"];function br(c,t,e,n,i,s){B.setBuffer(c._roots[t]);let r=cs(0,c,e,n,i,s);return B.clearBuffer(),r}function cs(c,t,e,n,i,s){let{float32Array:r,uint16Array:o,uint32Array:a}=B,l=c*2;if(q(l,o)){let f=Z(c,a),h=$(l,o);return gr(t,e,n,f,h,i,s)}else{let f=Ln(c,a),h=cl[f],p=n.direction[h]>=0,m,_;p?(m=tt(c),_=et(c,a)):(m=et(c,a),_=tt(c));let x=xt(m,r,n,i,s)?cs(m,t,e,n,i,s):null;if(x){let v=x.point[h];if(p?v<=r[_+f]:v>=r[_+f+3])return x}let S=xt(_,r,n,i,s)?cs(_,t,e,n,i,s):null;return x&&S?x.distance<=S.distance?x:S:x||S||null}}var Vn=new X,ve=new nt,Me=new nt,He=new W,Tr=new Y,kn=new Y;function Ar(c,t,e,n){B.setBuffer(c._roots[t]);let i=ls(0,c,e,n);return B.clearBuffer(),i}function ls(c,t,e,n,i=null){let{float32Array:s,uint16Array:r,uint32Array:o}=B,a=c*2;if(i===null&&(e.boundingBox||e.computeBoundingBox(),Tr.set(e.boundingBox.min,e.boundingBox.max,n),i=Tr),q(a,r)){let u=t.geometry,f=u.index,h=u.attributes.position,d=e.index,p=e.attributes.position,m=Z(c,o),_=$(a,r);if(He.copy(n).invert(),e.boundsTree)return z(c,s,kn),kn.matrix.copy(He),kn.needsUpdate=!0,e.boundsTree.shapecast({intersectsBounds:x=>kn.intersectsBox(x),intersectsTriangle:x=>{x.a.applyMatrix4(n),x.b.applyMatrix4(n),x.c.applyMatrix4(n),x.needsUpdate=!0;for(let y=m*3,S=(_+m)*3;y<S;y+=3)if(V(Me,y,f,h),Me.needsUpdate=!0,x.intersectsTriangle(Me))return!0;return!1}});for(let g=m*3,x=(_+m)*3;g<x;g+=3){V(ve,g,f,h),ve.a.applyMatrix4(He),ve.b.applyMatrix4(He),ve.c.applyMatrix4(He),ve.needsUpdate=!0;for(let y=0,S=d.count;y<S;y+=3)if(V(Me,y,d,p),Me.needsUpdate=!0,ve.intersectsTriangle(Me))return!0}}else{let u=c+8,f=o[c+6];return z(u,s,Vn),!!(i.intersectsBox(Vn)&&ls(u,t,e,n,i)||(z(f,s,Vn),i.intersectsBox(Vn)&&ls(f,t,e,n,i)))}}var Gn=new W,us=new Y,We=new Y,ll=new M,ul=new M,hl=new M,fl=new M;function Er(c,t,e,n={},i={},s=0,r=1/0){t.boundingBox||t.computeBoundingBox(),us.set(t.boundingBox.min,t.boundingBox.max,e),us.needsUpdate=!0;let o=c.geometry,a=o.attributes.position,l=o.index,u=t.attributes.position,f=t.index,h=lt.getPrimitive(),d=lt.getPrimitive(),p=ll,m=ul,_=null,g=null;i&&(_=hl,g=fl);let x=1/0,y=null,S=null;return Gn.copy(e).invert(),We.matrix.copy(Gn),c.shapecast({boundsTraverseOrder:v=>us.distanceToBox(v),intersectsBounds:(v,b,T)=>T<x&&T<r?(b&&(We.min.copy(v.min),We.max.copy(v.max),We.needsUpdate=!0),!0):!1,intersectsRange:(v,b)=>{if(t.boundsTree)return t.boundsTree.shapecast({boundsTraverseOrder:A=>We.distanceToBox(A),intersectsBounds:(A,E,C)=>C<x&&C<r,intersectsRange:(A,E)=>{for(let C=A,R=A+E;C<R;C++){V(d,3*C,f,u),d.a.applyMatrix4(e),d.b.applyMatrix4(e),d.c.applyMatrix4(e),d.needsUpdate=!0;for(let w=v,P=v+b;w<P;w++){V(h,3*w,l,a),h.needsUpdate=!0;let L=h.distanceToTriangle(d,p,_);if(L<x&&(m.copy(p),g&&g.copy(_),x=L,y=w,S=C),L<s)return!0}}}});{let T=Et(t);for(let A=0,E=T;A<E;A++){V(d,3*A,f,u),d.a.applyMatrix4(e),d.b.applyMatrix4(e),d.c.applyMatrix4(e),d.needsUpdate=!0;for(let C=v,R=v+b;C<R;C++){V(h,3*C,l,a),h.needsUpdate=!0;let w=h.distanceToTriangle(d,p,_);if(w<x&&(m.copy(p),g&&g.copy(_),x=w,y=C,S=A),w<s)return!0}}}}}),lt.releasePrimitive(h),lt.releasePrimitive(d),x===1/0?null:(n.point?n.point.copy(m):n.point=m.clone(),n.distance=x,n.faceIndex=y,i&&(i.point?i.point.copy(g):i.point=g.clone(),i.point.applyMatrix4(Gn),m.applyMatrix4(Gn),i.distance=m.sub(i.point).length(),i.faceIndex=S),n)}function wr(c,t=null){t&&Array.isArray(t)&&(t=new Set(t));let e=c.geometry,n=e.index?e.index.array:null,i=e.attributes.position,s,r,o,a,l=0,u=c._roots;for(let h=0,d=u.length;h<d;h++)s=u[h],r=new Uint32Array(s),o=new Uint16Array(s),a=new Float32Array(s),f(0,l),l+=s.byteLength;function f(h,d,p=!1){let m=h*2;if(o[m+15]===65535){let g=r[h+6],x=o[m+14],y=1/0,S=1/0,v=1/0,b=-1/0,T=-1/0,A=-1/0;for(let E=g,C=g+x;E<C;E++){let R=3*c.resolveTriangleIndex(E);for(let w=0;w<3;w++){let P=R+w;P=n?n[P]:P;let L=i.getX(P),D=i.getY(P),O=i.getZ(P);L<y&&(y=L),L>b&&(b=L),D<S&&(S=D),D>T&&(T=D),O<v&&(v=O),O>A&&(A=O)}}return a[h+0]!==y||a[h+1]!==S||a[h+2]!==v||a[h+3]!==b||a[h+4]!==T||a[h+5]!==A?(a[h+0]=y,a[h+1]=S,a[h+2]=v,a[h+3]=b,a[h+4]=T,a[h+5]=A,!0):!1}else{let g=h+8,x=r[h+6],y=g+d,S=x+d,v=p,b=!1,T=!1;t?v||(b=t.has(y),T=t.has(S),v=!b&&!T):(b=!0,T=!0);let A=v||b,E=v||T,C=!1;A&&(C=f(g,d,v));let R=!1;E&&(R=f(x,d,v));let w=C||R;if(w)for(let P=0;P<3;P++){let L=g+P,D=x+P,O=a[L],it=a[L+3],Tt=a[D],At=a[D+3];a[h+P]=O<Tt?O:Tt,a[h+P+3]=it>At?it:At}return w}}}function Cr(c,t,e,n,i,s,r){B.setBuffer(c._roots[t]),hs(0,c,e,n,i,s,r),B.clearBuffer()}function hs(c,t,e,n,i,s,r){let{float32Array:o,uint16Array:a,uint32Array:l}=B,u=c*2;if(q(u,a)){let h=Z(c,l),d=$(u,a);yr(t,e,n,h,d,i,s,r)}else{let h=tt(c);xt(h,o,n,s,r)&&hs(h,t,e,n,i,s,r);let d=et(c,l);xt(d,o,n,s,r)&&hs(d,t,e,n,i,s,r)}}var dl=["x","y","z"];function Rr(c,t,e,n,i,s){B.setBuffer(c._roots[t]);let r=fs(0,c,e,n,i,s);return B.clearBuffer(),r}function fs(c,t,e,n,i,s){let{float32Array:r,uint16Array:o,uint32Array:a}=B,l=c*2;if(q(l,o)){let f=Z(c,a),h=$(l,o);return vr(t,e,n,f,h,i,s)}else{let f=Ln(c,a),h=dl[f],p=n.direction[h]>=0,m,_;p?(m=tt(c),_=et(c,a)):(m=et(c,a),_=tt(c));let x=xt(m,r,n,i,s)?fs(m,t,e,n,i,s):null;if(x){let v=x.point[h];if(p?v<=r[_+f]:v>=r[_+f+3])return x}let S=xt(_,r,n,i,s)?fs(_,t,e,n,i,s):null;return x&&S?x.distance<=S.distance?x:S:x||S||null}}var Hn=new X,Se=new nt,be=new nt,Xe=new W,Pr=new Y,Wn=new Y;function Ir(c,t,e,n){B.setBuffer(c._roots[t]);let i=ds(0,c,e,n);return B.clearBuffer(),i}function ds(c,t,e,n,i=null){let{float32Array:s,uint16Array:r,uint32Array:o}=B,a=c*2;if(i===null&&(e.boundingBox||e.computeBoundingBox(),Pr.set(e.boundingBox.min,e.boundingBox.max,n),i=Pr),q(a,r)){let u=t.geometry,f=u.index,h=u.attributes.position,d=e.index,p=e.attributes.position,m=Z(c,o),_=$(a,r);if(Xe.copy(n).invert(),e.boundsTree)return z(c,s,Wn),Wn.matrix.copy(Xe),Wn.needsUpdate=!0,e.boundsTree.shapecast({intersectsBounds:x=>Wn.intersectsBox(x),intersectsTriangle:x=>{x.a.applyMatrix4(n),x.b.applyMatrix4(n),x.c.applyMatrix4(n),x.needsUpdate=!0;for(let y=m,S=_+m;y<S;y++)if(V(be,3*t.resolveTriangleIndex(y),f,h),be.needsUpdate=!0,x.intersectsTriangle(be))return!0;return!1}});for(let g=m,x=_+m;g<x;g++){let y=t.resolveTriangleIndex(g);V(Se,3*y,f,h),Se.a.applyMatrix4(Xe),Se.b.applyMatrix4(Xe),Se.c.applyMatrix4(Xe),Se.needsUpdate=!0;for(let S=0,v=d.count;S<v;S+=3)if(V(be,S,d,p),be.needsUpdate=!0,Se.intersectsTriangle(be))return!0}}else{let u=c+8,f=o[c+6];return z(u,s,Hn),!!(i.intersectsBox(Hn)&&ds(u,t,e,n,i)||(z(f,s,Hn),i.intersectsBox(Hn)&&ds(f,t,e,n,i)))}}var Xn=new W,ps=new Y,qe=new Y,pl=new M,ml=new M,gl=new M,_l=new M;function Lr(c,t,e,n={},i={},s=0,r=1/0){t.boundingBox||t.computeBoundingBox(),ps.set(t.boundingBox.min,t.boundingBox.max,e),ps.needsUpdate=!0;let o=c.geometry,a=o.attributes.position,l=o.index,u=t.attributes.position,f=t.index,h=lt.getPrimitive(),d=lt.getPrimitive(),p=pl,m=ml,_=null,g=null;i&&(_=gl,g=_l);let x=1/0,y=null,S=null;return Xn.copy(e).invert(),qe.matrix.copy(Xn),c.shapecast({boundsTraverseOrder:v=>ps.distanceToBox(v),intersectsBounds:(v,b,T)=>T<x&&T<r?(b&&(qe.min.copy(v.min),qe.max.copy(v.max),qe.needsUpdate=!0),!0):!1,intersectsRange:(v,b)=>{if(t.boundsTree){let T=t.boundsTree;return T.shapecast({boundsTraverseOrder:A=>qe.distanceToBox(A),intersectsBounds:(A,E,C)=>C<x&&C<r,intersectsRange:(A,E)=>{for(let C=A,R=A+E;C<R;C++){let w=T.resolveTriangleIndex(C);V(d,3*w,f,u),d.a.applyMatrix4(e),d.b.applyMatrix4(e),d.c.applyMatrix4(e),d.needsUpdate=!0;for(let P=v,L=v+b;P<L;P++){let D=c.resolveTriangleIndex(P);V(h,3*D,l,a),h.needsUpdate=!0;let O=h.distanceToTriangle(d,p,_);if(O<x&&(m.copy(p),g&&g.copy(_),x=O,y=P,S=C),O<s)return!0}}}})}else{let T=Et(t);for(let A=0,E=T;A<E;A++){V(d,3*A,f,u),d.a.applyMatrix4(e),d.b.applyMatrix4(e),d.c.applyMatrix4(e),d.needsUpdate=!0;for(let C=v,R=v+b;C<R;C++){let w=c.resolveTriangleIndex(C);V(h,3*w,l,a),h.needsUpdate=!0;let P=h.distanceToTriangle(d,p,_);if(P<x&&(m.copy(p),g&&g.copy(_),x=P,y=C,S=A),P<s)return!0}}}}}),lt.releasePrimitive(h),lt.releasePrimitive(d),x===1/0?null:(n.point?n.point.copy(m):n.point=m.clone(),n.distance=x,n.faceIndex=y,i&&(i.point?i.point.copy(g):i.point=g.clone(),i.point.applyMatrix4(Xn),m.applyMatrix4(Xn),i.distance=m.sub(i.point).length(),i.faceIndex=S),n)}function Dr(){return typeof SharedArrayBuffer<"u"}var Ye=new B.constructor,qn=new B.constructor,Wt=new Gt(()=>new X),Te=new X,Ae=new X,ms=new X,gs=new X,_s=!1;function Nr(c,t,e,n){if(_s)throw new Error("MeshBVH: Recursive calls to bvhcast not supported.");_s=!0;let i=c._roots,s=t._roots,r,o=0,a=0,l=new W().copy(e).invert();for(let u=0,f=i.length;u<f;u++){Ye.setBuffer(i[u]),a=0;let h=Wt.getPrimitive();z(0,Ye.float32Array,h),h.applyMatrix4(l);for(let d=0,p=s.length;d<p&&(qn.setBuffer(s[d]),r=bt(0,0,e,l,n,o,a,0,0,h),qn.clearBuffer(),a+=s[d].length,!r);d++);if(Wt.releasePrimitive(h),Ye.clearBuffer(),o+=i[u].length,r)break}return _s=!1,r}function bt(c,t,e,n,i,s=0,r=0,o=0,a=0,l=null,u=!1){let f,h;u?(f=qn,h=Ye):(f=Ye,h=qn);let d=f.float32Array,p=f.uint32Array,m=f.uint16Array,_=h.float32Array,g=h.uint32Array,x=h.uint16Array,y=c*2,S=t*2,v=q(y,m),b=q(S,x),T=!1;if(b&&v)u?T=i(Z(t,g),$(t*2,x),Z(c,p),$(c*2,m),a,r+t,o,s+c):T=i(Z(c,p),$(c*2,m),Z(t,g),$(t*2,x),o,s+c,a,r+t);else if(b){let A=Wt.getPrimitive();z(t,_,A),A.applyMatrix4(e);let E=tt(c),C=et(c,p);z(E,d,Te),z(C,d,Ae);let R=A.intersectsBox(Te),w=A.intersectsBox(Ae);T=R&&bt(t,E,n,e,i,r,s,a,o+1,A,!u)||w&&bt(t,C,n,e,i,r,s,a,o+1,A,!u),Wt.releasePrimitive(A)}else{let A=tt(t),E=et(t,g);z(A,_,ms),z(E,_,gs);let C=l.intersectsBox(ms),R=l.intersectsBox(gs);if(C&&R)T=bt(c,A,e,n,i,s,r,o,a+1,l,u)||bt(c,E,e,n,i,s,r,o,a+1,l,u);else if(C)if(v)T=bt(c,A,e,n,i,s,r,o,a+1,l,u);else{let w=Wt.getPrimitive();w.copy(ms).applyMatrix4(e);let P=tt(c),L=et(c,p);z(P,d,Te),z(L,d,Ae);let D=w.intersectsBox(Te),O=w.intersectsBox(Ae);T=D&&bt(A,P,n,e,i,r,s,a,o+1,w,!u)||O&&bt(A,L,n,e,i,r,s,a,o+1,w,!u),Wt.releasePrimitive(w)}else if(R)if(v)T=bt(c,E,e,n,i,s,r,o,a+1,l,u);else{let w=Wt.getPrimitive();w.copy(gs).applyMatrix4(e);let P=tt(c),L=et(c,p);z(P,d,Te),z(L,d,Ae);let D=w.intersectsBox(Te),O=w.intersectsBox(Ae);T=D&&bt(E,P,n,e,i,r,s,a,o+1,w,!u)||O&&bt(E,L,n,e,i,r,s,a,o+1,w,!u),Wt.releasePrimitive(w)}}return T}var Yn=new Y,Ur=new X,xl={strategy:0,maxDepth:40,maxLeafTris:10,useSharedArrayBuffer:!1,setBoundingBox:!0,onProgress:null,indirect:!1,verbose:!0,range:null},Ze=class c{static serialize(t,e={}){e={cloneBuffers:!0,...e};let n=t.geometry,i=t._roots,s=t._indirectBuffer,r=n.getIndex(),o;return e.cloneBuffers?o={roots:i.map(a=>a.slice()),index:r?r.array.slice():null,indirectBuffer:s?s.slice():null}:o={roots:i,index:r?r.array:null,indirectBuffer:s},o}static deserialize(t,e,n={}){n={setIndex:!0,indirect:!!t.indirectBuffer,...n};let{index:i,roots:s,indirectBuffer:r}=t,o=new c(e,{...n,[Rn]:!0});if(o._roots=s,o._indirectBuffer=r||null,n.setIndex){let a=e.getIndex();if(a===null){let l=new ot(t.index,1,!1);e.setIndex(l)}else a.array!==i&&(a.array.set(i),a.needsUpdate=!0)}return o}get indirect(){return!!this._indirectBuffer}constructor(t,e={}){if(t.isBufferGeometry){if(t.index&&t.index.isInterleavedBufferAttribute)throw new Error("MeshBVH: InterleavedBufferAttribute is not supported for the index attribute.")}else throw new Error("MeshBVH: Only BufferGeometries are supported.");if(e=Object.assign({...xl,[Rn]:!1},e),e.useSharedArrayBuffer&&!Dr())throw new Error("MeshBVH: SharedArrayBuffer is not available.");this.geometry=t,this._roots=null,this._indirectBuffer=null,e[Rn]||(cr(this,e),!t.boundingBox&&e.setBoundingBox&&(t.boundingBox=this.getBoundingBox(new X))),this.resolveTriangleIndex=e.indirect?n=>this._indirectBuffer[n]:n=>n}refit(t=null){return(this.indirect?wr:xr)(this,t)}traverse(t,e=0){let n=this._roots[e],i=new Uint32Array(n),s=new Uint16Array(n);r(0);function r(o,a=0){let l=o*2,u=s[l+15]===65535;if(u){let f=i[o+6],h=s[l+14];t(a,u,new Float32Array(n,o*4,6),f,h)}else{let f=o+32/4,h=i[o+6],d=i[o+7];t(a,u,new Float32Array(n,o*4,6),d)||(r(f,a+1),r(h,a+1))}}}raycast(t,e=wn,n=0,i=1/0){let s=this._roots,r=this.geometry,o=[],a=e.isMaterial,l=Array.isArray(e),u=r.groups,f=a?e.side:e,h=this.indirect?Cr:Sr;for(let d=0,p=s.length;d<p;d++){let m=l?e[u[d].materialIndex].side:f,_=o.length;if(h(this,d,m,t,o,n,i),l){let g=u[d].materialIndex;for(let x=_,y=o.length;x<y;x++)o[x].face.materialIndex=g}}return o}raycastFirst(t,e=wn,n=0,i=1/0){let s=this._roots,r=this.geometry,o=e.isMaterial,a=Array.isArray(e),l=null,u=r.groups,f=o?e.side:e,h=this.indirect?Rr:br;for(let d=0,p=s.length;d<p;d++){let m=a?e[u[d].materialIndex].side:f,_=h(this,d,m,t,n,i);_!=null&&(l==null||_.distance<l.distance)&&(l=_,a&&(_.face.materialIndex=u[d].materialIndex))}return l}intersectsGeometry(t,e){let n=!1,i=this._roots,s=this.indirect?Ir:Ar;for(let r=0,o=i.length;r<o&&(n=s(this,r,t,e),!n);r++);return n}shapecast(t){let e=lt.getPrimitive(),n=this.indirect?Mr:_r,{boundsTraverseOrder:i,intersectsBounds:s,intersectsRange:r,intersectsTriangle:o}=t;if(r&&o){let f=r;r=(h,d,p,m,_)=>f(h,d,p,m,_)?!0:n(h,d,this,o,p,m,e)}else r||(o?r=(f,h,d,p)=>n(f,h,this,o,d,p,e):r=(f,h,d)=>d);let a=!1,l=0,u=this._roots;for(let f=0,h=u.length;f<h;f++){let d=u[f];if(a=ur(this,f,s,r,i,l),a)break;l+=d.byteLength}return lt.releasePrimitive(e),a}bvhcast(t,e,n){let{intersectsRanges:i,intersectsTriangles:s}=n,r=lt.getPrimitive(),o=this.geometry.index,a=this.geometry.attributes.position,l=this.indirect?p=>{let m=this.resolveTriangleIndex(p);V(r,m*3,o,a)}:p=>{V(r,p*3,o,a)},u=lt.getPrimitive(),f=t.geometry.index,h=t.geometry.attributes.position,d=t.indirect?p=>{let m=t.resolveTriangleIndex(p);V(u,m*3,f,h)}:p=>{V(u,p*3,f,h)};if(s){let p=(m,_,g,x,y,S,v,b)=>{for(let T=g,A=g+x;T<A;T++){d(T),u.a.applyMatrix4(e),u.b.applyMatrix4(e),u.c.applyMatrix4(e),u.needsUpdate=!0;for(let E=m,C=m+_;E<C;E++)if(l(E),r.needsUpdate=!0,s(r,u,E,T,y,S,v,b))return!0}return!1};if(i){let m=i;i=function(_,g,x,y,S,v,b,T){return m(_,g,x,y,S,v,b,T)?!0:p(_,g,x,y,S,v,b,T)}}else i=p}return Nr(this,t,e,i)}intersectsBox(t,e){return Yn.set(t.min,t.max,e),Yn.needsUpdate=!0,this.shapecast({intersectsBounds:n=>Yn.intersectsBox(n),intersectsTriangle:n=>Yn.intersectsTriangle(n)})}intersectsSphere(t){return this.shapecast({intersectsBounds:e=>t.intersectsBox(e),intersectsTriangle:e=>e.intersectsSphere(t)})}closestPointToGeometry(t,e,n={},i={},s=0,r=1/0){return(this.indirect?Lr:Er)(this,t,e,n,i,s,r)}closestPointToPoint(t,e={},n=0,i=1/0){return hr(this,t,e,n,i)}getBoundingBox(t){return t.makeEmpty(),this._roots.forEach(n=>{z(0,new Float32Array(n),Ur),t.union(Ur)}),t}};onmessage=({data:c})=>{let t=performance.now();function e(r){r=Math.min(r,1);let o=performance.now();o-t>=10&&r!==1&&(postMessage({error:null,serialized:null,position:null,progress:r}),t=o)}let{index:n,position:i,options:s}=c;try{let r=new Ue;if(r.setAttribute("position",new ot(i,3,!1)),n&&r.setIndex(new ot(n,1,!1)),s.includedProgressCallback&&(s.onProgress=e),s.groups){let u=s.groups;for(let f in u){let h=u[f];r.addGroup(h.start,h.count,h.materialIndex)}}let o=new Ze(r,s),a=Ze.serialize(o,{copyIndexBuffer:!1}),l=[i.buffer,...a.roots];a.index&&l.push(a.index.buffer),l=l.filter(u=>typeof SharedArrayBuffer>"u"||!(u instanceof SharedArrayBuffer)),o._indirectBuffer&&l.push(a.indirectBuffer.buffer),postMessage({error:null,serialized:a,position:i,progress:1},l)}catch(r){postMessage({error:r,serialized:null,position:null,progress:1})}};})();\n';
|
|
44
|
+
}
|
|
45
|
+
});
|
|
46
|
+
|
|
31
47
|
// src/index.ts
|
|
32
48
|
var index_exports = {};
|
|
33
49
|
__export(index_exports, {
|
|
@@ -52,6 +68,152 @@ module.exports = __toCommonJS(index_exports);
|
|
|
52
68
|
// src/components/ModelViewer/ModelViewer.tsx
|
|
53
69
|
var import_react22 = require("react");
|
|
54
70
|
var import_react_dom = require("react-dom");
|
|
71
|
+
|
|
72
|
+
// src/utils/bvh.ts
|
|
73
|
+
var import_three = require("three");
|
|
74
|
+
var import_three_mesh_bvh = require("three-mesh-bvh");
|
|
75
|
+
var raycastPatched = false;
|
|
76
|
+
function enableAcceleratedRaycast() {
|
|
77
|
+
if (raycastPatched) return;
|
|
78
|
+
import_three.Mesh.prototype.raycast = import_three_mesh_bvh.acceleratedRaycast;
|
|
79
|
+
raycastPatched = true;
|
|
80
|
+
}
|
|
81
|
+
function collectGeometries(root) {
|
|
82
|
+
const seen = /* @__PURE__ */ new Set();
|
|
83
|
+
root.traverse((node) => {
|
|
84
|
+
const geometry = node.geometry;
|
|
85
|
+
if (!geometry || !geometry.attributes?.position) return;
|
|
86
|
+
if (geometry.boundsTree) return;
|
|
87
|
+
seen.add(geometry);
|
|
88
|
+
});
|
|
89
|
+
return [...seen];
|
|
90
|
+
}
|
|
91
|
+
function countTriangles(geometries) {
|
|
92
|
+
let total = 0;
|
|
93
|
+
for (const geometry of geometries) {
|
|
94
|
+
const count = geometry.index ? geometry.index.count : geometry.attributes.position.count;
|
|
95
|
+
total += count / 3;
|
|
96
|
+
}
|
|
97
|
+
return total;
|
|
98
|
+
}
|
|
99
|
+
var MAX_BVH_TRIANGLES = 12e6;
|
|
100
|
+
function exceedsBvhBudget(root) {
|
|
101
|
+
return countSceneTriangles(root) > MAX_BVH_TRIANGLES;
|
|
102
|
+
}
|
|
103
|
+
function countSceneTriangles(root) {
|
|
104
|
+
const seen = /* @__PURE__ */ new Set();
|
|
105
|
+
root.traverse((node) => {
|
|
106
|
+
const geometry = node.geometry;
|
|
107
|
+
if (geometry?.attributes?.position) seen.add(geometry);
|
|
108
|
+
});
|
|
109
|
+
return countTriangles([...seen]);
|
|
110
|
+
}
|
|
111
|
+
function buildOneInWorker(worker, geometry) {
|
|
112
|
+
return new Promise((resolve, reject) => {
|
|
113
|
+
const handleMessage = (event) => {
|
|
114
|
+
const data = event.data;
|
|
115
|
+
if (!data || !data.error && !data.serialized) return;
|
|
116
|
+
worker.removeEventListener("message", handleMessage);
|
|
117
|
+
worker.removeEventListener("error", handleError);
|
|
118
|
+
if (data.error) {
|
|
119
|
+
reject(new Error(String(data.error)));
|
|
120
|
+
return;
|
|
121
|
+
}
|
|
122
|
+
const { serialized } = data;
|
|
123
|
+
const bvh = import_three_mesh_bvh.MeshBVH.deserialize(serialized, geometry, { setIndex: false });
|
|
124
|
+
if (serialized.index) {
|
|
125
|
+
if (geometry.index) {
|
|
126
|
+
geometry.index.array = serialized.index;
|
|
127
|
+
} else {
|
|
128
|
+
geometry.setIndex(new import_three.BufferAttribute(serialized.index, 1, false));
|
|
129
|
+
}
|
|
130
|
+
}
|
|
131
|
+
geometry.boundingBox = bvh.getBoundingBox(new import_three.Box3());
|
|
132
|
+
resolve(bvh);
|
|
133
|
+
};
|
|
134
|
+
const handleError = (event) => {
|
|
135
|
+
worker.removeEventListener("message", handleMessage);
|
|
136
|
+
worker.removeEventListener("error", handleError);
|
|
137
|
+
reject(new Error(event.message || "BVH worker error"));
|
|
138
|
+
};
|
|
139
|
+
worker.addEventListener("message", handleMessage);
|
|
140
|
+
worker.addEventListener("error", handleError);
|
|
141
|
+
const index = geometry.index ? geometry.index.array.slice() : null;
|
|
142
|
+
const position = geometry.attributes.position.array.slice();
|
|
143
|
+
const transfer = [position, ...index ? [index] : []].map(
|
|
144
|
+
(arr) => arr.buffer
|
|
145
|
+
);
|
|
146
|
+
worker.postMessage(
|
|
147
|
+
{
|
|
148
|
+
index,
|
|
149
|
+
position,
|
|
150
|
+
options: { groups: [...geometry.groups] }
|
|
151
|
+
},
|
|
152
|
+
transfer
|
|
153
|
+
);
|
|
154
|
+
});
|
|
155
|
+
}
|
|
156
|
+
async function createBvhWorker() {
|
|
157
|
+
if (typeof window === "undefined" || typeof Worker === "undefined") {
|
|
158
|
+
return null;
|
|
159
|
+
}
|
|
160
|
+
try {
|
|
161
|
+
const { bvhWorkerCode: bvhWorkerCode2 } = await Promise.resolve().then(() => (init_bvhWorkerCode(), bvhWorkerCode_exports));
|
|
162
|
+
const blob = new Blob([bvhWorkerCode2], { type: "text/javascript" });
|
|
163
|
+
const url = URL.createObjectURL(blob);
|
|
164
|
+
const worker = new Worker(url);
|
|
165
|
+
return {
|
|
166
|
+
worker,
|
|
167
|
+
dispose: () => {
|
|
168
|
+
worker.terminate();
|
|
169
|
+
URL.revokeObjectURL(url);
|
|
170
|
+
}
|
|
171
|
+
};
|
|
172
|
+
} catch {
|
|
173
|
+
return null;
|
|
174
|
+
}
|
|
175
|
+
}
|
|
176
|
+
async function buildSceneBVH(root, signal) {
|
|
177
|
+
const geometries = collectGeometries(root);
|
|
178
|
+
if (geometries.length === 0) return;
|
|
179
|
+
if (countTriangles(geometries) > MAX_BVH_TRIANGLES) return;
|
|
180
|
+
enableAcceleratedRaycast();
|
|
181
|
+
const workerHandle = await createBvhWorker();
|
|
182
|
+
if (signal?.aborted) {
|
|
183
|
+
workerHandle?.dispose();
|
|
184
|
+
return;
|
|
185
|
+
}
|
|
186
|
+
try {
|
|
187
|
+
for (const geometry of geometries) {
|
|
188
|
+
if (signal?.aborted) return;
|
|
189
|
+
let tree;
|
|
190
|
+
if (workerHandle) {
|
|
191
|
+
try {
|
|
192
|
+
tree = await buildOneInWorker(workerHandle.worker, geometry);
|
|
193
|
+
} catch {
|
|
194
|
+
}
|
|
195
|
+
}
|
|
196
|
+
if (tree === void 0) {
|
|
197
|
+
tree = import_three_mesh_bvh.computeBoundsTree.call(geometry);
|
|
198
|
+
await new Promise((resolve) => setTimeout(resolve, 0));
|
|
199
|
+
}
|
|
200
|
+
if (signal?.aborted) return;
|
|
201
|
+
geometry.boundsTree = tree;
|
|
202
|
+
}
|
|
203
|
+
} finally {
|
|
204
|
+
workerHandle?.dispose();
|
|
205
|
+
}
|
|
206
|
+
}
|
|
207
|
+
function disposeSceneBVH(root) {
|
|
208
|
+
root.traverse((node) => {
|
|
209
|
+
const geometry = node.geometry;
|
|
210
|
+
if (!geometry?.boundsTree) return;
|
|
211
|
+
import_three_mesh_bvh.disposeBoundsTree.call(geometry);
|
|
212
|
+
geometry.boundsTree = void 0;
|
|
213
|
+
});
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
// src/components/ModelViewer/ModelViewer.tsx
|
|
55
217
|
var import_fiber11 = require("@react-three/fiber");
|
|
56
218
|
var import_xr4 = require("@react-three/xr");
|
|
57
219
|
var import_qrcode = require("qrcode.react");
|
|
@@ -80,7 +242,7 @@ function styleInject(css, { insertAt } = {}) {
|
|
|
80
242
|
}
|
|
81
243
|
|
|
82
244
|
// src/styles/ModelViewer.css
|
|
83
|
-
styleInject('.ri-viewer--license-checking,\n.ri-viewer--license-invalid {\n display: flex;\n align-items: center;\n justify-content: center;\n width: 100%;\n height: 100%;\n background-color: #f9f9f9;\n}\n.ri-viewer {\n --ri-font-family:\n Inter,\n "Segoe UI",\n Helvetica,\n Arial,\n sans-serif;\n --ri-viewer-bg: #1c1c1d;\n --ri-viewer-text: #111827;\n --ri-panel-bg: #ffffff;\n --ri-panel-border: #e5e7eb;\n --ri-panel-title: #111827;\n --ri-panel-muted-text: #4b5563;\n --ri-panel-subtle-text: #9ca3af;\n --ri-panel-surface: #f9fafb;\n --ri-panel-surface-hover: #f3f4f6;\n --ri-panel-surface-border: #e5e7eb;\n --ri-panel-button-text: #1f2937;\n --ri-panel-accent: #2563eb;\n --ri-panel-accent-contrast: #ffffff;\n --ri-license-overlay-bg: rgba(0, 0, 0, 0.04);\n --ri-license-overlay-border: rgba(0, 0, 0, 0.08);\n --ri-license-overlay-text: #888;\n --ri-license-overlay-error-bg: rgba(192, 57, 43, 0.06);\n --ri-license-overlay-error-border: rgba(192, 57, 43, 0.2);\n --ri-license-overlay-error-text: #c0392b;\n --ri-sidepanel-font-family:\n Inter,\n "Segoe UI",\n Helvetica,\n Arial,\n sans-serif;\n --ri-sidepanel-bg: var(--ri-databinding-bg, #111318);\n --ri-sidepanel-open-btn-bg: rgba(20, 20, 20, 0.82);\n --ri-sidepanel-open-btn-bg-hover: #27282b7e;\n --ri-sidepanel-border: rgba(255, 255, 255, 0.06);\n --ri-sidepanel-divider: rgba(255, 255, 255, 0.04);\n --ri-sidepanel-border-strong: rgba(255, 255, 255, 0.08);\n --ri-sidepanel-border-active: rgba(255, 255, 255, 0.18);\n --ri-sidepanel-shadow-left: 4px 0 24px rgba(0, 0, 0, 0.35);\n --ri-sidepanel-shadow-right: -4px 0 24px rgba(0, 0, 0, 0.35);\n --ri-sidepanel-text: var(--ri-databinding-text, #f1f5f9);\n --ri-sidepanel-text-emphasis: var(--ri-databinding-text-hover, #cbd5e1);\n --ri-sidepanel-text-muted: var(--ri-databinding-text-muted, #94a3b8);\n --ri-sidepanel-text-subtle: var(--ri-databinding-text-subtle, #64748b);\n --ri-sidepanel-placeholder: var(--ri-databinding-text-faint, #475569);\n --ri-sidepanel-surface: rgba(255, 255, 255, 0.05);\n --ri-sidepanel-surface-hover: rgba(255, 255, 255, 0.1);\n --ri-sidepanel-accent: #3b82f6;\n --ri-sidepanel-accent-soft: rgba(59, 130, 246, 0.12);\n --ri-databinding-bg: #111318;\n --ri-databinding-border: rgba(255, 255, 255, 0.06);\n --ri-databinding-border-strong: rgba(255, 255, 255, 0.08);\n --ri-databinding-border-hover: rgba(255, 255, 255, 0.15);\n --ri-databinding-shadow: 4px 0 24px rgba(0, 0, 0, 0.35);\n --ri-databinding-font-family:\n "Inter",\n "Segoe UI",\n sans-serif;\n --ri-databinding-mono-font-family:\n "JetBrains Mono",\n "Fira Code",\n "Menlo",\n monospace;\n --ri-databinding-text: #f1f5f9;\n --ri-databinding-text-muted: #94a3b8;\n --ri-databinding-text-subtle: #64748b;\n --ri-databinding-text-faint: #475569;\n --ri-databinding-text-hover: #cbd5e1;\n --ri-databinding-surface: rgba(255, 255, 255, 0.03);\n --ri-databinding-surface-hover: rgba(255, 255, 255, 0.06);\n --ri-databinding-accent: #93c5fd;\n --ri-databinding-accent-glow: rgba(147, 197, 253, 0.8);\n --ri-databinding-accent-border: rgba(96, 165, 250, 0.55);\n --ri-databinding-accent-gradient:\n linear-gradient(\n \n 135deg,\n #1e3a8a 0%,\n #1d4ed8 60%,\n #2563eb 100% );\n --ri-databinding-accent-gradient-active:\n linear-gradient(\n \n 135deg,\n #1e3a8a 0%,\n #1e40af 100% );\n display: flex;\n flex-direction: row;\n width: 100%;\n height: 100%;\n min-height: 0;\n overflow: hidden;\n background: var(--ri-viewer-bg);\n position: relative;\n color: var(--ri-viewer-text);\n font-family: var(--ri-font-family);\n -webkit-font-smoothing: antialiased;\n -moz-osx-font-smoothing: grayscale;\n text-rendering: optimizeLegibility;\n font-synthesis: none;\n}\n.ri-viewer * {\n box-sizing: border-box;\n}\n.ri-viewerLeft {\n display: flex;\n flex: 1;\n min-height: 0;\n min-width: 0;\n position: relative;\n}\n.ri-viewerRight {\n display: flex;\n flex-shrink: 0;\n min-width: 0;\n}\n.ri-panel {\n width: 280px;\n min-height: 0;\n background: var(--ri-panel-bg);\n border-right: 1px solid var(--ri-panel-border);\n display: flex;\n flex-direction: column;\n padding: 20px;\n overflow-y: auto;\n flex-shrink: 0;\n transition: margin-left 0.3s ease, transform 0.3s ease;\n}\n.ri-panel--open {\n transform: translateX(0);\n margin-left: 0;\n}\n.ri-panel--closed {\n transform: translateX(-100%);\n margin-left: -280px;\n}\n.ri-panelHeader {\n display: flex;\n align-items: center;\n justify-content: space-between;\n gap: 12px;\n margin-bottom: 12px;\n}\n.ri-panelTitle {\n margin: 0;\n font-size: 15px;\n font-weight: 700;\n color: var(--ri-panel-title);\n line-height: 1.4;\n overflow: hidden;\n text-overflow: ellipsis;\n white-space: nowrap;\n}\n.ri-closeButton {\n border: 0;\n background: transparent;\n color: var(--ri-panel-subtle-text);\n font-size: 22px;\n line-height: 1;\n padding: 0;\n cursor: pointer;\n flex-shrink: 0;\n transition: color 0.2s ease;\n}\n.ri-closeButton:hover {\n color: var(--ri-panel-muted-text);\n}\n.ri-json {\n margin: 0 0 16px;\n padding: 12px;\n background: var(--ri-panel-surface);\n border: 1px solid var(--ri-panel-surface-border);\n border-radius: 12px;\n font-size: 12px;\n line-height: 1.55;\n color: var(--ri-panel-button-text);\n overflow-x: auto;\n white-space: pre-wrap;\n word-break: break-word;\n}\n.ri-divider {\n border-top: 1px solid var(--ri-panel-border);\n margin-bottom: 12px;\n}\n.ri-sectionLabel {\n margin-bottom: 8px;\n font-size: 11px;\n font-weight: 700;\n color: var(--ri-panel-subtle-text);\n text-transform: uppercase;\n letter-spacing: 0.16em;\n}\n.ri-actionList {\n display: flex;\n flex-direction: column;\n gap: 8px;\n}\n.ri-actionButton {\n width: 100%;\n border-radius: 8px;\n border: 1px solid var(--ri-panel-surface-border);\n background: var(--ri-panel-surface);\n color: var(--ri-panel-button-text);\n padding: 10px 12px;\n text-align: left;\n font-size: 14px;\n line-height: 1.4;\n cursor: pointer;\n transition:\n background-color 0.2s ease,\n border-color 0.2s ease,\n color 0.2s ease;\n}\n.ri-actionButton:hover {\n background: var(--ri-panel-surface-hover);\n border-color: var(--ri-panel-border);\n}\n.ri-actionButton--active {\n background: var(--ri-panel-accent);\n border-color: var(--ri-panel-accent);\n color: var(--ri-panel-accent-contrast);\n}\n.ri-actionButton--active:hover {\n background: var(--ri-panel-accent);\n border-color: var(--ri-panel-accent);\n}\n.ri-canvasArea {\n flex: 1 1 auto;\n position: relative;\n min-width: 0;\n}\n.ri-canvasArea--measuring {\n cursor: crosshair;\n}\n.ri-canvasArea canvas {\n opacity: 1;\n transition: opacity 0.18s ease;\n}\n.ri-canvasArea--positioning canvas {\n opacity: 0;\n transition: none;\n}\n.ri-bindingsMismatchBanner {\n position: absolute;\n top: 12px;\n left: 50%;\n transform: translateX(-50%);\n z-index: 20;\n display: flex;\n align-items: center;\n gap: 8px;\n padding: 7px 12px 7px 10px;\n border-radius: 8px;\n background: rgba(30, 20, 0, 0.88);\n border: 1px solid rgba(251, 191, 36, 0.35);\n backdrop-filter: blur(6px);\n -webkit-backdrop-filter: blur(6px);\n color: rgb(251, 191, 36);\n font-size: 12px;\n font-weight: 500;\n line-height: 1.4;\n white-space: nowrap;\n pointer-events: auto;\n max-width: calc(100% - 32px);\n white-space: normal;\n text-align: center;\n}\n.ri-bindingsMismatchBanner__icon {\n flex-shrink: 0;\n}\n.ri-bindingsMismatchBanner__dismiss {\n flex-shrink: 0;\n display: flex;\n align-items: center;\n justify-content: center;\n margin-left: 4px;\n padding: 2px;\n background: none;\n border: none;\n border-radius: 4px;\n color: rgba(251, 191, 36, 0.7);\n cursor: pointer;\n transition: color 0.15s ease, background 0.15s ease;\n}\n.ri-bindingsMismatchBanner__dismiss:hover {\n color: rgb(251, 191, 36);\n background: rgba(251, 191, 36, 0.12);\n}\n.ri-measureTools {\n position: absolute;\n top: 16px;\n left: 16px;\n z-index: 10;\n display: flex;\n gap: 8px;\n align-items: center;\n}\n.ri-measureButton {\n width: 34px;\n height: 34px;\n padding: 0;\n background: rgba(20, 20, 20, 0.82);\n border: 1px solid rgba(255, 255, 255, 0.12);\n color: rgba(255, 255, 255, 0.75);\n border-radius: 8px;\n cursor: pointer;\n display: flex;\n align-items: center;\n justify-content: center;\n touch-action: manipulation;\n user-select: none;\n -webkit-tap-highlight-color: transparent;\n backdrop-filter: blur(6px);\n -webkit-backdrop-filter: blur(6px);\n transition:\n background 0.15s ease,\n color 0.15s ease,\n border-color 0.15s ease;\n}\n.ri-measureButton:hover {\n background: rgba(40, 40, 40, 0.92);\n color: #fff;\n border-color: rgba(255, 255, 255, 0.25);\n}\n.ri-measureButton:active {\n background: #38dbf0;\n color: #06343c;\n border-color: #38dbf0;\n}\n.ri-measureButton--active {\n background: #22d3ee;\n border-color: #22d3ee;\n color: #06343c;\n}\n.ri-measureButton--active:hover {\n background: #38dbf0;\n color: #06343c;\n}\n.ri-measureHint {\n padding: 6px 10px;\n border-radius: 8px;\n font-size: 12px;\n line-height: 1;\n color: #fff;\n background: rgba(20, 20, 20, 0.82);\n border: 1px solid rgba(255, 255, 255, 0.12);\n backdrop-filter: blur(6px);\n -webkit-backdrop-filter: blur(6px);\n white-space: nowrap;\n}\n.ri-explodeTools {\n position: absolute;\n top: 16px;\n left: 16px;\n z-index: 10;\n display: flex;\n gap: 8px;\n align-items: center;\n}\n.ri-explodeSlider {\n display: flex;\n align-items: center;\n gap: 8px;\n height: 34px;\n padding: 0 12px;\n background: rgba(20, 20, 20, 0.82);\n border: 1px solid rgba(255, 255, 255, 0.12);\n border-radius: 8px;\n backdrop-filter: blur(6px);\n -webkit-backdrop-filter: blur(6px);\n}\n.ri-explodeSlider input[type=range] {\n width: 120px;\n accent-color: #22d3ee;\n cursor: pointer;\n}\n.ri-cinematicTools {\n position: absolute;\n left: 16px;\n z-index: 10;\n display: flex;\n gap: 8px;\n align-items: center;\n}\n.ri-measureDot {\n width: 10px;\n height: 10px;\n border-radius: 50%;\n background: #22d3ee;\n border: 2px solid #fff;\n box-shadow: 0 0 0 1px rgba(0, 0, 0, 0.4);\n pointer-events: none;\n}\n.ri-measureLabel {\n padding: 3px 7px;\n border-radius: 6px;\n font-size: 12px;\n font-weight: 600;\n line-height: 1;\n white-space: nowrap;\n color: #06343c;\n background: #22d3ee;\n box-shadow: 0 1px 4px rgba(0, 0, 0, 0.35);\n pointer-events: none;\n user-select: none;\n}\n.ri-xrTools {\n position: absolute;\n left: 16px;\n z-index: 10;\n display: flex;\n gap: 8px;\n align-items: center;\n}\n.ri-xrButton {\n display: inline-flex;\n align-items: center;\n gap: 8px;\n height: 34px;\n padding: 0 10px;\n font-size: 13px;\n font-weight: 500;\n color: #fff;\n background: rgba(20, 20, 20, 0.82);\n border: 1px solid rgba(255, 255, 255, 0.16);\n border-radius: 8px;\n cursor: pointer;\n touch-action: manipulation;\n user-select: none;\n -webkit-tap-highlight-color: transparent;\n backdrop-filter: blur(6px);\n -webkit-backdrop-filter: blur(6px);\n transition: background 0.15s ease, border-color 0.15s ease;\n}\n.ri-xrButton:hover {\n background: rgba(40, 40, 40, 0.92);\n border-color: rgba(255, 255, 255, 0.3);\n}\n.ri-mobileHandoffBackdrop {\n position: absolute;\n z-index: 30;\n inset: 0;\n display: grid;\n place-items: center;\n padding: 20px;\n background: rgba(2, 6, 23, 0.68);\n backdrop-filter: blur(5px);\n -webkit-backdrop-filter: blur(5px);\n}\n.ri-mobileHandoffDialog {\n position: relative;\n display: flex;\n width: min(100%, 300px);\n flex-direction: column;\n align-items: center;\n padding: 16px;\n text-align: center;\n color: #e2e8f0;\n background: #0f172a;\n border: 1px solid rgba(148, 163, 184, 0.3);\n border-radius: 16px;\n box-shadow: 0 24px 80px rgba(0, 0, 0, 0.5);\n}\n.ri-mobileHandoffDialog > svg {\n color: #67e8f9;\n}\n.ri-mobileHandoffDialog h2 {\n margin: 12px 0 0;\n font-size: 18px;\n line-height: 1.25;\n color: #fff;\n}\n.ri-mobileHandoffDialog p {\n margin: 8px 0 16px;\n font-size: 13px;\n line-height: 1.5;\n color: #cbd5e1;\n}\n.ri-mobileHandoffQr {\n display: grid;\n place-items: center;\n padding: 10px;\n background: #fff;\n border-radius: 10px;\n}\n.ri-mobileHandoffDialog a {\n margin-top: 16px;\n font-size: 13px;\n font-weight: 600;\n color: #a5f3fc;\n text-decoration: underline;\n text-underline-offset: 3px;\n}\n.ri-mobileHandoffClose {\n position: absolute;\n top: 10px;\n right: 10px;\n display: grid;\n width: 30px;\n height: 30px;\n place-items: center;\n padding: 0;\n color: #cbd5e1;\n background: transparent;\n border: 0;\n border-radius: 6px;\n cursor: pointer;\n}\n.ri-mobileHandoffClose:hover {\n color: #fff;\n background: rgba(255, 255, 255, 0.1);\n}\n.ri-arHintOverlay {\n position: absolute;\n top: 18px;\n left: 50%;\n transform: translateX(-50%);\n z-index: 10;\n width: min(calc(100% - 32px), 360px);\n pointer-events: none;\n}\n.ri-arHint {\n margin: 0 auto;\n width: fit-content;\n max-width: 100%;\n padding: 6px 12px;\n font-size: 11px;\n font-weight: 500;\n line-height: 1.2;\n text-align: center;\n color: rgba(255, 255, 255, 0.92);\n background: rgba(20, 20, 20, 0.58);\n border: 1px solid rgba(255, 255, 255, 0.12);\n border-radius: 999px;\n user-select: none;\n backdrop-filter: blur(4px);\n -webkit-backdrop-filter: blur(4px);\n}\n.ri-arOverlay {\n position: absolute;\n bottom: 24px;\n left: 50%;\n transform: translateX(-50%);\n z-index: 10;\n width: min(calc(100% - 32px), 420px);\n pointer-events: none;\n}\n.ri-arControls {\n display: flex;\n flex-direction: column;\n align-items: center;\n gap: 10px;\n}\n.ri-arStatus,\n.ri-arActionButton {\n max-width: 100%;\n padding: 8px 16px;\n font-size: 13px;\n font-weight: 600;\n line-height: 1.3;\n text-align: center;\n white-space: nowrap;\n color: #fff;\n background: rgba(20, 20, 20, 0.82);\n border: 1px solid rgba(255, 255, 255, 0.16);\n border-radius: 19px;\n user-select: none;\n backdrop-filter: blur(6px);\n -webkit-backdrop-filter: blur(6px);\n}\n.ri-arStatus {\n pointer-events: none;\n}\n.ri-arActionButton {\n display: inline-flex;\n align-items: center;\n justify-content: center;\n gap: 6px;\n cursor: pointer;\n pointer-events: auto;\n touch-action: manipulation;\n -webkit-tap-highlight-color: transparent;\n transition:\n background 0.15s ease,\n border-color 0.15s ease,\n color 0.15s ease,\n transform 0.15s ease;\n}\n.ri-arActionButton svg {\n flex-shrink: 0;\n}\n.ri-arActionButton:hover {\n background: rgba(40, 40, 40, 0.92);\n border-color: rgba(255, 255, 255, 0.3);\n}\n.ri-arActionButton:active {\n transform: scale(0.98);\n}\n.ri-arActionButton--primary {\n color: #06343c;\n background: #22d3ee;\n border-color: transparent;\n box-shadow: 0 1px 4px rgba(0, 0, 0, 0.35);\n}\n.ri-arActionButton--primary:hover {\n background: #67e8f9;\n border-color: transparent;\n}\n.ri-arActionButton.ri-arActionButton--active,\n.ri-arActionButton[aria-pressed=true],\n.ri-arActionButton.ri-arActionButton--active:hover,\n.ri-arActionButton[aria-pressed=true]:hover,\n.ri-arActionButton.ri-arActionButton--active:active,\n.ri-arActionButton[aria-pressed=true]:active {\n color: #06343c;\n background: #22d3ee;\n border-color: transparent;\n box-shadow: 0 1px 4px rgba(0, 0, 0, 0.35);\n}\n.ri-hiddenInput {\n display: none;\n}\n.ri-popover {\n position: absolute;\n z-index: 50;\n background: #ffffff;\n border: 1px solid #e5e7eb;\n border-radius: 16px;\n box-shadow: 0 24px 48px rgba(15, 23, 42, 0.18);\n color: #111827;\n}\n.ri-popover--inline {\n position: static;\n z-index: auto;\n width: 100%;\n border-radius: 10px;\n box-shadow: none;\n}\n.ri-popover--inline .react-colorful {\n width: 100%;\n}\n.ri-popover--inline {\n background: var(--ri-databinding-surface, rgba(255, 255, 255, 0.03));\n border-color: var(--ri-databinding-border-strong, rgba(255, 255, 255, 0.08));\n color: var(--ri-databinding-text, #f1f5f9);\n}\n.ri-popover--inline .ri-popoverHeader {\n border-bottom-color: var( --ri-databinding-border-strong, rgba(255, 255, 255, 0.08) );\n}\n.ri-popover--inline .ri-popoverLabel {\n color: var(--ri-databinding-text-muted, #94a3b8);\n}\n.ri-popover--inline .ri-colorCode {\n color: var(--ri-databinding-text-muted, #94a3b8);\n}\n.ri-popover--inline .ri-secondaryButton {\n background: var(--ri-databinding-surface-hover, rgba(255, 255, 255, 0.06));\n border-color: var(--ri-databinding-border-strong, rgba(255, 255, 255, 0.08));\n color: var(--ri-databinding-text, #f1f5f9);\n}\n.ri-popover--inline .ri-secondaryButton:hover {\n background: rgba(255, 255, 255, 0.12);\n}\n.ri-popover--inline .ri-previewFrame {\n border-color: var(--ri-databinding-border-strong, rgba(255, 255, 255, 0.08));\n}\n.ri-popover--inline .ri-emptyState {\n border-color: var(--ri-databinding-border-hover, rgba(255, 255, 255, 0.15));\n color: var(--ri-databinding-text-subtle, #64748b);\n}\n.ri-popover--inline .ri-uploadButton {\n background: var(--ri-databinding-accent-gradient, #2563eb);\n color: #ffffff;\n}\n.ri-popover--inline .ri-uploadButton:hover {\n background: var(--ri-databinding-accent-gradient-active, #1d4ed8);\n}\n.ri-popover--inline .ri-removeButton {\n background: transparent;\n border-color: var(--ri-databinding-border-strong, rgba(255, 255, 255, 0.08));\n color: var(--ri-databinding-text-muted, #94a3b8);\n}\n.ri-popover--inline .ri-removeButton:hover {\n background: var(--ri-databinding-surface-hover, rgba(255, 255, 255, 0.06));\n}\n.ri-popover--inline .ri-formatHint {\n color: var(--ri-databinding-text-subtle, #64748b);\n}\n.ri-popoverHeader {\n padding: 12px 16px;\n}\n.ri-popoverLabel {\n margin: 0 0 8px;\n font-size: 11px;\n font-weight: 700;\n color: #6b7280;\n text-transform: uppercase;\n letter-spacing: 0.16em;\n}\n.ri-inlineRow {\n display: flex;\n align-items: center;\n justify-content: space-between;\n gap: 8px;\n margin-top: 8px;\n}\n.ri-colorCode {\n font-size: 12px;\n color: #9ca3af;\n font-family:\n ui-monospace,\n SFMono-Regular,\n Menlo,\n Monaco,\n Consolas,\n monospace;\n text-transform: uppercase;\n}\n.ri-secondaryButton {\n border: 1px solid #e5e7eb;\n background: #f3f4f6;\n color: #374151;\n border-radius: 8px;\n padding: 6px 10px;\n font-size: 12px;\n cursor: pointer;\n transition: background-color 0.2s ease;\n}\n.ri-secondaryButton:hover {\n background: #e5e7eb;\n}\n.ri-materialBody {\n display: flex;\n flex-direction: column;\n gap: 12px;\n padding-left: 12px;\n padding-right: 12px;\n padding-bottom: 12px;\n}\n.ri-previewFrame {\n position: relative;\n height: 112px;\n border-radius: 12px;\n overflow: hidden;\n border: 1px solid #e5e7eb;\n}\n.ri-previewImage {\n width: 100%;\n height: 100%;\n object-fit: cover;\n display: block;\n}\n.ri-previewCaption {\n position: absolute;\n left: 0;\n right: 0;\n bottom: 0;\n background: rgba(0, 0, 0, 0.4);\n padding: 4px 8px;\n color: #ffffff;\n font-size: 10px;\n white-space: nowrap;\n overflow: hidden;\n text-overflow: ellipsis;\n}\n.ri-emptyState {\n height: 112px;\n border-radius: 12px;\n border: 2px dashed #e5e7eb;\n display: flex;\n flex-direction: column;\n align-items: center;\n justify-content: center;\n gap: 4px;\n color: #d1d5db;\n text-align: center;\n}\n.ri-uploadButton {\n width: 100%;\n border: 0;\n border-radius: 10px;\n background: #111827;\n color: #ffffff;\n padding: 10px 12px;\n font-size: 12px;\n font-weight: 600;\n cursor: pointer;\n transition: background-color 0.2s ease;\n}\n.ri-uploadButton:hover {\n background: #374151;\n}\n.ri-removeButton {\n width: 100%;\n border-radius: 10px;\n border: 1px solid #e5e7eb;\n background: #ffffff;\n color: #6b7280;\n padding: 8px 12px;\n font-size: 12px;\n cursor: pointer;\n transition: background-color 0.2s ease;\n}\n.ri-removeButton:hover {\n background: #f9fafb;\n}\n.ri-formatHint {\n margin: 0;\n text-align: center;\n font-size: 10px;\n color: #d1d5db;\n}\n.ri-buttonContainer {\n display: flex;\n justify-content: space-between;\n align-items: center;\n gap: 8px;\n position: absolute;\n bottom: 12px;\n left: 12px;\n right: 12px;\n z-index: 10;\n}\n.ri-tourControls {\n display: flex;\n gap: 6px;\n align-items: center;\n flex-shrink: 0;\n}\n.ri-rightControls {\n display: flex;\n gap: 6px;\n align-items: center;\n flex-shrink: 0;\n margin-left: auto;\n}\n.ri-rightControls:only-child {\n margin-left: auto;\n}\n.ri-navButtonSingle,\n.ri-tourButton,\n.ri-resetButton,\n.ri-downloadButton {\n height: 34px;\n background: rgba(20, 20, 20, 0.82);\n border: 1px solid rgba(255, 255, 255, 0.12);\n color: rgba(255, 255, 255, 0.75);\n border-radius: 8px;\n backdrop-filter: blur(6px);\n -webkit-backdrop-filter: blur(6px);\n cursor: pointer;\n transition:\n background 0.15s ease,\n color 0.15s ease,\n border-color 0.15s ease,\n transform 0.15s ease;\n user-select: none;\n -webkit-tap-highlight-color: transparent;\n}\n.ri-navButtonSingle:hover:not(:disabled),\n.ri-tourButton:hover:not(:disabled),\n.ri-resetButton:hover:not(:disabled) {\n background: rgba(40, 40, 40, 0.92);\n color: #fff;\n border-color: rgba(255, 255, 255, 0.25);\n}\n.ri-navButtonSingle:active:not(:disabled),\n.ri-tourButton:active:not(:disabled),\n.ri-resetButton:active:not(:disabled) {\n background: #38dbf0;\n color: #06343c;\n border-color: #38dbf0;\n}\n.ri-navButtonSingle:disabled,\n.ri-tourButton:disabled,\n.ri-resetButton:disabled {\n opacity: 0.45;\n cursor: not-allowed;\n}\n.ri-navButtonSingle {\n padding: 0 16px;\n font-size: 13px;\n font-weight: 500;\n display: flex;\n align-items: center;\n gap: 8px;\n white-space: nowrap;\n}\n.ri-tourButton {\n padding: 0 12px;\n font-size: 13px;\n font-weight: 500;\n display: flex;\n align-items: center;\n gap: 4px;\n white-space: nowrap;\n}\n.ri-tourButton svg {\n width: 15px;\n height: 15px;\n flex-shrink: 0;\n}\n.ri-tourButton--stop {\n border-color: rgba(255, 68, 68, 0.4);\n color: #ff6b6b;\n}\n.ri-tourButton--stop:hover:not(:disabled) {\n background: rgba(255, 68, 68, 0.15);\n border-color: rgba(255, 68, 68, 0.6);\n color: #ff6b6b;\n}\n.ri-tourButton--stop:active:not(:disabled) {\n background: #ff4444;\n color: #fff;\n border-color: #ff4444;\n}\n.ri-tourButton--next {\n border-color: rgba(56, 219, 240, 0.3);\n color: #38dbf0;\n}\n.ri-tourButton--next:hover:not(:disabled) {\n background: rgba(56, 219, 240, 0.12);\n border-color: rgba(56, 219, 240, 0.5);\n color: #38dbf0;\n}\n.ri-tourButton--next:active:not(:disabled) {\n background: #38dbf0;\n color: #06343c;\n border-color: #38dbf0;\n}\n.ri-resetButton {\n width: 34px;\n padding: 0;\n display: flex;\n align-items: center;\n justify-content: center;\n}\n.ri-resetButton svg {\n width: 15px;\n height: 15px;\n pointer-events: none;\n flex-shrink: 0;\n}\n.ri-resetButton:focus-visible {\n outline: 2px solid rgba(255, 255, 255, 0.5);\n outline-offset: 2px;\n}\n.ri-downloadWrapper {\n position: relative;\n display: inline-flex;\n flex-direction: column;\n align-items: stretch;\n}\n.ri-downloadButton {\n display: inline-flex;\n align-items: center;\n justify-content: center;\n gap: 6px;\n padding: 0 16px;\n font-size: 13px;\n font-weight: 500;\n white-space: nowrap;\n}\n.ri-downloadButton:hover:not(:disabled) {\n background: rgba(0, 0, 0, 0.72);\n border-color: rgba(255, 255, 255, 0.3);\n color: #fff;\n}\n.ri-downloadButton:active:not(:disabled) {\n background: #38dbf0;\n color: #06343c;\n border-color: #38dbf0;\n}\n.ri-downloadButton:disabled {\n opacity: 0.45;\n cursor: not-allowed;\n}\n.ri-downloadButton__spinner {\n display: inline-block;\n width: 13px;\n height: 13px;\n border: 2px solid rgba(255, 255, 255, 0.3);\n border-top-color: #fff;\n border-radius: 50%;\n animation: ri-spin 0.7s linear infinite;\n flex-shrink: 0;\n}\n.ri-downloadMenu {\n position: absolute;\n bottom: calc(100% + 6px);\n right: 0;\n min-width: 168px;\n background: rgba(20, 20, 20, 0.92);\n border: 1px solid rgba(255, 255, 255, 0.14);\n border-radius: 10px;\n overflow: hidden;\n z-index: 100;\n backdrop-filter: blur(10px);\n -webkit-backdrop-filter: blur(10px);\n animation: ri-menuReveal 0.12s ease;\n}\n@keyframes ri-menuReveal {\n from {\n opacity: 0;\n transform: translateY(4px);\n }\n to {\n opacity: 1;\n transform: translateY(0);\n }\n}\n.ri-downloadMenuItem {\n display: flex;\n align-items: center;\n gap: 9px;\n width: 100%;\n padding: 10px 14px;\n font-size: 13px;\n font-weight: 400;\n color: #fff;\n background: transparent;\n border: none;\n cursor: pointer;\n text-align: left;\n transition: background 0.1s ease;\n}\n.ri-downloadMenuItem:hover:not(:disabled) {\n background: rgba(255, 255, 255, 0.1);\n}\n.ri-downloadMenuItem:disabled {\n opacity: 0.4;\n cursor: not-allowed;\n}\n.ri-downloadMenuDivider {\n height: 1px;\n background: rgba(255, 255, 255, 0.1);\n margin: 0 10px;\n}\n@keyframes ri-spin {\n to {\n transform: rotate(360deg);\n }\n}\n.ri-annotationMarker {\n position: relative;\n width: 36px;\n height: 36px;\n border-radius: 50%;\n background: rgba(20, 20, 20, 0.82);\n border: 2px solid rgba(255, 255, 255, 0.9);\n color: #fff;\n display: flex;\n align-items: center;\n justify-content: center;\n font-size: 14px;\n font-weight: 700;\n cursor: pointer;\n z-index: 20;\n user-select: none;\n box-shadow: 0 2px 8px rgba(0, 0, 0, 0.45);\n pointer-events: auto;\n transition: opacity 0.3s ease, transform 0.3s ease;\n}\n.ri-annotationMarker:hover {\n transform: scale(1.08);\n box-shadow: 0 12px 28px rgba(15, 23, 42, 0.18);\n background: rgba(40, 40, 40, 0.92);\n}\n.ri-annotationPopup {\n position: absolute;\n width: min(270px, calc(100vw - 32px));\n background: rgba(20, 20, 20, 0.85);\n border: 1px solid rgba(255, 255, 255, 0.12);\n border-radius: 16px;\n padding: 16px;\n z-index: 30;\n display: flex;\n flex-direction: column;\n gap: 12px;\n box-shadow: 0 24px 48px rgba(15, 23, 42, 0.18);\n backdrop-filter: blur(10px);\n -webkit-backdrop-filter: blur(10px);\n}\n.ri-annotationInput,\n.ri-annotationTextarea {\n width: 100%;\n border: 1px solid rgba(255, 255, 255, 0.12);\n background: rgba(255, 255, 255, 0.05);\n color: #e5e7eb;\n border-radius: 10px;\n padding: 10px 12px;\n outline: none;\n font-family: inherit;\n transition: border-color 0.2s ease, box-shadow 0.2s ease;\n}\n.ri-annotationInput {\n font-size: 14px;\n font-weight: 500;\n}\n.ri-annotationTextarea {\n font-size: 13px;\n resize: vertical;\n min-height: 110px;\n}\n.ri-annotationInput:focus,\n.ri-annotationTextarea:focus {\n border-color: #38dbf0;\n box-shadow: 0 0 0 3px rgba(56, 219, 240, 0.12);\n}\n.ri-annotationActions {\n display: flex;\n align-items: center;\n gap: 10px;\n}\n.ri-annotationOkBtn {\n border: 0;\n border-radius: 8px;\n background: rgba(56, 219, 240, 0.8);\n color: #06343c;\n padding: 8px 18px;\n font-size: 13px;\n font-weight: 600;\n cursor: pointer;\n transition: background-color 0.2s ease, opacity 0.2s ease;\n}\n.ri-annotationOkBtn:hover:not(:disabled) {\n background: #38dbf0;\n}\n.ri-annotationOkBtn:disabled,\n.ri-annotationOkBtn.disabled {\n opacity: 0.5;\n cursor: not-allowed;\n}\n.ri-annotationCancelBtn {\n border: 1px solid rgba(255, 255, 255, 0.12);\n background: transparent;\n color: #9ca3af;\n border-radius: 8px;\n padding: 8px 12px;\n font-size: 13px;\n cursor: pointer;\n transition: background-color 0.2s ease, border-color 0.2s ease;\n}\n.ri-annotationCancelBtn:hover {\n background: rgba(255, 255, 255, 0.05);\n border-color: rgba(255, 255, 255, 0.2);\n}\n.ri-annotationIcons {\n margin-left: auto;\n display: flex;\n align-items: center;\n gap: 12px;\n color: #9ca3af;\n}\n.ri-annotationIcons svg {\n flex-shrink: 0;\n}\n.ri-viewAnnotationPopup {\n position: relative;\n background: rgba(20, 20, 20, 0.85);\n border: 1px solid rgba(255, 255, 255, 0.12);\n border-radius: 8px;\n padding: 12px 16px;\n min-width: 200px;\n max-width: min(280px, calc(100vw - 48px));\n box-shadow: 0 8px 24px rgba(0, 0, 0, 0.5);\n pointer-events: auto;\n backdrop-filter: blur(10px);\n -webkit-backdrop-filter: blur(10px);\n animation: ri-viewAnnotationFadeIn 0.15s ease-out;\n margin-left: 24px;\n margin-top: -20px;\n isolation: isolate;\n z-index: 1000;\n}\n.ri-viewAnnotationHeader {\n display: flex;\n justify-content: space-between;\n align-items: center;\n margin-bottom: 8px;\n}\n.ri-viewAnnotationTitle {\n margin: 0;\n color: #e2e8f0;\n font-size: 14px;\n font-weight: 600;\n}\n.ri-viewAnnotationClose {\n background: transparent;\n border: none;\n color: #b7bdc6;\n cursor: pointer;\n font-size: 18px;\n padding: 0 4px;\n transition: color 0.2s;\n line-height: 1;\n}\n.ri-viewAnnotationClose:hover {\n color: #e2e8f0;\n}\n.ri-viewAnnotationDescription {\n margin: 0;\n color: #cbd5e1;\n font-size: 13px;\n line-height: 1.4;\n word-wrap: break-word;\n}\n@keyframes ri-viewAnnotationFadeIn {\n from {\n opacity: 0;\n transform: translateY(-6px) scale(0.96);\n }\n to {\n opacity: 1;\n transform: translateY(0) scale(1);\n }\n}\n.ri-annotationNavSingle {\n position: absolute;\n bottom: 120px;\n left: 50%;\n transform: translateX(-50%);\n z-index: 10;\n display: flex;\n flex-direction: column;\n align-items: center;\n gap: 10px;\n pointer-events: none;\n}\n.ri-annotationNavSingle > * {\n pointer-events: auto;\n}\n.ri-navBadge {\n background: rgba(255, 255, 255, 0.1);\n padding: 2px 10px;\n border-radius: 4px;\n font-size: 12px;\n font-weight: 400;\n color: rgba(255, 255, 255, 0.7);\n}\n.ri-annotationTitleHint {\n background: rgba(0, 0, 0, 0.7);\n backdrop-filter: blur(8px);\n -webkit-backdrop-filter: blur(8px);\n color: white;\n padding: 8px 20px;\n border-radius: 8px;\n font-size: 13px;\n border: 1px solid rgba(255, 255, 255, 0.08);\n text-align: center;\n max-width: 350px;\n animation: slideUp 0.3s ease;\n}\n.ri-annotationHintTitle {\n font-weight: 600;\n color: #e5e7eb;\n}\n.ri-annotationHintDesc {\n font-size: 12px;\n opacity: 0.6;\n margin-top: 2px;\n color: #d1d5db;\n}\n@keyframes slideUp {\n from {\n opacity: 0;\n transform: translateY(10px);\n }\n to {\n opacity: 1;\n transform: translateY(0);\n }\n}\n@media (max-width: 768px) {\n .ri-xrTools {\n gap: 6px;\n }\n .ri-xrButton {\n height: 34px;\n gap: 6px;\n padding: 0 8px;\n font-size: 11px;\n }\n .ri-xrButton svg {\n width: 14px;\n height: 14px;\n }\n .ri-xrButtonPrefix {\n display: none;\n }\n .ri-annotationNavSingle {\n bottom: 100px;\n }\n .ri-navButtonSingle {\n padding: 8px 20px;\n font-size: 13px;\n min-width: 110px;\n }\n .ri-annotationTitleHint {\n padding: 6px 14px;\n font-size: 12px;\n max-width: 250px;\n }\n .ri-viewAnnotationPopup {\n min-width: 160px;\n max-width: 220px;\n padding: 10px 12px;\n }\n .ri-viewAnnotationTitle {\n font-size: 13px;\n }\n .ri-viewAnnotationDescription {\n font-size: 12px;\n }\n .ri-buttonContainer {\n flex-wrap: wrap;\n gap: 6px;\n }\n .ri-tourControls {\n flex-wrap: wrap;\n }\n .ri-rightControls {\n flex-wrap: wrap;\n }\n}\n@media (max-width: 480px) {\n .ri-xrTools {\n gap: 5px;\n }\n .ri-xrButton {\n height: 34px;\n gap: 5px;\n font-size: 10px;\n }\n .ri-xrButton svg {\n width: 13px;\n height: 13px;\n }\n .ri-annotationNavSingle {\n bottom: 80px;\n }\n .ri-navButtonSingle {\n padding: 6px 16px;\n font-size: 12px;\n min-width: 90px;\n gap: 6px;\n }\n .ri-annotationTitleHint {\n padding: 4px 10px;\n font-size: 11px;\n max-width: 200px;\n }\n .ri-navBadge {\n font-size: 10px;\n padding: 1px 6px;\n }\n .ri-tourButton {\n padding: 0 8px;\n font-size: 12px;\n }\n .ri-tourButton span {\n display: none;\n }\n .ri-downloadButton {\n padding: 0 10px;\n font-size: 12px;\n }\n .ri-downloadButton span {\n display: none;\n }\n}\n.ri-canvasArea .bb-loadingOverlay {\n position: absolute;\n inset: 0;\n z-index: 12;\n display: flex;\n flex-direction: column;\n align-items: center;\n justify-content: center;\n gap: 16px;\n padding: 24px;\n text-align: center;\n border-radius: 14px;\n background: rgba(15, 23, 42, 0.46);\n backdrop-filter: blur(1px);\n}\n.ri-canvasArea .bb-loadingSpinner {\n width: 40px;\n height: 40px;\n border-radius: 999px;\n border: 3px solid rgba(226, 232, 240, 0.24);\n border-top-color: #93c5fd;\n animation: bb-spin 0.8s linear infinite;\n}\n.ri-canvasArea .bb-loadingMessage {\n max-width: 320px;\n color: #f7f8f9;\n font-size: 13px;\n font-weight: 600;\n line-height: 1.5;\n}\n@keyframes bb-spin {\n to {\n transform: rotate(360deg);\n }\n}\n');
|
|
245
|
+
styleInject('.ri-viewer--license-checking,\n.ri-viewer--license-invalid {\n display: flex;\n align-items: center;\n justify-content: center;\n width: 100%;\n height: 100%;\n background-color: #f9f9f9;\n}\n.ri-viewer {\n --ri-font-family:\n Inter,\n "Segoe UI",\n Helvetica,\n Arial,\n sans-serif;\n --ri-viewer-bg: #1c1c1d;\n --ri-viewer-text: #111827;\n --ri-panel-bg: #ffffff;\n --ri-panel-border: #e5e7eb;\n --ri-panel-title: #111827;\n --ri-panel-muted-text: #4b5563;\n --ri-panel-subtle-text: #9ca3af;\n --ri-panel-surface: #f9fafb;\n --ri-panel-surface-hover: #f3f4f6;\n --ri-panel-surface-border: #e5e7eb;\n --ri-panel-button-text: #1f2937;\n --ri-panel-accent: #2563eb;\n --ri-panel-accent-contrast: #ffffff;\n --ri-license-overlay-bg: rgba(0, 0, 0, 0.04);\n --ri-license-overlay-border: rgba(0, 0, 0, 0.08);\n --ri-license-overlay-text: #888;\n --ri-license-overlay-error-bg: rgba(192, 57, 43, 0.06);\n --ri-license-overlay-error-border: rgba(192, 57, 43, 0.2);\n --ri-license-overlay-error-text: #c0392b;\n --ri-sidepanel-font-family:\n Inter,\n "Segoe UI",\n Helvetica,\n Arial,\n sans-serif;\n --ri-sidepanel-bg: var(--ri-databinding-bg, #111318);\n --ri-sidepanel-open-btn-bg: rgba(20, 20, 20, 0.82);\n --ri-sidepanel-open-btn-bg-hover: #27282b7e;\n --ri-sidepanel-border: rgba(255, 255, 255, 0.06);\n --ri-sidepanel-divider: rgba(255, 255, 255, 0.04);\n --ri-sidepanel-border-strong: rgba(255, 255, 255, 0.08);\n --ri-sidepanel-border-active: rgba(255, 255, 255, 0.18);\n --ri-sidepanel-shadow-left: 4px 0 24px rgba(0, 0, 0, 0.35);\n --ri-sidepanel-shadow-right: -4px 0 24px rgba(0, 0, 0, 0.35);\n --ri-sidepanel-text: var(--ri-databinding-text, #f1f5f9);\n --ri-sidepanel-text-emphasis: var(--ri-databinding-text-hover, #cbd5e1);\n --ri-sidepanel-text-muted: var(--ri-databinding-text-muted, #94a3b8);\n --ri-sidepanel-text-subtle: var(--ri-databinding-text-subtle, #64748b);\n --ri-sidepanel-placeholder: var(--ri-databinding-text-faint, #475569);\n --ri-sidepanel-surface: rgba(255, 255, 255, 0.05);\n --ri-sidepanel-surface-hover: rgba(255, 255, 255, 0.1);\n --ri-sidepanel-accent: #3b82f6;\n --ri-sidepanel-accent-soft: rgba(59, 130, 246, 0.12);\n --ri-databinding-bg: #111318;\n --ri-databinding-border: rgba(255, 255, 255, 0.06);\n --ri-databinding-border-strong: rgba(255, 255, 255, 0.08);\n --ri-databinding-border-hover: rgba(255, 255, 255, 0.15);\n --ri-databinding-shadow: 4px 0 24px rgba(0, 0, 0, 0.35);\n --ri-databinding-font-family:\n "Inter",\n "Segoe UI",\n sans-serif;\n --ri-databinding-mono-font-family:\n "JetBrains Mono",\n "Fira Code",\n "Menlo",\n monospace;\n --ri-databinding-text: #f1f5f9;\n --ri-databinding-text-muted: #94a3b8;\n --ri-databinding-text-subtle: #64748b;\n --ri-databinding-text-faint: #475569;\n --ri-databinding-text-hover: #cbd5e1;\n --ri-databinding-surface: rgba(255, 255, 255, 0.03);\n --ri-databinding-surface-hover: rgba(255, 255, 255, 0.06);\n --ri-databinding-accent: #93c5fd;\n --ri-databinding-accent-glow: rgba(147, 197, 253, 0.8);\n --ri-databinding-accent-border: rgba(96, 165, 250, 0.55);\n --ri-databinding-accent-gradient:\n linear-gradient(\n \n 135deg,\n #1e3a8a 0%,\n #1d4ed8 60%,\n #2563eb 100% );\n --ri-databinding-accent-gradient-active:\n linear-gradient(\n \n 135deg,\n #1e3a8a 0%,\n #1e40af 100% );\n display: flex;\n flex-direction: row;\n width: 100%;\n height: 100%;\n min-height: 0;\n overflow: hidden;\n background: var(--ri-viewer-bg);\n position: relative;\n color: var(--ri-viewer-text);\n font-family: var(--ri-font-family);\n -webkit-font-smoothing: antialiased;\n -moz-osx-font-smoothing: grayscale;\n text-rendering: optimizeLegibility;\n font-synthesis: none;\n}\n.ri-viewer * {\n box-sizing: border-box;\n}\n.ri-viewerLeft {\n display: flex;\n flex: 1;\n min-height: 0;\n min-width: 0;\n position: relative;\n}\n.ri-viewerRight {\n display: flex;\n flex-shrink: 0;\n min-width: 0;\n}\n.ri-panel {\n width: 280px;\n min-height: 0;\n background: var(--ri-panel-bg);\n border-right: 1px solid var(--ri-panel-border);\n display: flex;\n flex-direction: column;\n padding: 20px;\n overflow-y: auto;\n flex-shrink: 0;\n transition: margin-left 0.3s ease, transform 0.3s ease;\n}\n.ri-panel--open {\n transform: translateX(0);\n margin-left: 0;\n}\n.ri-panel--closed {\n transform: translateX(-100%);\n margin-left: -280px;\n}\n.ri-panelHeader {\n display: flex;\n align-items: center;\n justify-content: space-between;\n gap: 12px;\n margin-bottom: 12px;\n}\n.ri-panelTitle {\n margin: 0;\n font-size: 15px;\n font-weight: 700;\n color: var(--ri-panel-title);\n line-height: 1.4;\n overflow: hidden;\n text-overflow: ellipsis;\n white-space: nowrap;\n}\n.ri-closeButton {\n border: 0;\n background: transparent;\n color: var(--ri-panel-subtle-text);\n font-size: 22px;\n line-height: 1;\n padding: 0;\n cursor: pointer;\n flex-shrink: 0;\n transition: color 0.2s ease;\n}\n.ri-closeButton:hover {\n color: var(--ri-panel-muted-text);\n}\n.ri-json {\n margin: 0 0 16px;\n padding: 12px;\n background: var(--ri-panel-surface);\n border: 1px solid var(--ri-panel-surface-border);\n border-radius: 12px;\n font-size: 12px;\n line-height: 1.55;\n color: var(--ri-panel-button-text);\n overflow-x: auto;\n white-space: pre-wrap;\n word-break: break-word;\n}\n.ri-divider {\n border-top: 1px solid var(--ri-panel-border);\n margin-bottom: 12px;\n}\n.ri-sectionLabel {\n margin-bottom: 8px;\n font-size: 11px;\n font-weight: 700;\n color: var(--ri-panel-subtle-text);\n text-transform: uppercase;\n letter-spacing: 0.16em;\n}\n.ri-actionList {\n display: flex;\n flex-direction: column;\n gap: 8px;\n}\n.ri-actionButton {\n width: 100%;\n border-radius: 8px;\n border: 1px solid var(--ri-panel-surface-border);\n background: var(--ri-panel-surface);\n color: var(--ri-panel-button-text);\n padding: 10px 12px;\n text-align: left;\n font-size: 14px;\n line-height: 1.4;\n cursor: pointer;\n transition:\n background-color 0.2s ease,\n border-color 0.2s ease,\n color 0.2s ease;\n}\n.ri-actionButton:hover {\n background: var(--ri-panel-surface-hover);\n border-color: var(--ri-panel-border);\n}\n.ri-actionButton--active {\n background: var(--ri-panel-accent);\n border-color: var(--ri-panel-accent);\n color: var(--ri-panel-accent-contrast);\n}\n.ri-actionButton--active:hover {\n background: var(--ri-panel-accent);\n border-color: var(--ri-panel-accent);\n}\n.ri-canvasArea {\n flex: 1 1 auto;\n position: relative;\n min-width: 0;\n}\n.ri-canvasArea--measuring {\n cursor: crosshair;\n}\n.ri-canvasArea canvas {\n opacity: 1;\n transition: opacity 0.18s ease;\n}\n.ri-canvasArea--positioning canvas {\n opacity: 0;\n transition: none;\n}\n.ri-bindingsMismatchBanner {\n position: absolute;\n top: 12px;\n left: 50%;\n transform: translateX(-50%);\n z-index: 20;\n display: flex;\n align-items: center;\n gap: 8px;\n padding: 7px 12px 7px 10px;\n border-radius: 8px;\n background: rgba(30, 20, 0, 0.88);\n border: 1px solid rgba(251, 191, 36, 0.35);\n backdrop-filter: blur(6px);\n -webkit-backdrop-filter: blur(6px);\n color: rgb(251, 191, 36);\n font-size: 12px;\n font-weight: 500;\n line-height: 1.4;\n white-space: nowrap;\n pointer-events: auto;\n max-width: calc(100% - 32px);\n white-space: normal;\n text-align: center;\n}\n.ri-bindingsMismatchBanner__icon {\n flex-shrink: 0;\n}\n.ri-bindingsMismatchBanner__dismiss {\n flex-shrink: 0;\n display: flex;\n align-items: center;\n justify-content: center;\n margin-left: 4px;\n padding: 2px;\n background: none;\n border: none;\n border-radius: 4px;\n color: rgba(251, 191, 36, 0.7);\n cursor: pointer;\n transition: color 0.15s ease, background 0.15s ease;\n}\n.ri-bindingsMismatchBanner__dismiss:hover {\n color: rgb(251, 191, 36);\n background: rgba(251, 191, 36, 0.12);\n}\n.ri-measureTools {\n position: absolute;\n top: 16px;\n left: 16px;\n z-index: 10;\n display: flex;\n gap: 8px;\n align-items: center;\n}\n.ri-measureButton {\n width: 34px;\n height: 34px;\n padding: 0;\n background: rgba(20, 20, 20, 0.82);\n border: 1px solid rgba(255, 255, 255, 0.12);\n color: rgba(255, 255, 255, 0.75);\n border-radius: 8px;\n cursor: pointer;\n display: flex;\n align-items: center;\n justify-content: center;\n touch-action: manipulation;\n user-select: none;\n -webkit-tap-highlight-color: transparent;\n backdrop-filter: blur(6px);\n -webkit-backdrop-filter: blur(6px);\n transition:\n background 0.15s ease,\n color 0.15s ease,\n border-color 0.15s ease;\n}\n.ri-measureButton:hover {\n background: rgba(40, 40, 40, 0.92);\n color: #fff;\n border-color: rgba(255, 255, 255, 0.25);\n}\n.ri-measureButton:active {\n background: #38dbf0;\n color: #06343c;\n border-color: #38dbf0;\n}\n.ri-measureButton--active {\n background: #22d3ee;\n border-color: #22d3ee;\n color: #06343c;\n}\n.ri-measureButton--active:hover {\n background: #38dbf0;\n color: #06343c;\n}\n.ri-measureHint {\n padding: 6px 10px;\n border-radius: 8px;\n font-size: 12px;\n line-height: 1;\n color: #fff;\n background: rgba(20, 20, 20, 0.82);\n border: 1px solid rgba(255, 255, 255, 0.12);\n backdrop-filter: blur(6px);\n -webkit-backdrop-filter: blur(6px);\n white-space: nowrap;\n}\n.ri-explodeTools {\n position: absolute;\n top: 16px;\n left: 16px;\n z-index: 10;\n display: flex;\n gap: 8px;\n align-items: center;\n}\n.ri-explodeSlider {\n display: flex;\n align-items: center;\n gap: 8px;\n height: 34px;\n padding: 0 12px;\n background: rgba(20, 20, 20, 0.82);\n border: 1px solid rgba(255, 255, 255, 0.12);\n border-radius: 8px;\n backdrop-filter: blur(6px);\n -webkit-backdrop-filter: blur(6px);\n}\n.ri-explodeSlider input[type=range] {\n width: 120px;\n accent-color: #22d3ee;\n cursor: pointer;\n}\n.ri-cinematicTools {\n position: absolute;\n left: 16px;\n z-index: 10;\n display: flex;\n gap: 8px;\n align-items: center;\n}\n.ri-measureDot {\n width: 10px;\n height: 10px;\n border-radius: 50%;\n background: #22d3ee;\n border: 2px solid #fff;\n box-shadow: 0 0 0 1px rgba(0, 0, 0, 0.4);\n pointer-events: none;\n}\n.ri-measureLabel {\n padding: 3px 7px;\n border-radius: 6px;\n font-size: 12px;\n font-weight: 600;\n line-height: 1;\n white-space: nowrap;\n color: #06343c;\n background: #22d3ee;\n box-shadow: 0 1px 4px rgba(0, 0, 0, 0.35);\n pointer-events: none;\n user-select: none;\n}\n.ri-xrTools {\n position: absolute;\n left: 16px;\n z-index: 10;\n display: flex;\n gap: 8px;\n align-items: center;\n}\n.ri-xrButton {\n display: inline-flex;\n align-items: center;\n gap: 8px;\n height: 34px;\n padding: 0 10px;\n font-size: 13px;\n font-weight: 500;\n color: #fff;\n background: rgba(20, 20, 20, 0.82);\n border: 1px solid rgba(255, 255, 255, 0.16);\n border-radius: 8px;\n cursor: pointer;\n touch-action: manipulation;\n user-select: none;\n -webkit-tap-highlight-color: transparent;\n backdrop-filter: blur(6px);\n -webkit-backdrop-filter: blur(6px);\n transition: background 0.15s ease, border-color 0.15s ease;\n}\n.ri-xrButton:hover {\n background: rgba(40, 40, 40, 0.92);\n border-color: rgba(255, 255, 255, 0.3);\n}\n.ri-mobileHandoffBackdrop {\n position: absolute;\n z-index: 30;\n inset: 0;\n display: grid;\n place-items: center;\n padding: 20px;\n background: rgba(2, 6, 23, 0.68);\n backdrop-filter: blur(5px);\n -webkit-backdrop-filter: blur(5px);\n}\n.ri-mobileHandoffDialog {\n position: relative;\n display: flex;\n width: min(100%, 300px);\n flex-direction: column;\n align-items: center;\n padding: 16px;\n text-align: center;\n color: #e2e8f0;\n background: #0f172a;\n border: 1px solid rgba(148, 163, 184, 0.3);\n border-radius: 16px;\n box-shadow: 0 24px 80px rgba(0, 0, 0, 0.5);\n}\n.ri-mobileHandoffDialog > svg {\n color: #67e8f9;\n}\n.ri-mobileHandoffDialog h2 {\n margin: 12px 0 0;\n font-size: 18px;\n line-height: 1.25;\n color: #fff;\n}\n.ri-mobileHandoffDialog p {\n margin: 8px 0 16px;\n font-size: 13px;\n line-height: 1.5;\n color: #cbd5e1;\n}\n.ri-mobileHandoffQr {\n display: grid;\n place-items: center;\n padding: 10px;\n background: #fff;\n border-radius: 10px;\n}\n.ri-mobileHandoffDialog a {\n margin-top: 16px;\n font-size: 13px;\n font-weight: 600;\n color: #a5f3fc;\n text-decoration: underline;\n text-underline-offset: 3px;\n}\n.ri-mobileHandoffClose {\n position: absolute;\n top: 10px;\n right: 10px;\n display: grid;\n width: 30px;\n height: 30px;\n place-items: center;\n padding: 0;\n color: #cbd5e1;\n background: transparent;\n border: 0;\n border-radius: 6px;\n cursor: pointer;\n}\n.ri-mobileHandoffClose:hover {\n color: #fff;\n background: rgba(255, 255, 255, 0.1);\n}\n.ri-arHintOverlay {\n position: absolute;\n top: 18px;\n left: 50%;\n transform: translateX(-50%);\n z-index: 10;\n width: min(calc(100% - 32px), 360px);\n pointer-events: none;\n}\n.ri-arHint {\n margin: 0 auto;\n width: fit-content;\n max-width: 100%;\n padding: 6px 12px;\n font-size: 11px;\n font-weight: 500;\n line-height: 1.2;\n text-align: center;\n color: rgba(255, 255, 255, 0.92);\n background: rgba(20, 20, 20, 0.58);\n border: 1px solid rgba(255, 255, 255, 0.12);\n border-radius: 999px;\n user-select: none;\n backdrop-filter: blur(4px);\n -webkit-backdrop-filter: blur(4px);\n}\n.ri-arOverlay {\n position: absolute;\n bottom: 24px;\n left: 50%;\n transform: translateX(-50%);\n z-index: 10;\n width: min(calc(100% - 32px), 420px);\n pointer-events: none;\n}\n.ri-arControls {\n display: flex;\n flex-direction: column;\n align-items: center;\n gap: 10px;\n}\n.ri-arStatus,\n.ri-arActionButton {\n max-width: 100%;\n padding: 8px 16px;\n font-size: 13px;\n font-weight: 600;\n line-height: 1.3;\n text-align: center;\n white-space: nowrap;\n color: #fff;\n background: rgba(20, 20, 20, 0.82);\n border: 1px solid rgba(255, 255, 255, 0.16);\n border-radius: 19px;\n user-select: none;\n backdrop-filter: blur(6px);\n -webkit-backdrop-filter: blur(6px);\n}\n.ri-arStatus {\n pointer-events: none;\n}\n.ri-arActionButton {\n display: inline-flex;\n align-items: center;\n justify-content: center;\n gap: 6px;\n cursor: pointer;\n pointer-events: auto;\n touch-action: manipulation;\n -webkit-tap-highlight-color: transparent;\n transition:\n background 0.15s ease,\n border-color 0.15s ease,\n color 0.15s ease,\n transform 0.15s ease;\n}\n.ri-arActionButton svg {\n flex-shrink: 0;\n}\n.ri-arActionButton:hover {\n background: rgba(40, 40, 40, 0.92);\n border-color: rgba(255, 255, 255, 0.3);\n}\n.ri-arActionButton:active {\n transform: scale(0.98);\n}\n.ri-arActionButton--primary {\n color: #06343c;\n background: #22d3ee;\n border-color: transparent;\n box-shadow: 0 1px 4px rgba(0, 0, 0, 0.35);\n}\n.ri-arActionButton--primary:hover {\n background: #67e8f9;\n border-color: transparent;\n}\n.ri-arActionButton.ri-arActionButton--active,\n.ri-arActionButton[aria-pressed=true],\n.ri-arActionButton.ri-arActionButton--active:hover,\n.ri-arActionButton[aria-pressed=true]:hover,\n.ri-arActionButton.ri-arActionButton--active:active,\n.ri-arActionButton[aria-pressed=true]:active {\n color: #06343c;\n background: #22d3ee;\n border-color: transparent;\n box-shadow: 0 1px 4px rgba(0, 0, 0, 0.35);\n}\n.ri-hiddenInput {\n display: none;\n}\n.ri-popover {\n position: absolute;\n z-index: 50;\n background: #ffffff;\n border: 1px solid #e5e7eb;\n border-radius: 16px;\n box-shadow: 0 24px 48px rgba(15, 23, 42, 0.18);\n color: #111827;\n}\n.ri-popover--inline {\n position: static;\n z-index: auto;\n width: 100%;\n border-radius: 10px;\n box-shadow: none;\n}\n.ri-popover--inline .react-colorful {\n width: 100%;\n}\n.ri-popover--inline {\n background: var(--ri-databinding-surface, rgba(255, 255, 255, 0.03));\n border-color: var(--ri-databinding-border-strong, rgba(255, 255, 255, 0.08));\n color: var(--ri-databinding-text, #f1f5f9);\n}\n.ri-popover--inline .ri-popoverHeader {\n border-bottom-color: var( --ri-databinding-border-strong, rgba(255, 255, 255, 0.08) );\n}\n.ri-popover--inline .ri-popoverLabel {\n color: var(--ri-databinding-text-muted, #94a3b8);\n}\n.ri-popover--inline .ri-colorCode {\n color: var(--ri-databinding-text-muted, #94a3b8);\n}\n.ri-popover--inline .ri-secondaryButton {\n background: var(--ri-databinding-surface-hover, rgba(255, 255, 255, 0.06));\n border-color: var(--ri-databinding-border-strong, rgba(255, 255, 255, 0.08));\n color: var(--ri-databinding-text, #f1f5f9);\n}\n.ri-popover--inline .ri-secondaryButton:hover {\n background: rgba(255, 255, 255, 0.12);\n}\n.ri-popover--inline .ri-previewFrame {\n border-color: var(--ri-databinding-border-strong, rgba(255, 255, 255, 0.08));\n}\n.ri-popover--inline .ri-emptyState {\n border-color: var(--ri-databinding-border-hover, rgba(255, 255, 255, 0.15));\n color: var(--ri-databinding-text-subtle, #64748b);\n}\n.ri-popover--inline .ri-uploadButton {\n background: var(--ri-databinding-accent-gradient, #2563eb);\n color: #ffffff;\n}\n.ri-popover--inline .ri-uploadButton:hover {\n background: var(--ri-databinding-accent-gradient-active, #1d4ed8);\n}\n.ri-popover--inline .ri-removeButton {\n background: transparent;\n border-color: var(--ri-databinding-border-strong, rgba(255, 255, 255, 0.08));\n color: var(--ri-databinding-text-muted, #94a3b8);\n}\n.ri-popover--inline .ri-removeButton:hover {\n background: var(--ri-databinding-surface-hover, rgba(255, 255, 255, 0.06));\n}\n.ri-popover--inline .ri-formatHint {\n color: var(--ri-databinding-text-subtle, #64748b);\n}\n.ri-popoverHeader {\n padding: 12px 16px;\n}\n.ri-popoverLabel {\n margin: 0 0 8px;\n font-size: 11px;\n font-weight: 700;\n color: #6b7280;\n text-transform: uppercase;\n letter-spacing: 0.16em;\n}\n.ri-inlineRow {\n display: flex;\n align-items: center;\n justify-content: space-between;\n gap: 8px;\n margin-top: 8px;\n}\n.ri-colorCode {\n font-size: 12px;\n color: #9ca3af;\n font-family:\n ui-monospace,\n SFMono-Regular,\n Menlo,\n Monaco,\n Consolas,\n monospace;\n text-transform: uppercase;\n}\n.ri-secondaryButton {\n border: 1px solid #e5e7eb;\n background: #f3f4f6;\n color: #374151;\n border-radius: 8px;\n padding: 6px 10px;\n font-size: 12px;\n cursor: pointer;\n transition: background-color 0.2s ease;\n}\n.ri-secondaryButton:hover {\n background: #e5e7eb;\n}\n.ri-materialBody {\n display: flex;\n flex-direction: column;\n gap: 12px;\n padding-left: 12px;\n padding-right: 12px;\n padding-bottom: 12px;\n}\n.ri-previewFrame {\n position: relative;\n height: 112px;\n border-radius: 12px;\n overflow: hidden;\n border: 1px solid #e5e7eb;\n}\n.ri-previewImage {\n width: 100%;\n height: 100%;\n object-fit: cover;\n display: block;\n}\n.ri-previewCaption {\n position: absolute;\n left: 0;\n right: 0;\n bottom: 0;\n background: rgba(0, 0, 0, 0.4);\n padding: 4px 8px;\n color: #ffffff;\n font-size: 10px;\n white-space: nowrap;\n overflow: hidden;\n text-overflow: ellipsis;\n}\n.ri-emptyState {\n height: 112px;\n border-radius: 12px;\n border: 2px dashed #e5e7eb;\n display: flex;\n flex-direction: column;\n align-items: center;\n justify-content: center;\n gap: 4px;\n color: #d1d5db;\n text-align: center;\n}\n.ri-uploadButton {\n width: 100%;\n border: 0;\n border-radius: 10px;\n background: #111827;\n color: #ffffff;\n padding: 10px 12px;\n font-size: 12px;\n font-weight: 600;\n cursor: pointer;\n transition: background-color 0.2s ease;\n}\n.ri-uploadButton:hover {\n background: #374151;\n}\n.ri-removeButton {\n width: 100%;\n border-radius: 10px;\n border: 1px solid #e5e7eb;\n background: #ffffff;\n color: #6b7280;\n padding: 8px 12px;\n font-size: 12px;\n cursor: pointer;\n transition: background-color 0.2s ease;\n}\n.ri-removeButton:hover {\n background: #f9fafb;\n}\n.ri-formatHint {\n margin: 0;\n text-align: center;\n font-size: 10px;\n color: #d1d5db;\n}\n.ri-buttonContainer {\n display: flex;\n justify-content: space-between;\n align-items: center;\n gap: 8px;\n position: absolute;\n bottom: 12px;\n left: 12px;\n right: 12px;\n z-index: 10;\n}\n.ri-tourControls {\n display: flex;\n gap: 6px;\n align-items: center;\n flex-shrink: 0;\n}\n.ri-rightControls {\n display: flex;\n gap: 6px;\n align-items: center;\n flex-shrink: 0;\n margin-left: auto;\n}\n.ri-rightControls:only-child {\n margin-left: auto;\n}\n.ri-navButtonSingle,\n.ri-tourButton,\n.ri-resetButton,\n.ri-downloadButton {\n height: 34px;\n background: rgba(20, 20, 20, 0.82);\n border: 1px solid rgba(255, 255, 255, 0.12);\n color: rgba(255, 255, 255, 0.75);\n border-radius: 8px;\n backdrop-filter: blur(6px);\n -webkit-backdrop-filter: blur(6px);\n cursor: pointer;\n transition:\n background 0.15s ease,\n color 0.15s ease,\n border-color 0.15s ease,\n transform 0.15s ease;\n user-select: none;\n -webkit-tap-highlight-color: transparent;\n}\n.ri-navButtonSingle:hover:not(:disabled),\n.ri-tourButton:hover:not(:disabled),\n.ri-resetButton:hover:not(:disabled) {\n background: rgba(40, 40, 40, 0.92);\n color: #fff;\n border-color: rgba(255, 255, 255, 0.25);\n}\n.ri-navButtonSingle:active:not(:disabled),\n.ri-tourButton:active:not(:disabled),\n.ri-resetButton:active:not(:disabled) {\n background: #38dbf0;\n color: #06343c;\n border-color: #38dbf0;\n}\n.ri-navButtonSingle:disabled,\n.ri-tourButton:disabled,\n.ri-resetButton:disabled {\n opacity: 0.45;\n cursor: not-allowed;\n}\n.ri-navButtonSingle {\n padding: 0 16px;\n font-size: 13px;\n font-weight: 500;\n display: flex;\n align-items: center;\n gap: 8px;\n white-space: nowrap;\n}\n.ri-tourButton {\n padding: 0 12px;\n font-size: 13px;\n font-weight: 500;\n display: flex;\n align-items: center;\n gap: 4px;\n white-space: nowrap;\n}\n.ri-tourButton svg {\n width: 15px;\n height: 15px;\n flex-shrink: 0;\n}\n.ri-tourButton--stop {\n border-color: rgba(255, 68, 68, 0.4);\n color: #ff6b6b;\n}\n.ri-tourButton--stop:hover:not(:disabled) {\n background: rgba(255, 68, 68, 0.15);\n border-color: rgba(255, 68, 68, 0.6);\n color: #ff6b6b;\n}\n.ri-tourButton--stop:active:not(:disabled) {\n background: #ff4444;\n color: #fff;\n border-color: #ff4444;\n}\n.ri-tourButton--next {\n border-color: rgba(56, 219, 240, 0.3);\n color: #38dbf0;\n}\n.ri-tourButton--next:hover:not(:disabled) {\n background: rgba(56, 219, 240, 0.12);\n border-color: rgba(56, 219, 240, 0.5);\n color: #38dbf0;\n}\n.ri-tourButton--next:active:not(:disabled) {\n background: #38dbf0;\n color: #06343c;\n border-color: #38dbf0;\n}\n.ri-resetButton {\n width: 34px;\n padding: 0;\n display: flex;\n align-items: center;\n justify-content: center;\n}\n.ri-resetButton svg {\n width: 15px;\n height: 15px;\n pointer-events: none;\n flex-shrink: 0;\n}\n.ri-resetButton:focus-visible {\n outline: 2px solid rgba(255, 255, 255, 0.5);\n outline-offset: 2px;\n}\n.ri-downloadWrapper {\n position: relative;\n display: inline-flex;\n flex-direction: column;\n align-items: stretch;\n}\n.ri-downloadButton {\n display: inline-flex;\n align-items: center;\n justify-content: center;\n gap: 6px;\n padding: 0 16px;\n font-size: 13px;\n font-weight: 500;\n white-space: nowrap;\n}\n.ri-downloadButton:hover:not(:disabled) {\n background: rgba(0, 0, 0, 0.72);\n border-color: rgba(255, 255, 255, 0.3);\n color: #fff;\n}\n.ri-downloadButton:active:not(:disabled) {\n background: #38dbf0;\n color: #06343c;\n border-color: #38dbf0;\n}\n.ri-downloadButton:disabled {\n opacity: 0.45;\n cursor: not-allowed;\n}\n.ri-downloadButton__spinner {\n display: inline-block;\n width: 13px;\n height: 13px;\n border: 2px solid rgba(255, 255, 255, 0.3);\n border-top-color: #fff;\n border-radius: 50%;\n animation: ri-spin 0.7s linear infinite;\n flex-shrink: 0;\n}\n.ri-downloadMenu {\n position: absolute;\n bottom: calc(100% + 6px);\n right: 0;\n min-width: 168px;\n background: rgba(20, 20, 20, 0.92);\n border: 1px solid rgba(255, 255, 255, 0.14);\n border-radius: 10px;\n overflow: hidden;\n z-index: 100;\n backdrop-filter: blur(10px);\n -webkit-backdrop-filter: blur(10px);\n animation: ri-menuReveal 0.12s ease;\n}\n@keyframes ri-menuReveal {\n from {\n opacity: 0;\n transform: translateY(4px);\n }\n to {\n opacity: 1;\n transform: translateY(0);\n }\n}\n.ri-downloadMenuItem {\n display: flex;\n align-items: center;\n gap: 9px;\n width: 100%;\n padding: 10px 14px;\n font-size: 13px;\n font-weight: 400;\n color: #fff;\n background: transparent;\n border: none;\n cursor: pointer;\n text-align: left;\n transition: background 0.1s ease;\n}\n.ri-downloadMenuItem:hover:not(:disabled) {\n background: rgba(255, 255, 255, 0.1);\n}\n.ri-downloadMenuItem:disabled {\n opacity: 0.4;\n cursor: not-allowed;\n}\n.ri-downloadMenuDivider {\n height: 1px;\n background: rgba(255, 255, 255, 0.1);\n margin: 0 10px;\n}\n@keyframes ri-spin {\n to {\n transform: rotate(360deg);\n }\n}\n.ri-annotationMarker {\n position: relative;\n width: 36px;\n height: 36px;\n border-radius: 50%;\n background: rgba(20, 20, 20, 0.82);\n border: 2px solid rgba(255, 255, 255, 0.9);\n color: #fff;\n display: flex;\n align-items: center;\n justify-content: center;\n font-size: 14px;\n font-weight: 700;\n cursor: pointer;\n z-index: 20;\n user-select: none;\n box-shadow: 0 2px 8px rgba(0, 0, 0, 0.45);\n pointer-events: auto;\n transition: opacity 0.3s ease, transform 0.3s ease;\n}\n.ri-annotationMarker:hover {\n transform: scale(1.08);\n box-shadow: 0 12px 28px rgba(15, 23, 42, 0.18);\n background: rgba(40, 40, 40, 0.92);\n}\n.ri-annotationPopup {\n position: absolute;\n width: min(270px, calc(100vw - 32px));\n background: rgba(20, 20, 20, 0.85);\n border: 1px solid rgba(255, 255, 255, 0.12);\n border-radius: 16px;\n padding: 16px;\n z-index: 30;\n display: flex;\n flex-direction: column;\n gap: 12px;\n box-shadow: 0 24px 48px rgba(15, 23, 42, 0.18);\n backdrop-filter: blur(10px);\n -webkit-backdrop-filter: blur(10px);\n}\n.ri-annotationInput,\n.ri-annotationTextarea {\n width: 100%;\n border: 1px solid rgba(255, 255, 255, 0.12);\n background: rgba(255, 255, 255, 0.05);\n color: #e5e7eb;\n border-radius: 10px;\n padding: 10px 12px;\n outline: none;\n font-family: inherit;\n transition: border-color 0.2s ease, box-shadow 0.2s ease;\n}\n.ri-annotationInput {\n font-size: 14px;\n font-weight: 500;\n}\n.ri-annotationTextarea {\n font-size: 13px;\n resize: vertical;\n min-height: 110px;\n}\n.ri-annotationInput:focus,\n.ri-annotationTextarea:focus {\n border-color: #38dbf0;\n box-shadow: 0 0 0 3px rgba(56, 219, 240, 0.12);\n}\n.ri-annotationActions {\n display: flex;\n align-items: center;\n gap: 10px;\n}\n.ri-annotationOkBtn {\n border: 0;\n border-radius: 8px;\n background: rgba(56, 219, 240, 0.8);\n color: #06343c;\n padding: 8px 18px;\n font-size: 13px;\n font-weight: 600;\n cursor: pointer;\n transition: background-color 0.2s ease, opacity 0.2s ease;\n}\n.ri-annotationOkBtn:hover:not(:disabled) {\n background: #38dbf0;\n}\n.ri-annotationOkBtn:disabled,\n.ri-annotationOkBtn.disabled {\n opacity: 0.5;\n cursor: not-allowed;\n}\n.ri-annotationCancelBtn {\n border: 1px solid rgba(255, 255, 255, 0.12);\n background: transparent;\n color: #9ca3af;\n border-radius: 8px;\n padding: 8px 12px;\n font-size: 13px;\n cursor: pointer;\n transition: background-color 0.2s ease, border-color 0.2s ease;\n}\n.ri-annotationCancelBtn:hover {\n background: rgba(255, 255, 255, 0.05);\n border-color: rgba(255, 255, 255, 0.2);\n}\n.ri-annotationIcons {\n margin-left: auto;\n display: flex;\n align-items: center;\n gap: 12px;\n color: #9ca3af;\n}\n.ri-annotationIcons svg {\n flex-shrink: 0;\n}\n.ri-viewAnnotationPopup {\n position: relative;\n background: rgba(20, 20, 20, 0.85);\n border: 1px solid rgba(255, 255, 255, 0.12);\n border-radius: 8px;\n padding: 12px 16px;\n min-width: 200px;\n max-width: min(280px, calc(100vw - 48px));\n box-shadow: 0 8px 24px rgba(0, 0, 0, 0.5);\n pointer-events: auto;\n backdrop-filter: blur(10px);\n -webkit-backdrop-filter: blur(10px);\n animation: ri-viewAnnotationFadeIn 0.15s ease-out;\n margin-left: 24px;\n margin-top: -20px;\n isolation: isolate;\n z-index: 1000;\n}\n.ri-viewAnnotationHeader {\n display: flex;\n justify-content: space-between;\n align-items: center;\n margin-bottom: 8px;\n}\n.ri-viewAnnotationTitle {\n margin: 0;\n color: #e2e8f0;\n font-size: 14px;\n font-weight: 600;\n}\n.ri-viewAnnotationClose {\n background: transparent;\n border: none;\n color: #b7bdc6;\n cursor: pointer;\n font-size: 18px;\n padding: 0 4px;\n transition: color 0.2s;\n line-height: 1;\n}\n.ri-viewAnnotationClose:hover {\n color: #e2e8f0;\n}\n.ri-viewAnnotationDescription {\n margin: 0;\n color: #cbd5e1;\n font-size: 13px;\n line-height: 1.4;\n word-wrap: break-word;\n}\n@keyframes ri-viewAnnotationFadeIn {\n from {\n opacity: 0;\n transform: translateY(-6px) scale(0.96);\n }\n to {\n opacity: 1;\n transform: translateY(0) scale(1);\n }\n}\n.ri-annotationNavSingle {\n position: absolute;\n bottom: 120px;\n left: 50%;\n transform: translateX(-50%);\n z-index: 10;\n display: flex;\n flex-direction: column;\n align-items: center;\n gap: 10px;\n pointer-events: none;\n}\n.ri-annotationNavSingle > * {\n pointer-events: auto;\n}\n.ri-navBadge {\n background: rgba(255, 255, 255, 0.1);\n padding: 2px 10px;\n border-radius: 4px;\n font-size: 12px;\n font-weight: 400;\n color: rgba(255, 255, 255, 0.7);\n}\n.ri-annotationTitleHint {\n background: rgba(0, 0, 0, 0.7);\n backdrop-filter: blur(8px);\n -webkit-backdrop-filter: blur(8px);\n color: white;\n padding: 8px 20px;\n border-radius: 8px;\n font-size: 13px;\n border: 1px solid rgba(255, 255, 255, 0.08);\n text-align: center;\n max-width: 350px;\n animation: slideUp 0.3s ease;\n}\n.ri-annotationHintTitle {\n font-weight: 600;\n color: #e5e7eb;\n}\n.ri-annotationHintDesc {\n font-size: 12px;\n opacity: 0.6;\n margin-top: 2px;\n color: #d1d5db;\n}\n@keyframes slideUp {\n from {\n opacity: 0;\n transform: translateY(10px);\n }\n to {\n opacity: 1;\n transform: translateY(0);\n }\n}\n@media (max-width: 768px) {\n .ri-xrTools {\n gap: 6px;\n }\n .ri-xrButton {\n height: 34px;\n gap: 6px;\n padding: 0 8px;\n font-size: 11px;\n }\n .ri-xrButton svg {\n width: 14px;\n height: 14px;\n }\n .ri-xrButtonPrefix {\n display: none;\n }\n .ri-annotationNavSingle {\n bottom: 100px;\n }\n .ri-navButtonSingle {\n padding: 8px 20px;\n font-size: 13px;\n min-width: 110px;\n }\n .ri-annotationTitleHint {\n padding: 6px 14px;\n font-size: 12px;\n max-width: 250px;\n }\n .ri-viewAnnotationPopup {\n min-width: 160px;\n max-width: 220px;\n padding: 10px 12px;\n }\n .ri-viewAnnotationTitle {\n font-size: 13px;\n }\n .ri-viewAnnotationDescription {\n font-size: 12px;\n }\n .ri-buttonContainer {\n flex-wrap: wrap;\n gap: 6px;\n }\n .ri-tourControls {\n flex-wrap: wrap;\n }\n .ri-rightControls {\n flex-wrap: wrap;\n }\n}\n@media (max-width: 480px) {\n .ri-xrTools {\n gap: 5px;\n }\n .ri-xrButton {\n height: 34px;\n gap: 5px;\n font-size: 10px;\n }\n .ri-xrButton svg {\n width: 13px;\n height: 13px;\n }\n .ri-annotationNavSingle {\n bottom: 80px;\n }\n .ri-navButtonSingle {\n padding: 6px 16px;\n font-size: 12px;\n min-width: 90px;\n gap: 6px;\n }\n .ri-annotationTitleHint {\n padding: 4px 10px;\n font-size: 11px;\n max-width: 200px;\n }\n .ri-navBadge {\n font-size: 10px;\n padding: 1px 6px;\n }\n .ri-tourButton {\n padding: 0 8px;\n font-size: 12px;\n }\n .ri-tourButton span {\n display: none;\n }\n .ri-downloadButton {\n padding: 0 10px;\n font-size: 12px;\n }\n .ri-downloadButton span {\n display: none;\n }\n}\n.ri-canvasArea .bb-loadingOverlay {\n position: absolute;\n inset: 0;\n z-index: 12;\n display: flex;\n flex-direction: column;\n align-items: center;\n justify-content: center;\n gap: 16px;\n padding: 24px;\n text-align: center;\n border-radius: 14px;\n background: rgba(15, 23, 42, 0.46);\n backdrop-filter: blur(1px);\n}\n.ri-canvasArea .bb-loadingSpinner {\n width: 40px;\n height: 40px;\n border-radius: 999px;\n border: 3px solid rgba(226, 232, 240, 0.24);\n border-top-color: #93c5fd;\n animation: bb-spin 0.8s linear infinite;\n}\n.ri-canvasArea .bb-loadingMessage {\n max-width: 320px;\n color: #f7f8f9;\n font-size: 13px;\n font-weight: 600;\n line-height: 1.5;\n}\n@keyframes bb-spin {\n to {\n transform: rotate(360deg);\n }\n}\n.ri-largeModelBanner {\n position: absolute;\n top: 12px;\n left: 50%;\n transform: translateX(-50%);\n z-index: 20;\n display: flex;\n align-items: center;\n gap: 8px;\n padding: 7px 12px 7px 10px;\n border-radius: 8px;\n background: rgba(30, 20, 0, 0.88);\n border: 1px solid rgba(251, 191, 36, 0.35);\n backdrop-filter: blur(6px);\n -webkit-backdrop-filter: blur(6px);\n color: rgb(251, 191, 36);\n font-size: 12px;\n font-weight: 500;\n line-height: 1.4;\n pointer-events: auto;\n max-width: calc(100% - 32px);\n white-space: normal;\n text-align: center;\n}\n.ri-largeModelBanner--offset {\n top: 64px;\n}\n.ri-largeModelBanner__icon {\n flex-shrink: 0;\n}\n.ri-largeModelBanner__dismiss {\n flex-shrink: 0;\n display: flex;\n align-items: center;\n justify-content: center;\n margin-left: 4px;\n padding: 2px;\n background: none;\n border: none;\n border-radius: 4px;\n color: rgba(251, 191, 36, 0.7);\n cursor: pointer;\n transition: color 0.15s ease, background 0.15s ease;\n}\n.ri-largeModelBanner__dismiss:hover {\n color: rgb(251, 191, 36);\n background: rgba(251, 191, 36, 0.12);\n}\n');
|
|
84
246
|
|
|
85
247
|
// src/components/LicenseOverlay.tsx
|
|
86
248
|
var import_lucide_react = require("lucide-react");
|
|
@@ -193,16 +355,16 @@ function exportSceneMesh({
|
|
|
193
355
|
}
|
|
194
356
|
|
|
195
357
|
// src/components/ModelViewer/internal/captureImage.ts
|
|
196
|
-
var
|
|
358
|
+
var import_three2 = require("three");
|
|
197
359
|
function captureImage(capture, options = {}) {
|
|
198
360
|
if (!capture) {
|
|
199
361
|
return Promise.reject(new Error("Viewer not ready"));
|
|
200
362
|
}
|
|
201
363
|
const { gl, scene, camera, invalidate } = capture;
|
|
202
364
|
const { transparent = false } = options;
|
|
203
|
-
const previousSize = gl.getSize(new
|
|
365
|
+
const previousSize = gl.getSize(new import_three2.Vector2());
|
|
204
366
|
const previousPixelRatio = gl.getPixelRatio();
|
|
205
|
-
const previousAspect = camera instanceof
|
|
367
|
+
const previousAspect = camera instanceof import_three2.PerspectiveCamera ? camera.aspect : null;
|
|
206
368
|
const previousBackground = scene.background;
|
|
207
369
|
const width = options.width ?? previousSize.x;
|
|
208
370
|
const height = options.height ?? previousSize.y;
|
|
@@ -213,7 +375,7 @@ function captureImage(capture, options = {}) {
|
|
|
213
375
|
if (resize) {
|
|
214
376
|
gl.setPixelRatio(1);
|
|
215
377
|
gl.setSize(width, height, false);
|
|
216
|
-
if (camera instanceof
|
|
378
|
+
if (camera instanceof import_three2.PerspectiveCamera) {
|
|
217
379
|
camera.aspect = width / height;
|
|
218
380
|
camera.updateProjectionMatrix();
|
|
219
381
|
}
|
|
@@ -235,7 +397,7 @@ function captureImage(capture, options = {}) {
|
|
|
235
397
|
if (resize) {
|
|
236
398
|
gl.setPixelRatio(previousPixelRatio);
|
|
237
399
|
gl.setSize(previousSize.x, previousSize.y, false);
|
|
238
|
-
if (camera instanceof
|
|
400
|
+
if (camera instanceof import_three2.PerspectiveCamera && previousAspect !== null) {
|
|
239
401
|
camera.aspect = previousAspect;
|
|
240
402
|
camera.updateProjectionMatrix();
|
|
241
403
|
}
|
|
@@ -252,7 +414,7 @@ function captureImage(capture, options = {}) {
|
|
|
252
414
|
var import_fiber4 = require("@react-three/fiber");
|
|
253
415
|
var import_drei = require("@react-three/drei");
|
|
254
416
|
var import_xr2 = require("@react-three/xr");
|
|
255
|
-
var
|
|
417
|
+
var import_three9 = require("three");
|
|
256
418
|
var import_react7 = require("react");
|
|
257
419
|
|
|
258
420
|
// src/components/BindingBuilder/SceneSettings/types/sceneConfig.ts
|
|
@@ -563,7 +725,7 @@ var DEFAULT_SCENE_CONFIG = {
|
|
|
563
725
|
// src/components/viewer/sceneHelpers.tsx
|
|
564
726
|
var import_fiber = require("@react-three/fiber");
|
|
565
727
|
var import_xr = require("@react-three/xr");
|
|
566
|
-
var
|
|
728
|
+
var import_three3 = require("three");
|
|
567
729
|
var import_react2 = require("react");
|
|
568
730
|
function XRSessionManager({
|
|
569
731
|
renderMode
|
|
@@ -642,7 +804,7 @@ function SceneBackground({ color }) {
|
|
|
642
804
|
const { scene } = (0, import_fiber.useThree)();
|
|
643
805
|
(0, import_react2.useEffect)(() => {
|
|
644
806
|
const previous = scene.background;
|
|
645
|
-
scene.background = color ? new
|
|
807
|
+
scene.background = color ? new import_three3.Color(color) : null;
|
|
646
808
|
return () => {
|
|
647
809
|
scene.background = previous;
|
|
648
810
|
};
|
|
@@ -661,7 +823,7 @@ function EnvironmentSync({ rotation }) {
|
|
|
661
823
|
function ViewerSync({ cameraConfig }) {
|
|
662
824
|
const { camera } = (0, import_fiber.useThree)();
|
|
663
825
|
(0, import_react2.useEffect)(() => {
|
|
664
|
-
if (!(camera instanceof
|
|
826
|
+
if (!(camera instanceof import_three3.PerspectiveCamera)) {
|
|
665
827
|
return;
|
|
666
828
|
}
|
|
667
829
|
const nextFov = cameraConfig?.fov;
|
|
@@ -677,14 +839,14 @@ function ViewerSync({ cameraConfig }) {
|
|
|
677
839
|
var import_fiber3 = require("@react-three/fiber");
|
|
678
840
|
var import_postprocessing5 = require("@react-three/postprocessing");
|
|
679
841
|
var import_postprocessing6 = require("postprocessing");
|
|
680
|
-
var
|
|
842
|
+
var import_three8 = require("three");
|
|
681
843
|
var import_react5 = require("react");
|
|
682
844
|
|
|
683
845
|
// src/components/model/textureCache.ts
|
|
684
|
-
var
|
|
846
|
+
var import_three4 = require("three");
|
|
685
847
|
var textureCache = /* @__PURE__ */ new Map();
|
|
686
848
|
var HIGHLIGHT = { color: "#93c5fd", intensity: 0.07 };
|
|
687
|
-
var HIGHLIGHT_EMISSIVE_TINT = new
|
|
849
|
+
var HIGHLIGHT_EMISSIVE_TINT = new import_three4.Color(
|
|
688
850
|
HIGHLIGHT.color
|
|
689
851
|
).multiplyScalar(HIGHLIGHT.intensity);
|
|
690
852
|
var previewOverrides = /* @__PURE__ */ new Map();
|
|
@@ -718,7 +880,7 @@ function registerTexturePreview(path, previewUrl) {
|
|
|
718
880
|
URL.revokeObjectURL(previous);
|
|
719
881
|
}
|
|
720
882
|
previewOverrides.set(path, previewUrl);
|
|
721
|
-
for (const colorSpace of [
|
|
883
|
+
for (const colorSpace of [import_three4.SRGBColorSpace, import_three4.NoColorSpace]) {
|
|
722
884
|
const key = cacheKey(path, colorSpace);
|
|
723
885
|
const cached = textureCache.get(key);
|
|
724
886
|
if (cached) {
|
|
@@ -735,7 +897,7 @@ function unregisterTexturePreview(path) {
|
|
|
735
897
|
}
|
|
736
898
|
previewOverrides.delete(path);
|
|
737
899
|
claimedPaths.delete(path);
|
|
738
|
-
for (const colorSpace of [
|
|
900
|
+
for (const colorSpace of [import_three4.SRGBColorSpace, import_three4.NoColorSpace]) {
|
|
739
901
|
const key = cacheKey(path, colorSpace);
|
|
740
902
|
const cached = textureCache.get(key);
|
|
741
903
|
if (cached) {
|
|
@@ -747,7 +909,7 @@ function unregisterTexturePreview(path) {
|
|
|
747
909
|
function cacheKey(dataUrl, colorSpace) {
|
|
748
910
|
return `${colorSpace}|${dataUrl}`;
|
|
749
911
|
}
|
|
750
|
-
function getOrCreateTexture(dataUrl, colorSpace =
|
|
912
|
+
function getOrCreateTexture(dataUrl, colorSpace = import_three4.NoColorSpace, onLoad) {
|
|
751
913
|
const key = cacheKey(dataUrl, colorSpace);
|
|
752
914
|
const cached = textureCache.get(key);
|
|
753
915
|
if (cached) {
|
|
@@ -767,7 +929,7 @@ function getOrCreateTexture(dataUrl, colorSpace = import_three3.NoColorSpace, on
|
|
|
767
929
|
entry.pending = [];
|
|
768
930
|
for (const callback of callbacks) callback();
|
|
769
931
|
};
|
|
770
|
-
entry.texture = new
|
|
932
|
+
entry.texture = new import_three4.TextureLoader().load(
|
|
771
933
|
loadUrl,
|
|
772
934
|
resolvePending,
|
|
773
935
|
void 0,
|
|
@@ -783,12 +945,12 @@ function getOrCreateTexture(dataUrl, colorSpace = import_three3.NoColorSpace, on
|
|
|
783
945
|
textureCache.set(key, entry);
|
|
784
946
|
return entry.texture;
|
|
785
947
|
}
|
|
786
|
-
function acquireTexture(dataUrl, colorSpace =
|
|
948
|
+
function acquireTexture(dataUrl, colorSpace = import_three4.NoColorSpace, onLoad) {
|
|
787
949
|
const texture = getOrCreateTexture(dataUrl, colorSpace, onLoad);
|
|
788
950
|
textureCache.get(cacheKey(dataUrl, colorSpace)).refCount += 1;
|
|
789
951
|
return texture;
|
|
790
952
|
}
|
|
791
|
-
function releaseTexture(dataUrl, colorSpace =
|
|
953
|
+
function releaseTexture(dataUrl, colorSpace = import_three4.NoColorSpace) {
|
|
792
954
|
const cached = textureCache.get(cacheKey(dataUrl, colorSpace));
|
|
793
955
|
if (!cached) return;
|
|
794
956
|
cached.refCount -= 1;
|
|
@@ -818,8 +980,8 @@ function getMatcapTexture() {
|
|
|
818
980
|
gradient.addColorStop(1, "#3a3a3a");
|
|
819
981
|
ctx.fillStyle = gradient;
|
|
820
982
|
ctx.fillRect(0, 0, size, size);
|
|
821
|
-
const texture = new
|
|
822
|
-
texture.colorSpace =
|
|
983
|
+
const texture = new import_three4.CanvasTexture(canvas);
|
|
984
|
+
texture.colorSpace = import_three4.SRGBColorSpace;
|
|
823
985
|
sharedMatcapTexture = texture;
|
|
824
986
|
return texture;
|
|
825
987
|
}
|
|
@@ -827,7 +989,7 @@ function getMatcapTexture() {
|
|
|
827
989
|
// src/components/viewer/Exposure.tsx
|
|
828
990
|
var import_react3 = require("react");
|
|
829
991
|
var import_postprocessing = require("postprocessing");
|
|
830
|
-
var
|
|
992
|
+
var import_three5 = require("three");
|
|
831
993
|
var import_jsx_runtime2 = require("react/jsx-runtime");
|
|
832
994
|
var exposureFragmentShader = (
|
|
833
995
|
/* glsl */
|
|
@@ -842,7 +1004,7 @@ var ExposureEffect = class extends import_postprocessing.Effect {
|
|
|
842
1004
|
constructor(exposure = 1) {
|
|
843
1005
|
super("ExposureEffect", exposureFragmentShader, {
|
|
844
1006
|
blendFunction: import_postprocessing.BlendFunction.NORMAL,
|
|
845
|
-
uniforms: /* @__PURE__ */ new Map([["exposure", new
|
|
1007
|
+
uniforms: /* @__PURE__ */ new Map([["exposure", new import_three5.Uniform(exposure)]])
|
|
846
1008
|
});
|
|
847
1009
|
}
|
|
848
1010
|
set exposure(value) {
|
|
@@ -862,7 +1024,7 @@ var Exposure = (0, import_react3.forwardRef)(
|
|
|
862
1024
|
var import_fiber2 = require("@react-three/fiber");
|
|
863
1025
|
var PostProcessing = __toESM(require("@react-three/postprocessing"));
|
|
864
1026
|
var import_postprocessing2 = require("postprocessing");
|
|
865
|
-
var
|
|
1027
|
+
var import_three6 = require("three");
|
|
866
1028
|
var import_react4 = require("react");
|
|
867
1029
|
var import_jsx_runtime3 = require("react/jsx-runtime");
|
|
868
1030
|
var LensFlareEffect2 = PostProcessing.LensFlareEffect;
|
|
@@ -874,17 +1036,17 @@ function SafeLensFlare({
|
|
|
874
1036
|
const scene = (0, import_fiber2.useThree)((state) => state.scene);
|
|
875
1037
|
const viewport = (0, import_fiber2.useThree)((state) => state.viewport);
|
|
876
1038
|
const effectRef = (0, import_react4.useRef)(null);
|
|
877
|
-
const projectedPosition = (0, import_react4.useRef)(new
|
|
878
|
-
const raycasterPos = (0, import_react4.useRef)(new
|
|
1039
|
+
const projectedPosition = (0, import_react4.useRef)(new import_three6.Vector3());
|
|
1040
|
+
const raycasterPos = (0, import_react4.useRef)(new import_three6.Vector2());
|
|
879
1041
|
const lensPosition = (0, import_react4.useMemo)(
|
|
880
|
-
() => new
|
|
1042
|
+
() => new import_three6.Vector3(...config.lensPosition),
|
|
881
1043
|
[config.lensPosition]
|
|
882
1044
|
);
|
|
883
1045
|
const colorGain = (0, import_react4.useMemo)(
|
|
884
|
-
() => new
|
|
1046
|
+
() => new import_three6.Color(config.colorGain ?? "#141414"),
|
|
885
1047
|
[config.colorGain]
|
|
886
1048
|
);
|
|
887
|
-
const screenRes = (0, import_react4.useMemo)(() => new
|
|
1049
|
+
const screenRes = (0, import_react4.useMemo)(() => new import_three6.Vector2(0, 0), []);
|
|
888
1050
|
const effect = (0, import_react4.useMemo)(
|
|
889
1051
|
() => new LensFlareEffect2({
|
|
890
1052
|
blendFunction: import_postprocessing2.BlendFunction.NORMAL,
|
|
@@ -958,7 +1120,7 @@ function SafeLensFlare({
|
|
|
958
1120
|
if (object) {
|
|
959
1121
|
if (object.userData?.lensflare === "no-occlusion") {
|
|
960
1122
|
target = 0;
|
|
961
|
-
} else if (object instanceof
|
|
1123
|
+
} else if (object instanceof import_three6.Mesh) {
|
|
962
1124
|
if (object.material.uniforms?._transmission?.value > 0.2) {
|
|
963
1125
|
target = 0.2;
|
|
964
1126
|
} else if (object.material._transmission && object.material._transmission > 0.2) {
|
|
@@ -968,7 +1130,7 @@ function SafeLensFlare({
|
|
|
968
1130
|
}
|
|
969
1131
|
}
|
|
970
1132
|
}
|
|
971
|
-
uOpacity.value =
|
|
1133
|
+
uOpacity.value = import_three6.MathUtils.damp(uOpacity.value, target, 12, delta);
|
|
972
1134
|
});
|
|
973
1135
|
return /* @__PURE__ */ (0, import_jsx_runtime3.jsx)("primitive", { object: effect, dispose: null });
|
|
974
1136
|
}
|
|
@@ -976,7 +1138,7 @@ function SafeLensFlare({
|
|
|
976
1138
|
// src/components/viewer/postProcessingMappers.ts
|
|
977
1139
|
var import_postprocessing3 = require("@react-three/postprocessing");
|
|
978
1140
|
var import_postprocessing4 = require("postprocessing");
|
|
979
|
-
var
|
|
1141
|
+
var import_three7 = require("three");
|
|
980
1142
|
function toneMappingModeFromConfig(mode) {
|
|
981
1143
|
if (mode === "linear") return import_postprocessing4.ToneMappingMode.LINEAR;
|
|
982
1144
|
if (mode === "reinhard") return import_postprocessing4.ToneMappingMode.REINHARD;
|
|
@@ -1010,7 +1172,7 @@ function glitchModeFromName(name) {
|
|
|
1010
1172
|
}
|
|
1011
1173
|
}
|
|
1012
1174
|
function rgbaFromHex(hex) {
|
|
1013
|
-
const color = new
|
|
1175
|
+
const color = new import_three7.Color(hex);
|
|
1014
1176
|
return [color.r, color.g, color.b, 1];
|
|
1015
1177
|
}
|
|
1016
1178
|
function rampTypeFromName(name) {
|
|
@@ -1024,8 +1186,8 @@ var import_jsx_runtime4 = require("react/jsx-runtime");
|
|
|
1024
1186
|
var HOVER_OUTLINE_STYLE = {
|
|
1025
1187
|
edgeStrength: 1,
|
|
1026
1188
|
pulseSpeed: 0,
|
|
1027
|
-
visibleEdgeColor: new
|
|
1028
|
-
hiddenEdgeColor: new
|
|
1189
|
+
visibleEdgeColor: new import_three8.Color(HIGHLIGHT.color).getHex(),
|
|
1190
|
+
hiddenEdgeColor: new import_three8.Color(HIGHLIGHT.color).multiplyScalar(0.35).getHex(),
|
|
1029
1191
|
kernelSize: import_postprocessing6.KernelSize.VERY_SMALL,
|
|
1030
1192
|
blur: false,
|
|
1031
1193
|
xRay: false
|
|
@@ -1072,18 +1234,18 @@ function PostProcessingEffects({
|
|
|
1072
1234
|
(object) => object.isLight
|
|
1073
1235
|
);
|
|
1074
1236
|
const chromaticAberrationOffset = (0, import_react5.useMemo)(
|
|
1075
|
-
() => new
|
|
1237
|
+
() => new import_three8.Vector2(
|
|
1076
1238
|
pp?.chromaticAberration.offsetX ?? 2e-3,
|
|
1077
1239
|
pp?.chromaticAberration.offsetY ?? 2e-3
|
|
1078
1240
|
),
|
|
1079
1241
|
[pp?.chromaticAberration.offsetX, pp?.chromaticAberration.offsetY]
|
|
1080
1242
|
);
|
|
1081
1243
|
const outlineVisibleEdgeColor = (0, import_react5.useMemo)(
|
|
1082
|
-
() => new
|
|
1244
|
+
() => new import_three8.Color(pp?.outline.visibleEdgeColor ?? "#ffffff").getHex(),
|
|
1083
1245
|
[pp?.outline.visibleEdgeColor]
|
|
1084
1246
|
);
|
|
1085
1247
|
const outlineHiddenEdgeColor = (0, import_react5.useMemo)(
|
|
1086
|
-
() => new
|
|
1248
|
+
() => new import_three8.Color(pp?.outline.hiddenEdgeColor ?? "#22090a").getHex(),
|
|
1087
1249
|
[pp?.outline.hiddenEdgeColor]
|
|
1088
1250
|
);
|
|
1089
1251
|
const rampStartColor = (0, import_react5.useMemo)(
|
|
@@ -1212,10 +1374,10 @@ function PostProcessingEffects({
|
|
|
1212
1374
|
import_postprocessing5.Glitch,
|
|
1213
1375
|
{
|
|
1214
1376
|
mode: glitchModeFromName(pp.glitch.mode),
|
|
1215
|
-
delay: new
|
|
1216
|
-
duration: new
|
|
1217
|
-
strength: new
|
|
1218
|
-
chromaticAberrationOffset: new
|
|
1377
|
+
delay: new import_three8.Vector2(pp.glitch.delay[0], pp.glitch.delay[1]),
|
|
1378
|
+
duration: new import_three8.Vector2(pp.glitch.duration[0], pp.glitch.duration[1]),
|
|
1379
|
+
strength: new import_three8.Vector2(pp.glitch.strength[0], pp.glitch.strength[1]),
|
|
1380
|
+
chromaticAberrationOffset: new import_three8.Vector2(
|
|
1219
1381
|
pp.glitch.chromaticAberrationOffset[0],
|
|
1220
1382
|
pp.glitch.chromaticAberrationOffset[1]
|
|
1221
1383
|
),
|
|
@@ -1543,7 +1705,7 @@ function Viewer({
|
|
|
1543
1705
|
},
|
|
1544
1706
|
gl: {
|
|
1545
1707
|
preserveDrawingBuffer: true,
|
|
1546
|
-
toneMapping:
|
|
1708
|
+
toneMapping: import_three9.NoToneMapping,
|
|
1547
1709
|
toneMappingExposure: 1
|
|
1548
1710
|
},
|
|
1549
1711
|
children: xrStore ? /* @__PURE__ */ (0, import_jsx_runtime5.jsxs)(import_xr2.XR, { store: xrStore, children: [
|
|
@@ -1803,7 +1965,7 @@ var import_fiber7 = require("@react-three/fiber");
|
|
|
1803
1965
|
var import_drei3 = require("@react-three/drei");
|
|
1804
1966
|
var import_fiber6 = require("@react-three/fiber");
|
|
1805
1967
|
var import_react10 = require("react");
|
|
1806
|
-
var
|
|
1968
|
+
var import_three10 = require("three");
|
|
1807
1969
|
var import_three_stdlib2 = require("three-stdlib");
|
|
1808
1970
|
function createUnlitEmissiveTexturePlugin(parser) {
|
|
1809
1971
|
return {
|
|
@@ -1829,7 +1991,7 @@ function createUnlitEmissiveTexturePlugin(parser) {
|
|
|
1829
1991
|
[...wanted].map(async ([name, index]) => {
|
|
1830
1992
|
const texture = await parser.getDependency("texture", index);
|
|
1831
1993
|
if (texture) {
|
|
1832
|
-
texture.colorSpace =
|
|
1994
|
+
texture.colorSpace = import_three10.SRGBColorSpace;
|
|
1833
1995
|
textureByName.set(name, texture);
|
|
1834
1996
|
}
|
|
1835
1997
|
})
|
|
@@ -1907,7 +2069,7 @@ function resolveAnimationClips(clips) {
|
|
|
1907
2069
|
}
|
|
1908
2070
|
|
|
1909
2071
|
// src/components/model/materialUtils.ts
|
|
1910
|
-
var
|
|
2072
|
+
var import_three11 = require("three");
|
|
1911
2073
|
function isMeshStandardMaterial(material) {
|
|
1912
2074
|
return Boolean(
|
|
1913
2075
|
material && typeof material === "object" && "clone" in material && "color" in material && "metalness" in material && "roughness" in material
|
|
@@ -1949,28 +2111,28 @@ var SRGB_TEXTURE_KEYS = /* @__PURE__ */ new Set([
|
|
|
1949
2111
|
"specularColorMap"
|
|
1950
2112
|
]);
|
|
1951
2113
|
function colorSpaceForTextureKey(key) {
|
|
1952
|
-
return SRGB_TEXTURE_KEYS.has(key) ?
|
|
2114
|
+
return SRGB_TEXTURE_KEYS.has(key) ? import_three11.SRGBColorSpace : import_three11.NoColorSpace;
|
|
1953
2115
|
}
|
|
1954
2116
|
function getMaterialTexturePath(material, key) {
|
|
1955
2117
|
return material?.[key]?.path;
|
|
1956
2118
|
}
|
|
1957
2119
|
function sideFromConfig(side) {
|
|
1958
|
-
if (side === "back") return
|
|
1959
|
-
if (side === "double") return
|
|
1960
|
-
return
|
|
2120
|
+
if (side === "back") return import_three11.BackSide;
|
|
2121
|
+
if (side === "double") return import_three11.DoubleSide;
|
|
2122
|
+
return import_three11.FrontSide;
|
|
1961
2123
|
}
|
|
1962
2124
|
function blendingFromConfig(blendingMode) {
|
|
1963
|
-
if (blendingMode === "additive") return
|
|
1964
|
-
return
|
|
2125
|
+
if (blendingMode === "additive") return import_three11.AdditiveBlending;
|
|
2126
|
+
return import_three11.NormalBlending;
|
|
1965
2127
|
}
|
|
1966
2128
|
function toSafeVector2(value, fallbackX = 1, fallbackY = fallbackX) {
|
|
1967
2129
|
if (value && typeof value === "object") {
|
|
1968
2130
|
const vectorLike = value;
|
|
1969
2131
|
if (typeof vectorLike.x === "number" && Number.isFinite(vectorLike.x) && typeof vectorLike.y === "number" && Number.isFinite(vectorLike.y)) {
|
|
1970
|
-
return new
|
|
2132
|
+
return new import_three11.Vector2(vectorLike.x, vectorLike.y);
|
|
1971
2133
|
}
|
|
1972
2134
|
}
|
|
1973
|
-
return new
|
|
2135
|
+
return new import_three11.Vector2(fallbackX, fallbackY);
|
|
1974
2136
|
}
|
|
1975
2137
|
function clampAnimationSpeed(speed) {
|
|
1976
2138
|
return Number.isFinite(speed) && speed > 0 ? speed : 1;
|
|
@@ -1985,12 +2147,12 @@ function getClipLoopMode(clipConfig) {
|
|
|
1985
2147
|
}
|
|
1986
2148
|
|
|
1987
2149
|
// src/components/model/materialFactory.ts
|
|
1988
|
-
var
|
|
2150
|
+
var import_three12 = require("three");
|
|
1989
2151
|
function toStandardMaterial(material) {
|
|
1990
2152
|
if (isMeshStandardMaterial(material)) return material;
|
|
1991
2153
|
if (!material || typeof material !== "object") return null;
|
|
1992
2154
|
const src = material;
|
|
1993
|
-
const std = new
|
|
2155
|
+
const std = new import_three12.MeshStandardMaterial();
|
|
1994
2156
|
if (typeof src.name === "string") std.name = src.name;
|
|
1995
2157
|
std.metalness = 0;
|
|
1996
2158
|
std.roughness = 1;
|
|
@@ -1998,17 +2160,17 @@ function toStandardMaterial(material) {
|
|
|
1998
2160
|
if (isUnlit) {
|
|
1999
2161
|
std.color.set(0);
|
|
2000
2162
|
std.emissiveIntensity = 1;
|
|
2001
|
-
if (src.map instanceof
|
|
2163
|
+
if (src.map instanceof import_three12.Texture) {
|
|
2002
2164
|
std.emissiveMap = src.map;
|
|
2003
2165
|
std.emissive.set(16777215);
|
|
2004
|
-
} else if (src.color instanceof
|
|
2166
|
+
} else if (src.color instanceof import_three12.Color) {
|
|
2005
2167
|
std.emissive.copy(src.color);
|
|
2006
2168
|
}
|
|
2007
2169
|
} else {
|
|
2008
|
-
if (src.color instanceof
|
|
2009
|
-
if (src.map instanceof
|
|
2010
|
-
if (src.emissive instanceof
|
|
2011
|
-
if (src.emissiveMap instanceof
|
|
2170
|
+
if (src.color instanceof import_three12.Color) std.color.copy(src.color);
|
|
2171
|
+
if (src.map instanceof import_three12.Texture) std.map = src.map;
|
|
2172
|
+
if (src.emissive instanceof import_three12.Color) std.emissive.copy(src.emissive);
|
|
2173
|
+
if (src.emissiveMap instanceof import_three12.Texture) std.emissiveMap = src.emissiveMap;
|
|
2012
2174
|
}
|
|
2013
2175
|
const shared = [
|
|
2014
2176
|
"aoMap",
|
|
@@ -2040,7 +2202,7 @@ function createPhysicalMaterialFromStandard(original) {
|
|
|
2040
2202
|
if (isMeshPhysicalMaterial(original)) {
|
|
2041
2203
|
return original.clone();
|
|
2042
2204
|
}
|
|
2043
|
-
const cloned = new
|
|
2205
|
+
const cloned = new import_three12.MeshPhysicalMaterial();
|
|
2044
2206
|
cloned.name = original.name;
|
|
2045
2207
|
cloned.color.copy(original.color);
|
|
2046
2208
|
cloned.map = original.map;
|
|
@@ -2169,7 +2331,7 @@ function snapshotBaseMaterial(cloned) {
|
|
|
2169
2331
|
}
|
|
2170
2332
|
|
|
2171
2333
|
// src/components/model/applyMaterialConfig.ts
|
|
2172
|
-
var
|
|
2334
|
+
var import_three13 = require("three");
|
|
2173
2335
|
function applyMaterialConfig(material, configuredMaterial, resolvedBaseColor) {
|
|
2174
2336
|
material.map = material.userData.baseMap ?? null;
|
|
2175
2337
|
material.color.copy(material.userData.baseColor);
|
|
@@ -2177,7 +2339,7 @@ function applyMaterialConfig(material, configuredMaterial, resolvedBaseColor) {
|
|
|
2177
2339
|
material.metalnessMap = material.userData.baseMetalnessMap ?? null;
|
|
2178
2340
|
material.roughness = material.userData.baseRoughness ?? material.roughness;
|
|
2179
2341
|
material.roughnessMap = material.userData.baseRoughnessMap ?? null;
|
|
2180
|
-
material.emissive.copy(material.userData.baseEmissive ?? new
|
|
2342
|
+
material.emissive.copy(material.userData.baseEmissive ?? new import_three13.Color(0, 0, 0));
|
|
2181
2343
|
material.emissiveIntensity = material.userData.baseEmissiveIntensity ?? material.emissiveIntensity;
|
|
2182
2344
|
material.emissiveMap = material.userData.baseEmissiveMap ?? null;
|
|
2183
2345
|
material.opacity = material.userData.baseOpacity ?? 1;
|
|
@@ -2186,9 +2348,9 @@ function applyMaterialConfig(material, configuredMaterial, resolvedBaseColor) {
|
|
|
2186
2348
|
material.alphaTest = material.userData.baseAlphaTest ?? 0;
|
|
2187
2349
|
material.alphaHash = material.userData.baseAlphaHash ?? false;
|
|
2188
2350
|
material.dithering = material.userData.baseDithering ?? false;
|
|
2189
|
-
material.blending = material.userData.baseBlending ??
|
|
2351
|
+
material.blending = material.userData.baseBlending ?? import_three13.NormalBlending;
|
|
2190
2352
|
material.depthWrite = material.userData.baseDepthWrite ?? true;
|
|
2191
|
-
material.side = material.userData.baseSide ??
|
|
2353
|
+
material.side = material.userData.baseSide ?? import_three13.FrontSide;
|
|
2192
2354
|
material.normalMap = material.userData.baseNormalMap ?? null;
|
|
2193
2355
|
material.normalScale.copy(toSafeVector2(material.userData.baseNormalScale));
|
|
2194
2356
|
material.bumpMap = material.userData.baseBumpMap ?? null;
|
|
@@ -2208,7 +2370,7 @@ function applyMaterialConfig(material, configuredMaterial, resolvedBaseColor) {
|
|
|
2208
2370
|
);
|
|
2209
2371
|
material.sheen = material.userData.baseSheen ?? material.sheen;
|
|
2210
2372
|
material.sheenColor.copy(
|
|
2211
|
-
material.userData.baseSheenColor ?? new
|
|
2373
|
+
material.userData.baseSheenColor ?? new import_three13.Color(0, 0, 0)
|
|
2212
2374
|
);
|
|
2213
2375
|
material.sheenColorMap = material.userData.baseSheenColorMap ?? null;
|
|
2214
2376
|
material.sheenRoughness = material.userData.baseSheenRoughness ?? material.sheenRoughness;
|
|
@@ -2221,14 +2383,14 @@ function applyMaterialConfig(material, configuredMaterial, resolvedBaseColor) {
|
|
|
2221
2383
|
material.thickness = material.userData.baseThickness ?? material.thickness;
|
|
2222
2384
|
material.thicknessMap = material.userData.baseThicknessMap ?? null;
|
|
2223
2385
|
material.attenuationColor.copy(
|
|
2224
|
-
material.userData.baseAttenuationColor ?? new
|
|
2386
|
+
material.userData.baseAttenuationColor ?? new import_three13.Color("#ffffff")
|
|
2225
2387
|
);
|
|
2226
2388
|
material.attenuationDistance = material.userData.baseAttenuationDistance ?? material.attenuationDistance;
|
|
2227
2389
|
material.reflectivity = material.userData.baseReflectivity ?? material.reflectivity;
|
|
2228
2390
|
material.specularIntensity = material.userData.baseSpecularIntensity ?? material.specularIntensity;
|
|
2229
2391
|
material.specularIntensityMap = material.userData.baseSpecularIntensityMap ?? null;
|
|
2230
2392
|
material.specularColor.copy(
|
|
2231
|
-
material.userData.baseSpecularColor ?? new
|
|
2393
|
+
material.userData.baseSpecularColor ?? new import_three13.Color("#ffffff")
|
|
2232
2394
|
);
|
|
2233
2395
|
material.specularColorMap = material.userData.baseSpecularColorMap ?? null;
|
|
2234
2396
|
material.flatShading = material.userData.baseFlatShading ?? material.flatShading;
|
|
@@ -2295,7 +2457,7 @@ function applyMaterialConfig(material, configuredMaterial, resolvedBaseColor) {
|
|
|
2295
2457
|
"specularColorMap"
|
|
2296
2458
|
);
|
|
2297
2459
|
if (texturePath) {
|
|
2298
|
-
material.map = getOrCreateTexture(texturePath,
|
|
2460
|
+
material.map = getOrCreateTexture(texturePath, import_three13.SRGBColorSpace);
|
|
2299
2461
|
material.color.set(resolvedBaseColor ?? "#ffffff");
|
|
2300
2462
|
} else if (resolvedBaseColor) {
|
|
2301
2463
|
material.map = null;
|
|
@@ -2322,7 +2484,7 @@ function applyMaterialConfig(material, configuredMaterial, resolvedBaseColor) {
|
|
|
2322
2484
|
material.emissiveIntensity = configuredMaterial.emissiveIntensity;
|
|
2323
2485
|
}
|
|
2324
2486
|
if (emissiveMapPath) {
|
|
2325
|
-
material.emissiveMap = getOrCreateTexture(emissiveMapPath,
|
|
2487
|
+
material.emissiveMap = getOrCreateTexture(emissiveMapPath, import_three13.SRGBColorSpace);
|
|
2326
2488
|
}
|
|
2327
2489
|
if (configuredMaterial?.opacity !== void 0) {
|
|
2328
2490
|
material.opacity = configuredMaterial.opacity;
|
|
@@ -2410,7 +2572,7 @@ function applyMaterialConfig(material, configuredMaterial, resolvedBaseColor) {
|
|
|
2410
2572
|
if (sheenColorMapPath) {
|
|
2411
2573
|
material.sheenColorMap = getOrCreateTexture(
|
|
2412
2574
|
sheenColorMapPath,
|
|
2413
|
-
|
|
2575
|
+
import_three13.SRGBColorSpace
|
|
2414
2576
|
);
|
|
2415
2577
|
}
|
|
2416
2578
|
if (configuredMaterial?.sheenRoughness !== void 0) {
|
|
@@ -2463,10 +2625,10 @@ function applyMaterialConfig(material, configuredMaterial, resolvedBaseColor) {
|
|
|
2463
2625
|
if (specularColorMapPath) {
|
|
2464
2626
|
material.specularColorMap = getOrCreateTexture(
|
|
2465
2627
|
specularColorMapPath,
|
|
2466
|
-
|
|
2628
|
+
import_three13.SRGBColorSpace
|
|
2467
2629
|
);
|
|
2468
2630
|
}
|
|
2469
|
-
material.transparent = material.opacity < 1 || material.transmission > 0 || material.blending !==
|
|
2631
|
+
material.transparent = material.opacity < 1 || material.transmission > 0 || material.blending !== import_three13.NormalBlending || Boolean((alphaMapPath || material.alphaMap) && material.alphaTest <= 0);
|
|
2470
2632
|
if (!material.transparent) {
|
|
2471
2633
|
material.depthWrite = true;
|
|
2472
2634
|
}
|
|
@@ -2484,56 +2646,6 @@ function refreshSkinnedBounds(root) {
|
|
|
2484
2646
|
});
|
|
2485
2647
|
}
|
|
2486
2648
|
|
|
2487
|
-
// src/utils/bvh.ts
|
|
2488
|
-
var import_three13 = require("three");
|
|
2489
|
-
var import_three_mesh_bvh = require("three-mesh-bvh");
|
|
2490
|
-
var raycastPatched = false;
|
|
2491
|
-
function enableAcceleratedRaycast() {
|
|
2492
|
-
if (raycastPatched) return;
|
|
2493
|
-
import_three13.Mesh.prototype.raycast = import_three_mesh_bvh.acceleratedRaycast;
|
|
2494
|
-
raycastPatched = true;
|
|
2495
|
-
}
|
|
2496
|
-
function collectGeometries(root) {
|
|
2497
|
-
const seen = /* @__PURE__ */ new Set();
|
|
2498
|
-
root.traverse((node) => {
|
|
2499
|
-
const geometry = node.geometry;
|
|
2500
|
-
if (!geometry || !geometry.attributes?.position) return;
|
|
2501
|
-
if (geometry.boundsTree) return;
|
|
2502
|
-
seen.add(geometry);
|
|
2503
|
-
});
|
|
2504
|
-
return [...seen];
|
|
2505
|
-
}
|
|
2506
|
-
function countTriangles(geometries) {
|
|
2507
|
-
let total = 0;
|
|
2508
|
-
for (const geometry of geometries) {
|
|
2509
|
-
const count = geometry.index ? geometry.index.count : geometry.attributes.position.count;
|
|
2510
|
-
total += count / 3;
|
|
2511
|
-
}
|
|
2512
|
-
return total;
|
|
2513
|
-
}
|
|
2514
|
-
var MAX_BVH_TRIANGLES = 12e6;
|
|
2515
|
-
async function buildSceneBVH(root, signal) {
|
|
2516
|
-
const geometries = collectGeometries(root);
|
|
2517
|
-
if (geometries.length === 0) return;
|
|
2518
|
-
if (countTriangles(geometries) > MAX_BVH_TRIANGLES) return;
|
|
2519
|
-
enableAcceleratedRaycast();
|
|
2520
|
-
for (const geometry of geometries) {
|
|
2521
|
-
if (signal?.aborted) return;
|
|
2522
|
-
const tree = import_three_mesh_bvh.computeBoundsTree.call(geometry);
|
|
2523
|
-
await new Promise((resolve) => setTimeout(resolve, 0));
|
|
2524
|
-
if (signal?.aborted) return;
|
|
2525
|
-
geometry.boundsTree = tree;
|
|
2526
|
-
}
|
|
2527
|
-
}
|
|
2528
|
-
function disposeSceneBVH(root) {
|
|
2529
|
-
root.traverse((node) => {
|
|
2530
|
-
const geometry = node.geometry;
|
|
2531
|
-
if (!geometry?.boundsTree) return;
|
|
2532
|
-
import_three_mesh_bvh.disposeBoundsTree.call(geometry);
|
|
2533
|
-
geometry.boundsTree = void 0;
|
|
2534
|
-
});
|
|
2535
|
-
}
|
|
2536
|
-
|
|
2537
2649
|
// src/components/Model.tsx
|
|
2538
2650
|
var import_jsx_runtime8 = require("react/jsx-runtime");
|
|
2539
2651
|
function firstMaterial(node) {
|
|
@@ -2726,9 +2838,11 @@ function Model({
|
|
|
2726
2838
|
if (rendererMode === "matcap") return perNodeMatcapMaterials[nodeName];
|
|
2727
2839
|
return perNodeMaterials[nodeName];
|
|
2728
2840
|
};
|
|
2841
|
+
const onModelLoadedRef = (0, import_react11.useRef)(onModelLoaded);
|
|
2842
|
+
onModelLoadedRef.current = onModelLoaded;
|
|
2729
2843
|
(0, import_react11.useEffect)(() => {
|
|
2730
|
-
|
|
2731
|
-
}, [scene
|
|
2844
|
+
onModelLoadedRef.current?.(scene);
|
|
2845
|
+
}, [scene]);
|
|
2732
2846
|
(0, import_react11.useEffect)(() => {
|
|
2733
2847
|
if (!nodeRefsOut) return;
|
|
2734
2848
|
for (const [nodeName, binding] of Object.entries(objectBindings)) {
|
|
@@ -3219,13 +3333,21 @@ function Model({
|
|
|
3219
3333
|
setHoveredItem(null);
|
|
3220
3334
|
onItemHover?.(null);
|
|
3221
3335
|
};
|
|
3336
|
+
const pointerRaycastEnabled = (0, import_react11.useMemo)(
|
|
3337
|
+
() => !exceedsBvhBudget(scene),
|
|
3338
|
+
[scene]
|
|
3339
|
+
);
|
|
3222
3340
|
return /* @__PURE__ */ (0, import_jsx_runtime8.jsx)("group", { ref: groupRef, children: /* @__PURE__ */ (0, import_jsx_runtime8.jsx)(
|
|
3223
3341
|
"primitive",
|
|
3224
3342
|
{
|
|
3225
3343
|
object: scene,
|
|
3226
|
-
|
|
3227
|
-
|
|
3228
|
-
|
|
3344
|
+
...pointerRaycastEnabled ? {
|
|
3345
|
+
onClick: handleClick,
|
|
3346
|
+
...highlightOnHover ? {
|
|
3347
|
+
onPointerOver: handlePointerOver,
|
|
3348
|
+
onPointerOut: handlePointerOut
|
|
3349
|
+
} : {}
|
|
3350
|
+
} : {}
|
|
3229
3351
|
}
|
|
3230
3352
|
) });
|
|
3231
3353
|
}
|
|
@@ -5399,6 +5521,11 @@ function ModelViewer({
|
|
|
5399
5521
|
const [modelLoadFailed, setModelLoadFailed] = (0, import_react22.useState)(false);
|
|
5400
5522
|
const [bindingsMismatch, setBindingsMismatch] = (0, import_react22.useState)(false);
|
|
5401
5523
|
const [mismatchDismissed, setMismatchDismissed] = (0, import_react22.useState)(false);
|
|
5524
|
+
const [largeModelTriangles, setLargeModelTriangles] = (0, import_react22.useState)(
|
|
5525
|
+
null
|
|
5526
|
+
);
|
|
5527
|
+
const [largeModelNoticeDismissed, setLargeModelNoticeDismissed] = (0, import_react22.useState)(false);
|
|
5528
|
+
const [loaderMessage, setLoaderMessage] = (0, import_react22.useState)("Loading model...");
|
|
5402
5529
|
const currentObjectBindingsRef = (0, import_react22.useRef)({});
|
|
5403
5530
|
const captureInitialCameraState = (0, import_react22.useCallback)(() => {
|
|
5404
5531
|
const controls = controlsRef.current;
|
|
@@ -6240,6 +6367,21 @@ function ModelViewer({
|
|
|
6240
6367
|
paddingRight: 0.5
|
|
6241
6368
|
})
|
|
6242
6369
|
);
|
|
6370
|
+
await new Promise((resolveSettled) => {
|
|
6371
|
+
const startedAt = performance.now();
|
|
6372
|
+
const settle = () => {
|
|
6373
|
+
const active = controls.active;
|
|
6374
|
+
if (active === false || performance.now() - startedAt > 8e3) {
|
|
6375
|
+
controls.dispatchEvent({ type: "update" });
|
|
6376
|
+
rendererCaptureRef.current?.invalidate();
|
|
6377
|
+
resolveSettled();
|
|
6378
|
+
} else {
|
|
6379
|
+
rendererCaptureRef.current?.invalidate();
|
|
6380
|
+
setTimeout(settle, 100);
|
|
6381
|
+
}
|
|
6382
|
+
};
|
|
6383
|
+
setTimeout(settle, 100);
|
|
6384
|
+
});
|
|
6243
6385
|
fitAttemptedRef.current = true;
|
|
6244
6386
|
captureInitialCameraState();
|
|
6245
6387
|
notifyViewerReady();
|
|
@@ -6260,6 +6402,7 @@ function ModelViewer({
|
|
|
6260
6402
|
setModelLoaded(false);
|
|
6261
6403
|
setModelLoadFailed(false);
|
|
6262
6404
|
setBindingsMismatch(false);
|
|
6405
|
+
setLoaderMessage("Loading model...");
|
|
6263
6406
|
if (!modelUrl) {
|
|
6264
6407
|
setIsAutoFraming(false);
|
|
6265
6408
|
setCameraPositioned(true);
|
|
@@ -6287,6 +6430,7 @@ function ModelViewer({
|
|
|
6287
6430
|
notifyViewerReady();
|
|
6288
6431
|
setIsAutoFraming(false);
|
|
6289
6432
|
setCameraPositioned(true);
|
|
6433
|
+
rendererCaptureRef.current?.invalidate();
|
|
6290
6434
|
return;
|
|
6291
6435
|
}
|
|
6292
6436
|
fitInFlightRef.current = true;
|
|
@@ -6447,6 +6591,14 @@ function ModelViewer({
|
|
|
6447
6591
|
sceneRef.current = scene;
|
|
6448
6592
|
setMeasureBox(computeMeasureBox(scene));
|
|
6449
6593
|
setModelBounds(computeModelBounds(scene));
|
|
6594
|
+
const triangles = countSceneTriangles(scene);
|
|
6595
|
+
setLargeModelTriangles(triangles > MAX_BVH_TRIANGLES ? triangles : null);
|
|
6596
|
+
setLargeModelNoticeDismissed(false);
|
|
6597
|
+
if (triangles > MAX_BVH_TRIANGLES) {
|
|
6598
|
+
setLoaderMessage(
|
|
6599
|
+
`Preparing large model (${Math.round(triangles / 1e6)}M triangles) \u2014 the first display can take a while on this device...`
|
|
6600
|
+
);
|
|
6601
|
+
}
|
|
6450
6602
|
setModelLoaded(true);
|
|
6451
6603
|
setModelLoadFailed(false);
|
|
6452
6604
|
setMismatchDismissed(false);
|
|
@@ -6769,6 +6921,33 @@ function ModelViewer({
|
|
|
6769
6921
|
}
|
|
6770
6922
|
)
|
|
6771
6923
|
] }),
|
|
6924
|
+
largeModelTriangles !== null && !largeModelNoticeDismissed && /* @__PURE__ */ (0, import_jsx_runtime19.jsxs)(
|
|
6925
|
+
"div",
|
|
6926
|
+
{
|
|
6927
|
+
className: `ri-largeModelBanner ${bindingsMismatch && !mismatchDismissed ? "ri-largeModelBanner--offset" : ""}`,
|
|
6928
|
+
children: [
|
|
6929
|
+
/* @__PURE__ */ (0, import_jsx_runtime19.jsx)(import_lucide_react3.AlertTriangle, { size: 14, className: "ri-largeModelBanner__icon" }),
|
|
6930
|
+
/* @__PURE__ */ (0, import_jsx_runtime19.jsxs)("span", { children: [
|
|
6931
|
+
"Very large model (",
|
|
6932
|
+
Math.round(largeModelTriangles / 1e6),
|
|
6933
|
+
"M triangles) \u2014 it may render and move slowly on this device, and click/hover selection on the model is disabled. Use the objects panel to select parts."
|
|
6934
|
+
] }),
|
|
6935
|
+
/* @__PURE__ */ (0, import_jsx_runtime19.jsx)(
|
|
6936
|
+
"button",
|
|
6937
|
+
{
|
|
6938
|
+
type: "button",
|
|
6939
|
+
className: "ri-largeModelBanner__dismiss",
|
|
6940
|
+
onClick: (e) => {
|
|
6941
|
+
e.stopPropagation();
|
|
6942
|
+
setLargeModelNoticeDismissed(true);
|
|
6943
|
+
},
|
|
6944
|
+
"aria-label": "Dismiss",
|
|
6945
|
+
children: /* @__PURE__ */ (0, import_jsx_runtime19.jsx)(import_lucide_react3.X, { size: 12 })
|
|
6946
|
+
}
|
|
6947
|
+
)
|
|
6948
|
+
]
|
|
6949
|
+
}
|
|
6950
|
+
),
|
|
6772
6951
|
/* @__PURE__ */ (0, import_jsx_runtime19.jsx)(
|
|
6773
6952
|
"input",
|
|
6774
6953
|
{
|
|
@@ -6902,13 +7081,7 @@ function ModelViewer({
|
|
|
6902
7081
|
]
|
|
6903
7082
|
}
|
|
6904
7083
|
),
|
|
6905
|
-
/* @__PURE__ */ (0, import_jsx_runtime19.jsx)(
|
|
6906
|
-
LoadingOverlay,
|
|
6907
|
-
{
|
|
6908
|
-
visible: showModelLoader,
|
|
6909
|
-
message: "Loading model..."
|
|
6910
|
-
}
|
|
6911
|
-
),
|
|
7084
|
+
/* @__PURE__ */ (0, import_jsx_runtime19.jsx)(LoadingOverlay, { visible: showModelLoader, message: loaderMessage }),
|
|
6912
7085
|
xrToolsVisible && /* @__PURE__ */ (0, import_jsx_runtime19.jsxs)(
|
|
6913
7086
|
"div",
|
|
6914
7087
|
{
|
|
@@ -14423,11 +14596,12 @@ function BindingBuilder({ licenseKey }) {
|
|
|
14423
14596
|
},
|
|
14424
14597
|
[bindingsHistory, setSceneConfig]
|
|
14425
14598
|
);
|
|
14426
|
-
const generateBindingsForModel = (nextModelUrl, nextModelName) => {
|
|
14599
|
+
const generateBindingsForModel = (nextModelUrl, nextModelName, fileSizeBytes) => {
|
|
14427
14600
|
const requestId = ++loadRequestRef.current;
|
|
14428
14601
|
setLoading(true);
|
|
14602
|
+
const sizeMB = fileSizeBytes ? fileSizeBytes / 1048576 : 0;
|
|
14429
14603
|
setStatusMessage(
|
|
14430
|
-
`Reading ${nextModelName} and generating starter bindings...`
|
|
14604
|
+
sizeMB >= 100 ? `Reading ${nextModelName} (${Math.round(sizeMB)}MB \u2014 large file, this can take a while)...` : `Reading ${nextModelName} and generating starter bindings...`
|
|
14431
14605
|
);
|
|
14432
14606
|
setStatusTone("default");
|
|
14433
14607
|
setModelName(nextModelName);
|
|
@@ -14497,7 +14671,11 @@ function BindingBuilder({ licenseKey }) {
|
|
|
14497
14671
|
}
|
|
14498
14672
|
uploadedModelRef.current?.cleanup();
|
|
14499
14673
|
uploadedModelRef.current = resolvedModel;
|
|
14500
|
-
await generateBindingsForModel(
|
|
14674
|
+
await generateBindingsForModel(
|
|
14675
|
+
resolvedModel.url,
|
|
14676
|
+
resolvedModel.name,
|
|
14677
|
+
file.size
|
|
14678
|
+
);
|
|
14501
14679
|
};
|
|
14502
14680
|
const handleUploadModel = async (event) => {
|
|
14503
14681
|
const file = event.target.files?.[0];
|
|
@@ -15313,11 +15491,12 @@ function BindingBuilder({ licenseKey }) {
|
|
|
15313
15491
|
onLoadError: handleViewerLoadError,
|
|
15314
15492
|
licenseKey,
|
|
15315
15493
|
sceneConfig,
|
|
15494
|
+
renderMode: "always",
|
|
15316
15495
|
disableZoom: false,
|
|
15317
15496
|
zoomOnSelected,
|
|
15318
15497
|
highlightOnHover,
|
|
15319
15498
|
panelHoveredObject: highlightOnHover ? panelHoveredBinding : null,
|
|
15320
|
-
|
|
15499
|
+
showLoadingOverlay: false
|
|
15321
15500
|
}
|
|
15322
15501
|
) : /* @__PURE__ */ (0, import_jsx_runtime45.jsx)(
|
|
15323
15502
|
"div",
|
|
@@ -15397,7 +15576,7 @@ var import_three21 = require("three");
|
|
|
15397
15576
|
var import_three_stdlib4 = require("three-stdlib");
|
|
15398
15577
|
|
|
15399
15578
|
// src/styles/SimpleModelViewer.css
|
|
15400
|
-
styleInject('.smv-root {\n --smv-panel-font-family:\n Inter,\n "Segoe UI",\n Helvetica,\n Arial,\n sans-serif;\n --smv-panel-bg: #141824;\n --smv-panel-bg-strong: #1a1f2e;\n --smv-panel-bg-strong-hover: #252b3b;\n --smv-panel-border: rgba(255, 255, 255, 0.06);\n --smv-panel-border-strong: rgba(255, 255, 255, 0.08);\n --smv-panel-border-active: rgba(255, 255, 255, 0.18);\n --smv-panel-shadow-left: 4px 0 24px rgba(0, 0, 0, 0.35);\n --smv-panel-shadow-right: -4px 0 24px rgba(0, 0, 0, 0.35);\n --smv-panel-text: #f1f5f9;\n --smv-panel-text-emphasis: #ffffff;\n --smv-panel-text-muted: #94a3b8;\n --smv-panel-text-subtle: #64748b;\n --smv-panel-surface: rgba(255, 255, 255, 0.05);\n --smv-panel-surface-hover: rgba(255, 255, 255, 0.1);\n --smv-panel-surface-soft: rgba(255, 255, 255, 0.04);\n --smv-panel-accent: #3b82f6;\n --smv-panel-accent-contrast: #ffffff;\n position: relative;\n width: 100%;\n height: 100%;\n min-height: 0;\n overflow: hidden;\n display: flex;\n -webkit-font-smoothing: antialiased;\n -moz-osx-font-smoothing: grayscale;\n text-rendering: optimizeLegibility;\n font-synthesis: none;\n}\n.smv-canvasArea {\n flex: 1;\n position: relative;\n min-width: 0;\n}\n.smv-upload-input {\n display: none;\n}\n.smv-upload-toolbar {\n position: absolute;\n top: 12px;\n left: 50%;\n z-index: 120;\n display: flex;\n align-items: center;\n gap: 10px;\n max-width: calc(100% - 32px);\n padding: 5px 6px;\n border: 1px solid var(--smv-panel-border-strong);\n border-radius: 10px;\n background: rgba(20, 24, 36, 0.88);\n color: var(--smv-panel-text);\n box-shadow: 0 16px 30px rgba(0, 0, 0, 0.28);\n backdrop-filter: blur(14px);\n transform: translateX(-50%);\n}\n.smv-upload-toolbar__name {\n max-width: 260px;\n overflow: hidden;\n text-overflow: ellipsis;\n white-space: nowrap;\n color: var(--smv-panel-text-muted);\n font-size: 12px;\n font-weight: 500;\n}\n.smv-upload-toolbar__button {\n display: inline-flex;\n align-items: center;\n gap: 7px;\n min-height: 34px;\n padding: 0 14px;\n border: 1px solid rgba(255, 255, 255, 0.08);\n border-radius: 10px;\n background: rgba(59, 130, 246, 0.18);\n color: var(--smv-panel-text-emphasis);\n font-size: 12px;\n font-weight: 600;\n cursor: pointer;\n}\n.smv-upload-toolbar__button--ghost {\n background: var(--smv-panel-surface);\n color: var(--smv-panel-text-muted);\n}\n.smv-upload-empty-state {\n display: flex;\n align-items: center;\n justify-content: center;\n width: 100%;\n height: 100%;\n padding: 24px;\n}\n.smv-upload-empty-state__card {\n width: min(440px, 100%);\n padding: 28px;\n border: 1px dashed rgba(255, 255, 255, 0.2);\n border-radius: 8px;\n color: var(--smv-panel-text);\n text-align: center;\n box-shadow: 0 24px 40px rgba(0, 0, 0, 0.28);\n backdrop-filter: blur(14px);\n}\n.smv-upload-empty-state__icon {\n display: inline-flex;\n align-items: center;\n justify-content: center;\n width: 56px;\n height: 56px;\n margin-bottom: 18px;\n border-radius: 10px;\n background: rgba(59, 130, 246, 0.18);\n color: #bfdbfe;\n}\n.smv-upload-empty-state__title {\n margin: 0 0 10px;\n color: var(--smv-panel-text-emphasis);\n font-size: 24px;\n line-height: 1.15;\n}\n.smv-upload-empty-state__body {\n margin: 0 0 18px;\n color: var(--smv-panel-text-muted);\n font-size: 14px;\n font-weight: 700;\n line-height: 1.6;\n}\n.smv-upload-empty-state__body code {\n color: var(--smv-panel-text-emphasis);\n font-family: var(--smv-panel-font-family);\n}\n.smv-upload-empty-state__button {\n display: inline-flex;\n align-items: center;\n gap: 8px;\n min-height: 40px;\n padding: 0 18px;\n border: none;\n border-radius: 8px;\n background: #3b82f6;\n color: #eff6ff;\n font-size: 13px;\n font-weight: 700;\n cursor: pointer;\n}\n.smv-upload-drop-overlay {\n position: absolute;\n inset: 0;\n z-index: 130;\n display: flex;\n align-items: center;\n justify-content: center;\n padding: 24px;\n background: rgba(8, 12, 20, 0.48);\n backdrop-filter: blur(4px);\n}\n.smv-upload-drop-overlay__card {\n display: inline-flex;\n align-items: center;\n gap: 10px;\n padding: 16px 20px;\n border: 1px dashed rgba(191, 219, 254, 0.75);\n border-radius: 10px;\n background: rgba(30, 41, 59, 0.92);\n color: #dbeafe;\n font-size: 14px;\n font-weight: 700;\n box-shadow: 0 18px 36px rgba(0, 0, 0, 0.28);\n}\n.smv-canvasArea .bb-loadingOverlay {\n position: absolute;\n inset: 0;\n z-index: 110;\n display: flex;\n flex-direction: column;\n align-items: center;\n justify-content: center;\n gap: 16px;\n padding: 24px;\n text-align: center;\n border-radius: 14px;\n background: rgba(15, 23, 42, 0.46);\n backdrop-filter: blur(1px);\n}\n.smv-canvasArea .bb-loadingSpinner {\n width: 40px;\n height: 40px;\n border-radius: 999px;\n border: 3px solid rgba(226, 232, 240, 0.24);\n border-top-color: #93c5fd;\n animation: bb-spin 0.8s linear infinite;\n}\n.smv-canvasArea .bb-loadingMessage {\n max-width: 320px;\n color: #f7f8fa;\n font-size: 13px;\n font-weight: 600;\n line-height: 1.5;\n}\n@keyframes bb-spin {\n to {\n transform: rotate(360deg);\n }\n}\n.right-panel-wrapper {\n height: 100%;\n transition: width 0.45s cubic-bezier(0.4, 0, 0.2, 1);\n overflow: visible;\n}\n.right-panel-wrapper--open {\n width: 300px;\n flex-shrink: 0;\n}\n.right-panel-wrapper--closed {\n width: 0;\n flex-shrink: 0;\n}\n.left-panel-wrapper {\n height: 100%;\n transition: width 0.45s cubic-bezier(0.4, 0, 0.2, 1);\n overflow: visible;\n order: -1;\n}\n.left-panel-wrapper--open {\n width: 280px;\n flex-shrink: 0;\n}\n.left-panel-wrapper--closed {\n width: 0;\n flex-shrink: 0;\n}\n.side-panel__open-btn.side-panel__open-btn--left {\n left: 12px;\n right: auto;\n}\n.side-panel.side-panel--left {\n left: 0;\n right: auto;\n width: 280px;\n transform: translateX(-100%);\n border-left: none;\n border-right: 1px solid var(--smv-panel-border);\n box-shadow: var(--smv-panel-shadow-left);\n}\n.side-panel.side-panel--open-left {\n transform: translateX(0);\n}\n.side-panel.side-panel--closed-left {\n transform: translateX(-100%);\n}\n.env-controls {\n display: flex;\n flex-direction: column;\n overflow-y: auto;\n flex: 1;\n}\n.env-section {\n border-bottom: 1px solid var(--smv-panel-border-strong);\n}\n.env-section__header {\n display: flex;\n align-items: center;\n gap: 6px;\n width: 100%;\n padding: 9px 14px;\n border: none;\n background: var(--smv-panel-surface-soft);\n color: var(--smv-panel-text-muted);\n font-size: 11px;\n font-weight: 700;\n letter-spacing: 0.04em;\n text-transform: uppercase;\n cursor: pointer;\n}\n.env-section__chevron {\n transition: transform 0.15s;\n}\n.env-section__chevron--collapsed {\n transform: rotate(-90deg);\n}\n.env-section__body {\n display: flex;\n flex-direction: column;\n}\n.env-row {\n display: flex;\n gap: 6px;\n align-items: center;\n min-height: 32px;\n border-bottom: 1px solid var(--smv-panel-surface);\n}\n.env-row__label {\n flex: 0 0 42%;\n padding: 0 0 0 14px;\n font-size: 11.5px;\n font-weight: 500;\n color: var(--smv-panel-text-muted);\n white-space: nowrap;\n overflow: hidden;\n text-overflow: ellipsis;\n}\n.env-row__value {\n flex: 1;\n display: flex;\n align-items: center;\n padding: 5px 10px 5px 8px;\n min-width: 0;\n}\n.env-row__value--slider {\n gap: 6px;\n}\n.env-checkbox-btn {\n display: flex;\n align-items: center;\n cursor: pointer;\n background: none;\n border: none;\n padding: 0;\n}\n.env-checkbox {\n width: 15px;\n height: 15px;\n border-radius: 3px;\n border: 1.5px solid var(--smv-panel-border-active);\n background: var(--smv-panel-surface-soft);\n display: flex;\n align-items: center;\n justify-content: center;\n transition: background 0.15s, border-color 0.15s;\n}\n.env-checkbox--checked {\n background: var(--smv-panel-accent);\n border-color: var(--smv-panel-accent);\n}\n.env-select {\n width: 100%;\n padding: 5px 8px;\n border-radius: 4px;\n border: none;\n background: var(--smv-panel-surface-hover);\n color: var(--smv-panel-text);\n font-size: 11.5px;\n outline: none;\n box-sizing: border-box;\n text-transform: capitalize;\n}\n.env-color-swatch {\n position: relative;\n width: 100%;\n height: 22px;\n border-radius: 4px;\n border: 1px solid rgba(255, 255, 255, 0.15);\n display: flex;\n align-items: center;\n justify-content: center;\n overflow: hidden;\n cursor: pointer;\n}\n.env-color-swatch__hex {\n font-size: 10.5px;\n font-weight: 700;\n color: #0f172a;\n text-shadow: 0 1px 1px rgba(255, 255, 255, 0.35);\n pointer-events: none;\n text-transform: uppercase;\n}\n.env-color-swatch__input {\n position: absolute;\n inset: 0;\n width: 100%;\n height: 100%;\n border: none;\n padding: 0;\n opacity: 0;\n cursor: pointer;\n}\n.env-slider {\n flex: 1;\n accent-color: var(--smv-panel-accent);\n cursor: pointer;\n min-width: 0;\n}\n.env-slider__value {\n flex-shrink: 0;\n min-width: 32px;\n padding: 2px 5px;\n border-radius: 4px;\n background: var(--smv-panel-surface-hover);\n color: var(--smv-panel-accent);\n font-size: 10.5px;\n font-weight: 600;\n text-align: center;\n}\n.side-panel__open-btn {\n position: absolute;\n top: 12px;\n right: 12px;\n display: flex;\n align-items: center;\n gap: 7px;\n padding: 7px 13px;\n border-radius: 7px;\n border: 1px solid var(--smv-panel-border-strong);\n background: var(--smv-panel-bg-strong);\n cursor: pointer;\n font-size: 13px;\n font-weight: 500;\n color: var(--smv-panel-text);\n z-index: 190;\n transition: background 0.15s;\n}\n.side-panel__open-btn:hover {\n background: var(--smv-panel-bg-strong-hover);\n}\n.side-panel {\n position: absolute;\n top: 0;\n right: 0;\n width: 300px;\n height: 100%;\n background: var(--smv-panel-bg);\n display: flex;\n flex-direction: column;\n font-family: var(--smv-panel-font-family);\n transform: translateX(100%);\n transition: transform 0.45s cubic-bezier(0.4, 0, 0.2, 1);\n z-index: 200;\n border-left: 1px solid var(--smv-panel-border);\n box-shadow: var(--smv-panel-shadow-right);\n}\n.side-panel--open {\n transform: translateX(0);\n}\n.side-panel--closed {\n transform: translateX(100%);\n}\n.side-panel__header {\n padding: 24px 20px 16px 20px;\n border-bottom: 1px solid var(--smv-panel-border-strong);\n}\n.side-panel__header-top {\n display: flex;\n align-items: center;\n justify-content: space-between;\n margin-bottom: 4px;\n}\n.side-panel__eyebrow {\n font-size: 15px;\n font-weight: 700;\n letter-spacing: 0.12em;\n color: var(--smv-panel-text-subtle);\n text-transform: uppercase;\n}\n.side-panel__title {\n font-size: 22px;\n font-weight: 700;\n color: var(--smv-panel-text);\n margin: 0;\n line-height: 1.2;\n}\n.side-panel__close-btn {\n display: flex;\n align-items: center;\n justify-content: center;\n width: 30px;\n height: 30px;\n border-radius: 8px;\n border: 1px solid var(--smv-panel-border-strong);\n background: var(--smv-panel-surface);\n cursor: pointer;\n color: var(--smv-panel-text-muted);\n transition: background 0.15s, color 0.15s;\n flex-shrink: 0;\n}\n.side-panel__close-btn:hover {\n background: var(--smv-panel-surface-hover);\n color: var(--smv-panel-text);\n}\n.side-panel__search-wrap {\n padding: 14px 16px;\n border-bottom: 1px solid var(--smv-panel-border-strong);\n}\n.side-panel__search {\n width: 100%;\n padding: 10px 14px;\n border-radius: 10px;\n border: 1px solid var(--smv-panel-border-strong);\n background: var(--smv-panel-surface);\n color: var(--smv-panel-text);\n font-size: 13px;\n outline: none;\n box-sizing: border-box;\n transition: border-color 0.15s, background 0.15s;\n}\n.side-panel__search::placeholder {\n color: var(--smv-panel-text-subtle);\n}\n.side-panel__search:focus {\n border-color: var(--smv-panel-border-active);\n background: var(--smv-panel-surface-hover);\n}\n.side-panel__list {\n display: flex;\n flex-direction: column;\n padding: 10px 0;\n overflow-y: auto;\n flex: 1;\n}\n.side-panel__list::-webkit-scrollbar {\n width: 4px;\n}\n.side-panel__list::-webkit-scrollbar-track {\n background: transparent;\n}\n.side-panel__list::-webkit-scrollbar-thumb {\n background: var(--smv-panel-surface-hover);\n border-radius: 4px;\n}\n.side-panel__row {\n display: flex;\n align-items: center;\n justify-content: space-between;\n padding: 12px 20px;\n cursor: pointer;\n transition: background 0.12s;\n border-bottom: 1px solid var(--smv-panel-surface-soft);\n}\n.side-panel__row:hover,\n.side-panel__row--hovered {\n background: var(--smv-panel-surface);\n}\n.side-panel__label {\n font-size: 14px;\n font-weight: 600;\n color: var(--smv-panel-text);\n white-space: nowrap;\n overflow: hidden;\n text-overflow: ellipsis;\n flex: 1;\n}\n.side-panel__label--hovered {\n color: var(--smv-panel-text-emphasis);\n}\n.side-panel__vis-btn {\n display: flex;\n align-items: center;\n flex-shrink: 0;\n cursor: pointer;\n background: none;\n border: none;\n padding: 0;\n margin-left: 10px;\n}\n.side-panel__checkbox {\n width: 16px;\n height: 16px;\n border-radius: 4px;\n border: 1.5px solid var(--smv-panel-border-active);\n background: transparent;\n display: flex;\n align-items: center;\n justify-content: center;\n transition: background 0.15s, border-color 0.15s;\n}\n.side-panel__checkbox--checked {\n background: var(--smv-panel-accent);\n border-color: var(--smv-panel-accent);\n}\n@media (max-width: 900px) {\n .smv-upload-toolbar {\n top: 56px;\n gap: 8px;\n max-width: calc(100% - 24px);\n padding: 8px 10px;\n }\n .smv-upload-toolbar__name {\n max-width: 140px;\n }\n .right-panel-wrapper--open,\n .left-panel-wrapper--open {\n width: 0;\n }\n .side-panel,\n .side-panel.side-panel--left {\n width: min(300px, 85vw);\n }\n}\n');
|
|
15579
|
+
styleInject('.smv-root {\n --smv-panel-font-family:\n Inter,\n "Segoe UI",\n Helvetica,\n Arial,\n sans-serif;\n --smv-panel-bg: #141824;\n --smv-panel-bg-strong: #1a1f2e;\n --smv-panel-bg-strong-hover: #252b3b;\n --smv-panel-border: rgba(255, 255, 255, 0.06);\n --smv-panel-border-strong: rgba(255, 255, 255, 0.08);\n --smv-panel-border-active: rgba(255, 255, 255, 0.18);\n --smv-panel-shadow-left: 4px 0 24px rgba(0, 0, 0, 0.35);\n --smv-panel-shadow-right: -4px 0 24px rgba(0, 0, 0, 0.35);\n --smv-panel-text: #f1f5f9;\n --smv-panel-text-emphasis: #ffffff;\n --smv-panel-text-muted: #94a3b8;\n --smv-panel-text-subtle: #64748b;\n --smv-panel-surface: rgba(255, 255, 255, 0.05);\n --smv-panel-surface-hover: rgba(255, 255, 255, 0.1);\n --smv-panel-surface-soft: rgba(255, 255, 255, 0.04);\n --smv-panel-accent: #3b82f6;\n --smv-panel-accent-contrast: #ffffff;\n position: relative;\n width: 100%;\n height: 100%;\n min-height: 0;\n overflow: hidden;\n display: flex;\n -webkit-font-smoothing: antialiased;\n -moz-osx-font-smoothing: grayscale;\n text-rendering: optimizeLegibility;\n font-synthesis: none;\n}\n.smv-canvasArea {\n flex: 1;\n position: relative;\n min-width: 0;\n}\n.smv-upload-input {\n display: none;\n}\n.smv-upload-toolbar {\n position: absolute;\n top: 12px;\n left: 50%;\n z-index: 120;\n display: flex;\n align-items: center;\n gap: 10px;\n max-width: calc(100% - 32px);\n padding: 5px 6px;\n border: 1px solid var(--smv-panel-border-strong);\n border-radius: 10px;\n background: rgba(20, 24, 36, 0.88);\n color: var(--smv-panel-text);\n box-shadow: 0 16px 30px rgba(0, 0, 0, 0.28);\n backdrop-filter: blur(14px);\n transform: translateX(-50%);\n}\n.smv-upload-toolbar__name {\n max-width: 260px;\n overflow: hidden;\n text-overflow: ellipsis;\n white-space: nowrap;\n color: var(--smv-panel-text-muted);\n font-size: 12px;\n font-weight: 500;\n}\n.smv-upload-toolbar__button {\n display: inline-flex;\n align-items: center;\n gap: 7px;\n min-height: 34px;\n padding: 0 14px;\n border: 1px solid rgba(255, 255, 255, 0.08);\n border-radius: 10px;\n background: rgba(59, 130, 246, 0.18);\n color: var(--smv-panel-text-emphasis);\n font-size: 12px;\n font-weight: 600;\n cursor: pointer;\n}\n.smv-upload-toolbar__button--ghost {\n background: var(--smv-panel-surface);\n color: var(--smv-panel-text-muted);\n}\n.smv-upload-empty-state {\n display: flex;\n align-items: center;\n justify-content: center;\n width: 100%;\n height: 100%;\n padding: 24px;\n}\n.smv-upload-empty-state__card {\n width: min(440px, 100%);\n padding: 28px;\n border: 1px dashed rgba(255, 255, 255, 0.2);\n border-radius: 8px;\n color: var(--smv-panel-text);\n text-align: center;\n box-shadow: 0 24px 40px rgba(0, 0, 0, 0.28);\n backdrop-filter: blur(14px);\n}\n.smv-upload-empty-state__icon {\n display: inline-flex;\n align-items: center;\n justify-content: center;\n width: 56px;\n height: 56px;\n margin-bottom: 18px;\n border-radius: 10px;\n background: rgba(59, 130, 246, 0.18);\n color: #bfdbfe;\n}\n.smv-upload-empty-state__title {\n margin: 0 0 10px;\n color: var(--smv-panel-text-emphasis);\n font-size: 24px;\n line-height: 1.15;\n}\n.smv-upload-empty-state__body {\n margin: 0 0 18px;\n color: var(--smv-panel-text-muted);\n font-size: 14px;\n font-weight: 700;\n line-height: 1.6;\n}\n.smv-upload-empty-state__body code {\n color: var(--smv-panel-text-emphasis);\n font-family: var(--smv-panel-font-family);\n}\n.smv-upload-empty-state__button {\n display: inline-flex;\n align-items: center;\n gap: 8px;\n min-height: 40px;\n padding: 0 18px;\n border: none;\n border-radius: 8px;\n background: #3b82f6;\n color: #eff6ff;\n font-size: 13px;\n font-weight: 700;\n cursor: pointer;\n}\n.smv-upload-drop-overlay {\n position: absolute;\n inset: 0;\n z-index: 130;\n display: flex;\n align-items: center;\n justify-content: center;\n padding: 24px;\n background: rgba(8, 12, 20, 0.48);\n backdrop-filter: blur(4px);\n}\n.smv-upload-drop-overlay__card {\n display: inline-flex;\n align-items: center;\n gap: 10px;\n padding: 16px 20px;\n border: 1px dashed rgba(191, 219, 254, 0.75);\n border-radius: 10px;\n background: rgba(30, 41, 59, 0.92);\n color: #dbeafe;\n font-size: 14px;\n font-weight: 700;\n box-shadow: 0 18px 36px rgba(0, 0, 0, 0.28);\n}\n.smv-canvasArea .bb-loadingOverlay {\n position: absolute;\n inset: 0;\n z-index: 110;\n display: flex;\n flex-direction: column;\n align-items: center;\n justify-content: center;\n gap: 16px;\n padding: 24px;\n text-align: center;\n border-radius: 14px;\n background: rgba(15, 23, 42, 0.46);\n backdrop-filter: blur(1px);\n}\n.smv-canvasArea .bb-loadingSpinner {\n width: 40px;\n height: 40px;\n border-radius: 999px;\n border: 3px solid rgba(226, 232, 240, 0.24);\n border-top-color: #93c5fd;\n animation: bb-spin 0.8s linear infinite;\n}\n.smv-canvasArea .bb-loadingMessage {\n max-width: 320px;\n color: #f7f8fa;\n font-size: 13px;\n font-weight: 600;\n line-height: 1.5;\n}\n@keyframes bb-spin {\n to {\n transform: rotate(360deg);\n }\n}\n.right-panel-wrapper {\n height: 100%;\n transition: width 0.45s cubic-bezier(0.4, 0, 0.2, 1);\n overflow: visible;\n}\n.right-panel-wrapper--open {\n width: 300px;\n flex-shrink: 0;\n}\n.right-panel-wrapper--closed {\n width: 0;\n flex-shrink: 0;\n}\n.left-panel-wrapper {\n height: 100%;\n transition: width 0.45s cubic-bezier(0.4, 0, 0.2, 1);\n overflow: visible;\n order: -1;\n}\n.left-panel-wrapper--open {\n width: 280px;\n flex-shrink: 0;\n}\n.left-panel-wrapper--closed {\n width: 0;\n flex-shrink: 0;\n}\n.side-panel__open-btn.side-panel__open-btn--left {\n left: 12px;\n right: auto;\n}\n.side-panel.side-panel--left {\n left: 0;\n right: auto;\n width: 280px;\n transform: translateX(-100%);\n border-left: none;\n border-right: 1px solid var(--smv-panel-border);\n box-shadow: var(--smv-panel-shadow-left);\n}\n.side-panel.side-panel--open-left {\n transform: translateX(0);\n}\n.side-panel.side-panel--closed-left {\n transform: translateX(-100%);\n}\n.env-controls {\n display: flex;\n flex-direction: column;\n overflow-y: auto;\n flex: 1;\n}\n.env-section {\n border-bottom: 1px solid var(--smv-panel-border-strong);\n}\n.env-section__header {\n display: flex;\n align-items: center;\n gap: 6px;\n width: 100%;\n padding: 9px 14px;\n border: none;\n background: var(--smv-panel-surface-soft);\n color: var(--smv-panel-text-muted);\n font-size: 11px;\n font-weight: 700;\n letter-spacing: 0.04em;\n text-transform: uppercase;\n cursor: pointer;\n}\n.env-section__chevron {\n transition: transform 0.15s;\n}\n.env-section__chevron--collapsed {\n transform: rotate(-90deg);\n}\n.env-section__body {\n display: flex;\n flex-direction: column;\n}\n.env-row {\n display: flex;\n gap: 6px;\n align-items: center;\n min-height: 32px;\n border-bottom: 1px solid var(--smv-panel-surface);\n}\n.env-row__label {\n flex: 0 0 42%;\n padding: 0 0 0 14px;\n font-size: 11.5px;\n font-weight: 500;\n color: var(--smv-panel-text-muted);\n white-space: nowrap;\n overflow: hidden;\n text-overflow: ellipsis;\n}\n.env-row__value {\n flex: 1;\n display: flex;\n align-items: center;\n padding: 5px 10px 5px 8px;\n min-width: 0;\n}\n.env-row__value--slider {\n gap: 6px;\n}\n.env-checkbox-btn {\n display: flex;\n align-items: center;\n cursor: pointer;\n background: none;\n border: none;\n padding: 0;\n}\n.env-checkbox {\n width: 15px;\n height: 15px;\n border-radius: 3px;\n border: 1.5px solid var(--smv-panel-border-active);\n background: var(--smv-panel-surface-soft);\n display: flex;\n align-items: center;\n justify-content: center;\n transition: background 0.15s, border-color 0.15s;\n}\n.env-checkbox--checked {\n background: var(--smv-panel-accent);\n border-color: var(--smv-panel-accent);\n}\n.env-select {\n width: 100%;\n padding: 5px 8px;\n border-radius: 4px;\n border: none;\n background: var(--smv-panel-surface-hover);\n color: var(--smv-panel-text);\n font-size: 11.5px;\n outline: none;\n box-sizing: border-box;\n text-transform: capitalize;\n}\n.env-color-swatch {\n position: relative;\n width: 100%;\n height: 22px;\n border-radius: 4px;\n border: 1px solid rgba(255, 255, 255, 0.15);\n display: flex;\n align-items: center;\n justify-content: center;\n overflow: hidden;\n cursor: pointer;\n}\n.env-color-swatch__hex {\n font-size: 10.5px;\n font-weight: 700;\n color: #0f172a;\n text-shadow: 0 1px 1px rgba(255, 255, 255, 0.35);\n pointer-events: none;\n text-transform: uppercase;\n}\n.env-color-swatch__input {\n position: absolute;\n inset: 0;\n width: 100%;\n height: 100%;\n border: none;\n padding: 0;\n opacity: 0;\n cursor: pointer;\n}\n.env-slider {\n flex: 1;\n accent-color: var(--smv-panel-accent);\n cursor: pointer;\n min-width: 0;\n}\n.env-slider__value {\n flex-shrink: 0;\n min-width: 32px;\n padding: 2px 5px;\n border-radius: 4px;\n background: var(--smv-panel-surface-hover);\n color: var(--smv-panel-accent);\n font-size: 10.5px;\n font-weight: 600;\n text-align: center;\n}\n.side-panel__open-btn {\n position: absolute;\n top: 12px;\n right: 12px;\n display: flex;\n align-items: center;\n gap: 7px;\n padding: 7px 13px;\n border-radius: 7px;\n border: 1px solid var(--smv-panel-border-strong);\n background: var(--smv-panel-bg-strong);\n cursor: pointer;\n font-size: 13px;\n font-weight: 500;\n color: var(--smv-panel-text);\n z-index: 190;\n transition: background 0.15s;\n}\n.side-panel__open-btn:hover {\n background: var(--smv-panel-bg-strong-hover);\n}\n.side-panel {\n position: absolute;\n top: 0;\n right: 0;\n width: 300px;\n height: 100%;\n background: var(--smv-panel-bg);\n display: flex;\n flex-direction: column;\n font-family: var(--smv-panel-font-family);\n transform: translateX(100%);\n transition: transform 0.45s cubic-bezier(0.4, 0, 0.2, 1);\n z-index: 200;\n border-left: 1px solid var(--smv-panel-border);\n box-shadow: var(--smv-panel-shadow-right);\n}\n.side-panel--open {\n transform: translateX(0);\n}\n.side-panel--closed {\n transform: translateX(100%);\n}\n.side-panel__header {\n padding: 24px 20px 16px 20px;\n border-bottom: 1px solid var(--smv-panel-border-strong);\n}\n.side-panel__header-top {\n display: flex;\n align-items: center;\n justify-content: space-between;\n margin-bottom: 4px;\n}\n.side-panel__eyebrow {\n font-size: 15px;\n font-weight: 700;\n letter-spacing: 0.12em;\n color: var(--smv-panel-text-subtle);\n text-transform: uppercase;\n}\n.side-panel__title {\n font-size: 22px;\n font-weight: 700;\n color: var(--smv-panel-text);\n margin: 0;\n line-height: 1.2;\n}\n.side-panel__close-btn {\n display: flex;\n align-items: center;\n justify-content: center;\n width: 30px;\n height: 30px;\n border-radius: 8px;\n border: 1px solid var(--smv-panel-border-strong);\n background: var(--smv-panel-surface);\n cursor: pointer;\n color: var(--smv-panel-text-muted);\n transition: background 0.15s, color 0.15s;\n flex-shrink: 0;\n}\n.side-panel__close-btn:hover {\n background: var(--smv-panel-surface-hover);\n color: var(--smv-panel-text);\n}\n.side-panel__search-wrap {\n padding: 14px 16px;\n border-bottom: 1px solid var(--smv-panel-border-strong);\n}\n.side-panel__search {\n width: 100%;\n padding: 10px 14px;\n border-radius: 10px;\n border: 1px solid var(--smv-panel-border-strong);\n background: var(--smv-panel-surface);\n color: var(--smv-panel-text);\n font-size: 13px;\n outline: none;\n box-sizing: border-box;\n transition: border-color 0.15s, background 0.15s;\n}\n.side-panel__search::placeholder {\n color: var(--smv-panel-text-subtle);\n}\n.side-panel__search:focus {\n border-color: var(--smv-panel-border-active);\n background: var(--smv-panel-surface-hover);\n}\n.side-panel__list {\n display: flex;\n flex-direction: column;\n padding: 10px 0;\n overflow-y: auto;\n flex: 1;\n}\n.side-panel__list::-webkit-scrollbar {\n width: 4px;\n}\n.side-panel__list::-webkit-scrollbar-track {\n background: transparent;\n}\n.side-panel__list::-webkit-scrollbar-thumb {\n background: var(--smv-panel-surface-hover);\n border-radius: 4px;\n}\n.side-panel__row {\n display: flex;\n align-items: center;\n justify-content: space-between;\n padding: 12px 20px;\n cursor: pointer;\n transition: background 0.12s;\n border-bottom: 1px solid var(--smv-panel-surface-soft);\n}\n.side-panel__row:hover,\n.side-panel__row--hovered {\n background: var(--smv-panel-surface);\n}\n.side-panel__label {\n font-size: 14px;\n font-weight: 600;\n color: var(--smv-panel-text);\n white-space: nowrap;\n overflow: hidden;\n text-overflow: ellipsis;\n flex: 1;\n}\n.side-panel__label--hovered {\n color: var(--smv-panel-text-emphasis);\n}\n.side-panel__vis-btn {\n display: flex;\n align-items: center;\n flex-shrink: 0;\n cursor: pointer;\n background: none;\n border: none;\n padding: 0;\n margin-left: 10px;\n}\n.side-panel__checkbox {\n width: 16px;\n height: 16px;\n border-radius: 4px;\n border: 1.5px solid var(--smv-panel-border-active);\n background: transparent;\n display: flex;\n align-items: center;\n justify-content: center;\n transition: background 0.15s, border-color 0.15s;\n}\n.side-panel__checkbox--checked {\n background: var(--smv-panel-accent);\n border-color: var(--smv-panel-accent);\n}\n@media (max-width: 900px) {\n .smv-upload-toolbar {\n top: 56px;\n gap: 8px;\n max-width: calc(100% - 24px);\n padding: 8px 10px;\n }\n .smv-upload-toolbar__name {\n max-width: 140px;\n }\n .right-panel-wrapper--open,\n .left-panel-wrapper--open {\n width: 0;\n }\n .side-panel,\n .side-panel.side-panel--left {\n width: min(300px, 85vw);\n }\n}\n.smv-largeModelBanner {\n position: absolute;\n bottom: 12px;\n left: 50%;\n transform: translateX(-50%);\n z-index: 20;\n display: flex;\n align-items: center;\n gap: 8px;\n padding: 7px 12px 7px 10px;\n border-radius: 8px;\n background: rgba(30, 20, 0, 0.88);\n border: 1px solid rgba(251, 191, 36, 0.35);\n backdrop-filter: blur(6px);\n -webkit-backdrop-filter: blur(6px);\n color: rgb(251, 191, 36);\n font-size: 12px;\n font-weight: 500;\n line-height: 1.4;\n pointer-events: auto;\n max-width: calc(100% - 32px);\n text-align: center;\n}\n.smv-largeModelBanner__icon {\n flex-shrink: 0;\n}\n.smv-largeModelBanner__dismiss {\n flex-shrink: 0;\n display: flex;\n align-items: center;\n justify-content: center;\n margin-left: 4px;\n padding: 2px;\n background: none;\n border: none;\n border-radius: 4px;\n color: rgba(251, 191, 36, 0.7);\n cursor: pointer;\n transition: color 0.15s ease, background 0.15s ease;\n}\n.smv-largeModelBanner__dismiss:hover {\n color: rgb(251, 191, 36);\n background: rgba(251, 191, 36, 0.12);\n}\n');
|
|
15401
15580
|
|
|
15402
15581
|
// src/components/SimpleModelViewer/SimpleModelViewer.tsx
|
|
15403
15582
|
var import_lucide_react17 = require("lucide-react");
|
|
@@ -15506,6 +15685,18 @@ function InnerModel({
|
|
|
15506
15685
|
onMeshesReady(meshMap);
|
|
15507
15686
|
onModelLoaded(scene);
|
|
15508
15687
|
}, [url, scene, meshMap, onMeshesReady, onModelLoaded]);
|
|
15688
|
+
(0, import_react39.useEffect)(() => {
|
|
15689
|
+
const controller = new AbortController();
|
|
15690
|
+
void buildSceneBVH(scene, controller.signal);
|
|
15691
|
+
return () => {
|
|
15692
|
+
controller.abort();
|
|
15693
|
+
disposeSceneBVH(scene);
|
|
15694
|
+
};
|
|
15695
|
+
}, [scene]);
|
|
15696
|
+
const pointerRaycastEnabled = (0, import_react39.useMemo)(
|
|
15697
|
+
() => !exceedsBvhBudget(scene),
|
|
15698
|
+
[scene]
|
|
15699
|
+
);
|
|
15509
15700
|
(0, import_react39.useEffect)(() => {
|
|
15510
15701
|
for (const [key, { ref }] of Object.entries(meshMap)) {
|
|
15511
15702
|
nodeRefsOut.current[key] = ref;
|
|
@@ -15561,18 +15752,15 @@ function InnerModel({
|
|
|
15561
15752
|
}
|
|
15562
15753
|
return null;
|
|
15563
15754
|
};
|
|
15564
|
-
|
|
15565
|
-
|
|
15566
|
-
|
|
15567
|
-
|
|
15568
|
-
|
|
15569
|
-
|
|
15570
|
-
|
|
15571
|
-
|
|
15572
|
-
onMeshClick(key);
|
|
15573
|
-
},
|
|
15755
|
+
const pointerHandlers = pointerRaycastEnabled ? {
|
|
15756
|
+
onClick: (e) => {
|
|
15757
|
+
const key = resolveKey(e.object);
|
|
15758
|
+
if (!key) return;
|
|
15759
|
+
e.stopPropagation();
|
|
15760
|
+
onMeshClick(key);
|
|
15761
|
+
},
|
|
15762
|
+
...highlightOnHover ? {
|
|
15574
15763
|
onPointerOver: (e) => {
|
|
15575
|
-
if (!highlightOnHover) return;
|
|
15576
15764
|
const key = resolveKey(e.object);
|
|
15577
15765
|
if (!key) return;
|
|
15578
15766
|
e.stopPropagation();
|
|
@@ -15580,13 +15768,13 @@ function InnerModel({
|
|
|
15580
15768
|
setHoveredKey(key);
|
|
15581
15769
|
},
|
|
15582
15770
|
onPointerOut: (e) => {
|
|
15583
|
-
if (!highlightOnHover) return;
|
|
15584
15771
|
e.stopPropagation();
|
|
15585
15772
|
document.body.style.cursor = "default";
|
|
15586
15773
|
setHoveredKey(null);
|
|
15587
15774
|
}
|
|
15588
|
-
}
|
|
15589
|
-
|
|
15775
|
+
} : {}
|
|
15776
|
+
} : {};
|
|
15777
|
+
return /* @__PURE__ */ (0, import_jsx_runtime46.jsx)("primitive", { object: scene, ...pointerHandlers });
|
|
15590
15778
|
}
|
|
15591
15779
|
function CameraFitter({
|
|
15592
15780
|
scene,
|
|
@@ -16050,6 +16238,10 @@ function SimpleModelViewer({
|
|
|
16050
16238
|
const uploadedModelRef = (0, import_react39.useRef)(null);
|
|
16051
16239
|
const dragDepthRef = (0, import_react39.useRef)(0);
|
|
16052
16240
|
const [loadedScene, setLoadedScene] = (0, import_react39.useState)(null);
|
|
16241
|
+
const [largeModelTriangles, setLargeModelTriangles] = (0, import_react39.useState)(
|
|
16242
|
+
null
|
|
16243
|
+
);
|
|
16244
|
+
const [largeModelNoticeDismissed, setLargeModelNoticeDismissed] = (0, import_react39.useState)(false);
|
|
16053
16245
|
const [meshKeys, setMeshKeys] = (0, import_react39.useState)({});
|
|
16054
16246
|
const [hiddenKeys, setHiddenKeys] = (0, import_react39.useState)(/* @__PURE__ */ new Set());
|
|
16055
16247
|
const [selectedKey, setSelectedKey] = (0, import_react39.useState)(null);
|
|
@@ -16082,6 +16274,8 @@ function SimpleModelViewer({
|
|
|
16082
16274
|
const activeModelUrl = enableModelUpload ? uploadedModelUrl : modelUrl;
|
|
16083
16275
|
const resetModelState = (0, import_react39.useCallback)(() => {
|
|
16084
16276
|
setLoadedScene(null);
|
|
16277
|
+
setLargeModelTriangles(null);
|
|
16278
|
+
setLargeModelNoticeDismissed(false);
|
|
16085
16279
|
setMeshKeys({});
|
|
16086
16280
|
setHiddenKeys(/* @__PURE__ */ new Set());
|
|
16087
16281
|
setSelectedKey(null);
|
|
@@ -16175,6 +16369,9 @@ function SimpleModelViewer({
|
|
|
16175
16369
|
(scene) => {
|
|
16176
16370
|
setLoadedScene(scene);
|
|
16177
16371
|
setModelLoadFailed(false);
|
|
16372
|
+
const triangles = countSceneTriangles(scene);
|
|
16373
|
+
setLargeModelTriangles(triangles > MAX_BVH_TRIANGLES ? triangles : null);
|
|
16374
|
+
setLargeModelNoticeDismissed(false);
|
|
16178
16375
|
onModelLoaded?.(scene);
|
|
16179
16376
|
},
|
|
16180
16377
|
[onModelLoaded]
|
|
@@ -16283,6 +16480,24 @@ function SimpleModelViewer({
|
|
|
16283
16480
|
}
|
|
16284
16481
|
),
|
|
16285
16482
|
/* @__PURE__ */ (0, import_jsx_runtime46.jsxs)("div", { className: "smv-canvasArea", children: [
|
|
16483
|
+
largeModelTriangles !== null && !largeModelNoticeDismissed && /* @__PURE__ */ (0, import_jsx_runtime46.jsxs)("div", { className: "smv-largeModelBanner", children: [
|
|
16484
|
+
/* @__PURE__ */ (0, import_jsx_runtime46.jsx)(import_lucide_react17.AlertTriangle, { size: 14, className: "smv-largeModelBanner__icon" }),
|
|
16485
|
+
/* @__PURE__ */ (0, import_jsx_runtime46.jsxs)("span", { children: [
|
|
16486
|
+
"Very large model detected (",
|
|
16487
|
+
Math.round(largeModelTriangles / 1e6),
|
|
16488
|
+
"M triangles) \u2014 it may render and move slowly on this device, and click/hover selection on the model is disabled. Use the scene objects panel to select parts."
|
|
16489
|
+
] }),
|
|
16490
|
+
/* @__PURE__ */ (0, import_jsx_runtime46.jsx)(
|
|
16491
|
+
"button",
|
|
16492
|
+
{
|
|
16493
|
+
type: "button",
|
|
16494
|
+
className: "smv-largeModelBanner__dismiss",
|
|
16495
|
+
onClick: () => setLargeModelNoticeDismissed(true),
|
|
16496
|
+
"aria-label": "Dismiss",
|
|
16497
|
+
children: /* @__PURE__ */ (0, import_jsx_runtime46.jsx)(import_lucide_react17.X, { size: 12 })
|
|
16498
|
+
}
|
|
16499
|
+
)
|
|
16500
|
+
] }),
|
|
16286
16501
|
enableModelUpload ? /* @__PURE__ */ (0, import_jsx_runtime46.jsxs)(import_jsx_runtime46.Fragment, { children: [
|
|
16287
16502
|
/* @__PURE__ */ (0, import_jsx_runtime46.jsx)(
|
|
16288
16503
|
"input",
|
|
@@ -16317,7 +16532,9 @@ function SimpleModelViewer({
|
|
|
16317
16532
|
import_fiber13.Canvas,
|
|
16318
16533
|
{
|
|
16319
16534
|
dpr: [1, 2],
|
|
16535
|
+
frameloop: "demand",
|
|
16320
16536
|
resize: { debounce: 0, scroll: false },
|
|
16537
|
+
raycaster: { firstHitOnly: true },
|
|
16321
16538
|
style: { background: envSettings.backgroundColor },
|
|
16322
16539
|
camera: { position: [0, 0, 5], fov: 45, near: 0.1, far: 1e3 },
|
|
16323
16540
|
children: /* @__PURE__ */ (0, import_jsx_runtime46.jsxs)(import_react39.Suspense, { fallback: null, children: [
|