@littlepartytime/sdk 2.3.0 → 2.3.1
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- package/GAME_DEV_GUIDE.md +17 -1
- package/package.json +1 -1
package/GAME_DEV_GUIDE.md
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@@ -608,7 +608,7 @@ This command:
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3. Reads `GameConfig` from the built engine to extract metadata
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4. Validates the required image assets (format, dimensions, aspect ratio)
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5. Validates `rules.md` exists and is non-empty
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6. If `GameConfig.demo` is set, validates that `demo/dist/index.html` exists
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6. If `GameConfig.demo` is set, validates that `demo/dist/index.html` exists and uses relative paths (no absolute `src="/..."` or `href="/..."` references)
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7. Generates `manifest.json` from your config
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8. Creates a `.zip` file in the `dist/` directory containing code, manifest, rules, images, and optional demo site
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@@ -644,6 +644,22 @@ The `.zip` upload package contains:
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└── index.html
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```
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### Demo Site Configuration
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If your game includes a demo site (`GameConfig.demo` is set), the demo SPA will be deployed to a CDN subdirectory (e.g. `games/{gameId}/demo/`). **You must set `base: './'` in the demo's Vite config** to ensure all asset references use relative paths. Absolute paths like `/assets/...` will resolve to the CDN root and cause 404 errors.
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```typescript
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// demo/vite.config.ts
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import { defineConfig } from "vite";
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export default defineConfig({
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base: "./",
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// ... other config
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});
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```
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The `pack` command will check `demo/dist/index.html` for absolute path references and report an error if any are found.
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### Configuration
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The `lpt.config.ts` file configures local development. The `gameId` is a local project identifier used for the zip filename and dev server — it is NOT the platform game ID (the platform assigns that upon upload):
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package/package.json
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