@littlepartytime/dev-kit 1.22.3 → 1.22.4-debug.0

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@@ -21,39 +21,59 @@ const gameOuterStyle: React.CSSProperties = {
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  };
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  /**
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- * Track actual visible height via VisualViewport API.
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- *
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- * On iOS Safari (non-PWA), 100dvh does NOT shrink when the keyboard opens.
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- * We use visualViewport.height to detect the keyboard and override the
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- * container height only while it's open. When the keyboard closes, we
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- * revert to 100dvh so Safari toolbar/address bar changes don't leave
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- * a dead zone at the bottom.
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+ * Diagnostic: track viewport values for debugging keyboard/layout issues.
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+ * Shows a small overlay on screen with real-time values.
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+ * TODO: Remove after debugging is complete.
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  */
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- function useViewportHeight(): string {
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+ interface ViewportDebug {
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+ height: string;
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+ debug: {
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+ vvHeight: number;
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+ vvOffsetTop: number;
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+ innerHeight: number;
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+ documentHeight: number;
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+ scrollY: number;
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+ rootHeight: number;
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+ };
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+ }
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+
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+ function useViewportHeight(): ViewportDebug {
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  const [height, setHeight] = useState('100dvh');
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+ const [debug, setDebug] = useState({
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+ vvHeight: 0, vvOffsetTop: 0, innerHeight: 0,
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+ documentHeight: 0, scrollY: 0, rootHeight: 0,
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+ });
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  const initialHeight = useRef(0);
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  useEffect(() => {
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  const vv = window.visualViewport;
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  if (!vv) return;
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- // Capture the full viewport height on first load (no keyboard)
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  initialHeight.current = vv.height;
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- const KEYBOARD_THRESHOLD = 100; // px — if viewport shrinks by more than this, keyboard is open
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+ const KEYBOARD_THRESHOLD = 100;
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  const update = () => {
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+ const root = document.getElementById('root');
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+ setDebug({
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+ vvHeight: Math.round(vv.height),
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+ vvOffsetTop: Math.round(vv.offsetTop),
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+ innerHeight: window.innerHeight,
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+ documentHeight: document.documentElement.clientHeight,
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+ scrollY: Math.round(window.scrollY),
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+ rootHeight: root ? root.clientHeight : 0,
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+ });
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+
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  window.scrollTo(0, 0);
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  const shrunk = initialHeight.current - vv.height;
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  if (shrunk > KEYBOARD_THRESHOLD) {
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- // Keyboard is open: use exact pixel height so content compresses
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  setHeight(`${vv.height}px`);
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  } else {
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- // Keyboard is closed: use 100dvh to fill the screen fully
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  setHeight('100dvh');
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  }
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  };
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+ update();
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  vv.addEventListener('resize', update);
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  vv.addEventListener('scroll', update);
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  return () => {
@@ -62,11 +82,18 @@ function useViewportHeight(): string {
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  };
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  }, []);
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- return height;
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+ return { height, debug };
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  }
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+ const debugOverlayStyle: React.CSSProperties = {
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+ position: 'fixed', bottom: 0, left: 0, right: 0,
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+ background: 'rgba(0,0,0,0.85)', color: '#0f0',
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+ fontSize: 10, fontFamily: 'monospace', padding: 4,
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+ zIndex: 99999, pointerEvents: 'none', lineHeight: 1.4,
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+ };
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+
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  export default function Mobile() {
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- const viewportHeight = useViewportHeight();
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+ const { height: viewportHeight, debug } = useViewportHeight();
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  const [socket, setSocket] = useState<Socket | null>(null);
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  const [nickname, setNickname] = useState('');
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  const [joined, setJoined] = useState(false);
@@ -218,10 +245,7 @@ export default function Mobile() {
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  );
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  }
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- // Game — mirrors platform container structure:
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- // div.h-[100dvh].flex.flex-col.overflow-hidden (root)
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- // div.flex-1.min-h-0.overflow-y-auto (game outer)
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- // div.game-sandbox (safe area padding)
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+ // Game — mirrors platform container structure
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  return (
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  <div style={{ ...baseStyle, height: viewportHeight }}>
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  <div style={gameOuterStyle}>
@@ -239,6 +263,10 @@ export default function Mobile() {
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  )}
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  </div>
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  </div>
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+ {/* DEBUG: viewport diagnostic overlay — remove after fixing */}
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+ <div style={debugOverlayStyle}>
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+ container: {viewportHeight} | vv: {debug.vvHeight} | vvOff: {debug.vvOffsetTop} | inner: {debug.innerHeight} | doc: {debug.documentHeight} | scrollY: {debug.scrollY} | root: {debug.rootHeight}
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+ </div>
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  </div>
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  );
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  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@littlepartytime/dev-kit",
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- "version": "1.22.3",
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+ "version": "1.22.4-debug.0",
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  "description": "Development toolkit CLI for Little Party Time game developers",
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  "main": "./dist/index.js",
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  "types": "./dist/index.d.ts",