@littlepartytime/dev-kit 1.0.0 → 1.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (46) hide show
  1. package/dist/cli.d.ts.map +1 -1
  2. package/dist/cli.js +4 -3
  3. package/dist/cli.js.map +1 -1
  4. package/dist/commands/dev.d.ts +6 -0
  5. package/dist/commands/dev.d.ts.map +1 -0
  6. package/dist/commands/dev.js +59 -0
  7. package/dist/commands/dev.js.map +1 -0
  8. package/dist/server/engine-loader.d.ts +11 -0
  9. package/dist/server/engine-loader.d.ts.map +1 -0
  10. package/dist/server/engine-loader.js +45 -0
  11. package/dist/server/engine-loader.js.map +1 -0
  12. package/dist/server/game-room.d.ts +25 -0
  13. package/dist/server/game-room.d.ts.map +1 -0
  14. package/dist/server/game-room.js +78 -0
  15. package/dist/server/game-room.js.map +1 -0
  16. package/dist/server/socket-server.d.ts +16 -0
  17. package/dist/server/socket-server.d.ts.map +1 -0
  18. package/dist/server/socket-server.js +167 -0
  19. package/dist/server/socket-server.js.map +1 -0
  20. package/dist/webapp/App.d.ts +3 -0
  21. package/dist/webapp/App.d.ts.map +1 -0
  22. package/dist/webapp/App.js +70 -0
  23. package/dist/webapp/App.js.map +1 -0
  24. package/dist/webapp/App.tsx +40 -0
  25. package/dist/webapp/index.html +16 -0
  26. package/dist/webapp/main.d.ts +2 -0
  27. package/dist/webapp/main.d.ts.map +1 -0
  28. package/dist/webapp/main.js +12 -0
  29. package/dist/webapp/main.js.map +1 -0
  30. package/dist/webapp/main.tsx +9 -0
  31. package/dist/webapp/pages/Debug.d.ts +3 -0
  32. package/dist/webapp/pages/Debug.d.ts.map +1 -0
  33. package/dist/webapp/pages/Debug.js +69 -0
  34. package/dist/webapp/pages/Debug.js.map +1 -0
  35. package/dist/webapp/pages/Debug.tsx +40 -0
  36. package/dist/webapp/pages/Play.d.ts +3 -0
  37. package/dist/webapp/pages/Play.d.ts.map +1 -0
  38. package/dist/webapp/pages/Play.js +129 -0
  39. package/dist/webapp/pages/Play.js.map +1 -0
  40. package/dist/webapp/pages/Play.tsx +137 -0
  41. package/dist/webapp/pages/Preview.d.ts +3 -0
  42. package/dist/webapp/pages/Preview.d.ts.map +1 -0
  43. package/dist/webapp/pages/Preview.js +118 -0
  44. package/dist/webapp/pages/Preview.js.map +1 -0
  45. package/dist/webapp/pages/Preview.tsx +112 -0
  46. package/package.json +13 -3
@@ -0,0 +1 @@
1
+ {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../src/webapp/main.tsx"],"names":[],"mappings":""}
@@ -0,0 +1,12 @@
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
3
+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ const react_1 = __importDefault(require("react"));
7
+ const client_1 = __importDefault(require("react-dom/client"));
8
+ const App_1 = __importDefault(require("./App"));
9
+ client_1.default.createRoot(document.getElementById('root')).render(<react_1.default.StrictMode>
10
+ <App_1.default />
11
+ </react_1.default.StrictMode>);
12
+ //# sourceMappingURL=main.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"main.js","sourceRoot":"","sources":["../../src/webapp/main.tsx"],"names":[],"mappings":";;;;;AAAA,kDAA0B;AAC1B,8DAAwC;AACxC,gDAAwB;AAExB,gBAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,cAAc,CAAC,MAAM,CAAE,CAAC,CAAC,MAAM,CAC1D,CAAC,eAAK,CAAC,UAAU,CACf;IAAA,CAAC,aAAG,CAAC,AAAD,EACN;EAAA,EAAE,eAAK,CAAC,UAAU,CAAC,CACpB,CAAC"}
@@ -0,0 +1,9 @@
1
+ import React from 'react';
2
+ import ReactDOM from 'react-dom/client';
3
+ import App from './App';
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+
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+ ReactDOM.createRoot(document.getElementById('root')!).render(
6
+ <React.StrictMode>
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+ <App />
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+ </React.StrictMode>
9
+ );
@@ -0,0 +1,3 @@
1
+ import React from 'react';
2
+ export default function Debug(): React.JSX.Element;
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+ //# sourceMappingURL=Debug.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"Debug.d.ts","sourceRoot":"","sources":["../../../src/webapp/pages/Debug.tsx"],"names":[],"mappings":"AAAA,OAAO,KAA8B,MAAM,OAAO,CAAC;AAGnD,MAAM,CAAC,OAAO,UAAU,KAAK,sBAoC5B"}
@@ -0,0 +1,69 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
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+ o[k2] = m[k];
12
+ }));
13
+ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
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+ Object.defineProperty(o, "default", { enumerable: true, value: v });
15
+ }) : function(o, v) {
16
+ o["default"] = v;
17
+ });
18
+ var __importStar = (this && this.__importStar) || (function () {
19
+ var ownKeys = function(o) {
20
+ ownKeys = Object.getOwnPropertyNames || function (o) {
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+ var ar = [];
22
+ for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
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+ return ar;
24
+ };
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+ return ownKeys(o);
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+ };
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+ return function (mod) {
28
+ if (mod && mod.__esModule) return mod;
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+ var result = {};
30
+ if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
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+ __setModuleDefault(result, mod);
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+ return result;
33
+ };
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+ })();
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.default = Debug;
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+ const react_1 = __importStar(require("react"));
38
+ const socket_io_client_1 = require("socket.io-client");
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+ function Debug() {
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+ const [socket, setSocket] = (0, react_1.useState)(null);
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+ const [room, setRoom] = (0, react_1.useState)({ players: [], phase: 'lobby' });
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+ const [fullState, setFullState] = (0, react_1.useState)(null);
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+ (0, react_1.useEffect)(() => {
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+ const sock = (0, socket_io_client_1.io)('http://localhost:4001', { query: { nickname: '__debug__' } });
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+ sock.on('room:update', setRoom);
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+ sock.on('game:state', setFullState);
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+ sock.on('debug:state', setFullState);
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+ setSocket(sock);
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+ return () => { sock.disconnect(); };
50
+ }, []);
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+ return (<div className="grid grid-cols-2 gap-4 h-[calc(100vh-80px)]">
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+ {/* Room State */}
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+ <div className="bg-zinc-900 rounded-lg p-4 overflow-auto">
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+ <h2 className="text-lg font-bold mb-4 text-amber-400">Room State</h2>
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+ <pre className="text-xs font-mono whitespace-pre-wrap">
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+ {JSON.stringify(room, null, 2)}
57
+ </pre>
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+ </div>
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+
60
+ {/* Game State */}
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+ <div className="bg-zinc-900 rounded-lg p-4 overflow-auto">
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+ <h2 className="text-lg font-bold mb-4 text-amber-400">Full Game State</h2>
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+ <pre className="text-xs font-mono whitespace-pre-wrap">
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+ {fullState ? JSON.stringify(fullState, null, 2) : 'No game in progress'}
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+ </pre>
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+ </div>
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+ </div>);
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+ }
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+ //# sourceMappingURL=Debug.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"Debug.js","sourceRoot":"","sources":["../../../src/webapp/pages/Debug.tsx"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAGA,wBAoCC;AAvCD,+CAAmD;AACnD,uDAA8C;AAE9C,SAAwB,KAAK;IAC3B,MAAM,CAAC,MAAM,EAAE,SAAS,CAAC,GAAG,IAAA,gBAAQ,EAAgB,IAAI,CAAC,CAAC;IAC1D,MAAM,CAAC,IAAI,EAAE,OAAO,CAAC,GAAG,IAAA,gBAAQ,EAAM,EAAE,OAAO,EAAE,EAAE,EAAE,KAAK,EAAE,OAAO,EAAE,CAAC,CAAC;IACvE,MAAM,CAAC,SAAS,EAAE,YAAY,CAAC,GAAG,IAAA,gBAAQ,EAAM,IAAI,CAAC,CAAC;IAEtD,IAAA,iBAAS,EAAC,GAAG,EAAE;QACb,MAAM,IAAI,GAAG,IAAA,qBAAE,EAAC,uBAAuB,EAAE,EAAE,KAAK,EAAE,EAAE,QAAQ,EAAE,WAAW,EAAE,EAAE,CAAC,CAAC;QAE/E,IAAI,CAAC,EAAE,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;QAChC,IAAI,CAAC,EAAE,CAAC,YAAY,EAAE,YAAY,CAAC,CAAC;QACpC,IAAI,CAAC,EAAE,CAAC,aAAa,EAAE,YAAY,CAAC,CAAC;QAErC,SAAS,CAAC,IAAI,CAAC,CAAC;QAEhB,OAAO,GAAG,EAAE,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;IACtC,CAAC,EAAE,EAAE,CAAC,CAAC;IAEP,OAAO,CACL,CAAC,GAAG,CAAC,SAAS,CAAC,6CAA6C,CAC1D;MAAA,CAAC,gBAAgB,CACjB;MAAA,CAAC,GAAG,CAAC,SAAS,CAAC,0CAA0C,CACvD;QAAA,CAAC,EAAE,CAAC,SAAS,CAAC,uCAAuC,CAAC,UAAU,EAAE,EAAE,CACpE;QAAA,CAAC,GAAG,CAAC,SAAS,CAAC,uCAAuC,CACpD;UAAA,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,CAChC;QAAA,EAAE,GAAG,CACP;MAAA,EAAE,GAAG,CAEL;;MAAA,CAAC,gBAAgB,CACjB;MAAA,CAAC,GAAG,CAAC,SAAS,CAAC,0CAA0C,CACvD;QAAA,CAAC,EAAE,CAAC,SAAS,CAAC,uCAAuC,CAAC,eAAe,EAAE,EAAE,CACzE;QAAA,CAAC,GAAG,CAAC,SAAS,CAAC,uCAAuC,CACpD;UAAA,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,qBAAqB,CACzE;QAAA,EAAE,GAAG,CACP;MAAA,EAAE,GAAG,CACP;IAAA,EAAE,GAAG,CAAC,CACP,CAAC;AACJ,CAAC"}
@@ -0,0 +1,40 @@
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+ import React, { useState, useEffect } from 'react';
2
+ import { io, Socket } from 'socket.io-client';
3
+
4
+ export default function Debug() {
5
+ const [socket, setSocket] = useState<Socket | null>(null);
6
+ const [room, setRoom] = useState<any>({ players: [], phase: 'lobby' });
7
+ const [fullState, setFullState] = useState<any>(null);
8
+
9
+ useEffect(() => {
10
+ const sock = io('http://localhost:4001', { query: { nickname: '__debug__' } });
11
+
12
+ sock.on('room:update', setRoom);
13
+ sock.on('game:state', setFullState);
14
+ sock.on('debug:state', setFullState);
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+
16
+ setSocket(sock);
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+
18
+ return () => { sock.disconnect(); };
19
+ }, []);
20
+
21
+ return (
22
+ <div className="grid grid-cols-2 gap-4 h-[calc(100vh-80px)]">
23
+ {/* Room State */}
24
+ <div className="bg-zinc-900 rounded-lg p-4 overflow-auto">
25
+ <h2 className="text-lg font-bold mb-4 text-amber-400">Room State</h2>
26
+ <pre className="text-xs font-mono whitespace-pre-wrap">
27
+ {JSON.stringify(room, null, 2)}
28
+ </pre>
29
+ </div>
30
+
31
+ {/* Game State */}
32
+ <div className="bg-zinc-900 rounded-lg p-4 overflow-auto">
33
+ <h2 className="text-lg font-bold mb-4 text-amber-400">Full Game State</h2>
34
+ <pre className="text-xs font-mono whitespace-pre-wrap">
35
+ {fullState ? JSON.stringify(fullState, null, 2) : 'No game in progress'}
36
+ </pre>
37
+ </div>
38
+ </div>
39
+ );
40
+ }
@@ -0,0 +1,3 @@
1
+ import React from 'react';
2
+ export default function Play(): React.JSX.Element;
3
+ //# sourceMappingURL=Play.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Play.d.ts","sourceRoot":"","sources":["../../../src/webapp/pages/Play.tsx"],"names":[],"mappings":"AAAA,OAAO,KAA2C,MAAM,OAAO,CAAC;AAGhE,MAAM,CAAC,OAAO,UAAU,IAAI,sBAqI3B"}
@@ -0,0 +1,129 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
+ Object.defineProperty(o, "default", { enumerable: true, value: v });
15
+ }) : function(o, v) {
16
+ o["default"] = v;
17
+ });
18
+ var __importStar = (this && this.__importStar) || (function () {
19
+ var ownKeys = function(o) {
20
+ ownKeys = Object.getOwnPropertyNames || function (o) {
21
+ var ar = [];
22
+ for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
23
+ return ar;
24
+ };
25
+ return ownKeys(o);
26
+ };
27
+ return function (mod) {
28
+ if (mod && mod.__esModule) return mod;
29
+ var result = {};
30
+ if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
31
+ __setModuleDefault(result, mod);
32
+ return result;
33
+ };
34
+ })();
35
+ Object.defineProperty(exports, "__esModule", { value: true });
36
+ exports.default = Play;
37
+ const react_1 = __importStar(require("react"));
38
+ const socket_io_client_1 = require("socket.io-client");
39
+ function Play() {
40
+ const [socket, setSocket] = (0, react_1.useState)(null);
41
+ const [nickname, setNickname] = (0, react_1.useState)('');
42
+ const [joined, setJoined] = (0, react_1.useState)(false);
43
+ const [room, setRoom] = (0, react_1.useState)({ players: [], phase: 'lobby' });
44
+ const [gameState, setGameState] = (0, react_1.useState)(null);
45
+ const [myId, setMyId] = (0, react_1.useState)(null);
46
+ const [GameRenderer, setGameRenderer] = (0, react_1.useState)(null);
47
+ // Load renderer
48
+ (0, react_1.useEffect)(() => {
49
+ Promise.resolve().then(() => __importStar(require('/src/renderer.tsx'))).then((mod) => {
50
+ setGameRenderer(() => mod.default || mod.Renderer);
51
+ }).catch(console.error);
52
+ }, []);
53
+ const join = (0, react_1.useCallback)(() => {
54
+ if (!nickname.trim())
55
+ return;
56
+ const sock = (0, socket_io_client_1.io)('http://localhost:4001', { query: { nickname } });
57
+ sock.on('connect', () => {
58
+ setMyId(sock.id);
59
+ setJoined(true);
60
+ });
61
+ sock.on('room:update', setRoom);
62
+ sock.on('game:state', setGameState);
63
+ sock.on('game:result', (result) => {
64
+ console.log('Game result:', result);
65
+ });
66
+ setSocket(sock);
67
+ }, [nickname]);
68
+ const me = room.players.find((p) => socket && p.socketId === socket.id) || room.players.find((p) => p.nickname === nickname);
69
+ const isHost = me?.isHost;
70
+ const isReady = me?.ready;
71
+ const platform = socket ? {
72
+ getPlayers: () => room.players.map((p) => ({ id: p.id, nickname: p.nickname, avatarUrl: null, isHost: p.isHost })),
73
+ getLocalPlayer: () => me ? { id: me.id, nickname: me.nickname, avatarUrl: null, isHost: me.isHost } : { id: '', nickname: '', avatarUrl: null, isHost: false },
74
+ send: (action) => socket.emit('game:action', action),
75
+ on: (event, handler) => {
76
+ if (event === 'stateUpdate')
77
+ socket.on('game:state', handler);
78
+ },
79
+ off: (event, handler) => {
80
+ if (event === 'stateUpdate')
81
+ socket.off('game:state', handler);
82
+ },
83
+ reportResult: () => { },
84
+ } : null;
85
+ if (!joined) {
86
+ return (<div className="flex items-center justify-center h-[60vh]">
87
+ <div className="bg-zinc-900 rounded-lg p-6 w-80">
88
+ <h2 className="text-xl font-bold mb-4">Join Game</h2>
89
+ <input type="text" placeholder="Your nickname" value={nickname} onChange={(e) => setNickname(e.target.value)} onKeyDown={(e) => e.key === 'Enter' && join()} className="w-full bg-zinc-800 border border-zinc-700 rounded px-3 py-2 mb-4"/>
90
+ <button onClick={join} className="w-full bg-amber-600 hover:bg-amber-500 text-white py-2 rounded font-semibold">
91
+ Join
92
+ </button>
93
+ </div>
94
+ </div>);
95
+ }
96
+ if (room.phase === 'lobby' || room.phase === 'ready') {
97
+ return (<div className="max-w-md mx-auto mt-8">
98
+ <div className="bg-zinc-900 rounded-lg p-6">
99
+ <h2 className="text-xl font-bold mb-4">Lobby</h2>
100
+ <div className="space-y-2 mb-6">
101
+ {room.players.map((p) => (<div key={p.id} className="flex items-center justify-between bg-zinc-800 rounded px-3 py-2">
102
+ <span>{p.nickname} {p.isHost && '(Host)'}</span>
103
+ <span className={p.ready ? 'text-green-400' : 'text-zinc-500'}>
104
+ {p.ready ? 'Ready' : 'Not Ready'}
105
+ </span>
106
+ </div>))}
107
+ </div>
108
+ <div className="flex gap-2">
109
+ <button onClick={() => socket?.emit('player:ready', !isReady)} className={`flex-1 py-2 rounded font-semibold ${isReady ? 'bg-zinc-700 text-zinc-300' : 'bg-green-600 text-white'}`}>
110
+ {isReady ? 'Cancel Ready' : 'Ready'}
111
+ </button>
112
+ {isHost && (<button onClick={() => socket?.emit('game:start')} disabled={!room.players.every((p) => p.ready) || room.players.length < 2} className="flex-1 bg-amber-600 hover:bg-amber-500 disabled:opacity-50 text-white py-2 rounded font-semibold">
113
+ Start Game
114
+ </button>)}
115
+ </div>
116
+ </div>
117
+ </div>);
118
+ }
119
+ // Playing or ended
120
+ return (<div className="h-[calc(100vh-80px)]">
121
+ {GameRenderer && platform && gameState ? (<GameRenderer platform={platform} state={gameState}/>) : (<div className="p-4 text-zinc-500">Loading game...</div>)}
122
+ {room.phase === 'ended' && isHost && (<div className="fixed bottom-4 left-1/2 -translate-x-1/2">
123
+ <button onClick={() => socket?.emit('game:playAgain')} className="bg-amber-600 hover:bg-amber-500 text-white px-6 py-2 rounded-full font-semibold">
124
+ Play Again
125
+ </button>
126
+ </div>)}
127
+ </div>);
128
+ }
129
+ //# sourceMappingURL=Play.js.map
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1
+ {"version":3,"file":"Play.js","sourceRoot":"","sources":["../../../src/webapp/pages/Play.tsx"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAGA,uBAqIC;AAxID,+CAAgE;AAChE,uDAA8C;AAE9C,SAAwB,IAAI;IAC1B,MAAM,CAAC,MAAM,EAAE,SAAS,CAAC,GAAG,IAAA,gBAAQ,EAAgB,IAAI,CAAC,CAAC;IAC1D,MAAM,CAAC,QAAQ,EAAE,WAAW,CAAC,GAAG,IAAA,gBAAQ,EAAC,EAAE,CAAC,CAAC;IAC7C,MAAM,CAAC,MAAM,EAAE,SAAS,CAAC,GAAG,IAAA,gBAAQ,EAAC,KAAK,CAAC,CAAC;IAC5C,MAAM,CAAC,IAAI,EAAE,OAAO,CAAC,GAAG,IAAA,gBAAQ,EAAM,EAAE,OAAO,EAAE,EAAE,EAAE,KAAK,EAAE,OAAO,EAAE,CAAC,CAAC;IACvE,MAAM,CAAC,SAAS,EAAE,YAAY,CAAC,GAAG,IAAA,gBAAQ,EAAM,IAAI,CAAC,CAAC;IACtD,MAAM,CAAC,IAAI,EAAE,OAAO,CAAC,GAAG,IAAA,gBAAQ,EAAgB,IAAI,CAAC,CAAC;IACtD,MAAM,CAAC,YAAY,EAAE,eAAe,CAAC,GAAG,IAAA,gBAAQ,EAAkC,IAAI,CAAC,CAAC;IAExF,gBAAgB;IAChB,IAAA,iBAAS,EAAC,GAAG,EAAE;QACb,kDAAO,mBAAmB,IAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE;YACvC,eAAe,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,OAAO,IAAI,GAAG,CAAC,QAAQ,CAAC,CAAC;QACrD,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;IAC1B,CAAC,EAAE,EAAE,CAAC,CAAC;IAEP,MAAM,IAAI,GAAG,IAAA,mBAAW,EAAC,GAAG,EAAE;QAC5B,IAAI,CAAC,QAAQ,CAAC,IAAI,EAAE;YAAE,OAAO;QAE7B,MAAM,IAAI,GAAG,IAAA,qBAAE,EAAC,uBAAuB,EAAE,EAAE,KAAK,EAAE,EAAE,QAAQ,EAAE,EAAE,CAAC,CAAC;QAElE,IAAI,CAAC,EAAE,CAAC,SAAS,EAAE,GAAG,EAAE;YACtB,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;YACjB,SAAS,CAAC,IAAI,CAAC,CAAC;QAClB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,EAAE,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;QAChC,IAAI,CAAC,EAAE,CAAC,YAAY,EAAE,YAAY,CAAC,CAAC;QACpC,IAAI,CAAC,EAAE,CAAC,aAAa,EAAE,CAAC,MAAM,EAAE,EAAE;YAChC,OAAO,CAAC,GAAG,CAAC,cAAc,EAAE,MAAM,CAAC,CAAC;QACtC,CAAC,CAAC,CAAC;QAEH,SAAS,CAAC,IAAI,CAAC,CAAC;IAClB,CAAC,EAAE,CAAC,QAAQ,CAAC,CAAC,CAAC;IAEf,MAAM,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAM,EAAE,EAAE,CAAC,MAAM,IAAI,CAAC,CAAC,QAAQ,KAAK,MAAM,CAAC,EAAE,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAM,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,QAAQ,CAAC,CAAC;IACvI,MAAM,MAAM,GAAG,EAAE,EAAE,MAAM,CAAC;IAC1B,MAAM,OAAO,GAAG,EAAE,EAAE,KAAK,CAAC;IAE1B,MAAM,QAAQ,GAAG,MAAM,CAAC,CAAC,CAAC;QACxB,UAAU,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAM,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,QAAQ,EAAE,CAAC,CAAC,QAAQ,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC;QACvH,cAAc,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,QAAQ,EAAE,EAAE,CAAC,QAAQ,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,EAAE,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,QAAQ,EAAE,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE;QAC9J,IAAI,EAAE,CAAC,MAAW,EAAE,EAAE,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,EAAE,MAAM,CAAC;QACzD,EAAE,EAAE,CAAC,KAAa,EAAE,OAAiB,EAAE,EAAE;YACvC,IAAI,KAAK,KAAK,aAAa;gBAAE,MAAM,CAAC,EAAE,CAAC,YAAY,EAAE,OAAc,CAAC,CAAC;QACvE,CAAC;QACD,GAAG,EAAE,CAAC,KAAa,EAAE,OAAiB,EAAE,EAAE;YACxC,IAAI,KAAK,KAAK,aAAa;gBAAE,MAAM,CAAC,GAAG,CAAC,YAAY,EAAE,OAAc,CAAC,CAAC;QACxE,CAAC;QACD,YAAY,EAAE,GAAG,EAAE,GAAE,CAAC;KACvB,CAAC,CAAC,CAAC,IAAI,CAAC;IAET,IAAI,CAAC,MAAM,EAAE,CAAC;QACZ,OAAO,CACL,CAAC,GAAG,CAAC,SAAS,CAAC,2CAA2C,CACxD;QAAA,CAAC,GAAG,CAAC,SAAS,CAAC,iCAAiC,CAC9C;UAAA,CAAC,EAAE,CAAC,SAAS,CAAC,wBAAwB,CAAC,SAAS,EAAE,EAAE,CACpD;UAAA,CAAC,KAAK,CACJ,IAAI,CAAC,MAAM,CACX,WAAW,CAAC,eAAe,CAC3B,KAAK,CAAC,CAAC,QAAQ,CAAC,CAChB,QAAQ,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAC7C,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,KAAK,OAAO,IAAI,IAAI,EAAE,CAAC,CAC9C,SAAS,CAAC,kEAAkE,EAE9E;UAAA,CAAC,MAAM,CACL,OAAO,CAAC,CAAC,IAAI,CAAC,CACd,SAAS,CAAC,8EAA8E,CAExF;;UACF,EAAE,MAAM,CACV;QAAA,EAAE,GAAG,CACP;MAAA,EAAE,GAAG,CAAC,CACP,CAAC;IACJ,CAAC;IAED,IAAI,IAAI,CAAC,KAAK,KAAK,OAAO,IAAI,IAAI,CAAC,KAAK,KAAK,OAAO,EAAE,CAAC;QACrD,OAAO,CACL,CAAC,GAAG,CAAC,SAAS,CAAC,uBAAuB,CACpC;QAAA,CAAC,GAAG,CAAC,SAAS,CAAC,4BAA4B,CACzC;UAAA,CAAC,EAAE,CAAC,SAAS,CAAC,wBAAwB,CAAC,KAAK,EAAE,EAAE,CAChD;UAAA,CAAC,GAAG,CAAC,SAAS,CAAC,gBAAgB,CAC7B;YAAA,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAM,EAAE,EAAE,CAAC,CAC5B,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,SAAS,CAAC,iEAAiE,CACzF;gBAAA,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAE,CAAA,CAAC,CAAC,CAAC,MAAM,IAAI,QAAQ,CAAC,EAAE,IAAI,CAC/C;gBAAA,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,eAAe,CAAC,CAC5D;kBAAA,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,WAAW,CAClC;gBAAA,EAAE,IAAI,CACR;cAAA,EAAE,GAAG,CAAC,CACP,CAAC,CACJ;UAAA,EAAE,GAAG,CACL;UAAA,CAAC,GAAG,CAAC,SAAS,CAAC,YAAY,CACzB;YAAA,CAAC,MAAM,CACL,OAAO,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC,OAAO,CAAC,CAAC,CACtD,SAAS,CAAC,CAAC,qCAAqC,OAAO,CAAC,CAAC,CAAC,2BAA2B,CAAC,CAAC,CAAC,yBAAyB,EAAE,CAAC,CAEpH;cAAA,CAAC,OAAO,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,OAAO,CACrC;YAAA,EAAE,MAAM,CACR;YAAA,CAAC,MAAM,IAAI,CACT,CAAC,MAAM,CACL,OAAO,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAC1C,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAM,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,CAC9E,SAAS,CAAC,kGAAkG,CAE5G;;cACF,EAAE,MAAM,CAAC,CACV,CACH;UAAA,EAAE,GAAG,CACP;QAAA,EAAE,GAAG,CACP;MAAA,EAAE,GAAG,CAAC,CACP,CAAC;I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@@ -0,0 +1,137 @@
1
+ import React, { useState, useEffect, useCallback } from 'react';
2
+ import { io, Socket } from 'socket.io-client';
3
+
4
+ export default function Play() {
5
+ const [socket, setSocket] = useState<Socket | null>(null);
6
+ const [nickname, setNickname] = useState('');
7
+ const [joined, setJoined] = useState(false);
8
+ const [room, setRoom] = useState<any>({ players: [], phase: 'lobby' });
9
+ const [gameState, setGameState] = useState<any>(null);
10
+ const [myId, setMyId] = useState<string | null>(null);
11
+ const [GameRenderer, setGameRenderer] = useState<React.ComponentType<any> | null>(null);
12
+
13
+ // Load renderer
14
+ useEffect(() => {
15
+ import('/src/renderer.tsx').then((mod) => {
16
+ setGameRenderer(() => mod.default || mod.Renderer);
17
+ }).catch(console.error);
18
+ }, []);
19
+
20
+ const join = useCallback(() => {
21
+ if (!nickname.trim()) return;
22
+
23
+ const sock = io('http://localhost:4001', { query: { nickname } });
24
+
25
+ sock.on('connect', () => {
26
+ setMyId(sock.id);
27
+ setJoined(true);
28
+ });
29
+
30
+ sock.on('room:update', setRoom);
31
+ sock.on('game:state', setGameState);
32
+ sock.on('game:result', (result) => {
33
+ console.log('Game result:', result);
34
+ });
35
+
36
+ setSocket(sock);
37
+ }, [nickname]);
38
+
39
+ const me = room.players.find((p: any) => socket && p.socketId === socket.id) || room.players.find((p: any) => p.nickname === nickname);
40
+ const isHost = me?.isHost;
41
+ const isReady = me?.ready;
42
+
43
+ const platform = socket ? {
44
+ getPlayers: () => room.players.map((p: any) => ({ id: p.id, nickname: p.nickname, avatarUrl: null, isHost: p.isHost })),
45
+ getLocalPlayer: () => me ? { id: me.id, nickname: me.nickname, avatarUrl: null, isHost: me.isHost } : { id: '', nickname: '', avatarUrl: null, isHost: false },
46
+ send: (action: any) => socket.emit('game:action', action),
47
+ on: (event: string, handler: Function) => {
48
+ if (event === 'stateUpdate') socket.on('game:state', handler as any);
49
+ },
50
+ off: (event: string, handler: Function) => {
51
+ if (event === 'stateUpdate') socket.off('game:state', handler as any);
52
+ },
53
+ reportResult: () => {},
54
+ } : null;
55
+
56
+ if (!joined) {
57
+ return (
58
+ <div className="flex items-center justify-center h-[60vh]">
59
+ <div className="bg-zinc-900 rounded-lg p-6 w-80">
60
+ <h2 className="text-xl font-bold mb-4">Join Game</h2>
61
+ <input
62
+ type="text"
63
+ placeholder="Your nickname"
64
+ value={nickname}
65
+ onChange={(e) => setNickname(e.target.value)}
66
+ onKeyDown={(e) => e.key === 'Enter' && join()}
67
+ className="w-full bg-zinc-800 border border-zinc-700 rounded px-3 py-2 mb-4"
68
+ />
69
+ <button
70
+ onClick={join}
71
+ className="w-full bg-amber-600 hover:bg-amber-500 text-white py-2 rounded font-semibold"
72
+ >
73
+ Join
74
+ </button>
75
+ </div>
76
+ </div>
77
+ );
78
+ }
79
+
80
+ if (room.phase === 'lobby' || room.phase === 'ready') {
81
+ return (
82
+ <div className="max-w-md mx-auto mt-8">
83
+ <div className="bg-zinc-900 rounded-lg p-6">
84
+ <h2 className="text-xl font-bold mb-4">Lobby</h2>
85
+ <div className="space-y-2 mb-6">
86
+ {room.players.map((p: any) => (
87
+ <div key={p.id} className="flex items-center justify-between bg-zinc-800 rounded px-3 py-2">
88
+ <span>{p.nickname} {p.isHost && '(Host)'}</span>
89
+ <span className={p.ready ? 'text-green-400' : 'text-zinc-500'}>
90
+ {p.ready ? 'Ready' : 'Not Ready'}
91
+ </span>
92
+ </div>
93
+ ))}
94
+ </div>
95
+ <div className="flex gap-2">
96
+ <button
97
+ onClick={() => socket?.emit('player:ready', !isReady)}
98
+ className={`flex-1 py-2 rounded font-semibold ${isReady ? 'bg-zinc-700 text-zinc-300' : 'bg-green-600 text-white'}`}
99
+ >
100
+ {isReady ? 'Cancel Ready' : 'Ready'}
101
+ </button>
102
+ {isHost && (
103
+ <button
104
+ onClick={() => socket?.emit('game:start')}
105
+ disabled={!room.players.every((p: any) => p.ready) || room.players.length < 2}
106
+ className="flex-1 bg-amber-600 hover:bg-amber-500 disabled:opacity-50 text-white py-2 rounded font-semibold"
107
+ >
108
+ Start Game
109
+ </button>
110
+ )}
111
+ </div>
112
+ </div>
113
+ </div>
114
+ );
115
+ }
116
+
117
+ // Playing or ended
118
+ return (
119
+ <div className="h-[calc(100vh-80px)]">
120
+ {GameRenderer && platform && gameState ? (
121
+ <GameRenderer platform={platform} state={gameState} />
122
+ ) : (
123
+ <div className="p-4 text-zinc-500">Loading game...</div>
124
+ )}
125
+ {room.phase === 'ended' && isHost && (
126
+ <div className="fixed bottom-4 left-1/2 -translate-x-1/2">
127
+ <button
128
+ onClick={() => socket?.emit('game:playAgain')}
129
+ className="bg-amber-600 hover:bg-amber-500 text-white px-6 py-2 rounded-full font-semibold"
130
+ >
131
+ Play Again
132
+ </button>
133
+ </div>
134
+ )}
135
+ </div>
136
+ );
137
+ }
@@ -0,0 +1,3 @@
1
+ import React from 'react';
2
+ export default function Preview(): React.JSX.Element;
3
+ //# sourceMappingURL=Preview.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Preview.d.ts","sourceRoot":"","sources":["../../../src/webapp/pages/Preview.tsx"],"names":[],"mappings":"AAAA,OAAO,KAA2C,MAAM,OAAO,CAAC;AAEhE,MAAM,CAAC,OAAO,UAAU,OAAO,sBA6G9B"}
@@ -0,0 +1,118 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
13
+ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
+ Object.defineProperty(o, "default", { enumerable: true, value: v });
15
+ }) : function(o, v) {
16
+ o["default"] = v;
17
+ });
18
+ var __importStar = (this && this.__importStar) || (function () {
19
+ var ownKeys = function(o) {
20
+ ownKeys = Object.getOwnPropertyNames || function (o) {
21
+ var ar = [];
22
+ for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
23
+ return ar;
24
+ };
25
+ return ownKeys(o);
26
+ };
27
+ return function (mod) {
28
+ if (mod && mod.__esModule) return mod;
29
+ var result = {};
30
+ if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
31
+ __setModuleDefault(result, mod);
32
+ return result;
33
+ };
34
+ })();
35
+ Object.defineProperty(exports, "__esModule", { value: true });
36
+ exports.default = Preview;
37
+ const react_1 = __importStar(require("react"));
38
+ function Preview() {
39
+ const [state, setState] = (0, react_1.useState)({ phase: 'playing', players: [], data: {} });
40
+ const [stateJson, setStateJson] = (0, react_1.useState)('');
41
+ const [playerIndex, setPlayerIndex] = (0, react_1.useState)(0);
42
+ const [actions, setActions] = (0, react_1.useState)([]);
43
+ const [GameRenderer, setGameRenderer] = (0, react_1.useState)(null);
44
+ // Load renderer dynamically
45
+ (0, react_1.useEffect)(() => {
46
+ Promise.resolve().then(() => __importStar(require('/src/renderer.tsx'))).then((mod) => {
47
+ setGameRenderer(() => mod.default || mod.Renderer);
48
+ }).catch((err) => {
49
+ console.error('Failed to load renderer:', err);
50
+ });
51
+ }, []);
52
+ // Mock players
53
+ const mockPlayers = [
54
+ { id: 'player-1', nickname: 'Alice', avatarUrl: null, isHost: true },
55
+ { id: 'player-2', nickname: 'Bob', avatarUrl: null, isHost: false },
56
+ { id: 'player-3', nickname: 'Carol', avatarUrl: null, isHost: false },
57
+ ];
58
+ // Mock platform
59
+ const platform = {
60
+ getPlayers: () => mockPlayers,
61
+ getLocalPlayer: () => mockPlayers[playerIndex],
62
+ send: (action) => {
63
+ setActions((prev) => [...prev, { time: new Date().toISOString(), player: mockPlayers[playerIndex].nickname, action }]);
64
+ },
65
+ on: () => { },
66
+ off: () => { },
67
+ reportResult: () => { },
68
+ };
69
+ const updateState = (0, react_1.useCallback)(() => {
70
+ try {
71
+ const parsed = JSON.parse(stateJson);
72
+ setState(parsed);
73
+ }
74
+ catch (e) {
75
+ // ignore
76
+ }
77
+ }, [stateJson]);
78
+ (0, react_1.useEffect)(() => {
79
+ setStateJson(JSON.stringify(state, null, 2));
80
+ }, []);
81
+ return (<div className="flex gap-4 h-[calc(100vh-80px)]">
82
+ {/* Renderer */}
83
+ <div className="flex-1 bg-zinc-900 rounded-lg overflow-auto">
84
+ {GameRenderer ? (<GameRenderer platform={platform} state={state}/>) : (<div className="p-4 text-zinc-500">Loading renderer...</div>)}
85
+ </div>
86
+
87
+ {/* Control Panel */}
88
+ <div className="w-80 flex flex-col gap-4">
89
+ {/* Player Switcher */}
90
+ <div className="bg-zinc-900 rounded-lg p-3">
91
+ <h3 className="text-sm font-bold text-zinc-400 mb-2">Current Player</h3>
92
+ <select value={playerIndex} onChange={(e) => setPlayerIndex(Number(e.target.value))} className="w-full bg-zinc-800 border border-zinc-700 rounded px-2 py-1">
93
+ {mockPlayers.map((p, i) => (<option key={p.id} value={i}>{p.nickname}</option>))}
94
+ </select>
95
+ </div>
96
+
97
+ {/* State Editor */}
98
+ <div className="bg-zinc-900 rounded-lg p-3 flex-1 flex flex-col">
99
+ <h3 className="text-sm font-bold text-zinc-400 mb-2">Game State</h3>
100
+ <textarea value={stateJson} onChange={(e) => setStateJson(e.target.value)} className="flex-1 bg-zinc-800 border border-zinc-700 rounded p-2 font-mono text-xs resize-none"/>
101
+ <button onClick={updateState} className="mt-2 bg-amber-600 hover:bg-amber-500 text-white px-3 py-1 rounded text-sm">
102
+ Apply State
103
+ </button>
104
+ </div>
105
+
106
+ {/* Action Log */}
107
+ <div className="bg-zinc-900 rounded-lg p-3 h-48 overflow-auto">
108
+ <h3 className="text-sm font-bold text-zinc-400 mb-2">Action Log</h3>
109
+ {actions.length === 0 ? (<p className="text-zinc-500 text-xs">No actions yet</p>) : (<div className="space-y-1">
110
+ {actions.map((a, i) => (<div key={i} className="text-xs font-mono bg-zinc-800 rounded p-1">
111
+ <span className="text-amber-400">{a.player}</span>: {JSON.stringify(a.action)}
112
+ </div>))}
113
+ </div>)}
114
+ </div>
115
+ </div>
116
+ </div>);
117
+ }
118
+ //# sourceMappingURL=Preview.js.map
@@ -0,0 +1 @@
1
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