@litfamily/litopencode 1.0.10 → 1.0.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +7 -0
- package/README-Ko-KR.md +39 -524
- package/README.md +37 -520
- package/dist/activation.d.ts +2 -0
- package/dist/activation.js +1 -1
- package/dist/jev-skill-hint.d.ts +2 -0
- package/dist/jev-skill-hint.js +28 -1
- package/dist/knowledge.js +3 -0
- package/dist/server.js +7 -1
- package/docs/assets/readme/badge-version.svg +1 -1
- package/package.json +4 -2
- package/skills/lit-typographic-motion/package-lock.json +4 -4
- package/skills/lit-typographic-motion/package.json +1 -1
- package/skills/managed-skill-manifest.json +2 -2
- package/tools/check-pack-payload.mjs +21 -3
- package/tools/version-manifests.json +22 -4
package/CHANGELOG.md
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## Unreleased
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## 1.0.11 - 2026-09-29
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- The motion skill's runtime now installs `ws` 8.22.0 instead of 8.18.3, which fixes a memory-exhaustion denial of service and an uninitialized-memory disclosure in that package. After upgrading, run `litopencode motion-runtime install` again so the cache picks up the new version.
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- Two Wikify captures running at the same moment no longer fail with a blocked store error when one of them releases its lock while the other is checking it. The waiting capture now retries.
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- A Lit slash command now shows the `🔥 LIT IGNITED` toast once. Before, the same toast appeared twice, with the second one replacing the first.
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- The Jev debug trace (`LITOPENCODE_JEV_TRACE=1`) now also refuses a symlinked `.litopencode` or `.litopencode/logs` folder. It writes nothing and the turn continues normally.
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## 1.0.10 - 2026-09-28
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- Add an optional Jev skill hint. It is off by default. With `LITOPENCODE_JEV=1` and your own `TYPESAFE_API_KEY` set, an eligible chat turn gets one advisory line naming a LitOpenCode skill. The model still decides whether to load it.
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