@litfamily/litclaude 1.0.10 → 1.0.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (718) hide show
  1. package/CHANGELOG.md +36 -0
  2. package/README.md +436 -45
  3. package/README_ko-KR.md +403 -17
  4. package/bin/install-ownership.mjs +155 -18
  5. package/bin/litclaude-ai.js +91 -9
  6. package/docs/ab/S11-baseline-desktop.webp +0 -0
  7. package/docs/ab/S11-baseline-phone.webp +0 -0
  8. package/docs/ab/S11-litclaude-desktop.webp +0 -0
  9. package/docs/ab/S11-litclaude-phone.webp +0 -0
  10. package/docs/ab/S3-baseline-desktop.webp +0 -0
  11. package/docs/ab/S3-baseline-phone.webp +0 -0
  12. package/docs/ab/S3-litclaude-desktop.webp +0 -0
  13. package/docs/ab/S3-litclaude-phone.webp +0 -0
  14. package/docs/ab/S4-baseline-desktop.webp +0 -0
  15. package/docs/ab/S4-baseline-phone.webp +0 -0
  16. package/docs/ab/S4-litclaude-desktop.webp +0 -0
  17. package/docs/ab/S4-litclaude-phone.webp +0 -0
  18. package/docs/ab/S5-baseline-pages.webp +0 -0
  19. package/docs/ab/S5-baseline-slides.webp +0 -0
  20. package/docs/ab/S5-litclaude-pages.webp +0 -0
  21. package/docs/ab/S5-litclaude-slides.webp +0 -0
  22. package/docs/ab/S7-litclaude-diagram.webp +0 -0
  23. package/docs/ab/S8-baseline-slides.webp +0 -0
  24. package/docs/ab/S8-litclaude-slides.webp +0 -0
  25. package/docs/ab/S9-litclaude-pages.webp +0 -0
  26. package/docs/agents.md +10 -7
  27. package/docs/assets/cover-motion-still.webp +0 -0
  28. package/docs/assets/cover-motion.webp +0 -0
  29. package/docs/assets/readme/badge-version.svg +1 -1
  30. package/docs/assets/skills/autoconference.webp +0 -0
  31. package/docs/assets/skills/automatic-checks.webp +0 -0
  32. package/docs/assets/skills/autoresearch.webp +0 -0
  33. package/docs/assets/skills/browser-drive.webp +0 -0
  34. package/docs/assets/skills/debugging.webp +0 -0
  35. package/docs/assets/skills/deep-interview.webp +0 -0
  36. package/docs/assets/skills/frontend-ui-ux.webp +0 -0
  37. package/docs/assets/skills/lit-burnoff-file.webp +0 -0
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  39. package/docs/assets/skills/lit-code.webp +0 -0
  40. package/docs/assets/skills/lit-commit.webp +0 -0
  41. package/docs/assets/skills/lit-comprehend.webp +0 -0
  42. package/docs/assets/skills/lit-crucible.webp +0 -0
  43. package/docs/assets/skills/lit-diagram-drawer.webp +0 -0
  44. package/docs/assets/skills/lit-docx.webp +0 -0
  45. package/docs/assets/skills/lit-handoff.webp +0 -0
  46. package/docs/assets/skills/lit-humanizer.webp +0 -0
  47. package/docs/assets/skills/lit-init.webp +0 -0
  48. package/docs/assets/skills/lit-loop.webp +0 -0
  49. package/docs/assets/skills/lit-plan.webp +0 -0
  50. package/docs/assets/skills/lit-pptx.webp +0 -0
  51. package/docs/assets/skills/lit-recap.webp +0 -0
  52. package/docs/assets/skills/lit-scientific-visualization.webp +0 -0
  53. package/docs/assets/skills/lit-team.webp +0 -0
  54. package/docs/assets/skills/lit-typographic-motion.webp +0 -0
  55. package/docs/assets/skills/litgoal.webp +0 -0
  56. package/docs/assets/skills/litresearch.webp +0 -0
  57. package/docs/assets/skills/litwork.webp +0 -0
  58. package/docs/assets/skills/lsp-setup.webp +0 -0
  59. package/docs/assets/skills/readme-studio.webp +0 -0
  60. package/docs/assets/skills/refactor.webp +0 -0
  61. package/docs/assets/skills/review-work.webp +0 -0
  62. package/docs/assets/skills/start-work.webp +0 -0
  63. package/docs/assets/skills/structural-search.webp +0 -0
  64. package/docs/assets/skills/visual-qa.webp +0 -0
  65. package/docs/assets/skills/wikify.webp +0 -0
  66. package/docs/hooks.md +185 -41
  67. package/docs/migration.md +6 -3
  68. package/docs/privacy.md +6 -1
  69. package/package.json +4 -2
  70. package/plugins/litclaude/.claude-plugin/plugin.json +1 -1
  71. package/plugins/litclaude/agents/korean-prose-editor.md +1 -0
  72. package/plugins/litclaude/agents/korean-style-analyzer.md +1 -0
  73. package/plugins/litclaude/agents/meaning-preservation-auditor.md +1 -0
  74. package/plugins/litclaude/agents/native-flow-reviewer.md +1 -0
  75. package/plugins/litclaude/agents/polish-orchestrator.md +1 -0
  76. package/plugins/litclaude/bin/litclaude-hook.js +347 -35
  77. package/plugins/litclaude/bin/litclaude-hud.js +29 -1
  78. package/plugins/litclaude/bin/litclaude-mcp.js +1 -1
  79. package/plugins/litclaude/bundled-rules/lit-humanizer.md +14 -0
  80. package/plugins/litclaude/commands/korean-ai-slop-remover.md +2 -2
  81. package/plugins/litclaude/commands/lit-comprehend.md +11 -11
  82. package/plugins/litclaude/commands/lit-humanizer.md +75 -0
  83. package/plugins/litclaude/commands/lit-korean.md +4 -130
  84. package/plugins/litclaude/commands/litresearch.md +12 -10
  85. package/plugins/litclaude/hooks/hooks.json +1 -1
  86. package/plugins/litclaude/lib/canonical-runtime-commitments.mjs +2 -2
  87. package/plugins/litclaude/lib/canonical-skill-catalog.mjs +5 -1
  88. package/plugins/litclaude/lib/canonical-skill-resources.mjs +618 -13
  89. package/plugins/litclaude/lib/deliverable-hedge-guard.mjs +256 -350
  90. package/plugins/litclaude/lib/hud-accent-palette.mjs +33 -0
  91. package/plugins/litclaude/lib/interface-mode.mjs +33 -0
  92. package/plugins/litclaude/lib/interface-probe-gate.mjs +125 -0
  93. package/plugins/litclaude/lib/jev-skill-hint.mjs +445 -0
  94. package/plugins/litclaude/lib/motion-render-gate.mjs +164 -0
  95. package/plugins/litclaude/lib/mutated-file-paths.mjs +32 -1
  96. package/plugins/litclaude/lib/office-runtime-lock/package-lock.json +745 -0
  97. package/plugins/litclaude/lib/office-runtime-lock/package.json +12 -0
  98. package/plugins/litclaude/lib/office-runtime-lock/requirements.lock +15 -0
  99. package/plugins/litclaude/lib/office-runtime.mjs +255 -0
  100. package/plugins/litclaude/lib/office_data.py +493 -0
  101. package/plugins/litclaude/lib/office_runtime_bootstrap.py +61 -0
  102. package/plugins/litclaude/lib/ooxml_integrity.py +199 -0
  103. package/plugins/litclaude/lib/rename-aliases.mjs +3 -1
  104. package/plugins/litclaude/lib/render_pages.py +105 -0
  105. package/plugins/litclaude/skills/autoconference/SKILL.md +2 -0
  106. package/plugins/litclaude/skills/browser-drive/SKILL.md +19 -6
  107. package/plugins/litclaude/skills/browser-drive/scripts/capability-probe.mjs +44 -8
  108. package/plugins/litclaude/skills/frontend-ui-ux/ATTRIBUTION.md +26 -0
  109. package/plugins/litclaude/skills/frontend-ui-ux/SKILL.md +50 -16
  110. package/plugins/litclaude/skills/frontend-ui-ux/examples/phase-3-readme-ab/README.md +9 -0
  111. package/plugins/litclaude/skills/frontend-ui-ux/references/complete-contract.md +32 -6
  112. package/plugins/litclaude/skills/frontend-ui-ux/references/craft-floor.md +257 -0
  113. package/plugins/litclaude/skills/frontend-ui-ux/references/default-editorial-pixel.json +6 -0
  114. package/plugins/litclaude/skills/frontend-ui-ux/references/interaction-motion.md +34 -88
  115. package/plugins/litclaude/skills/frontend-ui-ux/references/motion-guide.md +130 -0
  116. package/plugins/litclaude/skills/frontend-ui-ux/references/slop-register.md +150 -0
  117. package/plugins/litclaude/skills/frontend-ui-ux/references/visual-reconstruction.md +39 -85
  118. package/plugins/litclaude/skills/frontend-ui-ux/scripts/interface-probe-page.mjs +1534 -0
  119. package/plugins/litclaude/skills/frontend-ui-ux/scripts/interface-probe-rules.mjs +141 -0
  120. package/plugins/litclaude/skills/frontend-ui-ux/scripts/interface-probe-server.mjs +57 -0
  121. package/plugins/litclaude/skills/frontend-ui-ux/scripts/interface-probe-static.mjs +129 -0
  122. package/plugins/litclaude/skills/frontend-ui-ux/scripts/interface-probe.mjs +316 -0
  123. package/plugins/litclaude/skills/lit-comprehend/SKILL.md +34 -43
  124. package/plugins/litclaude/skills/lit-comprehend/references/artifact-template.md +5 -44
  125. package/plugins/litclaude/skills/lit-comprehend/scripts/verify-explainer.mjs +6 -16
  126. package/plugins/litclaude/skills/lit-diagram-drawer/NOTICE +33 -0
  127. package/plugins/litclaude/skills/lit-diagram-drawer/SKILL.md +123 -0
  128. package/plugins/litclaude/skills/lit-diagram-drawer/assets/examples/type-architecture-dark.html +1 -0
  129. package/plugins/litclaude/skills/lit-diagram-drawer/assets/examples/type-architecture-full.html +1 -0
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  131. package/plugins/litclaude/skills/lit-diagram-drawer/assets/examples/type-bar-dark.html +1 -0
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  134. package/plugins/litclaude/skills/lit-diagram-drawer/assets/examples/type-beeswarm-dark.html +1 -0
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  140. package/plugins/litclaude/skills/lit-diagram-drawer/assets/examples/type-bump-dark.html +1 -0
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  143. package/plugins/litclaude/skills/lit-diagram-drawer/assets/examples/type-data-flow-dark.html +1 -0
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  149. package/plugins/litclaude/skills/lit-diagram-drawer/assets/examples/type-db-schema-dark.html +1 -0
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  667. package/plugins/litclaude/skills/lit-typographic-motion/engine/web/scenes/end-card.mjs +30 -0
  668. package/plugins/litclaude/skills/lit-typographic-motion/engine/web/scenes/index.mjs +16 -0
  669. package/plugins/litclaude/skills/lit-typographic-motion/engine/web/scenes/karaoke-line.mjs +47 -0
  670. package/plugins/litclaude/skills/lit-typographic-motion/engine/web/scenes/kinetic-list.mjs +45 -0
  671. package/plugins/litclaude/skills/lit-typographic-motion/engine/web/scenes/number-counter.mjs +29 -0
  672. package/plugins/litclaude/skills/lit-typographic-motion/engine/web/scenes/signature.mjs +73 -0
  673. package/plugins/litclaude/skills/lit-typographic-motion/engine/web/scenes/title-slam.mjs +73 -0
  674. package/plugins/litclaude/skills/lit-typographic-motion/engine/web/stroke.mjs +236 -0
  675. package/plugins/litclaude/skills/lit-typographic-motion/engine/web/type.mjs +180 -0
  676. package/plugins/litclaude/skills/lit-typographic-motion/fonts/archivo/Archivo-w100-400.ttf +0 -0
  677. package/plugins/litclaude/skills/lit-typographic-motion/fonts/archivo/Archivo-w100-700.ttf +0 -0
  678. package/plugins/litclaude/skills/lit-typographic-motion/fonts/archivo/Archivo-w100-900.ttf +0 -0
  679. package/plugins/litclaude/skills/lit-typographic-motion/fonts/archivo/Archivo-w125-400.ttf +0 -0
  680. package/plugins/litclaude/skills/lit-typographic-motion/fonts/archivo/Archivo-w125-700.ttf +0 -0
  681. package/plugins/litclaude/skills/lit-typographic-motion/fonts/archivo/Archivo-w125-900.ttf +0 -0
  682. package/plugins/litclaude/skills/lit-typographic-motion/fonts/archivo/Archivo-w75-400.ttf +0 -0
  683. package/plugins/litclaude/skills/lit-typographic-motion/fonts/archivo/Archivo-w75-700.ttf +0 -0
  684. package/plugins/litclaude/skills/lit-typographic-motion/fonts/archivo/Archivo-w75-900.ttf +0 -0
  685. package/plugins/litclaude/skills/lit-typographic-motion/fonts/archivo/OFL.txt +93 -0
  686. package/plugins/litclaude/skills/lit-typographic-motion/fonts/manifest.json +437 -0
  687. package/plugins/litclaude/skills/lit-typographic-motion/fonts/silkscreen/OFL.txt +93 -0
  688. package/plugins/litclaude/skills/lit-typographic-motion/fonts/silkscreen/Silkscreen-Bold.ttf +0 -0
  689. package/plugins/litclaude/skills/lit-typographic-motion/fonts/silkscreen/Silkscreen-Regular.ttf +0 -0
  690. package/plugins/litclaude/skills/lit-typographic-motion/fonts/stroke/CREDITS +42 -0
  691. package/plugins/litclaude/skills/lit-typographic-motion/fonts/stroke/EMSAllure.svg +216 -0
  692. package/plugins/litclaude/skills/lit-typographic-motion/fonts/stroke/EMSFelix.svg +216 -0
  693. package/plugins/litclaude/skills/lit-typographic-motion/fonts/stroke/EMSOsmotron.svg +216 -0
  694. package/plugins/litclaude/skills/lit-typographic-motion/fonts/stroke/EMSReadability.svg +216 -0
  695. package/plugins/litclaude/skills/lit-typographic-motion/fonts/stroke/EMSTech.svg +217 -0
  696. package/plugins/litclaude/skills/lit-typographic-motion/fonts/stroke/OFL.txt +91 -0
  697. package/plugins/litclaude/skills/lit-typographic-motion/fonts/vt323/OFL.txt +93 -0
  698. package/plugins/litclaude/skills/lit-typographic-motion/fonts/vt323/VT323-Regular.ttf +0 -0
  699. package/plugins/litclaude/skills/lit-typographic-motion/references/brief-schema.md +91 -0
  700. package/plugins/litclaude/skills/lit-typographic-motion/references/craft-loop.md +69 -0
  701. package/plugins/litclaude/skills/lit-typographic-motion/references/engine-contract.md +104 -0
  702. package/plugins/litclaude/skills/lit-typographic-motion/references/look.md +106 -0
  703. package/plugins/litclaude/skills/lit-typographic-motion/references/runtime.md +65 -0
  704. package/plugins/litclaude/skills/lit-typographic-motion/references/sound.md +83 -0
  705. package/plugins/litclaude/skills/lit-typographic-motion/references/stage.md +192 -0
  706. package/plugins/litclaude/skills/lit-typographic-motion/references/style-bibles.md +117 -0
  707. package/plugins/litclaude/skills/lit-typographic-motion/references/treatment.md +114 -0
  708. package/plugins/litclaude/skills/lit-typographic-motion/references/type-craft.md +79 -0
  709. package/plugins/litclaude/skills/lit-typographic-motion/scripts/motion-doctor.mjs +78 -0
  710. package/plugins/litclaude/skills/lit-typographic-motion/scripts/motion-runtime.mjs +67 -0
  711. package/plugins/litclaude/skills/lit-typographic-motion/scripts/motion.mjs +132 -0
  712. package/plugins/litclaude/skills/litresearch/SKILL.md +54 -18
  713. package/scripts/doctor.mjs +5 -0
  714. package/scripts/postinstall.mjs +1 -0
  715. package/plugins/litclaude/skills/lit-korean/SKILL.md +0 -327
  716. /package/plugins/litclaude/skills/{lit-korean/references/fidelity-checklist.md → lit-humanizer/references/litclaude-fidelity-checklist.md} +0 -0
  717. /package/plugins/litclaude/skills/{lit-korean/references/rewrite-rules.md → lit-humanizer/references/litclaude-rewrite-rules.md} +0 -0
  718. /package/plugins/litclaude/skills/{lit-korean/references/style-patterns.md → lit-humanizer/references/litclaude-style-patterns.md} +0 -0
@@ -0,0 +1,77 @@
1
+ // glitch (MO-SH-05): horizontal slice offsets, block corruption and an RGB split confined to one
2
+ // band per hit. A hit is one displace held for `holdFrames` frames, then one restore; its schedule
3
+ // is precomputed per shot from the seed and the shot event budget. The band never exceeds the area
4
+ // cap, so a hit can never become a full-frame step (MO-SH-04a), and nothing is inverted.
5
+ import { SHADER } from "../../core/constants.mjs";
6
+ import { glitchCandidates } from "../../core/events.mjs";
7
+ import { mulberry32 } from "../../core/util.mjs";
8
+ import { Pass } from "../gl.mjs";
9
+
10
+ const FRAG = /* glsl */ `
11
+ uniform sampler2D src; uniform float u_time; uniform uint u_seed; uniform uint u_hitSeed;
12
+ uniform float u_hit, u_intensity, u_maxOffsetPx, u_rgbSplitPx, u_hitRatePerSec, u_areaCapPct;
13
+ uniform int u_sliceCount, u_holdFrames; uniform vec2 u_blockCorruptSize; uniform vec2 u_band;
14
+ void main() {
15
+ vec2 px = FRAG_PX;
16
+ float y = LOGICAL.y - px.y;
17
+ vec4 c = texture(src, vUv);
18
+ if (u_hit < 0.5 || y < u_band.x || y >= u_band.y) { fragColor = c; return; }
19
+ float t = (y - u_band.x) / max(u_band.y - u_band.x, 1.0);
20
+ int slice = int(floor(t * float(u_sliceCount)));
21
+ float r = unit(uhash3(uvec3(uint(slice), u_hitSeed, u_seed))) * 2.0 - 1.0;
22
+ float dx = r * u_maxOffsetPx * u_intensity;
23
+ vec2 cell = floor(px / u_blockCorruptSize);
24
+ uint blockHash = uhash3(uvec3(uvec2(cell), u_hitSeed));
25
+ if ((blockHash & 7u) == 0u) dx += (unit(uhash(blockHash)) - 0.5) * u_blockCorruptSize.x * 2.0;
26
+ vec2 uv = vUv + vec2(dx / LOGICAL.x, 0.0);
27
+ vec2 split = vec2(u_rgbSplitPx / LOGICAL.x, 0.0);
28
+ vec4 g = texture(src, uv);
29
+ fragColor = vec4(texture(src, uv - split).r, g.g, texture(src, uv + split).b, g.a);
30
+ }`;
31
+
32
+ export class Glitch {
33
+ constructor(glw, { params, fps }) {
34
+ this.id = "glitch";
35
+ this.category = "filter";
36
+ this.fps = fps;
37
+ this.params = {
38
+ ...params,
39
+ hitRatePerSec: Math.min(SHADER.glitchHitRateCap, params.hitRatePerSec),
40
+ areaCapPct: Math.min(SHADER.glitchAreaCapPct, params.areaCapPct),
41
+ };
42
+ this.pass = new Pass(glw, FRAG, { pass: this.id });
43
+ }
44
+ shotState(seed, events, shot) {
45
+ const p = this.params;
46
+ const rnd = mulberry32(seed ^ 0x9e3779b9);
47
+ const hits = [];
48
+ for (const t of glitchCandidates({ start: shot.start, end: shot.end, rate: p.hitRatePerSec, seed })) {
49
+ if (!events.add(t, "glitch")) continue;
50
+ const bandH = (p.areaCapPct / 100) * 1080 * (0.6 + 0.4 * rnd());
51
+ const y0 = 140 + rnd() * (1080 - 280 - bandH);
52
+ hits.push({ t, hitSeed: (Math.floor(rnd() * 4294967295) >>> 0), band: [y0, y0 + bandH] });
53
+ }
54
+ return { seed, hits, duration: shot.end - shot.start };
55
+ }
56
+ activeHit(t, state) {
57
+ const hold = this.params.holdFrames / this.fps;
58
+ return state.hits.find((h) => t >= h.t && t < h.t + hold) ?? null;
59
+ }
60
+ apply(src, dst, f, state) {
61
+ const p = this.params;
62
+ const hit = this.activeHit(f.t, state);
63
+ this.pass.draw(dst, {
64
+ src, u_time: f.t, u_seed: state.seed, u_hitSeed: hit ? hit.hitSeed : 0, u_hit: hit ? 1 : 0, u_intensity: p.intensity,
65
+ u_maxOffsetPx: p.maxOffsetPx, u_rgbSplitPx: p.rgbSplitPx, u_hitRatePerSec: p.hitRatePerSec, u_areaCapPct: p.areaCapPct,
66
+ u_sliceCount: p.sliceCount, u_holdFrames: p.holdFrames, u_blockCorruptSize: p.blockCorruptSize, u_band: hit ? hit.band : [0, 0],
67
+ });
68
+ }
69
+ manifestParams(state) {
70
+ const p = this.params;
71
+ const maxBand = state.hits.reduce((m, h) => Math.max(m, h.band[1] - h.band[0]), 0);
72
+ return {
73
+ intensity: p.intensity, hitRatePerSecRealized: +(state.hits.length / Math.max(state.duration, 1e-6)).toFixed(4), areaCapPct: p.areaCapPct,
74
+ maxHitAreaPct: +((maxBand / 1080) * 100).toFixed(3), holdFrames: p.holdFrames, hitTimes: state.hits.map((h) => +h.t.toFixed(4)),
75
+ };
76
+ }
77
+ }
@@ -0,0 +1,61 @@
1
+ // swiss-grid (MO-SH-10): layout arithmetic plus a batch of GPU hairline rules. It carries no seed.
2
+ // Scenes place type on its columns and baseline; the pass draws the rules that make the grid
3
+ // visible (a top rule, a bottom rule and column ticks) through one instanced LineBatch draw, which
4
+ // is what the render log counts. Full column guides draw only when showGuides is on, which is a
5
+ // debug aid and a gate FAIL in any export.
6
+ import { hexToLinear } from "../../core/util.mjs";
7
+ import { LineBatch } from "../lines.mjs";
8
+ import { W, H } from "../scale.mjs";
9
+
10
+ export class SwissGrid {
11
+ constructor(glw, { params, palette }) {
12
+ this.id = "swiss-grid";
13
+ this.category = "layout";
14
+ this.params = { ...params };
15
+ this.lines = new LineBatch(glw, 128);
16
+ this.ruleColor = hexToLinear(palette.dim ?? palette.type);
17
+ const { columns, gutterPx, marginPx } = this.params;
18
+ this.colWidth = (W - 2 * marginPx - (columns - 1) * gutterPx) / columns;
19
+ }
20
+ /** Left x of column `i` (0-based). */
21
+ col(i) {
22
+ const { gutterPx, marginPx } = this.params;
23
+ return marginPx + i * (this.colWidth + gutterPx);
24
+ }
25
+ /** Width spanned by columns a..b inclusive. */
26
+ span(a, b) {
27
+ return this.col(b) + this.colWidth - this.col(a);
28
+ }
29
+ /** Snap a y to the baseline grid (moduleSnap). */
30
+ baseline(y) {
31
+ return this.params.moduleSnap ? Math.round(y / this.params.baselinePx) * this.params.baselinePx : y;
32
+ }
33
+ shotState() {
34
+ return { seed: null };
35
+ }
36
+ draw(target, f, record) {
37
+ const { marginPx, columns, hairlineWidthPx, showGuides } = this.params;
38
+ const top = 72;
39
+ const bottom = H - 72;
40
+ const l = this.lines;
41
+ l.clear();
42
+ const alpha = 0.55;
43
+ const drawn = Math.min(1, f.lt / 0.3);
44
+ l.segment(marginPx, top, marginPx + (W - 2 * marginPx) * drawn, top, hairlineWidthPx, this.ruleColor, alpha);
45
+ l.segment(W - marginPx - (W - 2 * marginPx) * drawn, bottom, W - marginPx, bottom, hairlineWidthPx, this.ruleColor, alpha);
46
+ for (let i = 0; i <= columns; i++) {
47
+ const x = i === columns ? W - marginPx : this.col(i);
48
+ l.segment(x, top - 8, x, top, hairlineWidthPx, this.ruleColor, alpha);
49
+ }
50
+ if (showGuides) for (let i = 0; i < columns; i++) l.segment(this.col(i), top, this.col(i), bottom, 1, this.ruleColor, 0.25);
51
+ l.draw(target, { pass: this.id });
52
+ if (record) {
53
+ record.elements.push({ elementId: "swiss-grid/top-rule", kind: "rule", bbox: [marginPx, top - 8, W - marginPx, top + 1] });
54
+ record.elements.push({ elementId: "swiss-grid/bottom-rule", kind: "rule", bbox: [marginPx, bottom - 1, W - marginPx, bottom + 1] });
55
+ }
56
+ }
57
+ manifestParams() {
58
+ const { columns, gutterPx, marginPx, baselinePx, showGuides } = this.params;
59
+ return { columns, gutterPx, marginPx, baselinePx, showGuides };
60
+ }
61
+ }
@@ -0,0 +1,88 @@
1
+ // terminal-ui (MO-SH-11): a Canvas2D kit for window chrome, status meters and a caret, drawn crisp
2
+ // on one layer and composited before crt/dither. Its labels and readouts are glyphs, so they go
3
+ // through the type kit like any other text. The seed only drives cosmetic jitter (a readout's last
4
+ // digit); content and pacing come from the brief and the timeline.
5
+ import { mulberry32 } from "../../core/util.mjs";
6
+ import { Layer2D } from "../gl.mjs";
7
+
8
+ export class TerminalUi {
9
+ constructor(glw, { params, palette, compositor }) {
10
+ this.id = "terminal-ui";
11
+ this.category = "background";
12
+ this.params = { ...params };
13
+ this.palette = palette;
14
+ this.layer = new Layer2D(glw);
15
+ this.compositor = compositor;
16
+ this.window = { x: 120, y: 110, w: 1680, h: 860, bar: 44 };
17
+ }
18
+ /** The content box scenes lay text into (logical px). */
19
+ content() {
20
+ const w = this.window;
21
+ return { x: w.x + 48, y: w.y + w.bar + 36, w: w.w - 96, h: w.h - w.bar - 120 };
22
+ }
23
+ shotState(seed) {
24
+ return { seed, jitter: mulberry32(seed) };
25
+ }
26
+ draw(target, f, state, stage) {
27
+ const p = this.params;
28
+ const w = this.window;
29
+ const c = this.layer.ctx;
30
+ // Meters: fill follows shot progress, so they move with the timeline, not with noise.
31
+ const meterY = w.y + w.h - 52;
32
+ const strip = { x: w.x + 44, y: meterY - 4, w: 300 * (p.meterCount - 1) + 230, h: 22 };
33
+ const drawMeters = () => {
34
+ for (let i = 0; i < p.meterCount; i++) {
35
+ const mx = w.x + 48 + i * 300;
36
+ const level = 0.25 + 0.7 * ((f.p * (1 + i * 0.35)) % 1);
37
+ c.strokeStyle = this.palette.dim;
38
+ c.lineWidth = p.windowChromeWidthPx;
39
+ c.strokeRect(mx, meterY, 220, 14);
40
+ c.fillStyle = this.palette.signal;
41
+ c.fillRect(mx + 2, meterY + 2, 216 * level, 10);
42
+ }
43
+ };
44
+ let texture;
45
+ if (!this.chromeDrawn) {
46
+ // The window chrome is the same on every frame of the film: drawn and uploaded once.
47
+ this.layer.clear();
48
+ c.fillStyle = this.palette.panel;
49
+ c.fillRect(w.x, w.y, w.w, w.h);
50
+ c.strokeStyle = this.palette.dim;
51
+ c.lineWidth = p.windowChromeWidthPx;
52
+ c.strokeRect(w.x + 0.75, w.y + 0.75, w.w - 1.5, w.h - 1.5);
53
+ c.beginPath();
54
+ c.moveTo(w.x, w.y + w.bar);
55
+ c.lineTo(w.x + w.w, w.y + w.bar);
56
+ c.stroke();
57
+ for (let i = 0; i < 3; i++) c.strokeRect(w.x + 18 + i * 22, w.y + 15, 12, 12);
58
+ drawMeters();
59
+ texture = this.layer.upload();
60
+ this.chromeDrawn = true;
61
+ } else {
62
+ // Only the meter strip changes: repaint it on the panel and re-upload that rectangle.
63
+ c.fillStyle = this.palette.panel;
64
+ c.fillRect(strip.x, strip.y, strip.w, strip.h);
65
+ drawMeters();
66
+ texture = this.layer.uploadRegion(strip.x, strip.y, strip.w, strip.h);
67
+ }
68
+ this.compositor.draw(texture, target, { mode: "normal", logAs: this.id });
69
+ if (stage.record) {
70
+ stage.record.elements.push({ elementId: "terminal-ui/window", kind: "window", bbox: [w.x, w.y, w.x + w.w, w.y + w.h] });
71
+ stage.record.fills.push({ elementId: "terminal-ui/panel", color: this.palette.panel, bbox: [w.x, w.y, w.x + w.w, w.y + w.h] });
72
+ }
73
+ // Chrome text sits in the corners, where the crt vignette and scanlines darken it below 4.5:1 in
74
+ // status grey, so it is set in the signal hue (15:1 on navy); grey stays on strokes.
75
+ if (stage.labelText) {
76
+ const label = stage.type.layout(stage.labelText, { voice: "chrome", size: 20 });
77
+ stage.type.drawLine(stage.glyphs, label, w.x + 96, w.y + 30, { fill: this.palette.type, elementId: "terminal-ui/title" });
78
+ }
79
+ // A readout whose last digit jitters with the seed: cosmetic only, never content or timing.
80
+ const frameDigit = Math.floor(mulberry32((state.seed ^ Math.floor(f.t * 12)) >>> 0)() * 10);
81
+ const readout = stage.type.layout(`T+${f.t.toFixed(1).padStart(5, "0")}${frameDigit}`, { voice: "machine", size: 22 });
82
+ stage.type.drawLine(stage.glyphs, readout, w.x + w.w - 48, meterY + 12, { fill: this.palette.type, align: "right", elementId: "terminal-ui/readout" });
83
+ }
84
+ manifestParams() {
85
+ const p = this.params;
86
+ return { compositedThrough: ["crt", "dither"], meterCount: p.meterCount, logLineRateCharsPerSec: p.logLineRateCharsPerSec, wordTimingSource: "reading-time", layers: 1 };
87
+ }
88
+ }
@@ -0,0 +1,86 @@
1
+ // tidal-gradient (MO-SH-06): a slow domain-warped flow field that mixes the preset's 2-3 palette
2
+ // stops into the background. The noise origin is drawn once per shot from the pass seed; surges are
3
+ // smooth attack/decay envelopes placed through the shot event budget, never an instant step.
4
+ import { SHADER } from "../../core/constants.mjs";
5
+ import { hexToLinear, mulberry32 } from "../../core/util.mjs";
6
+ import { Pass } from "../gl.mjs";
7
+
8
+ const FRAG = /* glsl */ `
9
+ uniform float u_time; uniform uint u_seed; uniform vec3 u_stop0; uniform vec3 u_stop1; uniform vec3 u_stop2;
10
+ uniform float u_flowSpeed, u_warpAmount, u_curlStrength, u_surge, u_ditherAmount; uniform int u_octaves, u_bandingSteps;
11
+ uniform vec2 u_origin;
12
+ void main() {
13
+ vec2 p = (FRAG_PX / LOGICAL.y) * 1.35 + u_origin;
14
+ float z = u_time * u_flowSpeed * 2.0;
15
+ vec2 flow = curl(p * 0.7, z, u_seed) * u_curlStrength * 0.08;
16
+ float warp = fbm(vec3(p * 0.9 + flow, z), u_octaves, u_seed ^ 0xa511e9b3u);
17
+ vec2 q = p + vec2(warp, -warp) * (u_warpAmount * (1.0 + 0.6 * u_surge)) + flow + vec2(u_time * u_flowSpeed, 0.0);
18
+ float v = fbm(vec3(q, z * 0.5), u_octaves, u_seed) * 0.5 + 0.5;
19
+ v = smoothstep(0.15, 0.95, v);
20
+ if (u_bandingSteps > 0) v = floor(v * float(u_bandingSteps)) / float(u_bandingSteps);
21
+ vec3 col = v < 0.5 ? mix(u_stop0, u_stop1, v * 2.0) : mix(u_stop1, u_stop2, (v - 0.5) * 2.0);
22
+ col *= 1.0 + 0.35 * u_surge;
23
+ if (u_ditherAmount > 0.0) {
24
+ vec3 s = toSRGB(col);
25
+ s += (unit(uhash3(uvec3(uvec2(FRAG_PX), uint(u_time * 600.0)))) - 0.5) * u_ditherAmount * 0.25;
26
+ col = toLinear(sat(s));
27
+ }
28
+ fragColor = vec4(col, 0.0);
29
+ }`;
30
+
31
+ /** Surge envelope: rises over `attack`, decays over `decay` (both floored at 0.1 s). */
32
+ export function surgeEnvelope(t, times, attack, decay) {
33
+ let env = 0;
34
+ for (const t0 of times) {
35
+ if (t < t0) continue;
36
+ const dt = t - t0;
37
+ const e = dt < attack ? dt / attack : Math.max(0, 1 - (dt - attack) / decay);
38
+ env = Math.max(env, e * e * (3 - 2 * e));
39
+ }
40
+ return env;
41
+ }
42
+
43
+ export class TidalGradient {
44
+ constructor(glw, { params, palette, software }) {
45
+ this.id = "tidal-gradient";
46
+ this.category = "background";
47
+ const octaves = software ? SHADER.softwareOctaves(params.octaves) : params.octaves;
48
+ this.params = {
49
+ ...params,
50
+ octaves,
51
+ surgeAttackSec: Math.max(SHADER.surgeAttackFloor, params.surgeAttackSec),
52
+ surgeDecaySec: Math.max(SHADER.surgeDecayFloor, params.surgeDecaySec),
53
+ surgeCapPerSec: Math.min(SHADER.surgeRateCap, params.surgeCapPerSec),
54
+ };
55
+ this.downgraded = Boolean(software);
56
+ this.stopsHex = [palette.bg, palette.stopA, palette.stopB];
57
+ this.stops = this.stopsHex.map(hexToLinear);
58
+ this.pass = new Pass(glw, FRAG, { pass: this.id });
59
+ }
60
+ shotState(seed, events, shot) {
61
+ const rnd = mulberry32(seed);
62
+ const origin = [rnd() * 40, rnd() * 40];
63
+ // One surge on the shot's opening beat and one past its middle, each only if the event budget
64
+ // allows it; surges punctuate, they never pulse on every beat.
65
+ const surges = [];
66
+ for (const t of [shot.start + 0.05, shot.start + (shot.end - shot.start) * 0.55]) if (events.add(t, "surge")) surges.push(t);
67
+ return { seed, origin, surges };
68
+ }
69
+ draw(target, f, state, { stillOverrides } = {}) {
70
+ const p = this.params;
71
+ this.pass.draw(target, {
72
+ u_time: f.t, u_seed: state.seed, u_stop0: this.stops[0], u_stop1: this.stops[1], u_stop2: this.stops[2],
73
+ u_flowSpeed: p.flowSpeed, u_warpAmount: p.warpAmount, u_curlStrength: p.curlStrength, u_octaves: p.octaves,
74
+ u_surge: p.surgeOnHit * surgeEnvelope(f.t, state.surges, p.surgeAttackSec, p.surgeDecaySec),
75
+ u_ditherAmount: stillOverrides?.noise === 0 ? 0 : p.ditherAmount, u_bandingSteps: p.bandingSteps, u_origin: state.origin,
76
+ });
77
+ }
78
+ manifestParams(state) {
79
+ const p = this.params;
80
+ return {
81
+ paletteStopsHex: this.stopsHex, octaves: p.octaves, flowSpeed: p.flowSpeed, surgeCountRealized: state.surges.length,
82
+ surgeTimes: state.surges.map((t) => +t.toFixed(4)), surgeAttackSec: p.surgeAttackSec, surgeDecaySec: p.surgeDecaySec,
83
+ surgeCapPerSec: p.surgeCapPerSec,
84
+ };
85
+ }
86
+ }
@@ -0,0 +1,165 @@
1
+ // The global post chain, run once per output frame on the averaged linear-HDR composite, in the
2
+ // fixed order bloom + halation -> chromatic aberration -> tone shoulder -> grain -> vignette ->
3
+ // flash -> shake/zoom -> invert (MO-A-58, MO-A-29). The sRGB transfer is applied exactly once, in
4
+ // the final pass, which also flips rows so a readback yields top-to-bottom bytes. The alpha channel
5
+ // carries the glyph-coverage mask through every geometric step, so the mask the gate reads lines up
6
+ // with the colour it samples. Adapted from mexicat/pdoom-video app/src/engine/post.ts (MIT, see
7
+ // ../NOTICE); the bloom pyramid follows the same prefilter/downsample/upsample shape.
8
+ import { POST_FIELDS } from "../core/constants.mjs";
9
+ import { Pass, W, H } from "./gl.mjs";
10
+
11
+ const MIPS = 6;
12
+
13
+ const PREFILTER = /* glsl */ `
14
+ uniform sampler2D src; uniform vec2 texel; uniform float threshold, knee;
15
+ void main() {
16
+ vec3 c = 0.25 * (texture(src, vUv + texel * vec2(-1.0, -1.0)).rgb + texture(src, vUv + texel * vec2(1.0, -1.0)).rgb
17
+ + texture(src, vUv + texel * vec2(-1.0, 1.0)).rgb + texture(src, vUv + texel * vec2(1.0, 1.0)).rgb);
18
+ c = min(c, vec3(32.0));
19
+ float l = max(c.r, max(c.g, c.b));
20
+ float k = max(knee, 1e-4);
21
+ float soft = clamp(l - threshold + k, 0.0, 2.0 * k);
22
+ soft = soft * soft / (4.0 * k);
23
+ float w = max(soft, l - threshold) / max(l, 1e-5);
24
+ fragColor = vec4(c * w, 1.0);
25
+ }`;
26
+
27
+ const DOWN = /* glsl */ `
28
+ uniform sampler2D src; uniform vec2 texel;
29
+ void main() {
30
+ vec3 o = texture(src, vUv).rgb * 0.25;
31
+ o += (texture(src, vUv + texel * vec2(-1.0, -1.0)).rgb + texture(src, vUv + texel * vec2(1.0, -1.0)).rgb
32
+ + texture(src, vUv + texel * vec2(-1.0, 1.0)).rgb + texture(src, vUv + texel * vec2(1.0, 1.0)).rgb) * 0.125;
33
+ o += (texture(src, vUv + texel * vec2(-2.0, 0.0)).rgb + texture(src, vUv + texel * vec2(2.0, 0.0)).rgb
34
+ + texture(src, vUv + texel * vec2(0.0, -2.0)).rgb + texture(src, vUv + texel * vec2(0.0, 2.0)).rgb) * 0.0625;
35
+ fragColor = vec4(o, 1.0);
36
+ }`;
37
+
38
+ const UP = /* glsl */ `
39
+ uniform sampler2D src; uniform sampler2D prev; uniform vec2 texel; uniform float radius;
40
+ void main() {
41
+ vec2 o = texel * radius;
42
+ vec3 s = texture(src, vUv - o).rgb + 2.0 * texture(src, vUv + vec2(0.0, -o.y)).rgb + texture(src, vUv + vec2(o.x, -o.y)).rgb
43
+ + 2.0 * texture(src, vUv + vec2(-o.x, 0.0)).rgb + 4.0 * texture(src, vUv).rgb + 2.0 * texture(src, vUv + vec2(o.x, 0.0)).rgb
44
+ + texture(src, vUv + vec2(-o.x, o.y)).rgb + 2.0 * texture(src, vUv + vec2(0.0, o.y)).rgb + texture(src, vUv + o).rgb;
45
+ fragColor = vec4(texture(prev, vUv).rgb + s / 16.0, 1.0);
46
+ }`;
47
+
48
+ // Linear stage: everything before the geometric steps. Output stays linear HDR.
49
+ const LINEAR_STAGE = /* glsl */ `
50
+ uniform sampler2D src; uniform sampler2D bloomTex; uniform sampler2D haloTex;
51
+ uniform float exposure, bloom, halation, ca, grain, vignette, fade, flash, frameTime;
52
+ uniform vec3 flashColor; uniform vec3 haloColor;
53
+ vec3 composite(vec2 uv) {
54
+ return texture(src, uv).rgb * exposure + texture(bloomTex, uv).rgb * bloom + haloColor * luma(texture(haloTex, uv).rgb) * halation;
55
+ }
56
+ vec3 shoulder(vec3 x) {
57
+ const float k = 0.72;
58
+ vec3 y = mix(x, k + (1.0 - k) * (1.0 - exp(-(x - k) / (1.0 - k))), step(k, x));
59
+ float over = max(max(x.r, x.g), x.b);
60
+ return mix(y, vec3(1.0), smoothstep(2.0, 12.0, over) * 0.85);
61
+ }
62
+ void main() {
63
+ vec2 dc = vUv - 0.5;
64
+ vec2 aspect = vec2(LOGICAL.x / LOGICAL.y, 1.0);
65
+ float r2 = dot(dc * aspect, dc * aspect);
66
+ vec2 off = dc * r2 * ca / LOGICAL.x * 4.0;
67
+ vec3 col = vec3(composite(vUv + off).r, composite(vUv).g, composite(vUv - off).b);
68
+ col = shoulder(col);
69
+ if (grain > 0.0) {
70
+ // Grain is sized in display (sRGB) units like film grain, so it is added through a transfer
71
+ // round trip; the output encode still happens once, in the final stage.
72
+ vec3 s = toSRGB(sat(col));
73
+ uint seed = uint(floor(frameTime * 60000.0 + 0.5));
74
+ float g1 = unit(uhash3(uvec3(uvec2(FRAG_PX), seed))) - 0.5;
75
+ float g2 = unit(uhash3(uvec3(uvec2(floor(FRAG_PX / 2.0)), seed ^ 0x5bd1e995u))) - 0.5;
76
+ float lm = luma(s);
77
+ s += (g1 * 0.6 + g2 * 0.4) * grain * (0.55 + 1.2 * lm * (1.0 - lm));
78
+ col = toLinear(sat(s));
79
+ }
80
+ float v = smoothstep(0.95, 0.25, length(dc * vec2(1.0, 0.8)));
81
+ col *= mix(1.0, v, vignette);
82
+ col *= fade;
83
+ col += flashColor * flash;
84
+ fragColor = vec4(col, texture(src, vUv).a);
85
+ }`;
86
+
87
+ // Geometric + output stage: shake/zoom, invert, the single sRGB encode, row flip for readback.
88
+ const OUTPUT_STAGE = /* glsl */ `
89
+ uniform sampler2D src; uniform float zoom; uniform vec2 shake; uniform bool invertFrame;
90
+ void main() {
91
+ vec2 uv = vec2(vUv.x, 1.0 - vUv.y);
92
+ uv = (uv - 0.5) / zoom + 0.5 + vec2(-shake.x, shake.y) / LOGICAL;
93
+ vec4 c = texture(src, uv);
94
+ if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) c = vec4(0.0);
95
+ vec3 col = sat(c.rgb);
96
+ if (invertFrame) col = vec3(1.0) - col;
97
+ fragColor = vec4(toSRGB(col), c.a);
98
+ }`;
99
+
100
+ /** Clamp a post-override object to the MO-A-58 contract and fill neutral values. */
101
+ export function normalizePost(values) {
102
+ const out = {};
103
+ for (const [field, rule] of Object.entries(POST_FIELDS)) {
104
+ const v = values[field];
105
+ if (rule.pair) out[field] = Array.isArray(v) && v.length === 2 ? [+v[0] || 0, +v[1] || 0] : [...rule.neutral];
106
+ else if (rule.boolean) out[field] = v === true;
107
+ else {
108
+ const n = typeof v === "number" && Number.isFinite(v) ? v : rule.neutral;
109
+ out[field] = Math.min(rule.max, Math.max(rule.exclusiveMin ? Math.max(rule.min, 1e-4) : rule.min, n));
110
+ }
111
+ }
112
+ return out;
113
+ }
114
+
115
+ export class Post {
116
+ constructor(glw) {
117
+ this.glw = glw;
118
+ this.prefilter = new Pass(glw, PREFILTER);
119
+ this.down = new Pass(glw, DOWN);
120
+ this.up = new Pass(glw, UP);
121
+ this.linear = new Pass(glw, LINEAR_STAGE);
122
+ this.output = new Pass(glw, OUTPUT_STAGE);
123
+ this.mips = [];
124
+ this.ups = [];
125
+ let w = W >> 1;
126
+ let h = H >> 1;
127
+ for (let i = 0; i < MIPS; i++) {
128
+ this.mips.push(glw.target(Math.max(2, w), Math.max(2, h)));
129
+ this.ups.push(glw.target(Math.max(2, w), Math.max(2, h)));
130
+ w >>= 1;
131
+ h >>= 1;
132
+ }
133
+ this.black = glw.target(2, 2);
134
+ glw.clear(this.black, [0, 0, 0], 0);
135
+ this.mid = glw.target();
136
+ }
137
+
138
+ /** src: averaged linear HDR (alpha = glyph mask). out: RGBA8 target, rows flipped for readback. */
139
+ render(src, out, params, { frameTime, flashColor, haloColor = [1, 0.18, 0.04] }) {
140
+ const p = normalizePost(params);
141
+ let bloomTex = this.black.tex;
142
+ let haloTex = this.black.tex;
143
+ if (p.bloom > 0 || p.halation > 0) {
144
+ this.prefilter.draw(this.mips[0], { src, texel: [1 / W, 1 / H], threshold: p.bloomThreshold, knee: p.bloomKnee });
145
+ for (let i = 1; i < MIPS; i++) {
146
+ const s = this.mips[i - 1];
147
+ this.down.draw(this.mips[i], { src: s.tex, texel: [1 / s.width, 1 / s.height] });
148
+ }
149
+ let prev = this.mips[MIPS - 1].tex;
150
+ for (let i = MIPS - 2; i >= 0; i--) {
151
+ const small = i === MIPS - 2 ? this.mips[MIPS - 1] : this.ups[i + 1];
152
+ this.up.draw(this.ups[i], { src: prev, prev: this.mips[i].tex, texel: [1 / small.width, 1 / small.height], radius: 0.5 + p.bloomRadius });
153
+ prev = this.ups[i].tex;
154
+ }
155
+ bloomTex = this.ups[0].tex;
156
+ haloTex = this.ups[Math.min(3, MIPS - 2)].tex;
157
+ }
158
+ this.linear.draw(this.mid, {
159
+ src, bloomTex, haloTex, exposure: p.exposure, bloom: p.bloom / 3, halation: p.halation, ca: p.ca, grain: p.grain,
160
+ vignette: p.vignette, fade: p.fade, flash: p.flash, frameTime, flashColor, haloColor,
161
+ });
162
+ this.output.draw(out, { src: this.mid.tex, zoom: p.zoom, shake: p.shake, invertFrame: p.invert });
163
+ return p;
164
+ }
165
+ }
@@ -0,0 +1,15 @@
1
+ // Output scale, read once from the page URL (`?scale=2` renders 3840x2160). Scenes keep laying out
2
+ // in logical 1920x1080 px at every scale. Adapted from mexicat/pdoom-video app/src/engine/scale.ts
3
+ // (MIT, see ../NOTICE).
4
+ function readScale() {
5
+ if (typeof location === "undefined") return 1;
6
+ const value = Math.round(Number(new URLSearchParams(location.search).get("scale") ?? "1"));
7
+ return Number.isFinite(value) && value >= 1 ? Math.min(value, 4) : 1;
8
+ }
9
+
10
+ /** Physical px per logical px (integer 1..4). */
11
+ export const SCALE = readScale();
12
+ export const W = 1920;
13
+ export const H = 1080;
14
+ export const PW = W * SCALE;
15
+ export const PH = H * SCALE;
@@ -0,0 +1,82 @@
1
+ // Scene contract (MO-A-05, MO-A-06). A scene is built once per shot and renders any time `f.t`
2
+ // inside its window as a pure function of `f` (and the run seed). A scene that carries state sets
3
+ // `stateful = true` and `prerollMax`, keeps a finite memory no longer than `prerollMax`, and updates
4
+ // it only in `advance(f)`; after a seek the engine resets it and replays `advance` over the
5
+ // preroll, so a seeked render matches the sequential one byte for byte. Adapted from
6
+ // mexicat/pdoom-video app/src/engine/scene.ts (MIT, see ../NOTICE).
7
+ //
8
+ // `render(f, stage)` draws glyphs through stage.type onto stage.glyphs, non-glyph marks through
9
+ // stage.lines / stage.mark, and returns post-chain overrides for this frame (MO-A-58).
10
+ import { W, H } from "./scale.mjs";
11
+
12
+ /**
13
+ * Entrance opacity: type is already partly visible on the frame it lands on, so a hard cut never
14
+ * shows an empty frame, then settles to full over `dur` seconds.
15
+ */
16
+ export const landing = (since, dur = 0.12) => (since < 0 ? 0 : Math.min(1, 0.4 + 0.6 * (since / dur)));
17
+
18
+ export class Scene {
19
+ constructor(ctx) {
20
+ this.ctx = ctx;
21
+ this.stateful = false;
22
+ this.prerollMax = 0;
23
+ }
24
+ init() {}
25
+ reset() {}
26
+ advance() {}
27
+ render() {
28
+ return {};
29
+ }
30
+
31
+ /** The box text may occupy: the title-safe area, or the terminal content box. */
32
+ box() {
33
+ if (this.ctx.terminal) return this.ctx.terminal.content();
34
+ return { x: 120, y: 96, w: W - 240, h: H - 192 };
35
+ }
36
+
37
+ /** Largest size <= max at which `text` fits `width` in `voice` (layout is linear in size). */
38
+ fit(stage, text, voice, width, max, opts = {}) {
39
+ const probe = stage.type.layout(text, { voice, size: 100, ...opts });
40
+ const size = Math.min(max, (100 * width) / Math.max(1, probe.width));
41
+ return this.snapSize(size, voice);
42
+ }
43
+
44
+ /** Galmuri renders only at whole multiples of its 9 px grid, at least 4x (MO-FT-07). */
45
+ snapSize(size, voice) {
46
+ const v = this.ctx.voices[voice];
47
+ if (v?.hangul === "galmuri9") return Math.max(36, Math.floor(size / 9) * 9);
48
+ return Math.floor(size);
49
+ }
50
+
51
+ /** Wrap text into lines that fit `width` at `size`, breaking only between eojeol. */
52
+ wrap(stage, text, voice, size, width, opts = {}) {
53
+ const words = text.trim().split(/\s+/u);
54
+ const lines = [];
55
+ let line = "";
56
+ for (const word of words) {
57
+ const candidate = line ? `${line} ${word}` : word;
58
+ if (!line || stage.type.layout(candidate, { voice, size, ...opts }).width <= width) line = candidate;
59
+ else {
60
+ lines.push(line);
61
+ line = word;
62
+ }
63
+ }
64
+ if (line) lines.push(line);
65
+ return lines;
66
+ }
67
+
68
+ /**
69
+ * Fit `text` into `width` x `maxLines`: shrink from `max` until the eojeol-wrapped block fits.
70
+ * Returns { size, lines } with lines laid out.
71
+ */
72
+ fitBlock(stage, text, voice, width, max, maxLines = 3, opts = {}) {
73
+ let size = this.snapSize(max, voice);
74
+ for (;;) {
75
+ const lines = this.wrap(stage, text, voice, size, width, opts);
76
+ if ((lines.length <= maxLines && lines.every((l) => stage.type.layout(l, { voice, size, ...opts }).width <= width)) || size <= 24) {
77
+ return { size, lines: lines.map((l) => stage.type.layout(l, { voice, size, ...opts })) };
78
+ }
79
+ size = this.snapSize(size * 0.92, voice);
80
+ }
81
+ }
82
+ }
@@ -0,0 +1,30 @@
1
+ // end-card: the closing statement and its credit line, settled. Its last frame is the film's final
2
+ // text state, which the reduced-motion still reproduces. The preset's one accent (if it has one)
3
+ // appears here only, as a small mark, inside the window the engine grants (<= 10% of frames).
4
+ import { clamp, ease } from "../../core/util.mjs";
5
+ import { Scene, landing } from "../scene.mjs";
6
+
7
+ export default class EndCard extends Scene {
8
+ render(f, stage) {
9
+ const { palette, presetId, shot, accentWindow } = this.ctx;
10
+ const box = this.box();
11
+ const settle = presetId === "tidal" ? ease.drift(clamp(f.lt / 1.2)) : ease.slam(clamp(f.lt / 0.18));
12
+ const { size, lines } = this.fitBlock(stage, shot.text, "display", box.w * 0.85, presetId === "terminalcore" ? 90 : 140, 3);
13
+ const lineHeight = 1.6;
14
+ const blockH = (lines.length - 1) * size * lineHeight;
15
+ const centered = presetId === "tidal";
16
+ const x = centered ? 960 : box.x;
17
+ const y0 = (presetId === "terminalcore" ? box.y + box.h / 2 : 520) - blockH / 2 + size * 0.3 + (1 - settle) * 16;
18
+ stage.type.drawBlock(stage.glyphs, lines, x, y0, { lineHeight, fill: palette.type, alpha: landing(f.lt, 0.15), align: centered ? "center" : "left", elementId: "end" });
19
+ const subY = y0 + blockH + Math.max(72, size * 0.8);
20
+ if (shot.sub) {
21
+ const s = stage.type.layout(shot.sub, { voice: "machine", size: 30 });
22
+ stage.type.drawLine(stage.glyphs, s, x, subY, { fill: palette.type, alpha: landing(f.lt - 0.2, 0.3), align: centered ? "center" : "left", elementId: "end/sub" });
23
+ }
24
+ if (accentWindow && f.t >= accentWindow.start && f.t < accentWindow.end) {
25
+ const mx = centered ? 960 - 16 : box.x;
26
+ stage.mark({ x: mx, y: subY + 28, w: 32, h: 32 }, palette.accent, "end/accent", "accent");
27
+ }
28
+ return {};
29
+ }
30
+ }
@@ -0,0 +1,16 @@
1
+ // Starter scene registry. Brief shots name one of these ids.
2
+ import TitleSlam from "./title-slam.mjs";
3
+ import KaraokeLine from "./karaoke-line.mjs";
4
+ import KineticList from "./kinetic-list.mjs";
5
+ import NumberCounter from "./number-counter.mjs";
6
+ import Signature from "./signature.mjs";
7
+ import EndCard from "./end-card.mjs";
8
+
9
+ export const SCENES = Object.freeze({
10
+ "title-slam": TitleSlam,
11
+ "karaoke-line": KaraokeLine,
12
+ "kinetic-list": KineticList,
13
+ "number-counter": NumberCounter,
14
+ signature: Signature,
15
+ "end-card": EndCard,
16
+ });