@litecanvas/utils 0.8.0 → 0.8.1

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Files changed (2) hide show
  1. package/README.md +40 -6
  2. package/package.json +1 -1
package/README.md CHANGED
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  Small collection of tools for developing games with [Litecanvas](https://github.com/litecanvas/game-engine).
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+ ## Install
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+ ### NPM package
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+
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+ ```
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+ npm i @litecanvas/utils
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+ ```
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+
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+ ```js
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+ // import everything
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+ import * as utils from "@litecanvas/utils"
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+
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+ const pos = utils.vec(0, 0)
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+ ```
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+ ```js
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+ // or import just what you want
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+ import { vec } from "@litecanvas/utils"
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+
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+ const pos = vec(0, 0)
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+ ```
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+
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+ ### CDN
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+ Download from https://unpkg.com/browse/@litecanvas/utils/dist/ and load in a `<script>` tag in your HTML.
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+ ```js
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+ // now the "utils" namespace is created
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+ const pos = utils.vec(0, 0)
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+ ```
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+ ```js
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+ // also, you can call this once to
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+ // expose the components globally
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+ utils.global()
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+
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+ // now the namescape is not required
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+ const pos = vec(0, 0)
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+ ```
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+
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  ## Components
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  - **Camera**: Move-, zoom- and rotatable camera with shake. [Usage & Docs](https://github.com/litecanvas/utils/tree/main/src/camera)
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  - **Grid**: class to handle retangular grid areas. [Usage & Docs](https://github.com/litecanvas/utils/tree/main/src/grid)
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  - **Collision** utilities. [Usage & Docs](https://github.com/litecanvas/utils/tree/main/src/collision)
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  - And [some math utilities](https://github.com/litecanvas/utils/tree/main/src/math)
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-
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- ## Install
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-
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- ```
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- npm i @litecanvas/utils
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- ```
package/package.json CHANGED
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  {
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  "name": "@litecanvas/utils",
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- "version": "0.8.0",
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+ "version": "0.8.1",
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  "description": "Utilities to help build litecanvas games",
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  "author": "Luiz Bills <luizbills@pm.me>",
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  "license": "MIT",