@litecanvas/utils 0.5.0 → 0.5.1

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package/dist/actor.js CHANGED
@@ -152,5 +152,5 @@
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  };
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  // src/actor/_web.js
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- globalThis.utils = Object.assign(globalThis.utils || {}, { actorUtils: actor_exports });
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+ globalThis.utils = Object.assign(globalThis.utils || {}, actor_exports);
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  })();
package/dist/actor.min.js CHANGED
@@ -1 +1 @@
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- (()=>{var f=Object.defineProperty;var p=(e,t)=>{for(var r in t)f(e,r,{get:t[r],enumerable:!0})};var a={};p(a,{ANCHOR_BOT_LEFT:()=>d,ANCHOR_BOT_RIGHT:()=>x,ANCHOR_CENTER:()=>u,ANCHOR_TOP_LEFT:()=>c,ANCHOR_TOP_RIGHT:()=>h,Actor:()=>n});var s=class{x;y;constructor(t=0,r=t){this.x=t,this.y=r}toString(){return`Vector (${this.x}, ${this.y})`}},o=(e=0,t=e)=>new s(e,t);var i=e=>o(e.x,e.y);var u=o(.5,.5),c=o(0,0),h=o(1,0),d=o(0,1),x=o(1,1),n=class{sprite;_p;_o;_s;angle=0;opacity=1;hidden=!1;constructor(t,r){this.sprite=t,this._p=r||o(0),this._o=i(c),this._s=o(1,1)}set x(t){this._p.x=t}get x(){return this._p.x}set y(t){this._p.y=t}get y(){return this._p.y}set anchor(t){this._o.x=t.x,this._o.y=t.y}get anchor(){return this._o}get width(){return this.sprite.width*this._s.y}get height(){return this.sprite.height*this._s.y}get scale(){return this._s}draw(t=globalThis){if(this.hidden||this.opacity<=0)return;t.push(),this.transform(t);let r=this.sprite.width*this.anchor.x,l=this.sprite.height*this.anchor.y;t.image(-r,-l,this.sprite),t.pop()}transform(t){t.translate(this._p.x,this._p.y),t.rotate(this.angle),t.scale(this._s.x,this._s.y),t.alpha(this.opacity)}};globalThis.utils=Object.assign(globalThis.utils||{},{actorUtils:a});})();
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+ (()=>{var f=Object.defineProperty;var p=(e,t)=>{for(var r in t)f(e,r,{get:t[r],enumerable:!0})};var a={};p(a,{ANCHOR_BOT_LEFT:()=>d,ANCHOR_BOT_RIGHT:()=>x,ANCHOR_CENTER:()=>u,ANCHOR_TOP_LEFT:()=>c,ANCHOR_TOP_RIGHT:()=>h,Actor:()=>n});var s=class{x;y;constructor(t=0,r=t){this.x=t,this.y=r}toString(){return`Vector (${this.x}, ${this.y})`}},o=(e=0,t=e)=>new s(e,t);var i=e=>o(e.x,e.y);var u=o(.5,.5),c=o(0,0),h=o(1,0),d=o(0,1),x=o(1,1),n=class{sprite;_p;_o;_s;angle=0;opacity=1;hidden=!1;constructor(t,r){this.sprite=t,this._p=r||o(0),this._o=i(c),this._s=o(1,1)}set x(t){this._p.x=t}get x(){return this._p.x}set y(t){this._p.y=t}get y(){return this._p.y}set anchor(t){this._o.x=t.x,this._o.y=t.y}get anchor(){return this._o}get width(){return this.sprite.width*this._s.y}get height(){return this.sprite.height*this._s.y}get scale(){return this._s}draw(t=globalThis){if(this.hidden||this.opacity<=0)return;t.push(),this.transform(t);let r=this.sprite.width*this.anchor.x,l=this.sprite.height*this.anchor.y;t.image(-r,-l,this.sprite),t.pop()}transform(t){t.translate(this._p.x,this._p.y),t.rotate(this.angle),t.scale(this._s.x,this._s.y),t.alpha(this.opacity)}};globalThis.utils=Object.assign(globalThis.utils||{},a);})();
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@litecanvas/utils",
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- "version": "0.5.0",
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+ "version": "0.5.1",
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  "description": "Utilities to help build litecanvas games",
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  "author": "Luiz Bills <luizbills@pm.me>",
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  "license": "MIT",
package/src/actor/_web.js CHANGED
@@ -1,3 +1,3 @@
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  import * as actorUtils from "./index.js"
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- globalThis.utils = Object.assign(globalThis.utils || {}, { actorUtils })
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+ globalThis.utils = Object.assign(globalThis.utils || {}, actorUtils)