@liquid-glass-forge/angular 0.1.0-rc.1 → 0.1.0-rc.2

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Files changed (2) hide show
  1. package/README.md +22 -5
  2. package/package.json +3 -2
package/README.md CHANGED
@@ -1,11 +1,28 @@
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- # Liquid Glass Forge Angular
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+ # <img src="https://raw.githubusercontent.com/namipsg/liquid-glass-forge/main/showcase/public/frameworks/angular.svg" width="20" height="20" alt=""> @liquid-glass-forge/angular
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- Experimental preview. API and device/performance qualification remain open; iPad is unqualified.
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+ Use standalone Angular glass surfaces and a shared scene directive.
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- Experimental preview `0.1.0-rc.1`. Pinned peers: Angular core/common22.2.4
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+ [Live showcase](https://namipsg.github.io/liquid-glass-forge/?framework=angular#developers) · [Examples](https://namipsg.github.io/liquid-glass-forge/examples.html) · [Documentation](https://github.com/namipsg/liquid-glass-forge/blob/main/docs/PHASE-9.md) · [Support](https://namipsg.github.io/liquid-glass-forge/support.html)
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+ ## Install in Angular
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+
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+ ```sh
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+ npm install @liquid-glass-forge/angular@next @liquid-glass-forge/dom@next
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+ ```
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+
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+ The starter uses CSS glass and expects Angular core/common 22.2.4 and RxJS 7.8.2. Keep the Forge packages at matching versions.
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+ The [live installer](https://namipsg.github.io/liquid-glass-forge/?framework=angular#developers)
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+ shows verified exact versions and has a copy button.
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+
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+ [Open the Angular starter](https://github.com/namipsg/liquid-glass-forge/blob/main/docs/QUICKSTART.md#angular) · [Add WebGL refraction](https://github.com/namipsg/liquid-glass-forge/blob/main/docs/QUICKSTART.md#add-webgl-refraction)
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+
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+ [![A live glass lens bends the lettering beneath it](https://raw.githubusercontent.com/namipsg/liquid-glass-forge/main/docs/assets/glass-playground.gif)](https://namipsg.github.io/liquid-glass-forge/?framework=angular#developers)
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+
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+ ## Usage
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+
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+ Experimental preview `0.1.0-rc.2`. Pinned peers: Angular core/common22.2.4
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  and RxJS7.8.2. The ng-packagr output uses Angular Package Format, partial
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  compilation, FESM2022 and bundled declarations. Angular/RxJS remain external.
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- Pack the prepared `packages/angular/dist` directory, not this source directory.
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  Import `GlassSceneDirective`, `GlassSurfaceComponent`, `GlassSurfaceDirective`
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  from `@liquid-glass-forge/angular` in standalone component imports. Load
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  hydration remains unqualified. Bitmap work runs outside Angular and does not
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  write framework signals per frame. SSR import/render starts no engine.
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- See repository `docs/PHASE-9.md` for the exact Angular/Node/TypeScript matrix,
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+ See the [integration guide](https://github.com/namipsg/liquid-glass-forge/blob/main/docs/PHASE-9.md) for the exact Angular/Node/TypeScript matrix,
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  APF/linker evidence, ownership, and remaining qualification boundaries.
package/package.json CHANGED
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  {
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  "name": "@liquid-glass-forge/angular",
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- "version": "0.1.0-rc.1",
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+ "version": "0.1.0-rc.2",
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  "private": false,
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  "type": "module",
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  "sideEffects": false,
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  "rxjs": "7.8.2"
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  },
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  "dependencies": {
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- "@liquid-glass-forge/dom": "0.1.0-rc.1",
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+ "@liquid-glass-forge/dom": "0.1.0-rc.2",
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  "tslib": "2.9.1"
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  },
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+ "homepage": "https://namipsg.github.io/liquid-glass-forge/?framework=angular#developers",
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  "repository": {
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  "type": "git",
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  "url": "git+https://github.com/namipsg/liquid-glass-forge.git",