@lippelt/srd-core 0.1.3 → 0.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +60 -4
- package/dist/index.d.ts +60 -4
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/dist/index.cjs.map
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{"version":3,"sources":["../src/index.ts","../src/validate.ts"],"sourcesContent":["/**\n * @lippelt/srd-core — contrato + registry para sistemas RPG plugáveis.\n *\n * Padrão de uso (lado do consumidor):\n *\n * import { register, getSystem } from '@lippelt/srd-core'\n * import { dnd5e2014 } from '@lippelt/srd-dnd5e-2014'\n *\n * register(dnd5e2014)\n * const sys = getSystem('dnd5e-2014') // System | null\n */\n\nexport type {\n System,\n SystemId,\n SystemRules,\n SystemNpcHooks,\n DicePreset,\n ConditionDef,\n TrackerField,\n RollResult,\n} from './types.js'\n\nexport { validateSystem } from './validate.js'\nexport type { SystemValidationResult } from './validate.js'\n\nimport type { System, SystemId } from './types.js'\n\nconst registry = new Map<SystemId, System>()\n\n/**\n * Registra um sistema. Idempotente: registrar o mesmo `system` (mesma\n * referência) duas vezes é no-op. Registrar uma instância DIFERENTE com\n * id já existente lança erro — proteção contra conflitos.\n */\nexport function register(system: System): void {\n const existing = registry.get(system.id)\n if (existing && existing !== system) {\n throw new Error(\n `[gmcr-srd-core] sistema \"${system.id}\" já registrado por outra instância`,\n )\n }\n registry.set(system.id, system)\n}\n\n/** Resolve um sistema pelo id, ou null se não registrado. */\nexport function getSystem(id: SystemId): System | null {\n return registry.get(id) ?? null\n}\n\n/** Lista os ids de sistemas atualmente registrados. */\nexport function listRegisteredSystems(): SystemId[] {\n return [...registry.keys()]\n}\n\n/** Remove todos os registros. Útil em testes; raro em produção. */\nexport function clearRegistry(): void {\n registry.clear()\n}\n","/**\n * Validação de integridade de um `System`.\n *\n * Garante que um pacote de sistema cumpre o contrato antes de ser registrado:\n * campos obrigatórios presentes, ids/keys únicos e não-vazios, `kind` de\n * tracker válido e limites (min ≤ default ≤ max) coerentes. Pura — não\n * registra nada nem toca em estado global.\n *\n * Serve tanto para o consumidor (validar na hora de `register`) quanto como\n * rede de segurança nos testes de cada pacote de sistema.\n */\nimport type { System } from './types.js'\n\nexport interface SystemValidationResult {\n valid: boolean\n errors: string[]\n}\n\n// Ids estáveis: minúsculas, dígitos, hífen e ponto (ex.: 'dnd-3.5',\n// 'pathfinder-2e', 'lancer'). Sem espaços nem maiúsculas.\nconst ID_RE = /^[a-z0-9][a-z0-9.-]*$/\nconst TRACKER_KINDS = new Set(['integer', 'maxCurrent', 'boolean'])\n\nconst isNonEmptyString = (v: unknown): v is string =>\n typeof v === 'string' && v.length > 0\n\nexport function validateSystem(sys: System): SystemValidationResult {\n const errors: string[] = []\n const check = (ok: boolean, msg: string) => {\n if (!ok) errors.push(msg)\n }\n\n // --- Identidade ---\n check(isNonEmptyString(sys?.id), 'id ausente ou vazio')\n if (isNonEmptyString(sys?.id)) {\n check(ID_RE.test(sys.id), `id \"${sys.id}\" deve ser minúsculo (a-z 0-9 . -), sem espaços`)\n }\n check(isNonEmptyString(sys?.name), 'name ausente ou vazio')\n check(isNonEmptyString(sys?.ruleVersion), 'ruleVersion ausente ou vazio')\n\n // --- Dice presets (id único; id/label/notation obrigatórios) ---\n if (!Array.isArray(sys?.dicePresets)) {\n errors.push('dicePresets deve ser um array')\n } else {\n const seen = new Set<string>()\n sys.dicePresets.forEach((p, i) => {\n check(isNonEmptyString(p?.id), `dicePresets[${i}].id ausente ou vazio`)\n check(isNonEmptyString(p?.label), `dicePresets[${i}].label ausente ou vazio`)\n check(isNonEmptyString(p?.notation), `dicePresets[${i}].notation ausente ou vazio`)\n if (isNonEmptyString(p?.id)) {\n check(!seen.has(p.id), `dicePresets: id duplicado \"${p.id}\"`)\n seen.add(p.id)\n }\n })\n }\n\n // --- Conditions (id único; id/label obrigatórios) ---\n if (!Array.isArray(sys?.conditions)) {\n errors.push('conditions deve ser um array')\n } else {\n const seen = new Set<string>()\n sys.conditions.forEach((c, i) => {\n check(isNonEmptyString(c?.id), `conditions[${i}].id ausente ou vazio`)\n check(isNonEmptyString(c?.label), `conditions[${i}].label ausente ou vazio`)\n if (isNonEmptyString(c?.id)) {\n check(!seen.has(c.id), `conditions: id duplicado \"${c.id}\"`)\n seen.add(c.id)\n }\n })\n }\n\n // --- Tracker fields (key única; kind válido; min ≤ default ≤ max) ---\n if (!Array.isArray(sys?.trackerFields)) {\n errors.push('trackerFields deve ser um array')\n } else {\n const seen = new Set<string>()\n sys.trackerFields.forEach((f, i) => {\n check(isNonEmptyString(f?.key), `trackerFields[${i}].key ausente ou vazio`)\n check(isNonEmptyString(f?.label), `trackerFields[${i}].label ausente ou vazio`)\n check(\n TRACKER_KINDS.has(f?.kind as string),\n `trackerFields[${i}] (${f?.key ?? 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{"version":3,"sources":["../src/index.ts","../src/validate.ts"],"sourcesContent":["/**\n * @lippelt/srd-core — contrato + registry para sistemas RPG plugáveis.\n *\n * Padrão de uso (lado do consumidor):\n *\n * import { register, getSystem } from '@lippelt/srd-core'\n * import { dnd5e2014 } from '@lippelt/srd-dnd5e-2014'\n *\n * register(dnd5e2014)\n * const sys = getSystem('dnd5e-2014') // System | null\n */\n\nexport type {\n System,\n SystemId,\n SystemRules,\n SystemNpcHooks,\n NpcGenFamily,\n D20AttackModel,\n NpcGenInput,\n NpcPoolBlock,\n DicePreset,\n ConditionDef,\n TrackerField,\n RollResult,\n} from './types.js'\n\nexport { validateSystem } from './validate.js'\nexport type { SystemValidationResult } from './validate.js'\n\nimport type { System, SystemId } from './types.js'\n\nconst registry = new Map<SystemId, System>()\n\n/**\n * Registra um sistema. Idempotente: registrar o mesmo `system` (mesma\n * referência) duas vezes é no-op. Registrar uma instância DIFERENTE com\n * id já existente lança erro — proteção contra conflitos.\n */\nexport function register(system: System): void {\n const existing = registry.get(system.id)\n if (existing && existing !== system) {\n throw new Error(\n `[gmcr-srd-core] sistema \"${system.id}\" já registrado por outra instância`,\n )\n }\n registry.set(system.id, system)\n}\n\n/** Resolve um sistema pelo id, ou null se não registrado. */\nexport function getSystem(id: SystemId): System | null {\n return registry.get(id) ?? null\n}\n\n/** Lista os ids de sistemas atualmente registrados. */\nexport function listRegisteredSystems(): SystemId[] {\n return [...registry.keys()]\n}\n\n/** Remove todos os registros. Útil em testes; raro em produção. */\nexport function clearRegistry(): void {\n registry.clear()\n}\n","/**\n * Validação de integridade de um `System`.\n *\n * Garante que um pacote de sistema cumpre o contrato antes de ser registrado:\n * campos obrigatórios presentes, ids/keys únicos e não-vazios, `kind` de\n * tracker válido e limites (min ≤ default ≤ max) coerentes. Pura — não\n * registra nada nem toca em estado global.\n *\n * Serve tanto para o consumidor (validar na hora de `register`) quanto como\n * rede de segurança nos testes de cada pacote de sistema.\n */\nimport type { System } from './types.js'\n\nexport interface SystemValidationResult {\n valid: boolean\n errors: string[]\n}\n\n// Ids estáveis: minúsculas, dígitos, hífen e ponto (ex.: 'dnd-3.5',\n// 'pathfinder-2e', 'lancer'). Sem espaços nem maiúsculas.\nconst ID_RE = /^[a-z0-9][a-z0-9.-]*$/\nconst TRACKER_KINDS = new Set(['integer', 'maxCurrent', 'boolean'])\n\nconst isNonEmptyString = (v: unknown): v is string =>\n typeof v === 'string' && v.length > 0\n\nexport function validateSystem(sys: System): SystemValidationResult {\n const errors: string[] = []\n const check = (ok: boolean, msg: string) => {\n if (!ok) errors.push(msg)\n }\n\n // --- Identidade ---\n check(isNonEmptyString(sys?.id), 'id ausente ou vazio')\n if (isNonEmptyString(sys?.id)) {\n check(ID_RE.test(sys.id), `id \"${sys.id}\" deve ser minúsculo (a-z 0-9 . -), sem espaços`)\n }\n check(isNonEmptyString(sys?.name), 'name ausente ou vazio')\n check(isNonEmptyString(sys?.ruleVersion), 'ruleVersion ausente ou vazio')\n\n // --- Dice presets (id único; id/label/notation obrigatórios) ---\n if (!Array.isArray(sys?.dicePresets)) {\n errors.push('dicePresets deve ser um array')\n } else {\n const seen = new Set<string>()\n sys.dicePresets.forEach((p, i) => {\n check(isNonEmptyString(p?.id), `dicePresets[${i}].id ausente ou vazio`)\n check(isNonEmptyString(p?.label), `dicePresets[${i}].label ausente ou vazio`)\n check(isNonEmptyString(p?.notation), `dicePresets[${i}].notation ausente ou vazio`)\n if (isNonEmptyString(p?.id)) {\n check(!seen.has(p.id), `dicePresets: id duplicado \"${p.id}\"`)\n seen.add(p.id)\n }\n })\n }\n\n // --- Conditions (id único; id/label obrigatórios) ---\n if (!Array.isArray(sys?.conditions)) {\n errors.push('conditions deve ser um array')\n } else {\n const seen = new Set<string>()\n sys.conditions.forEach((c, i) => {\n check(isNonEmptyString(c?.id), `conditions[${i}].id ausente ou vazio`)\n check(isNonEmptyString(c?.label), `conditions[${i}].label ausente ou vazio`)\n if (isNonEmptyString(c?.id)) {\n check(!seen.has(c.id), `conditions: id duplicado \"${c.id}\"`)\n seen.add(c.id)\n }\n })\n }\n\n // --- Tracker fields (key única; kind válido; min ≤ default ≤ max) ---\n if (!Array.isArray(sys?.trackerFields)) {\n errors.push('trackerFields deve ser um array')\n } else {\n const seen = new Set<string>()\n sys.trackerFields.forEach((f, i) => {\n check(isNonEmptyString(f?.key), `trackerFields[${i}].key ausente ou vazio`)\n check(isNonEmptyString(f?.label), `trackerFields[${i}].label ausente ou vazio`)\n check(\n TRACKER_KINDS.has(f?.kind as string),\n `trackerFields[${i}] (${f?.key ?? 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package/dist/index.d.cts
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@@ -82,15 +82,71 @@ interface SystemRules {
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};
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}
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/** Família de geração de NPC. */
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type NpcGenFamily = 'd20' | 'pool';
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/** Modelo de matemática d20 (proficiência tipo 5e/PF2 vs BAB tipo 3.5/PF1). */
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type D20AttackModel = 'proficiency' | 'bab';
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/** Entrada que o npcgen passa a um gerador de pool externo (hook). */
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interface NpcGenInput {
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systemId: string;
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level: number;
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name?: string;
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+
creatureType: string;
|
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creatureSize: string;
|
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}
|
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+
/**
|
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+
* Bloco que um `generatePool` retorna — as partes específicas do sistema. O
|
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+
* npcgen acopla o restante (criatura, família, systemId) ao redor disto.
|
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*/
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interface NpcPoolBlock {
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/** Papel/arquétipo (string livre por sistema). */
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role: string;
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/** Tier/nível (1..4). */
|
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tier: number;
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/** Nome (se o gerador quiser definir; senão o npcgen gera). */
|
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name?: string;
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/** Tracks principais (vida/estresse/sanidade/etc). */
|
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tracks: Record<string, {
|
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current: number;
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max: number;
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}>;
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/** Ataques/ações principais. */
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attacks: {
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name: string;
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damage: string;
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range?: string;
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notes?: string[];
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}[];
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/** Stats específicos do sistema (formato livre). */
|
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extra?: Record<string, unknown>;
|
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}
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85
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/**
|
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* Hooks opcionais para refinar a geração de NPCs por sistema. Quando o
|
|
87
125
|
* `@lippelt/srd-npcgen` encontra um destes preenchidos em `System.npc`,
|
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|
-
* usa em vez dos defaults genéricos
|
|
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* usa em vez dos defaults genéricos.
|
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|
*
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90
|
-
* Cada hook é puro e independente — implemente só os que fizerem sentido
|
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-
*
|
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+
* Cada hook é puro e independente — implemente só os que fizerem sentido pra
|
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* mecânica do seu sistema. Sistemas FORA das famílias embutidas (d20 e os
|
|
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|
+
* pools daggerheart/candela/gumshoe) se plugam declarando `family` e, para
|
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* pool, um `generatePool` — o npcgen público nunca precisa conhecer o id.
|
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*/
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interface SystemNpcHooks {
|
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/**
|
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* Família de geração. Opcional pros sistemas embutidos (o npcgen já sabe);
|
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* obrigatória pra um sistema externo/privado fora das listas embutidas.
|
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+
*/
|
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|
+
family?: NpcGenFamily;
|
|
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|
+
/**
|
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* Modelo de matemática pra um sistema d20 externo (quando `family` é 'd20'
|
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|
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* e o id não é embutido). Ignorado pros embutidos.
|
|
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*/
|
|
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|
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model?: D20AttackModel;
|
|
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/**
|
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* Gerador de NPC de pool do próprio sistema. Quando `family` é 'pool' e o
|
|
146
|
+
* sistema não é embutido, o npcgen chama isto e acopla criatura/metadata em
|
|
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|
+
* volta — mantendo a separação (o npcgen público não importa o pacote).
|
|
148
|
+
*/
|
|
149
|
+
generatePool?: (input: NpcGenInput) => NpcPoolBlock;
|
|
94
150
|
/**
|
|
95
151
|
* Override da progressão de ataque (default 5e: prof = 2 + ⌊(lvl−1)/4⌋).
|
|
96
152
|
*
|
|
@@ -184,4 +240,4 @@ declare function listRegisteredSystems(): SystemId[];
|
|
|
184
240
|
/** Remove todos os registros. Útil em testes; raro em produção. */
|
|
185
241
|
declare function clearRegistry(): void;
|
|
186
242
|
|
|
187
|
-
export { type ConditionDef, type DicePreset, type RollResult, type System, type SystemId, type SystemNpcHooks, type SystemRules, type SystemValidationResult, type TrackerField, clearRegistry, getSystem, listRegisteredSystems, register, validateSystem };
|
|
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|
+
export { type ConditionDef, type D20AttackModel, type DicePreset, type NpcGenFamily, type NpcGenInput, type NpcPoolBlock, type RollResult, type System, type SystemId, type SystemNpcHooks, type SystemRules, type SystemValidationResult, type TrackerField, clearRegistry, getSystem, listRegisteredSystems, register, validateSystem };
|
package/dist/index.d.ts
CHANGED
|
@@ -82,15 +82,71 @@ interface SystemRules {
|
|
|
82
82
|
notes?: string[];
|
|
83
83
|
};
|
|
84
84
|
}
|
|
85
|
+
/** Família de geração de NPC. */
|
|
86
|
+
type NpcGenFamily = 'd20' | 'pool';
|
|
87
|
+
/** Modelo de matemática d20 (proficiência tipo 5e/PF2 vs BAB tipo 3.5/PF1). */
|
|
88
|
+
type D20AttackModel = 'proficiency' | 'bab';
|
|
89
|
+
/** Entrada que o npcgen passa a um gerador de pool externo (hook). */
|
|
90
|
+
interface NpcGenInput {
|
|
91
|
+
systemId: string;
|
|
92
|
+
level: number;
|
|
93
|
+
name?: string;
|
|
94
|
+
creatureType: string;
|
|
95
|
+
creatureSize: string;
|
|
96
|
+
}
|
|
97
|
+
/**
|
|
98
|
+
* Bloco que um `generatePool` retorna — as partes específicas do sistema. O
|
|
99
|
+
* npcgen acopla o restante (criatura, família, systemId) ao redor disto.
|
|
100
|
+
*/
|
|
101
|
+
interface NpcPoolBlock {
|
|
102
|
+
/** Papel/arquétipo (string livre por sistema). */
|
|
103
|
+
role: string;
|
|
104
|
+
/** Tier/nível (1..4). */
|
|
105
|
+
tier: number;
|
|
106
|
+
/** Nome (se o gerador quiser definir; senão o npcgen gera). */
|
|
107
|
+
name?: string;
|
|
108
|
+
/** Tracks principais (vida/estresse/sanidade/etc). */
|
|
109
|
+
tracks: Record<string, {
|
|
110
|
+
current: number;
|
|
111
|
+
max: number;
|
|
112
|
+
}>;
|
|
113
|
+
/** Ataques/ações principais. */
|
|
114
|
+
attacks: {
|
|
115
|
+
name: string;
|
|
116
|
+
damage: string;
|
|
117
|
+
range?: string;
|
|
118
|
+
notes?: string[];
|
|
119
|
+
}[];
|
|
120
|
+
/** Stats específicos do sistema (formato livre). */
|
|
121
|
+
extra?: Record<string, unknown>;
|
|
122
|
+
}
|
|
85
123
|
/**
|
|
86
124
|
* Hooks opcionais para refinar a geração de NPCs por sistema. Quando o
|
|
87
125
|
* `@lippelt/srd-npcgen` encontra um destes preenchidos em `System.npc`,
|
|
88
|
-
* usa em vez dos defaults genéricos
|
|
126
|
+
* usa em vez dos defaults genéricos.
|
|
89
127
|
*
|
|
90
|
-
* Cada hook é puro e independente — implemente só os que fizerem sentido
|
|
91
|
-
*
|
|
128
|
+
* Cada hook é puro e independente — implemente só os que fizerem sentido pra
|
|
129
|
+
* mecânica do seu sistema. Sistemas FORA das famílias embutidas (d20 e os
|
|
130
|
+
* pools daggerheart/candela/gumshoe) se plugam declarando `family` e, para
|
|
131
|
+
* pool, um `generatePool` — o npcgen público nunca precisa conhecer o id.
|
|
92
132
|
*/
|
|
93
133
|
interface SystemNpcHooks {
|
|
134
|
+
/**
|
|
135
|
+
* Família de geração. Opcional pros sistemas embutidos (o npcgen já sabe);
|
|
136
|
+
* obrigatória pra um sistema externo/privado fora das listas embutidas.
|
|
137
|
+
*/
|
|
138
|
+
family?: NpcGenFamily;
|
|
139
|
+
/**
|
|
140
|
+
* Modelo de matemática pra um sistema d20 externo (quando `family` é 'd20'
|
|
141
|
+
* e o id não é embutido). Ignorado pros embutidos.
|
|
142
|
+
*/
|
|
143
|
+
model?: D20AttackModel;
|
|
144
|
+
/**
|
|
145
|
+
* Gerador de NPC de pool do próprio sistema. Quando `family` é 'pool' e o
|
|
146
|
+
* sistema não é embutido, o npcgen chama isto e acopla criatura/metadata em
|
|
147
|
+
* volta — mantendo a separação (o npcgen público não importa o pacote).
|
|
148
|
+
*/
|
|
149
|
+
generatePool?: (input: NpcGenInput) => NpcPoolBlock;
|
|
94
150
|
/**
|
|
95
151
|
* Override da progressão de ataque (default 5e: prof = 2 + ⌊(lvl−1)/4⌋).
|
|
96
152
|
*
|
|
@@ -184,4 +240,4 @@ declare function listRegisteredSystems(): SystemId[];
|
|
|
184
240
|
/** Remove todos os registros. Útil em testes; raro em produção. */
|
|
185
241
|
declare function clearRegistry(): void;
|
|
186
242
|
|
|
187
|
-
export { type ConditionDef, type DicePreset, type RollResult, type System, type SystemId, type SystemNpcHooks, type SystemRules, type SystemValidationResult, type TrackerField, clearRegistry, getSystem, listRegisteredSystems, register, validateSystem };
|
|
243
|
+
export { type ConditionDef, type D20AttackModel, type DicePreset, type NpcGenFamily, type NpcGenInput, type NpcPoolBlock, type RollResult, type System, type SystemId, type SystemNpcHooks, type SystemRules, type SystemValidationResult, type TrackerField, clearRegistry, getSystem, listRegisteredSystems, register, validateSystem };
|
package/dist/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/validate.ts","../src/index.ts"],"sourcesContent":["/**\n * Validação de integridade de um `System`.\n *\n * Garante que um pacote de sistema cumpre o contrato antes de ser registrado:\n * campos obrigatórios presentes, ids/keys únicos e não-vazios, `kind` de\n * tracker válido e limites (min ≤ default ≤ max) coerentes. Pura — não\n * registra nada nem toca em estado global.\n *\n * Serve tanto para o consumidor (validar na hora de `register`) quanto como\n * rede de segurança nos testes de cada pacote de sistema.\n */\nimport type { System } from './types.js'\n\nexport interface SystemValidationResult {\n valid: boolean\n errors: string[]\n}\n\n// Ids estáveis: minúsculas, dígitos, hífen e ponto (ex.: 'dnd-3.5',\n// 'pathfinder-2e', 'lancer'). Sem espaços nem maiúsculas.\nconst ID_RE = /^[a-z0-9][a-z0-9.-]*$/\nconst TRACKER_KINDS = new Set(['integer', 'maxCurrent', 'boolean'])\n\nconst isNonEmptyString = (v: unknown): v is string =>\n typeof v === 'string' && v.length > 0\n\nexport function validateSystem(sys: System): SystemValidationResult {\n const errors: string[] = []\n const check = (ok: boolean, msg: string) => {\n if (!ok) errors.push(msg)\n }\n\n // --- Identidade ---\n check(isNonEmptyString(sys?.id), 'id ausente ou vazio')\n if (isNonEmptyString(sys?.id)) {\n check(ID_RE.test(sys.id), `id \"${sys.id}\" deve ser minúsculo (a-z 0-9 . -), sem espaços`)\n }\n check(isNonEmptyString(sys?.name), 'name ausente ou vazio')\n check(isNonEmptyString(sys?.ruleVersion), 'ruleVersion ausente ou vazio')\n\n // --- Dice presets (id único; id/label/notation obrigatórios) ---\n if (!Array.isArray(sys?.dicePresets)) {\n errors.push('dicePresets deve ser um array')\n } else {\n const seen = new Set<string>()\n sys.dicePresets.forEach((p, i) => {\n check(isNonEmptyString(p?.id), `dicePresets[${i}].id ausente ou vazio`)\n check(isNonEmptyString(p?.label), `dicePresets[${i}].label ausente ou vazio`)\n check(isNonEmptyString(p?.notation), `dicePresets[${i}].notation ausente ou vazio`)\n if (isNonEmptyString(p?.id)) {\n check(!seen.has(p.id), `dicePresets: id duplicado \"${p.id}\"`)\n seen.add(p.id)\n }\n })\n }\n\n // --- Conditions (id único; id/label obrigatórios) ---\n if (!Array.isArray(sys?.conditions)) {\n errors.push('conditions deve ser um array')\n } else {\n const seen = new Set<string>()\n sys.conditions.forEach((c, i) => {\n check(isNonEmptyString(c?.id), `conditions[${i}].id ausente ou vazio`)\n check(isNonEmptyString(c?.label), `conditions[${i}].label ausente ou vazio`)\n if (isNonEmptyString(c?.id)) {\n check(!seen.has(c.id), `conditions: id duplicado \"${c.id}\"`)\n seen.add(c.id)\n }\n })\n }\n\n // --- Tracker fields (key única; kind válido; min ≤ default ≤ max) ---\n if (!Array.isArray(sys?.trackerFields)) {\n errors.push('trackerFields deve ser um array')\n } else {\n const seen = new Set<string>()\n sys.trackerFields.forEach((f, i) => {\n check(isNonEmptyString(f?.key), `trackerFields[${i}].key ausente ou vazio`)\n check(isNonEmptyString(f?.label), `trackerFields[${i}].label ausente ou vazio`)\n check(\n TRACKER_KINDS.has(f?.kind as string),\n `trackerFields[${i}] (${f?.key ?? '?'}): kind inválido \"${f?.kind}\"`,\n )\n if (isNonEmptyString(f?.key)) {\n check(!seen.has(f.key), `trackerFields: key duplicada \"${f.key}\"`)\n seen.add(f.key)\n }\n const { min, max, default: def } = f ?? {}\n if (typeof min === 'number' && typeof max === 'number') {\n check(min <= max, `trackerFields[${i}] (${f.key}): min (${min}) > max (${max})`)\n }\n if (typeof def === 'number') {\n if (typeof min === 'number') {\n check(def >= min, `trackerFields[${i}] (${f.key}): default (${def}) < min (${min})`)\n }\n if (typeof max === 'number') {\n check(def <= max, `trackerFields[${i}] (${f.key}): default (${def}) > max (${max})`)\n }\n }\n })\n }\n\n return { valid: errors.length === 0, errors }\n}\n","/**\n * @lippelt/srd-core — contrato + registry para sistemas RPG plugáveis.\n *\n * Padrão de uso (lado do consumidor):\n *\n * import { register, getSystem } from '@lippelt/srd-core'\n * import { dnd5e2014 } from '@lippelt/srd-dnd5e-2014'\n *\n * register(dnd5e2014)\n * const sys = getSystem('dnd5e-2014') // System | null\n */\n\nexport type {\n System,\n SystemId,\n SystemRules,\n SystemNpcHooks,\n DicePreset,\n ConditionDef,\n TrackerField,\n RollResult,\n} from './types.js'\n\nexport { validateSystem } from './validate.js'\nexport type { SystemValidationResult } from './validate.js'\n\nimport type { System, SystemId } from './types.js'\n\nconst registry = new Map<SystemId, System>()\n\n/**\n * Registra um sistema. Idempotente: registrar o mesmo `system` (mesma\n * referência) duas vezes é no-op. Registrar uma instância DIFERENTE com\n * id já existente lança erro — proteção contra conflitos.\n */\nexport function register(system: System): void {\n const existing = registry.get(system.id)\n if (existing && existing !== system) {\n throw new Error(\n `[gmcr-srd-core] sistema \"${system.id}\" já registrado por outra instância`,\n )\n }\n registry.set(system.id, system)\n}\n\n/** Resolve um sistema pelo id, ou null se não registrado. */\nexport function getSystem(id: SystemId): System | null {\n return registry.get(id) ?? null\n}\n\n/** Lista os ids de sistemas atualmente registrados. */\nexport function listRegisteredSystems(): SystemId[] {\n return [...registry.keys()]\n}\n\n/** Remove todos os registros. Útil em testes; raro em produção. */\nexport function clearRegistry(): void {\n registry.clear()\n}\n"],"mappings":";AAoBA,IAAM,QAAQ;AACd,IAAM,gBAAgB,oBAAI,IAAI,CAAC,WAAW,cAAc,SAAS,CAAC;AAElE,IAAM,mBAAmB,CAAC,MACxB,OAAO,MAAM,YAAY,EAAE,SAAS;AAE/B,SAAS,eAAe,KAAqC;AAClE,QAAM,SAAmB,CAAC;AAC1B,QAAM,QAAQ,CAAC,IAAa,QAAgB;AAC1C,QAAI,CAAC,GAAI,QAAO,KAAK,GAAG;AAAA,EAC1B;AAGA,QAAM,iBAAiB,KAAK,EAAE,GAAG,qBAAqB;AACtD,MAAI,iBAAiB,KAAK,EAAE,GAAG;AAC7B,UAAM,MAAM,KAAK,IAAI,EAAE,GAAG,OAAO,IAAI,EAAE,uDAAiD;AAAA,EAC1F;AACA,QAAM,iBAAiB,KAAK,IAAI,GAAG,uBAAuB;AAC1D,QAAM,iBAAiB,KAAK,WAAW,GAAG,8BAA8B;AAGxE,MAAI,CAAC,MAAM,QAAQ,KAAK,WAAW,GAAG;AACpC,WAAO,KAAK,+BAA+B;AAAA,EAC7C,OAAO;AACL,UAAM,OAAO,oBAAI,IAAY;AAC7B,QAAI,YAAY,QAAQ,CAAC,GAAG,MAAM;AAChC,YAAM,iBAAiB,GAAG,EAAE,GAAG,eAAe,CAAC,uBAAuB;AACtE,YAAM,iBAAiB,GAAG,KAAK,GAAG,eAAe,CAAC,0BAA0B;AAC5E,YAAM,iBAAiB,GAAG,QAAQ,GAAG,eAAe,CAAC,6BAA6B;AAClF,UAAI,iBAAiB,GAAG,EAAE,GAAG;AAC3B,cAAM,CAAC,KAAK,IAAI,EAAE,EAAE,GAAG,8BAA8B,EAAE,EAAE,GAAG;AAC5D,aAAK,IAAI,EAAE,EAAE;AAAA,MACf;AAAA,IACF,CAAC;AAAA,EACH;AAGA,MAAI,CAAC,MAAM,QAAQ,KAAK,UAAU,GAAG;AACnC,WAAO,KAAK,8BAA8B;AAAA,EAC5C,OAAO;AACL,UAAM,OAAO,oBAAI,IAAY;AAC7B,QAAI,WAAW,QAAQ,CAAC,GAAG,MAAM;AAC/B,YAAM,iBAAiB,GAAG,EAAE,GAAG,cAAc,CAAC,uBAAuB;AACrE,YAAM,iBAAiB,GAAG,KAAK,GAAG,cAAc,CAAC,0BAA0B;AAC3E,UAAI,iBAAiB,GAAG,EAAE,GAAG;AAC3B,cAAM,CAAC,KAAK,IAAI,EAAE,EAAE,GAAG,6BAA6B,EAAE,EAAE,GAAG;AAC3D,aAAK,IAAI,EAAE,EAAE;AAAA,MACf;AAAA,IACF,CAAC;AAAA,EACH;AAGA,MAAI,CAAC,MAAM,QAAQ,KAAK,aAAa,GAAG;AACtC,WAAO,KAAK,iCAAiC;AAAA,EAC/C,OAAO;AACL,UAAM,OAAO,oBAAI,IAAY;AAC7B,QAAI,cAAc,QAAQ,CAAC,GAAG,MAAM;AAClC,YAAM,iBAAiB,GAAG,GAAG,GAAG,iBAAiB,CAAC,wBAAwB;AAC1E,YAAM,iBAAiB,GAAG,KAAK,GAAG,iBAAiB,CAAC,0BAA0B;AAC9E;AAAA,QACE,cAAc,IAAI,GAAG,IAAc;AAAA,QACnC,iBAAiB,CAAC,MAAM,GAAG,OAAO,GAAG,wBAAqB,GAAG,IAAI;AAAA,MACnE;AACA,UAAI,iBAAiB,GAAG,GAAG,GAAG;AAC5B,cAAM,CAAC,KAAK,IAAI,EAAE,GAAG,GAAG,iCAAiC,EAAE,GAAG,GAAG;AACjE,aAAK,IAAI,EAAE,GAAG;AAAA,MAChB;AACA,YAAM,EAAE,KAAK,KAAK,SAAS,IAAI,IAAI,KAAK,CAAC;AACzC,UAAI,OAAO,QAAQ,YAAY,OAAO,QAAQ,UAAU;AACtD,cAAM,OAAO,KAAK,iBAAiB,CAAC,MAAM,EAAE,GAAG,WAAW,GAAG,YAAY,GAAG,GAAG;AAAA,MACjF;AACA,UAAI,OAAO,QAAQ,UAAU;AAC3B,YAAI,OAAO,QAAQ,UAAU;AAC3B,gBAAM,OAAO,KAAK,iBAAiB,CAAC,MAAM,EAAE,GAAG,eAAe,GAAG,YAAY,GAAG,GAAG;AAAA,QACrF;AACA,YAAI,OAAO,QAAQ,UAAU;AAC3B,gBAAM,OAAO,KAAK,iBAAiB,CAAC,MAAM,EAAE,GAAG,eAAe,GAAG,YAAY,GAAG,GAAG;AAAA,QACrF;AAAA,MACF;AAAA,IACF,CAAC;AAAA,EACH;AAEA,SAAO,EAAE,OAAO,OAAO,WAAW,GAAG,OAAO;AAC9C;;;
|
|
1
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+
{"version":3,"sources":["../src/validate.ts","../src/index.ts"],"sourcesContent":["/**\n * Validação de integridade de um `System`.\n *\n * Garante que um pacote de sistema cumpre o contrato antes de ser registrado:\n * campos obrigatórios presentes, ids/keys únicos e não-vazios, `kind` de\n * tracker válido e limites (min ≤ default ≤ max) coerentes. Pura — não\n * registra nada nem toca em estado global.\n *\n * Serve tanto para o consumidor (validar na hora de `register`) quanto como\n * rede de segurança nos testes de cada pacote de sistema.\n */\nimport type { System } from './types.js'\n\nexport interface SystemValidationResult {\n valid: boolean\n errors: string[]\n}\n\n// Ids estáveis: minúsculas, dígitos, hífen e ponto (ex.: 'dnd-3.5',\n// 'pathfinder-2e', 'lancer'). Sem espaços nem maiúsculas.\nconst ID_RE = /^[a-z0-9][a-z0-9.-]*$/\nconst TRACKER_KINDS = new Set(['integer', 'maxCurrent', 'boolean'])\n\nconst isNonEmptyString = (v: unknown): v is string =>\n typeof v === 'string' && v.length > 0\n\nexport function validateSystem(sys: System): SystemValidationResult {\n const errors: string[] = []\n const check = (ok: boolean, msg: string) => {\n if (!ok) errors.push(msg)\n }\n\n // --- Identidade ---\n check(isNonEmptyString(sys?.id), 'id ausente ou vazio')\n if (isNonEmptyString(sys?.id)) {\n check(ID_RE.test(sys.id), `id \"${sys.id}\" deve ser minúsculo (a-z 0-9 . -), sem espaços`)\n }\n check(isNonEmptyString(sys?.name), 'name ausente ou vazio')\n check(isNonEmptyString(sys?.ruleVersion), 'ruleVersion ausente ou vazio')\n\n // --- Dice presets (id único; id/label/notation obrigatórios) ---\n if (!Array.isArray(sys?.dicePresets)) {\n errors.push('dicePresets deve ser um array')\n } else {\n const seen = new Set<string>()\n sys.dicePresets.forEach((p, i) => {\n check(isNonEmptyString(p?.id), `dicePresets[${i}].id ausente ou vazio`)\n check(isNonEmptyString(p?.label), `dicePresets[${i}].label ausente ou vazio`)\n check(isNonEmptyString(p?.notation), `dicePresets[${i}].notation ausente ou vazio`)\n if (isNonEmptyString(p?.id)) {\n check(!seen.has(p.id), `dicePresets: id duplicado \"${p.id}\"`)\n seen.add(p.id)\n }\n })\n }\n\n // --- Conditions (id único; id/label obrigatórios) ---\n if (!Array.isArray(sys?.conditions)) {\n errors.push('conditions deve ser um array')\n } else {\n const seen = new Set<string>()\n sys.conditions.forEach((c, i) => {\n check(isNonEmptyString(c?.id), `conditions[${i}].id ausente ou vazio`)\n check(isNonEmptyString(c?.label), `conditions[${i}].label ausente ou vazio`)\n if (isNonEmptyString(c?.id)) {\n check(!seen.has(c.id), `conditions: id duplicado \"${c.id}\"`)\n seen.add(c.id)\n }\n })\n }\n\n // --- Tracker fields (key única; kind válido; min ≤ default ≤ max) ---\n if (!Array.isArray(sys?.trackerFields)) {\n errors.push('trackerFields deve ser um array')\n } else {\n const seen = new Set<string>()\n sys.trackerFields.forEach((f, i) => {\n check(isNonEmptyString(f?.key), `trackerFields[${i}].key ausente ou vazio`)\n check(isNonEmptyString(f?.label), `trackerFields[${i}].label ausente ou vazio`)\n check(\n TRACKER_KINDS.has(f?.kind as string),\n `trackerFields[${i}] (${f?.key ?? '?'}): kind inválido \"${f?.kind}\"`,\n )\n if (isNonEmptyString(f?.key)) {\n check(!seen.has(f.key), `trackerFields: key duplicada \"${f.key}\"`)\n seen.add(f.key)\n }\n const { min, max, default: def } = f ?? {}\n if (typeof min === 'number' && typeof max === 'number') {\n check(min <= max, `trackerFields[${i}] (${f.key}): min (${min}) > max (${max})`)\n }\n if (typeof def === 'number') {\n if (typeof min === 'number') {\n check(def >= min, `trackerFields[${i}] (${f.key}): default (${def}) < min (${min})`)\n }\n if (typeof max === 'number') {\n check(def <= max, `trackerFields[${i}] (${f.key}): default (${def}) > max (${max})`)\n }\n }\n })\n }\n\n return { valid: errors.length === 0, errors }\n}\n","/**\n * @lippelt/srd-core — contrato + registry para sistemas RPG plugáveis.\n *\n * Padrão de uso (lado do consumidor):\n *\n * import { register, getSystem } from '@lippelt/srd-core'\n * import { dnd5e2014 } from '@lippelt/srd-dnd5e-2014'\n *\n * register(dnd5e2014)\n * const sys = getSystem('dnd5e-2014') // System | null\n */\n\nexport type {\n System,\n SystemId,\n SystemRules,\n SystemNpcHooks,\n NpcGenFamily,\n D20AttackModel,\n NpcGenInput,\n NpcPoolBlock,\n DicePreset,\n ConditionDef,\n TrackerField,\n RollResult,\n} from './types.js'\n\nexport { validateSystem } from './validate.js'\nexport type { SystemValidationResult } from './validate.js'\n\nimport type { System, SystemId } from './types.js'\n\nconst registry = new Map<SystemId, System>()\n\n/**\n * Registra um sistema. Idempotente: registrar o mesmo `system` (mesma\n * referência) duas vezes é no-op. Registrar uma instância DIFERENTE com\n * id já existente lança erro — proteção contra conflitos.\n */\nexport function register(system: System): void {\n const existing = registry.get(system.id)\n if (existing && existing !== system) {\n throw new Error(\n `[gmcr-srd-core] sistema \"${system.id}\" já registrado por outra instância`,\n )\n }\n registry.set(system.id, system)\n}\n\n/** Resolve um sistema pelo id, ou null se não registrado. */\nexport function getSystem(id: SystemId): System | null {\n return registry.get(id) ?? null\n}\n\n/** Lista os ids de sistemas atualmente registrados. */\nexport function listRegisteredSystems(): SystemId[] {\n return [...registry.keys()]\n}\n\n/** Remove todos os registros. 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package/package.json
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