@lingfan-engine/editor 0.0.0-stage → 0.1.2

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Files changed (79) hide show
  1. package/LICENSE +201 -0
  2. package/package.json +39 -3
  3. package/src/chapters/build.ts +180 -0
  4. package/src/chapters/index.ts +34 -0
  5. package/src/chapters/types.ts +71 -0
  6. package/src/contracts/diagnostics.ts +62 -0
  7. package/src/contracts/editing.ts +26 -0
  8. package/src/contracts/forms.ts +69 -0
  9. package/src/contracts/index.ts +22 -0
  10. package/src/contracts/texts.ts +204 -0
  11. package/src/diagnostics/analyze.ts +161 -0
  12. package/src/diagnostics/grouping.ts +164 -0
  13. package/src/diagnostics/index.ts +35 -0
  14. package/src/diagnostics/message.ts +60 -0
  15. package/src/diagnostics/refs.ts +123 -0
  16. package/src/diagnostics/symbols.ts +221 -0
  17. package/src/editing/columnGrouping.ts +331 -0
  18. package/src/editing/graphConnect.ts +88 -0
  19. package/src/editing/index.ts +72 -0
  20. package/src/editing/pointers.ts +291 -0
  21. package/src/editing/saveNormalization.ts +58 -0
  22. package/src/editing/session.ts +134 -0
  23. package/src/editing/storyOps.ts +268 -0
  24. package/src/editing/tsSourceGuard.ts +40 -0
  25. package/src/element/drag.ts +22 -0
  26. package/src/element/dragCreate.ts +60 -0
  27. package/src/element/index.ts +11 -0
  28. package/src/i18n/coverage.ts +191 -0
  29. package/src/i18n/extract.ts +38 -0
  30. package/src/i18n/index.ts +47 -0
  31. package/src/i18n/reconcile.ts +71 -0
  32. package/src/i18n/skeleton.ts +112 -0
  33. package/src/i18n/storyKeys.ts +27 -0
  34. package/src/i18n/surfaces.ts +54 -0
  35. package/src/i18n/table.ts +235 -0
  36. package/src/index.ts +342 -0
  37. package/src/layout/index.ts +14 -0
  38. package/src/layout/steps.ts +378 -0
  39. package/src/schema/catalog.ts +300 -0
  40. package/src/schema/elementForms.ts +307 -0
  41. package/src/schema/elementPalette.ts +100 -0
  42. package/src/schema/forms.ts +196 -0
  43. package/src/schema/index.ts +55 -0
  44. package/src/schema/opSchemas/commands.ts +374 -0
  45. package/src/schema/opSchemas/fragments.ts +24 -0
  46. package/src/schema/opSchemas/index.ts +16 -0
  47. package/src/schema/opSchemas/map.ts +134 -0
  48. package/src/schema/opSchemas/types.ts +42 -0
  49. package/src/schema/opSchemas/validate.ts +184 -0
  50. package/src/schema/surface.ts +101 -0
  51. package/src/schema/validation.ts +92 -0
  52. package/src/schema/walk.ts +167 -0
  53. package/src/script/expr/audit/index.ts +8 -0
  54. package/src/script/expr/audit/parser.ts +370 -0
  55. package/src/script/expr/audit/token.ts +23 -0
  56. package/src/script/expr/build.ts +203 -0
  57. package/src/script/expr/index.ts +17 -0
  58. package/src/script/expr/registry.ts +130 -0
  59. package/src/script/index.ts +168 -0
  60. package/src/script/vocabulary-gen.ts +202 -0
  61. package/src/script/vocabulary.g.ts +175 -0
  62. package/src/script/words/audio.ts +114 -0
  63. package/src/script/words/cells.ts +78 -0
  64. package/src/script/words/compile-time.ts +27 -0
  65. package/src/script/words/composite.ts +125 -0
  66. package/src/script/words/elements.ts +202 -0
  67. package/src/script/words/extension.ts +25 -0
  68. package/src/script/words/flow.ts +391 -0
  69. package/src/script/words/index.ts +23 -0
  70. package/src/script/words/interaction.ts +44 -0
  71. package/src/script/words/minigame.ts +66 -0
  72. package/src/script/words/narrative.ts +261 -0
  73. package/src/script/words/save.ts +54 -0
  74. package/src/script/words/vars.ts +155 -0
  75. package/src/script/words/video.ts +80 -0
  76. package/src/shared/guards.ts +19 -0
  77. package/src/shared/index.ts +6 -0
  78. package/src/shared/pointer.ts +23 -0
  79. package/README.md +0 -3
package/LICENSE ADDED
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package/package.json CHANGED
@@ -1,6 +1,42 @@
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1
  {
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  "name": "@lingfan-engine/editor",
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- "version": "0.0.0-stage",
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- "stub": true,
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- "description": "Temporary package placeholder for staged publishing"
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+ "version": "0.1.2",
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+ "type": "module",
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+ "description": "灵泛叙事作者层:op schema 单一事实源 + 词函数子语言 + 编辑期诊断 + 故事树纯映射器——只读写故事 JSON,不碰运行时与平台",
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+ "exports": {
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+ ".": "./src/index.ts"
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+ },
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+ "files": [
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+ "src",
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+ "!src/**/*.test.ts",
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+ "!src/script/generate-vocabulary.ts"
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+ ],
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+ "sideEffects": false,
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+ "dependencies": {
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+ "@lingfan-engine/core": "^0.1.2",
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+ "zod": "^4.6.5"
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+ },
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+ "license": "Apache-2.0",
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+ "repository": {
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+ "type": "git",
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+ "url": "git+https://github.com/MoFeng-02/LingFan.Engine.git",
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+ "directory": "packages/editor"
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+ },
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+ "homepage": "https://github.com/MoFeng-02/LingFan.Engine#readme",
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+ "bugs": {
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+ "url": "https://github.com/MoFeng-02/LingFan.Engine/issues"
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+ },
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+ "keywords": [
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+ "narrative",
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+ "editor",
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+ "schema",
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+ "story",
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+ "typescript"
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+ ],
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+ "engines": {
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+ "node": ">=22.12.0"
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+ },
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+ "publishConfig": {
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+ "access": "public"
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+ }
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  }
@@ -0,0 +1,180 @@
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+ /**
2
+ * 故事章节树 · 判据与装配实现(可测,无 IO / 无 Vue)。
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+ *
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+ * 域出口 `./index.ts` 只做转发(类型见 `./types.ts`);实现集中在本文件。
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+ * 设计约定(分组只看 type、任意深度、0 层平铺退化)见出口文件头注。
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+ */
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+
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+ import {
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+ isReplayableColumn,
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+ STORIES_DIR,
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+ type StoryColumn,
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+ } from "@lingfan-engine/core";
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+ import type {
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+ ChapterDir,
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+ ChapterGroup,
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+ ChapterIndex,
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+ ChapterInput,
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+ ChapterNode,
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+ } from "./types.ts";
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+
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+ /** 故事文件的容器根(剥掉它,剩下的目录链才是「作者的章节编排」;由引擎 SSOT 常量派生) */
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+ const STORIES_ROOT = `${STORIES_DIR}/`;
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+
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+ /** 剥掉 `Stories/` 前缀(**容器根不算章节**——否则 `Stories/start.json` 的章节名会变成「Stories」) */
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+ function insideStories(path: string): string {
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+ return path.startsWith(STORIES_ROOT) ? path.slice(STORIES_ROOT.length) : path;
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+ }
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+
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+ /** 章节目录键(不依赖 `ResourceNode`,直接吃路径集——便于纯测)
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+ *
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+ * **只取 `Stories/` 之下的目录**(`Stories/start.json` ⇒ `""` ⇒ 平铺,
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+ * 因为「深一层」只是把文件分组,**不是编排章节**;只有 `Stories/a/b.story` 才是)。
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+ * 容器根 `Stories/` 本身**不算章节**——否则章节名全变成 "Stories"。
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+ */
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+ export function chapterDirOf(path: string): string {
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+ const inner = insideStories(path);
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+ const idx = inner.lastIndexOf("/");
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+ return idx < 0 ? "" : inner.slice(0, idx + 1);
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+ }
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+
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+ /** 章节显示名:**优先取目录名**(作者的分章意图),0 层平铺时退回文件名去后缀 */
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+ export function chapterLabelOf(path: string): string {
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+ const inner = insideStories(path);
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+ const file = inner.slice(inner.lastIndexOf("/") + 1);
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+ const dot = file.indexOf(".");
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+ const name = dot < 0 ? file : file.slice(0, dot);
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+ const dir = chapterDirOf(path);
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+ const dirName =
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+ dir
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+ .slice(0, dir.length - 1)
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+ .split("/")
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+ .pop() ?? "";
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+ // 目录名与文件名同前缀时(如 chapter1/chapter1.story)**取目录名**——
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+ // 目录才是「章节」,文件名只是文件。
55
+ return dirName !== "" ? dirName : name;
56
+ }
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+
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+ /** 章节所属分组(**单一判定点**:直接用引擎的 `isReplayableColumn`,不另写一份) */
59
+ export function chapterGroupOf(
60
+ column: Pick<StoryColumn, "type">,
61
+ ): ChapterGroup {
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+ return isReplayableColumn(column) ? "story" : "ui";
63
+ }
64
+
65
+ /**
66
+ * 场景类型的**徽标文案**(单一事实源:列侧栏 / 章节树共用,组件不得自写映射)。
67
+ *
68
+ * - `"menu"` → 「菜单」;`"ui"` → 「界面」
69
+ * - 缺省(`undefined`)与 `"game"` → `null`(**game 是常态不标**——满屏「剧情」徽标是噪音)
70
+ */
71
+ export function sceneTypeBadgeOf(
72
+ type: StoryColumn["type"],
73
+ ): "菜单" | "界面" | null {
74
+ if (type === "menu") return "菜单";
75
+ if (type === "ui") return "界面";
76
+ return null;
77
+ }
78
+
79
+ /** 命令条数(flow 看 commands、scene 看 entry;缺省 0) */
80
+ function commandCountOf(column: StoryColumn): number {
81
+ if (column.kind === "scene") return (column.entry ?? []).length;
82
+ return (column.commands ?? []).length;
83
+ }
84
+
85
+ /** 按组归并目录(`dirs` 的**分组版本**;同一目录在两个组各出一份,children 不交叉) */
86
+ function dirsOfGroup(
87
+ nodes: readonly ChapterNode[],
88
+ group: ChapterGroup,
89
+ ): ChapterDir[] {
90
+ const byDir = new Map<string, ChapterNode[]>();
91
+ for (const node of nodes) {
92
+ if (node.group !== group) continue; // ← 关键:只收本组的节点
93
+ const dir = chapterDirOf(node.path);
94
+ if (dir === "") continue; // 0 层平铺:不进目录分组
95
+ const bucket = byDir.get(dir);
96
+ if (bucket === undefined) byDir.set(dir, [node]);
97
+ else bucket.push(node);
98
+ }
99
+ return [...byDir.entries()]
100
+ .map(([path, children]) => ({
101
+ label:
102
+ path
103
+ .slice(0, path.length - 1)
104
+ .split("/")
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+ .pop() ?? path,
106
+ path,
107
+ children: [...children].sort((a, b) =>
108
+ a.path < b.path ? -1 : a.path > b.path ? 1 : 0,
109
+ ),
110
+ }))
111
+ .sort((a, b) => (a.path < b.path ? -1 : a.path > b.path ? 1 : 0));
112
+ }
113
+
114
+ /**
115
+ * 构建章节目录。
116
+ *
117
+ * **分组只看 `type`,绝不看目录名** —— 作者可能把剧情放进 `system/`、
118
+ * 把菜单放进 `chapter1/`。按目录分组会把它们错分。
119
+ * **目录只表达「作者的编排意图」,类型才表达「运行语义」。**
120
+ */
121
+ export function buildChapterIndex(
122
+ inputs: readonly ChapterInput[],
123
+ ): ChapterIndex {
124
+ const nodes: ChapterNode[] = inputs.map(({ path, column }) => ({
125
+ id: column.id,
126
+ label: chapterLabelOf(path),
127
+ group: chapterGroupOf(column),
128
+ type: column.type,
129
+ path,
130
+ commandCount: commandCountOf(column),
131
+ }));
132
+ const byCodeUnit = (a: ChapterNode, b: ChapterNode): number =>
133
+ a.path < b.path ? -1 : a.path > b.path ? 1 : 0;
134
+ const story = nodes.filter((n) => n.group === "story").sort(byCodeUnit);
135
+ const ui = nodes.filter((n) => n.group === "ui").sort(byCodeUnit);
136
+
137
+ // 目录分组:按 `chapterDirOf` 归并(**任意深度**:目录路径原样做键)
138
+ const dirs = new Map<string, ChapterNode[]>();
139
+ for (const node of nodes) {
140
+ const dir = chapterDirOf(node.path);
141
+ // 0 层平铺:路径不含 `/` ⇒ dir 为空串 ⇒ **不进目录分组**(退化为平铺列表)
142
+ if (dir === "") continue;
143
+ const bucket = dirs.get(dir);
144
+ if (bucket === undefined) dirs.set(dir, [node]);
145
+ else bucket.push(node);
146
+ }
147
+ const dirNodes: ChapterDir[] = [...dirs.entries()]
148
+ .map(([path, children]) => ({
149
+ label:
150
+ path
151
+ .slice(0, path.length - 1)
152
+ .split("/")
153
+ .pop() ?? path,
154
+ path,
155
+ children: [...children].sort(byCodeUnit),
156
+ }))
157
+ // 排序键用**完整路径**而非显示名——两个不同路径可能同名(同层不同章),
158
+ // 用显示名排会抖动(两边都叫 chapter1 时顺序不定)
159
+ .sort((a, b) => (a.path < b.path ? -1 : a.path > b.path ? 1 : 0));
160
+
161
+ return {
162
+ story,
163
+ ui,
164
+ // `dirs` = **全局目录清单**(不分 type;保留给「按目录浏览」这类不分组的视图)
165
+ dirs: dirNodes,
166
+ // 面板**按组展示** ⇒ 用分组版(否则界面组的目录会混进剧情节点)
167
+ storyDirs: dirsOfGroup(nodes, "story"),
168
+ uiDirs: dirsOfGroup(nodes, "ui"),
169
+ flat: dirNodes.length === 0,
170
+ };
171
+ }
172
+
173
+ /** 汇总文案(面板/状态栏用;**不逐条罗列**) */
174
+ export function chapterSummaryText(index: ChapterIndex): string {
175
+ if (index.story.length === 0 && index.ui.length === 0) return "无场景";
176
+ const parts: string[] = [];
177
+ if (index.story.length > 0) parts.push(`${index.story.length} 个剧情`);
178
+ if (index.ui.length > 0) parts.push(`${index.ui.length} 个界面`);
179
+ return parts.join(" · ");
180
+ }
@@ -0,0 +1,34 @@
1
+ /**
2
+ * 故事章节树 · **纯判据**(可测,无 IO / 无 Vue)。
3
+ *
4
+ * 存在理由:左栏原按「资源种类」平铺,但工程实践揭示了**另一个骨架**——
5
+ * `Stories/` 与 `Lang/` 常**按章节分目录**
6
+ * (`chapter1/chapter1.story`、`Lang/en-US/chapter1/chapter1.json`),
7
+ * 且 `Lang/` 有**三种布局并存**(en 平铺 / en-US 子目录分类 / ja 单文件)。
8
+ * ⇒ **内容骨架是「章节」,不是文件**;文件怎么摆是**作者的自由**。
9
+ *
10
+ * **任意深度递归,不写死「一级 = 章节」**:常见工程恰好只到 1 层
11
+ * (`Stories/chapter1/chapter1.story`),也有 0 层平铺
12
+ * (`Stories/start.json`);而 `Lang/en-US/system/about.json` 已到 2 层
13
+ * ⇒ 按层数写死会错。
14
+ * 0 层平铺工程退化为「无章节分组的全平铺列表」,**不报错**。
15
+ *
16
+ * 域出口:本文件**只做转发**(类型声明见 `./types`、判据与装配实现见 `./build`)。
17
+ */
18
+
19
+ export {
20
+ buildChapterIndex,
21
+ chapterDirOf,
22
+ chapterGroupOf,
23
+ chapterLabelOf,
24
+ chapterSummaryText,
25
+ sceneTypeBadgeOf,
26
+ } from "./build.ts";
27
+
28
+ export type {
29
+ ChapterDir,
30
+ ChapterGroup,
31
+ ChapterIndex,
32
+ ChapterInput,
33
+ ChapterNode,
34
+ } from "./types.ts";
@@ -0,0 +1,71 @@
1
+ /**
2
+ * 故事章节树 · **类型声明**(叶子模块:只声明形状,不 import 任何兄弟模块)。
3
+ *
4
+ * 类型放叶子:出口 `./index.ts` 与实现 `./build.ts` 都要用这些形状,
5
+ * 声明在两者任一侧都会让对方反向依赖。
6
+ *
7
+ * 语义与设计约定见出口 `./index.ts` 头注。
8
+ */
9
+
10
+ import type { StoryColumn } from "@lingfan-engine/core";
11
+
12
+ /** 章节树分组:剧情(可回溯)/ 界面(不参与历史与存档) */
13
+ export type ChapterGroup = "story" | "ui";
14
+
15
+ /** 一个章节(= 一个故事场景;**章节名取自所在目录链,不取自文件名**) */
16
+ export interface ChapterNode {
17
+ /** 章节标识(= 列 id,全局唯一) */
18
+ readonly id: string;
19
+ /** 章节显示名(取自路径末级目录;0 层平铺时取文件名去后缀) */
20
+ readonly label: string;
21
+ /** 该章节的场景所属分组(由 `type` 决定,**不按目录猜**) */
22
+ readonly group: ChapterGroup;
23
+ /**
24
+ * 原始场景类型(列的 `type` 字段原样透传;`undefined` = 缺省 game)。
25
+ * 分组判定只吃 `group`;要**精确到 菜单/界面** 的展示走 `sceneTypeBadgeOf(node.type)`
26
+ * (`group=ui` 只说明「不可回溯」,不说明是哪一种)。
27
+ */
28
+ readonly type: StoryColumn["type"];
29
+ /** 章节在文件树中的位置(逻辑路径,用于联动资源树选中) */
30
+ readonly path: string;
31
+ /** 章节内命令条数(展示用;0 = 未知) */
32
+ readonly commandCount: number;
33
+ }
34
+
35
+ /** 目录分组(**任意深度**:目录即章节组,叶子才是故事) */
36
+ export interface ChapterDir {
37
+ /** 目录名(单层展示名;完整路径在 `path`) */
38
+ readonly label: string;
39
+ /** 目录逻辑路径(末尾带 `/`) */
40
+ readonly path: string;
41
+ readonly children: readonly ChapterNode[];
42
+ }
43
+
44
+ /** 组装入参:路径 + 列(两者按 `id` 关联) */
45
+ export interface ChapterInput {
46
+ /** 故事文件的逻辑路径(如 `Stories/chapter1/chapter1.story`) */
47
+ readonly path: string;
48
+ readonly column: StoryColumn;
49
+ }
50
+
51
+ export interface ChapterIndex {
52
+ /** 剧情组(可回溯)——排序:路径码元序(确定性) */
53
+ readonly story: readonly ChapterNode[];
54
+ /** 界面组(menu/ui) */
55
+ readonly ui: readonly ChapterNode[];
56
+ /** 目录分组(**只含子目录**;0 层平铺工程为空数组) */
57
+ readonly dirs: readonly ChapterDir[];
58
+ /**
59
+ * **按组过滤的目录**(剧情组)。
60
+ *
61
+ * 为何要拆:目录是**作者的编排**,`type` 是**运行语义**——两者**正交**,
62
+ * 一个目录里可能既有剧情又有界面(如 `system/` 里放 `about`(menu) + `sandbox`(game))。
63
+ * 而面板先按 type 分组展示(剧情 / 界面),故目录要**跟着组走**:
64
+ * 若直接用全局 `dirs`,界面组的目录里会混进剧情节点。
65
+ */
66
+ readonly storyDirs: readonly ChapterDir[];
67
+ /** 按组过滤的目录(界面组) */
68
+ readonly uiDirs: readonly ChapterDir[];
69
+ /** 是否为**平铺工程**(无任何子目录分组)—— UI 据此决定要不要显示「章节」标题 */
70
+ readonly flat: boolean;
71
+ }
@@ -0,0 +1,62 @@
1
+ /**
2
+ * 诊断契约:编辑期诊断统一形态,pointer = RFC 6901 JSON Pointer(指向 Story 树)。
3
+ */
4
+
5
+ import type { EditorTexts } from "./texts.ts";
6
+
7
+ export type DiagnosticSeverity = "error" | "warning";
8
+
9
+ export interface Diagnostic {
10
+ /** 诊断码:unknown-op / unknown-field / missing-required / invalid-value / duplicate-column / missing-target / unknown-function / undefined-variable / missing-resource / missing-entry / invalid-structure / unused-translation / missing-translation / invalid-element / unimplemented-element-attr */
11
+ code: string;
12
+ severity: DiagnosticSeverity;
13
+ message: string;
14
+ /** RFC 6901 JSON Pointer,指向 Story 树内位置(如 /columns/0/commands/3/text) */
15
+ pointer: string;
16
+ /** 涉及的 op(结构诊断时附带) */
17
+ op?: string;
18
+ }
19
+
20
+ /** 符号索引:columnId / defines 键 / 变量 / 函数 / 跳转目标 / 资源引用 / 可翻译原文 */
21
+ export interface SymbolIndex {
22
+ /** columnId → 首个同名列的指针(重复列另见 duplicateColumns) */
23
+ columnPointers: Map<string, string>;
24
+ duplicateColumns: { id: string; pointer: string }[];
25
+ entry: string;
26
+ /** 变量定义键 → 首个定义处指针(含 defines / set / define / let / local / array / dict / random.var / 循环变量 / input.store) */
27
+ definedKeys: Map<string, string>;
28
+ /** 函数名 → 参数与定义处(func op) */
29
+ functions: Map<string, { params: string[]; pointer: string }>;
30
+ /** 跳转/调用目标引用(jump/menu/navigate → column;call → function) */
31
+ targets: {
32
+ pointer: string;
33
+ target: string;
34
+ /**
35
+ * 目标种类:
36
+ * - `column`:只能指向列(jump / menu 选项)
37
+ * - `function`:只能指向 func(无)
38
+ * - `callable`:**两者皆可**(`call` —— 语义是「func 或 label」)
39
+ */
40
+ kind: "column" | "function" | "callable";
41
+ }[];
42
+ /** 资源逻辑路径引用(resource kind 字段 + say.voice) */
43
+ resources: { pointer: string; path: string }[];
44
+ /** 表达式/插值中的变量引用(undefined-variable 诊断与 `_` 豁免的输入) */
45
+ variableRefs: {
46
+ pointer: string;
47
+ name: string;
48
+ kind: "expression" | "interpolation";
49
+ }[];
50
+ /** 可翻译原文集合(say.text/speaker、menu.prompt、menu.options[].text、input.prompt、notify.text、元素 text——走运行期 Translate;character.screen 仅编辑器比对面,运行期不翻) */
51
+ originals: Set<string>;
52
+ }
53
+
54
+ /** analyzeStory 可选供给侧数据:缺省时对应诊断族跳过(不误报) */
55
+ export interface AnalyzeOptions {
56
+ /** 资源根内实际文件集合(相对 Resources/ 的逻辑路径)→ 资源路径缺失诊断 */
57
+ resourceFiles?: ReadonlySet<string>;
58
+ /** overlay 译文键集合(Lang/{lang} 合并后)→ 未使用翻译键诊断(翻译缺口检查器) */
59
+ overlayKeys?: ReadonlySet<string>;
60
+ /** 集中文案表注入(缺省 defaultEditorTexts,即编辑器的既有文案) */
61
+ texts?: Partial<EditorTexts>;
62
+ }
@@ -0,0 +1,26 @@
1
+ /**
2
+ * 编辑核心契约:故事树纯映射器(只读写故事 JSON,不碰运行时/Rust)+
3
+ * 统一 undo(所有视图共享,一次提交 = 一个 undo 单元)。
4
+ */
5
+
6
+ import type { Story } from "@lingfan-engine/core";
7
+
8
+ /** 一次编辑提交(一个 undo 单元):before/after 以不可变结构共享 */
9
+ export interface UndoEntry {
10
+ label: string;
11
+ before: Story;
12
+ after: Story;
13
+ }
14
+
15
+ /** 编辑器会话观察者:任何视图提交后收到新故事树(一处改动全视图同步) */
16
+ export type StoryListener = (story: Story) => void;
17
+
18
+ /** 命令容器(两类列) */
19
+ export type ContainerField = "commands" | "entry" | "elements";
20
+
21
+ /** 列的命令容器元数据:flow → commands;scene → entry(入口命令)与 elements(元素) */
22
+ export interface ContainerInfo {
23
+ columnId: string;
24
+ columnPointer: string;
25
+ kind: "scene" | "flow";
26
+ }