@limrun/ui 0.17.0-rc.1 → 0.17.0-rc.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (83) hide show
  1. package/README.md +18 -3
  2. package/dist/{GLTFLoader-DW6wpvyR.mjs → GLTFLoader-Cami_vza.mjs} +1 -1
  3. package/dist/{GLTFLoader-BKnsBFsj.js → GLTFLoader-DeCLxW_q.js} +1 -1
  4. package/dist/components/duo-fold-motion.d.ts +1 -1
  5. package/dist/components/duo-loading.d.ts +8 -0
  6. package/dist/components/duo-view.d.ts +6 -1
  7. package/dist/{duo-frame-BzyYljix.mjs → duo-frame-Cmw4p2uN.mjs} +414 -414
  8. package/dist/{duo-frame-DjfA4gG-.js → duo-frame-iMtrvx_a.js} +18 -18
  9. package/dist/duo-view-BAh-w2Kz.js +1 -0
  10. package/dist/duo-view-D9Ae00rj.mjs +512 -0
  11. package/dist/index.cjs +1 -1
  12. package/dist/index.css +1 -1
  13. package/dist/index.js +2 -2
  14. package/dist/lite.cjs +1 -1
  15. package/dist/lite.js +1 -1
  16. package/dist/remote-control-B2jZpf3c.js +1 -0
  17. package/dist/remote-control-DiddxS8l.mjs +2883 -0
  18. package/package.json +5 -1
  19. package/dist/demo.d.ts +0 -1
  20. package/dist/duo-view-COZg8ieG.js +0 -1
  21. package/dist/duo-view-o1yxIzxu.mjs +0 -654
  22. package/dist/remote-control-CQjSEVDF.mjs +0 -2673
  23. package/dist/remote-control-DVRXfCR2.js +0 -1
  24. package/index.html +0 -199
  25. package/src/assets/Apple_logo_white.svg +0 -4
  26. package/src/assets/android_boot.gif +0 -0
  27. package/src/assets/android_boot.webp +0 -0
  28. package/src/assets/iphone16pro_black.webp +0 -0
  29. package/src/assets/iphone16pro_black_bg.webp +0 -0
  30. package/src/assets/iphone16pro_black_landscape.webp +0 -0
  31. package/src/assets/iphone16pro_black_landscape_bg.webp +0 -0
  32. package/src/assets/pixel9_black.webp +0 -0
  33. package/src/assets/pixel9_black_landscape.webp +0 -0
  34. package/src/assets/pixel_tablet_landscape.webp +0 -0
  35. package/src/assets/pixel_tablet_portrait.webp +0 -0
  36. package/src/components/device-install/index.ts +0 -1
  37. package/src/components/duo-button-hinge.test.tsx +0 -138
  38. package/src/components/duo-button-hinge.ts +0 -75
  39. package/src/components/duo-controls.tsx +0 -142
  40. package/src/components/duo-flat-frame.tsx +0 -145
  41. package/src/components/duo-flat-geometry.test.ts +0 -63
  42. package/src/components/duo-flat-geometry.ts +0 -97
  43. package/src/components/duo-fold-motion.test.tsx +0 -245
  44. package/src/components/duo-fold-motion.tsx +0 -192
  45. package/src/components/duo-fold-renderer.test.ts +0 -29
  46. package/src/components/duo-fold-renderer.ts +0 -397
  47. package/src/components/duo-fold-timing.test.ts +0 -44
  48. package/src/components/duo-fold-timing.ts +0 -9
  49. package/src/components/duo-frame.tsx +0 -579
  50. package/src/components/duo-hardware.test.ts +0 -61
  51. package/src/components/duo-hardware.ts +0 -61
  52. package/src/components/duo-model.test.ts +0 -243
  53. package/src/components/duo-model.ts +0 -607
  54. package/src/components/duo-screen-handoff.ts +0 -52
  55. package/src/components/duo-view.test.tsx +0 -104
  56. package/src/components/duo-view.tsx +0 -315
  57. package/src/components/inspect-overlay.css +0 -223
  58. package/src/components/inspect-overlay.tsx +0 -437
  59. package/src/components/remote-control-framed.tsx +0 -14
  60. package/src/components/remote-control.css +0 -441
  61. package/src/components/remote-control.test.ts +0 -34
  62. package/src/components/remote-control.tsx +0 -3989
  63. package/src/core/ax-fetcher.test.ts +0 -418
  64. package/src/core/ax-fetcher.ts +0 -387
  65. package/src/core/ax-tree.test.ts +0 -491
  66. package/src/core/ax-tree.ts +0 -416
  67. package/src/core/camera.test.ts +0 -155
  68. package/src/core/camera.ts +0 -133
  69. package/src/core/constants.ts +0 -344
  70. package/src/core/duo.test.ts +0 -142
  71. package/src/core/duo.ts +0 -156
  72. package/src/core/webrtc-messages.ts +0 -148
  73. package/src/demo.tsx +0 -283
  74. package/src/frame-assets.ts +0 -22
  75. package/src/hooks/index.ts +0 -1
  76. package/src/index.ts +0 -29
  77. package/src/lite.test.ts +0 -30
  78. package/src/lite.ts +0 -30
  79. package/src/vite-env.d.ts +0 -1
  80. package/tsconfig.json +0 -26
  81. package/tsconfig.node.json +0 -26
  82. package/vite.config.ts +0 -35
  83. package/vitest.config.ts +0 -24
@@ -1,8 +1,8 @@
1
1
  import { jsxs as wr, jsx as Jn } from "react/jsx-runtime";
2
2
  import { useRef as en, useState as cs, useEffect as Ea } from "react";
3
- import { D as Tu, h as Au, i as Cr, k as wu, p as Cu } from "./remote-control-CQjSEVDF.mjs";
4
- import { h as Ru, u as Pu, D as Iu, a as Du, f as Lu } from "./duo-view-o1yxIzxu.mjs";
5
- const To = "183", Uu = 0, ec = 1, Nu = 2, ls = 1, Fu = 2, ir = 3, Xn = 0, Oe = 1, hn = 2, Pn = 0, Li = 1, nc = 2, ic = 3, rc = 4, Ou = 5, ri = 100, Bu = 101, zu = 102, Vu = 103, ku = 104, Gu = 200, Hu = 201, Wu = 202, Xu = 203, Ta = 204, Aa = 205, qu = 206, Yu = 207, Zu = 208, Ju = 209, $u = 210, Ku = 211, ju = 212, Qu = 213, th = 214, wa = 0, Ca = 1, Ra = 2, Ni = 3, Pa = 4, Ia = 5, Da = 6, La = 7, Pl = 0, eh = 1, nh = 2, dn = 0, Il = 1, Dl = 2, Ll = 3, Ao = 4, Ul = 5, Nl = 6, Fl = 7, sc = "attached", ih = "detached", Ol = 300, li = 301, Fi = 302, us = 303, Ns = 304, As = 306, Ua = 1e3, An = 1001, Na = 1002, Ce = 1003, rh = 1004, Rr = 1005, ve = 1006, Fs = 1007, oi = 1008, He = 1009, Bl = 1010, zl = 1011, fr = 1012, wo = 1013, mn = 1014, We = 1015, Dn = 1016, Co = 1017, Ro = 1018, dr = 1020, Vl = 35902, kl = 35899, Gl = 1021, Hl = 1022, Xe = 1023, Ln = 1026, ci = 1027, Po = 1028, Io = 1029, Oi = 1030, Do = 1031, Lo = 1033, hs = 33776, fs = 33777, ds = 33778, ps = 33779, Fa = 35840, Oa = 35841, Ba = 35842, za = 35843, Va = 36196, ka = 37492, Ga = 37496, Ha = 37488, Wa = 37489, Xa = 37490, qa = 37491, Ya = 37808, Za = 37809, Ja = 37810, $a = 37811, Ka = 37812, ja = 37813, Qa = 37814, to = 37815, eo = 37816, no = 37817, io = 37818, ro = 37819, so = 37820, ao = 37821, oo = 36492, co = 36494, lo = 36495, uo = 36283, ho = 36284, fo = 36285, po = 36286, gs = 2300, mo = 2301, Os = 2302, ac = 2303, oc = 2400, cc = 2401, lc = 2402, sh = 2500, ah = 0, oh = 1, uc = 2, ch = 3200, Wl = 0, lh = 1, Hn = "", Fe = "srgb", Bi = "srgb-linear", _s = "linear", re = "srgb", mi = 7680, hc = 519, uh = 512, hh = 513, fh = 514, Uo = 515, dh = 516, ph = 517, No = 518, mh = 519, go = 35044, fc = 35048, dc = "300 es", fn = 2e3, pr = 2001;
3
+ import { o as Tu, p as Au, i as wu, k as Cr, q as Cu, l as Ru, r as Pu } from "./remote-control-DiddxS8l.mjs";
4
+ import { u as Iu, D as Du, a as Lu } from "./duo-view-D9Ae00rj.mjs";
5
+ const To = "183", Nu = 0, ec = 1, Uu = 2, ls = 1, Fu = 2, ir = 3, Xn = 0, Oe = 1, hn = 2, Pn = 0, Li = 1, nc = 2, ic = 3, rc = 4, Ou = 5, ri = 100, Bu = 101, zu = 102, Vu = 103, ku = 104, Gu = 200, Hu = 201, Wu = 202, Xu = 203, Ta = 204, Aa = 205, qu = 206, Yu = 207, Zu = 208, Ju = 209, $u = 210, Ku = 211, ju = 212, Qu = 213, th = 214, wa = 0, Ca = 1, Ra = 2, Ui = 3, Pa = 4, Ia = 5, Da = 6, La = 7, Pl = 0, eh = 1, nh = 2, dn = 0, Il = 1, Dl = 2, Ll = 3, Ao = 4, Nl = 5, Ul = 6, Fl = 7, sc = "attached", ih = "detached", Ol = 300, li = 301, Fi = 302, us = 303, Us = 304, As = 306, Na = 1e3, An = 1001, Ua = 1002, Ce = 1003, rh = 1004, Rr = 1005, ve = 1006, Fs = 1007, oi = 1008, He = 1009, Bl = 1010, zl = 1011, fr = 1012, wo = 1013, mn = 1014, We = 1015, Dn = 1016, Co = 1017, Ro = 1018, dr = 1020, Vl = 35902, kl = 35899, Gl = 1021, Hl = 1022, Xe = 1023, Ln = 1026, ci = 1027, Po = 1028, Io = 1029, Oi = 1030, Do = 1031, Lo = 1033, hs = 33776, fs = 33777, ds = 33778, ps = 33779, Fa = 35840, Oa = 35841, Ba = 35842, za = 35843, Va = 36196, ka = 37492, Ga = 37496, Ha = 37488, Wa = 37489, Xa = 37490, qa = 37491, Ya = 37808, Za = 37809, Ja = 37810, $a = 37811, Ka = 37812, ja = 37813, Qa = 37814, to = 37815, eo = 37816, no = 37817, io = 37818, ro = 37819, so = 37820, ao = 37821, oo = 36492, co = 36494, lo = 36495, uo = 36283, ho = 36284, fo = 36285, po = 36286, gs = 2300, mo = 2301, Os = 2302, ac = 2303, oc = 2400, cc = 2401, lc = 2402, sh = 2500, ah = 0, oh = 1, uc = 2, ch = 3200, Wl = 0, lh = 1, Hn = "", Fe = "srgb", Bi = "srgb-linear", _s = "linear", re = "srgb", mi = 7680, hc = 519, uh = 512, hh = 513, fh = 514, No = 515, dh = 516, ph = 517, Uo = 518, mh = 519, go = 35044, fc = 35048, dc = "300 es", fn = 2e3, pr = 2001;
6
6
  function gh(i) {
7
7
  for (let t = i.length - 1; t >= 0; --t)
8
8
  if (i[t] >= 65535) return !0;
@@ -72,11 +72,11 @@ const Mh = {
72
72
  [wa]: Ca,
73
73
  [Ra]: Da,
74
74
  [Pa]: La,
75
- [Ni]: Ia,
75
+ [Ui]: Ia,
76
76
  [Ca]: wa,
77
77
  [Da]: Ra,
78
78
  [La]: Pa,
79
- [Ia]: Ni
79
+ [Ia]: Ui
80
80
  };
81
81
  class Gi {
82
82
  /**
@@ -191,10 +191,10 @@ function Dh(i) {
191
191
  function Lh(i) {
192
192
  return (i & i - 1) === 0 && i !== 0;
193
193
  }
194
- function Uh(i) {
194
+ function Nh(i) {
195
195
  return Math.pow(2, Math.ceil(Math.log(i) / Math.LN2));
196
196
  }
197
- function Nh(i) {
197
+ function Uh(i) {
198
198
  return Math.pow(2, Math.floor(Math.log(i) / Math.LN2));
199
199
  }
200
200
  function Fh(i, t, e, n, r) {
@@ -459,7 +459,7 @@ const si = {
459
459
  * @param {number} value - The value to find a POT for.
460
460
  * @return {number} The smallest power of two that is greater than or equal to the given number.
461
461
  */
462
- ceilPowerOfTwo: Uh,
462
+ ceilPowerOfTwo: Nh,
463
463
  /**
464
464
  * Returns the largest power of two that is less than or equal to the given number.
465
465
  *
@@ -468,7 +468,7 @@ const si = {
468
468
  * @param {number} value - The value to find a POT for.
469
469
  * @return {number} The largest power of two that is less than or equal to the given number.
470
470
  */
471
- floorPowerOfTwo: Nh,
471
+ floorPowerOfTwo: Uh,
472
472
  /**
473
473
  * Sets the given quaternion from the [Intrinsic Proper Euler Angles](https://en.wikipedia.org/wiki/Euler_angles)
474
474
  * defined by the given angles and order.
@@ -2656,7 +2656,7 @@ function Oh() {
2656
2656
  */
2657
2657
  spaces: {},
2658
2658
  convert: function(r, s, a) {
2659
- return this.enabled === !1 || s === a || !s || !a || (this.spaces[s].transfer === re && (r.r = In(r.r), r.g = In(r.g), r.b = In(r.b)), this.spaces[s].primaries !== this.spaces[a].primaries && (r.applyMatrix3(this.spaces[s].toXYZ), r.applyMatrix3(this.spaces[a].fromXYZ)), this.spaces[a].transfer === re && (r.r = Ui(r.r), r.g = Ui(r.g), r.b = Ui(r.b))), r;
2659
+ return this.enabled === !1 || s === a || !s || !a || (this.spaces[s].transfer === re && (r.r = In(r.r), r.g = In(r.g), r.b = In(r.b)), this.spaces[s].primaries !== this.spaces[a].primaries && (r.applyMatrix3(this.spaces[s].toXYZ), r.applyMatrix3(this.spaces[a].fromXYZ)), this.spaces[a].transfer === re && (r.r = Ni(r.r), r.g = Ni(r.g), r.b = Ni(r.b))), r;
2660
2660
  },
2661
2661
  workingToColorSpace: function(r, s) {
2662
2662
  return this.convert(r, this.workingColorSpace, s);
@@ -2723,7 +2723,7 @@ const ee = /* @__PURE__ */ Oh();
2723
2723
  function In(i) {
2724
2724
  return i < 0.04045 ? i * 0.0773993808 : Math.pow(i * 0.9478672986 + 0.0521327014, 2.4);
2725
2725
  }
2726
- function Ui(i) {
2726
+ function Ni(i) {
2727
2727
  return i < 31308e-7 ? i * 12.92 : 1.055 * Math.pow(i, 0.41666) - 0.055;
2728
2728
  }
2729
2729
  let gi;
@@ -3012,25 +3012,25 @@ class Te extends Gi {
3012
3012
  if (this.mapping !== Ol) return t;
3013
3013
  if (t.applyMatrix3(this.matrix), t.x < 0 || t.x > 1)
3014
3014
  switch (this.wrapS) {
3015
- case Ua:
3015
+ case Na:
3016
3016
  t.x = t.x - Math.floor(t.x);
3017
3017
  break;
3018
3018
  case An:
3019
3019
  t.x = t.x < 0 ? 0 : 1;
3020
3020
  break;
3021
- case Na:
3021
+ case Ua:
3022
3022
  Math.abs(Math.floor(t.x) % 2) === 1 ? t.x = Math.ceil(t.x) - t.x : t.x = t.x - Math.floor(t.x);
3023
3023
  break;
3024
3024
  }
3025
3025
  if (t.y < 0 || t.y > 1)
3026
3026
  switch (this.wrapT) {
3027
- case Ua:
3027
+ case Na:
3028
3028
  t.y = t.y - Math.floor(t.y);
3029
3029
  break;
3030
3030
  case An:
3031
3031
  t.y = t.y < 0 ? 0 : 1;
3032
3032
  break;
3033
- case Na:
3033
+ case Ua:
3034
3034
  Math.abs(Math.floor(t.y) % 2) === 1 ? t.y = Math.ceil(t.y) - t.y : t.y = t.y - Math.floor(t.y);
3035
3035
  break;
3036
3036
  }
@@ -4091,8 +4091,8 @@ class jt {
4091
4091
  * @return {Matrix4} A reference to this matrix.
4092
4092
  */
4093
4093
  multiplyMatrices(t, e) {
4094
- const n = t.elements, r = e.elements, s = this.elements, a = n[0], o = n[4], l = n[8], c = n[12], u = n[1], f = n[5], h = n[9], d = n[13], g = n[2], x = n[6], m = n[10], p = n[14], M = n[3], T = n[7], b = n[11], R = n[15], w = r[0], P = r[4], v = r[8], E = r[12], k = r[1], C = r[5], N = r[9], B = r[13], G = r[2], z = r[6], O = r[10], V = r[14], at = r[3], it = r[7], Mt = r[11], yt = r[15];
4095
- return s[0] = a * w + o * k + l * G + c * at, s[4] = a * P + o * C + l * z + c * it, s[8] = a * v + o * N + l * O + c * Mt, s[12] = a * E + o * B + l * V + c * yt, s[1] = u * w + f * k + h * G + d * at, s[5] = u * P + f * C + h * z + d * it, s[9] = u * v + f * N + h * O + d * Mt, s[13] = u * E + f * B + h * V + d * yt, s[2] = g * w + x * k + m * G + p * at, s[6] = g * P + x * C + m * z + p * it, s[10] = g * v + x * N + m * O + p * Mt, s[14] = g * E + x * B + m * V + p * yt, s[3] = M * w + T * k + b * G + R * at, s[7] = M * P + T * C + b * z + R * it, s[11] = M * v + T * N + b * O + R * Mt, s[15] = M * E + T * B + b * V + R * yt, this;
4094
+ const n = t.elements, r = e.elements, s = this.elements, a = n[0], o = n[4], l = n[8], c = n[12], u = n[1], f = n[5], h = n[9], d = n[13], g = n[2], x = n[6], m = n[10], p = n[14], M = n[3], T = n[7], b = n[11], R = n[15], w = r[0], P = r[4], v = r[8], E = r[12], k = r[1], C = r[5], U = r[9], B = r[13], G = r[2], z = r[6], O = r[10], V = r[14], at = r[3], it = r[7], Mt = r[11], yt = r[15];
4095
+ return s[0] = a * w + o * k + l * G + c * at, s[4] = a * P + o * C + l * z + c * it, s[8] = a * v + o * U + l * O + c * Mt, s[12] = a * E + o * B + l * V + c * yt, s[1] = u * w + f * k + h * G + d * at, s[5] = u * P + f * C + h * z + d * it, s[9] = u * v + f * U + h * O + d * Mt, s[13] = u * E + f * B + h * V + d * yt, s[2] = g * w + x * k + m * G + p * at, s[6] = g * P + x * C + m * z + p * it, s[10] = g * v + x * U + m * O + p * Mt, s[14] = g * E + x * B + m * V + p * yt, s[3] = M * w + T * k + b * G + R * at, s[7] = M * P + T * C + b * z + R * it, s[11] = M * v + T * U + b * O + R * Mt, s[15] = M * E + T * B + b * V + R * yt, this;
4096
4096
  }
4097
4097
  /**
4098
4098
  * Multiplies every component of the matrix by the given scalar.
@@ -4146,10 +4146,10 @@ class jt {
4146
4146
  * @return {Matrix4} A reference to this matrix.
4147
4147
  */
4148
4148
  invert() {
4149
- const t = this.elements, e = t[0], n = t[1], r = t[2], s = t[3], a = t[4], o = t[5], l = t[6], c = t[7], u = t[8], f = t[9], h = t[10], d = t[11], g = t[12], x = t[13], m = t[14], p = t[15], M = e * o - n * a, T = e * l - r * a, b = e * c - s * a, R = n * l - r * o, w = n * c - s * o, P = r * c - s * l, v = u * x - f * g, E = u * m - h * g, k = u * p - d * g, C = f * m - h * x, N = f * p - d * x, B = h * p - d * m, G = M * B - T * N + b * C + R * k - w * E + P * v;
4149
+ const t = this.elements, e = t[0], n = t[1], r = t[2], s = t[3], a = t[4], o = t[5], l = t[6], c = t[7], u = t[8], f = t[9], h = t[10], d = t[11], g = t[12], x = t[13], m = t[14], p = t[15], M = e * o - n * a, T = e * l - r * a, b = e * c - s * a, R = n * l - r * o, w = n * c - s * o, P = r * c - s * l, v = u * x - f * g, E = u * m - h * g, k = u * p - d * g, C = f * m - h * x, U = f * p - d * x, B = h * p - d * m, G = M * B - T * U + b * C + R * k - w * E + P * v;
4150
4150
  if (G === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
4151
4151
  const z = 1 / G;
4152
- return t[0] = (o * B - l * N + c * C) * z, t[1] = (r * N - n * B - s * C) * z, t[2] = (x * P - m * w + p * R) * z, t[3] = (h * w - f * P - d * R) * z, t[4] = (l * k - a * B - c * E) * z, t[5] = (e * B - r * k + s * E) * z, t[6] = (m * b - g * P - p * T) * z, t[7] = (u * P - h * b + d * T) * z, t[8] = (a * N - o * k + c * v) * z, t[9] = (n * k - e * N - s * v) * z, t[10] = (g * w - x * b + p * M) * z, t[11] = (f * b - u * w - d * M) * z, t[12] = (o * E - a * C - l * v) * z, t[13] = (e * C - n * E + r * v) * z, t[14] = (x * T - g * R - m * M) * z, t[15] = (u * R - f * T + h * M) * z, this;
4152
+ return t[0] = (o * B - l * U + c * C) * z, t[1] = (r * U - n * B - s * C) * z, t[2] = (x * P - m * w + p * R) * z, t[3] = (h * w - f * P - d * R) * z, t[4] = (l * k - a * B - c * E) * z, t[5] = (e * B - r * k + s * E) * z, t[6] = (m * b - g * P - p * T) * z, t[7] = (u * P - h * b + d * T) * z, t[8] = (a * U - o * k + c * v) * z, t[9] = (n * k - e * U - s * v) * z, t[10] = (g * w - x * b + p * M) * z, t[11] = (f * b - u * w - d * M) * z, t[12] = (o * E - a * C - l * v) * z, t[13] = (e * C - n * E + r * v) * z, t[14] = (x * T - g * R - m * M) * z, t[15] = (u * R - f * T + h * M) * z, this;
4153
4153
  }
4154
4154
  /**
4155
4155
  * Multiplies the columns of this matrix by the given vector.
@@ -5929,7 +5929,7 @@ class Qt {
5929
5929
  * @return {Color} A reference to this color.
5930
5930
  */
5931
5931
  copyLinearToSRGB(t) {
5932
- return this.r = Ui(t.r), this.g = Ui(t.g), this.b = Ui(t.b), this;
5932
+ return this.r = Ni(t.r), this.g = Ni(t.g), this.b = Ni(t.b), this;
5933
5933
  }
5934
5934
  /**
5935
5935
  * Converts this color from `SRGBColorSpace` to `LinearSRGBColorSpace`.
@@ -6770,7 +6770,7 @@ class sn {
6770
6770
  intersectsTriangle(t) {
6771
6771
  if (this.isEmpty())
6772
6772
  return !1;
6773
- this.getCenter(Zi), Ur.subVectors(this.max, Zi), Si.subVectors(t.a, Zi), bi.subVectors(t.b, Zi), Ei.subVectors(t.c, Zi), zn.subVectors(bi, Si), Vn.subVectors(Ei, bi), $n.subVectors(Si, Ei);
6773
+ this.getCenter(Zi), Nr.subVectors(this.max, Zi), Si.subVectors(t.a, Zi), bi.subVectors(t.b, Zi), Ei.subVectors(t.c, Zi), zn.subVectors(bi, Si), Vn.subVectors(Ei, bi), $n.subVectors(Si, Ei);
6774
6774
  let e = [
6775
6775
  0,
6776
6776
  -zn.z,
@@ -6800,7 +6800,7 @@ class sn {
6800
6800
  $n.x,
6801
6801
  0
6802
6802
  ];
6803
- return !js(e, Si, bi, Ei, Ur) || (e = [1, 0, 0, 0, 1, 0, 0, 0, 1], !js(e, Si, bi, Ei, Ur)) ? !1 : (Nr.crossVectors(zn, Vn), e = [Nr.x, Nr.y, Nr.z], js(e, Si, bi, Ei, Ur));
6803
+ return !js(e, Si, bi, Ei, Nr) || (e = [1, 0, 0, 0, 1, 0, 0, 0, 1], !js(e, Si, bi, Ei, Nr)) ? !1 : (Ur.crossVectors(zn, Vn), e = [Ur.x, Ur.y, Ur.z], js(e, Si, bi, Ei, Nr));
6804
6804
  }
6805
6805
  /**
6806
6806
  * Clamps the given point within the bounds of this box.
@@ -6912,7 +6912,7 @@ const bn = [
6912
6912
  /* @__PURE__ */ new D(),
6913
6913
  /* @__PURE__ */ new D(),
6914
6914
  /* @__PURE__ */ new D()
6915
- ], tn = /* @__PURE__ */ new D(), Lr = /* @__PURE__ */ new sn(), Si = /* @__PURE__ */ new D(), bi = /* @__PURE__ */ new D(), Ei = /* @__PURE__ */ new D(), zn = /* @__PURE__ */ new D(), Vn = /* @__PURE__ */ new D(), $n = /* @__PURE__ */ new D(), Zi = /* @__PURE__ */ new D(), Ur = /* @__PURE__ */ new D(), Nr = /* @__PURE__ */ new D(), Kn = /* @__PURE__ */ new D();
6915
+ ], tn = /* @__PURE__ */ new D(), Lr = /* @__PURE__ */ new sn(), Si = /* @__PURE__ */ new D(), bi = /* @__PURE__ */ new D(), Ei = /* @__PURE__ */ new D(), zn = /* @__PURE__ */ new D(), Vn = /* @__PURE__ */ new D(), $n = /* @__PURE__ */ new D(), Zi = /* @__PURE__ */ new D(), Nr = /* @__PURE__ */ new D(), Ur = /* @__PURE__ */ new D(), Kn = /* @__PURE__ */ new D();
6916
6916
  function js(i, t, e, n, r) {
6917
6917
  for (let s = 0, a = i.length - 3; s <= a; s += 3) {
6918
6918
  Kn.fromArray(i, s);
@@ -7283,7 +7283,7 @@ class me extends Re {
7283
7283
  }
7284
7284
  }
7285
7285
  const jh = /* @__PURE__ */ new sn(), Ji = /* @__PURE__ */ new D(), Qs = /* @__PURE__ */ new D();
7286
- class Un {
7286
+ class Nn {
7287
7287
  /**
7288
7288
  * Constructs a new sphere.
7289
7289
  *
@@ -7780,7 +7780,7 @@ class Pe extends Gi {
7780
7780
  * You may need to recompute the bounding sphere if the geometry vertices are modified.
7781
7781
  */
7782
7782
  computeBoundingSphere() {
7783
- this.boundingSphere === null && (this.boundingSphere = new Un());
7783
+ this.boundingSphere === null && (this.boundingSphere = new Nn());
7784
7784
  const t = this.attributes.position, e = this.morphAttributes.position;
7785
7785
  if (t && t.isGLBufferAttribute) {
7786
7786
  Ht("BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.", this), this.boundingSphere.set(new D(), 1 / 0);
@@ -7836,8 +7836,8 @@ class Pe extends Gi {
7836
7836
  count: t.count
7837
7837
  }]);
7838
7838
  for (let v = 0, E = M.length; v < E; ++v) {
7839
- const k = M[v], C = k.start, N = k.count;
7840
- for (let B = C, G = C + N; B < G; B += 3)
7839
+ const k = M[v], C = k.start, U = k.count;
7840
+ for (let B = C, G = C + U; B < G; B += 3)
7841
7841
  p(
7842
7842
  t.getX(B + 0),
7843
7843
  t.getX(B + 1),
@@ -7853,8 +7853,8 @@ class Pe extends Gi {
7853
7853
  a.setXYZW(v, T.x, T.y, T.z, C);
7854
7854
  }
7855
7855
  for (let v = 0, E = M.length; v < E; ++v) {
7856
- const k = M[v], C = k.start, N = k.count;
7857
- for (let B = C, G = C + N; B < G; B += 3)
7856
+ const k = M[v], C = k.start, U = k.count;
7857
+ for (let B = C, G = C + U; B < G; B += 3)
7858
7858
  P(t.getX(B + 0)), P(t.getX(B + 1)), P(t.getX(B + 2));
7859
7859
  }
7860
7860
  }
@@ -8157,7 +8157,7 @@ class L0 {
8157
8157
  };
8158
8158
  }
8159
8159
  }
8160
- const Ue = /* @__PURE__ */ new D();
8160
+ const Ne = /* @__PURE__ */ new D();
8161
8161
  class $l {
8162
8162
  /**
8163
8163
  * Constructs a new interleaved buffer attribute.
@@ -8207,7 +8207,7 @@ class $l {
8207
8207
  */
8208
8208
  applyMatrix4(t) {
8209
8209
  for (let e = 0, n = this.data.count; e < n; e++)
8210
- Ue.fromBufferAttribute(this, e), Ue.applyMatrix4(t), this.setXYZ(e, Ue.x, Ue.y, Ue.z);
8210
+ Ne.fromBufferAttribute(this, e), Ne.applyMatrix4(t), this.setXYZ(e, Ne.x, Ne.y, Ne.z);
8211
8211
  return this;
8212
8212
  }
8213
8213
  /**
@@ -8219,7 +8219,7 @@ class $l {
8219
8219
  */
8220
8220
  applyNormalMatrix(t) {
8221
8221
  for (let e = 0, n = this.count; e < n; e++)
8222
- Ue.fromBufferAttribute(this, e), Ue.applyNormalMatrix(t), this.setXYZ(e, Ue.x, Ue.y, Ue.z);
8222
+ Ne.fromBufferAttribute(this, e), Ne.applyNormalMatrix(t), this.setXYZ(e, Ne.x, Ne.y, Ne.z);
8223
8223
  return this;
8224
8224
  }
8225
8225
  /**
@@ -8231,7 +8231,7 @@ class $l {
8231
8231
  */
8232
8232
  transformDirection(t) {
8233
8233
  for (let e = 0, n = this.count; e < n; e++)
8234
- Ue.fromBufferAttribute(this, e), Ue.transformDirection(t), this.setXYZ(e, Ue.x, Ue.y, Ue.z);
8234
+ Ne.fromBufferAttribute(this, e), Ne.transformDirection(t), this.setXYZ(e, Ne.x, Ne.y, Ne.z);
8235
8235
  return this;
8236
8236
  }
8237
8237
  /**
@@ -8432,7 +8432,7 @@ class fi extends Gi {
8432
8432
  * Constructs a new material.
8433
8433
  */
8434
8434
  constructor() {
8435
- super(), this.isMaterial = !0, Object.defineProperty(this, "id", { value: tf++ }), this.uuid = Je(), this.name = "", this.type = "Material", this.blending = Li, this.side = Xn, this.vertexColors = !1, this.opacity = 1, this.transparent = !1, this.alphaHash = !1, this.blendSrc = Ta, this.blendDst = Aa, this.blendEquation = ri, this.blendSrcAlpha = null, this.blendDstAlpha = null, this.blendEquationAlpha = null, this.blendColor = new Qt(0, 0, 0), this.blendAlpha = 0, this.depthFunc = Ni, this.depthTest = !0, this.depthWrite = !0, this.stencilWriteMask = 255, this.stencilFunc = hc, this.stencilRef = 0, this.stencilFuncMask = 255, this.stencilFail = mi, this.stencilZFail = mi, this.stencilZPass = mi, this.stencilWrite = !1, this.clippingPlanes = null, this.clipIntersection = !1, this.clipShadows = !1, this.shadowSide = null, this.colorWrite = !0, this.precision = null, this.polygonOffset = !1, this.polygonOffsetFactor = 0, this.polygonOffsetUnits = 0, this.dithering = !1, this.alphaToCoverage = !1, this.premultipliedAlpha = !1, this.forceSinglePass = !1, this.allowOverride = !0, this.visible = !0, this.toneMapped = !0, this.userData = {}, this.version = 0, this._alphaTest = 0;
8435
+ super(), this.isMaterial = !0, Object.defineProperty(this, "id", { value: tf++ }), this.uuid = Je(), this.name = "", this.type = "Material", this.blending = Li, this.side = Xn, this.vertexColors = !1, this.opacity = 1, this.transparent = !1, this.alphaHash = !1, this.blendSrc = Ta, this.blendDst = Aa, this.blendEquation = ri, this.blendSrcAlpha = null, this.blendDstAlpha = null, this.blendEquationAlpha = null, this.blendColor = new Qt(0, 0, 0), this.blendAlpha = 0, this.depthFunc = Ui, this.depthTest = !0, this.depthWrite = !0, this.stencilWriteMask = 255, this.stencilFunc = hc, this.stencilRef = 0, this.stencilFuncMask = 255, this.stencilFail = mi, this.stencilZFail = mi, this.stencilZPass = mi, this.stencilWrite = !1, this.clippingPlanes = null, this.clipIntersection = !1, this.clipShadows = !1, this.shadowSide = null, this.colorWrite = !0, this.precision = null, this.polygonOffset = !1, this.polygonOffsetFactor = 0, this.polygonOffsetUnits = 0, this.dithering = !1, this.alphaToCoverage = !1, this.premultipliedAlpha = !1, this.forceSinglePass = !1, this.allowOverride = !0, this.visible = !0, this.toneMapped = !0, this.userData = {}, this.version = 0, this._alphaTest = 0;
8436
8436
  }
8437
8437
  /**
8438
8438
  * Sets the alpha value to be used when running an alpha test. The material
@@ -8531,7 +8531,7 @@ class fi extends Gi {
8531
8531
  generator: "Material.toJSON"
8532
8532
  }
8533
8533
  };
8534
- n.uuid = this.uuid, n.type = this.type, this.name !== "" && (n.name = this.name), this.color && this.color.isColor && (n.color = this.color.getHex()), this.roughness !== void 0 && (n.roughness = this.roughness), this.metalness !== void 0 && (n.metalness = this.metalness), this.sheen !== void 0 && (n.sheen = this.sheen), this.sheenColor && this.sheenColor.isColor && (n.sheenColor = this.sheenColor.getHex()), this.sheenRoughness !== void 0 && (n.sheenRoughness = this.sheenRoughness), this.emissive && this.emissive.isColor && (n.emissive = this.emissive.getHex()), this.emissiveIntensity !== void 0 && this.emissiveIntensity !== 1 && (n.emissiveIntensity = this.emissiveIntensity), this.specular && this.specular.isColor && (n.specular = this.specular.getHex()), this.specularIntensity !== void 0 && (n.specularIntensity = this.specularIntensity), this.specularColor && this.specularColor.isColor && (n.specularColor = this.specularColor.getHex()), this.shininess !== void 0 && (n.shininess = this.shininess), this.clearcoat !== void 0 && (n.clearcoat = this.clearcoat), this.clearcoatRoughness !== void 0 && (n.clearcoatRoughness = this.clearcoatRoughness), this.clearcoatMap && this.clearcoatMap.isTexture && (n.clearcoatMap = this.clearcoatMap.toJSON(t).uuid), this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture && (n.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(t).uuid), this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture && (n.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(t).uuid, n.clearcoatNormalScale = this.clearcoatNormalScale.toArray()), this.sheenColorMap && this.sheenColorMap.isTexture && (n.sheenColorMap = this.sheenColorMap.toJSON(t).uuid), this.sheenRoughnessMap && this.sheenRoughnessMap.isTexture && (n.sheenRoughnessMap = this.sheenRoughnessMap.toJSON(t).uuid), this.dispersion !== void 0 && (n.dispersion = this.dispersion), this.iridescence !== void 0 && (n.iridescence = this.iridescence), this.iridescenceIOR !== void 0 && (n.iridescenceIOR = this.iridescenceIOR), this.iridescenceThicknessRange !== void 0 && (n.iridescenceThicknessRange = this.iridescenceThicknessRange), this.iridescenceMap && this.iridescenceMap.isTexture && (n.iridescenceMap = this.iridescenceMap.toJSON(t).uuid), this.iridescenceThicknessMap && this.iridescenceThicknessMap.isTexture && (n.iridescenceThicknessMap = this.iridescenceThicknessMap.toJSON(t).uuid), this.anisotropy !== void 0 && (n.anisotropy = this.anisotropy), this.anisotropyRotation !== void 0 && (n.anisotropyRotation = this.anisotropyRotation), this.anisotropyMap && this.anisotropyMap.isTexture && (n.anisotropyMap = this.anisotropyMap.toJSON(t).uuid), this.map && this.map.isTexture && (n.map = this.map.toJSON(t).uuid), this.matcap && this.matcap.isTexture && (n.matcap = this.matcap.toJSON(t).uuid), this.alphaMap && this.alphaMap.isTexture && (n.alphaMap = this.alphaMap.toJSON(t).uuid), this.lightMap && this.lightMap.isTexture && (n.lightMap = this.lightMap.toJSON(t).uuid, n.lightMapIntensity = this.lightMapIntensity), this.aoMap && this.aoMap.isTexture && (n.aoMap = this.aoMap.toJSON(t).uuid, n.aoMapIntensity = this.aoMapIntensity), this.bumpMap && this.bumpMap.isTexture && (n.bumpMap = this.bumpMap.toJSON(t).uuid, n.bumpScale = this.bumpScale), this.normalMap && this.normalMap.isTexture && (n.normalMap = this.normalMap.toJSON(t).uuid, n.normalMapType = this.normalMapType, n.normalScale = this.normalScale.toArray()), this.displacementMap && this.displacementMap.isTexture && (n.displacementMap = this.displacementMap.toJSON(t).uuid, n.displacementScale = this.displacementScale, n.displacementBias = this.displacementBias), this.roughnessMap && this.roughnessMap.isTexture && (n.roughnessMap = this.roughnessMap.toJSON(t).uuid), this.metalnessMap && this.metalnessMap.isTexture && (n.metalnessMap = this.metalnessMap.toJSON(t).uuid), this.emissiveMap && this.emissiveMap.isTexture && (n.emissiveMap = this.emissiveMap.toJSON(t).uuid), this.specularMap && this.specularMap.isTexture && (n.specularMap = this.specularMap.toJSON(t).uuid), this.specularIntensityMap && this.specularIntensityMap.isTexture && (n.specularIntensityMap = this.specularIntensityMap.toJSON(t).uuid), this.specularColorMap && this.specularColorMap.isTexture && (n.specularColorMap = this.specularColorMap.toJSON(t).uuid), this.envMap && this.envMap.isTexture && (n.envMap = this.envMap.toJSON(t).uuid, this.combine !== void 0 && (n.combine = this.combine)), this.envMapRotation !== void 0 && (n.envMapRotation = this.envMapRotation.toArray()), this.envMapIntensity !== void 0 && (n.envMapIntensity = this.envMapIntensity), this.reflectivity !== void 0 && (n.reflectivity = this.reflectivity), this.refractionRatio !== void 0 && (n.refractionRatio = this.refractionRatio), this.gradientMap && this.gradientMap.isTexture && (n.gradientMap = this.gradientMap.toJSON(t).uuid), this.transmission !== void 0 && (n.transmission = this.transmission), this.transmissionMap && this.transmissionMap.isTexture && (n.transmissionMap = this.transmissionMap.toJSON(t).uuid), this.thickness !== void 0 && (n.thickness = this.thickness), this.thicknessMap && this.thicknessMap.isTexture && (n.thicknessMap = this.thicknessMap.toJSON(t).uuid), this.attenuationDistance !== void 0 && this.attenuationDistance !== 1 / 0 && (n.attenuationDistance = this.attenuationDistance), this.attenuationColor !== void 0 && (n.attenuationColor = this.attenuationColor.getHex()), this.size !== void 0 && (n.size = this.size), this.shadowSide !== null && (n.shadowSide = this.shadowSide), this.sizeAttenuation !== void 0 && (n.sizeAttenuation = this.sizeAttenuation), this.blending !== Li && (n.blending = this.blending), this.side !== Xn && (n.side = this.side), this.vertexColors === !0 && (n.vertexColors = !0), this.opacity < 1 && (n.opacity = this.opacity), this.transparent === !0 && (n.transparent = !0), this.blendSrc !== Ta && (n.blendSrc = this.blendSrc), this.blendDst !== Aa && (n.blendDst = this.blendDst), this.blendEquation !== ri && (n.blendEquation = this.blendEquation), this.blendSrcAlpha !== null && (n.blendSrcAlpha = this.blendSrcAlpha), this.blendDstAlpha !== null && (n.blendDstAlpha = this.blendDstAlpha), this.blendEquationAlpha !== null && (n.blendEquationAlpha = this.blendEquationAlpha), this.blendColor && this.blendColor.isColor && (n.blendColor = this.blendColor.getHex()), this.blendAlpha !== 0 && (n.blendAlpha = this.blendAlpha), this.depthFunc !== Ni && (n.depthFunc = this.depthFunc), this.depthTest === !1 && (n.depthTest = this.depthTest), this.depthWrite === !1 && (n.depthWrite = this.depthWrite), this.colorWrite === !1 && (n.colorWrite = this.colorWrite), this.stencilWriteMask !== 255 && (n.stencilWriteMask = this.stencilWriteMask), this.stencilFunc !== hc && (n.stencilFunc = this.stencilFunc), this.stencilRef !== 0 && (n.stencilRef = this.stencilRef), this.stencilFuncMask !== 255 && (n.stencilFuncMask = this.stencilFuncMask), this.stencilFail !== mi && (n.stencilFail = this.stencilFail), this.stencilZFail !== mi && (n.stencilZFail = this.stencilZFail), this.stencilZPass !== mi && (n.stencilZPass = this.stencilZPass), this.stencilWrite === !0 && (n.stencilWrite = this.stencilWrite), this.rotation !== void 0 && this.rotation !== 0 && (n.rotation = this.rotation), this.polygonOffset === !0 && (n.polygonOffset = !0), this.polygonOffsetFactor !== 0 && (n.polygonOffsetFactor = this.polygonOffsetFactor), this.polygonOffsetUnits !== 0 && (n.polygonOffsetUnits = this.polygonOffsetUnits), this.linewidth !== void 0 && this.linewidth !== 1 && (n.linewidth = this.linewidth), this.dashSize !== void 0 && (n.dashSize = this.dashSize), this.gapSize !== void 0 && (n.gapSize = this.gapSize), this.scale !== void 0 && (n.scale = this.scale), this.dithering === !0 && (n.dithering = !0), this.alphaTest > 0 && (n.alphaTest = this.alphaTest), this.alphaHash === !0 && (n.alphaHash = !0), this.alphaToCoverage === !0 && (n.alphaToCoverage = !0), this.premultipliedAlpha === !0 && (n.premultipliedAlpha = !0), this.forceSinglePass === !0 && (n.forceSinglePass = !0), this.allowOverride === !1 && (n.allowOverride = !1), this.wireframe === !0 && (n.wireframe = !0), this.wireframeLinewidth > 1 && (n.wireframeLinewidth = this.wireframeLinewidth), this.wireframeLinecap !== "round" && (n.wireframeLinecap = this.wireframeLinecap), this.wireframeLinejoin !== "round" && (n.wireframeLinejoin = this.wireframeLinejoin), this.flatShading === !0 && (n.flatShading = !0), this.visible === !1 && (n.visible = !1), this.toneMapped === !1 && (n.toneMapped = !1), this.fog === !1 && (n.fog = !1), Object.keys(this.userData).length > 0 && (n.userData = this.userData);
8534
+ n.uuid = this.uuid, n.type = this.type, this.name !== "" && (n.name = this.name), this.color && this.color.isColor && (n.color = this.color.getHex()), this.roughness !== void 0 && (n.roughness = this.roughness), this.metalness !== void 0 && (n.metalness = this.metalness), this.sheen !== void 0 && (n.sheen = this.sheen), this.sheenColor && this.sheenColor.isColor && (n.sheenColor = this.sheenColor.getHex()), this.sheenRoughness !== void 0 && (n.sheenRoughness = this.sheenRoughness), this.emissive && this.emissive.isColor && (n.emissive = this.emissive.getHex()), this.emissiveIntensity !== void 0 && this.emissiveIntensity !== 1 && (n.emissiveIntensity = this.emissiveIntensity), this.specular && this.specular.isColor && (n.specular = this.specular.getHex()), this.specularIntensity !== void 0 && (n.specularIntensity = this.specularIntensity), this.specularColor && this.specularColor.isColor && (n.specularColor = this.specularColor.getHex()), this.shininess !== void 0 && (n.shininess = this.shininess), this.clearcoat !== void 0 && (n.clearcoat = this.clearcoat), this.clearcoatRoughness !== void 0 && (n.clearcoatRoughness = this.clearcoatRoughness), this.clearcoatMap && this.clearcoatMap.isTexture && (n.clearcoatMap = this.clearcoatMap.toJSON(t).uuid), this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture && (n.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(t).uuid), this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture && (n.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(t).uuid, n.clearcoatNormalScale = this.clearcoatNormalScale.toArray()), this.sheenColorMap && this.sheenColorMap.isTexture && (n.sheenColorMap = this.sheenColorMap.toJSON(t).uuid), this.sheenRoughnessMap && this.sheenRoughnessMap.isTexture && (n.sheenRoughnessMap = this.sheenRoughnessMap.toJSON(t).uuid), this.dispersion !== void 0 && (n.dispersion = this.dispersion), this.iridescence !== void 0 && (n.iridescence = this.iridescence), this.iridescenceIOR !== void 0 && (n.iridescenceIOR = this.iridescenceIOR), this.iridescenceThicknessRange !== void 0 && (n.iridescenceThicknessRange = this.iridescenceThicknessRange), this.iridescenceMap && this.iridescenceMap.isTexture && (n.iridescenceMap = this.iridescenceMap.toJSON(t).uuid), this.iridescenceThicknessMap && this.iridescenceThicknessMap.isTexture && (n.iridescenceThicknessMap = this.iridescenceThicknessMap.toJSON(t).uuid), this.anisotropy !== void 0 && (n.anisotropy = this.anisotropy), this.anisotropyRotation !== void 0 && (n.anisotropyRotation = this.anisotropyRotation), this.anisotropyMap && this.anisotropyMap.isTexture && (n.anisotropyMap = this.anisotropyMap.toJSON(t).uuid), this.map && this.map.isTexture && (n.map = this.map.toJSON(t).uuid), this.matcap && this.matcap.isTexture && (n.matcap = this.matcap.toJSON(t).uuid), this.alphaMap && this.alphaMap.isTexture && (n.alphaMap = this.alphaMap.toJSON(t).uuid), this.lightMap && this.lightMap.isTexture && (n.lightMap = this.lightMap.toJSON(t).uuid, n.lightMapIntensity = this.lightMapIntensity), this.aoMap && this.aoMap.isTexture && (n.aoMap = this.aoMap.toJSON(t).uuid, n.aoMapIntensity = this.aoMapIntensity), this.bumpMap && this.bumpMap.isTexture && (n.bumpMap = this.bumpMap.toJSON(t).uuid, n.bumpScale = this.bumpScale), this.normalMap && this.normalMap.isTexture && (n.normalMap = this.normalMap.toJSON(t).uuid, n.normalMapType = this.normalMapType, n.normalScale = this.normalScale.toArray()), this.displacementMap && this.displacementMap.isTexture && (n.displacementMap = this.displacementMap.toJSON(t).uuid, n.displacementScale = this.displacementScale, n.displacementBias = this.displacementBias), this.roughnessMap && this.roughnessMap.isTexture && (n.roughnessMap = this.roughnessMap.toJSON(t).uuid), this.metalnessMap && this.metalnessMap.isTexture && (n.metalnessMap = this.metalnessMap.toJSON(t).uuid), this.emissiveMap && this.emissiveMap.isTexture && (n.emissiveMap = this.emissiveMap.toJSON(t).uuid), this.specularMap && this.specularMap.isTexture && (n.specularMap = this.specularMap.toJSON(t).uuid), this.specularIntensityMap && this.specularIntensityMap.isTexture && (n.specularIntensityMap = this.specularIntensityMap.toJSON(t).uuid), this.specularColorMap && this.specularColorMap.isTexture && (n.specularColorMap = this.specularColorMap.toJSON(t).uuid), this.envMap && this.envMap.isTexture && (n.envMap = this.envMap.toJSON(t).uuid, this.combine !== void 0 && (n.combine = this.combine)), this.envMapRotation !== void 0 && (n.envMapRotation = this.envMapRotation.toArray()), this.envMapIntensity !== void 0 && (n.envMapIntensity = this.envMapIntensity), this.reflectivity !== void 0 && (n.reflectivity = this.reflectivity), this.refractionRatio !== void 0 && (n.refractionRatio = this.refractionRatio), this.gradientMap && this.gradientMap.isTexture && (n.gradientMap = this.gradientMap.toJSON(t).uuid), this.transmission !== void 0 && (n.transmission = this.transmission), this.transmissionMap && this.transmissionMap.isTexture && (n.transmissionMap = this.transmissionMap.toJSON(t).uuid), this.thickness !== void 0 && (n.thickness = this.thickness), this.thicknessMap && this.thicknessMap.isTexture && (n.thicknessMap = this.thicknessMap.toJSON(t).uuid), this.attenuationDistance !== void 0 && this.attenuationDistance !== 1 / 0 && (n.attenuationDistance = this.attenuationDistance), this.attenuationColor !== void 0 && (n.attenuationColor = this.attenuationColor.getHex()), this.size !== void 0 && (n.size = this.size), this.shadowSide !== null && (n.shadowSide = this.shadowSide), this.sizeAttenuation !== void 0 && (n.sizeAttenuation = this.sizeAttenuation), this.blending !== Li && (n.blending = this.blending), this.side !== Xn && (n.side = this.side), this.vertexColors === !0 && (n.vertexColors = !0), this.opacity < 1 && (n.opacity = this.opacity), this.transparent === !0 && (n.transparent = !0), this.blendSrc !== Ta && (n.blendSrc = this.blendSrc), this.blendDst !== Aa && (n.blendDst = this.blendDst), this.blendEquation !== ri && (n.blendEquation = this.blendEquation), this.blendSrcAlpha !== null && (n.blendSrcAlpha = this.blendSrcAlpha), this.blendDstAlpha !== null && (n.blendDstAlpha = this.blendDstAlpha), this.blendEquationAlpha !== null && (n.blendEquationAlpha = this.blendEquationAlpha), this.blendColor && this.blendColor.isColor && (n.blendColor = this.blendColor.getHex()), this.blendAlpha !== 0 && (n.blendAlpha = this.blendAlpha), this.depthFunc !== Ui && (n.depthFunc = this.depthFunc), this.depthTest === !1 && (n.depthTest = this.depthTest), this.depthWrite === !1 && (n.depthWrite = this.depthWrite), this.colorWrite === !1 && (n.colorWrite = this.colorWrite), this.stencilWriteMask !== 255 && (n.stencilWriteMask = this.stencilWriteMask), this.stencilFunc !== hc && (n.stencilFunc = this.stencilFunc), this.stencilRef !== 0 && (n.stencilRef = this.stencilRef), this.stencilFuncMask !== 255 && (n.stencilFuncMask = this.stencilFuncMask), this.stencilFail !== mi && (n.stencilFail = this.stencilFail), this.stencilZFail !== mi && (n.stencilZFail = this.stencilZFail), this.stencilZPass !== mi && (n.stencilZPass = this.stencilZPass), this.stencilWrite === !0 && (n.stencilWrite = this.stencilWrite), this.rotation !== void 0 && this.rotation !== 0 && (n.rotation = this.rotation), this.polygonOffset === !0 && (n.polygonOffset = !0), this.polygonOffsetFactor !== 0 && (n.polygonOffsetFactor = this.polygonOffsetFactor), this.polygonOffsetUnits !== 0 && (n.polygonOffsetUnits = this.polygonOffsetUnits), this.linewidth !== void 0 && this.linewidth !== 1 && (n.linewidth = this.linewidth), this.dashSize !== void 0 && (n.dashSize = this.dashSize), this.gapSize !== void 0 && (n.gapSize = this.gapSize), this.scale !== void 0 && (n.scale = this.scale), this.dithering === !0 && (n.dithering = !0), this.alphaTest > 0 && (n.alphaTest = this.alphaTest), this.alphaHash === !0 && (n.alphaHash = !0), this.alphaToCoverage === !0 && (n.alphaToCoverage = !0), this.premultipliedAlpha === !0 && (n.premultipliedAlpha = !0), this.forceSinglePass === !0 && (n.forceSinglePass = !0), this.allowOverride === !1 && (n.allowOverride = !1), this.wireframe === !0 && (n.wireframe = !0), this.wireframeLinewidth > 1 && (n.wireframeLinewidth = this.wireframeLinewidth), this.wireframeLinecap !== "round" && (n.wireframeLinecap = this.wireframeLinecap), this.wireframeLinejoin !== "round" && (n.wireframeLinejoin = this.wireframeLinejoin), this.flatShading === !0 && (n.flatShading = !0), this.visible === !1 && (n.visible = !1), this.toneMapped === !1 && (n.toneMapped = !1), this.fog === !1 && (n.fog = !1), Object.keys(this.userData).length > 0 && (n.userData = this.userData);
8535
8535
  function r(s) {
8536
8536
  const a = [];
8537
8537
  for (const o in s) {
@@ -8868,7 +8868,7 @@ class lr extends fi {
8868
8868
  return super.copy(t), this.color.copy(t.color), this.map = t.map, this.lightMap = t.lightMap, this.lightMapIntensity = t.lightMapIntensity, this.aoMap = t.aoMap, this.aoMapIntensity = t.aoMapIntensity, this.specularMap = t.specularMap, this.alphaMap = t.alphaMap, this.envMap = t.envMap, this.envMapRotation.copy(t.envMapRotation), this.combine = t.combine, this.reflectivity = t.reflectivity, this.refractionRatio = t.refractionRatio, this.wireframe = t.wireframe, this.wireframeLinewidth = t.wireframeLinewidth, this.wireframeLinecap = t.wireframeLinecap, this.wireframeLinejoin = t.wireframeLinejoin, this.fog = t.fog, this;
8869
8869
  }
8870
8870
  }
8871
- const wc = /* @__PURE__ */ new jt(), jn = /* @__PURE__ */ new yr(), zr = /* @__PURE__ */ new Un(), Cc = /* @__PURE__ */ new D(), Vr = /* @__PURE__ */ new D(), kr = /* @__PURE__ */ new D(), Gr = /* @__PURE__ */ new D(), ra = /* @__PURE__ */ new D(), Hr = /* @__PURE__ */ new D(), Rc = /* @__PURE__ */ new D(), Wr = /* @__PURE__ */ new D();
8871
+ const wc = /* @__PURE__ */ new jt(), jn = /* @__PURE__ */ new yr(), zr = /* @__PURE__ */ new Nn(), Cc = /* @__PURE__ */ new D(), Vr = /* @__PURE__ */ new D(), kr = /* @__PURE__ */ new D(), Gr = /* @__PURE__ */ new D(), ra = /* @__PURE__ */ new D(), Hr = /* @__PURE__ */ new D(), Rc = /* @__PURE__ */ new D(), Wr = /* @__PURE__ */ new D();
8872
8872
  class Ee extends pe {
8873
8873
  /**
8874
8874
  * Constructs a new mesh.
@@ -8996,8 +8996,8 @@ function Xr(i, t, e, n, r, s, a, o, l, c) {
8996
8996
  }
8997
8997
  return u;
8998
8998
  }
8999
- const Pc = /* @__PURE__ */ new D(), Ic = /* @__PURE__ */ new he(), Dc = /* @__PURE__ */ new he(), nf = /* @__PURE__ */ new D(), Lc = /* @__PURE__ */ new jt(), qr = /* @__PURE__ */ new D(), sa = /* @__PURE__ */ new Un(), Uc = /* @__PURE__ */ new jt(), aa = /* @__PURE__ */ new yr();
9000
- class U0 extends Ee {
8999
+ const Pc = /* @__PURE__ */ new D(), Ic = /* @__PURE__ */ new he(), Dc = /* @__PURE__ */ new he(), nf = /* @__PURE__ */ new D(), Lc = /* @__PURE__ */ new jt(), qr = /* @__PURE__ */ new D(), sa = /* @__PURE__ */ new Nn(), Nc = /* @__PURE__ */ new jt(), aa = /* @__PURE__ */ new yr();
9000
+ class N0 extends Ee {
9001
9001
  /**
9002
9002
  * Constructs a new skinned mesh.
9003
9003
  *
@@ -9028,7 +9028,7 @@ class U0 extends Ee {
9028
9028
  */
9029
9029
  computeBoundingSphere() {
9030
9030
  const t = this.geometry;
9031
- this.boundingSphere === null && (this.boundingSphere = new Un()), this.boundingSphere.makeEmpty();
9031
+ this.boundingSphere === null && (this.boundingSphere = new Nn()), this.boundingSphere.makeEmpty();
9032
9032
  const e = t.getAttribute("position");
9033
9033
  for (let n = 0; n < e.count; n++)
9034
9034
  this.getVertexPosition(n, qr), this.boundingSphere.expandByPoint(qr);
@@ -9038,7 +9038,7 @@ class U0 extends Ee {
9038
9038
  }
9039
9039
  raycast(t, e) {
9040
9040
  const n = this.material, r = this.matrixWorld;
9041
- n !== void 0 && (this.boundingSphere === null && this.computeBoundingSphere(), sa.copy(this.boundingSphere), sa.applyMatrix4(r), t.ray.intersectsSphere(sa) !== !1 && (Uc.copy(r).invert(), aa.copy(t.ray).applyMatrix4(Uc), !(this.boundingBox !== null && aa.intersectsBox(this.boundingBox) === !1) && this._computeIntersections(t, e, aa)));
9041
+ n !== void 0 && (this.boundingSphere === null && this.computeBoundingSphere(), sa.copy(this.boundingSphere), sa.applyMatrix4(r), t.ray.intersectsSphere(sa) !== !1 && (Nc.copy(r).invert(), aa.copy(t.ray).applyMatrix4(Nc), !(this.boundingBox !== null && aa.intersectsBox(this.boundingBox) === !1) && this._computeIntersections(t, e, aa)));
9042
9042
  }
9043
9043
  getVertexPosition(t, e) {
9044
9044
  return super.getVertexPosition(t, e), this.applyBoneTransform(t, e), e;
@@ -9125,7 +9125,7 @@ class ws extends Te {
9125
9125
  super(null, a, o, l, c, u, r, s, f, h), this.isDataTexture = !0, this.image = { data: t, width: e, height: n }, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1;
9126
9126
  }
9127
9127
  }
9128
- const Nc = /* @__PURE__ */ new jt(), sf = /* @__PURE__ */ new jt();
9128
+ const Uc = /* @__PURE__ */ new jt(), sf = /* @__PURE__ */ new jt();
9129
9129
  class Kl {
9130
9130
  /**
9131
9131
  * Constructs a new skeleton.
@@ -9183,7 +9183,7 @@ class Kl {
9183
9183
  const t = this.bones, e = this.boneInverses, n = this.boneMatrices, r = this.boneTexture;
9184
9184
  for (let s = 0, a = t.length; s < a; s++) {
9185
9185
  const o = t[s] ? t[s].matrixWorld : sf;
9186
- Nc.multiplyMatrices(o, e[s]), Nc.toArray(n, s * 16);
9186
+ Uc.multiplyMatrices(o, e[s]), Uc.toArray(n, s * 16);
9187
9187
  }
9188
9188
  r !== null && (r.needsUpdate = !0);
9189
9189
  }
@@ -9292,8 +9292,8 @@ class Fc extends Re {
9292
9292
  return t.meshPerAttribute = this.meshPerAttribute, t.isInstancedBufferAttribute = !0, t;
9293
9293
  }
9294
9294
  }
9295
- const Ai = /* @__PURE__ */ new jt(), Oc = /* @__PURE__ */ new jt(), Yr = [], Bc = /* @__PURE__ */ new sn(), af = /* @__PURE__ */ new jt(), Ki = /* @__PURE__ */ new Ee(), ji = /* @__PURE__ */ new Un();
9296
- class N0 extends Ee {
9295
+ const Ai = /* @__PURE__ */ new jt(), Oc = /* @__PURE__ */ new jt(), Yr = [], Bc = /* @__PURE__ */ new sn(), af = /* @__PURE__ */ new jt(), Ki = /* @__PURE__ */ new Ee(), ji = /* @__PURE__ */ new Nn();
9296
+ class U0 extends Ee {
9297
9297
  /**
9298
9298
  * Constructs a new instanced mesh.
9299
9299
  *
@@ -9324,7 +9324,7 @@ class N0 extends Ee {
9324
9324
  */
9325
9325
  computeBoundingSphere() {
9326
9326
  const t = this.geometry, e = this.count;
9327
- this.boundingSphere === null && (this.boundingSphere = new Un()), t.boundingSphere === null && t.computeBoundingSphere(), this.boundingSphere.makeEmpty();
9327
+ this.boundingSphere === null && (this.boundingSphere = new Nn()), t.boundingSphere === null && t.computeBoundingSphere(), this.boundingSphere.makeEmpty();
9328
9328
  for (let n = 0; n < e; n++)
9329
9329
  this.getMatrixAt(n, Ai), ji.copy(t.boundingSphere).applyMatrix4(Ai), this.boundingSphere.union(ji);
9330
9330
  }
@@ -9631,7 +9631,7 @@ class ii {
9631
9631
  return new this.constructor().copy(this);
9632
9632
  }
9633
9633
  }
9634
- const Qn = /* @__PURE__ */ new Un(), lf = /* @__PURE__ */ new vt(0.5, 0.5), Zr = /* @__PURE__ */ new D();
9634
+ const Qn = /* @__PURE__ */ new Nn(), lf = /* @__PURE__ */ new vt(0.5, 0.5), Zr = /* @__PURE__ */ new D();
9635
9635
  class zo {
9636
9636
  /**
9637
9637
  * Constructs a new frustum.
@@ -9788,7 +9788,7 @@ class uf extends fi {
9788
9788
  return super.copy(t), this.color.copy(t.color), this.map = t.map, this.linewidth = t.linewidth, this.linecap = t.linecap, this.linejoin = t.linejoin, this.fog = t.fog, this;
9789
9789
  }
9790
9790
  }
9791
- const Ms = /* @__PURE__ */ new D(), ys = /* @__PURE__ */ new D(), zc = /* @__PURE__ */ new jt(), Qi = /* @__PURE__ */ new yr(), Jr = /* @__PURE__ */ new Un(), ca = /* @__PURE__ */ new D(), Vc = /* @__PURE__ */ new D();
9791
+ const Ms = /* @__PURE__ */ new D(), ys = /* @__PURE__ */ new D(), zc = /* @__PURE__ */ new jt(), Qi = /* @__PURE__ */ new yr(), Jr = /* @__PURE__ */ new Nn(), ca = /* @__PURE__ */ new D(), Vc = /* @__PURE__ */ new D();
9792
9792
  class jl extends pe {
9793
9793
  /**
9794
9794
  * Constructs a new line.
@@ -9940,7 +9940,7 @@ class hf extends fi {
9940
9940
  return super.copy(t), this.color.copy(t.color), this.map = t.map, this.alphaMap = t.alphaMap, this.size = t.size, this.sizeAttenuation = t.sizeAttenuation, this.fog = t.fog, this;
9941
9941
  }
9942
9942
  }
9943
- const Hc = /* @__PURE__ */ new jt(), _o = /* @__PURE__ */ new yr(), Kr = /* @__PURE__ */ new Un(), jr = /* @__PURE__ */ new D();
9943
+ const Hc = /* @__PURE__ */ new jt(), _o = /* @__PURE__ */ new yr(), Kr = /* @__PURE__ */ new Nn(), jr = /* @__PURE__ */ new D();
9944
9944
  class B0 extends pe {
9945
9945
  /**
9946
9946
  * Constructs a new point cloud.
@@ -10182,13 +10182,13 @@ class Hi extends Pe {
10182
10182
  let h = 0, d = 0;
10183
10183
  g("z", "y", "x", -1, -1, n, e, t, a, s, 0), g("z", "y", "x", 1, -1, n, e, -t, a, s, 1), g("x", "z", "y", 1, 1, t, n, e, r, a, 2), g("x", "z", "y", 1, -1, t, n, -e, r, a, 3), g("x", "y", "z", 1, -1, t, e, n, r, s, 4), g("x", "y", "z", -1, -1, t, e, -n, r, s, 5), this.setIndex(l), this.setAttribute("position", new me(c, 3)), this.setAttribute("normal", new me(u, 3)), this.setAttribute("uv", new me(f, 2));
10184
10184
  function g(x, m, p, M, T, b, R, w, P, v, E) {
10185
- const k = b / P, C = R / v, N = b / 2, B = R / 2, G = w / 2, z = P + 1, O = v + 1;
10185
+ const k = b / P, C = R / v, U = b / 2, B = R / 2, G = w / 2, z = P + 1, O = v + 1;
10186
10186
  let V = 0, at = 0;
10187
10187
  const it = new D();
10188
10188
  for (let Mt = 0; Mt < O; Mt++) {
10189
10189
  const yt = Mt * C - B;
10190
10190
  for (let lt = 0; lt < z; lt++) {
10191
- const kt = lt * k - N;
10191
+ const kt = lt * k - U;
10192
10192
  it[x] = kt * M, it[m] = yt * T, it[p] = G, c.push(it.x, it.y, it.z), it[x] = 0, it[m] = 0, it[p] = w > 0 ? 1 : -1, u.push(it.x, it.y, it.z), f.push(lt / P), f.push(1 - Mt / v), V += 1;
10193
10193
  }
10194
10194
  }
@@ -10293,16 +10293,16 @@ class ko extends Pe {
10293
10293
  const P = (e - t) / n;
10294
10294
  for (let v = 0; v <= s; v++) {
10295
10295
  const E = [], k = v / s, C = k * (e - t) + t;
10296
- for (let N = 0; N <= r; N++) {
10297
- const B = N / r, G = B * l + o, z = Math.sin(G), O = Math.cos(G);
10296
+ for (let U = 0; U <= r; U++) {
10297
+ const B = U / r, G = B * l + o, z = Math.sin(G), O = Math.cos(G);
10298
10298
  R.x = C * z, R.y = -k * n + m, R.z = C * O, f.push(R.x, R.y, R.z), b.set(z, P, O).normalize(), h.push(b.x, b.y, b.z), d.push(B, 1 - k), E.push(g++);
10299
10299
  }
10300
10300
  x.push(E);
10301
10301
  }
10302
10302
  for (let v = 0; v < r; v++)
10303
10303
  for (let E = 0; E < s; E++) {
10304
- const k = x[E][v], C = x[E + 1][v], N = x[E + 1][v + 1], B = x[E][v + 1];
10305
- (t > 0 || E !== 0) && (u.push(k, C, B), w += 3), (e > 0 || E !== s - 1) && (u.push(C, N, B), w += 3);
10304
+ const k = x[E][v], C = x[E + 1][v], U = x[E + 1][v + 1], B = x[E][v + 1];
10305
+ (t > 0 || E !== 0) && (u.push(k, C, B), w += 3), (e > 0 || E !== s - 1) && (u.push(C, U, B), w += 3);
10306
10306
  }
10307
10307
  c.addGroup(p, w, 0), p += w;
10308
10308
  }
@@ -10310,15 +10310,15 @@ class ko extends Pe {
10310
10310
  const R = g, w = new vt(), P = new D();
10311
10311
  let v = 0;
10312
10312
  const E = b === !0 ? t : e, k = b === !0 ? 1 : -1;
10313
- for (let N = 1; N <= r; N++)
10313
+ for (let U = 1; U <= r; U++)
10314
10314
  f.push(0, m * k, 0), h.push(0, k, 0), d.push(0.5, 0.5), g++;
10315
10315
  const C = g;
10316
- for (let N = 0; N <= r; N++) {
10317
- const G = N / r * l + o, z = Math.cos(G), O = Math.sin(G);
10316
+ for (let U = 0; U <= r; U++) {
10317
+ const G = U / r * l + o, z = Math.cos(G), O = Math.sin(G);
10318
10318
  P.x = E * O, P.y = m * k, P.z = E * z, f.push(P.x, P.y, P.z), h.push(0, k, 0), w.x = z * 0.5 + 0.5, w.y = O * 0.5 * k + 0.5, d.push(w.x, w.y), g++;
10319
10319
  }
10320
- for (let N = 0; N < r; N++) {
10321
- const B = R + N, G = C + N;
10320
+ for (let U = 0; U < r; U++) {
10321
+ const B = R + U, G = C + U;
10322
10322
  b === !0 ? u.push(G, G + 1, B) : u.push(G + 1, G, B), v += 3;
10323
10323
  }
10324
10324
  c.addGroup(p, v, b === !0 ? 1 : 2), p += v;
@@ -11532,13 +11532,13 @@ function Df(i, t) {
11532
11532
  return e;
11533
11533
  }
11534
11534
  function Lf(i, t) {
11535
- const e = Uf(i, t);
11535
+ const e = Nf(i, t);
11536
11536
  if (!e)
11537
11537
  return t;
11538
11538
  const n = cu(e, i);
11539
11539
  return ui(n, n.next), ui(e, e.next);
11540
11540
  }
11541
- function Uf(i, t) {
11541
+ function Nf(i, t) {
11542
11542
  let e = t;
11543
11543
  const n = i.x, r = i.y;
11544
11544
  let s = -1 / 0, a;
@@ -11559,13 +11559,13 @@ function Uf(i, t) {
11559
11559
  do {
11560
11560
  if (n >= e.x && e.x >= l && n !== e.x && au(r < c ? n : s, r, l, c, r < c ? s : n, r, e.x, e.y)) {
11561
11561
  const f = Math.abs(r - e.y) / (n - e.x);
11562
- vr(e, i) && (f < u || f === u && (e.x > a.x || e.x === a.x && Nf(a, e))) && (a = e, u = f);
11562
+ vr(e, i) && (f < u || f === u && (e.x > a.x || e.x === a.x && Uf(a, e))) && (a = e, u = f);
11563
11563
  }
11564
11564
  e = e.next;
11565
11565
  } while (e !== o);
11566
11566
  return a;
11567
11567
  }
11568
- function Nf(i, t) {
11568
+ function Uf(i, t) {
11569
11569
  return fe(i.prev, i, t.prev) < 0 && fe(t.next, i, i.next) < 0;
11570
11570
  }
11571
11571
  function Ff(i, t, e, n) {
@@ -11856,7 +11856,7 @@ class Wo extends Pe {
11856
11856
  const tt = q / m, A = d * Math.cos(tt * Math.PI / 2), gt = g * Math.sin(tt * Math.PI / 2) + x;
11857
11857
  for (let J = 0, ut = z.length; J < ut; J++) {
11858
11858
  const Z = O(z[J], it[J], gt);
11859
- Nt(Z.x, Z.y, -A), tt === 0 && F.push(Z);
11859
+ Ut(Z.x, Z.y, -A), tt === 0 && F.push(Z);
11860
11860
  }
11861
11861
  for (let J = 0, ut = G; J < ut; J++) {
11862
11862
  const Z = C[J];
@@ -11864,7 +11864,7 @@ class Wo extends Pe {
11864
11864
  const S = [];
11865
11865
  for (let _ = 0, I = Z.length; _ < I; _++) {
11866
11866
  const Y = O(Z[_], yt[_], gt);
11867
- Nt(Y.x, Y.y, -A), tt === 0 && S.push(Y);
11867
+ Ut(Y.x, Y.y, -A), tt === 0 && S.push(Y);
11868
11868
  }
11869
11869
  tt === 0 && $.push(S);
11870
11870
  }
@@ -11874,25 +11874,25 @@ class Wo extends Pe {
11874
11874
  const Wt = kt.length, te = g + x;
11875
11875
  for (let F = 0; F < V; F++) {
11876
11876
  const $ = h ? O(k[F], lt[F], te) : k[F];
11877
- b ? (P.copy(R.normals[0]).multiplyScalar($.x), w.copy(R.binormals[0]).multiplyScalar($.y), v.copy(T[0]).add(P).add(w), Nt(v.x, v.y, v.z)) : Nt($.x, $.y, 0);
11877
+ b ? (P.copy(R.normals[0]).multiplyScalar($.x), w.copy(R.binormals[0]).multiplyScalar($.y), v.copy(T[0]).add(P).add(w), Ut(v.x, v.y, v.z)) : Ut($.x, $.y, 0);
11878
11878
  }
11879
11879
  for (let F = 1; F <= u; F++)
11880
11880
  for (let $ = 0; $ < V; $++) {
11881
11881
  const q = h ? O(k[$], lt[$], te) : k[$];
11882
- b ? (P.copy(R.normals[F]).multiplyScalar(q.x), w.copy(R.binormals[F]).multiplyScalar(q.y), v.copy(T[F]).add(P).add(w), Nt(v.x, v.y, v.z)) : Nt(q.x, q.y, f / u * F);
11882
+ b ? (P.copy(R.normals[F]).multiplyScalar(q.x), w.copy(R.binormals[F]).multiplyScalar(q.y), v.copy(T[F]).add(P).add(w), Ut(v.x, v.y, v.z)) : Ut(q.x, q.y, f / u * F);
11883
11883
  }
11884
11884
  for (let F = m - 1; F >= 0; F--) {
11885
11885
  const $ = F / m, q = d * Math.cos($ * Math.PI / 2), tt = g * Math.sin($ * Math.PI / 2) + x;
11886
11886
  for (let A = 0, gt = z.length; A < gt; A++) {
11887
11887
  const J = O(z[A], it[A], tt);
11888
- Nt(J.x, J.y, f + q);
11888
+ Ut(J.x, J.y, f + q);
11889
11889
  }
11890
11890
  for (let A = 0, gt = C.length; A < gt; A++) {
11891
11891
  const J = C[A];
11892
11892
  yt = Mt[A];
11893
11893
  for (let ut = 0, Z = J.length; ut < Z; ut++) {
11894
11894
  const S = O(J[ut], yt[ut], tt);
11895
- b ? Nt(S.x, S.y + T[u - 1].y, T[u - 1].x + q) : Nt(S.x, S.y, f + q);
11895
+ b ? Ut(S.x, S.y + T[u - 1].y, T[u - 1].x + q) : Ut(S.x, S.y, f + q);
11896
11896
  }
11897
11897
  }
11898
11898
  }
@@ -11944,7 +11944,7 @@ class Wo extends Pe {
11944
11944
  }
11945
11945
  }
11946
11946
  }
11947
- function Nt(F, $, q) {
11947
+ function Ut(F, $, q) {
11948
11948
  l.push(F), l.push($), l.push(q);
11949
11949
  }
11950
11950
  function Lt(F, $, q) {
@@ -12158,7 +12158,7 @@ function ki(i) {
12158
12158
  }
12159
12159
  return t;
12160
12160
  }
12161
- function Ne(i) {
12161
+ function Ue(i) {
12162
12162
  const t = {};
12163
12163
  for (let e = 0; e < i.length; e++) {
12164
12164
  const n = ki(i[e]);
@@ -12177,7 +12177,7 @@ function lu(i) {
12177
12177
  const t = i.getRenderTarget();
12178
12178
  return t === null ? i.outputColorSpace : t.isXRRenderTarget === !0 ? t.texture.colorSpace : ee.workingColorSpace;
12179
12179
  }
12180
- const Zf = { clone: ki, merge: Ne };
12180
+ const Zf = { clone: ki, merge: Ue };
12181
12181
  var Jf = `void main() {
12182
12182
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
12183
12183
  }`, $f = `void main() {
@@ -12669,16 +12669,16 @@ class rd extends Sr {
12669
12669
  const d = o * 2, g = t - 1;
12670
12670
  for (let x = 0; x !== o; ++x) {
12671
12671
  const m = a[c + x], p = a[l + x], M = g * d + x * 2, T = h[M], b = h[M + 1], R = t * d + x * 2, w = f[R], P = f[R + 1];
12672
- let v = (n - e) / (r - e), E, k, C, N, B;
12672
+ let v = (n - e) / (r - e), E, k, C, U, B;
12673
12673
  for (let G = 0; G < 8; G++) {
12674
- E = v * v, k = E * v, C = 1 - v, N = C * C, B = N * C;
12675
- const O = B * e + 3 * N * v * T + 3 * C * E * w + k * r - n;
12674
+ E = v * v, k = E * v, C = 1 - v, U = C * C, B = U * C;
12675
+ const O = B * e + 3 * U * v * T + 3 * C * E * w + k * r - n;
12676
12676
  if (Math.abs(O) < 1e-10) break;
12677
- const V = 3 * N * (T - e) + 6 * C * v * (w - T) + 3 * E * (r - w);
12677
+ const V = 3 * U * (T - e) + 6 * C * v * (w - T) + 3 * E * (r - w);
12678
12678
  if (Math.abs(V) < 1e-10) break;
12679
12679
  v = v - O / V, v = Math.max(0, Math.min(1, v));
12680
12680
  }
12681
- s[x] = B * m + 3 * N * v * b + 3 * C * E * P + k * p;
12681
+ s[x] = B * m + 3 * U * v * b + 3 * C * E * P + k * p;
12682
12682
  }
12683
12683
  return s;
12684
12684
  }
@@ -15547,9 +15547,9 @@ var Id = `#ifdef USE_ALPHAHASH
15547
15547
  }
15548
15548
  #endif`, Ld = `#ifdef USE_ALPHAMAP
15549
15549
  diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;
15550
- #endif`, Ud = `#ifdef USE_ALPHAMAP
15550
+ #endif`, Nd = `#ifdef USE_ALPHAMAP
15551
15551
  uniform sampler2D alphaMap;
15552
- #endif`, Nd = `#ifdef USE_ALPHATEST
15552
+ #endif`, Ud = `#ifdef USE_ALPHATEST
15553
15553
  #ifdef ALPHA_TO_COVERAGE
15554
15554
  diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );
15555
15555
  if ( diffuseColor.a == 0.0 ) discard;
@@ -16905,11 +16905,11 @@ IncidentLight directLight;
16905
16905
  RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
16906
16906
  #endif`, Lp = `#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )
16907
16907
  gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
16908
- #endif`, Up = `#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )
16908
+ #endif`, Np = `#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )
16909
16909
  uniform float logDepthBufFC;
16910
16910
  varying float vFragDepth;
16911
16911
  varying float vIsPerspective;
16912
- #endif`, Np = `#ifdef USE_LOGARITHMIC_DEPTH_BUFFER
16912
+ #endif`, Up = `#ifdef USE_LOGARITHMIC_DEPTH_BUFFER
16913
16913
  varying float vFragDepth;
16914
16914
  varying float vIsPerspective;
16915
16915
  #endif`, Fp = `#ifdef USE_LOGARITHMIC_DEPTH_BUFFER
@@ -18108,14 +18108,14 @@ void main() {
18108
18108
  gl_FragColor = texColor;
18109
18109
  #include <tonemapping_fragment>
18110
18110
  #include <colorspace_fragment>
18111
- }`, Um = `varying vec3 vWorldDirection;
18111
+ }`, Nm = `varying vec3 vWorldDirection;
18112
18112
  #include <common>
18113
18113
  void main() {
18114
18114
  vWorldDirection = transformDirection( position, modelMatrix );
18115
18115
  #include <begin_vertex>
18116
18116
  #include <project_vertex>
18117
18117
  gl_Position.z = gl_Position.w;
18118
- }`, Nm = `uniform samplerCube tCube;
18118
+ }`, Um = `uniform samplerCube tCube;
18119
18119
  uniform float tFlip;
18120
18120
  uniform float opacity;
18121
18121
  varying vec3 vWorldDirection;
@@ -19120,8 +19120,8 @@ void main() {
19120
19120
  alphahash_fragment: Id,
19121
19121
  alphahash_pars_fragment: Dd,
19122
19122
  alphamap_fragment: Ld,
19123
- alphamap_pars_fragment: Ud,
19124
- alphatest_fragment: Nd,
19123
+ alphamap_pars_fragment: Nd,
19124
+ alphatest_fragment: Ud,
19125
19125
  alphatest_pars_fragment: Fd,
19126
19126
  aomap_fragment: Od,
19127
19127
  aomap_pars_fragment: Bd,
@@ -19174,8 +19174,8 @@ void main() {
19174
19174
  lights_fragment_maps: Ip,
19175
19175
  lights_fragment_end: Dp,
19176
19176
  logdepthbuf_fragment: Lp,
19177
- logdepthbuf_pars_fragment: Up,
19178
- logdepthbuf_pars_vertex: Np,
19177
+ logdepthbuf_pars_fragment: Np,
19178
+ logdepthbuf_pars_vertex: Up,
19179
19179
  logdepthbuf_vertex: Fp,
19180
19180
  map_fragment: Op,
19181
19181
  map_pars_fragment: Bp,
@@ -19228,8 +19228,8 @@ void main() {
19228
19228
  background_frag: Im,
19229
19229
  backgroundCube_vert: Dm,
19230
19230
  backgroundCube_frag: Lm,
19231
- cube_vert: Um,
19232
- cube_frag: Nm,
19231
+ cube_vert: Nm,
19232
+ cube_frag: Um,
19233
19233
  depth_vert: Fm,
19234
19234
  depth_frag: Om,
19235
19235
  distance_vert: Bm,
@@ -19420,7 +19420,7 @@ void main() {
19420
19420
  }
19421
19421
  }, un = {
19422
19422
  basic: {
19423
- uniforms: /* @__PURE__ */ Ne([
19423
+ uniforms: /* @__PURE__ */ Ue([
19424
19424
  bt.common,
19425
19425
  bt.specularmap,
19426
19426
  bt.envmap,
@@ -19432,7 +19432,7 @@ void main() {
19432
19432
  fragmentShader: Zt.meshbasic_frag
19433
19433
  },
19434
19434
  lambert: {
19435
- uniforms: /* @__PURE__ */ Ne([
19435
+ uniforms: /* @__PURE__ */ Ue([
19436
19436
  bt.common,
19437
19437
  bt.specularmap,
19438
19438
  bt.envmap,
@@ -19453,7 +19453,7 @@ void main() {
19453
19453
  fragmentShader: Zt.meshlambert_frag
19454
19454
  },
19455
19455
  phong: {
19456
- uniforms: /* @__PURE__ */ Ne([
19456
+ uniforms: /* @__PURE__ */ Ue([
19457
19457
  bt.common,
19458
19458
  bt.specularmap,
19459
19459
  bt.envmap,
@@ -19476,7 +19476,7 @@ void main() {
19476
19476
  fragmentShader: Zt.meshphong_frag
19477
19477
  },
19478
19478
  standard: {
19479
- uniforms: /* @__PURE__ */ Ne([
19479
+ uniforms: /* @__PURE__ */ Ue([
19480
19480
  bt.common,
19481
19481
  bt.envmap,
19482
19482
  bt.aomap,
@@ -19500,7 +19500,7 @@ void main() {
19500
19500
  fragmentShader: Zt.meshphysical_frag
19501
19501
  },
19502
19502
  toon: {
19503
- uniforms: /* @__PURE__ */ Ne([
19503
+ uniforms: /* @__PURE__ */ Ue([
19504
19504
  bt.common,
19505
19505
  bt.aomap,
19506
19506
  bt.lightmap,
@@ -19519,7 +19519,7 @@ void main() {
19519
19519
  fragmentShader: Zt.meshtoon_frag
19520
19520
  },
19521
19521
  matcap: {
19522
- uniforms: /* @__PURE__ */ Ne([
19522
+ uniforms: /* @__PURE__ */ Ue([
19523
19523
  bt.common,
19524
19524
  bt.bumpmap,
19525
19525
  bt.normalmap,
@@ -19533,7 +19533,7 @@ void main() {
19533
19533
  fragmentShader: Zt.meshmatcap_frag
19534
19534
  },
19535
19535
  points: {
19536
- uniforms: /* @__PURE__ */ Ne([
19536
+ uniforms: /* @__PURE__ */ Ue([
19537
19537
  bt.points,
19538
19538
  bt.fog
19539
19539
  ]),
@@ -19541,7 +19541,7 @@ void main() {
19541
19541
  fragmentShader: Zt.points_frag
19542
19542
  },
19543
19543
  dashed: {
19544
- uniforms: /* @__PURE__ */ Ne([
19544
+ uniforms: /* @__PURE__ */ Ue([
19545
19545
  bt.common,
19546
19546
  bt.fog,
19547
19547
  {
@@ -19554,7 +19554,7 @@ void main() {
19554
19554
  fragmentShader: Zt.linedashed_frag
19555
19555
  },
19556
19556
  depth: {
19557
- uniforms: /* @__PURE__ */ Ne([
19557
+ uniforms: /* @__PURE__ */ Ue([
19558
19558
  bt.common,
19559
19559
  bt.displacementmap
19560
19560
  ]),
@@ -19562,7 +19562,7 @@ void main() {
19562
19562
  fragmentShader: Zt.depth_frag
19563
19563
  },
19564
19564
  normal: {
19565
- uniforms: /* @__PURE__ */ Ne([
19565
+ uniforms: /* @__PURE__ */ Ue([
19566
19566
  bt.common,
19567
19567
  bt.bumpmap,
19568
19568
  bt.normalmap,
@@ -19575,7 +19575,7 @@ void main() {
19575
19575
  fragmentShader: Zt.meshnormal_frag
19576
19576
  },
19577
19577
  sprite: {
19578
- uniforms: /* @__PURE__ */ Ne([
19578
+ uniforms: /* @__PURE__ */ Ue([
19579
19579
  bt.sprite,
19580
19580
  bt.fog
19581
19581
  ]),
@@ -19619,7 +19619,7 @@ void main() {
19619
19619
  fragmentShader: Zt.equirect_frag
19620
19620
  },
19621
19621
  distance: {
19622
- uniforms: /* @__PURE__ */ Ne([
19622
+ uniforms: /* @__PURE__ */ Ue([
19623
19623
  bt.common,
19624
19624
  bt.displacementmap,
19625
19625
  {
@@ -19632,7 +19632,7 @@ void main() {
19632
19632
  fragmentShader: Zt.distance_frag
19633
19633
  },
19634
19634
  shadow: {
19635
- uniforms: /* @__PURE__ */ Ne([
19635
+ uniforms: /* @__PURE__ */ Ue([
19636
19636
  bt.lights,
19637
19637
  bt.fog,
19638
19638
  {
@@ -19645,7 +19645,7 @@ void main() {
19645
19645
  }
19646
19646
  };
19647
19647
  un.physical = {
19648
- uniforms: /* @__PURE__ */ Ne([
19648
+ uniforms: /* @__PURE__ */ Ue([
19649
19649
  un.standard.uniforms,
19650
19650
  {
19651
19651
  clearcoat: { value: 0 },
@@ -19783,10 +19783,10 @@ function hg(i, t, e, n, r, s) {
19783
19783
  function fg(i, t) {
19784
19784
  const e = i.getParameter(i.MAX_VERTEX_ATTRIBS), n = {}, r = h(null);
19785
19785
  let s = r, a = !1;
19786
- function o(C, N, B, G, z) {
19786
+ function o(C, U, B, G, z) {
19787
19787
  let O = !1;
19788
- const V = f(C, G, B, N);
19789
- s !== V && (s = V, c(s.object)), O = d(C, G, B, z), O && g(C, G, B, z), z !== null && t.update(z, i.ELEMENT_ARRAY_BUFFER), (O || a) && (a = !1, b(C, N, B, G), z !== null && i.bindBuffer(i.ELEMENT_ARRAY_BUFFER, t.get(z).buffer));
19788
+ const V = f(C, G, B, U);
19789
+ s !== V && (s = V, c(s.object)), O = d(C, G, B, z), O && g(C, G, B, z), z !== null && t.update(z, i.ELEMENT_ARRAY_BUFFER), (O || a) && (a = !1, b(C, U, B, G), z !== null && i.bindBuffer(i.ELEMENT_ARRAY_BUFFER, t.get(z).buffer));
19790
19790
  }
19791
19791
  function l() {
19792
19792
  return i.createVertexArray();
@@ -19797,10 +19797,10 @@ function fg(i, t) {
19797
19797
  function u(C) {
19798
19798
  return i.deleteVertexArray(C);
19799
19799
  }
19800
- function f(C, N, B, G) {
19800
+ function f(C, U, B, G) {
19801
19801
  const z = G.wireframe === !0;
19802
- let O = n[N.id];
19803
- O === void 0 && (O = {}, n[N.id] = O);
19802
+ let O = n[U.id];
19803
+ O === void 0 && (O = {}, n[U.id] = O);
19804
19804
  const V = C.isInstancedMesh === !0 ? C.id : 0;
19805
19805
  let at = O[V];
19806
19806
  at === void 0 && (at = {}, O[V] = at);
@@ -19810,15 +19810,15 @@ function fg(i, t) {
19810
19810
  return Mt === void 0 && (Mt = h(l()), it[z] = Mt), Mt;
19811
19811
  }
19812
19812
  function h(C) {
19813
- const N = [], B = [], G = [];
19813
+ const U = [], B = [], G = [];
19814
19814
  for (let z = 0; z < e; z++)
19815
- N[z] = 0, B[z] = 0, G[z] = 0;
19815
+ U[z] = 0, B[z] = 0, G[z] = 0;
19816
19816
  return {
19817
19817
  // for backward compatibility on non-VAO support browser
19818
19818
  geometry: null,
19819
19819
  program: null,
19820
19820
  wireframe: !1,
19821
- newAttributes: N,
19821
+ newAttributes: U,
19822
19822
  enabledAttributes: B,
19823
19823
  attributeDivisors: G,
19824
19824
  object: C,
@@ -19826,8 +19826,8 @@ function fg(i, t) {
19826
19826
  index: null
19827
19827
  };
19828
19828
  }
19829
- function d(C, N, B, G) {
19830
- const z = s.attributes, O = N.attributes;
19829
+ function d(C, U, B, G) {
19830
+ const z = s.attributes, O = U.attributes;
19831
19831
  let V = 0;
19832
19832
  const at = B.getAttributes();
19833
19833
  for (const it in at)
@@ -19839,8 +19839,8 @@ function fg(i, t) {
19839
19839
  }
19840
19840
  return s.attributesNum !== V || s.index !== G;
19841
19841
  }
19842
- function g(C, N, B, G) {
19843
- const z = {}, O = N.attributes;
19842
+ function g(C, U, B, G) {
19843
+ const z = {}, O = U.attributes;
19844
19844
  let V = 0;
19845
19845
  const at = B.getAttributes();
19846
19846
  for (const it in at)
@@ -19854,27 +19854,27 @@ function fg(i, t) {
19854
19854
  }
19855
19855
  function x() {
19856
19856
  const C = s.newAttributes;
19857
- for (let N = 0, B = C.length; N < B; N++)
19858
- C[N] = 0;
19857
+ for (let U = 0, B = C.length; U < B; U++)
19858
+ C[U] = 0;
19859
19859
  }
19860
19860
  function m(C) {
19861
19861
  p(C, 0);
19862
19862
  }
19863
- function p(C, N) {
19863
+ function p(C, U) {
19864
19864
  const B = s.newAttributes, G = s.enabledAttributes, z = s.attributeDivisors;
19865
- B[C] = 1, G[C] === 0 && (i.enableVertexAttribArray(C), G[C] = 1), z[C] !== N && (i.vertexAttribDivisor(C, N), z[C] = N);
19865
+ B[C] = 1, G[C] === 0 && (i.enableVertexAttribArray(C), G[C] = 1), z[C] !== U && (i.vertexAttribDivisor(C, U), z[C] = U);
19866
19866
  }
19867
19867
  function M() {
19868
- const C = s.newAttributes, N = s.enabledAttributes;
19869
- for (let B = 0, G = N.length; B < G; B++)
19870
- N[B] !== C[B] && (i.disableVertexAttribArray(B), N[B] = 0);
19868
+ const C = s.newAttributes, U = s.enabledAttributes;
19869
+ for (let B = 0, G = U.length; B < G; B++)
19870
+ U[B] !== C[B] && (i.disableVertexAttribArray(B), U[B] = 0);
19871
19871
  }
19872
- function T(C, N, B, G, z, O, V) {
19873
- V === !0 ? i.vertexAttribIPointer(C, N, B, z, O) : i.vertexAttribPointer(C, N, B, G, z, O);
19872
+ function T(C, U, B, G, z, O, V) {
19873
+ V === !0 ? i.vertexAttribIPointer(C, U, B, z, O) : i.vertexAttribPointer(C, U, B, G, z, O);
19874
19874
  }
19875
- function b(C, N, B, G) {
19875
+ function b(C, U, B, G) {
19876
19876
  x();
19877
- const z = G.attributes, O = B.getAttributes(), V = N.defaultAttributeValues;
19877
+ const z = G.attributes, O = B.getAttributes(), V = U.defaultAttributeValues;
19878
19878
  for (const at in O) {
19879
19879
  const it = O[at];
19880
19880
  if (it.location >= 0) {
@@ -19884,7 +19884,7 @@ function fg(i, t) {
19884
19884
  if (kt === void 0) continue;
19885
19885
  const Wt = kt.buffer, te = kt.type, et = kt.bytesPerElement, rt = te === i.INT || te === i.UNSIGNED_INT || Mt.gpuType === wo;
19886
19886
  if (Mt.isInterleavedBufferAttribute) {
19887
- const ft = Mt.data, Nt = ft.stride, Lt = Mt.offset;
19887
+ const ft = Mt.data, Ut = ft.stride, Lt = Mt.offset;
19888
19888
  if (ft.isInstancedInterleavedBuffer) {
19889
19889
  for (let Dt = 0; Dt < it.locationSize; Dt++)
19890
19890
  p(it.location + Dt, ft.meshPerAttribute);
@@ -19899,7 +19899,7 @@ function fg(i, t) {
19899
19899
  lt / it.locationSize,
19900
19900
  te,
19901
19901
  yt,
19902
- Nt * et,
19902
+ Ut * et,
19903
19903
  (Lt + lt / it.locationSize * Dt) * et,
19904
19904
  rt
19905
19905
  );
@@ -19947,9 +19947,9 @@ function fg(i, t) {
19947
19947
  function R() {
19948
19948
  E();
19949
19949
  for (const C in n) {
19950
- const N = n[C];
19951
- for (const B in N) {
19952
- const G = N[B];
19950
+ const U = n[C];
19951
+ for (const B in U) {
19952
+ const G = U[B];
19953
19953
  for (const z in G) {
19954
19954
  const O = G[z];
19955
19955
  for (const V in O)
@@ -19962,9 +19962,9 @@ function fg(i, t) {
19962
19962
  }
19963
19963
  function w(C) {
19964
19964
  if (n[C.id] === void 0) return;
19965
- const N = n[C.id];
19966
- for (const B in N) {
19967
- const G = N[B];
19965
+ const U = n[C.id];
19966
+ for (const B in U) {
19967
+ const G = U[B];
19968
19968
  for (const z in G) {
19969
19969
  const O = G[z];
19970
19970
  for (const V in O)
@@ -19975,8 +19975,8 @@ function fg(i, t) {
19975
19975
  delete n[C.id];
19976
19976
  }
19977
19977
  function P(C) {
19978
- for (const N in n) {
19979
- const B = n[N];
19978
+ for (const U in n) {
19979
+ const B = n[U];
19980
19980
  for (const G in B) {
19981
19981
  const z = B[G];
19982
19982
  if (z[C.id] === void 0) continue;
@@ -19988,8 +19988,8 @@ function fg(i, t) {
19988
19988
  }
19989
19989
  }
19990
19990
  function v(C) {
19991
- for (const N in n) {
19992
- const B = n[N], G = C.isInstancedMesh === !0 ? C.id : 0, z = B[G];
19991
+ for (const U in n) {
19992
+ const B = n[U], G = C.isInstancedMesh === !0 ? C.id : 0, z = B[G];
19993
19993
  if (z !== void 0) {
19994
19994
  for (const O in z) {
19995
19995
  const V = z[O];
@@ -19997,7 +19997,7 @@ function fg(i, t) {
19997
19997
  u(V[at].object), delete V[at];
19998
19998
  delete z[O];
19999
19999
  }
20000
- delete B[G], Object.keys(B).length === 0 && delete n[N];
20000
+ delete B[G], Object.keys(B).length === 0 && delete n[U];
20001
20001
  }
20002
20002
  }
20003
20003
  }
@@ -20888,7 +20888,7 @@ function yg(i) {
20888
20888
  function s(h) {
20889
20889
  if (h && h.isTexture) {
20890
20890
  const d = h.mapping;
20891
- if (d === us || d === Ns)
20891
+ if (d === us || d === Us)
20892
20892
  if (t.has(h)) {
20893
20893
  const g = t.get(h).texture;
20894
20894
  return o(g, h.mapping);
@@ -20905,7 +20905,7 @@ function yg(i) {
20905
20905
  }
20906
20906
  function a(h) {
20907
20907
  if (h && h.isTexture) {
20908
- const d = h.mapping, g = d === us || d === Ns, x = d === li || d === Fi;
20908
+ const d = h.mapping, g = d === us || d === Us, x = d === li || d === Fi;
20909
20909
  if (g || x) {
20910
20910
  let m = e.get(h);
20911
20911
  const p = m !== void 0 ? m.texture.pmremVersion : 0;
@@ -20922,7 +20922,7 @@ function yg(i) {
20922
20922
  return h;
20923
20923
  }
20924
20924
  function o(h, d) {
20925
- return d === us ? h.mapping = li : d === Ns && (h.mapping = Fi), h;
20925
+ return d === us ? h.mapping = li : d === Us && (h.mapping = Fi), h;
20926
20926
  }
20927
20927
  function l(h) {
20928
20928
  let d = 0;
@@ -21134,10 +21134,10 @@ function Ag(i, t, e) {
21134
21134
  P.type = We, P.needsUpdate = !0;
21135
21135
  const v = T * 4;
21136
21136
  for (let k = 0; k < f; k++) {
21137
- const C = m[k], N = p[k], B = M[k], G = b * R * 4 * k;
21137
+ const C = m[k], U = p[k], B = M[k], G = b * R * 4 * k;
21138
21138
  for (let z = 0; z < C.count; z++) {
21139
21139
  const O = z * v;
21140
- d === !0 && (r.fromBufferAttribute(C, z), w[G + O + 0] = r.x, w[G + O + 1] = r.y, w[G + O + 2] = r.z, w[G + O + 3] = 0), g === !0 && (r.fromBufferAttribute(N, z), w[G + O + 4] = r.x, w[G + O + 5] = r.y, w[G + O + 6] = r.z, w[G + O + 7] = 0), x === !0 && (r.fromBufferAttribute(B, z), w[G + O + 8] = r.x, w[G + O + 9] = r.y, w[G + O + 10] = r.z, w[G + O + 11] = B.itemSize === 4 ? r.w : 1);
21140
+ d === !0 && (r.fromBufferAttribute(C, z), w[G + O + 0] = r.x, w[G + O + 1] = r.y, w[G + O + 2] = r.z, w[G + O + 3] = 0), g === !0 && (r.fromBufferAttribute(U, z), w[G + O + 4] = r.x, w[G + O + 5] = r.y, w[G + O + 6] = r.z, w[G + O + 7] = 0), x === !0 && (r.fromBufferAttribute(B, z), w[G + O + 8] = r.x, w[G + O + 9] = r.y, w[G + O + 10] = r.z, w[G + O + 11] = B.itemSize === 4 ? r.w : 1);
21141
21141
  }
21142
21142
  }
21143
21143
  h = {
@@ -21188,9 +21188,9 @@ const Cg = {
21188
21188
  [Dl]: "REINHARD_TONE_MAPPING",
21189
21189
  [Ll]: "CINEON_TONE_MAPPING",
21190
21190
  [Ao]: "ACES_FILMIC_TONE_MAPPING",
21191
- [Nl]: "AGX_TONE_MAPPING",
21191
+ [Ul]: "AGX_TONE_MAPPING",
21192
21192
  [Fl]: "NEUTRAL_TONE_MAPPING",
21193
- [Ul]: "CUSTOM_TONE_MAPPING"
21193
+ [Nl]: "CUSTOM_TONE_MAPPING"
21194
21194
  };
21195
21195
  function Rg(i, t, e, n, r) {
21196
21196
  const s = new pn(t, e, {
@@ -21372,7 +21372,7 @@ function Lg(i, t) {
21372
21372
  i.uniform4fv(this.addr, t), ye(e, t);
21373
21373
  }
21374
21374
  }
21375
- function Ug(i, t) {
21375
+ function Ng(i, t) {
21376
21376
  const e = this.cache, n = t.elements;
21377
21377
  if (n === void 0) {
21378
21378
  if (Me(e, t)) return;
@@ -21382,7 +21382,7 @@ function Ug(i, t) {
21382
21382
  _l.set(n), i.uniformMatrix2fv(this.addr, !1, _l), ye(e, n);
21383
21383
  }
21384
21384
  }
21385
- function Ng(i, t) {
21385
+ function Ug(i, t) {
21386
21386
  const e = this.cache, n = t.elements;
21387
21387
  if (n === void 0) {
21388
21388
  if (Me(e, t)) return;
@@ -21468,7 +21468,7 @@ function Xg(i, t, e) {
21468
21468
  const n = this.cache, r = e.allocateTextureUnit();
21469
21469
  n[0] !== r && (i.uniform1i(this.addr, r), n[0] = r);
21470
21470
  let s;
21471
- this.type === i.SAMPLER_2D_SHADOW ? (bo.compareFunction = e.isReversedDepthBuffer() ? No : Uo, s = bo) : s = mu, e.setTexture2D(t || s, r);
21471
+ this.type === i.SAMPLER_2D_SHADOW ? (bo.compareFunction = e.isReversedDepthBuffer() ? Uo : No, s = bo) : s = mu, e.setTexture2D(t || s, r);
21472
21472
  }
21473
21473
  function qg(i, t, e) {
21474
21474
  const n = this.cache, r = e.allocateTextureUnit();
@@ -21497,10 +21497,10 @@ function Jg(i) {
21497
21497
  return Lg;
21498
21498
  // _VEC4
21499
21499
  case 35674:
21500
- return Ug;
21500
+ return Ng;
21501
21501
  // _MAT2
21502
21502
  case 35675:
21503
- return Ng;
21503
+ return Ug;
21504
21504
  // _MAT3
21505
21505
  case 35676:
21506
21506
  return Fg;
@@ -21863,9 +21863,9 @@ const T_ = {
21863
21863
  [Dl]: "Reinhard",
21864
21864
  [Ll]: "Cineon",
21865
21865
  [Ao]: "ACESFilmic",
21866
- [Nl]: "AgX",
21866
+ [Ul]: "AgX",
21867
21867
  [Fl]: "Neutral",
21868
- [Ul]: "Custom"
21868
+ [Nl]: "Custom"
21869
21869
  };
21870
21870
  function A_(i, t) {
21871
21871
  const e = T_[t];
@@ -21938,11 +21938,11 @@ function L_(i, t) {
21938
21938
  }
21939
21939
  return Eo(e);
21940
21940
  }
21941
- const U_ = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;
21941
+ const N_ = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;
21942
21942
  function El(i) {
21943
- return i.replace(U_, N_);
21943
+ return i.replace(N_, U_);
21944
21944
  }
21945
- function N_(i, t, e, n) {
21945
+ function U_(i, t, e, n) {
21946
21946
  let r = "";
21947
21947
  for (let s = parseInt(t); s < parseInt(e); s++)
21948
21948
  r += n.replace(/\[\s*i\s*\]/g, "[ " + s + " ]").replace(/UNROLLED_LOOP_INDEX/g, s);
@@ -22271,7 +22271,7 @@ function X_(i, t, e, n) {
22271
22271
  r.attachShader(x, R), r.attachShader(x, w), e.index0AttributeName !== void 0 ? r.bindAttribLocation(x, 0, e.index0AttributeName) : e.morphTargets === !0 && r.bindAttribLocation(x, 0, "position"), r.linkProgram(x);
22272
22272
  function P(C) {
22273
22273
  if (i.debug.checkShaderErrors) {
22274
- const N = r.getProgramInfoLog(x) || "", B = r.getShaderInfoLog(R) || "", G = r.getShaderInfoLog(w) || "", z = N.trim(), O = B.trim(), V = G.trim();
22274
+ const U = r.getProgramInfoLog(x) || "", B = r.getShaderInfoLog(R) || "", G = r.getShaderInfoLog(w) || "", z = U.trim(), O = B.trim(), V = G.trim();
22275
22275
  let at = !0, it = !0;
22276
22276
  if (r.getProgramParameter(x, r.LINK_STATUS) === !1)
22277
22277
  if (at = !1, typeof i.debug.onShaderError == "function")
@@ -22383,8 +22383,8 @@ function J_(i, t, e, n, r, s) {
22383
22383
  function g(v) {
22384
22384
  return l.add(v), v === 0 ? "uv" : `uv${v}`;
22385
22385
  }
22386
- function x(v, E, k, C, N) {
22387
- const B = C.fog, G = N.geometry, z = v.isMeshStandardMaterial || v.isMeshLambertMaterial || v.isMeshPhongMaterial ? C.environment : null, O = v.isMeshStandardMaterial || v.isMeshLambertMaterial && !v.envMap || v.isMeshPhongMaterial && !v.envMap, V = t.get(v.envMap || z, O), at = V && V.mapping === As ? V.image.height : null, it = d[v.type];
22386
+ function x(v, E, k, C, U) {
22387
+ const B = C.fog, G = U.geometry, z = v.isMeshStandardMaterial || v.isMeshLambertMaterial || v.isMeshPhongMaterial ? C.environment : null, O = v.isMeshStandardMaterial || v.isMeshLambertMaterial && !v.envMap || v.isMeshPhongMaterial && !v.envMap, V = t.get(v.envMap || z, O), at = V && V.mapping === As ? V.image.height : null, it = d[v.type];
22388
22388
  v.precision !== null && (h = n.getMaxPrecision(v.precision), h !== v.precision && zt("WebGLProgram.getParameters:", v.precision, "not supported, using", h, "instead."));
22389
22389
  const Mt = G.morphAttributes.position || G.morphAttributes.normal || G.morphAttributes.color, yt = Mt !== void 0 ? Mt.length : 0;
22390
22390
  let lt = 0;
@@ -22395,7 +22395,7 @@ function J_(i, t, e, n, r, s) {
22395
22395
  kt = Xt.vertexShader, Wt = Xt.fragmentShader;
22396
22396
  } else
22397
22397
  kt = v.vertexShader, Wt = v.fragmentShader, o.update(v), te = o.getVertexShaderID(v), et = o.getFragmentShaderID(v);
22398
- const rt = i.getRenderTarget(), ft = i.state.buffers.depth.getReversed(), Nt = N.isInstancedMesh === !0, Lt = N.isBatchedMesh === !0, Dt = !!v.map, mt = !!v.matcap, st = !!V, F = !!v.aoMap, $ = !!v.lightMap, q = !!v.bumpMap, tt = !!v.normalMap, A = !!v.displacementMap, gt = !!v.emissiveMap, J = !!v.metalnessMap, ut = !!v.roughnessMap, Z = v.anisotropy > 0, S = v.clearcoat > 0, _ = v.dispersion > 0, I = v.iridescence > 0, Y = v.sheen > 0, nt = v.transmission > 0, K = Z && !!v.anisotropyMap, St = S && !!v.clearcoatMap, dt = S && !!v.clearcoatNormalMap, Ft = S && !!v.clearcoatRoughnessMap, Gt = I && !!v.iridescenceMap, ct = I && !!v.iridescenceThicknessMap, pt = Y && !!v.sheenColorMap, Rt = Y && !!v.sheenRoughnessMap, Pt = !!v.specularMap, At = !!v.specularColorMap, qt = !!v.specularIntensityMap, L = nt && !!v.transmissionMap, xt = nt && !!v.thicknessMap, _t = !!v.gradientMap, wt = !!v.alphaMap, ht = v.alphaTest > 0, Q = !!v.alphaHash, X = !!v.extensions;
22398
+ const rt = i.getRenderTarget(), ft = i.state.buffers.depth.getReversed(), Ut = U.isInstancedMesh === !0, Lt = U.isBatchedMesh === !0, Dt = !!v.map, mt = !!v.matcap, st = !!V, F = !!v.aoMap, $ = !!v.lightMap, q = !!v.bumpMap, tt = !!v.normalMap, A = !!v.displacementMap, gt = !!v.emissiveMap, J = !!v.metalnessMap, ut = !!v.roughnessMap, Z = v.anisotropy > 0, S = v.clearcoat > 0, _ = v.dispersion > 0, I = v.iridescence > 0, Y = v.sheen > 0, nt = v.transmission > 0, K = Z && !!v.anisotropyMap, St = S && !!v.clearcoatMap, dt = S && !!v.clearcoatNormalMap, Ft = S && !!v.clearcoatRoughnessMap, Gt = I && !!v.iridescenceMap, ct = I && !!v.iridescenceThicknessMap, pt = Y && !!v.sheenColorMap, Rt = Y && !!v.sheenRoughnessMap, Pt = !!v.specularMap, At = !!v.specularColorMap, qt = !!v.specularIntensityMap, L = nt && !!v.transmissionMap, xt = nt && !!v.thicknessMap, _t = !!v.gradientMap, wt = !!v.alphaMap, ht = v.alphaTest > 0, Q = !!v.alphaHash, X = !!v.extensions;
22399
22399
  let ot = dn;
22400
22400
  v.toneMapped && (rt === null || rt.isXRRenderTarget === !0) && (ot = i.toneMapping);
22401
22401
  const It = {
@@ -22411,10 +22411,10 @@ function J_(i, t, e, n, r, s) {
22411
22411
  glslVersion: v.glslVersion,
22412
22412
  precision: h,
22413
22413
  batching: Lt,
22414
- batchingColor: Lt && N._colorsTexture !== null,
22415
- instancing: Nt,
22416
- instancingColor: Nt && N.instanceColor !== null,
22417
- instancingMorph: Nt && N.morphTexture !== null,
22414
+ batchingColor: Lt && U._colorsTexture !== null,
22415
+ instancing: Ut,
22416
+ instancingColor: Ut && U.instanceColor !== null,
22417
+ instancingMorph: Ut && U.morphTexture !== null,
22418
22418
  outputColorSpace: rt === null ? i.outputColorSpace : rt.isXRRenderTarget === !0 ? rt.texture.colorSpace : Bi,
22419
22419
  alphaToCoverage: !!v.alphaToCoverage,
22420
22420
  map: Dt,
@@ -22485,7 +22485,7 @@ function J_(i, t, e, n, r, s) {
22485
22485
  vertexTangents: !!G.attributes.tangent && (tt || Z),
22486
22486
  vertexColors: v.vertexColors,
22487
22487
  vertexAlphas: v.vertexColors === !0 && !!G.attributes.color && G.attributes.color.itemSize === 4,
22488
- pointsUvs: N.isPoints === !0 && !!G.attributes.uv && (Dt || wt),
22488
+ pointsUvs: U.isPoints === !0 && !!G.attributes.uv && (Dt || wt),
22489
22489
  fog: !!B,
22490
22490
  useFog: v.fog === !0,
22491
22491
  fogExp2: !!B && B.isFogExp2,
@@ -22493,7 +22493,7 @@ function J_(i, t, e, n, r, s) {
22493
22493
  sizeAttenuation: v.sizeAttenuation === !0,
22494
22494
  logarithmicDepthBuffer: f,
22495
22495
  reversedDepthBuffer: ft,
22496
- skinning: N.isSkinnedMesh === !0,
22496
+ skinning: U.isSkinnedMesh === !0,
22497
22497
  morphTargets: G.morphAttributes.position !== void 0,
22498
22498
  morphNormals: G.morphAttributes.normal !== void 0,
22499
22499
  morphColors: G.morphAttributes.color !== void 0,
@@ -22827,10 +22827,10 @@ function i0(i) {
22827
22827
  let d = 0, g = 0, x = 0, m = 0, p = 0, M = 0, T = 0, b = 0, R = 0, w = 0, P = 0;
22828
22828
  c.sort(n0);
22829
22829
  for (let E = 0, k = c.length; E < k; E++) {
22830
- const C = c[E], N = C.color, B = C.intensity, G = C.distance;
22830
+ const C = c[E], U = C.color, B = C.intensity, G = C.distance;
22831
22831
  let z = null;
22832
22832
  if (C.shadow && C.shadow.map && (C.shadow.map.texture.format === Oi ? z = C.shadow.map.texture : z = C.shadow.map.depthTexture || C.shadow.map.texture), C.isAmbientLight)
22833
- u += N.r * B, f += N.g * B, h += N.b * B;
22833
+ u += U.r * B, f += U.g * B, h += U.b * B;
22834
22834
  else if (C.isLightProbe) {
22835
22835
  for (let O = 0; O < 9; O++)
22836
22836
  n.probe[O].addScaledVector(C.sh.coefficients[O], B);
@@ -22844,7 +22844,7 @@ function i0(i) {
22844
22844
  n.directional[d] = O, d++;
22845
22845
  } else if (C.isSpotLight) {
22846
22846
  const O = t.get(C);
22847
- O.position.setFromMatrixPosition(C.matrixWorld), O.color.copy(N).multiplyScalar(B), O.distance = G, O.coneCos = Math.cos(C.angle), O.penumbraCos = Math.cos(C.angle * (1 - C.penumbra)), O.decay = C.decay, n.spot[x] = O;
22847
+ O.position.setFromMatrixPosition(C.matrixWorld), O.color.copy(U).multiplyScalar(B), O.distance = G, O.coneCos = Math.cos(C.angle), O.penumbraCos = Math.cos(C.angle * (1 - C.penumbra)), O.decay = C.decay, n.spot[x] = O;
22848
22848
  const V = C.shadow;
22849
22849
  if (C.map && (n.spotLightMap[R] = C.map, R++, V.updateMatrices(C), C.castShadow && w++), n.spotLightMatrix[x] = V.matrix, C.castShadow) {
22850
22850
  const at = e.get(C);
@@ -22853,7 +22853,7 @@ function i0(i) {
22853
22853
  x++;
22854
22854
  } else if (C.isRectAreaLight) {
22855
22855
  const O = t.get(C);
22856
- O.color.copy(N).multiplyScalar(B), O.halfWidth.set(C.width * 0.5, 0, 0), O.halfHeight.set(0, C.height * 0.5, 0), n.rectArea[m] = O, m++;
22856
+ O.color.copy(U).multiplyScalar(B), O.halfWidth.set(C.width * 0.5, 0, 0), O.halfHeight.set(0, C.height * 0.5, 0), n.rectArea[m] = O, m++;
22857
22857
  } else if (C.isPointLight) {
22858
22858
  const O = t.get(C);
22859
22859
  if (O.color.copy(C.color).multiplyScalar(C.intensity), O.distance = C.distance, O.decay = C.decay, C.castShadow) {
@@ -23018,8 +23018,8 @@ function l0(i, t, e) {
23018
23018
  this.render = function(w, P, v) {
23019
23019
  if (m.enabled === !1 || m.autoUpdate === !1 && m.needsUpdate === !1 || w.length === 0) return;
23020
23020
  this.type === Fu && (zt("WebGLShadowMap: PCFSoftShadowMap has been deprecated. Using PCFShadowMap instead."), this.type = ls);
23021
- const E = i.getRenderTarget(), k = i.getActiveCubeFace(), C = i.getActiveMipmapLevel(), N = i.state;
23022
- N.setBlending(Pn), N.buffers.depth.getReversed() === !0 ? N.buffers.color.setClear(0, 0, 0, 0) : N.buffers.color.setClear(1, 1, 1, 1), N.buffers.depth.setTest(!0), N.setScissorTest(!1);
23021
+ const E = i.getRenderTarget(), k = i.getActiveCubeFace(), C = i.getActiveMipmapLevel(), U = i.state;
23022
+ U.setBlending(Pn), U.buffers.depth.getReversed() === !0 ? U.buffers.color.setClear(0, 0, 0, 0) : U.buffers.color.setClear(1, 1, 1, 1), U.buffers.depth.setTest(!0), U.setScissorTest(!1);
23023
23023
  const B = p !== this.type;
23024
23024
  B && P.traverse(function(G) {
23025
23025
  G.material && (Array.isArray(G.material) ? G.material.forEach((z) => z.needsUpdate = !0) : G.material.needsUpdate = !0);
@@ -23049,7 +23049,7 @@ function l0(i, t, e) {
23049
23049
  generateMipmaps: !1
23050
23050
  }), V.map.texture.name = O.name + ".shadowMap", V.map.depthTexture = new gr(r.x, r.y, We), V.map.depthTexture.name = O.name + ".shadowMapDepth", V.map.depthTexture.format = Ln, V.map.depthTexture.compareFunction = null, V.map.depthTexture.minFilter = Ce, V.map.depthTexture.magFilter = Ce;
23051
23051
  } else
23052
- O.isPointLight ? (V.map = new pu(r.x), V.map.depthTexture = new ff(r.x, mn)) : (V.map = new pn(r.x, r.y), V.map.depthTexture = new gr(r.x, r.y, mn)), V.map.depthTexture.name = O.name + ".shadowMap", V.map.depthTexture.format = Ln, this.type === ls ? (V.map.depthTexture.compareFunction = it ? No : Uo, V.map.depthTexture.minFilter = ve, V.map.depthTexture.magFilter = ve) : (V.map.depthTexture.compareFunction = null, V.map.depthTexture.minFilter = Ce, V.map.depthTexture.magFilter = Ce);
23052
+ O.isPointLight ? (V.map = new pu(r.x), V.map.depthTexture = new ff(r.x, mn)) : (V.map = new pn(r.x, r.y), V.map.depthTexture = new gr(r.x, r.y, mn)), V.map.depthTexture.name = O.name + ".shadowMap", V.map.depthTexture.format = Ln, this.type === ls ? (V.map.depthTexture.compareFunction = it ? Uo : No, V.map.depthTexture.minFilter = ve, V.map.depthTexture.magFilter = ve) : (V.map.depthTexture.compareFunction = null, V.map.depthTexture.minFilter = Ce, V.map.depthTexture.magFilter = Ce);
23053
23053
  V.camera.updateProjectionMatrix();
23054
23054
  }
23055
23055
  const Mt = V.map.isWebGLCubeRenderTarget ? 6 : 1;
@@ -23064,7 +23064,7 @@ function l0(i, t, e) {
23064
23064
  s.y * lt.y,
23065
23065
  s.x * lt.z,
23066
23066
  s.y * lt.w
23067
- ), N.viewport(a);
23067
+ ), U.viewport(a);
23068
23068
  }
23069
23069
  if (O.isPointLight) {
23070
23070
  const lt = V.camera, kt = V.matrix, Wt = O.distance || lt.far;
@@ -23090,15 +23090,15 @@ function l0(i, t, e) {
23090
23090
  if (C !== void 0)
23091
23091
  k = C;
23092
23092
  else if (k = v.isPointLight === !0 ? l : o, i.localClippingEnabled && P.clipShadows === !0 && Array.isArray(P.clippingPlanes) && P.clippingPlanes.length !== 0 || P.displacementMap && P.displacementScale !== 0 || P.alphaMap && P.alphaTest > 0 || P.map && P.alphaTest > 0 || P.alphaToCoverage === !0) {
23093
- const N = k.uuid, B = P.uuid;
23094
- let G = c[N];
23095
- G === void 0 && (G = {}, c[N] = G);
23093
+ const U = k.uuid, B = P.uuid;
23094
+ let G = c[U];
23095
+ G === void 0 && (G = {}, c[U] = G);
23096
23096
  let z = G[B];
23097
23097
  z === void 0 && (z = k.clone(), G[B] = z, P.addEventListener("dispose", R)), k = z;
23098
23098
  }
23099
23099
  if (k.visible = P.visible, k.wireframe = P.wireframe, E === ir ? k.side = P.shadowSide !== null ? P.shadowSide : P.side : k.side = P.shadowSide !== null ? P.shadowSide : f[P.side], k.alphaMap = P.alphaMap, k.alphaTest = P.alphaToCoverage === !0 ? 0.5 : P.alphaTest, k.map = P.map, k.clipShadows = P.clipShadows, k.clippingPlanes = P.clippingPlanes, k.clipIntersection = P.clipIntersection, k.displacementMap = P.displacementMap, k.displacementScale = P.displacementScale, k.displacementBias = P.displacementBias, k.wireframeLinewidth = P.wireframeLinewidth, k.linewidth = P.linewidth, v.isPointLight === !0 && k.isMeshDistanceMaterial === !0) {
23100
- const N = i.properties.get(k);
23101
- N.light = v;
23100
+ const U = i.properties.get(k);
23101
+ U.light = v;
23102
23102
  }
23103
23103
  return k;
23104
23104
  }
@@ -23121,9 +23121,9 @@ function l0(i, t, e) {
23121
23121
  w.onBeforeShadow(i, w, P, v, B, z, null), i.renderBufferDirect(v, null, B, z, w, null), w.onAfterShadow(i, w, P, v, B, z, null);
23122
23122
  }
23123
23123
  }
23124
- const N = w.children;
23125
- for (let B = 0, G = N.length; B < G; B++)
23126
- b(N[B], P, v, E, k);
23124
+ const U = w.children;
23125
+ for (let B = 0, G = U.length; B < G; B++)
23126
+ b(U[B], P, v, E, k);
23127
23127
  }
23128
23128
  function R(w) {
23129
23129
  w.target.removeEventListener("dispose", R);
@@ -23186,7 +23186,7 @@ function u0(i, t) {
23186
23186
  case Ra:
23187
23187
  i.depthFunc(i.LESS);
23188
23188
  break;
23189
- case Ni:
23189
+ case Ui:
23190
23190
  i.depthFunc(i.LEQUAL);
23191
23191
  break;
23192
23192
  case Pa:
@@ -23245,7 +23245,7 @@ function u0(i, t) {
23245
23245
  };
23246
23246
  }
23247
23247
  const s = new e(), a = new n(), o = new r(), l = /* @__PURE__ */ new WeakMap(), c = /* @__PURE__ */ new WeakMap();
23248
- let u = {}, f = {}, h = /* @__PURE__ */ new WeakMap(), d = [], g = null, x = !1, m = null, p = null, M = null, T = null, b = null, R = null, w = null, P = new Qt(0, 0, 0), v = 0, E = !1, k = null, C = null, N = null, B = null, G = null;
23248
+ let u = {}, f = {}, h = /* @__PURE__ */ new WeakMap(), d = [], g = null, x = !1, m = null, p = null, M = null, T = null, b = null, R = null, w = null, P = new Qt(0, 0, 0), v = 0, E = !1, k = null, C = null, U = null, B = null, G = null;
23249
23249
  const z = i.getParameter(i.MAX_COMBINED_TEXTURE_IMAGE_UNITS);
23250
23250
  let O = !1, V = 0;
23251
23251
  const at = i.getParameter(i.VERSION);
@@ -23260,14 +23260,14 @@ function u0(i, t) {
23260
23260
  return Q;
23261
23261
  }
23262
23262
  const et = {};
23263
- et[i.TEXTURE_2D] = te(i.TEXTURE_2D, i.TEXTURE_2D, 1), et[i.TEXTURE_CUBE_MAP] = te(i.TEXTURE_CUBE_MAP, i.TEXTURE_CUBE_MAP_POSITIVE_X, 6), et[i.TEXTURE_2D_ARRAY] = te(i.TEXTURE_2D_ARRAY, i.TEXTURE_2D_ARRAY, 1, 1), et[i.TEXTURE_3D] = te(i.TEXTURE_3D, i.TEXTURE_3D, 1, 1), s.setClear(0, 0, 0, 1), a.setClear(1), o.setClear(0), rt(i.DEPTH_TEST), a.setFunc(Ni), q(!1), tt(ec), rt(i.CULL_FACE), F(Pn);
23263
+ et[i.TEXTURE_2D] = te(i.TEXTURE_2D, i.TEXTURE_2D, 1), et[i.TEXTURE_CUBE_MAP] = te(i.TEXTURE_CUBE_MAP, i.TEXTURE_CUBE_MAP_POSITIVE_X, 6), et[i.TEXTURE_2D_ARRAY] = te(i.TEXTURE_2D_ARRAY, i.TEXTURE_2D_ARRAY, 1, 1), et[i.TEXTURE_3D] = te(i.TEXTURE_3D, i.TEXTURE_3D, 1, 1), s.setClear(0, 0, 0, 1), a.setClear(1), o.setClear(0), rt(i.DEPTH_TEST), a.setFunc(Ui), q(!1), tt(ec), rt(i.CULL_FACE), F(Pn);
23264
23264
  function rt(L) {
23265
23265
  u[L] !== !0 && (i.enable(L), u[L] = !0);
23266
23266
  }
23267
23267
  function ft(L) {
23268
23268
  u[L] !== !1 && (i.disable(L), u[L] = !1);
23269
23269
  }
23270
- function Nt(L, xt) {
23270
+ function Ut(L, xt) {
23271
23271
  return f[L] !== xt ? (i.bindFramebuffer(L, xt), f[L] = xt, L === i.DRAW_FRAMEBUFFER && (f[i.FRAMEBUFFER] = xt), L === i.FRAMEBUFFER && (f[i.DRAW_FRAMEBUFFER] = xt), !0) : !1;
23272
23272
  }
23273
23273
  function Lt(L, xt) {
@@ -23370,10 +23370,10 @@ function u0(i, t) {
23370
23370
  k !== L && (L ? i.frontFace(i.CW) : i.frontFace(i.CCW), k = L);
23371
23371
  }
23372
23372
  function tt(L) {
23373
- L !== Uu ? (rt(i.CULL_FACE), L !== C && (L === ec ? i.cullFace(i.BACK) : L === Nu ? i.cullFace(i.FRONT) : i.cullFace(i.FRONT_AND_BACK))) : ft(i.CULL_FACE), C = L;
23373
+ L !== Nu ? (rt(i.CULL_FACE), L !== C && (L === ec ? i.cullFace(i.BACK) : L === Uu ? i.cullFace(i.FRONT) : i.cullFace(i.FRONT_AND_BACK))) : ft(i.CULL_FACE), C = L;
23374
23374
  }
23375
23375
  function A(L) {
23376
- L !== N && (O && i.lineWidth(L), N = L);
23376
+ L !== U && (O && i.lineWidth(L), U = L);
23377
23377
  }
23378
23378
  function gt(L, xt, _t) {
23379
23379
  L ? (rt(i.POLYGON_OFFSET_FILL), (B !== xt || G !== _t) && (B = xt, G = _t, a.getReversed() && (xt = -xt), i.polygonOffset(xt, _t))) : ft(i.POLYGON_OFFSET_FILL);
@@ -23480,7 +23480,7 @@ function u0(i, t) {
23480
23480
  l.get(xt) !== wt && (i.uniformBlockBinding(xt, wt, L.__bindingPointIndex), l.set(xt, wt));
23481
23481
  }
23482
23482
  function qt() {
23483
- i.disable(i.BLEND), i.disable(i.CULL_FACE), i.disable(i.DEPTH_TEST), i.disable(i.POLYGON_OFFSET_FILL), i.disable(i.SCISSOR_TEST), i.disable(i.STENCIL_TEST), i.disable(i.SAMPLE_ALPHA_TO_COVERAGE), i.blendEquation(i.FUNC_ADD), i.blendFunc(i.ONE, i.ZERO), i.blendFuncSeparate(i.ONE, i.ZERO, i.ONE, i.ZERO), i.blendColor(0, 0, 0, 0), i.colorMask(!0, !0, !0, !0), i.clearColor(0, 0, 0, 0), i.depthMask(!0), i.depthFunc(i.LESS), a.setReversed(!1), i.clearDepth(1), i.stencilMask(4294967295), i.stencilFunc(i.ALWAYS, 0, 4294967295), i.stencilOp(i.KEEP, i.KEEP, i.KEEP), i.clearStencil(0), i.cullFace(i.BACK), i.frontFace(i.CCW), i.polygonOffset(0, 0), i.activeTexture(i.TEXTURE0), i.bindFramebuffer(i.FRAMEBUFFER, null), i.bindFramebuffer(i.DRAW_FRAMEBUFFER, null), i.bindFramebuffer(i.READ_FRAMEBUFFER, null), i.useProgram(null), i.lineWidth(1), i.scissor(0, 0, i.canvas.width, i.canvas.height), i.viewport(0, 0, i.canvas.width, i.canvas.height), u = {}, it = null, Mt = {}, f = {}, h = /* @__PURE__ */ new WeakMap(), d = [], g = null, x = !1, m = null, p = null, M = null, T = null, b = null, R = null, w = null, P = new Qt(0, 0, 0), v = 0, E = !1, k = null, C = null, N = null, B = null, G = null, kt.set(0, 0, i.canvas.width, i.canvas.height), Wt.set(0, 0, i.canvas.width, i.canvas.height), s.reset(), a.reset(), o.reset();
23483
+ i.disable(i.BLEND), i.disable(i.CULL_FACE), i.disable(i.DEPTH_TEST), i.disable(i.POLYGON_OFFSET_FILL), i.disable(i.SCISSOR_TEST), i.disable(i.STENCIL_TEST), i.disable(i.SAMPLE_ALPHA_TO_COVERAGE), i.blendEquation(i.FUNC_ADD), i.blendFunc(i.ONE, i.ZERO), i.blendFuncSeparate(i.ONE, i.ZERO, i.ONE, i.ZERO), i.blendColor(0, 0, 0, 0), i.colorMask(!0, !0, !0, !0), i.clearColor(0, 0, 0, 0), i.depthMask(!0), i.depthFunc(i.LESS), a.setReversed(!1), i.clearDepth(1), i.stencilMask(4294967295), i.stencilFunc(i.ALWAYS, 0, 4294967295), i.stencilOp(i.KEEP, i.KEEP, i.KEEP), i.clearStencil(0), i.cullFace(i.BACK), i.frontFace(i.CCW), i.polygonOffset(0, 0), i.activeTexture(i.TEXTURE0), i.bindFramebuffer(i.FRAMEBUFFER, null), i.bindFramebuffer(i.DRAW_FRAMEBUFFER, null), i.bindFramebuffer(i.READ_FRAMEBUFFER, null), i.useProgram(null), i.lineWidth(1), i.scissor(0, 0, i.canvas.width, i.canvas.height), i.viewport(0, 0, i.canvas.width, i.canvas.height), u = {}, it = null, Mt = {}, f = {}, h = /* @__PURE__ */ new WeakMap(), d = [], g = null, x = !1, m = null, p = null, M = null, T = null, b = null, R = null, w = null, P = new Qt(0, 0, 0), v = 0, E = !1, k = null, C = null, U = null, B = null, G = null, kt.set(0, 0, i.canvas.width, i.canvas.height), Wt.set(0, 0, i.canvas.width, i.canvas.height), s.reset(), a.reset(), o.reset();
23484
23484
  }
23485
23485
  return {
23486
23486
  buffers: {
@@ -23490,7 +23490,7 @@ function u0(i, t) {
23490
23490
  },
23491
23491
  enable: rt,
23492
23492
  disable: ft,
23493
- bindFramebuffer: Nt,
23493
+ bindFramebuffer: Ut,
23494
23494
  drawBuffers: Lt,
23495
23495
  useProgram: Dt,
23496
23496
  setBlending: F,
@@ -23625,7 +23625,7 @@ function h0(i, t, e, n, r, s, a) {
23625
23625
  n.remove(S);
23626
23626
  }
23627
23627
  let C = 0;
23628
- function N() {
23628
+ function U() {
23629
23629
  C = 0;
23630
23630
  }
23631
23631
  function B() {
@@ -23676,9 +23676,9 @@ function h0(i, t, e, n, r, s, a) {
23676
23676
  e.bindTexture(i.TEXTURE_CUBE_MAP, I.__webglTexture, i.TEXTURE0 + _);
23677
23677
  }
23678
23678
  const it = {
23679
- [Ua]: i.REPEAT,
23679
+ [Na]: i.REPEAT,
23680
23680
  [An]: i.CLAMP_TO_EDGE,
23681
- [Na]: i.MIRRORED_REPEAT
23681
+ [Ua]: i.MIRRORED_REPEAT
23682
23682
  }, Mt = {
23683
23683
  [Ce]: i.NEAREST,
23684
23684
  [rh]: i.NEAREST_MIPMAP_NEAREST,
@@ -23690,9 +23690,9 @@ function h0(i, t, e, n, r, s, a) {
23690
23690
  [uh]: i.NEVER,
23691
23691
  [mh]: i.ALWAYS,
23692
23692
  [hh]: i.LESS,
23693
- [Uo]: i.LEQUAL,
23693
+ [No]: i.LEQUAL,
23694
23694
  [fh]: i.EQUAL,
23695
- [No]: i.GEQUAL,
23695
+ [Uo]: i.GEQUAL,
23696
23696
  [dh]: i.GREATER,
23697
23697
  [ph]: i.NOTEQUAL
23698
23698
  };
@@ -23913,7 +23913,7 @@ function h0(i, t, e, n, r, s, a) {
23913
23913
  }
23914
23914
  e.bindFramebuffer(i.FRAMEBUFFER, S), gt(_) ? o.framebufferTexture2DMultisampleEXT(i.FRAMEBUFFER, Y, nt, ct.__webglTexture, 0, A(_)) : (nt === i.TEXTURE_2D || nt >= i.TEXTURE_CUBE_MAP_POSITIVE_X && nt <= i.TEXTURE_CUBE_MAP_NEGATIVE_Z) && i.framebufferTexture2D(i.FRAMEBUFFER, Y, nt, ct.__webglTexture, K), e.bindFramebuffer(i.FRAMEBUFFER, null);
23915
23915
  }
23916
- function Nt(S, _, I) {
23916
+ function Ut(S, _, I) {
23917
23917
  if (i.bindRenderbuffer(i.RENDERBUFFER, S), _.depthBuffer) {
23918
23918
  const Y = _.depthTexture, nt = Y && Y.isDepthTexture ? Y.type : null, K = b(_.stencilBuffer, nt), St = _.stencilBuffer ? i.DEPTH_STENCIL_ATTACHMENT : i.DEPTH_ATTACHMENT;
23919
23919
  gt(_) ? o.renderbufferStorageMultisampleEXT(i.RENDERBUFFER, A(_), K, _.width, _.height) : I ? i.renderbufferStorageMultisample(i.RENDERBUFFER, A(_), K, _.width, _.height) : i.renderbufferStorage(i.RENDERBUFFER, K, _.width, _.height), i.framebufferRenderbuffer(i.FRAMEBUFFER, St, i.RENDERBUFFER, S);
@@ -23974,7 +23974,7 @@ function h0(i, t, e, n, r, s, a) {
23974
23974
  _.__webglDepthbuffer = [];
23975
23975
  for (let Y = 0; Y < 6; Y++)
23976
23976
  if (e.bindFramebuffer(i.FRAMEBUFFER, _.__webglFramebuffer[Y]), _.__webglDepthbuffer[Y] === void 0)
23977
- _.__webglDepthbuffer[Y] = i.createRenderbuffer(), Nt(_.__webglDepthbuffer[Y], S, !1);
23977
+ _.__webglDepthbuffer[Y] = i.createRenderbuffer(), Ut(_.__webglDepthbuffer[Y], S, !1);
23978
23978
  else {
23979
23979
  const nt = S.stencilBuffer ? i.DEPTH_STENCIL_ATTACHMENT : i.DEPTH_ATTACHMENT, K = _.__webglDepthbuffer[Y];
23980
23980
  i.bindRenderbuffer(i.RENDERBUFFER, K), i.framebufferRenderbuffer(i.FRAMEBUFFER, nt, i.RENDERBUFFER, K);
@@ -23982,7 +23982,7 @@ function h0(i, t, e, n, r, s, a) {
23982
23982
  } else {
23983
23983
  const Y = S.texture.mipmaps;
23984
23984
  if (Y && Y.length > 0 ? e.bindFramebuffer(i.FRAMEBUFFER, _.__webglFramebuffer[0]) : e.bindFramebuffer(i.FRAMEBUFFER, _.__webglFramebuffer), _.__webglDepthbuffer === void 0)
23985
- _.__webglDepthbuffer = i.createRenderbuffer(), Nt(_.__webglDepthbuffer, S, !1);
23985
+ _.__webglDepthbuffer = i.createRenderbuffer(), Ut(_.__webglDepthbuffer, S, !1);
23986
23986
  else {
23987
23987
  const nt = S.stencilBuffer ? i.DEPTH_STENCIL_ATTACHMENT : i.DEPTH_ATTACHMENT, K = _.__webglDepthbuffer;
23988
23988
  i.bindRenderbuffer(i.RENDERBUFFER, K), i.framebufferRenderbuffer(i.FRAMEBUFFER, nt, i.RENDERBUFFER, K);
@@ -24027,7 +24027,7 @@ function h0(i, t, e, n, r, s, a) {
24027
24027
  const Gt = s.convert(Ft.format, Ft.colorSpace), ct = s.convert(Ft.type), pt = T(Ft.internalFormat, Gt, ct, Ft.colorSpace, S.isXRRenderTarget === !0), Rt = A(S);
24028
24028
  i.renderbufferStorageMultisample(i.RENDERBUFFER, Rt, pt, S.width, S.height), i.framebufferRenderbuffer(i.FRAMEBUFFER, i.COLOR_ATTACHMENT0 + dt, i.RENDERBUFFER, I.__webglColorRenderbuffer[dt]);
24029
24029
  }
24030
- i.bindRenderbuffer(i.RENDERBUFFER, null), S.depthBuffer && (I.__webglDepthRenderbuffer = i.createRenderbuffer(), Nt(I.__webglDepthRenderbuffer, S, !0)), e.bindFramebuffer(i.FRAMEBUFFER, null);
24030
+ i.bindRenderbuffer(i.RENDERBUFFER, null), S.depthBuffer && (I.__webglDepthRenderbuffer = i.createRenderbuffer(), Ut(I.__webglDepthRenderbuffer, S, !0)), e.bindFramebuffer(i.FRAMEBUFFER, null);
24031
24031
  }
24032
24032
  }
24033
24033
  if (K) {
@@ -24119,7 +24119,7 @@ function h0(i, t, e, n, r, s, a) {
24119
24119
  function Z(S) {
24120
24120
  return typeof HTMLImageElement < "u" && S instanceof HTMLImageElement ? (c.width = S.naturalWidth || S.width, c.height = S.naturalHeight || S.height) : typeof VideoFrame < "u" && S instanceof VideoFrame ? (c.width = S.displayWidth, c.height = S.displayHeight) : (c.width = S.width, c.height = S.height), c;
24121
24121
  }
24122
- this.allocateTextureUnit = B, this.resetTextureUnits = N, this.setTexture2D = z, this.setTexture2DArray = O, this.setTexture3D = V, this.setTextureCube = at, this.rebindTextures = mt, this.setupRenderTarget = st, this.updateRenderTargetMipmap = F, this.updateMultisampleRenderTarget = tt, this.setupDepthRenderbuffer = Dt, this.setupFrameBufferTexture = ft, this.useMultisampledRTT = gt, this.isReversedDepthBuffer = function() {
24122
+ this.allocateTextureUnit = B, this.resetTextureUnits = U, this.setTexture2D = z, this.setTexture2DArray = O, this.setTexture3D = V, this.setTextureCube = at, this.rebindTextures = mt, this.setupRenderTarget = st, this.updateRenderTargetMipmap = F, this.updateMultisampleRenderTarget = tt, this.setupDepthRenderbuffer = Dt, this.setupFrameBufferTexture = ft, this.useMultisampledRTT = gt, this.isReversedDepthBuffer = function() {
24123
24123
  return e.buffers.depth.getReversed();
24124
24124
  };
24125
24125
  }
@@ -24319,7 +24319,7 @@ class g0 extends Gi {
24319
24319
  E.viewport = new he();
24320
24320
  const k = new Ge();
24321
24321
  k.viewport = new he();
24322
- const C = [E, k], N = new _d();
24322
+ const C = [E, k], U = new _d();
24323
24323
  let B = null, G = null;
24324
24324
  this.cameraAutoUpdate = !0, this.enabled = !1, this.isPresenting = !1, this.getController = function(et) {
24325
24325
  let rt = R[et];
@@ -24368,8 +24368,8 @@ class g0 extends Gi {
24368
24368
  }, this.setSession = async function(et) {
24369
24369
  if (r = et, r !== null) {
24370
24370
  if (T = t.getRenderTarget(), r.addEventListener("select", z), r.addEventListener("selectstart", z), r.addEventListener("selectend", z), r.addEventListener("squeeze", z), r.addEventListener("squeezestart", z), r.addEventListener("squeezeend", z), r.addEventListener("end", O), r.addEventListener("inputsourceschange", V), M.xrCompatible !== !0 && await e.makeXRCompatible(), v = t.getPixelRatio(), t.getSize(P), x && "createProjectionLayer" in XRWebGLBinding.prototype) {
24371
- let ft = null, Nt = null, Lt = null;
24372
- M.depth && (Lt = M.stencil ? e.DEPTH24_STENCIL8 : e.DEPTH_COMPONENT24, ft = M.stencil ? ci : Ln, Nt = M.stencil ? dr : mn);
24371
+ let ft = null, Ut = null, Lt = null;
24372
+ M.depth && (Lt = M.stencil ? e.DEPTH24_STENCIL8 : e.DEPTH_COMPONENT24, ft = M.stencil ? ci : Ln, Ut = M.stencil ? dr : mn);
24373
24373
  const Dt = {
24374
24374
  colorFormat: e.RGBA8,
24375
24375
  depthFormat: Lt,
@@ -24381,7 +24381,7 @@ class g0 extends Gi {
24381
24381
  {
24382
24382
  format: Xe,
24383
24383
  type: He,
24384
- depthTexture: new gr(h.textureWidth, h.textureHeight, Nt, void 0, void 0, void 0, void 0, void 0, void 0, ft),
24384
+ depthTexture: new gr(h.textureWidth, h.textureHeight, Ut, void 0, void 0, void 0, void 0, void 0, void 0, ft),
24385
24385
  stencilBuffer: M.stencil,
24386
24386
  colorSpace: t.outputColorSpace,
24387
24387
  samples: M.antialias ? 4 : 0,
@@ -24420,35 +24420,35 @@ class g0 extends Gi {
24420
24420
  };
24421
24421
  function V(et) {
24422
24422
  for (let rt = 0; rt < et.removed.length; rt++) {
24423
- const ft = et.removed[rt], Nt = w.indexOf(ft);
24424
- Nt >= 0 && (w[Nt] = null, R[Nt].disconnect(ft));
24423
+ const ft = et.removed[rt], Ut = w.indexOf(ft);
24424
+ Ut >= 0 && (w[Ut] = null, R[Ut].disconnect(ft));
24425
24425
  }
24426
24426
  for (let rt = 0; rt < et.added.length; rt++) {
24427
24427
  const ft = et.added[rt];
24428
- let Nt = w.indexOf(ft);
24429
- if (Nt === -1) {
24428
+ let Ut = w.indexOf(ft);
24429
+ if (Ut === -1) {
24430
24430
  for (let Dt = 0; Dt < R.length; Dt++)
24431
24431
  if (Dt >= w.length) {
24432
- w.push(ft), Nt = Dt;
24432
+ w.push(ft), Ut = Dt;
24433
24433
  break;
24434
24434
  } else if (w[Dt] === null) {
24435
- w[Dt] = ft, Nt = Dt;
24435
+ w[Dt] = ft, Ut = Dt;
24436
24436
  break;
24437
24437
  }
24438
- if (Nt === -1) break;
24438
+ if (Ut === -1) break;
24439
24439
  }
24440
- const Lt = R[Nt];
24440
+ const Lt = R[Ut];
24441
24441
  Lt && Lt.connect(ft);
24442
24442
  }
24443
24443
  }
24444
24444
  const at = new D(), it = new D();
24445
24445
  function Mt(et, rt, ft) {
24446
24446
  at.setFromMatrixPosition(rt.matrixWorld), it.setFromMatrixPosition(ft.matrixWorld);
24447
- const Nt = at.distanceTo(it), Lt = rt.projectionMatrix.elements, Dt = ft.projectionMatrix.elements, mt = Lt[14] / (Lt[10] - 1), st = Lt[14] / (Lt[10] + 1), F = (Lt[9] + 1) / Lt[5], $ = (Lt[9] - 1) / Lt[5], q = (Lt[8] - 1) / Lt[0], tt = (Dt[8] + 1) / Dt[0], A = mt * q, gt = mt * tt, J = Nt / (-q + tt), ut = J * -q;
24447
+ const Ut = at.distanceTo(it), Lt = rt.projectionMatrix.elements, Dt = ft.projectionMatrix.elements, mt = Lt[14] / (Lt[10] - 1), st = Lt[14] / (Lt[10] + 1), F = (Lt[9] + 1) / Lt[5], $ = (Lt[9] - 1) / Lt[5], q = (Lt[8] - 1) / Lt[0], tt = (Dt[8] + 1) / Dt[0], A = mt * q, gt = mt * tt, J = Ut / (-q + tt), ut = J * -q;
24448
24448
  if (rt.matrixWorld.decompose(et.position, et.quaternion, et.scale), et.translateX(ut), et.translateZ(J), et.matrixWorld.compose(et.position, et.quaternion, et.scale), et.matrixWorldInverse.copy(et.matrixWorld).invert(), Lt[10] === -1)
24449
24449
  et.projectionMatrix.copy(rt.projectionMatrix), et.projectionMatrixInverse.copy(rt.projectionMatrixInverse);
24450
24450
  else {
24451
- const Z = mt + J, S = st + J, _ = A - ut, I = gt + (Nt - ut), Y = F * st / S * Z, nt = $ * st / S * Z;
24451
+ const Z = mt + J, S = st + J, _ = A - ut, I = gt + (Ut - ut), Y = F * st / S * Z, nt = $ * st / S * Z;
24452
24452
  et.projectionMatrix.makePerspective(_, I, Y, nt, Z, S), et.projectionMatrixInverse.copy(et.projectionMatrix).invert();
24453
24453
  }
24454
24454
  }
@@ -24458,21 +24458,21 @@ class g0 extends Gi {
24458
24458
  this.updateCamera = function(et) {
24459
24459
  if (r === null) return;
24460
24460
  let rt = et.near, ft = et.far;
24461
- m.texture !== null && (m.depthNear > 0 && (rt = m.depthNear), m.depthFar > 0 && (ft = m.depthFar)), N.near = k.near = E.near = rt, N.far = k.far = E.far = ft, (B !== N.near || G !== N.far) && (r.updateRenderState({
24462
- depthNear: N.near,
24463
- depthFar: N.far
24464
- }), B = N.near, G = N.far), N.layers.mask = et.layers.mask | 6, E.layers.mask = N.layers.mask & -5, k.layers.mask = N.layers.mask & -3;
24465
- const Nt = et.parent, Lt = N.cameras;
24466
- yt(N, Nt);
24461
+ m.texture !== null && (m.depthNear > 0 && (rt = m.depthNear), m.depthFar > 0 && (ft = m.depthFar)), U.near = k.near = E.near = rt, U.far = k.far = E.far = ft, (B !== U.near || G !== U.far) && (r.updateRenderState({
24462
+ depthNear: U.near,
24463
+ depthFar: U.far
24464
+ }), B = U.near, G = U.far), U.layers.mask = et.layers.mask | 6, E.layers.mask = U.layers.mask & -5, k.layers.mask = U.layers.mask & -3;
24465
+ const Ut = et.parent, Lt = U.cameras;
24466
+ yt(U, Ut);
24467
24467
  for (let Dt = 0; Dt < Lt.length; Dt++)
24468
- yt(Lt[Dt], Nt);
24469
- Lt.length === 2 ? Mt(N, E, k) : N.projectionMatrix.copy(E.projectionMatrix), lt(et, N, Nt);
24468
+ yt(Lt[Dt], Ut);
24469
+ Lt.length === 2 ? Mt(U, E, k) : U.projectionMatrix.copy(E.projectionMatrix), lt(et, U, Ut);
24470
24470
  };
24471
24471
  function lt(et, rt, ft) {
24472
24472
  ft === null ? et.matrix.copy(rt.matrixWorld) : (et.matrix.copy(ft.matrixWorld), et.matrix.invert(), et.matrix.multiply(rt.matrixWorld)), et.matrix.decompose(et.position, et.quaternion, et.scale), et.updateMatrixWorld(!0), et.projectionMatrix.copy(rt.projectionMatrix), et.projectionMatrixInverse.copy(rt.projectionMatrixInverse), et.isPerspectiveCamera && (et.fov = zi * 2 * Math.atan(1 / et.projectionMatrix.elements[5]), et.zoom = 1);
24473
24473
  }
24474
24474
  this.getCamera = function() {
24475
- return N;
24475
+ return U;
24476
24476
  }, this.getFoveation = function() {
24477
24477
  if (!(h === null && d === null))
24478
24478
  return l;
@@ -24481,7 +24481,7 @@ class g0 extends Gi {
24481
24481
  }, this.hasDepthSensing = function() {
24482
24482
  return m.texture !== null;
24483
24483
  }, this.getDepthSensingMesh = function() {
24484
- return m.getMesh(N);
24484
+ return m.getMesh(U);
24485
24485
  }, this.getCameraTexture = function(et) {
24486
24486
  return p[et];
24487
24487
  };
@@ -24490,8 +24490,8 @@ class g0 extends Gi {
24490
24490
  if (u = rt.getViewerPose(c || a), g = rt, u !== null) {
24491
24491
  const ft = u.views;
24492
24492
  d !== null && (t.setRenderTargetFramebuffer(b, d.framebuffer), t.setRenderTarget(b));
24493
- let Nt = !1;
24494
- ft.length !== N.cameras.length && (N.cameras.length = 0, Nt = !0);
24493
+ let Ut = !1;
24494
+ ft.length !== U.cameras.length && (U.cameras.length = 0, Ut = !0);
24495
24495
  for (let st = 0; st < ft.length; st++) {
24496
24496
  const F = ft[st];
24497
24497
  let $ = null;
@@ -24506,7 +24506,7 @@ class g0 extends Gi {
24506
24506
  ), t.setRenderTarget(b));
24507
24507
  }
24508
24508
  let q = C[st];
24509
- q === void 0 && (q = new Ge(), q.layers.enable(st), q.viewport = new he(), C[st] = q), q.matrix.fromArray(F.transform.matrix), q.matrix.decompose(q.position, q.quaternion, q.scale), q.projectionMatrix.fromArray(F.projectionMatrix), q.projectionMatrixInverse.copy(q.projectionMatrix).invert(), q.viewport.set($.x, $.y, $.width, $.height), st === 0 && (N.matrix.copy(q.matrix), N.matrix.decompose(N.position, N.quaternion, N.scale)), Nt === !0 && N.cameras.push(q);
24509
+ q === void 0 && (q = new Ge(), q.layers.enable(st), q.viewport = new he(), C[st] = q), q.matrix.fromArray(F.transform.matrix), q.matrix.decompose(q.position, q.quaternion, q.scale), q.projectionMatrix.fromArray(F.projectionMatrix), q.projectionMatrixInverse.copy(q.projectionMatrix).invert(), q.viewport.set($.x, $.y, $.width, $.height), st === 0 && (U.matrix.copy(q.matrix), U.matrix.decompose(U.position, U.quaternion, U.scale)), Ut === !0 && U.cameras.push(q);
24510
24510
  }
24511
24511
  const Lt = r.enabledFeatures;
24512
24512
  if (Lt && Lt.includes("depth-sensing") && r.depthUsage == "gpu-optimized" && x) {
@@ -24528,8 +24528,8 @@ class g0 extends Gi {
24528
24528
  }
24529
24529
  }
24530
24530
  for (let ft = 0; ft < R.length; ft++) {
24531
- const Nt = w[ft], Lt = R[ft];
24532
- Nt !== null && Lt !== void 0 && Lt.update(Nt, rt, c || a);
24531
+ const Ut = w[ft], Lt = R[ft];
24532
+ Ut !== null && Lt !== void 0 && Lt.update(Ut, rt, c || a);
24533
24533
  }
24534
24534
  kt && kt(et, rt), rt.detectedPlanes && n.dispatchEvent({ type: "planesdetected", data: rt }), g = null;
24535
24535
  }
@@ -24627,13 +24627,13 @@ function v0(i, t, e, n) {
24627
24627
  for (let E = 0, k = v.length; E < k; E++) {
24628
24628
  const C = v[E];
24629
24629
  if (d(C, w, E, R) === !0) {
24630
- const N = C.__offset, B = Array.isArray(C.value) ? C.value : [C.value];
24630
+ const U = C.__offset, B = Array.isArray(C.value) ? C.value : [C.value];
24631
24631
  let G = 0;
24632
24632
  for (let z = 0; z < B.length; z++) {
24633
24633
  const O = B[z], V = x(O);
24634
- typeof O == "number" || typeof O == "boolean" ? (C.__data[0] = O, i.bufferSubData(i.UNIFORM_BUFFER, N + G, C.__data)) : O.isMatrix3 ? (C.__data[0] = O.elements[0], C.__data[1] = O.elements[1], C.__data[2] = O.elements[2], C.__data[3] = 0, C.__data[4] = O.elements[3], C.__data[5] = O.elements[4], C.__data[6] = O.elements[5], C.__data[7] = 0, C.__data[8] = O.elements[6], C.__data[9] = O.elements[7], C.__data[10] = O.elements[8], C.__data[11] = 0) : (O.toArray(C.__data, G), G += V.storage / Float32Array.BYTES_PER_ELEMENT);
24634
+ typeof O == "number" || typeof O == "boolean" ? (C.__data[0] = O, i.bufferSubData(i.UNIFORM_BUFFER, U + G, C.__data)) : O.isMatrix3 ? (C.__data[0] = O.elements[0], C.__data[1] = O.elements[1], C.__data[2] = O.elements[2], C.__data[3] = 0, C.__data[4] = O.elements[3], C.__data[5] = O.elements[4], C.__data[6] = O.elements[5], C.__data[7] = 0, C.__data[8] = O.elements[6], C.__data[9] = O.elements[7], C.__data[10] = O.elements[8], C.__data[11] = 0) : (O.toArray(C.__data, G), G += V.storage / Float32Array.BYTES_PER_ELEMENT);
24635
24635
  }
24636
- i.bufferSubData(i.UNIFORM_BUFFER, N, C.__data);
24636
+ i.bufferSubData(i.UNIFORM_BUFFER, U, C.__data);
24637
24637
  }
24638
24638
  }
24639
24639
  }
@@ -24660,10 +24660,10 @@ function v0(i, t, e, n) {
24660
24660
  for (let P = 0, v = T.length; P < v; P++) {
24661
24661
  const E = Array.isArray(T[P]) ? T[P] : [T[P]];
24662
24662
  for (let k = 0, C = E.length; k < C; k++) {
24663
- const N = E[k], B = Array.isArray(N.value) ? N.value : [N.value];
24663
+ const U = E[k], B = Array.isArray(U.value) ? U.value : [U.value];
24664
24664
  for (let G = 0, z = B.length; G < z; G++) {
24665
24665
  const O = B[G], V = x(O), at = b % R, it = at % V.boundary, Mt = at + it;
24666
- b += it, Mt !== 0 && R - Mt < V.storage && (b += R - Mt), N.__data = new Float32Array(V.storage / Float32Array.BYTES_PER_ELEMENT), N.__offset = b, b += V.storage;
24666
+ b += it, Mt !== 0 && R - Mt < V.storage && (b += R - Mt), U.__data = new Float32Array(V.storage / Float32Array.BYTES_PER_ELEMENT), U.__offset = b, b += V.storage;
24667
24667
  }
24668
24668
  }
24669
24669
  }
@@ -25273,14 +25273,14 @@ class S0 {
25273
25273
  const E = this;
25274
25274
  let k = !1;
25275
25275
  this._outputColorSpace = Fe;
25276
- let C = 0, N = 0, B = null, G = -1, z = null;
25276
+ let C = 0, U = 0, B = null, G = -1, z = null;
25277
25277
  const O = new he(), V = new he();
25278
25278
  let at = null;
25279
25279
  const it = new Qt(0);
25280
25280
  let Mt = 0, yt = e.width, lt = e.height, kt = 1, Wt = null, te = null;
25281
25281
  const et = new he(0, 0, yt, lt), rt = new he(0, 0, yt, lt);
25282
25282
  let ft = !1;
25283
- const Nt = new zo();
25283
+ const Ut = new zo();
25284
25284
  let Lt = !1, Dt = !1;
25285
25285
  const mt = new jt(), st = new D(), F = new he(), $ = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: !0 };
25286
25286
  let q = !1;
@@ -25288,8 +25288,8 @@ class S0 {
25288
25288
  return B === null ? kt : 1;
25289
25289
  }
25290
25290
  let A = n;
25291
- function gt(y, U) {
25292
- return e.getContext(y, U);
25291
+ function gt(y, N) {
25292
+ return e.getContext(y, N);
25293
25293
  }
25294
25294
  try {
25295
25295
  const y = {
@@ -25303,9 +25303,9 @@ class S0 {
25303
25303
  failIfMajorPerformanceCaveat: f
25304
25304
  };
25305
25305
  if ("setAttribute" in e && e.setAttribute("data-engine", `three.js r${To}`), e.addEventListener("webglcontextlost", X, !1), e.addEventListener("webglcontextrestored", ot, !1), e.addEventListener("webglcontextcreationerror", It, !1), A === null) {
25306
- const U = "webgl2";
25307
- if (A = gt(U, y), A === null)
25308
- throw gt(U) ? new Error("Error creating WebGL context with your selected attributes.") : new Error("Error creating WebGL context.");
25306
+ const N = "webgl2";
25307
+ if (A = gt(N, y), A === null)
25308
+ throw gt(N) ? new Error("Error creating WebGL context with your selected attributes.") : new Error("Error creating WebGL context.");
25309
25309
  }
25310
25310
  } catch (y) {
25311
25311
  throw Ht("WebGLRenderer: " + y.message), y;
@@ -25332,24 +25332,24 @@ class S0 {
25332
25332
  y !== void 0 && (kt = y, this.setSize(yt, lt, !1));
25333
25333
  }, this.getSize = function(y) {
25334
25334
  return y.set(yt, lt);
25335
- }, this.setSize = function(y, U, j = !0) {
25335
+ }, this.setSize = function(y, N, j = !0) {
25336
25336
  if (Q.isPresenting) {
25337
25337
  zt("WebGLRenderer: Can't change size while VR device is presenting.");
25338
25338
  return;
25339
25339
  }
25340
- yt = y, lt = U, e.width = Math.floor(y * kt), e.height = Math.floor(U * kt), j === !0 && (e.style.width = y + "px", e.style.height = U + "px"), v !== null && v.setSize(e.width, e.height), this.setViewport(0, 0, y, U);
25340
+ yt = y, lt = N, e.width = Math.floor(y * kt), e.height = Math.floor(N * kt), j === !0 && (e.style.width = y + "px", e.style.height = N + "px"), v !== null && v.setSize(e.width, e.height), this.setViewport(0, 0, y, N);
25341
25341
  }, this.getDrawingBufferSize = function(y) {
25342
25342
  return y.set(yt * kt, lt * kt).floor();
25343
- }, this.setDrawingBufferSize = function(y, U, j) {
25344
- yt = y, lt = U, kt = j, e.width = Math.floor(y * j), e.height = Math.floor(U * j), this.setViewport(0, 0, y, U);
25343
+ }, this.setDrawingBufferSize = function(y, N, j) {
25344
+ yt = y, lt = N, kt = j, e.width = Math.floor(y * j), e.height = Math.floor(N * j), this.setViewport(0, 0, y, N);
25345
25345
  }, this.setEffects = function(y) {
25346
25346
  if (x === He) {
25347
25347
  console.error("THREE.WebGLRenderer: setEffects() requires outputBufferType set to HalfFloatType or FloatType.");
25348
25348
  return;
25349
25349
  }
25350
25350
  if (y) {
25351
- for (let U = 0; U < y.length; U++)
25352
- if (y[U].isOutputPass === !0) {
25351
+ for (let N = 0; N < y.length; N++)
25352
+ if (y[N].isOutputPass === !0) {
25353
25353
  console.warn("THREE.WebGLRenderer: OutputPass is not needed in setEffects(). Tone mapping and color space conversion are applied automatically.");
25354
25354
  break;
25355
25355
  }
@@ -25359,12 +25359,12 @@ class S0 {
25359
25359
  return y.copy(O);
25360
25360
  }, this.getViewport = function(y) {
25361
25361
  return y.copy(et);
25362
- }, this.setViewport = function(y, U, j, W) {
25363
- y.isVector4 ? et.set(y.x, y.y, y.z, y.w) : et.set(y, U, j, W), Z.viewport(O.copy(et).multiplyScalar(kt).round());
25362
+ }, this.setViewport = function(y, N, j, W) {
25363
+ y.isVector4 ? et.set(y.x, y.y, y.z, y.w) : et.set(y, N, j, W), Z.viewport(O.copy(et).multiplyScalar(kt).round());
25364
25364
  }, this.getScissor = function(y) {
25365
25365
  return y.copy(rt);
25366
- }, this.setScissor = function(y, U, j, W) {
25367
- y.isVector4 ? rt.set(y.x, y.y, y.z, y.w) : rt.set(y, U, j, W), Z.scissor(V.copy(rt).multiplyScalar(kt).round());
25366
+ }, this.setScissor = function(y, N, j, W) {
25367
+ y.isVector4 ? rt.set(y.x, y.y, y.z, y.w) : rt.set(y, N, j, W), Z.scissor(V.copy(rt).multiplyScalar(kt).round());
25368
25368
  }, this.getScissorTest = function() {
25369
25369
  return ft;
25370
25370
  }, this.setScissorTest = function(y) {
@@ -25381,7 +25381,7 @@ class S0 {
25381
25381
  return Pt.getClearAlpha();
25382
25382
  }, this.setClearAlpha = function() {
25383
25383
  Pt.setClearAlpha(...arguments);
25384
- }, this.clear = function(y = !0, U = !0, j = !0) {
25384
+ }, this.clear = function(y = !0, N = !0, j = !0) {
25385
25385
  let W = 0;
25386
25386
  if (y) {
25387
25387
  let H = !1;
@@ -25390,12 +25390,12 @@ class S0 {
25390
25390
  H = m.has(Et);
25391
25391
  }
25392
25392
  if (H) {
25393
- const Et = B.texture.type, Ct = p.has(Et), Tt = Pt.getClearColor(), Ut = Pt.getClearAlpha(), Bt = Tt.r, Yt = Tt.g, $t = Tt.b;
25394
- Ct ? (M[0] = Bt, M[1] = Yt, M[2] = $t, M[3] = Ut, A.clearBufferuiv(A.COLOR, 0, M)) : (T[0] = Bt, T[1] = Yt, T[2] = $t, T[3] = Ut, A.clearBufferiv(A.COLOR, 0, T));
25393
+ const Et = B.texture.type, Ct = p.has(Et), Tt = Pt.getClearColor(), Nt = Pt.getClearAlpha(), Bt = Tt.r, Yt = Tt.g, $t = Tt.b;
25394
+ Ct ? (M[0] = Bt, M[1] = Yt, M[2] = $t, M[3] = Nt, A.clearBufferuiv(A.COLOR, 0, M)) : (T[0] = Bt, T[1] = Yt, T[2] = $t, T[3] = Nt, A.clearBufferiv(A.COLOR, 0, T));
25395
25395
  } else
25396
25396
  W |= A.COLOR_BUFFER_BIT;
25397
25397
  }
25398
- U && (W |= A.DEPTH_BUFFER_BIT), j && (W |= A.STENCIL_BUFFER_BIT, this.state.buffers.stencil.setMask(4294967295)), W !== 0 && A.clear(W);
25398
+ N && (W |= A.DEPTH_BUFFER_BIT), j && (W |= A.STENCIL_BUFFER_BIT, this.state.buffers.stencil.setMask(4294967295)), W !== 0 && A.clear(W);
25399
25399
  }, this.clearColor = function() {
25400
25400
  this.clear(!0, !1, !1);
25401
25401
  }, this.clearDepth = function() {
@@ -25410,42 +25410,42 @@ class S0 {
25410
25410
  }
25411
25411
  function ot() {
25412
25412
  xs("WebGLRenderer: Context Restored."), k = !1;
25413
- const y = S.autoReset, U = Rt.enabled, j = Rt.autoUpdate, W = Rt.needsUpdate, H = Rt.type;
25414
- ht(), S.autoReset = y, Rt.enabled = U, Rt.autoUpdate = j, Rt.needsUpdate = W, Rt.type = H;
25413
+ const y = S.autoReset, N = Rt.enabled, j = Rt.autoUpdate, W = Rt.needsUpdate, H = Rt.type;
25414
+ ht(), S.autoReset = y, Rt.enabled = N, Rt.autoUpdate = j, Rt.needsUpdate = W, Rt.type = H;
25415
25415
  }
25416
25416
  function It(y) {
25417
25417
  Ht("WebGLRenderer: A WebGL context could not be created. Reason: ", y.statusMessage);
25418
25418
  }
25419
25419
  function Xt(y) {
25420
- const U = y.target;
25421
- U.removeEventListener("dispose", Xt), ie(U);
25420
+ const N = y.target;
25421
+ N.removeEventListener("dispose", Xt), ie(N);
25422
25422
  }
25423
25423
  function ie(y) {
25424
25424
  Ae(y), _.remove(y);
25425
25425
  }
25426
25426
  function Ae(y) {
25427
- const U = _.get(y).programs;
25428
- U !== void 0 && (U.forEach(function(j) {
25427
+ const N = _.get(y).programs;
25428
+ N !== void 0 && (N.forEach(function(j) {
25429
25429
  dt.releaseProgram(j);
25430
25430
  }), y.isShaderMaterial && dt.releaseShaderCache(y));
25431
25431
  }
25432
- this.renderBufferDirect = function(y, U, j, W, H, Et) {
25433
- U === null && (U = $);
25434
- const Ct = H.isMesh && H.matrixWorld.determinant() < 0, Tt = vu(y, U, j, W, H);
25432
+ this.renderBufferDirect = function(y, N, j, W, H, Et) {
25433
+ N === null && (N = $);
25434
+ const Ct = H.isMesh && H.matrixWorld.determinant() < 0, Tt = vu(y, N, j, W, H);
25435
25435
  Z.setMaterial(W, Ct);
25436
- let Ut = j.index, Bt = 1;
25436
+ let Nt = j.index, Bt = 1;
25437
25437
  if (W.wireframe === !0) {
25438
- if (Ut = K.getWireframeAttribute(j), Ut === void 0) return;
25438
+ if (Nt = K.getWireframeAttribute(j), Nt === void 0) return;
25439
25439
  Bt = 2;
25440
25440
  }
25441
25441
  const Yt = j.drawRange, $t = j.attributes.position;
25442
25442
  let Vt = Yt.start * Bt, ae = (Yt.start + Yt.count) * Bt;
25443
- Et !== null && (Vt = Math.max(Vt, Et.start * Bt), ae = Math.min(ae, (Et.start + Et.count) * Bt)), Ut !== null ? (Vt = Math.max(Vt, 0), ae = Math.min(ae, Ut.count)) : $t != null && (Vt = Math.max(Vt, 0), ae = Math.min(ae, $t.count));
25443
+ Et !== null && (Vt = Math.max(Vt, Et.start * Bt), ae = Math.min(ae, (Et.start + Et.count) * Bt)), Nt !== null ? (Vt = Math.max(Vt, 0), ae = Math.min(ae, Nt.count)) : $t != null && (Vt = Math.max(Vt, 0), ae = Math.min(ae, $t.count));
25444
25444
  const ge = ae - Vt;
25445
25445
  if (ge < 0 || ge === 1 / 0) return;
25446
- _t.setup(H, W, Tt, j, Ut);
25446
+ _t.setup(H, W, Tt, j, Nt);
25447
25447
  let de, oe = qt;
25448
- if (Ut !== null && (de = nt.get(Ut), oe = L, oe.setIndex(de)), H.isMesh)
25448
+ if (Nt !== null && (de = nt.get(Nt), oe = L, oe.setIndex(de)), H.isMesh)
25449
25449
  W.wireframe === !0 ? (Z.setLineWidth(W.wireframeLinewidth * tt()), oe.setMode(A.LINES)) : oe.setMode(A.TRIANGLES);
25450
25450
  else if (H.isLine) {
25451
25451
  let Ie = W.linewidth;
@@ -25457,7 +25457,7 @@ class S0 {
25457
25457
  else if (J.get("WEBGL_multi_draw"))
25458
25458
  oe.renderMultiDraw(H._multiDrawStarts, H._multiDrawCounts, H._multiDrawCount);
25459
25459
  else {
25460
- const Ie = H._multiDrawStarts, Ot = H._multiDrawCounts, Be = H._multiDrawCount, ne = Ut ? nt.get(Ut).bytesPerElement : 1, Ke = _.get(W).currentProgram.getUniforms();
25460
+ const Ie = H._multiDrawStarts, Ot = H._multiDrawCounts, Be = H._multiDrawCount, ne = Nt ? nt.get(Nt).bytesPerElement : 1, Ke = _.get(W).currentProgram.getUniforms();
25461
25461
  for (let on = 0; on < Be; on++)
25462
25462
  Ke.setValue(A, "_gl_DrawID", on), oe.render(Ie[on] / ne, Ot[on]);
25463
25463
  }
@@ -25469,14 +25469,14 @@ class S0 {
25469
25469
  } else
25470
25470
  oe.render(Vt, ge);
25471
25471
  };
25472
- function $e(y, U, j) {
25473
- y.transparent === !0 && y.side === hn && y.forceSinglePass === !1 ? (y.side = Oe, y.needsUpdate = !0, Ar(y, U, j), y.side = Xn, y.needsUpdate = !0, Ar(y, U, j), y.side = hn) : Ar(y, U, j);
25472
+ function $e(y, N, j) {
25473
+ y.transparent === !0 && y.side === hn && y.forceSinglePass === !1 ? (y.side = Oe, y.needsUpdate = !0, Ar(y, N, j), y.side = Xn, y.needsUpdate = !0, Ar(y, N, j), y.side = hn) : Ar(y, N, j);
25474
25474
  }
25475
- this.compile = function(y, U, j = null) {
25476
- j === null && (j = y), R = ct.get(j), R.init(U), P.push(R), j.traverseVisible(function(H) {
25477
- H.isLight && H.layers.test(U.layers) && (R.pushLight(H), H.castShadow && R.pushShadow(H));
25475
+ this.compile = function(y, N, j = null) {
25476
+ j === null && (j = y), R = ct.get(j), R.init(N), P.push(R), j.traverseVisible(function(H) {
25477
+ H.isLight && H.layers.test(N.layers) && (R.pushLight(H), H.castShadow && R.pushShadow(H));
25478
25478
  }), y !== j && y.traverseVisible(function(H) {
25479
- H.isLight && H.layers.test(U.layers) && (R.pushLight(H), H.castShadow && R.pushShadow(H));
25479
+ H.isLight && H.layers.test(N.layers) && (R.pushLight(H), H.castShadow && R.pushShadow(H));
25480
25480
  }), R.setupLights();
25481
25481
  const W = /* @__PURE__ */ new Set();
25482
25482
  return y.traverse(function(H) {
@@ -25492,8 +25492,8 @@ class S0 {
25492
25492
  else
25493
25493
  $e(Et, j, H), W.add(Et);
25494
25494
  }), R = P.pop(), W;
25495
- }, this.compileAsync = function(y, U, j = null) {
25496
- const W = this.compile(y, U, j);
25495
+ }, this.compileAsync = function(y, N, j = null) {
25496
+ const W = this.compile(y, N, j);
25497
25497
  return new Promise((H) => {
25498
25498
  function Et() {
25499
25499
  if (W.forEach(function(Ct) {
@@ -25508,7 +25508,7 @@ class S0 {
25508
25508
  });
25509
25509
  };
25510
25510
  let qn = null;
25511
- function Us(y) {
25511
+ function Ns(y) {
25512
25512
  qn && qn(y);
25513
25513
  }
25514
25514
  function Yn() {
@@ -25518,61 +25518,61 @@ class S0 {
25518
25518
  qe.start();
25519
25519
  }
25520
25520
  const qe = new du();
25521
- qe.setAnimationLoop(Us), typeof self < "u" && qe.setContext(self), this.setAnimationLoop = function(y) {
25521
+ qe.setAnimationLoop(Ns), typeof self < "u" && qe.setContext(self), this.setAnimationLoop = function(y) {
25522
25522
  qn = y, Q.setAnimationLoop(y), y === null ? qe.stop() : qe.start();
25523
- }, Q.addEventListener("sessionstart", Yn), Q.addEventListener("sessionend", Er), this.render = function(y, U) {
25524
- if (U !== void 0 && U.isCamera !== !0) {
25523
+ }, Q.addEventListener("sessionstart", Yn), Q.addEventListener("sessionend", Er), this.render = function(y, N) {
25524
+ if (N !== void 0 && N.isCamera !== !0) {
25525
25525
  Ht("WebGLRenderer.render: camera is not an instance of THREE.Camera.");
25526
25526
  return;
25527
25527
  }
25528
25528
  if (k === !0) return;
25529
25529
  const j = Q.enabled === !0 && Q.isPresenting === !0, W = v !== null && (B === null || j) && v.begin(E, B);
25530
- if (y.matrixWorldAutoUpdate === !0 && y.updateMatrixWorld(), U.parent === null && U.matrixWorldAutoUpdate === !0 && U.updateMatrixWorld(), Q.enabled === !0 && Q.isPresenting === !0 && (v === null || v.isCompositing() === !1) && (Q.cameraAutoUpdate === !0 && Q.updateCamera(U), U = Q.getCamera()), y.isScene === !0 && y.onBeforeRender(E, y, U, B), R = ct.get(y, P.length), R.init(U), P.push(R), mt.multiplyMatrices(U.projectionMatrix, U.matrixWorldInverse), Nt.setFromProjectionMatrix(mt, fn, U.reversedDepth), Dt = this.localClippingEnabled, Lt = pt.init(this.clippingPlanes, Dt), b = Gt.get(y, w.length), b.init(), w.push(b), Q.enabled === !0 && Q.isPresenting === !0) {
25530
+ if (y.matrixWorldAutoUpdate === !0 && y.updateMatrixWorld(), N.parent === null && N.matrixWorldAutoUpdate === !0 && N.updateMatrixWorld(), Q.enabled === !0 && Q.isPresenting === !0 && (v === null || v.isCompositing() === !1) && (Q.cameraAutoUpdate === !0 && Q.updateCamera(N), N = Q.getCamera()), y.isScene === !0 && y.onBeforeRender(E, y, N, B), R = ct.get(y, P.length), R.init(N), P.push(R), mt.multiplyMatrices(N.projectionMatrix, N.matrixWorldInverse), Ut.setFromProjectionMatrix(mt, fn, N.reversedDepth), Dt = this.localClippingEnabled, Lt = pt.init(this.clippingPlanes, Dt), b = Gt.get(y, w.length), b.init(), w.push(b), Q.enabled === !0 && Q.isPresenting === !0) {
25531
25531
  const Ct = E.xr.getDepthSensingMesh();
25532
- Ct !== null && vn(Ct, U, -1 / 0, E.sortObjects);
25532
+ Ct !== null && vn(Ct, N, -1 / 0, E.sortObjects);
25533
25533
  }
25534
- vn(y, U, 0, E.sortObjects), b.finish(), E.sortObjects === !0 && b.sort(Wt, te), q = Q.enabled === !1 || Q.isPresenting === !1 || Q.hasDepthSensing() === !1, q && Pt.addToRenderList(b, y), this.info.render.frame++, Lt === !0 && pt.beginShadows();
25534
+ vn(y, N, 0, E.sortObjects), b.finish(), E.sortObjects === !0 && b.sort(Wt, te), q = Q.enabled === !1 || Q.isPresenting === !1 || Q.hasDepthSensing() === !1, q && Pt.addToRenderList(b, y), this.info.render.frame++, Lt === !0 && pt.beginShadows();
25535
25535
  const H = R.state.shadowsArray;
25536
- if (Rt.render(H, y, U), Lt === !0 && pt.endShadows(), this.info.autoReset === !0 && this.info.reset(), (W && v.hasRenderPass()) === !1) {
25536
+ if (Rt.render(H, y, N), Lt === !0 && pt.endShadows(), this.info.autoReset === !0 && this.info.reset(), (W && v.hasRenderPass()) === !1) {
25537
25537
  const Ct = b.opaque, Tt = b.transmissive;
25538
- if (R.setupLights(), U.isArrayCamera) {
25539
- const Ut = U.cameras;
25538
+ if (R.setupLights(), N.isArrayCamera) {
25539
+ const Nt = N.cameras;
25540
25540
  if (Tt.length > 0)
25541
- for (let Bt = 0, Yt = Ut.length; Bt < Yt; Bt++) {
25542
- const $t = Ut[Bt];
25541
+ for (let Bt = 0, Yt = Nt.length; Bt < Yt; Bt++) {
25542
+ const $t = Nt[Bt];
25543
25543
  $o(Ct, Tt, y, $t);
25544
25544
  }
25545
25545
  q && Pt.render(y);
25546
- for (let Bt = 0, Yt = Ut.length; Bt < Yt; Bt++) {
25547
- const $t = Ut[Bt];
25546
+ for (let Bt = 0, Yt = Nt.length; Bt < Yt; Bt++) {
25547
+ const $t = Nt[Bt];
25548
25548
  Jo(b, y, $t, $t.viewport);
25549
25549
  }
25550
25550
  } else
25551
- Tt.length > 0 && $o(Ct, Tt, y, U), q && Pt.render(y), Jo(b, y, U);
25551
+ Tt.length > 0 && $o(Ct, Tt, y, N), q && Pt.render(y), Jo(b, y, N);
25552
25552
  }
25553
- B !== null && N === 0 && (I.updateMultisampleRenderTarget(B), I.updateRenderTargetMipmap(B)), W && v.end(E), y.isScene === !0 && y.onAfterRender(E, y, U), _t.resetDefaultState(), G = -1, z = null, P.pop(), P.length > 0 ? (R = P[P.length - 1], Lt === !0 && pt.setGlobalState(E.clippingPlanes, R.state.camera)) : R = null, w.pop(), w.length > 0 ? b = w[w.length - 1] : b = null;
25553
+ B !== null && U === 0 && (I.updateMultisampleRenderTarget(B), I.updateRenderTargetMipmap(B)), W && v.end(E), y.isScene === !0 && y.onAfterRender(E, y, N), _t.resetDefaultState(), G = -1, z = null, P.pop(), P.length > 0 ? (R = P[P.length - 1], Lt === !0 && pt.setGlobalState(E.clippingPlanes, R.state.camera)) : R = null, w.pop(), w.length > 0 ? b = w[w.length - 1] : b = null;
25554
25554
  };
25555
- function vn(y, U, j, W) {
25555
+ function vn(y, N, j, W) {
25556
25556
  if (y.visible === !1) return;
25557
- if (y.layers.test(U.layers)) {
25557
+ if (y.layers.test(N.layers)) {
25558
25558
  if (y.isGroup)
25559
25559
  j = y.renderOrder;
25560
25560
  else if (y.isLOD)
25561
- y.autoUpdate === !0 && y.update(U);
25561
+ y.autoUpdate === !0 && y.update(N);
25562
25562
  else if (y.isLight)
25563
25563
  R.pushLight(y), y.castShadow && R.pushShadow(y);
25564
25564
  else if (y.isSprite) {
25565
- if (!y.frustumCulled || Nt.intersectsSprite(y)) {
25565
+ if (!y.frustumCulled || Ut.intersectsSprite(y)) {
25566
25566
  W && F.setFromMatrixPosition(y.matrixWorld).applyMatrix4(mt);
25567
25567
  const Ct = St.update(y), Tt = y.material;
25568
25568
  Tt.visible && b.push(y, Ct, Tt, j, F.z, null);
25569
25569
  }
25570
- } else if ((y.isMesh || y.isLine || y.isPoints) && (!y.frustumCulled || Nt.intersectsObject(y))) {
25570
+ } else if ((y.isMesh || y.isLine || y.isPoints) && (!y.frustumCulled || Ut.intersectsObject(y))) {
25571
25571
  const Ct = St.update(y), Tt = y.material;
25572
25572
  if (W && (y.boundingSphere !== void 0 ? (y.boundingSphere === null && y.computeBoundingSphere(), F.copy(y.boundingSphere.center)) : (Ct.boundingSphere === null && Ct.computeBoundingSphere(), F.copy(Ct.boundingSphere.center)), F.applyMatrix4(y.matrixWorld).applyMatrix4(mt)), Array.isArray(Tt)) {
25573
- const Ut = Ct.groups;
25574
- for (let Bt = 0, Yt = Ut.length; Bt < Yt; Bt++) {
25575
- const $t = Ut[Bt], Vt = Tt[$t.materialIndex];
25573
+ const Nt = Ct.groups;
25574
+ for (let Bt = 0, Yt = Nt.length; Bt < Yt; Bt++) {
25575
+ const $t = Nt[Bt], Vt = Tt[$t.materialIndex];
25576
25576
  Vt && Vt.visible && b.push(y, Ct, Vt, j, F.z, $t);
25577
25577
  }
25578
25578
  } else Tt.visible && b.push(y, Ct, Tt, j, F.z, null);
@@ -25580,13 +25580,13 @@ class S0 {
25580
25580
  }
25581
25581
  const Et = y.children;
25582
25582
  for (let Ct = 0, Tt = Et.length; Ct < Tt; Ct++)
25583
- vn(Et[Ct], U, j, W);
25583
+ vn(Et[Ct], N, j, W);
25584
25584
  }
25585
- function Jo(y, U, j, W) {
25585
+ function Jo(y, N, j, W) {
25586
25586
  const { opaque: H, transmissive: Et, transparent: Ct } = y;
25587
- R.setupLightsView(j), Lt === !0 && pt.setGlobalState(E.clippingPlanes, j), W && Z.viewport(O.copy(W)), H.length > 0 && Tr(H, U, j), Et.length > 0 && Tr(Et, U, j), Ct.length > 0 && Tr(Ct, U, j), Z.buffers.depth.setTest(!0), Z.buffers.depth.setMask(!0), Z.buffers.color.setMask(!0), Z.setPolygonOffset(!1);
25587
+ R.setupLightsView(j), Lt === !0 && pt.setGlobalState(E.clippingPlanes, j), W && Z.viewport(O.copy(W)), H.length > 0 && Tr(H, N, j), Et.length > 0 && Tr(Et, N, j), Ct.length > 0 && Tr(Ct, N, j), Z.buffers.depth.setTest(!0), Z.buffers.depth.setMask(!0), Z.buffers.color.setMask(!0), Z.setPolygonOffset(!1);
25588
25588
  }
25589
- function $o(y, U, j, W) {
25589
+ function $o(y, N, j, W) {
25590
25590
  if ((j.isScene === !0 ? j.overrideMaterial : null) !== null)
25591
25591
  return;
25592
25592
  if (R.state.transmissionRenderTarget[W.id] === void 0) {
@@ -25605,15 +25605,15 @@ class S0 {
25605
25605
  }
25606
25606
  const Et = R.state.transmissionRenderTarget[W.id], Ct = W.viewport || O;
25607
25607
  Et.setSize(Ct.z * E.transmissionResolutionScale, Ct.w * E.transmissionResolutionScale);
25608
- const Tt = E.getRenderTarget(), Ut = E.getActiveCubeFace(), Bt = E.getActiveMipmapLevel();
25608
+ const Tt = E.getRenderTarget(), Nt = E.getActiveCubeFace(), Bt = E.getActiveMipmapLevel();
25609
25609
  E.setRenderTarget(Et), E.getClearColor(it), Mt = E.getClearAlpha(), Mt < 1 && E.setClearColor(16777215, 0.5), E.clear(), q && Pt.render(j);
25610
25610
  const Yt = E.toneMapping;
25611
25611
  E.toneMapping = dn;
25612
25612
  const $t = W.viewport;
25613
25613
  if (W.viewport !== void 0 && (W.viewport = void 0), R.setupLightsView(W), Lt === !0 && pt.setGlobalState(E.clippingPlanes, W), Tr(y, j, W), I.updateMultisampleRenderTarget(Et), I.updateRenderTargetMipmap(Et), J.has("WEBGL_multisampled_render_to_texture") === !1) {
25614
25614
  let Vt = !1;
25615
- for (let ae = 0, ge = U.length; ae < ge; ae++) {
25616
- const de = U[ae], { object: oe, geometry: Ie, material: Ot, group: Be } = de;
25615
+ for (let ae = 0, ge = N.length; ae < ge; ae++) {
25616
+ const de = N[ae], { object: oe, geometry: Ie, material: Ot, group: Be } = de;
25617
25617
  if (Ot.side === hn && oe.layers.test(W.layers)) {
25618
25618
  const ne = Ot.side;
25619
25619
  Ot.side = Oe, Ot.needsUpdate = !0, Ko(oe, j, W, Ie, Ot, Be), Ot.side = ne, Ot.needsUpdate = !0, Vt = !0;
@@ -25621,49 +25621,49 @@ class S0 {
25621
25621
  }
25622
25622
  Vt === !0 && (I.updateMultisampleRenderTarget(Et), I.updateRenderTargetMipmap(Et));
25623
25623
  }
25624
- E.setRenderTarget(Tt, Ut, Bt), E.setClearColor(it, Mt), $t !== void 0 && (W.viewport = $t), E.toneMapping = Yt;
25624
+ E.setRenderTarget(Tt, Nt, Bt), E.setClearColor(it, Mt), $t !== void 0 && (W.viewport = $t), E.toneMapping = Yt;
25625
25625
  }
25626
- function Tr(y, U, j) {
25627
- const W = U.isScene === !0 ? U.overrideMaterial : null;
25626
+ function Tr(y, N, j) {
25627
+ const W = N.isScene === !0 ? N.overrideMaterial : null;
25628
25628
  for (let H = 0, Et = y.length; H < Et; H++) {
25629
- const Ct = y[H], { object: Tt, geometry: Ut, group: Bt } = Ct;
25629
+ const Ct = y[H], { object: Tt, geometry: Nt, group: Bt } = Ct;
25630
25630
  let Yt = Ct.material;
25631
- Yt.allowOverride === !0 && W !== null && (Yt = W), Tt.layers.test(j.layers) && Ko(Tt, U, j, Ut, Yt, Bt);
25631
+ Yt.allowOverride === !0 && W !== null && (Yt = W), Tt.layers.test(j.layers) && Ko(Tt, N, j, Nt, Yt, Bt);
25632
25632
  }
25633
25633
  }
25634
- function Ko(y, U, j, W, H, Et) {
25635
- y.onBeforeRender(E, U, j, W, H, Et), y.modelViewMatrix.multiplyMatrices(j.matrixWorldInverse, y.matrixWorld), y.normalMatrix.getNormalMatrix(y.modelViewMatrix), H.onBeforeRender(E, U, j, W, y, Et), H.transparent === !0 && H.side === hn && H.forceSinglePass === !1 ? (H.side = Oe, H.needsUpdate = !0, E.renderBufferDirect(j, U, W, H, y, Et), H.side = Xn, H.needsUpdate = !0, E.renderBufferDirect(j, U, W, H, y, Et), H.side = hn) : E.renderBufferDirect(j, U, W, H, y, Et), y.onAfterRender(E, U, j, W, H, Et);
25634
+ function Ko(y, N, j, W, H, Et) {
25635
+ y.onBeforeRender(E, N, j, W, H, Et), y.modelViewMatrix.multiplyMatrices(j.matrixWorldInverse, y.matrixWorld), y.normalMatrix.getNormalMatrix(y.modelViewMatrix), H.onBeforeRender(E, N, j, W, y, Et), H.transparent === !0 && H.side === hn && H.forceSinglePass === !1 ? (H.side = Oe, H.needsUpdate = !0, E.renderBufferDirect(j, N, W, H, y, Et), H.side = Xn, H.needsUpdate = !0, E.renderBufferDirect(j, N, W, H, y, Et), H.side = hn) : E.renderBufferDirect(j, N, W, H, y, Et), y.onAfterRender(E, N, j, W, H, Et);
25636
25636
  }
25637
- function Ar(y, U, j) {
25638
- U.isScene !== !0 && (U = $);
25639
- const W = _.get(y), H = R.state.lights, Et = R.state.shadowsArray, Ct = H.state.version, Tt = dt.getParameters(y, H.state, Et, U, j), Ut = dt.getProgramCacheKey(Tt);
25637
+ function Ar(y, N, j) {
25638
+ N.isScene !== !0 && (N = $);
25639
+ const W = _.get(y), H = R.state.lights, Et = R.state.shadowsArray, Ct = H.state.version, Tt = dt.getParameters(y, H.state, Et, N, j), Nt = dt.getProgramCacheKey(Tt);
25640
25640
  let Bt = W.programs;
25641
- W.environment = y.isMeshStandardMaterial || y.isMeshLambertMaterial || y.isMeshPhongMaterial ? U.environment : null, W.fog = U.fog;
25641
+ W.environment = y.isMeshStandardMaterial || y.isMeshLambertMaterial || y.isMeshPhongMaterial ? N.environment : null, W.fog = N.fog;
25642
25642
  const Yt = y.isMeshStandardMaterial || y.isMeshLambertMaterial && !y.envMap || y.isMeshPhongMaterial && !y.envMap;
25643
- W.envMap = Y.get(y.envMap || W.environment, Yt), W.envMapRotation = W.environment !== null && y.envMap === null ? U.environmentRotation : y.envMapRotation, Bt === void 0 && (y.addEventListener("dispose", Xt), Bt = /* @__PURE__ */ new Map(), W.programs = Bt);
25644
- let $t = Bt.get(Ut);
25643
+ W.envMap = Y.get(y.envMap || W.environment, Yt), W.envMapRotation = W.environment !== null && y.envMap === null ? N.environmentRotation : y.envMapRotation, Bt === void 0 && (y.addEventListener("dispose", Xt), Bt = /* @__PURE__ */ new Map(), W.programs = Bt);
25644
+ let $t = Bt.get(Nt);
25645
25645
  if ($t !== void 0) {
25646
25646
  if (W.currentProgram === $t && W.lightsStateVersion === Ct)
25647
25647
  return Qo(y, Tt), $t;
25648
25648
  } else
25649
- Tt.uniforms = dt.getUniforms(y), y.onBeforeCompile(Tt, E), $t = dt.acquireProgram(Tt, Ut), Bt.set(Ut, $t), W.uniforms = Tt.uniforms;
25649
+ Tt.uniforms = dt.getUniforms(y), y.onBeforeCompile(Tt, E), $t = dt.acquireProgram(Tt, Nt), Bt.set(Nt, $t), W.uniforms = Tt.uniforms;
25650
25650
  const Vt = W.uniforms;
25651
25651
  return (!y.isShaderMaterial && !y.isRawShaderMaterial || y.clipping === !0) && (Vt.clippingPlanes = pt.uniform), Qo(y, Tt), W.needsLights = yu(y), W.lightsStateVersion = Ct, W.needsLights && (Vt.ambientLightColor.value = H.state.ambient, Vt.lightProbe.value = H.state.probe, Vt.directionalLights.value = H.state.directional, Vt.directionalLightShadows.value = H.state.directionalShadow, Vt.spotLights.value = H.state.spot, Vt.spotLightShadows.value = H.state.spotShadow, Vt.rectAreaLights.value = H.state.rectArea, Vt.ltc_1.value = H.state.rectAreaLTC1, Vt.ltc_2.value = H.state.rectAreaLTC2, Vt.pointLights.value = H.state.point, Vt.pointLightShadows.value = H.state.pointShadow, Vt.hemisphereLights.value = H.state.hemi, Vt.directionalShadowMatrix.value = H.state.directionalShadowMatrix, Vt.spotLightMatrix.value = H.state.spotLightMatrix, Vt.spotLightMap.value = H.state.spotLightMap, Vt.pointShadowMatrix.value = H.state.pointShadowMatrix), W.currentProgram = $t, W.uniformsList = null, $t;
25652
25652
  }
25653
25653
  function jo(y) {
25654
25654
  if (y.uniformsList === null) {
25655
- const U = y.currentProgram.getUniforms();
25656
- y.uniformsList = ms.seqWithValue(U.seq, y.uniforms);
25655
+ const N = y.currentProgram.getUniforms();
25656
+ y.uniformsList = ms.seqWithValue(N.seq, y.uniforms);
25657
25657
  }
25658
25658
  return y.uniformsList;
25659
25659
  }
25660
- function Qo(y, U) {
25660
+ function Qo(y, N) {
25661
25661
  const j = _.get(y);
25662
- j.outputColorSpace = U.outputColorSpace, j.batching = U.batching, j.batchingColor = U.batchingColor, j.instancing = U.instancing, j.instancingColor = U.instancingColor, j.instancingMorph = U.instancingMorph, j.skinning = U.skinning, j.morphTargets = U.morphTargets, j.morphNormals = U.morphNormals, j.morphColors = U.morphColors, j.morphTargetsCount = U.morphTargetsCount, j.numClippingPlanes = U.numClippingPlanes, j.numIntersection = U.numClipIntersection, j.vertexAlphas = U.vertexAlphas, j.vertexTangents = U.vertexTangents, j.toneMapping = U.toneMapping;
25662
+ j.outputColorSpace = N.outputColorSpace, j.batching = N.batching, j.batchingColor = N.batchingColor, j.instancing = N.instancing, j.instancingColor = N.instancingColor, j.instancingMorph = N.instancingMorph, j.skinning = N.skinning, j.morphTargets = N.morphTargets, j.morphNormals = N.morphNormals, j.morphColors = N.morphColors, j.morphTargetsCount = N.morphTargetsCount, j.numClippingPlanes = N.numClippingPlanes, j.numIntersection = N.numClipIntersection, j.vertexAlphas = N.vertexAlphas, j.vertexTangents = N.vertexTangents, j.toneMapping = N.toneMapping;
25663
25663
  }
25664
- function vu(y, U, j, W, H) {
25665
- U.isScene !== !0 && (U = $), I.resetTextureUnits();
25666
- const Et = U.fog, Ct = W.isMeshStandardMaterial || W.isMeshLambertMaterial || W.isMeshPhongMaterial ? U.environment : null, Tt = B === null ? E.outputColorSpace : B.isXRRenderTarget === !0 ? B.texture.colorSpace : Bi, Ut = W.isMeshStandardMaterial || W.isMeshLambertMaterial && !W.envMap || W.isMeshPhongMaterial && !W.envMap, Bt = Y.get(W.envMap || Ct, Ut), Yt = W.vertexColors === !0 && !!j.attributes.color && j.attributes.color.itemSize === 4, $t = !!j.attributes.tangent && (!!W.normalMap || W.anisotropy > 0), Vt = !!j.morphAttributes.position, ae = !!j.morphAttributes.normal, ge = !!j.morphAttributes.color;
25664
+ function vu(y, N, j, W, H) {
25665
+ N.isScene !== !0 && (N = $), I.resetTextureUnits();
25666
+ const Et = N.fog, Ct = W.isMeshStandardMaterial || W.isMeshLambertMaterial || W.isMeshPhongMaterial ? N.environment : null, Tt = B === null ? E.outputColorSpace : B.isXRRenderTarget === !0 ? B.texture.colorSpace : Bi, Nt = W.isMeshStandardMaterial || W.isMeshLambertMaterial && !W.envMap || W.isMeshPhongMaterial && !W.envMap, Bt = Y.get(W.envMap || Ct, Nt), Yt = W.vertexColors === !0 && !!j.attributes.color && j.attributes.color.itemSize === 4, $t = !!j.attributes.tangent && (!!W.normalMap || W.anisotropy > 0), Vt = !!j.morphAttributes.position, ae = !!j.morphAttributes.normal, ge = !!j.morphAttributes.color;
25667
25667
  let de = dn;
25668
25668
  W.toneMapped && (B === null || B.isXRRenderTarget === !0) && (de = E.toneMapping);
25669
25669
  const oe = j.morphAttributes.position || j.morphAttributes.normal || j.morphAttributes.color, Ie = oe !== void 0 ? oe.length : 0, Ot = _.get(W), Be = R.state.lights;
@@ -25674,7 +25674,7 @@ class S0 {
25674
25674
  let ne = !1;
25675
25675
  W.version === Ot.__version ? (Ot.needsLights && Ot.lightsStateVersion !== Be.state.version || Ot.outputColorSpace !== Tt || H.isBatchedMesh && Ot.batching === !1 || !H.isBatchedMesh && Ot.batching === !0 || H.isBatchedMesh && Ot.batchingColor === !0 && H.colorTexture === null || H.isBatchedMesh && Ot.batchingColor === !1 && H.colorTexture !== null || H.isInstancedMesh && Ot.instancing === !1 || !H.isInstancedMesh && Ot.instancing === !0 || H.isSkinnedMesh && Ot.skinning === !1 || !H.isSkinnedMesh && Ot.skinning === !0 || H.isInstancedMesh && Ot.instancingColor === !0 && H.instanceColor === null || H.isInstancedMesh && Ot.instancingColor === !1 && H.instanceColor !== null || H.isInstancedMesh && Ot.instancingMorph === !0 && H.morphTexture === null || H.isInstancedMesh && Ot.instancingMorph === !1 && H.morphTexture !== null || Ot.envMap !== Bt || W.fog === !0 && Ot.fog !== Et || Ot.numClippingPlanes !== void 0 && (Ot.numClippingPlanes !== pt.numPlanes || Ot.numIntersection !== pt.numIntersection) || Ot.vertexAlphas !== Yt || Ot.vertexTangents !== $t || Ot.morphTargets !== Vt || Ot.morphNormals !== ae || Ot.morphColors !== ge || Ot.toneMapping !== de || Ot.morphTargetsCount !== Ie) && (ne = !0) : (ne = !0, Ot.__version = W.version);
25676
25676
  let Ke = Ot.currentProgram;
25677
- ne === !0 && (Ke = Ar(W, U, H));
25677
+ ne === !0 && (Ke = Ar(W, N, H));
25678
25678
  let on = !1, Zn = !1, di = !1;
25679
25679
  const le = Ke.getUniforms(), we = Ot.uniforms;
25680
25680
  if (Z.useProgram(Ke.program) && (on = !0, Zn = !0, di = !0), W.id !== G && (G = W.id, Zn = !0), on || z !== y) {
@@ -25692,8 +25692,8 @@ class S0 {
25692
25692
  Se && (Se.boneTexture === null && Se.computeBoneTexture(), le.setValue(A, "boneTexture", Se.boneTexture, I));
25693
25693
  }
25694
25694
  H.isBatchedMesh && (le.setOptional(A, H, "batchingTexture"), le.setValue(A, "batchingTexture", H._matricesTexture, I), le.setOptional(A, H, "batchingIdTexture"), le.setValue(A, "batchingIdTexture", H._indirectTexture, I), le.setOptional(A, H, "batchingColorTexture"), H._colorsTexture !== null && le.setValue(A, "batchingColorTexture", H._colorsTexture, I));
25695
- const Nn = j.morphAttributes;
25696
- if ((Nn.position !== void 0 || Nn.normal !== void 0 || Nn.color !== void 0) && At.update(H, j, Ke), (Zn || Ot.receiveShadow !== H.receiveShadow) && (Ot.receiveShadow = H.receiveShadow, le.setValue(A, "receiveShadow", H.receiveShadow)), (W.isMeshStandardMaterial || W.isMeshLambertMaterial || W.isMeshPhongMaterial) && W.envMap === null && U.environment !== null && (we.envMapIntensity.value = U.environmentIntensity), we.dfgLUT !== void 0 && (we.dfgLUT.value = y0()), Zn && (le.setValue(A, "toneMappingExposure", E.toneMappingExposure), Ot.needsLights && Mu(we, di), Et && W.fog === !0 && Ft.refreshFogUniforms(we, Et), Ft.refreshMaterialUniforms(we, W, kt, lt, R.state.transmissionRenderTarget[y.id]), ms.upload(A, jo(Ot), we, I)), W.isShaderMaterial && W.uniformsNeedUpdate === !0 && (ms.upload(A, jo(Ot), we, I), W.uniformsNeedUpdate = !1), W.isSpriteMaterial && le.setValue(A, "center", H.center), le.setValue(A, "modelViewMatrix", H.modelViewMatrix), le.setValue(A, "normalMatrix", H.normalMatrix), le.setValue(A, "modelMatrix", H.matrixWorld), W.isShaderMaterial || W.isRawShaderMaterial) {
25695
+ const Un = j.morphAttributes;
25696
+ if ((Un.position !== void 0 || Un.normal !== void 0 || Un.color !== void 0) && At.update(H, j, Ke), (Zn || Ot.receiveShadow !== H.receiveShadow) && (Ot.receiveShadow = H.receiveShadow, le.setValue(A, "receiveShadow", H.receiveShadow)), (W.isMeshStandardMaterial || W.isMeshLambertMaterial || W.isMeshPhongMaterial) && W.envMap === null && N.environment !== null && (we.envMapIntensity.value = N.environmentIntensity), we.dfgLUT !== void 0 && (we.dfgLUT.value = y0()), Zn && (le.setValue(A, "toneMappingExposure", E.toneMappingExposure), Ot.needsLights && Mu(we, di), Et && W.fog === !0 && Ft.refreshFogUniforms(we, Et), Ft.refreshMaterialUniforms(we, W, kt, lt, R.state.transmissionRenderTarget[y.id]), ms.upload(A, jo(Ot), we, I)), W.isShaderMaterial && W.uniformsNeedUpdate === !0 && (ms.upload(A, jo(Ot), we, I), W.uniformsNeedUpdate = !1), W.isSpriteMaterial && le.setValue(A, "center", H.center), le.setValue(A, "modelViewMatrix", H.modelViewMatrix), le.setValue(A, "normalMatrix", H.normalMatrix), le.setValue(A, "modelMatrix", H.matrixWorld), W.isShaderMaterial || W.isRawShaderMaterial) {
25697
25697
  const Se = W.uniformsGroups;
25698
25698
  for (let Fn = 0, pi = Se.length; Fn < pi; Fn++) {
25699
25699
  const tc = Se[Fn];
@@ -25702,8 +25702,8 @@ class S0 {
25702
25702
  }
25703
25703
  return Ke;
25704
25704
  }
25705
- function Mu(y, U) {
25706
- y.ambientLightColor.needsUpdate = U, y.lightProbe.needsUpdate = U, y.directionalLights.needsUpdate = U, y.directionalLightShadows.needsUpdate = U, y.pointLights.needsUpdate = U, y.pointLightShadows.needsUpdate = U, y.spotLights.needsUpdate = U, y.spotLightShadows.needsUpdate = U, y.rectAreaLights.needsUpdate = U, y.hemisphereLights.needsUpdate = U;
25705
+ function Mu(y, N) {
25706
+ y.ambientLightColor.needsUpdate = N, y.lightProbe.needsUpdate = N, y.directionalLights.needsUpdate = N, y.directionalLightShadows.needsUpdate = N, y.pointLights.needsUpdate = N, y.pointLightShadows.needsUpdate = N, y.spotLights.needsUpdate = N, y.spotLightShadows.needsUpdate = N, y.rectAreaLights.needsUpdate = N, y.hemisphereLights.needsUpdate = N;
25707
25707
  }
25708
25708
  function yu(y) {
25709
25709
  return y.isMeshLambertMaterial || y.isMeshToonMaterial || y.isMeshPhongMaterial || y.isMeshStandardMaterial || y.isShadowMaterial || y.isShaderMaterial && y.lights === !0;
@@ -25711,19 +25711,19 @@ class S0 {
25711
25711
  this.getActiveCubeFace = function() {
25712
25712
  return C;
25713
25713
  }, this.getActiveMipmapLevel = function() {
25714
- return N;
25714
+ return U;
25715
25715
  }, this.getRenderTarget = function() {
25716
25716
  return B;
25717
- }, this.setRenderTargetTextures = function(y, U, j) {
25717
+ }, this.setRenderTargetTextures = function(y, N, j) {
25718
25718
  const W = _.get(y);
25719
- W.__autoAllocateDepthBuffer = y.resolveDepthBuffer === !1, W.__autoAllocateDepthBuffer === !1 && (W.__useRenderToTexture = !1), _.get(y.texture).__webglTexture = U, _.get(y.depthTexture).__webglTexture = W.__autoAllocateDepthBuffer ? void 0 : j, W.__hasExternalTextures = !0;
25720
- }, this.setRenderTargetFramebuffer = function(y, U) {
25719
+ W.__autoAllocateDepthBuffer = y.resolveDepthBuffer === !1, W.__autoAllocateDepthBuffer === !1 && (W.__useRenderToTexture = !1), _.get(y.texture).__webglTexture = N, _.get(y.depthTexture).__webglTexture = W.__autoAllocateDepthBuffer ? void 0 : j, W.__hasExternalTextures = !0;
25720
+ }, this.setRenderTargetFramebuffer = function(y, N) {
25721
25721
  const j = _.get(y);
25722
- j.__webglFramebuffer = U, j.__useDefaultFramebuffer = U === void 0;
25722
+ j.__webglFramebuffer = N, j.__useDefaultFramebuffer = N === void 0;
25723
25723
  };
25724
25724
  const Su = A.createFramebuffer();
25725
- this.setRenderTarget = function(y, U = 0, j = 0) {
25726
- B = y, C = U, N = j;
25725
+ this.setRenderTarget = function(y, N = 0, j = 0) {
25726
+ B = y, C = N, U = j;
25727
25727
  let W = null, H = !1, Et = !1;
25728
25728
  if (y) {
25729
25729
  const Tt = _.get(y);
@@ -25742,34 +25742,34 @@ class S0 {
25742
25742
  I.setupDepthRenderbuffer(y);
25743
25743
  }
25744
25744
  }
25745
- const Ut = y.texture;
25746
- (Ut.isData3DTexture || Ut.isDataArrayTexture || Ut.isCompressedArrayTexture) && (Et = !0);
25745
+ const Nt = y.texture;
25746
+ (Nt.isData3DTexture || Nt.isDataArrayTexture || Nt.isCompressedArrayTexture) && (Et = !0);
25747
25747
  const Bt = _.get(y).__webglFramebuffer;
25748
- y.isWebGLCubeRenderTarget ? (Array.isArray(Bt[U]) ? W = Bt[U][j] : W = Bt[U], H = !0) : y.samples > 0 && I.useMultisampledRTT(y) === !1 ? W = _.get(y).__webglMultisampledFramebuffer : Array.isArray(Bt) ? W = Bt[j] : W = Bt, O.copy(y.viewport), V.copy(y.scissor), at = y.scissorTest;
25748
+ y.isWebGLCubeRenderTarget ? (Array.isArray(Bt[N]) ? W = Bt[N][j] : W = Bt[N], H = !0) : y.samples > 0 && I.useMultisampledRTT(y) === !1 ? W = _.get(y).__webglMultisampledFramebuffer : Array.isArray(Bt) ? W = Bt[j] : W = Bt, O.copy(y.viewport), V.copy(y.scissor), at = y.scissorTest;
25749
25749
  } else
25750
25750
  O.copy(et).multiplyScalar(kt).floor(), V.copy(rt).multiplyScalar(kt).floor(), at = ft;
25751
25751
  if (j !== 0 && (W = Su), Z.bindFramebuffer(A.FRAMEBUFFER, W) && Z.drawBuffers(y, W), Z.viewport(O), Z.scissor(V), Z.setScissorTest(at), H) {
25752
25752
  const Tt = _.get(y.texture);
25753
- A.framebufferTexture2D(A.FRAMEBUFFER, A.COLOR_ATTACHMENT0, A.TEXTURE_CUBE_MAP_POSITIVE_X + U, Tt.__webglTexture, j);
25753
+ A.framebufferTexture2D(A.FRAMEBUFFER, A.COLOR_ATTACHMENT0, A.TEXTURE_CUBE_MAP_POSITIVE_X + N, Tt.__webglTexture, j);
25754
25754
  } else if (Et) {
25755
- const Tt = U;
25756
- for (let Ut = 0; Ut < y.textures.length; Ut++) {
25757
- const Bt = _.get(y.textures[Ut]);
25758
- A.framebufferTextureLayer(A.FRAMEBUFFER, A.COLOR_ATTACHMENT0 + Ut, Bt.__webglTexture, j, Tt);
25755
+ const Tt = N;
25756
+ for (let Nt = 0; Nt < y.textures.length; Nt++) {
25757
+ const Bt = _.get(y.textures[Nt]);
25758
+ A.framebufferTextureLayer(A.FRAMEBUFFER, A.COLOR_ATTACHMENT0 + Nt, Bt.__webglTexture, j, Tt);
25759
25759
  }
25760
25760
  } else if (y !== null && j !== 0) {
25761
25761
  const Tt = _.get(y.texture);
25762
25762
  A.framebufferTexture2D(A.FRAMEBUFFER, A.COLOR_ATTACHMENT0, A.TEXTURE_2D, Tt.__webglTexture, j);
25763
25763
  }
25764
25764
  G = -1;
25765
- }, this.readRenderTargetPixels = function(y, U, j, W, H, Et, Ct, Tt = 0) {
25765
+ }, this.readRenderTargetPixels = function(y, N, j, W, H, Et, Ct, Tt = 0) {
25766
25766
  if (!(y && y.isWebGLRenderTarget)) {
25767
25767
  Ht("WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");
25768
25768
  return;
25769
25769
  }
25770
- let Ut = _.get(y).__webglFramebuffer;
25771
- if (y.isWebGLCubeRenderTarget && Ct !== void 0 && (Ut = Ut[Ct]), Ut) {
25772
- Z.bindFramebuffer(A.FRAMEBUFFER, Ut);
25770
+ let Nt = _.get(y).__webglFramebuffer;
25771
+ if (y.isWebGLCubeRenderTarget && Ct !== void 0 && (Nt = Nt[Ct]), Nt) {
25772
+ Z.bindFramebuffer(A.FRAMEBUFFER, Nt);
25773
25773
  try {
25774
25774
  const Bt = y.textures[Tt], Yt = Bt.format, $t = Bt.type;
25775
25775
  if (y.textures.length > 1 && A.readBuffer(A.COLOR_ATTACHMENT0 + Tt), !ut.textureFormatReadable(Yt)) {
@@ -25780,74 +25780,74 @@ class S0 {
25780
25780
  Ht("WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");
25781
25781
  return;
25782
25782
  }
25783
- U >= 0 && U <= y.width - W && j >= 0 && j <= y.height - H && A.readPixels(U, j, W, H, xt.convert(Yt), xt.convert($t), Et);
25783
+ N >= 0 && N <= y.width - W && j >= 0 && j <= y.height - H && A.readPixels(N, j, W, H, xt.convert(Yt), xt.convert($t), Et);
25784
25784
  } finally {
25785
25785
  const Bt = B !== null ? _.get(B).__webglFramebuffer : null;
25786
25786
  Z.bindFramebuffer(A.FRAMEBUFFER, Bt);
25787
25787
  }
25788
25788
  }
25789
- }, this.readRenderTargetPixelsAsync = async function(y, U, j, W, H, Et, Ct, Tt = 0) {
25789
+ }, this.readRenderTargetPixelsAsync = async function(y, N, j, W, H, Et, Ct, Tt = 0) {
25790
25790
  if (!(y && y.isWebGLRenderTarget))
25791
25791
  throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");
25792
- let Ut = _.get(y).__webglFramebuffer;
25793
- if (y.isWebGLCubeRenderTarget && Ct !== void 0 && (Ut = Ut[Ct]), Ut)
25794
- if (U >= 0 && U <= y.width - W && j >= 0 && j <= y.height - H) {
25795
- Z.bindFramebuffer(A.FRAMEBUFFER, Ut);
25792
+ let Nt = _.get(y).__webglFramebuffer;
25793
+ if (y.isWebGLCubeRenderTarget && Ct !== void 0 && (Nt = Nt[Ct]), Nt)
25794
+ if (N >= 0 && N <= y.width - W && j >= 0 && j <= y.height - H) {
25795
+ Z.bindFramebuffer(A.FRAMEBUFFER, Nt);
25796
25796
  const Bt = y.textures[Tt], Yt = Bt.format, $t = Bt.type;
25797
25797
  if (y.textures.length > 1 && A.readBuffer(A.COLOR_ATTACHMENT0 + Tt), !ut.textureFormatReadable(Yt))
25798
25798
  throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");
25799
25799
  if (!ut.textureTypeReadable($t))
25800
25800
  throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");
25801
25801
  const Vt = A.createBuffer();
25802
- A.bindBuffer(A.PIXEL_PACK_BUFFER, Vt), A.bufferData(A.PIXEL_PACK_BUFFER, Et.byteLength, A.STREAM_READ), A.readPixels(U, j, W, H, xt.convert(Yt), xt.convert($t), 0);
25802
+ A.bindBuffer(A.PIXEL_PACK_BUFFER, Vt), A.bufferData(A.PIXEL_PACK_BUFFER, Et.byteLength, A.STREAM_READ), A.readPixels(N, j, W, H, xt.convert(Yt), xt.convert($t), 0);
25803
25803
  const ae = B !== null ? _.get(B).__webglFramebuffer : null;
25804
25804
  Z.bindFramebuffer(A.FRAMEBUFFER, ae);
25805
25805
  const ge = A.fenceSync(A.SYNC_GPU_COMMANDS_COMPLETE, 0);
25806
25806
  return A.flush(), await vh(A, ge, 4), A.bindBuffer(A.PIXEL_PACK_BUFFER, Vt), A.getBufferSubData(A.PIXEL_PACK_BUFFER, 0, Et), A.deleteBuffer(Vt), A.deleteSync(ge), Et;
25807
25807
  } else
25808
25808
  throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.");
25809
- }, this.copyFramebufferToTexture = function(y, U = null, j = 0) {
25810
- const W = Math.pow(2, -j), H = Math.floor(y.image.width * W), Et = Math.floor(y.image.height * W), Ct = U !== null ? U.x : 0, Tt = U !== null ? U.y : 0;
25809
+ }, this.copyFramebufferToTexture = function(y, N = null, j = 0) {
25810
+ const W = Math.pow(2, -j), H = Math.floor(y.image.width * W), Et = Math.floor(y.image.height * W), Ct = N !== null ? N.x : 0, Tt = N !== null ? N.y : 0;
25811
25811
  I.setTexture2D(y, 0), A.copyTexSubImage2D(A.TEXTURE_2D, j, 0, 0, Ct, Tt, H, Et), Z.unbindTexture();
25812
25812
  };
25813
25813
  const bu = A.createFramebuffer(), Eu = A.createFramebuffer();
25814
- this.copyTextureToTexture = function(y, U, j = null, W = null, H = 0, Et = 0) {
25815
- let Ct, Tt, Ut, Bt, Yt, $t, Vt, ae, ge;
25814
+ this.copyTextureToTexture = function(y, N, j = null, W = null, H = 0, Et = 0) {
25815
+ let Ct, Tt, Nt, Bt, Yt, $t, Vt, ae, ge;
25816
25816
  const de = y.isCompressedTexture ? y.mipmaps[Et] : y.image;
25817
25817
  if (j !== null)
25818
- Ct = j.max.x - j.min.x, Tt = j.max.y - j.min.y, Ut = j.isBox3 ? j.max.z - j.min.z : 1, Bt = j.min.x, Yt = j.min.y, $t = j.isBox3 ? j.min.z : 0;
25818
+ Ct = j.max.x - j.min.x, Tt = j.max.y - j.min.y, Nt = j.isBox3 ? j.max.z - j.min.z : 1, Bt = j.min.x, Yt = j.min.y, $t = j.isBox3 ? j.min.z : 0;
25819
25819
  else {
25820
25820
  const we = Math.pow(2, -H);
25821
- Ct = Math.floor(de.width * we), Tt = Math.floor(de.height * we), y.isDataArrayTexture ? Ut = de.depth : y.isData3DTexture ? Ut = Math.floor(de.depth * we) : Ut = 1, Bt = 0, Yt = 0, $t = 0;
25821
+ Ct = Math.floor(de.width * we), Tt = Math.floor(de.height * we), y.isDataArrayTexture ? Nt = de.depth : y.isData3DTexture ? Nt = Math.floor(de.depth * we) : Nt = 1, Bt = 0, Yt = 0, $t = 0;
25822
25822
  }
25823
25823
  W !== null ? (Vt = W.x, ae = W.y, ge = W.z) : (Vt = 0, ae = 0, ge = 0);
25824
- const oe = xt.convert(U.format), Ie = xt.convert(U.type);
25824
+ const oe = xt.convert(N.format), Ie = xt.convert(N.type);
25825
25825
  let Ot;
25826
- U.isData3DTexture ? (I.setTexture3D(U, 0), Ot = A.TEXTURE_3D) : U.isDataArrayTexture || U.isCompressedArrayTexture ? (I.setTexture2DArray(U, 0), Ot = A.TEXTURE_2D_ARRAY) : (I.setTexture2D(U, 0), Ot = A.TEXTURE_2D), A.pixelStorei(A.UNPACK_FLIP_Y_WEBGL, U.flipY), A.pixelStorei(A.UNPACK_PREMULTIPLY_ALPHA_WEBGL, U.premultiplyAlpha), A.pixelStorei(A.UNPACK_ALIGNMENT, U.unpackAlignment);
25826
+ N.isData3DTexture ? (I.setTexture3D(N, 0), Ot = A.TEXTURE_3D) : N.isDataArrayTexture || N.isCompressedArrayTexture ? (I.setTexture2DArray(N, 0), Ot = A.TEXTURE_2D_ARRAY) : (I.setTexture2D(N, 0), Ot = A.TEXTURE_2D), A.pixelStorei(A.UNPACK_FLIP_Y_WEBGL, N.flipY), A.pixelStorei(A.UNPACK_PREMULTIPLY_ALPHA_WEBGL, N.premultiplyAlpha), A.pixelStorei(A.UNPACK_ALIGNMENT, N.unpackAlignment);
25827
25827
  const Be = A.getParameter(A.UNPACK_ROW_LENGTH), ne = A.getParameter(A.UNPACK_IMAGE_HEIGHT), Ke = A.getParameter(A.UNPACK_SKIP_PIXELS), on = A.getParameter(A.UNPACK_SKIP_ROWS), Zn = A.getParameter(A.UNPACK_SKIP_IMAGES);
25828
25828
  A.pixelStorei(A.UNPACK_ROW_LENGTH, de.width), A.pixelStorei(A.UNPACK_IMAGE_HEIGHT, de.height), A.pixelStorei(A.UNPACK_SKIP_PIXELS, Bt), A.pixelStorei(A.UNPACK_SKIP_ROWS, Yt), A.pixelStorei(A.UNPACK_SKIP_IMAGES, $t);
25829
- const di = y.isDataArrayTexture || y.isData3DTexture, le = U.isDataArrayTexture || U.isData3DTexture;
25829
+ const di = y.isDataArrayTexture || y.isData3DTexture, le = N.isDataArrayTexture || N.isData3DTexture;
25830
25830
  if (y.isDepthTexture) {
25831
- const we = _.get(y), Nn = _.get(U), Se = _.get(we.__renderTarget), Fn = _.get(Nn.__renderTarget);
25831
+ const we = _.get(y), Un = _.get(N), Se = _.get(we.__renderTarget), Fn = _.get(Un.__renderTarget);
25832
25832
  Z.bindFramebuffer(A.READ_FRAMEBUFFER, Se.__webglFramebuffer), Z.bindFramebuffer(A.DRAW_FRAMEBUFFER, Fn.__webglFramebuffer);
25833
- for (let pi = 0; pi < Ut; pi++)
25834
- di && (A.framebufferTextureLayer(A.READ_FRAMEBUFFER, A.COLOR_ATTACHMENT0, _.get(y).__webglTexture, H, $t + pi), A.framebufferTextureLayer(A.DRAW_FRAMEBUFFER, A.COLOR_ATTACHMENT0, _.get(U).__webglTexture, Et, ge + pi)), A.blitFramebuffer(Bt, Yt, Ct, Tt, Vt, ae, Ct, Tt, A.DEPTH_BUFFER_BIT, A.NEAREST);
25833
+ for (let pi = 0; pi < Nt; pi++)
25834
+ di && (A.framebufferTextureLayer(A.READ_FRAMEBUFFER, A.COLOR_ATTACHMENT0, _.get(y).__webglTexture, H, $t + pi), A.framebufferTextureLayer(A.DRAW_FRAMEBUFFER, A.COLOR_ATTACHMENT0, _.get(N).__webglTexture, Et, ge + pi)), A.blitFramebuffer(Bt, Yt, Ct, Tt, Vt, ae, Ct, Tt, A.DEPTH_BUFFER_BIT, A.NEAREST);
25835
25835
  Z.bindFramebuffer(A.READ_FRAMEBUFFER, null), Z.bindFramebuffer(A.DRAW_FRAMEBUFFER, null);
25836
25836
  } else if (H !== 0 || y.isRenderTargetTexture || _.has(y)) {
25837
- const we = _.get(y), Nn = _.get(U);
25837
+ const we = _.get(y), Un = _.get(N);
25838
25838
  Z.bindFramebuffer(A.READ_FRAMEBUFFER, bu), Z.bindFramebuffer(A.DRAW_FRAMEBUFFER, Eu);
25839
- for (let Se = 0; Se < Ut; Se++)
25840
- di ? A.framebufferTextureLayer(A.READ_FRAMEBUFFER, A.COLOR_ATTACHMENT0, we.__webglTexture, H, $t + Se) : A.framebufferTexture2D(A.READ_FRAMEBUFFER, A.COLOR_ATTACHMENT0, A.TEXTURE_2D, we.__webglTexture, H), le ? A.framebufferTextureLayer(A.DRAW_FRAMEBUFFER, A.COLOR_ATTACHMENT0, Nn.__webglTexture, Et, ge + Se) : A.framebufferTexture2D(A.DRAW_FRAMEBUFFER, A.COLOR_ATTACHMENT0, A.TEXTURE_2D, Nn.__webglTexture, Et), H !== 0 ? A.blitFramebuffer(Bt, Yt, Ct, Tt, Vt, ae, Ct, Tt, A.COLOR_BUFFER_BIT, A.NEAREST) : le ? A.copyTexSubImage3D(Ot, Et, Vt, ae, ge + Se, Bt, Yt, Ct, Tt) : A.copyTexSubImage2D(Ot, Et, Vt, ae, Bt, Yt, Ct, Tt);
25839
+ for (let Se = 0; Se < Nt; Se++)
25840
+ di ? A.framebufferTextureLayer(A.READ_FRAMEBUFFER, A.COLOR_ATTACHMENT0, we.__webglTexture, H, $t + Se) : A.framebufferTexture2D(A.READ_FRAMEBUFFER, A.COLOR_ATTACHMENT0, A.TEXTURE_2D, we.__webglTexture, H), le ? A.framebufferTextureLayer(A.DRAW_FRAMEBUFFER, A.COLOR_ATTACHMENT0, Un.__webglTexture, Et, ge + Se) : A.framebufferTexture2D(A.DRAW_FRAMEBUFFER, A.COLOR_ATTACHMENT0, A.TEXTURE_2D, Un.__webglTexture, Et), H !== 0 ? A.blitFramebuffer(Bt, Yt, Ct, Tt, Vt, ae, Ct, Tt, A.COLOR_BUFFER_BIT, A.NEAREST) : le ? A.copyTexSubImage3D(Ot, Et, Vt, ae, ge + Se, Bt, Yt, Ct, Tt) : A.copyTexSubImage2D(Ot, Et, Vt, ae, Bt, Yt, Ct, Tt);
25841
25841
  Z.bindFramebuffer(A.READ_FRAMEBUFFER, null), Z.bindFramebuffer(A.DRAW_FRAMEBUFFER, null);
25842
25842
  } else
25843
- le ? y.isDataTexture || y.isData3DTexture ? A.texSubImage3D(Ot, Et, Vt, ae, ge, Ct, Tt, Ut, oe, Ie, de.data) : U.isCompressedArrayTexture ? A.compressedTexSubImage3D(Ot, Et, Vt, ae, ge, Ct, Tt, Ut, oe, de.data) : A.texSubImage3D(Ot, Et, Vt, ae, ge, Ct, Tt, Ut, oe, Ie, de) : y.isDataTexture ? A.texSubImage2D(A.TEXTURE_2D, Et, Vt, ae, Ct, Tt, oe, Ie, de.data) : y.isCompressedTexture ? A.compressedTexSubImage2D(A.TEXTURE_2D, Et, Vt, ae, de.width, de.height, oe, de.data) : A.texSubImage2D(A.TEXTURE_2D, Et, Vt, ae, Ct, Tt, oe, Ie, de);
25844
- A.pixelStorei(A.UNPACK_ROW_LENGTH, Be), A.pixelStorei(A.UNPACK_IMAGE_HEIGHT, ne), A.pixelStorei(A.UNPACK_SKIP_PIXELS, Ke), A.pixelStorei(A.UNPACK_SKIP_ROWS, on), A.pixelStorei(A.UNPACK_SKIP_IMAGES, Zn), Et === 0 && U.generateMipmaps && A.generateMipmap(Ot), Z.unbindTexture();
25843
+ le ? y.isDataTexture || y.isData3DTexture ? A.texSubImage3D(Ot, Et, Vt, ae, ge, Ct, Tt, Nt, oe, Ie, de.data) : N.isCompressedArrayTexture ? A.compressedTexSubImage3D(Ot, Et, Vt, ae, ge, Ct, Tt, Nt, oe, de.data) : A.texSubImage3D(Ot, Et, Vt, ae, ge, Ct, Tt, Nt, oe, Ie, de) : y.isDataTexture ? A.texSubImage2D(A.TEXTURE_2D, Et, Vt, ae, Ct, Tt, oe, Ie, de.data) : y.isCompressedTexture ? A.compressedTexSubImage2D(A.TEXTURE_2D, Et, Vt, ae, de.width, de.height, oe, de.data) : A.texSubImage2D(A.TEXTURE_2D, Et, Vt, ae, Ct, Tt, oe, Ie, de);
25844
+ A.pixelStorei(A.UNPACK_ROW_LENGTH, Be), A.pixelStorei(A.UNPACK_IMAGE_HEIGHT, ne), A.pixelStorei(A.UNPACK_SKIP_PIXELS, Ke), A.pixelStorei(A.UNPACK_SKIP_ROWS, on), A.pixelStorei(A.UNPACK_SKIP_IMAGES, Zn), Et === 0 && N.generateMipmaps && A.generateMipmap(Ot), Z.unbindTexture();
25845
25845
  }, this.initRenderTarget = function(y) {
25846
25846
  _.get(y).__webglFramebuffer === void 0 && I.setupRenderTarget(y);
25847
25847
  }, this.initTexture = function(y) {
25848
25848
  y.isCubeTexture ? I.setTextureCube(y, 0) : y.isData3DTexture ? I.setTexture3D(y, 0) : y.isDataArrayTexture || y.isCompressedArrayTexture ? I.setTexture2DArray(y, 0) : I.setTexture2D(y, 0), Z.unbindTexture();
25849
25849
  }, this.resetState = function() {
25850
- C = 0, N = 0, B = null, Z.reset(), _t.reset();
25850
+ C = 0, U = 0, B = null, Z.reset(), _t.reset();
25851
25851
  }, typeof __THREE_DEVTOOLS__ < "u" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe", { detail: this }));
25852
25852
  }
25853
25853
  /**
@@ -26102,7 +26102,7 @@ function T0(i, t, e) {
26102
26102
  Math.PI / 3
26103
26103
  ),
26104
26104
  tt
26105
- ), N = (mt, st, F, $, q) => k(new Zo(mt, st, F, 3, $), q);
26105
+ ), U = (mt, st, F, $, q) => k(new Zo(mt, st, F, 3, $), q);
26106
26106
  for (const [mt, st] of [
26107
26107
  [r, -1],
26108
26108
  [s, 1]
@@ -26114,7 +26114,7 @@ function T0(i, t, e) {
26114
26114
  const A = C(_e - 0.8, ke - 0.8, 0.1, F - 0.2, $ - 0.2, M, 0.05);
26115
26115
  A.position.set(st * _e / 2, 0, -0.06), mt.add(A);
26116
26116
  for (const gt of [-ke / 2 + 13, ke / 2 - 13]) {
26117
- const J = N(0.22, 0.65, ue - 0.8, 0.08, T);
26117
+ const J = U(0.22, 0.65, ue - 0.8, 0.08, T);
26118
26118
  J.position.set(st * (_e + 0.04), gt, -ue / 2), mt.add(J);
26119
26119
  }
26120
26120
  }
@@ -26155,13 +26155,13 @@ function T0(i, t, e) {
26155
26155
  const lt = (mt, st, F, $, q) => {
26156
26156
  const tt = x.clone();
26157
26157
  g.push(tt);
26158
- const A = N(st, F, 2.5, 0.27, tt);
26158
+ const A = U(st, F, 2.5, 0.27, tt);
26159
26159
  A.name = `button-${mt}`, A.userData.button = mt, A.position.set($, q, -ue / 2), s.add(A), o.set(mt, A), l.set(mt, A.position.clone());
26160
- const gt = N(st < F ? 4.5 : st, st < F ? F : 4.5, ue, 0.1, tt);
26160
+ const gt = U(st < F ? 4.5 : st, st < F ? F : 4.5, ue, 0.1, tt);
26161
26161
  a.splice(a.indexOf(gt), 1), gt.position.set($ + (st < F ? 2 : 0), q + (st < F ? 0 : 2), -ue / 2), gt.userData.button = mt, gt.visible = !1, gt.updateMatrix(), d.push(gt);
26162
26162
  };
26163
26163
  lt("side", 0.7, 13, _e + 0.15, 21), lt("volumeUp", 9.5, 0.65, _e - 25, ke / 2 + 0.12), lt("volumeDown", 9.5, 0.65, _e - 37, ke / 2 + 0.12);
26164
- const kt = N(0.35, 12, 2.5, 0.15, T);
26164
+ const kt = U(0.35, 12, 2.5, 0.15, T);
26165
26165
  kt.position.set(_e - 0.08, -12, -ue / 2), s.add(kt);
26166
26166
  const Wt = 32, te = (mt, st = !1) => {
26167
26167
  const F = new Pe(), $ = new Float32Array((Wt + 1) * 2 * 3), q = new Float32Array((Wt + 1) * 2 * 2), tt = [];
@@ -26178,7 +26178,7 @@ function T0(i, t, e) {
26178
26178
  ), F.setAttribute("uv", new Re(q, 2)), F.setIndex(tt);
26179
26179
  const A = k(F, mt);
26180
26180
  return st && (A.userData.display = "inner"), n.add(A), F;
26181
- }, et = te(M), rt = te(E, !0), ft = te(p), Nt = [-1, 1].map((mt) => {
26181
+ }, et = te(M), rt = te(E, !0), ft = te(p), Ut = [-1, 1].map((mt) => {
26182
26182
  const st = new Pe();
26183
26183
  st.setAttribute(
26184
26184
  "position",
@@ -26216,7 +26216,7 @@ function T0(i, t, e) {
26216
26216
  (K - 0.5) * (ke - 0.9),
26217
26217
  J + (ut - J) * Math.sin(nt)
26218
26218
  );
26219
- for (const { geometry: K, edge: St } of Nt) {
26219
+ for (const { geometry: K, edge: St } of Ut) {
26220
26220
  const dt = K.getAttribute("position");
26221
26221
  dt.setXYZ(Z * 2, I, St * (ke / 2 - 0.45), Y - 0.07), dt.setXYZ(
26222
26222
  Z * 2 + 1,
@@ -26226,7 +26226,7 @@ function T0(i, t, e) {
26226
26226
  );
26227
26227
  }
26228
26228
  }
26229
- for (const Z of [et, rt, ft, ...Nt.map((S) => S.geometry)])
26229
+ for (const Z of [et, rt, ft, ...Ut.map((S) => S.geometry)])
26230
26230
  Z.getAttribute("position").needsUpdate = !0, Z.computeVertexNormals(), Z.computeBoundingSphere(), Z.computeBoundingBox();
26231
26231
  n.updateMatrixWorld(!0);
26232
26232
  };
@@ -26256,7 +26256,7 @@ function T0(i, t, e) {
26256
26256
  },
26257
26257
  // Imported appearances replace the rigid body while live screens and the hinge remain under our control.
26258
26258
  loadAppearance: async (mt) => {
26259
- const { GLTFLoader: st } = await import("./GLTFLoader-DW6wpvyR.mjs"), { scene: F } = await new st().loadAsync(mt), $ = /* @__PURE__ */ new Set();
26259
+ const { GLTFLoader: st } = await import("./GLTFLoader-Cami_vza.mjs"), { scene: F } = await new st().loadAsync(mt), $ = /* @__PURE__ */ new Set();
26260
26260
  if (F.traverse((J) => {
26261
26261
  if (J instanceof Ee) {
26262
26262
  $.add(J.geometry);
@@ -26325,7 +26325,7 @@ function T0(i, t, e) {
26325
26325
  const S = Z.getCenter(new D());
26326
26326
  for (const Y of ut.children) Y.position.sub(S);
26327
26327
  ut.position.copy(S), l.set(J, S);
26328
- const _ = Z.getSize(new D()), I = N(J === "side" ? 5 : _.x, J === "side" ? _.y : 5, ue, 0.1, x);
26328
+ const _ = Z.getSize(new D()), I = U(J === "side" ? 5 : _.x, J === "side" ? _.y : 5, ue, 0.1, x);
26329
26329
  a.splice(a.indexOf(I), 1), I.position.copy(S).add(new D(J === "side" ? 2 : 0, J === "side" ? 0 : 2, 0)), I.userData.button = J, I.visible = !1, I.updateMatrix(), d.push(I);
26330
26330
  }
26331
26331
  n.updateMatrixWorld(!0);
@@ -26375,10 +26375,10 @@ function A0(i, t, e, n, r) {
26375
26375
  l[0][c] = u - 24, l[1][c] = u + 24;
26376
26376
  }
26377
26377
  }
26378
- return { guides: o, rect: a, iconSize: Ru(a) };
26378
+ return { guides: o, rect: a, iconSize: Au(a) };
26379
26379
  }
26380
26380
  function w0(i, t, e) {
26381
- const n = en(void 0), r = en(0), [s, a] = cs(), o = Pu(i, t, (f) => {
26381
+ const n = en(void 0), r = en(0), [s, a] = cs(), o = Iu(i, t, (f) => {
26382
26382
  f !== void 0 && c(), e(f);
26383
26383
  }), l = en(o);
26384
26384
  l.current = o;
@@ -26424,7 +26424,7 @@ function C0(i) {
26424
26424
  d.current = a;
26425
26425
  const [g, x] = cs("front"), m = en(0), p = en(g);
26426
26426
  p.current = g;
26427
- const [M, T] = cs(!0), b = en(M);
26427
+ const [M, T] = cs(!1), b = en(M);
26428
26428
  b.current = M;
26429
26429
  const R = en(() => {
26430
26430
  });
@@ -26444,17 +26444,17 @@ function C0(i) {
26444
26444
  const v = new $h(), E = new Is(-150, 150, 150, -150, 1, 2e3);
26445
26445
  let k = 1;
26446
26446
  E.position.set(0, 0, 340);
26447
- const C = new wn(), N = 512, B = 256, G = new Float32Array(N * B * 4);
26447
+ const C = new wn(), U = 512, B = 256, G = new Float32Array(U * B * 4);
26448
26448
  for (let X = 0; X < B; X++) {
26449
26449
  const ot = ((X + 0.5) / B - 0.5) * Math.PI;
26450
- for (let It = 0; It < N; It++) {
26451
- const Xt = (It + 0.5) / N * Math.PI * 2, ie = Math.pow(0.5 + 0.5 * Math.sin(4 * Xt + 1.8 * Math.sin(ot)), 3), Ae = Math.pow(0.5 + 0.5 * Math.cos(2 * Xt - 3 * ot), 3), $e = 0.12 + 3.2 * ie + 0.8 * Ae, qn = (X * N + It) * 4;
26450
+ for (let It = 0; It < U; It++) {
26451
+ const Xt = (It + 0.5) / U * Math.PI * 2, ie = Math.pow(0.5 + 0.5 * Math.sin(4 * Xt + 1.8 * Math.sin(ot)), 3), Ae = Math.pow(0.5 + 0.5 * Math.cos(2 * Xt - 3 * ot), 3), $e = 0.12 + 3.2 * ie + 0.8 * Ae, qn = (X * U + It) * 4;
26452
26452
  G.set([$e, $e, $e, 1], qn);
26453
26453
  }
26454
26454
  }
26455
26455
  const z = new ws(
26456
26456
  G,
26457
- N,
26457
+ U,
26458
26458
  B,
26459
26459
  Xe,
26460
26460
  We
@@ -26471,13 +26471,13 @@ function C0(i) {
26471
26471
  X.colorSpace = Fe, X.minFilter = ve, X.magFilter = ve;
26472
26472
  const lt = T0(Mt, yt, V.texture), { device: kt } = lt;
26473
26473
  i.modelUrl && lt.loadAppearance(i.modelUrl).then(() => J()).catch((X) => s(String(X)));
26474
- const Wt = new Au(
26474
+ const Wt = new wu(
26475
26475
  (X, ot) => n.current.button(X, ot),
26476
26476
  (X) => s(String(X))
26477
26477
  );
26478
26478
  C.add(kt), v.add(C);
26479
26479
  const te = new wd(), et = new vt();
26480
- let rt, ft = 0, Nt = 0, Lt = m.current, Dt = d.current, mt = Dt, st = Dt, F = 0, $ = !1, q = 0, tt = 0, A = !0, gt = !1;
26480
+ let rt, ft = 0, Ut = 0, Lt = m.current, Dt = d.current, mt = Dt, st = Dt, F = 0, $ = !1, q = 0, tt = 0, A = !0, gt = !1;
26481
26481
  const J = () => {
26482
26482
  !tt && A && !document.hidden && !gt && (tt = requestAnimationFrame(_t));
26483
26483
  };
@@ -26504,11 +26504,11 @@ function C0(i) {
26504
26504
  ($e) => $e.id === Xt.object.userData.display
26505
26505
  );
26506
26506
  if (Ae)
26507
- return { screenId: Ae.screenId, ...Cu(Xt.uv.x, Xt.uv.y) };
26507
+ return { screenId: Ae.screenId, ...Pu(Xt.uv.x, Xt.uv.y) };
26508
26508
  }, nt = (X) => {
26509
26509
  if (J(), rt || X.button !== 0) return;
26510
26510
  _(X.target) || w.focus({ preventScroll: !0 });
26511
- const ot = Y(X), It = ot && "button" in ot ? ot.button : void 0, Xt = wu(b.current, !!ot && !It, X.altKey);
26511
+ const ot = Y(X), It = ot && "button" in ot ? ot.button : void 0, Xt = Cu(b.current, !!ot && !It, X.altKey);
26512
26512
  if (Xt === "ignore" && !It) return;
26513
26513
  const ie = Xt === "touch" && ot && "screenId" in ot ? ot : void 0;
26514
26514
  rt = {
@@ -26524,7 +26524,7 @@ function C0(i) {
26524
26524
  if (J(), !rt) {
26525
26525
  const ot = Y(X), It = ot && "button" in ot ? ot.button : void 0, Xt = w.getBoundingClientRect();
26526
26526
  I(
26527
- It ? Z?.guides.find((ie) => ie.button === It)?.edge : Z && Lu(X.clientX - Xt.left, X.clientY - Xt.top, Z.rect)
26527
+ It ? Z?.guides.find((ie) => ie.button === It)?.edge : Z && Ru(X.clientX - Xt.left, X.clientY - Xt.top, Z.rect)
26528
26528
  ), P.domElement.style.cursor = It ? "pointer" : "", P.domElement.title = It ? Cr[It] : "", lt.highlightButton(It);
26529
26529
  return;
26530
26530
  }
@@ -26532,7 +26532,7 @@ function C0(i) {
26532
26532
  if (rt.screenId) {
26533
26533
  const ot = Y(X);
26534
26534
  ot && "screenId" in ot && ot.screenId === rt.screenId && (rt.x = ot.x, rt.y = ot.y, n.current.touch(2, ot.screenId, ot.x, ot.y));
26535
- } else b.current || (ft += (X.clientX - rt.clientX) * 8e-3, Nt = si.clamp(Nt + (X.clientY - rt.clientY) * 8e-3, -1.4, 1.4));
26535
+ } else b.current || (ft += (X.clientX - rt.clientX) * 8e-3, Ut = si.clamp(Ut + (X.clientY - rt.clientY) * 8e-3, -1.4, 1.4));
26536
26536
  rt.clientX = X.clientX, rt.clientY = X.clientY;
26537
26537
  }
26538
26538
  }, St = (X) => {
@@ -26568,12 +26568,12 @@ function C0(i) {
26568
26568
  const qt = new sn(), L = new D(), xt = new D(), _t = (X) => {
26569
26569
  if (tt = 0, gt || !A || document.hidden) return;
26570
26570
  const ot = Math.min((X - ut) / 1e3, 0.05);
26571
- ut = X, m.current !== Lt && (ft = 0, Nt = 0, Lt = m.current), st !== d.current && (mt = Dt, st = d.current, F = X, $ = l.current);
26571
+ ut = X, m.current !== Lt && (ft = 0, Ut = 0, Lt = m.current), st !== d.current && (mt = Dt, st = d.current, F = X, $ = l.current);
26572
26572
  const It = c.current;
26573
26573
  Dt = It ? Ts(It.from, It.target, (X - It.startedAt) / 1e3) : $ ? si.damp(Dt, st, 18, ot) : Ts(mt, st, (X - F) / 1e3), Math.abs(Dt - d.current) < 1e-3 && (Dt = d.current), lt.setAngle(Dt);
26574
26574
  const ie = (1 - si.smoothstep(Dt, 15, 110)) * Math.PI / 2 + (p.current === "back" ? Math.PI : 0);
26575
26575
  q = si.damp(q, ie, 12, ot), Math.abs(q - ie) < 1e-3 && (q = ie), C.rotation.set(
26576
- Nt + (p.current === "table" ? -0.35 : p.current === "book" ? 0.2 : 0),
26576
+ Ut + (p.current === "table" ? -0.35 : p.current === "book" ? 0.2 : 0),
26577
26577
  ft + (p.current === "book" ? -0.2 : 0),
26578
26578
  0
26579
26579
  ), kt.rotation.set(
@@ -26582,7 +26582,7 @@ function C0(i) {
26582
26582
  { portrait: 0, pud: Math.PI, "landscape-left": Math.PI / 2, "landscape-right": -Math.PI / 2 }[n.current.state.orientation] ?? 0,
26583
26583
  "ZYX"
26584
26584
  ), C.position.set(0, 0, 0), C.updateMatrixWorld(!0), lt.getBounds(qt).getCenter(L), qt.getSize(xt), C.position.copy(L).negate();
26585
- const Ae = w.clientWidth, $e = w.clientHeight, qn = Math.max(0.4, 1 - 108 / Ae), Us = Math.min(0.8, Math.max(0.35, 1 - 108 / $e)), Yn = Math.max(xt.y / (2 * Us), xt.x / (2 * k * qn));
26585
+ const Ae = w.clientWidth, $e = w.clientHeight, qn = Math.max(0.4, 1 - 108 / Ae), Ns = Math.min(0.8, Math.max(0.35, 1 - 108 / $e)), Yn = Math.max(xt.y / (2 * Ns), xt.x / (2 * k * qn));
26586
26586
  E.top = si.damp(E.top, Yn, 14, ot), Math.abs(E.top - Yn) < 1e-3 && (E.top = Yn), E.bottom = -E.top, E.left = -E.top * k, E.right = E.top * k, E.updateProjectionMatrix();
26587
26587
  const Er = lt.animateButtons(ot);
26588
26588
  P.render(v, E), lt.getBounds(qt), Z = A0(lt.buttonAnchors(), qt, E, Ae, $e);
@@ -26616,7 +26616,7 @@ function C0(i) {
26616
26616
  "data-position-locked": M,
26617
26617
  tabIndex: 0,
26618
26618
  role: "application",
26619
- "aria-label": "iPhone Duo simulator. Touch the screen to control iOS. Unlock position to rotate the view.",
26619
+ "aria-label": "iPhone Duo simulator. Touch the screen to control iOS. Drag the frame or background to rotate when position is unlocked.",
26620
26620
  onKeyDown: i.onKeyDown,
26621
26621
  onKeyUp: i.onKeyUp,
26622
26622
  children: Object.keys(Cr).map((w) => /* @__PURE__ */ Jn(
@@ -26631,14 +26631,14 @@ function C0(i) {
26631
26631
  "data-visible": "false",
26632
26632
  "aria-label": Cr[w],
26633
26633
  title: Cr[w],
26634
- children: /* @__PURE__ */ Jn(Iu, { button: w })
26634
+ children: /* @__PURE__ */ Jn(Du, { button: w })
26635
26635
  },
26636
26636
  w
26637
26637
  ))
26638
26638
  }
26639
26639
  ),
26640
26640
  /* @__PURE__ */ wr(
26641
- Du,
26641
+ Lu,
26642
26642
  {
26643
26643
  angle: a,
26644
26644
  onFold: f,
@@ -26706,7 +26706,7 @@ export {
26706
26706
  V0 as F,
26707
26707
  O0 as G,
26708
26708
  B0 as H,
26709
- N0 as I,
26709
+ U0 as I,
26710
26710
  wn as J,
26711
26711
  Ge as K,
26712
26712
  br as L,
@@ -26715,7 +26715,7 @@ export {
26715
26715
  pe as O,
26716
26716
  H0 as P,
26717
26717
  hi as Q,
26718
- Ua as R,
26718
+ Na as R,
26719
26719
  Fe as S,
26720
26720
  k0 as T,
26721
26721
  si as U,
@@ -26735,7 +26735,7 @@ export {
26735
26735
  Xn as a6,
26736
26736
  Sr as a7,
26737
26737
  sn as a8,
26738
- Un as a9,
26738
+ Nn as a9,
26739
26739
  oh as aa,
26740
26740
  uc as ab,
26741
26741
  Y0 as ac,
@@ -26751,7 +26751,7 @@ export {
26751
26751
  rh as k,
26752
26752
  ve as l,
26753
26753
  Ce as m,
26754
- Na as n,
26754
+ Ua as n,
26755
26755
  An as o,
26756
26756
  hf as p,
26757
26757
  fi as q,
@@ -26761,7 +26761,7 @@ export {
26761
26761
  lr as u,
26762
26762
  ce as v,
26763
26763
  Pe as w,
26764
- U0 as x,
26764
+ N0 as x,
26765
26765
  Ee as y,
26766
26766
  q0 as z
26767
26767
  };