@limrun/ui 0.14.0 → 0.14.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +1 -1
- package/dist/index.js +1232 -1177
- package/package.json +1 -1
- package/src/components/remote-control.tsx +147 -2
package/package.json
CHANGED
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@@ -688,6 +688,14 @@ export const RemoteControl = forwardRef<RemoteControlHandle, RemoteControlProps>
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688
688
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pointerId1: number;
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689
689
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};
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690
690
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const twoFingerStateRef = useRef<TwoFingerState | null>(null);
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691
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+
// Wheel-scroll drag state; lives for a single synthesized gesture.
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692
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const wheelStateRef = useRef<{ pos: PointerGeometry; endTimer: number } | null>(null);
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693
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// Latest wheel handlers, so the once-attached native listener and the
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694
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// pointer machinery always call the current render's closures.
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695
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const wheelCallbacksRef = useRef<{ handle: (event: WheelEvent) => void; end: () => void }>({
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696
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handle: () => {},
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697
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end: () => {},
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698
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});
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691
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// Hover point for rendering two-finger indicators when Alt is held.
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693
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// Only computed/set when Alt is held to avoid unnecessary re-renders.
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@@ -789,8 +797,8 @@ export const RemoteControl = forwardRef<RemoteControlHandle, RemoteControlProps>
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};
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// Pointer ID used by inspect-driven taps. Distinct from human pointers
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792
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-
// (-1 mouse, -2 alt-mirror)
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793
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-
// interfere with an in-progress drag.
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800
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// (-1 mouse, -2 alt-mirror), the synthesized wheel finger (-3), and our
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801
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// touch identifiers so they never interfere with an in-progress drag.
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794
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const AX_TAP_POINTER_ID = -10;
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795
803
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// Send a down+up tap at a viewport-space (clientX/Y) position. The point
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@@ -854,6 +862,8 @@ export const RemoteControl = forwardRef<RemoteControlHandle, RemoteControlProps>
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// Fixed pointer IDs for Alt-simulated two-finger gestures
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const ALT_POINTER_ID_PRIMARY = -1;
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const ALT_POINTER_ID_MIRROR = -2;
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865
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+
// Synthesized finger for wheel-scroll drags.
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866
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const WHEEL_POINTER_ID = -3;
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// Helper to send a single-touch control message (used by both single-finger and Android two-finger paths)
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const sendSingleTouch = (
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@@ -911,6 +921,11 @@ export const RemoteControl = forwardRef<RemoteControlHandle, RemoteControlProps>
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switch (eventType) {
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case 'down':
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924
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// A real pointer going down takes over from any synthesized
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925
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// wheel-scroll finger, so the tap isn't sent as a second finger.
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926
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if (pointerId !== WHEEL_POINTER_ID) {
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927
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wheelCallbacksRef.current.end();
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}
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// For multi-touch: use ACTION_DOWN for first pointer, ACTION_POINTER_DOWN for additional pointers
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const currentPointerCount = activePointers.current.size;
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action = currentPointerCount === 0 ? AMOTION_EVENT.ACTION_DOWN : AMOTION_EVENT.ACTION_POINTER_DOWN;
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@@ -1199,6 +1214,12 @@ export const RemoteControl = forwardRef<RemoteControlHandle, RemoteControlProps>
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p1: { x: x1, y: y1, id: pointerId1 },
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});
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if (eventType === 'down') {
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// A real two-finger gesture takes over from any synthesized
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1219
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// wheel-scroll finger.
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1220
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wheelCallbacksRef.current.end();
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1221
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}
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1222
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+
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if (platform === 'ios') {
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// iOS: use special two-finger message (type=18)
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const action =
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@@ -1554,6 +1575,130 @@ export const RemoteControl = forwardRef<RemoteControlHandle, RemoteControlProps>
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}
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};
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1578
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// Mouse wheel / trackpad scrolling over the stream scrolls inside the
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1579
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// simulator. iOS has no scroll wheel, so we fake a finger: press down
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1580
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// where the cursor is, drag it as wheel events come in, lift when they
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1581
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// stop. If the fake finger reaches the screen edge before the user stops
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1582
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// scrolling, lift and press again to keep going.
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const WHEEL_END_QUIET_MS = 150;
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const endWheelGesture = () => {
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const state = wheelStateRef.current;
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if (!state) return;
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window.clearTimeout(state.endTimer);
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applyPointerEvent(WHEEL_POINTER_ID, 'up', state.pos);
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wheelStateRef.current = null;
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};
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const handleWheel = (event: WheelEvent) => {
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// Trackpad pinches arrive as ctrl+wheel; don't turn them into scrolls.
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if (event.ctrlKey) return;
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// If the user is already touching/dragging (or holding Alt for the
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// two-finger gesture), let that win - don't add a second fake finger.
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if (isAltHeldRef.current || twoFingerStateRef.current) return;
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const pointerCount = activePointers.current.size;
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if (pointerCount > 1 || (pointerCount === 1 && !activePointers.current.has(WHEEL_POINTER_ID))) return;
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1599
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1600
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const ctx = computeVideoMappingContext();
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1601
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if (!ctx) return;
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1602
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// Outside the rendered video (frame, letterbox) let the page scroll.
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1603
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const relativeX = event.clientX - ctx.videoRect.left - ctx.offsetX;
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1604
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const relativeY = event.clientY - ctx.videoRect.top - ctx.offsetY;
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1605
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if (relativeX < 0 || relativeX > ctx.actualWidth || relativeY < 0 || relativeY > ctx.actualHeight) {
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1606
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return;
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1607
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}
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1608
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const anchor = mapClientPointToVideo(ctx, event.clientX, event.clientY);
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1609
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if (!anchor) return;
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1610
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event.preventDefault();
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1611
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1612
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// deltaMode: 0=pixels, 1=lines, 2=pages. Deltas are CSS pixels; convert
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1613
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// to stream pixels so a tick scrolls the same visual distance at any
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1614
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// window size.
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1615
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const scaleX =
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(event.deltaMode === 1 ? 16
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: event.deltaMode === 2 ? ctx.actualWidth
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: 1) *
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(ctx.videoWidth / ctx.actualWidth);
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const scaleY =
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(event.deltaMode === 1 ? 16
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: event.deltaMode === 2 ? ctx.actualHeight
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: 1) *
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(ctx.videoHeight / ctx.actualHeight);
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const dx = -event.deltaX * scaleX;
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const dy = -event.deltaY * scaleY;
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const armEnd = (s: { endTimer: number }) => {
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window.clearTimeout(s.endTimer);
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s.endTimer = window.setTimeout(endWheelGesture, WHEEL_END_QUIET_MS);
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};
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if (dx === 0 && dy === 0) {
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// Some wheel events carry no movement (momentum tails); just keep
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// the gesture alive.
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if (wheelStateRef.current) armEnd(wheelStateRef.current);
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return;
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}
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// Where to press the fake finger down: at the cursor, but nudged away
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// from the screen edges so the drag has room to travel.
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const pressPoint = (): PointerGeometry => ({
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videoWidth: anchor.videoWidth,
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videoHeight: anchor.videoHeight,
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videoX:
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Math.abs(dx) > Math.abs(dy) ?
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Math.min(Math.max(anchor.videoX, anchor.videoWidth * 0.2), anchor.videoWidth * 0.8)
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: anchor.videoX,
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videoY:
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Math.abs(dy) >= Math.abs(dx) ?
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Math.min(Math.max(anchor.videoY, anchor.videoHeight * 0.2), anchor.videoHeight * 0.8)
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: anchor.videoY,
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});
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const advance = (p: PointerGeometry): PointerGeometry => ({
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...p,
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videoX: Math.min(Math.max(p.videoX + dx, 0), p.videoWidth),
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videoY: Math.min(Math.max(p.videoY + dy, 0), p.videoHeight),
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});
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let state = wheelStateRef.current;
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if (!state) {
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const start = pressPoint();
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applyPointerEvent(WHEEL_POINTER_ID, 'down', start);
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state = { pos: start, endTimer: 0 };
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wheelStateRef.current = state;
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} else {
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window.clearTimeout(state.endTimer);
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}
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1668
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let pos = state.pos;
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let next = advance(pos);
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if (next.videoX === pos.videoX && next.videoY === pos.videoY) {
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// Finger reached the screen edge: lift it, press again with room to
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// travel, and move right away (a press that never moves would count
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// as a tap).
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applyPointerEvent(WHEEL_POINTER_ID, 'up', pos);
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1676
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pos = pressPoint();
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applyPointerEvent(WHEEL_POINTER_ID, 'down', pos);
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next = advance(pos);
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}
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applyPointerEvent(WHEEL_POINTER_ID, 'move', next);
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state.pos = next;
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armEnd(state);
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};
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1684
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useEffect(() => {
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1685
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wheelCallbacksRef.current = { handle: handleWheel, end: endWheelGesture };
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1686
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});
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1687
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1688
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// React attaches onWheel passively, so preventDefault (needed to keep the
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1689
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// page from scrolling) requires a native non-passive listener. Cleanup
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1690
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// lifts an in-flight synthesized finger before the channel goes away.
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1691
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useEffect(() => {
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1692
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const container = containerRef.current;
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1693
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if (!container) return;
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1694
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const listener = (event: WheelEvent) => wheelCallbacksRef.current.handle(event);
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1695
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container.addEventListener('wheel', listener, { passive: false });
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1696
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return () => {
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1697
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wheelCallbacksRef.current.end();
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1698
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container.removeEventListener('wheel', listener);
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1699
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};
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1700
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}, []);
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1701
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+
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1557
1702
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useEffect(() => {
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1558
1703
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const handleKeyDown = (event: KeyboardEvent) => {
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1559
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if (event.key === 'Alt') {
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