@lightsing/llc-zh-cn 1.0.1790585348 → 1.0.1791034048

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (241) hide show
  1. package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides-a1c10p2.json +3 -3
  2. package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides-a1c10p3.json +16 -0
  3. package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides-a1c8p3.json +1 -1
  4. package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents-a1c7p3.json +1 -1
  5. package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents-walpu4.json +1 -1
  6. package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents.json +5 -5
  7. package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_Mirror.json +3 -3
  8. package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_Refraction2.json +1 -1
  9. package/LimbusCompany_Data/Lang/LLC_zh-CN/Announcer-a1c10p3.json +16 -0
  10. package/LimbusCompany_Data/Lang/LLC_zh-CN/Announcer.json +8 -0
  11. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Jeanne_56.json +132 -0
  12. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Meursault_57.json +132 -0
  13. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c10p1.json +1 -1
  14. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c10p2.json +1 -1
  15. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c10p3.json +433 -0
  16. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords.json +93 -3
  17. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleResultHint-a1c10p1.json +1 -1
  18. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleResultHint-a1c10p3.json +56 -0
  19. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleSpeechBubbleDlg-a1c10p1.json +1 -1
  20. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleSpeechBubbleDlg-a1c10p2.json +2 -2
  21. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleSpeechBubbleDlg-a1c10p3.json +509 -0
  22. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleSpeechBubbleDlg.json +55 -0
  23. package/LimbusCompany_Data/Lang/LLC_zh-CN/BgmLyrics/BgmLyrics_Credit10.json +104 -0
  24. package/LimbusCompany_Data/Lang/LLC_zh-CN/BgmLyrics/BgmLyrics_Rendezvous.json +192 -0
  25. package/LimbusCompany_Data/Lang/LLC_zh-CN/BuffAbilities.json +4 -0
  26. package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-a1c10p1.json +2 -2
  27. package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-a1c10p2.json +1 -1
  28. package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-a1c10p3.json +437 -0
  29. package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs.json +93 -3
  30. package/LimbusCompany_Data/Lang/LLC_zh-CN/DanteAbility-a1c9p3.json +1 -1
  31. package/LimbusCompany_Data/Lang/LLC_zh-CN/DanteAbility.json +6 -1
  32. package/LimbusCompany_Data/Lang/LLC_zh-CN/DanteAbilityUIText.json +8 -0
  33. package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOVoiceDig/Voice_EGO_Enemy_999.json +4 -0
  34. package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOVoiceDig/Voice_EGO_Faust_2.json +30 -0
  35. package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOVoiceDig/Voice_EGO_Meursault_5.json +36 -1
  36. package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOVoiceDig/Voice_EGO_Outis_11.json +1 -1
  37. package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon.json +1 -1
  38. package/LimbusCompany_Data/Lang/LLC_zh-CN/Enemies-a1c10p3.json +134 -0
  39. package/LimbusCompany_Data/Lang/LLC_zh-CN/GachaTitle.json +12 -0
  40. package/LimbusCompany_Data/Lang/LLC_zh-CN/IAPProduct-a1c10.json +10 -0
  41. package/LimbusCompany_Data/Lang/LLC_zh-CN/Info/version.json +1 -1
  42. package/LimbusCompany_Data/Lang/LLC_zh-CN/IntroductionPreset.json +24 -0
  43. package/LimbusCompany_Data/Lang/LLC_zh-CN/LobbyBGM-29.json +214 -0
  44. package/LimbusCompany_Data/Lang/LLC_zh-CN/MainUIText-a1c10p1.json +4 -0
  45. package/LimbusCompany_Data/Lang/LLC_zh-CN/MirrorDungeonRentalName.json +4 -0
  46. package/LimbusCompany_Data/Lang/LLC_zh-CN/PanicInfo-a1c10p1.json +8 -4
  47. package/LimbusCompany_Data/Lang/LLC_zh-CN/PanicInfo-a1c10p2.json +4 -2
  48. package/LimbusCompany_Data/Lang/LLC_zh-CN/PanicInfo-a1c10p3.json +44 -0
  49. package/LimbusCompany_Data/Lang/LLC_zh-CN/Passive_Ego.json +13 -1
  50. package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives.json +41 -1
  51. package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-a1c10p1.json +1 -1
  52. package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-a1c10p2.json +3 -3
  53. package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-a1c10p3.json +314 -0
  54. package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Assist-a1c10p2.json +3 -3
  55. package/LimbusCompany_Data/Lang/LLC_zh-CN/Personalities.json +7 -0
  56. package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_DonQuixote_Contem_10315.json +124 -0
  57. package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Ishmael_Contem_10816.json +1 -1
  58. package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Rodion_Contem_10917.json +5 -5
  59. package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Rodion_Ncorp_10904.json +1 -1
  60. package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Ryoshu_KumoPinky_10415.json +1 -1
  61. package/LimbusCompany_Data/Lang/LLC_zh-CN/Personality_Get_Condition.json +8 -0
  62. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSuicideBoxUI.json +7 -3
  63. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-dialogue-text-data-floor-7-c2.json +304 -0
  64. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-choice-floor-2-c1.json +12 -0
  65. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-choice-floor-4-b.json +1 -1
  66. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-choice-floor-7-c2.json +44 -0
  67. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-choice-route-c.json +20 -0
  68. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-choice-route-c2.json +20 -0
  69. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-common-a1c10p3.json +13 -0
  70. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-1-b.json +11 -11
  71. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-1-c1.json +127 -0
  72. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-1-c2.json +586 -0
  73. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-1.json +7 -7
  74. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-2-b.json +5 -5
  75. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-2-c1.json +109 -0
  76. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-2-c2.json +42 -0
  77. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-2.json +15 -15
  78. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-3-b.json +14 -14
  79. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-3-c2.json +309 -0
  80. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-3.json +13 -13
  81. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-4-b.json +42 -42
  82. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-4-c2.json +372 -0
  83. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-4.json +10 -10
  84. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-5-b.json +4 -4
  85. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-5-c2.json +967 -0
  86. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-7-c2.json +378 -0
  87. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-b1-b.json +5 -5
  88. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-b1.json +1 -1
  89. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-b2-b.json +7 -7
  90. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-b2.json +19 -19
  91. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-b3-b.json +6 -6
  92. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-route-c.json +88 -0
  93. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-route-c2.json +902 -0
  94. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-theater-c.json +13 -0
  95. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-item-common-a1c10p2.json +8 -4
  96. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-item-common-a1c10p3.json +51 -0
  97. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-location-floor-4-c2.json +12 -0
  98. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-location-floor-7-c2.json +28 -0
  99. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-narration-common-warden-boss-a1c10p3.json +22 -0
  100. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-narration-floor-3-c2.json +67 -0
  101. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-narration-floor-5-c2.json +484 -0
  102. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-common-warden-boss-a1c10p3.json +16 -0
  103. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-1-c1-enemy.json +8 -0
  104. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-1-c1.json +88 -0
  105. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-1-c2-enemy.json +8 -0
  106. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-1-c2.json +8 -0
  107. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-1.json +1 -1
  108. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-2-c1-enemy.json +8 -0
  109. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-2-c2-enemy.json +8 -0
  110. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-2-c2.json +8 -0
  111. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-3-c2-enemy.json +12 -0
  112. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-4-c2-enemy.json +8 -0
  113. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-4-c2.json +16 -0
  114. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-5-c2-enemy.json +84 -0
  115. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-5-c2.json +16 -0
  116. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-7-c2.json +20 -0
  117. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-route-c-warden.json +8 -0
  118. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-player-floor-7-c2.json +8 -0
  119. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-player-route-c.json +56 -0
  120. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-1-c1.json +103 -0
  121. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-1-c2.json +15 -0
  122. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-2-c1.json +15 -0
  123. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-3-b.json +3 -3
  124. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-4-b.json +2 -2
  125. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-5-b.json +8 -8
  126. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-5-c2.json +58 -0
  127. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-7-c2.json +29 -0
  128. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-9990-c1.json +15 -0
  129. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-b1-b.json +1 -1
  130. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-b2-b.json +2 -2
  131. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-b3-b.json +1 -1
  132. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-swarm-mob-floor-5-c2.json +16 -0
  133. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-ui-common-a1c10p1.json +12 -0
  134. package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-ui-common-a1c10p3.json +72 -0
  135. package/LimbusCompany_Data/Lang/LLC_zh-CN/ScenarioModelCodes-AutoCreated.json +83 -3
  136. package/LimbusCompany_Data/Lang/LLC_zh-CN/SkillTag.json +8 -0
  137. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills.json +3 -3
  138. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c10p1.json +1 -1
  139. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c10p2.json +3 -1
  140. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c10p3.json +2161 -0
  141. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c5p3.json +4 -4
  142. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c9p1.json +1 -1
  143. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c9p2.json +1 -1
  144. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c9p3.json +3 -3
  145. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-tkt.json +1 -1
  146. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-ycgd.json +2 -2
  147. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality.json +6 -6
  148. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Mirror.json +4 -4
  149. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Mirror6.json +2 -2
  150. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Mirror7.json +1 -1
  151. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Refraction2.json +2 -2
  152. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego_Personality-02.json +210 -0
  153. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego_Personality-05.json +376 -0
  154. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego_Personality-09.json +6 -6
  155. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-a1c7p2.json +4 -4
  156. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-a1c7p3.json +1 -1
  157. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-03.json +461 -0
  158. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-08.json +1 -1
  159. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-11.json +2 -2
  160. package/LimbusCompany_Data/Lang/LLC_zh-CN/StageNode-a1c10p3.json +8 -0
  161. package/LimbusCompany_Data/Lang/LLC_zh-CN/StageNode1-3.json +1 -1
  162. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/3D102A.json +1 -1
  163. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/3D301B.json +1 -1
  164. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/3D309A.json +1 -1
  165. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/4D305A.json +3 -3
  166. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E000X.json +1 -1
  167. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E516A.json +1 -1
  168. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E617B.json +1 -1
  169. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E903B.json +1 -1
  170. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10315.json +485 -0
  171. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10414.json +3 -3
  172. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10816.json +1 -1
  173. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10917.json +4 -4
  174. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P11008.json +1 -1
  175. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P11106.json +1 -1
  176. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/PC01A.json +1 -1
  177. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/RPG1.json +15 -0
  178. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S001A.json +6 -6
  179. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1008B.json +3 -3
  180. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1011B.json +3 -3
  181. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1014B.json +1 -1
  182. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1015B.json +1 -1
  183. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1019B.json +3 -3
  184. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S101B.json +1 -1
  185. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1020B.json +1 -1
  186. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1022B.json +2 -2
  187. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1025B.json +3 -3
  188. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1026B.json +1 -1
  189. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1028B.json +1 -1
  190. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1029B.json +1 -1
  191. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1030B.json +146 -0
  192. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1031B.json +524 -0
  193. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1032B.json +115 -0
  194. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1033B.json +85 -0
  195. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1034A.json +258 -0
  196. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1034A2.json +228 -0
  197. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1034A3.json +49 -0
  198. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1034B.json +675 -0
  199. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1035A.json +120 -0
  200. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1035B.json +239 -0
  201. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1036B.json +91 -0
  202. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1037B.json +639 -0
  203. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1038A.json +206 -0
  204. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1038B.json +73 -0
  205. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1039A.json +180 -0
  206. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1039B.json +121 -0
  207. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1039I.json +150 -0
  208. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1039I2.json +319 -0
  209. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1040A.json +15 -0
  210. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1040B.json +109 -0
  211. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1041A.json +55 -0
  212. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1041A2.json +71 -0
  213. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1041B.json +387 -0
  214. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1042B.json +621 -0
  215. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1042C.json +49 -0
  216. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1043B.json +215 -0
  217. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1043C.json +74 -0
  218. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1044B.json +871 -0
  219. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1044C.json +68 -0
  220. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1045C.json +44 -0
  221. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1046C.json +69 -0
  222. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1047C.json +29 -0
  223. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1048C.json +79 -0
  224. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S109B.json +1 -1
  225. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S217B.json +1 -1
  226. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S303B.json +1 -1
  227. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S311B.json +3 -3
  228. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S706B.json +1 -1
  229. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S812A.json +1 -1
  230. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S814B.json +1 -1
  231. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S912B.json +1 -1
  232. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S939B.json +1 -1
  233. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNoteDetail_5.json +1 -1
  234. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterMirrorWorldStoryTitle.json +4 -0
  235. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterUIText.json +4 -0
  236. package/LimbusCompany_Data/Lang/LLC_zh-CN/UnitKeyword-a1c10p3.json +8 -0
  237. package/LimbusCompany_Data/Lang/LLC_zh-CN/UnlockCode-1.json +12 -0
  238. package/LimbusCompany_Data/Lang/LLC_zh-CN/UserTicket-EGOBg-a1c10p3.json +19 -0
  239. package/LimbusCompany_Data/Lang/LLC_zh-CN/UserTicket-L-a1c10p3.json +19 -0
  240. package/LimbusCompany_Data/Lang/LLC_zh-CN/UserTicket-R-a1c10p3.json +19 -0
  241. package/package.json +2 -2
@@ -8,15 +8,15 @@
8
8
  "storyList": [
9
9
  {
10
10
  "level": 1,
11
- "story": "知晓春的诞生与秋的逝去的异想体。\n\n表面如瓷器般光滑。本该是眼睛的位置却是空的。而相对的,裂缝被生长的植物填满。\n\n\n从扭曲到异想体……似乎原本是照顾这里迷路孩子的人,是什么缘由让其变成异想体的呢?\n- 鸿璐\n\n因其不断移动,但丁和默尔索追得很辛苦。看似是在逃跑,又似乎是在引诱……唔,莫非其只是想避免战斗吧。\n- 鸿璐"
11
+ "story": "知晓春的诞生与秋的逝去的异想体。\n\n表面如瓷器般光滑。本该是眼睛的位置却空空如也。而相对的,裂隙被生长的植物填满。\n\n\n从扭曲到异想体……似乎原本是照顾这里迷路孩子的人,是什么缘由让其变成异想体的呢?\n——鸿璐\n\n因其不断移动,但丁阁下和默尔索先生追得很辛苦。看似是在逃跑,又似乎是在引诱……唔,莫非其只是想避免战斗吧。\n——鸿璐"
12
12
  },
13
13
  {
14
14
  "level": 2,
15
- "story": "可爱的爱娜温,那渴望成为人的人偶,拥有寄宿灵魂的眼眸,在人们的喜爱中生活着。\n\n被遗弃在幽暗森林里的爱娜温,眼珠被觊觎闪耀之物的乌鸦偷走,心灵、生命、心脏也随之逝去。\n\n\n当我们陷入侵蚀,或在精神上被逼至极限时,其就会像多萝西娅小姐那样,把我们送回家……送回泥土。\n- 鸿璐\n\n有时……其会将花瓣尽情张开,而每一次都会把月桂冠戴在我们的头上。默尔索在佩戴期间,头脑变得清晰……而花瓣也仿佛显得更青翠。\n- 鸿璐"
15
+ "story": "可爱的爱娜温,想成为人类的人偶,瞳中寄宿着灵魂,生活于人们的喜爱之中。\n\n被遗弃在黑暗的森林之中的爱娜温,眼珠被贪求闪亮之物的乌鸦偷走了,心灵、生命与心脏渐渐消逝。\n\n\n当我们陷入侵蚀,或在精神上被逼至极限时,其就会像多萝西娅小姐那样,把我们送回家……送回泥土。\n——鸿璐\n\n有时……其会将花瓣尽情张开,而每一次都会把月桂冠戴在我们的头上。默尔索先生在佩戴期间,头脑变得清晰……而花瓣仿佛也显得更青翠了。\n——鸿璐"
16
16
  },
17
17
  {
18
18
  "level": 3,
19
- "story": "虽无双目却能看清一切的爱娜温,那位渴望成为人偶的人,怀抱着归于泥土的愿望,终将与所有渴望生的事物一同归于坟墓。\n\n\n之后……我们捡起了其留下的那双花鞋,并为吱咿穿上。\n- 鸿璐\n\n即便如此……[观测已被编辑]\n- 鸿璐"
19
+ "story": "虽无双目却能看见一切的爱娜温,想成为人偶的人类,心怀归于泥土的愿望,终将与所有渴望生的事物一同归于坟墓。\n\n\n之后……我们捡起了其留下的那双花鞋,并为吱咿穿上。\n——鸿璐\n\n即便如此……[观测已被编辑]\n——鸿璐"
20
20
  }
21
21
  ]
22
22
  }
@@ -0,0 +1,16 @@
1
+ {
2
+ "dataList": [
3
+ {
4
+ "id": 1524,
5
+ "codeName": "IR-14-42",
6
+ "name": "红磨坊-让娜-玛丽·萨特",
7
+ "clue": "线索",
8
+ "storyList": [
9
+ {
10
+ "level": 0,
11
+ "story": "- 由于其将百货店的设计视作一种裁剪行为。因此观察到其展现出了将“裁剪”具象化的形态。\n- 观察到其貌似利用西西弗系统的管理员权限,以不合常理的方式重新定义了战斗情况……不,应该说确实重新定义了。\n- 如果对华尔兹的基础节拍有所认知并跟随节奏,便能获得增益效果。\n- 可以推测华尔兹基于让娜个人的特定经验与愿望……不,应该说确实是基于这些。\n- 那基础是……\n\n……一周年纪念日。\n我们坐在花神咖啡馆中,等待预约的晚餐时间临近,一如既往地望着总显得陌生的风景。在那陌生的风景里,忽然间,我发现自己的视线落在了让娜的手上。咖啡馆的喧嚣声响中隐隐传来了打字机声,她的手指正轻轻随着那节奏敲动,而那节奏偶然与她最喜欢的华尔兹的节奏相似。\n那一瞬间,让娜看上去有些恍惚,却并没有表现出丝毫头晕。\n到了预约好的时间,在我们前往皇家桥后,让娜短暂离席的那时。\n我拜托酒保调制了一款加入了那首华尔兹的经验红酒。让娜回来后抿了一口红酒,在回味萦绕于口中时,她的表情明显轻松了些许。\n…她似乎感到高兴。\n虽然我们经常食用华尔兹经验罐头,但从未一同跳过舞。\n首次约好去跳华尔兹的那天,因为我被唐突地安排了加班而推迟,\n再次约好的那天,由于西西弗百货因某种理由提前进行了库存整理,导致让娜没能赴约。\n结果,我们一次接一次地将约定延期到不受任何阻拦的悠闲日子,却一直没能定下日期,\n我们只能在并非舞厅的N公司法庭上相见。\n……她似乎感到伤心。\n刚刚,我第一次和她对上了脚步。\n从那眼神和声音便能明白。\n她一直以来都渴望着能与她共同呼吸的,像我一样的知己。\n但我同时也发觉了。\n那份渴望并没有填满她的每一瞬间。\n当因脚步交缠而踩到对方脚背时,当她错开拍子猛然接近我时,当我堪堪支撑住即使险些摔倒也要凑近的让娜时。\n以及,当彼此额头渗出的汗珠,一刻也未曾干透时。\n虽然每个瞬间都不属于正确的舞步,但在那些未被定义的连续行动中,唯有我和让娜存在。\n金枝、百货店,都没有映入我们眼中。\n……她似乎乐在其中。\n瞬间,我们彼此目光相汇。\n那目光十分复杂。那模糊的深处蕴藏着失望,又或是思恋,亦或是爱与恨交织。\n我明白,自己无法用语言表述那种感情究竟是什么。\n然而,在那层层叠叠的情感缝隙内,我却能清晰感受到对某一瞬间终将忘记头晕的期待。\n……让娜感到高兴。\n让娜总会感到晕眩吧。\n不论是在经验红酒中加入华尔兹的那天,\n还是在下雨的那些日子,\n又或是在一如既往令人目眩的那些陌生日子。\n让娜依旧感到晕眩,正感到晕眩,也将一直感到晕眩吧。\n即使如此,她也仍期盼着那短暂来临的瞬间。\n\n……希望这是一首愉快的华尔兹,我不可忽视的你(ma lionne)。"
12
+ }
13
+ ]
14
+ }
15
+ ]
16
+ }
@@ -8,7 +8,7 @@
8
8
  "storyList": [
9
9
  {
10
10
  "level": 1,
11
- "story": "奶奶是位非常能干的人。\n\n同我这样只会观望的人不同……她总是毫不犹豫地进行规划、做出判断并实现她的目标。\n\n无论是被关进鸿园某处地下室中的囚犯们,为对永生的追求而被牺牲的时候。\n\n还是出于扭曲的怨恨,将孔家屠戮殆尽的时候。\n\n在所有这些时刻,她都未曾犹豫过,想必也不曾有过后悔。\n\n因为对奶奶而言,这一切都是为了鸿园和大观园未来的路。\n\n故怜悯便是软弱,感情即是阻碍。\n\n所以,她才会把我所经历的所有痛苦,称为必要与使命吧。\n\n也正因此……那副姿态才是奶奶所认为的,“鸿园最所需之物”吧。\n\n由卓越的制丸技术,强大的黑兽所带来的盛世。\n\n继承了先祖们的记忆,遵循长辈们意志的人生。\n\n鸿园……确实是强大的翼。从外面看到的鸿园,伟大而又令人惊叹。\n\n但由于我一直目睹着鸿园内的光景,所以非常清楚。\n\n那是个冰冷刺骨、令人窒息的荒芜之地……是被某种坠落之声所玷污的凄惨鸿园。\n\n当然,我并非不知道在这座都市寻找温暖之处……是多么徒劳的事。\n\n但即便如此……我仍要为这份徒劳启程离去。\n\n您看到了吗,奶奶?您如此珍视的鸿园……与您的担忧相反,并不会就此崩塌呢。\n\n只是……会发生改变而已吧。\n\n因为惜春不会对您那些荒谬而残暴的选择袖手旁观。\n\n虽然现在您已经听不见、看不见了……\n\n但我还是想怀着这最后、最后的心情,向您告别。\n\n再见了,奶奶。\n\n再见了,诸位长辈。\n\n愿各位在无间地狱中安息。"
11
+ "story": "奶奶是位非常能干的人。\n\n同我这样只会观望的人不同……她总是毫不犹豫地进行规划、做出判断并实现她的目标。\n\n无论是被关进鸿园某处地下室中的囚犯们,为对不老不死的追求而被牺牲的时候。\n\n还是出于扭曲的怨恨,将孔家屠戮殆尽的时候。\n\n在所有这些时刻,她都未曾犹豫过,想必也不曾有过后悔。\n\n因为对奶奶而言,这一切都是为了鸿园和大观园未来的路。\n\n故怜悯便是软弱,感情即是阻碍。\n\n所以,她才会把我所经历的所有痛苦,称为必要与使命吧。\n\n也正因此……那副姿态才是奶奶所认为的,“鸿园最所需之物”吧。\n\n由卓越的制丸技术,强大的黑兽所带来的盛世。\n\n继承了先祖们的记忆,遵循长辈们意志的人生。\n\n鸿园……确实是强大的翼。从外面看到的鸿园,伟大而又令人惊叹。\n\n但由于我一直目睹着鸿园内的光景,所以非常清楚。\n\n那是个冰冷刺骨、令人窒息的荒芜之地……是被某种坠落之声所玷污的凄惨鸿园。\n\n当然,我并非不知道在这座都市寻找温暖之处……是多么徒劳的事。\n\n但即便如此……我仍要为这份徒劳启程离去。\n\n您看到了吗,奶奶?您如此珍视的鸿园……与您的担忧相反,并不会就此崩塌呢。\n\n只是……会发生改变而已吧。\n\n因为惜春不会对您那些荒谬而残暴的选择袖手旁观。\n\n虽然现在您已经听不见、看不见了……\n\n但我还是想怀着这最后、最后的心情,向您告别。\n\n再见了,奶奶。\n\n再见了,诸位长辈。\n\n愿各位在无间地狱中安息。"
12
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  }
13
13
  ]
14
14
  }
@@ -3,7 +3,7 @@
3
3
  {
4
4
  "id": 837901,
5
5
  "name": "아파하는 테디 선택지 선택 이벤트",
6
- "subDesc": "사용 안하는 텍스트",
6
+ "subDesc": "UNUSED TEXT",
7
7
  "desc": "被数根尖钉刺穿的玩具熊茫然地看着我们。",
8
8
  "options": [
9
9
  {
@@ -36,7 +36,7 @@
36
36
  },
37
37
  {
38
38
  "message": "检查发电机。",
39
- "messageDesc": "选择后,获得1件充能E.G.O 饰品",
39
+ "messageDesc": "选择后,获得1件充能E.G.O饰品",
40
40
  "result": [
41
41
  "检查着火花四溅的发电机时,我们轻松找出了故障零件。\n\n然后小心翼翼地取下了零件。\n\n于是,仿佛所有的连接都被切断了般,火花熄灭了,收容单元的门霎时间合上了。"
42
42
  ]
@@ -8,14 +8,14 @@
8
8
  "options": [
9
9
  {
10
10
  "message": "献上祭品。",
11
- "messageDesc": "全体友方单位理智值下降。获得E.G.O 饰品。",
11
+ "messageDesc": "全体友方单位理智值下降。获得E.G.O饰品。",
12
12
  "result": [
13
13
  "满足的土偶们将那濒死的人抬起,不知道消失到哪里去了。"
14
14
  ]
15
15
  },
16
16
  {
17
17
  "message": "不献上祭品。",
18
- "messageDesc": "触发遭遇战。胜利后获得1件更强力的E.G.O 饰品",
18
+ "messageDesc": "触发遭遇战。胜利后获得1件更强力的E.G.O饰品",
19
19
  "result": [
20
20
  "被无动于衷的态度激怒,土偶们发起了攻击。"
21
21
  ]
@@ -37,14 +37,14 @@
37
37
  "options": [
38
38
  {
39
39
  "message": "献上祭品。",
40
- "messageDesc": "全体友方单位理智值下降。获得E.G.O 饰品。",
40
+ "messageDesc": "全体友方单位理智值下降。获得E.G.O饰品。",
41
41
  "result": [
42
42
  "满足的土偶们将那濒死的人抬起,不知道消失到哪里去了。"
43
43
  ]
44
44
  },
45
45
  {
46
46
  "message": "不献上祭品。",
47
- "messageDesc": "触发遭遇战。胜利后获得1件更强力的E.G.O 饰品",
47
+ "messageDesc": "触发遭遇战。胜利后获得1件更强力的E.G.O饰品",
48
48
  "result": [
49
49
  "被无动于衷的态度激怒,土偶们发起了攻击。"
50
50
  ]
@@ -58,7 +58,7 @@
58
58
  "options": [
59
59
  {
60
60
  "message": "向发出声音的地方前进。",
61
- "messageDesc": "进行傲慢判定。判定后获得E.G.O 饰品",
61
+ "messageDesc": "进行傲慢判定。判定后获得E.G.O饰品",
62
62
  "result": [
63
63
  "一位士兵被埋在爆炸的残骸下面,在痛苦中呻吟。\n\n“请杀了我吧……实在是太痛了。”\n\n无法对他视而不见,不能就这么离开。\n谁能为他带来安息?"
64
64
  ]
@@ -78,7 +78,7 @@
78
78
  "options": [
79
79
  {
80
80
  "message": "伸手触碰。",
81
- "messageDesc": "选择后,获得1件烧伤E.G.O 饰品",
81
+ "messageDesc": "选择后,获得1件烧伤E.G.O饰品",
82
82
  "result": [
83
83
  "像是被那烟火蛊惑了一般\n我伸出手等待着那片光的靠近。\n\n闪烁的火光攀上了我的手指。\n火焰立刻将其包覆进去。\n\n然后,一团火焰变成了两团、四团、八团,\n火焰肆无忌惮地膨胀,裹住了我的身体。"
84
84
  ]
@@ -91,7 +91,7 @@
91
91
  },
92
92
  {
93
93
  "message": "走入烟火。",
94
- "messageDesc": "战斗胜利后,获得2件烧伤E.G.O 饰品",
94
+ "messageDesc": "战斗胜利后,获得2件烧伤E.G.O饰品",
95
95
  "result": [
96
96
  "有什么将你引入烟火中。\n\n那是一处另外的天地,缀满了状似蝴蝶的美丽花朵。\n\n就在你俯身折花时,一股炽烈的热浪自烟火中向你袭来。"
97
97
  ]
@@ -1220,7 +1220,7 @@
1220
1220
  },
1221
1221
  {
1222
1222
  "message": "说并不知情。",
1223
- "messageDesc": "战斗胜利后,获得2件破裂E.G.O 饰品",
1223
+ "messageDesc": "战斗胜利后,获得2件破裂E.G.O饰品",
1224
1224
  "result": [
1225
1225
  "“你不知道吗?如果这是既定的故事,那么只能按照它进行吧。”\n\n“然而……关于你腿后面藏着的东西,似乎需要一个解释。”\n\n它一定是看到了我腿后发抖的苹果,用威胁的语气质问着我。\n\n和罪人们简单商议后,我决定试着撒个谎。\n\n“……不是苹果而是石榴?你以为这种谎言能骗得到我?”\n\n“不必再多说了。不让开的话,就别想这么简单地了结了!”\n\n它猛烈地挥舞着绳索,向罪人们冲了过来。"
1226
1226
  ]
@@ -3,7 +3,7 @@
3
3
  {
4
4
  "id": 855601,
5
5
  "name": "玫瑰告示牌",
6
- "subDesc": "사용 안하는 텍스트",
6
+ "subDesc": "UNUSED TEXT",
7
7
  "desc": "“你的愿望是什么?”\n\n注意到时,告示牌正在向罪人们搭话。\n\n“如果你清楚自己内心的愿望,那花便会绽放。”\n\n“罪孽愈是深厚,花儿愈是鲜艳。”\n\n“明白了?明知是罪孽却依旧心怀愿望,而玫瑰会因那份心愿绽放。姹紫嫣红,满园芬芳。”\n\n“玫瑰必须绽开。想要离开庭院吗?”\n\n“我们,我会帮忙。”\n\n“我们仅仅是期盼着庭院中鲜花盛放。”\n\n“而你,想怎么做?”",
8
8
  "options": [
9
9
  {
@@ -0,0 +1,16 @@
1
+ {
2
+ "dataList": [
3
+ {
4
+ "id": 55,
5
+ "name": "西西弗百货 店内广播"
6
+ },
7
+ {
8
+ "id": 56,
9
+ "name": "让娜"
10
+ },
11
+ {
12
+ "id": 57,
13
+ "name": "默尔索"
14
+ }
15
+ ]
16
+ }
@@ -215,6 +215,14 @@
215
215
  {
216
216
  "id": 55,
217
217
  "name": "西西弗百货 店内广播"
218
+ },
219
+ {
220
+ "id": 56,
221
+ "name": "让娜"
222
+ },
223
+ {
224
+ "id": 57,
225
+ "name": "默尔索"
218
226
  }
219
227
  ]
220
228
  }
@@ -0,0 +1,132 @@
1
+ {
2
+ "dataList": [
3
+ {
4
+ "id": "announcer_cheer_56_1",
5
+ "dlg": "虽然几乎每天都在看,可还是不习惯呢。正如往常那样。"
6
+ },
7
+ {
8
+ "id": "announcer_cheer_56_2",
9
+ "dlg": "我啊……很喜欢那种在日复一日的景象中出现的一些小小变化。虽然一天的结束仍然毫无区别,但从记忆中浮现出的某种久违的感觉……我很喜欢。"
10
+ },
11
+ {
12
+ "id": "announcer_specialcheer_56_1",
13
+ "dlg": "总有一天,你会想念我的,小可爱。"
14
+ },
15
+ {
16
+ "id": "announcer_specialcheer_56_2",
17
+ "dlg": "如果就这么继续被钉在原地,或许拥有的所有意义都会枯竭吧。"
18
+ },
19
+ {
20
+ "id": "announcer_enemy_break_56_1",
21
+ "dlg": "顾客们很快就要蜂拥而至了。为了释放各自的欲望……为了钉下尖钉……为了买卖……"
22
+ },
23
+ {
24
+ "id": "announcer_ally_break_56_1",
25
+ "dlg": "我啊。感到头晕的时候就会听音乐。因为只要闭上眼睛静静听着,心情就会在不知不觉间好起来。"
26
+ },
27
+ {
28
+ "id": "announcer_killenemy_56_1",
29
+ "dlg": "结果又落到谷底了啊。"
30
+ },
31
+ {
32
+ "id": "announcer_ally_dead_56_1",
33
+ "dlg": "别板着脸嘛,小可爱。别人看到了还以为是谁死了呢。\n反正……这不过是阴影界里发生的小小骚动而已吧?"
34
+ },
35
+ {
36
+ "id": "announcer_enemy_adv_56_1",
37
+ "dlg": "这样的情况还需要理由吗?只不过……发生了而已。背后也没什么特别的因果联系,真的只是偶然……陷入这种局面了而已。"
38
+ },
39
+ {
40
+ "id": "announcer_ally_adv_56_1",
41
+ "dlg": "如果无数巧合层层叠叠,让你从里面出来的话……啊,那我们就结婚吧?那样一来就不用特地把“女友”前面带着的那个难看的字去掉了呀。"
42
+ },
43
+ {
44
+ "id": "announcer_ally_advex_56_1",
45
+ "dlg": "从头再来不是更轻松吗?比起苦苦挣扎,那样才更好吧。"
46
+ },
47
+ {
48
+ "id": "announcer_danger_56_1",
49
+ "dlg": "即便觉得绝对凝视过,但一定谁也没有真正凝视过,却能突然产生似乎曾凝视过的感觉。猜猜人们把这种偶然且不可逆的感觉称作什么?\n“没有时间。”"
50
+ },
51
+ {
52
+ "id": "announcer_enemy_specialskill_56_1",
53
+ "dlg": "手忙脚乱的,真努力啊。他们想表现什么呢?警告……危险……也有可能是不满?"
54
+ },
55
+ {
56
+ "id": "announcer_enemy_specialgimmick_56_1",
57
+ "dlg": "为什么要这么做?把这种多余的疑问抛掉吧。\n对一切都必然有所理由的这份期待只会让你失望。"
58
+ },
59
+ {
60
+ "id": "announcer_advatk_physical_56_1",
61
+ "dlg": "就像是被钉下了钉子一样,普普通通的攻击呢。"
62
+ },
63
+ {
64
+ "id": "announcer_disadvatk_physical_56_1",
65
+ "dlg": "呵呵。你什么时候悄悄锻炼过幽默感啦?刚刚那个动作我会好好记住的,小可爱。"
66
+ },
67
+ {
68
+ "id": "announcer_advatk_attr_56_1",
69
+ "dlg": "很高效。就像你一样。"
70
+ },
71
+ {
72
+ "id": "announcer_disadvatk_attr_56_1",
73
+ "dlg": "这……有点好笑?"
74
+ },
75
+ {
76
+ "id": "announcer_enemy_specialbuff_56_1",
77
+ "dlg": "今天的阳光很令人舒适呢。不过对你来说,会有点热吧?"
78
+ },
79
+ {
80
+ "id": "announcer_enemy_specialdebuff_56_1",
81
+ "dlg": "即使是那些被钉住很久的顾客,也不会对百货店的一切都习以为常。这类人也偶尔会感到陌生吧。"
82
+ },
83
+ {
84
+ "id": "announcer_ally_specialbuff_56_1",
85
+ "dlg": "毫不犹豫地抓住了援手啊。接下来会发生什么呢?会被背叛吗?又或许什么都不会发生呢。"
86
+ },
87
+ {
88
+ "id": "announcer_ally_specialdebuff_56_1",
89
+ "dlg": "被陌生事物包围时,会突然地感到晕眩吧。"
90
+ },
91
+ {
92
+ "id": "announcer_enemy_destroy_56_1",
93
+ "dlg": "虽然被一分为二,但难道那二者起初就是一个整体吗?"
94
+ },
95
+ {
96
+ "id": "announcer_enemy_destroy_56_2",
97
+ "dlg": "它起初大概是一个整体吧。不过,从它被赋予了某样职责,登上舞台,沐浴观众视线起……它的一切都再也不能成为单独一个了。"
98
+ },
99
+ {
100
+ "id": "announcer_round_takebigdmg_56_1",
101
+ "dlg": "不必悲伤。这一切不过是漫无目标的漂流罢了。"
102
+ },
103
+ {
104
+ "id": "announcer_round_takebigdmg_56_2",
105
+ "dlg": "你现在知道了吧?不管怎么挣扎,也只是徒增悲伤而已。"
106
+ },
107
+ {
108
+ "id": "announcer_round_givebigdmg_56_1",
109
+ "dlg": "从这逐渐崩塌的样子看来,应该就快要进行库存整理了吧。"
110
+ },
111
+ {
112
+ "id": "announcer_round_givebigdmg_56_2",
113
+ "dlg": "不过……将想做的事付诸实践的模样果然还是应该得到夸奖吧。毕竟西西弗百货是我亲自设计的,能让人坦率面对欲望的地方呀。"
114
+ },
115
+ {
116
+ "id": "announcer_multikillenemy_56_1",
117
+ "dlg": "居然已经能这样激烈地走动了吗。看样子你的新同事能在西西弗百货里成为一位不错的顾客呢。"
118
+ },
119
+ {
120
+ "id": "announcer_battle_win_56_1",
121
+ "dlg": "祝贺你,小可爱。虽然这点小小的胜利大概改变不了结局就是了。"
122
+ },
123
+ {
124
+ "id": "announcer_battle_defeat_56_1",
125
+ "dlg": "天啊。你决定要和我共度余生了吗?真浪漫。"
126
+ },
127
+ {
128
+ "id": "announcer_equip_56_1",
129
+ "dlg": "还需要自我介绍吗?我的名字是让娜。这是我欣然分享给你们的,这道声音的名字……也是百货店的巨人哦。"
130
+ }
131
+ ]
132
+ }
@@ -0,0 +1,132 @@
1
+ {
2
+ "dataList": [
3
+ {
4
+ "id": "announcer_cheer_57_1",
5
+ "dlg": "我将和以往一样,只是尽力履行被赋予的职责。\n经理您……此时此刻是否有尽到全力?"
6
+ },
7
+ {
8
+ "id": "announcer_cheer_57_2",
9
+ "dlg": "……"
10
+ },
11
+ {
12
+ "id": "announcer_specialcheer_57_1",
13
+ "dlg": "需要回拨时钟,经理。"
14
+ },
15
+ {
16
+ "id": "announcer_specialcheer_57_2",
17
+ "dlg": "如果您已经疲惫到无法回拨时钟,建议您停止指挥并撤退,进行修整。"
18
+ },
19
+ {
20
+ "id": "announcer_enemy_break_57_1",
21
+ "dlg": "敌人混乱了。"
22
+ },
23
+ {
24
+ "id": "announcer_ally_break_57_1",
25
+ "dlg": "罪人倒下了。需要对其进行保护。"
26
+ },
27
+ {
28
+ "id": "announcer_killenemy_57_1",
29
+ "dlg": "敌人倒下了。"
30
+ },
31
+ {
32
+ "id": "announcer_ally_dead_57_1",
33
+ "dlg": "罪人阵亡了。真是令人不愉快的损失。"
34
+ },
35
+ {
36
+ "id": "announcer_enemy_adv_57_1",
37
+ "dlg": "我同意目前的情况痛苦且艰难。但尽管如此,我仍然对这场激烈的战斗……乐在其中。"
38
+ },
39
+ {
40
+ "id": "announcer_ally_adv_57_1",
41
+ "dlg": "您在本次战斗中做出的所有判断均有效果。因此,我对经理您的下一条判断抱有期待。"
42
+ },
43
+ {
44
+ "id": "announcer_ally_advex_57_1",
45
+ "dlg": "虽然缺少判断依据,但就主观角度而言……值得一试,经理。"
46
+ },
47
+ {
48
+ "id": "announcer_danger_57_1",
49
+ "dlg": "时间所剩无几了。如果难以作出判断,可以交给我。"
50
+ },
51
+ {
52
+ "id": "announcer_enemy_specialskill_57_1",
53
+ "dlg": "左侧地板传来的两次震动,以及31次寻找弱点的视线。\n经理,敌方貌似即将发动集中攻击。"
54
+ },
55
+ {
56
+ "id": "announcer_enemy_specialgimmick_57_1",
57
+ "dlg": "虽然并未拥有经验,也不曾有过记忆,但只要集中于当下,也能掌握情况。"
58
+ },
59
+ {
60
+ "id": "announcer_advatk_physical_57_1",
61
+ "dlg": "您攻击了薄弱部位啊。"
62
+ },
63
+ {
64
+ "id": "announcer_disadvatk_physical_57_1",
65
+ "dlg": "虽然低效,但并不代表是错的。就连低效这一词汇也不过是主观判断罢了。"
66
+ },
67
+ {
68
+ "id": "announcer_advatk_attr_57_1",
69
+ "dlg": "相当高效。"
70
+ },
71
+ {
72
+ "id": "announcer_disadvatk_attr_57_1",
73
+ "dlg": "如果您喜欢这种感觉,那就没问题。"
74
+ },
75
+ {
76
+ "id": "announcer_enemy_specialbuff_57_1",
77
+ "dlg": "世界本就从未背离过不合理。此刻也是如此。"
78
+ },
79
+ {
80
+ "id": "announcer_enemy_specialdebuff_57_1",
81
+ "dlg": "看来是疯了。"
82
+ },
83
+ {
84
+ "id": "announcer_ally_specialbuff_57_1",
85
+ "dlg": "这种援助……令人难以理解。"
86
+ },
87
+ {
88
+ "id": "announcer_ally_specialdebuff_57_1",
89
+ "dlg": "需要承受的痛苦又增加了啊。"
90
+ },
91
+ {
92
+ "id": "announcer_enemy_destroy_57_1",
93
+ "dlg": "敌人的部位被破坏了。"
94
+ },
95
+ {
96
+ "id": "announcer_enemy_destroy_57_2",
97
+ "dlg": "阻断工作很顺利。需要掌握那一部位的特性,并制定下一步计划。"
98
+ },
99
+ {
100
+ "id": "announcer_round_takebigdmg_57_1",
101
+ "dlg": "经理,对您表示遗憾,出现了大量伤员。"
102
+ },
103
+ {
104
+ "id": "announcer_round_takebigdmg_57_2",
105
+ "dlg": "感觉上,我判断有必要修正整体策略……您怎么想,经理?"
106
+ },
107
+ {
108
+ "id": "announcer_round_givebigdmg_57_1",
109
+ "dlg": "造成了致命性伤害。"
110
+ },
111
+ {
112
+ "id": "announcer_round_givebigdmg_57_2",
113
+ "dlg": "……敌人仍留有战斗意愿。"
114
+ },
115
+ {
116
+ "id": "announcer_multikillenemy_57_1",
117
+ "dlg": "罪人打倒了大量敌人。"
118
+ },
119
+ {
120
+ "id": "announcer_battle_win_57_1",
121
+ "dlg": "很精彩,经理。"
122
+ },
123
+ {
124
+ "id": "announcer_battle_defeat_57_1",
125
+ "dlg": "只是坠落而已,将其断定为失败还为时过早。要再次攀登吗,经理?"
126
+ },
127
+ {
128
+ "id": "announcer_equip_57_1",
129
+ "dlg": "5号罪人,默尔索。开始录音。虽然尚未得到额外指示,但我原本就想在轮到我的时候尝试一下。"
130
+ }
131
+ ]
132
+ }
@@ -373,7 +373,7 @@
373
373
  "name": "信仰",
374
374
  "desc": "- 回合开始时,获得相当于本效果层数的护盾\n- 护盾减少时,本效果层数减少",
375
375
  "summary": "",
376
- "flavor": "“信仰,是你所渴望之物的实体,你所渴望之物的……”"
376
+ "flavor": "“信就是所望之事的实底,是所望之事的……”"
377
377
  },
378
378
  {
379
379
  "id": "RisingMadnessSisyphe",
@@ -33,7 +33,7 @@
33
33
  "name": "古老捕食者的本能",
34
34
  "desc": "- 每有1个部位带有本效果,使所有部位拼点威力+2\n- 目标每带有3层缠结 ,使自身造成的伤害+5%(最多+50%)\n- 回合结束时解除",
35
35
  "summary": "",
36
- "flavor": "每个水族馆都有捕食者。就像百货店的楼层经理那样。现今的捕食者是鱼的形态,但在过去的西西弗百货中,水族馆内没有鱼形态的物种。居于水族馆内的人们,精神上是鱼,而外表却是人。"
36
+ "flavor": "每个水族馆都有捕食者。就像百货店的楼层经理那样。现今的捕食者是鱼的形态,但在过去的西西弗系统中,水族馆内没有鱼形态的物种。居于水族馆内的人们,精神上是鱼,而外表却是人。"
37
37
  },
38
38
  {
39
39
  "id": "BlackYarn_LowMorale",