@lightsing/llc-zh-cn 1.0.1789964844 → 1.0.1790506176
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents_Mirror.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides-a1c10p2.json +24 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_Mirror3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Assist-a1c10p2.json +14 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c10p1.json +8 -8
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c10p2.json +402 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords.json +75 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleResultHint-a1c10p1.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleResultHint-a1c10p2.json +88 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleSpeechBubbleDlg-a1c10p2.json +399 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BgmLyrics/BgmLyrics_Credit.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BgmLyrics/BgmLyrics_Credit4.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BgmLyrics/BgmLyrics_Credit7.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BgmLyrics/BgmLyrics_Credit9.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-a1c10p1.json +8 -8
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-a1c10p2.json +402 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs.json +75 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/CouponUIText.json +64 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOVoiceDig/Voice_EGO_HongLu_6.json +35 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOVoiceDig/Voice_EGO_Rodion_9.json +10 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon_2.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Enemies-a1c10p2.json +109 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/GachaTitle.json +5 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/IAPProduct-a1c10.json +10 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Info/version.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/IntroductionPreset.json +24 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/MainUIText.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/MirrorDungeonRentalName.json +4 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/MirrorDungeonUI.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PanicInfo-a1c10p1.json +0 -6
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PanicInfo-a1c10p2.json +42 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passive_Ego.json +10 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives.json +19 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-a1c10p1.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-a1c10p2.json +256 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-a1c9p3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-mr7.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Assist-a1c10p2.json +67 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Personalities.json +7 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_DonQuixote_Heishou_10313.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Donquixote_MiddleFinger_10306.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Donquixote_Ncorp_10304.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Ishmael_Contem_10816.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Rodion_Contem_10917.json +124 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Ryoshu_Contem_10416.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Personality_Get_Condition.json +8 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSuicideBoxUI.json +4 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-choice-floor-1-b.json +20 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-choice-floor-3-b.json +20 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-choice-floor-3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-choice-floor-4-b.json +20 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-choice-floor-b1-b.json +56 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-choice-floor-b1.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-choice-floor-b2-b.json +32 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-common-a1c10p1.json +10 -10
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-common-a1c10p2.json +424 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-1-b.json +3544 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-1.json +14 -14
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-2-b.json +1654 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-2.json +11 -11
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-3-b.json +3307 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-3.json +44 -44
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-4-b.json +6204 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-4.json +34 -35
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-5-b.json +1690 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-b1-b.json +3821 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-b1.json +16 -16
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-b2-b.json +2996 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-b2.json +9 -264
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-floor-b3-b.json +2670 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-route-a.json +4 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-route-b.json +226 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-dialogue-theater-b.json +13 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-item-common-a1c10p1.json +16 -16
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-item-common-a1c10p2.json +411 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-location-floor-3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-location-floor-4-b.json +20 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-location-floor-5.json +20 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-location-floor-b1-b.json +12 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-location-floor-b2-b.json +36 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-location-floor-b3.json +36 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-narration-common-warden-boss-a1c10p2.json +13 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-narration-floor-3-b.json +67 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-narration-floor-3.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-common-a1c10p2.json +20 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-common-warden-boss-a1c10p2.json +12 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-1-b-enemy.json +32 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-1-b.json +116 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-2-b-enemy.json +16 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-2-b.json +96 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-3-b-enemy.json +48 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-3-b.json +64 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-4-b-enemy.json +40 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-4-b.json +164 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-5-b-enemy.json +92 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-5-b.json +40 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-b1-b-enemy.json +92 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-b1-b.json +136 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-b2-b-enemy.json +128 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-b2-b.json +100 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-b3-b-enemy.json +104 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-floor-b3-b.json +60 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-route-b-warden.json +12 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-npc-route-b.json +40 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-player-route-a.json +56 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-player-route-b.json +68 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-1-b.json +110 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-1.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-2-b.json +115 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-2.json +6 -6
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-3-b.json +199 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-3.json +6 -6
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-4-b.json +353 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-4.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-5-b.json +150 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-b1-b.json +118 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-b1.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-b2-b.json +180 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-b2.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-quest-floor-b3-b.json +319 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-swarm-mob-floor-1-a.json +24 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-swarm-mob-floor-1-b.json +24 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-swarm-mob-floor-2-a.json +28 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-swarm-mob-floor-3-a.json +20 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-swarm-mob-floor-3-b.json +16 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-swarm-mob-floor-4-a.json +12 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-swarm-mob-floor-4-b.json +16 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-swarm-mob-floor-5-b.json +16 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-swarm-mob-floor-b1-a.json +32 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-swarm-mob-floor-b1-b.json +44 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-swarm-mob-floor-b2-a.json +24 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-swarm-mob-floor-b2-b.json +32 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-swarm-mob-floor-b3-b.json +40 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-ui-common-a1c10p1.json +63 -23
- package/LimbusCompany_Data/Lang/LLC_zh-CN/RPGSystem/rpg-loc-ui-common-a1c10p2.json +84 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ScenarioModelCodes-AutoCreated.json +360 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c10p1.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c10p2.json +1908 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c9p1.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Assist-a1c10p2.json +548 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego_Personality-06.json +160 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego_Personality-09.json +262 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-07.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-09.json +290 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E502B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E626B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E711B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10307.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10416.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10816.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10917.json +512 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1001B.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1003B.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1004B.json +21 -21
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1005B.json +16 -16
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1008B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1009B.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1010B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1014B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1015B.json +4 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1017B.json +443 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1018B.json +337 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1019B.json +267 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1020B.json +80 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1021B.json +70 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1022B.json +276 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1023B.json +186 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1024B.json +108 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1025B.json +325 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1026B.json +278 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1027B.json +165 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1028B.json +115 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1029B.json +163 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S1062B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S203B.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S634A.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S702B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S821B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S9992B.json +164 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterMirrorWorldStoryTitle.json +4 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterPersonality.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterUIText.json +4 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/TutorialMainUIText.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UnitKeyword.json +4 -0
- package/package.json +2 -2
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"我扭动身体躲开了接近的手臂。\n\n在执着不休靠近而来的手臂之中,能看见一只尤其细小的手臂。\n\n向那手臂伸手,将其拉过来后,石像便彻底静止不动了。\n\n我的手中只剩下一尊至今从未见过的对称雕像。"
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"身体迅速躲过了接近的手臂。\n\n但是要避开所有执著靠近的手臂,\n那可不容易。\n\n还是有几只手撕裂了我们的身体。\n\n尽管逃了出来,却也遭受了许多损失。"
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"codeName": "L-04-14-53",
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"story": "知晓春的诞生与秋的逝去的异想体。\n\n表面如瓷器般光滑。本该是眼睛的位置却是空的。而相对的,裂缝被生长的植物填满。\n\n\n从扭曲到异想体……似乎原本是照顾这里迷路孩子的人,是什么缘由让其变成异想体的呢?\n- 鸿璐\n\n因其不断移动,但丁和默尔索追得很辛苦。看似是在逃跑,又似乎是在引诱……唔,莫非其只是想避免战斗吧。\n- 鸿璐"
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"story": "可爱的爱娜温,那渴望成为人的人偶,拥有寄宿灵魂的眼眸,在人们的喜爱中生活着。\n\n被遗弃在幽暗森林里的爱娜温,眼珠被觊觎闪耀之物的乌鸦偷走,心灵、生命、心脏也随之逝去。\n\n\n当我们陷入侵蚀,或在精神上被逼至极限时,其就会像多萝西娅小姐那样,把我们送回家……送回泥土。\n- 鸿璐\n\n有时……其会将花瓣尽情张开,而每一次都会把月桂冠戴在我们的头上。默尔索在佩戴期间,头脑变得清晰……而花瓣也仿佛显得更青翠。\n- 鸿璐"
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"story": "虽无双目却能看清一切的爱娜温,那位渴望成为人偶的人,怀抱着归于泥土的愿望,终将与所有渴望生的事物一同归于坟墓。\n\n\n之后……我们捡起了其留下的那双花鞋,并为吱咿穿上。\n- 鸿璐\n\n即便如此……[观测已被编辑]\n- 鸿璐"
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"desc": "- 最大值:3\n- 每带有1层本效果,受到的伤害+5%",
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"flavor": "由于没有遵守品牌的规定,为了保存品牌的方向性,可能会遭到制裁。"
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"desc": "- 最大值:2\n- 回合结束时,本效果的层数减少1层\n- 回合开始时,若本效果层数为0层,则触发以下效果\n· 使自身获得1层伤害强化 并对自身施加1层易损 \n· 所有技能从最后一枚硬币起,使(自身的搏动 强度)枚硬币转化为不可摧毁的硬币 \n· 回合结束时,下回合使本效果层数恢复至最大值",
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"flavor": "……会实现的。"
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"desc": "- 最大值:2\n- 回合结束时,本效果的层数减少1层\n- 回合开始时,若本效果层数为0层,则触发以下效果\n· 使自身获得1层伤害强化 并对自身施加1层易损 \n· 所有技能从最后一枚硬币起,使(自身的保存 强度)枚硬币转化为不可摧毁的硬币 \n· 回合结束时,下回合使本效果层数恢复至最大值",
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"desc": "- 最大值:30\n- 使自身增加相当于本效果层数的防御等级\n-
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"desc": "- 最大值:30\n- 使自身增加相当于本效果层数的防御等级\n- 受到带有“感谢倾听”的目标攻击时,使本效果层数减少相当于“感谢倾听”层数(每回合每名人格最多2次)\n- 技能“感谢…聆听…”拼点失败时,使本效果层数减少5层",
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"flavor": "可自己却蒙在厚厚的被子里,不去听任何声音。"
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"name": "感谢倾听",
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"desc": "- 最大值:3\n- 回合开始时,本效果层数增加1层,并使自身恢复10点理智值\n- 使自身技能对本关卡头目造成的伤害+(本效果层数×50)%,该技能攻击后解除本效果\n- 若本效果层数为3层,则自身造成的伤害无视多层拼布 的防御等级效果",
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"flavor": "感谢……聆听……"
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"name": "可怕的重复播放",
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"desc": "- 最大值:1\n- 回合开始时,若自身处于E.G.O
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"desc": "- 最大值:1\n- 回合开始时,若自身处于E.G.O侵蚀状态,则使自身本回合对全体目标造成的伤害-50%\n- 回合结束时,自身受到现存体力50%的体力伤害,随后解除本效果(向下取整,该效果不会使自身陷入混乱)",
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"flavor": "直到你去听……去好好聆听百货店的店内广播为止……一直……一直……聆听吧……"
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"desc": "- 基础值:3\n- 自身每带有3级流血 强度,使自身造成的伤害+5%(最多+30%)\n-
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"desc": "- 基础值:3\n- 自身每带有3级流血 强度,使自身造成的伤害+5%(最多+30%)\n- 所有部位不会陷入混乱,受到的流血 伤害-75%\n- 回合结束时,本效果层数减少1层\n- 本效果解除时,消耗自身所有搏动 层数",
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"flavor": "四分五裂的身体中的器官,像是被撕成了碎片般四下飞散。无法控制的狂暴反而会让身体融合为一。"
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"desc": "- 最大值:2\n- 回合结束时,本效果层数减少1层\n- 回合开始时,若本效果层数为0层,则触发以下效果\n· 使自身获得1层伤害强化 并对自身施加1层易损\n· 技能的所有硬币转化为不可摧毁的硬币\n· 回合结束时,下回合使本效果层数恢复至最大值",
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"undefined": "-",
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"flavor": "
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"flavor": "……会实现的。"
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"id": "RisingMadnessSisyphe2nd",
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{
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"dataList": [
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{
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"id": "TangleBlackYarn",
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"name": "缠结",
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"desc": "- 最大值:30\n- 每带有1层本效果,使自身受到的伤害+1%\n- 每带有10层本效果,使自身的基础威力-1\n- 回合结束时,每带有3层本效果,下回合对自身施加1层束缚 (最多10层)\n- <color=#ff6000><mark color=#ff000040><b><u>使用守备技能时</color></mark></b></u>,使本效果层数减少一半(向上取整)",
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"summary": "",
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"flavor": "百货店是由线与针所交织而成的缝制出的世界。如今,即便是来自大海的东西,其身体也会化为线,黑色的水逐渐交织为黑色的线。"
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},
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{
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"id": "SickBlackYarn",
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"name": "被撕裂的黑之丝碎屑",
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"desc": "- 最大值:50\n- 每带有1层本效果,使自身受到的伤害+1%\n- 回合开始时,每带有25层本效果,对自身施加1层易损 ",
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"summary": "",
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"flavor": "每当从黑之丝中迸出的线头破裂时,就会散发出一种虽然腥臭,却令人怀念的眼泪的气味。"
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},
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{
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"id": "HeavyBlackYarn",
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"name": "成团的黑之丝",
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"desc": "- 最大值:5\n- 获得相当于本效果层数的行动槽容量(每个部位分别计算)\n- 每带有1层本效果,使自身受到的伤害+10%",
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"summary": "",
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"flavor": "黑色是死亡与重量的图像。就像含有黑色海水的水汽会变得愈发沉重一样,黑之丝团成一团也会产生同样的效果。它怀抱着一切,凝固而沉静地停止。"
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},
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{
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"id": "HideBlackYarn",
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"name": "黑水之池",
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"desc": "- 强度最大值:6\n- 层数最大值:2\n- <color=#ff6000><mark color=#ff000040><b><u>受到攻击时,本效果强度减少1级</color></mark></b></u>(每个技能最多1次)\n- 回合结束时,本效果层数减少1层\n- <color=#ff6000><mark color=#ff000040><b><u>若本效果强度或层数变为0,则解除本效果</color></mark></b></u>\n- 不会陷入混乱\n- 单方面攻击时,造成的伤害+100%\n- 受到的伤害-100%",
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"summary": "",
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"flavor": "如今其并非大海,也并非水族馆。虽然只是一池积水,但由于那之中寄宿着深邃的思念,已然积攒了足够的悲伤,足以令人暂时藏身其中。"
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},
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{
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"id": "AngryBlackYarn",
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"name": "古老捕食者的本能",
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"desc": "- 每有1个部位带有本效果,使所有部位拼点威力+2\n- 目标每带有3层缠结 ,使自身造成的伤害+5%(最多+50%)\n- 回合结束时解除",
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"summary": "",
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"flavor": "每个水族馆都有捕食者。就像百货店的楼层经理那样。现今的捕食者是鱼的形态,但在过去的西西弗百货中,水族馆内没有鱼形态的物种。居于水族馆内的人们,精神上是鱼,而外表却是人。"
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},
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{
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"id": "BlackYarn_LowMorale",
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"name": "丧子之物",
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"desc": "- 士气低落\n- 使用技能时,若吱咿为主要目标,则使自身的拼点威力+3,基础威力+2\n- 受到攻击时,对目标施加1层缠结 (每个技能最多3次)",
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"summary": ""
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},
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{
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"id": "BlackYarn_Panic",
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"name": "丧子之物",
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"desc": "- 陷入恐慌\n- 所有攻击指定吱咿为目标\n- 使用技能时,若吱咿为主要目标,则使自身的拼点威力+6,基础威力+4\n- 战斗开始时,使所有技能的硬币转化为不可摧毁的硬币\n- 受到攻击时,对目标施加1层缠结 (每个技能最多6次)",
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"summary": ""
|
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},
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{
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"id": "FlowerLaurelWreath",
|
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"name": "赎罪的月桂冠",
|
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"desc": "- 移除自身所有混乱阈值\n- 拼点威力+2\n- 受到来自沉沦 的理智伤害-50%(向下取整)\n- 回合结束时,使自身恢复10点理智值,下回合使自身获得5层迅捷 \n- <color=#ff6000><mark color=#ff000040><b><u>拼点胜利时,使包括自身和援助单位在内的全体友方单位恢复5点理智值</color></mark></b></u>",
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+
"summary": "",
|
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"flavor": "那告悔罪恶的身姿,绽放于花香之下"
|
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},
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{
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"id": "AlriuneSillage",
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"name": "余香",
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"desc": "- 最大值:30\n- 回合结束时,受到相当于本效果层数的理智伤害\n- 若自身受到沉沦 伤害,则对自身施加1层本效果\n- 受到震颤引爆 时,随机对除自身以外的3名友方单位施加1~2层余香 \n- 若本效果层数为最大值,则使自身增加2级震颤 强度,使自身震颤引爆 ,受到相当于自身沉沦 强度的忧郁伤害并解除自身的余香 。本回合内自身不会被施加余香 \n- 自身阵亡时,将自身余香 层数的一半随机施加给全体友方单位(向下取整)",
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"summary": "",
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"flavor": "那香气即为怀念。怀念即为涌上心头的思念。"
|
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},
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{
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"id": "AlriunePetal",
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"name": "花瓣",
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"desc": "- 最大值:3\n- <color=#ff6000><mark color=#ff000040><b><u>若本效果层数为3层,则该回合使用强力技能</color></mark></b></u>\n- 对陷入混乱的目标造成的伤害+(自身的花瓣 层数×10)%\n- 回合结束时,本效果层数增加1层",
|
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"summary": "",
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"flavor": "一片花瓣、两片花瓣。然后是三片。"
|
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},
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{
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"id": "ThreadDye",
|
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"name": "染色丝",
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"desc": "- 最大值:3\n- 带有本效果时不能获得迅捷 \n- 回合结束时,移除下回合将获得的迅捷 \n- 回合结束时,下回合对自身施加层数相当于本效果层数的束缚 ,随后本效果层数减少1层\n- <color=#ff6000><mark color=#ff000040><b><u>若本效果层数为最大值,则本回合与下回合自身无法行动,随后解除本效果</color></mark></b></u>",
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+
"summary": "",
|
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"flavor": "线也将像钉子一样,将你固定住。用既定的颜色。"
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},
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{
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"id": "SpreadingDye",
|
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"name": "高光媒介剂",
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"desc": "- 若目标带有束缚 ,则令自身增加的流血 强度与施加的流血 层数额外+1\n- 使用技能时,若主要目标带有染色丝 或沥青染料 ,则使该技能的最终威力+1,造成的伤害+20%",
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"summary": "",
|
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|
+
"flavor": "大部分染料都有既定的颜色。\n但此人的染料没有固定的色彩。\n被粗糙地涂抹着,仅靠纯粹的光线反射与折射显露出多彩的颜色。"
|
|
84
|
+
},
|
|
85
|
+
{
|
|
86
|
+
"id": "StickyDye",
|
|
87
|
+
"name": "沥青染料",
|
|
88
|
+
"desc": "- 最大值:1\n- 最小与最大速度值-1(最低1)",
|
|
89
|
+
"summary": "",
|
|
90
|
+
"flavor": "由于被这种染料黏附,连挪步都很困难。"
|
|
91
|
+
},
|
|
92
|
+
{
|
|
93
|
+
"id": "ChargeKhaki",
|
|
94
|
+
"name": "漂流惯性",
|
|
95
|
+
"desc": "- 特殊充能\n- 最大层数:20\n- 本效果强度与层数的增减同样受普通充能 影响\n- 回合结束时,本效果的层数减少1层",
|
|
96
|
+
"summary": "",
|
|
97
|
+
"flavor": "漂流者即便不能左右流向,也会巩固流向,并在流向中完成自己的工作。"
|
|
98
|
+
},
|
|
99
|
+
{
|
|
100
|
+
"id": "FinishedFabric",
|
|
101
|
+
"name": "裁剪过的面料",
|
|
102
|
+
"desc": "- 最大值:30\n- 获得或消耗充能 层数(包括特殊充能)的技能造成的伤害+(本效果层数)%(最多+30%)\n- 回合结束时,本效果层数减少5层\n· 若本回合自身护盾被破坏,则改为减少10层",
|
|
103
|
+
"summary": "",
|
|
104
|
+
"flavor": "具有各自功能的不同面料,需要适当的裁剪才能发挥其应有的功能。"
|
|
105
|
+
},
|
|
106
|
+
{
|
|
107
|
+
"id": "LargeTailoringShears",
|
|
108
|
+
"name": "饰花剪刀",
|
|
109
|
+
"desc": "- 最大值:3\n- 对罪人造成的伤害+(5+本效果层数×5)%(最多+20%)\n- 对带有修改对象 的罪人使用技能时,使自身拼点威力增加相当于本效果层数的数值",
|
|
110
|
+
"summary": "",
|
|
111
|
+
"flavor": "为了用它去剪断于地下制成的最初的材料,剪刀被做得更加特别而巨大。这把一直剪裁着最初织成的布料的剪刀绽放花朵,是其切断根源所产生的自然现象。"
|
|
112
|
+
},
|
|
113
|
+
{
|
|
114
|
+
"id": "TailoringTarget",
|
|
115
|
+
"name": "修改对象",
|
|
116
|
+
"desc": "- 最小与最大速度值+5\n- 本回合使用的首个技能拼点威力+3\n- 战斗开始时,若自身装备了守备技能,则使自身受到来自改衣师安妮特的伤害-80%\n- 回合结束时,本效果层数减少1层",
|
|
117
|
+
"summary": "",
|
|
118
|
+
"flavor": "并非根据人来修改衣服,而是依据衣服来修改人。在这里,人由衣服来决定。因此,将衣服保存起来而去修改人是维护价值、为顾客着想的选择。"
|
|
119
|
+
},
|
|
120
|
+
{
|
|
121
|
+
"id": "ScissorsMark",
|
|
122
|
+
"name": "裁切标记",
|
|
123
|
+
"desc": "- 最大值:9\n- 减少相当于本效果层数的防御等级",
|
|
124
|
+
"summary": "",
|
|
125
|
+
"flavor": "将布料或木材等按尺寸裁切所用的标记。"
|
|
126
|
+
},
|
|
127
|
+
{
|
|
128
|
+
"id": "DamagedFabric",
|
|
129
|
+
"name": "已被裁断",
|
|
130
|
+
"desc": "- 最大值:30\n- 回合开始时,每带有6层本效果,对自身施加1层体力恢复降低 (最多5层)\n- 与“纸样制作”或“链式锁边”进行拼点时,使自身的拼点威力减少相当于本效果层数的数值",
|
|
131
|
+
"summary": "",
|
|
132
|
+
"flavor": "被裁剪过的布料即便再度缝合起来也只是拼布而已,无法再回到原来由线连接的布的状态。"
|
|
133
|
+
},
|
|
134
|
+
{
|
|
135
|
+
"id": "ThirdTailor_LowMorale",
|
|
136
|
+
"name": "颤抖的双手",
|
|
137
|
+
"desc": "- 士气低落\n受到的伤害+7.5%\n自身每次受到攻击时,对自身施加1层震颤 (每个技能最多1次,每回合最多5次)",
|
|
138
|
+
"summary": "",
|
|
139
|
+
"undefined": "-",
|
|
140
|
+
"flavor": "双手开始颤抖的话,剪刀也会随之不稳……不能再这样裁剪下去了……"
|
|
141
|
+
},
|
|
142
|
+
{
|
|
143
|
+
"id": "ThirdTailor_Panic",
|
|
144
|
+
"name": "颤抖的双手",
|
|
145
|
+
"desc": "- 陷入恐慌\n受到的伤害+15%\n自身每次受到攻击时,使自身增加1级震颤 强度并对自身施加1层震颤 (每个技能最多1次,每回合最多5次)",
|
|
146
|
+
"summary": "",
|
|
147
|
+
"undefined": "-",
|
|
148
|
+
"flavor": "双手开始颤抖的话,剪刀也会随之不稳……不能再这样裁剪下去了……"
|
|
149
|
+
},
|
|
150
|
+
{
|
|
151
|
+
"id": "GoldenLeatherEnhance",
|
|
152
|
+
"name": "沐浴着刺眼的阳光[裁缝之王]",
|
|
153
|
+
"desc": "目标每带有3层针钉 ,使自身技能的最终威力+1(最多+3)",
|
|
154
|
+
"summary": "",
|
|
155
|
+
"flavor": "“可以不去听哦。只要自己不去听就好了。只要按你的愿望去做就好。不必否定你自己哦。”"
|
|
156
|
+
},
|
|
157
|
+
{
|
|
158
|
+
"id": "NoirShieldUp",
|
|
159
|
+
"name": "漆黑之神的加护",
|
|
160
|
+
"desc": "- 强度最大值:999\n- 层数基础值:2\n- 不会陷入混乱\n- 回合开始时,部位获得相当于本效果层数的护盾\n- 本效果视作“护盾管理”效果\n- 护盾减少时,本效果层数相应减少\n- 回合结束时,本效果层数减少1层",
|
|
161
|
+
"summary": "",
|
|
162
|
+
"flavor": "漆黑之神。漆黑的巨人。锤之牧师。身负保存之权能的百货店的漆黑之神通过最直接的接触带来的加护。锤子坚硬,而黑色吸收一切,使其静止。如同死亡的属性一般。"
|
|
163
|
+
},
|
|
164
|
+
{
|
|
165
|
+
"id": "NoirShieldPiece",
|
|
166
|
+
"name": "默示刑罚",
|
|
167
|
+
"desc": "- 最大值:2\n- 受到的伤害-10%\n- 若本效果层数为2层,则使自身的最终威力-2",
|
|
168
|
+
"summary": "",
|
|
169
|
+
"flavor": "如同有假想出的重量的碎片压在身体上一般。以相似的方式重现出的巨人的刑罚。根据誓约所言,相当于身负沉重的石块,不断向着高处默然攀登的刑罚。"
|
|
170
|
+
},
|
|
171
|
+
{
|
|
172
|
+
"id": "VibrationResonance",
|
|
173
|
+
"name": "保存抵消",
|
|
174
|
+
"desc": "- 最大值:2\n- 受到来自震颤引爆 的伤害与混乱阈值前移量-90%\n- 造成的伤害+20%\n- 回合结束时,本效果层数减少1层",
|
|
175
|
+
"summary": "",
|
|
176
|
+
"flavor": "与一切企图保存的行动相对的反向波动,会动摇保存其本身,使其无法成立。"
|
|
177
|
+
},
|
|
178
|
+
{
|
|
179
|
+
"id": "NoirField",
|
|
180
|
+
"name": "保存神域",
|
|
181
|
+
"desc": "- 最大值:2\n- 回合开始时,每失去20%体力,使自身获得1层威力提升 与1层伤害强化 (分别最多获得3层)\n- 回合开始时,使全体属于黑派的友方单位技能最终威力增加相当于本效果层数的数值\n\n- 若本效果层数不低于1层,则回合开始时,对包括自身在内的全体属于黑派的友方单位触发以下效果\n· 恢复10点理智值\n· 攻击威力+2\n· 防御等级+2\n\n- 若本效果层数不低于2层,则回合开始时,对全体不属于黑派的敌方单位触发以下效果\n· 最大速度值-1\n· 攻击等级-6\n· 防御等级-2",
|
|
182
|
+
"summary": "",
|
|
183
|
+
"flavor": "黑派所追求的保存价值被保存的领域。所有为保存应被保存的事物而进行的黑派式的行为,都在这个领域中被妥善地保存着。这个领域既是永远保存的领域,也是刺激想要无限接近死亡的冲动的领域。"
|
|
184
|
+
},
|
|
185
|
+
{
|
|
186
|
+
"id": "NoirSquareCollapse",
|
|
187
|
+
"name": "阵型瓦解",
|
|
188
|
+
"desc": "- 最大值:10\n- 减少相当于本效果层数的防御等级",
|
|
189
|
+
"summary": "",
|
|
190
|
+
"flavor": "当相信每个人都会在自己的位置上忠诚地履行各自职责的信念崩塌时,便有怀疑自裂隙中萌发出来。"
|
|
191
|
+
},
|
|
192
|
+
{
|
|
193
|
+
"id": "NoirNail",
|
|
194
|
+
"name": "约定之钉",
|
|
195
|
+
"desc": "- 最大值:3\n- 自身受到震颤引爆 时,\n· 受到相当于自身震颤 强度的怠惰伤害\n· 对自身施加1层易损 \n· 本效果层数减少1层",
|
|
196
|
+
"summary": "",
|
|
197
|
+
"flavor": "约定之锤约定了一定要钉下钉子。因此,一旦锤子被挥出,那么即便那里没有钉子,也必须有钉子存在。"
|
|
198
|
+
},
|
|
199
|
+
{
|
|
200
|
+
"id": "BuffetField",
|
|
201
|
+
"name": "呕吐物(Le Vomissement)",
|
|
202
|
+
"desc": "- 在战斗中登场后,呕吐物(Le Vomissement) 的影响范围每2回合开始时扩大\n· 第1阶段:吱咿\n· 第2阶段:全体友方罪人\n· 第3阶段:全体目标",
|
|
203
|
+
"flavor": "为了延续生命、为了成长而吞食殆尽的东西。使外在的东西变成我的东西,并再度喷薄而出,使我的东西变成了外在的东西。这是重复的、扩展的,也是枯竭的。",
|
|
204
|
+
"summary": ""
|
|
205
|
+
},
|
|
206
|
+
{
|
|
207
|
+
"id": "BuffetField_0",
|
|
208
|
+
"name": "呕吐物(Le Vomissement)",
|
|
209
|
+
"desc": "- 在战斗中登场后,呕吐物(Le Vomissement) 的影响范围每2回合开始时扩大",
|
|
210
|
+
"flavor": "为了延续生命、为了成长而吞食殆尽的东西。使外在的东西变成我的东西,并再度喷薄而出,使我的东西变成了外在的东西。这是重复的、扩展的,也是枯竭的。",
|
|
211
|
+
"summary": ""
|
|
212
|
+
},
|
|
213
|
+
{
|
|
214
|
+
"id": "BuffetField_1",
|
|
215
|
+
"name": "呕吐物(Le Vomissement)",
|
|
216
|
+
"desc": "- 在战斗中登场后,呕吐物(Le Vomissement) 的影响范围每2回合开始时扩大",
|
|
217
|
+
"flavor": "为了延续生命、为了成长而吞食殆尽的东西。使外在的东西变成我的东西,并再度喷薄而出,使我的东西变成了外在的东西。这是重复的、扩展的,也是枯竭的。",
|
|
218
|
+
"summary": ""
|
|
219
|
+
},
|
|
220
|
+
{
|
|
221
|
+
"id": "BuffetField_2",
|
|
222
|
+
"name": "呕吐物(Le Vomissement)",
|
|
223
|
+
"desc": "- 在战斗中登场后,呕吐物(Le Vomissement) 的影响范围每2回合开始时扩大",
|
|
224
|
+
"flavor": "为了延续生命、为了成长而吞食殆尽的东西。使外在的东西变成我的东西,并再度喷薄而出,使我的东西变成了外在的东西。这是重复的、扩展的,也是枯竭的。",
|
|
225
|
+
"summary": ""
|
|
226
|
+
},
|
|
227
|
+
{
|
|
228
|
+
"id": "GourmandiseAlly",
|
|
229
|
+
"name": "狂暴",
|
|
230
|
+
"desc": "- 基础威力+1,使技能的所有硬币转化为不可摧毁的硬币\n- 自身每带有3级流血 强度,使自身造成的伤害+5%(最多+30%),使目标恢复的体力+10%(最多+100%,向下取整)\n- 不会陷入混乱,受到的流血 伤害-90%(不包括强制混乱)\n- 回合结束时,本效果层数减少1层",
|
|
231
|
+
"summary": "强化自身的技能"
|
|
232
|
+
},
|
|
233
|
+
{
|
|
234
|
+
"id": "BloodyMucusAlly",
|
|
235
|
+
"name": "洗礼[赤红]",
|
|
236
|
+
"desc": "- 最大值:3\n- 使用攻击技能时,对自身施加层数相当于本效果层数的流血 (每个技能最多1次)\n- 使用守备技能时,本效果层数减少1层\n- 回合结束时,本效果层数减少1层",
|
|
237
|
+
"summary": ""
|
|
238
|
+
},
|
|
239
|
+
{
|
|
240
|
+
"id": "BuffetGold",
|
|
241
|
+
"name": "黄金启示",
|
|
242
|
+
"desc": "- 最大值:5\n- 每带有1层本效果,使自身受到的伤害+5%\n- 若本效果层数为最大值,则自身带有流血 时受到的伤害+10%",
|
|
243
|
+
"summary": "",
|
|
244
|
+
"flavor": "黄金色的光芒引导着孩子。下一个该去伤害谁呢。即便受到了那样的诱导,孩子还是会认为是自己的选择。"
|
|
245
|
+
},
|
|
246
|
+
{
|
|
247
|
+
"id": "BuffetShoes",
|
|
248
|
+
"name": "粉色玛丽珍鞋",
|
|
249
|
+
"desc": "- 最小与最大速度值+3",
|
|
250
|
+
"summary": "",
|
|
251
|
+
"flavor": "鞋子吗……谢谢你。穿上这个的话,想去哪里都可以吗?我想……一起去旅行。"
|
|
252
|
+
},
|
|
253
|
+
{
|
|
254
|
+
"id": "BuffetGoldenClothes",
|
|
255
|
+
"name": "黄金寿衣",
|
|
256
|
+
"desc": "- 防御等级+10\n- 回合结束时,若自身陷入混乱,则解除自身的混乱并使自身恢复体力上限50%的体力(每场战斗最多1次)",
|
|
257
|
+
"summary": "",
|
|
258
|
+
"flavor": "孩子披上了大人的衣服。因为穿上的并非其他什么衣服,而是由某人的死亡而做成的皮衣,因此可以向大人更进一步。"
|
|
259
|
+
},
|
|
260
|
+
{
|
|
261
|
+
"id": "Buffet_LowMorale",
|
|
262
|
+
"name": "无法忘记的痛苦",
|
|
263
|
+
"desc": "- 士气低落\n- 使自身获得3层守护 ",
|
|
264
|
+
"summary": ""
|
|
265
|
+
},
|
|
266
|
+
{
|
|
267
|
+
"id": "Buffet_Panic",
|
|
268
|
+
"name": "无法忘记的痛苦",
|
|
269
|
+
"desc": "- 陷入恐慌\n- 使自身获得5层守护 ",
|
|
270
|
+
"summary": ""
|
|
271
|
+
},
|
|
272
|
+
{
|
|
273
|
+
"id": "RestrictMob",
|
|
274
|
+
"name": "规则:禁止损伤生皮",
|
|
275
|
+
"desc": "战斗开始时,若鞣制罪犯被攻击技能指定为目标,则解除本效果,并对自身施加1层违反制革厂规则 \n回合结束时,本效果解除",
|
|
276
|
+
"summary": ""
|
|
277
|
+
},
|
|
278
|
+
{
|
|
279
|
+
"id": "RestrictBoss",
|
|
280
|
+
"name": "规则:禁止催促鞣制",
|
|
281
|
+
"desc": "战斗开始时,若管制员被攻击技能指定为目标,则解除本效果,并对自身施加1层违反制革厂规则 \n回合结束时,本效果解除",
|
|
282
|
+
"summary": ""
|
|
283
|
+
},
|
|
284
|
+
{
|
|
285
|
+
"id": "RestrictTier1",
|
|
286
|
+
"name": "规则:禁止攻击性态度",
|
|
287
|
+
"desc": "战斗开始时,若自身装备了攻击技能,则解除本效果,并对自身施加1层违反制革厂规则 (不包括E.G.O技能)\n回合结束时,本效果解除",
|
|
288
|
+
"summary": ""
|
|
289
|
+
},
|
|
290
|
+
{
|
|
291
|
+
"id": "RestrictDef",
|
|
292
|
+
"name": "规则:禁止防御性态度",
|
|
293
|
+
"desc": "战斗开始时,若自身装备了守备技能,则解除本效果,并对自身施加1层违反制革厂规则 \n回合结束时,本效果解除",
|
|
294
|
+
"summary": ""
|
|
295
|
+
},
|
|
296
|
+
{
|
|
297
|
+
"id": "RestrictDenied",
|
|
298
|
+
"name": "违反制革厂规则",
|
|
299
|
+
"desc": "最大值:1\n受到来自管制员的伤害+30%\n自身攻击后,管制员对该单位使用技能“惩罚 抛光 完成”,随后解除本效果",
|
|
300
|
+
"summary": "",
|
|
301
|
+
"flavor": "其对象为,违反此世界既定规则的有罪之人。"
|
|
302
|
+
},
|
|
303
|
+
{
|
|
304
|
+
"id": "B3FreshMob",
|
|
305
|
+
"name": "没有褶皱的皮革",
|
|
306
|
+
"desc": "最大值:1\n回合开始时,使自身获得20点护盾\n回合开始时,使自身获得2层守护 \n回合结束时解除",
|
|
307
|
+
"summary": "",
|
|
308
|
+
"flavor": "处理时请务必小心。若在试穿皮衣时弯曲身体,就会使皮革产生褶皱,导致价值下降。"
|
|
309
|
+
},
|
|
310
|
+
{
|
|
311
|
+
"id": "RestrictFailed",
|
|
312
|
+
"name": "规则瓦解",
|
|
313
|
+
"desc": "攻击等级+3\n防御等级-3",
|
|
314
|
+
"summary": "",
|
|
315
|
+
"flavor": "你明白规则与法则的区别吗?"
|
|
316
|
+
},
|
|
317
|
+
{
|
|
318
|
+
"id": "targetDye_LowMorale",
|
|
319
|
+
"name": "堵塞的机器",
|
|
320
|
+
"desc": "技能对速度值低于自身的目标造成的伤害-5%",
|
|
321
|
+
"summary": "",
|
|
322
|
+
"undefined": "-"
|
|
323
|
+
},
|
|
324
|
+
{
|
|
325
|
+
"id": "targetDye_Panic",
|
|
326
|
+
"name": "堵塞的机器",
|
|
327
|
+
"desc": "技能对速度值低于自身的目标造成的伤害-10%",
|
|
328
|
+
"summary": "",
|
|
329
|
+
"undefined": "-",
|
|
330
|
+
"flavor": "能固定比自己更快的东西吗?"
|
|
331
|
+
},
|
|
332
|
+
{
|
|
333
|
+
"id": "RouteBOneLeg",
|
|
334
|
+
"name": "원레그 B루트 강화",
|
|
335
|
+
"desc": "- 基础攻击等级+25\n- 基础防御等级+25",
|
|
336
|
+
"summary": "",
|
|
337
|
+
"undefined": "-"
|
|
338
|
+
},
|
|
339
|
+
{
|
|
340
|
+
"id": "SapsareeGold",
|
|
341
|
+
"name": "沐浴着刺眼的阳光[副主厨]",
|
|
342
|
+
"desc": "- 使用技能时,目标每带有1层火辣辣酱 ,使自身的最终威力+1(最多+3)\n- 自身的技能击杀友方单位时,使自身恢复15点理智值",
|
|
343
|
+
"summary": "",
|
|
344
|
+
"flavor": "“我说副主厨的心很暖暖噢。我说肚肚里现在充满自信噢!”"
|
|
345
|
+
},
|
|
346
|
+
{
|
|
347
|
+
"id": "GoldenManager",
|
|
348
|
+
"name": "沐浴着刺眼的阳光[3F 楼层经理]",
|
|
349
|
+
"desc": "- 目标每带有1层戒心 ,使自身造成的伤害+5%(最多+50%)\n- 对理智值不高于0点的目标使用技能时,使自身的基础威力+3",
|
|
350
|
+
"summary": "",
|
|
351
|
+
"flavor": "阳光虽然炽热,但却无法摆脱这些布料,心向着被窝之中……被窝之中……"
|
|
352
|
+
},
|
|
353
|
+
{
|
|
354
|
+
"id": "SisyphusSapphire",
|
|
355
|
+
"name": "蓝宝石",
|
|
356
|
+
"desc": "- 技能使敌方单位增加的烧伤 、流血 、震颤 、破裂 与沉沦 强度额外+1级\n- 获得的充能 与呼吸法 层数额外+2层\n- 获得本效果时,使自身获得10层充能 (每场战斗最多1次)\n- 拼点威力+1\n- 最终威力+1",
|
|
357
|
+
"summary": ""
|
|
358
|
+
},
|
|
359
|
+
{
|
|
360
|
+
"id": "SisyphusOnyx",
|
|
361
|
+
"name": "缟玛瑙",
|
|
362
|
+
"desc": "- 技能使敌方单位增加的烧伤 、流血 、震颤 、破裂 与沉沦 强度额外+1级\n- 获得的充能 与呼吸法 层数额外+2层\n- 获得本效果时,使自身获得10层充能 (每场战斗最多1次)\n- 拼点威力+2\n- 最终威力+1",
|
|
363
|
+
"summary": ""
|
|
364
|
+
},
|
|
365
|
+
{
|
|
366
|
+
"id": "SisyphusDiamond",
|
|
367
|
+
"name": "钻石",
|
|
368
|
+
"desc": "- 技能使敌方单位增加的烧伤 、流血 、震颤 、破裂 与沉沦 强度额外+1级\n- 获得的充能 与呼吸法 层数额外+2层\n- 获得本效果时,使自身获得10层充能 (每场战斗最多1次)\n- 拼点威力+2\n- 最终威力+1\n- 造成的伤害+10%",
|
|
369
|
+
"summary": ""
|
|
370
|
+
},
|
|
371
|
+
{
|
|
372
|
+
"id": "OutOfControl_LowMorale",
|
|
373
|
+
"name": "无法控制",
|
|
374
|
+
"desc": "- 士气低落\n技能最终威力+1\n回合开始时,对除自身以外的全体友方单位施加1层虚弱 ",
|
|
375
|
+
"summary": "",
|
|
376
|
+
"undefined": "-",
|
|
377
|
+
"flavor": ""
|
|
378
|
+
},
|
|
379
|
+
{
|
|
380
|
+
"id": "OutOfControl_Panic",
|
|
381
|
+
"name": "无法控制",
|
|
382
|
+
"desc": "- 陷入恐慌\n技能最终威力+1\n回合开始时,对除自身以外的全体友方单位施加1层虚弱 与1层伤害弱化 ",
|
|
383
|
+
"summary": "",
|
|
384
|
+
"undefined": "-",
|
|
385
|
+
"flavor": ""
|
|
386
|
+
},
|
|
387
|
+
{
|
|
388
|
+
"id": "LaNoirSuperior_LowMorale",
|
|
389
|
+
"name": "回到最初的壳中…",
|
|
390
|
+
"desc": "- 士气低落\n攻击等级-2\n防御等级+2",
|
|
391
|
+
"summary": "",
|
|
392
|
+
"undefined": "-"
|
|
393
|
+
},
|
|
394
|
+
{
|
|
395
|
+
"id": "LaNoirSuperior_Panic",
|
|
396
|
+
"name": "回到最初的壳中…",
|
|
397
|
+
"desc": "- 陷入恐慌\n攻击等级-3\n防御等级+4",
|
|
398
|
+
"summary": "",
|
|
399
|
+
"undefined": "-"
|
|
400
|
+
}
|
|
401
|
+
]
|
|
402
|
+
}
|
|
@@ -3521,6 +3521,81 @@
|
|
|
3521
3521
|
"summary": "",
|
|
3522
3522
|
"undefined": "-",
|
|
3523
3523
|
"flavor": "虽然离开了茧,但由于并没有在其中真正地将自己融化并重组,因此未能实现真正的变化。但原本的衣服得到了强化,身体能力也有所提升。"
|
|
3524
|
+
},
|
|
3525
|
+
{
|
|
3526
|
+
"id": "EmpathicDistressAlly",
|
|
3527
|
+
"name": "感觉裂隙",
|
|
3528
|
+
"desc": "- 最大值:5\n- 除自身以外的友方单位受到攻击时,对自身施加1层震颤 ,并使本效果层数减少1层(每个技能最多1次)\n- 若没有除自身以外的友方单位在场,则受到攻击时使自身增加2级震颤 强度,并使本效果层数减少1层(每个技能最多1次)\n- 受到暴击攻击时,使自身受到的伤害+(自身的震颤 强度)%(最多+15%)",
|
|
3529
|
+
"summary": "",
|
|
3530
|
+
"undefined": "-",
|
|
3531
|
+
"flavor": "当了解到心的面貌与肉体面貌的不同时,裂隙就产生了。"
|
|
3532
|
+
},
|
|
3533
|
+
{
|
|
3534
|
+
"id": "PersonalityVibration",
|
|
3535
|
+
"name": "震颤人格",
|
|
3536
|
+
"desc": "拥有增加震颤 强度,施加震颤 层数或施加特殊震颤的基础攻击技能的人格",
|
|
3537
|
+
"summary": "",
|
|
3538
|
+
"undefined": "-"
|
|
3539
|
+
},
|
|
3540
|
+
{
|
|
3541
|
+
"id": "PersonalityBreath",
|
|
3542
|
+
"name": "呼吸法人格",
|
|
3543
|
+
"desc": "拥有使单位增加呼吸法 强度或获得呼吸法 层数的基础攻击技能的人格",
|
|
3544
|
+
"summary": "",
|
|
3545
|
+
"undefined": "-"
|
|
3546
|
+
},
|
|
3547
|
+
{
|
|
3548
|
+
"id": "PersonalityCharge",
|
|
3549
|
+
"name": "充能人格",
|
|
3550
|
+
"desc": "拥有使单位获得或消耗充能 或特殊充能的基础攻击技能的人格",
|
|
3551
|
+
"summary": "",
|
|
3552
|
+
"undefined": "-"
|
|
3553
|
+
},
|
|
3554
|
+
{
|
|
3555
|
+
"id": "ChargeKhakiAlly",
|
|
3556
|
+
"name": "漂流惯性",
|
|
3557
|
+
"desc": "- 特殊充能\n- 最大层数:20\n- 本效果强度与层数的增减同样受普通充能 影响\n- 回合结束时,本效果层数减少1层",
|
|
3558
|
+
"summary": "",
|
|
3559
|
+
"undefined": "-",
|
|
3560
|
+
"flavor": "漂流者即便不能左右流向,也会巩固流向,并在流向中完成自己的工作。"
|
|
3561
|
+
},
|
|
3562
|
+
{
|
|
3563
|
+
"id": "NoirScissorAlly",
|
|
3564
|
+
"name": "裁切标记",
|
|
3565
|
+
"desc": "- 最大值:4\n- 若带有本效果的目标阵亡,则使施加本效果的单位恢复5点理智值并在下回合获得1层攻击等级提升 (每回合最多3次)",
|
|
3566
|
+
"summary": "",
|
|
3567
|
+
"undefined": "-",
|
|
3568
|
+
"flavor": "将布料或木材等按尺寸裁切所用的标记。"
|
|
3569
|
+
},
|
|
3570
|
+
{
|
|
3571
|
+
"id": "NoirScissorCut",
|
|
3572
|
+
"name": "饰花剪刀",
|
|
3573
|
+
"desc": "- 最大值:2\n- 每带有1层本效果,使自身造成的伤害+7%",
|
|
3574
|
+
"summary": "",
|
|
3575
|
+
"undefined": "-",
|
|
3576
|
+
"flavor": "为了用它去剪断于地下制成的最初的材料,剪刀被做得更加特别而巨大。这把一直剪裁着最初织成的布料的剪刀绽放花朵,是其切断根源所产生的自然现象。"
|
|
3577
|
+
},
|
|
3578
|
+
{
|
|
3579
|
+
"id": "SupportAlly",
|
|
3580
|
+
"name": "二元性",
|
|
3581
|
+
"desc": "技能可指定友方人格为目标\n技能自动指定时,或在常规遭遇战中,优先指定最先编入的友方单位\n- 若目标为友方单位,则攻击不会命中,且不会触发守备技能(包括可拼点守备技能)\n若目标为友方单位,则在战斗开始时使用该技能",
|
|
3582
|
+
"summary": "",
|
|
3583
|
+
"undefined": "-"
|
|
3584
|
+
},
|
|
3585
|
+
{
|
|
3586
|
+
"id": "SupportEnemy",
|
|
3587
|
+
"name": "二元性",
|
|
3588
|
+
"desc": "技能可指定友方单位为目标\n技能自动指定时,或在常规遭遇战中,随机指定友方单位\n- 若目标为友方单位,则攻击不会命中,且不会触发守备技能(包括可拼点守备技能)\n若目标为友方单位,则在战斗开始时使用该技能",
|
|
3589
|
+
"summary": "",
|
|
3590
|
+
"undefined": "-"
|
|
3591
|
+
},
|
|
3592
|
+
{
|
|
3593
|
+
"id": "NoirScissorShield",
|
|
3594
|
+
"name": "两片剪刀",
|
|
3595
|
+
"desc": "- 最大值:1\n- 攻击等级+3,防御等级+3\n- 使用技能时,若自身为充能人格 ,则使自身恢复5点理智值(每回合最多1次)\n- 基础技能命中时,造成相当于该硬币最终伤害量5%的斩击伤害\n- 回合结束时解除",
|
|
3596
|
+
"summary": "",
|
|
3597
|
+
"undefined": "-",
|
|
3598
|
+
"flavor": "剪刀二位一体,又将原为一体的事物一分为二。"
|
|
3524
3599
|
}
|
|
3525
3600
|
]
|
|
3526
3601
|
}
|
|
@@ -30,7 +30,7 @@
|
|
|
30
30
|
},
|
|
31
31
|
{
|
|
32
32
|
"id": "battleTip_11010_3",
|
|
33
|
-
"content": "
|
|
33
|
+
"content": "若你带有“感谢倾听”,则最好先不要进行攻击。"
|
|
34
34
|
},
|
|
35
35
|
{
|
|
36
36
|
"id": "battleTip_11011_1",
|
|
@@ -46,7 +46,7 @@
|
|
|
46
46
|
},
|
|
47
47
|
{
|
|
48
48
|
"id": "battleTip_11016_1",
|
|
49
|
-
"content": "
|
|
49
|
+
"content": "在针钉层数过高的状态下被技能“你说我故意把挑针缝得很显眼?!那就给你也缝成一样的!”命中,将会进入“标本化”状态并受到大量伤害。"
|
|
50
50
|
},
|
|
51
51
|
{
|
|
52
52
|
"id": "battleTip_11016_2",
|