@lightsing/llc-zh-cn 1.0.1788513284 → 1.0.1788614900
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Info/version.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/IntroduceCharacter.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/MainUIText.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-a1c9p2.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-a1c9p3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-mr7.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality_Refraction2BokGak.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality_Refraction5.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Ishmael_LCD_10815.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Outis_KumoMiddle_11115.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/SelectLoadingCgUi.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c7p3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c8p3.json +4 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-walpu6.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Mirror6.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego_Personality-02.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego_Personality-06.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-02.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-03.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-10.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-12.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10916.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterPersonality.json +7 -7
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryVoiceSettingUI.json +1 -1
- package/package.json +2 -2
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{
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"abilityID": 90601,
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"simpleDesc": "造成([Burst]强度×[Burst]层数)的暴食伤害并使目标减少2层[Burst]
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"simpleDesc": "造成([Burst]强度×[Burst]层数)的暴食伤害并使目标减少2层[Burst]"
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{
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"id": 19075,
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"name": "充能式手套+",
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"desc": "最大[Charge]层数+10\n\n关卡开始时,使全体友方单位<style=\"upgradeHighlight\">获得6层[Charge]。</style>\n\n回合开始时,使全体友方单位<style=\"upgradeHighlight\">获得3层[Charge]。</style>\n\n[第1顺位友方单位专属] 关卡开始时,获得<style=\"upgradeHighlight\">10</style>层[ChoSuperCharge]
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"desc": "最大[Charge]层数+10\n\n关卡开始时,使全体友方单位<style=\"upgradeHighlight\">获得6层[Charge]。</style>\n\n回合开始时,使全体友方单位<style=\"upgradeHighlight\">获得3层[Charge]。</style>\n\n[第1顺位友方单位专属] 关卡开始时,获得<style=\"upgradeHighlight\">10</style>层[ChoSuperCharge]",
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"simpleDesc": [
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"abilityID": 19075,
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{
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"id": 29075,
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"name": "充能式手套++",
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"desc": "最大[Charge]层数+10\n\n关卡开始时,使全体友方单位<style=\"upgradeHighlight\">获得8层[Charge]。</style>\n\n回合开始时,使全体友方单位<style=\"upgradeHighlight\">获得4层[Charge]。</style>\n\n[第1顺位友方单位专属] 关卡开始时,获得<style=\"upgradeHighlight\">20</style>层[ChoSuperCharge]
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"desc": "最大[Charge]层数+10\n\n关卡开始时,使全体友方单位<style=\"upgradeHighlight\">获得8层[Charge]。</style>\n\n回合开始时,使全体友方单位<style=\"upgradeHighlight\">获得4层[Charge]。</style>\n\n[第1顺位友方单位专属] 关卡开始时,获得<style=\"upgradeHighlight\">20</style>层[ChoSuperCharge]",
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"simpleDesc": [
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"abilityID": 29075,
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"id": "로쟈",
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"name": "罗佳",
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"description": "该罪人明显展现出后巷出身所特有的缺陷。\n她拜金且嗜赌,建议经理对其密切关注。\n
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"description": "该罪人明显展现出后巷出身所特有的缺陷。\n她拜金且嗜赌,建议经理对其密切关注。\n她倾向于用蹩脚的眨眼或玩笑来应付您的指示,\n建议时常向其展现经理的威严。\n该罪人会可能不定期地情绪低落,\n在经理的立场上并不能为其提供帮助,因此静静等候才最有效率。",
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"sentence": ""
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{
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"id": "mainui_all",
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"content": "<font
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"content": "<font=\"Jp/title)corporate logo(bold)/Corporate-Logo-Bold-ver2 SDF\">全部</font>"
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"id": "mainui_opened",
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{
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"id": 1010501,
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"name": "越战越勇…",
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"desc": "使敌方单位震颤引爆 时,每前移4点混乱阈值,对其施加1层[DefenseDown]
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"desc": "使敌方单位震颤引爆 时,每前移4点混乱阈值,对其施加1层[DefenseDown](每名敌方单位,每回合最多5层)"
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"id": 1010521,
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"name": "收拾残局",
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"desc": "体力上限最低的1名友方单位使敌方单位震颤引爆 时,每前移4点混乱阈值,下回合对其施加1层[DefenseDown]
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"desc": "体力上限最低的1名友方单位使敌方单位震颤引爆 时,每前移4点混乱阈值,下回合对其施加1层[DefenseDown](每名敌方单位,每个回合最多3层)"
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"id": 1110501,
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{
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"id": 1101321,
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"name": "再次装填",
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"desc": "使用[Bullet]的人格中最先编入的友方单位攻击后,若其现存[Bullet]数低于一半,则使其再次获得其[Bullet]最大值一半的[Bullet](向上取整,每场战斗最多1次,最大[Bullet]获得量:5)\n\n- 强度与层数分别计算的[Bullet]随机增加强度与获得层数\n- 若强度或层数为最大值,则获得未达到最大值的[Bullet]
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"desc": "使用[Bullet]的人格中最先编入的友方单位攻击后,若其现存[Bullet]数低于一半,则使其再次获得其[Bullet]最大值一半的[Bullet](向上取整,每场战斗最多1次,最大[Bullet]获得量:5)\n\n- 强度与层数分别计算的[Bullet]随机增加强度与获得层数\n- 若强度或层数为最大值,则获得未达到最大值的[Bullet]\n- 若没有使用[Bullet]的人格,则该效果不会触发",
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"summary": ""
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"id": 132503,
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"name": "解放",
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"desc": "回合结束时,若自身的[BlessingOfIndexPrescriptEnemy]层数为3层/6层/9层或现存体力不高于90%/75%/60%,\n- 使自身获得[UnlockBuff_1]/[UnlockBuff_2]/[UnlockBuff_3]\n- 使自身理智值恢复为45点\n- <color=#ff6000><mark=#ff000040><b><u>消耗所有[PressureOfPrescript]</u></b></mark></color>并解除自身的混乱\n- 首次获得[UnlockBuff_Base]的下回合,使自身获得[BlessingOfIndexPrescriptEnemy]\n\n通过体力条件获得[UnlockBuff_Base]时\n- 对自身施加(恢复的理智值/15)层[KarmaOfIndexStudent]\n- 若自身的[BlessingOfIndexPrescriptEnemy]层数低于3层/6层/9层,则使其层数变为3层/6层/9层,\n每获得1层[BlessingOfIndexPrescriptEnemy],下回合开始时对自身施加1层[DefenseDown]与2层[KarmaOfIndexStudent]
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"desc": "回合结束时,若自身的[BlessingOfIndexPrescriptEnemy]层数为3层/6层/9层或现存体力不高于90%/75%/60%,\n- 使自身获得[UnlockBuff_1]/[UnlockBuff_2]/[UnlockBuff_3]\n- 使自身理智值恢复为45点\n- <color=#ff6000><mark=#ff000040><b><u>消耗所有[PressureOfPrescript]</u></b></mark></color>并解除自身的混乱\n- 首次获得[UnlockBuff_Base]的下回合,使自身获得[BlessingOfIndexPrescriptEnemy]\n\n通过体力条件获得[UnlockBuff_Base]时\n- 对自身施加(恢复的理智值/15)层[KarmaOfIndexStudent]\n- 若自身的[BlessingOfIndexPrescriptEnemy]层数低于3层/6层/9层,则使其层数变为3层/6层/9层,\n每获得1层[BlessingOfIndexPrescriptEnemy],下回合开始时对自身施加1层[DefenseDown]与2层[KarmaOfIndexStudent]\n\n自身使用强力攻击的回合,使自身的最小与最大速度值+10",
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"summary": "",
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"flavor": "“据说指令授予的剑与布只有在执行指令时才会解放并显现其力量。”"
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"id": 133703,
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"name": "解放",
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"desc": "回合结束时,若自身的[BlessingOfIndexPrescriptEnemy]层数为6层/9层或现存体力不高于80%/60%,\n- 使自身获得[UnlockBuff_2]/[UnlockBuff_3]\n- 使自身理智值恢复为45点\n- 消耗所有[PressureOfPrescript]并解除自身的混乱\n\n通过体力条件获得[UnlockBuff_Base]时\n- 对自身施加(恢复的理智值/15)层[KarmaOfIndexStudent]\n- 若自身的[BlessingOfIndexPrescriptEnemy]层数低于6层/9层,则使其层数变为6层/9层,\n每获得1层[BlessingOfIndexPrescriptEnemy],下回合开始时对自身施加1层[DefenseDown]与2层[KarmaOfIndexStudent]
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"desc": "回合结束时,若自身的[BlessingOfIndexPrescriptEnemy]层数为6层/9层或现存体力不高于80%/60%,\n- 使自身获得[UnlockBuff_2]/[UnlockBuff_3]\n- 使自身理智值恢复为45点\n- 消耗所有[PressureOfPrescript]并解除自身的混乱\n\n通过体力条件获得[UnlockBuff_Base]时\n- 对自身施加(恢复的理智值/15)层[KarmaOfIndexStudent]\n- 若自身的[BlessingOfIndexPrescriptEnemy]层数低于6层/9层,则使其层数变为6层/9层,\n每获得1层[BlessingOfIndexPrescriptEnemy],下回合开始时对自身施加1层[DefenseDown]与2层[KarmaOfIndexStudent]\n\n自身使用强力攻击的回合,使自身的最小与最大速度值+10",
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"name": "解放",
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"desc": "回合结束时,若自身的[BlessingOfIndexPrescriptEnemy]层数为3层/6层/9层或现存体力不高于90%/70%/50%,\n- 使自身获得[UnlockBuff_1]/[UnlockBuff_2]/[UnlockBuff_3]\n- 使自身理智值恢复为45点\n- 消耗所有[PressureOfPrescript]并解除自身的混乱\n- 首次获得[UnlockBuff_Base]的下回合,使自身获得[BlessingOfIndexPrescriptEnemy]\n\n通过体力条件获得[UnlockBuff_Base]时\n- 对自身施加(恢复的理智值/15)层[KarmaOfIndexStudent]\n- 若自身的[BlessingOfIndexPrescriptEnemy]层数低于3层/6层/9层,则使其层数变为3层/6层/9层,\n每获得1层[BlessingOfIndexPrescriptEnemy],下回合开始时对自身施加1层[DefenseDown]与2层[KarmaOfIndexStudent]
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"desc": "回合结束时,若自身的[BlessingOfIndexPrescriptEnemy]层数为3层/6层/9层或现存体力不高于90%/70%/50%,\n- 使自身获得[UnlockBuff_1]/[UnlockBuff_2]/[UnlockBuff_3]\n- 使自身理智值恢复为45点\n- 消耗所有[PressureOfPrescript]并解除自身的混乱\n- 首次获得[UnlockBuff_Base]的下回合,使自身获得[BlessingOfIndexPrescriptEnemy]\n\n通过体力条件获得[UnlockBuff_Base]时\n- 对自身施加(恢复的理智值/15)层[KarmaOfIndexStudent]\n- 若自身的[BlessingOfIndexPrescriptEnemy]层数低于3层/6层/9层,则使其层数变为3层/6层/9层,\n每获得1层[BlessingOfIndexPrescriptEnemy],下回合开始时对自身施加1层[DefenseDown]与2层[KarmaOfIndexStudent]"
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"name": "深呼吸",
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"desc": "[Breath]效果的暴击率×1.5\n\n暴击时:\n- 若[Breath]强度不低于15级,则消耗(自身带有的[Breath]强度/5)级[Breath]强度,使暴击时造成的伤害+(消耗的[Breath]强度×4)%\n- 若[Breath]层数不低于15层,则消耗(自身带有的[Breath]层数/5)层[Breath],使暴击时造成的伤害+(消耗的[Breath]层数×8)%"
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"id": "ui_loading_cg_tab_personality",
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"content": "<font=\"Jp/title)corporate logo(bold)/Corporate-Logo-Bold-ver2 SDF\">人格画像</font>"
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"content": "<font=\"Jp/title)corporate logo(bold)/Corporate-Logo-Bold-ver2 SDF\">故事画像</font>"
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"desc": "[SuperCoin]"
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"desc": "[OnSucceedAttack] 使目标陷入混乱并在下回合对其施加[Penetration]
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"desc": "[OnSucceedAttack] 使目标陷入混乱并在下回合对其施加[Penetration]"
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"desc": "[EndCoin] 使目标的[Laceration]强度减少25级,使自身增加相应的[Laceration]强度并获得相应层数的[BloodDinner]"
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"name": "螺旋型扭曲场",
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"desc": "[CanDuelGuard]
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"desc": "[CanDuelGuard]\n[StartBattle] 使贾环与仇甫获得30点护盾\n[WinDuel] 使贾环与仇甫获得30点护盾",
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"desc": "[CanDuelGuard]\n[WhenUse] 若目标的[Laceration]与[Burst]强度之和不低于5级,则使本技能的硬币威力+2\n[WhenUse] 使自身恢复8点理智值\n[WhenUse] 使自身增加3级[Breath]强度并使自身获得2层[Breath]",
|
|
990
990
|
"coinlist": [
|
|
991
991
|
{
|
|
992
992
|
"coindescs": [
|
|
@@ -1156,7 +1156,7 @@
|
|
|
1156
1156
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{
|
|
1157
1157
|
"level": 1,
|
|
1158
1158
|
"name": "徒劳无益的挣扎…!",
|
|
1159
|
-
"desc": "[CanDuelGuard]
|
|
1159
|
+
"desc": "[CanDuelGuard]\n[WinDuel] 使贾母恢复15点理智值。若贾母的理智值低于0点,则改为恢复30点理智值。",
|
|
1160
1160
|
"coinlist": [
|
|
1161
1161
|
{
|
|
1162
1162
|
"coindescs": [
|
|
@@ -1395,7 +1395,7 @@
|
|
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1395
1395
|
{
|
|
1396
1396
|
"level": 1,
|
|
1397
1397
|
"name": "我会安分守己",
|
|
1398
|
-
"desc": "[CanDuelGuard]
|
|
1398
|
+
"desc": "[CanDuelGuard]\n[WinDuel] 使贾母恢复15点理智值。若贾母的理智值低于0点,则改为恢复30点理智值。",
|
|
1399
1399
|
"coinlist": [
|
|
1400
1400
|
{
|
|
1401
1401
|
"coindescs": [
|
|
@@ -39,7 +39,7 @@
|
|
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39
39
|
{
|
|
40
40
|
"level": 1,
|
|
41
41
|
"name": "锋锐之泪",
|
|
42
|
-
"desc": "[WhenUse] 若目标的[Sinking]强度不低于4级,则使本技能的硬币威力+1\n[WhenUse] 若目标的理智值不低于20点,则使本技能的基础威力+1\n[WinDuel] 对目标施加层数相当于本技能剩余硬币数的[ColdBlackTear]
|
|
42
|
+
"desc": "[WhenUse] 若目标的[Sinking]强度不低于4级,则使本技能的硬币威力+1\n[WhenUse] 若目标的理智值不低于20点,则使本技能的基础威力+1\n[WinDuel] 对目标施加层数相当于本技能剩余硬币数的[ColdBlackTear]",
|
|
43
43
|
"coinlist": [
|
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44
44
|
{
|
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45
45
|
"coindescs": [
|
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@@ -388,7 +388,7 @@
|
|
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388
388
|
"desc": "[SuperCoin]"
|
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389
389
|
},
|
|
390
390
|
{
|
|
391
|
-
"desc": "[OnSucceedAttack] 使目标陷入混乱并在下回合对其施加[Penetration]
|
|
391
|
+
"desc": "[OnSucceedAttack] 使目标陷入混乱并在下回合对其施加[Penetration]"
|
|
392
392
|
},
|
|
393
393
|
{
|
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394
394
|
"desc": "[EndCoin] 使目标的[Laceration]强度减少25级,使自身增加相应的[Laceration]强度并获得相应层数的[BloodDinner]"
|
|
@@ -69,7 +69,7 @@
|
|
|
69
69
|
"desc": "<style=\"highlight\">[OnSucceedAttack] 对目标施加5层[DefenseDown]</style>"
|
|
70
70
|
},
|
|
71
71
|
{
|
|
72
|
-
"desc": "[OnSucceedAttack] 目标每带有2级[Combustion]强度,将其转化为1层[DefenseDown]
|
|
72
|
+
"desc": "[OnSucceedAttack] 目标每带有2级[Combustion]强度,将其转化为1层[DefenseDown](<style=\"highlight\">最多转化5层,该效果不会使目标的[Combustion]强度降至1级以下)\n- 若目标的[Combustion]强度不足,则可转化自身超过30级的[Combustion]强度以代替</style>"
|
|
73
73
|
}
|
|
74
74
|
]
|
|
75
75
|
}
|
|
@@ -161,7 +161,7 @@
|
|
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161
161
|
"desc": "<style=\"highlight\">[OnSucceedAttack] 对目标施加5层[DefenseDown]</style>"
|
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162
162
|
},
|
|
163
163
|
{
|
|
164
|
-
"desc": "[OnSucceedAttack] 目标每带有2级[Combustion]强度,将其转化为1层[DefenseDown]
|
|
164
|
+
"desc": "[OnSucceedAttack] 目标每带有2级[Combustion]强度,将其转化为1层[DefenseDown](<style=\"highlight\">最多转化5层,该效果不会使目标的[Combustion]强度降至1级以下)\n- 若目标的[Combustion]强度不足,则可转化自身超过30级的[Combustion]强度以代替</style>"
|
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165
165
|
}
|
|
166
166
|
]
|
|
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167
|
}
|
|
@@ -1012,7 +1012,7 @@
|
|
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1012
1012
|
"level": 1,
|
|
1013
1013
|
"name": "宁作吾",
|
|
1014
1014
|
"abName": "令",
|
|
1015
|
-
"desc": "[CantIdentify]\n随机指定目标\n[WhenUse] 使自身增加2级[Breath]强度并使自身获得2层[Breath]\n[BeforeAttack] 若自身带有[Cianjing]或[SeniorCianjing],则使本技能的硬币威力+1\n[EndSkill] 使自身获得5层[Cianjing]\n- 若自身带有[Cianjing]或[SeniorCianjing],则消耗所有[Cianjing]与[SeniorCianjing]并使自身获得5层[SeniorCianjing]
|
|
1015
|
+
"desc": "[CantIdentify]\n随机指定目标\n[WhenUse] 使自身增加2级[Breath]强度并使自身获得2层[Breath]\n[BeforeAttack] 若自身带有[Cianjing]或[SeniorCianjing],则使本技能的硬币威力+1\n[EndSkill] 使自身获得5层[Cianjing]\n- 若自身带有[Cianjing]或[SeniorCianjing],则消耗所有[Cianjing]与[SeniorCianjing]并使自身获得5层[SeniorCianjing]",
|
|
1016
1016
|
"coinlist": [
|
|
1017
1017
|
{
|
|
1018
1018
|
"coindescs": [
|
|
@@ -1059,7 +1059,7 @@
|
|
|
1059
1059
|
"level": 3,
|
|
1060
1060
|
"name": "宁作吾",
|
|
1061
1061
|
"abName": "令",
|
|
1062
|
-
"desc": "[CantIdentify]\n随机指定目标\n[WhenUse] 使自身增加<style=\"highlight\">3</style>级[Breath]强度并使自身获得<style=\"highlight\">3</style>层[Breath]\n[BeforeAttack] 若自身带有[Cianjing]或[SeniorCianjing],则使本技能的<style=\"highlight\">攻击容量+1,基础威力+1</style>,硬币威力+1\n[EndSkill] 使自身获得5层[Cianjing]\n- 若自身带有[Cianjing]或[SeniorCianjing],则消耗所有[Cianjing]与[SeniorCianjing]并使自身获得5层[SeniorCianjing]
|
|
1062
|
+
"desc": "[CantIdentify]\n随机指定目标\n[WhenUse] 使自身增加<style=\"highlight\">3</style>级[Breath]强度并使自身获得<style=\"highlight\">3</style>层[Breath]\n[BeforeAttack] 若自身带有[Cianjing]或[SeniorCianjing],则使本技能的<style=\"highlight\">攻击容量+1,基础威力+1</style>,硬币威力+1\n[EndSkill] 使自身获得5层[Cianjing]\n- 若自身带有[Cianjing]或[SeniorCianjing],则消耗所有[Cianjing]与[SeniorCianjing]并使自身获得5层[SeniorCianjing]",
|
|
1063
1063
|
"coinlist": [
|
|
1064
1064
|
{
|
|
1065
1065
|
"coindescs": [
|
|
@@ -1106,7 +1106,7 @@
|
|
|
1106
1106
|
"level": 4,
|
|
1107
1107
|
"name": "宁作吾",
|
|
1108
1108
|
"abName": "令",
|
|
1109
|
-
"desc": "[CantIdentify]\n随机指定目标\n[WhenUse] 使自身增加<style=\"highlight\">4</style>级[Breath]强度并使自身获得<style=\"highlight\">4</style>层[Breath]\n[BeforeAttack] 若自身带有[Cianjing]或[SeniorCianjing],则使本技能的攻击容量<style=\"highlight\">+2</style>,基础威力<style=\"highlight\">+2</style>,硬币威力<style=\"highlight\">+2</style>\n[EndSkill] 使自身获得5层[Cianjing]\n- 若自身带有[Cianjing]或[SeniorCianjing],则消耗所有[Cianjing]与[SeniorCianjing]并使自身获得5层[SeniorCianjing]
|
|
1109
|
+
"desc": "[CantIdentify]\n随机指定目标\n[WhenUse] 使自身增加<style=\"highlight\">4</style>级[Breath]强度并使自身获得<style=\"highlight\">4</style>层[Breath]\n[BeforeAttack] 若自身带有[Cianjing]或[SeniorCianjing],则使本技能的攻击容量<style=\"highlight\">+2</style>,基础威力<style=\"highlight\">+2</style>,硬币威力<style=\"highlight\">+2</style>\n[EndSkill] 使自身获得5层[Cianjing]\n- 若自身带有[Cianjing]或[SeniorCianjing],则消耗所有[Cianjing]与[SeniorCianjing]并使自身获得5层[SeniorCianjing]",
|
|
1110
1110
|
"coinlist": [
|
|
1111
1111
|
{
|
|
1112
1112
|
"coindescs": [
|
|
@@ -1227,7 +1227,7 @@
|
|
|
1227
1227
|
{
|
|
1228
1228
|
"level": 4,
|
|
1229
1229
|
"name": "渴火",
|
|
1230
|
-
"desc": "[StartBattle] 使自身增加7级[Combustion]强度并对自身施加1层[Combustion]\n[BeforeUse] 若自身的[Combustion]
|
|
1230
|
+
"desc": "[StartBattle] 使自身增加7级[Combustion]强度并对自身施加1层[Combustion]\n[BeforeUse] 若自身的[Combustion]强度不低于30级,则改为使用“红艳煞 最大感应【劣化侵蚀】”\n自身每带有5级[Combustion]强度,使本技能造成的伤害+12.5%(最多+50%)\n[WhenUse] 自身的[Combustion]强度与目标的[Combustion]强度之和每有10点,使本技能的基础威力+1(最多+2)\n[WhenUse] 自身每失去30%体力,使本技能的硬币威力+1(最多+2)",
|
|
1231
1231
|
"coinlist": [
|
|
1232
1232
|
{
|
|
1233
1233
|
"coindescs": [
|
|
@@ -1946,7 +1946,7 @@
|
|
|
1946
1946
|
{
|
|
1947
1947
|
"level": 2,
|
|
1948
1948
|
"name": "要用爱!哟!",
|
|
1949
|
-
"desc": "<style=\"highlight\">自身每带有1级[ThePowerOfLoveAndHate]强度,使本技能造成的伤害+7.5%(最多+30%)\n[WhenUse] 消耗自身的6层[ThePowerOfLoveAndHate]并使本技能的硬币威力+1</style>\n[WhenUse] 使自身获得3层[ThePowerOfLoveAndHate]
|
|
1949
|
+
"desc": "<style=\"highlight\">自身每带有1级[ThePowerOfLoveAndHate]强度,使本技能造成的伤害+7.5%(最多+30%)\n[WhenUse] 消耗自身的6层[ThePowerOfLoveAndHate]并使本技能的硬币威力+1</style>\n[WhenUse] 使自身获得3层[ThePowerOfLoveAndHate]",
|
|
1950
1950
|
"coinlist": [
|
|
1951
1951
|
{
|
|
1952
1952
|
"coindescs": [
|
|
@@ -1970,7 +1970,7 @@
|
|
|
1970
1970
|
{
|
|
1971
1971
|
"level": 4,
|
|
1972
1972
|
"name": "要用爱!哟!",
|
|
1973
|
-
"desc": "自身每带有1级[ThePowerOfLoveAndHate]强度,使本技能造成的伤害+<style=\"highlight\">12.5</style>%(最多+<style=\"highlight\">75</style>%)\n[WhenUse] 消耗自身的6层[ThePowerOfLoveAndHate]并使本技能的硬币威力+1\n[WhenUse] 使自身获得<style=\"highlight\">5</style>层[ThePowerOfLoveAndHate]
|
|
1973
|
+
"desc": "自身每带有1级[ThePowerOfLoveAndHate]强度,使本技能造成的伤害+<style=\"highlight\">12.5</style>%(最多+<style=\"highlight\">75</style>%)\n[WhenUse] 消耗自身的6层[ThePowerOfLoveAndHate]并使本技能的硬币威力+1\n[WhenUse] 使自身获得<style=\"highlight\">5</style>层[ThePowerOfLoveAndHate]",
|
|
1974
1974
|
"coinlist": [
|
|
1975
1975
|
{
|
|
1976
1976
|
"coindescs": [
|
|
@@ -1690,7 +1690,7 @@
|
|
|
1690
1690
|
"desc": "[OnSucceedAttack] 对目标施加1层[Vibration]"
|
|
1691
1691
|
},
|
|
1692
1692
|
{
|
|
1693
|
-
"desc": "[OnSucceedAttack] 对目标施加<style=\"highlight\">3</style>层[Combustion]
|
|
1693
|
+
"desc": "[OnSucceedAttack] 对目标施加<style=\"highlight\">3</style>层[Combustion]"
|
|
1694
1694
|
},
|
|
1695
1695
|
{
|
|
1696
1696
|
"desc": "[OnSucceedAttack] 使目标[Switch_Vibration]为[VibrationIgnition]"
|
|
@@ -36,7 +36,7 @@
|
|
|
36
36
|
{
|
|
37
37
|
"level": 4,
|
|
38
38
|
"name": "针锋相对",
|
|
39
|
-
"desc": "[WhenUse] 使自身获得2层防御等级提升 \n[DefeatDuel]使自身获得(自身的防御等级提升 层数 × 5)点护盾。下回合使自身获得2层防御等级提升 。",
|
|
39
|
+
"desc": "[WhenUse] 使自身获得2层防御等级提升 \n[DefeatDuel] 使自身获得(自身的防御等级提升 层数 × 5)点护盾。下回合使自身获得2层防御等级提升 。",
|
|
40
40
|
"coinlist": [
|
|
41
41
|
{},
|
|
42
42
|
{
|
|
@@ -270,7 +270,7 @@
|
|
|
270
270
|
},
|
|
271
271
|
{
|
|
272
272
|
"id": "kurokumo_rodion_analysis",
|
|
273
|
-
"content": "
|
|
273
|
+
"content": "该罪人明显展现出后巷出身所特有的缺陷。她拜金且嗜赌,建议经理对其密切关注。她倾向于用蹩脚的眨眼或玩笑来应付您的指示,建议时常向其展现经理的威严。该罪人会可能不定期地情绪低落,在经理的立场上并不能为其提供帮助,因此静静等候才最有效率。"
|
|
274
274
|
},
|
|
275
275
|
{
|
|
276
276
|
"id": "lcb_rodion_profile",
|
|
@@ -278,7 +278,7 @@
|
|
|
278
278
|
},
|
|
279
279
|
{
|
|
280
280
|
"id": "lcb_rodion_analysis",
|
|
281
|
-
"content": "
|
|
281
|
+
"content": "该罪人明显展现出后巷出身所特有的缺陷。她拜金且嗜赌,建议经理对其密切关注。她倾向于用蹩脚的眨眼或玩笑来应付您的指示,建议时常向其展现经理的威严。该罪人会可能不定期地情绪低落,在经理的立场上并不能为其提供帮助,因此静静等候才最有效率。"
|
|
282
282
|
},
|
|
283
283
|
{
|
|
284
284
|
"id": "P11002",
|
|
@@ -386,7 +386,7 @@
|
|
|
386
386
|
},
|
|
387
387
|
{
|
|
388
388
|
"id": "ncorp_rodion_analysis",
|
|
389
|
-
"content": "
|
|
389
|
+
"content": "该罪人明显展现出后巷出身所特有的缺陷。她拜金且嗜赌,建议经理对其密切关注。她倾向于用蹩脚的眨眼或玩笑来应付您的指示,建议时常向其展现经理的威严。该罪人会可能不定期地情绪低落,在经理的立场上并不能为其提供帮助,因此静静等候才最有效率。"
|
|
390
390
|
},
|
|
391
391
|
{
|
|
392
392
|
"id": "P10704",
|
|
@@ -494,7 +494,7 @@
|
|
|
494
494
|
},
|
|
495
495
|
{
|
|
496
496
|
"id": "kcorp_rodion_analysis",
|
|
497
|
-
"content": "
|
|
497
|
+
"content": "该罪人明显展现出后巷出身所特有的缺陷。她拜金且嗜赌,建议经理对其密切关注。她倾向于用蹩脚的眨眼或玩笑来应付您的指示,建议时常向其展现经理的威严。该罪人会可能不定期地情绪低落,在经理的立场上并不能为其提供帮助,因此静静等候才最有效率。"
|
|
498
498
|
},
|
|
499
499
|
{
|
|
500
500
|
"id": "P10505",
|
|
@@ -614,7 +614,7 @@
|
|
|
614
614
|
},
|
|
615
615
|
{
|
|
616
616
|
"id": "zwei_rodion_analysis",
|
|
617
|
-
"content": "
|
|
617
|
+
"content": "该罪人明显展现出后巷出身所特有的缺陷。她拜金且嗜赌,建议经理对其密切关注。她倾向于用蹩脚的眨眼或玩笑来应付您的指示,建议时常向其展现经理的威严。该罪人会可能不定期地情绪低落,在经理的立场上并不能为其提供帮助,因此静静等候才最有效率。"
|
|
618
618
|
},
|
|
619
619
|
{
|
|
620
620
|
"id": "P10305",
|
|
@@ -758,7 +758,7 @@
|
|
|
758
758
|
},
|
|
759
759
|
{
|
|
760
760
|
"id": "dieci_rodion_analysis",
|
|
761
|
-
"content": "
|
|
761
|
+
"content": "该罪人明显展现出后巷出身所特有的缺陷。她拜金且嗜赌,建议经理对其密切关注。她倾向于用蹩脚的眨眼或玩笑来应付您的指示,建议时常向其展现经理的威严。该罪人会可能不定期地情绪低落,在经理的立场上并不能为其提供帮助,因此静静等候才最有效率。"
|
|
762
762
|
},
|
|
763
763
|
{
|
|
764
764
|
"id": "P10207",
|
|
@@ -1010,7 +1010,7 @@
|
|
|
1010
1010
|
},
|
|
1011
1011
|
{
|
|
1012
1012
|
"id": "liu_rodion_analysis",
|
|
1013
|
-
"content": "
|
|
1013
|
+
"content": "该罪人明显展现出后巷出身所特有的缺陷。她拜金且嗜赌,建议经理对其密切关注。她倾向于用蹩脚的眨眼或玩笑来应付您的指示,建议时常向其展现经理的威严。该罪人会可能不定期地情绪低落,在经理的立场上并不能为其提供帮助,因此静静等候才最有效率。"
|
|
1014
1014
|
},
|
|
1015
1015
|
{
|
|
1016
1016
|
"id": "P10407",
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@lightsing/llc-zh-cn",
|
|
3
|
-
"version": "1.0.
|
|
4
|
-
"githubTag": "
|
|
3
|
+
"version": "1.0.1788614900",
|
|
4
|
+
"githubTag": "2026090501",
|
|
5
5
|
"description": "**Unofficial** NPM distribution of LocalizeLimbusCompany assets.",
|
|
6
6
|
"publishConfig": {
|
|
7
7
|
"access": "public"
|