@lightsing/llc-zh-cn 1.0.1788439334 → 1.0.1788513284
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Binah_50.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_RienSora_54.json +8 -8
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Info/version.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/MainUIText.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passive_Ego.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/SelectLoadingCgUi.json +3 -3
- package/package.json +2 -2
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},
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{
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"id": "announcer_ally_adv_50_1",
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"dlg": "
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"dlg": "即便身为有罪之人,你也十分努力。但是……你仍然没有俯视这眼泉水的资格。等到你能直视自己所回避的那条道路时,再回到这里吧。"
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"id": "announcer_ally_advex_50_1",
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},
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"id": "announcer_round_takebigdmg_50_2",
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"dlg": "
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"dlg": "就算面对痛苦的场景,对你来说也都无关痛痒吧?毕竟,你早就善于若无其事地抹去自己的记忆,并使自己置身事外了。"
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"id": "announcer_round_givebigdmg_50_1",
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"id": "announcer_enemy_break_54_1",
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"dlg": "
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"dlg": "不该对指令抱有疑问。嗯。所以下次最好不要犹豫,用尽全力去刺穿吧。"
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"id": "announcer_ally_break_54_1",
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"id": "announcer_ally_dead_54_1",
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"dlg": "
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"dlg": "这大概也同样是你的命运吧。看来都市似乎并没有那么需要你。"
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"id": "announcer_enemy_adv_54_1",
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"dlg": "
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"dlg": "无需太过怨恨这世界。即使对着不会改变的都市呐喊,也只有回声会作答吧。"
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"id": "announcer_ally_adv_54_1",
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"dlg": "有时也会有这样温柔的命运降临呢。\n
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"dlg": "有时也会有这样温柔的命运降临呢。\n指令不是向来都很温、温柔吗?\n……空。并非所有人都能被神所爱。若是有人得到了宠爱,就必然有人会遭到憎恶。"
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"id": "announcer_ally_advex_54_1",
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},
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"id": "announcer_disadvatk_attr_54_1",
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"dlg": "
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"dlg": "您真、真的这么觉、觉得吗?我认为您还是重读一遍比、比较好……"
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"id": "announcer_enemy_specialbuff_54_1",
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"id": "announcer_ally_specialbuff_54_1",
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"dlg": "请、请不要慌张。这应该也是指、指令之意。"
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"id": "announcer_ally_specialdebuff_54_1",
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"dlg": "您没有认、认真执行指令。为什么……为什么要那样做呢……?"
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"id": "announcer_enemy_destroy_54_1",
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"id": "announcer_enemy_destroy_54_2",
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"dlg": "好、好厉害。【夺走目盲者之目】……那条指令居然还可以用这、这种方式解读……!\n既然双臂都已被斩落,那下一条指令的执行也是必然了吧。"
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"id": "announcer_round_takebigdmg_54_1",
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"id": 2121011,
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"name": "处理迁居申请",
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"desc": "若最大共鸣数不低于3,则自身技能命中时,下回合对主要目标施加1层[Binding](每回合最多1次)\n\n若自身的[Charge]强度不低于3
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"desc": "若最大共鸣数不低于3,则自身技能命中时,下回合对主要目标施加1层[Binding](每回合最多1次)\n\n若自身的[Charge]强度不低于3级,则使自身的获得或消耗[Charge]层数的基础技能与使敌方单位增加[Combustion]强度或对敌方单位施加[Combustion]层数的基础技能造成的伤害+10%"
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}
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}
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},
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"id": "ui_loading_cg_tab_personality",
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"content": "
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"content": "<font=\\\"Jp/title)corporate logo(bold)/Corporate-Logo-Bold-ver2 SDF\\\">人格画像</font>"
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"id": "ui_loading_cg_tab_story",
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"content": "
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"content": "<font=\\\"Jp/title)corporate logo(bold)/Corporate-Logo-Bold-ver2 SDF\\\">故事画像</font>"
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"id": "ui_loading_cg_selected_count",
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"id": "ui_loading_cg_random_toggle",
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"content": "
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"content": "随机选择"
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"id": "ui_loading_cg_random_warning",
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package/package.json
CHANGED
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{
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"name": "@lightsing/llc-zh-cn",
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"version": "1.0.
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"githubTag": "
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"version": "1.0.1788513284",
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"githubTag": "2026090401",
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"description": "**Unofficial** NPM distribution of LocalizeLimbusCompany assets.",
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"publishConfig": {
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"access": "public"
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