@lightsing/llc-zh-cn 1.0.1783679184 → 1.0.1784354853
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_Mirror3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Chesed_44.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Dante_1.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c8p3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c9p3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-twth.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-walpu8.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords.json +7 -7
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords_Refraction2.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattlePass_Mission.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleSpeechBubbleDlg-a1c9p3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleSpeechBubbleDlg.json +16 -11
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BossRaidUI.json +4 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-a1c8p3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-a1c9p3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-twth.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-walpu8.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs.json +7 -7
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs_Refraction2.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Egos.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Info/version.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/LobbyBGM.json +1564 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/LobbyBGMCategory.json +12 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/LobbyBGMUI.json +120 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/MirrorDungeonRentalName.json +4 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/MirrorDungeonTheme-1.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/MirrorDungeonUI_7.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passive_Ego.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives-ycgd.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives.json +12 -12
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality_Refraction2.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Assist-a1c9p3.json +5 -5
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Enemy.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Personalities.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Faust_Dawn_10216.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Gregor_Dawn_11216.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Heathcliff_Kurokumo_10712.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Heathcliff_Seven_10706.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Honglu_Yurodivy_10609.json +4 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Ryoshu_KumoPinky_10415.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Sinclair_Philip_11009.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills.json +159 -159
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c5p3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c6p2.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c6p3.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-ycgd.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Mirror.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Mirror7-extreme.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Refraction.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Refraction1_bokgak.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Refraction2.json +21 -21
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Assist-a1c9p3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego.json +44 -44
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-a1c6p2.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-a1c9115.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-mowe.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-ycgd.json +5 -5
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy.json +10 -10
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-04.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-05.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-08.json +7 -7
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-12.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StageChapterText.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StageNode-a1c7p1.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/1D103A.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/1D203B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/5D106B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E001X.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E003I4.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E403B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E512A.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E616B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E617B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E720B.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E801B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E802B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E921B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10215.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10216.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10716.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10916.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P11215.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P11216.json +40 -40
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S001A.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S105B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S109B.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S201B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S207A.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S308B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S318B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S702B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S706B.json +4 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S707B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S833A.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S902B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S903A.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S911B.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S912B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S913B.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S930B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNoteDetail.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNoteDetail_11.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNoteDetail_2.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterMain.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/TutorialMainUIText.json +80 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/TutorialMirrorDungeon.json +7 -7
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UI_Mission_MirrorDungeon6Event.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UI_Mission_MirrorDungeon7Event.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UnlockCode-1.json +89 -27
- package/package.json +2 -2
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"desc": "- 造成的伤害+20%;所有硬币转化为不可摧毁的硬币\n- 最小与最大速度值+1\n- 令自身技能施加的以下负面状态额外+1\n· 流血 强度与流血 层数\n· 沉沦 强度与沉沦 层数\n- 攻击前,若目标未带有沉沦 ,则对目标施加2层沉沦 (每回合每名罪人最多3次)\n- 受到攻击前,若目标未带有流血 ,则对目标施加2层流血 (每回合每名罪人最多3次)",
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"summary": "",
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"undefined": "-",
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"flavor": "如果只是戴着野兽状的面具,并不会让人因觉醒野性而提升战斗力。\n面具内侧排满了许多涂有野兽派颜料的细针,将面具戴上后,针便会将颜料注入体内。\n\n这就是环指的颜料。说到底,所有环指都只能使用颜料。"
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"id": "PanicChangeLock",
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"id": "NextHallway",
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"name": "群体迁移",
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"desc": "- 回合结束时,解除自身的混乱并从战斗中撤退\n(
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"desc": "- 回合结束时,解除自身的混乱并从战斗中撤退\n(不包括强制混乱,不视作阵亡)\n- 连续遭遇战中,将自身的行动槽赋予即将解除待命的单位并移动到待命人员编队顺序最靠后的位置",
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"id": "BabayagaTimeLimit",
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"name": "迫近的芭芭雅嘎",
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"id": "Duress",
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"name": "拘束",
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"desc": "使自身在3回合内陷入混乱,撤退机制不会生效。\n若Kqe-1j-23陷入混乱,则解除本效果。"
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"id": "Retreat",
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"name": "战略性休息福利模式",
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"desc": "- 回合结束时,解除自身的混乱并从战斗中撤退(
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"desc": "- 回合结束时,解除自身的混乱并从战斗中撤退(不包括强制混乱,不视作阵亡)\n· 连续遭遇战中,将自身的行动槽赋予即将解除待命的单位并移动到待命人员编队顺序最靠后的位置(若下回合没有可交换的待命人员,则完全脱离战斗。重返战斗时,按照脱离顺序重返战斗)\n· 重返战斗时,将自身的行动槽重置为1,解除自身除部分状态效果外的所有状态效果。保留撤退时自身的体力与理智值(若自身撤退时理智值低于0点,则使自身的理智值变为0点)",
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"id": "Retreat_FullStop",
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"name": "后方支援分派",
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"desc": "- 回合结束时,解除自身的混乱并从战斗中撤退(
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"desc": "- 回合结束时,解除自身的混乱并从战斗中撤退(不包括强制混乱,不视作阵亡)\n· 连续遭遇战中,将自身的行动槽赋予即将解除待命的单位并移动到待命人员编队顺序最靠后的位置(若下回合没有可交换的待命人员,则完全脱离战斗。重返战斗时,按照脱离顺序重返战斗)\n· 重返战斗时,将自身的行动槽重置为1,解除自身除部分状态效果外的所有状态效果。保留撤退时自身的体力与理智值(若自身撤退时理智值低于0点,则使自身的理智值变为0点)"
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"id": "LogicAtelierAM",
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"id": "RetreatForCommon",
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"name": "战场撤退",
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"desc": "- 回合结束时,解除自身的混乱并从战斗中撤退(
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"desc": "- 回合结束时,解除自身的混乱并从战斗中撤退(不包括强制混乱,不视作阵亡)\n- 连续遭遇战中,将自身的行动槽赋予即将解除待命的单位并移动到待命人员编队顺序最靠后的位置(若下回合没有可交换的待命人员,则完全脱离战斗。重返战斗时,按照脱离顺序重返战斗)\n- 重返战斗时,解除自身除部分状态效果外的所有状态效果。保留撤退时自身的体力与理智值(若自身撤退时理智值低于0点,则使自身的理智值变为0点)",
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"id": "CommonExit",
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"name": "脱离战场",
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"desc": "- 回合结束时,解除自身的混乱并从战斗中撤退(
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"desc": "- 回合结束时,解除自身的混乱并从战斗中撤退(不包括强制混乱,不视作阵亡)",
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"id": "RunSinclair",
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"name": "逃脱装置",
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"desc": "- 自身受到使自身体力降至10点的伤害时,本回合自身的体力不会低于10点\n- 以上效果触发的回合结束时,解除自身的混乱并从战斗中撤退(
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"desc": "- 自身受到使自身体力降至10点的伤害时,本回合自身的体力不会低于10点\n- 以上效果触发的回合结束时,解除自身的混乱并从战斗中撤退(不包括强制混乱,不视作阵亡。无法撤退的战斗中不会触发撤退效果,并在回合结束时解除本效果)\n\n- 连续遭遇战中,将自身的行动槽赋予即将解除待命的单位并移动到待命人员编队顺序最靠后的位置\n(若下回合没有可交换的待命人员,则完全脱离战斗。重返战斗时,按照脱离顺序重返战斗)\n- 重返战斗时,解除自身除部分状态效果外的所有状态效果,保留撤退时自身的体力与理智值\n(若自身撤退时理智值低于0点,则使自身的理智值变为0点)",
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"flavor": "“……活下去。”"
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"dlg": "哈,给我追!"
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"dlg": "这里……"
|
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+
},
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+
{
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+
"id": "battle_s3_11209_2",
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+
"desc": "",
|
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+
"dlg": "正中要害。"
|
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},
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{
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"id": "battle_s3_10408_1_1_4",
|
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@@ -1308,7 +1313,7 @@
|
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{
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"id": "battle_s3_10811_1_3-02",
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"desc": "",
|
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-
"dlg": "
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+
"dlg": "墨染。"
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},
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{
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"id": "battle_special_10811_1",
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@@ -1823,7 +1828,7 @@
|
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{
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"id": "battle_special_10513_4",
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"desc": "",
|
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-
"dlg": "
|
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+
"dlg": "温暖的血……渗入全身。"
|
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},
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{
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"id": "battle_special_10513_5",
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@@ -3093,17 +3098,17 @@
|
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{
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"id": "battle_react_10310_1-1",
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"desc": "",
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-
"dlg": "
|
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+
"dlg": "流淌着……鲜血。"
|
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},
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{
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-
"id": "battle_react_10310_1-
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+
"id": "battle_react_10310_1-2",
|
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"desc": "",
|
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"dlg": "温暖的血……"
|
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|
},
|
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|
{
|
|
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|
-
"id": "battle_react_10310_1-
|
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+
"id": "battle_react_10310_1-3",
|
|
3105
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|
"desc": "",
|
|
3106
|
-
"dlg": "
|
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+
"dlg": "蕴含着情感的血。"
|
|
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|
},
|
|
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|
{
|
|
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|
"id": "battle_react_10310_2",
|
|
@@ -3226,9 +3231,9 @@
|
|
|
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|
"dlg": "背水之阵。"
|
|
3227
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|
},
|
|
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|
{
|
|
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|
-
"id": "battle_noneready_10613_1",
|
|
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|
+
"id": "battle_noneready_10613_1-01",
|
|
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|
"desc": "",
|
|
3231
|
-
"dlg": "
|
|
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|
+
"dlg": "斩尽敌人之前,不准撤退。"
|
|
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|
},
|
|
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|
{
|
|
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|
"id": "battle_nonedead_10613_1",
|
|
@@ -3543,7 +3548,7 @@
|
|
|
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|
{
|
|
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|
"id": "battle_special_10216_3",
|
|
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|
"desc": "",
|
|
3546
|
-
"dlg": "
|
|
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|
+
"dlg": "做得很好。我来辅助吧。"
|
|
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|
},
|
|
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|
{
|
|
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|
"id": "battle_special_10216_4",
|
|
@@ -267,6 +267,10 @@
|
|
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|
{
|
|
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|
"id": "boss_raid_shop_infinite_item_warning_text",
|
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|
"content": "※ 所选道具的兑换性价比低于其他道具。\n※ 目前还有其他可兑换的道具。\n\n仍要兑换此道具吗?"
|
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|
+
},
|
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|
+
{
|
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|
+
"id": "boss_raid_limited_coin_converted",
|
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|
+
"content": "活动时间结束后,未使用的{1}个{0}已转化为{3}个{2}。"
|
|
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|
}
|
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|
]
|
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|
}
|
|
@@ -46,7 +46,7 @@
|
|
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46
46
|
"desc": "- 造成的伤害+20%;所有硬币转化为不可摧毁的硬币\n- 最小与最大速度值+1\n- 令自身技能施加的以下负面状态额外+1\n· 流血 强度与流血 层数\n· 沉沦 强度与沉沦 层数\n- 攻击前,若目标未带有沉沦 ,则对目标施加2层沉沦 (每回合每名罪人最多3次)\n- 受到攻击前,若目标未带有流血 ,则对目标施加2层流血 (每回合每名罪人最多3次)",
|
|
47
47
|
"summary": "",
|
|
48
48
|
"undefined": "-",
|
|
49
|
-
"flavor": "
|
|
49
|
+
"flavor": "如果只是戴着野兽状的面具,并不会让人因觉醒野性而提升战斗力。\n面具内侧排满了许多涂有野兽派颜料的细针,将面具戴上后,针便会将颜料注入体内。\n\n这就是环指的颜料。说到底,所有环指都只能使用颜料。"
|
|
50
50
|
},
|
|
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|
{
|
|
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|
"id": "PanicChangeLock",
|
|
@@ -39,7 +39,7 @@
|
|
|
39
39
|
{
|
|
40
40
|
"id": "NextHallway",
|
|
41
41
|
"name": "群体迁移",
|
|
42
|
-
"desc": "- 回合结束时,解除自身的混乱并从战斗中撤退\n(
|
|
42
|
+
"desc": "- 回合结束时,解除自身的混乱并从战斗中撤退\n(不包括强制混乱,不视作阵亡)\n- 连续遭遇战中,将自身的行动槽赋予即将解除待命的单位并移动到待命人员编队顺序最靠后的位置",
|
|
43
43
|
"summary": ""
|
|
44
44
|
},
|
|
45
45
|
{
|
|
@@ -336,7 +336,7 @@
|
|
|
336
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|
},
|
|
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337
|
{
|
|
338
338
|
"id": "BabayagaTimeLimit",
|
|
339
|
-
"name": "
|
|
339
|
+
"name": "迫近的芭芭雅嘎",
|
|
340
340
|
"desc": "芭芭雅嘎正在迫近。不逃跑的话就只能面对死亡。",
|
|
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|
"summary": "芭芭雅嘎正在迫近"
|
|
342
342
|
},
|
|
@@ -930,7 +930,7 @@
|
|
|
930
930
|
},
|
|
931
931
|
{
|
|
932
932
|
"id": "Duress",
|
|
933
|
-
"name": "
|
|
933
|
+
"name": "拘束",
|
|
934
934
|
"desc": "使自身在3回合内陷入混乱,撤退机制不会生效。\n若Kqe-1j-23陷入混乱,则解除本效果。",
|
|
935
935
|
"summary": "Kqe的被动"
|
|
936
936
|
},
|
|
@@ -2118,7 +2118,7 @@
|
|
|
2118
2118
|
{
|
|
2119
2119
|
"id": "Retreat",
|
|
2120
2120
|
"name": "战略性休息福利模式",
|
|
2121
|
-
"desc": "- 回合结束时,解除自身的混乱并从战斗中撤退(
|
|
2121
|
+
"desc": "- 回合结束时,解除自身的混乱并从战斗中撤退(不包括强制混乱,不视作阵亡)\n· 连续遭遇战中,将自身的行动槽赋予即将解除待命的单位并移动到待命人员编队顺序最靠后的位置(若下回合没有可交换的待命人员,则完全脱离战斗。重返战斗时,按照脱离顺序重返战斗)\n· 重返战斗时,解除自身除部分状态效果外的所有状态效果。保留撤退时自身的体力与理智值(若自身撤退时理智值低于0点,则使自身的理智值变为0点)",
|
|
2122
2122
|
"summary": "",
|
|
2123
2123
|
"undefined": "-"
|
|
2124
2124
|
},
|
|
@@ -2339,7 +2339,7 @@
|
|
|
2339
2339
|
{
|
|
2340
2340
|
"id": "Retreat_FullStop",
|
|
2341
2341
|
"name": "后方支援分派",
|
|
2342
|
-
"desc": "- 回合结束时,解除自身的混乱并从战斗中撤退(
|
|
2342
|
+
"desc": "- 回合结束时,解除自身的混乱并从战斗中撤退(不包括强制混乱,不视作阵亡)\n· 连续遭遇战中,将自身的行动槽赋予即将解除待命的单位并移动到待命人员编队顺序最靠后的位置(若下回合没有可交换的待命人员,则完全脱离战斗。重返战斗时,按照脱离顺序重返战斗)\n· 重返战斗时,将自身的行动槽重置为1,解除自身除部分状态效果外的所有状态效果。保留撤退时自身的体力与理智值(若自身撤退时理智值低于0点,则使自身的理智值变为0点)"
|
|
2343
2343
|
},
|
|
2344
2344
|
{
|
|
2345
2345
|
"id": "LogicAtelierAM",
|
|
@@ -2602,7 +2602,7 @@
|
|
|
2602
2602
|
{
|
|
2603
2603
|
"id": "RetreatForCommon",
|
|
2604
2604
|
"name": "战场撤退",
|
|
2605
|
-
"desc": "- 回合结束时,解除自身的混乱并从战斗中撤退(
|
|
2605
|
+
"desc": "- 回合结束时,解除自身的混乱并从战斗中撤退(不包括强制混乱,不视作阵亡)\n- 连续遭遇战中,将自身的行动槽赋予即将解除待命的单位并移动到待命人员编队顺序最靠后的位置(若下回合没有可交换的待命人员,则完全脱离战斗。重返战斗时,按照脱离顺序重返战斗)\n- 重返战斗时,解除自身除部分状态效果外的所有状态效果。保留撤退时自身的体力与理智值(若自身撤退时理智值低于0点,则使自身的理智值变为0点)",
|
|
2606
2606
|
"summary": "",
|
|
2607
2607
|
"undefined": "-"
|
|
2608
2608
|
},
|
|
@@ -2841,7 +2841,7 @@
|
|
|
2841
2841
|
{
|
|
2842
2842
|
"id": "CommonExit",
|
|
2843
2843
|
"name": "脱离战场",
|
|
2844
|
-
"desc": "- 回合结束时,解除自身的混乱并从战斗中撤退(
|
|
2844
|
+
"desc": "- 回合结束时,解除自身的混乱并从战斗中撤退(不包括强制混乱,不视作阵亡)",
|
|
2845
2845
|
"summary": ""
|
|
2846
2846
|
},
|
|
2847
2847
|
{
|
|
@@ -3966,7 +3966,7 @@
|
|
|
3966
3966
|
{
|
|
3967
3967
|
"id": "RunSinclair",
|
|
3968
3968
|
"name": "逃脱装置",
|
|
3969
|
-
"desc": "- 自身受到使自身体力降至10点的伤害时,本回合自身的体力不会低于10点\n- 以上效果触发的回合结束时,解除自身的混乱并从战斗中撤退(
|
|
3969
|
+
"desc": "- 自身受到使自身体力降至10点的伤害时,本回合自身的体力不会低于10点\n- 以上效果触发的回合结束时,解除自身的混乱并从战斗中撤退(不包括强制混乱,不视作阵亡。无法撤退的战斗中不会触发撤退效果,并在回合结束时解除本效果)\n\n- 连续遭遇战中,将自身的行动槽赋予即将解除待命的单位并移动到待命人员编队顺序最靠后的位置\n(若下回合没有可交换的待命人员,则完全脱离战斗。重返战斗时,按照脱离顺序重返战斗)\n- 重返战斗时,解除自身除部分状态效果外的所有状态效果,保留撤退时自身的体力与理智值\n(若自身撤退时理智值低于0点,则使自身的理智值变为0点)",
|
|
3970
3970
|
"summary": "",
|
|
3971
3971
|
"undefined": "-",
|
|
3972
3972
|
"flavor": "“……活下去。”"
|
|
@@ -7,7 +7,7 @@
|
|
|
7
7
|
},
|
|
8
8
|
{
|
|
9
9
|
"id": 20102,
|
|
10
|
-
"name": "
|
|
10
|
+
"name": "第四根火柴之焰",
|
|
11
11
|
"desc": "李箱的专用E.G.O装备"
|
|
12
12
|
},
|
|
13
13
|
{
|
|
@@ -47,7 +47,7 @@
|
|
|
47
47
|
},
|
|
48
48
|
{
|
|
49
49
|
"id": 20402,
|
|
50
|
-
"name": "
|
|
50
|
+
"name": "第四根火柴之焰",
|
|
51
51
|
"desc": "良秀的专用E.G.O装备"
|
|
52
52
|
},
|
|
53
53
|
{
|
|
@@ -107,7 +107,7 @@
|
|
|
107
107
|
},
|
|
108
108
|
{
|
|
109
109
|
"id": 20902,
|
|
110
|
-
"name": "
|
|
110
|
+
"name": "第四根火柴之焰",
|
|
111
111
|
"desc": "罗佳的专用E.G.O装备"
|
|
112
112
|
},
|
|
113
113
|
{
|