@lightsing/llc-zh-cn 1.0.1777631147 → 1.0.1778776582
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents_night-clean-up-re.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides_Refraction2.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_Mirror3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_night-clean-up-re.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_PinkyChibi_41.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Ryoshu_42.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Yisang_6.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-BossRaid.json +69 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c5p2.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c9p3.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-pilgrimage.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords.json +50 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords_Mirror7.json +6 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleSpeechBubbleDlg-a1c9p3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleSpeechBubbleDlg.json +110 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BossRaidUI-2.json +48 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BossRaidUI.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BuffAbilities.json +28 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-BossRaid.json +69 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-a1c5p2.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-a1c9p3.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-pilgrimage.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs.json +51 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs_Mirror7.json +6 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/DanteAbility-a1c9p2.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOVoiceDig/Voice_EGO_Rodion_9.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon-EventTheme_2.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon_2.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon_7.json +25 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_cultivation.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_night-clean-up-re.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Enemies.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/GachaTitle.json +8 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/IAPProduct-a1c9.json +10 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Info/version.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/IntroductionPreset.json +8 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Items-egoFifth.json +10 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Items.json +9 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/LoginUIText.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/MainUIText.json +12 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/MainUIText_UPDATE_ON_0720.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/MirrorDungeonRentalName.json +4 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/MirrorDungeonTheme-1.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/MirrorDungeonUI_5.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passive_Ego.json +7 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives-BossRaid.json +54 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives-x1p1c1.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives.json +44 -11
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-a1c9116.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Assist-a1c9p3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Enemy-a1c6p2.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Personalities.json +8 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Heathcliff_Middle_10715.json +5 -5
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Ryoshu_KumoPinky_10415.json +124 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Sinclair_KumoPinky_11015.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Yisang_Blackwater_10114.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Personality_Get_Condition.json +10 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ScenarioModelCodes-AutoCreated.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills.json +4 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-BossRaid.json +385 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c5p2.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c5p3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c7p2.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c9p2.json +4 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-mowe-re.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-mowe.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-twth.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Mirror7-extreme.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Refraction5.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Assist-a1c9p3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego.json +39 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego_Personality-11.json +20 -20
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego_Personality-nextupdate-notinclude.json +105 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-a1c9115.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-twth.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-ycgd.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-01.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-04.json +486 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-05.json +4 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-07.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-11.json +16 -16
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StageNode-a1c5p1.json +5 -5
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StageNode1-2.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/4D305I.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E502B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E712B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E906A.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10415.json +754 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10603.json +9 -9
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10715.json +15 -15
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P11004.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P11015.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P11215.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S001B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S205A.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S207A.json +5 -5
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S207B.json +4 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S216B.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S217B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S219B.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S505A.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S510B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S636B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S736B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S830A.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S901B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S919B.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S931B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S947B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S948B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S949A.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterMirrorWorldStoryTitle.json +6 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterPersonality.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterUIText.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/TutorialMainUIText.json +12 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UnitKeyword.json +8 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UnlockCode-1.json +5 -0
- package/package.json +2 -2
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"eventDesc": "",
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"behaveDesc": "让哪位罪人上前?",
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"successDesc": [
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"罪人{0}悄悄拿起了音响。\n\n将拿来的音响放在另一条小巷里播放后,吵闹的电子音乐从中传出。\n\n周围对那声音有所反应的中指成员们接近过来,想要找到音响。\n\n
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"罪人{0}悄悄拿起了音响。\n\n将拿来的音响放在另一条小巷里播放后,吵闹的电子音乐从中传出。\n\n周围对那声音有所反应的中指成员们接近过来,想要找到音响。\n\n<刚刚那条小巷子里现在应该已经没有人了,快走吧。>\n\n我们暂停了音乐,悄悄地回到原本的路上。\n\n原本堵在路前的成员们已经离开,我们顺利通过了道路。"
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],
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"failureDesc": [
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"罪人{0}刚一拿起音响,吵闹的电子音乐就从中传出。\n\n守着路的成员们向我们蜂拥而来。"
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"storyList": [
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{
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"level": 1,
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"story": "啊……是说那个蜈蚣一样的东西是吧?\n\n虽然说是蜈蚣,但把那种严严实实地裹着钢铁铠甲的东西叫做蜈蚣也挺微妙的。\n\n啊,也是……所以那才是异想体对吧。\n\n我想想……从外表上说明的话,总之就是把青色的铁板拼起来,做成了看上去很大一个的样子。该说它像个机器人吧。\n\n眼睛是赤红的……偶尔好像还闪闪发光。\n\n偶尔还……不对,应该是经常?能看见它身体附近有电流噼里啪啦地流动着。能看到也就说明那是相当高压的……碰一下就不是说疼就能完事的吧。\n\n→ 蜈蚣啊……在我看来那更像是蛇?而且那东西一直蜷成一团盯着人看。\n\n→ 话是那么说……你住的地方的蛇有脚吗?那玩意怎么看都不能说是蛇吧。\n\n→ 有啊?\n\n→ 有诶。\n\n→ 啊,我也见过。\n\n→ ……只有我是乡巴佬咯?\n\n→
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"story": "啊……是说那个蜈蚣一样的东西是吧?\n\n虽然说是蜈蚣,但把那种严严实实地裹着钢铁铠甲的东西叫做蜈蚣也挺微妙的。\n\n啊,也是……所以那才是异想体对吧。\n\n我想想……从外表上说明的话,总之就是把青色的铁板拼起来,做成了看上去很大一个的样子。该说它像个机器人吧。\n\n眼睛是赤红的……偶尔好像还闪闪发光。\n\n偶尔还……不对,应该是经常?能看见它身体附近有电流噼里啪啦地流动着。能看到也就说明那是相当高压的……碰一下就不是说疼就能完事的吧。\n\n→ 蜈蚣啊……在我看来那更像是蛇?而且那东西一直蜷成一团盯着人看。\n\n→ 话是那么说……你住的地方的蛇有脚吗?那玩意怎么看都不能说是蛇吧。\n\n→ 有啊?\n\n→ 有诶。\n\n→ 啊,我也见过。\n\n→ ……只有我是乡巴佬咯?\n\n→ 真好笑啊,亲爱的~。"
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"level": 2,
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"message": "仍旧尝试握手。",
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"messageDesc": "选择后,获得1件充能E.G.O饰品",
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"result": [
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"“不不不不不不!”\n\n“没有什么能伤害我,不要看着我,不要向我伸出手,不要给我带来痛苦。”\n\n它在开始叫喊之后不过须臾便消失了。在原地落下了某物。"
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"message": "展示卯足,说我们是新来的。\n<size=75%><color=#a16a3b>持有E.G.O饰品“卯足”时可选</color></size>",
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"messageDesc": "选择后,获得1件破裂E.G.O饰品",
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"见到卯足后,黑兽们老老实实地交出了卯丸后便离开了。"
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"message": "说我们只是路过。",
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"messageDesc": "无特殊效果",
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"我们自然地路过黑兽们,离开了这里。"
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"message": "寻找其他道路。",
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"messageDesc": "无特殊效果",
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"没有非得穿过他们挡住的道路的理由。\n\n
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"没有非得穿过他们挡住的道路的理由。\n\n我们小心翼翼地改变了方向,走上了另一条路。"
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"id": "announcer_ally_advex_41_1",
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"dlg": "并没有被斩断。只是交织、纠缠在一起罢了。重新接续的丝线,仍握在你们的手中。",
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"imgStr": "PinkyChibi_announcer_4"
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"id": "announcer_enemy_specialgimmick_41_1",
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"dlg": "复杂缠结的问题,要找到其起始与终结才能解决。\n若是做不到的话,就干脆全部切断,连形体也不要残留。",
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"name": "苦难",
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"desc": "- 体力上限+25%\n- 技能增加的流血 强度与沉沦 强度,施加的被撕裂的色彩[红色] 与被撕裂的色彩[蓝色] 额外+1\n- 若目标带有强烈色彩 ,则使自身的拼点威力+2,基础威力+1\n- [第2阶段专属] 使用”令你皮肤下搏动着的那赤红色彩更加狂野。”的回合开始时,每有1名罪人带有强烈色彩,使自身恢复10点理智值(最多30点)",
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"summary": "增加的流血 强度与沉沦 强度,施加的被撕裂的色彩增加\n若目标带有强烈色彩 ,则使自身的拼点威力与基础威力增加"
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"id": "FavorBuff5001FirstPhaseForUI",
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"name": "映射[中指]",
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"desc": "- 关卡开始时,若登场的<color=#f8c200>属于中指</color>的人格不低于4名,则<color=#f8c200>改变</color>里卡多第1、2阶段的模式,并<color=#f8c200>获得所有属性的E.G.O资源各2个</color>\n- <color=#f8c200>装备了守备技能</color>的人格不会被里卡多的技能效果<color=#f8c200>施加麻痹 </color>\n- 人格施加<color=#f8c200>流血 或特殊流血</color>的攻击技能或<color=#f8c200>嫉妒</color>攻击技能造成的伤害+30%(若是E.G.O技能,则改为造成的伤害+100%)\n- 战斗开始时,若激活<color=#f8c200>完全共鸣</color>,则获得持有量最少的<color=#f8c200>1个E.G.O资源,触发4次</color>"
|
|
58
|
+
},
|
|
59
|
+
{
|
|
60
|
+
"id": "FavorBuff5001SecondPhaseForUI",
|
|
61
|
+
"name": "映射[突袭]",
|
|
62
|
+
"desc": "- 人格施加<color=#f8c200>破裂 或特殊破裂</color>的攻击技能或<color=#f8c200>暴食</color>攻击技能造成的伤害+25%(若是E.G.O技能,则改为造成的伤害+100%)\n- <color=#f8c200>属于H公司</color>的人格对敌方单位造成的伤害+15%,受到的伤害-30%\n- 战斗开始时,若激活<color=#f8c200>完全共鸣</color>,则获得持有量最少的<color=#f8c200>1个E.G.O资源,触发4次</color>\n- 里卡多<color=#f8c200>陷入混乱</color>时,若攻击者的速度值高于里卡多,则使里卡多<color=#f8c200>受到的伤害+(速度值之差×2)%</color>(最多+20%)"
|
|
63
|
+
},
|
|
64
|
+
{
|
|
65
|
+
"id": "FavorBuff5001HardForUI",
|
|
66
|
+
"name": "苦难",
|
|
67
|
+
"desc": "- <color=#ff0000>体力上限</color>+25%\n- 技能造成的伤害+20%\n- [第2阶段专属]\n · 里卡多与弟弟们的理智值不会低于0点\n · 回合开始时,对上回合攻击里卡多的全体敌方单位施加2层[写进账簿]"
|
|
68
|
+
},
|
|
69
|
+
{
|
|
70
|
+
"id": "FavorBuff5001AllyFirst",
|
|
71
|
+
"name": "映射[中指]",
|
|
72
|
+
"desc": "- 关卡开始时,若登场的<color=#f8c200>属于中指</color>的人格不低于4名,则获得所有属性的E.G.O资源各2个\n- 人格施加<color=#f8c200>流血 或特殊流血</color>的攻击技能或<color=#f8c200>嫉妒</color>攻击技能造成的伤害+30%(若是E.G.O技能,则改为造成的伤害+100%)\n- 战斗开始时,若激活<color=#f8c200>完全共鸣</color>,则获得持有量最少的1个E.G.O资源,触发4次",
|
|
73
|
+
"summary": "流血 技能造成的伤害增加"
|
|
74
|
+
},
|
|
75
|
+
{
|
|
76
|
+
"id": "FavorBuff5001EnemyFirst",
|
|
77
|
+
"name": "映射[中指]",
|
|
78
|
+
"desc": "- 关卡开始时,若登场的<color=#f8c200>属于中指</color>的人格不低于4名,则<color=#f8c200>改变</color>里卡多第1、2阶段的模式\n- <color=#f8c200>装备了守备技能</color>的人格不会被里卡多的技能效果<color=#f8c200>施加麻痹 </color>",
|
|
79
|
+
"summary": "不会对装备了守备技能的人格施加麻痹 "
|
|
80
|
+
},
|
|
81
|
+
{
|
|
82
|
+
"id": "FavorBuff5001AllyTwo",
|
|
83
|
+
"name": "映射[突袭]",
|
|
84
|
+
"desc": "- 人格施加<color=#f8c200>破裂 或特殊破裂</color>的攻击技能或<color=#f8c200>暴食</color>攻击技能造成的伤害+25%(若是E.G.O技能,则改为造成的伤害+100%)\n- <color=#f8c200>属于H公司</color>的人格对敌方单位造成的伤害+15%,受到的伤害-30%\n- 战斗开始时,若激活<color=#f8c200>完全共鸣</color>,则获得持有量最少的<color=#f8c200>1个E.G.O资源,触发4次</color>",
|
|
85
|
+
"summary": "暴食技能造成的伤害增加"
|
|
86
|
+
},
|
|
87
|
+
{
|
|
88
|
+
"id": "FavorBuff5001EnemySecond",
|
|
89
|
+
"name": "映射[突袭]",
|
|
90
|
+
"desc": "- 里卡多<color=#f8c200>陷入混乱</color>时,若攻击者的速度值高于里卡多,则使里卡多<color=#f8c200>受到的伤害+(速度值之差×2)%</color>(最多+20%)",
|
|
91
|
+
"summary": "根据速度值之差增加受到的伤害"
|
|
92
|
+
},
|
|
93
|
+
{
|
|
94
|
+
"id": "FavorBuff5001Hard",
|
|
95
|
+
"name": "苦难",
|
|
96
|
+
"desc": "- <color=#ff0000>体力上限</color>+25%\n- 技能造成的伤害+20%",
|
|
97
|
+
"summary": "困难难度苦难"
|
|
98
|
+
},
|
|
99
|
+
{
|
|
100
|
+
"id": "FavorBuff5001HardTwo",
|
|
101
|
+
"name": "苦难",
|
|
102
|
+
"desc": "- <color=#ff0000>体力上限</color>+25%\n- 技能造成的伤害+20%\n- [第2阶段专属]\n · 里卡多与弟弟们的理智值不会低于0点\n · 回合开始时,对上回合攻击里卡多的全体敌方单位施加2层[写进账簿]",
|
|
103
|
+
"summary": "困难难度苦难"
|
|
104
|
+
},
|
|
105
|
+
{
|
|
106
|
+
"id": "RicardoBookRaid",
|
|
107
|
+
"name": "写进账簿",
|
|
108
|
+
"desc": "最大值:30\n每带有1层本效果,使自身受到的伤害+3%",
|
|
109
|
+
"summary": ""
|
|
110
|
+
},
|
|
111
|
+
{
|
|
112
|
+
"id": "RicardoTattooRaid",
|
|
113
|
+
"name": "仇怨纹身",
|
|
114
|
+
"desc": "最大值:300\n每带有10层本效果,使自身技能的攻击等级+1",
|
|
115
|
+
"summary": ""
|
|
116
|
+
},
|
|
117
|
+
{
|
|
118
|
+
"id": "RicardoJokeRaid",
|
|
119
|
+
"name": "大哥的试炼",
|
|
120
|
+
"desc": "回合结束时,本效果的层数减少1层\n带有该效果时,受到的技能伤害与震颤引爆 造成的混乱阈值前移量变为2倍",
|
|
121
|
+
"summary": ""
|
|
53
122
|
}
|
|
54
123
|
]
|
|
55
124
|
}
|
|
@@ -31,7 +31,7 @@
|
|
|
31
31
|
{
|
|
32
32
|
"id": "AaCePbBi",
|
|
33
33
|
"name": "大哥的试炼",
|
|
34
|
-
"desc": "回合结束时,本效果的层数减少1层\n
|
|
34
|
+
"desc": "回合结束时,本效果的层数减少1层\n带有本效果时,受到的技能伤害与震颤引爆 造成的混乱阈值前移量变为3倍。\n若本效果解除时自身未陷入混乱,则下回合开始时使自身获得5层伤害强化 。",
|
|
35
35
|
"summary": "",
|
|
36
36
|
"undefined": "-"
|
|
37
37
|
},
|
|
@@ -492,7 +492,7 @@
|
|
|
492
492
|
"desc": "- 基础攻击等级-15\n- 基础防御等级-15",
|
|
493
493
|
"summary": "基础攻击等级与基础防御等级减少",
|
|
494
494
|
"undefined": "-",
|
|
495
|
-
"flavor": "
|
|
495
|
+
"flavor": "天杀星刀-阿赖耶识所留下的,燃烧的刀痕。无论用什么办法,都无法将其消去。\n因其以挥刀者的存在为代价,将对方的存在一并斩去。"
|
|
496
496
|
},
|
|
497
497
|
{
|
|
498
498
|
"id": "SojiAbiAgePast",
|
|
@@ -626,7 +626,7 @@
|
|
|
626
626
|
"desc": "- 最小与最大速度值+6\n- 攻击等级+6\n- 技能增加的流血 强度额外+3级\n- 回合开始时,本场战斗中每击杀1名敌方单位,使自身获得3层攻击等级提升 (最多6层)",
|
|
627
627
|
"summary": "",
|
|
628
628
|
"undefined": "-",
|
|
629
|
-
"flavor": "
|
|
629
|
+
"flavor": "“将天也斩杀。天、地、人,然后是我。此星,是为那个将一切存在与时间视为一体,并将其斩断之人升起之星。”"
|
|
630
630
|
},
|
|
631
631
|
{
|
|
632
632
|
"id": "CutoffRyoshu",
|
|
@@ -1294,7 +1294,7 @@
|
|
|
1294
1294
|
{
|
|
1295
1295
|
"id": "OneOnOneDuel",
|
|
1296
1296
|
"name": "单挑决斗",
|
|
1297
|
-
"desc": "
|
|
1297
|
+
"desc": "在目标行动槽仅被一个单位指向时触发。仅在目标行动槽与指向目标行动槽的攻击技能之间构成单挑决斗 。(重复使用的技能无法触发)"
|
|
1298
1298
|
},
|
|
1299
1299
|
{
|
|
1300
1300
|
"id": "BulletFreischutz",
|
|
@@ -1491,7 +1491,7 @@
|
|
|
1491
1491
|
{
|
|
1492
1492
|
"id": "ChargeLoad",
|
|
1493
1493
|
"name": "载荷",
|
|
1494
|
-
"desc": "- 最大值:6\n- 本效果每有1层,使消耗充能
|
|
1494
|
+
"desc": "- 最大值:6\n- 本效果每有1层,使消耗充能 层数的攻击技能造成的伤害+2.5%(最多+15%)\n- 若受影响的单位属于W公司员工,则改为使造成的伤害+5%(最多+30%)\n- 回合结束时,解除本效果",
|
|
1495
1495
|
"summary": ""
|
|
1496
1496
|
},
|
|
1497
1497
|
{
|
|
@@ -3036,6 +3036,54 @@
|
|
|
3036
3036
|
"summary": "",
|
|
3037
3037
|
"undefined": "-",
|
|
3038
3038
|
"flavor": ""
|
|
3039
|
+
},
|
|
3040
|
+
{
|
|
3041
|
+
"id": "SojiRyoshuEchoPast",
|
|
3042
|
+
"name": "纠缠",
|
|
3043
|
+
"desc": "- 最大值:4\n- 技能与被动效果可使本效果的最小值增加至5,最大值增加至9",
|
|
3044
|
+
"summary": "",
|
|
3045
|
+
"undefined": "-",
|
|
3046
|
+
"flavor": "缘分的纠缠取决于与某人相遇,以及与其共度了多少时间。\n无论对方与自身的时间相重叠的那些瞬间是好是坏,缘分都残酷地相互纠缠。\n已经一同度过的时间,是无法挽回的。"
|
|
3047
|
+
},
|
|
3048
|
+
{
|
|
3049
|
+
"id": "SojiRyoshuEchoFuture",
|
|
3050
|
+
"name": "残影",
|
|
3051
|
+
"desc": "- 最大值:1\n- 受到来自蜘蛛巢之刃 良秀的基础攻击技能的伤害+5%",
|
|
3052
|
+
"summary": "",
|
|
3053
|
+
"undefined": "-",
|
|
3054
|
+
"flavor": "残影并非些微残留的影子。那是在过往的岁月中,被深重得近乎残酷地投下的,昔日的倒影。"
|
|
3055
|
+
},
|
|
3056
|
+
{
|
|
3057
|
+
"id": "SojiRyoshuEntangle",
|
|
3058
|
+
"name": "断缘",
|
|
3059
|
+
"desc": "- 最大值:4\n- 每有1名属于蜘蛛巢 父辈的友方人格阵亡,获得1层本效果\n- 根据阵亡的属于蜘蛛巢的友方人格获得相应的固有效果\n- 本效果层数每有1层,使自身受到的伤害-7.5%",
|
|
3060
|
+
"summary": "",
|
|
3061
|
+
"undefined": "-",
|
|
3062
|
+
"flavor": "因而将其斩断。即便背离常理。"
|
|
3063
|
+
},
|
|
3064
|
+
{
|
|
3065
|
+
"id": "SojiRyoshuShin",
|
|
3066
|
+
"name": "心-地慧星",
|
|
3067
|
+
"desc": "- 最小与最大速度值+2\n- 使用基础攻击技能时,使自身增加2级呼吸法 强度并使自身获得1层呼吸法 \n- 使自身基础攻击技能暴击时造成的伤害+10%\n- 使自身受到来自单方面攻击与不可摧毁的硬币的伤害-20%",
|
|
3068
|
+
"summary": "",
|
|
3069
|
+
"undefined": "-",
|
|
3070
|
+
"flavor": ""
|
|
3071
|
+
},
|
|
3072
|
+
{
|
|
3073
|
+
"id": "PhantomIncisionID",
|
|
3074
|
+
"name": "剑痕[残像]",
|
|
3075
|
+
"desc": "- 最大值:100\n- 每带有10层本效果,使自身受到的斩击伤害+1%",
|
|
3076
|
+
"summary": "",
|
|
3077
|
+
"undefined": "-",
|
|
3078
|
+
"flavor": ""
|
|
3079
|
+
},
|
|
3080
|
+
{
|
|
3081
|
+
"id": "PhantomIncisionTotalID",
|
|
3082
|
+
"name": "地慧星刀",
|
|
3083
|
+
"desc": "- 最大值:70\n- 自身施加的剑痕层数之和\n- 每回合最多获得25层本效果",
|
|
3084
|
+
"summary": "",
|
|
3085
|
+
"undefined": "-",
|
|
3086
|
+
"flavor": "在大地上留下痕迹。这把刀就是为此而生的刀。\n为了在这片土地上留下什么的星星的光芒,融入了这把刀之中。"
|
|
3039
3087
|
}
|
|
3040
3088
|
]
|
|
3041
3089
|
}
|
|
@@ -89,7 +89,7 @@
|
|
|
89
89
|
{
|
|
90
90
|
"id": "TeachersPreyMirror",
|
|
91
91
|
"name": "狩猎目标",
|
|
92
|
-
"desc": "速度值固定为1,成为“拇指 父辈 -
|
|
92
|
+
"desc": "速度值固定为1,成为“拇指 父辈 - 瓦伦希娜”的攻击技能“处置”指定的主要目标",
|
|
93
93
|
"summary": "",
|
|
94
94
|
"undefined": "-",
|
|
95
95
|
"flavor": "如果成为伯纳特利家族的目标,将不可避免地被狩猎。"
|
|
@@ -146,6 +146,11 @@
|
|
|
146
146
|
"id": "PlayingWithWaterTogetherMirror",
|
|
147
147
|
"name": "拍拍",
|
|
148
148
|
"desc": "- 最大值:10\n- 与断首鱼进行拼点时,触发以下效果(每个技能最多1次)\n · 使自身与目标增加相当于本效果层数的沉沦 强度\n · 使自身恢复相当于本效果层数的理智值\n- 若本效果层数为最大值,则使自身以断首鱼为目标的技能造成的伤害+50%"
|
|
149
|
+
},
|
|
150
|
+
{
|
|
151
|
+
"id": "RedButterfly",
|
|
152
|
+
"name": "撕裂而出之蝶",
|
|
153
|
+
"desc": "- 所有技能的最终威力+2\n- 因受到伤害而陷入混乱时,立即解除自身的混乱并使自身获得体力上限100%的护盾(每回合最多1次,不包括强制混乱)"
|
|
149
154
|
}
|
|
150
155
|
]
|
|
151
156
|
}
|
|
@@ -464,6 +464,116 @@
|
|
|
464
464
|
"id": "battle_react_10613_903",
|
|
465
465
|
"desc": "말풍선 특수 대사_홍원 군주 홍루_가치우_문답3스택",
|
|
466
466
|
"dlg": "除恶务尽,斩草除根。作为鸿园的君主,我走上了一条无须向任何人寻求理解的道路。所以,大哥……不,贾丘。我们之间的问与答,已无继续的余地。"
|
|
467
|
+
},
|
|
468
|
+
{
|
|
469
|
+
"id": "battle_eE_10415_1",
|
|
470
|
+
"desc": "이스터 - 메인(상) - 루치오 조우 시",
|
|
471
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+
"dlg": "为了不让你变得像我,只能彻底剜去……"
|
|
472
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+
},
|
|
473
|
+
{
|
|
474
|
+
"id": "battle_eE_10415_2",
|
|
475
|
+
"desc": "이스터 - 메인(상) - 렌 조우 시",
|
|
476
|
+
"dlg": "你是……谁?蜘蛛巢里应该没有像你这样的人吧。"
|
|
477
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+
},
|
|
478
|
+
{
|
|
479
|
+
"id": "battle_eE_10415_3",
|
|
480
|
+
"desc": "이스터 - 메인(상) - 알비나 조우 시",
|
|
481
|
+
"dlg": "……用铠甲遮起来的时候,起码没那么恶心了。"
|
|
482
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+
},
|
|
483
|
+
{
|
|
484
|
+
"id": "battle_eE_10415_4",
|
|
485
|
+
"desc": "이스터 - 메인(중) - 소라 조우 시",
|
|
486
|
+
"dlg": "只有被抛弃到谁也找不到的地方,连任何形体都不留之后,那恼人的声音才会停止吧。"
|
|
487
|
+
},
|
|
488
|
+
{
|
|
489
|
+
"id": "battle_eE_10415_5",
|
|
490
|
+
"desc": "이스터 - 메인(중) - 소지 아비 1차 조우 시",
|
|
491
|
+
"dlg": "……没想到,这里竟然也有一个像我这样的家伙。"
|
|
492
|
+
},
|
|
493
|
+
{
|
|
494
|
+
"id": "battle_eE_10415_6",
|
|
495
|
+
"desc": "이스터 - 메인(하) - 소지 아비 2차 조우 시",
|
|
496
|
+
"dlg": "我能看见。纠缠在你身上的那无数的时间。"
|
|
497
|
+
},
|
|
498
|
+
{
|
|
499
|
+
"id": "battle_eE_10415_7",
|
|
500
|
+
"desc": "이스터 - 메인(하) - 소지 아비 3차 조우 시",
|
|
501
|
+
"dlg": "我会将我抹去,希望你也能将你抹去。"
|
|
502
|
+
},
|
|
503
|
+
{
|
|
504
|
+
"id": "battle_eE_10415_8",
|
|
505
|
+
"desc": "이스터 - 메인(하) - 아라야 조우 시",
|
|
506
|
+
"dlg": "多么可悲,你因瞥见本不愿见到的天空而心怀希望了吗。"
|
|
507
|
+
},
|
|
508
|
+
{
|
|
509
|
+
"id": "battle_eE_10415_9",
|
|
510
|
+
"desc": "이스터 - 메인(하) - 아라야 2페이즈 시작",
|
|
511
|
+
"dlg": "无论说多少次,都不会被记住。"
|
|
512
|
+
},
|
|
513
|
+
{
|
|
514
|
+
"id": "battle_eE_10415_10",
|
|
515
|
+
"desc": "이스터 - 메인(하) - 아라야 2페이즈 2턴",
|
|
516
|
+
"dlg": "即使花开又谢,也不会有人归来。"
|
|
517
|
+
},
|
|
518
|
+
{
|
|
519
|
+
"id": "battle_eE_10415_11",
|
|
520
|
+
"desc": "이스터 - 메인(하) - 아라야 2페이즈 3턴",
|
|
521
|
+
"dlg": "想必你没有一天不想哭泣吧。"
|
|
522
|
+
},
|
|
523
|
+
{
|
|
524
|
+
"id": "battle_eE_10415_12",
|
|
525
|
+
"desc": "이스터 - 메인(하) - 아라야 2페이즈 4턴 (측은지심을 느끼고 있어야 함 / 연민이 있어야 한다)",
|
|
526
|
+
"dlg": "是啊。斩断吧。一丝不留,将这里的一切全都割舍吧。"
|
|
527
|
+
},
|
|
528
|
+
{
|
|
529
|
+
"id": "battle_eE_10415_13",
|
|
530
|
+
"desc": "이스터 - 메인(하) - 뤼엔 조우 시",
|
|
531
|
+
"dlg": "那令人厌恶的噪音……原来是你啊。我需要在这里斩断、抹去的存在。"
|
|
532
|
+
},
|
|
533
|
+
{
|
|
534
|
+
"id": "battle_eE_10415_14",
|
|
535
|
+
"desc": "이스터 - 메인(하) - 뤼엔 퓨리오소 장착 시 (1페이즈)",
|
|
536
|
+
"dlg": "你一定很期待这一天的到来吧。正如那位伟大的神所期盼的那样。"
|
|
537
|
+
},
|
|
538
|
+
{
|
|
539
|
+
"id": "battle_eE_10415_15",
|
|
540
|
+
"desc": "이스터 - 메인(하) - 뤼엔 퓨리오소 장착 시 (2페이즈)",
|
|
541
|
+
"dlg": "该在地狱的不是我,而是你吧。"
|
|
542
|
+
},
|
|
543
|
+
{
|
|
544
|
+
"id": "battle_eE_10415_16",
|
|
545
|
+
"desc": "이스터 - 메인(하) - 뤼엔 최종 연출 턴",
|
|
546
|
+
"dlg": "必须斩断。把擅自与我相连的众多丝线摧毁,在我死之前……用这把刀……!全都……!必须斩断!"
|
|
547
|
+
},
|
|
548
|
+
{
|
|
549
|
+
"id": "battle_eE_10415_17",
|
|
550
|
+
"desc": "이스터 - 거던(히든) - 발렌치나 조우 시",
|
|
551
|
+
"dlg": "别问理由。就像你随心所欲地踢向我,我也只是随心所欲地斩向你而已。"
|
|
552
|
+
},
|
|
553
|
+
{
|
|
554
|
+
"id": "battle_eE_10415_18",
|
|
555
|
+
"desc": "이스터 - 거던(히든) - 뤼엔 조우 시",
|
|
556
|
+
"dlg": "如果可以的话,我更乐见神并不期盼你的死亡。那样一来我似乎也能迎来喜悦了。"
|
|
557
|
+
},
|
|
558
|
+
{
|
|
559
|
+
"id": "battle_eE_10415_19",
|
|
560
|
+
"desc": "이스터 - 거던(히든) - 마티아스 조우 시",
|
|
561
|
+
"dlg": "遗物、锁链、玩具。以及生命。你所重视的一切……我都会将其千刀万剐。"
|
|
562
|
+
},
|
|
563
|
+
{
|
|
564
|
+
"id": "battle_eE_10415_20",
|
|
565
|
+
"desc": "이스터 - 거던(히든) - 칼리스토 조우 시",
|
|
566
|
+
"dlg": "被这把刀斩杀的你,是会为作品即将完成而欣喜,还是为自己将在其完成前夕死去而悲伤呢。"
|
|
567
|
+
},
|
|
568
|
+
{
|
|
569
|
+
"id": "battle_eE_10415_21",
|
|
570
|
+
"desc": "이스터 - 거던(히든) - 소라 조우 시",
|
|
571
|
+
"dlg": "那恼人的哔哔声……我似乎知道你为什么会被阿赖耶识斩去了。"
|
|
572
|
+
},
|
|
573
|
+
{
|
|
574
|
+
"id": "battle_eE_10415_22",
|
|
575
|
+
"desc": "이스터 - 거던(히든) - 렌 조우 시",
|
|
576
|
+
"dlg": "……真像啊。即便我们从未纠缠在一起过。"
|
|
467
577
|
}
|
|
468
578
|
]
|
|
469
579
|
}
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
{
|
|
2
|
+
"dataList": [
|
|
3
|
+
{
|
|
4
|
+
"id": "boss_raid_reward_ui_desc",
|
|
5
|
+
"content": "通关映射战斗][斗战射映时,可获得<color=#f8c200>[烧制的透镜]</color>。\n\n可通过花费<color=#f8c200>[烧制的透镜]</color>,获得各种各样的奖励。"
|
|
6
|
+
},
|
|
7
|
+
{
|
|
8
|
+
"id": "boss_raid_ui_reward_button_label",
|
|
9
|
+
"content": "兑换商店"
|
|
10
|
+
},
|
|
11
|
+
{
|
|
12
|
+
"id": "boss_raid_reward_ui_permanent_reward_tab_label",
|
|
13
|
+
"content": "常驻奖励"
|
|
14
|
+
},
|
|
15
|
+
{
|
|
16
|
+
"id": "boss_raid_reward_ui_limited_reward_tab_label",
|
|
17
|
+
"content": "限定奖励"
|
|
18
|
+
},
|
|
19
|
+
{
|
|
20
|
+
"id": "boss_raid_reward_ui_event_item_count",
|
|
21
|
+
"content": "持有道具数"
|
|
22
|
+
},
|
|
23
|
+
{
|
|
24
|
+
"id": "boss_raid_10002_boss_title",
|
|
25
|
+
"content": "中指 幼兄 里卡多"
|
|
26
|
+
},
|
|
27
|
+
{
|
|
28
|
+
"id": "boss_raid_10002_banner_title",
|
|
29
|
+
"content": "深夜清扫"
|
|
30
|
+
},
|
|
31
|
+
{
|
|
32
|
+
"id": "boss_raid_reward_ui_warning_10002",
|
|
33
|
+
"content": ""
|
|
34
|
+
},
|
|
35
|
+
{
|
|
36
|
+
"id": "boss_raid_rule_popup_desc_10002",
|
|
37
|
+
"content": "- 由于“映射战斗][斗战射映”为<color=#ff0000>高难度挑战</color>,\n建议将所有的人格与E.G.O按照<color=#ff0000>推荐配置</color>充分成长后再进行挑战。\n(※ 无法使用助战人格。)\n\n- 每场头目战均有特殊效果生效。\n映射效果在所有难易度中均生效,<color=#f8c200>苦难仅在困难难度中</color>生效。\n\n- 战斗最多可按顺序使用<color=#f8c200>3个编队</color>。\n但是,前置编队中包含的人格,无法在后续编队中再次使用。\n\n- 1个编队可进行至多<color=#f8c200>12回合</color>的战斗。\n当超过12回合或选择退出当前编队的战斗时\n头目的阶段、体力、理智值以及剩余的E.G.O资源均会保留\n并继承至下一个编队,以继续进行战斗\n(※ 头目的行动模式、头目以外敌方单位的体力、理智值、敌方单位带有的状态效果不会被保留。)\n\n- 从第2个编队开始,入场时会根据累计回合数增加\n<color=#f8c200>初始理智值</color> (※ 每回合 +5)。\n\n使用减算硬币的人格入场时,初始理智值会以负值计算 (※ 每回合 -5,最低 -25)。"
|
|
38
|
+
},
|
|
39
|
+
{
|
|
40
|
+
"id": "boss_raid_ui_enter_battle_button_label_impossible",
|
|
41
|
+
"content": "无法进入"
|
|
42
|
+
},
|
|
43
|
+
{
|
|
44
|
+
"id": "boss_raid_ui_tab_timer_label_event_finished",
|
|
45
|
+
"content": "活动结束"
|
|
46
|
+
}
|
|
47
|
+
]
|
|
48
|
+
}
|
|
@@ -266,7 +266,7 @@
|
|
|
266
266
|
},
|
|
267
267
|
{
|
|
268
268
|
"id": "boss_raid_ui_reward_button_label",
|
|
269
|
-
"content": "
|
|
269
|
+
"content": "兑换商店"
|
|
270
270
|
},
|
|
271
271
|
{
|
|
272
272
|
"id": "boss_raid_reward_ui_event_item_count",
|
|
@@ -278,7 +278,7 @@
|
|
|
278
278
|
},
|
|
279
279
|
{
|
|
280
280
|
"id": "boss_raid_reward_ui_desc",
|
|
281
|
-
"content": "
|
|
281
|
+
"content": "通关映射战斗][斗战射映时,可获得<color=#f8c200>[烧制的透镜]</color>。\n\n可通过花费<color=#f8c200>[烧制的透镜]</color>,获得各种各样的奖励。"
|
|
282
282
|
}
|
|
283
283
|
]
|
|
284
284
|
}
|
|
@@ -459,6 +459,34 @@
|
|
|
459
459
|
{
|
|
460
460
|
"id": "MD7LimitMpAdjuster",
|
|
461
461
|
"desc": "回合开始时,使自身恢复{0}点理智值\n- 若拥有的技能全部为减算硬币技能,则改为失去{1}点理智值"
|
|
462
|
+
},
|
|
463
|
+
{
|
|
464
|
+
"id": "SpiderHouse10115",
|
|
465
|
+
"desc": "蜘蛛巢 食指 父辈 李箱:使用基础攻击技能时,使最后一枚硬币转化为不可摧毁的硬币。基础攻击技能的不可摧毁的硬币造成的伤害+10%"
|
|
466
|
+
},
|
|
467
|
+
{
|
|
468
|
+
"id": "SpiderHouse10314",
|
|
469
|
+
"desc": "食指 代行者 - 绽放E.G.O::代行 堂吉诃德:使用基础攻击技能时,使自身增加2级呼吸法 强度。基础攻击技能暴击时,使目标增加1级沉沦 强度"
|
|
470
|
+
},
|
|
471
|
+
{
|
|
472
|
+
"id": "SpiderHouse10814",
|
|
473
|
+
"desc": "蜘蛛巢 中指 子辈 以实玛利:防御等级+2,基础攻击技能增加的烧伤 强度额外+1级"
|
|
474
|
+
},
|
|
475
|
+
{
|
|
476
|
+
"id": "SpiderHouse10614",
|
|
477
|
+
"desc": "蜘蛛巢 环指 父辈 鸿璐:使自身获得以人体奏响的旋律 "
|
|
478
|
+
},
|
|
479
|
+
{
|
|
480
|
+
"id": "SpiderHouse10215",
|
|
481
|
+
"desc": "蜘蛛巢 环指 子辈 浮士德:回合开始时,使自身获得体力上限10%的护盾"
|
|
482
|
+
},
|
|
483
|
+
{
|
|
484
|
+
"id": "SpiderHouse11015",
|
|
485
|
+
"desc": "蜘蛛巢 小指 子辈 辛克莱:回合开始时,使自身获得1层呼吸法 与1层暴击伤害强化 "
|
|
486
|
+
},
|
|
487
|
+
{
|
|
488
|
+
"id": "SojiRyoshuEntangle",
|
|
489
|
+
"desc": "- 最大值:4\n- 每有1名属于蜘蛛巢 父辈的友方人格阵亡,获得1层本效果\n- 根据阵亡的属于蜘蛛巢的友方人格获得相应的固有效果\n- 本效果层数每有1层,使自身受到的伤害-7.5%"
|
|
462
490
|
}
|
|
463
491
|
]
|
|
464
492
|
}
|
|
@@ -50,6 +50,75 @@
|
|
|
50
50
|
"name": "苦难",
|
|
51
51
|
"desc": "- 体力上限+25%\n- 技能增加的流血 强度与沉沦 强度,施加的被撕裂的色彩[红色] 与被撕裂的色彩[蓝色] 额外+1\n- 若目标带有强烈色彩 ,则使自身的拼点威力+2,基础威力+1\n- [第2阶段专属] 使用”令你皮肤下搏动着的那赤红色彩更加狂野。”的回合开始时,每有1名罪人带有强烈色彩,使自身恢复10点理智值(最多30点)",
|
|
52
52
|
"summary": "增加的流血 强度与沉沦 强度,施加的被撕裂的色彩增加\n若目标带有强烈色彩 ,则使自身的拼点威力与基础威力增加"
|
|
53
|
+
},
|
|
54
|
+
{
|
|
55
|
+
"id": "FavorBuff5001FirstPhaseForUI",
|
|
56
|
+
"name": "映射[中指]",
|
|
57
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+
"desc": "- 关卡开始时,若登场的<color=#f8c200>属于中指</color>的人格不低于4名,则<color=#f8c200>改变</color>里卡多第1、2阶段的模式,并<color=#f8c200>获得所有属性的E.G.O资源各2个</color>\n- <color=#f8c200>装备了守备技能</color>的人格不会被里卡多的技能效果<color=#f8c200>施加麻痹 </color>\n- 人格施加<color=#f8c200>流血 或特殊流血</color>的攻击技能或<color=#f8c200>嫉妒</color>攻击技能造成的伤害+30%(若是E.G.O技能,则改为造成的伤害+100%)\n- 战斗开始时,若激活<color=#f8c200>完全共鸣</color>,则获得持有量最少的<color=#f8c200>1个E.G.O资源,触发4次</color>"
|
|
58
|
+
},
|
|
59
|
+
{
|
|
60
|
+
"id": "FavorBuff5001SecondPhaseForUI",
|
|
61
|
+
"name": "映射[突袭]",
|
|
62
|
+
"desc": "- 人格施加<color=#f8c200>破裂 或特殊破裂</color>的攻击技能或<color=#f8c200>暴食</color>攻击技能造成的伤害+25%(若是E.G.O技能,则改为造成的伤害+100%)\n- <color=#f8c200>属于H公司</color>的人格对敌方单位造成的伤害+15%,受到的伤害-30%\n- 战斗开始时,若激活<color=#f8c200>完全共鸣</color>,则获得持有量最少的<color=#f8c200>1个E.G.O资源,触发4次</color>\n- 里卡多<color=#f8c200>陷入混乱</color>时,若攻击者的速度值高于里卡多,则使里卡多<color=#f8c200>受到的伤害+(速度值之差×2)%</color>(最多+20%)"
|
|
63
|
+
},
|
|
64
|
+
{
|
|
65
|
+
"id": "FavorBuff5001HardForUI",
|
|
66
|
+
"name": "苦难",
|
|
67
|
+
"desc": "- <color=#ff0000>体力上限</color>+25%\n- 技能造成的伤害+20%\n- [第2阶段专属]\n · 里卡多与弟弟们的理智值不会低于0点\n · 回合开始时,对上回合攻击里卡多的全体敌方单位施加2层[写进账簿]"
|
|
68
|
+
},
|
|
69
|
+
{
|
|
70
|
+
"id": "FavorBuff5001AllyFirst",
|
|
71
|
+
"name": "映射[中指]",
|
|
72
|
+
"desc": "- 关卡开始时,若登场的<color=#f8c200>属于中指</color>的人格不低于4名,则获得所有属性的E.G.O资源各2个\n- 人格施加<color=#f8c200>流血 或特殊流血</color>的攻击技能或<color=#f8c200>嫉妒</color>攻击技能造成的伤害+30%(若是E.G.O技能,则改为造成的伤害+100%)\n- 战斗开始时,若激活<color=#f8c200>完全共鸣</color>,则获得持有量最少的1个E.G.O资源,触发4次",
|
|
73
|
+
"summary": "流血 技能造成的伤害增加"
|
|
74
|
+
},
|
|
75
|
+
{
|
|
76
|
+
"id": "FavorBuff5001EnemyFirst",
|
|
77
|
+
"name": "映射[中指]",
|
|
78
|
+
"desc": "- 关卡开始时,若登场的<color=#f8c200>属于中指</color>的人格不低于4名,则<color=#f8c200>改变</color>里卡多第1、2阶段的模式\n- <color=#f8c200>装备了守备技能</color>的人格不会被里卡多的技能效果<color=#f8c200>施加麻痹 </color>",
|
|
79
|
+
"summary": "不会对装备了守备技能的人格施加麻痹 "
|
|
80
|
+
},
|
|
81
|
+
{
|
|
82
|
+
"id": "FavorBuff5001AllyTwo",
|
|
83
|
+
"name": "映射[突袭]",
|
|
84
|
+
"desc": "- 人格施加<color=#f8c200>破裂 或特殊破裂</color>的攻击技能或<color=#f8c200>暴食</color>攻击技能造成的伤害+25%(若是E.G.O技能,则改为造成的伤害+100%)\n- <color=#f8c200>属于H公司</color>的人格对敌方单位造成的伤害+15%,受到的伤害-30%\n- 战斗开始时,若激活<color=#f8c200>完全共鸣</color>,则获得持有量最少的<color=#f8c200>1个E.G.O资源,触发4次</color>",
|
|
85
|
+
"summary": "暴食技能造成的伤害增加"
|
|
86
|
+
},
|
|
87
|
+
{
|
|
88
|
+
"id": "FavorBuff5001EnemySecond",
|
|
89
|
+
"name": "映射[突袭]",
|
|
90
|
+
"desc": "- 里卡多<color=#f8c200>陷入混乱</color>时,若攻击者的速度值高于里卡多,则使里卡多<color=#f8c200>受到的伤害+(速度值之差×2)%</color>(最多+20%)",
|
|
91
|
+
"summary": "根据速度值之差增加受到的伤害"
|
|
92
|
+
},
|
|
93
|
+
{
|
|
94
|
+
"id": "FavorBuff5001Hard",
|
|
95
|
+
"name": "苦难",
|
|
96
|
+
"desc": "- <color=#ff0000>体力上限</color>+25%\n- 技能造成的伤害+20%",
|
|
97
|
+
"summary": "困难难度苦难"
|
|
98
|
+
},
|
|
99
|
+
{
|
|
100
|
+
"id": "FavorBuff5001HardTwo",
|
|
101
|
+
"name": "苦难",
|
|
102
|
+
"desc": "- <color=#ff0000>体力上限</color>+25%\n- 技能造成的伤害+20%\n- [第2阶段专属]\n · 里卡多与弟弟们的理智值不会低于0点\n · 回合开始时,对上回合攻击里卡多的全体敌方单位施加2层[写进账簿]",
|
|
103
|
+
"summary": "困难难度苦难"
|
|
104
|
+
},
|
|
105
|
+
{
|
|
106
|
+
"id": "RicardoBookRaid",
|
|
107
|
+
"name": "写进账簿",
|
|
108
|
+
"desc": "最大值:30\n每带有1层本效果,使自身受到的伤害+3%",
|
|
109
|
+
"summary": ""
|
|
110
|
+
},
|
|
111
|
+
{
|
|
112
|
+
"id": "RicardoTattooRaid",
|
|
113
|
+
"name": "仇怨纹身",
|
|
114
|
+
"desc": "最大值:300\n每带有10层本效果,使自身技能的攻击等级+1",
|
|
115
|
+
"summary": ""
|
|
116
|
+
},
|
|
117
|
+
{
|
|
118
|
+
"id": "RicardoJokeRaid",
|
|
119
|
+
"name": "大哥的试炼",
|
|
120
|
+
"desc": "回合结束时,本效果的层数减少1层\n带有本效果时,受到的技能伤害与震颤引爆 造成的混乱阈值前移量变为2倍",
|
|
121
|
+
"summary": ""
|
|
53
122
|
}
|
|
54
123
|
]
|
|
55
124
|
}
|
|
@@ -31,7 +31,7 @@
|
|
|
31
31
|
{
|
|
32
32
|
"id": "AaCePbBi",
|
|
33
33
|
"name": "大哥的试炼",
|
|
34
|
-
"desc": "回合结束时,本效果的层数减少1层\n
|
|
34
|
+
"desc": "回合结束时,本效果的层数减少1层\n带有本效果时,受到的技能伤害与震颤引爆 造成的混乱阈值前移量变为3倍。\n若本效果解除时自身未陷入混乱,则下回合开始时使自身获得5层伤害强化 。",
|
|
35
35
|
"summary": "",
|
|
36
36
|
"undefined": "-"
|
|
37
37
|
},
|