@lightsing/llc-zh-cn 1.0.1776953295 → 1.0.1778165754

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (122) hide show
  1. package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents_night-clean-up-re.json +30 -0
  2. package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents.json +3 -3
  3. package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_Mirror.json +14 -0
  4. package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_night-clean-up-re.json +53 -0
  5. package/LimbusCompany_Data/Lang/LLC_zh-CN/Announcer.json +8 -0
  6. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Ricardo_29.json +1 -1
  7. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Sweepers_47.json +132 -0
  8. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Sweepers_48.json +132 -0
  9. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Yisang_6.json +1 -1
  10. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleHint.json +3 -3
  11. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-BossRaid.json +124 -0
  12. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c5p2.json +1 -1
  13. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c7p1.json +1 -1
  14. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-night-clean-up-re.json +18 -0
  15. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords.json +20 -47
  16. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords_Mirror7.json +11 -1
  17. package/LimbusCompany_Data/Lang/LLC_zh-CN/BossRaidUI-2.json +48 -0
  18. package/LimbusCompany_Data/Lang/LLC_zh-CN/BossRaidUI.json +19 -3
  19. package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-BossRaid.json +124 -0
  20. package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-a1c5p2.json +1 -1
  21. package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-a1c7p1.json +1 -1
  22. package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-night-clean-up-re.json +18 -0
  23. package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs.json +21 -48
  24. package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs_Mirror7.json +11 -1
  25. package/LimbusCompany_Data/Lang/LLC_zh-CN/DanteAbility-a1c9p2.json +1 -1
  26. package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOVoiceDig/Voice_EGO_Rodion_9.json +10 -0
  27. package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon-EventTheme.json +1 -1
  28. package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon-EventTheme_2.json +4 -4
  29. package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon-StoryTheme_2.json +11 -3
  30. package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon.json +12 -8
  31. package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon_2.json +3 -3
  32. package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon_7.json +48 -0
  33. package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_cultivation.json +6 -22
  34. package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_night-clean-up-re.json +96 -0
  35. package/LimbusCompany_Data/Lang/LLC_zh-CN/Egos.json +5 -0
  36. package/LimbusCompany_Data/Lang/LLC_zh-CN/GachaTitle.json +8 -0
  37. package/LimbusCompany_Data/Lang/LLC_zh-CN/IAPProduct-a1c9.json +15 -0
  38. package/LimbusCompany_Data/Lang/LLC_zh-CN/Info/version.json +1 -1
  39. package/LimbusCompany_Data/Lang/LLC_zh-CN/IntroductionPreset.json +16 -0
  40. package/LimbusCompany_Data/Lang/LLC_zh-CN/Items.json +14 -2
  41. package/LimbusCompany_Data/Lang/LLC_zh-CN/LoginUIText.json +1 -1
  42. package/LimbusCompany_Data/Lang/LLC_zh-CN/MirrorDungeonRentalName.json +4 -0
  43. package/LimbusCompany_Data/Lang/LLC_zh-CN/MirrorDungeonTheme-1.json +44 -0
  44. package/LimbusCompany_Data/Lang/LLC_zh-CN/NightCleanUpEvent.json +1 -1
  45. package/LimbusCompany_Data/Lang/LLC_zh-CN/Passive_Ego.json +5 -0
  46. package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives-BossRaid.json +54 -0
  47. package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives-x1p1c1.json +1 -1
  48. package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives.json +36 -11
  49. package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-a1c9116.json +1 -1
  50. package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-a1c9p3.json +2 -2
  51. package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-mr7-extreme.json +134 -0
  52. package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-mr7.json +2 -2
  53. package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-night-clean-up-re.json +24 -0
  54. package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-twth.json +2 -2
  55. package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality.json +2 -2
  56. package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Assist-a1c9p3.json +1 -1
  57. package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Enemy-mr7-extreme.json +59 -0
  58. package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Enemy.json +1 -1
  59. package/LimbusCompany_Data/Lang/LLC_zh-CN/Personalities.json +7 -0
  60. package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Heathcliff_Middle_10715.json +124 -0
  61. package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Meursault_MiddleFinger_10507.json +1 -1
  62. package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Yisang_Blackwater_10114.json +1 -1
  63. package/LimbusCompany_Data/Lang/LLC_zh-CN/Personality_Get_Condition.json +8 -0
  64. package/LimbusCompany_Data/Lang/LLC_zh-CN/SkillTag.json +1 -1
  65. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-BossRaid.json +385 -0
  66. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c5p2.json +3 -3
  67. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c9116.json +1 -1
  68. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c971.json +1 -1
  69. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c9p1.json +5 -1
  70. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c9p2.json +4 -4
  71. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-mowe-re.json +1 -1
  72. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-mowe.json +2 -2
  73. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-twth.json +2 -2
  74. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality.json +8 -8
  75. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Mirror.json +3 -3
  76. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Mirror7-extreme.json +2880 -0
  77. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Refraction.json +1 -1
  78. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Refraction1_bokgak.json +3 -3
  79. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Refraction2.json +1 -1
  80. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Refraction5.json +1 -1
  81. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego_Personality-09.json +187 -0
  82. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-tkt.json +1 -1
  83. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy.json +1 -1
  84. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy_Mirror7-extreme.json +867 -0
  85. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-01.json +2 -2
  86. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-05.json +2 -2
  87. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-07.json +344 -1
  88. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-08.json +1 -1
  89. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E504B.json +1 -1
  90. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E604B.json +1 -1
  91. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E719B.json +1 -1
  92. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E720B.json +2 -2
  93. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E721B.json +1 -1
  94. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E724B.json +4 -4
  95. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E725A.json +1 -1
  96. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E725B.json +2 -2
  97. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E726A.json +1 -1
  98. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E726B.json +2 -2
  99. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E726I.json +3 -3
  100. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E727A.json +3 -3
  101. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E728B.json +2 -2
  102. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E906A.json +3 -3
  103. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E907B.json +2 -2
  104. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E912B.json +2 -2
  105. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10507.json +1 -1
  106. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10715.json +609 -0
  107. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10814.json +1 -1
  108. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P11012.json +3 -3
  109. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P11215.json +1 -1
  110. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S412B.json +1 -1
  111. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S532B.json +3 -3
  112. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S903I.json +1 -1
  113. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S926B.json +1 -1
  114. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S938B.json +1 -1
  115. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S951B.json +1 -1
  116. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNoteDetail_10.json +1 -1
  117. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNoteDetail_12.json +2 -2
  118. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterMirrorWorldStoryTitle.json +4 -0
  119. package/LimbusCompany_Data/Lang/LLC_zh-CN/TutorialDesc0-4.json +1 -1
  120. package/LimbusCompany_Data/Lang/LLC_zh-CN/TutorialMainUIText.json +101 -1
  121. package/LimbusCompany_Data/Lang/LLC_zh-CN/UnlockCode-1.json +13 -0
  122. package/package.json +2 -2
@@ -0,0 +1,30 @@
1
+ {
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+ "dataList": [
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+ {
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+ "id": 97110802,
5
+ "title": "黑兽选项后",
6
+ "prevDesc": "",
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+ "eventDesc": "",
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+ "behaveDesc": "让哪位罪人上前?",
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+ "successDesc": [
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+ "罪人{0}讲述了自己所知的有关卯的事情。\n\n幸好似乎打消了他们的疑惑,黑兽们老老实实地交出了卯丸后便离开了。"
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+ ],
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+ "failureDesc": [
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+ "罪人{0}讲述了自己所知的有关卯的事情。\n\n不过,不知是因为说错了还是因为有些可疑的内容……我们还是被赶了出去。"
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+ ]
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+ },
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+ {
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+ "id": 97110901,
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+ "title": "似曾相识的音响",
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+ "prevDesc": "",
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+ "eventDesc": "",
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+ "behaveDesc": "让哪位罪人上前?",
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+ "successDesc": [
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+ "罪人{0}悄悄拿起了音响。\n\n将拿来的音响放在另一条小巷里播放后,吵闹的电子音乐从中传出。\n\n周围对那声音有所反应的中指成员们接近过来,想要找到音响。\n\n<刚刚那条小巷子里现在应该已经没有人了,快走吧。>\n\n我们暂停了音乐,悄悄地回到原本的路上。\n\n原本堵在路前的成员们已经离开,我们顺利通过了道路。"
24
+ ],
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+ "failureDesc": [
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+ "罪人{0}刚一拿起音响,吵闹的电子音乐就从中传出。\n\n守着路的成员们向我们蜂拥而来。"
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+ ]
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+ }
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+ ]
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+ }
@@ -589,7 +589,7 @@
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  },
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  {
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  "id": 800201,
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- "name": "阿兹特特历法石选项1",
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+ "name": "阿兹特克历法石选项1",
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  "subDesc": "사용 안하는 텍스트",
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  "desc": "有很多方法可以使场面平静下来,\n但供奉祭品似乎是这个异想体最喜欢的方法。\n一股鲜血似乎可以将其安抚。",
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  "options": [
@@ -609,7 +609,7 @@
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  },
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  {
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  "id": 800203,
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- "name": "阿兹特特历法石选项3",
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+ "name": "阿兹特克历法石选项3",
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  "subDesc": "사용 안하는 텍스트",
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  "desc": "想要削弱火势,就需要冷水。\n因为没有带水,所以我们需要献上冷血之人作为替代。",
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  "options": [
@@ -629,7 +629,7 @@
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  },
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  {
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  "id": 800205,
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- "name": "阿兹特特历法石选项5",
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+ "name": "阿兹特克历法石选项5",
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  "subDesc": "사용 안하는 텍스트",
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  "desc": "众星闪闪发光。\n每当众星闪耀,它们的光芒便会夺取我们的视线。\n星星们会喜欢怎样的礼物?",
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  "options": [
@@ -1443,6 +1443,13 @@
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  "result": [
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  ""
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  ]
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+ },
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+ {
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+ "message": "说自己不站在射手这边。",
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+ "messageDesc": "战斗胜利后,获得1件呼吸法E.G.O饰品和1件突刺E.G.O饰品",
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+ "result": [
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+ "“那就是地上散落的靶子之一了。”\n\n“既然如此,得连那脑袋也一起打爆才行。”\n\n射手一边大笑,一边举起了枪口。"
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+ ]
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  }
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  ]
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  },
@@ -1695,6 +1702,13 @@
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  "result": [
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  "静静地注视着它,螺钉再次回到了工厂里。\n\n这颗螺钉是工厂的一部分,还是工厂正在生产的物品呢?\n\n虽然这点无从得知,但传来的金属声似乎变得更精致了一些。"
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  ]
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+ },
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+ {
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+ "message": "把螺丝丢到工厂里。",
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+ "messageDesc": "战斗胜利后,获得1件充能E.G.O饰品和1件震颤E.G.O饰品",
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+ "result": [
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+ "虽然和罪人们一起捡到了一颗巨大的八角螺丝,但没能找到它的用处。\n\n把螺丝扔回去后,传来了“咣”的钢铁碰撞声……\n\n不一会儿,有什么伴随着吵闹的声音一起从工厂里跳了出来。\n\n“紧急!情况!要妨碍的话?给予惩罚!!”"
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+ ]
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  }
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  ]
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  },
@@ -0,0 +1,53 @@
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+ {
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+ "dataList": [
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+ {
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+ "id": 971108,
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+ "name": "黑兽选项后",
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+ "desc": "完成任务的黑兽们正在分发黑兽仙人赐予的卯丸。\n\n“你们是谁?没见过你们几个……”\n\n“可能是新来的兔子?”\n\n“……说明你们的身份。”",
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+ "options": [
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+ {
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+ "message": "展示卯足,说我们是新来的。\n<size=75%><color=#a16a3b>持有E.G.O饰品“卯足”时可选</color></size>",
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+ "messageDesc": "选择后,获得1件破裂E.G.O饰品",
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+ "result": [
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+ "见到卯足后,黑兽们老老实实地交出了卯丸后便离开了。"
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+ ]
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+ },
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+ {
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+ "message": "说我们是从别处执行任务回来的兔子。",
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+ "messageDesc": "进行暴食、傲慢优势判定 成功时,获得1件破裂E.G.O饰品",
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+ "result": [
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+ ""
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+ ]
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+ },
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+ {
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+ "message": "说我们只是路过。",
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+ "messageDesc": "无特殊效果",
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+ "result": [
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+ "我们自然地路过黑兽们,离开了这里。"
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+ ]
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+ }
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+ ]
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+ },
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+ {
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+ "id": 971109,
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+ "name": "似曾相识的音响",
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+ "desc": "一群和我们在大湖那时见到的着装相同的中指成员堵住了前方的道路,似乎在寻找着什么人。\n\n直接走过去可能会被抓住。\n\n环顾四周,发现离他们稍远的地方放着一个孤零零的音响。\n\n每次中指出场时,传来的音乐声的源头就是那个音响吗?\n\n如果把它移到其他地方并播放的话,说不定就能引开这些守着巷子的中指成员。",
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+ "options": [
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+ {
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+ "message": "拿走音响。",
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+ "messageDesc": "暴食优势判定 成功时,获得1件打击E.G.O饰品",
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+ "result": [
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+ ""
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+ ]
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+ },
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+ {
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+ "message": "寻找其他道路。",
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+ "messageDesc": "无特殊效果",
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+ "result": [
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+ "没有非得穿过他们挡住的道路的理由。\n\n我们小心翼翼地改变了方向,走上了另一条路。"
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+ ]
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+ }
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+ ]
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+ }
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+ ]
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+ }
@@ -179,6 +179,14 @@
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  {
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  "id": 46,
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  "name": "绮罗"
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+ },
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+ {
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+ "id": 47,
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+ "name": "8区的清道夫们"
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+ },
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+ {
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+ "id": 48,
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+ "name": "8区的清道夫们[翻译版]"
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  }
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  ]
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  }
@@ -2,7 +2,7 @@
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  "dataList": [
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  {
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  "id": "announcer_cheer_29_1",
5
- "dlg": "这安全感十足、触感蓬松的柔顺……是最棒的。在如此柔——顺的日子里,没什么事儿会是不顺的吧。"
5
+ "dlg": "这安全感十足、触感轻柔的柔顺……是最棒的。在如此柔——顺的日子里,没什么事儿会是不顺的吧。"
6
6
  },
7
7
  {
8
8
  "id": "announcer_cheer_29_2",
@@ -0,0 +1,132 @@
1
+ {
2
+ "dataList": [
3
+ {
4
+ "id": "announcer_cheer_47_1",
5
+ "dlg": "9442719608144773\n0826144009771481185533117402716018847733"
6
+ },
7
+ {
8
+ "id": "announcer_cheer_47_2",
9
+ "dlg": "973144072118\n6619……044277162088414972……31144073\n714260881174400621473"
10
+ },
11
+ {
12
+ "id": "announcer_specialcheer_47_1",
13
+ "dlg": "77144073944271608……"
14
+ },
15
+ {
16
+ "id": "announcer_specialcheer_47_2",
17
+ "dlg": "4413334413337208844073333\n082771644……44062018855397144062077114733"
18
+ },
19
+ {
20
+ "id": "announcer_enemy_break_47_1",
21
+ "dlg": "6208440711473 77199724406087118"
22
+ },
23
+ {
24
+ "id": "announcer_ally_break_47_1",
25
+ "dlg": "8783338783338783339744208711<size=90%>88</size><size=80%>88</size><size=70%>888</size>"
26
+ },
27
+ {
28
+ "id": "announcer_killenemy_47_1",
29
+ "dlg": "3336203311433"
30
+ },
31
+ {
32
+ "id": "announcer_ally_dead_47_1",
33
+ "dlg": "66442077144073 971944072608114473\n333620 97446018862077114783"
34
+ },
35
+ {
36
+ "id": "announcer_enemy_adv_47_1",
37
+ "dlg": "0971442062087711473 944071196044 082771188\n99133991339907711473"
38
+ },
39
+ {
40
+ "id": "announcer_ally_adv_47_1",
41
+ "dlg": "311144073……085508771147\n44162077160844073 0114409771601884473"
42
+ },
43
+ {
44
+ "id": "announcer_ally_advex_47_1",
45
+ "dlg": "4407333 9744608714407333\n771144073 0826097494601886204407711473\n6207716085533"
46
+ },
47
+ {
48
+ "id": "announcer_danger_47_1",
49
+ "dlg": "080826144072118\n44073194609608,9497442716081144773"
50
+ },
51
+ {
52
+ "id": "announcer_enemy_specialskill_47_1",
53
+ "dlg": "4407333 9744608……\n9744311440736207712087118441608820440736642087118"
54
+ },
55
+ {
56
+ "id": "announcer_enemy_specialgimmick_47_1",
57
+ "dlg": "88011188440739744207716082087118"
58
+ },
59
+ {
60
+ "id": "announcer_advatk_physical_47_1",
61
+ "dlg": "4416086201885533082771608460171144073"
62
+ },
63
+ {
64
+ "id": "announcer_disadvatk_physical_47_1",
65
+ "dlg": "6208711833 6208711833 771609044073!441620871189733"
66
+ },
67
+ {
68
+ "id": "announcer_advatk_attr_47_1",
69
+ "dlg": "771644……082620144073\n2013344077114407"
70
+ },
71
+ {
72
+ "id": "announcer_disadvatk_attr_47_1",
73
+ "dlg": "771644071182614473"
74
+ },
75
+ {
76
+ "id": "announcer_enemy_specialbuff_47_1",
77
+ "dlg": "4433443372088449771441\n082620771073……208……6207718"
78
+ },
79
+ {
80
+ "id": "announcer_enemy_specialdebuff_47_1",
81
+ "dlg": "720884477114407318862077144073"
82
+ },
83
+ {
84
+ "id": "announcer_ally_specialbuff_47_1",
85
+ "dlg": "9744601887720144082620188"
86
+ },
87
+ {
88
+ "id": "announcer_ally_specialdebuff_47_1",
89
+ "dlg": "66442077114473\n08261440733620771608082144073!7200821440733"
90
+ },
91
+ {
92
+ "id": "announcer_enemy_destroy_47_1",
93
+ "dlg": "2018840771440114473"
94
+ },
95
+ {
96
+ "id": "announcer_enemy_destroy_47_2",
97
+ "dlg": "4433201883308260877114437\n082620771188……11472044077114407144073"
98
+ },
99
+ {
100
+ "id": "announcer_round_takebigdmg_47_1",
101
+ "dlg": "33344072118\n974411944073440119608771082……771608664……09160882077118"
102
+ },
103
+ {
104
+ "id": "announcer_round_takebigdmg_47_2",
105
+ "dlg": "31018201……6081909160827711473\n16087244774401440737719496207716080826207711473"
106
+ },
107
+ {
108
+ "id": "announcer_round_givebigdmg_47_1",
109
+ "dlg": "33393793793811437"
110
+ },
111
+ {
112
+ "id": "announcer_round_givebigdmg_47_2",
113
+ "dlg": "720664420871186087716206081147362018846062077114739"
114
+ },
115
+ {
116
+ "id": "announcer_multikillenemy_47_1",
117
+ "dlg": "6208440720144730826087711473\n1182608620771997716081147"
118
+ },
119
+ {
120
+ "id": "announcer_battle_win_47_1",
121
+ "dlg": "974420620188114473\n94608153082620771608082144073"
122
+ },
123
+ {
124
+ "id": "announcer_battle_defeat_47_1",
125
+ "dlg": "4924920608114737716087716206081147\n1182620188……0826201440608……720977146620188"
126
+ },
127
+ {
128
+ "id": "announcer_equip_47_1",
129
+ "dlg": "44044062018860811473\n05144017206644297446207716081885533\n001144407208620188……"
130
+ }
131
+ ]
132
+ }
@@ -0,0 +1,132 @@
1
+ {
2
+ "dataList": [
3
+ {
4
+ "id": "announcer_cheer_48_1",
5
+ "dlg": "从家人那里听到了传闻,据说鸿园好像又要再次上演手足相残的悲剧了 。\n虽然深感心痛,不过对我们来说是个好机会!因为可以进餐的地点要增加了!"
6
+ },
7
+ {
8
+ "id": "announcer_cheer_48_2",
9
+ "dlg": "邻居家的孩子们最近如何?\n我很担心……因为总有不速之客上门,所以每次都叮嘱他们要关紧家门……但他们经常忘记。\n教育孩子总是件辛苦活啊。"
10
+ },
11
+ {
12
+ "id": "announcer_specialcheer_48_1",
13
+ "dlg": "有谁正在妨碍家人们进餐……"
14
+ },
15
+ {
16
+ "id": "announcer_specialcheer_48_2",
17
+ "dlg": "阻塞!阻塞!道路堵塞了!\n如果在这里耽误时间……清扫工作也会无法完成。各位邻居,我们需要加把劲!"
18
+ },
19
+ {
20
+ "id": "announcer_enemy_break_48_1",
21
+ "dlg": "晚餐准备好了。饥饿的邻居,请去那里赴宴。"
22
+ },
23
+ {
24
+ "id": "announcer_ally_break_48_1",
25
+ "dlg": "坠落!坠落!坠落!邻居们要小心!稍有不慎,就会飞走啦<size=90%>啊</size><size=80%>啊</size><size=70%>啊!!!</size>"
26
+ },
27
+ {
28
+ "id": "announcer_killenemy_48_1",
29
+ "dlg": "垃圾确认!回收!处理!"
30
+ },
31
+ {
32
+ "id": "announcer_ally_dead_48_1",
33
+ "dlg": "痛心至极。身边邻居的生命已经结束了。\n回收!哪怕只是邻居剩下的燃料也必须回收!"
34
+ },
35
+ {
36
+ "id": "announcer_enemy_adv_48_1",
37
+ "dlg": "我们必须清扫后巷里未经许可的一切。可以为家人的离世哀悼,但不可以回头。\n前进!前进!向前迈进!"
38
+ },
39
+ {
40
+ "id": "announcer_ally_adv_48_1",
41
+ "dlg": "好久没有过……这样安心的进餐时间了。\n连可以撑过浪潮的人也看不见。看来今夜彻底成为了独属于我们清道夫的时间。"
42
+ },
43
+ {
44
+ "id": "announcer_ally_advex_48_1",
45
+ "dlg": "能听见!我能清楚地听见邻居的声音!\n他们十分疲惫。但我们重新回收了邻居和家人的燃料,依旧精神抖擞。\n是继续前进的好机会。"
46
+ },
47
+ {
48
+ "id": "announcer_danger_48_1",
49
+ "dlg": "这、这是我们今天的第三轮了吗?\n是的。不论是夜晚,还是家人和邻居们的进餐时间都要结束了。"
50
+ },
51
+ {
52
+ "id": "announcer_enemy_specialskill_48_1",
53
+ "dlg": "听到了!邻居的声音……?\n那不是邻居们的声音。注意前方。可能是黑兽。准备抵御冲击。"
54
+ },
55
+ {
56
+ "id": "announcer_enemy_specialgimmick_48_1",
57
+ "dlg": "重构日即将开始。各位邻居,请小心移动的建筑。"
58
+ },
59
+ {
60
+ "id": "announcer_advatk_physical_48_1",
61
+ "dlg": "钩子可以很轻松地插进去。看来抽取燃料应该不难。"
62
+ },
63
+ {
64
+ "id": "announcer_disadvatk_physical_48_1",
65
+ "dlg": "请停下!请停下!天花板上有人居住!请拔出钩子,邻居!"
66
+ },
67
+ {
68
+ "id": "announcer_advatk_attr_48_1",
69
+ "dlg": "居住登记……刚刚过期。\n过期!那么就是需要清扫的垃圾!"
70
+ },
71
+ {
72
+ "id": "announcer_disadvatk_attr_48_1",
73
+ "dlg": "确认居住登记。即、即将避让。"
74
+ },
75
+ {
76
+ "id": "announcer_enemy_specialbuff_48_1",
77
+ "dlg": "异常!异常!堵塞道路的人员正在做些什么!\n但我们不能停下……小心谨慎地……接近吧。"
78
+ },
79
+ {
80
+ "id": "announcer_enemy_specialdebuff_48_1",
81
+ "dlg": "堵塞道路的人员已经力竭了!很快就可以一扫而空!"
82
+ },
83
+ {
84
+ "id": "announcer_ally_specialbuff_48_1",
85
+ "dlg": "邻居们的燃料都变得满满当当了,可以放心了。"
86
+ },
87
+ {
88
+ "id": "announcer_ally_specialdebuff_48_1",
89
+ "dlg": "看来我们陷入了困境。\n没关系!我们需要抵达的地点始终一致!方向也一致!"
90
+ },
91
+ {
92
+ "id": "announcer_enemy_destroy_48_1",
93
+ "dlg": "未经许可的建筑已被拆除。"
94
+ },
95
+ {
96
+ "id": "announcer_enemy_destroy_48_2",
97
+ "dlg": "解体!崩解!液化!是愉快的进餐时间!\n现在还不能得意……巷子里还有许多需要清扫的垃圾。"
98
+ },
99
+ {
100
+ "id": "announcer_round_takebigdmg_48_1",
101
+ "dlg": "又来了!?\n邻居们死了很多。鸿园的夜晚不应该这么短的……他们为什么……连我们的夜晚也要踏足呢?"
102
+ },
103
+ {
104
+ "id": "announcer_round_takebigdmg_48_2",
105
+ "dlg": "不论昨天、今天、明天……这里的夜晚都应该是我们的夜晚。\n即使是在深夜,每条巷子里都能看到各种各样的势力。在有家人挨饿之前,必须把这件事告诉嬷嬷。"
106
+ },
107
+ {
108
+ "id": "announcer_round_givebigdmg_48_1",
109
+ "dlg": "饱腹!是时候吃饱了!"
110
+ },
111
+ {
112
+ "id": "announcer_round_givebigdmg_48_2",
113
+ "dlg": "不要搞错方向!进餐的地点是这里!你们需要先填饱肚子充满燃料,邻居!"
114
+ },
115
+ {
116
+ "id": "announcer_multikillenemy_48_1",
117
+ "dlg": "各位准备了丰盛的一餐。感谢你们的慷慨。\n正、正因为这样互帮互助,才会让家人、邻居和孩子们都感到幸福。"
118
+ },
119
+ {
120
+ "id": "announcer_battle_win_48_1",
121
+ "dlg": "邻居们都吃得饱饱的。\n嬷嬷的喜悦!仿佛现在就能感受到了一样!"
122
+ },
123
+ {
124
+ "id": "announcer_battle_defeat_48_1",
125
+ "dlg": "下班!下班时间!是时候回到等待已久的孩子们身边了!\n快、快回去吧……在白天随便露面……会给巷子里的居民们添麻烦的。"
126
+ },
127
+ {
128
+ "id": "announcer_equip_48_1",
129
+ "dlg": "清扫!清扫时间到了!\n虽然近来鸿园的街道变得愈发混乱,但只要和邻居们在一起,就一定可以顺利度过。\n希、希望今天的清扫可以顺利结束……"
130
+ }
131
+ ]
132
+ }
@@ -114,7 +114,7 @@
114
114
  },
115
115
  {
116
116
  "id": "announcer_equip_6_1",
117
- "dlg": "……是我,李箱。"
117
+ "dlg": "……李箱,以上。"
118
118
  }
119
119
  ]
120
120
  }
@@ -134,11 +134,11 @@
134
134
  },
135
135
  {
136
136
  "id": "34",
137
- "content": "战斗被动和支援被动都需要通过连接或持有特定的罪孽来激活。"
137
+ "content": "使用攻击技能对峙时,将会进行拼点。"
138
138
  },
139
139
  {
140
- "id": "34",
141
- "content": "战斗被动和支援被动都需要通过连接或持有特定的罪孽来激活。"
140
+ "id": "35",
141
+ "content": "战斗被动以及支援被动需要通过链接或持有特定罪孽才可以触发。"
142
142
  }
143
143
  ]
144
144
  }
@@ -0,0 +1,124 @@
1
+ {
2
+ "dataList": [
3
+ {
4
+ "id": "FavorBuffTwth1stPhaseForUI",
5
+ "name": "映射[红色]",
6
+ "desc": "- 人格施加<color=#f8c200>流血 或特殊流血</color>的攻击技能或<color=#f8c200>色欲</color>攻击技能造成的伤害+25%(若是E.G.O技能,则改为造成的伤害+100%)\n- 敌方单位受到的<color=#f8c200>流血 </color>伤害变为1.5倍(向下取整)\n- 激活<color=#f8c200>完全共鸣</color>时,获得1个对应属性的E.G.O资源与1个持有量最少的E.G.O资源(每回合最多2次)"
7
+ },
8
+ {
9
+ "id": "FavorBuffTwth2ndPhaseForUI",
10
+ "name": "映射[蓝色]",
11
+ "desc": "- 人格施加<color=#f8c200>沉沦 或特殊沉沦</color>的攻击技能或<color=#f8c200>忧郁</color>攻击技能造成的伤害+25%(若是E.G.O技能,则改为造成的伤害+100%)\n- 回合开始时,对<color=#f8c200>陷入恐慌</color>的敌方单位施加3层易损 \n- <color=#f8c200>属于手指</color>的人格对敌方单位造成的伤害+15%,受到来自敌方单位的伤害-15%"
12
+ },
13
+ {
14
+ "id": "FavorBuffTwthHardForUI",
15
+ "name": "苦难",
16
+ "desc": "- <color=#ff0000>体力上限</color>+25%\n- 技能<color=#ff0000>增加的流血 强度与沉沦 强度,施加的被撕裂的色彩[红色] 与被撕裂的色彩[蓝色] </color>额外+1\n-若目标带有<color=#ff0000>强烈色彩 </color>,则使自身的拼点威力+2,基础威力+1\n- [第2阶段专属] 使用”令你皮肤下搏动着的那赤红色彩更加狂野。”的回合开始时,每有1名罪人带有<color=#ff0000>强烈色彩 </color>,使自身<color=#ff0000>恢复10点理智值</color>(最多30点)"
17
+ },
18
+ {
19
+ "id": "FavorBuffTwth",
20
+ "name": "映射[红色]",
21
+ "desc": "- 人格施加流血 或特殊流血的攻击技能或色欲攻击技能造成的伤害+25%(若是E.G.O技能,则改为造成的伤害+100%)\n- 激活完全共鸣时,获得1个对应属性的E.G.O资源与1个持有量最少的E.G.O资源(每回合最多2次)",
22
+ "summary": "流血 、特殊流血与色欲技能造成的伤害增加"
23
+ },
24
+ {
25
+ "id": "FavorBuffTwthEnemy",
26
+ "name": "映射[红色]",
27
+ "desc": "- 受到的流血 伤害变为1.5倍(向下取整)",
28
+ "summary": "受到的流血 伤害增加"
29
+ },
30
+ {
31
+ "id": "FavorBuffTwthTwo",
32
+ "name": "映射[蓝色]",
33
+ "desc": "- 人格施加沉沦 或特殊沉沦的攻击技能或忧郁攻击技能造成的伤害+25%(若是E.G.O技能,则改为造成的伤害+100%)\n- 属于手指的人格对敌方单位造成的伤害+15%,受到来自敌方单位的伤害-15%",
34
+ "summary": "沉沦 、特殊沉沦与忧郁技能造成的伤害增加"
35
+ },
36
+ {
37
+ "id": "FavorBuffTwthEnemyTwo",
38
+ "name": "映射[蓝色]",
39
+ "desc": "- 回合开始时,若自身陷入恐慌,则对自身施加3层易损 ",
40
+ "summary": "若自身陷入恐慌,则对自身施加易损 "
41
+ },
42
+ {
43
+ "id": "FavorBuffTwthHard",
44
+ "name": "苦难",
45
+ "desc": "- 体力上限+25%\n- 技能增加的流血 强度与沉沦 强度,施加的被撕裂的色彩[红色] 与被撕裂的色彩[蓝色] 额外+1\n- 若目标带有强烈色彩 ,则使自身的拼点威力+2,基础威力+1",
46
+ "summary": "增加的流血 强度与沉沦 强度,施加的被撕裂的色彩增加\n若目标带有强烈色彩 ,则使自身的拼点威力与基础威力增加"
47
+ },
48
+ {
49
+ "id": "FavorBuffTwthHardTwo",
50
+ "name": "苦难",
51
+ "desc": "- 体力上限+25%\n- 技能增加的流血 强度与沉沦 强度,施加的被撕裂的色彩[红色] 与被撕裂的色彩[蓝色] 额外+1\n- 若目标带有强烈色彩 ,则使自身的拼点威力+2,基础威力+1\n- [第2阶段专属] 使用”令你皮肤下搏动着的那赤红色彩更加狂野。”的回合开始时,每有1名罪人带有强烈色彩,使自身恢复10点理智值(最多30点)",
52
+ "summary": "增加的流血 强度与沉沦 强度,施加的被撕裂的色彩增加\n若目标带有强烈色彩 ,则使自身的拼点威力与基础威力增加"
53
+ },
54
+ {
55
+ "id": "FavorBuff5001FirstPhaseForUI",
56
+ "name": "映射[中指]",
57
+ "desc": "- 关卡开始时,若登场的<color=#f8c200>属于中指</color>的人格不低于4名,则<color=#f8c200>改变</color>里卡多第1、2阶段的模式,并<color=#f8c200>获得所有属性的E.G.O资源各2个</color>\n- <color=#f8c200>装备了守备技能</color>的人格不会被里卡多的技能效果<color=#f8c200>施加麻痹 </color>\n- 人格施加<color=#f8c200>流血 或特殊流血</color>的攻击技能或<color=#f8c200>嫉妒</color>攻击技能造成的伤害+30%(若是E.G.O技能,则改为造成的伤害+100%)\n- 战斗开始时,若激活<color=#f8c200>完全共鸣</color>,则获得持有量最少的<color=#f8c200>1个E.G.O资源,触发4次</color>"
58
+ },
59
+ {
60
+ "id": "FavorBuff5001SecondPhaseForUI",
61
+ "name": "映射[突袭]",
62
+ "desc": "- 人格施加<color=#f8c200>破裂 或特殊破裂</color>的攻击技能或<color=#f8c200>暴食</color>攻击技能造成的伤害+25%(若是E.G.O技能,则改为造成的伤害+100%)\n- <color=#f8c200>属于H公司</color>的人格对敌方单位造成的伤害+15%,受到的伤害-30%\n- 战斗开始时,若激活<color=#f8c200>完全共鸣</color>,则获得持有量最少的<color=#f8c200>1个E.G.O资源,触发4次</color>\n- 里卡多<color=#f8c200>陷入混乱</color>时,若攻击者的速度值高于里卡多,则使里卡多<color=#f8c200>受到的伤害+(速度值之差×2)%</color>(最多+20%)"
63
+ },
64
+ {
65
+ "id": "FavorBuff5001HardForUI",
66
+ "name": "苦难",
67
+ "desc": "- <color=#ff0000>体力上限</color>+25%\n- 技能造成的伤害+20%\n- [第2阶段专属]\n · 里卡多与弟弟们的理智值不会低于0点\n · 回合开始时,对上回合攻击里卡多的全体敌方单位施加2层[写进账簿]"
68
+ },
69
+ {
70
+ "id": "FavorBuff5001AllyFirst",
71
+ "name": "映射[中指]",
72
+ "desc": "- 关卡开始时,若登场的<color=#f8c200>属于中指</color>的人格不低于4名,则获得所有属性的E.G.O资源各2个\n- 人格施加<color=#f8c200>流血 或特殊流血</color>的攻击技能或<color=#f8c200>嫉妒</color>攻击技能造成的伤害+30%(若是E.G.O技能,则改为造成的伤害+100%)\n- 战斗开始时,若激活<color=#f8c200>完全共鸣</color>,则获得持有量最少的1个E.G.O资源,触发4次",
73
+ "summary": "流血 技能造成的伤害增加"
74
+ },
75
+ {
76
+ "id": "FavorBuff5001EnemyFirst",
77
+ "name": "映射[中指]",
78
+ "desc": "- 关卡开始时,若登场的<color=#f8c200>属于中指</color>的人格不低于4名,则<color=#f8c200>改变</color>里卡多第1、2阶段的模式\n- <color=#f8c200>装备了守备技能</color>的人格不会被里卡多的技能效果<color=#f8c200>施加麻痹 </color>",
79
+ "summary": "不会对装备了守备技能的人格施加麻痹 "
80
+ },
81
+ {
82
+ "id": "FavorBuff5001AllyTwo",
83
+ "name": "映射[突袭]",
84
+ "desc": "- 人格施加<color=#f8c200>破裂 或特殊破裂</color>的攻击技能或<color=#f8c200>暴食</color>攻击技能造成的伤害+25%(若是E.G.O技能,则改为造成的伤害+100%)\n- <color=#f8c200>属于H公司</color>的人格对敌方单位造成的伤害+15%,受到的伤害-30%\n- 战斗开始时,若激活<color=#f8c200>完全共鸣</color>,则获得持有量最少的<color=#f8c200>1个E.G.O资源,触发4次</color>",
85
+ "summary": "暴食技能造成的伤害增加"
86
+ },
87
+ {
88
+ "id": "FavorBuff5001EnemySecond",
89
+ "name": "映射[突袭]",
90
+ "desc": "- 里卡多<color=#f8c200>陷入混乱</color>时,若攻击者的速度值高于里卡多,则使里卡多<color=#f8c200>受到的伤害+(速度值之差×2)%</color>(最多+20%)",
91
+ "summary": "根据速度值之差增加受到的伤害"
92
+ },
93
+ {
94
+ "id": "FavorBuff5001Hard",
95
+ "name": "苦难",
96
+ "desc": "- <color=#ff0000>体力上限</color>+25%\n- 技能造成的伤害+20%",
97
+ "summary": "困难难度苦难"
98
+ },
99
+ {
100
+ "id": "FavorBuff5001HardTwo",
101
+ "name": "苦难",
102
+ "desc": "- <color=#ff0000>体力上限</color>+25%\n- 技能造成的伤害+20%\n- [第2阶段专属]\n · 里卡多与弟弟们的理智值不会低于0点\n · 回合开始时,对上回合攻击里卡多的全体敌方单位施加2层[写进账簿]",
103
+ "summary": "困难难度苦难"
104
+ },
105
+ {
106
+ "id": "RicardoBookRaid",
107
+ "name": "写进账簿",
108
+ "desc": "最大值:30\n每带有1层本效果,使自身受到的伤害+3%",
109
+ "summary": ""
110
+ },
111
+ {
112
+ "id": "RicardoTattooRaid",
113
+ "name": "仇怨纹身",
114
+ "desc": "最大值:300\n每带有10层本效果,使自身技能的攻击等级+1",
115
+ "summary": ""
116
+ },
117
+ {
118
+ "id": "RicardoJokeRaid",
119
+ "name": "大哥的试炼",
120
+ "desc": "回合结束时,本效果的层数减少1层\n带有该效果时,受到的技能伤害与震颤引爆 造成的混乱阈值前移量变为2倍",
121
+ "summary": ""
122
+ }
123
+ ]
124
+ }
@@ -31,7 +31,7 @@
31
31
  {
32
32
  "id": "AaCePbBi",
33
33
  "name": "大哥的试炼",
34
- "desc": "回合结束时,本效果的层数减少1层\n带有该效果时,受到的技能伤害与震颤引爆 造成的混乱阈值前移量变为2倍。\n若自身陷入混乱,解除本效果。\n若本效果解除时自身未陷入混乱,则下回合开始时使自身获得5层伤害强化 。",
34
+ "desc": "回合结束时,本效果的层数减少1层\n带有本效果时,受到的技能伤害与震颤引爆 造成的混乱阈值前移量变为3倍。\n若本效果解除时自身未陷入混乱,则下回合开始时使自身获得5层伤害强化 。",
35
35
  "summary": "",
36
36
  "undefined": "-"
37
37
  },
@@ -87,7 +87,7 @@
87
87
  {
88
88
  "id": "BloodScissorScars",
89
89
  "name": "深度裂伤",
90
- "desc": "- 对自身施加3层流血 并触发流血 ,随后减少1层流血 \n- 回合结束时解除本效果",
90
+ "desc": "- 对自身施加3层流血 并触发流血 ,随后使流血 层数减少1层\n- 回合结束时解除本效果",
91
91
  "summary": "",
92
92
  "undefined": "-"
93
93
  },
@@ -0,0 +1,18 @@
1
+ {
2
+ "dataList": [
3
+ {
4
+ "id": "RepressedMurderousIntendHard",
5
+ "name": "压抑的杀气",
6
+ "desc": "基础攻击等级-5,基础防御等级-5",
7
+ "summary": "",
8
+ "undefined": "-"
9
+ },
10
+ {
11
+ "id": "WeighedMurderousIntendHard",
12
+ "name": "深深压抑的杀气",
13
+ "desc": "基础攻击等级-15,基础防御等级-15",
14
+ "summary": "",
15
+ "undefined": "-"
16
+ }
17
+ ]
18
+ }