@lightsing/llc-zh-cn 1.0.1776605060 → 1.0.1776953295
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbDlg_Gregor.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEventsResultLog.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides.json +6 -6
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides_Refraction2.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Dawn_19.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Kira_46.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Samjo_15.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Sode_90003.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c5p3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-twth.json +4 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-walpu5.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords.json +53 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords_Refraction4.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleSpeechBubbleDlg-a1c9p3.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleUIText.json +12 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BossRaidUI.json +268 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BuffAbilities.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-a1c5p3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-twth.json +4 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-walpu5.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs.json +53 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs_Refraction4.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_a1c8p2.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Info/version.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Items.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/MainUIText-a1c7p1.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/MainUIText.json +4 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/MirrorDungeonRentalName.json +4 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/MirrorDungeonTheme-nextupdate.json +44 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PanicInfo-twth.json +4 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PanicInfo-walpu5.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives.json +4 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-twth.json +68 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality_Refraction5.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Enemy-a1c5p1.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Enemy-a1c8p3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Gregor_Blackwater_11212.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Gregor_Hook_11207.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Gregor_LCB_11201.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Gregor_LiuAsso6_11202.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Heathcliff_LCB_10701.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Heathcliff_Seven_10706.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Honglu_Dieci_10608.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Honglu_Kcorp_10605.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Honglu_Kongkong_10603.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Honglu_KumoRings_10614.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Honglu_Wcorp_10606.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Ishmael_ShiAsso5_10803.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Ishmael_Ucorp_10807.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Meursault_Rings_10515.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Outis_Molar_11105.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Rodion_Epi_10903.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Rodion_Kurokumo_10902.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Rodion_Rings_10915.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Rodion_Tcorp_10909.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Ryoshu_LCCB_10406.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Ryoshu_LEGO_10412.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Ryoshu_Spider_10410.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Yisang_Starb_10107.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c5p3.json +4 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c8p3.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c9115.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c951.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-twth.json +124 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-ycgd.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality91-5-hard.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Mirror6.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego_Personality-04.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego_Personality-08.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-a1c5p3.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-a1c951.json +5 -5
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-02.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-07.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-08.json +8 -8
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StageNode91-3.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/1D104B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/1D204B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/1D306A.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/3D301B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/5D101B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/5D103B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/5D106B.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/5D202B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/7D111A.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/8D103B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/8D104A.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/8D106B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E080X.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E620B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E703B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E728B.json +4 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E902B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E903A.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E904B.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E905B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E906B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E907B.json +162 -157
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E908B.json +30 -30
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E909B.json +58 -58
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E910A.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E910B.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E911A.json +5 -5
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E912B.json +28 -28
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E913B.json +13 -13
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E914B.json +28 -28
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/ES040A.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/ES050B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10712.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10812.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10913.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10914.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10915.json +5 -5
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P11015.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/PC01B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/PC04B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/PC07B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S001B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S002B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S107B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S206B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S308B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S401B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S402B.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S447B.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S611B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S616B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S619A.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S622B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S707B.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S720B.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S723B.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S736B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S808B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S817A.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S821B.json +4 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S907B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S922B.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S923B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S926B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S937B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S943B.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S947B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNoteDetail_11.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNoteDetail_12.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterMain.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterOther.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/TutorialMainUIText.json +108 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UnlockCode-1.json +4 -3
- package/package.json +2 -2
|
@@ -350,7 +350,7 @@
|
|
|
350
350
|
},
|
|
351
351
|
{
|
|
352
352
|
"id": "851901_kqe_success_1_1",
|
|
353
|
-
"content": "<color=#ebcaa2>[{0}]</color><color=#ebcaa2>消耗了所有</color
|
|
353
|
+
"content": "<color=#ebcaa2>[{0}]</color><color=#ebcaa2>消耗了所有</color>[{1}]"
|
|
354
354
|
},
|
|
355
355
|
{
|
|
356
356
|
"id": "851901_kqe_success_1_2",
|
|
@@ -324,7 +324,7 @@
|
|
|
324
324
|
},
|
|
325
325
|
{
|
|
326
326
|
"id": 8019,
|
|
327
|
-
"codeName": "F-
|
|
327
|
+
"codeName": "F-02-10-18-a",
|
|
328
328
|
"name": "芭芭雅嘎-A",
|
|
329
329
|
"clue": "线索",
|
|
330
330
|
"storyList": [
|
|
@@ -340,7 +340,7 @@
|
|
|
340
340
|
},
|
|
341
341
|
{
|
|
342
342
|
"id": 8020,
|
|
343
|
-
"codeName": "F-
|
|
343
|
+
"codeName": "F-02-10-18-a",
|
|
344
344
|
"name": "芭芭雅嘎-A",
|
|
345
345
|
"clue": "线索",
|
|
346
346
|
"storyList": [
|
|
@@ -356,7 +356,7 @@
|
|
|
356
356
|
},
|
|
357
357
|
{
|
|
358
358
|
"id": 8021,
|
|
359
|
-
"codeName": "F-
|
|
359
|
+
"codeName": "F-02-10-18-b",
|
|
360
360
|
"name": "芭芭雅嘎-B",
|
|
361
361
|
"clue": "线索",
|
|
362
362
|
"storyList": [
|
|
@@ -372,7 +372,7 @@
|
|
|
372
372
|
},
|
|
373
373
|
{
|
|
374
374
|
"id": 8022,
|
|
375
|
-
"codeName": "F-
|
|
375
|
+
"codeName": "F-02-10-18-b",
|
|
376
376
|
"name": "芭芭雅嘎-B",
|
|
377
377
|
"clue": "线索",
|
|
378
378
|
"storyList": [
|
|
@@ -1280,7 +1280,7 @@
|
|
|
1280
1280
|
},
|
|
1281
1281
|
{
|
|
1282
1282
|
"id": 8519,
|
|
1283
|
-
"codeName": "O-
|
|
1283
|
+
"codeName": "O-05-20-02",
|
|
1284
1284
|
"name": "Kqe-1j-23",
|
|
1285
1285
|
"clue": "线索",
|
|
1286
1286
|
"storyList": [
|
|
@@ -1744,7 +1744,7 @@
|
|
|
1744
1744
|
},
|
|
1745
1745
|
{
|
|
1746
1746
|
"id": 8076,
|
|
1747
|
-
"codeName": "O-
|
|
1747
|
+
"codeName": "O-05-20-02",
|
|
1748
1748
|
"name": "Kqe-1j-23",
|
|
1749
1749
|
"clue": "线索",
|
|
1750
1750
|
"storyList": [
|
|
@@ -142,13 +142,13 @@
|
|
|
142
142
|
},
|
|
143
143
|
{
|
|
144
144
|
"id": 8555,
|
|
145
|
-
"codeName": "O-
|
|
145
|
+
"codeName": "O-05-21-16",
|
|
146
146
|
"name": "蒸汽运输机",
|
|
147
147
|
"clue": "线索",
|
|
148
148
|
"storyList": [
|
|
149
149
|
{
|
|
150
150
|
"level": 1,
|
|
151
|
-
"story": "吾要对这台喷出蒸汽的机器进行说明了!\n它非常巨大!个子比吾还要高上三倍!\n巨大的躯干中间有显示数字的灯。是管那个叫……真空管来着吗?有四个那种东西。\n虽然并不能说是有什么不得了的特征,但仔细观察这机器内部的时候又可以马上发现里面填满了精密的部件!\n腿部和手臂上都有巨大的齿轮,躯干上还有时不时喷出蒸汽的烟囱!\n这是否像是巨大的工厂在自行运转?真是令人惊艳一时!\n→
|
|
151
|
+
"story": "吾要对这台喷出蒸汽的机器进行说明了!\n它非常巨大!个子比吾还要高上三倍!\n巨大的躯干中间有显示数字的灯。是管那个叫……真空管来着吗?有四个那种东西。\n虽然并不能说是有什么不得了的特征,但仔细观察这机器内部的时候又可以马上发现里面填满了精密的部件!\n腿部和手臂上都有巨大的齿轮,躯干上还有时不时喷出蒸汽的烟囱!\n这是否像是巨大的工厂在自行运转?真是令人惊艳一时!\n→ ……?这次是这孩子负责的吗?真的没关系吗?\n→ 毕竟是与鸡不同的,无法直接撕咬的个体。所以我认为没关系。"
|
|
152
152
|
},
|
|
153
153
|
{
|
|
154
154
|
"level": 2,
|
|
@@ -20,7 +20,7 @@
|
|
|
20
20
|
},
|
|
21
21
|
{
|
|
22
22
|
"id": "announcer_9SV-SA1_90003_4",
|
|
23
|
-
"dlg": "
|
|
23
|
+
"dlg": "我记得那个应该在报告书里……啊!各、各位!请待命。现在别攻击她!",
|
|
24
24
|
"imgStr": "Saude_announcer",
|
|
25
25
|
"isHide": true
|
|
26
26
|
},
|
|
@@ -86,7 +86,7 @@
|
|
|
86
86
|
},
|
|
87
87
|
{
|
|
88
88
|
"id": "announcer_9SV-SA1_90003_15",
|
|
89
|
-
"dlg": "
|
|
89
|
+
"dlg": "……战况更新。情况,十分有利……辛克莱先生……到底……",
|
|
90
90
|
"imgStr": "Saude_announcer",
|
|
91
91
|
"isHide": true
|
|
92
92
|
}
|
|
@@ -59,28 +59,28 @@
|
|
|
59
59
|
{
|
|
60
60
|
"id": "Fauvism_Lowmorale",
|
|
61
61
|
"name": "衰退的灵感",
|
|
62
|
-
"desc": "-
|
|
62
|
+
"desc": "- 士气低落\n- 若自身攻击的目标带有被撕裂的色彩,则使自身造成的伤害+10%\n- 对自身施加1层易损 ",
|
|
63
63
|
"summary": "",
|
|
64
64
|
"undefined": "-"
|
|
65
65
|
},
|
|
66
66
|
{
|
|
67
67
|
"id": "Fauvism_Panic",
|
|
68
68
|
"name": "衰退的灵感",
|
|
69
|
-
"desc": "-
|
|
69
|
+
"desc": "- 陷入恐慌\n- 若自身攻击的目标带有被撕裂的色彩,则使自身造成的伤害+20%\n- 对自身施加2层易损 ",
|
|
70
70
|
"summary": "",
|
|
71
71
|
"undefined": "-"
|
|
72
72
|
},
|
|
73
73
|
{
|
|
74
74
|
"id": "FauvismDocent_Lowmorale",
|
|
75
75
|
"name": "冲动的着色",
|
|
76
|
-
"desc": "- 士气低落\n-
|
|
76
|
+
"desc": "- 士气低落\n- 自身攻击的目标每带有1种负面状态,使自身造成的伤害+2.5%(最多+15%)\n- 对自身施加1层易损 ",
|
|
77
77
|
"summary": "",
|
|
78
78
|
"undefined": "-"
|
|
79
79
|
},
|
|
80
80
|
{
|
|
81
81
|
"id": "FauvismDocent_Panic",
|
|
82
82
|
"name": "冲动的着色",
|
|
83
|
-
"desc": "- 陷入恐慌\n-
|
|
83
|
+
"desc": "- 陷入恐慌\n- 自身攻击的目标每带有1种负面状态,使自身造成的伤害+5%(最多+30%)\n- 对自身施加2层易损 ",
|
|
84
84
|
"summary": "",
|
|
85
85
|
"undefined": "-"
|
|
86
86
|
},
|
|
@@ -10,14 +10,14 @@
|
|
|
10
10
|
{
|
|
11
11
|
"id": "Church_LowMorale",
|
|
12
12
|
"name": "教团",
|
|
13
|
-
"desc": "- 士气低落\n- 战斗中,使自身增加烟气 强度或对自身施加烟气 层数时,额外增加1级烟气 强度或施加1层烟气 \n- 回合开始时,对自身施加3层易损
|
|
13
|
+
"desc": "- 士气低落\n- 战斗中,使自身增加烟气 强度或对自身施加烟气 层数时,额外增加1级烟气 强度或施加1层烟气 \n- 回合开始时,对自身施加3层易损 并使自身获得2层伤害强化 与1层忍耐 ",
|
|
14
14
|
"summary": "",
|
|
15
15
|
"undefined": "-"
|
|
16
16
|
},
|
|
17
17
|
{
|
|
18
18
|
"id": "Church_Panic",
|
|
19
19
|
"name": "教团",
|
|
20
|
-
"desc": "- 陷入恐慌\n- 战斗中,使自身增加烟气 强度或对自身施加烟气 层数时,额外增加2级烟气 强度或施加2层烟气 \n- 回合开始时,对自身施加3层易损
|
|
20
|
+
"desc": "- 陷入恐慌\n- 战斗中,使自身增加烟气 强度或对自身施加烟气 层数时,额外增加2级烟气 强度或施加2层烟气 \n- 回合开始时,对自身施加3层易损 并使自身获得4层伤害强化 与2层忍耐 ",
|
|
21
21
|
"summary": "",
|
|
22
22
|
"undefined": "-"
|
|
23
23
|
},
|
|
@@ -1944,7 +1944,7 @@
|
|
|
1944
1944
|
{
|
|
1945
1945
|
"id": "SnakeStance",
|
|
1946
1946
|
"name": "巳臂",
|
|
1947
|
-
"desc": "最大值:3\n回合结束时,下回合使自身增加3级呼吸法
|
|
1947
|
+
"desc": "最大值:3\n回合结束时,下回合使自身增加3级呼吸法 强度并使自身获得2层呼吸法 \n使用基础攻击技能时,若目标带有破裂 ,则使自身增加5级呼吸法 强度\n回合结束时,本效果的层数减少1层",
|
|
1948
1948
|
"summary": "",
|
|
1949
1949
|
"undefined": "-"
|
|
1950
1950
|
},
|
|
@@ -2813,7 +2813,7 @@
|
|
|
2813
2813
|
{
|
|
2814
2814
|
"id": "AlriuneEGOThey",
|
|
2815
2815
|
"name": "余香",
|
|
2816
|
-
"desc": "- 最大值:30\n- 自身受到沉沦 伤害时,对自身施加1层本效果\n- 受到震颤引爆 时,随机对除自身以外的3名友方单位施加1~2层余香 (若是异想体,则改为以部位判定)\n- 若本效果层数为最大值,则使自身增加2级震颤
|
|
2816
|
+
"desc": "- 最大值:30\n- 自身受到沉沦 伤害时,对自身施加1层本效果\n- 受到震颤引爆 时,随机对除自身以外的3名友方单位施加1~2层余香 (若是异想体,则改为以部位判定)\n- 若本效果层数为最大值,则使自身增加2级震颤 强度,使自身震颤引爆 ,受到相当于自身沉沦 强度的忧郁伤害并解除自身的余香 。本回合内自身不会被施加余香 \n- 若自身阵亡,则将自身的余香 层数的一半随机施加给全体友方单位(向下取整)",
|
|
2817
2817
|
"summary": "",
|
|
2818
2818
|
"undefined": "-"
|
|
2819
2819
|
},
|
|
@@ -3012,6 +3012,57 @@
|
|
|
3012
3012
|
"desc": "- 最大值:9\n- 受到攻击时,每带有3层本效果,使自身增加1级沉沦 强度(每回合最多1次)\n- 回合结束时,若本效果的层数不低于5层,则使自身失去5点理智值\n- 回合结束时,本效果层数减少1层",
|
|
3013
3013
|
"summary": "",
|
|
3014
3014
|
"undefined": "-"
|
|
3015
|
+
},
|
|
3016
|
+
{
|
|
3017
|
+
"id": "FavorBuffTwth1stPhaseForUI",
|
|
3018
|
+
"name": "映射[红色]",
|
|
3019
|
+
"desc": "- 人格施加<color=#f8c200>流血 或特殊流血</color>的攻击技能或<color=#f8c200>色欲</color>攻击技能造成的伤害+25%(若是E.G.O技能,则改为造成的伤害+100%)\n- 敌方单位受到的<color=#f8c200>流血 </color>伤害变为1.5倍(向下取整)\n- 激活<color=#f8c200>完全共鸣</color>时,获得1个对应属性的E.G.O资源与1个持有量最少的E.G.O资源(每回合最多2次)"
|
|
3020
|
+
},
|
|
3021
|
+
{
|
|
3022
|
+
"id": "FavorBuffTwth2ndPhaseForUI",
|
|
3023
|
+
"name": "映射[蓝色]",
|
|
3024
|
+
"desc": "- 人格施加<color=#f8c200>沉沦 或特殊沉沦</color>的攻击技能或<color=#f8c200>忧郁</color>攻击技能造成的伤害+25%(若是E.G.O技能,则改为造成的伤害+100%)\n- 回合开始时,对<color=#f8c200>陷入恐慌</color>的敌方单位施加3层易损 \n- <color=#f8c200>属于手指</color>的人格对敌方单位造成的伤害+15%,受到来自敌方单位的伤害-15%"
|
|
3025
|
+
},
|
|
3026
|
+
{
|
|
3027
|
+
"id": "FavorBuffTwthHardForUI",
|
|
3028
|
+
"name": "苦难",
|
|
3029
|
+
"desc": "- <color=#ff0000>体力上限</color>+25%\n- 技能<color=#ff0000>增加的流血 强度与沉沦 强度,施加的被撕裂的色彩[红色] 与被撕裂的色彩[蓝色] </color>额外+1\n- 若目标带有<color=#ff0000>强烈色彩 </color>,则使自身的拼点威力+2,基础威力+1\n- [第2阶段专属] 使用“令你皮肤下搏动着的那赤红色彩更加狂野。”的回合开始时,每有1名罪人带有<color=#ff0000>强烈色彩 </color>,使自身<color=#ff0000>恢复10点理智值</color>(最多30点)"
|
|
3030
|
+
},
|
|
3031
|
+
{
|
|
3032
|
+
"id": "FavorBuffTwth",
|
|
3033
|
+
"name": "映射[红色]",
|
|
3034
|
+
"desc": "- 施加流血 或特殊流血的攻击技能或色欲攻击技能造成的伤害+25%(若是E.G.O技能,则改为造成的伤害+100%)\n- 激活完全共鸣时,获得1个对应属性的E.G.O资源与1个持有量最少的E.G.O资源(每回合最多2次)",
|
|
3035
|
+
"summary": "流血 、特殊流血、色欲技能造成的伤害增加"
|
|
3036
|
+
},
|
|
3037
|
+
{
|
|
3038
|
+
"id": "FavorBuffTwthEnemy",
|
|
3039
|
+
"name": "映射[红色]",
|
|
3040
|
+
"desc": "- 受到的流血 伤害变为1.5倍(向下取整)",
|
|
3041
|
+
"summary": "受到的流血 伤害增加"
|
|
3042
|
+
},
|
|
3043
|
+
{
|
|
3044
|
+
"id": "FavorBuffTwthTwo",
|
|
3045
|
+
"name": "映射[蓝色]",
|
|
3046
|
+
"desc": "- 施加沉沦 或特殊沉沦的攻击技能与忧郁攻击技能造成的伤害+25%(若是E.G.O技能,则改为造成的伤害+100%)\n- 属于手指的人格对敌方单位造成的伤害+15%,受到来自敌方单位的伤害-15%",
|
|
3047
|
+
"summary": "沉沦 、特殊沉沦、忧郁技能造成的伤害增加"
|
|
3048
|
+
},
|
|
3049
|
+
{
|
|
3050
|
+
"id": "FavorBuffTwthEnemyTwo",
|
|
3051
|
+
"name": "映射[蓝色]",
|
|
3052
|
+
"desc": "- 回合开始时,若自身陷入恐慌,则对自身施加3层易损 ",
|
|
3053
|
+
"summary": "陷入恐慌时对自身施加易损 "
|
|
3054
|
+
},
|
|
3055
|
+
{
|
|
3056
|
+
"id": "FavorBuffTwthHard",
|
|
3057
|
+
"name": "苦难",
|
|
3058
|
+
"desc": "- 体力上限+25%\n- 技能增加的流血 强度与沉沦 强度,施加的被撕裂的色彩[红色] 与被撕裂的色彩[蓝色] 额外+1\n- 若目标带有强烈色彩 ,则使自身的拼点威力+2,基础威力+1",
|
|
3059
|
+
"summary": "增加的流血 强度与沉沦 强度,施加的被撕裂的色彩增加\n若目标带有强烈色彩 ,则使自身的拼点威力与基础威力增加"
|
|
3060
|
+
},
|
|
3061
|
+
{
|
|
3062
|
+
"id": "FavorBuffTwthHardTwo",
|
|
3063
|
+
"name": "苦难",
|
|
3064
|
+
"desc": "- 体力上限+25%\n- 技能增加的流血 强度与沉沦 强度,施加的被撕裂的色彩[红色] 与被撕裂的色彩[蓝色] 额外+1\n- 若目标带有强烈色彩 ,则使自身的拼点威力+2,基础威力+1\n- [第2阶段专属] 使用“令你皮肤下搏动着的那赤红色彩更加狂野。”的回合开始时,每有1名罪人带有强烈色彩 ,使自身恢复10点理智值(最多30点) ",
|
|
3065
|
+
"summary": "增加的流血 强度与沉沦 强度,施加的被撕裂的色彩增加\n若目标带有强烈色彩 ,则使自身的拼点威力与基础威力增加"
|
|
3015
3066
|
}
|
|
3016
3067
|
]
|
|
3017
3068
|
}
|
|
@@ -1368,12 +1368,12 @@
|
|
|
1368
1368
|
{
|
|
1369
1369
|
"id": "9SV-BAT17-37-01",
|
|
1370
1370
|
"desc": "食指父辈 134812(像Furioso的技能-2阶段 非常强力的技能)使用时,台词 2",
|
|
1371
|
-
"dlg": "
|
|
1371
|
+
"dlg": "只有揭开天空……把那些想带走我女儿的东西统统清除。"
|
|
1372
1372
|
},
|
|
1373
1373
|
{
|
|
1374
1374
|
"id": "9SV-BAT17-37",
|
|
1375
1375
|
"desc": "食指父辈 134812(像Furioso的技能-2阶段 非常强力的技能)使用时,台词 2",
|
|
1376
|
-
"dlg": "
|
|
1376
|
+
"dlg": "只有揭开天空……把那些想带走我女儿的东西统统清除。"
|
|
1377
1377
|
},
|
|
1378
1378
|
{
|
|
1379
1379
|
"id": "9SV-BAT17-38",
|
|
@@ -1483,7 +1483,7 @@
|
|
|
1483
1483
|
{
|
|
1484
1484
|
"id": "7SV-BV-008",
|
|
1485
1485
|
"desc": "扭曲的霍恩海姆,由于事件效果,防御机制被动变为简陋的防御机制时,回合开始时的台词",
|
|
1486
|
-
"dlg": "
|
|
1486
|
+
"dlg": "哎。也没有可以逃跑的地方吧。说到底,这一切的心象都是由我构成的。"
|
|
1487
1487
|
},
|
|
1488
1488
|
{
|
|
1489
1489
|
"id": "7SV-BV-009",
|
|
@@ -859,6 +859,18 @@
|
|
|
859
859
|
{
|
|
860
860
|
"id": "KAA1C9ActivateEffect",
|
|
861
861
|
"content": "已使用的K公司的安瓿"
|
|
862
|
+
},
|
|
863
|
+
{
|
|
864
|
+
"id": "contMineInfo_Title",
|
|
865
|
+
"content": "当前轮次"
|
|
866
|
+
},
|
|
867
|
+
{
|
|
868
|
+
"id": "contMineInfo_Desc_Valid_Reward",
|
|
869
|
+
"content": "※放弃关卡时将会消耗{0}个脑啡肽模块,并获得奖励"
|
|
870
|
+
},
|
|
871
|
+
{
|
|
872
|
+
"id": "contMineInfo_Desc_Invalid_Reward",
|
|
873
|
+
"content": "※放弃关卡时不会消耗脑啡肽模块,且无法获得奖励"
|
|
862
874
|
}
|
|
863
875
|
]
|
|
864
876
|
}
|
|
@@ -0,0 +1,268 @@
|
|
|
1
|
+
{
|
|
2
|
+
"dataList": [
|
|
3
|
+
{
|
|
4
|
+
"id": "boss_raid_ui_check_reward",
|
|
5
|
+
"content": "查看奖励"
|
|
6
|
+
},
|
|
7
|
+
{
|
|
8
|
+
"id": "boss_raid_ui_battle_effect_button_label",
|
|
9
|
+
"content": "生效的效果"
|
|
10
|
+
},
|
|
11
|
+
{
|
|
12
|
+
"id": "boss_raid_ui_battle_rule_button_label",
|
|
13
|
+
"content": "流程说明"
|
|
14
|
+
},
|
|
15
|
+
{
|
|
16
|
+
"id": "boss_raid_ui_enter_battle_button_label",
|
|
17
|
+
"content": "进入战斗"
|
|
18
|
+
},
|
|
19
|
+
{
|
|
20
|
+
"id": "boss_raid_ui_give_up_button_label",
|
|
21
|
+
"content": "重置进度"
|
|
22
|
+
},
|
|
23
|
+
{
|
|
24
|
+
"id": "boss_raid_ui_challenging_phase",
|
|
25
|
+
"content": "挑战中 :: 第{0}阶段"
|
|
26
|
+
},
|
|
27
|
+
{
|
|
28
|
+
"id": "boss_raid_ui_remain_hp",
|
|
29
|
+
"content": "剩余体力"
|
|
30
|
+
},
|
|
31
|
+
{
|
|
32
|
+
"id": "boss_raid_result_ui_result",
|
|
33
|
+
"content": "战斗结果"
|
|
34
|
+
},
|
|
35
|
+
{
|
|
36
|
+
"id": "boss_raid_result_ui_total_turn",
|
|
37
|
+
"content": "累计回合数"
|
|
38
|
+
},
|
|
39
|
+
{
|
|
40
|
+
"id": "boss_raid_result_ui_statistics_button_label",
|
|
41
|
+
"content": "详情"
|
|
42
|
+
},
|
|
43
|
+
{
|
|
44
|
+
"id": "boss_raid_result_ui_party_formation",
|
|
45
|
+
"content": "参与编队"
|
|
46
|
+
},
|
|
47
|
+
{
|
|
48
|
+
"id": "boss_raid_result_ui_party_turn",
|
|
49
|
+
"content": "回合数"
|
|
50
|
+
},
|
|
51
|
+
{
|
|
52
|
+
"id": "boss_raid_result_ui_party_give_damage",
|
|
53
|
+
"content": "造成伤害量"
|
|
54
|
+
},
|
|
55
|
+
{
|
|
56
|
+
"id": "boss_raid_result_ui_party_receive_damage",
|
|
57
|
+
"content": "受到伤害量"
|
|
58
|
+
},
|
|
59
|
+
{
|
|
60
|
+
"id": "boss_raid_battle_pause_ui_total_turn",
|
|
61
|
+
"content": "全程累计回合数"
|
|
62
|
+
},
|
|
63
|
+
{
|
|
64
|
+
"id": "boss_raid_battle_pause_ui_settings_title",
|
|
65
|
+
"content": "环境设置"
|
|
66
|
+
},
|
|
67
|
+
{
|
|
68
|
+
"id": "boss_raid_battle_pause_ui_settings_desc",
|
|
69
|
+
"content": "调整游戏内系统及主要环境。"
|
|
70
|
+
},
|
|
71
|
+
{
|
|
72
|
+
"id": "boss_raid_battle_pause_ui_retry_title",
|
|
73
|
+
"content": "重试关卡"
|
|
74
|
+
},
|
|
75
|
+
{
|
|
76
|
+
"id": "boss_raid_battle_pause_ui_retry_desc",
|
|
77
|
+
"content": "维持当前的编队状态并重新挑战关卡。"
|
|
78
|
+
},
|
|
79
|
+
{
|
|
80
|
+
"id": "boss_raid_battle_pause_ui_exit_title",
|
|
81
|
+
"content": "放弃关卡"
|
|
82
|
+
},
|
|
83
|
+
{
|
|
84
|
+
"id": "boss_raid_battle_pause_ui_exit_desc",
|
|
85
|
+
"content": "放弃正在进行的关卡并回到战斗开始前。"
|
|
86
|
+
},
|
|
87
|
+
{
|
|
88
|
+
"id": "boss_raid_battle_pause_ui_end_title",
|
|
89
|
+
"content": "退出关卡并保存进度"
|
|
90
|
+
},
|
|
91
|
+
{
|
|
92
|
+
"id": "boss_raid_battle_pause_ui_end_desc",
|
|
93
|
+
"content": "退出正在进行的关卡并保存进度。"
|
|
94
|
+
},
|
|
95
|
+
{
|
|
96
|
+
"id": "boss_raid_10001_boss_title",
|
|
97
|
+
"content": "环指 野兽派讲解员 卢佛"
|
|
98
|
+
},
|
|
99
|
+
{
|
|
100
|
+
"id": "boss_raid_10001_banner_title",
|
|
101
|
+
"content": "绞丝结线"
|
|
102
|
+
},
|
|
103
|
+
{
|
|
104
|
+
"id": "boss_raid_battle_pause_ui_current_formation",
|
|
105
|
+
"content": "当前挑战中 :: 编队{0}"
|
|
106
|
+
},
|
|
107
|
+
{
|
|
108
|
+
"id": "boss_raid_battle_pause_ui_phase_before",
|
|
109
|
+
"content": "阶段{0}\n开始前"
|
|
110
|
+
},
|
|
111
|
+
{
|
|
112
|
+
"id": "boss_raid_battle_pause_ui_phase_current",
|
|
113
|
+
"content": "阶段{0}\n进行中"
|
|
114
|
+
},
|
|
115
|
+
{
|
|
116
|
+
"id": "boss_raid_battle_pause_ui_phase_cleared",
|
|
117
|
+
"content": "阶段{0}\n已完成"
|
|
118
|
+
},
|
|
119
|
+
{
|
|
120
|
+
"id": "boss_raid_ui_enter_from_event_ui",
|
|
121
|
+
"content": "映射战斗][斗战射映"
|
|
122
|
+
},
|
|
123
|
+
{
|
|
124
|
+
"id": "boss_raid_result_ui_failed",
|
|
125
|
+
"content": "战斗结果"
|
|
126
|
+
},
|
|
127
|
+
{
|
|
128
|
+
"id": "boss_raid_result_ui_progressing",
|
|
129
|
+
"content": "正在进行的战斗"
|
|
130
|
+
},
|
|
131
|
+
{
|
|
132
|
+
"id": "boss_raid_reward_ui_turn_condition",
|
|
133
|
+
"content": "{0}回合以内"
|
|
134
|
+
},
|
|
135
|
+
{
|
|
136
|
+
"id": "boss_raid_reward_ui_warning_10001",
|
|
137
|
+
"content": "<size=80%>※奖励领取期间为2026. 04. 23 11:00 ~ 2026. 05. 21 9:00 (CST)的共计四周。\n请注意超过领取期间后将不可再获得奖励。</size>"
|
|
138
|
+
},
|
|
139
|
+
{
|
|
140
|
+
"id": "boss_raid_reward_tab_text_NORMAL",
|
|
141
|
+
"content": "普通奖励"
|
|
142
|
+
},
|
|
143
|
+
{
|
|
144
|
+
"id": "boss_raid_reward_tab_text_HARD",
|
|
145
|
+
"content": "困难奖励"
|
|
146
|
+
},
|
|
147
|
+
{
|
|
148
|
+
"id": "boss_raid_result_ui_formation_number",
|
|
149
|
+
"content": "编队{0}"
|
|
150
|
+
},
|
|
151
|
+
{
|
|
152
|
+
"id": "boss_raid_ask_give_up_popup_title",
|
|
153
|
+
"content": "退出关卡并保存进度"
|
|
154
|
+
},
|
|
155
|
+
{
|
|
156
|
+
"id": "boss_raid_ask_give_up_popup_desc",
|
|
157
|
+
"content": "您要退出正在进行的战斗,\n并用下一个编队继续战斗吗?"
|
|
158
|
+
},
|
|
159
|
+
{
|
|
160
|
+
"id": "boss_raid_ask_give_up_popup_desc_detail",
|
|
161
|
+
"content": "<size=80%>· 按下确认按钮后,<color=#f8c200>头目的阶段、\n体力、理智值以及剩余的E.G.O资源均会保留</color>\n并继承至下一个编队,以继续进行战斗。</size>"
|
|
162
|
+
},
|
|
163
|
+
{
|
|
164
|
+
"id": "boss_raid_ask_exit_popup_title",
|
|
165
|
+
"content": "放弃关卡"
|
|
166
|
+
},
|
|
167
|
+
{
|
|
168
|
+
"id": "boss_raid_ask_exit_popup_desc",
|
|
169
|
+
"content": "要放弃正在进行的战斗吗?"
|
|
170
|
+
},
|
|
171
|
+
{
|
|
172
|
+
"id": "boss_raid_ask_exit_popup_desc_detail",
|
|
173
|
+
"content": "<size=80%>· 选择“确认”按钮时,现在编队将重置为\n<color=#f8c200>战斗开始前</color>的状态。</size>"
|
|
174
|
+
},
|
|
175
|
+
{
|
|
176
|
+
"id": "boss_raid_phase_buff_view_ui_title",
|
|
177
|
+
"content": "生效的效果"
|
|
178
|
+
},
|
|
179
|
+
{
|
|
180
|
+
"id": "boss_raid_rule_popup_title",
|
|
181
|
+
"content": "流程说明"
|
|
182
|
+
},
|
|
183
|
+
{
|
|
184
|
+
"id": "boss_raid_rule_popup_desc_10001",
|
|
185
|
+
"content": "- 由于“映射战斗][斗战射映”为<color=#ff0000>高难度挑战</color>,\n建议将所有的人格与E.G.O按照<color=#ff0000>推荐配置</color>充分成长后再进行挑战。\n(※ 无法使用助战人格。)\n\n- 每场头目战均有特殊效果生效。\n映射效果在所有难易度中均生效,<color=#f8c200>苦难仅在困难难度中</color>生效。\n\n- 战斗最多可按顺序使用<color=#f8c200>3个编队</color>。\n但是,前置编队中包含的人格,无法在后续编队中再次使用。\n\n- 1个编队可进行至多<color=#f8c200>12回合</color>的战斗。\n当超过12回合或选择退出当前编队的战斗时\n头目的阶段、体力、理智值以及剩余的E.G.O资源均会保留\n并继承至下一个编队,以继续进行战斗\n(※ 头目的行动模式、头目以外敌方单位的体力、理智值、敌方单位带有的状态效果不会被保留。)\n\n- 从第2个编队开始,入场时会根据累计回合数增加\n<color=#f8c200>初始理智值</color> (※ 每回合 +5)。\n\n使用减算硬币的人格入场时,初始理智值会以负值计算 (※ 每回合 -5,最低 -25)。"
|
|
186
|
+
},
|
|
187
|
+
{
|
|
188
|
+
"id": "boss_raid_reward_ui_only_clear",
|
|
189
|
+
"content": "战斗胜利"
|
|
190
|
+
},
|
|
191
|
+
{
|
|
192
|
+
"id": "boss_raid_ui_view_current_progress_state",
|
|
193
|
+
"content": "战斗状况"
|
|
194
|
+
},
|
|
195
|
+
{
|
|
196
|
+
"id": "boss_raid_ui_special_buff",
|
|
197
|
+
"content": "映射效果"
|
|
198
|
+
},
|
|
199
|
+
{
|
|
200
|
+
"id": "boss_raid_ui_special_buff_hardship",
|
|
201
|
+
"content": "苦难"
|
|
202
|
+
},
|
|
203
|
+
{
|
|
204
|
+
"id": "boss_raid_ui_statistics_popup_title",
|
|
205
|
+
"content": "详情"
|
|
206
|
+
},
|
|
207
|
+
{
|
|
208
|
+
"id": "boss_raid_hard_ship_buff_apply_only_for_hard_alarm",
|
|
209
|
+
"content": "苦难仅限困难难度生效。"
|
|
210
|
+
},
|
|
211
|
+
{
|
|
212
|
+
"id": "boss_raid_warning_lack_of_personality_before_start",
|
|
213
|
+
"content": "该内容可以使用最多{0}个编队,但当前存在人格数不满{0}个的罪人。\n由于参战人格无法在之后的战斗中使用,所以可能会产生在推进过程中无法编队,<color=#ff0000>继而无法推进的情况</color>。\n您仍要进入吗?"
|
|
214
|
+
},
|
|
215
|
+
{
|
|
216
|
+
"id": "boss_raid_ui_ask_to_quit",
|
|
217
|
+
"content": "选择确认按钮后,该头目\n<color=#ff0000>当前正在进行的战斗记录将完全重置</color>。\n\n要重置进度吗?"
|
|
218
|
+
},
|
|
219
|
+
{
|
|
220
|
+
"id": "boss_raid_preview_boss_info_button_label",
|
|
221
|
+
"content": "查看\n敌方详情"
|
|
222
|
+
},
|
|
223
|
+
{
|
|
224
|
+
"id": "boss_raid_difficulty_blocked",
|
|
225
|
+
"content": "解锁条件:{0}"
|
|
226
|
+
},
|
|
227
|
+
{
|
|
228
|
+
"id": "boss_raid_next_difficulty_opened_side_popup",
|
|
229
|
+
"content": "{0}难度已解锁。"
|
|
230
|
+
},
|
|
231
|
+
{
|
|
232
|
+
"id": "boss_raid_ui_recommend_state_title",
|
|
233
|
+
"content": "推荐配置"
|
|
234
|
+
},
|
|
235
|
+
{
|
|
236
|
+
"id": "boss_raid_ui_recommend_state_desc",
|
|
237
|
+
"content": "- 人格:同步 <color=#ff0000>{1}阶段</color>·<color=#ff0000>{0}</color>级\n- E.G.O:异想解析 <color=#ff0000>{1}阶段</color>"
|
|
238
|
+
},
|
|
239
|
+
{
|
|
240
|
+
"id": "boss_raid_ui_progressing",
|
|
241
|
+
"content": "正在进行"
|
|
242
|
+
},
|
|
243
|
+
{
|
|
244
|
+
"id": "boss_raid_banned_personality_exist",
|
|
245
|
+
"content": "存在无法使用的人格。"
|
|
246
|
+
},
|
|
247
|
+
{
|
|
248
|
+
"id": "boss_raid_ask_give_up_popup_title_last_formation",
|
|
249
|
+
"content": "退出关卡"
|
|
250
|
+
},
|
|
251
|
+
{
|
|
252
|
+
"id": "boss_raid_ask_give_up_popup_desc_last_formation",
|
|
253
|
+
"content": "要退出正在进行的战斗吗?"
|
|
254
|
+
},
|
|
255
|
+
{
|
|
256
|
+
"id": "boss_raid_ask_give_up_popup_desc_detail_last_formation",
|
|
257
|
+
"content": "<size=80%>· 选择“确认”按钮时,将会<color=#f8c200>结束战斗</color>。\n\n(※ 由于这是最后可用的编队,所以会以<color=#ff0000>失败状态</color>结束。)</size>"
|
|
258
|
+
},
|
|
259
|
+
{
|
|
260
|
+
"id": "boss_raid_battle_pause_ui_end_title_last_formation",
|
|
261
|
+
"content": "退出关卡"
|
|
262
|
+
},
|
|
263
|
+
{
|
|
264
|
+
"id": "boss_raid_battle_pause_ui_end_desc_last_formation",
|
|
265
|
+
"content": "退出正在进行的关卡。\n(※ 由于这是最后的编队,因此进度不会被保存,将以失败状态结束。)"
|
|
266
|
+
}
|
|
267
|
+
]
|
|
268
|
+
}
|
|
@@ -430,13 +430,13 @@
|
|
|
430
430
|
},
|
|
431
431
|
{
|
|
432
432
|
"id": "MD7LimitGiveBuffAllyDie",
|
|
433
|
-
"desc": "友方单位阵亡时,下回合使自身增加{1}级{0}
|
|
433
|
+
"desc": "友方单位阵亡时,下回合使自身增加{1}级{0}强度并使自身获得{2}层{0}(每回合最多{3}次)",
|
|
434
434
|
"variation": "友方单位阵亡时,下回合使自身增加{1}级{0}强度(每回合最多{2}次)",
|
|
435
435
|
"variation2": "友方单位阵亡时,下回合使自身获得{1}层{0}(每回合最多{2}次)"
|
|
436
436
|
},
|
|
437
437
|
{
|
|
438
438
|
"id": "MD7LimitGiveBuffAllyDieAlt",
|
|
439
|
-
"desc": "友方单位阵亡时,下回合使自身增加{1}级{0}
|
|
439
|
+
"desc": "友方单位阵亡时,下回合使自身增加{1}级{0}强度并使自身获得{2}层{0}(每回合最多{3}次)",
|
|
440
440
|
"variation": "友方单位阵亡时,下回合使自身增加{1}级{0}强度(每回合最多{2}次)",
|
|
441
441
|
"variation2": "友方单位阵亡时,下回合使自身获得{1}层{0}(每回合最多{2}次)"
|
|
442
442
|
},
|