@lightsing/llc-zh-cn 1.0.1775729917 → 1.0.1776487552
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEventsResultLog.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents_twth.json +68 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents-walpu8.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_mowe-re.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_twth.json +80 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Announcer.json +4 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Assist-twth.json +9 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_DonQuixote_21.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Kira_46.json +132 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_LCE_45.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Vergilius_28.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c8p3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c9p1.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c9p3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-cultivation.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-pilgrimage.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-twth.json +149 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords.json +70 -7
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords_Mirror7.json +11 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords_Refraction3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords_Refraction5.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleResultHint-twth.json +16 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleSpeechBubbleDlg-twth.json +84 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BuffAbilities.json +4 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-a1c8p3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-a1c9p3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-cultivation.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-pilgrimage.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-twth.json +149 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs.json +74 -11
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs_Mirror7.json +11 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs_Refraction3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ChoiceEventEffect.json +34 -34
- package/LimbusCompany_Data/Lang/LLC_zh-CN/DungeonArea1-3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/DungeonNode1-3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOVoiceDig/Voice_EGO_Enemy_999.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon-EventTheme.json +10 -10
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon-EventTheme_2.json +23 -23
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon-StoryTheme.json +11 -11
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon-StoryTheme_2.json +8 -8
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon-mowe-re.json +5 -5
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon-mowe.json +10 -10
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon-ycgd.json +5 -5
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon.json +141 -141
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon_2.json +11 -11
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon_6.json +5 -5
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon_7.json +16 -16
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_StoryDungeon-a1c7p3.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_StoryDungeon-tkt.json +5 -5
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_StoryDungeon.json +9 -9
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_TwiningThreads.json +92 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_a1c8p2.json +6 -6
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_cultivation.json +12 -12
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_lcbcheckup-re.json +6 -6
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_pilgrimage.json +4 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_tktRe.json +10 -10
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_walpu4.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_walpu6.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_walpu8.json +9 -9
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Enemies-twth.json +114 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/GachaTitle.json +8 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/IAPProduct-a1c9.json +10 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Info/version.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/IntroductionPreset.json +16 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Items-a1c9p1.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Items.json +12 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/MainUIText.json +16 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/MentalCondition.json +5 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/MirrorDungeonTheme-1.json +4 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PanicInfo-twth.json +16 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives.json +78 -43
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-a1c6p3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-a1c8p2.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-a1c8p3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-a1c9p3.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-mr7.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-twth.json +67 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality_Refraction5.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Assist-twth.json +19 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Enemy-twth.json +64 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Personalities.json +14 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Gregor_LCE_11215.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Honglu_KumoRings_10614.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Meursault_Rings_10515.json +124 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Outis_Rings_11109.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Rodion_Rings_10915.json +124 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Personality_Get_Condition.json +16 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ScenarioModelCodes-AutoCreated.json +75 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c7p3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-cultivation.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-twth.json +343 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Mirror.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Refraction1_bokgak.json +0 -6
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Assist-twth.json +253 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-a1c6p2.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-twth.json +730 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-05.json +289 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-06.json +10 -10
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-08.json +4 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-09.json +516 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StageChapterText.json +18 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StageNode91-25.json +60 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/1D302B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/2D306B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/3D309A.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/4D304B.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/4D305B.json +9 -9
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/8D105B.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/8D107A.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E003I4.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E030X.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E512A.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E620B.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E625I.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E627B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E726A.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E801B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E803B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E901B.json +677 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E902B.json +493 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E903A.json +258 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E903B.json +1280 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E904B.json +860 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E905B.json +255 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E906A.json +101 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E906B.json +811 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E907B.json +1245 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E908B.json +1041 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E909B.json +473 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E910A.json +88 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E910B.json +556 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E911A.json +124 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E912B.json +862 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E913B.json +396 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E914B.json +726 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/ES210B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10214.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10215.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10515.json +222 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10614.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10910.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P10915.json +600 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P11109.json +30 -30
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P11114.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S001B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S004B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S215A.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S313A.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S532B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S601B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S605B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S606B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S833A.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S833I2.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S901B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S903I.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S927B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S928B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S930B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S937B.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S942B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S951B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNoteDetail.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNoteDetail_12.json +44 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNote_12.json +16 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterMirrorWorldStoryTitle.json +8 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterPersonality.json +90 -90
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterUIText.json +4 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/TutorialMainUIText.json +66 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/TwiningThreadsEvent.json +52 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UI_Mission_MirrorDungeon5Event.json +8 -8
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UI_Mission_MirrorDungeon6Event.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UI_Mission_MirrorDungeon7Event.json +6 -6
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UnitKeyword.json +20 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UnlockCode-1.json +12 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UserBanner.json +10 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UserTicket-EGOBg.json +10 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UserTicket-L.json +10 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UserTicket-R.json +10 -0
- package/package.json +2 -2
|
@@ -138,7 +138,7 @@
|
|
|
138
138
|
},
|
|
139
139
|
{
|
|
140
140
|
"id": "801202_reinforcedHuman_1_2_1",
|
|
141
|
-
"content": "<color=#ebcaa2
|
|
141
|
+
"content": "<color=#ebcaa2>全体人格</color><color=#e30000>失去{0}点体力</color>"
|
|
142
142
|
},
|
|
143
143
|
{
|
|
144
144
|
"id": "801202_reinforcedHuman_1_2_2",
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
{
|
|
2
|
+
"dataList": [
|
|
3
|
+
{
|
|
4
|
+
"id": 97110401,
|
|
5
|
+
"title": "回收环指作品的LCE组员们 - 人体派作品",
|
|
6
|
+
"eventDesc": "",
|
|
7
|
+
"behaveDesc": "让哪位罪人拾取?",
|
|
8
|
+
"successDesc": [
|
|
9
|
+
"罪人{0}从堆放的物品中取出了一件由骨骼和肌肉构成的东西。\n\n<这是……>\n\n看起来是一件被打碎的艺术品。大概是人体派的作品?\n\n如果将它放到展台上,也许能使其恢复曾经的价值。"
|
|
10
|
+
],
|
|
11
|
+
"failureDesc": [
|
|
12
|
+
"罪人{0}在堆放的物品中抓住了一件由骨骼和肌肉构成的东西。\n\n<啊……小、小心!>\n\n罪人{0}迅速抽回手,退到安全距离外。\n\n……只差一点,上方堆放着的残骸就要倒塌、埋住罪人们了。\n\n看起来,没必要冒着受伤的风险去拿那些未必有用的东西。"
|
|
13
|
+
]
|
|
14
|
+
},
|
|
15
|
+
{
|
|
16
|
+
"id": 97110402,
|
|
17
|
+
"title": "回收环指作品的LCE组员们 - 野兽派作品",
|
|
18
|
+
"eventDesc": "",
|
|
19
|
+
"prevDesc": "",
|
|
20
|
+
"behaveDesc": "让哪位罪人拾取?",
|
|
21
|
+
"successDesc": [
|
|
22
|
+
"罪人{0}从堆放的物品中取出了一件由兽皮和尖牙构成的东西。\n\n<这是……>\n\n看起来是一件被打碎的艺术品。大概是野兽派的作品?\n\n如果将它放到展台上,也许能使其恢复曾经的价值。"
|
|
23
|
+
],
|
|
24
|
+
"failureDesc": [
|
|
25
|
+
"罪人{0}在堆放的物品中抓住了一件由兽皮和尖牙构成的东西。\n\n<啊……小、小心!>\n\n罪人{0}迅速抽回手,退到安全距离外。\n\n……只差一点,上方堆放着的残骸就要倒塌、埋住罪人们了。\n\n看起来,没必要冒着受伤的风险去拿那些未必有用的东西。"
|
|
26
|
+
]
|
|
27
|
+
},
|
|
28
|
+
{
|
|
29
|
+
"id": 97110501,
|
|
30
|
+
"title": "野兽派环指画廊",
|
|
31
|
+
"eventDesc": "",
|
|
32
|
+
"prevDesc": "",
|
|
33
|
+
"behaveDesc": "让哪位罪人上前?",
|
|
34
|
+
"successDesc": [
|
|
35
|
+
"罪人{0}取走了展台。\n\n仿佛什么都没发生过,画廊里依旧只回荡着平静的音乐声。"
|
|
36
|
+
],
|
|
37
|
+
"failureDesc": [
|
|
38
|
+
"“那边的!你们在还没开馆的画廊里做什么?!”\n\n一道洪亮的声音撕裂了平静的音乐声,在整间画廊中回荡。\n\n……看来只能迎战了。"
|
|
39
|
+
]
|
|
40
|
+
},
|
|
41
|
+
{
|
|
42
|
+
"id": 97110601,
|
|
43
|
+
"title": "寂静的中指走廊",
|
|
44
|
+
"eventDesc": "",
|
|
45
|
+
"prevDesc": "",
|
|
46
|
+
"behaveDesc": "让哪位罪人上前?",
|
|
47
|
+
"successDesc": [
|
|
48
|
+
"罪人{0}伸手去取指虎。\n\n将蜷曲的手指一根一根费力掰开后,罪人{0}终于取出了那枚刻有中指标记的指虎。"
|
|
49
|
+
],
|
|
50
|
+
"failureDesc": [
|
|
51
|
+
"罪人{0}伸手去取指虎。\n\n正将蜷曲的手指一根一根掰开时,陈列柜突然开始嘎吱晃动。\n\n“嗯……?!小心……!”\n\n没等另一名罪人的提醒说完,陈列柜便已经倒塌、砸在罪人{0}身上。\n\n……看来,那些手指被设计成如果不按特定顺序掰开,就会引发陈列柜倒塌。\n\n那枚指虎现在被深埋在残骸下,再也找不到了。"
|
|
52
|
+
]
|
|
53
|
+
},
|
|
54
|
+
{
|
|
55
|
+
"id": 97110701,
|
|
56
|
+
"title": "野兽派环指画廊",
|
|
57
|
+
"eventDesc": "",
|
|
58
|
+
"prevDesc": "",
|
|
59
|
+
"behaveDesc": "让哪位罪人上前?",
|
|
60
|
+
"successDesc": [
|
|
61
|
+
"罪人{0}取走了展台。\n\n仿佛什么都没发生过,画廊里依旧只回荡着平静的音乐声。"
|
|
62
|
+
],
|
|
63
|
+
"failureDesc": [
|
|
64
|
+
"“那边的!你们在我们的画廊里做什么?!”\n\n一道洪亮的声音撕裂了平静的音乐声,在整间画廊中回荡。\n\n……看来只能迎战了。"
|
|
65
|
+
]
|
|
66
|
+
}
|
|
67
|
+
]
|
|
68
|
+
}
|
|
@@ -143,7 +143,7 @@
|
|
|
143
143
|
{
|
|
144
144
|
"id": 971096,
|
|
145
145
|
"name": "蜂后 饰品 选项",
|
|
146
|
-
"desc": "研究室中的员工用冷静的语气向这边搭话。\n\n
|
|
146
|
+
"desc": "研究室中的员工用冷静的语气向这边搭话。\n\n“啊,来得正好。高层下达了指示,要求调查该个体对于洞察工作以外的其他工作的反应。”\n“不是什么难事。只需要屏住呼吸,拿着我给你的肉进入收容单元,再交给蜂群就结束了。”\n“要是不忙的话,就拜托你了。”\n\n跟随那人的视线看向监控画面。\n在那个收容单元里的,是有着如同巨大蜂巢一样的身体的蜂。",
|
|
147
147
|
"options": [
|
|
148
148
|
{
|
|
149
149
|
"message": "接受提议。",
|
|
@@ -325,7 +325,7 @@
|
|
|
325
325
|
},
|
|
326
326
|
{
|
|
327
327
|
"message": "阻止拷问。",
|
|
328
|
-
"messageDesc": "
|
|
328
|
+
"messageDesc": "进行暴怒判定,判定后触发遭遇战。使用辛克莱进行判定时获得某道印记。判定成功时,削弱全体敌方单位。",
|
|
329
329
|
"result": [
|
|
330
330
|
"我们不是正义的骑士。\n但是即便如此,为了继续前进,我们也必须和他们进行战斗。\n\n“……真的吗?”\n\n我平静地向辛克莱说明我的作战计划时,他惊讶地望向了我。\n\n“我以为您肯定会阻止我的……”\n\n尽管语气夹杂着不安,但辛克莱看起来还挺开心。\n\n“我明白了,我会完成任务的。”\n\n辛克莱与罪人们一起快步冲向了审判官们所在的位置。"
|
|
331
331
|
]
|
|
@@ -511,7 +511,7 @@
|
|
|
511
511
|
},
|
|
512
512
|
{
|
|
513
513
|
"message": "武力解决。",
|
|
514
|
-
"messageDesc": "
|
|
514
|
+
"messageDesc": "获得某道印记。触发困难遭遇战。",
|
|
515
515
|
"result": [
|
|
516
516
|
"看起来动用武力才是最直截了当的解决方案。\n\n“……异,端。”\n\n下颚开合所传出来的话语一定是纯粹的敌意。\n\n“请让我来协助您……经理。”\n\n辛克莱握紧了武器,决心在他的眼中悄然燃烧。"
|
|
517
517
|
]
|
|
@@ -0,0 +1,80 @@
|
|
|
1
|
+
{
|
|
2
|
+
"dataList": [
|
|
3
|
+
{
|
|
4
|
+
"id": 971104,
|
|
5
|
+
"name": "回收环指作品的LCE组员们",
|
|
6
|
+
"desc": "LCE的研究员们拿着从蜘蛛巢回收的物品,忙碌地走来走去。\n\n其中有些眼熟的东西吸引了我们,在附近停留时,一名研究员走过来搭话。\n\n“啊,那边堆着的是这次从看似是环指画廊的地方带回的样本。成分分析已经全部完成了,如果需要的话可以拿走。”\n\n该如何抉择?",
|
|
7
|
+
"options": [
|
|
8
|
+
{
|
|
9
|
+
"message": "捡起由骨头与肌肉制成的某物。",
|
|
10
|
+
"messageDesc": "色欲、嫉妒优势判定 成功时,获得1件充能E.G.O饰品"
|
|
11
|
+
},
|
|
12
|
+
{
|
|
13
|
+
"message": "捡起由肉块与兽皮制成的某物。",
|
|
14
|
+
"messageDesc": "色欲、忧郁优势判定 成功时,获得1件沉沦E.G.O饰品"
|
|
15
|
+
},
|
|
16
|
+
{
|
|
17
|
+
"message": "返回。",
|
|
18
|
+
"messageDesc": "无特殊效果",
|
|
19
|
+
"result": [
|
|
20
|
+
"应该没有必要特意去拿走那些看起来像血块或毛团的东西。"
|
|
21
|
+
]
|
|
22
|
+
}
|
|
23
|
+
]
|
|
24
|
+
},
|
|
25
|
+
{
|
|
26
|
+
"id": 971105,
|
|
27
|
+
"name": "野兽派环指画廊",
|
|
28
|
+
"desc": "似乎从某处传来了平静的音乐声。\n\n顺着声音走去,出现了一个陈列着各种作品的空间。\n\n看起来像是环指的画廊……查看周围时,发现有只摆着展台而没有作品的地方。\n\n展台是仅凭单手便可搬起的大小,拿走也不坏。\n\n要不要拿走展台呢?",
|
|
29
|
+
"options": [
|
|
30
|
+
{
|
|
31
|
+
"message": "拿走。",
|
|
32
|
+
"messageDesc": "色欲优势判定 成功时,获得1件泛用E.G.O饰品"
|
|
33
|
+
},
|
|
34
|
+
{
|
|
35
|
+
"message": "不去拿。",
|
|
36
|
+
"messageDesc": "无特殊效果",
|
|
37
|
+
"result": [
|
|
38
|
+
"想不到有什么特别能用得上的地方,没必要平白增加负担。\n\n我们决定离开展台。"
|
|
39
|
+
]
|
|
40
|
+
}
|
|
41
|
+
]
|
|
42
|
+
},
|
|
43
|
+
{
|
|
44
|
+
"id": 971106,
|
|
45
|
+
"name": "寂静的中指走廊",
|
|
46
|
+
"desc": "在一个看不见天花板的空间里,我们徘徊在一排排无尽高耸的陈列架之间。\n\n穿过数不清的玩具盒后……\n\n“这是什么?”\n\n我们发现了一个仿佛在炫耀般独自立着的木质手指模型。\n\n在仿佛要抓住什么而弯曲的手指之间,嵌着一个指虎。\n\n要是拿走它的话,会不会能派上用场呢?",
|
|
47
|
+
"options": [
|
|
48
|
+
{
|
|
49
|
+
"message": "拿走。",
|
|
50
|
+
"messageDesc": "嫉妒优势判定 成功时,获得1件打击E.G.O饰品"
|
|
51
|
+
},
|
|
52
|
+
{
|
|
53
|
+
"message": "不去拿。",
|
|
54
|
+
"messageDesc": "无特殊效果",
|
|
55
|
+
"result": [
|
|
56
|
+
"特意拿走的话,真的会有用到的时候吗……?\n\n而且只有它没被放进玩具盒里这一点也很可疑,所以我们决定不去拿。"
|
|
57
|
+
]
|
|
58
|
+
}
|
|
59
|
+
]
|
|
60
|
+
},
|
|
61
|
+
{
|
|
62
|
+
"id": 971107,
|
|
63
|
+
"name": "野兽派环指画廊",
|
|
64
|
+
"desc": "似乎从某处传来了平静的音乐声。\n\n顺着声音走去,出现了一个陈列着各种作品的空间。\n\n看起来像是环指的画廊……查看周围时,发现有只摆着展台而没有作品的地方。\n\n展台是仅凭单手便可搬起的大小,拿走也不坏。\n\n要不要拿走展台呢?",
|
|
65
|
+
"options": [
|
|
66
|
+
{
|
|
67
|
+
"message": "拿走。",
|
|
68
|
+
"messageDesc": "色欲优势判定 成功时,获得1件泛用E.G.O饰品"
|
|
69
|
+
},
|
|
70
|
+
{
|
|
71
|
+
"message": "不去拿。",
|
|
72
|
+
"messageDesc": "无特殊效果",
|
|
73
|
+
"result": [
|
|
74
|
+
"想不到有什么特别能用得上的地方,没必要平白增加负担。\n\n我们决定离开展台。"
|
|
75
|
+
]
|
|
76
|
+
}
|
|
77
|
+
]
|
|
78
|
+
}
|
|
79
|
+
]
|
|
80
|
+
}
|
|
@@ -0,0 +1,132 @@
|
|
|
1
|
+
{
|
|
2
|
+
"dataList": [
|
|
3
|
+
{
|
|
4
|
+
"id": "announcer_cheer_46_1",
|
|
5
|
+
"dlg": "干嘛?说要让咱看人打架……不也没有不看的理由吗。反正呆在那个单人间里也没什么事可做。"
|
|
6
|
+
},
|
|
7
|
+
{
|
|
8
|
+
"id": "announcer_cheer_46_2",
|
|
9
|
+
"dlg": "是因为……最近除了这个没别的事可做吗。总感觉自己像是变宅了一样。和看收尾人动画的感觉差不多……讲真,这好像是有点意思?"
|
|
10
|
+
},
|
|
11
|
+
{
|
|
12
|
+
"id": "announcer_specialcheer_46_1",
|
|
13
|
+
"dlg": "咱是说啊,你们应该还准备了别的吧?像什么不存在的第101件E.G.O装备啦,只能使用一次的限制解除超必杀技啦……哪怕是初代原型E.G.O装备啊形态变换啊之类的,总该有的吧?"
|
|
14
|
+
},
|
|
15
|
+
{
|
|
16
|
+
"id": "announcer_specialcheer_46_2",
|
|
17
|
+
"dlg": "想来个大反转最开始就得说的呀……就算现在开始加油鼓劲,看上去也只会像是那种面对最终BOSS束手无策原地升天的才刚坚定信念就领便当的八格死炮灰诶……!"
|
|
18
|
+
},
|
|
19
|
+
{
|
|
20
|
+
"id": "announcer_enemy_break_46_1",
|
|
21
|
+
"dlg": "那儿的!不对,是旁边的那个,没看见那个就剩丝血的吗!为什么不干掉啊?"
|
|
22
|
+
},
|
|
23
|
+
{
|
|
24
|
+
"id": "announcer_ally_break_46_1",
|
|
25
|
+
"dlg": "哎。看你刚刚生龙活虎的样子咱就知道你要挨揍了。忍着吧。"
|
|
26
|
+
},
|
|
27
|
+
{
|
|
28
|
+
"id": "announcer_killenemy_46_1",
|
|
29
|
+
"dlg": "哇喔~"
|
|
30
|
+
},
|
|
31
|
+
{
|
|
32
|
+
"id": "announcer_ally_dead_46_1",
|
|
33
|
+
"dlg": "……那家伙不是死了,只是趁机躺下睡觉了吧?是不是该来个人收拾一下?挡在摄像机前面太碍事了。"
|
|
34
|
+
},
|
|
35
|
+
{
|
|
36
|
+
"id": "announcer_enemy_adv_46_1",
|
|
37
|
+
"dlg": "你们都不看漫画的吗?在这种时候不放弃才能帅气地觉醒,还能诞生让人眼泪爆流的名场面呢!"
|
|
38
|
+
},
|
|
39
|
+
{
|
|
40
|
+
"id": "announcer_ally_adv_46_1",
|
|
41
|
+
"dlg": "虽然咱觉得差异悬殊的战斗也挺有趣的……啊,但是从旁观的角度来看还真是没品诶。\n说点像是漫画里的主角团那样的帅气台词试试呗。"
|
|
42
|
+
},
|
|
43
|
+
{
|
|
44
|
+
"id": "announcer_ally_advex_46_1",
|
|
45
|
+
"dlg": "和收尾人们战斗的时候,偶尔不是会有虽然被压着打但总感觉不会输的时候嘛……?\n现在就有点那种味道。虽然只是咱的感觉啊,但好像比这铁罐罐上面的数字看上去要更有机会呢。"
|
|
46
|
+
},
|
|
47
|
+
{
|
|
48
|
+
"id": "announcer_danger_46_1",
|
|
49
|
+
"dlg": "你难道想在这种时机靠一些出乎意料的超展开把全部剧情搞得一团乱然后完结大吉吗?\n哪怕是爆款漫画用这种方式完结也绝对会被吐槽的……要是在这儿输了,你们也百分百会被那个烦人眼镜男吐槽诶。"
|
|
50
|
+
},
|
|
51
|
+
{
|
|
52
|
+
"id": "announcer_enemy_specialskill_46_1",
|
|
53
|
+
"dlg": "等会儿,为什么突然开始转个不停……?哈!难道是要用手册上写的那个帅到爆炸的必杀技吗?"
|
|
54
|
+
},
|
|
55
|
+
{
|
|
56
|
+
"id": "announcer_enemy_specialgimmick_46_1",
|
|
57
|
+
"dlg": "诶,那家伙是不是怪怪的?看着像是在蓄力准备使个见鬼的大招诶。"
|
|
58
|
+
},
|
|
59
|
+
{
|
|
60
|
+
"id": "announcer_advatk_physical_46_1",
|
|
61
|
+
"dlg": "刚刚那个很强喔~"
|
|
62
|
+
},
|
|
63
|
+
{
|
|
64
|
+
"id": "announcer_disadvatk_physical_46_1",
|
|
65
|
+
"dlg": "不是……别用打的用砍的啊?刚让你砍结果用刺的……不是说你们可聪明了吗……哪儿有那么难?"
|
|
66
|
+
},
|
|
67
|
+
{
|
|
68
|
+
"id": "announcer_advatk_attr_46_1",
|
|
69
|
+
"dlg": "那儿要往左……对对!这不是蛮厉害的嘛?"
|
|
70
|
+
},
|
|
71
|
+
{
|
|
72
|
+
"id": "announcer_disadvatk_attr_46_1",
|
|
73
|
+
"dlg": "不是。讲真吗。真要在那儿那么做?呜哇真假……"
|
|
74
|
+
},
|
|
75
|
+
{
|
|
76
|
+
"id": "announcer_enemy_specialbuff_46_1",
|
|
77
|
+
"dlg": "那家伙带着开挂BUFF不是耍赖吗……你们没那种东西吗?\n啊,没有哦。那就没办法了。"
|
|
78
|
+
},
|
|
79
|
+
{
|
|
80
|
+
"id": "announcer_enemy_specialdebuff_46_1",
|
|
81
|
+
"dlg": "咱之前还觉得那种蛮赖皮的。不过那个……叫LCD来着?反正就是有特色的那个部门。\n那些人不就是把能用得上的东西全拿来凑合用,不也……挺帅的嘛。"
|
|
82
|
+
},
|
|
83
|
+
{
|
|
84
|
+
"id": "announcer_ally_specialbuff_46_1",
|
|
85
|
+
"dlg": "咱是说你们啊,完全被小瞧了诶?"
|
|
86
|
+
},
|
|
87
|
+
{
|
|
88
|
+
"id": "announcer_ally_specialdebuff_46_1",
|
|
89
|
+
"dlg": "那种本来就是靠毅力忍下来的啦……不过你们要是不把腰和脖子挺直,可是什么都承受不了的哦?"
|
|
90
|
+
},
|
|
91
|
+
{
|
|
92
|
+
"id": "announcer_enemy_destroy_46_1",
|
|
93
|
+
"dlg": "疯了!对啊,一开始就该把那儿破坏掉了!咱差点被难受死了。"
|
|
94
|
+
},
|
|
95
|
+
{
|
|
96
|
+
"id": "announcer_enemy_destroy_46_2",
|
|
97
|
+
"dlg": "和老爸一起玩的游戏里也有叫部位破坏之类的东西……那些基本都是咱在做。\n比起那些琐事老爸还是更喜欢用一些超帅的技能。"
|
|
98
|
+
},
|
|
99
|
+
{
|
|
100
|
+
"id": "announcer_round_takebigdmg_46_1",
|
|
101
|
+
"dlg": "喔,暴击?!哇……那儿被这么打了一下可就全完了。赶快让那家伙退场的话指不定还能在埋点在续作出场的伏笔呢?"
|
|
102
|
+
},
|
|
103
|
+
{
|
|
104
|
+
"id": "announcer_round_takebigdmg_46_2",
|
|
105
|
+
"dlg": "好歹是留了一口气的样子……啧……你们应该不打算就这么毫无反转地迎来全灭吧?\n啊,就算这么快结束,咱回去也完全没事情做诶……能把电视还给咱吗?不能的话还是加油努力吧!"
|
|
106
|
+
},
|
|
107
|
+
{
|
|
108
|
+
"id": "announcer_round_givebigdmg_46_1",
|
|
109
|
+
"dlg": "嘿!完蛋……刚那个感觉超棒的?……啊,烦。给咱来点爆米花总可以吧!可适合在这种时候猛吃一口了……"
|
|
110
|
+
},
|
|
111
|
+
{
|
|
112
|
+
"id": "announcer_round_givebigdmg_46_2",
|
|
113
|
+
"dlg": "无双,超模战力……!虽然偶尔也会看腻,不过果然还是这种吃惯了的味道才能让人感受到多巴胺啊~"
|
|
114
|
+
},
|
|
115
|
+
{
|
|
116
|
+
"id": "announcer_multikillenemy_46_1",
|
|
117
|
+
"dlg": "那是研究员吗?逗咱呢?该不会是把哪个当过收尾人的新人塞到这来了吧?哎真是……怎么说呢……超浪费的。"
|
|
118
|
+
},
|
|
119
|
+
{
|
|
120
|
+
"id": "announcer_battle_win_46_1",
|
|
121
|
+
"dlg": "啊~超有趣。那,今天没别的事了吧?那咱就和约好的一样,把漫画和收尾人杂志带走咯?"
|
|
122
|
+
},
|
|
123
|
+
{
|
|
124
|
+
"id": "announcer_battle_defeat_46_1",
|
|
125
|
+
"dlg": "……要是你们有好好听咱的不就不会失败了嘛。真是的。话都不听那还让咱来干嘛……\n……啥?……研究员们没办法像收尾人那样?诶……这样啊……那也确实,没错啦。"
|
|
126
|
+
},
|
|
127
|
+
{
|
|
128
|
+
"id": "announcer_equip_46_1",
|
|
129
|
+
"dlg": "……只要照着这个来就把漫画还给咱对吧?你可是拿你那副眼镜跟咱保证过的哦?\n好吧。那就带咱去见识一下那个什么战斗测试吧。"
|
|
130
|
+
}
|
|
131
|
+
]
|
|
132
|
+
}
|
|
@@ -110,7 +110,7 @@
|
|
|
110
110
|
},
|
|
111
111
|
{
|
|
112
112
|
"id": "announcer_round_givebigdmg_45_2",
|
|
113
|
-
"dlg": "此计算值比阿莉莎将感应度提升到93%以上的实验数据要更好。\n与从LCA和LCD
|
|
113
|
+
"dlg": "此计算值比阿莉莎将感应度提升到93%以上的实验数据要更好。\n与从LCA和LCD计算出的异常数值不同,这个似乎能用。拿到优质的数据了啊。"
|
|
114
114
|
},
|
|
115
115
|
{
|
|
116
116
|
"id": "announcer_multikillenemy_45_1",
|
|
@@ -87,7 +87,7 @@
|
|
|
87
87
|
{
|
|
88
88
|
"id": "Chesed_Mercy",
|
|
89
89
|
"name": "Chesed的慈悲",
|
|
90
|
-
"desc": "- 全体单位的攻击等级与防御等级调整为全体单位的平均值\n-
|
|
90
|
+
"desc": "- 全体单位的攻击等级与防御等级调整为全体单位的平均值\n- 友方人格应用Chesed效果时,额外增加3级攻击等级与6级防御等级\n- [首次解放效果] Chesed的慈悲持续整场战斗",
|
|
91
91
|
"summary": ""
|
|
92
92
|
},
|
|
93
93
|
{
|
|
@@ -165,7 +165,7 @@
|
|
|
165
165
|
{
|
|
166
166
|
"id": "IndexPrescriptFaust_0",
|
|
167
167
|
"name": "指令[纸条]I",
|
|
168
|
-
"desc": "
|
|
168
|
+
"desc": "使用被指令的印记标记的技能或使用被标记的技能命中目标。\n\n- 回合开始时,若自身的指令加护层数为0~2层,则获得该效果\n- 该指令最多可获得3层指令加护",
|
|
169
169
|
"summary": "",
|
|
170
170
|
"undefined": "-",
|
|
171
171
|
"flavor": "指令会以多种形式被传达,其传达的形式会被单向地选择并确定,类似于神谕。"
|
|
@@ -173,7 +173,7 @@
|
|
|
173
173
|
{
|
|
174
174
|
"id": "IndexPrescriptFaust_1",
|
|
175
175
|
"name": "指令[纸条]II",
|
|
176
|
-
"desc": "
|
|
176
|
+
"desc": "使用被指令的印记标记的技能命中目标。\n\n- 回合开始时,若自身的指令加护层数为3~5层,则获得该效果\n- 该指令最多可获得6层指令加护",
|
|
177
177
|
"summary": "",
|
|
178
178
|
"undefined": "-",
|
|
179
179
|
"flavor": "指令会以多种形式被传达,其传达的形式会被单向地选择并确定,类似于神谕。"
|
|
@@ -181,7 +181,7 @@
|
|
|
181
181
|
{
|
|
182
182
|
"id": "IndexPrescriptFaust_2",
|
|
183
183
|
"name": "指令[纸条]III",
|
|
184
|
-
"desc": "使用觉醒E.G.O技能或被指令的印记标记的“3
|
|
184
|
+
"desc": "使用觉醒E.G.O技能或被指令的印记标记的“3技能”命中目标。\n\n- 回合开始时,若自身的指令加护层数为6~8层,则获得该效果\n- 该指令最多可获得9层指令加护",
|
|
185
185
|
"summary": "",
|
|
186
186
|
"undefined": "-",
|
|
187
187
|
"flavor": "指令会以多种形式被传达,其传达的形式会被单向地选择并确定,类似于神谕。"
|
|
@@ -290,7 +290,7 @@
|
|
|
290
290
|
{
|
|
291
291
|
"id": "KAmpouleA1C94TH",
|
|
292
292
|
"name": "紧急用K公司安瓿",
|
|
293
|
-
"desc": "有除自身以外的友方单位存活时,若受到将自身体力降至0点的伤害,则触发以下效果:\n- 若陷入混乱,则解除自身的混乱\n- 恢复所有体力\n- 使所有友方单位的紧急用K公司安瓿 层数减少1层\n-
|
|
293
|
+
"desc": "有除自身以外的友方单位存活时,若受到将自身体力降至0点的伤害,则触发以下效果:\n- 若陷入混乱,则解除自身的混乱\n- 恢复所有体力\n- 使所有友方单位的紧急用K公司安瓿 层数减少1层\n- 该效果生效于人格与E.G.O被动的“体力不会低于1点”效果之前",
|
|
294
294
|
"summary": "",
|
|
295
295
|
"undefined": "-"
|
|
296
296
|
},
|
|
@@ -129,7 +129,7 @@
|
|
|
129
129
|
{
|
|
130
130
|
"id": "ExternalUpgradeModule",
|
|
131
131
|
"name": "小帮手-外置强力升级",
|
|
132
|
-
"desc": "- 获得本效果的3回合内,回合开始时使自身获得2层威力提升 与2层伤害强化 (
|
|
132
|
+
"desc": "- 获得本效果的3回合内,回合开始时使自身获得2层威力提升 与2层伤害强化 (解除待命的人格从解除待命的回合起生效)",
|
|
133
133
|
"summary": "获得本效果的3回合内获得威力提升 与伤害强化 "
|
|
134
134
|
},
|
|
135
135
|
{
|
|
@@ -0,0 +1,149 @@
|
|
|
1
|
+
{
|
|
2
|
+
"dataList": [
|
|
3
|
+
{
|
|
4
|
+
"id": "BearClawWound",
|
|
5
|
+
"name": "被撕裂的色彩[红色]",
|
|
6
|
+
"desc": "- 最大值:9\n- 受到攻击时,每带有3层本效果,使自身增加1级流血 强度(每回合最多1次)\n- 回合结束时,每带有4层本效果,下回合对自身施加1层防御等级降低 (最多2层)\n- 回合结束时,本效果层数减少1层",
|
|
7
|
+
"summary": "",
|
|
8
|
+
"undefined": "-",
|
|
9
|
+
"flavor": "“据说环指的颜料与强化纹身的材料是相同的。因为一旦刻入,颜色就不易褪去,也难以消去。”"
|
|
10
|
+
},
|
|
11
|
+
{
|
|
12
|
+
"id": "EagleClawWound",
|
|
13
|
+
"name": "被撕裂的色彩[蓝色]",
|
|
14
|
+
"desc": "- 最大值:9\n- 受到攻击时,每带有3层本效果,使自身增加1级沉沦 强度(每回合最多1次)\n- 回合结束时,若本效果的层数不低于5层,则使自身失去5点理智值\n- 回合结束时,本效果层数减少1层",
|
|
15
|
+
"summary": "",
|
|
16
|
+
"undefined": "-",
|
|
17
|
+
"flavor": "“如果说中指的纹身是被主动刻入以强化自身的,那么环指的纹身就是被强行刻在对方身上以使其弱化的东西吧?”"
|
|
18
|
+
},
|
|
19
|
+
{
|
|
20
|
+
"id": "BoldBrushstrokes",
|
|
21
|
+
"name": "果敢的触碰",
|
|
22
|
+
"desc": "- 自身带有本效果时,使自身受到来自流血 与沉沦 的体力与理智伤害变为2倍\n- 回合结束时,本效果层数减少1层\n- 最大值:1",
|
|
23
|
+
"summary": "",
|
|
24
|
+
"undefined": "-",
|
|
25
|
+
"flavor": "“用狼的、猞猁的、以及几处不易察觉的龟的脚爪来填充细节……真是大胆啊。”"
|
|
26
|
+
},
|
|
27
|
+
{
|
|
28
|
+
"id": "IntenseColors",
|
|
29
|
+
"name": "强烈色彩",
|
|
30
|
+
"desc": "- 受到属于环指的单位的伤害+(本效果层数×5)%\n· 若攻击者属于环指 野兽派,则改为受到伤害+(本效果层数×10)%\n- 战斗开始时,使自身增加(本效果层数+1)级流血 强度与(本效果层数+1)级沉沦 强度并对自身施加(本效果层数+1)层流血 与(本效果层数+1)层沉沦 \n- 战斗结束时,解除本效果并使自身的被撕裂的色彩[红色] 与被撕裂的色彩[蓝色] 层数减半(向下取整)\n- 最大值:4",
|
|
31
|
+
"summary": "",
|
|
32
|
+
"undefined": "-",
|
|
33
|
+
"flavor": ""
|
|
34
|
+
},
|
|
35
|
+
{
|
|
36
|
+
"id": "FaubismWolfMask",
|
|
37
|
+
"name": "野兽派-狼面",
|
|
38
|
+
"desc": "- 最小与最大速度值+1\n- 令自身基础技能增加的流血 强度与沉沦 强度额外+1级\n- 攻击前,若目标未带有沉沦 ,则对目标施加2层沉沦 (每回合每名罪人最多1次)\n- 受到攻击前,若目标未带有流血 ,则对目标施加2层流血 (每回合每名罪人最多1次)",
|
|
39
|
+
"summary": "",
|
|
40
|
+
"undefined": "-",
|
|
41
|
+
"flavor": "“或许你会好奇黑兽、R公司等利用兽类的东西,和野兽派之间有什么区别吧。”\n\n“如果说黑兽仅仅是把兽类嵌进身体里,那么野兽派则是将其表现为可被覆盖穿戴的作品。”"
|
|
42
|
+
},
|
|
43
|
+
{
|
|
44
|
+
"id": "FaubismWolfMaskBlooded",
|
|
45
|
+
"name": "野兽派-染血狼面",
|
|
46
|
+
"desc": "- 造成的伤害+20%;所有硬币转化为不可摧毁的硬币\n- 最小与最大速度值+1\n- 令自身技能施加的以下负面状态额外+1\n· 流血 强度与流血 层数\n· 沉沦 强度与沉沦 层数\n- 攻击前,若目标未带有沉沦 ,则对目标施加2层沉沦 (每回合每名罪人最多3次)\n- 受到攻击前,若目标未带有流血 ,则对目标施加2层流血 (每回合每名罪人最多3次)",
|
|
47
|
+
"summary": "",
|
|
48
|
+
"undefined": "-",
|
|
49
|
+
"flavor": "如果只是戴着野兽状的面具,并不会让人因觉醒野性而提升战斗力。 \n面具内侧排满了许多涂有野兽派颜料的细针,将面具戴上后,针便会将颜料注入体内。\n\n这就是环指的颜料。说到底,所有环指都只能使用颜料。"
|
|
50
|
+
},
|
|
51
|
+
{
|
|
52
|
+
"id": "PanicChangeLock",
|
|
53
|
+
"name": "固定恐慌",
|
|
54
|
+
"desc": "被施加改变恐慌类型的状态时,自身的恐慌类型不会改变。效果改为对未带有理智值的单位施加的效果。",
|
|
55
|
+
"summary": "",
|
|
56
|
+
"undefined": "-",
|
|
57
|
+
"flavor": ""
|
|
58
|
+
},
|
|
59
|
+
{
|
|
60
|
+
"id": "Fauvism_Lowmorale",
|
|
61
|
+
"name": "衰退的灵感",
|
|
62
|
+
"desc": "- 若目标带有被撕裂的色彩,则使自身造成的伤害+10%\n- 对自身施加1层易损 ",
|
|
63
|
+
"summary": "",
|
|
64
|
+
"undefined": "-"
|
|
65
|
+
},
|
|
66
|
+
{
|
|
67
|
+
"id": "Fauvism_Panic",
|
|
68
|
+
"name": "衰退的灵感",
|
|
69
|
+
"desc": "- 若目标带有被撕裂的色彩,则使自身造成的伤害+20%\n- 对自身施加2层易损 ",
|
|
70
|
+
"summary": "",
|
|
71
|
+
"undefined": "-"
|
|
72
|
+
},
|
|
73
|
+
{
|
|
74
|
+
"id": "FauvismDocent_Lowmorale",
|
|
75
|
+
"name": "冲动的着色",
|
|
76
|
+
"desc": "- 士气低落\n- 目标每带有1种负面状态,使自身造成的伤害+2.5%(最多+15%)\n- 对自身施加1层易损 ",
|
|
77
|
+
"summary": "",
|
|
78
|
+
"undefined": "-"
|
|
79
|
+
},
|
|
80
|
+
{
|
|
81
|
+
"id": "FauvismDocent_Panic",
|
|
82
|
+
"name": "冲动的着色",
|
|
83
|
+
"desc": "- 陷入恐慌\n- 目标每带有1种负面状态,使自身造成的伤害+5%(最多+30%)\n- 对自身施加2层易损 ",
|
|
84
|
+
"summary": "",
|
|
85
|
+
"undefined": "-"
|
|
86
|
+
},
|
|
87
|
+
{
|
|
88
|
+
"id": "IndexPrescriptEnemy_0",
|
|
89
|
+
"name": "指令[纸条]I",
|
|
90
|
+
"desc": "攻击并命中罪人。\n\n- 回合开始时,若自身的指令加护层数为0~2层,则获得该效果\n- 该指令最多可获得3层指令加护",
|
|
91
|
+
"summary": "",
|
|
92
|
+
"undefined": "-",
|
|
93
|
+
"flavor": "指令会以多种形式被传达,其传达的形式会被单向地选择并确定,类似于神谕。"
|
|
94
|
+
},
|
|
95
|
+
{
|
|
96
|
+
"id": "IndexPrescriptEnemy_1",
|
|
97
|
+
"name": "指令[纸条]II",
|
|
98
|
+
"desc": "攻击并命中指令对象。\n\n- 回合开始时,若自身的指令加护层数为3~5层,则获得该效果\n- 该指令最多可获得6层指令加护",
|
|
99
|
+
"summary": "",
|
|
100
|
+
"undefined": "-",
|
|
101
|
+
"flavor": "指令会以多种形式被传达,其传达的形式会被单向地选择并确定,类似于神谕。"
|
|
102
|
+
},
|
|
103
|
+
{
|
|
104
|
+
"id": "IndexPrescriptEnemy_2",
|
|
105
|
+
"name": "指令[纸条]III",
|
|
106
|
+
"desc": "包括自身在内的友方单位使随机罪人陷入混乱或击杀罪人。\n\n- 回合开始时,若自身的指令加护层数为6~8层,则获得该效果\n- 该指令最多可获得9层指令加护",
|
|
107
|
+
"summary": "",
|
|
108
|
+
"undefined": "-",
|
|
109
|
+
"flavor": "指令会以多种形式被传达,其传达的形式会被单向地选择并确定,类似于神谕。"
|
|
110
|
+
},
|
|
111
|
+
{
|
|
112
|
+
"id": "IndexPrescriptEnemy_3",
|
|
113
|
+
"name": "指令[纸条]IV",
|
|
114
|
+
"desc": "处决所有敌人。期限为下一条指令到来之前。\n\n- 回合开始时,若自身的指令加护层数为9层,则获得该效果",
|
|
115
|
+
"summary": "",
|
|
116
|
+
"undefined": "-",
|
|
117
|
+
"flavor": "指令会以多种形式被传达,其传达的形式会被单向地选择并确定,类似于神谕。"
|
|
118
|
+
},
|
|
119
|
+
{
|
|
120
|
+
"id": "KarmaOfIndexEnemy",
|
|
121
|
+
"name": "业",
|
|
122
|
+
"desc": "- 回合开始时\n· 每带有10层本效果,对自身施加1层防御等级降低 \n· 每带有20层本效果,对自身施加1层易损 \n- 最大值:100",
|
|
123
|
+
"summary": "",
|
|
124
|
+
"undefined": "-",
|
|
125
|
+
"flavor": "接受指令,并将其执行。这将化为一种业,于循环往复中不断积累。"
|
|
126
|
+
},
|
|
127
|
+
{
|
|
128
|
+
"id": "ResentmentSpiderDaughterTwo",
|
|
129
|
+
"name": "<s>中指</s>-仇怨",
|
|
130
|
+
"desc": "- 最大值:10\n- 特定技能使用时消耗\n- 本效果层数每有1层,攻击等级+1,防御等级-2,反击技能造成的伤害+5%\n- 若本效果层数为最大值,则使受到的伤害+20%",
|
|
131
|
+
"summary": "",
|
|
132
|
+
"undefined": "-"
|
|
133
|
+
},
|
|
134
|
+
{
|
|
135
|
+
"id": "ReinforcedTattooSpiderDaughterTwo",
|
|
136
|
+
"name": "<s>中指式</s>强化纹身",
|
|
137
|
+
"desc": "- 最大值:3\n- 造成的打击与嫉妒伤害+10%",
|
|
138
|
+
"summary": "",
|
|
139
|
+
"undefined": "-"
|
|
140
|
+
},
|
|
141
|
+
{
|
|
142
|
+
"id": "HeatingWireOnSpiderTwo",
|
|
143
|
+
"name": "热丝 ON",
|
|
144
|
+
"desc": "热丝技能的硬币命中时,额外增加相当于增加的流血 强度的烧伤 强度,施加层数相当于施加的流血 层数的烧伤 ",
|
|
145
|
+
"summary": "",
|
|
146
|
+
"undefined": "-"
|
|
147
|
+
}
|
|
148
|
+
]
|
|
149
|
+
}
|