@lightsing/llc-zh-cn 1.0.1774542907 → 1.0.1775057391

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Files changed (72) hide show
  1. package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEventsResultLog-a1c6p2.json +2 -2
  2. package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEventsResultLog_Refraction3.json +2 -2
  3. package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents_Mirror4.json +1 -1
  4. package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents-x1p1c1.json +34 -0
  5. package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_Mirror.json +1 -1
  6. package/LimbusCompany_Data/Lang/LLC_zh-CN/Announcer-x1p1c1.json +16 -0
  7. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_WarpAnnouncer_38.json +2 -2
  8. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_X1P1C1_90005.json +10 -0
  9. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_X1P1C1_90006.json +10 -0
  10. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_X1P1C1_90007.json +10 -0
  11. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c9p3.json +1 -1
  12. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-x1p1c1.json +30 -0
  13. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords.json +2 -2
  14. package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleSpeechBubbleDlg-a1c9p1.json +1 -1
  15. package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-a1c9p3.json +1 -1
  16. package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-x1p1c1.json +30 -0
  17. package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs.json +2 -2
  18. package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon-EventTheme_2.json +2 -2
  19. package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon-x1p1c1.json +15 -0
  20. package/LimbusCompany_Data/Lang/LLC_zh-CN/Enemies-x1p1c1.json +69 -0
  21. package/LimbusCompany_Data/Lang/LLC_zh-CN/EventLCBCheckupText.json +3 -3
  22. package/LimbusCompany_Data/Lang/LLC_zh-CN/Fools2025.json +3 -3
  23. package/LimbusCompany_Data/Lang/LLC_zh-CN/Info/version.json +1 -1
  24. package/LimbusCompany_Data/Lang/LLC_zh-CN/Items-x1p1c1.json +10 -0
  25. package/LimbusCompany_Data/Lang/LLC_zh-CN/MainUIText.json +2 -2
  26. package/LimbusCompany_Data/Lang/LLC_zh-CN/PanicInfo-x1p1c1.json +10 -0
  27. package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives-x1p1c1.json +124 -0
  28. package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives.json +1 -1
  29. package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-a1c9p3.json +1 -1
  30. package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-x1p1c1.json +34 -0
  31. package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Enemy-x1p1c1.json +19 -0
  32. package/LimbusCompany_Data/Lang/LLC_zh-CN/Personalities-x1p1c1.json +88 -0
  33. package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Outis_LEGO_11107.json +1 -1
  34. package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Yisang_Rings_10109.json +1 -1
  35. package/LimbusCompany_Data/Lang/LLC_zh-CN/ScenarioModelCodes-AutoCreated.json +75 -0
  36. package/LimbusCompany_Data/Lang/LLC_zh-CN/SkillTag.json +1 -1
  37. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills.json +2 -2
  38. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c9p2.json +1 -1
  39. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c9p3.json +6 -6
  40. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-x1p1c1.json +362 -0
  41. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality.json +4 -4
  42. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Mirror.json +1 -1
  43. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-x1p1c1.json +174 -0
  44. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-01.json +2 -2
  45. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-05.json +2 -2
  46. package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-x1p1c1.json +1023 -0
  47. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/1D306A.json +1 -1
  48. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E003I1.json +509 -0
  49. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E003I2.json +738 -0
  50. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E003I3.json +440 -0
  51. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E003I4.json +254 -0
  52. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E003X.json +351 -0
  53. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E042X.json +2 -2
  54. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E303B.json +1 -1
  55. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E306A.json +1 -1
  56. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P11214.json +3 -3
  57. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/PC07B.json +1 -1
  58. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S525B.json +1 -1
  59. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S526A.json +2 -2
  60. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S610B.json +1 -1
  61. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S613B.json +1 -1
  62. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S619A.json +2 -2
  63. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S621B.json +1 -1
  64. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S634A.json +2 -2
  65. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S903A.json +1 -1
  66. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNoteDetail.json +1 -1
  67. package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNoteDetail_11.json +6 -6
  68. package/LimbusCompany_Data/Lang/LLC_zh-CN/TutorialMirrorDungeon.json +4 -4
  69. package/LimbusCompany_Data/Lang/LLC_zh-CN/UI_x1p1c1.json +16 -0
  70. package/LimbusCompany_Data/Lang/LLC_zh-CN/UnitKeyword-x1p1c1.json +32 -0
  71. package/LimbusCompany_Data/Lang/LLC_zh-CN/UserInfo_Friends.json +2 -2
  72. package/package.json +2 -2
@@ -2,7 +2,7 @@
2
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  "dataList": [
3
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  {
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  "id": "816401_success_1",
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- "content": "<color=#ebcaa2>[{0}]</color>在剩余的遭遇战期间,获得%{1} {2}/%,%{3} {4}/%\n"
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+ "content": "<color=#ebcaa2>[{0}]</color>在剩余的遭遇战期间,获得%{2} {1}/%,%{4} {3}/%\n"
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  },
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  {
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  "id": "816401_success_2",
@@ -14,7 +14,7 @@
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  },
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  {
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  "id": "816401_failure_1",
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- "content": "<color=#ebcaa2>[{0}]</color>在剩余的遭遇战期间,获得%{1} {2}/%,%{3} {4}/%\n"
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+ "content": "<color=#ebcaa2>[{0}]</color>在剩余的遭遇战期间,获得%{2} {1}/%,%{4} {3}/%\n"
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  },
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  {
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  "id": "816401_failure_2",
@@ -54,7 +54,7 @@
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  },
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  {
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  "id": "858501_soc_success_1_1",
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- "content": "<color=#ebcaa2>{0}的 {1}</color> <color=#ebcaa2>耐性变为1.5</color>"
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+ "content": "<color=#ebcaa2>{0}的 {1}</color> <color=#ebcaa2>抗性变为1.5</color>"
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  },
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  {
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  "id": "858501_soc_failure_1_1",
@@ -66,7 +66,7 @@
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  },
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  {
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  "id": "858502_soc_success_1_1",
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- "content": "<color=#ebcaa2>{0}的 {1}</color> <color=#ebcaa2>耐性变为1.5</color>"
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+ "content": "<color=#ebcaa2>{0}的 {1}</color> <color=#ebcaa2>抗性变为1.5</color>"
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  },
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  {
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  "id": "858502_soc_failure_1_1",
@@ -2,7 +2,7 @@
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  "dataList": [
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  {
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  "id": 97100301,
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- "title": "鸡的热情探戈",
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+ "title": "鸡群的激情探戈",
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  "eventDesc": "用翅膀拿着针线的鸡两眼闪闪地望向了罪人。\n总得有人来做。可没法对那祈求的眼神视而不见。",
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  "behaveDesc": "最为心灵手巧的罪人是谁呢?",
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  "successDesc": [
@@ -0,0 +1,34 @@
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+ {
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+ "dataList": [
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+ {
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+ "id": 971089,
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+ "name": "群之鸡忆",
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+ "desc": "“银凤炸鸡酒吧!”\n“1588~银凤银凤!1588~银凤银凤!”\n\n顺着奇怪的广告音乐声走去,发现了一台莫名眼熟的机器孤零零地摆在那里。\n\n“这是台抓娃娃机。不过里面的玩偶是……”\n<……这不是小凤吗?>\n“可是那家伙不是说他给我们的是店里的无价之宝,再也找不出第二个来了吗?”\n“……在镜像迷宫里,这种常识基本上是毫无意义的。”\n“嗯。可能是未确认的特性。”\n“等等。看到那边那个玩偶缝线的缝隙了吗?里面有金光,肯定装着值钱的东西!”\n\n机器里能看到各种各样的小凤玩偶。\n要以哪一个为目标呢?",
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+ "options": [
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+ {
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+ "message": "抓小号的小凤玩偶。",
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+ "messageDesc": "选择后,获得经费",
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+ "result": [
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+ "一只小号的小凤玩偶对我们来说应该是手到擒来。\n\n我小心翼翼地操控机械爪抓起玩偶,出口处传来了一声沉闷的金属碰撞声。\n\n“听起来还挺沉的,里面是不是装着什么贵重的东西?”\n“那当然,刚才没看见那金光闪闪的吗?快给我,但丁!”\n“你在搞什么鬼……”\n“这种东西就是要拆开来看才行嘛。”\n“小凤!!!!!!”\n\n一名罪人剖开了小凤玩偶的腹部,硬币从里面倾泻而出。\n就在大家清点硬币的时候,广告的音乐声逐渐平息,很快连那台抓娃娃机也消失了。"
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+ ]
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+ },
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+ {
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+ "message": "抓中号的小凤玩偶。",
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+ "messageDesc": "选择后,获得经费(可能获得额外经费)",
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+ "result": [
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+ "决定瞄准一只位置不错、适合抓取的中号的小凤玩偶。\n\n我小心翼翼地操控机械爪抓起玩偶,出口处传来了两声沉闷的金属碰撞声。\n\n“哦……选中的玩偶旁边还有一只体型更小的玩偶。这简直就是一石二鸟,一举两得呀。”\n<我好像听到里面叮当作响,会是硬币吗?>\n“你觉得呢?快给我,但丁!”\n“你在搞什么鬼……”\n“这种东西就是要拆开来看才行嘛。”\n“小凤!!!!!!”\n一名罪人剖开了小凤玩偶的腹部,硬币从里面倾泻而出。\n就在大家清点硬币的时候,广告的音乐声逐渐平息,很快连那台抓娃娃机也消失了。",
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+ "我小心翼翼地操控机械爪抓起中号的小凤玩偶,但它不知为何卡在了出口处。\n所幸,紧挨着它的一只小号的小凤玩偶“咚”地一声掉了出来。\n\n“它破了……肯定是卡在出口的时候被撕破的。”\n“嗯?快把那个给我,但丁!”\n“你在搞什么鬼……”\n“玩偶里不是塞满了硬币吗?真走运!”\n\n一名罪人剖开了小凤玩偶的腹部,硬币从里面倾泻而出。\n就在大家清点硬币的时候,广告的音乐声逐渐平息,很快连那台抓娃娃机也消失了。"
21
+ ]
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+ },
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+ {
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+ "message": "抓大号的小凤玩偶。",
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+ "messageDesc": "选择后,获得经费(可能获得额外经费)",
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+ "result": [
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+ "凭这根细细的机械爪,真的能把那只大号的小凤玩偶抓起来吗?\n\n虽然心里没底,但还是小心翼翼地抓起大号的玩偶朝着出口方向移动。\n\n玩偶落下来后,出口处传来了一声沉闷的金属碰撞声。\n\n“小、小凤之缝线尽数崩开了啊!?”\n“其无法承受坠落的冲击力。”\n“等等。比起那个,好像有钱从崩开的缝线里漏出来了?”\n\n于是大家把玩偶里塞着的硬币都掏出来了。\n就在这时候,广告的音乐声逐渐平息,很快连那台抓娃娃机也消失了。",
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+ "凭这根细细的机械爪,真的能把那只大号的小凤玩偶抓起来吗?\n\n虽然心里没底,但还是小心翼翼地抓起大号的玩偶朝着出口方向移动。\n\n随着玩偶落入出口处,我们听到了一阵哗啦啦的声音。\n\n“好像卡住下不来了。”\n“缝线是不是崩开了?里面好像有硬币掉下来了。”\n<先把那些给捡走吧。>\n\n就在大家清点硬币的时候,广告的音乐声逐渐平息,很快连那台抓娃娃机也消失了。"
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+ ]
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+ }
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+ ]
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+ }
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+ ]
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+ }
@@ -1177,7 +1177,7 @@
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  ]
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  },
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  {
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- "message": "割破指尖将血滴在铁丝上。",
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+ "message": "割破指尖将血滴在铁丝网上。",
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  "result": [
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  ""
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  ]
@@ -0,0 +1,16 @@
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+ {
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+ "dataList": [
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+ {
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+ "id": 90005,
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+ "name": "奥提斯"
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+ },
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+ {
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+ "id": 90006,
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+ "name": "李箱"
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+ },
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+ {
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+ "id": 90007,
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+ "name": "浮士德"
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+ }
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+ ]
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+ }
@@ -42,7 +42,7 @@
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  },
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  {
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  "id": "announcer_ally_advex_38_1",
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- "dlg": "检测到清扫中的人员处于不利状态,但事态受控概率仍保持在较高水平。除非演算系统错误,否则该事件将会被彻底清扫。恭喜。"
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+ "dlg": "检测到清扫人员处于不利状态,但事态受控概率仍保持在较高水平。除非演算系统错误,否则该事件将会被彻底清扫。恭喜。"
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  },
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  {
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  "id": "announcer_danger_38_1",
@@ -110,7 +110,7 @@
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  },
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  {
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  "id": "announcer_round_givebigdmg_38_2",
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- "dlg": "刚刚执行清扫作业的人员请注意,自动晋升推荐书已由W公司人才管理部门发放。详细内容请参阅书面文件。"
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+ "dlg": "刚刚执行清扫作业的员工请注意,自动晋升推荐书已由W公司人才管理部门发放。详细内容请参阅书面文件。"
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  },
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  {
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  "id": "announcer_multikillenemy_38_1",
@@ -0,0 +1,10 @@
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+ {
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+ "dataList": [
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+ {
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+ "id": "announcer_x1p1c1_90005_1",
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+ "dlg": "企鹅班!!!花起总轰!似兵,冲轰!!!",
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+ "imgStr": "x1p1c1_90005_announcer",
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+ "isHide": true
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+ }
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+ ]
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+ }
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+ {
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+ "dataList": [
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+ {
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+ "id": "announcer_x1p1c1_90006_1",
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+ "dlg": "但丁园长……小鸡班也来助力……了。",
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+ "imgStr": "x1p1c1_90006_announcer",
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+ "isHide": true
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+ }
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+ ]
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+ }
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+ {
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+ "dataList": [
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+ {
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+ "id": "announcer_x1p1c1_90007_1",
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+ "dlg": "优秀的浮……还有大象班也来帮忙。",
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+ "imgStr": "x1p1c1_90007_announcer",
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+ "isHide": true
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+ }
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+ ]
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+ }
@@ -304,7 +304,7 @@
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  {
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  "id": "DelusionHohenheimBigBird",
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  "name": "眩惑",
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- "desc": "- 回合开始时,若自身未陷入混乱,则自身最后一个行动槽装备的攻击技能优先攻击霍恩海姆,且无法改变拼点目标\n- 触发本效果的回合结束时,解除本效果",
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+ "desc": "- 回合开始时,若自身未陷入混乱,则自身最后一个行动槽装备的攻击技能优先攻击霍恩海姆,且无法改变目标\n- 触发本效果的回合结束时,解除本效果",
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  "summary": "",
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  "undefined": "-"
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  },
@@ -0,0 +1,30 @@
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+ {
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+ "dataList": [
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+ {
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+ "id": "LeakedOutSauce",
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+ "name": "漏出的酱料",
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+ "desc": "- 回合结束时,每带有2层本效果,下回合使自身获得1层迅捷 (最多10层)\n- 回合结束时解除本效果",
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+ "summary": ""
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+ },
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+ {
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+ "id": "DeliciousSauce",
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+ "name": "黄金秘传酱汁",
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+ "desc": "- 使自身的拼点威力+2",
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+ "summary": ""
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+ },
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+ {
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+ "id": "Yummy_Lowmorale",
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+ "name": "变好吃了",
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+ "desc": "- 士气低落\n- 回合开始时,对自身施加1层易损 ",
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+ "summary": "对自身施加易损 ",
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+ "undefined": "-"
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+ },
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+ {
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+ "id": "Yummy_Panic",
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+ "name": "变好吃了",
25
+ "desc": "- 陷入恐慌\n- 回合开始时,对自身施加2层易损 ",
26
+ "summary": "对自身施加易损 ",
27
+ "undefined": "-"
28
+ }
29
+ ]
30
+ }
@@ -878,8 +878,8 @@
878
878
  {
879
879
  "id": "Bull_BuzzingEmotion",
880
880
  "name": "飘忽不定的情绪",
881
- "desc": "回合开始时,随机施加虚弱 、麻痹 、束缚 中的一种效果,其层数与本效果相同,随后解除本效果",
882
- "summary": "回合开始时,随机施加虚弱 、麻痹 、束缚 中的一种效果,其层数与本效果相同,随后解除本效果"
881
+ "desc": "回合开始时,随机对自身施加虚弱 、麻痹 、束缚 中的一种效果,其层数与本效果相同,随后解除本效果",
882
+ "summary": "回合开始时,随机对自身施加虚弱 、麻痹 、束缚 中的一种效果,其层数与本效果相同,随后解除本效果"
883
883
  },
884
884
  {
885
885
  "id": "Scared",
@@ -33,7 +33,7 @@
33
33
  {
34
34
  "id": "9SV-BAT16-06-2",
35
35
  "desc": "环指子辈 使用131905时 2",
36
- "dlg": "以我的骨头为框架,以我的血肉为填充……表观艺术。"
36
+ "dlg": "以我的骨骼作为框架,以我的血肉盈满其中的,外在的艺术。"
37
37
  },
38
38
  {
39
39
  "id": "9SV-BAT16-07",
@@ -304,7 +304,7 @@
304
304
  {
305
305
  "id": "DelusionHohenheimBigBird",
306
306
  "name": "眩惑",
307
- "desc": "- 回合开始时,若自身未陷入混乱,则自身最后一个行动槽装备的攻击技能优先攻击霍恩海姆,且无法改变拼点目标\n- 触发本效果的回合结束时,解除本效果",
307
+ "desc": "- 回合开始时,若自身未陷入混乱,则自身最后一个行动槽装备的攻击技能优先攻击霍恩海姆,且无法改变目标\n- 触发本效果的回合结束时,解除本效果",
308
308
  "summary": "",
309
309
  "undefined": "-"
310
310
  },
@@ -0,0 +1,30 @@
1
+ {
2
+ "dataList": [
3
+ {
4
+ "id": "LeakedOutSauce",
5
+ "name": "漏出的酱料",
6
+ "desc": "- 回合结束时,每带有2层本效果,下回合使自身获得1层迅捷 (最多10层)\n- 回合结束时解除本效果",
7
+ "summary": ""
8
+ },
9
+ {
10
+ "id": "DeliciousSauce",
11
+ "name": "黄金秘传酱汁",
12
+ "desc": "- 使自身的拼点威力+2",
13
+ "summary": ""
14
+ },
15
+ {
16
+ "id": "Yummy_Lowmorale",
17
+ "name": "变好吃了",
18
+ "desc": "- 士气低落\n- 回合开始时,对自身施加1层易损 ",
19
+ "summary": "对自身施加易损 ",
20
+ "undefined": "-"
21
+ },
22
+ {
23
+ "id": "Yummy_Panic",
24
+ "name": "变好吃了",
25
+ "desc": "- 陷入恐慌\n- 回合开始时,对自身施加2层易损 ",
26
+ "summary": "对自身施加易损 ",
27
+ "undefined": "-"
28
+ }
29
+ ]
30
+ }
@@ -1134,8 +1134,8 @@
1134
1134
  {
1135
1135
  "id": "Bull_BuzzingEmotion",
1136
1136
  "name": "飘忽不定的情绪",
1137
- "desc": "回合开始时,随机对自身施加虚弱 、麻痹 、束缚 中的一种效果,其层数与本效果相同,随后解除本效果。",
1138
- "summary": "回合开始时,随机对自身施加虚弱 、麻痹 、束缚 中的一种效果,其层数与本效果相同,随后解除本效果。"
1137
+ "desc": "回合开始时,随机对自身施加虚弱 、麻痹 、束缚 中的一种效果,其层数与本效果相同,随后解除本效果",
1138
+ "summary": "回合开始时,随机对自身施加虚弱 、麻痹 、束缚 中的一种效果,其层数与本效果相同,随后解除本效果"
1139
1139
  },
1140
1140
  {
1141
1141
  "id": "Crazy_LowMorale",
@@ -453,11 +453,11 @@
453
453
  "simpleDesc": [
454
454
  {
455
455
  "abilityID": 9772,
456
- "simpleDesc": "增加烧伤 强度"
456
+ "simpleDesc": "增加[Conbustion]强度"
457
457
  },
458
458
  {
459
459
  "abilityID": 97721,
460
- "simpleDesc": "施加烧伤 层数"
460
+ "simpleDesc": "施加[Conbustion]层数"
461
461
  },
462
462
  {
463
463
  "abilityID": 97722,
@@ -0,0 +1,15 @@
1
+ {
2
+ "dataList": [
3
+ {
4
+ "id": 9242,
5
+ "name": "小凤玩偶",
6
+ "desc": "通过阶层时使拥有的经费变为1.5倍\n\n每拥有1个饰品,使自身造成的伤害+0.5%(最多+100%)",
7
+ "simpleDesc": [
8
+ {
9
+ "abilityID": 9242,
10
+ "simpleDesc": "造成的伤害增加"
11
+ }
12
+ ]
13
+ }
14
+ ]
15
+ }
@@ -0,0 +1,69 @@
1
+ {
2
+ "dataList": [
3
+ {
4
+ "id": 1365,
5
+ "name": "凤凤皇地",
6
+ "desc": "巨大小凤"
7
+ },
8
+ {
9
+ "id": 136501,
10
+ "name": "躯干",
11
+ "desc": "部位"
12
+ },
13
+ {
14
+ "id": 91039,
15
+ "name": "小凤虫",
16
+ "desc": "第1章的G公司员工(ver.小凤)"
17
+ },
18
+ {
19
+ "id": 91040,
20
+ "name": "小凤警卫队",
21
+ "desc": "第2章的警卫(ver.小凤)"
22
+ },
23
+ {
24
+ "id": 91041,
25
+ "name": "小凤工作人员",
26
+ "desc": "第3章的K公司员工(ver.小凤)"
27
+ },
28
+ {
29
+ "id": 1384,
30
+ "name": "小凤虫",
31
+ "desc": "第1章的G公司员工(ver.小凤)"
32
+ },
33
+ {
34
+ "id": 138401,
35
+ "name": "躯干",
36
+ "desc": "部位"
37
+ },
38
+ {
39
+ "id": 1385,
40
+ "name": "小凤警卫队",
41
+ "desc": "第2章的警卫(ver.小凤)"
42
+ },
43
+ {
44
+ "id": 138501,
45
+ "name": "躯干",
46
+ "desc": "部位"
47
+ },
48
+ {
49
+ "id": 1386,
50
+ "name": "小凤工作人员",
51
+ "desc": "第3章的K公司员工(ver.小凤)"
52
+ },
53
+ {
54
+ "id": 138601,
55
+ "name": "躯干",
56
+ "desc": "部位"
57
+ },
58
+ {
59
+ "id": 1387,
60
+ "name": "假小凤",
61
+ "desc": "巨大小凤"
62
+ },
63
+ {
64
+ "id": 138701,
65
+ "name": "躯干",
66
+ "desc": "部位"
67
+ }
68
+ ]
69
+ }
@@ -34,11 +34,11 @@
34
34
  },
35
35
  {
36
36
  "id": "lcb_checkup_rewardpage_desc",
37
- "content": "首次通关活动关卡与主线剧情,\n以及通关镜像迷宫时,可获得<color=#ac1605>情报文件</color>,\n并有低概率额外获得<color=#ac1605>机密文件</color>。\n\n<color=#ac1605>机密文件</color>获得后,将立即转化为20个<color=#ac1605>情报文件</color>。"
37
+ "content": "首次通关活动关卡与主线剧情,\n以及通关镜像迷宫时,可获得<color=#ac1605>[情报文件]</color>,\n并有低概率额外获得<color=#ac1605>[机密文件]</color>。\n\n<color=#ac1605>[机密文件]</color>获得后,将立即转化为20个<color=#ac1605>[情报文件]</color>。"
38
38
  },
39
39
  {
40
40
  "id": "lcb_checkup_reward_popup_desc",
41
- "content": "首次通关活动关卡与主线剧情、以及通关镜像迷宫时,可获得<color=#ac1605>情报文件</color>。\n\n可在<color=#ac1605>奖励兑换</color>窗口中花费<color=#ac1605>情报文件</color>,以获得各种各样的奖励。"
41
+ "content": "首次通关活动关卡与主线剧情、以及通关镜像迷宫时,可获得<color=#ac1605>[情报文件]</color>。\n\n可在<color=#ac1605>[奖励兑换]</color>窗口中花费<color=#ac1605>[情报文件]</color>,以获得各种各样的奖励。"
42
42
  },
43
43
  {
44
44
  "id": "lcb_checkup_reward_popup_num_of_owned_items",
@@ -54,7 +54,7 @@
54
54
  },
55
55
  {
56
56
  "id": "lcb_checkup_bonusUI_Desc",
57
- "content": "活动期间,编队内存在下列人格与E.G.O时<color=#ac1605>情报文件</color>获取量提升。\n获取量提升合计最大值为<color=#ac1605>120%</color>。"
57
+ "content": "活动期间,编队内存在下列人格与E.G.O时<color=#ac1605>[情报文件]</color>获取量提升。\n获取量提升合计最大值为<color=#ac1605>120%</color>。"
58
58
  },
59
59
  {
60
60
  "id": "lcb_checkup_bonus_popup_title",
@@ -2,15 +2,15 @@
2
2
  "dataList": [
3
3
  {
4
4
  "id": "fools_2025_entrance_popup_title",
5
- "content": "仲春夜之梦 2"
5
+ "content": "仲春夜之梦2"
6
6
  },
7
7
  {
8
8
  "id": "fools_2025_entrance_popup_desc",
9
- "content": "是否进入仲春夜之梦 2 的剧情?"
9
+ "content": "是否进入仲春夜之梦2的剧情?"
10
10
  },
11
11
  {
12
12
  "id": "fools_2025_entrance_popup_desc_not_cleared_target_chapter",
13
- "content": "是否进入仲春夜之梦 2的剧情?\n\n<size=35>※活动时间:2025.04.01 00:00 ~ 04.07 00:00(KST)\n\n<color=#b01c37>※注意:本剧情包含间章V-2深夜清扫的剧透内容。</color></size>"
13
+ "content": "是否进入仲春夜之梦2的剧情?\n\n<size=35>※活动时间:2025.04.01 00:00 ~ 04.07 00:00(KST)\n\n<color=#b01c37>※注意:本剧情包含间章V-2深夜清扫的剧透内容。</color></size>"
14
14
  }
15
15
  ]
16
16
  }
@@ -1,4 +1,4 @@
1
1
  {
2
- "version": 2026032701,
2
+ "version": 2026040101,
3
3
  "notice": ""
4
4
  }
@@ -0,0 +1,10 @@
1
+ {
2
+ "dataList": [
3
+ {
4
+ "id": 9002,
5
+ "name": "字迹稚嫩的寄语",
6
+ "desc": "使用时,获得401免费狂气。",
7
+ "flavor": "仿佛做了一场混乱的梦。瓶子里装着好几张像是孩子们写的,字迹歪歪扭扭的,似乎是在表达感谢的纸条。……可为什么我却想起了我的罪人们?难道我还没睡醒吗?"
8
+ }
9
+ ]
10
+ }
@@ -1358,11 +1358,11 @@
1358
1358
  },
1359
1359
  {
1360
1360
  "id": "notice_of_pity_point_progress_or_not",
1361
- "content": "是否消耗200个理想进行兑换?"
1361
+ "content": "是否消耗200个[理想]进行兑换?"
1362
1362
  },
1363
1363
  {
1364
1364
  "id": "notice_of_pity_point_progress_or_not_already_have",
1365
- "content": "您已拥有选定的人格。是否消耗200个理想兑换所选罪人的50个自我碎片?"
1365
+ "content": "您已拥有选定的人格。是否消耗200个[理想]兑换所选罪人的50个自我碎片?"
1366
1366
  },
1367
1367
  {
1368
1368
  "id": "open_date_description_month_day_time_zone",
@@ -0,0 +1,10 @@
1
+ {
2
+ "dataList": [
3
+ {
4
+ "id": 1089,
5
+ "panicName": "变好吃了",
6
+ "lowMoraleDescription": "回合开始时,对自身施加1层[Vulnerable]",
7
+ "panicDescription": "回合开始时,对自身施加2层[Vulnerable]"
8
+ }
9
+ ]
10
+ }
@@ -0,0 +1,124 @@
1
+ {
2
+ "dataList": [
3
+ {
4
+ "id": 40002501,
5
+ "name": "心息团递",
6
+ "desc": "使仪表盘上位于自身之后的2名友方单位获得1层伤害强化 "
7
+ },
8
+ {
9
+ "id": 40002502,
10
+ "name": "心息灰总",
11
+ "desc": "若理智值最低的1名友方单位在本回合失去了理智值,则回合结束时使其恢复10点理智值"
12
+ },
13
+ {
14
+ "id": 40002601,
15
+ "name": "分西",
16
+ "desc": "攻击带有负面状态的目标时,使自身造成的伤害+10%"
17
+ },
18
+ {
19
+ "id": 40002602,
20
+ "name": "观擦",
21
+ "desc": "令体力上限最高的1名友方单位的攻击命中时以25%的概率对目标施加2层攻击等级降低 "
22
+ },
23
+ {
24
+ "id": 40002701,
25
+ "name": "正一层界",
26
+ "desc": "拼点胜利时,使自身对应技能造成的伤害+10%"
27
+ },
28
+ {
29
+ "id": 40002702,
30
+ "name": "辣喊助威",
31
+ "desc": "使理智值最高的1名友方单位突刺技能造成的伤害+10%"
32
+ },
33
+ {
34
+ "id": 40002801,
35
+ "name": "万班歇艺",
36
+ "desc": "使自身造成与受到的伤害都+25%"
37
+ },
38
+ {
39
+ "id": 40002802,
40
+ "name": "吹波护澜",
41
+ "desc": "使体力上限最低的1名友方单位造成与受到的伤害都+20%"
42
+ },
43
+ {
44
+ "id": 40002901,
45
+ "name": "觉乌",
46
+ "desc": "战斗开始时,若现存体力低于50%,则使自身获得1层守护 "
47
+ },
48
+ {
49
+ "id": 40002902,
50
+ "name": "掩付",
51
+ "desc": "使体力上限最高的1名友方单位由攻击受到的伤害-10%"
52
+ },
53
+ {
54
+ "id": 40003001,
55
+ "name": "玩是护恭",
56
+ "desc": "下回合开始时,使自身恢复6点理智值"
57
+ },
58
+ {
59
+ "id": 40003002,
60
+ "name": "胡心寄言",
61
+ "desc": "战斗开始时,使理智值最低的1名友方单位恢复6点理智值"
62
+ },
63
+ {
64
+ "id": 40003101,
65
+ "name": "胡名怨愤",
66
+ "desc": "使自身对体力上限高于自身的目标造成的伤害+10%"
67
+ },
68
+ {
69
+ "id": 40003102,
70
+ "name": "意系用似",
71
+ "desc": "使体力上限最低的1名友方单位打击技能造成的伤害+10%"
72
+ },
73
+ {
74
+ "id": 40003201,
75
+ "name": "坠后一波",
76
+ "desc": "若现存体力低于25%,则使自身的拼点威力+1"
77
+ },
78
+ {
79
+ "id": 40003202,
80
+ "name": "生村决意",
81
+ "desc": "使现存体力最低且低于50%的1名友方单位拼点时的拼点威力+1"
82
+ },
83
+ {
84
+ "id": 40003301,
85
+ "name": "短饿",
86
+ "desc": "攻击命中时,以50%的概率使目标增加1级流血 强度"
87
+ },
88
+ {
89
+ "id": 40003302,
90
+ "name": "土徒",
91
+ "desc": "使现存体力最高的1名友方单位硬币正面时造成的伤害+20%"
92
+ },
93
+ {
94
+ "id": 40003401,
95
+ "name": "觉乌",
96
+ "desc": "友方单位阵亡时,下回合使自身获得1层强壮 "
97
+ },
98
+ {
99
+ "id": 40003402,
100
+ "name": "护仇决意",
101
+ "desc": "友方单位阵亡时,使理智值最低的1名友方单位在下回合获得1层强壮 "
102
+ },
103
+ {
104
+ "id": 40003501,
105
+ "name": "鼠决",
106
+ "desc": "若目标的理智值低于0点,则使自身对其造成的伤害+10%"
107
+ },
108
+ {
109
+ "id": 40003502,
110
+ "name": "勋人星神",
111
+ "desc": "使现存体力最高的1名友方单位对理智值低于0点的敌方单位造成的伤害+30%"
112
+ },
113
+ {
114
+ "id": 40003601,
115
+ "name": "求死户得",
116
+ "desc": "战斗开始时,使自身恢复5点体力"
117
+ },
118
+ {
119
+ "id": 40003602,
120
+ "name": "稀因编码G-0",
121
+ "desc": "战斗开始时,使现存体力最低的1名友方单位恢复5点体力"
122
+ }
123
+ ]
124
+ }
@@ -322,7 +322,7 @@
322
322
  },
323
323
  {
324
324
  "id": 1090221,
325
- "name": "黑云剑法",
325
+ "name": "黑云剑术",
326
326
  "desc": "使速度值最低的1名友方单位斩击技能造成的伤害+10%"
327
327
  },
328
328
  {
@@ -40,7 +40,7 @@
40
40
  {
41
41
  "id": 133107,
42
42
  "name": "克服肉体",
43
- "desc": "若现存体力低于50%,则解除自身的混乱并结束本回合\n- 触发该效果的下回合开始时,在自身最后的行动槽中装备闭馆-装置艺术第1号“各位四散的肉与骨将化为观众席”"
43
+ "desc": "若现存体力低于50%,则解除自身的混乱并结束本回合\n- 触发该效果的下回合开始时,在自身最后的行动槽中装备闭馆-装置艺术第1号“诸位四散的肉与骨将化为观众席”"
44
44
  },
45
45
  {
46
46
  "id": 133109,