@lightsing/llc-zh-cn 1.0.1770344094 → 1.0.1771137049
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents_Mirror.json +3 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_Mirror.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c9p3.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleResultHint-a1c9p3.json +16 -16
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BgmLyrics/BgmLyrics_Credit7.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs-a1c9p3.json +5 -5
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Bufs.json +5 -5
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon-EventTheme.json +44 -44
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon-EventTheme_2.json +33 -33
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon-StoryTheme.json +23 -23
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon-mowe.json +6 -6
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon-ycgd.json +6 -6
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon.json +520 -520
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_MirrorDungeon_2.json +27 -27
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_StoryDungeon-a1c5p3.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_StoryDungeon-a1c7p3.json +26 -26
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_StoryDungeon-tkt.json +23 -23
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_StoryDungeon.json +6 -6
- package/LimbusCompany_Data/Lang/LLC_zh-CN/EGOgift_walpu4.json +9 -9
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Info/version.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/MirrorDungeonRentalName.json +4 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passive-a1c971.json +4 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passive_Ego.json +28 -28
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives-a1c9116.json +6 -6
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives.json +171 -170
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-a1c6p3.json +4 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-a1c7p1.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-a1c7p2.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-a1c7p3.json +14 -14
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-a1c9116.json +4 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-a1c951.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-mowe.json +9 -9
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-tkt.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality-ycgd.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality.json +5 -5
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality_Refraction2.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality_Refraction3.json +6 -6
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality_Refraction4.json +8 -8
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Abnormality_Refraction5.json +7 -7
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Enemy-a1c6p2.json +4 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Enemy-a1c7p1.json +10 -10
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Enemy-a1c7p2.json +9 -9
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Enemy-a1c951.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Enemy-tkt.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Enemy-walpu5.json +4 -4
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Passives_Enemy.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Gregor_LCELamp_11214.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/PersonalityVoiceDlg/Voice_Sinclair_KumoPinky_11015.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills.json +75 -75
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c5p3.json +12 -12
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c6p2.json +59 -59
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c6p3.json +117 -117
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c7p1.json +39 -39
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c7p2.json +29 -29
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c7p3.json +96 -96
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c8p2.json +58 -58
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c9115.json +13 -13
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c9116.json +16 -16
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c951.json +18 -18
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-a1c971.json +55 -55
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-mowe.json +21 -21
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-tkt.json +38 -38
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-walpu4.json +7 -7
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality-ycgd.json +46 -46
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality.json +17 -17
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality91-5-hard.json +6 -6
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Mirror.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Refraction2.json +10 -10
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Refraction3.json +42 -42
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Refraction4.json +55 -55
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Abnormality_Refraction5.json +53 -53
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Assist-a1c8p2.json +7 -7
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Assist-a1c9p3.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego.json +25 -25
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego_Personality-01.json +39 -39
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego_Personality-02.json +69 -69
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego_Personality-03.json +8 -8
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego_Personality-04.json +24 -24
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego_Personality-05.json +33 -33
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego_Personality-06.json +51 -51
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego_Personality-07.json +53 -53
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego_Personality-08.json +62 -62
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego_Personality-09.json +45 -45
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego_Personality-10.json +37 -37
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego_Personality-11.json +60 -60
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Ego_Personality-12.json +50 -50
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-a1c5p3.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-a1c6p1.json +175 -175
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-a1c6p2.json +117 -117
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-a1c6p3.json +33 -33
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-a1c7p1.json +86 -86
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-a1c7p2.json +114 -114
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-a1c7p3.json +43 -43
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-a1c8p1.json +32 -32
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-a1c9115.json +5 -5
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-a1c9116.json +67 -67
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-a1c951.json +30 -30
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-a1c971.json +20 -20
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-mowe.json +114 -114
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-tkt.json +93 -93
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-walpu5.json +35 -35
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_Enemy-ycgd.json +50 -50
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_fools.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-01.json +117 -117
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-02.json +79 -79
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-03.json +117 -117
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-04.json +112 -112
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-05.json +66 -66
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-06.json +143 -143
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-07.json +119 -119
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-08.json +114 -114
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-09.json +162 -162
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-10.json +124 -124
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-11.json +166 -166
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Skills_personality-12.json +108 -108
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/1D306A.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/4D102A.json +5 -5
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/4D304B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E030X.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/E612B.json +2 -2
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P11015.json +6 -6
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/P11214.json +6 -6
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S202A.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S203B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S427B.json +3 -3
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S428B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S438B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S449B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S620B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S938B.json +1 -1
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S943B.json +1 -1
- package/package.json +2 -2
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"折下一支附着其上的玫瑰。\n\n将其摘下时,那本以为是花瓣的东西,\n质感却像是内脏一样。\n\n为何会有形如花朵的脏器?它是为了什么而存在的?"
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"failureDesc": [
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"折下一支附着其上的玫瑰。\n\n也许是采摘的动作不够正确,\n这朵独一无二的花支离破碎。\n\n告示牌不曾变化。"
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"折下一支附着其上的玫瑰。\n\n也许是采摘的动作不够正确,\n这朵独一无二的花支离破碎。\n\n告示牌不曾变化。",
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"虽然眼前分明盛开着花朵,\n但不知为何,似乎再也找不到可以折下的玫瑰了。\n\n即使伸出手自花间拂过,\n手中也没有任何触感。\n\n这是无言的拒绝吗?\n怀着复杂的心情,我决定就此离开。"
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"我并没有给它命令。\n\n“没有人可以不下命令!”\n\n见它凶狠地摇着尾巴,我们急忙摆手,给了个借口。\n\n“……我明白你的命令了。原来是这个意思。”\n\n是我们偶然说了什么,引起了它的回应吗?\n\n“命令将会被执行。”\n\n伴随着这句话,它留下了一件神秘的物品后便消失了。"
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"我并没有给它任何命令。\n\n“没有人可以不下命令!”\n\n见它凶狠地摇着尾巴,我们急忙摆手,给了个借口。\n\n“不仅如此,你甚至犯下了忽视给自己下达命令之罪。”\n\n“对于忘记命令之责,我将对此罪行予以惩罚。”\n\n仓促的借口并没有起效,而那条尾巴画着优美的弧线砸向了我们。"
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"message": "解开棘蔓。",
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"result": [
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"一解开荆棘,\n黄色的肉就哗啦啦地掉了下来。\n\n嘲讽的是,我本以为束缚着它的身体的荆棘在给它带来伤害,\n但那让它痛苦的荆棘,其实是在支撑、保持着它的形体。\n\n周围散落的花\n代替几乎完全失去了肉体的躯体发出悲鸣。"
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"id": "EzraMiddle_LowMorale",
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"name": "自我防御-面具",
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"desc": "- 士气低落\n-
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"desc": "- 士气低落\n- 攻击威力-1\n- 防御等级+2",
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"name": "自我防御-面具",
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"desc": "- 陷入恐慌\n-
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"desc": "- 陷入恐慌\n- 攻击威力-1\n- 防御等级+3",
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"id": "Target",
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"name": "标记",
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"desc": "被拥有被动技能[利刃]的角色指定为攻击目标。"
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"id": "SelfHarm_LowMorale",
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"id": "BeingGolden",
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"name": "
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"name": "金光",
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"desc": "回合开始时,每带有1层本效果则恢复10点体力。"
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"id": "battleTip_10937_3",
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"content": "环指父辈与子辈的强力攻击,可在进行拼点前用其他方法弱化。"
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"id": "battleTip_10943_1",
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"id": "battleTip_10942_phase1_1",
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"content": "拇指子辈使用强力技能前,请让其他罪人先与其进行拼点,以弱化其技能。"
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"id": "battleTip_10942_phase1_2",
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"content": "需要将拇指子辈的体力减少至一半以下。"
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"id": "battleTip_10942_phase2_1",
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"content": "拇指子辈会妨碍援助单位的攻击。\n推荐让罪人优先攻击拇指子辈。"
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"id": "battleTip_10942_phase2_2",
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"content": "拇指父辈受到攻击时,会消耗预知眼使用闪避技能。\n活用援助单位持续消耗拇指父辈的预知眼很重要。"
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"id": "battleTip_10942_phase2_3",
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"content": "
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"content": "拇指父辈的强力技能无法改变攻击目标。\n该技能会根据预知眼的消耗而弱化,因此在技能发动前尽可能地消耗预知眼很重要。"
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"content": "当敌人陷入绝境并变强时,不应勉强与其拼点,而应专心防守,等待援助单位秘藏的一招。"
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"id": "battleTip_10941_1",
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"content": "
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"content": "确认可与技能“已确定的对手”拼点的罪人,使用合适的攻击技能累积对小指父辈的伤害。"
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{
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"id": "battleTip_10941_2",
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"content": "
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"content": "根据情况判断应该优先与小指父辈的哪个技能进行拼点,随机应变很重要。"
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{
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"id": "battleTip_10948_1",
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"content": "
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"content": "战斗中我方处于优势时,小指父辈会更具攻击性,\n我方处于劣势时,她则会采取防御性行动。"
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"id": "battleTip_10948_2",
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"content": "
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"content": "请制定能够承受小指父辈攻击的策略,并不断累积对其的伤害。"
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{
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"id": "battleTip_10949_1",
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"content": "
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"content": "在击败食指子辈与小指子辈前,请注意不要让默尔索和奥提斯先行死亡。"
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{
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"id": "battleTip_10949_2",
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"content": "
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"content": "良秀每回合都会攻击食指子辈或小指子辈中的一人。"
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"id": "battleTip_10950_1",
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"content": "食指父辈在执行指令失败时,会对自身施加业。随着业的增加,食指父辈包含拼点威力在内的整体能力都会有所下降。"
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"content": "在特殊模式中,需要拼点威力较高的斩击、突刺、打击技能以应对。建议准备具备这些属性的高拼点威力E.G.O技能。"
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"content": "食指父辈在体力较低时使用的强力技能威力极高。此时可使用良秀的基础E.G.O“森罗炎象”进行应对。"
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{
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"id": "EzraMiddle_LowMorale",
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"name": "自我防御-面具",
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"desc": "- 士气低落\n-
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"desc": "- 士气低落\n- 攻击威力-1\n- 防御等级+2",
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"summary": "",
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"undefined": "-"
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{
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"id": "EzraMiddle_Panic",
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"name": "自我防御-面具",
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"desc": "- 陷入恐慌\n-
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"desc": "- 陷入恐慌\n- 攻击威力-1\n- 防御等级+3",
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"desc": "根据剑的状态可以使用特定技能。\n回合开始时,使全体单位增加5级烧伤 强度并对其施加2层烧伤 ",
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"summary": "",
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"undefined": "-",
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-
"flavor": "可惜的是,马蒂亚斯没能很好地驾驭这把剑。\n当然,这是一个普通人甚至无法握在手中的棘手遗物。\n单纯握在手中挥舞尚且足够,但若想完全掌控,他终究还是资质不足。\n
|
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"flavor": "可惜的是,马蒂亚斯没能很好地驾驭这把剑。\n当然,这是一个普通人甚至无法握在手中的棘手遗物。\n单纯握在手中挥舞尚且足够,但若想完全掌控,他终究还是资质不足。\n不过,这对他而言并不重要。\n因为从小就梦寐以求的传说之剑,能由自己持有并挥舞,才是最重要的。"
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},
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{
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"id": "SojiAbiBuffOne",
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@@ -945,14 +945,14 @@
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{
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"id": "PainfulScar_Panic",
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"name": "仿造的父辈",
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|
-
"desc": "- 陷入恐慌\n- 回合开始时,使自身增加5级烧伤 强度与5级流血 强度并对自身施加3层烧伤 与3层流血 \n-
|
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|
+
"desc": "- 陷入恐慌\n- 回合开始时,使自身增加5级烧伤 强度与5级流血 强度并对自身施加3层烧伤 与3层流血 \n- 受到来自罪人良秀的伤害+20%",
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"summary": "",
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"undefined": "-"
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},
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{
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"id": "PainfulScar_LowMorale",
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"name": "仿造的父辈",
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|
-
"desc": "- 士气低落\n- 回合开始时,使自身增加5级烧伤 强度与5级流血 强度\n-
|
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|
+
"desc": "- 士气低落\n- 回合开始时,使自身增加5级烧伤 强度与5级流血 强度\n- 受到来自罪人良秀的伤害+10%",
|
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"summary": "",
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"undefined": "-"
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},
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@@ -56,7 +56,7 @@
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{
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"id": "Target",
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"name": "标记",
|
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-
"desc": "
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+
"desc": "被拥有被动技能[利刃]的角色指定为攻击目标。",
|
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"undefined": "-"
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},
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{
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@@ -195,7 +195,7 @@
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},
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{
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"id": "BeingGolden",
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"name": "
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+
"name": "金光",
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"desc": "回合开始时,每附带1层本效果则恢复10点体力。",
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"summary": "体力恢复"
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},
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@@ -207,7 +207,7 @@
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},
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{
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"id": "Daunted_LowMorale",
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"name": "畏缩",
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+
"name": "畏缩(士气低落)",
|
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|
"desc": "- 士气低落\n- 回合开始时,施加2层虚弱 。",
|
|
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|
"summary": "施加2层虚弱 ",
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|
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"undefined": "-"
|
|
@@ -220,7 +220,7 @@
|
|
|
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},
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|
{
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|
"id": "Overwhelm_LowMorale",
|
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|
-
"name": "无措",
|
|
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|
+
"name": "无措(士气低落)",
|
|
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|
"desc": "- 士气低落\n- 回合开始时,施加2层虚弱 。",
|
|
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|
"summary": "施加2层虚弱 ",
|
|
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|
"undefined": "-"
|
|
@@ -247,7 +247,7 @@
|
|
|
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|
{
|
|
248
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|
"id": "Run_LowMorale",
|
|
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|
"name": "溃退",
|
|
250
|
-
"desc": "
|
|
250
|
+
"desc": "无法行动。受到攻击时,在攻击结束后阵亡。",
|
|
251
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|
"summary": "无法行动"
|
|
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|
},
|
|
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|
{
|
|
@@ -7,7 +7,7 @@
|
|
|
7
7
|
"simpleDesc": [
|
|
8
8
|
{
|
|
9
9
|
"abilityID": 9701,
|
|
10
|
-
"simpleDesc": "
|
|
10
|
+
"simpleDesc": "通过技能效果施加[Combustion]时,额外施加3层[Combustion]"
|
|
11
11
|
}
|
|
12
12
|
]
|
|
13
13
|
},
|
|
@@ -18,7 +18,7 @@
|
|
|
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18
|
"simpleDesc": [
|
|
19
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|
{
|
|
20
20
|
"abilityID": 9702,
|
|
21
|
-
"simpleDesc": "
|
|
21
|
+
"simpleDesc": "通过技能效果施加[Burst]时,额外施加3层[Burst]"
|
|
22
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|
}
|
|
23
23
|
]
|
|
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|
},
|
|
@@ -58,7 +58,7 @@
|
|
|
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58
|
{
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|
59
59
|
"id": 9706,
|
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60
60
|
"name": "沾染油污的扳手",
|
|
61
|
-
"desc": "打击技能造成的伤害+10%\n\n打击技能最后一枚硬币命中时,使目标增加2
|
|
61
|
+
"desc": "打击技能造成的伤害+10%\n\n打击技能最后一枚硬币命中时,使目标增加2级[Vibration]强度。(每回合最多1次)",
|
|
62
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|
"simpleDesc": [
|
|
63
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|
{
|
|
64
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|
"abilityID": 9706,
|
|
@@ -66,7 +66,7 @@
|
|
|
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66
|
},
|
|
67
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|
{
|
|
68
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|
"abilityID": 97061,
|
|
69
|
-
"simpleDesc": "使目标增加2
|
|
69
|
+
"simpleDesc": "使目标增加2级[Vibration]强度。"
|
|
70
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|
}
|
|
71
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|
]
|
|
72
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|
},
|
|
@@ -84,11 +84,11 @@
|
|
|
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|
{
|
|
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|
"id": 9708,
|
|
86
86
|
"name": "废料蟹脑髓泡酒",
|
|
87
|
-
"desc": "
|
|
87
|
+
"desc": "友方单位增加[Burst]强度或施加[Burst]层数的技能攻击带有[Burst]的敌方单位时,造成的伤害+(目标的[Burst]层数×1.25)%(最多+50%)。\n\n友方单位解除混乱时,使其恢复其体力上限20%的体力(每场战斗最多2次)。",
|
|
88
88
|
"simpleDesc": [
|
|
89
89
|
{
|
|
90
90
|
"abilityID": 9708,
|
|
91
|
-
"simpleDesc": "造成的伤害+(
|
|
91
|
+
"simpleDesc": "造成的伤害+(目标的[Burst]层数×1.25)%(最多+50%)"
|
|
92
92
|
},
|
|
93
93
|
{
|
|
94
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|
"abilityID": 97081,
|
|
@@ -99,33 +99,33 @@
|
|
|
99
99
|
{
|
|
100
100
|
"id": 9709,
|
|
101
101
|
"name": "毛球帽",
|
|
102
|
-
"desc": "回合结束时,友方单位每有1个攻击技能造成了伤害,下回合使其增加1
|
|
102
|
+
"desc": "回合结束时,友方单位每有1个攻击技能造成了伤害,下回合使其增加1级[Breath]强度。\n\n若是集中遭遇战,则改为增加3级[Breath]强度。",
|
|
103
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|
"simpleDesc": [
|
|
104
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|
{
|
|
105
105
|
"abilityID": 9709,
|
|
106
|
-
"simpleDesc": "增加1
|
|
106
|
+
"simpleDesc": "增加1级[Breath]强度"
|
|
107
107
|
},
|
|
108
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|
{
|
|
109
109
|
"abilityID": 97091,
|
|
110
|
-
"simpleDesc": "增加3
|
|
110
|
+
"simpleDesc": "增加3级[Breath]强度"
|
|
111
111
|
}
|
|
112
112
|
]
|
|
113
113
|
},
|
|
114
114
|
{
|
|
115
115
|
"id": 9710,
|
|
116
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|
"name": "巨大的礼物袋",
|
|
117
|
-
"desc": "回合开始时,使现存体力最低的友方单位增加2
|
|
117
|
+
"desc": "回合开始时,使现存体力最低的友方单位增加2级[Breath]强度并使其获得2层[Breath]与2层[Protection]。",
|
|
118
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|
"simpleDesc": [
|
|
119
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|
{
|
|
120
120
|
"abilityID": 9710,
|
|
121
|
-
"simpleDesc": "增加2
|
|
121
|
+
"simpleDesc": "增加2级[Breath]强度并获得2层[Breath]与2层[Protection]"
|
|
122
122
|
}
|
|
123
123
|
]
|
|
124
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|
},
|
|
125
125
|
{
|
|
126
126
|
"id": 9711,
|
|
127
127
|
"name": "悲伤的毛绒玩偶",
|
|
128
|
-
"desc": "友方单位造成的伤害+(该单位理智值的绝对值/1.5)%(最少+0%)\n\n当拥有加算硬币技能的友方单位解除混乱时,使其恢复全部理智值(不对侵蚀的单位生效)。\n\n回合开始时,对拥有的技能全部为减算硬币技能的友方单位施加3
|
|
128
|
+
"desc": "友方单位造成的伤害+(该单位理智值的绝对值/1.5)%(最少+0%)\n\n当拥有加算硬币技能的友方单位解除混乱时,使其恢复全部理智值(不对侵蚀的单位生效)。\n\n回合开始时,对拥有的技能全部为减算硬币技能的友方单位施加3层[Paralysis]。",
|
|
129
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|
"simpleDesc": [
|
|
130
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|
{
|
|
131
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|
"abilityID": 9711,
|
|
@@ -137,7 +137,7 @@
|
|
|
137
137
|
},
|
|
138
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|
{
|
|
139
139
|
"abilityID": 97112,
|
|
140
|
-
"simpleDesc": "回合开始时,施加3
|
|
140
|
+
"simpleDesc": "回合开始时,施加3层[Paralysis]"
|
|
141
141
|
}
|
|
142
142
|
]
|
|
143
143
|
},
|
|
@@ -174,30 +174,30 @@
|
|
|
174
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|
{
|
|
175
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|
"id": 9714,
|
|
176
176
|
"name": "破碎的刀刃",
|
|
177
|
-
"desc": "
|
|
177
|
+
"desc": "本场战斗中,首次通过攻击技能效果使敌方单位增加[Laceration]强度或施加特殊流血时,额外对其施加2层[Laceration]。(每场战斗最多1次)\n\n若为属于黑云会的友方单位,则改为首次对敌方单位造成伤害时,额外使其增加4级[Laceration]强度并对其施加4层[Laceration]。",
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"simpleDesc": [
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{
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"abilityID": 9714,
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"simpleDesc": "额外施加2
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"simpleDesc": "额外施加2层[Laceration]"
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},
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{
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"abilityID": 97141,
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"simpleDesc": "额外增加4
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"simpleDesc": "额外增加4级[Laceration]强度并施加4层[Laceration]"
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}
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]
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},
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{
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"id": 9715,
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"name": "损坏的刀刃",
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"desc": "友方单位对敌方单位造成暴击时,对目标额外造成(
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"desc": "友方单位对敌方单位造成暴击时,对目标额外造成(自身的[Breath]强度/3)点傲慢伤害。\n\n若该友方单位属于剑契组,则改为暴击时对目标额外造成(自身的[Breath]强度/2)点傲慢伤害。",
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"simpleDesc": [
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{
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"abilityID": 9715,
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"simpleDesc": "额外造成(
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"simpleDesc": "额外造成(自身的[Breath]强度/3)点傲慢伤害"
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},
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{
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"abilityID": 97151,
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"simpleDesc": "额外造成(
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"simpleDesc": "额外造成(自身的[Breath]强度/2)点傲慢伤害"
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}
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]
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@@ -223,7 +223,7 @@
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},
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{
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"abilityID": 97171,
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"simpleDesc": "额外增加4
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+
"simpleDesc": "额外增加4级[Laceration]强度并施加4层[Laceration]"
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}
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]
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},
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@@ -238,7 +238,7 @@
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},
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{
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"abilityID": 97181,
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-
"simpleDesc": "额外造成(
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+
"simpleDesc": "额外造成(自身的[Breath]强度)点傲慢伤害"
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}
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]
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},
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@@ -283,7 +283,7 @@
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{
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"id": 9721,
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"name": "银色的表壳",
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"desc": "
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"desc": "增加[Vibration]强度,施加[Vibration]层数或施加特殊震颤的攻击技能(不包括E.G.O技能)对敌方单位造成的伤害+10%\n\n若该技能本回合首次使敌方单位[VibrationExplosion],则下回合对其施加2层[Vibration](每回合最多1次)",
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"simpleDesc": [
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{
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"abilityID": 9721,
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@@ -291,14 +291,14 @@
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},
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{
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"abilityID": 97211,
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"simpleDesc": "下回合施加2
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+
"simpleDesc": "下回合施加2层[Vibration]"
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}
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]
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},
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{
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"id": 9722,
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"name": "褪色的表壳",
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"desc": "与速度值高于自身的敌方单位拼点时,使自身的拼点威力+1。\n\n对速度值高于自身的敌方单位造成伤害时,下回合使该敌方单位增加3
|
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"desc": "与速度值高于自身的敌方单位拼点时,使自身的拼点威力+1。\n\n对速度值高于自身的敌方单位造成伤害时,下回合使该敌方单位增加3级[Vibration]强度并对其施加2层[Vibration](每回合最多1次)。",
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"simpleDesc": [
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{
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"abilityID": 9722,
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@@ -306,33 +306,33 @@
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},
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{
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"abilityID": 97221,
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-
"simpleDesc": "下回合增加3
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"simpleDesc": "下回合增加3级[Vibration]强度并施加2层[Vibration]"
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}
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]
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},
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{
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"id": 9723,
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"name": "警告函",
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"desc": "回合结束时,对速度值最高的1名敌方单位在下回合施加1
|
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+
"desc": "回合结束时,对速度值最高的1名敌方单位在下回合施加1层[Binding](若是异想体,则改为1个部位)。\n\n若目标带有[Vibration]或特殊震颤,则改为施加2层[Binding]。\n\n友方单位攻击带有[Binding]的目标时,造成的伤害+(5+(目标的[Binding]层数×2.5))%(最多+15%)。",
|
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"simpleDesc": [
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{
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"abilityID": 9723,
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-
"simpleDesc": "下回合施加1
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+
"simpleDesc": "下回合施加1层[Binding]"
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},
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{
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"abilityID": 97231,
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"simpleDesc": "造成的伤害+(5+(
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+
"simpleDesc": "造成的伤害+(5+(目标的[Binding]层数×2.5))%"
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}
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]
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},
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{
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"id": 9724,
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"name": "蚀刻的指针",
|
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|
-
"desc": "波次的首个回合开始时,使速度值最低的3名敌方单位增加(9-当前速度值)
|
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|
+
"desc": "波次的首个回合开始时,使速度值最低的3名敌方单位增加(9-当前速度值)级[Vibration]强度(最少3级)。\n\n对回合开始时带有的[Vibration]或特殊震颤强度不低于12级的敌方单位造成的伤害+10%。",
|
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332
|
"simpleDesc": [
|
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|
{
|
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|
"abilityID": 9724,
|
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335
|
-
"simpleDesc": "增加(9-当前速度值)
|
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335
|
+
"simpleDesc": "增加(9-当前速度值)级[Vibration]强度"
|
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|
},
|
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{
|
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|
"abilityID": 97241,
|
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@@ -343,11 +343,11 @@
|
|
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343
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{
|
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|
"id": 9725,
|
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345
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|
"name": "锈蚀的指针",
|
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346
|
-
"desc": "波次的首个回合开始时,使速度值最高的1名敌方单位增加(9-当前速度值)
|
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346
|
+
"desc": "波次的首个回合开始时,使速度值最高的1名敌方单位增加(9-当前速度值)级[Vibration]强度(最少3级)并对其施加层数相当于该数值一半的[Vibration](向上取整,若是异想体,则改为1个部位)。\n\n受到回合开始时带有的[Vibration]或特殊震颤强度不低于12级的敌方单位的伤害-10%。",
|
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347
347
|
"simpleDesc": [
|
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|
{
|
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349
349
|
"abilityID": 9725,
|
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350
|
-
"simpleDesc": "增加(9-当前速度值)
|
|
350
|
+
"simpleDesc": "增加(9-当前速度值)级[Vibration]强度并施加层数相当于该数值一半的[Vibration]"
|
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351
351
|
},
|
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352
352
|
{
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|
"abilityID": 97251,
|
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@@ -358,15 +358,15 @@
|
|
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358
|
{
|
|
359
359
|
"id": 9726,
|
|
360
360
|
"name": "涓滴之杯",
|
|
361
|
-
"desc": "
|
|
361
|
+
"desc": "拥有增加[Vibration]强度,施加[Vibration]层数或施加特殊震颤的攻击技能(不包括E.G.O技能)的友方单位与敌方单位拼点胜利时,使目标增加2级[Vibration]强度并对其施加2层[Vibration](每回合最多2次)。\n\n属于圣愚的友方单位改为增加3级[Vibration]强度并对其施加3层[Vibration](每回合最多3次)\n\n该友方单位与攻击等级高于自身的敌方单位拼点时,使该友方单位的拼点威力+2,拼点胜利后造成的伤害+20%。",
|
|
362
362
|
"simpleDesc": [
|
|
363
363
|
{
|
|
364
364
|
"abilityID": 9726,
|
|
365
|
-
"simpleDesc": "增加2
|
|
365
|
+
"simpleDesc": "增加2级[Vibration]强度并施加2层[Vibration]"
|
|
366
366
|
},
|
|
367
367
|
{
|
|
368
368
|
"abilityID": 97261,
|
|
369
|
-
"simpleDesc": "增加3
|
|
369
|
+
"simpleDesc": "增加3级[Vibration]强度并施加3层[Vibration]"
|
|
370
370
|
},
|
|
371
371
|
{
|
|
372
372
|
"abilityID": 97262,
|
|
@@ -385,7 +385,7 @@
|
|
|
385
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|
},
|
|
386
386
|
{
|
|
387
387
|
"abilityID": 97271,
|
|
388
|
-
"simpleDesc": "下回合施加2
|
|
388
|
+
"simpleDesc": "下回合施加2层[Binding]与1层[ResultReduction]"
|
|
389
389
|
}
|
|
390
390
|
]
|
|
391
391
|
},
|
|
@@ -400,11 +400,11 @@
|
|
|
400
400
|
},
|
|
401
401
|
{
|
|
402
402
|
"abilityID": 97281,
|
|
403
|
-
"simpleDesc": "
|
|
403
|
+
"simpleDesc": "转换后的[Vibration]强度与层数变为1.5倍"
|
|
404
404
|
},
|
|
405
405
|
{
|
|
406
406
|
"abilityID": 97282,
|
|
407
|
-
"simpleDesc": "增加(12-当前速度值)
|
|
407
|
+
"simpleDesc": "增加(12-当前速度值)级[Vibration]强度"
|
|
408
408
|
}
|
|
409
409
|
]
|
|
410
410
|
},
|
|
@@ -419,11 +419,11 @@
|
|
|
419
419
|
},
|
|
420
420
|
{
|
|
421
421
|
"abilityID": 97291,
|
|
422
|
-
"simpleDesc": "造成的伤害+(
|
|
422
|
+
"simpleDesc": "造成的伤害+(目标的[Vibration]强度)%,造成伤害时施加2层[DefenseDown]"
|
|
423
423
|
},
|
|
424
424
|
{
|
|
425
425
|
"abilityID": 97292,
|
|
426
|
-
"simpleDesc": "增加(12-当前速度值)
|
|
426
|
+
"simpleDesc": "增加(12-当前速度值)级[Vibration]强度并施加层数相当于该数值一半的[Vibration]"
|
|
427
427
|
}
|
|
428
428
|
]
|
|
429
429
|
},
|
|
@@ -438,11 +438,11 @@
|
|
|
438
438
|
},
|
|
439
439
|
{
|
|
440
440
|
"abilityID": 97301,
|
|
441
|
-
"simpleDesc": "3技能的硬币威力+2,造成的伤害+(25
|
|
441
|
+
"simpleDesc": "3技能的硬币威力+2,造成的伤害+(25+目标的[Vibration]强度与层数之和)%"
|
|
442
442
|
},
|
|
443
443
|
{
|
|
444
444
|
"abilityID": 97302,
|
|
445
|
-
"simpleDesc": "施加3
|
|
445
|
+
"simpleDesc": "施加3层[Vibration]"
|
|
446
446
|
}
|
|
447
447
|
]
|
|
448
448
|
},
|
|
@@ -457,11 +457,11 @@
|
|
|
457
457
|
},
|
|
458
458
|
{
|
|
459
459
|
"abilityID": 97311,
|
|
460
|
-
"simpleDesc": "拼点威力+2,造成的伤害+(
|
|
460
|
+
"simpleDesc": "拼点威力+2,造成的伤害+(目标的[Vibration]强度)%"
|
|
461
461
|
},
|
|
462
462
|
{
|
|
463
463
|
"abilityID": 97312,
|
|
464
|
-
"simpleDesc": "
|
|
464
|
+
"simpleDesc": "获得[AttackUp]"
|
|
465
465
|
}
|
|
466
466
|
]
|
|
467
467
|
}
|