@lightsing/llc-zh-cn 0.0.0 → 1.0.1767328839
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbDlg_DonQuixote.json +124 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbDlg_Faust.json +116 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbDlg_Gregor.json +116 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbDlg_Heathcliff.json +116 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbDlg_HongLu.json +116 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbDlg_Ishmael.json +116 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbDlg_Merusault.json +116 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbDlg_Outis.json +116 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbDlg_Rodion.json +116 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbDlg_Ryoshu.json +116 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbDlg_Sinclair.json +116 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbDlg_YiSang.json +116 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents-a1c5p3.json +179 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents-a1c6p2.json +17 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents-a1c6p3.json +86 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents-a1c7p3.json +57 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents-a1c8p2.json +88 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents-a1c9p1.json +17 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents-cultivation.json +43 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents-pilgrimage.json +121 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents-tktRe.json +56 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents-walpu4.json +97 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents-walpu5.json +82 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents-walpu6.json +43 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents.json +666 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEventsResultLog-a1c5p3.json +96 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEventsResultLog-a1c6p2.json +28 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEventsResultLog-a1c6p3.json +100 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEventsResultLog-a1c7p3.json +32 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEventsResultLog-a1c971.json +16 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEventsResultLog-a1c9p1.json +20 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEventsResultLog-pilgrimage.json +40 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEventsResultLog.json +524 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEventsResultLog_Refraction2.json +128 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEventsResultLog_Refraction3.json +84 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEventsResultLog_Refraction4.json +96 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEventsResultLog_Refraction5.json +52 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEventsResultLog_walpu4.json +28 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents_Mirror.json +759 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents_Mirror3.json +303 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents_Mirror4.json +211 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents_Mirror6.json +108 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents_Refraction2.json +121 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents_Refraction3.json +164 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents_Refraction4.json +43 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents_Refraction5.json +25 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents_Ycgd.json +147 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents_lcbcheckup.json +56 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents_mowe-re.json +43 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents_mowe.json +56 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents_night-clean-up.json +69 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbEvents_tkt.json +95 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides-a1c5p3.json +100 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides-a1c6p2.json +40 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides-a1c6p3.json +28 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides-a1c7p3.json +95 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides-a1c8p3.json +16 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides-a1c9114.json +40 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides-a1c9p1.json +52 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides-mowe.json +64 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides-pilgrimage.json +16 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides-tkt.json +28 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides-walpu4.json +28 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides-walpu6.json +24 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides-ycgd.json +40 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides.json +1813 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides_Mirror.json +224 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides_Refraction2.json +204 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides_Refraction3.json +64 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides_Refraction4.json +95 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AbnormalityGuides_Refraction5.json +64 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents-a1c5p3.json +79 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents-a1c6p3.json +34 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents-a1c7p3.json +302 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents-a1c8p2.json +496 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents-a1c9p1.json +19 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents-cultivation.json +151 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents-pilgrimage.json +286 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents-tktRe.json +103 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents-walpu4.json +166 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents-walpu5.json +88 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents-walpu6.json +88 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents.json +1173 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_Mirror.json +1751 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_Mirror3.json +412 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_Mirror4.json +262 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_Mirror6.json +197 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_Refraction2.json +24 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_Refraction3.json +89 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_Refraction4.json +62 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_Refraction5.json +63 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_Ycgd.json +269 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_a1c971.json +91 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_lcbcheckup.json +158 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_mowe-re.json +116 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_mowe.json +204 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_night-clean-up.json +89 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ActionEvents_tkt.json +168 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Announcer-a1c9p1.json +12 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Announcer-m4d1.json +8 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Announcer.json +168 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AnnouncerVoiceType.json +132 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Assist-a1c7p2.json +9 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Assist-a1c8p2.json +9 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Assist-walpu6.json +9 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AssociationName.json +16 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AttendanceRewardsText.json +32 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/AttributeText.json +40 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Aengdu_26.json +120 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Amiya_37.json +244 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Angela_12.json +140 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Charon_3.json +120 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Charon_90002.json +46 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Dante_1.json +144 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Dawn_19.json +120 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_DetectiveTrio_35.json +132 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_DonQuixote_21.json +120 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_EpiSode_7.json +120 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_FullStop_25.json +138 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Gebura_39.json +180 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Gnome_23.json +120 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Gregor_2.json +120 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Heathcliff_14.json +120 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Hod_18.json +135 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Hohenheim_90001.json +166 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Honglu_31.json +124 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Hubert_34.json +132 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Ishmael_8.json +120 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_JackPierre_11.json +120 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Jun_27.json +120 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_LaMancha_22.json +120 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Leiheng_40.json +132 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Magical_32.json +132 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Malkuth_10.json +132 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Molar_17.json +120 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Nellie_13.json +120 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Netzach_24.json +120 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Ricardo_29.json +134 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Rodion_5.json +120 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Samjo_15.json +120 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Sancho_20.json +120 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Sinclair_4.json +120 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Tiphereth_33.json +132 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Vergilius_28.json +185 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_WarpAnnouncer_38.json +124 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_XichunWei_36.json +132 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Yesod_16.json +132 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Yisang_6.json +120 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_Yuri_9.json +120 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleAnnouncerDlg/Announcer_ZigongZilu_30.json +124 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleHint.json +144 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleHint_AbnorBattle.json +32 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleHint_NormalBattle.json +20 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-Refraction1BokGak.json +17 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c5p1.json +11 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c5p2.json +53 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c5p3.json +130 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c6p2.json +42 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c6p3.json +105 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c7p1.json +186 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c7p2.json +130 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c7p3.json +263 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c8p1.json +25 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c8p2.json +203 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c8p3.json +322 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c9114.json +46 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c9116.json +95 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c951.json +18 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c971.json +18 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-a1c9p1.json +200 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-cultivation.json +148 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-fools.json +32 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-mowe.json +39 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-pilgrimage.json +148 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-tkt-re.json +16 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-tkt.json +129 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-walpu4.json +94 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-walpu5.json +39 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-walpu6.json +166 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords-ycgd.json +25 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords.json +2497 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords_Mirror3.json +229 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords_Mirror4.json +239 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords_Mirror5.json +359 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords_Mirror6.json +399 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords_Refraction2.json +153 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords_Refraction3.json +64 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords_Refraction4.json +142 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleKeywords_Refraction5.json +508 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattlePass-a1c7.json +12 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattlePass-a1c8.json +12 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattlePass-a1c9.json +28 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattlePass.json +268 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattlePass_Banner-a1c6.json +8 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattlePass_Banner-a1c7.json +8 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattlePass_Banner-a1c8.json +8 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattlePass_Banner.json +12 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattlePass_Banner_2.json +8 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattlePass_Mission.json +60 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleResultHint-a1c9p1.json +44 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleSpeechBubbleDlg-a1c9p1.json +104 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleSpeechBubbleDlg.json +469 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleSpeechBubbleDlg_Cultivation.json +119 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleSpeechBubbleDlg_mowe.json +74 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BattleUIText.json +852 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BgmLyrics/BgmLyrics_Ahab.json +132 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BgmLyrics/BgmLyrics_Credit.json +104 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BgmLyrics/BgmLyrics_Credit4.json +148 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BgmLyrics/BgmLyrics_Credit7.json +124 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BgmLyrics/BgmLyrics_Cromer1.json +52 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BgmLyrics/BgmLyrics_Cromer2.json +288 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BgmLyrics/BgmLyrics_DistHeath.json +40 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BgmLyrics/BgmLyrics_DonQuixote.json +272 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BgmLyrics/BgmLyrics_DongLang.json +148 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BgmLyrics/BgmLyrics_MaouHeath.json +489 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BgmLyrics/BgmLyrics_Pv.json +92 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BgmLyrics/BgmLyrics_TianTian.json +344 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/BuffAbilities.json +432 -0
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- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S805B.json +558 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S806B.json +964 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S807B.json +453 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S808B.json +759 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S809A.json +117 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S810B.json +618 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S811B.json +500 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S812A.json +612 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S813B.json +1039 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S814B.json +622 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S815B.json +133 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S817A.json +98 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S817I.json +79 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S818B.json +313 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S819B.json +376 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S820B.json +373 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S821B.json +1015 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S822B.json +1392 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S823B.json +628 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S824B.json +122 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S825A.json +249 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S826B.json +78 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S827A.json +78 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S828B.json +194 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S830A.json +329 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S830B.json +806 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S830I1.json +329 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S831B.json +301 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S832B.json +1307 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S833A.json +1593 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S833B.json +154 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S833I1.json +153 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S833I2.json +42 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S833I3.json +56 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S833I4.json +66 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S833I5.json +182 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S833I6.json +364 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S833I7.json +116 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S901B.json +401 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S902B.json +794 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S903A.json +420 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S903I.json +372 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S904B.json +484 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S907B.json +846 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S908B.json +104 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S911B.json +587 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S912B.json +1083 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S913B.json +568 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S915B.json +139 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S916B.json +723 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S917B.json +58 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S918A.json +144 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/S918B.json +471 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/SDUMMY.json +20 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryData/TS817I.json +48 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryDungeonUI-a1c8p2.json +48 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryDungeonUI.json +104 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNote.json +80 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNoteDetail.json +124 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNoteDetail_10.json +54 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNoteDetail_2.json +99 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNoteDetail_3.json +99 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNoteDetail_4.json +69 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNoteDetail_5.json +79 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNoteDetail_6.json +119 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNoteDetail_7.json +39 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNoteDetail_8.json +49 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNoteDetail_9.json +39 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNote_10.json +36 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNote_2.json +44 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNote_3.json +24 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNote_4.json +36 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNote_5.json +52 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNote_6.json +44 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNote_7.json +20 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNote_8.json +24 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterDanteNote_9.json +24 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterMain.json +89 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterMirrorWorld.json +108 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterMirrorWorldStoryTitle.json +604 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterOther.json +156 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterPersonality.json +1172 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryTheaterUIText.json +340 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/StoryUIText.json +12 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/SuccessRate.json +52 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/ThreadDungeon.json +60 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/TooltipUIText.json +72 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/TutorialDesc.json +316 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/TutorialDesc0-4.json +248 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/TutorialDesc_Ab.json +116 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/TutorialMainUIText.json +4388 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/TutorialMainUIText_pilgrimage.json +40 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/TutorialMirrorDungeon.json +1160 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/TutorialNewUpperSkillInfoUI.json +36 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/TutorialPopUpDesc.json +224 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/TutorialRenewalDesc.json +796 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/TutorialRenewalMainUIDesc.json +156 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UI_Mission_CultivationEvent.json +96 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UI_Mission_MirrorDungeon5Event.json +268 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UI_Mission_MirrorDungeon6Event.json +200 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UI_Mission_NewReturnUserEvent.json +176 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UI_ModuleDevice.json +68 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UnitKeyword-a1c7p1.json +28 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UnitKeyword-a1c7p2.json +16 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UnitKeyword-a1c7p3.json +12 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UnitKeyword-a1c8p2.json +16 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UnitKeyword-a1c8p3.json +8 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UnitKeyword-a1c9p1.json +20 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UnitKeyword-pilgrimage.json +12 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UnitKeyword.json +276 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UnlockCode-1.json +99 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UpgradeCharacterUI.json +16 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UserAgreements.json +20 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UserBanner.json +379 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UserInfo_Friends.json +288 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UserTicket-EGOBg-a1c9p1.json +19 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UserTicket-EGOBg.json +324 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UserTicket-L-a1c9p1.json +19 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UserTicket-L.json +324 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UserTicket-R-a1c9p1.json +19 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/UserTicket-R.json +324 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Walpu3EventText.json +280 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Walpu4EventText.json +240 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Walpu5EventText.json +300 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Walpu6EventText.json +212 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/Walpu7EventText.json +12 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/kr_settings-ui-donttranslate.json +248 -0
- package/LimbusCompany_Data/Lang/LLC_zh-CN/reward-popup-text-ProjectGS.json +99 -0
- package/README.md +63 -19
- package/package.json +4 -4
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"id": "tutorial_mainui_01_selection_page_01_desc_01",
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"content": "您可以用12名罪人的人格组建一个编队。"
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"content": "在罪人界面选择罪人后,将会展示该罪人的人格列表并替换编队内人格。"
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"id": "tutorial_mainui_01_selection_page_03_title_01",
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"content": "编队(战斗内容)"
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"content": "在各战斗内容相关的编队窗口中,选择人格图像的上半部分将显示该罪人的人格列表,并从中替换编队人格。"
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"content": "在各战斗内容相关的编队窗口中,选择人格图像的下半部分将使该人格参与战斗。"
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"content": "此处显示可以参加战斗的最大罪人数。"
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"content": "在部分无法更改编队的战斗内容中,选择对应人格即可使该人格参与战斗。"
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"content": "在所有编队窗口中,长按人格立绘会显示人格信息,可以查看当前人格和E.G.O的详细信息。"
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"id": "tutorial_mainui_01_selection_page_07_desc_01",
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"content": "选择后能够展示播报员一览。"
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"id": "tutorial_mainui_01_selection_page_09_desc_01",
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"content": "可以查看编队中所有人格技能的攻击类型、罪孽属性和装备中的E.G.O列表。"
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"id": "tutorial_mainui_01_selection_page_10_desc_01",
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"content": "能够确认该编队在战斗中所能获取的E.G.O资源的种类与数量。"
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"content": "点击此处,可以查看所选人格可提供的E.G.O资源,与所选E.G.O会消耗的E.G.O资源。"
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"content": "展示可以选入编队的罪人的人格一览。可以确认人格的同步阶段、等级、所属组织。"
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"id": "tutorial_mainui_02_identitylist_page_02_desc_01",
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"content": "能够同时确认编队中的人格以及E.G.O。于每个解析等级均可装备一种E.G.O。"
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"id": "tutorial_mainui_02_identitylist_page_03_desc_01",
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"content": "点击该列按钮时,能够切换到可选中的E.G.O列表。"
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"content": "可在此处查看其稀有度、异想解析阶段、主要属性以及名称。"
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126
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+
},
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127
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{
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128
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"id": "tutorial_mainui_02_identitylist_page_05_title_01",
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129
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"content": "助战列表"
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130
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+
},
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131
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{
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132
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"id": "tutorial_mainui_02_identitylist_page_05_title_02",
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133
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"content": "助战按钮"
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134
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},
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135
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{
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136
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"id": "tutorial_mainui_02_identitylist_page_05_desc_01",
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137
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"content": "选择后,将会显示好友的助战人格列表。"
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138
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},
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139
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+
{
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140
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"id": "tutorial_mainui_02_identitylist_page_05_desc_02",
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141
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"content": "能够展示好友选择的助战人格及E.G.O一览。"
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142
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},
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143
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{
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144
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"id": "tutorial_mainui_02_identitylist_page_06_desc_01",
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145
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"content": "你能够借用好友的助战人格及其携带的E.G.O。但同一编队中仅能编入一名助战人格。"
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},
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147
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{
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148
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"id": "tutorial_mainui_03_identityinfo",
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149
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"content": "人格介绍"
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150
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},
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151
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{
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152
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"id": "tutorial_mainui_03_identityinfo_page_01_title_01",
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153
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"content": "等级"
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154
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},
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155
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{
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156
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"id": "tutorial_mainui_03_identityinfo_page_01_desc_01",
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"content": "等级越高,人格能力值越得以强化。"
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},
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{
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"id": "tutorial_mainui_03_identityinfo_page_01_title_02",
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161
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"content": "同步阶段"
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162
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},
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163
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{
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"id": "tutorial_mainui_03_identityinfo_page_01_desc_02",
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165
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"content": "同步阶段越高,人格技能效果越得以强化,也能获得新的技能。"
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},
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167
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{
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168
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"id": "tutorial_mainui_03_identityinfo_page_02_title_01",
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169
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"content": "能力值"
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170
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+
},
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171
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{
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172
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"id": "tutorial_mainui_03_identityinfo_page_02_desc_01",
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173
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"content": "显示该人格的体力,速度值范围以及防御等级及变动值。"
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174
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+
},
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175
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{
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176
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"id": "tutorial_mainui_03_identityinfo_page_02_title_02",
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177
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"content": "抗性信息"
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178
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+
},
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179
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+
{
|
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180
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"id": "tutorial_mainui_03_identityinfo_page_02_desc_02",
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181
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+
"content": "能够显示人格的抗性信息。"
|
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182
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+
},
|
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183
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+
{
|
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184
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"id": "tutorial_mainui_03_identityinfo_page_03_title_01",
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185
|
+
"content": "人格信息缩略"
|
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186
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+
},
|
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187
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+
{
|
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188
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+
"id": "tutorial_mainui_03_identityinfo_page_03_desc_01",
|
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189
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+
"content": "能够确认人格装备的E.G.O以及所持技能。"
|
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190
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+
},
|
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191
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+
{
|
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192
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+
"id": "tutorial_mainui_03_identityinfo_page_04_title_01",
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193
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+
"content": "技能"
|
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194
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+
},
|
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195
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+
{
|
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196
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+
"id": "tutorial_mainui_03_identityinfo_page_04_desc_01",
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197
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"content": "每个人格都拥有不同的技能。在此处可以确认技能的详细信息。"
|
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198
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+
},
|
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199
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+
{
|
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200
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+
"id": "tutorial_mainui_03_identityinfo_page_05_desc_01",
|
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201
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"content": "参与战斗的人格能够使用战斗被动技能。每回合开始时,若满足条件则会触发相应战斗被动技能。"
|
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202
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+
},
|
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203
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+
{
|
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204
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"id": "tutorial_mainui_03_identityinfo_page_06_desc_01",
|
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205
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"content": "未参与战斗的人格能够使用支援被动技能。每回合开始时,若满足条件则会触发相应支援被动技能。"
|
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206
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+
},
|
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207
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+
{
|
|
208
|
+
"id": "tutorial_mainui_03_identityinfo_page_07_title_01",
|
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209
|
+
"content": "技能图标"
|
|
210
|
+
},
|
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211
|
+
{
|
|
212
|
+
"id": "tutorial_mainui_03_identityinfo_page_07_desc_01",
|
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213
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+
"content": "通过技能图标的颜色可以区分其罪孽属性。罪孽属性被分为暴怒,色欲,怠惰,暴食,忧郁,傲慢,嫉妒七种颜色。"
|
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214
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+
},
|
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215
|
+
{
|
|
216
|
+
"id": "tutorial_mainui_03_identityinfo_page_08_desc_01",
|
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217
|
+
"content": "技能图标底部显示攻击类型。攻击类型分为斩击、突刺和打击。"
|
|
218
|
+
},
|
|
219
|
+
{
|
|
220
|
+
"id": "tutorial_mainui_03_identityinfo_page_08_desc_02",
|
|
221
|
+
"content": "技能图标左侧显示技能的基础威力。"
|
|
222
|
+
},
|
|
223
|
+
{
|
|
224
|
+
"id": "tutorial_mainui_03_identityinfo_page_08_desc_03",
|
|
225
|
+
"content": "技能图标顶部显示硬币威力。硬币威力的计算方式分别为加算、减算、乘算。"
|
|
226
|
+
},
|
|
227
|
+
{
|
|
228
|
+
"id": "tutorial_mainui_03_identityinfo_page_09_desc_01",
|
|
229
|
+
"content": "显示技能硬币总数。"
|
|
230
|
+
},
|
|
231
|
+
{
|
|
232
|
+
"id": "tutorial_mainui_03_identityinfo_page_09_desc_02",
|
|
233
|
+
"content": "显示技能名和人格拥有的技能数量。"
|
|
234
|
+
},
|
|
235
|
+
{
|
|
236
|
+
"id": "tutorial_mainui_03_identityinfo_page_09_desc_03",
|
|
237
|
+
"content": "显示技能攻击等级变动值。技能攻击等级与目标防御等级差距过大时,伤害将大幅提升或降低。"
|
|
238
|
+
},
|
|
239
|
+
{
|
|
240
|
+
"id": "tutorial_mainui_03_identityinfo_page_10_desc_01",
|
|
241
|
+
"content": "显示技能的攻击容量。技能的攻击容量与目标的行动槽容量相对应。"
|
|
242
|
+
},
|
|
243
|
+
{
|
|
244
|
+
"id": "tutorial_mainui_03_identityinfo_page_11_title_01",
|
|
245
|
+
"content": "技能效果"
|
|
246
|
+
},
|
|
247
|
+
{
|
|
248
|
+
"id": "tutorial_mainui_03_identityinfo_page_11_desc_01",
|
|
249
|
+
"content": "满足一定条件便能发动的技能效果。"
|
|
250
|
+
},
|
|
251
|
+
{
|
|
252
|
+
"id": "tutorial_mainui_03_identityinfo_page_11_title_02",
|
|
253
|
+
"content": "硬币效果"
|
|
254
|
+
},
|
|
255
|
+
{
|
|
256
|
+
"id": "tutorial_mainui_03_identityinfo_page_11_desc_02",
|
|
257
|
+
"content": "该硬币满足条件便能发动的效果。判定失败后无法发动硬币效果。"
|
|
258
|
+
},
|
|
259
|
+
{
|
|
260
|
+
"id": "tutorial_mainui_04_egoinfo",
|
|
261
|
+
"content": "E.G.O信息"
|
|
262
|
+
},
|
|
263
|
+
{
|
|
264
|
+
"id": "tutorial_mainui_04_egoinfo_page_01_title_01",
|
|
265
|
+
"content": "异想解析阶段"
|
|
266
|
+
},
|
|
267
|
+
{
|
|
268
|
+
"id": "tutorial_mainui_04_egoinfo_page_01_desc_01",
|
|
269
|
+
"content": "异想解析阶段越高,技能效果越得以强化。"
|
|
270
|
+
},
|
|
271
|
+
{
|
|
272
|
+
"id": "tutorial_mainui_04_egoinfo_page_02_title_01",
|
|
273
|
+
"content": "抗性信息"
|
|
274
|
+
},
|
|
275
|
+
{
|
|
276
|
+
"id": "tutorial_mainui_04_egoinfo_page_02_desc_01",
|
|
277
|
+
"content": "能够显示E.G.O的抗性信息。人格使用E.G.O技能后,该人格的罪孽抗性会被替换为E.G.O的罪孽抗性。"
|
|
278
|
+
},
|
|
279
|
+
{
|
|
280
|
+
"id": "tutorial_mainui_04_egoinfo_page_02_title_02",
|
|
281
|
+
"content": "理智消耗量"
|
|
282
|
+
},
|
|
283
|
+
{
|
|
284
|
+
"id": "tutorial_mainui_04_egoinfo_page_02_desc_02",
|
|
285
|
+
"content": "使用E.G.O技能时消耗的理智值。"
|
|
286
|
+
},
|
|
287
|
+
{
|
|
288
|
+
"id": "tutorial_mainui_04_egoinfo_page_02_title_03",
|
|
289
|
+
"content": "E.G.O资源消耗量"
|
|
290
|
+
},
|
|
291
|
+
{
|
|
292
|
+
"id": "tutorial_mainui_04_egoinfo_page_02_desc_03",
|
|
293
|
+
"content": "显示使用E.G.O技能所消耗的E.G.O资源。"
|
|
294
|
+
},
|
|
295
|
+
{
|
|
296
|
+
"id": "tutorial_mainui_04_egoinfo_page_03_title_01",
|
|
297
|
+
"content": "E.G.O技能"
|
|
298
|
+
},
|
|
299
|
+
{
|
|
300
|
+
"id": "tutorial_mainui_04_egoinfo_page_03_desc_01",
|
|
301
|
+
"content": "E.G.O拥有强大的技能效果与威力。能够确认E.G.O技能的详细信息。"
|
|
302
|
+
},
|
|
303
|
+
{
|
|
304
|
+
"id": "tutorial_mainui_04_egoinfo_page_04_desc_01",
|
|
305
|
+
"content": "当人格在理智值较低的情况下使用E.G.O技能时,有概率引发E.G.O侵蚀,技能威力和技能效果会更强。\n但是无法控制其攻击的目标,甚至可能会攻击友方单位。"
|
|
306
|
+
},
|
|
307
|
+
{
|
|
308
|
+
"id": "tutorial_mainui_04_egoinfo_page_05_desc_01",
|
|
309
|
+
"content": "生成E.G.O技能时,可以消耗1.5倍的理智值与E.G.O资源来强制使用E.G.O侵蚀,这称为E.G.O超频。\n在战斗中选择E.G.O技能时,可以长按E.G.O来使用E.G.O超频。"
|
|
310
|
+
},
|
|
311
|
+
{
|
|
312
|
+
"id": "tutorial_mainui_04_egoinfo_page_05_desc_02",
|
|
313
|
+
"content": "使用E.G.O超频时,如果E.G.O资源充足,则使用可识别友方与敌方单位的稳定超频E.G.O技能。"
|
|
314
|
+
},
|
|
315
|
+
{
|
|
316
|
+
"id": "tutorial_mainui_04_egoinfo_page_05_desc_03",
|
|
317
|
+
"content": "如果E.G.O资源不足,则使用无差别的不稳定超频E.G.O技能。"
|
|
318
|
+
},
|
|
319
|
+
{
|
|
320
|
+
"id": "tutorial_mainui_04_egoinfo_page_06_desc_01",
|
|
321
|
+
"content": "使用E.G.O技能将激活E.G.O的被动技能效果。"
|
|
322
|
+
},
|
|
323
|
+
{
|
|
324
|
+
"id": "tutorial_mainui_04_egoinfo_page_07_title_01",
|
|
325
|
+
"content": "技能图标"
|
|
326
|
+
},
|
|
327
|
+
{
|
|
328
|
+
"id": "tutorial_mainui_04_egoinfo_page_07_desc_01",
|
|
329
|
+
"content": "通过技能图标的颜色可以区分其罪孽属性。罪孽属性被分为暴怒,色欲,怠惰,暴食,忧郁,傲慢,嫉妒七种颜色。"
|
|
330
|
+
},
|
|
331
|
+
{
|
|
332
|
+
"id": "tutorial_mainui_04_egoinfo_page_08_desc_01",
|
|
333
|
+
"content": "技能图标底部显示攻击类型。攻击类型分为斩击、突刺和打击。"
|
|
334
|
+
},
|
|
335
|
+
{
|
|
336
|
+
"id": "tutorial_mainui_04_egoinfo_page_08_desc_02",
|
|
337
|
+
"content": "技能图标左侧显示技能的基础威力。"
|
|
338
|
+
},
|
|
339
|
+
{
|
|
340
|
+
"id": "tutorial_mainui_04_egoinfo_page_08_desc_03",
|
|
341
|
+
"content": "技能图标顶部显示硬币威力。硬币威力的计算方式分别为加算、减算、乘算。"
|
|
342
|
+
},
|
|
343
|
+
{
|
|
344
|
+
"id": "tutorial_mainui_04_egoinfo_page_09_desc_01",
|
|
345
|
+
"content": "显示技能硬币总数。"
|
|
346
|
+
},
|
|
347
|
+
{
|
|
348
|
+
"id": "tutorial_mainui_04_egoinfo_page_09_desc_02",
|
|
349
|
+
"content": "显示技能攻击等级变动值。技能攻击等级与目标防御等级差距过大时,伤害将大幅提升或降低。"
|
|
350
|
+
},
|
|
351
|
+
{
|
|
352
|
+
"id": "tutorial_mainui_04_egoinfo_page_09_desc_03",
|
|
353
|
+
"content": "显示技能的攻击容量。技能的攻击容量与目标的行动槽容量相对应。"
|
|
354
|
+
},
|
|
355
|
+
{
|
|
356
|
+
"id": "tutorial_mainui_04_egoinfo_page_10_title_01",
|
|
357
|
+
"content": "技能效果"
|
|
358
|
+
},
|
|
359
|
+
{
|
|
360
|
+
"id": "tutorial_mainui_04_egoinfo_page_10_desc_01",
|
|
361
|
+
"content": "满足一定条件便能发动的技能效果。"
|
|
362
|
+
},
|
|
363
|
+
{
|
|
364
|
+
"id": "tutorial_mainui_04_egoinfo_page_10_title_02",
|
|
365
|
+
"content": "硬币效果"
|
|
366
|
+
},
|
|
367
|
+
{
|
|
368
|
+
"id": "tutorial_mainui_04_egoinfo_page_10_desc_02",
|
|
369
|
+
"content": "该硬币满足条件便能发动的效果。判定失败后无法发动硬币效果。"
|
|
370
|
+
},
|
|
371
|
+
{
|
|
372
|
+
"id": "tutorial_mainui_05_storymain",
|
|
373
|
+
"content": "主线故事"
|
|
374
|
+
},
|
|
375
|
+
{
|
|
376
|
+
"id": "tutorial_mainui_05_storymain_page_01_title_01",
|
|
377
|
+
"content": "选择章节"
|
|
378
|
+
},
|
|
379
|
+
{
|
|
380
|
+
"id": "tutorial_mainui_05_storymain_page_01_desc_01",
|
|
381
|
+
"content": "能够在推进关卡的同时重复阅读主线故事。可以选择故事章节。"
|
|
382
|
+
},
|
|
383
|
+
{
|
|
384
|
+
"id": "tutorial_mainui_05_storymain_page_02_title_01",
|
|
385
|
+
"content": "主线故事列表"
|
|
386
|
+
},
|
|
387
|
+
{
|
|
388
|
+
"id": "tutorial_mainui_05_storymain_page_02_desc_01",
|
|
389
|
+
"content": "能够选择故事并进行观看。"
|
|
390
|
+
},
|
|
391
|
+
{
|
|
392
|
+
"id": "tutorial_mainui_05_storymain_page_03_title_01",
|
|
393
|
+
"content": "故事位置"
|
|
394
|
+
},
|
|
395
|
+
{
|
|
396
|
+
"id": "tutorial_mainui_05_storymain_page_03_desc_01",
|
|
397
|
+
"content": "能够确认所选故事出现的关卡。"
|
|
398
|
+
},
|
|
399
|
+
{
|
|
400
|
+
"id": "tutorial_mainui_06_storyidentity",
|
|
401
|
+
"content": "人格故事"
|
|
402
|
+
},
|
|
403
|
+
{
|
|
404
|
+
"id": "tutorial_mainui_06_storyidentity_page_01_title_01",
|
|
405
|
+
"content": "选择罪人"
|
|
406
|
+
},
|
|
407
|
+
{
|
|
408
|
+
"id": "tutorial_mainui_06_storyidentity_page_01_desc_01",
|
|
409
|
+
"content": "能够阅读边狱公司罪人们的故事和信息。选择罪人。"
|
|
410
|
+
},
|
|
411
|
+
{
|
|
412
|
+
"id": "tutorial_mainui_06_storyidentity_page_02_title_01",
|
|
413
|
+
"content": "选择人格"
|
|
414
|
+
},
|
|
415
|
+
{
|
|
416
|
+
"id": "tutorial_mainui_06_storyidentity_page_02_desc_01",
|
|
417
|
+
"content": "能够展示罪人的人格一览。"
|
|
418
|
+
},
|
|
419
|
+
{
|
|
420
|
+
"id": "tutorial_mainui_06_storyidentity_page_03_title_01",
|
|
421
|
+
"content": "人格故事"
|
|
422
|
+
},
|
|
423
|
+
{
|
|
424
|
+
"id": "tutorial_mainui_06_storyidentity_page_03_desc_01",
|
|
425
|
+
"content": "能够阅读该人格的故事。"
|
|
426
|
+
},
|
|
427
|
+
{
|
|
428
|
+
"id": "tutorial_mainui_06_storyidentity_page_04_title_01",
|
|
429
|
+
"content": "语音台词"
|
|
430
|
+
},
|
|
431
|
+
{
|
|
432
|
+
"id": "tutorial_mainui_06_storyidentity_page_04_desc_01",
|
|
433
|
+
"content": "能够阅读并试听人格的语音台词。"
|
|
434
|
+
},
|
|
435
|
+
{
|
|
436
|
+
"id": "tutorial_mainui_07_storymirror",
|
|
437
|
+
"content": "镜像世界"
|
|
438
|
+
},
|
|
439
|
+
{
|
|
440
|
+
"id": "tutorial_mainui_07_storymirror_page_01_title_01",
|
|
441
|
+
"content": "镜像世界"
|
|
442
|
+
},
|
|
443
|
+
{
|
|
444
|
+
"id": "tutorial_mainui_07_storymirror_page_01_desc_01",
|
|
445
|
+
"content": "选择后,将会切换为镜像世界一览表。"
|
|
446
|
+
},
|
|
447
|
+
{
|
|
448
|
+
"id": "tutorial_mainui_07_storymirror_page_01_title_02",
|
|
449
|
+
"content": "镜像世界列表"
|
|
450
|
+
},
|
|
451
|
+
{
|
|
452
|
+
"id": "tutorial_mainui_07_storymirror_page_01_desc_02",
|
|
453
|
+
"content": "镜像世界根据不同的人格故事分为不同的类别。能够确认不同的镜像世界以及世界中登场的团体。"
|
|
454
|
+
},
|
|
455
|
+
{
|
|
456
|
+
"id": "tutorial_mainui_07_storymirror_page_02_title_01",
|
|
457
|
+
"content": "镜像故事"
|
|
458
|
+
},
|
|
459
|
+
{
|
|
460
|
+
"id": "tutorial_mainui_07_storymirror_page_02_desc_01",
|
|
461
|
+
"content": "能够阅读以镜像世界为基础的人格故事。"
|
|
462
|
+
},
|
|
463
|
+
{
|
|
464
|
+
"id": "tutorial_mainui_08_stagemain",
|
|
465
|
+
"content": "主线关卡"
|
|
466
|
+
},
|
|
467
|
+
{
|
|
468
|
+
"id": "tutorial_mainui_08_stagemain_page_01_title_01",
|
|
469
|
+
"content": "关卡"
|
|
470
|
+
},
|
|
471
|
+
{
|
|
472
|
+
"id": "tutorial_mainui_08_stagemain_page_01_desc_01",
|
|
473
|
+
"content": "能够选择关卡并入场。"
|
|
474
|
+
},
|
|
475
|
+
{
|
|
476
|
+
"id": "tutorial_mainui_08_stagemain_page_02_desc_01",
|
|
477
|
+
"content": "战斗胜利后会显示关卡通关。"
|
|
478
|
+
},
|
|
479
|
+
{
|
|
480
|
+
"id": "tutorial_mainui_08_stagemain_page_02_desc_02",
|
|
481
|
+
"content": "达成EX CLEAR条件时将会显示EX通关,并获得额外奖励。"
|
|
482
|
+
},
|
|
483
|
+
{
|
|
484
|
+
"id": "tutorial_mainui_08_stagemain_page_03_title_01",
|
|
485
|
+
"content": "关卡故事"
|
|
486
|
+
},
|
|
487
|
+
{
|
|
488
|
+
"id": "tutorial_mainui_08_stagemain_page_03_desc_01",
|
|
489
|
+
"content": "能够阅读该关卡的剧情故事。"
|
|
490
|
+
},
|
|
491
|
+
{
|
|
492
|
+
"id": "tutorial_mainui_08_stagemain_page_03_title_02",
|
|
493
|
+
"content": "关卡说明"
|
|
494
|
+
},
|
|
495
|
+
{
|
|
496
|
+
"id": "tutorial_mainui_08_stagemain_page_03_desc_02",
|
|
497
|
+
"content": "能够确认关于该关卡的说明及关卡故事。"
|
|
498
|
+
},
|
|
499
|
+
{
|
|
500
|
+
"id": "tutorial_mainui_08_stagemain_page_03_title_03",
|
|
501
|
+
"content": "敌方情报"
|
|
502
|
+
},
|
|
503
|
+
{
|
|
504
|
+
"id": "tutorial_mainui_08_stagemain_page_03_desc_03",
|
|
505
|
+
"content": "能够确认关于敌人的信息。对于部分强力敌人,需要遭遇后才能确认信息。"
|
|
506
|
+
},
|
|
507
|
+
{
|
|
508
|
+
"id": "tutorial_mainui_08_stagemain_page_04_title_01",
|
|
509
|
+
"content": "EX 通关条件"
|
|
510
|
+
},
|
|
511
|
+
{
|
|
512
|
+
"id": "tutorial_mainui_08_stagemain_page_04_desc_01",
|
|
513
|
+
"content": "显示EX CLEAR所需条件。"
|
|
514
|
+
},
|
|
515
|
+
{
|
|
516
|
+
"id": "tutorial_mainui_08_stagemain_page_04_title_02",
|
|
517
|
+
"content": "进入战斗"
|
|
518
|
+
},
|
|
519
|
+
{
|
|
520
|
+
"id": "tutorial_mainui_08_stagemain_page_04_desc_02",
|
|
521
|
+
"content": "进入战斗关卡时需要消耗脑啡肽。"
|
|
522
|
+
},
|
|
523
|
+
{
|
|
524
|
+
"id": "tutorial_mainui_08_stagemain_page_05_title_01",
|
|
525
|
+
"content": "战斗参与人数"
|
|
526
|
+
},
|
|
527
|
+
{
|
|
528
|
+
"id": "tutorial_mainui_08_stagemain_page_05_desc_01",
|
|
529
|
+
"content": "进入关卡的人数有所限制。"
|
|
530
|
+
},
|
|
531
|
+
{
|
|
532
|
+
"id": "tutorial_mainui_09_stagedungeon",
|
|
533
|
+
"content": "剧情迷宫"
|
|
534
|
+
},
|
|
535
|
+
{
|
|
536
|
+
"id": "tutorial_mainui_09_stagedungeon_page_01_title_01",
|
|
537
|
+
"content": "剧情迷宫信息窗口"
|
|
538
|
+
},
|
|
539
|
+
{
|
|
540
|
+
"id": "tutorial_mainui_09_stagedungeon_page_01_desc_01",
|
|
541
|
+
"content": "在各章节的最后关卡可能会出现迷宫。入场时将消耗脑啡肽模块。"
|
|
542
|
+
},
|
|
543
|
+
{
|
|
544
|
+
"id": "tutorial_mainui_09_stagedungeon_page_02_title_01",
|
|
545
|
+
"content": "迷宫探索"
|
|
546
|
+
},
|
|
547
|
+
{
|
|
548
|
+
"id": "tutorial_mainui_09_stagedungeon_page_02_desc_01",
|
|
549
|
+
"content": "能够通过选择与当前节点相邻的节点来推进探索。在各个节点将会遭遇不同的战斗或事件。"
|
|
550
|
+
},
|
|
551
|
+
{
|
|
552
|
+
"id": "tutorial_mainui_09_stagedungeon_page_03_title_01",
|
|
553
|
+
"content": "罪人体力情况"
|
|
554
|
+
},
|
|
555
|
+
{
|
|
556
|
+
"id": "tutorial_mainui_09_stagedungeon_page_03_desc_01",
|
|
557
|
+
"content": "迷宫探索期间,罪人的体力,理智值以及阵亡状态将会延续。"
|
|
558
|
+
},
|
|
559
|
+
{
|
|
560
|
+
"id": "tutorial_mainui_09_stagedungeon_page_03_title_02",
|
|
561
|
+
"content": "存档点"
|
|
562
|
+
},
|
|
563
|
+
{
|
|
564
|
+
"id": "tutorial_mainui_09_stagedungeon_page_03_desc_02",
|
|
565
|
+
"content": "到达存档点后,全体罪人的体力与理智值将得到恢复。"
|
|
566
|
+
},
|
|
567
|
+
{
|
|
568
|
+
"id": "tutorial_mainui_09_stagedungeon_page_04_title_01",
|
|
569
|
+
"content": "E.G.O饰品"
|
|
570
|
+
},
|
|
571
|
+
{
|
|
572
|
+
"id": "tutorial_mainui_09_stagedungeon_page_04_desc_01",
|
|
573
|
+
"content": "随着迷宫推进,将会获得E.G.O饰品。获得的E.G.O饰品是适用于迷宫的,能够给予强力效果的道具。"
|
|
574
|
+
},
|
|
575
|
+
{
|
|
576
|
+
"id": "tutorial_mainui_09_stagedungeon_page_04_title_02",
|
|
577
|
+
"content": "进入下一层"
|
|
578
|
+
},
|
|
579
|
+
{
|
|
580
|
+
"id": "tutorial_mainui_09_stagedungeon_page_04_desc_02",
|
|
581
|
+
"content": "迷宫由数个阶层构成,通关本层最后的节点后,能够移动至下一层。"
|
|
582
|
+
},
|
|
583
|
+
{
|
|
584
|
+
"id": "tutorial_mainui_10_mirrordungeon",
|
|
585
|
+
"content": "镜像迷宫"
|
|
586
|
+
},
|
|
587
|
+
{
|
|
588
|
+
"id": "tutorial_mainui_10_mirrordungeon_page_01_title_01",
|
|
589
|
+
"content": "镜像迷宫列表"
|
|
590
|
+
},
|
|
591
|
+
{
|
|
592
|
+
"id": "tutorial_mainui_10_mirrordungeon_page_01_desc_01",
|
|
593
|
+
"content": "能够在众多镜像迷宫中选择其一入场。需要消耗脑啡肽模块来获得奖励。"
|
|
594
|
+
},
|
|
595
|
+
{
|
|
596
|
+
"id": "tutorial_mainui_10_mirrordungeon_page_02_title_01",
|
|
597
|
+
"content": "E.G.O饰品列表"
|
|
598
|
+
},
|
|
599
|
+
{
|
|
600
|
+
"id": "tutorial_mainui_10_mirrordungeon_page_02_desc_01",
|
|
601
|
+
"content": "能够确认在镜像迷宫中出现的E.G.O饰品,部分E.G.O拥有特殊的解锁条件。"
|
|
602
|
+
},
|
|
603
|
+
{
|
|
604
|
+
"id": "tutorial_mainui_10_mirrordungeon_page_03_title_01",
|
|
605
|
+
"content": "初始E.G.O饰品选择"
|
|
606
|
+
},
|
|
607
|
+
{
|
|
608
|
+
"id": "tutorial_mainui_10_mirrordungeon_page_03_desc_01",
|
|
609
|
+
"content": "进入镜像迷宫时,将会随机选出几件E.G.O饰品。从中选择一件后,在推进镜像迷宫时能够获得特殊效果。"
|
|
610
|
+
},
|
|
611
|
+
{
|
|
612
|
+
"id": "tutorial_mainui_10_mirrordungeon_page_04_title_01",
|
|
613
|
+
"content": "选择罪人"
|
|
614
|
+
},
|
|
615
|
+
{
|
|
616
|
+
"id": "tutorial_mainui_10_mirrordungeon_page_04_desc_01",
|
|
617
|
+
"content": "能够从全体罪人中选择三名并组成编队。"
|
|
618
|
+
},
|
|
619
|
+
{
|
|
620
|
+
"id": "tutorial_mainui_10_mirrordungeon_page_05_title_01",
|
|
621
|
+
"content": "选择人格"
|
|
622
|
+
},
|
|
623
|
+
{
|
|
624
|
+
"id": "tutorial_mainui_10_mirrordungeon_page_05_desc_01",
|
|
625
|
+
"content": "能够编辑所选罪人的人格。镜像迷宫中使用了不同的强化方式,所有人格在编辑阶段都将是10级。"
|
|
626
|
+
},
|
|
627
|
+
{
|
|
628
|
+
"id": "tutorial_mainui_10_mirrordungeon_page_06_title_01",
|
|
629
|
+
"content": "选择E.G.O"
|
|
630
|
+
},
|
|
631
|
+
{
|
|
632
|
+
"id": "tutorial_mainui_10_mirrordungeon_page_06_desc_01",
|
|
633
|
+
"content": "能够给所选罪人装备E.G.O。在最初的编辑阶段只能选择ZAYIN级的E.G.O。"
|
|
634
|
+
},
|
|
635
|
+
{
|
|
636
|
+
"id": "tutorial_mainui_10_mirrordungeon_page_07_title_01",
|
|
637
|
+
"content": "镜像迷宫探索"
|
|
638
|
+
},
|
|
639
|
+
{
|
|
640
|
+
"id": "tutorial_mainui_10_mirrordungeon_page_07_desc_01",
|
|
641
|
+
"content": "镜像迷宫中,将会随机生成入场后的节点以及道路。选择与当前节点相邻的节点并推进后,在各个节点将会随机生成不同类型的战斗及事件。"
|
|
642
|
+
},
|
|
643
|
+
{
|
|
644
|
+
"id": "tutorial_mainui_10_mirrordungeon_page_08_title_01",
|
|
645
|
+
"content": "E.G.O饰品"
|
|
646
|
+
},
|
|
647
|
+
{
|
|
648
|
+
"id": "tutorial_mainui_10_mirrordungeon_page_08_desc_01",
|
|
649
|
+
"content": "随着迷宫推进,将会获得E.G.O饰品。获得的E.G.O饰品是适用于迷宫的,能够给予强力效果的道具。"
|
|
650
|
+
},
|
|
651
|
+
{
|
|
652
|
+
"id": "tutorial_mainui_10_mirrordungeon_page_08_title_02",
|
|
653
|
+
"content": "罪人体力情况"
|
|
654
|
+
},
|
|
655
|
+
{
|
|
656
|
+
"id": "tutorial_mainui_10_mirrordungeon_page_08_desc_02",
|
|
657
|
+
"content": "迷宫探索期间,罪人的体力,理智值以及阵亡状态将会延续。"
|
|
658
|
+
},
|
|
659
|
+
{
|
|
660
|
+
"id": "tutorial_mainui_10_mirrordungeon_page_09_title_01",
|
|
661
|
+
"content": "选择罪人"
|
|
662
|
+
},
|
|
663
|
+
{
|
|
664
|
+
"id": "tutorial_mainui_10_mirrordungeon_page_09_desc_01",
|
|
665
|
+
"content": "通过部分事件,能够追加罪人编入队伍中。"
|
|
666
|
+
},
|
|
667
|
+
{
|
|
668
|
+
"id": "tutorial_mainui_10_mirrordungeon_page_09_title_02",
|
|
669
|
+
"content": "升级"
|
|
670
|
+
},
|
|
671
|
+
{
|
|
672
|
+
"id": "tutorial_mainui_10_mirrordungeon_page_09_desc_02",
|
|
673
|
+
"content": "镜像迷宫中使用了不同的强化方式。通过战斗或是事件能够升级并追加装备E.G.O。"
|
|
674
|
+
},
|
|
675
|
+
{
|
|
676
|
+
"id": "tutorial_mainui_10_mirrordungeon_page_10_title_01",
|
|
677
|
+
"content": "镜像迷宫奖励"
|
|
678
|
+
},
|
|
679
|
+
{
|
|
680
|
+
"id": "tutorial_mainui_10_mirrordungeon_page_10_desc_01",
|
|
681
|
+
"content": "通关镜像迷宫后将会获得奖励。每周能够领取固定次数的额外奖励。奖励数目与通关的节点数量成比例。"
|
|
682
|
+
},
|
|
683
|
+
{
|
|
684
|
+
"id": "tutorial_mainui_11_extraction",
|
|
685
|
+
"content": "提取"
|
|
686
|
+
},
|
|
687
|
+
{
|
|
688
|
+
"id": "tutorial_mainui_11_extraction_page_01_title_01",
|
|
689
|
+
"content": "提取类型"
|
|
690
|
+
},
|
|
691
|
+
{
|
|
692
|
+
"id": "tutorial_mainui_11_extraction_page_01_desc_01",
|
|
693
|
+
"content": "能够选择常规提取或是定向提取"
|
|
694
|
+
},
|
|
695
|
+
{
|
|
696
|
+
"id": "tutorial_mainui_11_extraction_page_01_title_02",
|
|
697
|
+
"content": "提取"
|
|
698
|
+
},
|
|
699
|
+
{
|
|
700
|
+
"id": "tutorial_mainui_11_extraction_page_01_desc_02",
|
|
701
|
+
"content": "能够使用狂气提取人格及E.G.O。"
|
|
702
|
+
},
|
|
703
|
+
{
|
|
704
|
+
"id": "tutorial_mainui_11_extraction_page_02_title_01",
|
|
705
|
+
"content": "定向提取期"
|
|
706
|
+
},
|
|
707
|
+
{
|
|
708
|
+
"id": "tutorial_mainui_11_extraction_page_02_desc_01",
|
|
709
|
+
"content": "能够确认定向提取的持续时间。"
|
|
710
|
+
},
|
|
711
|
+
{
|
|
712
|
+
"id": "tutorial_mainui_11_extraction_page_02_title_02",
|
|
713
|
+
"content": "定向提取对象"
|
|
714
|
+
},
|
|
715
|
+
{
|
|
716
|
+
"id": "tutorial_mainui_11_extraction_page_02_desc_02",
|
|
717
|
+
"content": "能够确认概率提升的人格及E.G.O的详细信息。"
|
|
718
|
+
},
|
|
719
|
+
{
|
|
720
|
+
"id": "tutorial_mainui_11_extraction_page_03_title_01",
|
|
721
|
+
"content": "提取历史"
|
|
722
|
+
},
|
|
723
|
+
{
|
|
724
|
+
"id": "tutorial_mainui_11_extraction_page_03_desc_01",
|
|
725
|
+
"content": "能够确认提取历史。"
|
|
726
|
+
},
|
|
727
|
+
{
|
|
728
|
+
"id": "tutorial_mainui_11_extraction_page_03_title_02",
|
|
729
|
+
"content": "详细概率"
|
|
730
|
+
},
|
|
731
|
+
{
|
|
732
|
+
"id": "tutorial_mainui_11_extraction_page_03_desc_02",
|
|
733
|
+
"content": "能够确认人格及E.G.O被提取出的概率。"
|
|
734
|
+
},
|
|
735
|
+
{
|
|
736
|
+
"id": "tutorial_mainui_11_extraction_page_04_title_01",
|
|
737
|
+
"content": "自我碎片"
|
|
738
|
+
},
|
|
739
|
+
{
|
|
740
|
+
"id": "tutorial_mainui_11_extraction_page_04_desc_01",
|
|
741
|
+
"content": "当获得重复的人格时,将会根据人格等级(星级)获得自我碎片。"
|
|
742
|
+
},
|
|
743
|
+
{
|
|
744
|
+
"id": "tutorial_mainui_12_vendingmachine",
|
|
745
|
+
"content": "自动贩卖机"
|
|
746
|
+
},
|
|
747
|
+
{
|
|
748
|
+
"id": "tutorial_mainui_12_vendingmachine_page_01_title_01",
|
|
749
|
+
"content": "自动贩卖机商品列表"
|
|
750
|
+
},
|
|
751
|
+
{
|
|
752
|
+
"id": "tutorial_mainui_12_vendingmachine_page_01_desc_01",
|
|
753
|
+
"content": "能够使用自我碎片购买未拥有的人格及E.G.O。"
|
|
754
|
+
},
|
|
755
|
+
{
|
|
756
|
+
"id": "tutorial_mainui_12_vendingmachine_page_02_title_01",
|
|
757
|
+
"content": "自动贩卖机种类"
|
|
758
|
+
},
|
|
759
|
+
{
|
|
760
|
+
"id": "tutorial_mainui_12_vendingmachine_page_02_desc_01",
|
|
761
|
+
"content": "能够购买常驻或是特定季度的人格及E.G.O。"
|
|
762
|
+
},
|
|
763
|
+
{
|
|
764
|
+
"id": "tutorial_mainui_12_vendingmachine_page_03_title_01",
|
|
765
|
+
"content": "选择自动贩卖机商品"
|
|
766
|
+
},
|
|
767
|
+
{
|
|
768
|
+
"id": "tutorial_mainui_12_vendingmachine_page_03_desc_01",
|
|
769
|
+
"content": "想要购买人格或E.G.O,需要拥有该罪人的自我碎片。"
|
|
770
|
+
},
|
|
771
|
+
{
|
|
772
|
+
"id": "tutorial_mainui_12_vendingmachine_page_04_title_01",
|
|
773
|
+
"content": "购买纺锤"
|
|
774
|
+
},
|
|
775
|
+
{
|
|
776
|
+
"id": "tutorial_mainui_12_vendingmachine_page_04_desc_01",
|
|
777
|
+
"content": "能够使用自我碎片购买纺锤。"
|
|
778
|
+
},
|
|
779
|
+
{
|
|
780
|
+
"id": "tutorial_mainui_12_vendingmachine_page_04_title_02",
|
|
781
|
+
"content": "纺锤"
|
|
782
|
+
},
|
|
783
|
+
{
|
|
784
|
+
"id": "tutorial_mainui_12_vendingmachine_page_04_desc_02",
|
|
785
|
+
"content": "纺锤可以用于人格同步或是E.G.O异想解析。"
|
|
786
|
+
},
|
|
787
|
+
{
|
|
788
|
+
"id": "tutorial_mainui_13_userinfo_manager",
|
|
789
|
+
"content": "经理介绍"
|
|
790
|
+
},
|
|
791
|
+
{
|
|
792
|
+
"id": "tutorial_mainui_13_userinfo_page_01_title_01",
|
|
793
|
+
"content": "玩家信息列表"
|
|
794
|
+
},
|
|
795
|
+
{
|
|
796
|
+
"id": "tutorial_mainui_13_userinfo_page_01_desc_01",
|
|
797
|
+
"content": "能够确认玩家信息,助战角色及好友信息。"
|
|
798
|
+
},
|
|
799
|
+
{
|
|
800
|
+
"id": "tutorial_mainui_13_userinfo_page_02_title_01",
|
|
801
|
+
"content": "玩家信息"
|
|
802
|
+
},
|
|
803
|
+
{
|
|
804
|
+
"id": "tutorial_mainui_13_userinfo_page_02_desc_01",
|
|
805
|
+
"content": "显示玩家ID及账户等级。"
|
|
806
|
+
},
|
|
807
|
+
{
|
|
808
|
+
"id": "tutorial_mainui_13_userinfo_page_02_title_02",
|
|
809
|
+
"content": "横幅"
|
|
810
|
+
},
|
|
811
|
+
{
|
|
812
|
+
"id": "tutorial_mainui_13_userinfo_page_02_desc_02",
|
|
813
|
+
"content": "能够设定装饰横幅。"
|
|
814
|
+
},
|
|
815
|
+
{
|
|
816
|
+
"id": "tutorial_mainui_13_userinfo_page_03_title_01",
|
|
817
|
+
"content": "设定罪人代表"
|
|
818
|
+
},
|
|
819
|
+
{
|
|
820
|
+
"id": "tutorial_mainui_13_userinfo_page_03_desc_01",
|
|
821
|
+
"content": "能够从已有罪人中设定罪人代表的插画。"
|
|
822
|
+
},
|
|
823
|
+
{
|
|
824
|
+
"id": "tutorial_mainui_13_userinfo_page_04_title_01",
|
|
825
|
+
"content": "插画列表"
|
|
826
|
+
},
|
|
827
|
+
{
|
|
828
|
+
"id": "tutorial_mainui_13_userinfo_page_04_desc_01",
|
|
829
|
+
"content": "能够确认已有人格及E.G.O的插画。"
|
|
830
|
+
},
|
|
831
|
+
{
|
|
832
|
+
"id": "tutorial_mainui_13_userinfo_page_05_title_01",
|
|
833
|
+
"content": "简介"
|
|
834
|
+
},
|
|
835
|
+
{
|
|
836
|
+
"id": "tutorial_mainui_13_userinfo_page_05_desc_01",
|
|
837
|
+
"content": "能够通过组合固定的文本,来设定自己的简介。"
|
|
838
|
+
},
|
|
839
|
+
{
|
|
840
|
+
"id": "tutorial_mainui_13_userinfo_page_06_title_01",
|
|
841
|
+
"content": "简介设定"
|
|
842
|
+
},
|
|
843
|
+
{
|
|
844
|
+
"id": "tutorial_mainui_13_userinfo_page_06_desc_01",
|
|
845
|
+
"content": "能够通过组合句子和单词,来设定自己的简介。"
|
|
846
|
+
},
|
|
847
|
+
{
|
|
848
|
+
"id": "tutorial_mainui_13_userinfo_company",
|
|
849
|
+
"content": "公司"
|
|
850
|
+
},
|
|
851
|
+
{
|
|
852
|
+
"id": "tutorial_mainui_13_userinfo_page_07_title_01",
|
|
853
|
+
"content": "助战人格列表"
|
|
854
|
+
},
|
|
855
|
+
{
|
|
856
|
+
"id": "tutorial_mainui_13_userinfo_page_07_desc_01",
|
|
857
|
+
"content": "能够设定助战的人格及E.G.O。"
|
|
858
|
+
},
|
|
859
|
+
{
|
|
860
|
+
"id": "tutorial_mainui_13_userinfo_friend",
|
|
861
|
+
"content": "好友"
|
|
862
|
+
},
|
|
863
|
+
{
|
|
864
|
+
"id": "tutorial_mainui_13_userinfo_page_08_title_01",
|
|
865
|
+
"content": "好友列表"
|
|
866
|
+
},
|
|
867
|
+
{
|
|
868
|
+
"id": "tutorial_mainui_13_userinfo_page_08_desc_01",
|
|
869
|
+
"content": "能够确认好友的ID,横幅,简介,登录日期,以及添加好友。"
|
|
870
|
+
},
|
|
871
|
+
{
|
|
872
|
+
"id": "tutorial_mainui_14_battlepass_title",
|
|
873
|
+
"content": "战斗通行证"
|
|
874
|
+
},
|
|
875
|
+
{
|
|
876
|
+
"id": "tutorial_mainui_14_battlepass_page_01_title_01",
|
|
877
|
+
"content": "战斗通行证奖励"
|
|
878
|
+
},
|
|
879
|
+
{
|
|
880
|
+
"id": "tutorial_mainui_14_battlepass_page_01_desc_01",
|
|
881
|
+
"content": "能够确认及领取每级免费及付费通行证的奖励。"
|
|
882
|
+
},
|
|
883
|
+
{
|
|
884
|
+
"id": "tutorial_mainui_14_battlepass_page_02_title_01",
|
|
885
|
+
"content": "战斗通行证持续时间及名称"
|
|
886
|
+
},
|
|
887
|
+
{
|
|
888
|
+
"id": "tutorial_mainui_14_battlepass_page_02_desc_01",
|
|
889
|
+
"content": "能够确认战斗通行证持续的时间及季度名称。"
|
|
890
|
+
},
|
|
891
|
+
{
|
|
892
|
+
"id": "tutorial_mainui_14_battlepass_page_02_title_02",
|
|
893
|
+
"content": "战斗通行证等级及进度"
|
|
894
|
+
},
|
|
895
|
+
{
|
|
896
|
+
"id": "tutorial_mainui_14_battlepass_page_02_desc_02",
|
|
897
|
+
"content": "能够确认战斗通行证的进度。"
|
|
898
|
+
},
|
|
899
|
+
{
|
|
900
|
+
"id": "tutorial_mainui_14_battlepass_page_03_title_01",
|
|
901
|
+
"content": "战斗通行证任务"
|
|
902
|
+
},
|
|
903
|
+
{
|
|
904
|
+
"id": "tutorial_mainui_14_battlepass_page_03_desc_01",
|
|
905
|
+
"content": "任务列表中显示了完成后将会获得的通行证进度。分为日常,周常及季度任务。"
|
|
906
|
+
},
|
|
907
|
+
{
|
|
908
|
+
"id": "tutorial_mainui_14_battlepass_page_04_title_01",
|
|
909
|
+
"content": "战斗通行证超额奖励"
|
|
910
|
+
},
|
|
911
|
+
{
|
|
912
|
+
"id": "tutorial_mainui_14_battlepass_page_04_desc_01",
|
|
913
|
+
"content": "当战斗通行证等级超出奖励等级后再次升级,将会获得超额奖励。购买了付费通行证后,将会获得更多的超额奖励。"
|
|
914
|
+
},
|
|
915
|
+
{
|
|
916
|
+
"id": "tutorial_mainui_15_exp_dungeon_title",
|
|
917
|
+
"content": "经验采光"
|
|
918
|
+
},
|
|
919
|
+
{
|
|
920
|
+
"id": "tutorial_mainui_15_exp_dungeon_page_01_title_01",
|
|
921
|
+
"content": "经验采光列表"
|
|
922
|
+
},
|
|
923
|
+
{
|
|
924
|
+
"id": "tutorial_mainui_15_exp_dungeon_page_01_desc_01",
|
|
925
|
+
"content": "能够从符合推荐等级的经验采光中选择其一入场。入场时需要消耗脑啡肽模块。"
|
|
926
|
+
},
|
|
927
|
+
{
|
|
928
|
+
"id": "tutorial_mainui_15_exp_dungeon_page_02_title_01",
|
|
929
|
+
"content": "有效属性"
|
|
930
|
+
},
|
|
931
|
+
{
|
|
932
|
+
"id": "tutorial_mainui_15_exp_dungeon_page_02_desc_01",
|
|
933
|
+
"content": "在经验采光中出现的敌人均拥有特殊的物理抗性及属性抗性。在对应关卡中将会标明有效属性。"
|
|
934
|
+
},
|
|
935
|
+
{
|
|
936
|
+
"id": "tutorial_mainui_15_exp_dungeon_page_03_title_01",
|
|
937
|
+
"content": "经验采光 奖励"
|
|
938
|
+
},
|
|
939
|
+
{
|
|
940
|
+
"id": "tutorial_mainui_15_exp_dungeon_page_03_desc_01",
|
|
941
|
+
"content": "通关经验采光后将会获得战斗经验及人格训练券,且每日可以获得一定次数的额外奖励。"
|
|
942
|
+
},
|
|
943
|
+
{
|
|
944
|
+
"id": "tutorial_mainui_16_thread_dungeon_title",
|
|
945
|
+
"content": "纺锤采光"
|
|
946
|
+
},
|
|
947
|
+
{
|
|
948
|
+
"id": "tutorial_mainui_16_thread_dungeon_01_title_01",
|
|
949
|
+
"content": "纺锤采光列表"
|
|
950
|
+
},
|
|
951
|
+
{
|
|
952
|
+
"id": "tutorial_mainui_16_thread_dungeon_page_01_desc_01",
|
|
953
|
+
"content": "所开放的异想体战斗根据星期不同而变化。进入战斗关卡时需要消耗脑啡肽模块。"
|
|
954
|
+
},
|
|
955
|
+
{
|
|
956
|
+
"id": "tutorial_mainui_16_thread_dungeon_page_02_title_01",
|
|
957
|
+
"content": "有效属性"
|
|
958
|
+
},
|
|
959
|
+
{
|
|
960
|
+
"id": "tutorial_mainui_16_thread_dungeon_page_02_desc_01",
|
|
961
|
+
"content": "在纺锤采光中出现的敌人均拥有特殊的物理抗性及属性抗性。在对应关卡中将会标明有效的罪恶属性。"
|
|
962
|
+
},
|
|
963
|
+
{
|
|
964
|
+
"id": "tutorial_mainui_16_thread_dungeon_page_03_title_01",
|
|
965
|
+
"content": "选择等级。"
|
|
966
|
+
},
|
|
967
|
+
{
|
|
968
|
+
"id": "tutorial_mainui_16_thread_dungeon_page_03_desc_01",
|
|
969
|
+
"content": "能够从符合推荐等级的纺锤采光中选择其一入场。"
|
|
970
|
+
},
|
|
971
|
+
{
|
|
972
|
+
"id": "tutorial_mainui_16_thread_dungeon_page_04_title_01",
|
|
973
|
+
"content": "纺锤采光 奖励"
|
|
974
|
+
},
|
|
975
|
+
{
|
|
976
|
+
"id": "tutorial_mainui_16_thread_dungeon_page_04_desc_01",
|
|
977
|
+
"content": "通关纺锤采光后将会获得纺锤,且每日可以获得一定次数的额外奖励。"
|
|
978
|
+
},
|
|
979
|
+
{
|
|
980
|
+
"id": "tutorial_mainui_17_railway_title",
|
|
981
|
+
"content": "折射轨道"
|
|
982
|
+
},
|
|
983
|
+
{
|
|
984
|
+
"id": "tutorial_mainui_17_railway_page_01_title_01",
|
|
985
|
+
"content": "折射轨道 开放"
|
|
986
|
+
},
|
|
987
|
+
{
|
|
988
|
+
"id": "tutorial_mainui_17_railway_page_01_desc_01",
|
|
989
|
+
"content": "折射轨道运行期间,会出现可以进入的线路。\n您可以选择路线,且不消耗任何资源自由入场。"
|
|
990
|
+
},
|
|
991
|
+
{
|
|
992
|
+
"id": "tutorial_mainui_17_railway_page_02_title_01",
|
|
993
|
+
"content": "运行时间"
|
|
994
|
+
},
|
|
995
|
+
{
|
|
996
|
+
"id": "tutorial_mainui_17_railway_page_02_desc_01",
|
|
997
|
+
"content": "折射轨道运行时间将会显示在线路旁边。"
|
|
998
|
+
},
|
|
999
|
+
{
|
|
1000
|
+
"id": "tutorial_mainui_17_railway_page_03_desc_01",
|
|
1001
|
+
"content": "进入关卡前,您可以选择所拥有的人格与E.G.O来组建队伍。"
|
|
1002
|
+
},
|
|
1003
|
+
{
|
|
1004
|
+
"id": "tutorial_mainui_17_railway_page_04_desc_01",
|
|
1005
|
+
"content": "与其他战斗方式不同,编队完成且进入关卡后所进行的人格同步或异想解析,将不会反馈进此编队中。"
|
|
1006
|
+
},
|
|
1007
|
+
{
|
|
1008
|
+
"id": "tutorial_mainui_17_railway_page_05_desc_01",
|
|
1009
|
+
"content": "战斗中更无法更改编队。\n如果想要反馈人格及E.G.O的升级情况,或是更换成其他人格、E.G.O后重新进入关卡,需要从第一关开始重新挑战。"
|
|
1010
|
+
},
|
|
1011
|
+
{
|
|
1012
|
+
"id": "tutorial_mainui_17_railway_page_06_title_01",
|
|
1013
|
+
"content": "折射轨道 主界面"
|
|
1014
|
+
},
|
|
1015
|
+
{
|
|
1016
|
+
"id": "tutorial_mainui_17_railway_page_06_desc_01",
|
|
1017
|
+
"content": "折射轨道一共由13个关卡构成。"
|
|
1018
|
+
},
|
|
1019
|
+
{
|
|
1020
|
+
"id": "tutorial_mainui_17_railway_page_07_title_01",
|
|
1021
|
+
"content": "战斗"
|
|
1022
|
+
},
|
|
1023
|
+
{
|
|
1024
|
+
"id": "tutorial_mainui_17_railway_page_07_desc_01",
|
|
1025
|
+
"content": "折射轨道中的所有战斗皆与集中遭遇战相同,友方单位的所有技能均能够直接对应敌方行动槽。"
|
|
1026
|
+
},
|
|
1027
|
+
{
|
|
1028
|
+
"id": "tutorial_mainui_17_railway_page_08_title_01",
|
|
1029
|
+
"content": "现有E.G.O资源"
|
|
1030
|
+
},
|
|
1031
|
+
{
|
|
1032
|
+
"id": "tutorial_mainui_17_railway_page_08_desc_01",
|
|
1033
|
+
"content": "通关本场战斗后剩余的E.G.O资源在到下场战斗依旧能够使用。"
|
|
1034
|
+
},
|
|
1035
|
+
{
|
|
1036
|
+
"id": "tutorial_mainui_17_railway_page_08_title_02",
|
|
1037
|
+
"content": "人格状态"
|
|
1038
|
+
},
|
|
1039
|
+
{
|
|
1040
|
+
"id": "tutorial_mainui_17_railway_page_08_desc_02",
|
|
1041
|
+
"content": "能够表示编队中人格的体力,理智值以及阵亡状态。"
|
|
1042
|
+
},
|
|
1043
|
+
{
|
|
1044
|
+
"id": "tutorial_mainui_17_railway_page_09_title_01",
|
|
1045
|
+
"content": "通关回合数与累计通关回合数"
|
|
1046
|
+
},
|
|
1047
|
+
{
|
|
1048
|
+
"id": "tutorial_mainui_17_railway_page_09_desc_01",
|
|
1049
|
+
"content": "通关关卡后,将会记录下通关本次关卡所消耗的回合数,以及从第一关开始累计消耗的回合数。"
|
|
1050
|
+
},
|
|
1051
|
+
{
|
|
1052
|
+
"id": "tutorial_mainui_17_railway_page_10_title_01",
|
|
1053
|
+
"content": "人格状态"
|
|
1054
|
+
},
|
|
1055
|
+
{
|
|
1056
|
+
"id": "tutorial_mainui_17_railway_page_10_desc_01",
|
|
1057
|
+
"content": "能够表示编队中人格的体力,理智值以及阵亡状态。"
|
|
1058
|
+
},
|
|
1059
|
+
{
|
|
1060
|
+
"id": "tutorial_mainui_17_railway_page_11_title_01",
|
|
1061
|
+
"content": "横幅获取条件"
|
|
1062
|
+
},
|
|
1063
|
+
{
|
|
1064
|
+
"id": "tutorial_mainui_17_railway_page_11_desc_01",
|
|
1065
|
+
"content": "能够确认活动横幅的获取条件。"
|
|
1066
|
+
},
|
|
1067
|
+
{
|
|
1068
|
+
"id": "tutorial_mainui_17_railway_page_11_desc_02",
|
|
1069
|
+
"content": "获取条件越为苛刻,所能获得的装饰横幅越为特别。"
|
|
1070
|
+
},
|
|
1071
|
+
{
|
|
1072
|
+
"id": "tutorial_mainui_17_railway_page_12_title_01",
|
|
1073
|
+
"content": "失物招领处"
|
|
1074
|
+
},
|
|
1075
|
+
{
|
|
1076
|
+
"id": "tutorial_mainui_17_railway_page_12_desc_01",
|
|
1077
|
+
"content": "第一次通关关卡时,该关卡的奖励将会记录进失物招领处。"
|
|
1078
|
+
},
|
|
1079
|
+
{
|
|
1080
|
+
"id": "tutorial_mainui_17_railway_page_12_desc_02",
|
|
1081
|
+
"content": "活动期间,初次通关奖励将会累计存放在失物招领处。\n初次在失物招领处领取奖励,需要消耗一定量的脑啡肽模块。\n在此之后,无须消耗更多脑啡肽模块,可以随时领取奖励。"
|
|
1082
|
+
},
|
|
1083
|
+
{
|
|
1084
|
+
"id": "tutorial_mainui_17_railway_page_13_title_01",
|
|
1085
|
+
"content": "累计记录"
|
|
1086
|
+
},
|
|
1087
|
+
{
|
|
1088
|
+
"id": "tutorial_mainui_17_railway_page_13_desc_01",
|
|
1089
|
+
"content": "在您通过最终关卡后,本次探索的成绩将会被记录,最多记录20次。\n记录数量超出20次时,新记录会优先覆盖消耗回合数最多的记录。\n有多个消耗回合数相同的记录时,人格阵亡数最多的记录将被覆盖。\n若人格阵亡数依然相同,则会覆盖比较旧的一方。"
|
|
1090
|
+
},
|
|
1091
|
+
{
|
|
1092
|
+
"id": "tutorial_mainui_17_railway_page_14_title_01",
|
|
1093
|
+
"content": "休息"
|
|
1094
|
+
},
|
|
1095
|
+
{
|
|
1096
|
+
"id": "tutorial_mainui_17_railway_page_14_desc_01",
|
|
1097
|
+
"content": "参加战斗的人格的体力和精神力在参加下一阶段战斗时保持不变。\n相反,如果该人格在不参加下一阶段战斗的情况下休息,则进入下一阶段时,体力将完全恢复,精神力将重置为0。\n但是,如果精神力为0以上,则不会初始化为0。"
|
|
1098
|
+
},
|
|
1099
|
+
{
|
|
1100
|
+
"id": "tutorial_mainui_17_railway_page_15_title_01",
|
|
1101
|
+
"content": "记录更新"
|
|
1102
|
+
},
|
|
1103
|
+
{
|
|
1104
|
+
"id": "tutorial_mainui_17_railway_page_15_desc_01",
|
|
1105
|
+
"content": "挑战期间,可以回到已通关的特定关卡并重新开始挑战。\n重新挑战时,会以挑战该关卡时的人格状态及所持的E.G.O资源数量开始战斗。在此之后的通关记录将会被重置。"
|
|
1106
|
+
},
|
|
1107
|
+
{
|
|
1108
|
+
"id": "tutorial_mainui_17_railway_page_16_title_01",
|
|
1109
|
+
"content": "折射轨道 特别装饰横幅"
|
|
1110
|
+
},
|
|
1111
|
+
{
|
|
1112
|
+
"id": "tutorial_mainui_17_railway_page_16_desc_01",
|
|
1113
|
+
"content": "折射轨道运行结束后,在所获得的横幅上将会记录自己排名最高的通关累计回合数记录。"
|
|
1114
|
+
},
|
|
1115
|
+
{
|
|
1116
|
+
"id": "tutorial_mainui_18_hells_chicken_title",
|
|
1117
|
+
"content": "地狱鸡"
|
|
1118
|
+
},
|
|
1119
|
+
{
|
|
1120
|
+
"id": "tutorial_mainui_18_hells_chicken_01_title_01",
|
|
1121
|
+
"content": "地狱鸡开放"
|
|
1122
|
+
},
|
|
1123
|
+
{
|
|
1124
|
+
"id": "tutorial_mainui_18_hells_chicken_01_desc_01",
|
|
1125
|
+
"content": "[地狱鸡活动页面]在通过主线故事3-22后开放\n您可以通过玻璃窗或驾驶席上的活动横幅进入。"
|
|
1126
|
+
},
|
|
1127
|
+
{
|
|
1128
|
+
"id": "tutorial_mainui_18_hells_chicken_02_title_01",
|
|
1129
|
+
"content": "活动时间"
|
|
1130
|
+
},
|
|
1131
|
+
{
|
|
1132
|
+
"id": "tutorial_mainui_18_hells_chicken_02_desc_01",
|
|
1133
|
+
"content": "此处显示地狱鸡活动持续时间。地狱鸡活动期间,可以通过活动关卡及迷宫获得[小凤玩偶]。"
|
|
1134
|
+
},
|
|
1135
|
+
{
|
|
1136
|
+
"id": "tutorial_mainui_18_hells_chicken_02_desc_02",
|
|
1137
|
+
"content": "※镜像迷宫,采光迷宫,折射轨道将无法获得[小凤玩偶]。"
|
|
1138
|
+
},
|
|
1139
|
+
{
|
|
1140
|
+
"id": "tutorial_mainui_18_hells_chicken_03_title_01",
|
|
1141
|
+
"content": "活动战斗"
|
|
1142
|
+
},
|
|
1143
|
+
{
|
|
1144
|
+
"id": "tutorial_mainui_18_hells_chicken_03_desc_01",
|
|
1145
|
+
"content": "地狱鸡共有 8 个普通关卡和 2 个迷宫。\n[小凤玩偶]除了地狱鸡的通关奖励外,EX CLEAR奖励也会获得。(限1次)"
|
|
1146
|
+
},
|
|
1147
|
+
{
|
|
1148
|
+
"id": "tutorial_mainui_18_hells_chicken_03_desc_02",
|
|
1149
|
+
"content": "通关地狱鸡迷宫所获得的[小凤玩偶]数量远大于普通关卡。"
|
|
1150
|
+
},
|
|
1151
|
+
{
|
|
1152
|
+
"id": "tutorial_mainui_18_hells_chicken_04_title_01",
|
|
1153
|
+
"content": "活动加成角色"
|
|
1154
|
+
},
|
|
1155
|
+
{
|
|
1156
|
+
"id": "tutorial_mainui_18_hells_chicken_04_desc_01",
|
|
1157
|
+
"content": "在队伍中编入地狱鸡活动加成角色与E.G.O后清剿活动关卡及迷宫,能够提升[小凤玩偶]的获取量。"
|
|
1158
|
+
},
|
|
1159
|
+
{
|
|
1160
|
+
"id": "tutorial_mainui_18_hells_chicken_05_title_01",
|
|
1161
|
+
"content": "奖券兑换"
|
|
1162
|
+
},
|
|
1163
|
+
{
|
|
1164
|
+
"id": "tutorial_mainui_18_hells_chicken_05_desc_01",
|
|
1165
|
+
"content": "您可以在[奖券兑换处]根据所持有的[小凤玩偶]数量兑换多样化奖励。"
|
|
1166
|
+
},
|
|
1167
|
+
{
|
|
1168
|
+
"id": "tutorial_mainui_18_hells_chicken_06_title_01",
|
|
1169
|
+
"content": "奖券兑换"
|
|
1170
|
+
},
|
|
1171
|
+
{
|
|
1172
|
+
"id": "tutorial_mainui_18_hells_chicken_06_desc_01",
|
|
1173
|
+
"content": "在[奖券兑换处]中可以获得各类资源,活动限定人格及E.G.O。"
|
|
1174
|
+
},
|
|
1175
|
+
{
|
|
1176
|
+
"id": "tutorial_mainui_18_hells_chicken_06_desc_02",
|
|
1177
|
+
"content": "此处展示了[奖券兑换处]的开放时间。"
|
|
1178
|
+
},
|
|
1179
|
+
{
|
|
1180
|
+
"id": "tutorial_mainui_18_hells_chicken_07_title_01",
|
|
1181
|
+
"content": "活动迷宫"
|
|
1182
|
+
},
|
|
1183
|
+
{
|
|
1184
|
+
"id": "tutorial_mainui_18_hells_chicken_07_desc_01",
|
|
1185
|
+
"content": "地狱鸡迷宫的探索方式与镜像迷宫相同。\n地狱鸡迷宫分为两种难度,特征区别如下。"
|
|
1186
|
+
},
|
|
1187
|
+
{
|
|
1188
|
+
"id": "tutorial_mainui_18_hells_chicken_08_title_01",
|
|
1189
|
+
"content": "选择E.G.O饰品"
|
|
1190
|
+
},
|
|
1191
|
+
{
|
|
1192
|
+
"id": "tutorial_mainui_18_hells_chicken_08_desc_01",
|
|
1193
|
+
"content": "镜像迷宫中的部分E.G.O饰品会出现在地狱鸡迷宫中。\n此类E.G.O饰品将会对人格及E.G.O进行有效辅助。"
|
|
1194
|
+
},
|
|
1195
|
+
{
|
|
1196
|
+
"id": "tutorial_mainui_18_hells_chicken_09_title_01",
|
|
1197
|
+
"content": "活动迷宫编队"
|
|
1198
|
+
},
|
|
1199
|
+
{
|
|
1200
|
+
"id": "tutorial_mainui_18_hells_chicken_09_desc_01",
|
|
1201
|
+
"content": "在地狱鸡迷宫中,你以5个人格编队开始探险。"
|
|
1202
|
+
},
|
|
1203
|
+
{
|
|
1204
|
+
"id": "tutorial_mainui_18_hells_chicken_09_title_02",
|
|
1205
|
+
"content": "使用预先配置"
|
|
1206
|
+
},
|
|
1207
|
+
{
|
|
1208
|
+
"id": "tutorial_mainui_18_hells_chicken_09_desc_02",
|
|
1209
|
+
"content": "在地狱鸡迷宫中,添加了提高便利性的功能。\n通过预先配置按键,您可以迅速以上一次所使用的编队来进行探索。"
|
|
1210
|
+
},
|
|
1211
|
+
{
|
|
1212
|
+
"id": "tutorial_mainui_18_hells_chicken_10_title_01",
|
|
1213
|
+
"content": "活动迷宫构成"
|
|
1214
|
+
},
|
|
1215
|
+
{
|
|
1216
|
+
"id": "tutorial_mainui_18_hells_chicken_10_desc_01",
|
|
1217
|
+
"content": "进入地狱鸡迷宫时,将与镜像迷宫类似,随机生成节点及线路。\n地狱鸡迷宫仅由一层组成,最终节点将会出现固定的头目。"
|
|
1218
|
+
},
|
|
1219
|
+
{
|
|
1220
|
+
"id": "tutorial_mainui_18_hells_chicken_11_title_01",
|
|
1221
|
+
"content": "地狱鸡专属事件"
|
|
1222
|
+
},
|
|
1223
|
+
{
|
|
1224
|
+
"id": "tutorial_mainui_18_hells_chicken_11_desc_01",
|
|
1225
|
+
"content": "在地狱鸡迷宫中将会遇到特殊事件及E.G.O饰品。\n地狱鸡迷宫专属事件可以通过节点下方的标识来轻松识别。"
|
|
1226
|
+
},
|
|
1227
|
+
{
|
|
1228
|
+
"id": "tutorial_mainui_18_hells_chicken_12_title_01",
|
|
1229
|
+
"content": "活动结束"
|
|
1230
|
+
},
|
|
1231
|
+
{
|
|
1232
|
+
"id": "tutorial_mainui_18_hells_chicken_12_desc_01",
|
|
1233
|
+
"content": "活动结束后,您也依然可以通过驾驶席-[外传故事]及放映室-[其他故事],随时重温地狱鸡的关卡和故事。"
|
|
1234
|
+
},
|
|
1235
|
+
{
|
|
1236
|
+
"id": "tutorial_manual_1_season_information_title",
|
|
1237
|
+
"content": "赛季指南"
|
|
1238
|
+
},
|
|
1239
|
+
{
|
|
1240
|
+
"id": "tutorial_manual_1_season_information_01_title_01",
|
|
1241
|
+
"content": "赛季期间"
|
|
1242
|
+
},
|
|
1243
|
+
{
|
|
1244
|
+
"id": "tutorial_manual_1_season_information_01_desc_01",
|
|
1245
|
+
"content": "当新赛季开始时,会有全新的战斗通行证上线。\n战斗通行证页面能确认当前赛季的持续时间。"
|
|
1246
|
+
},
|
|
1247
|
+
{
|
|
1248
|
+
"id": "tutorial_manual_1_season_information_02_title_01",
|
|
1249
|
+
"content": "战斗通行证奖励"
|
|
1250
|
+
},
|
|
1251
|
+
{
|
|
1252
|
+
"id": "tutorial_manual_1_season_information_02_desc_01",
|
|
1253
|
+
"content": "在战斗通行证页面能确认当前赛季可获得的道具与E.G.O。"
|
|
1254
|
+
},
|
|
1255
|
+
{
|
|
1256
|
+
"id": "tutorial_manual_1_season_information_03_title_01",
|
|
1257
|
+
"content": "人格&E.G.O的赛季信息"
|
|
1258
|
+
},
|
|
1259
|
+
{
|
|
1260
|
+
"id": "tutorial_manual_1_season_information_03_desc_01",
|
|
1261
|
+
"content": "人格详情或是E.G.O详情的名称右侧标注有赛季信息。\n没有标注赛季信息的人格或E.G.O被划分至[常驻]。"
|
|
1262
|
+
},
|
|
1263
|
+
{
|
|
1264
|
+
"id": "tutorial_manual_1_season_information_04_title_01",
|
|
1265
|
+
"content": "活动人格&E.G.O的赛季信息"
|
|
1266
|
+
},
|
|
1267
|
+
{
|
|
1268
|
+
"id": "tutorial_manual_1_season_information_04_desc_01",
|
|
1269
|
+
"content": "活动人格和E.G.O会在赛季信息旁额外注明[EVENT]。"
|
|
1270
|
+
},
|
|
1271
|
+
{
|
|
1272
|
+
"id": "tutorial_manual_1_season_information_05_title_01",
|
|
1273
|
+
"content": "自我碎片"
|
|
1274
|
+
},
|
|
1275
|
+
{
|
|
1276
|
+
"id": "tutorial_manual_1_season_information_05_desc_01",
|
|
1277
|
+
"content": "自我碎片可在其规定的赛季期间内使用。\n\n当新赛季开始时,上一赛季的自我碎片总数将减半,并继承至下一赛季。(向上取整)\n\n如果经过了多个赛季,则每经过一个赛季继承数量减半一次。\n\n未被继承的自我碎片将会被转换为纺锤。"
|
|
1278
|
+
},
|
|
1279
|
+
{
|
|
1280
|
+
"id": "tutorial_manual_1_season_information_06_title_01",
|
|
1281
|
+
"content": "随机自我碎片箱&自选自我碎片箱"
|
|
1282
|
+
},
|
|
1283
|
+
{
|
|
1284
|
+
"id": "tutorial_manual_1_season_information_06_desc_01",
|
|
1285
|
+
"content": "同理,自我碎片箱可在其规定的赛季期间内使用。\n\n当新赛季开始时,上一赛季的自我碎片箱总数将减半,并继承至下一赛季。(向上取整)\n\n如果经过了多个赛季,则每经过一个赛季继承数量减半一次。\n\n未被继承的自我碎片箱将会被转换为纺锤箱。"
|
|
1286
|
+
},
|
|
1287
|
+
{
|
|
1288
|
+
"id": "tutorial_manual_1_season_information_07_title_01",
|
|
1289
|
+
"content": "提取"
|
|
1290
|
+
},
|
|
1291
|
+
{
|
|
1292
|
+
"id": "tutorial_manual_1_season_information_07_desc_01",
|
|
1293
|
+
"content": "随着新赛季的开始,新赛季的人格和E.G.O将持续加入提取列表。\n即使赛季变更,过去赛季的人格仍将保留在提取列表中,供您提取获得。\n※ 特定罪人的提取将包含之前赛季的活动人格及E.G.O(前一赛季的活动人格与E.G.O除外)"
|
|
1294
|
+
},
|
|
1295
|
+
{
|
|
1296
|
+
"id": "tutorial_manual_1_season_information_08_title_01",
|
|
1297
|
+
"content": "自动贩卖机"
|
|
1298
|
+
},
|
|
1299
|
+
{
|
|
1300
|
+
"id": "tutorial_manual_1_season_information_08_desc_01",
|
|
1301
|
+
"content": "随着新赛季的开始,与提取相同,新赛季的人格和E.G.O也将持续加入自动贩卖机列表。\n此外,之前赛季的战斗通行证中的人格与E.G.O也可通过自动贩卖机获取。\n\n不过,前一赛季的可提取人格和E.G.O会从自动贩卖机列表中移除。"
|
|
1302
|
+
},
|
|
1303
|
+
{
|
|
1304
|
+
"id": "tutorial_mainui_19_mirrordungeon",
|
|
1305
|
+
"content": "镜像迷宫"
|
|
1306
|
+
},
|
|
1307
|
+
{
|
|
1308
|
+
"id": "tutorial_mainui_19_mirrordungeon_title_01",
|
|
1309
|
+
"content": "镜像迷宫列表"
|
|
1310
|
+
},
|
|
1311
|
+
{
|
|
1312
|
+
"id": "tutorial_mainui_19_mirrordungeon_desc_01",
|
|
1313
|
+
"content": "能够从列表中选择一个镜像迷宫进入。\n每次仅能探索一个镜像迷宫,如果您想在探险过程中进入另一个迷宫,您必须先清除或放弃正在进行的镜像迷宫。\n每个镜像迷宫分为两个难度:简单和困难。起始之镜不包含困难模式。"
|
|
1314
|
+
},
|
|
1315
|
+
{
|
|
1316
|
+
"id": "tutorial_mainui_19_mirrordungeon_title_02",
|
|
1317
|
+
"content": "每周加成"
|
|
1318
|
+
},
|
|
1319
|
+
{
|
|
1320
|
+
"id": "tutorial_mainui_19_mirrordungeon_desc_02",
|
|
1321
|
+
"content": "镜像迷宫每周会提供3次额外的奖励,在结束时使用则可收获奖励。"
|
|
1322
|
+
},
|
|
1323
|
+
{
|
|
1324
|
+
"id": "tutorial_mainui_19_mirrordungeon_title_03",
|
|
1325
|
+
"content": "解锁条件"
|
|
1326
|
+
},
|
|
1327
|
+
{
|
|
1328
|
+
"id": "tutorial_mainui_19_mirrordungeon_desc_03",
|
|
1329
|
+
"content": "每个镜像迷宫都存在开放条件。"
|
|
1330
|
+
},
|
|
1331
|
+
{
|
|
1332
|
+
"id": "tutorial_mainui_19_mirrordungeon_title_04",
|
|
1333
|
+
"content": "E.G.O饰品图鉴"
|
|
1334
|
+
},
|
|
1335
|
+
{
|
|
1336
|
+
"id": "tutorial_mainui_19_mirrordungeon_desc_04",
|
|
1337
|
+
"content": "能够查看在镜像迷宫中出现过的E.G.O饰品。\n在镜像迷宫中,未获得过的E.G.O饰品将显示为“无数据”。"
|
|
1338
|
+
},
|
|
1339
|
+
{
|
|
1340
|
+
"id": "tutorial_mainui_19_mirrordungeon_title_05",
|
|
1341
|
+
"content": "初始E.G.O饰品选择"
|
|
1342
|
+
},
|
|
1343
|
+
{
|
|
1344
|
+
"id": "tutorial_mainui_19_mirrordungeon_desc_05",
|
|
1345
|
+
"content": "进入镜像迷宫时,将会随机选出几件E.G.O饰品。从中选择一件后,在推进镜像迷宫时能够获得特殊效果。"
|
|
1346
|
+
},
|
|
1347
|
+
{
|
|
1348
|
+
"id": "tutorial_mainui_19_mirrordungeon_title_06",
|
|
1349
|
+
"content": "选择罪人"
|
|
1350
|
+
},
|
|
1351
|
+
{
|
|
1352
|
+
"id": "tutorial_mainui_19_mirrordungeon_desc_06",
|
|
1353
|
+
"content": "能够选择参与镜像迷宫探索的罪人。\n每个镜像迷宫初始可编排的最大罪人数固定的。"
|
|
1354
|
+
},
|
|
1355
|
+
{
|
|
1356
|
+
"id": "tutorial_mainui_19_mirrordungeon_title_07",
|
|
1357
|
+
"content": "所持E.G.O饰品列表"
|
|
1358
|
+
},
|
|
1359
|
+
{
|
|
1360
|
+
"id": "tutorial_mainui_19_mirrordungeon_desc_07",
|
|
1361
|
+
"content": "能够查看当前拥有的E.G.O饰品。"
|
|
1362
|
+
},
|
|
1363
|
+
{
|
|
1364
|
+
"id": "tutorial_mainui_19_mirrordungeon_title_08",
|
|
1365
|
+
"content": "使用预先配置"
|
|
1366
|
+
},
|
|
1367
|
+
{
|
|
1368
|
+
"id": "tutorial_mainui_19_mirrordungeon_desc_08",
|
|
1369
|
+
"content": "使用预设时,可以载入在罪人界面设定的人格与E.G.O。"
|
|
1370
|
+
},
|
|
1371
|
+
{
|
|
1372
|
+
"id": "tutorial_mainui_19_mirrordungeon_title_09",
|
|
1373
|
+
"content": "经费"
|
|
1374
|
+
},
|
|
1375
|
+
{
|
|
1376
|
+
"id": "tutorial_mainui_19_mirrordungeon_desc_09",
|
|
1377
|
+
"content": "能够在此处查看您所持有的经费。\n经费可用于在商店处购买E.G.O饰品,也可以在商店处或休息区购买新的人格和E.G.O饰品。\n在普通难度下,不会获得初始经费,但初始编队不需要任何经费。\n在困难模式下,提供一定初始经费,并且初始编队需要消耗经费。"
|
|
1378
|
+
},
|
|
1379
|
+
{
|
|
1380
|
+
"id": "tutorial_mainui_19_mirrordungeon_title_10",
|
|
1381
|
+
"content": "选择人格"
|
|
1382
|
+
},
|
|
1383
|
+
{
|
|
1384
|
+
"id": "tutorial_mainui_19_mirrordungeon_desc_10",
|
|
1385
|
+
"content": "能够选择罪人的人格。\n在镜像迷宫中,所有人格将自动应用每个镜像迷宫的人格等级。"
|
|
1386
|
+
},
|
|
1387
|
+
{
|
|
1388
|
+
"id": "tutorial_mainui_19_mirrordungeon_title_11",
|
|
1389
|
+
"content": "选择E.G.O"
|
|
1390
|
+
},
|
|
1391
|
+
{
|
|
1392
|
+
"id": "tutorial_mainui_19_mirrordungeon_desc_11",
|
|
1393
|
+
"content": "为所选罪人选择E.G.O。"
|
|
1394
|
+
},
|
|
1395
|
+
{
|
|
1396
|
+
"id": "tutorial_mainui_19_mirrordungeon_title_12",
|
|
1397
|
+
"content": "进入镜像迷宫"
|
|
1398
|
+
},
|
|
1399
|
+
{
|
|
1400
|
+
"id": "tutorial_mainui_19_mirrordungeon_desc_12",
|
|
1401
|
+
"content": "完成初始人格设置后,按“确认”能够进入镜像迷宫。"
|
|
1402
|
+
},
|
|
1403
|
+
{
|
|
1404
|
+
"id": "tutorial_mainui_19_mirrordungeon_title_13",
|
|
1405
|
+
"content": "镜像迷宫探索"
|
|
1406
|
+
},
|
|
1407
|
+
{
|
|
1408
|
+
"id": "tutorial_mainui_19_mirrordungeon_desc_13",
|
|
1409
|
+
"content": "每次进入镜像迷宫中,将会随机生成节点和路径。\n可以移动至与当前节点相邻的节点,在各节点中将会随机触发各种战斗与事件。"
|
|
1410
|
+
},
|
|
1411
|
+
{
|
|
1412
|
+
"id": "tutorial_mainui_19_mirrordungeon_title_14",
|
|
1413
|
+
"content": "E.G.O饰品"
|
|
1414
|
+
},
|
|
1415
|
+
{
|
|
1416
|
+
"id": "tutorial_mainui_19_mirrordungeon_desc_14",
|
|
1417
|
+
"content": "在探索迷宫的过程中,将会获得E.G.O饰品。\n获得的E.G.O饰品是适用于迷宫的,能够给予强力效果的道具。"
|
|
1418
|
+
},
|
|
1419
|
+
{
|
|
1420
|
+
"id": "tutorial_mainui_19_mirrordungeon_title_15",
|
|
1421
|
+
"content": "罪人体力情况"
|
|
1422
|
+
},
|
|
1423
|
+
{
|
|
1424
|
+
"id": "tutorial_mainui_19_mirrordungeon_desc_15",
|
|
1425
|
+
"content": "迷宫探索期间,罪人的体力,理智值以及阵亡状态将会延续。"
|
|
1426
|
+
},
|
|
1427
|
+
{
|
|
1428
|
+
"id": "tutorial_mainui_19_mirrordungeon_title_16",
|
|
1429
|
+
"content": "关卡有利属性"
|
|
1430
|
+
},
|
|
1431
|
+
{
|
|
1432
|
+
"id": "tutorial_mainui_19_mirrordungeon_desc_16",
|
|
1433
|
+
"content": "在镜像迷宫的战斗节点下方会显示对敌人的有利属性。"
|
|
1434
|
+
},
|
|
1435
|
+
{
|
|
1436
|
+
"id": "tutorial_mainui_19_mirrordungeon_title_17",
|
|
1437
|
+
"content": "休息点"
|
|
1438
|
+
},
|
|
1439
|
+
{
|
|
1440
|
+
"id": "tutorial_mainui_19_mirrordungeon_desc_17",
|
|
1441
|
+
"content": "镜像迷宫中的休息点能够免费治疗友方单位,或花费经费来追加人格或购买E.G.O饰品。"
|
|
1442
|
+
},
|
|
1443
|
+
{
|
|
1444
|
+
"id": "tutorial_mainui_19_mirrordungeon_title_18",
|
|
1445
|
+
"content": "商店"
|
|
1446
|
+
},
|
|
1447
|
+
{
|
|
1448
|
+
"id": "tutorial_mainui_19_mirrordungeon_desc_18",
|
|
1449
|
+
"content": "镜像迷宫中的商店,能够通过消耗战斗中获得的经费购买E.G.O饰品,治疗友方单位,追加人格与E.G.O,强化所显示的人格。"
|
|
1450
|
+
},
|
|
1451
|
+
{
|
|
1452
|
+
"id": "tutorial_mainui_19_mirrordungeon_title_19",
|
|
1453
|
+
"content": "镜像迷宫奖励"
|
|
1454
|
+
},
|
|
1455
|
+
{
|
|
1456
|
+
"id": "tutorial_mainui_19_mirrordungeon_desc_19",
|
|
1457
|
+
"content": "在探险结束后,能够花费脑啡肽模块来领取奖励。\n如果使用每周3次的额外奖励次数,可以获得大量的战斗通行证经验和定量狂气。\n奖励数量根据通关节点的数量发放。"
|
|
1458
|
+
},
|
|
1459
|
+
{
|
|
1460
|
+
"id": "tutorial_mainui_19_mirrordungeon_title_20",
|
|
1461
|
+
"content": "困难难度奖励"
|
|
1462
|
+
},
|
|
1463
|
+
{
|
|
1464
|
+
"id": "tutorial_mainui_19_mirrordungeon_desc_20",
|
|
1465
|
+
"content": "当镜像迷宫的困难难度被解锁时,困难难度奖励计数将显示在上方。\n困难难度中能够获得更多的战斗通行证经验值,但每周只能领取3次奖励。\n困难难度奖励和每周奖励相互独立。您可以通过将每周奖励应用于困难难度奖励来最大限度地提高您获取奖励的效率。"
|
|
1466
|
+
},
|
|
1467
|
+
{
|
|
1468
|
+
"id": "tutorial_mainui_19_mirrordungeon_title_21",
|
|
1469
|
+
"content": "开局增益"
|
|
1470
|
+
},
|
|
1471
|
+
{
|
|
1472
|
+
"id": "tutorial_mainui_19_mirrordungeon_desc_21",
|
|
1473
|
+
"content": "从镜中之镜开始,可以激活开局增益。"
|
|
1474
|
+
},
|
|
1475
|
+
{
|
|
1476
|
+
"id": "tutorial_mainui_19_mirrordungeon_title_22",
|
|
1477
|
+
"content": "开局增益效果"
|
|
1478
|
+
},
|
|
1479
|
+
{
|
|
1480
|
+
"id": "tutorial_mainui_19_mirrordungeon_desc_22",
|
|
1481
|
+
"content": "开局增益可以通过“星芒”系统激活,它为您的迷宫探险提供各种增益效果。\n星芒可以通过通关镜像迷宫获得。到达更深的迷宫会获得更多星芒。\n在特定的镜像迷宫中,开局增益同时适用于普通模式和困难模式,但不会影响其他镜像迷宫。\n在特定的镜像迷宫中获得的星芒无法用于激活其他镜像迷宫的开局增益。"
|
|
1482
|
+
},
|
|
1483
|
+
{
|
|
1484
|
+
"id": "tutorial_mainui_20_umida_title",
|
|
1485
|
+
"content": "去·海·边"
|
|
1486
|
+
},
|
|
1487
|
+
{
|
|
1488
|
+
"id": "tutorial_mainui_20_umida_01_title_01",
|
|
1489
|
+
"content": "去·海·边 开放"
|
|
1490
|
+
},
|
|
1491
|
+
{
|
|
1492
|
+
"id": "tutorial_mainui_20_umida_01_desc_01",
|
|
1493
|
+
"content": "[去·海·边活动页面]在通过主线故事4-54后开放。\n您可以通过玻璃窗或驾驶席上的活动横幅进入。"
|
|
1494
|
+
},
|
|
1495
|
+
{
|
|
1496
|
+
"id": "tutorial_mainui_20_umida_02_title_01",
|
|
1497
|
+
"content": "活动时间"
|
|
1498
|
+
},
|
|
1499
|
+
{
|
|
1500
|
+
"id": "tutorial_mainui_20_umida_02_desc_01",
|
|
1501
|
+
"content": "此处显示去·海·边活动持续时间。去·海·边活动期间,您可以通过活动关卡以及主线故事中的关卡与迷宫来获得巴士改造废料。"
|
|
1502
|
+
},
|
|
1503
|
+
{
|
|
1504
|
+
"id": "tutorial_mainui_20_umida_02_desc_02",
|
|
1505
|
+
"content": "※镜像迷宫,采光迷宫,折射轨道将无法获得[巴士改造废料]。"
|
|
1506
|
+
},
|
|
1507
|
+
{
|
|
1508
|
+
"id": "tutorial_mainui_20_umida_03_title_01",
|
|
1509
|
+
"content": "活动战斗"
|
|
1510
|
+
},
|
|
1511
|
+
{
|
|
1512
|
+
"id": "tutorial_mainui_20_umida_03_desc_01",
|
|
1513
|
+
"content": "去·海·边包括剧情关卡在内共有12关。\n[巴士改造废料]除了去·海·边的通关奖励外,EX通关奖励也会获得。(限1次) "
|
|
1514
|
+
},
|
|
1515
|
+
{
|
|
1516
|
+
"id": "tutorial_mainui_20_umida_03_desc_02",
|
|
1517
|
+
"content": "通关去·海·边活动关卡所获得的[巴士改造废料]数量远大于主线故事关卡。"
|
|
1518
|
+
},
|
|
1519
|
+
{
|
|
1520
|
+
"id": "tutorial_mainui_20_umida_04_title_01",
|
|
1521
|
+
"content": "活动加成角色"
|
|
1522
|
+
},
|
|
1523
|
+
{
|
|
1524
|
+
"id": "tutorial_mainui_20_umida_04_desc_01",
|
|
1525
|
+
"content": "在队伍中编入去·海·边活动加成角色与E.G.O后清剿活动关卡及迷宫,能够提升[巴士改造废料]的获取量。"
|
|
1526
|
+
},
|
|
1527
|
+
{
|
|
1528
|
+
"id": "tutorial_mainui_20_umida_05_title_01",
|
|
1529
|
+
"content": "废料回收箱"
|
|
1530
|
+
},
|
|
1531
|
+
{
|
|
1532
|
+
"id": "tutorial_mainui_20_umida_05_desc_01",
|
|
1533
|
+
"content": "您可以在[废料收集箱]根据所持有的[巴士改造废料]数量兑换多样化奖励。"
|
|
1534
|
+
},
|
|
1535
|
+
{
|
|
1536
|
+
"id": "tutorial_mainui_20_umida_06_title_01",
|
|
1537
|
+
"content": "废料回收箱"
|
|
1538
|
+
},
|
|
1539
|
+
{
|
|
1540
|
+
"id": "tutorial_mainui_20_umida_06_desc_01",
|
|
1541
|
+
"content": "在[废料收集箱]中可以获得各类资源,活动限定人格及E.G.O。"
|
|
1542
|
+
},
|
|
1543
|
+
{
|
|
1544
|
+
"id": "tutorial_mainui_20_umida_06_desc_02",
|
|
1545
|
+
"content": "此处展示了[废料收集箱]的开放时间。"
|
|
1546
|
+
},
|
|
1547
|
+
{
|
|
1548
|
+
"id": "tutorial_mainui_20_umida_07_title_01",
|
|
1549
|
+
"content": "活动关卡"
|
|
1550
|
+
},
|
|
1551
|
+
{
|
|
1552
|
+
"id": "tutorial_mainui_20_umida_07_desc_01",
|
|
1553
|
+
"content": "去·海·边没有迷宫;由一个你可以获取更多[巴士改造废料]的特殊关卡作为替代。"
|
|
1554
|
+
},
|
|
1555
|
+
{
|
|
1556
|
+
"id": "tutorial_mainui_20_umida_07_desc_02",
|
|
1557
|
+
"content": "这个特殊关卡通过消耗脑啡肽模块来进入。"
|
|
1558
|
+
},
|
|
1559
|
+
{
|
|
1560
|
+
"id": "tutorial_mainui_20_umida_08_title_01",
|
|
1561
|
+
"content": "含有稀有马蹄铁的巴士改造废料"
|
|
1562
|
+
},
|
|
1563
|
+
{
|
|
1564
|
+
"id": "tutorial_mainui_20_umida_08_desc_01",
|
|
1565
|
+
"content": "战斗胜利后,有小概率获得[含有稀有马蹄铁的巴士改造废料]。\n所获得的[含有稀有马蹄铁的巴士改造废料]将自动转化为20个[巴士改造废料]。"
|
|
1566
|
+
},
|
|
1567
|
+
{
|
|
1568
|
+
"id": "tutorial_mainui_20_umida_09_title_01",
|
|
1569
|
+
"content": "活动结束"
|
|
1570
|
+
},
|
|
1571
|
+
{
|
|
1572
|
+
"id": "tutorial_mainui_20_umida_09_desc_01",
|
|
1573
|
+
"content": "活动结束后,您也依然可以通过驾驶席-[外传故事]及放映室-[其他故事],随时重温去·海·边的关卡和故事。"
|
|
1574
|
+
},
|
|
1575
|
+
{
|
|
1576
|
+
"id": "tutorial_mainui_21_railway2_page_01_title_01",
|
|
1577
|
+
"content": "如何进入战斗"
|
|
1578
|
+
},
|
|
1579
|
+
{
|
|
1580
|
+
"id": "tutorial_mainui_21_railway2_page_01_desc_01",
|
|
1581
|
+
"content": "进入折射轨道2号线时无需消耗任何资源。选择路线即可入场。"
|
|
1582
|
+
},
|
|
1583
|
+
{
|
|
1584
|
+
"id": "tutorial_mainui_21_railway2_page_02_title_01",
|
|
1585
|
+
"content": "编队"
|
|
1586
|
+
},
|
|
1587
|
+
{
|
|
1588
|
+
"id": "tutorial_mainui_21_railway2_page_02_desc_01",
|
|
1589
|
+
"content": "进入关卡时,您可以选择所拥有的人格与E.G.O来组建队伍。"
|
|
1590
|
+
},
|
|
1591
|
+
{
|
|
1592
|
+
"id": "tutorial_mainui_21_railway2_page_03_desc_01",
|
|
1593
|
+
"content": "战斗中更无法更改编队,且与其他战斗方式不同,编队完成并进入关卡后所进行的人格同步或异想解析,将不会反馈进此编队中。"
|
|
1594
|
+
},
|
|
1595
|
+
{
|
|
1596
|
+
"id": "tutorial_mainui_21_railway2_page_04_title_01",
|
|
1597
|
+
"content": "2号线站点"
|
|
1598
|
+
},
|
|
1599
|
+
{
|
|
1600
|
+
"id": "tutorial_mainui_21_railway2_page_04_desc_01",
|
|
1601
|
+
"content": "折射轨道2号线一共由9个关卡构成。"
|
|
1602
|
+
},
|
|
1603
|
+
{
|
|
1604
|
+
"id": "tutorial_mainui_21_railway2_page_05_desc_01",
|
|
1605
|
+
"content": "选择站点并进入战斗。"
|
|
1606
|
+
},
|
|
1607
|
+
{
|
|
1608
|
+
"id": "tutorial_mainui_21_railway2_page_05_desc_02",
|
|
1609
|
+
"content": "通关站点后所获得的奖励将会显示在本关下方。部分站点的奖励需要达到一定巡回数才会解锁。"
|
|
1610
|
+
},
|
|
1611
|
+
{
|
|
1612
|
+
"id": "tutorial_mainui_21_railway2_page_06_title_01",
|
|
1613
|
+
"content": "战斗编队"
|
|
1614
|
+
},
|
|
1615
|
+
{
|
|
1616
|
+
"id": "tutorial_mainui_21_railway2_page_06_desc_01",
|
|
1617
|
+
"content": "战斗最多可编入7人。但若在不满7人的情况下进入战斗,人格的行动槽并不会随着回合数增加。"
|
|
1618
|
+
},
|
|
1619
|
+
{
|
|
1620
|
+
"id": "tutorial_mainui_21_railway2_page_07_title_01",
|
|
1621
|
+
"content": "战斗"
|
|
1622
|
+
},
|
|
1623
|
+
{
|
|
1624
|
+
"id": "tutorial_mainui_21_railway2_page_07_desc_01",
|
|
1625
|
+
"content": "所有战斗皆与集中遭遇战相同,友方单位的所有技能均能够直接对应敌方行动槽。"
|
|
1626
|
+
},
|
|
1627
|
+
{
|
|
1628
|
+
"id": "tutorial_mainui_21_railway2_page_07_desc_02",
|
|
1629
|
+
"content": "通关关卡后,参与战斗的人格及其体力、理智值,仪表盘上的技能、各个人格已使用的技能及剩余技能将会保存。"
|
|
1630
|
+
},
|
|
1631
|
+
{
|
|
1632
|
+
"id": "tutorial_mainui_21_railway2_page_08_desc_01",
|
|
1633
|
+
"content": "通关本场战斗后剩余的E.G.O资源在下一站依旧能够使用。"
|
|
1634
|
+
},
|
|
1635
|
+
{
|
|
1636
|
+
"id": "tutorial_mainui_21_railway2_page_08_desc_02",
|
|
1637
|
+
"content": "能够显示巡回数,以及到达目前站点的总计回合数。"
|
|
1638
|
+
},
|
|
1639
|
+
{
|
|
1640
|
+
"id": "tutorial_mainui_21_railway2_page_08_desc_03",
|
|
1641
|
+
"content": "能够表示编队中人格的体力,理智值以及阵亡状态。"
|
|
1642
|
+
},
|
|
1643
|
+
{
|
|
1644
|
+
"id": "tutorial_mainui_21_railway2_page_09_desc_01",
|
|
1645
|
+
"content": "进入下一站时将会读取上一站时所保存的数据。\n敌我双方的速度值将在进站时被保存。"
|
|
1646
|
+
},
|
|
1647
|
+
{
|
|
1648
|
+
"id": "tutorial_mainui_21_railway2_page_09_desc_02",
|
|
1649
|
+
"content": "敌我双方的速度值将在进站时进行保存。"
|
|
1650
|
+
},
|
|
1651
|
+
{
|
|
1652
|
+
"id": "tutorial_mainui_21_railway2_page_10_desc_01",
|
|
1653
|
+
"content": "放弃关卡时,会回到进入此站之前的状态。\n以往关卡开始时人格的体力、理智值、速度值、仪表盘上的技能、各个人格的技能使用状态,敌方单位的速度值将不会发生变化。"
|
|
1654
|
+
},
|
|
1655
|
+
{
|
|
1656
|
+
"id": "tutorial_mainui_21_railway2_page_10_desc_02",
|
|
1657
|
+
"content": "关卡重开时人格的体力、理智值、速度值、仪表盘上的技能、各个人格的技能使用状态,敌方单位的速度值将不再发生变化。"
|
|
1658
|
+
},
|
|
1659
|
+
{
|
|
1660
|
+
"id": "tutorial_mainui_21_railway2_page_11_desc_01",
|
|
1661
|
+
"content": "关卡攻略失败时,可以回到进站前的状态或是以剩下的人格继续战斗。"
|
|
1662
|
+
},
|
|
1663
|
+
{
|
|
1664
|
+
"id": "tutorial_mainui_21_railway2_page_11_desc_02",
|
|
1665
|
+
"content": "继续进行战斗时,不会刷新敌方单位的现存体力,并将在站点上方显示现存体力的比例条。"
|
|
1666
|
+
},
|
|
1667
|
+
{
|
|
1668
|
+
"id": "tutorial_mainui_21_railway2_page_12_title_01",
|
|
1669
|
+
"content": "巡回"
|
|
1670
|
+
},
|
|
1671
|
+
{
|
|
1672
|
+
"id": "tutorial_mainui_21_railway2_page_12_desc_01",
|
|
1673
|
+
"content": "通关了线路上已开放的所有站点后,可以前往第一站(起点站)并进行巡回。"
|
|
1674
|
+
},
|
|
1675
|
+
{
|
|
1676
|
+
"id": "tutorial_mainui_21_railway2_page_12_desc_02",
|
|
1677
|
+
"content": "选择进行巡回时,将会增加1点巡回数。部分站点会基于巡回数开放。"
|
|
1678
|
+
},
|
|
1679
|
+
{
|
|
1680
|
+
"id": "tutorial_mainui_21_railway2_page_13_title_01",
|
|
1681
|
+
"content": "选择BUFF"
|
|
1682
|
+
},
|
|
1683
|
+
{
|
|
1684
|
+
"id": "tutorial_mainui_21_railway2_page_13_desc_01",
|
|
1685
|
+
"content": "每当进行巡回时都可以选择1个友方BUFF与1个敌方BUFF。"
|
|
1686
|
+
},
|
|
1687
|
+
{
|
|
1688
|
+
"id": "tutorial_mainui_21_railway2_page_13_desc_02",
|
|
1689
|
+
"content": "您选择的所有效果都会在以后的战斗中激活并累积下去。"
|
|
1690
|
+
},
|
|
1691
|
+
{
|
|
1692
|
+
"id": "tutorial_mainui_21_railway2_page_14_desc_01",
|
|
1693
|
+
"content": "选择1种友方BUFF。无法选择在以往的巡回中选择过的效果。"
|
|
1694
|
+
},
|
|
1695
|
+
{
|
|
1696
|
+
"id": "tutorial_mainui_21_railway2_page_15_desc_01",
|
|
1697
|
+
"content": "选择1种敌方BUFF。无法选择在以往的巡回中选择过的效果。\n但是如果已经将所有效果都选过了1遍,则会刷新选择机会并可以再次选择您想要的效果。"
|
|
1698
|
+
},
|
|
1699
|
+
{
|
|
1700
|
+
"id": "tutorial_mainui_21_railway2_page_15_desc_03",
|
|
1701
|
+
"content": "除了可以直接选择的BUFF以外,每次巡回时都会额外激活1个固定的BUFF。"
|
|
1702
|
+
},
|
|
1703
|
+
{
|
|
1704
|
+
"id": "tutorial_mainui_21_railway2_page_16_desc_01",
|
|
1705
|
+
"content": "每5次巡回可以复活1个阵亡的人格。"
|
|
1706
|
+
},
|
|
1707
|
+
{
|
|
1708
|
+
"id": "tutorial_mainui_21_railway2_page_17_title_01",
|
|
1709
|
+
"content": "终点站"
|
|
1710
|
+
},
|
|
1711
|
+
{
|
|
1712
|
+
"id": "tutorial_mainui_21_railway2_page_17_desc_01",
|
|
1713
|
+
"content": "进行巡回时(巡回数不小于1时)路线中央的终点站将会被激活。"
|
|
1714
|
+
},
|
|
1715
|
+
{
|
|
1716
|
+
"id": "tutorial_mainui_21_railway2_page_17_desc_02",
|
|
1717
|
+
"content": "终点站被激活后不论身处哪一站都可以随时进入终点站。"
|
|
1718
|
+
},
|
|
1719
|
+
{
|
|
1720
|
+
"id": "tutorial_mainui_21_railway2_page_18_desc_01",
|
|
1721
|
+
"content": "进入终点站后将再也无法回到以往的站点,请您慎重考虑。"
|
|
1722
|
+
},
|
|
1723
|
+
{
|
|
1724
|
+
"id": "tutorial_mainui_21_railway2_page_18_desc_02",
|
|
1725
|
+
"content": "折射轨道2号线的最终目标是通关终点站,通关后将会记录巡回数、累计回合数、参与的人格与E.G.O以及BUFF列表。"
|
|
1726
|
+
},
|
|
1727
|
+
{
|
|
1728
|
+
"id": "tutorial_mainui_21_railway2_page_19_title_01",
|
|
1729
|
+
"content": "横幅获取条件"
|
|
1730
|
+
},
|
|
1731
|
+
{
|
|
1732
|
+
"id": "tutorial_mainui_21_railway2_page_19_desc_01",
|
|
1733
|
+
"content": "可以在此确认活动横幅的获取条件。"
|
|
1734
|
+
},
|
|
1735
|
+
{
|
|
1736
|
+
"id": "tutorial_mainui_21_railway2_page_19_desc_02",
|
|
1737
|
+
"content": "条件越困难,便会获得更为特殊的横幅。\n获得横幅后,会在上面显示巡回数与累计回合数的最大值。"
|
|
1738
|
+
},
|
|
1739
|
+
{
|
|
1740
|
+
"id": "tutorial_mainui_21_railway2_page_19_desc_03",
|
|
1741
|
+
"content": "获得横幅后,会在上面显示巡回数与累计回合数的最大值。"
|
|
1742
|
+
},
|
|
1743
|
+
{
|
|
1744
|
+
"id": "tutorial_mainui_21_railway2_page_20_title_01",
|
|
1745
|
+
"content": "失物招领处"
|
|
1746
|
+
},
|
|
1747
|
+
{
|
|
1748
|
+
"id": "tutorial_mainui_21_railway2_page_20_desc_01",
|
|
1749
|
+
"content": "初次通关关卡或是满足特定的条件后,相关的奖励将会在失物认领所被激活。"
|
|
1750
|
+
},
|
|
1751
|
+
{
|
|
1752
|
+
"id": "tutorial_mainui_21_railway2_page_20_desc_02",
|
|
1753
|
+
"content": "为了领取失物招领处中的奖励,最初需要支付一定数量的脑啡肽模块。后续领取奖励无需额外消耗脑啡肽模块,并且可以随时获取已激活的奖励。"
|
|
1754
|
+
},
|
|
1755
|
+
{
|
|
1756
|
+
"id": "tutorial_mainui_21_railway2_page_21_title_01",
|
|
1757
|
+
"content": "累计记录"
|
|
1758
|
+
},
|
|
1759
|
+
{
|
|
1760
|
+
"id": "tutorial_mainui_21_railway2_page_21_desc_01",
|
|
1761
|
+
"content": "通关最终关卡后,折射轨道的游玩记录将被保存,最多可保存20个通关记录。"
|
|
1762
|
+
},
|
|
1763
|
+
{
|
|
1764
|
+
"id": "tutorial_mainui_21_railway2_page_21_desc_02",
|
|
1765
|
+
"content": "记录超过20个时,将会优先删除巡回数较少的记录,而在巡回数相同的情况下将会优先删除累计回合数较多的记录。"
|
|
1766
|
+
},
|
|
1767
|
+
{
|
|
1768
|
+
"id": "tutorial_mainui_22_railway2_page_1_title_01",
|
|
1769
|
+
"content": "路线移动键"
|
|
1770
|
+
},
|
|
1771
|
+
{
|
|
1772
|
+
"id": "tutorial_mainui_22_railway2_page_1_desc_01",
|
|
1773
|
+
"content": "通关了路线上已开放的所有站点后将会出现可以前往下一个路线的按键。"
|
|
1774
|
+
},
|
|
1775
|
+
{
|
|
1776
|
+
"id": "tutorial_mainui_22_railway2_page_2_title_01",
|
|
1777
|
+
"content": "巡回"
|
|
1778
|
+
},
|
|
1779
|
+
{
|
|
1780
|
+
"id": "tutorial_mainui_22_railway2_page_2_desc_01",
|
|
1781
|
+
"content": "可以通过路线前往第一站(起点站)。"
|
|
1782
|
+
},
|
|
1783
|
+
{
|
|
1784
|
+
"id": "tutorial_mainui_22_railway2_page_2_desc_02",
|
|
1785
|
+
"content": "在此过程中巡回数将会+1,并且将要选择今后的战斗中将被激活的友方BUFF与敌方BUFF。"
|
|
1786
|
+
},
|
|
1787
|
+
{
|
|
1788
|
+
"id": "tutorial_mainui_22_railway2_page_3_title_01",
|
|
1789
|
+
"content": "选择BUFF"
|
|
1790
|
+
},
|
|
1791
|
+
{
|
|
1792
|
+
"id": "tutorial_mainui_22_railway2_page_3_desc_01",
|
|
1793
|
+
"content": "每当进行巡回时都可以选择1个友方BUFF与1个敌方BUFF。"
|
|
1794
|
+
},
|
|
1795
|
+
{
|
|
1796
|
+
"id": "tutorial_mainui_22_railway2_page_3_desc_02",
|
|
1797
|
+
"content": "您选择的所有效果都会在以后的战斗中激活并累积下去。"
|
|
1798
|
+
},
|
|
1799
|
+
{
|
|
1800
|
+
"id": "tutorial_mainui_22_railway2_page_4_desc_01",
|
|
1801
|
+
"content": "选择1种友方BUFF。无法选择在以往的巡回中选择过的效果。"
|
|
1802
|
+
},
|
|
1803
|
+
{
|
|
1804
|
+
"id": "tutorial_mainui_22_railway2_page_5_desc_01",
|
|
1805
|
+
"content": "选择1种敌方BUFF。无法选择在以往的巡回中选择过的效果。\n但是如果已经将所有效果都选过了1遍,则会刷新选择机会并可以再次选择您想要的效果。"
|
|
1806
|
+
},
|
|
1807
|
+
{
|
|
1808
|
+
"id": "tutorial_mainui_22_railway2_page_5_desc_03",
|
|
1809
|
+
"content": "除了可以直接选择的BUFF以外,每次巡回时都会额外激活1个固定的BUFF。"
|
|
1810
|
+
},
|
|
1811
|
+
{
|
|
1812
|
+
"id": "tutorial_mainui_22_railway2_page_6_title_01",
|
|
1813
|
+
"content": "终点站移动键"
|
|
1814
|
+
},
|
|
1815
|
+
{
|
|
1816
|
+
"id": "tutorial_mainui_22_railway2_page_6_desc_01",
|
|
1817
|
+
"content": "完成按键选择后将通过路线前往第一站(起点站)。部分站点将会基于巡回数额外开放。"
|
|
1818
|
+
},
|
|
1819
|
+
{
|
|
1820
|
+
"id": "tutorial_mainui_22_railway2_page_6_desc_02",
|
|
1821
|
+
"content": "进行巡回后路线中央的终点站将被激活,并出现可以前往终点站的按键。"
|
|
1822
|
+
},
|
|
1823
|
+
{
|
|
1824
|
+
"id": "tutorial_mainui_23_railway2_page_1_desc_01",
|
|
1825
|
+
"content": "进入终点站后将再也无法回到以往的站点,请您慎重考虑。"
|
|
1826
|
+
},
|
|
1827
|
+
{
|
|
1828
|
+
"id": "tutorial_mainui_23_railway2_page_1_desc_02",
|
|
1829
|
+
"content": "折射轨道2号线的最终目标是通关终点站,通关后将会记录巡回数、累计回合数、参与的人格与E.G.O以及BUFF列表。"
|
|
1830
|
+
},
|
|
1831
|
+
{
|
|
1832
|
+
"id": "tutorial_mainui_railway2_mainTitle",
|
|
1833
|
+
"content": "折射轨道2号线"
|
|
1834
|
+
},
|
|
1835
|
+
{
|
|
1836
|
+
"id": "tutorial_mainui_21_railway2_page_08_title_01",
|
|
1837
|
+
"content": "终点站移动键"
|
|
1838
|
+
},
|
|
1839
|
+
{
|
|
1840
|
+
"id": "tutorial_mainui_21_railway2_page_04_desc_02",
|
|
1841
|
+
"content": "每次入场时之后开放至第3站,第4站至第8站将会基于巡回数依次开放。"
|
|
1842
|
+
},
|
|
1843
|
+
{
|
|
1844
|
+
"id": "tutorial_walpurgisnacht_extraction",
|
|
1845
|
+
"content": "瓦尔普吉斯之夜"
|
|
1846
|
+
},
|
|
1847
|
+
{
|
|
1848
|
+
"id": "tutorial_walpurgisnacht_extraction_page_01_desc_01",
|
|
1849
|
+
"content": "活动期间,能够进行瓦尔普吉斯之夜定向提取。"
|
|
1850
|
+
},
|
|
1851
|
+
{
|
|
1852
|
+
"id": "tutorial_walpurgisnacht_extraction_page_01_desc_02",
|
|
1853
|
+
"content": "瓦尔普吉斯之夜定向提取中,本次瓦尔普吉斯之夜的人格及E.G.O的提取概率提升。"
|
|
1854
|
+
},
|
|
1855
|
+
{
|
|
1856
|
+
"id": "tutorial_walpurgisnacht_extraction_page_02_desc_01",
|
|
1857
|
+
"content": "活动期间,在其他提取(除去赛季相关提取)中也可以提取本次瓦尔普吉斯之夜的人格及E.G.O。\n\n但,在此情况下该类内容的提取概率不会提升。"
|
|
1858
|
+
},
|
|
1859
|
+
{
|
|
1860
|
+
"id": "tutorial_walpurgisnacht_extraction_page_03_desc_01",
|
|
1861
|
+
"content": "活动期间,在全部提取(除去赛季相关提取)中也可以提取以往瓦尔普吉斯之夜的所有人格及E.G.O。\n\n但,在此情况下该类内容的提取概率不会提升。"
|
|
1862
|
+
},
|
|
1863
|
+
{
|
|
1864
|
+
"id": "tutorial_walpurgisnacht_extraction_page_04_desc_01",
|
|
1865
|
+
"content": "活动时间结束后,瓦尔普吉斯之夜的人格及E.G.O将从提取中除去。"
|
|
1866
|
+
},
|
|
1867
|
+
{
|
|
1868
|
+
"id": "tutorial_walpurgisnacht_vendingmachine",
|
|
1869
|
+
"content": "瓦尔普吉斯之夜"
|
|
1870
|
+
},
|
|
1871
|
+
{
|
|
1872
|
+
"id": "tutorial_walpurgisnacht_vendingmachine_page_01_desc_01",
|
|
1873
|
+
"content": "活动期间,可以在贩卖机购买以往瓦尔普吉斯之夜的人格及E.G.O。"
|
|
1874
|
+
},
|
|
1875
|
+
{
|
|
1876
|
+
"id": "tutorial_walpurgisnacht_vendingmachine_page_02_desc_01",
|
|
1877
|
+
"content": "当期的瓦尔普吉斯之夜的人格及E.G.O无法在贩卖机中购买。"
|
|
1878
|
+
},
|
|
1879
|
+
{
|
|
1880
|
+
"id": "tutorial_mirrordungeon03_page_01_title_01",
|
|
1881
|
+
"content": "湖之镜"
|
|
1882
|
+
},
|
|
1883
|
+
{
|
|
1884
|
+
"id": "tutorial_mirrordungeon03_page_01_desc_01",
|
|
1885
|
+
"content": "第3赛季镜像迷宫名为“湖之镜”。"
|
|
1886
|
+
},
|
|
1887
|
+
{
|
|
1888
|
+
"id": "tutorial_mirrordungeon03_page_01_desc_02",
|
|
1889
|
+
"content": "能够选择以普通或困难难度进入。"
|
|
1890
|
+
},
|
|
1891
|
+
{
|
|
1892
|
+
"id": "tutorial_mirrordungeon03_page_02_title_01",
|
|
1893
|
+
"content": "每周加成"
|
|
1894
|
+
},
|
|
1895
|
+
{
|
|
1896
|
+
"id": "tutorial_mirrordungeon03_page_02_desc_01",
|
|
1897
|
+
"content": "镜像迷宫拥有每周奖励加成。领取奖励时使用额外奖励加成,将会大幅增加所获得的奖励。"
|
|
1898
|
+
},
|
|
1899
|
+
{
|
|
1900
|
+
"id": "tutorial_mirrordungeon03_page_02_desc_02",
|
|
1901
|
+
"content": "普通难度每周可使用3次,困难难度每周可使用1次额外奖励加成。"
|
|
1902
|
+
},
|
|
1903
|
+
{
|
|
1904
|
+
"id": "tutorial_mirrordungeon03_page_02_desc_03",
|
|
1905
|
+
"content": "通关困难难度后,可以一次性消耗全部额外奖励加成,大幅提升奖励获取的效率。"
|
|
1906
|
+
},
|
|
1907
|
+
{
|
|
1908
|
+
"id": "tutorial_mirrordungeon03_page_03_title_01",
|
|
1909
|
+
"content": "罪人"
|
|
1910
|
+
},
|
|
1911
|
+
{
|
|
1912
|
+
"id": "tutorial_mirrordungeon03_page_03_desc_01",
|
|
1913
|
+
"content": "能够确认罪人编队情况。"
|
|
1914
|
+
},
|
|
1915
|
+
{
|
|
1916
|
+
"id": "tutorial_mirrordungeon03_page_03_title_02",
|
|
1917
|
+
"content": "开局增益"
|
|
1918
|
+
},
|
|
1919
|
+
{
|
|
1920
|
+
"id": "tutorial_mirrordungeon03_page_03_desc_02",
|
|
1921
|
+
"content": "能够消耗通关镜像迷宫时所获得的星芒,来获取镜像迷宫探索时的加成。"
|
|
1922
|
+
},
|
|
1923
|
+
{
|
|
1924
|
+
"id": "tutorial_mirrordungeon03_page_03_title_03",
|
|
1925
|
+
"content": "E.G.O饰品图鉴"
|
|
1926
|
+
},
|
|
1927
|
+
{
|
|
1928
|
+
"id": "tutorial_mirrordungeon03_page_03_desc_03",
|
|
1929
|
+
"content": "能够确认在镜像迷宫中出现的E.G.O饰品。若在探索过程中获得新的E.G.O饰品,将会在此处追加记录。"
|
|
1930
|
+
},
|
|
1931
|
+
{
|
|
1932
|
+
"id": "tutorial_mirrordungeon03_page_04_title_01",
|
|
1933
|
+
"content": "开局增益"
|
|
1934
|
+
},
|
|
1935
|
+
{
|
|
1936
|
+
"id": "tutorial_mirrordungeon03_page_04_desc_01",
|
|
1937
|
+
"content": "每当激活湖之镜的开局增益,在探索过程中获得高等级E.G.O饰品的概率将会随之提升。"
|
|
1938
|
+
},
|
|
1939
|
+
{
|
|
1940
|
+
"id": "tutorial_mirrordungeon03_page_04_desc_02",
|
|
1941
|
+
"content": "开局增益不受镜像迷宫难度的影响。"
|
|
1942
|
+
},
|
|
1943
|
+
{
|
|
1944
|
+
"id": "tutorial_mirrordungeon03_page_04_title_02",
|
|
1945
|
+
"content": "星芒"
|
|
1946
|
+
},
|
|
1947
|
+
{
|
|
1948
|
+
"id": "tutorial_mirrordungeon03_page_04_desc_03",
|
|
1949
|
+
"content": "通关镜像迷宫时,可以获得星芒。"
|
|
1950
|
+
},
|
|
1951
|
+
{
|
|
1952
|
+
"id": "tutorial_mirrordungeon03_page_04_desc_04",
|
|
1953
|
+
"content": "探索完的层数越高,便能够获得越多星芒。"
|
|
1954
|
+
},
|
|
1955
|
+
{
|
|
1956
|
+
"id": "tutorial_mirrordungeon03_page_05_title_01",
|
|
1957
|
+
"content": "选择初始E.G.O饰品"
|
|
1958
|
+
},
|
|
1959
|
+
{
|
|
1960
|
+
"id": "tutorial_mirrordungeon03_page_05_desc_01",
|
|
1961
|
+
"content": "进入镜像迷宫时,将会提供总计8种可选E.G.O饰品类型。"
|
|
1962
|
+
},
|
|
1963
|
+
{
|
|
1964
|
+
"id": "tutorial_mirrordungeon03_page_05_desc_02",
|
|
1965
|
+
"content": "能够根据所选类型数,相应获得其中的E.G.O饰品。"
|
|
1966
|
+
},
|
|
1967
|
+
{
|
|
1968
|
+
"id": "tutorial_mirrordungeon03_page_05_desc_03",
|
|
1969
|
+
"content": "镜像迷宫中,能够获得有助于战斗的E.G.O饰品。"
|
|
1970
|
+
},
|
|
1971
|
+
{
|
|
1972
|
+
"id": "tutorial_mirrordungeon03_page_05_desc_04",
|
|
1973
|
+
"content": "以之前未选择过的E.G.O饰品类别通关镜像迷宫时,可以额外获得星芒。"
|
|
1974
|
+
},
|
|
1975
|
+
{
|
|
1976
|
+
"id": "tutorial_mirrordungeon03_page_06_title_01",
|
|
1977
|
+
"content": "选择罪人"
|
|
1978
|
+
},
|
|
1979
|
+
{
|
|
1980
|
+
"id": "tutorial_mirrordungeon03_page_06_desc_01",
|
|
1981
|
+
"content": "能够选择编入镜像迷宫探索队伍的罪人。"
|
|
1982
|
+
},
|
|
1983
|
+
{
|
|
1984
|
+
"id": "tutorial_mirrordungeon03_page_06_desc_02",
|
|
1985
|
+
"content": "在镜像迷宫编队时,人格等级将会固定在40级。但困难难度将会直接反映现有人格等级。(最多40级)"
|
|
1986
|
+
},
|
|
1987
|
+
{
|
|
1988
|
+
"id": "tutorial_mirrordungeon03_page_06_desc_03",
|
|
1989
|
+
"content": "编入1★、2★人格时,可以获得额外初始经费。"
|
|
1990
|
+
},
|
|
1991
|
+
{
|
|
1992
|
+
"id": "tutorial_mirrordungeon03_page_06_desc_04",
|
|
1993
|
+
"content": "编入上一次探索过程中从未使用过的人格时,可以获得额外初始经费。"
|
|
1994
|
+
},
|
|
1995
|
+
{
|
|
1996
|
+
"id": "tutorial_mirrordungeon03_page_07_title_01",
|
|
1997
|
+
"content": "休息奖励"
|
|
1998
|
+
},
|
|
1999
|
+
{
|
|
2000
|
+
"id": "tutorial_mirrordungeon03_page_07_desc_01",
|
|
2001
|
+
"content": "通关镜像迷宫时,编入队伍中的人格所剩余的休息奖励将转换为星芒。"
|
|
2002
|
+
},
|
|
2003
|
+
{
|
|
2004
|
+
"id": "tutorial_mirrordungeon03_page_07_desc_02",
|
|
2005
|
+
"content": "然而,在游玩过程中被交替过的人格将不会消耗休息奖励,并无法获得额外的星芒。"
|
|
2006
|
+
},
|
|
2007
|
+
{
|
|
2008
|
+
"id": "tutorial_mirrordungeon03_page_07_desc_03",
|
|
2009
|
+
"content": "除了消耗休息奖励或被交替过的人格以外,其余所有人格会增加1格休息奖励。"
|
|
2010
|
+
},
|
|
2011
|
+
{
|
|
2012
|
+
"id": "tutorial_mirrordungeon03_page_08_title_01",
|
|
2013
|
+
"content": "镜像迷宫入场"
|
|
2014
|
+
},
|
|
2015
|
+
{
|
|
2016
|
+
"id": "tutorial_mirrordungeon03_page_08_desc_01",
|
|
2017
|
+
"content": "完成人格与E.G.O设置后,按“确认”即可进入镜像迷宫。"
|
|
2018
|
+
},
|
|
2019
|
+
{
|
|
2020
|
+
"id": "tutorial_mirrordungeon03_page_08_desc_02",
|
|
2021
|
+
"content": "此处将显示编队过程中可额外获得的经费。"
|
|
2022
|
+
},
|
|
2023
|
+
{
|
|
2024
|
+
"id": "tutorial_mirrordungeon03_page_09_title_01",
|
|
2025
|
+
"content": "镜像迷宫探索"
|
|
2026
|
+
},
|
|
2027
|
+
{
|
|
2028
|
+
"id": "tutorial_mirrordungeon03_page_09_desc_01",
|
|
2029
|
+
"content": "每次进入镜像迷宫中,将会随机生成节点和路径。"
|
|
2030
|
+
},
|
|
2031
|
+
{
|
|
2032
|
+
"id": "tutorial_mirrordungeon03_page_09_desc_02",
|
|
2033
|
+
"content": "选择与当前节点相邻的节点并推进后,在各个节点将会随机生成不同类型的战斗及事件。"
|
|
2034
|
+
},
|
|
2035
|
+
{
|
|
2036
|
+
"id": "tutorial_mirrordungeon03_page_09_title_02",
|
|
2037
|
+
"content": "经费"
|
|
2038
|
+
},
|
|
2039
|
+
{
|
|
2040
|
+
"id": "tutorial_mirrordungeon03_page_09_desc_03",
|
|
2041
|
+
"content": "在镜像迷宫的游玩过程中可以获得经费,可以通过消耗经费使用商店与休息点的功能。"
|
|
2042
|
+
},
|
|
2043
|
+
{
|
|
2044
|
+
"id": "tutorial_mirrordungeon03_page_10_title_01",
|
|
2045
|
+
"content": "E.G.O饰品"
|
|
2046
|
+
},
|
|
2047
|
+
{
|
|
2048
|
+
"id": "tutorial_mirrordungeon03_page_10_desc_01",
|
|
2049
|
+
"content": "此处显示已获取的E.G.O饰品。E.G.O饰品是适用于迷宫的,能给予强力效果的道具。"
|
|
2050
|
+
},
|
|
2051
|
+
{
|
|
2052
|
+
"id": "tutorial_mirrordungeon03_page_10_title_02",
|
|
2053
|
+
"content": "关卡有利属性"
|
|
2054
|
+
},
|
|
2055
|
+
{
|
|
2056
|
+
"id": "tutorial_mirrordungeon03_page10_desc_02",
|
|
2057
|
+
"content": "在镜像迷宫的战斗节点下方会显示对应关卡的有利属性。"
|
|
2058
|
+
},
|
|
2059
|
+
{
|
|
2060
|
+
"id": "tutorial_mirrordungeon03_page_10_title_03",
|
|
2061
|
+
"content": "罪人状态"
|
|
2062
|
+
},
|
|
2063
|
+
{
|
|
2064
|
+
"id": "tutorial_mirrordungeon03_page_10_desc_03",
|
|
2065
|
+
"content": "迷宫探索期间,罪人的体力,理智值以及阵亡状态将会延续。"
|
|
2066
|
+
},
|
|
2067
|
+
{
|
|
2068
|
+
"id": "tutorial_mirrordungeon03_page_11_title_01",
|
|
2069
|
+
"content": "商店"
|
|
2070
|
+
},
|
|
2071
|
+
{
|
|
2072
|
+
"id": "tutorial_mirrordungeon03_page_11_desc_01",
|
|
2073
|
+
"content": "能够通过消耗战斗中获得的经费购买E.G.O饰品,治疗友方单位,追加人格与E.G.O,强化所显示的人格。"
|
|
2074
|
+
},
|
|
2075
|
+
{
|
|
2076
|
+
"id": "tutorial_mirrordungeon03_page_11_desc_02",
|
|
2077
|
+
"content": "可以在商店里售卖不需要的E.G.O饰品,并获取经费。"
|
|
2078
|
+
},
|
|
2079
|
+
{
|
|
2080
|
+
"id": "tutorial_mirrordungeon03_page_12_title_01",
|
|
2081
|
+
"content": "休息点"
|
|
2082
|
+
},
|
|
2083
|
+
{
|
|
2084
|
+
"id": "tutorial_mirrordungeon03_page_12_desc_01",
|
|
2085
|
+
"content": "能够通过消耗经费治疗友方单位,追加人格与E.G.O,强化E.G.O饰品。"
|
|
2086
|
+
},
|
|
2087
|
+
{
|
|
2088
|
+
"id": "tutorial_mirrordungeon03_page_12_desc_02",
|
|
2089
|
+
"content": "可以通过合成E.G.O饰品获取其他E.G.O饰品。"
|
|
2090
|
+
},
|
|
2091
|
+
{
|
|
2092
|
+
"id": "tutorial_mirrordungeon03_page_13_title_01",
|
|
2093
|
+
"content": "层数增益"
|
|
2094
|
+
},
|
|
2095
|
+
{
|
|
2096
|
+
"id": "tutorial_mirrordungeon03_page_13_desc_01",
|
|
2097
|
+
"content": "每当通关一层时,将会获得与E.G.O饰品绑定的随机敌方增益效果。"
|
|
2098
|
+
},
|
|
2099
|
+
{
|
|
2100
|
+
"id": "tutorial_mirrordungeon03_page_13_desc_02",
|
|
2101
|
+
"content": "每当通关一层时,敌方增益都会累积。"
|
|
2102
|
+
},
|
|
2103
|
+
{
|
|
2104
|
+
"id": "tutorial_mirrordungeon03_page_14_title_01",
|
|
2105
|
+
"content": "镜像迷宫奖励"
|
|
2106
|
+
},
|
|
2107
|
+
{
|
|
2108
|
+
"id": "tutorial_mirrordungeon03_page_14_desc_01",
|
|
2109
|
+
"content": "通关镜像迷宫后,可以消耗脑啡肽模块来领取奖励。"
|
|
2110
|
+
},
|
|
2111
|
+
{
|
|
2112
|
+
"id": "tutorial_mirrordungeon03_page_14_desc_02",
|
|
2113
|
+
"content": "奖励将基于已通过的层数进行发放,可以通过使用每周额外奖励次数来获得更加丰厚的奖励。"
|
|
2114
|
+
},
|
|
2115
|
+
{
|
|
2116
|
+
"id": "tutorial_mainui_24_miracle_01_title",
|
|
2117
|
+
"content": "20区的奇迹"
|
|
2118
|
+
},
|
|
2119
|
+
{
|
|
2120
|
+
"id": "tutorial_mainui_24_miracle_01_title_01",
|
|
2121
|
+
"content": "20区的奇迹 开放"
|
|
2122
|
+
},
|
|
2123
|
+
{
|
|
2124
|
+
"id": "tutorial_mainui_24_miracle_01_desc_01",
|
|
2125
|
+
"content": "[20区的奇迹活动页面]在通关主线故事5-36后开放。您可以通过玻璃窗或驾驶席上的活动横幅进入。"
|
|
2126
|
+
},
|
|
2127
|
+
{
|
|
2128
|
+
"id": "tutorial_mainui_24_miracle_02_title_01",
|
|
2129
|
+
"content": "活动时间"
|
|
2130
|
+
},
|
|
2131
|
+
{
|
|
2132
|
+
"id": "tutorial_mainui_24_miracle_02_desc_01",
|
|
2133
|
+
"content": "此处显示了20区的奇迹活动的持续时间。活动过程中,您可以通过通关活动或主线关卡以及镜像迷宫来获取[装饰品包裹]。\n※ 您无法从采光关卡中获取[装饰品包裹]。"
|
|
2134
|
+
},
|
|
2135
|
+
{
|
|
2136
|
+
"id": "tutorial_mainui_24_miracle_03_title_01",
|
|
2137
|
+
"content": "活动战斗"
|
|
2138
|
+
},
|
|
2139
|
+
{
|
|
2140
|
+
"id": "tutorial_mainui_24_miracle_03_desc_01",
|
|
2141
|
+
"content": "20区的奇迹包括剧情关卡在内共有13关。\n这些关卡均有[装饰品包裹]作为首次通关奖励。"
|
|
2142
|
+
},
|
|
2143
|
+
{
|
|
2144
|
+
"id": "tutorial_mainui_24_miracle_03_desc_02",
|
|
2145
|
+
"content": "与主线故事相比,您可以从20区的奇迹活动关卡中获得更多[装饰品包裹]。"
|
|
2146
|
+
},
|
|
2147
|
+
{
|
|
2148
|
+
"id": "tutorial_mainui_24_miracle_04_title_01",
|
|
2149
|
+
"content": "活动加成角色"
|
|
2150
|
+
},
|
|
2151
|
+
{
|
|
2152
|
+
"id": "tutorial_mainui_24_miracle_04_desc_01",
|
|
2153
|
+
"content": "在队伍中编入20区的奇迹的活动加成E.G.O后清剿活动关卡及迷宫,能够提升[装饰品包裹]的获取量。"
|
|
2154
|
+
},
|
|
2155
|
+
{
|
|
2156
|
+
"id": "tutorial_mainui_24_miracle_05_title_01",
|
|
2157
|
+
"content": "交换礼物"
|
|
2158
|
+
},
|
|
2159
|
+
{
|
|
2160
|
+
"id": "tutorial_mainui_24_miracle_05_desc_01",
|
|
2161
|
+
"content": "基于您获得的[装饰品包裹]数量,您可以在交换礼物页面兑换多种奖励。\n您最多能收集4000[装饰品包裹]。"
|
|
2162
|
+
},
|
|
2163
|
+
{
|
|
2164
|
+
"id": "tutorial_mainui_24_miracle_06_desc_01",
|
|
2165
|
+
"content": "在[交换礼物]中可以获得各类资源,活动限定人格及E.G.O。"
|
|
2166
|
+
},
|
|
2167
|
+
{
|
|
2168
|
+
"id": "tutorial_mainui_24_miracle_06_desc_02",
|
|
2169
|
+
"content": "此处显示了[交换礼物]的开放时间。"
|
|
2170
|
+
},
|
|
2171
|
+
{
|
|
2172
|
+
"id": "tutorial_mainui_24_miracle_07_title_01",
|
|
2173
|
+
"content": "活动关卡"
|
|
2174
|
+
},
|
|
2175
|
+
{
|
|
2176
|
+
"id": "tutorial_mainui_24_miracle_07_desc_01",
|
|
2177
|
+
"content": "20区的奇迹活动并不包含迷宫关卡。作为替代,将会有供您反复进入并获得大量装饰品包裹的特殊关卡。特殊关卡将消耗脑啡肽模块。"
|
|
2178
|
+
},
|
|
2179
|
+
{
|
|
2180
|
+
"id": "tutorial_mainui_24_miracle_08_title_01",
|
|
2181
|
+
"content": "装饰品包裹"
|
|
2182
|
+
},
|
|
2183
|
+
{
|
|
2184
|
+
"id": "tutorial_mainui_24_miracle_08_desc_01",
|
|
2185
|
+
"content": "您有小概率从战斗奖励中获得巨大装饰品包裹。巨大装饰品包裹将会自动转换为20装饰品包裹。"
|
|
2186
|
+
},
|
|
2187
|
+
{
|
|
2188
|
+
"id": "tutorial_mainui_24_miracle_09_desc_01",
|
|
2189
|
+
"content": "活动结束后,您可在驾驶席和放映室-[其他剧情]页面重温战斗或重览剧情。"
|
|
2190
|
+
},
|
|
2191
|
+
{
|
|
2192
|
+
"id": "tutorial_mainui_25_walpu2_01_title",
|
|
2193
|
+
"content": "第2次 瓦尔普吉斯之夜 - 绿色的黎明"
|
|
2194
|
+
},
|
|
2195
|
+
{
|
|
2196
|
+
"id": "tutorial_mainui_25_walpu2_01_title_01",
|
|
2197
|
+
"content": "解锁第2次 瓦尔普吉斯之夜 - 绿色的黎明"
|
|
2198
|
+
},
|
|
2199
|
+
{
|
|
2200
|
+
"id": "tutorial_mainui_25_walpu2_01_desc_01",
|
|
2201
|
+
"content": "[第2次 瓦尔普吉斯之夜 - 绿色的黎明] 不论您的主线故事进度,都将解锁。您可以通过玻璃窗或驾驶席上的活动横幅进入。"
|
|
2202
|
+
},
|
|
2203
|
+
{
|
|
2204
|
+
"id": "tutorial_mainui_25_walpu2_02_title_01",
|
|
2205
|
+
"content": "活动时间"
|
|
2206
|
+
},
|
|
2207
|
+
{
|
|
2208
|
+
"id": "tutorial_mainui_25_walpu2_02_desc_01",
|
|
2209
|
+
"content": "此处显示了 第2次 瓦尔普吉斯之夜 - 绿色的黎明 活动的开放时间。在活动中,您可完成绿色的黎明考验普通及困难难度下的各类任务,并获取奖励。"
|
|
2210
|
+
},
|
|
2211
|
+
{
|
|
2212
|
+
"id": "tutorial_mainui_25_walpu2_03_title_01",
|
|
2213
|
+
"content": "普通难度战斗"
|
|
2214
|
+
},
|
|
2215
|
+
{
|
|
2216
|
+
"id": "tutorial_mainui_25_walpu2_03_desc_01",
|
|
2217
|
+
"content": "选择这扇门以进入绿色的黎明考验,完成绿色的黎明考验需要消耗脑啡肽模块。普通难度下,您部署的40级以下的人格等级将被自动提升至40。不过,人格的同步进度与E.G.O异想解析进度将保持不变。"
|
|
2218
|
+
},
|
|
2219
|
+
{
|
|
2220
|
+
"id": "tutorial_mainui_25_walpu2_03_title_02",
|
|
2221
|
+
"content": "困难难度战斗"
|
|
2222
|
+
},
|
|
2223
|
+
{
|
|
2224
|
+
"id": "tutorial_mainui_25_walpu2_03_desc_02",
|
|
2225
|
+
"content": "通过绿色的黎明考验普通难度,将解锁其困难难度。在困难难度下,人格的等级、同步阶段与E.G.O异想解析进度将保持不变。"
|
|
2226
|
+
},
|
|
2227
|
+
{
|
|
2228
|
+
"id": "tutorial_mainui_25_walpu2_04_title_01",
|
|
2229
|
+
"content": "特别播报员"
|
|
2230
|
+
},
|
|
2231
|
+
{
|
|
2232
|
+
"id": "tutorial_mainui_25_walpu2_04_desc_01",
|
|
2233
|
+
"content": "绿色的黎明考验期间,您的播报员将固定为一位特别播报员。因此,您无法在此活动关卡中选择自己的播报员。"
|
|
2234
|
+
},
|
|
2235
|
+
{
|
|
2236
|
+
"id": "tutorial_mainui_25_walpu2_04_title_02",
|
|
2237
|
+
"content": "控制部队长 效果"
|
|
2238
|
+
},
|
|
2239
|
+
{
|
|
2240
|
+
"id": "tutorial_mainui_25_walpu2_04_desc_02",
|
|
2241
|
+
"content": "以第一顺位进入关卡的罪人将被赋予“控制部队长”效果。拥有“控制部队长”效果的罪人将在绿色的黎明战斗中获得额外行动槽,其技能数量也会产生变动。"
|
|
2242
|
+
},
|
|
2243
|
+
{
|
|
2244
|
+
"id": "tutorial_mainui_25_walpu2_05_title_01",
|
|
2245
|
+
"content": "任务列表"
|
|
2246
|
+
},
|
|
2247
|
+
{
|
|
2248
|
+
"id": "tutorial_mainui_25_walpu2_05_desc_01",
|
|
2249
|
+
"content": "通过[任务列表]界面,能够查看需要完成的任务,以及任务奖励。"
|
|
2250
|
+
},
|
|
2251
|
+
{
|
|
2252
|
+
"id": "tutorial_mainui_25_walpu2_06_desc_01",
|
|
2253
|
+
"content": "[任务列表]界面将显示奖励领取期。"
|
|
2254
|
+
},
|
|
2255
|
+
{
|
|
2256
|
+
"id": "tutorial_mainui_25_walpu2_06_desc_02",
|
|
2257
|
+
"content": "能够分别确认普通任务及困难任务。"
|
|
2258
|
+
},
|
|
2259
|
+
{
|
|
2260
|
+
"id": "tutorial_mainui_25_walpu2_06_desc_03",
|
|
2261
|
+
"content": "完成任务可在[任务列表]领取多样化奖励。"
|
|
2262
|
+
},
|
|
2263
|
+
{
|
|
2264
|
+
"id": "tutorial_mainui_25_walpu2_07_desc_01",
|
|
2265
|
+
"content": "活动结束后,您可在驾驶席和放映室-[其他剧情]页面重温战斗或重览剧情。"
|
|
2266
|
+
},
|
|
2267
|
+
{
|
|
2268
|
+
"id": "tutorial_mainui_railway3_title_01",
|
|
2269
|
+
"content": "折射轨道3号线"
|
|
2270
|
+
},
|
|
2271
|
+
{
|
|
2272
|
+
"id": "tutorial_mainui_railway3_page_01_title_01",
|
|
2273
|
+
"content": "入场方式"
|
|
2274
|
+
},
|
|
2275
|
+
{
|
|
2276
|
+
"id": "tutorial_mainui_railway3_page_01_desc_01",
|
|
2277
|
+
"content": "选择已激活的线路即可入场。入场折射轨道时不消耗任何道具。"
|
|
2278
|
+
},
|
|
2279
|
+
{
|
|
2280
|
+
"id": "tutorial_mainui_railway3_page_02_title_01",
|
|
2281
|
+
"content": "编队"
|
|
2282
|
+
},
|
|
2283
|
+
{
|
|
2284
|
+
"id": "tutorial_mainui_railway3_page_02_desc_01",
|
|
2285
|
+
"content": "入场时,可以选择所拥有的人格与E.G.O来进行组建队伍。"
|
|
2286
|
+
},
|
|
2287
|
+
{
|
|
2288
|
+
"id": "tutorial_mainui_railway3_page_03_title_01",
|
|
2289
|
+
"content": "3号线的站点"
|
|
2290
|
+
},
|
|
2291
|
+
{
|
|
2292
|
+
"id": "tutorial_mainui_railway3_page_03_desc_01",
|
|
2293
|
+
"content": "折射轨道3号线由13个站点组成,其中10个站点会进行战斗。"
|
|
2294
|
+
},
|
|
2295
|
+
{
|
|
2296
|
+
"id": "tutorial_mainui_railway3_page_03_desc_02",
|
|
2297
|
+
"content": "在不进行战斗的第4站、第8站、第12站中,可进行人格的恢复、复活、以及更换队伍组成。"
|
|
2298
|
+
},
|
|
2299
|
+
{
|
|
2300
|
+
"id": "tutorial_mainui_railway3_page_04_desc_01",
|
|
2301
|
+
"content": "选择站点进入关卡。"
|
|
2302
|
+
},
|
|
2303
|
+
{
|
|
2304
|
+
"id": "tutorial_mainui_railway3_page_04_desc_02",
|
|
2305
|
+
"content": "通关该站点的报酬显示在下方。报酬可于失物招领处领取获得。"
|
|
2306
|
+
},
|
|
2307
|
+
{
|
|
2308
|
+
"id": "tutorial_mainui_railway3_page_05_title_01",
|
|
2309
|
+
"content": "编队"
|
|
2310
|
+
},
|
|
2311
|
+
{
|
|
2312
|
+
"id": "tutorial_mainui_railway3_page_05_desc_01",
|
|
2313
|
+
"content": "战斗最多可编入6人。但是,当入场人格少于6人时,即使回合数增涨,行动槽数量也不会增加。"
|
|
2314
|
+
},
|
|
2315
|
+
{
|
|
2316
|
+
"id": "tutorial_mainui_railway3_page_06_title_01",
|
|
2317
|
+
"content": "战斗"
|
|
2318
|
+
},
|
|
2319
|
+
{
|
|
2320
|
+
"id": "tutorial_mainui_railway3_page_06_desc_01",
|
|
2321
|
+
"content": "所有战斗都将以友方技能直接与敌方技能相对应的集中遭遇战的方式进行。"
|
|
2322
|
+
},
|
|
2323
|
+
{
|
|
2324
|
+
"id": "tutorial_mainui_railway3_page_07_title_01",
|
|
2325
|
+
"content": "图鉴"
|
|
2326
|
+
},
|
|
2327
|
+
{
|
|
2328
|
+
"id": "tutorial_mainui_railway3_page_07_desc_01",
|
|
2329
|
+
"content": "从剧情迷宫的战斗中获得的异想体观察等级,将会反映在异想体图鉴中并可以从中进行确认。"
|
|
2330
|
+
},
|
|
2331
|
+
{
|
|
2332
|
+
"id": "tutorial_mainui_railway3_page_07_desc_02",
|
|
2333
|
+
"content": "但是,基于观察阶段的伤害强化效果不会被适用。"
|
|
2334
|
+
},
|
|
2335
|
+
{
|
|
2336
|
+
"id": "tutorial_mainui_railway3_page_07_desc_03",
|
|
2337
|
+
"content": "折射轨道3号线中,即使在战斗中选择放弃关卡,战斗中更新的图鉴内容也会原封不动地被保存下来。"
|
|
2338
|
+
},
|
|
2339
|
+
{
|
|
2340
|
+
"id": "tutorial_mainui_railway3_page_08_desc_01",
|
|
2341
|
+
"content": "战斗后剩余的E.G.O资源可在下一站中使用。"
|
|
2342
|
+
},
|
|
2343
|
+
{
|
|
2344
|
+
"id": "tutorial_mainui_railway3_page_08_desc_02",
|
|
2345
|
+
"content": "通关某站点的回合数,以及从初始站累计的总回合数将显示于站点上方。"
|
|
2346
|
+
},
|
|
2347
|
+
{
|
|
2348
|
+
"id": "tutorial_mainui_railway3_page_08_desc_03",
|
|
2349
|
+
"content": "编队的人格、体力、理智值、死亡状态将展示于此。"
|
|
2350
|
+
},
|
|
2351
|
+
{
|
|
2352
|
+
"id": "tutorial_mainui_railway3_page_09_desc_01",
|
|
2353
|
+
"content": "在战斗失败后,可以选择回到进入该站点之前的状态,也可以选择使用存活的其他人格继续战斗。"
|
|
2354
|
+
},
|
|
2355
|
+
{
|
|
2356
|
+
"id": "tutorial_mainui_railway3_page_09_desc_02",
|
|
2357
|
+
"content": "如果选择继续,敌人当前的生命值将被保留。其剩余生命值将以百分比形式显示在站点上方。"
|
|
2358
|
+
},
|
|
2359
|
+
{
|
|
2360
|
+
"id": "tutorial_mainui_railway3_page_10_desc_01",
|
|
2361
|
+
"content": "若点击重置按钮,将回到进入该站点前的状态。"
|
|
2362
|
+
},
|
|
2363
|
+
{
|
|
2364
|
+
"id": "tutorial_mainui_railway3_page_11_title_01",
|
|
2365
|
+
"content": "记录更新"
|
|
2366
|
+
},
|
|
2367
|
+
{
|
|
2368
|
+
"id": "tutorial_mainui_railway3_page_11_desc_01",
|
|
2369
|
+
"content": "在探索期间,可以选择从之前已通过的站点重新开始战斗。若选择这样做,则在该站点重新开始战斗时,罪人的状态和E.G.O资源持有量将恢复到首次进入该站点时的状态,并且在该站点之后通过的所有站点的完成进度都将被重置。"
|
|
2370
|
+
},
|
|
2371
|
+
{
|
|
2372
|
+
"id": "tutorial_mainui_railway3_page_12_title_01",
|
|
2373
|
+
"content": "休息站点"
|
|
2374
|
+
},
|
|
2375
|
+
{
|
|
2376
|
+
"id": "tutorial_mainui_railway3_page_12_desc_01",
|
|
2377
|
+
"content": "当到达休息站点第4站、第8站、第12站时,全体友方的体力将恢复,并复活所有死亡的人格。"
|
|
2378
|
+
},
|
|
2379
|
+
{
|
|
2380
|
+
"id": "tutorial_mainui_railway3_page_12_desc_02",
|
|
2381
|
+
"content": "理智值不低于0点的人格将保留其理智值,而理智值低于0点的人格的理智值将被恢复为0点。"
|
|
2382
|
+
},
|
|
2383
|
+
{
|
|
2384
|
+
"id": "tutorial_mainui_railway3_page_12_desc_03",
|
|
2385
|
+
"content": "也可在休息站点更改队伍构成。"
|
|
2386
|
+
},
|
|
2387
|
+
{
|
|
2388
|
+
"id": "tutorial_mainui_railway3_page_13_desc_01",
|
|
2389
|
+
"content": "进入终点站后将无法回到之前的站点,请慎重选择。"
|
|
2390
|
+
},
|
|
2391
|
+
{
|
|
2392
|
+
"id": "tutorial_mainui_railway3_page_13_desc_02",
|
|
2393
|
+
"content": "通关终点站是折射轨道3号线的最终目标。"
|
|
2394
|
+
},
|
|
2395
|
+
{
|
|
2396
|
+
"id": "tutorial_mainui_railway3_page_14_title_01",
|
|
2397
|
+
"content": "横幅获取条件"
|
|
2398
|
+
},
|
|
2399
|
+
{
|
|
2400
|
+
"id": "tutorial_mainui_railway3_page_14_desc_01",
|
|
2401
|
+
"content": "可以确认折射轨道3号线横幅的获取条件。"
|
|
2402
|
+
},
|
|
2403
|
+
{
|
|
2404
|
+
"id": "tutorial_mainui_railway3_page_14_desc_02",
|
|
2405
|
+
"content": "获取条件越苛刻,获得的横幅越特别。"
|
|
2406
|
+
},
|
|
2407
|
+
{
|
|
2408
|
+
"id": "tutorial_mainui_railway3_page_14_desc_03",
|
|
2409
|
+
"content": "获得横幅时,最佳记录的累计回合数将显示在横幅上。"
|
|
2410
|
+
},
|
|
2411
|
+
{
|
|
2412
|
+
"id": "tutorial_mainui_railway3_page_15_title_01",
|
|
2413
|
+
"content": "失物招领处"
|
|
2414
|
+
},
|
|
2415
|
+
{
|
|
2416
|
+
"id": "tutorial_mainui_railway3_page_15_desc_01",
|
|
2417
|
+
"content": "在活动期间第一次通关某个站点时,其奖励将会发放至失物招领处。"
|
|
2418
|
+
},
|
|
2419
|
+
{
|
|
2420
|
+
"id": "tutorial_mainui_railway3_page_15_desc_02",
|
|
2421
|
+
"content": "第一次通过失物招领处领取奖励时,需要使用特定数量的脑啡肽模块。而之后再领取奖励将不再需要消耗脑啡肽模块。"
|
|
2422
|
+
},
|
|
2423
|
+
{
|
|
2424
|
+
"id": "tutorial_mainui_railway3_page_16_title_01",
|
|
2425
|
+
"content": "累计记录"
|
|
2426
|
+
},
|
|
2427
|
+
{
|
|
2428
|
+
"id": "tutorial_mainui_railway3_page_16_desc_01",
|
|
2429
|
+
"content": "通关最终关卡后,折射轨道的游玩记录将被保存,最多可保存20个通关记录。"
|
|
2430
|
+
},
|
|
2431
|
+
{
|
|
2432
|
+
"id": "tutorial_mainui_railway3_page_16_desc_02",
|
|
2433
|
+
"content": "超过20个记录的情况下,累计回合数最多的记录将被删除。"
|
|
2434
|
+
},
|
|
2435
|
+
{
|
|
2436
|
+
"id": "tutorial_mainui_26_ycgd_01_title",
|
|
2437
|
+
"content": "肉斩骨断"
|
|
2438
|
+
},
|
|
2439
|
+
{
|
|
2440
|
+
"id": "tutorial_mainui_26_ycgd_01_title_01",
|
|
2441
|
+
"content": "肉斩骨断 开放"
|
|
2442
|
+
},
|
|
2443
|
+
{
|
|
2444
|
+
"id": "tutorial_mainui_26_ycgd_01_desc_01",
|
|
2445
|
+
"content": "[肉斩骨断活动页面]在通过主线故事5.5-12后开放。\n\n您可以通过玻璃窗或驾驶席上的活动横幅进入。"
|
|
2446
|
+
},
|
|
2447
|
+
{
|
|
2448
|
+
"id": "tutorial_mainui_26_ycgd_02_title_01",
|
|
2449
|
+
"content": "活动时间"
|
|
2450
|
+
},
|
|
2451
|
+
{
|
|
2452
|
+
"id": "tutorial_mainui_26_ycgd_02_desc_01",
|
|
2453
|
+
"content": "此处展示了肉斩骨断活动的持续时间。\n\n通关活动关卡、迷宫可获取[染血剑鞘]。除此之外,首次通关主线关卡、迷宫,通关镜像迷宫也可获取[染血剑鞘]。\n\n※ 采光关卡与折射轨道中无法获取[染血剑鞘]。"
|
|
2454
|
+
},
|
|
2455
|
+
{
|
|
2456
|
+
"id": "tutorial_mainui_26_ycgd_03_title_01",
|
|
2457
|
+
"content": "活动战斗"
|
|
2458
|
+
},
|
|
2459
|
+
{
|
|
2460
|
+
"id": "tutorial_mainui_26_ycgd_03_desc_01",
|
|
2461
|
+
"content": "肉斩骨断的战斗,包括剧情关卡在内共有12关。"
|
|
2462
|
+
},
|
|
2463
|
+
{
|
|
2464
|
+
"id": "tutorial_mainui_26_ycgd_03_desc_02",
|
|
2465
|
+
"content": "从肉斩骨断活动关卡中获得的[染血剑鞘]将远多于主线剧情关卡。"
|
|
2466
|
+
},
|
|
2467
|
+
{
|
|
2468
|
+
"id": "tutorial_mainui_26_ycgd_04_title_01",
|
|
2469
|
+
"content": "活动奖励人格"
|
|
2470
|
+
},
|
|
2471
|
+
{
|
|
2472
|
+
"id": "tutorial_mainui_26_ycgd_04_desc_01",
|
|
2473
|
+
"content": "肉斩骨断活动期间,在队伍中编入活动加成人格后通关活动关卡及迷宫,[染血剑鞘]的获取量将提升。"
|
|
2474
|
+
},
|
|
2475
|
+
{
|
|
2476
|
+
"id": "tutorial_mainui_26_ycgd_05_title_01",
|
|
2477
|
+
"content": "奖励兑换"
|
|
2478
|
+
},
|
|
2479
|
+
{
|
|
2480
|
+
"id": "tutorial_mainui_26_ycgd_05_desc_01",
|
|
2481
|
+
"content": "在[奖励兑换]窗口中花费[染血剑鞘]可获得各种奖励。"
|
|
2482
|
+
},
|
|
2483
|
+
{
|
|
2484
|
+
"id": "tutorial_mainui_26_ycgd_06_desc_01",
|
|
2485
|
+
"content": "此处展示了领取奖励的期限。"
|
|
2486
|
+
},
|
|
2487
|
+
{
|
|
2488
|
+
"id": "tutorial_mainui_26_ycgd_06_desc_02",
|
|
2489
|
+
"content": "可从这里获得各种道具及活动限定人格。"
|
|
2490
|
+
},
|
|
2491
|
+
{
|
|
2492
|
+
"id": "tutorial_mainui_26_ycgd_07_title_01",
|
|
2493
|
+
"content": "活动关卡"
|
|
2494
|
+
},
|
|
2495
|
+
{
|
|
2496
|
+
"id": "tutorial_mainui_26_ycgd_07_desc_01",
|
|
2497
|
+
"content": "肉斩骨断最后的战斗,将以镜像迷宫的形式进行。\n\n入场时,将消耗脑啡肽模块。"
|
|
2498
|
+
},
|
|
2499
|
+
{
|
|
2500
|
+
"id": "tutorial_mainui_26_ycgd_08_title_01",
|
|
2501
|
+
"content": "怨恨剑鞘"
|
|
2502
|
+
},
|
|
2503
|
+
{
|
|
2504
|
+
"id": "tutorial_mainui_26_ycgd_08_desc_01",
|
|
2505
|
+
"content": "战斗胜利后,有低概率获得[怨恨剑鞘]。\n\n[怨恨剑鞘]将会自动转换为20个染血剑鞘。"
|
|
2506
|
+
},
|
|
2507
|
+
{
|
|
2508
|
+
"id": "tutorial_mainui_26_ycgd_09_desc_01",
|
|
2509
|
+
"content": "活动结束后,可在驾驶席 - [外传故事]及放映室 - [其他故事]中,重温肉斩骨断的战斗和剧情。"
|
|
2510
|
+
},
|
|
2511
|
+
{
|
|
2512
|
+
"id": "tutorial_mainui_28_tkt_01_title",
|
|
2513
|
+
"content": "时间杀人时间"
|
|
2514
|
+
},
|
|
2515
|
+
{
|
|
2516
|
+
"id": "tutorial_mainui_28_tkt_01_title_01",
|
|
2517
|
+
"content": "活动开放"
|
|
2518
|
+
},
|
|
2519
|
+
{
|
|
2520
|
+
"id": "tutorial_mainui_28_tkt_01_desc_01",
|
|
2521
|
+
"content": "[时间杀人时间活动页面]在通过主线故事6-48后开放。您可以通过玻璃窗或驾驶席上的活动横幅进入。"
|
|
2522
|
+
},
|
|
2523
|
+
{
|
|
2524
|
+
"id": "tutorial_mainui_28_tkt_02_title_01",
|
|
2525
|
+
"content": "活动时间"
|
|
2526
|
+
},
|
|
2527
|
+
{
|
|
2528
|
+
"id": "tutorial_mainui_28_tkt_02_desc_01",
|
|
2529
|
+
"content": "此处显示了时间杀人时间活动的持续时间。\n活动过程中,您可以通过活动关卡或镜像迷宫来获取[怀表]。\n\n※ 您无法从采光关卡以及折射轨道中获取[怀表]。"
|
|
2530
|
+
},
|
|
2531
|
+
{
|
|
2532
|
+
"id": "tutorial_mainui_28_tkt_03_title_01",
|
|
2533
|
+
"content": "活动战斗"
|
|
2534
|
+
},
|
|
2535
|
+
{
|
|
2536
|
+
"id": "tutorial_mainui_28_tkt_03_desc_01",
|
|
2537
|
+
"content": "时间杀人时间包括剧情关卡在内共有14关和1个迷宫。\n\n除了活动通关奖励外,这些关卡均有额外的[怀表]作为首次通关奖励。(仅1次)"
|
|
2538
|
+
},
|
|
2539
|
+
{
|
|
2540
|
+
"id": "tutorial_mainui_28_tkt_04_title_01",
|
|
2541
|
+
"content": "活动加成角色"
|
|
2542
|
+
},
|
|
2543
|
+
{
|
|
2544
|
+
"id": "tutorial_mainui_28_tkt_04_desc_01",
|
|
2545
|
+
"content": "在队伍中编入活动加成角色与E.G.O后清剿活动关卡及迷宫,能够提升[怀表]的获取量。"
|
|
2546
|
+
},
|
|
2547
|
+
{
|
|
2548
|
+
"id": "tutorial_mainui_28_tkt_05_title_01",
|
|
2549
|
+
"content": "道具兑换"
|
|
2550
|
+
},
|
|
2551
|
+
{
|
|
2552
|
+
"id": "tutorial_mainui_28_tkt_05_desc_01",
|
|
2553
|
+
"content": "在[奖励兑换]窗口中花费持有的[怀表]可获得各种奖励。"
|
|
2554
|
+
},
|
|
2555
|
+
{
|
|
2556
|
+
"id": "tutorial_mainui_28_tkt_06_desc_01",
|
|
2557
|
+
"content": "在[奖励兑换]中可以获得各类资源及活动限定人格。"
|
|
2558
|
+
},
|
|
2559
|
+
{
|
|
2560
|
+
"id": "tutorial_mainui_28_tkt_06_desc_02",
|
|
2561
|
+
"content": "此处显示了[奖励兑换]的奖励领取时间。"
|
|
2562
|
+
},
|
|
2563
|
+
{
|
|
2564
|
+
"id": "tutorial_mainui_28_tkt_07_title_01",
|
|
2565
|
+
"content": "活动关卡"
|
|
2566
|
+
},
|
|
2567
|
+
{
|
|
2568
|
+
"id": "tutorial_mainui_28_tkt_07_desc_01",
|
|
2569
|
+
"content": "时间杀人时间活动的最后关卡将会出现迷宫,入场时将消耗脑啡肽模块。"
|
|
2570
|
+
},
|
|
2571
|
+
{
|
|
2572
|
+
"id": "tutorial_mainui_28_tkt_08_title_01",
|
|
2573
|
+
"content": "成捆怀表"
|
|
2574
|
+
},
|
|
2575
|
+
{
|
|
2576
|
+
"id": "tutorial_mainui_28_tkt_08_desc_01",
|
|
2577
|
+
"content": "战斗胜利后,有低概率获得[成捆怀表]。\n\n[成捆怀表]将会自动转换为20个[怀表]。"
|
|
2578
|
+
},
|
|
2579
|
+
{
|
|
2580
|
+
"id": "tutorial_mainui_28_tkt_09_desc_01",
|
|
2581
|
+
"content": "活动结束后,通过驾驶席-[外传故事]及放映室-[其他故事],可随时享受时间杀人时间的关卡和故事。"
|
|
2582
|
+
},
|
|
2583
|
+
{
|
|
2584
|
+
"id": "tutorial_mainui_28_tkt",
|
|
2585
|
+
"content": "时间杀人时间"
|
|
2586
|
+
},
|
|
2587
|
+
{
|
|
2588
|
+
"id": "tutorial_mainui_railway4_title_01",
|
|
2589
|
+
"content": "折射轨道4号线"
|
|
2590
|
+
},
|
|
2591
|
+
{
|
|
2592
|
+
"id": "tutorial_mainui_railway4_page_01_title_01",
|
|
2593
|
+
"content": "入场方式"
|
|
2594
|
+
},
|
|
2595
|
+
{
|
|
2596
|
+
"id": "tutorial_mainui_railway4_page_01_desc_01",
|
|
2597
|
+
"content": "选择已激活的线路即可入场。\n\n入场折射轨道时不消耗任何道具。"
|
|
2598
|
+
},
|
|
2599
|
+
{
|
|
2600
|
+
"id": "tutorial_mainui_railway4_page_02_desc_01",
|
|
2601
|
+
"content": "折射轨道是十分困难的活动。"
|
|
2602
|
+
},
|
|
2603
|
+
{
|
|
2604
|
+
"id": "tutorial_mainui_railway4_page_02_desc_02",
|
|
2605
|
+
"content": "本次的4号线,推荐配置是人格同步4阶段及人格等级45级,E.G.O则为异想解析4阶段。"
|
|
2606
|
+
},
|
|
2607
|
+
{
|
|
2608
|
+
"id": "tutorial_mainui_railway4_page_02_desc_03",
|
|
2609
|
+
"content": "建议您尽可能满足养成条件后再入场。"
|
|
2610
|
+
},
|
|
2611
|
+
{
|
|
2612
|
+
"id": "tutorial_mainui_railway4_page_03_title_01",
|
|
2613
|
+
"content": "编队"
|
|
2614
|
+
},
|
|
2615
|
+
{
|
|
2616
|
+
"id": "tutorial_mainui_railway4_page_03_desc_01",
|
|
2617
|
+
"content": "将您所持有的人格与E.G.O编队后入场。"
|
|
2618
|
+
},
|
|
2619
|
+
{
|
|
2620
|
+
"id": "tutorial_mainui_railway4_page_03_desc_02",
|
|
2621
|
+
"content": "当提高人格等级、人格同步阶段、E.G.O异想解析阶段时,将会在折射轨道中实时反映变更的内容。"
|
|
2622
|
+
},
|
|
2623
|
+
{
|
|
2624
|
+
"id": "tutorial_mainui_railway4_page_04_title_01",
|
|
2625
|
+
"content": "4号线的站点与区段"
|
|
2626
|
+
},
|
|
2627
|
+
{
|
|
2628
|
+
"id": "tutorial_mainui_railway4_page_04_desc_01",
|
|
2629
|
+
"content": "4号线共有13个站点,数个站点将会绑定在各个区段并构成相应的关卡。"
|
|
2630
|
+
},
|
|
2631
|
+
{
|
|
2632
|
+
"id": "tutorial_mainui_railway4_page_04_desc_02",
|
|
2633
|
+
"content": "4号线包含由四个区段所构成的战斗关卡与各个区段之间的休息站点。"
|
|
2634
|
+
},
|
|
2635
|
+
{
|
|
2636
|
+
"id": "tutorial_mainui_railway4_page_05_desc_01",
|
|
2637
|
+
"content": "选择区段并入场。"
|
|
2638
|
+
},
|
|
2639
|
+
{
|
|
2640
|
+
"id": "tutorial_mainui_railway4_page_05_desc_02",
|
|
2641
|
+
"content": "通关区段时,将会记录通关回合数。\n\n与此同时,还会记录从第1区段到当前区段为止所有区段通关回合数的累计回合总数。"
|
|
2642
|
+
},
|
|
2643
|
+
{
|
|
2644
|
+
"id": "tutorial_mainui_railway4_page_05_desc_03",
|
|
2645
|
+
"content": "当您通关区段时,可在失物招领处领取的相应奖励将会显示在下端。"
|
|
2646
|
+
},
|
|
2647
|
+
{
|
|
2648
|
+
"id": "tutorial_mainui_railway4_page_06_title_01",
|
|
2649
|
+
"content": "战斗编队-编队顺位效果"
|
|
2650
|
+
},
|
|
2651
|
+
{
|
|
2652
|
+
"id": "tutorial_mainui_railway4_page_06_desc_01",
|
|
2653
|
+
"content": "在4号线可以基于编队的顺位得到特殊的增益。"
|
|
2654
|
+
},
|
|
2655
|
+
{
|
|
2656
|
+
"id": "tutorial_mainui_railway4_page_06_desc_02",
|
|
2657
|
+
"content": "对于部分待命人员,将会额外启用初始理智值增益。对于使用减算硬币的人格,初始理智值增益将会以负数激活。"
|
|
2658
|
+
},
|
|
2659
|
+
{
|
|
2660
|
+
"id": "tutorial_mainui_railway4_page_07_title_01",
|
|
2661
|
+
"content": "战斗编队-连续战斗"
|
|
2662
|
+
},
|
|
2663
|
+
{
|
|
2664
|
+
"id": "tutorial_mainui_railway4_page_07_desc_01",
|
|
2665
|
+
"content": "4号线将以连续战斗的方式进行。\n\n出战人员在连续战斗中阵亡时,将由待命人员按照指定顺序进行补位。"
|
|
2666
|
+
},
|
|
2667
|
+
{
|
|
2668
|
+
"id": "tutorial_mainui_railway4_page_07_desc_02",
|
|
2669
|
+
"content": "您需要将6名出战人员与6名待命人员全部设定完毕方可入场。"
|
|
2670
|
+
},
|
|
2671
|
+
{
|
|
2672
|
+
"id": "tutorial_mainui_railway4_page_08_title_01",
|
|
2673
|
+
"content": "战斗"
|
|
2674
|
+
},
|
|
2675
|
+
{
|
|
2676
|
+
"id": "tutorial_mainui_railway4_page_08_desc_01",
|
|
2677
|
+
"content": "所有战斗都将以友方技能直接与敌方技能相对应的集中遭遇战的方式进行。\n在进入折射轨道4号线后,可以使用1次光之树苗的能力。\n使用时不会影响除去该活动以外其余场合的使用次数。"
|
|
2678
|
+
},
|
|
2679
|
+
{
|
|
2680
|
+
"id": "tutorial_mainui_railway4_page_09_title_01",
|
|
2681
|
+
"content": "战斗-编队顺位效果"
|
|
2682
|
+
},
|
|
2683
|
+
{
|
|
2684
|
+
"id": "tutorial_mainui_railway4_page_09_desc_01",
|
|
2685
|
+
"content": "您在战斗中也可以确认基于编队顺位所激活的增益效果。"
|
|
2686
|
+
},
|
|
2687
|
+
{
|
|
2688
|
+
"id": "tutorial_mainui_railway4_page_09_desc_02",
|
|
2689
|
+
"content": "当友方人格在4号线阵亡时,根据阵亡人格所持有的基础攻击技能属性与级别,获得相应的E.G.O资源。"
|
|
2690
|
+
},
|
|
2691
|
+
{
|
|
2692
|
+
"id": "tutorial_mainui_railway4_page_10_title_01",
|
|
2693
|
+
"content": "战斗-连续战斗"
|
|
2694
|
+
},
|
|
2695
|
+
{
|
|
2696
|
+
"id": "tutorial_mainui_railway4_page_10_desc_01",
|
|
2697
|
+
"content": "出战人员在连续战斗中阵亡时,将由待命人员按照指定顺序进行补位。"
|
|
2698
|
+
},
|
|
2699
|
+
{
|
|
2700
|
+
"id": "tutorial_mainui_railway4_page_10_desc_02",
|
|
2701
|
+
"content": "待命人员变为出战人员时,所激活的被动技能将由支援被动技能转为战斗被动技能。\n\n而出战人员阵亡时,所激活的被动技能将由战斗被动技能转为支援被动技能。"
|
|
2702
|
+
},
|
|
2703
|
+
{
|
|
2704
|
+
"id": "tutorial_mainui_railway4_page_11_title_01",
|
|
2705
|
+
"content": "战斗-意志坚定"
|
|
2706
|
+
},
|
|
2707
|
+
{
|
|
2708
|
+
"id": "tutorial_mainui_railway4_page_11_desc_01",
|
|
2709
|
+
"content": "4号线中,人格死亡时不会导致理智值减少。"
|
|
2710
|
+
},
|
|
2711
|
+
{
|
|
2712
|
+
"id": "tutorial_mainui_railway4_page_11_desc_02",
|
|
2713
|
+
"content": "部分4号线出场的敌方单位也会适用编队顺序。"
|
|
2714
|
+
},
|
|
2715
|
+
{
|
|
2716
|
+
"id": "tutorial_mainui_railway4_page_12_title_01",
|
|
2717
|
+
"content": "图鉴"
|
|
2718
|
+
},
|
|
2719
|
+
{
|
|
2720
|
+
"id": "tutorial_mainui_railway4_page_12_desc_01",
|
|
2721
|
+
"content": "从剧情迷宫或是镜像迷宫的战斗中获得的异想体观察等级,将会反映在异想体图鉴中并可以从中进行确认。"
|
|
2722
|
+
},
|
|
2723
|
+
{
|
|
2724
|
+
"id": "tutorial_mainui_railway4_page_12_desc_02",
|
|
2725
|
+
"content": "但是,基于观察阶段的伤害强化效果不会被适用。"
|
|
2726
|
+
},
|
|
2727
|
+
{
|
|
2728
|
+
"id": "tutorial_mainui_railway4_page_12_desc_03",
|
|
2729
|
+
"content": "折射轨道4号线中,即使在战斗中选择重新挑战或放弃关卡,战斗中更新的图鉴内容也会原封不动地被保存下来。"
|
|
2730
|
+
},
|
|
2731
|
+
{
|
|
2732
|
+
"id": "tutorial_mainui_railway4_page_13_desc_01",
|
|
2733
|
+
"content": "战斗后剩余的E.G.O资源在下一区段依旧能够使用。"
|
|
2734
|
+
},
|
|
2735
|
+
{
|
|
2736
|
+
"id": "tutorial_mainui_railway4_page_13_desc_02",
|
|
2737
|
+
"content": "编队中人格的体力、理智值、阵亡状态将会显示在界面下方。"
|
|
2738
|
+
},
|
|
2739
|
+
{
|
|
2740
|
+
"id": "tutorial_mainui_railway4_page_14_title_01",
|
|
2741
|
+
"content": "休息站点"
|
|
2742
|
+
},
|
|
2743
|
+
{
|
|
2744
|
+
"id": "tutorial_mainui_railway4_page_14_desc_01",
|
|
2745
|
+
"content": "在各个区段之间的休息站点,人格的体力将会恢复至最大值并将理智值初始化为0。"
|
|
2746
|
+
},
|
|
2747
|
+
{
|
|
2748
|
+
"id": "tutorial_mainui_railway4_page_14_desc_02",
|
|
2749
|
+
"content": "您可以在休息站点随意修改编队。\n\n如果在战斗中感到困难,建议您在休息站点切换其他编队。"
|
|
2750
|
+
},
|
|
2751
|
+
{
|
|
2752
|
+
"id": "tutorial_mainui_railway4_page_15_desc_01",
|
|
2753
|
+
"content": "友方单位全灭时将回到入场界面,您可以重新调整编队顺序或立即重新挑战目前关卡。"
|
|
2754
|
+
},
|
|
2755
|
+
{
|
|
2756
|
+
"id": "tutorial_mainui_railway4_page_16_title_01",
|
|
2757
|
+
"content": "记录更新"
|
|
2758
|
+
},
|
|
2759
|
+
{
|
|
2760
|
+
"id": "tutorial_mainui_railway4_page_16_desc_01",
|
|
2761
|
+
"content": "在探索期间,可以选择从之前已通过的关卡重新开始战斗。"
|
|
2762
|
+
},
|
|
2763
|
+
{
|
|
2764
|
+
"id": "tutorial_mainui_railway4_page_16_desc_02",
|
|
2765
|
+
"content": "若从特定关卡重新开始战斗,罪人的状态和E.G.O资源持有量将恢复到首次进入该关卡时的状态,并且在该关卡之后通过的所有关卡的完成进度都将被重置。"
|
|
2766
|
+
},
|
|
2767
|
+
{
|
|
2768
|
+
"id": "tutorial_mainui_railway4_page_17_title_01",
|
|
2769
|
+
"content": "横幅获取条件"
|
|
2770
|
+
},
|
|
2771
|
+
{
|
|
2772
|
+
"id": "tutorial_mainui_railway4_page_17_desc_01",
|
|
2773
|
+
"content": "可以确认折射轨道4号线横幅的获取条件。"
|
|
2774
|
+
},
|
|
2775
|
+
{
|
|
2776
|
+
"id": "tutorial_mainui_railway4_page_17_desc_02",
|
|
2777
|
+
"content": "获得横幅时,最佳记录的累计回合数将显示在横幅上。"
|
|
2778
|
+
},
|
|
2779
|
+
{
|
|
2780
|
+
"id": "tutorial_mainui_railway4_page_18_title_01",
|
|
2781
|
+
"content": "失物招领处"
|
|
2782
|
+
},
|
|
2783
|
+
{
|
|
2784
|
+
"id": "tutorial_mainui_railway4_page_18_desc_01",
|
|
2785
|
+
"content": "在活动期间第一次通关关卡时,其奖励将会发放至失物招领处。"
|
|
2786
|
+
},
|
|
2787
|
+
{
|
|
2788
|
+
"id": "tutorial_mainui_railway4_page_18_desc_02",
|
|
2789
|
+
"content": "第一次通过失物招领处领取奖励时,需要使用特定数量的脑啡肽模块。\n\n而之后再领取奖励将不再需要消耗脑啡肽模块。"
|
|
2790
|
+
},
|
|
2791
|
+
{
|
|
2792
|
+
"id": "tutorial_mainui_railway4_page_19_title_01",
|
|
2793
|
+
"content": "累计记录"
|
|
2794
|
+
},
|
|
2795
|
+
{
|
|
2796
|
+
"id": "tutorial_mainui_railway4_page_19_desc_01",
|
|
2797
|
+
"content": "通关最终关卡后,折射轨道的游玩记录将被保存,最多可保存20个通关记录。"
|
|
2798
|
+
},
|
|
2799
|
+
{
|
|
2800
|
+
"id": "tutorial_mainui_railway4_page_19_desc_02",
|
|
2801
|
+
"content": "超过20个记录的情况下,累计回合数最多的记录将被删除。"
|
|
2802
|
+
},
|
|
2803
|
+
{
|
|
2804
|
+
"id": "tutorial_mainui_29_mowe_01_title",
|
|
2805
|
+
"content": "WARP快车谋杀案"
|
|
2806
|
+
},
|
|
2807
|
+
{
|
|
2808
|
+
"id": "tutorial_mainui_29_mowe_01_title_01",
|
|
2809
|
+
"content": "WARP快车谋杀案 开放"
|
|
2810
|
+
},
|
|
2811
|
+
{
|
|
2812
|
+
"id": "tutorial_mainui_29_mowe_01_desc_01",
|
|
2813
|
+
"content": "[WARP快车谋杀案活动页面]在通过主线故事0-4后开放。您可以通过玻璃窗或驾驶席上的活动横幅进入。"
|
|
2814
|
+
},
|
|
2815
|
+
{
|
|
2816
|
+
"id": "tutorial_mainui_29_mowe_02_title_01",
|
|
2817
|
+
"content": "活动时间"
|
|
2818
|
+
},
|
|
2819
|
+
{
|
|
2820
|
+
"id": "tutorial_mainui_29_mowe_02_desc_01",
|
|
2821
|
+
"content": "此处展示了WARP快车谋杀案的持续时间。活动期间内,通过WARP快车谋杀案、镜像迷宫,或者初次通关主线剧情时,均可获得[普通乘客复原包]。在折射轨道中无法获得[普通乘客复原包]。"
|
|
2822
|
+
},
|
|
2823
|
+
{
|
|
2824
|
+
"id": "tutorial_mainui_29_mowe_03_title_01",
|
|
2825
|
+
"content": "活动战斗"
|
|
2826
|
+
},
|
|
2827
|
+
{
|
|
2828
|
+
"id": "tutorial_mainui_29_mowe_03_desc_01",
|
|
2829
|
+
"content": "WARP快车谋杀案包括剧情关卡在内共有15关。[普通乘客复原包]除了WARP快车谋杀案的通关奖励外,EX通关奖励也会获得。(限1次) "
|
|
2830
|
+
},
|
|
2831
|
+
{
|
|
2832
|
+
"id": "tutorial_mainui_29_mowe_03_desc_02",
|
|
2833
|
+
"content": "从WARP快车谋杀案活动关卡中获得的[普通乘客复原包]将远多于主线剧情关卡。"
|
|
2834
|
+
},
|
|
2835
|
+
{
|
|
2836
|
+
"id": "tutorial_mainui_29_mowe_04_title_01",
|
|
2837
|
+
"content": "活动加成角色"
|
|
2838
|
+
},
|
|
2839
|
+
{
|
|
2840
|
+
"id": "tutorial_mainui_29_mowe_04_desc_01",
|
|
2841
|
+
"content": "在队伍中编入WARP快车谋杀案活动加成角色与E.G.O后通关活动关卡及迷宫,能够提升[普通乘客复原包]的获取量。"
|
|
2842
|
+
},
|
|
2843
|
+
{
|
|
2844
|
+
"id": "tutorial_mainui_29_mowe_05_title_01",
|
|
2845
|
+
"content": "奖励兑换"
|
|
2846
|
+
},
|
|
2847
|
+
{
|
|
2848
|
+
"id": "tutorial_mainui_29_mowe_05_desc_01",
|
|
2849
|
+
"content": "您可以在[奖励兑换]处根据所持有的[普通乘客复原包]数量兑换多样化奖励。"
|
|
2850
|
+
},
|
|
2851
|
+
{
|
|
2852
|
+
"id": "tutorial_mainui_29_mowe_06_desc_01",
|
|
2853
|
+
"content": "此处展示了[奖励兑换]的开放时间。"
|
|
2854
|
+
},
|
|
2855
|
+
{
|
|
2856
|
+
"id": "tutorial_mainui_29_mowe_06_desc_02",
|
|
2857
|
+
"content": "在[奖励兑换]中可以获得各类资源,活动限定人格及E.G.O。"
|
|
2858
|
+
},
|
|
2859
|
+
{
|
|
2860
|
+
"id": "tutorial_mainui_29_mowe_07_title_01",
|
|
2861
|
+
"content": "连续遭遇战关卡"
|
|
2862
|
+
},
|
|
2863
|
+
{
|
|
2864
|
+
"id": "tutorial_mainui_29_mowe_07_desc_01",
|
|
2865
|
+
"content": "WARP快车谋杀案的部分关卡以连续战斗的方式进行。在连续战斗中,友方单位阵亡不会消耗理智值。"
|
|
2866
|
+
},
|
|
2867
|
+
{
|
|
2868
|
+
"id": "tutorial_mainui_29_mowe_08_title_01",
|
|
2869
|
+
"content": "收尾人乘客复原包"
|
|
2870
|
+
},
|
|
2871
|
+
{
|
|
2872
|
+
"id": "tutorial_mainui_29_mowe_08_desc_01",
|
|
2873
|
+
"content": "您有小概率从战斗奖励中获得[收尾人乘客复原包]。[收尾人乘客复原包]将会自动转换为20个[普通乘客复原包]。"
|
|
2874
|
+
},
|
|
2875
|
+
{
|
|
2876
|
+
"id": "tutorial_mainui_29_mowe_09_desc_01",
|
|
2877
|
+
"content": "活动结束后,您也依然可以通过驾驶席-[外传故事]及放映室-[其他故事],随时重温WARP快车谋杀案的关卡和故事。"
|
|
2878
|
+
},
|
|
2879
|
+
{
|
|
2880
|
+
"id": "tutorial_mainui_01_selection_page_11_title_01",
|
|
2881
|
+
"content": "连续战斗"
|
|
2882
|
+
},
|
|
2883
|
+
{
|
|
2884
|
+
"id": "tutorial_mainui_01_selection_page_11_desc_01",
|
|
2885
|
+
"content": "在连续战斗中,除出战人员以外,可以选择“待命人员”。\n\n出战人员在战斗中阵亡后,待命人员将替补进入战斗。\n\n连续战斗中所选的全部人员(出战人员以及待命人员)全部阵亡后,战斗失败。"
|
|
2886
|
+
},
|
|
2887
|
+
{
|
|
2888
|
+
"id": "tutorial_mainui_01_selection_page_12_title_01",
|
|
2889
|
+
"content": "待命人员编队"
|
|
2890
|
+
},
|
|
2891
|
+
{
|
|
2892
|
+
"id": "tutorial_mainui_01_selection_page_12_desc_01",
|
|
2893
|
+
"content": "出战人员阵亡时,将由待命人员按照指定顺序进行补位。\n\n待命人员参加战斗时,将根据编队顺序的初始理智值,恢复相应人员的理智值。\n\n在一部分连续战斗中,待命人员参与战斗时将获得额外效果。\n\n请活用该机制,制定编队顺序。"
|
|
2894
|
+
},
|
|
2895
|
+
{
|
|
2896
|
+
"id": "tutorial_mainui_01_selection_page_13_title_01",
|
|
2897
|
+
"content": "解除待命"
|
|
2898
|
+
},
|
|
2899
|
+
{
|
|
2900
|
+
"id": "tutorial_mainui_01_selection_page_13_desc_01",
|
|
2901
|
+
"content": "在连续战斗中,不会因友方单位阵亡后的基础理智值增减条件而导致理智值减少。\n\n战斗中部分人员阵亡后,目前编队顺序最靠前的待命人员将进行补位。\n这称作“解除待命”。\n\n阵亡人格的战斗被动将被替换为支援被动。\n\n解除待命的人格的支援被动将被替换为其战斗被动。"
|
|
2902
|
+
},
|
|
2903
|
+
{
|
|
2904
|
+
"id": "tutorial_mainui_01_selection_page_14_title_01",
|
|
2905
|
+
"content": "敌方状况展示界面"
|
|
2906
|
+
},
|
|
2907
|
+
{
|
|
2908
|
+
"id": "tutorial_mainui_01_selection_page_14_desc_01",
|
|
2909
|
+
"content": "在连续战斗中,波次界面将会显示战斗中会出现敌人数量,以及已打倒的敌人数量。\n\n但,在战斗中因特定条件而生成的敌人无法显示在该界面中。"
|
|
2910
|
+
},
|
|
2911
|
+
{
|
|
2912
|
+
"id": "TutoEvent5501_P1_T1",
|
|
2913
|
+
"content": "活动开放"
|
|
2914
|
+
},
|
|
2915
|
+
{
|
|
2916
|
+
"id": "TutoEvent5501_P1_D1",
|
|
2917
|
+
"content": "您可以通过玻璃窗或驾驶席上的活动横幅,进入[20区的奇迹 复刻活动页面]。"
|
|
2918
|
+
},
|
|
2919
|
+
{
|
|
2920
|
+
"id": "TutoEvent5501_P2_T1",
|
|
2921
|
+
"content": "活动时间"
|
|
2922
|
+
},
|
|
2923
|
+
{
|
|
2924
|
+
"id": "TutoEvent5501_P2_D1",
|
|
2925
|
+
"content": "此处显示了20区的奇迹 复刻活动的持续时间。\n\n活动期间内,通过20区的奇迹关卡、镜像迷宫,或者初次通关主线剧情关卡时,均可获得[装饰品包裹]。\n\n※ 您无法从采光关卡以及折射轨道中获取[装饰品包裹]。"
|
|
2926
|
+
},
|
|
2927
|
+
{
|
|
2928
|
+
"id": "TutoEvent5501_P3_T1",
|
|
2929
|
+
"content": "活动战斗"
|
|
2930
|
+
},
|
|
2931
|
+
{
|
|
2932
|
+
"id": "TutoEvent5501_P3_D1",
|
|
2933
|
+
"content": "20区的奇迹 复刻包括剧情关卡在内共有13关。\n\n这些关卡均有[装饰品包裹]作为首次通关奖励(每个关卡仅首次通关时可获得)。"
|
|
2934
|
+
},
|
|
2935
|
+
{
|
|
2936
|
+
"id": "TutoEvent5501_P4_T1",
|
|
2937
|
+
"content": "活动加成角色"
|
|
2938
|
+
},
|
|
2939
|
+
{
|
|
2940
|
+
"id": "TutoEvent5501_P4_D1",
|
|
2941
|
+
"content": "在队伍中编入活动加成E.G.O后清剿活动关卡及镜像迷宫,能够提升[装饰品包裹]的获取量。"
|
|
2942
|
+
},
|
|
2943
|
+
{
|
|
2944
|
+
"id": "TutoEvent5501_P5_T1",
|
|
2945
|
+
"content": "奖励兑换"
|
|
2946
|
+
},
|
|
2947
|
+
{
|
|
2948
|
+
"id": "TutoEvent5501_P5_D1",
|
|
2949
|
+
"content": "在[奖励兑换]窗口中花费持有的[装饰品包裹]可获得各种奖励。"
|
|
2950
|
+
},
|
|
2951
|
+
{
|
|
2952
|
+
"id": "TutoEvent5501_P6_D1",
|
|
2953
|
+
"content": "在[奖励兑换]中可以获得活动限定E.G.O、播报员、车票装饰、横幅及各类资源。"
|
|
2954
|
+
},
|
|
2955
|
+
{
|
|
2956
|
+
"id": "TutoEvent5501_P6_D2",
|
|
2957
|
+
"content": "此处显示了[奖励兑换]的奖励领取时间。"
|
|
2958
|
+
},
|
|
2959
|
+
{
|
|
2960
|
+
"id": "TutoEvent5501_P7_T1",
|
|
2961
|
+
"content": "巨大装饰品包裹"
|
|
2962
|
+
},
|
|
2963
|
+
{
|
|
2964
|
+
"id": "TutoEvent5501_P7_D1",
|
|
2965
|
+
"content": "您有小概率从战斗奖励中获得[巨大装饰品包裹]。\n\n[巨大装饰品包裹]将会自动转换为20个[装饰品包裹]。"
|
|
2966
|
+
},
|
|
2967
|
+
{
|
|
2968
|
+
"id": "TutoEvent5501_P8_T1",
|
|
2969
|
+
"content": "困难难度"
|
|
2970
|
+
},
|
|
2971
|
+
{
|
|
2972
|
+
"id": "TutoEvent5501_P8_D1",
|
|
2973
|
+
"content": "活动期间可以游玩20区的奇迹困难难度。困难难度在通过主线剧情关卡6-48后解锁。"
|
|
2974
|
+
},
|
|
2975
|
+
{
|
|
2976
|
+
"id": "TutoEvent5501_P8_D2",
|
|
2977
|
+
"content": "困难难度能够比普通难度获得更多的活动道具。"
|
|
2978
|
+
},
|
|
2979
|
+
{
|
|
2980
|
+
"id": "TutoEvent5501_P8_D3",
|
|
2981
|
+
"content": "通关困难关卡同样可获得首次通关奖励、EX通关奖励与章节进度奖励。"
|
|
2982
|
+
},
|
|
2983
|
+
{
|
|
2984
|
+
"id": "TutoEvent5501_P9_D1",
|
|
2985
|
+
"content": "活动结束后,您可在驾驶席和放映室-[其他剧情]页面重温战斗或重览剧情。"
|
|
2986
|
+
},
|
|
2987
|
+
{
|
|
2988
|
+
"id": "TutoEvent7501_P1_T1",
|
|
2989
|
+
"content": "LCB定期体检"
|
|
2990
|
+
},
|
|
2991
|
+
{
|
|
2992
|
+
"id": "TutoEvent7501_P1_D1",
|
|
2993
|
+
"content": "LCB定期体检开放"
|
|
2994
|
+
},
|
|
2995
|
+
{
|
|
2996
|
+
"id": "TutoEvent7501_P1_D2",
|
|
2997
|
+
"content": "您可以通过玻璃窗或驾驶席上的活动横幅进入。"
|
|
2998
|
+
},
|
|
2999
|
+
{
|
|
3000
|
+
"id": "TutoEvent7501_P2_T1",
|
|
3001
|
+
"content": "活动时间"
|
|
3002
|
+
},
|
|
3003
|
+
{
|
|
3004
|
+
"id": "TutoEvent7501_P2_D1",
|
|
3005
|
+
"content": "此处显示了LCB定期体检活动的持续时间。活动过程中,您可以通过通关活动或主线关卡以及镜像迷宫来获取[情报文件]。\n\n※ 您无法从采光关卡或折射轨道中获取[情报文件]。"
|
|
3006
|
+
},
|
|
3007
|
+
{
|
|
3008
|
+
"id": "TutoEvent7501_P3_T1",
|
|
3009
|
+
"content": "活动战斗"
|
|
3010
|
+
},
|
|
3011
|
+
{
|
|
3012
|
+
"id": "TutoEvent7501_P3_D1",
|
|
3013
|
+
"content": "LCB定期体检包括剧情关卡在内共有13关。这些关卡均有[情报文件]作为首次通关奖励。"
|
|
3014
|
+
},
|
|
3015
|
+
{
|
|
3016
|
+
"id": "TutoEvent7501_P3_D2",
|
|
3017
|
+
"content": "与主线故事关卡相比,您可以从LCB定期体检活动关卡中获得更多[情报文件]。"
|
|
3018
|
+
},
|
|
3019
|
+
{
|
|
3020
|
+
"id": "TutoEvent7501_P4_T1",
|
|
3021
|
+
"content": "活动加成角色"
|
|
3022
|
+
},
|
|
3023
|
+
{
|
|
3024
|
+
"id": "TutoEvent7501_P4_D1",
|
|
3025
|
+
"content": "LCB定期体检活动期间,在队伍中编入活动加成人格与E.G.O后通关活动关卡及迷宫,[情报文件]的获取量将提升。"
|
|
3026
|
+
},
|
|
3027
|
+
{
|
|
3028
|
+
"id": "TutoEvent7501_P5_T1",
|
|
3029
|
+
"content": "奖励兑换"
|
|
3030
|
+
},
|
|
3031
|
+
{
|
|
3032
|
+
"id": "TutoEvent7501_P5_D1",
|
|
3033
|
+
"content": "在[奖励兑换]窗口中花费持有的[情报文件]可获得各种奖励。"
|
|
3034
|
+
},
|
|
3035
|
+
{
|
|
3036
|
+
"id": "TutoEvent7501_P6_T1",
|
|
3037
|
+
"content": "此处显示了[奖励兑换]的奖励领取时间。"
|
|
3038
|
+
},
|
|
3039
|
+
{
|
|
3040
|
+
"id": "TutoEvent7501_P6_D1",
|
|
3041
|
+
"content": "在[奖励兑换]中可以获得各类资源与活动限定人格。"
|
|
3042
|
+
},
|
|
3043
|
+
{
|
|
3044
|
+
"id": "TutoEvent7501_P7_T1",
|
|
3045
|
+
"content": "连续遭遇战关卡"
|
|
3046
|
+
},
|
|
3047
|
+
{
|
|
3048
|
+
"id": "TutoEvent7501_P7_D1",
|
|
3049
|
+
"content": "LCB定期体检的部分关卡以连续战斗的方式进行。在连续战斗中,友方单位阵亡不会消耗理智值。"
|
|
3050
|
+
},
|
|
3051
|
+
{
|
|
3052
|
+
"id": "TutoEvent7501_P8_T1",
|
|
3053
|
+
"content": "活动关卡"
|
|
3054
|
+
},
|
|
3055
|
+
{
|
|
3056
|
+
"id": "TutoEvent7501_P8_D1",
|
|
3057
|
+
"content": "LCB定期体检活动的最后关卡将会出现迷宫,入场时将消耗脑啡肽模块。"
|
|
3058
|
+
},
|
|
3059
|
+
{
|
|
3060
|
+
"id": "TutoEvent7501_P9_T1",
|
|
3061
|
+
"content": "机密文件"
|
|
3062
|
+
},
|
|
3063
|
+
{
|
|
3064
|
+
"id": "TutoEvent7501_P9_D1",
|
|
3065
|
+
"content": "您有小概率从战斗奖励中获得机密文件。机密文件将会自动转换为20个情报文件。"
|
|
3066
|
+
},
|
|
3067
|
+
{
|
|
3068
|
+
"id": "TutoEvent7501_P10_D1",
|
|
3069
|
+
"content": "活动结束后,可在驾驶席 - [外传故事]及放映室 - [其他故事]中,重温LCB定期体检的战斗和剧情。"
|
|
3070
|
+
},
|
|
3071
|
+
{
|
|
3072
|
+
"id": "TutoEvent5502_P1_T1",
|
|
3073
|
+
"content": "活动开放"
|
|
3074
|
+
},
|
|
3075
|
+
{
|
|
3076
|
+
"id": "TutoEvent5502_P1_D1",
|
|
3077
|
+
"content": "您可以通过玻璃窗或驾驶席上的活动横幅,进入[肉斩骨断 复刻活动页面]。"
|
|
3078
|
+
},
|
|
3079
|
+
{
|
|
3080
|
+
"id": "TutoEvent5502_P2_T1",
|
|
3081
|
+
"content": "活动时间"
|
|
3082
|
+
},
|
|
3083
|
+
{
|
|
3084
|
+
"id": "TutoEvent5502_P2_D1",
|
|
3085
|
+
"content": "此处展示了肉斩骨断复刻活动的持续时间。通关活动关卡可获取[染血剑鞘]。除此之外,首次通关主线关卡、镜像迷宫也可获取[染血剑鞘]。\n\n※ 采光关卡与折射轨道中无法获取[染血剑鞘]。"
|
|
3086
|
+
},
|
|
3087
|
+
{
|
|
3088
|
+
"id": "TutoEvent5502_P3_T1",
|
|
3089
|
+
"content": "活动战斗"
|
|
3090
|
+
},
|
|
3091
|
+
{
|
|
3092
|
+
"id": "TutoEvent5502_P3_D1",
|
|
3093
|
+
"content": "肉斩骨断 复刻包括剧情关卡在内共有11关和1个迷宫。这些关卡均有[染血剑鞘]作为首次通关奖励(每个关卡仅首次通关时可获得)。"
|
|
3094
|
+
},
|
|
3095
|
+
{
|
|
3096
|
+
"id": "TutoEvent5502_P4_T1",
|
|
3097
|
+
"content": "活动加成角色"
|
|
3098
|
+
},
|
|
3099
|
+
{
|
|
3100
|
+
"id": "TutoEvent5502_P4_D1",
|
|
3101
|
+
"content": "活动期间,在队伍中编入活动加成人格后通关活动关卡及迷宫,[染血剑鞘]的获取量将提升。"
|
|
3102
|
+
},
|
|
3103
|
+
{
|
|
3104
|
+
"id": "TutoEvent5502_P5_T1",
|
|
3105
|
+
"content": "奖励兑换"
|
|
3106
|
+
},
|
|
3107
|
+
{
|
|
3108
|
+
"id": "TutoEvent5502_P5_D1",
|
|
3109
|
+
"content": "在[奖励兑换]窗口中花费获得的[染血剑鞘],可兑换各种奖励。"
|
|
3110
|
+
},
|
|
3111
|
+
{
|
|
3112
|
+
"id": "TutoEvent5502_P6_D1",
|
|
3113
|
+
"content": "此处显示了[奖励兑换]的奖励领取时间。"
|
|
3114
|
+
},
|
|
3115
|
+
{
|
|
3116
|
+
"id": "TutoEvent5502_P6_D2",
|
|
3117
|
+
"content": "在[奖励兑换]中可以获得活动限定人格、车票装饰、横幅及各类资源。"
|
|
3118
|
+
},
|
|
3119
|
+
{
|
|
3120
|
+
"id": "TutoEvent5502_P7_T1",
|
|
3121
|
+
"content": "怨恨剑鞘"
|
|
3122
|
+
},
|
|
3123
|
+
{
|
|
3124
|
+
"id": "TutoEvent5502_P7_D1",
|
|
3125
|
+
"content": "战斗胜利后,有低概率获得[怨恨剑鞘]。[怨恨剑鞘]将会自动转换为20个[染血剑鞘]。"
|
|
3126
|
+
},
|
|
3127
|
+
{
|
|
3128
|
+
"id": "TutoEvent5502_P8_T1",
|
|
3129
|
+
"content": "困难难度"
|
|
3130
|
+
},
|
|
3131
|
+
{
|
|
3132
|
+
"id": "TutoEvent5502_P8_D1",
|
|
3133
|
+
"content": "活动期间可以游玩肉斩骨断困难难度。困难难度在通过主线剧情关卡6-48后解锁。"
|
|
3134
|
+
},
|
|
3135
|
+
{
|
|
3136
|
+
"id": "TutoEvent5502_P8_D2",
|
|
3137
|
+
"content": "困难难度能够比普通难度获得更多的活动道具。"
|
|
3138
|
+
},
|
|
3139
|
+
{
|
|
3140
|
+
"id": "TutoEvent5502_P8_D3",
|
|
3141
|
+
"content": "通关困难关卡同样可获得首次通关奖励、EX通关奖励与章节进度奖励。"
|
|
3142
|
+
},
|
|
3143
|
+
{
|
|
3144
|
+
"id": "TutoEvent5502_P9_D1",
|
|
3145
|
+
"content": "活动结束后,可在驾驶席 - [外传故事]及放映室 - [其他故事]中,重温肉斩骨断的战斗和剧情。"
|
|
3146
|
+
},
|
|
3147
|
+
{
|
|
3148
|
+
"id": "TutoRailway5_P1_T1",
|
|
3149
|
+
"content": "折射轨道5号线"
|
|
3150
|
+
},
|
|
3151
|
+
{
|
|
3152
|
+
"id": "TutoRailway5_P1_D1",
|
|
3153
|
+
"content": "如何进入战斗"
|
|
3154
|
+
},
|
|
3155
|
+
{
|
|
3156
|
+
"id": "TutoRailway5_P1_D2",
|
|
3157
|
+
"content": "选择已激活的线路即可入场。\n\n进入折射轨道时无需消耗任何道具。"
|
|
3158
|
+
},
|
|
3159
|
+
{
|
|
3160
|
+
"id": "TutoRailway5_P2_T1",
|
|
3161
|
+
"content": "折射轨道是十分困难的活动。"
|
|
3162
|
+
},
|
|
3163
|
+
{
|
|
3164
|
+
"id": "TutoRailway5_P2_D1",
|
|
3165
|
+
"content": "本次的5号线,推荐配置是人格同步4阶段及人格等级50级,E.G.O则为异想解析4阶段。"
|
|
3166
|
+
},
|
|
3167
|
+
{
|
|
3168
|
+
"id": "TutoRailway5_P2_D2",
|
|
3169
|
+
"content": "建议您尽可能满足养成条件后再入场。"
|
|
3170
|
+
},
|
|
3171
|
+
{
|
|
3172
|
+
"id": "TutoRailway5_P3_T1",
|
|
3173
|
+
"content": "5号线的站点与区段"
|
|
3174
|
+
},
|
|
3175
|
+
{
|
|
3176
|
+
"id": "TutoRailway5_P3_D1",
|
|
3177
|
+
"content": "5号线共有11个站点,数个站点将会绑定在各个区段并构成相应的关卡。"
|
|
3178
|
+
},
|
|
3179
|
+
{
|
|
3180
|
+
"id": "TutoRailway5_P3_D2",
|
|
3181
|
+
"content": "5号线包含由三个区段所构成的战斗关卡。"
|
|
3182
|
+
},
|
|
3183
|
+
{
|
|
3184
|
+
"id": "TutoRailway5_P4_T1",
|
|
3185
|
+
"content": "进入区段"
|
|
3186
|
+
},
|
|
3187
|
+
{
|
|
3188
|
+
"id": "TutoRailway5_P4_D1",
|
|
3189
|
+
"content": "通关区段时,将会记录通关回合数。\n\n与此同时,还会记录从第1区段到当前区段为止所有区段通关回合数的累计回合总数。"
|
|
3190
|
+
},
|
|
3191
|
+
{
|
|
3192
|
+
"id": "TutoRailway5_P4_D2",
|
|
3193
|
+
"content": "当您通关区段时,可在失物招领处领取的相应奖励将会显示在下端。"
|
|
3194
|
+
},
|
|
3195
|
+
{
|
|
3196
|
+
"id": "TutoRailway5_P5_T1",
|
|
3197
|
+
"content": "战斗编队-连续战斗"
|
|
3198
|
+
},
|
|
3199
|
+
{
|
|
3200
|
+
"id": "TutoRailway5_P5_D1",
|
|
3201
|
+
"content": "5号线将以连续战斗的方式进行。\n\n出战人员在连续战斗中阵亡时,将由待命人员按照指定顺序进行补位。"
|
|
3202
|
+
},
|
|
3203
|
+
{
|
|
3204
|
+
"id": "TutoRailway5_P5_D2",
|
|
3205
|
+
"content": "您需要将6名出战人员与6名待命人员全部设定完毕方可入场。"
|
|
3206
|
+
},
|
|
3207
|
+
{
|
|
3208
|
+
"id": "TutoRailway5_P6_T1",
|
|
3209
|
+
"content": "人格出战限制"
|
|
3210
|
+
},
|
|
3211
|
+
{
|
|
3212
|
+
"id": "TutoRailway5_P6_D1",
|
|
3213
|
+
"content": "在5号线中,您不能编入相同的人格同时挑战第一区段和第二区段。\n每个区段都需要指定不同的人格。"
|
|
3214
|
+
},
|
|
3215
|
+
{
|
|
3216
|
+
"id": "TutoRailway5_P6_D2",
|
|
3217
|
+
"content": "此限制不适用于第3区段,您可以自由编入人格。"
|
|
3218
|
+
},
|
|
3219
|
+
{
|
|
3220
|
+
"id": "TutoRailway5_P7_T1",
|
|
3221
|
+
"content": "编队"
|
|
3222
|
+
},
|
|
3223
|
+
{
|
|
3224
|
+
"id": "TutoRailway5_P7_D1",
|
|
3225
|
+
"content": "将您所持有的人格与E.G.O编队后入场。"
|
|
3226
|
+
},
|
|
3227
|
+
{
|
|
3228
|
+
"id": "TutoRailway5_P7_D2",
|
|
3229
|
+
"content": "当提高人格等级、人格同步阶段、E.G.O异想解析阶段时,将会在折射轨道中实时反映变更的内容。"
|
|
3230
|
+
},
|
|
3231
|
+
{
|
|
3232
|
+
"id": "TutoRailway5_P7_D3",
|
|
3233
|
+
"content": "对于部分待命人员,将会额外启用初始理智值增益,编队顺序越靠后的待命人员会获得更高的初始理智值增益。\n\n对于使用减算硬币的人格,初始理智值增益将会以负数激活。"
|
|
3234
|
+
},
|
|
3235
|
+
{
|
|
3236
|
+
"id": "TutoRailway5_P8_T1",
|
|
3237
|
+
"content": "战斗"
|
|
3238
|
+
},
|
|
3239
|
+
{
|
|
3240
|
+
"id": "TutoRailway5_P8_D1",
|
|
3241
|
+
"content": "所有战斗都将以友方技能直接与敌方技能相对应的集中遭遇战的方式进行。\n每个区段中可以记录的最高回合数是100回合。如果回合数在单个区段内超过100回合,战斗将以失败告终。"
|
|
3242
|
+
},
|
|
3243
|
+
{
|
|
3244
|
+
"id": "TutoRailway5_P9_T1",
|
|
3245
|
+
"content": "图鉴"
|
|
3246
|
+
},
|
|
3247
|
+
{
|
|
3248
|
+
"id": "TutoRailway5_P9_D1",
|
|
3249
|
+
"content": "5号线中除各个区段的最终波次头目外,所有敌方信息都将公开。请基于此信息编入更为合适的人格及E.G.O。"
|
|
3250
|
+
},
|
|
3251
|
+
{
|
|
3252
|
+
"id": "TutoRailway5_P9_D2",
|
|
3253
|
+
"content": "但是,基于观察阶段的伤害强化效果不会被适用。"
|
|
3254
|
+
},
|
|
3255
|
+
{
|
|
3256
|
+
"id": "TutoRailway5_P9_D3",
|
|
3257
|
+
"content": "5号线中,即使在战斗中选择重新挑战或放弃关卡,战斗中更新的图鉴内容也会原封不动地被保存下来。"
|
|
3258
|
+
},
|
|
3259
|
+
{
|
|
3260
|
+
"id": "TutoRailway5_P10_T1",
|
|
3261
|
+
"content": "战斗-连续战斗"
|
|
3262
|
+
},
|
|
3263
|
+
{
|
|
3264
|
+
"id": "TutoRailway5_P10_D1",
|
|
3265
|
+
"content": "出战人员在连续战斗中阵亡时,将由待命人员按照指定顺序进行补位。"
|
|
3266
|
+
},
|
|
3267
|
+
{
|
|
3268
|
+
"id": "TutoRailway5_P10_D2",
|
|
3269
|
+
"content": "待命人员变为出战人员时,所激活的被动技能将由支援被动技能转为战斗被动技能。\n\n而出战人员阵亡时,所激活的被动技能将由战斗被动技能转为支援被动技能。"
|
|
3270
|
+
},
|
|
3271
|
+
{
|
|
3272
|
+
"id": "TutoRailway5_P11_T1",
|
|
3273
|
+
"content": "战斗-延续意志"
|
|
3274
|
+
},
|
|
3275
|
+
{
|
|
3276
|
+
"id": "TutoRailway5_P11_D1",
|
|
3277
|
+
"content": "当友方人格在5号线阵亡时,根据阵亡人格所持有的基础攻击技能属性与级别,获得相应的E.G.O资源。与连续遭遇战相同,友方单位的阵亡不会降低其他友方单位的理智值。"
|
|
3278
|
+
},
|
|
3279
|
+
{
|
|
3280
|
+
"id": "TutoRailway5_P12_T1",
|
|
3281
|
+
"content": "部分5号线出场的敌方单位也会适用编队顺序。"
|
|
3282
|
+
},
|
|
3283
|
+
{
|
|
3284
|
+
"id": "TutoRailway5_P13_T1",
|
|
3285
|
+
"content": "战斗-增益和苦难"
|
|
3286
|
+
},
|
|
3287
|
+
{
|
|
3288
|
+
"id": "TutoRailway5_P13_D1",
|
|
3289
|
+
"content": "通过区段内的一个波次(站点)后,将会选择增益与苦难。"
|
|
3290
|
+
},
|
|
3291
|
+
{
|
|
3292
|
+
"id": "TutoRailway5_P13_D2",
|
|
3293
|
+
"content": "选择对友方单位有利的增益和对敌方单位有利的苦难,选择的增益与苦难在挑战5号线的期间保持。"
|
|
3294
|
+
},
|
|
3295
|
+
{
|
|
3296
|
+
"id": "TutoRailway5_P14_T1",
|
|
3297
|
+
"content": "通关信息"
|
|
3298
|
+
},
|
|
3299
|
+
{
|
|
3300
|
+
"id": "TutoRailway5_P14_D1",
|
|
3301
|
+
"content": "通关各个区段后,在通关信息窗口中可以确认自己获得的增益与苦难、参与战斗的人格等统计。"
|
|
3302
|
+
},
|
|
3303
|
+
{
|
|
3304
|
+
"id": "TutoRailway5_P15_T1",
|
|
3305
|
+
"content": "通关区段后剩余的E.G.O资源,可以在下一个区段使用。"
|
|
3306
|
+
},
|
|
3307
|
+
{
|
|
3308
|
+
"id": "TutoRailway5_P16_T1",
|
|
3309
|
+
"content": "友方单位全灭时将回到入场界面,可以重新调整编队顺序或立即重新挑战目前关卡。"
|
|
3310
|
+
},
|
|
3311
|
+
{
|
|
3312
|
+
"id": "TutoRailway5_P17_T1",
|
|
3313
|
+
"content": "记录刷新"
|
|
3314
|
+
},
|
|
3315
|
+
{
|
|
3316
|
+
"id": "TutoRailway5_P17_D1",
|
|
3317
|
+
"content": "在探索期间,可以选择从之前已通过的关卡重新开始战斗。"
|
|
3318
|
+
},
|
|
3319
|
+
{
|
|
3320
|
+
"id": "TutoRailway5_P17_D2",
|
|
3321
|
+
"content": "从特定关卡重新开始战斗时,罪人的状态和E.G.O资源持有量将恢复到首次进入该关卡时的状态。该关卡之后通过的所有关卡的完成进度也都将被重置。"
|
|
3322
|
+
},
|
|
3323
|
+
{
|
|
3324
|
+
"id": "TutoRailway5_P18_T1",
|
|
3325
|
+
"content": "横幅获取条件"
|
|
3326
|
+
},
|
|
3327
|
+
{
|
|
3328
|
+
"id": "TutoRailway5_P18_D1",
|
|
3329
|
+
"content": "可以确认折射轨道5号线横幅的获取条件。"
|
|
3330
|
+
},
|
|
3331
|
+
{
|
|
3332
|
+
"id": "TutoRailway5_P18_D2",
|
|
3333
|
+
"content": "获得横幅时,最佳记录的累计回合数将显示在横幅上。\n累计回合数减少时,横幅的累计回合数将会更新。累计回合数相同时,将会更新为最新通关记录的回合数。"
|
|
3334
|
+
},
|
|
3335
|
+
{
|
|
3336
|
+
"id": "TutoRailway5_P19_T1",
|
|
3337
|
+
"content": "失物招领处"
|
|
3338
|
+
},
|
|
3339
|
+
{
|
|
3340
|
+
"id": "TutoRailway5_P19_D1",
|
|
3341
|
+
"content": "第一次通关站点时,对应的奖励将会发放至失物招领处。"
|
|
3342
|
+
},
|
|
3343
|
+
{
|
|
3344
|
+
"id": "TutoRailway5_P19_D2",
|
|
3345
|
+
"content": "仅首次通过失物招领处领取奖励时,需要消耗一定量的脑啡肽模块。\n\n之后可以随时领取奖励,无需再消耗额外的脑啡肽模块,"
|
|
3346
|
+
},
|
|
3347
|
+
{
|
|
3348
|
+
"id": "TutoRailway5_P20_T1",
|
|
3349
|
+
"content": "记录"
|
|
3350
|
+
},
|
|
3351
|
+
{
|
|
3352
|
+
"id": "TutoRailway5_P20_D1",
|
|
3353
|
+
"content": "通关最终关卡后,折射轨道的游玩记录将被保存,最多可保存20个通关记录。"
|
|
3354
|
+
},
|
|
3355
|
+
{
|
|
3356
|
+
"id": "TutoRailway5_P20_D2",
|
|
3357
|
+
"content": "超过20个记录的情况下,累计回合数最多的记录将被删除。"
|
|
3358
|
+
},
|
|
3359
|
+
{
|
|
3360
|
+
"id": "TutoEvent7502_P1_T1",
|
|
3361
|
+
"content": "深夜清扫"
|
|
3362
|
+
},
|
|
3363
|
+
{
|
|
3364
|
+
"id": "TutoEvent7502_P1_D1",
|
|
3365
|
+
"content": "深夜清扫 已开放"
|
|
3366
|
+
},
|
|
3367
|
+
{
|
|
3368
|
+
"id": "TutoEvent7502_P1_D2",
|
|
3369
|
+
"content": "[深夜清扫]在通过主线故事7.5-14后开放。您可以通过玻璃窗或驾驶席上的活动横幅进入。"
|
|
3370
|
+
},
|
|
3371
|
+
{
|
|
3372
|
+
"id": "TutoEvent7502_P2_T1",
|
|
3373
|
+
"content": "活动时间"
|
|
3374
|
+
},
|
|
3375
|
+
{
|
|
3376
|
+
"id": "TutoEvent7502_P2_D1",
|
|
3377
|
+
"content": "此处显示了深夜清扫活动的持续时间。活动过程中,您可以通过通关活动或主线关卡以及镜像迷宫来获取[清道夫液态燃料罐]。\n\n※您无法从采光关卡、折射轨道或镜像迷宫平行叠加模式(第6层及以上)中获取[清道夫液态燃料罐]。"
|
|
3378
|
+
},
|
|
3379
|
+
{
|
|
3380
|
+
"id": "TutoEvent7502_P3_T1",
|
|
3381
|
+
"content": "活动战斗"
|
|
3382
|
+
},
|
|
3383
|
+
{
|
|
3384
|
+
"id": "TutoEvent7502_P3_D1",
|
|
3385
|
+
"content": "深夜清扫包括剧情关卡在内共有12关。\n[清道夫液态燃料罐]除了深夜清扫的通关奖励外,EX通关奖励也会获得。(限1次) "
|
|
3386
|
+
},
|
|
3387
|
+
{
|
|
3388
|
+
"id": "TutoEvent7502_P3_D2",
|
|
3389
|
+
"content": "从深夜清扫活动关卡中获得的[清道夫液态燃料罐]将远多于主线剧情关卡。"
|
|
3390
|
+
},
|
|
3391
|
+
{
|
|
3392
|
+
"id": "TutoEvent7502_P4_T1",
|
|
3393
|
+
"content": "活动加成角色"
|
|
3394
|
+
},
|
|
3395
|
+
{
|
|
3396
|
+
"id": "TutoEvent7502_P4_D1",
|
|
3397
|
+
"content": "深夜清扫活动期间,在队伍中编入活动加成人格后通关活动关卡及迷宫,[清道夫液态燃料罐]的获取量将提升。"
|
|
3398
|
+
},
|
|
3399
|
+
{
|
|
3400
|
+
"id": "TutoEvent7502_P5_T1",
|
|
3401
|
+
"content": "奖励兑换"
|
|
3402
|
+
},
|
|
3403
|
+
{
|
|
3404
|
+
"id": "TutoEvent7502_P5_D2",
|
|
3405
|
+
"content": "您可以在[奖励兑换]处根据所持有的[清道夫液态燃料罐]数量兑换多样化奖励。"
|
|
3406
|
+
},
|
|
3407
|
+
{
|
|
3408
|
+
"id": "TutoEvent7502_P6_D1",
|
|
3409
|
+
"content": "此处显示了[奖励兑换]的奖励领取时间。"
|
|
3410
|
+
},
|
|
3411
|
+
{
|
|
3412
|
+
"id": "TutoEvent7502_P6_D2",
|
|
3413
|
+
"content": "在[奖励兑换]中可以获得各类资源与活动限定人格。"
|
|
3414
|
+
},
|
|
3415
|
+
{
|
|
3416
|
+
"id": "TutoEvent7502_P7_T1",
|
|
3417
|
+
"content": "连续遭遇战关卡"
|
|
3418
|
+
},
|
|
3419
|
+
{
|
|
3420
|
+
"id": "TutoEvent7502_P7_D1",
|
|
3421
|
+
"content": "深夜清扫的部分关卡以连续战斗的方式进行。在连续战斗中,友方单位阵亡不会消耗理智值。"
|
|
3422
|
+
},
|
|
3423
|
+
{
|
|
3424
|
+
"id": "TutoEvent7502_P8_T1",
|
|
3425
|
+
"content": "特大型液态燃料罐"
|
|
3426
|
+
},
|
|
3427
|
+
{
|
|
3428
|
+
"id": "TutoEvent7502_P8_D1",
|
|
3429
|
+
"content": "您有小概率从战斗奖励中获得特大型液态燃料罐。特大型液态燃料罐将会自动转换为20个清道夫液态燃料罐。"
|
|
3430
|
+
},
|
|
3431
|
+
{
|
|
3432
|
+
"id": "TutoEvent7502_P9_D1",
|
|
3433
|
+
"content": "活动结束后,通过驾驶席-[外传故事]及放映室-[其他故事],可随时享受深夜清扫的关卡和故事。"
|
|
3434
|
+
},
|
|
3435
|
+
{
|
|
3436
|
+
"id": "TutoFormation_P1_T1",
|
|
3437
|
+
"content": "罪人(编队)"
|
|
3438
|
+
},
|
|
3439
|
+
{
|
|
3440
|
+
"id": "TutoFormation_P1_D1",
|
|
3441
|
+
"content": "您可以用12名边狱公司罪人的人格组建不同的编队。"
|
|
3442
|
+
},
|
|
3443
|
+
{
|
|
3444
|
+
"id": "TutoFormation_P1_T2",
|
|
3445
|
+
"content": "编辑编队"
|
|
3446
|
+
},
|
|
3447
|
+
{
|
|
3448
|
+
"id": "TutoFormation_P1_D2",
|
|
3449
|
+
"content": "在罪人界面选择罪人后,将会展示该罪人的人格与E.G.O列表。您可以在此处更改编队。"
|
|
3450
|
+
},
|
|
3451
|
+
{
|
|
3452
|
+
"id": "TutoFormation_P1_D3",
|
|
3453
|
+
"content": "在右侧选择“全人格”或“全E.G.O”按钮,即可查看所有罪人人格和E.G.O的完整列表,这将有助于您更好地组建编队。"
|
|
3454
|
+
},
|
|
3455
|
+
{
|
|
3456
|
+
"id": "TutoFormation_P2_T1",
|
|
3457
|
+
"content": "战斗编队窗口"
|
|
3458
|
+
},
|
|
3459
|
+
{
|
|
3460
|
+
"id": "TutoFormation_P2_D1",
|
|
3461
|
+
"content": "在通常的编队窗口中,点击人格图像便可以进入编辑窗口。然而,如果是战前的编队页面,人格图像则会分为以下两个区域。"
|
|
3462
|
+
},
|
|
3463
|
+
{
|
|
3464
|
+
"id": "TutoFormation_P2_D2",
|
|
3465
|
+
"content": "选择人格图像的上部区域时,可以进行与上述编辑功能相同的操作,可以确认并替换罪人的人格与E.G.O。"
|
|
3466
|
+
},
|
|
3467
|
+
{
|
|
3468
|
+
"id": "TutoFormation_P2_D3",
|
|
3469
|
+
"content": "人格图像的下半部分用于选择参战人格,点击此处将使该人格参与战斗。"
|
|
3470
|
+
},
|
|
3471
|
+
{
|
|
3472
|
+
"id": "TutoFormation_P2_D4",
|
|
3473
|
+
"content": "右下方会显示可以参加此次战斗的罪人上限。"
|
|
3474
|
+
},
|
|
3475
|
+
{
|
|
3476
|
+
"id": "TutoFormation_P2_D5",
|
|
3477
|
+
"content": "在部分无法更改编队的战斗中,人格图像的全部区域都只可用于选择参战人格。"
|
|
3478
|
+
},
|
|
3479
|
+
{
|
|
3480
|
+
"id": "TutoFormation_P2_T2",
|
|
3481
|
+
"content": "待命人员编队"
|
|
3482
|
+
},
|
|
3483
|
+
{
|
|
3484
|
+
"id": "TutoFormation_P2_D6",
|
|
3485
|
+
"content": "在常规战斗中,部署的罪人数量不能超过右下角所标明的最大罪人数。"
|
|
3486
|
+
},
|
|
3487
|
+
{
|
|
3488
|
+
"id": "TutoFormation_P2_D7",
|
|
3489
|
+
"content": "但是,在连续战斗中,除出战人员以外,可以选择“待命人员”。\n\n出战人员在战斗中阵亡后,待命人员将替补进入战斗。\n\n连续战斗中所选的全部人员(出战人员以及待命人员)全部阵亡后,战斗失败。"
|
|
3490
|
+
},
|
|
3491
|
+
{
|
|
3492
|
+
"id": "TutoFormation_P2_D8",
|
|
3493
|
+
"content": "出战人员阵亡时,将由待命人员按照指定顺序进行补位。\n\n待命人员参加战斗时,将根据编队顺序的初始理智值,恢复相应人员的理智值。"
|
|
3494
|
+
},
|
|
3495
|
+
{
|
|
3496
|
+
"id": "TutoFormation_P2_D9",
|
|
3497
|
+
"content": "在一部分连续战斗中,待命人员参与战斗时将获得额外效果。\n\n请活用该机制,制定编队顺序,以获得优势。"
|
|
3498
|
+
},
|
|
3499
|
+
{
|
|
3500
|
+
"id": "TutoFormation_P2_T3",
|
|
3501
|
+
"content": "解除待命"
|
|
3502
|
+
},
|
|
3503
|
+
{
|
|
3504
|
+
"id": "TutoFormation_P2_D10",
|
|
3505
|
+
"content": "在连续战斗中,不会因友方单位阵亡后的基础理智值增减条件而导致理智值减少。\n\n战斗中部分人员阵亡后,目前编队顺序最靠前的待命人员将进行补位。\n这称作“解除待命”。"
|
|
3506
|
+
},
|
|
3507
|
+
{
|
|
3508
|
+
"id": "TutoFormation_P2_D11",
|
|
3509
|
+
"content": "阵亡人格的战斗被动将被替换为支援被动。\n\n解除待命的人格的支援被动将被替换为其战斗被动。"
|
|
3510
|
+
},
|
|
3511
|
+
{
|
|
3512
|
+
"id": "TutoFormation_P2_T4",
|
|
3513
|
+
"content": "敌方状况"
|
|
3514
|
+
},
|
|
3515
|
+
{
|
|
3516
|
+
"id": "TutoFormation_P2_D12",
|
|
3517
|
+
"content": "在连续战斗中,波次界面将会显示战斗中会出现敌人数量,以及已打倒的敌人数量。"
|
|
3518
|
+
},
|
|
3519
|
+
{
|
|
3520
|
+
"id": "TutoFormation_P2_D13",
|
|
3521
|
+
"content": "但,在战斗中因特定条件而生成的敌人无法显示在该界面中。"
|
|
3522
|
+
},
|
|
3523
|
+
{
|
|
3524
|
+
"id": "TutoFormation_P3_T1",
|
|
3525
|
+
"content": "人格信息"
|
|
3526
|
+
},
|
|
3527
|
+
{
|
|
3528
|
+
"id": "TutoFormation_P3_D1",
|
|
3529
|
+
"content": "在编队窗口长按人格图像,就会进入人格信息页面。"
|
|
3530
|
+
},
|
|
3531
|
+
{
|
|
3532
|
+
"id": "TutoFormation_P3_D2",
|
|
3533
|
+
"content": "在人格信息页面,可以查看当前人格和E.G.O的详细信息。"
|
|
3534
|
+
},
|
|
3535
|
+
{
|
|
3536
|
+
"id": "TutoFormation_P4_T1",
|
|
3537
|
+
"content": "选择播报员"
|
|
3538
|
+
},
|
|
3539
|
+
{
|
|
3540
|
+
"id": "TutoFormation_P4_D1",
|
|
3541
|
+
"content": "点击左侧的“播报员”按钮,就会显示播报员列表。"
|
|
3542
|
+
},
|
|
3543
|
+
{
|
|
3544
|
+
"id": "TutoFormation_P4_D2",
|
|
3545
|
+
"content": "播报员会播报有关战斗进程的信息。您可以在此更改于战斗中使用的播报员。"
|
|
3546
|
+
},
|
|
3547
|
+
{
|
|
3548
|
+
"id": "TutoFormation_P4_D3",
|
|
3549
|
+
"content": "点击播报员下端的放大镜图标,就可以查看播报员在不同情况下的台词。"
|
|
3550
|
+
},
|
|
3551
|
+
{
|
|
3552
|
+
"id": "TutoFormation_P5_T1",
|
|
3553
|
+
"content": "编队名称"
|
|
3554
|
+
},
|
|
3555
|
+
{
|
|
3556
|
+
"id": "TutoFormation_P5_D1",
|
|
3557
|
+
"content": "您可以通过组合关键词来命名编队。"
|
|
3558
|
+
},
|
|
3559
|
+
{
|
|
3560
|
+
"id": "TutoFormation_P5_D2",
|
|
3561
|
+
"content": "您最多可以编辑20个编队。"
|
|
3562
|
+
},
|
|
3563
|
+
{
|
|
3564
|
+
"id": "TutoFormation_P6_T1",
|
|
3565
|
+
"content": "编队详情"
|
|
3566
|
+
},
|
|
3567
|
+
{
|
|
3568
|
+
"id": "TutoFormation_P6_D1",
|
|
3569
|
+
"content": "点击“详情”按钮,即可查看编队中所有人格技能的攻击类型、罪孽属性,和装备中的E.G.O列表。"
|
|
3570
|
+
},
|
|
3571
|
+
{
|
|
3572
|
+
"id": "TutoFormation_P6_T2",
|
|
3573
|
+
"content": "E.G.O资源"
|
|
3574
|
+
},
|
|
3575
|
+
{
|
|
3576
|
+
"id": "TutoFormation_P6_D2",
|
|
3577
|
+
"content": "在右侧的面板中,您可以在此确认该编队在战斗中所能获取的E.G.O资源的种类与数量。"
|
|
3578
|
+
},
|
|
3579
|
+
{
|
|
3580
|
+
"id": "TutoFormation_P6_D3",
|
|
3581
|
+
"content": "点击右侧面板,可以查看所选人格可提供的E.G.O资源,与所选E.G.O会消耗的E.G.O资源。"
|
|
3582
|
+
},
|
|
3583
|
+
{
|
|
3584
|
+
"id": "TutoFormation_P7_T1",
|
|
3585
|
+
"content": "编队码"
|
|
3586
|
+
},
|
|
3587
|
+
{
|
|
3588
|
+
"id": "TutoFormation_P7_D1",
|
|
3589
|
+
"content": "您可以复制与分享您的编队码,或在此黏贴编队码,以载入其他编队。"
|
|
3590
|
+
},
|
|
3591
|
+
{
|
|
3592
|
+
"id": "TutoFormation_P7_T2",
|
|
3593
|
+
"content": "删除编队"
|
|
3594
|
+
},
|
|
3595
|
+
{
|
|
3596
|
+
"id": "TutoFormation_P7_D2",
|
|
3597
|
+
"content": "初始化当前所选的编队。"
|
|
3598
|
+
},
|
|
3599
|
+
{
|
|
3600
|
+
"id": "TutoFormation_P7_T3",
|
|
3601
|
+
"content": "助战"
|
|
3602
|
+
},
|
|
3603
|
+
{
|
|
3604
|
+
"id": "TutoFormation_P7_D3",
|
|
3605
|
+
"content": "您可以在此选择好友的助战人格。"
|
|
3606
|
+
},
|
|
3607
|
+
{
|
|
3608
|
+
"id": "TutoFormation_P8_T1",
|
|
3609
|
+
"content": "复制编码"
|
|
3610
|
+
},
|
|
3611
|
+
{
|
|
3612
|
+
"id": "TutoFormation_P8_D1",
|
|
3613
|
+
"content": "复制当前所选编队的编队码。"
|
|
3614
|
+
},
|
|
3615
|
+
{
|
|
3616
|
+
"id": "TutoFormation_P8_T2",
|
|
3617
|
+
"content": "黏贴编码"
|
|
3618
|
+
},
|
|
3619
|
+
{
|
|
3620
|
+
"id": "TutoFormation_P8_D2",
|
|
3621
|
+
"content": "将复制的编队码黏贴到此处,以载入其他编队。"
|
|
3622
|
+
},
|
|
3623
|
+
{
|
|
3624
|
+
"id": "TutoIDList_P1_T1",
|
|
3625
|
+
"content": "人格列表"
|
|
3626
|
+
},
|
|
3627
|
+
{
|
|
3628
|
+
"id": "TutoIDList_P1_D1",
|
|
3629
|
+
"content": "显示可以选入编队的罪人人格一览。\n\n可以确认人格的同步阶段、等级、所属组织。"
|
|
3630
|
+
},
|
|
3631
|
+
{
|
|
3632
|
+
"id": "TutoIDList_P2_T1",
|
|
3633
|
+
"content": "选择罪人"
|
|
3634
|
+
},
|
|
3635
|
+
{
|
|
3636
|
+
"id": "TutoIDList_P2_D1",
|
|
3637
|
+
"content": "点击“ALL”按钮即可查看所有罪人的人格列表。"
|
|
3638
|
+
},
|
|
3639
|
+
{
|
|
3640
|
+
"id": "TutoIDList_P2_D2",
|
|
3641
|
+
"content": "您当前编队中的人格将会被显示出来。\n\n选择罪人图像时,该罪人的人格将显示在列表中。"
|
|
3642
|
+
},
|
|
3643
|
+
{
|
|
3644
|
+
"id": "TutoIDList_P2_D3",
|
|
3645
|
+
"content": "在此可切换人格与E.G.O列表。"
|
|
3646
|
+
},
|
|
3647
|
+
{
|
|
3648
|
+
"id": "TutoIDList_P3_T1",
|
|
3649
|
+
"content": "显示详情"
|
|
3650
|
+
},
|
|
3651
|
+
{
|
|
3652
|
+
"id": "TutoIDList_P3_D1",
|
|
3653
|
+
"content": "这里可以查看人格的技能攻击类型、罪孽属性、能力值以及抗性情况。"
|
|
3654
|
+
},
|
|
3655
|
+
{
|
|
3656
|
+
"id": "TutoIDList_P3_D2",
|
|
3657
|
+
"content": "※ 在查看E.G.O列表时,无法使用此按钮。"
|
|
3658
|
+
},
|
|
3659
|
+
{
|
|
3660
|
+
"id": "TutoIDList_P4_T1",
|
|
3661
|
+
"content": "E.G.O列表"
|
|
3662
|
+
},
|
|
3663
|
+
{
|
|
3664
|
+
"id": "TutoIDList_P4_D1",
|
|
3665
|
+
"content": "这里显示了编队中所选罪人的E.G.O。\n\n可在此处查看其稀有度、异想解析阶段、主要属性以及名称。"
|
|
3666
|
+
},
|
|
3667
|
+
{
|
|
3668
|
+
"id": "TutoIDList_P5_D1",
|
|
3669
|
+
"content": "点击“ALL”按钮即可查看所有罪人的E.G.O列表。"
|
|
3670
|
+
},
|
|
3671
|
+
{
|
|
3672
|
+
"id": "TutoIDList_P5_D2",
|
|
3673
|
+
"content": "点击罪人图像时,该罪人的E.G.O将显示在列表中。"
|
|
3674
|
+
},
|
|
3675
|
+
{
|
|
3676
|
+
"id": "TutoIDList_P6_T1",
|
|
3677
|
+
"content": "编队状况"
|
|
3678
|
+
},
|
|
3679
|
+
{
|
|
3680
|
+
"id": "TutoIDList_P6_D1",
|
|
3681
|
+
"content": "您可以同时确认编队中的人格以及E.G.O。每种稀有度均可装备一个E.G.O。"
|
|
3682
|
+
},
|
|
3683
|
+
{
|
|
3684
|
+
"id": "TutoIDList_P6_D2",
|
|
3685
|
+
"content": "点击该按钮时,能够切换到可选中的人格或E.G.O列表。"
|
|
3686
|
+
},
|
|
3687
|
+
{
|
|
3688
|
+
"id": "TutoIDList_P7_T1",
|
|
3689
|
+
"content": "排序"
|
|
3690
|
+
},
|
|
3691
|
+
{
|
|
3692
|
+
"id": "TutoIDList_P7_D1",
|
|
3693
|
+
"content": "您可以按照您想要的方式排列人格与E.G.O。"
|
|
3694
|
+
},
|
|
3695
|
+
{
|
|
3696
|
+
"id": "TutoIDList_P7_T2",
|
|
3697
|
+
"content": "筛选"
|
|
3698
|
+
},
|
|
3699
|
+
{
|
|
3700
|
+
"id": "TutoIDList_P7_D2",
|
|
3701
|
+
"content": "选择人格与E.G.O的特殊关键字,可设定为只显示您所需的人格与E.G.O。"
|
|
3702
|
+
},
|
|
3703
|
+
{
|
|
3704
|
+
"id": "TutoIDList_P8_T1",
|
|
3705
|
+
"content": "切换可见"
|
|
3706
|
+
},
|
|
3707
|
+
{
|
|
3708
|
+
"id": "TutoIDList_P8_D1",
|
|
3709
|
+
"content": "选择“已拥有”时,只会显示已获取的人格和E.G.O的列表。"
|
|
3710
|
+
},
|
|
3711
|
+
{
|
|
3712
|
+
"id": "TutoIDList_P8_D2",
|
|
3713
|
+
"content": "选择“ALL”时,将会显示已获取和未获取的人格与E.G.O的完整列表。"
|
|
3714
|
+
},
|
|
3715
|
+
{
|
|
3716
|
+
"id": "TutoIDList_P9_T1",
|
|
3717
|
+
"content": "助战列表"
|
|
3718
|
+
},
|
|
3719
|
+
{
|
|
3720
|
+
"id": "TutoIDList_P9_D1",
|
|
3721
|
+
"content": "在此可查看好友所设置的助战人格列表。"
|
|
3722
|
+
},
|
|
3723
|
+
{
|
|
3724
|
+
"id": "TutoIDList_P9_D2",
|
|
3725
|
+
"content": "选择时,您可以借用好友的助战人格及其携带的E.G.O。但同一编队中不能编入2名或以上的助战人格。"
|
|
3726
|
+
},
|
|
3727
|
+
{
|
|
3728
|
+
"id": "TutoEvent6511_P1_T1",
|
|
3729
|
+
"content": "活动开放"
|
|
3730
|
+
},
|
|
3731
|
+
{
|
|
3732
|
+
"id": "TutoEvent6511_P1_D1",
|
|
3733
|
+
"content": "您可以通过玻璃窗或驾驶席上的活动横幅,进入[时间杀人时间 复刻活动页面]。"
|
|
3734
|
+
},
|
|
3735
|
+
{
|
|
3736
|
+
"id": "TutoEvent6511_P2_T1",
|
|
3737
|
+
"content": "活动时间"
|
|
3738
|
+
},
|
|
3739
|
+
{
|
|
3740
|
+
"id": "TutoEvent6511_P2_D1",
|
|
3741
|
+
"content": "此处显示了时间杀人时间 复刻活动的持续时间。活动期间内,通过时间杀人时间关卡、镜像迷宫,或者初次通关主线剧情关卡时,均可获得[怀表]。\n※ 您无法从采光关卡以及折射轨道中获取[怀表]。"
|
|
3742
|
+
},
|
|
3743
|
+
{
|
|
3744
|
+
"id": "TutoEvent6511_P3_T1",
|
|
3745
|
+
"content": "活动战斗"
|
|
3746
|
+
},
|
|
3747
|
+
{
|
|
3748
|
+
"id": "TutoEvent6511_P3_D1",
|
|
3749
|
+
"content": "时间杀人时间 复刻包括剧情关卡在内共有14关和1个迷宫。除了活动通关奖励外,这些关卡均有[怀表]作为首次通关奖励。(每个关卡仅首次通关时可获得)"
|
|
3750
|
+
},
|
|
3751
|
+
{
|
|
3752
|
+
"id": "TutoEvent6511_P4_T1",
|
|
3753
|
+
"content": "活动加成角色"
|
|
3754
|
+
},
|
|
3755
|
+
{
|
|
3756
|
+
"id": "TutoEvent6511_P4_D1",
|
|
3757
|
+
"content": "在队伍中编入活动加成角色与E.G.O后清剿活动关卡及迷宫,能够提升[怀表]的获取量。"
|
|
3758
|
+
},
|
|
3759
|
+
{
|
|
3760
|
+
"id": "TutoEvent6511_P5_T1",
|
|
3761
|
+
"content": "奖励兑换"
|
|
3762
|
+
},
|
|
3763
|
+
{
|
|
3764
|
+
"id": "TutoEvent6511_P5_D1",
|
|
3765
|
+
"content": "在[奖励兑换]窗口中花费持有的[怀表]可获得各种奖励。"
|
|
3766
|
+
},
|
|
3767
|
+
{
|
|
3768
|
+
"id": "TutoEvent6511_P6_D1",
|
|
3769
|
+
"content": "在[奖励兑换]中可以获得活动限定人格、车票装饰、横幅及各类资源。"
|
|
3770
|
+
},
|
|
3771
|
+
{
|
|
3772
|
+
"id": "TutoEvent6511_P6_D2",
|
|
3773
|
+
"content": "此处显示了[奖励兑换]的奖励领取时间。"
|
|
3774
|
+
},
|
|
3775
|
+
{
|
|
3776
|
+
"id": "TutoEvent6511_P7_T1",
|
|
3777
|
+
"content": "成捆怀表"
|
|
3778
|
+
},
|
|
3779
|
+
{
|
|
3780
|
+
"id": "TutoEvent6511_P7_D1",
|
|
3781
|
+
"content": "战斗胜利后,有低概率获得[成捆怀表]。[成捆怀表]将会自动转换为20个[怀表]。"
|
|
3782
|
+
},
|
|
3783
|
+
{
|
|
3784
|
+
"id": "TutoEvent6511_P8_T1",
|
|
3785
|
+
"content": "困难难度"
|
|
3786
|
+
},
|
|
3787
|
+
{
|
|
3788
|
+
"id": "TutoEvent6511_P8_D1",
|
|
3789
|
+
"content": "活动期间可以游玩时间杀人时间困难难度。困难难度在通过主线剧情关卡7-36后解锁。"
|
|
3790
|
+
},
|
|
3791
|
+
{
|
|
3792
|
+
"id": "TutoEvent6511_P8_D2",
|
|
3793
|
+
"content": "困难难度能够比普通难度获得更多的活动道具。"
|
|
3794
|
+
},
|
|
3795
|
+
{
|
|
3796
|
+
"id": "TutoEvent6511_P8_D3",
|
|
3797
|
+
"content": "通关困难关卡同样可获得首次通关奖励、EX通关奖励与章节进度奖励。"
|
|
3798
|
+
},
|
|
3799
|
+
{
|
|
3800
|
+
"id": "TutoEvent6511_P9_D1",
|
|
3801
|
+
"content": "活动结束后,通过驾驶席-[外传故事]及放映室-[其他故事],可随时享受时间杀人时间的关卡和故事。"
|
|
3802
|
+
},
|
|
3803
|
+
{
|
|
3804
|
+
"id": "TutoEvent8501_Title",
|
|
3805
|
+
"content": "切磋琢春"
|
|
3806
|
+
},
|
|
3807
|
+
{
|
|
3808
|
+
"id": "TutoEvent8501_P1_T1",
|
|
3809
|
+
"content": "活动开放"
|
|
3810
|
+
},
|
|
3811
|
+
{
|
|
3812
|
+
"id": "TutoEvent8501_P1_D1",
|
|
3813
|
+
"content": "[切磋琢春]在通关主线故事8-33后开放。您可以通过玻璃窗或驾驶席上的活动横幅进入。"
|
|
3814
|
+
},
|
|
3815
|
+
{
|
|
3816
|
+
"id": "TutoEvent8501_P2_T1",
|
|
3817
|
+
"content": "活动时间"
|
|
3818
|
+
},
|
|
3819
|
+
{
|
|
3820
|
+
"id": "TutoEvent8501_P2_D1",
|
|
3821
|
+
"content": "此处显示了切磋琢春活动的持续时间。活动期间内,通关切磋琢春关卡、镜像迷宫,或者在活动开始后初次通关主线剧情关卡时,均可获得[智·勇·仁基础入门手册]。\n※ 您无法从采光关卡以及折射轨道中获取[智·勇·仁基础入门手册]。"
|
|
3822
|
+
},
|
|
3823
|
+
{
|
|
3824
|
+
"id": "TutoEvent8501_P3_T1",
|
|
3825
|
+
"content": "活动战斗"
|
|
3826
|
+
},
|
|
3827
|
+
{
|
|
3828
|
+
"id": "TutoEvent8501_P3_D1",
|
|
3829
|
+
"content": "切磋琢春包括剧情关卡在内共有12关。\n这些关卡均有[智·勇·仁基础入门手册]作为首次通关奖励(每个关卡仅首次通关时可获得)。"
|
|
3830
|
+
},
|
|
3831
|
+
{
|
|
3832
|
+
"id": "TutoEvent8501_P4_T1",
|
|
3833
|
+
"content": "活动加成角色"
|
|
3834
|
+
},
|
|
3835
|
+
{
|
|
3836
|
+
"id": "TutoEvent8501_P4_D1",
|
|
3837
|
+
"content": "在队伍中编入活动加成角色与E.G.O后清剿活动关卡及迷宫,能够提升[智·勇·仁基础入门手册]的获取量。"
|
|
3838
|
+
},
|
|
3839
|
+
{
|
|
3840
|
+
"id": "TutoEvent8501_P5_T1",
|
|
3841
|
+
"content": "成就"
|
|
3842
|
+
},
|
|
3843
|
+
{
|
|
3844
|
+
"id": "TutoEvent8501_P5_D1",
|
|
3845
|
+
"content": "通过[成就]界面,能够查看养成中可完成的任务,以及任务奖励。"
|
|
3846
|
+
},
|
|
3847
|
+
{
|
|
3848
|
+
"id": "TutoEvent8501_P6_D1",
|
|
3849
|
+
"content": "此处显示了[成就]界面的奖励领取时间。"
|
|
3850
|
+
},
|
|
3851
|
+
{
|
|
3852
|
+
"id": "TutoEvent8501_P6_D2",
|
|
3853
|
+
"content": "完成任务可在[成就]界面领取[智·勇·仁基础入门手册]。"
|
|
3854
|
+
},
|
|
3855
|
+
{
|
|
3856
|
+
"id": "TutoEvent8501_P7_T1",
|
|
3857
|
+
"content": "奖励兑换"
|
|
3858
|
+
},
|
|
3859
|
+
{
|
|
3860
|
+
"id": "TutoEvent8501_P7_D1",
|
|
3861
|
+
"content": "在[奖励兑换]页面消耗持有的[智·勇·仁基础入门手册]可兑换各种奖励。"
|
|
3862
|
+
},
|
|
3863
|
+
{
|
|
3864
|
+
"id": "TutoEvent8501_P8_D1",
|
|
3865
|
+
"content": "此处显示了[奖励兑换]页面的开放时间。"
|
|
3866
|
+
},
|
|
3867
|
+
{
|
|
3868
|
+
"id": "TutoEvent8501_P8_D2",
|
|
3869
|
+
"content": "在[奖励兑换]中可以获得活动限定人格、车票装饰、横幅及各类资源。"
|
|
3870
|
+
},
|
|
3871
|
+
{
|
|
3872
|
+
"id": "TutoEvent8501_P9_T1",
|
|
3873
|
+
"content": "连续遭遇战关卡"
|
|
3874
|
+
},
|
|
3875
|
+
{
|
|
3876
|
+
"id": "TutoEvent8501_P9_D1",
|
|
3877
|
+
"content": "切磋琢春的最终战斗为连续遭遇战。进入战斗需要消耗脑啡肽模块。"
|
|
3878
|
+
},
|
|
3879
|
+
{
|
|
3880
|
+
"id": "TutoEvent8501_P10_T1",
|
|
3881
|
+
"content": "假装不是秘籍的秘籍"
|
|
3882
|
+
},
|
|
3883
|
+
{
|
|
3884
|
+
"id": "TutoEvent8501_P10_D1",
|
|
3885
|
+
"content": "您有小概率从战斗奖励中获得[假装不是秘籍的秘籍]。[假装不是秘籍的秘籍]将会自动转换为20个[智·勇·仁基础入门手册]。"
|
|
3886
|
+
},
|
|
3887
|
+
{
|
|
3888
|
+
"id": "TutoEvent8501_P11_D1",
|
|
3889
|
+
"content": "活动结束后,可在驾驶席 - [外传故事]及放映室 - [其他故事]中,重温切磋琢春的战斗和剧情。"
|
|
3890
|
+
},
|
|
3891
|
+
{
|
|
3892
|
+
"id": "TutoMinigame8501_P1_T1",
|
|
3893
|
+
"content": "日期与能力值"
|
|
3894
|
+
},
|
|
3895
|
+
{
|
|
3896
|
+
"id": "TutoMinigame8501_P1_D1",
|
|
3897
|
+
"content": "目标是在[授课]的30天内尽可能地提升主要能力值“智、勇、仁”。"
|
|
3898
|
+
},
|
|
3899
|
+
{
|
|
3900
|
+
"id": "TutoMinigame8501_P2_T1",
|
|
3901
|
+
"content": "选择课程"
|
|
3902
|
+
},
|
|
3903
|
+
{
|
|
3904
|
+
"id": "TutoMinigame8501_P2_D1",
|
|
3905
|
+
"content": "除有固定课程的日期外,每天可选择3门课程。\n可选课程的种类会随着日期推进而逐步增加。"
|
|
3906
|
+
},
|
|
3907
|
+
{
|
|
3908
|
+
"id": "TutoMinigame8501_P2_T2",
|
|
3909
|
+
"content": "课程效果"
|
|
3910
|
+
},
|
|
3911
|
+
{
|
|
3912
|
+
"id": "TutoMinigame8501_P2_D2",
|
|
3913
|
+
"content": "每门课程提升的能力值都不同,根据课程的不同状态会恢复或减少。"
|
|
3914
|
+
},
|
|
3915
|
+
{
|
|
3916
|
+
"id": "TutoMinigame8501_P3_T1",
|
|
3917
|
+
"content": "课程结果与状态"
|
|
3918
|
+
},
|
|
3919
|
+
{
|
|
3920
|
+
"id": "TutoMinigame8501_P3_D1",
|
|
3921
|
+
"content": "课程可能以成功或失败告终。课程成功将会大幅提升能力值,失败则会大幅减少能力值。\n更好的状态会增加课程成功的概率。"
|
|
3922
|
+
},
|
|
3923
|
+
{
|
|
3924
|
+
"id": "TutoMinigame8501_P4_T1",
|
|
3925
|
+
"content": "连携"
|
|
3926
|
+
},
|
|
3927
|
+
{
|
|
3928
|
+
"id": "TutoMinigame8501_P4_D1",
|
|
3929
|
+
"content": "授课期间,在同一天进行特定的课程组合会激活连携。"
|
|
3930
|
+
},
|
|
3931
|
+
{
|
|
3932
|
+
"id": "TutoMinigame8501_P4_T2",
|
|
3933
|
+
"content": "激活连携"
|
|
3934
|
+
},
|
|
3935
|
+
{
|
|
3936
|
+
"id": "TutoMinigame8501_P4_D2",
|
|
3937
|
+
"content": "可在日程表中查看已被发现的连携的激活情况。"
|
|
3938
|
+
},
|
|
3939
|
+
{
|
|
3940
|
+
"id": "TutoMinigame8501_P5_T1",
|
|
3941
|
+
"content": "连携列表"
|
|
3942
|
+
},
|
|
3943
|
+
{
|
|
3944
|
+
"id": "TutoMinigame8501_P5_D1",
|
|
3945
|
+
"content": "可在[连携列表]页面查看已被发现的和未被发现的所有连携。"
|
|
3946
|
+
},
|
|
3947
|
+
{
|
|
3948
|
+
"id": "TutoMinigame8501_P6_T1",
|
|
3949
|
+
"content": "开始授课"
|
|
3950
|
+
},
|
|
3951
|
+
{
|
|
3952
|
+
"id": "TutoMinigame8501_P6_D1",
|
|
3953
|
+
"content": "选择好所有课程,即可点击[开始授课]按钮进行授课。"
|
|
3954
|
+
},
|
|
3955
|
+
{
|
|
3956
|
+
"id": "TutoMinigame8501_P7_D1",
|
|
3957
|
+
"content": "进行授课"
|
|
3958
|
+
},
|
|
3959
|
+
{
|
|
3960
|
+
"id": "TutoMinigame8501_P7_D2",
|
|
3961
|
+
"content": "授课会自动进行。授课期间,能力值变化会实时展示。"
|
|
3962
|
+
},
|
|
3963
|
+
{
|
|
3964
|
+
"id": "TutoMinigame8501_P8_T1",
|
|
3965
|
+
"content": "课程升级"
|
|
3966
|
+
},
|
|
3967
|
+
{
|
|
3968
|
+
"id": "TutoMinigame8501_P8_D1",
|
|
3969
|
+
"content": "接受不同的课程,都会获得经验值。经验值升至最大时会提升授课等级。\n等级越高,授课结果增加的能力值越高。高级为最高等级,且无法继续升级。"
|
|
3970
|
+
},
|
|
3971
|
+
{
|
|
3972
|
+
"id": "TutoMinigame8501_P9_T1",
|
|
3973
|
+
"content": "战斗能力的强化方法"
|
|
3974
|
+
},
|
|
3975
|
+
{
|
|
3976
|
+
"id": "TutoMinigame8501_P9_D1",
|
|
3977
|
+
"content": "能力值智、勇、仁在特定数值以上,或是将课程升级至特定等级时,将强化学生的战斗能力。贾惜春和辛克莱被强化的能力各有不同。"
|
|
3978
|
+
},
|
|
3979
|
+
{
|
|
3980
|
+
"id": "TutoMinigame8501_P10_T1",
|
|
3981
|
+
"content": "战斗能力的确认"
|
|
3982
|
+
},
|
|
3983
|
+
{
|
|
3984
|
+
"id": "TutoMinigame8501_P10_D1",
|
|
3985
|
+
"content": "点击放大镜图标查看贾惜春的详细能力值。"
|
|
3986
|
+
},
|
|
3987
|
+
{
|
|
3988
|
+
"id": "TutoMinigame8501_P11_T1",
|
|
3989
|
+
"content": "贾惜春单挑对决"
|
|
3990
|
+
},
|
|
3991
|
+
{
|
|
3992
|
+
"id": "TutoMinigame8501_P11_D1",
|
|
3993
|
+
"content": "在特定日期,战斗将替代授课。这时,仅有贾惜春一人参加战斗。"
|
|
3994
|
+
},
|
|
3995
|
+
{
|
|
3996
|
+
"id": "TutoMinigame8501_P12_T1",
|
|
3997
|
+
"content": "战斗流程"
|
|
3998
|
+
},
|
|
3999
|
+
{
|
|
4000
|
+
"id": "TutoMinigame8501_P12_D1",
|
|
4001
|
+
"content": "行动槽将被自动连接,按下铜锣形状的按钮即可开始战斗。\n只有在战斗中取胜后,才能进入下一天的课程。"
|
|
4002
|
+
},
|
|
4003
|
+
{
|
|
4004
|
+
"id": "TutoEvent8502_Title",
|
|
4005
|
+
"content": "善意的巡礼"
|
|
4006
|
+
},
|
|
4007
|
+
{
|
|
4008
|
+
"id": "TutoEvent8502_P1_T1",
|
|
4009
|
+
"content": "活动开放"
|
|
4010
|
+
},
|
|
4011
|
+
{
|
|
4012
|
+
"id": "TutoEvent8502_P1_D1",
|
|
4013
|
+
"content": "[善意的巡礼]在通关主线剧情0-4后解锁。您可以通过玻璃窗或驾驶席的活动横幅进入。"
|
|
4014
|
+
},
|
|
4015
|
+
{
|
|
4016
|
+
"id": "TutoEvent8502_P1_D2",
|
|
4017
|
+
"content": "按照故事时间顺序,尚未通关8.5间章《切磋琢春》的经理,可能会在部分活动剧情内容中看到剧透,请注意。"
|
|
4018
|
+
},
|
|
4019
|
+
{
|
|
4020
|
+
"id": "TutoEvent8502_P2_T1",
|
|
4021
|
+
"content": "活动期间"
|
|
4022
|
+
},
|
|
4023
|
+
{
|
|
4024
|
+
"id": "TutoEvent8502_P2_D1",
|
|
4025
|
+
"content": "此处显示了[善意的巡礼]活动的持续时间。活动期间内,通关[善意的巡礼]关卡、镜像迷宫,或在活动开始后首次通关主线剧情关卡时,均可获得[恐鱼标本]。\n※ 您无法从采光关卡和折射轨道中获取[恐鱼标本]。"
|
|
4026
|
+
},
|
|
4027
|
+
{
|
|
4028
|
+
"id": "TutoEvent8502_P2_D2",
|
|
4029
|
+
"content": "[善意的巡礼]为仅在活动期间可供游玩的限时内容,活动结束后,将无法继续观看相关剧情、进入关卡或战斗。"
|
|
4030
|
+
},
|
|
4031
|
+
{
|
|
4032
|
+
"id": "TutoEvent8502_P3_T1",
|
|
4033
|
+
"content": "活动战斗"
|
|
4034
|
+
},
|
|
4035
|
+
{
|
|
4036
|
+
"id": "TutoEvent8502_P3_D1",
|
|
4037
|
+
"content": "[善意的巡礼]活动包括剧情关卡在内共有14个关卡。在活动战斗中,除通关奖励外,还可获得[恐鱼标本]作为首次通关奖励(每个关卡仅限首次通关时可获得一次)。"
|
|
4038
|
+
},
|
|
4039
|
+
{
|
|
4040
|
+
"id": "TutoEvent8502_P4_T1",
|
|
4041
|
+
"content": "活动加成角色"
|
|
4042
|
+
},
|
|
4043
|
+
{
|
|
4044
|
+
"id": "TutoEvent8502_P4_D1",
|
|
4045
|
+
"content": "活动期间,在队伍中编入活动加成角色与E.G.O后清剿活动关卡及迷宫,能够提升[恐鱼标本]的获取量。"
|
|
4046
|
+
},
|
|
4047
|
+
{
|
|
4048
|
+
"id": "TutoEvent8502_P5_T1",
|
|
4049
|
+
"content": "奖励兑换"
|
|
4050
|
+
},
|
|
4051
|
+
{
|
|
4052
|
+
"id": "TutoEvent8502_P5_D1",
|
|
4053
|
+
"content": "在[奖励兑换]界面消耗持有的[恐鱼标本]可兑换各种奖励。"
|
|
4054
|
+
},
|
|
4055
|
+
{
|
|
4056
|
+
"id": "TutoEvent8502_P6_D1",
|
|
4057
|
+
"content": "在[奖励兑换]界面可以兑换活动奖励E.G.O、车票装饰、横幅及各类资源。"
|
|
4058
|
+
},
|
|
4059
|
+
{
|
|
4060
|
+
"id": "TutoEvent8502_P6_D2",
|
|
4061
|
+
"content": "此处显示了[奖励兑换]界面的开放时间。"
|
|
4062
|
+
},
|
|
4063
|
+
{
|
|
4064
|
+
"id": "TutoEvent8502_P7_T1",
|
|
4065
|
+
"content": "普通难度"
|
|
4066
|
+
},
|
|
4067
|
+
{
|
|
4068
|
+
"id": "TutoEvent8502_P7_D1",
|
|
4069
|
+
"content": "在普通难度下,如果人格等级与同步阶段、E.G.O的异想解析阶段较低,将会进行如下修正。"
|
|
4070
|
+
},
|
|
4071
|
+
{
|
|
4072
|
+
"id": "TutoEvent8502_P7_D2",
|
|
4073
|
+
"content": "※ 人格等级提升至55级,人格同步阶段提升至4级,E.G.O异想解析阶段提升至4级"
|
|
4074
|
+
},
|
|
4075
|
+
{
|
|
4076
|
+
"id": "TutoEvent8502_P8_D1",
|
|
4077
|
+
"content": "章节进度及EX通关进度奖励仅能在活动期间(2025/9/25 11:00 ~ 10/23 05:00 [CST])领取。\n请您注意这一点。"
|
|
4078
|
+
},
|
|
4079
|
+
{
|
|
4080
|
+
"id": "TutoEvent8502_P9_T1",
|
|
4081
|
+
"content": "活动关卡"
|
|
4082
|
+
},
|
|
4083
|
+
{
|
|
4084
|
+
"id": "TutoEvent8502_P9_D1",
|
|
4085
|
+
"content": "[善意的巡礼]活动的最后关卡将会出现迷宫,\n入场时将消耗脑啡肽模块。"
|
|
4086
|
+
},
|
|
4087
|
+
{
|
|
4088
|
+
"id": "TutoEvent8502_P10_T1",
|
|
4089
|
+
"content": "困难难度"
|
|
4090
|
+
},
|
|
4091
|
+
{
|
|
4092
|
+
"id": "TutoEvent8502_P10_D1",
|
|
4093
|
+
"content": "活动期间可以游玩[善意的巡礼]困难难度。\n困难难度将在通过主线剧情关卡0-4后解锁。"
|
|
4094
|
+
},
|
|
4095
|
+
{
|
|
4096
|
+
"id": "TutoEvent8502_P10_D2",
|
|
4097
|
+
"content": "困难难度能够比普通难度获得更多的活动道具。"
|
|
4098
|
+
},
|
|
4099
|
+
{
|
|
4100
|
+
"id": "TutoEvent8502_P10_D3",
|
|
4101
|
+
"content": "通关困难关卡同样可获得首次通关奖励、EX通关奖励与章节进度奖励。"
|
|
4102
|
+
},
|
|
4103
|
+
{
|
|
4104
|
+
"id": "TutoEvent8502_P10_D4",
|
|
4105
|
+
"content": "通关困难难度时,该关卡的普通难度也将被视为已通关。\n在这种情况下,可同时获得该关卡普通难度可获得的 EX 通关奖励(狂气)及活动道具首次通关奖励。\n※ 但账号经验值、人格经验值及活动道具重复奖励不适用。"
|
|
4106
|
+
},
|
|
4107
|
+
{
|
|
4108
|
+
"id": "TutoEvent8502_P11_T1",
|
|
4109
|
+
"content": "发光的恐鱼标本"
|
|
4110
|
+
},
|
|
4111
|
+
{
|
|
4112
|
+
"id": "TutoEvent8502_P11_D1",
|
|
4113
|
+
"content": "战斗胜利后,您有小概率获得[发光的恐鱼标本]。[发光的恐鱼标本]将会自动转换为20个[恐鱼标本]。"
|
|
4114
|
+
},
|
|
4115
|
+
{
|
|
4116
|
+
"id": "TutoEvent8502_P12_D1",
|
|
4117
|
+
"content": "活动期间,通过驾驶席-[外传故事]及放映室-[其他故事]可重温[善意的巡礼]的战斗和剧情。"
|
|
4118
|
+
},
|
|
4119
|
+
{
|
|
4120
|
+
"id": "TutoEvent8502_P12_D2",
|
|
4121
|
+
"content": "※ 活动结束后(2025/9/25 11:00 ~ 10/23 05:00 [CST]),[善意的巡礼]的战斗和剧情将从驾驶席和放映室中移除。"
|
|
4122
|
+
},
|
|
4123
|
+
{
|
|
4124
|
+
"id": "TutoEvent6512_Title",
|
|
4125
|
+
"content": "WARP快车谋杀案 复刻"
|
|
4126
|
+
},
|
|
4127
|
+
{
|
|
4128
|
+
"id": "TutoEvent6512_P1_T1",
|
|
4129
|
+
"content": "活动 开放"
|
|
4130
|
+
},
|
|
4131
|
+
{
|
|
4132
|
+
"id": "TutoEvent6512_P1_D1",
|
|
4133
|
+
"content": "您可以通过玻璃窗或驾驶席上的活动横幅,进入[WARP快车谋杀案 复刻活动页面]。"
|
|
4134
|
+
},
|
|
4135
|
+
{
|
|
4136
|
+
"id": "TutoEvent6512_P2_T1",
|
|
4137
|
+
"content": "活动时间"
|
|
4138
|
+
},
|
|
4139
|
+
{
|
|
4140
|
+
"id": "TutoEvent6512_P2_D1",
|
|
4141
|
+
"content": "此处显示了WARP快车谋杀案 复刻活动的持续时间。活动期间内,通过时间杀人时间关卡、镜像迷宫,或者初次通关主线剧情关卡时,均可获得[普通乘客复原包]。\n※ 您无法从采光关卡以及折射轨道中获取[普通乘客复原包]。"
|
|
4142
|
+
},
|
|
4143
|
+
{
|
|
4144
|
+
"id": "TutoEvent6512_P3_T1",
|
|
4145
|
+
"content": "活动关卡"
|
|
4146
|
+
},
|
|
4147
|
+
{
|
|
4148
|
+
"id": "TutoEvent6512_P3_D1",
|
|
4149
|
+
"content": "[普通乘客复原包]除了活动关卡的首次通关奖励外,EX通关奖励也会获得。(限1次) "
|
|
4150
|
+
},
|
|
4151
|
+
{
|
|
4152
|
+
"id": "TutoEvent6512_P4_T1",
|
|
4153
|
+
"content": "活动加成角色"
|
|
4154
|
+
},
|
|
4155
|
+
{
|
|
4156
|
+
"id": "TutoEvent6512_P4_D1",
|
|
4157
|
+
"content": "在队伍中编入活动加成角色与E.G.O后清剿活动关卡及迷宫,能够提升[普通乘客复原包]的获取量。"
|
|
4158
|
+
},
|
|
4159
|
+
{
|
|
4160
|
+
"id": "TutoEvent6512_P5_T1",
|
|
4161
|
+
"content": "奖励兑换"
|
|
4162
|
+
},
|
|
4163
|
+
{
|
|
4164
|
+
"id": "TutoEvent6512_P5_D1",
|
|
4165
|
+
"content": "您可以在[奖励兑换]处根据所持有的[普通乘客复原包]数量兑换多样化奖励。"
|
|
4166
|
+
},
|
|
4167
|
+
{
|
|
4168
|
+
"id": "TutoEvent6512_P6_D1",
|
|
4169
|
+
"content": "此处显示了[奖励兑换]页面的开放时间。"
|
|
4170
|
+
},
|
|
4171
|
+
{
|
|
4172
|
+
"id": "TutoEvent6512_P6_D2",
|
|
4173
|
+
"content": "在[奖励兑换]中可以获得活动限定人格、车票装饰、横幅及各类资源。"
|
|
4174
|
+
},
|
|
4175
|
+
{
|
|
4176
|
+
"id": "TutoEvent6512_P7_T1",
|
|
4177
|
+
"content": "收尾人乘客复原包"
|
|
4178
|
+
},
|
|
4179
|
+
{
|
|
4180
|
+
"id": "TutoEvent6512_P7_D1",
|
|
4181
|
+
"content": "战斗胜利后,您有小概率从奖励中获得[收尾人乘客复原包]。[收尾人乘客复原包]将会自动转换为20个[普通乘客复原包]。"
|
|
4182
|
+
},
|
|
4183
|
+
{
|
|
4184
|
+
"id": "TutoEvent6512_P8_T1",
|
|
4185
|
+
"content": "困难难度"
|
|
4186
|
+
},
|
|
4187
|
+
{
|
|
4188
|
+
"id": "TutoEvent6512_P8_D1",
|
|
4189
|
+
"content": "活动期间可以游玩WARP快车谋杀案困难难度。困难难度在通过主线剧情关卡7-36后解锁。"
|
|
4190
|
+
},
|
|
4191
|
+
{
|
|
4192
|
+
"id": "TutoEvent6512_P8_D2",
|
|
4193
|
+
"content": "困难难度能够比普通难度获得更多的活动道具。"
|
|
4194
|
+
},
|
|
4195
|
+
{
|
|
4196
|
+
"id": "TutoEvent6512_P8_D3",
|
|
4197
|
+
"content": "通关困难关卡同样可获得首次通关奖励、EX通关奖励与章节进度奖励。"
|
|
4198
|
+
},
|
|
4199
|
+
{
|
|
4200
|
+
"id": "TutoEvent6512_P9_D1",
|
|
4201
|
+
"content": "活动结束后,通过驾驶席-[外传故事]及放映室-[其他故事],可随时享受WARP快车谋杀案的关卡和故事。"
|
|
4202
|
+
},
|
|
4203
|
+
{
|
|
4204
|
+
"id": "TutoRailway1BokGak_P1_T1",
|
|
4205
|
+
"content": "折射轨道 开放"
|
|
4206
|
+
},
|
|
4207
|
+
{
|
|
4208
|
+
"id": "TutoRailway1BokGak_P1_D1",
|
|
4209
|
+
"content": "您可以选择已激活的线路,无需消耗任何道具即可入场。"
|
|
4210
|
+
},
|
|
4211
|
+
{
|
|
4212
|
+
"id": "TutoRailway1BokGak_P2_T1",
|
|
4213
|
+
"content": "入场推荐配置"
|
|
4214
|
+
},
|
|
4215
|
+
{
|
|
4216
|
+
"id": "TutoRailway1BokGak_P2_D1",
|
|
4217
|
+
"content": "折射轨道的入场推荐配置将会显示在线路旁边。"
|
|
4218
|
+
},
|
|
4219
|
+
{
|
|
4220
|
+
"id": "TutoRailway1BokGak_P2_D2",
|
|
4221
|
+
"content": "建议您尽可能达到推荐配置后再入场。"
|
|
4222
|
+
},
|
|
4223
|
+
{
|
|
4224
|
+
"id": "TutoRailway1BokGak_P3_T1",
|
|
4225
|
+
"content": "1号线站点"
|
|
4226
|
+
},
|
|
4227
|
+
{
|
|
4228
|
+
"id": "TutoRailway1BokGak_P3_D1",
|
|
4229
|
+
"content": "1号线共有13个站点。"
|
|
4230
|
+
},
|
|
4231
|
+
{
|
|
4232
|
+
"id": "TutoRailway1BokGak_P3_D2",
|
|
4233
|
+
"content": "通过站点时,通关回合数将会被记录。"
|
|
4234
|
+
},
|
|
4235
|
+
{
|
|
4236
|
+
"id": "TutoRailway1BokGak_P3_D3",
|
|
4237
|
+
"content": "与此同时,还会记录从第1站到当前站点为止,所有站点通关回合数的累计回合总数。"
|
|
4238
|
+
},
|
|
4239
|
+
{
|
|
4240
|
+
"id": "TutoRailway1BokGak_P3_D4",
|
|
4241
|
+
"content": "当您通过站点时,可在失物招领处领取的相应奖励将会显示在下端。"
|
|
4242
|
+
},
|
|
4243
|
+
{
|
|
4244
|
+
"id": "TutoRailway1BokGak_P4_T1",
|
|
4245
|
+
"content": "图鉴"
|
|
4246
|
+
},
|
|
4247
|
+
{
|
|
4248
|
+
"id": "TutoRailway1BokGak_P4_D1",
|
|
4249
|
+
"content": "1号线中所有敌方信息都已公开。请基于这些信息编入更为合适的人格及E.G.O。"
|
|
4250
|
+
},
|
|
4251
|
+
{
|
|
4252
|
+
"id": "TutoRailway1BokGak_P4_D2",
|
|
4253
|
+
"content": "但是,基于观察阶段的伤害强化效果不会被适用。"
|
|
4254
|
+
},
|
|
4255
|
+
{
|
|
4256
|
+
"id": "TutoRailway1BokGak_P4_D3",
|
|
4257
|
+
"content": "折射轨道1号线中,即使在战斗中选择重新挑战或放弃关卡,战斗中更新的图鉴内容也会原封不动地被保存下来。"
|
|
4258
|
+
},
|
|
4259
|
+
{
|
|
4260
|
+
"id": "TutoRailway1BokGak_P5_T1",
|
|
4261
|
+
"content": "编队"
|
|
4262
|
+
},
|
|
4263
|
+
{
|
|
4264
|
+
"id": "TutoRailway1BokGak_P5_D1",
|
|
4265
|
+
"content": "将您所持有的人格与E.G.O编队后入场。"
|
|
4266
|
+
},
|
|
4267
|
+
{
|
|
4268
|
+
"id": "TutoRailway1BokGak_P5_D2",
|
|
4269
|
+
"content": "编队人员可以在各个站点重新调整。每次进入站点时罪人的体力将完全恢复。理智值则继承前一站点时的状态。"
|
|
4270
|
+
},
|
|
4271
|
+
{
|
|
4272
|
+
"id": "TutoRailway1BokGak_P5_D3",
|
|
4273
|
+
"content": "当提高人格等级、人格同步阶段、E.G.O异想解析阶段时,将会在折射轨道中实时反映变更的内容。"
|
|
4274
|
+
},
|
|
4275
|
+
{
|
|
4276
|
+
"id": "TutoRailway1BokGak_P5_D4",
|
|
4277
|
+
"content": "对于部分待命人员,将会额外启用初始理智值增益,编队顺序越靠后的待命人员会获得更高的初始理智值增益。"
|
|
4278
|
+
},
|
|
4279
|
+
{
|
|
4280
|
+
"id": "TutoRailway1BokGak_P5_D5",
|
|
4281
|
+
"content": "对于使用减算硬币的人格,初始理智值增益将会以负数激活。"
|
|
4282
|
+
},
|
|
4283
|
+
{
|
|
4284
|
+
"id": "TutoRailway1BokGak_P6_T1",
|
|
4285
|
+
"content": "战斗编队-连续战斗"
|
|
4286
|
+
},
|
|
4287
|
+
{
|
|
4288
|
+
"id": "TutoRailway1BokGak_P6_D1",
|
|
4289
|
+
"content": "1号线将以连续战斗的方式进行。"
|
|
4290
|
+
},
|
|
4291
|
+
{
|
|
4292
|
+
"id": "TutoRailway1BokGak_P6_D2",
|
|
4293
|
+
"content": "出战人员在连续战斗中阵亡时,将由待命人员按照指定顺序进行补位。"
|
|
4294
|
+
},
|
|
4295
|
+
{
|
|
4296
|
+
"id": "TutoRailway1BokGak_P6_D3",
|
|
4297
|
+
"content": "您需要将5名出战人员与7名待命人员全部设定完毕方可入场。"
|
|
4298
|
+
},
|
|
4299
|
+
{
|
|
4300
|
+
"id": "TutoRailway1BokGak_P7_T1",
|
|
4301
|
+
"content": "战斗"
|
|
4302
|
+
},
|
|
4303
|
+
{
|
|
4304
|
+
"id": "TutoRailway1BokGak_P7_D1",
|
|
4305
|
+
"content": "所有战斗皆与集中遭遇战相同,友方单位的所有技能均能够直接对应敌方行动槽。"
|
|
4306
|
+
},
|
|
4307
|
+
{
|
|
4308
|
+
"id": "TutoRailway1BokGak_P7_D2",
|
|
4309
|
+
"content": "每个站点可以记录的最高回合数是100回合。如果回合数在单个站点内超过100回合,战斗将以失败告终。"
|
|
4310
|
+
},
|
|
4311
|
+
{
|
|
4312
|
+
"id": "TutoRailway1BokGak_P8_T1",
|
|
4313
|
+
"content": "战斗-连续战斗"
|
|
4314
|
+
},
|
|
4315
|
+
{
|
|
4316
|
+
"id": "TutoRailway1BokGak_P8_D1",
|
|
4317
|
+
"content": "出战人员在连续战斗中阵亡时,将由待命人员按照指定顺序进行补位。"
|
|
4318
|
+
},
|
|
4319
|
+
{
|
|
4320
|
+
"id": "TutoRailway1BokGak_P8_D2",
|
|
4321
|
+
"content": "待命人员变为出战人员时,所激活的被动技能将由支援被动技能转为战斗被动技能。"
|
|
4322
|
+
},
|
|
4323
|
+
{
|
|
4324
|
+
"id": "TutoRailway1BokGak_P8_D3",
|
|
4325
|
+
"content": "而出战人员阵亡时,所激活的被动技能将由战斗被动技能转为支援被动技能。"
|
|
4326
|
+
},
|
|
4327
|
+
{
|
|
4328
|
+
"id": "TutoRailway1BokGak_P9_T1",
|
|
4329
|
+
"content": "战斗 - 遗留的意志"
|
|
4330
|
+
},
|
|
4331
|
+
{
|
|
4332
|
+
"id": "TutoRailway1BokGak_P9_D1",
|
|
4333
|
+
"content": "当友方人格在1号线阵亡时,根据阵亡人格所持有的基础攻击技能属性与级别,获得相应的E.G.O资源。与连续遭遇战相同,友方单位的阵亡不会降低其他友方单位的理智值。"
|
|
4334
|
+
},
|
|
4335
|
+
{
|
|
4336
|
+
"id": "TutoRailway1BokGak_P10_T1",
|
|
4337
|
+
"content": "通关信息"
|
|
4338
|
+
},
|
|
4339
|
+
{
|
|
4340
|
+
"id": "TutoRailway1BokGak_P10_D1",
|
|
4341
|
+
"content": "通关各个站点后,在通关信息窗口中可以确认本次通关回合数、累计总回合数、参与战斗的人格等统计数据。"
|
|
4342
|
+
},
|
|
4343
|
+
{
|
|
4344
|
+
"id": "TutoRailway1BokGak_P11_D1",
|
|
4345
|
+
"content": "通过站点后,剩余的E.G.O资源可在下一站中使用。"
|
|
4346
|
+
},
|
|
4347
|
+
{
|
|
4348
|
+
"id": "TutoRailway1BokGak_P12_D1",
|
|
4349
|
+
"content": "友方单位全灭时将回到入场界面,您可以重新调整编队顺序或立即重新挑战目前关卡。"
|
|
4350
|
+
},
|
|
4351
|
+
{
|
|
4352
|
+
"id": "TutoRailway1BokGak_P13_T1",
|
|
4353
|
+
"content": "记录更新"
|
|
4354
|
+
},
|
|
4355
|
+
{
|
|
4356
|
+
"id": "TutoRailway1BokGak_P13_D1",
|
|
4357
|
+
"content": "在探索期间,可以选择从之前已通过的关卡重新开始战斗。"
|
|
4358
|
+
},
|
|
4359
|
+
{
|
|
4360
|
+
"id": "TutoRailway1BokGak_P13_D2",
|
|
4361
|
+
"content": "若从特定关卡重新开始战斗,罪人的状态和E.G.O资源持有量将恢复到首次进入该关卡时的状态,并且在该关卡之后通过的所有关卡的完成进度都将被重置。"
|
|
4362
|
+
},
|
|
4363
|
+
{
|
|
4364
|
+
"id": "TutoRailway1BokGak_P14_T1",
|
|
4365
|
+
"content": "横幅获取条件"
|
|
4366
|
+
},
|
|
4367
|
+
{
|
|
4368
|
+
"id": "TutoRailway1BokGak_P14_D1",
|
|
4369
|
+
"content": "可以确认折射轨道1号线横幅的获取条件。"
|
|
4370
|
+
},
|
|
4371
|
+
{
|
|
4372
|
+
"id": "TutoRailway1BokGak_P15_T1",
|
|
4373
|
+
"content": "失物招领处"
|
|
4374
|
+
},
|
|
4375
|
+
{
|
|
4376
|
+
"id": "TutoRailway1BokGak_P15_D1",
|
|
4377
|
+
"content": "在活动期间第一次通关某个站点时,其奖励将会发放至失物招领处。"
|
|
4378
|
+
},
|
|
4379
|
+
{
|
|
4380
|
+
"id": "TutoRailway1BokGak_P15_D2",
|
|
4381
|
+
"content": "为了领取失物招领处中的奖励,最初需要支付一定数量的脑啡肽模块。"
|
|
4382
|
+
},
|
|
4383
|
+
{
|
|
4384
|
+
"id": "TutoRailway1BokGak_P15_D3",
|
|
4385
|
+
"content": "后续领取奖励无需额外消耗脑啡肽模块,并且可以随时获取已激活的奖励。"
|
|
4386
|
+
}
|
|
4387
|
+
]
|
|
4388
|
+
}
|