@lightningtv/solid 3.0.7-1 → 3.0.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/src/core/intrinsicTypes.d.ts +3 -0
- package/dist/src/core/shaders.js +2 -272
- package/dist/src/core/shaders.js.map +1 -1
- package/dist/src/primitives/borderBox.jsx +10 -7
- package/dist/src/primitives/borderBox.jsx.map +1 -1
- package/dist/tsconfig.tsbuildinfo +1 -1
- package/package.json +3 -3
- package/src/core/intrinsicTypes.ts +3 -0
- package/src/core/shaders.ts +4 -291
- package/src/primitives/borderBox.tsx +10 -7
- package/dist/src/shaders/Rounded.d.ts +0 -7
- package/dist/src/shaders/Rounded.js +0 -88
- package/dist/src/shaders/Rounded.js.map +0 -1
- package/dist/src/shaders/RoundedWithBorder.d.ts +0 -3
- package/dist/src/shaders/RoundedWithBorder.js +0 -217
- package/dist/src/shaders/RoundedWithBorder.js.map +0 -1
- package/dist/src/shaders/index.d.ts +0 -4
- package/dist/src/shaders/index.js +0 -5
- package/dist/src/shaders/index.js.map +0 -1
- package/dist/src/shaders/templates/RoundedTemplate.d.ts +0 -12
- package/dist/src/shaders/templates/RoundedTemplate.js +0 -48
- package/dist/src/shaders/templates/RoundedTemplate.js.map +0 -1
- package/dist/src/shaders/templates/RoundedWithBorderTemplate.d.ts +0 -20
- package/dist/src/shaders/templates/RoundedWithBorderTemplate.js +0 -93
- package/dist/src/shaders/templates/RoundedWithBorderTemplate.js.map +0 -1
- package/dist/src/shaders/utils.d.ts +0 -3
- package/dist/src/shaders/utils.js +0 -31
- package/dist/src/shaders/utils.js.map +0 -1
- package/src/shaders/Rounded.ts +0 -100
- package/src/shaders/RoundedWithBorder.ts +0 -245
- package/src/shaders/index.ts +0 -4
- package/src/shaders/templates/RoundedTemplate.ts +0 -57
- package/src/shaders/templates/RoundedWithBorderTemplate.ts +0 -110
- package/src/shaders/utils.ts +0 -44
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import type { ShaderProps } from '@lightningjs/renderer';
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import { toValidVec4, type Vec4 } from '../utils.js';
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export interface RoundedWithBorderProps {
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radius: Vec4;
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'border-w': Vec4;
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'border-color': number;
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'border-gap': number;
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'border-gapColor': number;
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'top-left': number;
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'top-right': number;
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'bottom-right': number;
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'bottom-left': number;
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'border-top': number;
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'border-right': number;
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'border-bottom': number;
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'border-left': number;
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}
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export const RoundedWithBorderTemplate = {
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props: {
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radius: {
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default: [0, 0, 0, 0],
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resolve(value) {
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return toValidVec4(value);
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},
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},
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'top-left': {
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default: 0,
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set(value, props) {
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(props.radius as Vec4)[0] = value;
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},
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get(props) {
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return (props.radius as Vec4)[0];
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},
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},
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'top-right': {
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default: 0,
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set(value, props) {
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(props.radius as Vec4)[1] = value;
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},
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get(props) {
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return (props.radius as Vec4)[1];
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},
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},
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'bottom-right': {
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default: 0,
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set(value, props) {
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(props.radius as Vec4)[2] = value;
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},
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get(props) {
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return (props.radius as Vec4)[2];
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},
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},
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'bottom-left': {
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default: 0,
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set(value, props) {
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(props.radius as Vec4)[3] = value;
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},
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get(props) {
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return (props.radius as Vec4)[3];
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},
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},
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'border-w': {
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default: [0, 0, 0, 0],
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resolve(value) {
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return toValidVec4(value);
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},
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},
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'border-color': 0xffffffff,
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'border-gap': 0,
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'border-gapColor': 0x00000000,
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'border-top': {
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default: 0,
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set(value, props) {
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(props['border-w'] as Vec4)[0] = value;
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},
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get(props) {
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return (props['border-w'] as Vec4)[0];
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},
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},
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'border-right': {
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default: 0,
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set(value, props) {
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(props['border-w'] as Vec4)[1] = value;
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},
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get(props) {
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return (props['border-w'] as Vec4)[1];
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},
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},
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'border-bottom': {
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default: 0,
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set(value, props) {
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(props['border-w'] as Vec4)[2] = value;
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},
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get(props) {
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return (props['border-w'] as Vec4)[2];
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},
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},
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'border-left': {
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default: 0,
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set(value, props) {
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(props['border-w'] as Vec4)[3] = value;
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},
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get(props) {
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return (props['border-w'] as Vec4)[3];
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},
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},
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} as ShaderProps<RoundedWithBorderProps>,
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};
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package/src/shaders/utils.ts
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export type Vec4 = [x: number, y: number, z: number, w: number];
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export function calcFactoredRadiusArray(
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radius: Vec4,
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width: number,
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height: number,
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out: Vec4 = [0, 0, 0, 0],
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): Vec4 {
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[out[0], out[1], out[2], out[3]] = radius;
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const factor = Math.min(
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width / Math.max(width, radius[0] + radius[1]),
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width / Math.max(width, radius[2] + radius[3]),
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height / Math.max(height, radius[0] + radius[3]),
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height / Math.max(height, radius[1] + radius[2]),
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1,
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);
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out[0] *= factor;
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out[1] *= factor;
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out[2] *= factor;
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out[3] *= factor;
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return out;
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}
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export function toValidVec4(value: unknown): Vec4 {
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if (typeof value === 'number') {
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return [value, value, value, value];
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}
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if (Array.isArray(value)) {
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switch (value.length) {
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default:
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case 4:
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return value as Vec4;
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case 3:
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return [value[0], value[1], value[2], value[0]];
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case 2:
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return [value[0], value[1], value[0], value[1]];
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case 1:
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return [value[0], value[0], value[0], value[0]];
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case 0:
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break;
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}
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}
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return [0, 0, 0, 0];
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}
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