@lightningtv/solid 3.0.0-23 → 3.0.0-25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/src/core/domRenderer.d.ts +0 -2
- package/dist/src/core/domRenderer.js +0 -8
- package/dist/src/core/domRenderer.js.map +1 -1
- package/dist/src/core/elementNode.d.ts +1 -1
- package/dist/src/core/elementNode.js.map +1 -1
- package/dist/src/core/flex.js +2 -2
- package/dist/src/core/flex.js.map +1 -1
- package/dist/src/core/focusKeyTypes.d.ts +3 -3
- package/dist/src/core/focusManager.js +4 -4
- package/dist/src/core/focusManager.js.map +1 -1
- package/dist/src/primitives/FPSCounter.jsx +1 -1
- package/dist/src/primitives/FPSCounter.jsx.map +1 -1
- package/dist/src/primitives/Virtual.jsx +14 -5
- package/dist/src/primitives/Virtual.jsx.map +1 -1
- package/dist/src/primitives/createTag.jsx +1 -1
- package/dist/src/primitives/createTag.jsx.map +1 -1
- package/dist/src/render.d.ts +1 -1
- package/dist/src/shaders/LinearGradient.d.ts +3 -0
- package/dist/src/shaders/LinearGradient.js +108 -0
- package/dist/src/shaders/LinearGradient.js.map +1 -0
- package/dist/src/shaders/Rounded.d.ts +7 -0
- package/dist/src/shaders/Rounded.js +88 -0
- package/dist/src/shaders/Rounded.js.map +1 -0
- package/dist/src/shaders/index.d.ts +2 -0
- package/dist/src/shaders/index.js +2 -0
- package/dist/src/shaders/index.js.map +1 -1
- package/dist/src/shaders/templates/LinearGradientTemplate.d.ts +9 -0
- package/dist/src/shaders/templates/LinearGradientTemplate.js +23 -0
- package/dist/src/shaders/templates/LinearGradientTemplate.js.map +1 -0
- package/dist/src/shaders/templates/RoundedTemplate.d.ts +12 -0
- package/dist/src/shaders/templates/RoundedTemplate.js +48 -0
- package/dist/src/shaders/templates/RoundedTemplate.js.map +1 -0
- package/dist/tsconfig.tsbuildinfo +1 -1
- package/package.json +3 -2
- package/src/core/domRenderer.ts +0 -8
- package/src/core/elementNode.ts +6 -1
- package/src/core/flex.ts +2 -2
- package/src/core/focusKeyTypes.ts +3 -0
- package/src/core/focusManager.ts +15 -3
- package/src/primitives/FPSCounter.tsx +1 -1
- package/src/primitives/Virtual.tsx +13 -5
- package/src/primitives/createTag.tsx +2 -0
- package/src/shaders/Rounded.ts +100 -0
- package/src/shaders/index.ts +2 -0
- package/src/shaders/templates/RoundedTemplate.ts +57 -0
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import type { WebGlShaderType } from '@lightningjs/renderer/webgl';
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import { calcFactoredRadiusArray, type Vec4 } from './utils.js';
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import {
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RoundedTemplate,
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type RoundedProps,
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} from './templates/RoundedTemplate.js';
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interface CoreNode {
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w: number;
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h: number;
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}
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/**
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* Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
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* as defined by the specified corner {@link RoundedProps.radius}
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*/
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export const Rounded: WebGlShaderType<RoundedProps> = {
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props: RoundedTemplate.props,
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update(node: CoreNode) {
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this.uniform4fa(
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'u_radius',
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calcFactoredRadiusArray(this.props!.radius as Vec4, node.w, node.h),
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);
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},
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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attribute vec2 a_position;
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attribute vec2 a_textureCoords;
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attribute vec4 a_color;
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attribute vec2 a_nodeCoords;
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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void main() {
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vec2 normalized = a_position * u_pixelRatio;
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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v_color = a_color;
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v_nodeCoords = a_nodeCoords;
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v_textureCoords = a_textureCoords;
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gl_Position = vec4(
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normalized.x * screenSpace.x - 1.0,
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normalized.y * -abs(screenSpace.y) + 1.0,
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0.0,
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1.0
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);
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}
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`,
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_dimensions;
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uniform float u_alpha;
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uniform float u_pixelRatio;
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uniform sampler2D u_texture;
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uniform vec4 u_radius;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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void main() {
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vec2 halfDimensions = u_dimensions * 0.5;
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vec2 boxUv = v_nodeCoords * u_dimensions - halfDimensions;
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// Branchless radius selection based on quadrant
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// x: TL, y: TR, z: BR, w: BL
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vec2 stepVal = step(vec2(0.0), boxUv);
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float r = mix(
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mix(u_radius.x, u_radius.y, stepVal.x),
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mix(u_radius.w, u_radius.z, stepVal.x),
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stepVal.y
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);
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vec2 q = abs(boxUv) - halfDimensions + r;
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float d = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
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float edgeWidth = 1.0 / u_pixelRatio;
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float alpha = 1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, d);
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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gl_FragColor = color * alpha * u_alpha;
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}
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`,
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};
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package/src/shaders/index.ts
CHANGED
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import type { ShaderProps } from '@lightningjs/renderer';
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import { toValidVec4, type Vec4 } from '../utils.js';
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export interface RoundedProps {
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radius: Vec4;
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'top-left': number;
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'top-right': number;
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'bottom-right': number;
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'bottom-left': number;
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}
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export const RoundedTemplate = {
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props: {
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radius: {
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default: [0, 0, 0, 0],
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resolve(value) {
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return toValidVec4(value);
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},
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},
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'top-left': {
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default: 0,
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set(value, props) {
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(props.radius as Vec4)[0] = value;
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},
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get(props) {
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return (props.radius as Vec4)[0];
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},
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},
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'top-right': {
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default: 0,
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set(value, props) {
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(props.radius as Vec4)[1] = value;
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},
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get(props) {
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return (props.radius as Vec4)[1];
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},
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},
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'bottom-right': {
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default: 0,
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set(value, props) {
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(props.radius as Vec4)[2] = value;
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},
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get(props) {
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return (props.radius as Vec4)[2];
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},
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},
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'bottom-left': {
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default: 0,
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set(value, props) {
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(props.radius as Vec4)[3] = value;
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},
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get(props) {
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return (props.radius as Vec4)[3];
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},
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},
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} as ShaderProps<RoundedProps>,
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};
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