@lightningtv/solid 3.0.0-2 → 3.0.0-21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (206) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +6 -0
  3. package/dist/src/activeElement.d.ts +1 -1
  4. package/dist/src/core/animation.d.ts +35 -0
  5. package/dist/src/core/animation.js +120 -0
  6. package/dist/src/core/animation.js.map +1 -0
  7. package/dist/src/core/config.d.ts +47 -0
  8. package/dist/src/core/config.js +23 -0
  9. package/dist/src/core/config.js.map +1 -0
  10. package/dist/src/core/domRenderer.d.ts +117 -0
  11. package/dist/src/core/domRenderer.js +1160 -0
  12. package/dist/src/core/domRenderer.js.map +1 -0
  13. package/dist/src/core/elementNode.d.ts +209 -0
  14. package/dist/src/core/elementNode.js +829 -0
  15. package/dist/src/core/elementNode.js.map +1 -0
  16. package/dist/src/core/flex.d.ts +2 -0
  17. package/dist/src/core/flex.js +243 -0
  18. package/dist/src/core/flex.js.map +1 -0
  19. package/dist/src/core/focusKeyTypes.d.ts +42 -0
  20. package/dist/src/core/focusKeyTypes.js +2 -0
  21. package/dist/src/core/focusKeyTypes.js.map +1 -0
  22. package/dist/src/core/focusManager.d.ts +13 -0
  23. package/dist/src/core/focusManager.js +269 -0
  24. package/dist/src/core/focusManager.js.map +1 -0
  25. package/dist/src/core/index.d.ts +12 -0
  26. package/dist/src/core/index.js +12 -0
  27. package/dist/src/core/index.js.map +1 -0
  28. package/dist/src/core/intrinsicTypes.d.ts +90 -0
  29. package/dist/src/core/intrinsicTypes.js +2 -0
  30. package/dist/src/core/intrinsicTypes.js.map +1 -0
  31. package/dist/src/core/lightningInit.d.ts +89 -0
  32. package/dist/src/core/lightningInit.js +26 -0
  33. package/dist/src/core/lightningInit.js.map +1 -0
  34. package/dist/src/core/nodeTypes.d.ts +6 -0
  35. package/dist/src/core/nodeTypes.js +6 -0
  36. package/dist/src/core/nodeTypes.js.map +1 -0
  37. package/dist/src/core/shaders.d.ts +51 -0
  38. package/dist/src/core/shaders.js +446 -0
  39. package/dist/src/core/shaders.js.map +1 -0
  40. package/dist/src/core/states.d.ts +12 -0
  41. package/dist/src/core/states.js +84 -0
  42. package/dist/src/core/states.js.map +1 -0
  43. package/dist/src/core/timings.d.ts +36 -0
  44. package/dist/src/core/timings.js +199 -0
  45. package/dist/src/core/timings.js.map +1 -0
  46. package/dist/src/core/utils.d.ts +39 -0
  47. package/dist/src/core/utils.js +164 -0
  48. package/dist/src/core/utils.js.map +1 -0
  49. package/dist/src/devtools/index.d.ts +1 -1
  50. package/dist/src/devtools/index.js +1 -1
  51. package/dist/src/devtools/index.js.map +1 -1
  52. package/dist/src/index.d.ts +3 -3
  53. package/dist/src/index.js +1 -1
  54. package/dist/src/index.js.map +1 -1
  55. package/dist/src/jsx-runtime.d.ts +1 -3
  56. package/dist/src/primitives/Column.jsx +9 -10
  57. package/dist/src/primitives/Column.jsx.map +1 -1
  58. package/dist/src/primitives/FPSCounter.jsx +14 -1
  59. package/dist/src/primitives/FPSCounter.jsx.map +1 -1
  60. package/dist/src/primitives/Grid.d.ts +15 -6
  61. package/dist/src/primitives/Grid.jsx +35 -22
  62. package/dist/src/primitives/Grid.jsx.map +1 -1
  63. package/dist/src/primitives/Image.d.ts +8 -0
  64. package/dist/src/primitives/Image.jsx +24 -0
  65. package/dist/src/primitives/Image.jsx.map +1 -0
  66. package/dist/src/primitives/KeepAlive.d.ts +30 -0
  67. package/dist/src/primitives/KeepAlive.jsx +77 -0
  68. package/dist/src/primitives/KeepAlive.jsx.map +1 -0
  69. package/dist/src/primitives/Lazy.d.ts +8 -7
  70. package/dist/src/primitives/Lazy.jsx +52 -23
  71. package/dist/src/primitives/Lazy.jsx.map +1 -1
  72. package/dist/src/primitives/Marquee.d.ts +64 -0
  73. package/dist/src/primitives/Marquee.jsx +86 -0
  74. package/dist/src/primitives/Marquee.jsx.map +1 -0
  75. package/dist/src/primitives/Preserve.d.ts +4 -0
  76. package/dist/src/primitives/Preserve.jsx +11 -0
  77. package/dist/src/primitives/Preserve.jsx.map +1 -0
  78. package/dist/src/primitives/Row.jsx +9 -10
  79. package/dist/src/primitives/Row.jsx.map +1 -1
  80. package/dist/src/primitives/Suspense.d.ts +22 -0
  81. package/dist/src/primitives/Suspense.jsx +33 -0
  82. package/dist/src/primitives/Suspense.jsx.map +1 -0
  83. package/dist/src/primitives/Virtual.d.ts +18 -0
  84. package/dist/src/primitives/Virtual.jsx +434 -0
  85. package/dist/src/primitives/Virtual.jsx.map +1 -0
  86. package/dist/src/primitives/VirtualGrid.d.ts +13 -0
  87. package/dist/src/primitives/VirtualGrid.jsx +160 -0
  88. package/dist/src/primitives/VirtualGrid.jsx.map +1 -0
  89. package/dist/src/primitives/VirtualList.d.ts +11 -0
  90. package/dist/src/primitives/VirtualList.jsx +96 -0
  91. package/dist/src/primitives/VirtualList.jsx.map +1 -0
  92. package/dist/src/primitives/VirtualRow.d.ts +13 -0
  93. package/dist/src/primitives/VirtualRow.jsx +97 -0
  94. package/dist/src/primitives/VirtualRow.jsx.map +1 -0
  95. package/dist/src/primitives/Visible.d.ts +0 -1
  96. package/dist/src/primitives/Visible.jsx +1 -1
  97. package/dist/src/primitives/Visible.jsx.map +1 -1
  98. package/dist/src/primitives/announcer/announcer.d.ts +2 -0
  99. package/dist/src/primitives/announcer/announcer.js +7 -5
  100. package/dist/src/primitives/announcer/announcer.js.map +1 -1
  101. package/dist/src/primitives/announcer/index.d.ts +5 -1
  102. package/dist/src/primitives/announcer/index.js +8 -2
  103. package/dist/src/primitives/announcer/index.js.map +1 -1
  104. package/dist/src/primitives/announcer/speech.d.ts +2 -2
  105. package/dist/src/primitives/announcer/speech.js +157 -28
  106. package/dist/src/primitives/announcer/speech.js.map +1 -1
  107. package/dist/src/primitives/createFocusStack.d.ts +4 -4
  108. package/dist/src/primitives/createFocusStack.jsx +15 -6
  109. package/dist/src/primitives/createFocusStack.jsx.map +1 -1
  110. package/dist/src/primitives/createTag.d.ts +8 -0
  111. package/dist/src/primitives/createTag.jsx +20 -0
  112. package/dist/src/primitives/createTag.jsx.map +1 -0
  113. package/dist/src/primitives/index.d.ts +14 -4
  114. package/dist/src/primitives/index.js +13 -3
  115. package/dist/src/primitives/index.js.map +1 -1
  116. package/dist/src/primitives/types.d.ts +5 -2
  117. package/dist/src/primitives/useFocusManager.d.ts +2 -2
  118. package/dist/src/primitives/useFocusManager.js +2 -2
  119. package/dist/src/primitives/useFocusManager.js.map +1 -1
  120. package/dist/src/primitives/useHold.d.ts +27 -0
  121. package/dist/src/primitives/useHold.js +54 -0
  122. package/dist/src/primitives/useHold.js.map +1 -0
  123. package/dist/src/primitives/useMouse.d.ts +18 -2
  124. package/dist/src/primitives/useMouse.js +171 -47
  125. package/dist/src/primitives/useMouse.js.map +1 -1
  126. package/dist/src/primitives/utils/chainFunctions.d.ts +30 -4
  127. package/dist/src/primitives/utils/chainFunctions.js +14 -3
  128. package/dist/src/primitives/utils/chainFunctions.js.map +1 -1
  129. package/dist/src/primitives/utils/createBlurredImage.d.ts +56 -0
  130. package/dist/src/primitives/utils/createBlurredImage.js +223 -0
  131. package/dist/src/primitives/utils/createBlurredImage.js.map +1 -0
  132. package/dist/src/primitives/utils/createSpriteMap.d.ts +2 -2
  133. package/dist/src/primitives/utils/createSpriteMap.js +1 -1
  134. package/dist/src/primitives/utils/createSpriteMap.js.map +1 -1
  135. package/dist/src/primitives/utils/handleNavigation.d.ts +79 -5
  136. package/dist/src/primitives/utils/handleNavigation.js +242 -69
  137. package/dist/src/primitives/utils/handleNavigation.js.map +1 -1
  138. package/dist/src/primitives/utils/withScrolling.d.ts +14 -2
  139. package/dist/src/primitives/utils/withScrolling.js +66 -7
  140. package/dist/src/primitives/utils/withScrolling.js.map +1 -1
  141. package/dist/src/render.d.ts +8 -7
  142. package/dist/src/render.js +5 -1
  143. package/dist/src/render.js.map +1 -1
  144. package/dist/src/solidOpts.d.ts +1 -7
  145. package/dist/src/solidOpts.js +32 -16
  146. package/dist/src/solidOpts.js.map +1 -1
  147. package/dist/src/types.d.ts +1 -13
  148. package/dist/src/universal.d.ts +25 -0
  149. package/dist/src/universal.js +232 -0
  150. package/dist/src/universal.js.map +1 -0
  151. package/dist/src/utils.d.ts +3 -1
  152. package/dist/src/utils.js +9 -1
  153. package/dist/src/utils.js.map +1 -1
  154. package/dist/tsconfig.tsbuildinfo +1 -1
  155. package/jsx-runtime.d.ts +2 -4
  156. package/package.json +17 -15
  157. package/src/activeElement.ts +1 -1
  158. package/src/core/animation.ts +183 -0
  159. package/src/core/config.ts +77 -0
  160. package/src/core/domRenderer.ts +1308 -0
  161. package/src/core/elementNode.ts +1198 -0
  162. package/src/core/flex.ts +284 -0
  163. package/src/core/focusKeyTypes.ts +87 -0
  164. package/src/core/focusManager.ts +359 -0
  165. package/src/core/index.ts +13 -0
  166. package/src/core/intrinsicTypes.ts +199 -0
  167. package/src/core/lightningInit.ts +147 -0
  168. package/src/core/nodeTypes.ts +6 -0
  169. package/src/core/shaders.ts +567 -0
  170. package/src/core/states.ts +91 -0
  171. package/src/core/timings.ts +261 -0
  172. package/src/core/utils.ts +222 -0
  173. package/src/devtools/index.ts +1 -1
  174. package/src/index.ts +3 -3
  175. package/src/primitives/Column.tsx +10 -12
  176. package/src/primitives/FPSCounter.tsx +15 -1
  177. package/src/primitives/Grid.tsx +57 -33
  178. package/src/primitives/Image.tsx +36 -0
  179. package/src/primitives/KeepAlive.tsx +124 -0
  180. package/src/primitives/Lazy.tsx +66 -37
  181. package/src/primitives/Marquee.tsx +149 -0
  182. package/src/primitives/Preserve.tsx +18 -0
  183. package/src/primitives/Row.tsx +13 -14
  184. package/src/primitives/Suspense.tsx +39 -0
  185. package/src/primitives/Virtual.tsx +478 -0
  186. package/src/primitives/VirtualGrid.tsx +220 -0
  187. package/src/primitives/Visible.tsx +1 -2
  188. package/src/primitives/announcer/announcer.ts +16 -10
  189. package/src/primitives/announcer/index.ts +12 -2
  190. package/src/primitives/announcer/speech.ts +188 -27
  191. package/src/primitives/createFocusStack.tsx +18 -7
  192. package/src/primitives/createTag.tsx +31 -0
  193. package/src/primitives/index.ts +18 -4
  194. package/src/primitives/types.ts +12 -2
  195. package/src/primitives/useFocusManager.ts +3 -3
  196. package/src/primitives/useHold.ts +69 -0
  197. package/src/primitives/useMouse.ts +306 -67
  198. package/src/primitives/utils/chainFunctions.ts +40 -9
  199. package/src/primitives/utils/createBlurredImage.ts +366 -0
  200. package/src/primitives/utils/createSpriteMap.ts +6 -4
  201. package/src/primitives/utils/handleNavigation.ts +300 -84
  202. package/src/primitives/utils/withScrolling.ts +91 -18
  203. package/src/render.ts +10 -8
  204. package/src/solidOpts.ts +31 -24
  205. package/src/types.ts +1 -15
  206. package/src/utils.ts +11 -1
@@ -0,0 +1,446 @@
1
+ import * as lngr_shaders from '@lightningjs/renderer/webgl/shaders';
2
+ import { DOM_RENDERING, SHADERS_ENABLED } from './config.js';
3
+ export const defaultShaderRounded = lngr_shaders.Rounded;
4
+ export const defaultShaderShadow = lngr_shaders.Shadow;
5
+ export const defaultShaderRoundedWithShadow = lngr_shaders.RoundedWithShadow;
6
+ // TODO: lngr_shaders.RoundedWithBorderAndShadow doesn't support border-gap
7
+ export const defaultShaderRoundedWithBorderAndShadow = lngr_shaders.RoundedWithBorderAndShadow;
8
+ export const defaultShaderHolePunch = lngr_shaders.HolePunch;
9
+ export const defaultShaderRadialGradient = lngr_shaders.RadialGradient;
10
+ export const defaultShaderLinearGradient = lngr_shaders.LinearGradient;
11
+ function calcFactoredRadiusArray(radius, width, height, out = [0, 0, 0, 0]) {
12
+ [out[0], out[1], out[2], out[3]] = radius;
13
+ let factor = Math.min(width / Math.max(width, radius[0] + radius[1]), width / Math.max(width, radius[2] + radius[3]), height / Math.max(height, radius[0] + radius[3]), height / Math.max(height, radius[1] + radius[2]), 1);
14
+ out[0] *= factor;
15
+ out[1] *= factor;
16
+ out[2] *= factor;
17
+ out[3] *= factor;
18
+ return out;
19
+ }
20
+ function toValidVec4(value) {
21
+ if (typeof value === 'number') {
22
+ return [value, value, value, value];
23
+ }
24
+ if (Array.isArray(value)) {
25
+ switch (value.length) {
26
+ default:
27
+ case 4:
28
+ return value;
29
+ case 3:
30
+ return [value[0], value[1], value[2], value[0]];
31
+ case 2:
32
+ return [value[0], value[1], value[0], value[1]];
33
+ case 1:
34
+ return [value[0], value[0], value[0], value[0]];
35
+ case 0:
36
+ break;
37
+ }
38
+ }
39
+ return [0, 0, 0, 0];
40
+ }
41
+ const roundedWithBorderProps = {
42
+ radius: {
43
+ default: [0, 0, 0, 0],
44
+ resolve(value) {
45
+ return toValidVec4(value);
46
+ },
47
+ },
48
+ 'top-left': {
49
+ default: 0,
50
+ set(value, props) {
51
+ props.radius[0] = value;
52
+ },
53
+ get(props) {
54
+ return props.radius[0];
55
+ },
56
+ },
57
+ 'top-right': {
58
+ default: 0,
59
+ set(value, props) {
60
+ props.radius[1] = value;
61
+ },
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+ get(props) {
63
+ return props.radius[1];
64
+ },
65
+ },
66
+ 'bottom-right': {
67
+ default: 0,
68
+ set(value, props) {
69
+ props.radius[2] = value;
70
+ },
71
+ get(props) {
72
+ return props.radius[2];
73
+ },
74
+ },
75
+ 'bottom-left': {
76
+ default: 0,
77
+ set(value, props) {
78
+ props.radius[3] = value;
79
+ },
80
+ get(props) {
81
+ return props.radius[3];
82
+ },
83
+ },
84
+ 'border-w': {
85
+ default: [0, 0, 0, 0],
86
+ resolve(value) {
87
+ return toValidVec4(value);
88
+ },
89
+ },
90
+ 'border-color': 0xffffffff,
91
+ 'border-gap': 0,
92
+ 'border-top': {
93
+ default: 0,
94
+ set(value, props) {
95
+ props['border-w'][0] = value;
96
+ },
97
+ get(props) {
98
+ return props['border-w'][0];
99
+ },
100
+ },
101
+ 'border-right': {
102
+ default: 0,
103
+ set(value, props) {
104
+ props['border-w'][1] = value;
105
+ },
106
+ get(props) {
107
+ return props['border-w'][1];
108
+ },
109
+ },
110
+ 'border-bottom': {
111
+ default: 0,
112
+ set(value, props) {
113
+ props['border-w'][2] = value;
114
+ },
115
+ get(props) {
116
+ return props['border-w'][2];
117
+ },
118
+ },
119
+ 'border-left': {
120
+ default: 0,
121
+ set(value, props) {
122
+ props['border-w'][3] = value;
123
+ },
124
+ get(props) {
125
+ return props['border-w'][3];
126
+ },
127
+ },
128
+ 'border-inset': true,
129
+ };
130
+ export const defaultShaderRoundedWithBorder = {
131
+ props: roundedWithBorderProps,
132
+ canBatch: () => false,
133
+ update(node) {
134
+ let props = this.props;
135
+ let borderWidth = props['border-w'];
136
+ let borderGap = props['border-gap'];
137
+ let inset = props['border-inset'];
138
+ let [b_t, b_r, b_b, b_l] = borderWidth;
139
+ this.uniformRGBA('u_borderColor', props['border-color']);
140
+ this.uniform4fa('u_border', borderWidth);
141
+ this.uniform1f('u_gap', borderGap);
142
+ this.uniform1i('u_inset', inset ? 1 : 0);
143
+ // Check if border is zero (no border widths)
144
+ let borderZero = b_t === 0 && b_r === 0 && b_b === 0 && b_l === 0;
145
+ this.uniform1i('u_borderZero', borderZero ? 1 : 0);
146
+ let origWidth = node.w;
147
+ let origHeight = node.h;
148
+ this.uniform2f('u_dimensions_orig', origWidth, origHeight);
149
+ let finalWidth = origWidth;
150
+ let finalHeight = origHeight;
151
+ if (!inset) {
152
+ // For outside borders, expand dimensions
153
+ finalWidth = origWidth + b_l + b_r + borderGap * 2;
154
+ finalHeight = origHeight + b_t + b_b + borderGap * 2;
155
+ }
156
+ // u_dimensions for the shader's SDF functions
157
+ this.uniform2f('u_dimensions', finalWidth, finalHeight);
158
+ // The `radius` property is for the content rectangle.
159
+ // Factor it against the appropriate dimensions to prevent self-intersection.
160
+ let contentRadius = calcFactoredRadiusArray(props.radius, origWidth, origHeight);
161
+ // Calculate the appropriate radius for the shader based on inset mode
162
+ let finalRadius = contentRadius;
163
+ if (!inset) {
164
+ // For each corner, the total radius is content radius + gap + border thickness.
165
+ // Border thickness at a corner is approximated as the max of the two adjacent border sides.
166
+ let outerRadius = [
167
+ contentRadius[0] + borderGap + Math.max(b_t, b_l), // top-left
168
+ contentRadius[1] + borderGap + Math.max(b_t, b_r), // top-right
169
+ contentRadius[2] + borderGap + Math.max(b_b, b_r), // bottom-right
170
+ contentRadius[3] + borderGap + Math.max(b_b, b_l), // bottom-left
171
+ ];
172
+ calcFactoredRadiusArray(outerRadius, finalWidth, finalHeight, finalRadius);
173
+ }
174
+ this.uniform4fa('u_radius', finalRadius);
175
+ },
176
+ vertex: /*glsl*/ `
177
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
178
+ precision highp float;
179
+ # else
180
+ precision mediump float;
181
+ # endif
182
+
183
+ /* Passed by lightning renderer */
184
+ attribute vec2 a_position;
185
+ attribute vec2 a_textureCoords;
186
+ attribute vec4 a_color;
187
+ attribute vec2 a_nodeCoords;
188
+
189
+ uniform vec2 u_resolution;
190
+ uniform float u_pixelRatio;
191
+
192
+ /* Passed by shader setup */
193
+ uniform vec2 u_dimensions;
194
+ uniform vec2 u_dimensions_orig;
195
+ uniform vec4 u_radius;
196
+ uniform vec4 u_border;
197
+ uniform float u_gap;
198
+ uniform bool u_inset;
199
+ uniform bool u_borderZero;
200
+
201
+ varying vec4 v_color;
202
+ varying vec2 v_texcoords;
203
+ varying vec2 v_nodeCoords;
204
+ varying vec4 v_borderEndRadius;
205
+ varying vec2 v_borderEndSize;
206
+
207
+ varying vec4 v_innerRadius;
208
+ varying vec2 v_innerSize;
209
+ varying vec2 v_halfDimensions;
210
+
211
+ void main() {
212
+ vec2 screen_space = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
213
+
214
+ v_color = a_color;
215
+ v_nodeCoords = a_nodeCoords;
216
+
217
+ float b_t = u_border.x;
218
+ float b_r = u_border.y;
219
+ float b_b = u_border.z;
220
+ float b_l = u_border.w;
221
+
222
+ // Calculate the offset to expand/contract the quad for border and gap
223
+ vec2 expansion_offset = vec2(0.0);
224
+ if (!u_inset) {
225
+ // Outside border: expand the quad
226
+ if (a_nodeCoords.x == 0.0) { // Left edge vertex
227
+ expansion_offset.x = -(b_l + u_gap);
228
+ } else { // Right edge vertex (a_nodeCoords.x == 1.0)
229
+ expansion_offset.x = (b_r + u_gap);
230
+ }
231
+ if (a_nodeCoords.y == 0.0) { // Top edge vertex
232
+ expansion_offset.y = -(b_t + u_gap);
233
+ } else { // Bottom edge vertex (a_nodeCoords.y == 1.0)
234
+ expansion_offset.y = (b_b + u_gap);
235
+ }
236
+ }
237
+ // For inset borders, no expansion needed - use original position
238
+
239
+ // Texture coordinate calculation
240
+ v_texcoords = a_textureCoords;
241
+ if (!u_inset) { // For outside borders, adjust texture coordinates for expansion
242
+ v_texcoords *= u_dimensions;
243
+ v_texcoords.x -= b_l + u_gap;
244
+ v_texcoords.y -= b_t + u_gap;
245
+ v_texcoords /= u_dimensions_orig;
246
+ }
247
+
248
+ v_halfDimensions = u_dimensions * 0.5;
249
+ if (!u_borderZero) {
250
+
251
+ float gap_x2 = u_gap * 2.0;
252
+
253
+ if (u_inset) {
254
+ // For inset borders, flip the meaning:
255
+ // v_borderEndRadius/Size represents the gap area
256
+ // v_innerRadius/Size represents the border area
257
+
258
+ // Gap area (v_borderEnd represents gap boundary) - uniform gap
259
+ v_borderEndRadius = u_radius - u_gap - 0.5;
260
+ v_borderEndSize = (u_dimensions - gap_x2 - 1.0) * 0.5;
261
+
262
+ // Border area (v_inner represents border boundary) - individual border widths
263
+ v_innerRadius.x = u_radius.x - u_gap - max(b_t, b_l) - 0.5;
264
+ v_innerRadius.y = u_radius.y - u_gap - max(b_t, b_r) - 0.5;
265
+ v_innerRadius.z = u_radius.z - u_gap - max(b_b, b_r) - 0.5;
266
+ v_innerRadius.w = u_radius.w - u_gap - max(b_b, b_l) - 0.5;
267
+
268
+ v_innerSize = (u_dimensions - gap_x2 - vec2(b_l + b_r, b_t + b_b) - 1.0) * 0.5;
269
+ } else {
270
+ // For outside borders, calculate from expanded dimensions inward
271
+ v_borderEndRadius.x = u_radius.x - max(b_t, b_l) - 0.5;
272
+ v_borderEndRadius.y = u_radius.y - max(b_t, b_r) - 0.5;
273
+ v_borderEndRadius.z = u_radius.z - max(b_b, b_r) - 0.5;
274
+ v_borderEndRadius.w = u_radius.w - max(b_b, b_l) - 0.5;
275
+
276
+ v_borderEndSize = (u_dimensions - vec2(b_l + b_r, b_t + b_b) - 1.0) * 0.5;
277
+
278
+ v_innerRadius.x = u_radius.x - max(b_t, b_l) - u_gap - 0.5;
279
+ v_innerRadius.y = u_radius.y - max(b_t, b_r) - u_gap - 0.5;
280
+ v_innerRadius.z = u_radius.z - max(b_b, b_r) - u_gap - 0.5;
281
+ v_innerRadius.w = u_radius.w - max(b_b, b_l) - u_gap - 0.5;
282
+
283
+ v_innerSize.x = u_dimensions.x - (b_l + b_r) - gap_x2 - 1.0;
284
+ v_innerSize.y = u_dimensions.y - (b_t + b_b) - gap_x2 - 1.0;
285
+ v_innerSize *= 0.5;
286
+ }
287
+
288
+ v_borderEndRadius = max(v_borderEndRadius, vec4(0.0));
289
+ v_innerRadius = max(v_innerRadius, vec4(0.0));
290
+ }
291
+
292
+ vec2 normalized = (a_position + expansion_offset) * u_pixelRatio;
293
+
294
+ gl_Position = vec4(normalized.x * screen_space.x - 1.0, normalized.y * -abs(screen_space.y) + 1.0, 0.0, 1.0);
295
+ gl_Position.y = -sign(screen_space.y) * gl_Position.y;
296
+ }
297
+ `,
298
+ fragment: /*glsl*/ `
299
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
300
+ precision highp float;
301
+ # else
302
+ precision mediump float;
303
+ # endif
304
+
305
+ /* Passed by lightning renderer */
306
+ uniform vec2 u_resolution;
307
+ uniform float u_pixelRatio;
308
+ uniform float u_alpha;
309
+ uniform vec2 u_dimensions;
310
+ uniform sampler2D u_texture;
311
+
312
+ /* Passed by shader setup */
313
+ uniform vec4 u_radius;
314
+
315
+ uniform vec4 u_border;
316
+ uniform vec4 u_borderColor;
317
+ uniform bool u_inset;
318
+ uniform bool u_borderZero;
319
+
320
+ varying vec4 v_borderEndRadius;
321
+ varying vec2 v_borderEndSize;
322
+
323
+ varying vec4 v_color;
324
+ varying vec2 v_texcoords;
325
+ varying vec2 v_nodeCoords;
326
+
327
+ varying vec2 v_halfDimensions;
328
+ varying vec4 v_innerRadius;
329
+ varying vec2 v_innerSize;
330
+
331
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
332
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
333
+ r.x = (p.y > 0.0) ? r.y : r.x;
334
+ vec2 q = abs(p) - s + r.x;
335
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
336
+ }
337
+
338
+ void main() {
339
+ vec4 contentTexColor = texture2D(u_texture, v_texcoords) * v_color;
340
+
341
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
342
+ float outerShapeDist = roundedBox(boxUv, v_halfDimensions, u_radius);
343
+ float outerShapeAlpha = 1.0 - smoothstep(0.0, 1.0, outerShapeDist); // 1 inside, 0 outside
344
+
345
+ if (u_borderZero) { // No border, effectively no gap from border logic
346
+ gl_FragColor = mix(vec4(0.0), contentTexColor, outerShapeAlpha) * u_alpha;
347
+ return;
348
+ }
349
+
350
+ // Adjust boxUv for non-uniform borders
351
+ // This adjusted UV is used for calculating distances to border-end and content shapes
352
+ vec2 adjustedBoxUv = boxUv;
353
+ vec2 borderAdjustedBoxUv = boxUv;
354
+
355
+ if (!u_inset) {
356
+ // For outside borders, use same adjustment for both calculations
357
+ adjustedBoxUv.x += (u_border.y - u_border.w) * 0.5;
358
+ adjustedBoxUv.y += (u_border.z - u_border.x) * 0.5;
359
+ borderAdjustedBoxUv = adjustedBoxUv;
360
+ } else {
361
+ // For inset borders, gap calculation uses no adjustment (uniform gap)
362
+ // Border calculation uses adjustment (non-uniform border)
363
+ borderAdjustedBoxUv.x += (u_border.y - u_border.w) * 0.5;
364
+ borderAdjustedBoxUv.y += (u_border.z - u_border.x) * 0.5;
365
+ }
366
+
367
+ // Distance to the inner edge of the border (where the gap begins)
368
+ float borderEndDist = roundedBox(adjustedBoxUv, v_borderEndSize, v_borderEndRadius);
369
+ float borderEndAlpha = 1.0 - smoothstep(0.0, 1.0, borderEndDist); // 1 if inside gap or content, 0 if in border or outside
370
+
371
+ // Distance to the content area (after the gap)
372
+ float contentDist = roundedBox(borderAdjustedBoxUv, v_innerSize, v_innerRadius);
373
+ float contentAlpha = 1.0 - smoothstep(0.0, 1.0, contentDist); // 1 if inside content, 0 if in gap, border or outside
374
+
375
+ vec4 finalColor;
376
+ if (u_inset) { // For inset borders: border <- gap <- element
377
+ // flip the logic: borderEndAlpha becomes gap, contentAlpha becomes border+content
378
+ if (contentAlpha > 0.0) { // Pixel is inside the content area (innermost)
379
+ finalColor = contentTexColor;
380
+ } else if (borderEndAlpha > 0.0) { // Pixel is inside the border area (middle)
381
+ vec4 borderColor = u_borderColor;
382
+ finalColor = mix(contentTexColor, vec4(borderColor.rgb, 1.0), borderColor.a);
383
+ } else { // Pixel is in the gap area (outermost) - show content through gap
384
+ finalColor = contentTexColor;
385
+ }
386
+ } else { // For outside borders: element -> gap -> border
387
+ if (contentAlpha > 0.0) { // Pixel is inside the content area
388
+ finalColor = contentTexColor;
389
+ } else if (borderEndAlpha > 0.0) { // Pixel is inside the gap area
390
+ finalColor = vec4(0.0); // Transparent gap
391
+ } else { // Pixel is inside the border area
392
+ vec4 borderColor = u_borderColor;
393
+ finalColor = borderColor;
394
+ finalColor.rgb *= finalColor.a;
395
+ }
396
+ }
397
+
398
+ gl_FragColor = mix(vec4(0.0), finalColor, outerShapeAlpha) * u_alpha;
399
+ }
400
+ `,
401
+ };
402
+ export function registerDefaultShaderRounded(shManager) {
403
+ if (SHADERS_ENABLED && !DOM_RENDERING)
404
+ shManager.registerShaderType('rounded', defaultShaderRounded);
405
+ }
406
+ export function registerDefaultShaderShadow(shManager) {
407
+ if (SHADERS_ENABLED && !DOM_RENDERING)
408
+ shManager.registerShaderType('shadow', defaultShaderShadow);
409
+ }
410
+ export function registerDefaultShaderRoundedWithBorder(shManager) {
411
+ if (SHADERS_ENABLED && !DOM_RENDERING)
412
+ shManager.registerShaderType('roundedWithBorder', defaultShaderRoundedWithBorder);
413
+ }
414
+ export function registerDefaultShaderRoundedWithShadow(shManager) {
415
+ if (SHADERS_ENABLED && !DOM_RENDERING)
416
+ shManager.registerShaderType('roundedWithShadow', defaultShaderRoundedWithShadow);
417
+ }
418
+ export function registerDefaultShaderRoundedWithBorderAndShadow(shManager) {
419
+ if (SHADERS_ENABLED && !DOM_RENDERING)
420
+ shManager.registerShaderType('roundedWithBorderWithShadow', defaultShaderRoundedWithBorderAndShadow);
421
+ }
422
+ export function registerDefaultShaderHolePunch(shManager) {
423
+ if (SHADERS_ENABLED && !DOM_RENDERING)
424
+ shManager.registerShaderType('holePunch', defaultShaderHolePunch);
425
+ }
426
+ export function registerDefaultShaderRadialGradient(shManager) {
427
+ if (SHADERS_ENABLED && !DOM_RENDERING)
428
+ shManager.registerShaderType('radialGradient', defaultShaderRadialGradient);
429
+ }
430
+ export function registerDefaultShaderLinearGradient(shManager) {
431
+ if (SHADERS_ENABLED && !DOM_RENDERING)
432
+ shManager.registerShaderType('linearGradient', defaultShaderLinearGradient);
433
+ }
434
+ export function registerDefaultShaders(shManager) {
435
+ if (SHADERS_ENABLED && !DOM_RENDERING) {
436
+ registerDefaultShaderRounded(shManager);
437
+ registerDefaultShaderShadow(shManager);
438
+ registerDefaultShaderRoundedWithBorder(shManager);
439
+ registerDefaultShaderRoundedWithShadow(shManager);
440
+ registerDefaultShaderRoundedWithBorderAndShadow(shManager);
441
+ registerDefaultShaderHolePunch(shManager);
442
+ registerDefaultShaderRadialGradient(shManager);
443
+ registerDefaultShaderLinearGradient(shManager);
444
+ }
445
+ }
446
+ //# sourceMappingURL=shaders.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,12 @@
1
+ import type { DollarString } from './intrinsicTypes.js';
2
+ export type NodeStates = DollarString[] | DollarString | Record<DollarString, boolean | undefined>;
3
+ export default class States extends Array<DollarString> {
4
+ private onChange;
5
+ constructor(callback: () => void, initialState?: NodeStates);
6
+ has(state: DollarString): boolean;
7
+ is(state: DollarString): boolean;
8
+ add(state: DollarString): void;
9
+ toggle(state: DollarString, force?: boolean): void;
10
+ merge(newStates: NodeStates): this;
11
+ remove(state: DollarString): void;
12
+ }
@@ -0,0 +1,84 @@
1
+ import { isArray, isString } from './utils.js';
2
+ export default class States extends Array {
3
+ onChange;
4
+ constructor(callback, initialState = {}) {
5
+ if (isArray(initialState)) {
6
+ super(...initialState);
7
+ }
8
+ else if (isString(initialState)) {
9
+ super(initialState); // Assert as DollarString
10
+ }
11
+ else {
12
+ super(...Object.entries(initialState)
13
+ .filter(([_key, value]) => value)
14
+ .map(([key]) => key));
15
+ }
16
+ this.onChange = callback;
17
+ return this;
18
+ }
19
+ has(state) {
20
+ // temporary check for $ prefix
21
+ return this.indexOf(state) >= 0 || this.indexOf(`$${state}`) >= 0;
22
+ }
23
+ is(state) {
24
+ return this.indexOf(state) >= 0;
25
+ }
26
+ add(state) {
27
+ if (this.has(state)) {
28
+ return;
29
+ }
30
+ this.push(state);
31
+ this.onChange();
32
+ }
33
+ toggle(state, force) {
34
+ if (force === true) {
35
+ this.add(state);
36
+ }
37
+ else if (force === false) {
38
+ this.remove(state);
39
+ }
40
+ else {
41
+ if (this.has(state)) {
42
+ this.remove(state);
43
+ }
44
+ else {
45
+ this.add(state);
46
+ }
47
+ }
48
+ }
49
+ merge(newStates) {
50
+ if (isArray(newStates)) {
51
+ this.length = 0; // Clear the current states
52
+ this.push(...newStates);
53
+ }
54
+ else if (isString(newStates)) {
55
+ this.length = 0; // Clear the current states
56
+ this.push(newStates); // Assert as DollarString
57
+ }
58
+ else {
59
+ for (const state in newStates) {
60
+ const value = newStates[state];
61
+ if (value) {
62
+ if (!this.has(state)) {
63
+ this.push(state);
64
+ }
65
+ }
66
+ else {
67
+ const stateIndexToRemove = this.indexOf(state);
68
+ if (stateIndexToRemove >= 0) {
69
+ this.splice(stateIndexToRemove, 1);
70
+ }
71
+ }
72
+ }
73
+ }
74
+ return this;
75
+ }
76
+ remove(state) {
77
+ const stateIndexToRemove = this.indexOf(state);
78
+ if (stateIndexToRemove >= 0) {
79
+ this.splice(stateIndexToRemove, 1);
80
+ this.onChange();
81
+ }
82
+ }
83
+ }
84
+ //# sourceMappingURL=states.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,36 @@
1
+ /**
2
+ * Core Utility Functions
3
+ *
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+ * @module
5
+ */
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+ export declare const EPSILON = 0.000001;
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+ export declare let ARRAY_TYPE: ArrayConstructor | Float32ArrayConstructor;
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+ export declare const RANDOM: () => number;
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+ export declare const ANGLE_ORDER = "zyx";
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+ export declare const setMatrixArrayType: (type: Float32ArrayConstructor | ArrayConstructor) => void;
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+ /**
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+ * Merges two colors based on a given progress value.
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+ *
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+ * This function takes two colors (c1 and c2) represented as 32-bit integers
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+ * in RGBA format and blends them based on the provided progress value (p).
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+ * The result is a new color that is a weighted combination of the input colors,
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+ * where the weight is determined by the progress value.
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+ *
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+ * @param {number} c1 - The first color in RGBA format (32-bit integer).
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+ * @param {number} c2 - The second color in RGBA format (32-bit integer).
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+ * @param {number} p - The progress value between 0 and 1.
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+ * @returns {number} The merged color as a 32-bit integer in RGBA format.
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+ */
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+ export declare function mergeColorProgress(rgba1: number, rgba2: number, p: number): number;
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+ export declare const toRadian: (a: number) => number;
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+ export declare const equals: (a: number, b: number) => boolean;
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+ export declare const rand: (min: number, max: number) => number;
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+ export declare const isPowerOfTwo: (value: number) => boolean | 0;
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+ export declare const getTimingFunction: (str: string) => ((time: number) => number | undefined);
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+ /**
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+ * Convert bytes to string of megabytes with 2 decimal points
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+ *
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+ * @param bytes
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+ * @returns
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+ */
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+ export declare function bytesToMb(bytes: number): string;