@lightningjs/renderer 3.0.0-beta9 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (566) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +230 -147
  4. package/dist/exports/canvas.d.ts +1 -1
  5. package/dist/exports/canvas.js +1 -1
  6. package/dist/exports/canvas.js.map +1 -1
  7. package/dist/exports/index.d.ts +5 -6
  8. package/dist/exports/index.js +3 -5
  9. package/dist/exports/index.js.map +1 -1
  10. package/dist/exports/platform.d.ts +7 -0
  11. package/dist/exports/platform.js +27 -0
  12. package/dist/exports/platform.js.map +1 -0
  13. package/dist/exports/webgl.d.ts +2 -1
  14. package/dist/exports/webgl.js +2 -1
  15. package/dist/exports/webgl.js.map +1 -1
  16. package/dist/src/common/CommonTypes.d.ts +15 -3
  17. package/dist/src/core/AutosizeManager.d.ts +29 -0
  18. package/dist/src/core/AutosizeManager.js +169 -0
  19. package/dist/src/core/AutosizeManager.js.map +1 -0
  20. package/dist/src/core/Autosizer.d.ts +35 -0
  21. package/dist/src/core/Autosizer.js +196 -0
  22. package/dist/src/core/Autosizer.js.map +1 -0
  23. package/dist/src/core/CoreNode.d.ts +106 -58
  24. package/dist/src/core/CoreNode.js +524 -282
  25. package/dist/src/core/CoreNode.js.map +1 -1
  26. package/dist/src/core/CoreTextNode.d.ts +73 -88
  27. package/dist/src/core/CoreTextNode.js +375 -236
  28. package/dist/src/core/CoreTextNode.js.map +1 -1
  29. package/dist/src/core/CoreTextureManager.d.ts +19 -17
  30. package/dist/src/core/CoreTextureManager.js +52 -120
  31. package/dist/src/core/CoreTextureManager.js.map +1 -1
  32. package/dist/src/core/Stage.d.ts +63 -9
  33. package/dist/src/core/Stage.js +233 -133
  34. package/dist/src/core/Stage.js.map +1 -1
  35. package/dist/src/core/TextureError.d.ts +11 -0
  36. package/dist/src/core/TextureError.js +37 -0
  37. package/dist/src/core/TextureError.js.map +1 -0
  38. package/dist/src/core/TextureMemoryManager.d.ts +2 -4
  39. package/dist/src/core/TextureMemoryManager.js +80 -113
  40. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  41. package/dist/src/core/animations/Animation.d.ts +21 -0
  42. package/dist/src/core/animations/Animation.js +194 -0
  43. package/dist/src/core/animations/Animation.js.map +1 -0
  44. package/dist/src/core/animations/CoreAnimation.d.ts +3 -3
  45. package/dist/src/core/animations/CoreAnimation.js +3 -3
  46. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  47. package/dist/src/core/animations/CoreAnimationController.d.ts +1 -1
  48. package/dist/src/core/animations/CoreAnimationController.js +4 -2
  49. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  50. package/dist/src/core/animations/Playback.d.ts +64 -0
  51. package/dist/src/core/animations/Playback.js +169 -0
  52. package/dist/src/core/animations/Playback.js.map +1 -0
  53. package/dist/src/core/animations/Transition.d.ts +27 -0
  54. package/dist/src/core/animations/Transition.js +52 -0
  55. package/dist/src/core/animations/Transition.js.map +1 -0
  56. package/dist/src/core/animations/utils.d.ts +2 -0
  57. package/dist/src/core/animations/utils.js +136 -0
  58. package/dist/src/core/animations/utils.js.map +1 -0
  59. package/dist/src/core/lib/ImageWorker.d.ts +2 -2
  60. package/dist/src/core/lib/ImageWorker.js +30 -11
  61. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  62. package/dist/src/core/lib/WebGlContextWrapper.d.ts +22 -1
  63. package/dist/src/core/lib/WebGlContextWrapper.js +49 -3
  64. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  65. package/dist/src/core/lib/collectionUtils.d.ts +4 -0
  66. package/dist/src/core/lib/collectionUtils.js +72 -0
  67. package/dist/src/core/lib/collectionUtils.js.map +1 -0
  68. package/dist/src/core/lib/colorCache.d.ts +1 -0
  69. package/dist/src/core/lib/colorCache.js +19 -0
  70. package/dist/src/core/lib/colorCache.js.map +1 -0
  71. package/dist/src/core/lib/colorParser.d.ts +21 -0
  72. package/dist/src/core/lib/colorParser.js +72 -0
  73. package/dist/src/core/lib/colorParser.js.map +1 -0
  74. package/dist/src/core/lib/textureCompression.d.ts +14 -2
  75. package/dist/src/core/lib/textureCompression.js +320 -67
  76. package/dist/src/core/lib/textureCompression.js.map +1 -1
  77. package/dist/src/core/lib/utils.d.ts +6 -6
  78. package/dist/src/core/lib/utils.js +21 -65
  79. package/dist/src/core/lib/utils.js.map +1 -1
  80. package/dist/src/core/platform.d.ts +10 -0
  81. package/dist/src/core/platform.js +81 -0
  82. package/dist/src/core/platform.js.map +1 -0
  83. package/dist/src/core/platforms/GlContextWrapper.d.ts +136 -0
  84. package/{src/core/text-rendering/TextRenderingUtils.ts → dist/src/core/platforms/GlContextWrapper.js} +32 -36
  85. package/dist/src/core/platforms/GlContextWrapper.js.map +1 -0
  86. package/dist/src/core/platforms/Platform.d.ts +78 -12
  87. package/dist/src/core/platforms/Platform.js +18 -0
  88. package/dist/src/core/platforms/Platform.js.map +1 -1
  89. package/dist/src/core/platforms/web/WebGlContextWrapper.d.ts +776 -0
  90. package/dist/src/core/platforms/web/WebGlContextWrapper.js +1208 -0
  91. package/dist/src/core/platforms/web/WebGlContextWrapper.js.map +1 -0
  92. package/dist/src/core/platforms/web/WebPlatform.d.ts +17 -2
  93. package/dist/src/core/platforms/web/WebPlatform.js +158 -13
  94. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -1
  95. package/dist/src/core/platforms/web/WebPlatformChrome50.d.ts +19 -0
  96. package/dist/src/core/platforms/web/WebPlatformChrome50.js +54 -0
  97. package/dist/src/core/platforms/web/WebPlatformChrome50.js.map +1 -0
  98. package/dist/src/core/platforms/web/WebPlatformLegacy.d.ts +20 -0
  99. package/dist/src/core/platforms/web/WebPlatformLegacy.js +105 -0
  100. package/dist/src/core/platforms/web/WebPlatformLegacy.js.map +1 -0
  101. package/dist/src/core/platforms/web/WebPlatformNext.d.ts +21 -0
  102. package/dist/src/core/platforms/web/WebPlatformNext.js +52 -0
  103. package/dist/src/core/platforms/web/WebPlatformNext.js.map +1 -0
  104. package/dist/src/core/platforms/web/lib/ImageWorker.d.ts +21 -0
  105. package/dist/src/core/platforms/web/lib/ImageWorker.js +136 -0
  106. package/dist/src/core/platforms/web/lib/ImageWorker.js.map +1 -0
  107. package/dist/src/core/platforms/web/lib/ImageWorkerDefault.d.ts +6 -0
  108. package/dist/src/core/platforms/web/lib/ImageWorkerDefault.js +92 -0
  109. package/dist/src/core/platforms/web/lib/ImageWorkerDefault.js.map +1 -0
  110. package/dist/src/core/platforms/web/lib/ImageWorkerLegacy.d.ts +1 -0
  111. package/dist/src/core/platforms/web/lib/ImageWorkerLegacy.js +63 -0
  112. package/dist/src/core/platforms/web/lib/ImageWorkerLegacy.js.map +1 -0
  113. package/dist/src/core/platforms/web/lib/ImageWorkerNoOptions.d.ts +7 -0
  114. package/dist/src/core/platforms/web/lib/ImageWorkerNoOptions.js +75 -0
  115. package/dist/src/core/platforms/web/lib/ImageWorkerNoOptions.js.map +1 -0
  116. package/dist/src/core/platforms/web/lib/createImageBitmap.d.ts +1 -0
  117. package/dist/src/core/platforms/web/lib/createImageBitmap.js +27 -0
  118. package/dist/src/core/platforms/web/lib/createImageBitmap.js.map +1 -0
  119. package/dist/src/core/platforms/web/lib/textureCompression.d.ts +26 -0
  120. package/dist/src/core/platforms/web/lib/textureCompression.js +301 -0
  121. package/dist/src/core/platforms/web/lib/textureCompression.js.map +1 -0
  122. package/dist/src/core/platforms/web/lib/textureSvg.d.ts +7 -0
  123. package/dist/src/core/platforms/web/lib/textureSvg.js +51 -0
  124. package/dist/src/core/platforms/web/lib/textureSvg.js.map +1 -0
  125. package/dist/src/core/platforms/web/lib/utils.d.ts +5 -0
  126. package/dist/src/core/platforms/web/lib/utils.js +86 -0
  127. package/dist/src/core/platforms/web/lib/utils.js.map +1 -0
  128. package/dist/src/core/renderers/CoreContextTexture.d.ts +2 -1
  129. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -1
  130. package/dist/src/core/renderers/CoreRenderer.d.ts +4 -40
  131. package/dist/src/core/renderers/CoreRenderer.js +3 -4
  132. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  133. package/dist/src/core/renderers/CoreShader.d.ts +9 -0
  134. package/{src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts → dist/src/core/renderers/CoreShader.js} +28 -32
  135. package/dist/src/core/renderers/CoreShader.js.map +1 -0
  136. package/dist/src/core/renderers/CoreShaderNode.d.ts +10 -0
  137. package/dist/src/core/renderers/CoreShaderNode.js +19 -2
  138. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  139. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +33 -0
  140. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +250 -0
  141. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -0
  142. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +17 -0
  143. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +125 -0
  144. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -0
  145. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +5 -6
  146. package/dist/src/core/renderers/canvas/CanvasRenderer.js +67 -91
  147. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  148. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +1 -2
  149. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +5 -4
  150. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
  151. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +3 -2
  152. package/dist/src/core/renderers/canvas/CanvasTexture.js +17 -13
  153. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -1
  154. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +13 -0
  155. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +113 -192
  156. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  157. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +0 -2
  158. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +0 -14
  159. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  160. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +10 -0
  161. package/{src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts → dist/src/core/renderers/canvas/shaders/UnsupportedShader.js} +43 -40
  162. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +1 -0
  163. package/dist/src/core/renderers/webgl/SdfRenderOp.d.ts +33 -0
  164. package/dist/src/core/renderers/webgl/SdfRenderOp.js +98 -0
  165. package/dist/src/core/renderers/webgl/SdfRenderOp.js.map +1 -0
  166. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +12 -0
  167. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +58 -0
  168. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -0
  169. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +9 -0
  170. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +38 -0
  171. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -0
  172. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +69 -0
  173. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +272 -0
  174. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -0
  175. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +34 -0
  176. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +114 -0
  177. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +1 -0
  178. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +133 -0
  179. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +649 -0
  180. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -0
  181. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +78 -0
  182. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +202 -0
  183. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -0
  184. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +4 -2
  185. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +14 -6
  186. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -1
  187. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +15 -2
  188. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +34 -5
  189. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -1
  190. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +19 -9
  191. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +101 -49
  192. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  193. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +3 -2
  194. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +14 -5
  195. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -1
  196. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +11 -23
  197. package/dist/src/core/renderers/webgl/WebGlRenderer.js +122 -133
  198. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  199. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +4 -6
  200. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +3 -3
  201. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
  202. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +7 -7
  203. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +56 -37
  204. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
  205. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +4 -4
  206. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
  207. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +3 -3
  208. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +38 -37
  209. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -1
  210. package/dist/src/core/renderers/webgl/shaders/DefaultShader.d.ts +9 -0
  211. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +84 -0
  212. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -0
  213. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.d.ts +10 -0
  214. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +108 -0
  215. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -0
  216. package/dist/src/core/renderers/webgl/shaders/DynamicShader.d.ts +29 -0
  217. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +408 -0
  218. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -0
  219. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.d.ts +28 -0
  220. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +126 -0
  221. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -0
  222. package/dist/src/core/renderers/webgl/shaders/SdfShader.d.ts +47 -0
  223. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +148 -0
  224. package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -0
  225. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.d.ts +31 -0
  226. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +71 -0
  227. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js.map +1 -0
  228. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.d.ts +30 -0
  229. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +58 -0
  230. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js.map +1 -0
  231. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.d.ts +31 -0
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  234. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.d.ts +31 -0
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  237. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.d.ts +31 -0
  238. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +71 -0
  239. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js.map +1 -0
  240. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.d.ts +9 -0
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  243. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.d.ts +36 -0
  244. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +85 -0
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  246. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.d.ts +45 -0
  247. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +104 -0
  248. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js.map +1 -0
  249. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.d.ts +22 -0
  250. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +45 -0
  251. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js.map +1 -0
  252. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.d.ts +58 -0
  253. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +80 -0
  254. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js.map +1 -0
  255. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.d.ts +35 -0
  256. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +134 -0
  257. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -0
  258. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +40 -0
  259. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +143 -0
  260. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -0
  261. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.d.ts +61 -0
  262. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +127 -0
  263. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js.map +1 -0
  264. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.d.ts +40 -0
  265. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +71 -0
  266. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js.map +1 -0
  267. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.d.ts +115 -0
  268. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js +61 -0
  269. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js.map +1 -0
  270. package/dist/src/core/shaders/canvas/Border.d.ts +8 -2
  271. package/dist/src/core/shaders/canvas/Border.js +64 -25
  272. package/dist/src/core/shaders/canvas/Border.js.map +1 -1
  273. package/dist/src/core/shaders/canvas/HolePunch.js +4 -3
  274. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -1
  275. package/dist/src/core/shaders/canvas/LinearGradient.js +7 -5
  276. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
  277. package/dist/src/core/shaders/canvas/RadialGradient.js +12 -10
  278. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
  279. package/dist/src/core/shaders/canvas/Rounded.js +3 -3
  280. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -1
  281. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +6 -3
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@@ -20,121 +20,180 @@ export const RoundedWithBorder = {
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  props: RoundedWithBorderTemplate.props,
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  update(node) {
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  this.uniformRGBA('u_borderColor', this.props['border-color']);
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- this.uniform4fa('u_borderWidth', this.props['border-width']);
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- this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
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+ this.uniform4fa('u_borderWidth', this.props['border-w']);
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+ this.uniform1f('u_borderGap', this.props['border-gap']);
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+ this.uniform1f('u_borderAlign', this.props['border-align']);
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+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
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  },
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- vertex: `
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- # ifdef GL_FRAGMENT_PRECISION_HIGH
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- precision highp float;
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- # else
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- precision mediump float;
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- # endif
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-
33
- attribute vec2 a_position;
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- attribute vec2 a_textureCoords;
35
- attribute vec4 a_color;
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- attribute vec2 a_nodeCoords;
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-
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- uniform vec2 u_resolution;
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- uniform float u_pixelRatio;
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- uniform vec2 u_dimensions;
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-
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- uniform vec4 u_radius;
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- uniform vec4 u_borderWidth;
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-
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- varying vec4 v_color;
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- varying vec2 v_textureCoords;
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- varying vec2 v_nodeCoords;
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-
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- varying vec4 v_innerRadius;
50
- varying vec2 v_innerSize;
51
- varying vec2 v_halfDimensions;
52
- varying float v_borderZero;
53
-
54
- void main() {
55
- vec2 normalized = a_position * u_pixelRatio;
56
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
57
-
58
- v_color = a_color;
59
- v_nodeCoords = a_nodeCoords;
60
- v_textureCoords = a_textureCoords;
61
-
62
- v_halfDimensions = u_dimensions * 0.5;
63
-
64
- v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
65
-
66
- if(v_borderZero == 0.0) {
67
- v_innerRadius = vec4(
68
- max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
69
- max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
70
- max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
71
- max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
72
- );
73
-
74
- v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) + 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
75
- }
76
-
77
- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
78
- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
79
- }
28
+ vertex: `
29
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
30
+ precision highp float;
31
+ # else
32
+ precision mediump float;
33
+ # endif
34
+
35
+ attribute vec2 a_position;
36
+ attribute vec2 a_textureCoords;
37
+ attribute vec4 a_color;
38
+ attribute vec2 a_nodeCoords;
39
+
40
+ uniform vec2 u_resolution;
41
+ uniform float u_pixelRatio;
42
+ uniform vec2 u_dimensions;
43
+
44
+ uniform vec4 u_radius;
45
+ uniform vec4 u_borderWidth;
46
+ uniform float u_borderGap;
47
+ uniform float u_borderAlign;
48
+
49
+ varying vec4 v_color;
50
+ varying vec2 v_textureCoords;
51
+ varying vec2 v_nodeCoords;
52
+
53
+ varying vec2 v_innerSize;
54
+ varying vec2 v_outerSize;
55
+ varying vec2 v_outerBorderUv;
56
+ varying vec2 v_innerBorderUv;
57
+ varying vec4 v_innerBorderRadius;
58
+ varying vec4 v_outerBorderRadius;
59
+ varying vec2 v_halfDimensions;
60
+
61
+ void main() {
62
+ vec2 vertexPos = a_position * u_pixelRatio;
63
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
64
+ vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
65
+ vec2 edgeOffset = vec2(0.0);
66
+ float borderZero = 1.0 - step(0.001, dot(abs(u_borderWidth), vec4(1.0)));
67
+
68
+ v_innerSize = vec2(0.0);
69
+ v_outerSize = vec2(0.0);
70
+
71
+ if(borderZero == 0.0) {
72
+ vec4 adjustedBorderWidth = u_borderWidth - 1.0 + clamp(u_borderWidth, -1.0, 1.0);
73
+
74
+ float borderTop = adjustedBorderWidth.x;
75
+ float borderRight = adjustedBorderWidth.y;
76
+ float borderBottom = adjustedBorderWidth.z;
77
+ float borderLeft = adjustedBorderWidth.w;
78
+
79
+ v_outerBorderUv = vec2(0.0);
80
+ v_innerBorderUv = vec2(0.0);
81
+
82
+ vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
83
+ vec2 extraSize = borderSize * u_borderAlign;
84
+ float gapLeft = step(0.001, borderLeft) * u_borderGap;
85
+ float gapRight = step(0.001, borderRight) * u_borderGap;
86
+ float gapTop = step(0.001, borderTop) * u_borderGap;
87
+ float gapBottom = step(0.001, borderBottom) * u_borderGap;
88
+ vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
89
+
90
+ v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
91
+ v_innerSize = v_outerSize - borderSize * 0.5;
92
+
93
+ // Use sign() to avoid branching
94
+ vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
95
+ vec2 signDiff = sign(borderDiff);
96
+ borderDiff = abs(borderDiff);
97
+
98
+ vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
99
+ vec2 signGapDiff = sign(gapDiff);
100
+ gapDiff = abs(gapDiff);
101
+
102
+ v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
103
+ v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
104
+
105
+ v_outerBorderRadius = vec4(
106
+ max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
107
+ max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
108
+ max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
109
+ max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
110
+ );
111
+
112
+ v_innerBorderRadius = vec4(
113
+ max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
114
+ max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
115
+ max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
116
+ max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
117
+ );
118
+
119
+ vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
120
+ edgeOffset = edgeOffsetExtra;
121
+
122
+ vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
123
+ }
124
+
125
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
126
+
127
+ v_color = a_color;
128
+ v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
129
+ v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
130
+
131
+ v_halfDimensions = u_dimensions * 0.5;
132
+ }
80
133
  `,
81
- fragment: `
82
- # ifdef GL_FRAGMENT_PRECISION_HIGH
83
- precision highp float;
84
- # else
85
- precision mediump float;
86
- # endif
87
-
88
- uniform vec2 u_resolution;
89
- uniform float u_pixelRatio;
90
- uniform float u_alpha;
91
- uniform vec2 u_dimensions;
92
- uniform sampler2D u_texture;
93
-
94
- uniform vec4 u_radius;
95
-
96
- uniform vec4 u_borderWidth;
97
- uniform vec4 u_borderColor;
98
-
99
- varying vec4 v_color;
100
- varying vec2 v_textureCoords;
101
- varying vec2 v_nodeCoords;
102
-
103
- varying vec2 v_halfDimensions;
104
- varying vec4 v_innerRadius;
105
- varying vec2 v_innerSize;
106
- varying float v_borderZero;
107
-
108
- float roundedBox(vec2 p, vec2 s, vec4 r) {
109
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
110
- r.x = (p.y > 0.0) ? r.y : r.x;
111
- vec2 q = abs(p) - s + r.x;
112
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
113
- }
114
-
115
- void main() {
116
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
117
-
118
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
119
- float outerDist = roundedBox(boxUv, v_halfDimensions, u_radius);
120
-
121
- float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
122
-
123
- if(v_borderZero == 1.0) {
124
- gl_FragColor = mix(vec4(0.0), color, outerAlpha) * u_alpha;
125
- return;
126
- }
127
-
128
- boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
129
- boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
130
-
131
- float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
132
- float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
133
-
134
- vec4 resColor = mix(u_borderColor, color, innerAlpha);
135
- resColor = mix(vec4(0.0), resColor, outerAlpha);
136
- gl_FragColor = resColor * u_alpha;
137
- }
134
+ fragment: `
135
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
136
+ precision highp float;
137
+ # else
138
+ precision mediump float;
139
+ # endif
140
+
141
+ uniform vec2 u_resolution;
142
+ uniform float u_pixelRatio;
143
+ uniform float u_alpha;
144
+ uniform vec2 u_dimensions;
145
+ uniform sampler2D u_texture;
146
+
147
+ uniform vec4 u_radius;
148
+ uniform vec4 u_borderWidth;
149
+ uniform vec4 u_borderColor;
150
+ uniform float u_borderGap;
151
+ uniform float u_borderAlign;
152
+
153
+ varying vec4 v_color;
154
+ varying vec2 v_textureCoords;
155
+ varying vec2 v_nodeCoords;
156
+
157
+ varying vec2 v_innerSize;
158
+ varying vec2 v_outerSize;
159
+ varying vec2 v_outerBorderUv;
160
+ varying vec2 v_innerBorderUv;
161
+ varying vec4 v_innerBorderRadius;
162
+ varying vec4 v_outerBorderRadius;
163
+ varying vec2 v_halfDimensions;
164
+
165
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
166
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
167
+ r.x = (p.y > 0.0) ? r.y : r.x;
168
+ vec2 q = abs(p) - s + r.x;
169
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
170
+ }
171
+
172
+ void main() {
173
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
174
+ vec4 resultColor = vec4(0.0);
175
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
176
+ float borderZero = 1.0 - step(0.001, dot(abs(u_borderWidth), vec4(1.0)));
177
+ float edgeWidth = 1.0 / u_pixelRatio;
178
+
179
+ float nodeDist = roundedBox(boxUv, v_halfDimensions - edgeWidth, u_radius);
180
+ float nodeAlpha = 1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, nodeDist);
181
+ resultColor = mix(resultColor, color, nodeAlpha);
182
+
183
+ if(borderZero == 1.0) {
184
+ gl_FragColor = resultColor * u_alpha;
185
+ return;
186
+ }
187
+
188
+ float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - edgeWidth, v_outerBorderRadius);
189
+ float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - edgeWidth, v_innerBorderRadius);
190
+
191
+ float borderDist = max(-innerDist, outerDist);
192
+ float borderAlpha = (1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, borderDist)) * u_borderColor.a;
193
+
194
+ resultColor = mix(resultColor, vec4(u_borderColor.rgb, 1.0), borderAlpha);
195
+ gl_FragColor = resultColor * u_alpha;
196
+ }
138
197
  `,
139
198
  };
140
199
  //# sourceMappingURL=RoundedWithBorder.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC,CAAC;QAEtE,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyDT;CACF,CAAC"}
1
+ {"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAS,CAAC,CAAC;QAClE,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,YAAY,CAAW,CAAC,CAAC;QACnE,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAW,CAAC,CAAC;QAEvE,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyGP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+DT;CACF,CAAC"}
@@ -21,142 +21,201 @@ export const RoundedWithBorderAndShadow = {
21
21
  update(node) {
22
22
  const props = this.props;
23
23
  this.uniformRGBA('u_borderColor', props['border-color']);
24
- this.uniform4fa('u_borderWidth', props['border-width']);
24
+ this.uniform4fa('u_borderWidth', props['border-w']);
25
+ this.uniform1f('u_borderGap', this.props['border-gap']);
26
+ this.uniform1f('u_borderAlign', this.props['border-align']);
25
27
  this.uniformRGBA('u_shadowColor', props['shadow-color']);
26
28
  this.uniform4fa('u_shadow', props['shadow-projection']);
27
- this.uniform4fa('u_radius', calcFactoredRadiusArray(props.radius, node.width, node.height));
29
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(props.radius, node.w, node.h));
28
30
  },
29
- vertex: `
30
- # ifdef GL_FRAGMENT_PRECISION_HIGH
31
- precision highp float;
32
- # else
33
- precision mediump float;
34
- # endif
35
-
36
- attribute vec2 a_position;
37
- attribute vec2 a_textureCoords;
38
- attribute vec4 a_color;
39
- attribute vec2 a_nodeCoords;
40
-
41
- uniform vec2 u_resolution;
42
- uniform float u_pixelRatio;
43
- uniform float u_rtt;
44
- uniform vec2 u_dimensions;
45
-
46
- uniform vec4 u_shadow;
47
- uniform vec4 u_radius;
48
- uniform vec4 u_borderWidth;
49
-
50
- varying vec4 v_color;
51
- varying vec2 v_textureCoords;
52
- varying vec2 v_nodeCoords;
53
-
54
- varying vec4 v_innerRadius;
55
- varying vec2 v_innerSize;
56
- varying vec2 v_halfDimensions;
57
- varying float v_borderZero;
58
-
59
- void main() {
60
- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
61
- vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
62
-
63
- vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
64
- vec2 normVertexPos = a_position * u_pixelRatio;
65
-
66
- vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
67
- gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
68
-
69
- v_halfDimensions = u_dimensions * 0.5;
70
-
71
- v_color = a_color;
72
- v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
73
- v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
74
-
75
- v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
76
-
77
-
78
- if(v_borderZero == 0.0) {
79
- v_innerRadius = vec4(
80
- max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
81
- max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
82
- max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
83
- max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
84
- );
85
-
86
- v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) - 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
87
- }
88
- }
31
+ vertex: `
32
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
33
+ precision highp float;
34
+ # else
35
+ precision mediump float;
36
+ # endif
37
+
38
+ attribute vec2 a_position;
39
+ attribute vec2 a_textureCoords;
40
+ attribute vec4 a_color;
41
+ attribute vec2 a_nodeCoords;
42
+
43
+ uniform vec2 u_resolution;
44
+ uniform float u_pixelRatio;
45
+ uniform float u_rtt;
46
+ uniform vec2 u_dimensions;
47
+
48
+ uniform vec4 u_shadow;
49
+ uniform vec4 u_radius;
50
+ uniform vec4 u_borderWidth;
51
+ uniform float u_borderGap;
52
+ uniform float u_borderAlign;
53
+
54
+ varying vec4 v_color;
55
+ varying vec2 v_textureCoords;
56
+ varying vec2 v_nodeCoords;
57
+
58
+ varying vec2 v_innerSize;
59
+ varying vec2 v_outerSize;
60
+ varying vec2 v_outerBorderUv;
61
+ varying vec2 v_innerBorderUv;
62
+ varying vec4 v_innerBorderRadius;
63
+ varying vec4 v_outerBorderRadius;
64
+ varying vec2 v_halfDimensions;
65
+
66
+ void main() {
67
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
68
+ vec2 edge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
69
+ float borderZero = 1.0 - step(0.001, dot(abs(u_borderWidth), vec4(1.0)));
70
+
71
+ vec2 edgeOffset = edge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
72
+ vec2 vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
73
+
74
+ v_innerSize = vec2(0.0);
75
+ v_outerSize = vec2(0.0);
76
+
77
+ if(borderZero == 0.0) {
78
+ vec4 adjustedBorderWidth = u_borderWidth - 1.0 + clamp(u_borderWidth, -1.0, 1.0);
79
+
80
+ float borderTop = adjustedBorderWidth.x;
81
+ float borderRight = adjustedBorderWidth.y;
82
+ float borderBottom = adjustedBorderWidth.z;
83
+ float borderLeft = adjustedBorderWidth.w;
84
+
85
+ v_outerBorderUv = vec2(0.0);
86
+ v_innerBorderUv = vec2(0.0);
87
+
88
+ vec2 borderSize = vec2(borderRight + borderLeft, borderTop + borderBottom);
89
+ vec2 extraSize = borderSize * u_borderAlign;
90
+ float gapLeft = step(0.001, borderLeft) * u_borderGap;
91
+ float gapRight = step(0.001, borderRight) * u_borderGap;
92
+ float gapTop = step(0.001, borderTop) * u_borderGap;
93
+ float gapBottom = step(0.001, borderBottom) * u_borderGap;
94
+ vec2 gapSize = vec2(gapLeft + gapRight, gapTop + gapBottom);
95
+
96
+ v_outerSize = (u_dimensions + gapSize + extraSize) * 0.5;
97
+ v_innerSize = v_outerSize - borderSize * 0.5;
98
+
99
+ // Use sign() to avoid branching
100
+ vec2 borderDiff = vec2(borderRight - borderLeft, borderBottom - borderTop);
101
+ vec2 signDiff = sign(borderDiff);
102
+ borderDiff = abs(borderDiff);
103
+
104
+ vec2 gapDiff = vec2(gapRight - gapLeft, gapBottom - gapTop);
105
+ vec2 signGapDiff = sign(gapDiff);
106
+ gapDiff = abs(gapDiff);
107
+
108
+ v_outerBorderUv = -signDiff * borderDiff * u_borderAlign * 0.5 - signGapDiff * gapDiff * 0.5;
109
+ v_innerBorderUv = v_outerBorderUv + signDiff * borderDiff * 0.5;
110
+
111
+ v_outerBorderRadius = vec4(
112
+ max(0.0, u_radius.x + max(borderTop * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap)),
113
+ max(0.0, u_radius.y + max(borderTop * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
114
+ max(0.0, u_radius.z + max(borderBottom * u_borderAlign + u_borderGap, borderRight * u_borderAlign + u_borderGap)),
115
+ max(0.0, u_radius.w + max(borderBottom * u_borderAlign + u_borderGap, borderLeft * u_borderAlign + u_borderGap))
116
+ );
117
+
118
+ v_innerBorderRadius = vec4(
119
+ max(0.0, v_outerBorderRadius.x - max(borderTop, borderLeft)),
120
+ max(0.0, v_outerBorderRadius.y - max(borderTop, borderRight)),
121
+ max(0.0, v_outerBorderRadius.z - max(borderBottom, borderRight)),
122
+ max(0.0, v_outerBorderRadius.w - max(borderBottom, borderLeft))
123
+ );
124
+
125
+ vec2 edgeOffsetExtra = step(u_dimensions * 0.5, v_outerSize) * edge * (extraSize + u_borderGap);
126
+ edgeOffset += edgeOffsetExtra;
127
+
128
+ vertexPos = (a_position + edge + edgeOffset) * u_pixelRatio;
129
+ }
130
+
131
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
132
+
133
+ v_halfDimensions = u_dimensions * 0.5;
134
+ v_color = a_color;
135
+ v_nodeCoords = a_nodeCoords + (screenSpace + edgeOffset) / (u_dimensions);
136
+ v_textureCoords = a_textureCoords + (screenSpace + edgeOffset) / (u_dimensions);
137
+ }
89
138
  `,
90
- fragment: `
91
- # ifdef GL_FRAGMENT_PRECISION_HIGH
92
- precision highp float;
93
- # else
94
- precision mediump float;
95
- # endif
96
-
97
- uniform vec2 u_resolution;
98
- uniform float u_pixelRatio;
99
- uniform float u_alpha;
100
- uniform vec2 u_dimensions;
101
- uniform sampler2D u_texture;
102
- uniform float u_rtt;
103
-
104
- uniform vec4 u_radius;
105
- uniform vec4 u_borderWidth;
106
- uniform vec4 u_borderColor;
107
- uniform vec4 u_shadowColor;
108
- uniform vec4 u_shadow;
109
-
110
- varying vec4 v_color;
111
- varying vec2 v_textureCoords;
112
- varying vec2 v_nodeCoords;
113
-
114
- varying vec2 v_halfDimensions;
115
- varying vec4 v_innerRadius;
116
- varying vec2 v_innerSize;
117
- varying float v_borderZero;
118
-
119
- float roundedBox(vec2 p, vec2 s, vec4 r) {
120
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
121
- r.x = (p.y > 0.0) ? r.y : r.x;
122
- vec2 q = abs(p) - s + r.x;
123
- return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
124
- }
125
-
126
- float shadowBox(vec2 p, vec2 s, vec4 r) {
127
- r.xy = (p.x > 0.0) ? r.yz : r.xw;
128
- r.x = (p.y > 0.0) ? r.y : r.x;
129
- vec2 q = abs(p) - s + r.x;
130
- float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
131
- return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
132
- }
133
-
134
- void main() {
135
- vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
136
-
137
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
138
- float outerDist = roundedBox(boxUv, v_halfDimensions - 1.0, u_radius);
139
-
140
- float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
141
-
142
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w, u_radius + u_shadow.z);
143
- vec4 shadow = mix(vec4(0.0), u_shadowColor, shadowAlpha);
144
-
145
- if(v_borderZero == 1.0) {
146
- gl_FragColor = mix(shadow, color, outerAlpha) * u_alpha;
147
- return;
148
- }
149
-
150
- boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
151
- boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
152
-
153
- float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
154
- float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
155
-
156
- vec4 resColor = mix(u_borderColor, color, innerAlpha);
157
- resColor = mix(shadow, resColor, outerAlpha);
158
- gl_FragColor = resColor * u_alpha;
159
- }
139
+ fragment: `
140
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
141
+ precision highp float;
142
+ # else
143
+ precision mediump float;
144
+ # endif
145
+
146
+ uniform vec2 u_resolution;
147
+ uniform float u_pixelRatio;
148
+ uniform float u_alpha;
149
+ uniform vec2 u_dimensions;
150
+ uniform sampler2D u_texture;
151
+ uniform float u_rtt;
152
+
153
+ uniform vec4 u_radius;
154
+ uniform vec4 u_borderWidth;
155
+ uniform vec4 u_borderColor;
156
+ uniform vec4 u_shadowColor;
157
+ uniform vec4 u_shadow;
158
+
159
+ varying vec4 v_color;
160
+ varying vec2 v_textureCoords;
161
+ varying vec2 v_nodeCoords;
162
+
163
+ varying vec2 v_innerSize;
164
+ varying vec2 v_outerSize;
165
+ varying vec2 v_outerBorderUv;
166
+ varying vec2 v_innerBorderUv;
167
+ varying vec4 v_innerBorderRadius;
168
+ varying vec4 v_outerBorderRadius;
169
+ varying vec2 v_halfDimensions;
170
+
171
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
172
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
173
+ r.x = (p.y > 0.0) ? r.y : r.x;
174
+ vec2 q = abs(p) - s + r.x;
175
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
176
+ }
177
+
178
+ float shadowBox(vec2 p, vec2 s, vec4 r) {
179
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
180
+ r.x = (p.y > 0.0) ? r.y : r.x;
181
+ vec2 q = abs(p) - s + r.x;
182
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
183
+ return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
184
+ }
185
+
186
+ void main() {
187
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
188
+ vec4 resultColor = vec4(0.0);
189
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
190
+ float borderZero = 1.0 - step(0.001, dot(abs(u_borderWidth), vec4(1.0)));
191
+ float edgeWidth = 1.0 / u_pixelRatio;
192
+ float nodeDist = roundedBox(boxUv, v_halfDimensions - edgeWidth, u_radius);
193
+ float nodeAlpha = 1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, nodeDist);
194
+ float shadowAlpha;
195
+
196
+ if(borderZero == 1.0) {
197
+ shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - edgeWidth, u_radius + u_shadow.z);
198
+ resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
199
+ gl_FragColor = mix(resultColor, color, nodeAlpha) * u_alpha;
200
+ return;
201
+ }
202
+
203
+ if(v_outerSize.x > v_halfDimensions.x || v_outerSize.y > v_halfDimensions.y) {
204
+ shadowAlpha = shadowBox(boxUv + v_outerBorderUv - u_shadow.xy, v_outerSize + u_shadow.w - edgeWidth, v_outerBorderRadius + u_shadow.z);
205
+ }
206
+ else {
207
+ shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w - edgeWidth, u_radius + u_shadow.z);
208
+ }
209
+
210
+ float outerDist = roundedBox(boxUv + v_outerBorderUv, v_outerSize - edgeWidth, v_outerBorderRadius);
211
+ float innerDist = roundedBox(boxUv + v_innerBorderUv, v_innerSize - edgeWidth, v_innerBorderRadius);
212
+ float borderDist = max(-innerDist, outerDist);
213
+ float borderAlpha = (1.0 - smoothstep(-0.5 * edgeWidth, 0.5 * edgeWidth, borderDist)) * u_borderColor.a;
214
+ resultColor = mix(resultColor, u_shadowColor, shadowAlpha);
215
+ resultColor = mix(resultColor, color, nodeAlpha);
216
+ resultColor = mix(resultColor, vec4(u_borderColor.rgb, 1.0), borderAlpha);
217
+ gl_FragColor = resultColor * u_alpha;
218
+ }
160
219
  `,
161
220
  };
162
221
  //# sourceMappingURL=RoundedWithBorderAndShadow.js.map
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+ {"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAE5D,MAAM,CAAC,MAAM,0BAA0B,GACrC;IACE,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,KAAK,CAAC,UAAU,CAAS,CAAC,CAAC;QAC5D,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,KAAM,CAAC,YAAY,CAAW,CAAC,CAAC;QACnE,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAW,CAAC,CAAC;QAEvE,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAExD,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,KAAK,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAC9D,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2GT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgFX;CACA,CAAC"}