@lightningjs/renderer 3.0.0-beta7 → 3.0.0-beta8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (231) hide show
  1. package/dist/exports/utils.d.ts +2 -1
  2. package/dist/exports/utils.js +2 -1
  3. package/dist/exports/utils.js.map +1 -1
  4. package/dist/src/core/CoreNode.d.ts +24 -49
  5. package/dist/src/core/CoreNode.js +251 -255
  6. package/dist/src/core/CoreNode.js.map +1 -1
  7. package/dist/src/core/CoreTextNode.d.ts +1 -1
  8. package/dist/src/core/CoreTextNode.js +14 -15
  9. package/dist/src/core/CoreTextNode.js.map +1 -1
  10. package/dist/src/core/CoreTextureManager.js +5 -4
  11. package/dist/src/core/CoreTextureManager.js.map +1 -1
  12. package/dist/src/core/Stage.d.ts +12 -27
  13. package/dist/src/core/Stage.js +50 -37
  14. package/dist/src/core/Stage.js.map +1 -1
  15. package/dist/src/core/TextureMemoryManager.d.ts +9 -0
  16. package/dist/src/core/TextureMemoryManager.js +78 -48
  17. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  18. package/dist/src/core/animations/CoreAnimation.js +5 -0
  19. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  20. package/dist/src/core/animations/CoreAnimationController.d.ts +1 -0
  21. package/dist/src/core/animations/CoreAnimationController.js +7 -1
  22. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  23. package/dist/src/core/renderers/CoreRenderer.d.ts +1 -0
  24. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  25. package/dist/src/core/renderers/CoreShaderNode.d.ts +1 -0
  26. package/dist/src/core/renderers/CoreShaderNode.js +9 -0
  27. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  28. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +1 -0
  29. package/dist/src/core/renderers/canvas/CanvasRenderer.js +3 -0
  30. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  31. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +1 -4
  32. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
  33. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +0 -3
  34. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  35. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +1 -0
  36. package/dist/src/core/renderers/webgl/WebGlRenderer.js +56 -54
  37. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  38. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +1 -4
  39. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
  40. package/dist/src/core/shaders/canvas/LinearGradient.js +5 -3
  41. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
  42. package/dist/src/core/shaders/canvas/RadialGradient.js +13 -11
  43. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
  44. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +7 -5
  45. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
  46. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +10 -8
  47. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
  48. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +7 -5
  49. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
  50. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +1 -1
  51. package/dist/src/core/shaders/templates/BorderTemplate.js +1 -1
  52. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
  53. package/dist/src/core/shaders/templates/HolePunchTemplate.js +1 -1
  54. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -1
  55. package/dist/src/core/shaders/templates/RoundedTemplate.js +1 -1
  56. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -1
  57. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +1 -1
  58. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +1 -1
  59. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +1 -1
  60. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +1 -1
  61. package/dist/src/core/shaders/{templates/shaderUtils.d.ts → utils.d.ts} +1 -1
  62. package/dist/src/core/shaders/{templates/shaderUtils.js → utils.js} +2 -2
  63. package/dist/src/core/shaders/utils.js.map +1 -0
  64. package/dist/src/core/shaders/webgl/HolePunch.js +4 -3
  65. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -1
  66. package/dist/src/core/shaders/webgl/LinearGradient.js +5 -4
  67. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -1
  68. package/dist/src/core/shaders/webgl/RadialGradient.js +6 -5
  69. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -1
  70. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +18 -7
  71. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
  72. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +30 -17
  73. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
  74. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +0 -50
  75. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  76. package/dist/src/core/textures/ImageTexture.d.ts +1 -1
  77. package/dist/src/core/textures/ImageTexture.js +1 -1
  78. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  79. package/dist/src/core/textures/Texture.d.ts +8 -0
  80. package/dist/src/core/textures/Texture.js +13 -0
  81. package/dist/src/core/textures/Texture.js.map +1 -1
  82. package/dist/src/core/utils.d.ts +1 -1
  83. package/dist/src/main-api/Inspector.d.ts +6 -1
  84. package/dist/src/main-api/Inspector.js +42 -4
  85. package/dist/src/main-api/Inspector.js.map +1 -1
  86. package/dist/src/main-api/Renderer.d.ts +62 -43
  87. package/dist/src/main-api/Renderer.js +119 -31
  88. package/dist/src/main-api/Renderer.js.map +1 -1
  89. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  90. package/exports/utils.ts +7 -1
  91. package/package.json +1 -1
  92. package/src/core/CoreNode.ts +301 -313
  93. package/src/core/CoreTextNode.ts +23 -20
  94. package/src/core/CoreTextureManager.ts +5 -4
  95. package/src/core/Stage.ts +68 -65
  96. package/src/core/TextureMemoryManager.ts +104 -63
  97. package/src/core/animations/CoreAnimation.ts +7 -0
  98. package/src/core/animations/CoreAnimationController.ts +8 -1
  99. package/src/core/renderers/CoreRenderer.ts +1 -0
  100. package/src/core/renderers/CoreShaderNode.ts +10 -0
  101. package/src/core/renderers/canvas/CanvasRenderer.ts +4 -0
  102. package/src/core/renderers/canvas/CanvasShaderNode.ts +1 -4
  103. package/src/core/renderers/webgl/WebGlCtxTexture.ts +0 -3
  104. package/src/core/renderers/webgl/WebGlRenderer.ts +64 -65
  105. package/src/core/renderers/webgl/WebGlShaderNode.ts +2 -4
  106. package/src/core/shaders/canvas/LinearGradient.ts +8 -6
  107. package/src/core/shaders/canvas/RadialGradient.ts +22 -36
  108. package/src/core/shaders/canvas/RoundedWithBorder.ts +10 -8
  109. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +14 -12
  110. package/src/core/shaders/canvas/RoundedWithShadow.ts +8 -7
  111. package/src/core/shaders/templates/BorderTemplate.ts +1 -1
  112. package/src/core/shaders/templates/HolePunchTemplate.ts +1 -1
  113. package/src/core/shaders/templates/RoundedTemplate.ts +1 -1
  114. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +1 -1
  115. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +1 -1
  116. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +1 -1
  117. package/src/core/shaders/templates/ShadowTemplate.ts +1 -1
  118. package/src/core/shaders/{templates/shaderUtils.ts → utils.ts} +2 -3
  119. package/src/core/shaders/webgl/HolePunch.ts +4 -7
  120. package/src/core/shaders/webgl/LinearGradient.ts +5 -4
  121. package/src/core/shaders/webgl/RadialGradient.ts +7 -6
  122. package/src/core/shaders/webgl/RoundedWithBorder.ts +18 -7
  123. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +30 -21
  124. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +2 -58
  125. package/src/core/textures/ImageTexture.ts +17 -16
  126. package/src/core/textures/Texture.ts +14 -0
  127. package/src/main-api/Inspector.ts +52 -5
  128. package/src/main-api/Renderer.ts +222 -77
  129. package/dist/src/core/platform.d.ts +0 -10
  130. package/dist/src/core/platform.js +0 -56
  131. package/dist/src/core/platform.js.map +0 -1
  132. package/dist/src/core/renderers/CoreShader.d.ts +0 -9
  133. package/dist/src/core/renderers/CoreShader.js +0 -28
  134. package/dist/src/core/renderers/CoreShader.js.map +0 -1
  135. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +0 -33
  136. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +0 -250
  137. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +0 -1
  138. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +0 -16
  139. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +0 -123
  140. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +0 -1
  141. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +0 -10
  142. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js +0 -43
  143. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +0 -1
  144. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +0 -12
  145. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +0 -55
  146. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +0 -1
  147. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +0 -9
  148. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +0 -38
  149. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +0 -1
  150. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +0 -57
  151. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +0 -227
  152. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +0 -1
  153. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +0 -34
  154. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +0 -114
  155. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +0 -1
  156. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +0 -133
  157. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +0 -613
  158. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +0 -1
  159. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +0 -83
  160. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +0 -231
  161. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +0 -1
  162. package/dist/src/core/renderers/webgl/shaders/DefaultShader.d.ts +0 -9
  163. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +0 -87
  164. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +0 -1
  165. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.d.ts +0 -10
  166. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +0 -119
  167. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +0 -1
  168. package/dist/src/core/renderers/webgl/shaders/DynamicShader.d.ts +0 -29
  169. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +0 -413
  170. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +0 -1
  171. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.d.ts +0 -28
  172. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +0 -131
  173. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +0 -1
  174. package/dist/src/core/renderers/webgl/shaders/SdfShader.d.ts +0 -47
  175. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +0 -160
  176. package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +0 -1
  177. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.d.ts +0 -31
  178. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +0 -71
  179. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js.map +0 -1
  180. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.d.ts +0 -30
  181. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +0 -58
  182. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js.map +0 -1
  183. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.d.ts +0 -31
  184. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +0 -71
  185. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js.map +0 -1
  186. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.d.ts +0 -31
  187. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +0 -71
  188. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js.map +0 -1
  189. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.d.ts +0 -31
  190. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +0 -71
  191. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js.map +0 -1
  192. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.d.ts +0 -9
  193. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js +0 -136
  194. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js.map +0 -1
  195. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.d.ts +0 -36
  196. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +0 -85
  197. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js.map +0 -1
  198. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.d.ts +0 -45
  199. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +0 -104
  200. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js.map +0 -1
  201. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.d.ts +0 -22
  202. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +0 -45
  203. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js.map +0 -1
  204. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.d.ts +0 -58
  205. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +0 -80
  206. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js.map +0 -1
  207. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.d.ts +0 -35
  208. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +0 -129
  209. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +0 -1
  210. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +0 -39
  211. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +0 -116
  212. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +0 -1
  213. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.d.ts +0 -61
  214. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +0 -127
  215. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js.map +0 -1
  216. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.d.ts +0 -40
  217. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +0 -71
  218. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js.map +0 -1
  219. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.d.ts +0 -115
  220. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js +0 -61
  221. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js.map +0 -1
  222. package/dist/src/core/shaders/templates/shaderUtils.js.map +0 -1
  223. package/dist/src/core/temp.d.ts +0 -1
  224. package/dist/src/core/temp.js +0 -77
  225. package/dist/src/core/temp.js.map +0 -1
  226. package/dist/src/main-api/DynamicShaderController.d.ts +0 -29
  227. package/dist/src/main-api/DynamicShaderController.js +0 -58
  228. package/dist/src/main-api/DynamicShaderController.js.map +0 -1
  229. package/dist/src/main-api/ShaderController.d.ts +0 -31
  230. package/dist/src/main-api/ShaderController.js +0 -37
  231. package/dist/src/main-api/ShaderController.js.map +0 -1
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- {"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/canvas/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,uBAAuB,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAG7E,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAGnD,OAAO,EAAE,qBAAqB,EAAE,MAAM,mBAAmB,CAAC;AAI1D,MAAM,CAAC,MAAM,iBAAiB,GAG1B;IACF,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,cAAc,EAAE,IAAI;IACpB,MAAM,CAAC,IAAI;QACT,MAAM,MAAM,GAAG,uBAAuB,CACpC,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CAAC;QACF,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC;QAC9B,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC5E,IAAI,CAAC,QAAQ,CAAC,UAAU,GAAG,CAAC,cAAc,CACxC,IAAI,CAAC,KAAM,CAAC,cAAc,CAAa,CACxC,CAAC;QACF,qDAAqD;QACrD,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC;QACzD,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG;YAC3B,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC;YAC/C,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC;YAC/C,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC;YAC/C,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC;SAChD,CAAC;IACJ,CAAC;IACD,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,aAAa;QAC7B,qBAAqB,CACnB,GAAG,EACH,IAAI,CAAC,EAAE,EACP,IAAI,CAAC,EAAE,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,EACX,IAAI,CAAC,QAAQ,CAAC,MAAO,EACrB,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,EACnC,IAAI,CAAC,QAAQ,CAAC,YAAa,EAC3B,IAAI,CAAC,QAAQ,CAAC,WAAY,EAC1B,IAAI,CAAC,QAAQ,CAAC,UAAW,EACzB,aAAa,CACd,CAAC;IACJ,CAAC;CACF,CAAC"}
1
+ {"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/canvas/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,uBAAuB,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAG7E,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAGnD,OAAO,EAAE,qBAAqB,EAAE,MAAM,mBAAmB,CAAC;AAI1D,MAAM,CAAC,MAAM,iBAAiB,GAG1B;IACF,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,cAAc,EAAE,IAAI;IACpB,MAAM,CAAC,IAAI;QACT,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,MAAM,MAAM,GAAG,uBAAuB,CACpC,KAAK,CAAC,MAAc,EACpB,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CAAC;QACF,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC;QAC9B,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACtE,IAAI,CAAC,QAAQ,CAAC,UAAU,GAAG,CAAC,cAAc,CACxC,KAAK,CAAC,cAAc,CAAa,CAClC,CAAC;QACF,qDAAqD;QACrD,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,CAAC,cAAc,CAAS,CAAC;QACnD,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG;YAC3B,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC;YAC/C,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC;YAC/C,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC;YAC/C,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC;SAChD,CAAC;IACJ,CAAC;IACD,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,aAAa;QAC7B,MAAM,QAAQ,GAAG,IAAI,CAAC,QAA0B,CAAC;QACjD,qBAAqB,CACnB,GAAG,EACH,IAAI,CAAC,EAAE,EACP,IAAI,CAAC,EAAE,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,EACX,QAAQ,CAAC,MAAM,EACf,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,EACnC,QAAQ,CAAC,YAAY,EACrB,QAAQ,CAAC,WAAW,EACpB,QAAQ,CAAC,UAAU,EACnB,aAAa,CACd,CAAC;IACJ,CAAC;CACF,CAAC"}
@@ -21,19 +21,21 @@ export const RoundedWithBorderAndShadow = {
21
21
  props: RoundedWithBorderAndShadowTemplate.props,
22
22
  saveAndRestore: true,
23
23
  update(node) {
24
- const radius = calcFactoredRadiusArray(this.props.radius, node.width, node.height);
24
+ const props = this.props;
25
+ const radius = calcFactoredRadiusArray(props.radius, node.width, node.height);
25
26
  this.computed.radius = radius;
26
- this.computed.borderColor = this.toColorString(this.props['border-color']);
27
- this.computed.borderAsym = !valuesAreEqual(this.props['border-width']);
28
- const borderWidth = this.props['border-width'];
27
+ this.computed.borderColor = this.toColorString(props['border-color']);
28
+ this.computed.borderAsym = !valuesAreEqual(props['border-width']);
29
+ const borderWidth = props['border-width'];
29
30
  this.computed.borderRadius = radius.map((value, index) => Math.max(0, value - borderWidth[index] * 0.5));
30
- this.computed.shadowColor = this.toColorString(this.props['shadow-color']);
31
- this.computed.shadowRadius = radius.map((value) => value + this.props['shadow-blur']);
31
+ this.computed.shadowColor = this.toColorString(props['shadow-color']);
32
+ this.computed.shadowRadius = radius.map((value) => value + props['shadow-blur']);
32
33
  },
33
34
  render(ctx, quad, renderContext) {
34
35
  const { tx, ty, width, height } = quad;
35
- render.shadow(ctx, tx, ty, height, width, this.computed.shadowColor, this.props['shadow-projection'], this.computed.shadowRadius, this.stage.pixelRatio);
36
- render.roundedRectWithBorder(ctx, quad.tx, quad.ty, quad.width, quad.height, this.computed.radius, this.props['border-width'], this.computed.borderRadius, this.computed.borderColor, this.computed.borderAsym, renderContext);
36
+ const computed = this.computed;
37
+ render.shadow(ctx, tx, ty, height, width, computed.shadowColor, this.props['shadow-projection'], computed.shadowRadius, this.stage.pixelRatio);
38
+ render.roundedRectWithBorder(ctx, quad.tx, quad.ty, quad.width, quad.height, computed.radius, this.props['border-width'], computed.borderRadius, computed.borderColor, computed.borderAsym, renderContext);
37
39
  },
38
40
  };
39
41
  //# sourceMappingURL=RoundedWithBorderAndShadow.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/canvas/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,uBAAuB,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAG7E,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAI5D,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAM5C,MAAM,CAAC,MAAM,0BAA0B,GAGnC;IACF,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,cAAc,EAAE,IAAI;IACpB,MAAM,CAAC,IAAI;QACT,MAAM,MAAM,GAAG,uBAAuB,CACpC,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CAAC;QACF,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC;QAC9B,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC5E,IAAI,CAAC,QAAQ,CAAC,UAAU,GAAG,CAAC,cAAc,CACxC,IAAI,CAAC,KAAM,CAAC,cAAc,CAAa,CACxC,CAAC;QACF,MAAM,WAAW,GAAG,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC;QACxD,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,CACvD,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,GAAG,WAAW,CAAC,KAAK,CAAE,GAAG,GAAG,CAAC,CACvC,CAAC;QAEV,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC5E,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,MAAM,CAAC,GAAG,CACrC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC,aAAa,CAAC,CACtC,CAAC;IACZ,CAAC;IACD,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,aAAa;QAC7B,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC;QACvC,MAAM,CAAC,MAAM,CACX,GAAG,EACH,EAAE,EACF,EAAE,EACF,MAAM,EACN,KAAK,EACL,IAAI,CAAC,QAAQ,CAAC,WAAY,EAC1B,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAC,EAChC,IAAI,CAAC,QAAQ,CAAC,YAAa,EAC3B,IAAI,CAAC,KAAK,CAAC,UAAU,CACtB,CAAC;QACF,MAAM,CAAC,qBAAqB,CAC1B,GAAG,EACH,IAAI,CAAC,EAAE,EACP,IAAI,CAAC,EAAE,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,EACX,IAAI,CAAC,QAAQ,CAAC,MAAO,EACrB,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,EACnC,IAAI,CAAC,QAAQ,CAAC,YAAa,EAC3B,IAAI,CAAC,QAAQ,CAAC,WAAY,EAC1B,IAAI,CAAC,QAAQ,CAAC,UAAW,EACzB,aAAa,CACd,CAAC;IACJ,CAAC;CACF,CAAC"}
1
+ {"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/canvas/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,uBAAuB,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAC;AAG7E,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAI5D,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAM5C,MAAM,CAAC,MAAM,0BAA0B,GAGnC;IACF,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,cAAc,EAAE,IAAI;IACpB,MAAM,CAAC,IAAI;QACT,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,MAAM,MAAM,GAAG,uBAAuB,CACpC,KAAK,CAAC,MAAc,EACpB,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CAAC;QACF,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC;QAC9B,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACtE,IAAI,CAAC,QAAQ,CAAC,UAAU,GAAG,CAAC,cAAc,CACxC,KAAK,CAAC,cAAc,CAAa,CAClC,CAAC;QACF,MAAM,WAAW,GAAG,KAAK,CAAC,cAAc,CAAS,CAAC;QAClD,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,CACvD,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,GAAG,WAAW,CAAC,KAAK,CAAE,GAAG,GAAG,CAAC,CACvC,CAAC;QAEV,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACtE,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,MAAM,CAAC,GAAG,CACrC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,GAAG,KAAK,CAAC,aAAa,CAAC,CAChC,CAAC;IACZ,CAAC;IACD,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,aAAa;QAC7B,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC;QACvC,MAAM,QAAQ,GAAG,IAAI,CAAC,QAA0B,CAAC;QACjD,MAAM,CAAC,MAAM,CACX,GAAG,EACH,EAAE,EACF,EAAE,EACF,MAAM,EACN,KAAK,EACL,QAAQ,CAAC,WAAW,EACpB,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAC,EAChC,QAAQ,CAAC,YAAY,EACrB,IAAI,CAAC,KAAK,CAAC,UAAU,CACtB,CAAC;QACF,MAAM,CAAC,qBAAqB,CAC1B,GAAG,EACH,IAAI,CAAC,EAAE,EACP,IAAI,CAAC,EAAE,EACP,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,EACX,QAAQ,CAAC,MAAM,EACf,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,EACnC,QAAQ,CAAC,YAAY,EACrB,QAAQ,CAAC,WAAW,EACpB,QAAQ,CAAC,UAAU,EACnB,aAAa,CACd,CAAC;IACJ,CAAC;CACF,CAAC"}
@@ -21,16 +21,18 @@ export const RoundedWithShadow = {
21
21
  props: RoundedWithShadowTemplate.props,
22
22
  saveAndRestore: true,
23
23
  update(node) {
24
- const radius = calcFactoredRadiusArray(this.props.radius, node.width, node.height);
24
+ const props = this.props;
25
+ const radius = calcFactoredRadiusArray(props.radius, node.width, node.height);
25
26
  this.computed.radius = radius;
26
- this.computed.shadowColor = this.toColorString(this.props['shadow-color']);
27
- this.computed.shadowRadius = radius.map((value) => value + this.props['shadow-blur']);
27
+ this.computed.shadowColor = this.toColorString(props['shadow-color']);
28
+ this.computed.shadowRadius = radius.map((value) => value + props['shadow-blur']);
28
29
  },
29
30
  render(ctx, quad, renderContext) {
30
31
  const { tx, ty, width, height } = quad;
31
- render.shadow(ctx, tx, ty, width, height, this.computed.shadowColor, this.props['shadow-projection'], this.computed.shadowRadius, this.stage.pixelRatio);
32
+ const computed = this.computed;
33
+ render.shadow(ctx, tx, ty, width, height, computed.shadowColor, this.props['shadow-projection'], computed.shadowRadius, this.stage.pixelRatio);
32
34
  const path = new Path2D();
33
- render.roundRect(path, tx, ty, width, height, this.computed.radius);
35
+ render.roundRect(path, tx, ty, width, height, computed.radius);
34
36
  ctx.clip(path);
35
37
  renderContext();
36
38
  },
@@ -1 +1 @@
1
- {"version":3,"file":"RoundedWithShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/canvas/RoundedWithShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAGnD,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAI5C,MAAM,CAAC,MAAM,iBAAiB,GAG1B;IACF,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,cAAc,EAAE,IAAI;IACpB,MAAM,CAAC,IAAI;QACT,MAAM,MAAM,GAAG,uBAAuB,CACpC,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CAAC;QACF,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC;QAC9B,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC5E,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,MAAM,CAAC,GAAG,CACrC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC,aAAa,CAAC,CACtC,CAAC;IACZ,CAAC;IACD,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,aAAa;QAC7B,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC;QAEvC,MAAM,CAAC,MAAM,CACX,GAAG,EACH,EAAE,EACF,EAAE,EACF,KAAK,EACL,MAAM,EACN,IAAI,CAAC,QAAQ,CAAC,WAAY,EAC1B,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAC,EAChC,IAAI,CAAC,QAAQ,CAAC,YAAa,EAC3B,IAAI,CAAC,KAAK,CAAC,UAAU,CACtB,CAAC;QAEF,MAAM,IAAI,GAAG,IAAI,MAAM,EAAE,CAAC;QAC1B,MAAM,CAAC,SAAS,CAAC,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,MAAO,CAAC,CAAC;QACrE,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACf,aAAa,EAAE,CAAC;IAClB,CAAC;CACF,CAAC"}
1
+ {"version":3,"file":"RoundedWithShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/canvas/RoundedWithShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAGnD,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAI5C,MAAM,CAAC,MAAM,iBAAiB,GAG1B;IACF,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,cAAc,EAAE,IAAI;IACpB,MAAM,CAAC,IAAI;QACT,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,MAAM,MAAM,GAAG,uBAAuB,CACpC,KAAK,CAAC,MAAc,EACpB,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CAAC;QACF,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC;QAC9B,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACtE,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,MAAM,CAAC,GAAG,CACrC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,GAAG,KAAK,CAAC,aAAa,CAAC,CAChC,CAAC;IACZ,CAAC;IACD,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,aAAa;QAC7B,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,CAAC;QACvC,MAAM,QAAQ,GAAG,IAAI,CAAC,QAA0B,CAAC;QACjD,MAAM,CAAC,MAAM,CACX,GAAG,EACH,EAAE,EACF,EAAE,EACF,KAAK,EACL,MAAM,EACN,QAAQ,CAAC,WAAW,EACpB,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAC,EAChC,QAAQ,CAAC,YAAY,EACrB,IAAI,CAAC,KAAK,CAAC,UAAU,CACtB,CAAC;QAEF,MAAM,IAAI,GAAG,IAAI,MAAM,EAAE,CAAC;QAC1B,MAAM,CAAC,SAAS,CAAC,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC;QAC/D,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACf,aAAa,EAAE,CAAC;IAClB,CAAC;CACF,CAAC"}
@@ -1,5 +1,5 @@
1
1
  import type { CoreShaderType } from '../../renderers/CoreShaderNode.js';
2
- import { type PrefixedType } from './shaderUtils.js';
2
+ import { type PrefixedType } from '../utils.js';
3
3
  /**
4
4
  * Properties of the {@link Border} shader
5
5
  */
@@ -14,7 +14,7 @@
14
14
  *
15
15
  * SPDX-License-Identifier: Apache-2.0
16
16
  */
17
- import { validateArrayLength4 } from './shaderUtils.js';
17
+ import { validateArrayLength4 } from '../utils.js';
18
18
  export function getBorderProps(prefix) {
19
19
  const pf = prefix && prefix.length > 0 ? `${prefix}-` : '';
20
20
  const width = pf + 'width';
@@ -1 +1 @@
1
- {"version":3,"file":"BorderTemplate.js","sourceRoot":"","sources":["../../../../../src/core/shaders/templates/BorderTemplate.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAIH,OAAO,EAAE,oBAAoB,EAAqB,MAAM,kBAAkB,CAAC;AAoC3E,MAAM,UAAU,cAAc,CAC5B,MAAU;IAEV,MAAM,EAAE,GAAG,MAAM,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;IAC3D,MAAM,KAAK,GAAG,EAAE,GAAG,OAAO,CAAC;IAC3B,OAAO;QACL,CAAC,KAAK,CAAC,EAAE;YACP,OAAO,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;YACrB,OAAO,CAAC,KAAK;gBACX,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;oBACxB,OAAO,oBAAoB,CAAC,KAAK,CAAC,CAAC;gBACrC,CAAC;gBACD,OAAQ,EAAe,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAC/C,CAAC;SACF;QACD,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE,UAAU;QAC1B,CAAC,EAAE,GAAG,KAAK,CAAC,EAAE;YACZ,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,KAAK,CAAU,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACpC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,KAAK,CAAU,CAAC,CAAC,CAAC,CAAC;YACnC,CAAC;SACF;QACD,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE;YACd,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,KAAK,CAAU,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACpC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,KAAK,CAAU,CAAC,CAAC,CAAC,CAAC;YACnC,CAAC;SACF;QACD,CAAC,EAAE,GAAG,QAAQ,CAAC,EAAE;YACf,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,KAAK,CAAU,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACpC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,KAAK,CAAU,CAAC,CAAC,CAAC,CAAC;YACnC,CAAC;SACF;QACD,CAAC,EAAE,GAAG,MAAM,CAAC,EAAE;YACb,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,KAAK,CAAU,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACpC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,KAAK,CAAU,CAAC,CAAC,CAAC,CAAC;YACnC,CAAC;SACF;KAC8B,CAAC;AACpC,CAAC;AAID,MAAM,CAAC,MAAM,cAAc,GAAgC;IACzD,KAAK,EAAE,cAAc,EAAsB;CAC5C,CAAC"}
1
+ {"version":3,"file":"BorderTemplate.js","sourceRoot":"","sources":["../../../../../src/core/shaders/templates/BorderTemplate.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAIH,OAAO,EAAE,oBAAoB,EAAqB,MAAM,aAAa,CAAC;AAoCtE,MAAM,UAAU,cAAc,CAC5B,MAAU;IAEV,MAAM,EAAE,GAAG,MAAM,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;IAC3D,MAAM,KAAK,GAAG,EAAE,GAAG,OAAO,CAAC;IAC3B,OAAO;QACL,CAAC,KAAK,CAAC,EAAE;YACP,OAAO,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;YACrB,OAAO,CAAC,KAAK;gBACX,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;oBACxB,OAAO,oBAAoB,CAAC,KAAK,CAAC,CAAC;gBACrC,CAAC;gBACD,OAAQ,EAAe,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAC/C,CAAC;SACF;QACD,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE,UAAU;QAC1B,CAAC,EAAE,GAAG,KAAK,CAAC,EAAE;YACZ,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,KAAK,CAAU,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACpC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,KAAK,CAAU,CAAC,CAAC,CAAC,CAAC;YACnC,CAAC;SACF;QACD,CAAC,EAAE,GAAG,OAAO,CAAC,EAAE;YACd,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,KAAK,CAAU,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACpC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,KAAK,CAAU,CAAC,CAAC,CAAC,CAAC;YACnC,CAAC;SACF;QACD,CAAC,EAAE,GAAG,QAAQ,CAAC,EAAE;YACf,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,KAAK,CAAU,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACpC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,KAAK,CAAU,CAAC,CAAC,CAAC,CAAC;YACnC,CAAC;SACF;QACD,CAAC,EAAE,GAAG,MAAM,CAAC,EAAE;YACb,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,KAAK,CAAU,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACpC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,KAAK,CAAU,CAAC,CAAC,CAAC,CAAC;YACnC,CAAC;SACF;KAC8B,CAAC;AACpC,CAAC;AAID,MAAM,CAAC,MAAM,cAAc,GAAgC;IACzD,KAAK,EAAE,cAAc,EAAsB;CAC5C,CAAC"}
@@ -14,7 +14,7 @@
14
14
  *
15
15
  * SPDX-License-Identifier: Apache-2.0
16
16
  */
17
- import { validateArrayLength4 } from './shaderUtils.js';
17
+ import { validateArrayLength4 } from '../utils.js';
18
18
  export const HolePunchTemplate = {
19
19
  props: {
20
20
  x: 0,
@@ -1 +1 @@
1
- {"version":3,"file":"HolePunchTemplate.js","sourceRoot":"","sources":["../../../../../src/core/shaders/templates/HolePunchTemplate.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,oBAAoB,EAAE,MAAM,kBAAkB,CAAC;AA+CxD,MAAM,CAAC,MAAM,iBAAiB,GAAmC;IAC/D,KAAK,EAAE;QACL,CAAC,EAAE,CAAC;QACJ,CAAC,EAAE,CAAC;QACJ,KAAK,EAAE,EAAE;QACT,MAAM,EAAE,EAAE;QACV,MAAM,EAAE;YACN,OAAO,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;YACrB,OAAO,CAAC,KAAK;gBACX,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;oBACxB,OAAO,oBAAoB,CAAC,KAAK,CAAC,CAAC;gBACrC,CAAC;gBACD,OAAQ,EAAe,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAC/C,CAAC;SACF;KACF;CACF,CAAC"}
1
+ {"version":3,"file":"HolePunchTemplate.js","sourceRoot":"","sources":["../../../../../src/core/shaders/templates/HolePunchTemplate.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,oBAAoB,EAAE,MAAM,aAAa,CAAC;AA+CnD,MAAM,CAAC,MAAM,iBAAiB,GAAmC;IAC/D,KAAK,EAAE;QACL,CAAC,EAAE,CAAC;QACJ,CAAC,EAAE,CAAC;QACJ,KAAK,EAAE,EAAE;QACT,MAAM,EAAE,EAAE;QACV,MAAM,EAAE;YACN,OAAO,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;YACrB,OAAO,CAAC,KAAK;gBACX,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;oBACxB,OAAO,oBAAoB,CAAC,KAAK,CAAC,CAAC;gBACrC,CAAC;gBACD,OAAQ,EAAe,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAC/C,CAAC;SACF;KACF;CACF,CAAC"}
@@ -14,7 +14,7 @@
14
14
  *
15
15
  * SPDX-License-Identifier: Apache-2.0
16
16
  */
17
- import { validateArrayLength4 } from './shaderUtils.js';
17
+ import { validateArrayLength4 } from '../utils.js';
18
18
  export const RoundedTemplate = {
19
19
  props: {
20
20
  radius: {
@@ -1 +1 @@
1
- {"version":3,"file":"RoundedTemplate.js","sourceRoot":"","sources":["../../../../../src/core/shaders/templates/RoundedTemplate.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAIH,OAAO,EAAE,oBAAoB,EAAE,MAAM,kBAAkB,CAAC;AA8BxD,MAAM,CAAC,MAAM,eAAe,GAAiC;IAC3D,KAAK,EAAE;QACL,MAAM,EAAE;YACN,OAAO,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;YACrB,OAAO,CAAC,KAAK;gBACX,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;oBACxB,OAAO,oBAAoB,CAAC,KAAK,CAAC,CAAC;gBACrC,CAAC;gBACD,OAAQ,EAAe,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAC/C,CAAC;SACF;QACD,UAAU,EAAE;YACV,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,MAAe,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACpC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,MAAe,CAAC,CAAC,CAAC,CAAC;YACnC,CAAC;SACF;QACD,WAAW,EAAE;YACX,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,MAAe,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACpC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,MAAe,CAAC,CAAC,CAAC,CAAC;YACnC,CAAC;SACF;QACD,cAAc,EAAE;YACd,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,MAAe,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACpC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,MAAe,CAAC,CAAC,CAAC,CAAC;YACnC,CAAC;SACF;QACD,aAAa,EAAE;YACb,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,MAAe,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACpC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,MAAe,CAAC,CAAC,CAAC,CAAC;YACnC,CAAC;SACF;KACF;CACF,CAAC"}
1
+ {"version":3,"file":"RoundedTemplate.js","sourceRoot":"","sources":["../../../../../src/core/shaders/templates/RoundedTemplate.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAIH,OAAO,EAAE,oBAAoB,EAAE,MAAM,aAAa,CAAC;AA8BnD,MAAM,CAAC,MAAM,eAAe,GAAiC;IAC3D,KAAK,EAAE;QACL,MAAM,EAAE;YACN,OAAO,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;YACrB,OAAO,CAAC,KAAK;gBACX,IAAI,KAAK,KAAK,SAAS,EAAE,CAAC;oBACxB,OAAO,oBAAoB,CAAC,KAAK,CAAC,CAAC;gBACrC,CAAC;gBACD,OAAQ,EAAe,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAC/C,CAAC;SACF;QACD,UAAU,EAAE;YACV,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,MAAe,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACpC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,MAAe,CAAC,CAAC,CAAC,CAAC;YACnC,CAAC;SACF;QACD,WAAW,EAAE;YACX,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,MAAe,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACpC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,MAAe,CAAC,CAAC,CAAC,CAAC;YACnC,CAAC;SACF;QACD,cAAc,EAAE;YACd,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,MAAe,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACpC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,MAAe,CAAC,CAAC,CAAC,CAAC;YACnC,CAAC;SACF;QACD,aAAa,EAAE;YACb,OAAO,EAAE,CAAC;YACV,GAAG,CAAC,KAAK,EAAE,KAAK;gBACb,KAAK,CAAC,MAAe,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YACpC,CAAC;YACD,GAAG,CAAC,KAAK;gBACP,OAAQ,KAAK,CAAC,MAAe,CAAC,CAAC,CAAC,CAAC;YACnC,CAAC;SACF;KACF;CACF,CAAC"}
@@ -1,7 +1,7 @@
1
1
  import type { CoreShaderType } from '../../renderers/CoreShaderNode.js';
2
2
  import { type BorderProps } from './BorderTemplate.js';
3
3
  import { type RoundedProps } from './RoundedTemplate.js';
4
- import type { PrefixedType } from './shaderUtils.js';
4
+ import type { PrefixedType } from '../utils.js';
5
5
  import { type ShadowProps } from './ShadowTemplate.js';
6
6
  export type RoundedWithBorderAndShadowProps = RoundedProps & PrefixedType<BorderProps, 'border'> & PrefixedType<ShadowProps, 'shadow'>;
7
7
  export declare const RoundedWithBorderAndShadowTemplate: CoreShaderType<RoundedWithBorderAndShadowProps>;
@@ -1,6 +1,6 @@
1
1
  import type { CoreShaderType } from '../../renderers/CoreShaderNode.js';
2
2
  import { type BorderProps } from './BorderTemplate.js';
3
3
  import { type RoundedProps } from './RoundedTemplate.js';
4
- import type { PrefixedType } from './shaderUtils.js';
4
+ import type { PrefixedType } from '../utils.js';
5
5
  export type RoundedWithBorderProps = RoundedProps & PrefixedType<BorderProps, 'border'>;
6
6
  export declare const RoundedWithBorderTemplate: CoreShaderType<RoundedWithBorderProps>;
@@ -1,6 +1,6 @@
1
1
  import type { CoreShaderType } from '../../renderers/CoreShaderNode.js';
2
2
  import { type RoundedProps } from './RoundedTemplate.js';
3
- import type { PrefixedType } from './shaderUtils.js';
3
+ import type { PrefixedType } from '../utils.js';
4
4
  import { type ShadowProps } from './ShadowTemplate.js';
5
5
  export type RoundedWithShadowProps = RoundedProps & PrefixedType<ShadowProps, 'shadow'>;
6
6
  export declare const RoundedWithShadowTemplate: CoreShaderType<RoundedWithShadowProps>;
@@ -1,5 +1,5 @@
1
1
  import type { CoreShaderType } from '../../renderers/CoreShaderNode.js';
2
- import type { PrefixedType } from './shaderUtils.js';
2
+ import type { PrefixedType } from '../utils.js';
3
3
  export interface ShadowProps {
4
4
  /**
5
5
  * Shadow Color
@@ -1,4 +1,4 @@
1
- import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
1
+ import type { Vec4 } from '../renderers/webgl/internal/ShaderUtils.js';
2
2
  export declare const validateArrayLength4: (value: number | number[]) => Vec4;
3
3
  export type PrefixedType<T, P extends string | undefined = undefined> = {
4
4
  [Key in keyof T as P extends string ? `${P}-${string & Key}` : Key]: T[Key];
@@ -14,7 +14,7 @@
14
14
  *
15
15
  * SPDX-License-Identifier: Apache-2.0
16
16
  */
17
- import { assertTruthy } from '../../../utils.js';
17
+ import { assertTruthy } from '../../utils.js';
18
18
  export const validateArrayLength4 = (value) => {
19
19
  if (!Array.isArray(value)) {
20
20
  return [value, value, value, value];
@@ -38,4 +38,4 @@ export const validateArrayLength4 = (value) => {
38
38
  value[3] = value[0];
39
39
  return value;
40
40
  };
41
- //# sourceMappingURL=shaderUtils.js.map
41
+ //# sourceMappingURL=utils.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"utils.js","sourceRoot":"","sources":["../../../../src/core/shaders/utils.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAG9C,MAAM,CAAC,MAAM,oBAAoB,GAAG,CAAC,KAAwB,EAAQ,EAAE;IACrE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC;QAC1B,OAAO,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IACtC,CAAC;IACD,YAAY,CAAC,KAAK,CAAC,CAAC;IACpB,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QACvB,OAAO,KAAa,CAAC;IACvB,CAAC;IACD,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QACvB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC;QACrB,OAAO,KAAa,CAAC;IACvB,CAAC;IACD,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QACvB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC;QACrB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAE,CAAC;QACrB,OAAO,KAAa,CAAC;IACvB,CAAC;IACD,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IACzB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IACpB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IACpB,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IACpB,OAAO,KAAa,CAAC;AACvB,CAAC,CAAC"}
@@ -19,10 +19,11 @@ import { HolePunchTemplate, } from '../templates/HolePunchTemplate.js';
19
19
  export const HolePunch = {
20
20
  props: HolePunchTemplate.props,
21
21
  update() {
22
- this.uniform2f('u_pos', this.props.x, this.props.y);
22
+ const props = this.props;
23
+ this.uniform2f('u_pos', props.x, props.y);
23
24
  //precalculate to halfSize once instead of for every pixel
24
- this.uniform2f('u_size', this.props.width * 0.5, this.props.height * 0.5);
25
- this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, this.props.width, this.props.height));
25
+ this.uniform2f('u_size', props.width * 0.5, props.height * 0.5);
26
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(props.radius, props.width, props.height));
26
27
  },
27
28
  getCacheMarkers(props) {
28
29
  return `radiusArray:${Array.isArray(props.radius)}`;
@@ -1 +1 @@
1
- {"version":3,"file":"HolePunch.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/HolePunch.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,iBAAiB,GAElB,MAAM,mCAAmC,CAAC;AAI3C,MAAM,CAAC,MAAM,SAAS,GAAoC;IACxD,KAAK,EAAE,iBAAiB,CAAC,KAAK;IAC9B,MAAM;QACJ,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,KAAM,CAAC,CAAC,EAAE,IAAI,CAAC,KAAM,CAAC,CAAC,CAAC,CAAC;QACtD,0DAA0D;QAC1D,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,GAAG,EAAE,IAAI,CAAC,KAAM,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC;QAE5E,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAM,CAAC,KAAK,EACjB,IAAI,CAAC,KAAM,CAAC,MAAM,CACnB,CACF,CAAC;IACJ,CAAC;IACD,eAAe,CAAC,KAAqB;QACnC,OAAO,eAAe,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC;IACtD,CAAC;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCT;CACF,CAAC"}
1
+ {"version":3,"file":"HolePunch.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/HolePunch.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,iBAAiB,GAElB,MAAM,mCAAmC,CAAC;AAI3C,MAAM,CAAC,MAAM,SAAS,GAAoC;IACxD,KAAK,EAAE,iBAAiB,CAAC,KAAK;IAC9B,MAAM;QACJ,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAC1C,0DAA0D;QAC1D,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,GAAG,GAAG,EAAE,KAAK,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC;QAEhE,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,KAAK,CAAC,MAAc,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,CAAC,CACzE,CAAC;IACJ,CAAC;IACD,eAAe,CAAC,KAAqB;QACnC,OAAO,eAAe,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC;IACtD,CAAC;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCT;CACF,CAAC"}
@@ -20,11 +20,12 @@ import { genGradientColors } from '../../renderers/webgl/internal/ShaderUtils.js
20
20
  export const LinearGradient = {
21
21
  props: LinearGradientTemplate.props,
22
22
  update() {
23
- this.uniform1f('u_angle', this.props.angle - (Math.PI / 180) * 90);
24
- this.uniform1fv('u_stops', new Float32Array(this.props.stops));
23
+ const props = this.props;
24
+ this.uniform1f('u_angle', props.angle - (Math.PI / 180) * 90);
25
+ this.uniform1fv('u_stops', new Float32Array(props.stops));
25
26
  const colors = [];
26
- for (let i = 0; i < this.props.colors.length; i++) {
27
- const norm = getNormalizedRgbaComponents(this.props.colors[i]);
27
+ for (let i = 0; i < props.colors.length; i++) {
28
+ const norm = getNormalizedRgbaComponents(props.colors[i]);
28
29
  colors.push(norm[0], norm[1], norm[2], norm[3]);
29
30
  }
30
31
  this.uniform4fv('u_colors', new Float32Array(colors));
@@ -1 +1 @@
1
- {"version":3,"file":"LinearGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/LinearGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM;QACJ,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;QACpE,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QAChE,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnD,MAAM,IAAI,GAAG,2BAA2B,CAAC,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YACjE,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;;;;;;;;;4BAeiB,KAAK,CAAC,KAAK,CAAC,MAAM;4BAClB,KAAK,CAAC,MAAM,CAAC,MAAM;;;;;;;;;;;;;;;;;QAiBvC,iBAAiB,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;;;GAG1C,CAAC;IACF,CAAC;CACF,CAAC"}
1
+ {"version":3,"file":"LinearGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/LinearGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM;QACJ,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;QAC9D,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QAC1D,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7C,MAAM,IAAI,GAAG,2BAA2B,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YAC3D,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;;;;;;;;;4BAeiB,KAAK,CAAC,KAAK,CAAC,MAAM;4BAClB,KAAK,CAAC,MAAM,CAAC,MAAM;;;;;;;;;;;;;;;;;QAiBvC,iBAAiB,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;;;GAG1C,CAAC;IACF,CAAC;CACF,CAAC"}
@@ -20,12 +20,13 @@ import { genGradientColors } from '../../renderers/webgl/internal/ShaderUtils.js
20
20
  export const RadialGradient = {
21
21
  props: RadialGradientTemplate.props,
22
22
  update(node) {
23
- this.uniform2f('u_projection', this.props.pivot[0] * node.width, this.props.pivot[1] * node.height);
24
- this.uniform2f('u_size', this.props.width * 0.5, this.props.height * 0.5);
25
- this.uniform1fv('u_stops', new Float32Array(this.props.stops));
23
+ const props = this.props;
24
+ this.uniform2f('u_projection', props.pivot[0] * node.width, props.pivot[1] * node.height);
25
+ this.uniform2f('u_size', props.width * 0.5, props.height * 0.5);
26
+ this.uniform1fv('u_stops', new Float32Array(props.stops));
26
27
  const colors = [];
27
- for (let i = 0; i < this.props.colors.length; i++) {
28
- const norm = getNormalizedRgbaComponents(this.props.colors[i]);
28
+ for (let i = 0; i < props.colors.length; i++) {
29
+ const norm = getNormalizedRgbaComponents(props.colors[i]);
29
30
  colors.push(norm[0], norm[1], norm[2], norm[3]);
30
31
  }
31
32
  this.uniform4fv('u_colors', new Float32Array(colors));
@@ -1 +1 @@
1
- {"version":3,"file":"RadialGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RadialGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,SAAS,CACZ,cAAc,EACd,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EACjC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CACnC,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,GAAG,GAAG,EAAE,IAAI,CAAC,KAAM,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC;QAC5E,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC,CAAC;QAChE,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnD,MAAM,IAAI,GAAG,2BAA2B,CAAC,IAAI,CAAC,KAAM,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YACjE,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;;;;;;;;;;4BAgBiB,KAAK,CAAC,KAAK,CAAC,MAAM;4BAClB,KAAK,CAAC,MAAM,CAAC,MAAM;;;;;;;;;;;;;QAavC,iBAAiB,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;;;GAG1C,CAAC;IACF,CAAC;CACF,CAAC"}
1
+ {"version":3,"file":"RadialGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RadialGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,SAAS,CACZ,cAAc,EACd,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,EAC3B,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAC7B,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,KAAK,GAAG,GAAG,EAAE,KAAK,CAAC,MAAM,GAAG,GAAG,CAAC,CAAC;QAChE,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QAC1D,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7C,MAAM,IAAI,GAAG,2BAA2B,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YAC3D,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;;;;;;;;;;4BAgBiB,KAAK,CAAC,KAAK,CAAC,MAAM;4BAClB,KAAK,CAAC,MAAM,CAAC,MAAM;;;;;;;;;;;;;QAavC,iBAAiB,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC;;;GAG1C,CAAC;IACF,CAAC;CACF,CAAC"}
@@ -49,6 +49,7 @@ export const RoundedWithBorder = {
49
49
  varying vec4 v_innerRadius;
50
50
  varying vec2 v_innerSize;
51
51
  varying vec2 v_halfDimensions;
52
+ varying float v_borderZero;
52
53
 
53
54
  void main() {
54
55
  vec2 normalized = a_position * u_pixelRatio;
@@ -60,14 +61,18 @@ export const RoundedWithBorder = {
60
61
 
61
62
  v_halfDimensions = u_dimensions * 0.5;
62
63
 
63
- v_innerRadius = vec4(
64
- max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
65
- max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
66
- max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
67
- max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
68
- );
64
+ v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
69
65
 
70
- v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) + 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
66
+ if(v_borderZero == 0.0) {
67
+ v_innerRadius = vec4(
68
+ max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
69
+ max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
70
+ max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
71
+ max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
72
+ );
73
+
74
+ v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) + 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
75
+ }
71
76
 
72
77
  gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
73
78
  gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
@@ -98,6 +103,7 @@ export const RoundedWithBorder = {
98
103
  varying vec2 v_halfDimensions;
99
104
  varying vec4 v_innerRadius;
100
105
  varying vec2 v_innerSize;
106
+ varying float v_borderZero;
101
107
 
102
108
  float roundedBox(vec2 p, vec2 s, vec4 r) {
103
109
  r.xy = (p.x > 0.0) ? r.yz : r.xw;
@@ -114,6 +120,11 @@ export const RoundedWithBorder = {
114
120
 
115
121
  float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
116
122
 
123
+ if(v_borderZero == 1.0) {
124
+ gl_FragColor = mix(vec4(0.0), color, outerAlpha) * u_alpha;
125
+ return;
126
+ }
127
+
117
128
  boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
118
129
  boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
119
130
 
@@ -1 +1 @@
1
- {"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC,CAAC;QAEtE,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmDT;CACF,CAAC"}
1
+ {"version":3,"file":"RoundedWithBorder.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorder.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AAEnD,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC,CAAC;QAEtE,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyDT;CACF,CAAC"}
@@ -19,11 +19,12 @@ import { RoundedWithBorderAndShadowTemplate, } from '../templates/RoundedWithBor
19
19
  export const RoundedWithBorderAndShadow = {
20
20
  props: RoundedWithBorderAndShadowTemplate.props,
21
21
  update(node) {
22
- this.uniformRGBA('u_borderColor', this.props['border-color']);
23
- this.uniform4fa('u_borderWidth', this.props['border-width']);
24
- this.uniformRGBA('u_shadowColor', this.props['shadow-color']);
25
- this.uniform4fa('u_shadow', this.props['shadow-projection']);
26
- this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.width, node.height));
22
+ const props = this.props;
23
+ this.uniformRGBA('u_borderColor', props['border-color']);
24
+ this.uniform4fa('u_borderWidth', props['border-width']);
25
+ this.uniformRGBA('u_shadowColor', props['shadow-color']);
26
+ this.uniform4fa('u_shadow', props['shadow-projection']);
27
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(props.radius, node.width, node.height));
27
28
  },
28
29
  vertex: `
29
30
  # ifdef GL_FRAGMENT_PRECISION_HIGH
@@ -53,6 +54,7 @@ export const RoundedWithBorderAndShadow = {
53
54
  varying vec4 v_innerRadius;
54
55
  varying vec2 v_innerSize;
55
56
  varying vec2 v_halfDimensions;
57
+ varying float v_borderZero;
56
58
 
57
59
  void main() {
58
60
  vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
@@ -66,18 +68,23 @@ export const RoundedWithBorderAndShadow = {
66
68
 
67
69
  v_halfDimensions = u_dimensions * 0.5;
68
70
 
69
- v_innerRadius = vec4(
70
- max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
71
- max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
72
- max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
73
- max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
74
- );
75
-
76
- v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) - 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
77
-
78
71
  v_color = a_color;
79
72
  v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
80
73
  v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
74
+
75
+ v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
76
+
77
+
78
+ if(v_borderZero == 0.0) {
79
+ v_innerRadius = vec4(
80
+ max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
81
+ max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
82
+ max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
83
+ max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
84
+ );
85
+
86
+ v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) - 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
87
+ }
81
88
  }
82
89
  `,
83
90
  fragment: `
@@ -107,6 +114,7 @@ export const RoundedWithBorderAndShadow = {
107
114
  varying vec2 v_halfDimensions;
108
115
  varying vec4 v_innerRadius;
109
116
  varying vec2 v_innerSize;
117
+ varying float v_borderZero;
110
118
 
111
119
  float roundedBox(vec2 p, vec2 s, vec4 r) {
112
120
  r.xy = (p.x > 0.0) ? r.yz : r.xw;
@@ -131,15 +139,20 @@ export const RoundedWithBorderAndShadow = {
131
139
 
132
140
  float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
133
141
 
142
+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w, u_radius + u_shadow.z);
143
+ vec4 shadow = mix(vec4(0.0), u_shadowColor, shadowAlpha);
144
+
145
+ if(v_borderZero == 1.0) {
146
+ gl_FragColor = mix(shadow, color, outerAlpha) * u_alpha;
147
+ return;
148
+ }
149
+
134
150
  boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
135
151
  boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
136
152
 
137
153
  float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
138
154
  float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
139
155
 
140
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w, u_radius + u_shadow.z);
141
-
142
- vec4 shadow = mix(vec4(0.0), u_shadowColor, shadowAlpha);
143
156
  vec4 resColor = mix(u_borderColor, color, innerAlpha);
144
157
  resColor = mix(shadow, resColor, outerAlpha);
145
158
  gl_FragColor = resColor * u_alpha;
@@ -1 +1 @@
1
- {"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAE5D,MAAM,CAAC,MAAM,0BAA0B,GACrC;IACE,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAS,CAAC,CAAC;QAEtE,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAE9D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CACrB,IAAI,CAAC,KAAM,CAAC,MAAc,EAC1B,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,MAAM,CACZ,CACF,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgEX;CACA,CAAC"}
1
+ {"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAE5D,MAAM,CAAC,MAAM,0BAA0B,GACrC;IACE,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAS,CAAC,CAAC;QAEhE,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAExD,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,KAAK,CAAC,MAAc,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CACvE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4DT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsEX;CACA,CAAC"}
@@ -461,7 +461,6 @@ export class SdfTextRenderer extends TextRenderer {
461
461
  },
462
462
  ]);
463
463
  state.bufferUploaded = false;
464
- assertTruthy(state.webGlBuffers);
465
464
  webGlBuffers = state.webGlBuffers;
466
465
  }
467
466
  if (!bufferUploaded) {
@@ -470,9 +469,7 @@ export class SdfTextRenderer extends TextRenderer {
470
469
  glw.arrayBufferData(buffer, vertexBuffer, glw.STATIC_DRAW);
471
470
  state.bufferUploaded = true;
472
471
  }
473
- assertTruthy(trFontFace);
474
472
  if (scrollable && contain === 'both') {
475
- assertTruthy(elementBounds.valid);
476
473
  const elementRect = convertBoundToRect(elementBounds, tmpRect);
477
474
  if (node.clippingRect.valid) {
478
475
  state.clippingRect.valid = true;
@@ -505,57 +502,10 @@ export class SdfTextRenderer extends TextRenderer {
505
502
  : null,
506
503
  }, 0);
507
504
  const texture = state.trFontFace?.texture;
508
- assertTruthy(texture);
509
505
  const ctxTexture = texture.ctxTexture;
510
506
  renderOp.addTexture(ctxTexture);
511
507
  renderOp.numQuads = state.bufferNumQuads;
512
508
  renderer.addRenderOp(renderOp);
513
- // if (!debug.disableScissor) {
514
- // renderer.enableScissor(
515
- // visibleRect.x,
516
- // visibleRect.y,
517
- // visibleRect.w,
518
- // visibleRect.h,
519
- // );
520
- // }
521
- // Draw the arrays
522
- // gl.drawArrays(
523
- // gl.TRIANGLES, // Primitive type
524
- // 0,
525
- // bufferNumVertices, // Number of verticies
526
- // );
527
- // renderer.disableScissor();
528
- // if (debug.showElementRect) {
529
- // this.renderer.drawBorder(
530
- // Colors.Blue,
531
- // elementRect.x,
532
- // elementRect.y,
533
- // elementRect.w,
534
- // elementRect.h,
535
- // );
536
- // }
537
- // if (debug.showVisibleRect) {
538
- // this.renderer.drawBorder(
539
- // Colors.Green,
540
- // visibleRect.x,
541
- // visibleRect.y,
542
- // visibleRect.w,
543
- // visibleRect.h,
544
- // );
545
- // }
546
- // if (debug.showRenderWindow && renderWindow) {
547
- // this.renderer.drawBorder(
548
- // Colors.Red,
549
- // x + renderWindow.x1,
550
- // y + renderWindow.y1 - scrollY,
551
- // x + renderWindow.x2 - (x + renderWindow.x1),
552
- // y + renderWindow.y2 - scrollY - (y + renderWindow.y1 - scrollY),
553
- // );
554
- // }
555
- // if (debug.printLayoutTime) {
556
- // debugData.drawSum += performance.now() - drawStartTime;
557
- // debugData.drawCount++;
558
- // }
559
509
  }
560
510
  setIsRenderable(state, renderable) {
561
511
  super.setIsRenderable(state, renderable);