@lightningjs/renderer 3.0.0-beta16 → 3.0.0-beta17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (247) hide show
  1. package/dist/src/common/CommonTypes.d.ts +11 -0
  2. package/dist/src/core/CoreNode.js +8 -0
  3. package/dist/src/core/CoreNode.js.map +1 -1
  4. package/dist/src/core/CoreTextNode.d.ts +13 -0
  5. package/dist/src/core/CoreTextNode.js +68 -17
  6. package/dist/src/core/CoreTextNode.js.map +1 -1
  7. package/dist/src/core/Stage.js +2 -1
  8. package/dist/src/core/Stage.js.map +1 -1
  9. package/dist/src/core/animations/Animation.d.ts +16 -0
  10. package/dist/src/core/animations/Animation.js +111 -0
  11. package/dist/src/core/animations/Animation.js.map +1 -0
  12. package/dist/src/core/animations/CoreTransition.d.ts +24 -0
  13. package/dist/src/core/animations/CoreTransition.js +63 -0
  14. package/dist/src/core/animations/CoreTransition.js.map +1 -0
  15. package/dist/src/core/animations/Playback.d.ts +62 -0
  16. package/dist/src/core/animations/Playback.js +155 -0
  17. package/dist/src/core/animations/Playback.js.map +1 -0
  18. package/dist/src/core/animations/Transition.d.ts +25 -0
  19. package/dist/src/core/animations/Transition.js +63 -0
  20. package/dist/src/core/animations/Transition.js.map +1 -0
  21. package/dist/src/core/animations/utils.d.ts +2 -0
  22. package/dist/src/core/animations/utils.js +137 -0
  23. package/dist/src/core/animations/utils.js.map +1 -0
  24. package/dist/src/core/lib/collectionUtils.d.ts +5 -0
  25. package/dist/src/core/lib/collectionUtils.js +100 -0
  26. package/dist/src/core/lib/collectionUtils.js.map +1 -0
  27. package/dist/src/core/platforms/Platform.d.ts +5 -0
  28. package/dist/src/core/platforms/Platform.js.map +1 -1
  29. package/dist/src/core/platforms/web/WebPlatform.d.ts +1 -0
  30. package/dist/src/core/platforms/web/WebPlatform.js +3 -0
  31. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -1
  32. package/dist/src/core/text-rendering/CanvasFontHandler.js +1 -1
  33. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -1
  34. package/dist/src/core/text-rendering/CanvasTextRenderer.js +3 -3
  35. package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +1 -1
  36. package/dist/src/core/text-rendering/SdfTextRenderer.js +3 -3
  37. package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -1
  38. package/dist/src/core/text-rendering/TextLayoutEngine.d.ts +12 -13
  39. package/dist/src/core/text-rendering/TextLayoutEngine.js +239 -181
  40. package/dist/src/core/text-rendering/TextLayoutEngine.js.map +1 -1
  41. package/dist/src/core/text-rendering/TextRenderer.d.ts +22 -7
  42. package/dist/src/core/utils.d.ts +1 -1
  43. package/dist/src/main-api/Renderer.js +3 -2
  44. package/dist/src/main-api/Renderer.js.map +1 -1
  45. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  46. package/package.json +1 -1
  47. package/src/common/CommonTypes.ts +16 -0
  48. package/src/core/CoreNode.test.ts +50 -1
  49. package/src/core/CoreNode.ts +11 -0
  50. package/src/core/CoreTextNode.ts +78 -17
  51. package/src/core/Stage.ts +2 -1
  52. package/src/core/platforms/Platform.ts +6 -0
  53. package/src/core/platforms/web/WebPlatform.ts +11 -0
  54. package/src/core/text-rendering/CanvasFontHandler.ts +1 -7
  55. package/src/core/text-rendering/CanvasTextRenderer.ts +2 -4
  56. package/src/core/text-rendering/SdfTextRenderer.ts +2 -3
  57. package/src/core/text-rendering/TextLayoutEngine.ts +393 -223
  58. package/src/core/text-rendering/TextRenderer.ts +22 -7
  59. package/src/core/text-rendering/tests/{SdfTests.test.ts → TextLayoutEngine.test.ts} +103 -64
  60. package/src/main-api/Renderer.ts +3 -2
  61. package/dist/src/core/TextureError.d.ts +0 -11
  62. package/dist/src/core/TextureError.js +0 -37
  63. package/dist/src/core/TextureError.js.map +0 -1
  64. package/dist/src/core/platform.d.ts +0 -10
  65. package/dist/src/core/platform.js +0 -81
  66. package/dist/src/core/platform.js.map +0 -1
  67. package/dist/src/core/renderers/CoreShader.d.ts +0 -9
  68. package/dist/src/core/renderers/CoreShader.js +0 -28
  69. package/dist/src/core/renderers/CoreShader.js.map +0 -1
  70. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +0 -33
  71. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +0 -250
  72. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +0 -1
  73. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +0 -17
  74. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +0 -125
  75. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +0 -1
  76. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +0 -14
  77. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +0 -138
  78. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +0 -1
  79. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +0 -19
  80. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +0 -58
  81. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +0 -1
  82. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.d.ts +0 -10
  83. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js +0 -43
  84. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +0 -1
  85. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.d.ts +0 -12
  86. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +0 -58
  87. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +0 -1
  88. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +0 -9
  89. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +0 -38
  90. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +0 -1
  91. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +0 -69
  92. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +0 -272
  93. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +0 -1
  94. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +0 -34
  95. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +0 -114
  96. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +0 -1
  97. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +0 -133
  98. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +0 -641
  99. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +0 -1
  100. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +0 -78
  101. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +0 -202
  102. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +0 -1
  103. package/dist/src/core/renderers/webgl/shaders/DefaultShader.d.ts +0 -9
  104. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +0 -84
  105. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +0 -1
  106. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.d.ts +0 -10
  107. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +0 -108
  108. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +0 -1
  109. package/dist/src/core/renderers/webgl/shaders/DynamicShader.d.ts +0 -29
  110. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +0 -408
  111. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +0 -1
  112. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.d.ts +0 -28
  113. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +0 -126
  114. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +0 -1
  115. package/dist/src/core/renderers/webgl/shaders/SdfShader.d.ts +0 -47
  116. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +0 -148
  117. package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +0 -1
  118. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.d.ts +0 -31
  119. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +0 -71
  120. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js.map +0 -1
  121. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.d.ts +0 -30
  122. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +0 -58
  123. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js.map +0 -1
  124. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.d.ts +0 -31
  125. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +0 -71
  126. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js.map +0 -1
  127. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.d.ts +0 -31
  128. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +0 -71
  129. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js.map +0 -1
  130. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.d.ts +0 -31
  131. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +0 -71
  132. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js.map +0 -1
  133. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.d.ts +0 -9
  134. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js +0 -136
  135. package/dist/src/core/renderers/webgl/shaders/effects/EffectUtils.js.map +0 -1
  136. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.d.ts +0 -36
  137. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +0 -85
  138. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js.map +0 -1
  139. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.d.ts +0 -45
  140. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +0 -104
  141. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js.map +0 -1
  142. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.d.ts +0 -22
  143. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +0 -45
  144. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js.map +0 -1
  145. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.d.ts +0 -58
  146. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +0 -80
  147. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js.map +0 -1
  148. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.d.ts +0 -35
  149. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +0 -134
  150. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +0 -1
  151. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +0 -40
  152. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +0 -143
  153. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +0 -1
  154. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.d.ts +0 -61
  155. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +0 -127
  156. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js.map +0 -1
  157. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.d.ts +0 -40
  158. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +0 -71
  159. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js.map +0 -1
  160. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.d.ts +0 -115
  161. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js +0 -61
  162. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js.map +0 -1
  163. package/dist/src/core/text-rendering/CanvasFont.d.ts +0 -14
  164. package/dist/src/core/text-rendering/CanvasFont.js +0 -111
  165. package/dist/src/core/text-rendering/CanvasFont.js.map +0 -1
  166. package/dist/src/core/text-rendering/CoreFont.d.ts +0 -33
  167. package/dist/src/core/text-rendering/CoreFont.js +0 -48
  168. package/dist/src/core/text-rendering/CoreFont.js.map +0 -1
  169. package/dist/src/core/text-rendering/FontManager.d.ts +0 -11
  170. package/dist/src/core/text-rendering/FontManager.js +0 -42
  171. package/dist/src/core/text-rendering/FontManager.js.map +0 -1
  172. package/dist/src/core/text-rendering/SdfFont.d.ts +0 -29
  173. package/dist/src/core/text-rendering/SdfFont.js +0 -142
  174. package/dist/src/core/text-rendering/SdfFont.js.map +0 -1
  175. package/dist/src/core/text-rendering/TextRenderingUtils.d.ts +0 -12
  176. package/dist/src/core/text-rendering/TextRenderingUtils.js +0 -14
  177. package/dist/src/core/text-rendering/TextRenderingUtils.js.map +0 -1
  178. package/dist/src/core/text-rendering/TextTextureRendererUtils.d.ts +0 -72
  179. package/dist/src/core/text-rendering/TextTextureRendererUtils.js +0 -217
  180. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +0 -1
  181. package/dist/src/core/text-rendering/TrFontManager.d.ts +0 -26
  182. package/dist/src/core/text-rendering/TrFontManager.js +0 -131
  183. package/dist/src/core/text-rendering/TrFontManager.js.map +0 -1
  184. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.d.ts +0 -39
  185. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +0 -125
  186. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +0 -1
  187. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.d.ts +0 -103
  188. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.js +0 -21
  189. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.js.map +0 -1
  190. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.d.ts +0 -62
  191. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.js +0 -88
  192. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.js.map +0 -1
  193. package/dist/src/core/text-rendering/font-face-types/TrFontFace.d.ts +0 -118
  194. package/dist/src/core/text-rendering/font-face-types/TrFontFace.js +0 -63
  195. package/dist/src/core/text-rendering/font-face-types/TrFontFace.js.map +0 -1
  196. package/dist/src/core/text-rendering/font-face-types/WebTrFontFace.d.ts +0 -14
  197. package/dist/src/core/text-rendering/font-face-types/WebTrFontFace.js +0 -66
  198. package/dist/src/core/text-rendering/font-face-types/WebTrFontFace.js.map +0 -1
  199. package/dist/src/core/text-rendering/font-face-types/utils.d.ts +0 -1
  200. package/dist/src/core/text-rendering/font-face-types/utils.js +0 -38
  201. package/dist/src/core/text-rendering/font-face-types/utils.js.map +0 -1
  202. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.d.ts +0 -59
  203. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +0 -397
  204. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +0 -1
  205. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +0 -120
  206. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +0 -551
  207. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +0 -1
  208. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +0 -92
  209. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +0 -607
  210. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +0 -1
  211. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.d.ts +0 -12
  212. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.js +0 -61
  213. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.js.map +0 -1
  214. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.d.ts +0 -33
  215. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.js +0 -52
  216. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.js.map +0 -1
  217. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.d.ts +0 -13
  218. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.js +0 -32
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  220. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.d.ts +0 -23
  221. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.js +0 -84
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  223. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.d.ts +0 -4
  224. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.js +0 -34
  225. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.js.map +0 -1
  226. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +0 -20
  227. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +0 -308
  228. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +0 -1
  229. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.d.ts +0 -10
  230. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.js +0 -40
  231. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.js.map +0 -1
  232. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.d.ts +0 -26
  233. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.js +0 -70
  234. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.js.map +0 -1
  235. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.d.ts +0 -16
  236. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.js +0 -39
  237. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.js.map +0 -1
  238. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +0 -373
  239. package/dist/src/core/text-rendering/renderers/TextRenderer.js +0 -178
  240. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +0 -1
  241. package/dist/src/main-api/DynamicShaderController.d.ts +0 -29
  242. package/dist/src/main-api/DynamicShaderController.js +0 -58
  243. package/dist/src/main-api/DynamicShaderController.js.map +0 -1
  244. package/dist/src/main-api/ShaderController.d.ts +0 -31
  245. package/dist/src/main-api/ShaderController.js +0 -37
  246. package/dist/src/main-api/ShaderController.js.map +0 -1
  247. package/src/core/text-rendering/tests/Canvas.test.ts +0 -378
@@ -1,641 +0,0 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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- import { assertTruthy, createWebGLContext, hasOwn } from '../../../utils.js';
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- import { CoreRenderer, } from '../CoreRenderer.js';
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- import { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
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- import { createIndexBuffer, getWebGlParameters, getWebGlExtensions, } from './internal/RendererUtils.js';
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- import { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
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- import { Texture, TextureType } from '../../textures/Texture.js';
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- import { SubTexture } from '../../textures/SubTexture.js';
26
- import { WebGlCoreCtxSubTexture } from './WebGlCoreCtxSubTexture.js';
27
- import { CoreShaderManager } from '../../CoreShaderManager.js';
28
- import { BufferCollection } from './internal/BufferCollection.js';
29
- import { compareRect, getNormalizedRgbaComponents, } from '../../lib/utils.js';
30
- import { WebGlCoreShader } from './WebGlCoreShader.js';
31
- import { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
32
- import { RenderTexture } from '../../textures/RenderTexture.js';
33
- import { CoreNodeRenderState } from '../../CoreNode.js';
34
- import { WebGlCoreCtxRenderTexture } from './WebGlCoreCtxRenderTexture.js';
35
- const WORDS_PER_QUAD = 24;
36
- export class WebGlCoreRenderer extends CoreRenderer {
37
- //// WebGL Native Context and Data
38
- glw;
39
- system;
40
- //// Persistent data
41
- quadBuffer;
42
- fQuadBuffer;
43
- uiQuadBuffer;
44
- renderOps = [];
45
- //// Render Op / Buffer Filling State
46
- curBufferIdx = 0;
47
- curRenderOp = null;
48
- rttNodes = [];
49
- activeRttNode = null;
50
- //// Default Shader
51
- defShaderCtrl;
52
- defaultShader;
53
- quadBufferCollection;
54
- clearColor = {
55
- raw: 0x00000000,
56
- normalized: [0, 0, 0, 0],
57
- };
58
- /**
59
- * White pixel texture used by default when no texture is specified.
60
- */
61
- quadBufferUsage = 0;
62
- numQuadsRendered = 0;
63
- /**
64
- * Whether the renderer is currently rendering to a texture.
65
- */
66
- renderToTextureActive = false;
67
- constructor(options) {
68
- super(options);
69
- this.quadBuffer = new ArrayBuffer(this.stage.options.quadBufferSize);
70
- this.fQuadBuffer = new Float32Array(this.quadBuffer);
71
- this.uiQuadBuffer = new Uint32Array(this.quadBuffer);
72
- this.mode = 'webgl';
73
- const { canvas, clearColor, bufferMemory } = options;
74
- const gl = createWebGLContext(canvas, options.forceWebGL2, options.contextSpy);
75
- const glw = (this.glw = new WebGlContextWrapper(gl));
76
- glw.viewport(0, 0, canvas.width, canvas.height);
77
- this.updateClearColor(clearColor);
78
- glw.setBlend(true);
79
- glw.blendFunc(glw.ONE, glw.ONE_MINUS_SRC_ALPHA);
80
- createIndexBuffer(glw, bufferMemory);
81
- this.system = {
82
- parameters: getWebGlParameters(this.glw),
83
- extensions: getWebGlExtensions(this.glw),
84
- };
85
- this.shManager.renderer = this;
86
- this.defShaderCtrl = this.shManager.loadShader('DefaultShader');
87
- this.defaultShader = this.defShaderCtrl.shader;
88
- const quadBuffer = glw.createBuffer();
89
- assertTruthy(quadBuffer);
90
- const stride = 8 * Float32Array.BYTES_PER_ELEMENT;
91
- this.quadBufferCollection = new BufferCollection([
92
- {
93
- buffer: quadBuffer,
94
- attributes: {
95
- a_position: {
96
- name: 'a_position',
97
- size: 2, // 2 components per iteration
98
- type: glw.FLOAT, // the data is 32bit floats
99
- normalized: false, // don't normalize the data
100
- stride, // 0 = move forward size * sizeof(type) each iteration to get the next position
101
- offset: 0, // start at the beginning of the buffer
102
- },
103
- a_textureCoordinate: {
104
- name: 'a_textureCoordinate',
105
- size: 2,
106
- type: glw.FLOAT,
107
- normalized: false,
108
- stride,
109
- offset: 2 * Float32Array.BYTES_PER_ELEMENT,
110
- },
111
- a_color: {
112
- name: 'a_color',
113
- size: 4,
114
- type: glw.UNSIGNED_BYTE,
115
- normalized: true,
116
- stride,
117
- offset: 4 * Float32Array.BYTES_PER_ELEMENT,
118
- },
119
- a_textureIndex: {
120
- name: 'a_textureIndex',
121
- size: 1,
122
- type: glw.FLOAT,
123
- normalized: false,
124
- stride,
125
- offset: 5 * Float32Array.BYTES_PER_ELEMENT,
126
- },
127
- a_nodeCoordinate: {
128
- name: 'a_nodeCoordinate',
129
- size: 2,
130
- type: glw.FLOAT,
131
- normalized: false,
132
- stride,
133
- offset: 6 * Float32Array.BYTES_PER_ELEMENT,
134
- },
135
- },
136
- },
137
- ]);
138
- }
139
- reset() {
140
- const { glw } = this;
141
- this.curBufferIdx = 0;
142
- this.curRenderOp = null;
143
- this.renderOps.length = 0;
144
- glw.setScissorTest(false);
145
- glw.clear();
146
- }
147
- getShaderManager() {
148
- return this.shManager;
149
- }
150
- createCtxTexture(textureSource) {
151
- if (textureSource instanceof SubTexture) {
152
- return new WebGlCoreCtxSubTexture(this.glw, this.txMemManager, textureSource);
153
- }
154
- else if (textureSource instanceof RenderTexture) {
155
- return new WebGlCoreCtxRenderTexture(this.glw, this.txMemManager, textureSource);
156
- }
157
- return new WebGlCoreCtxTexture(this.glw, this.txMemManager, textureSource);
158
- }
159
- /**
160
- * This function adds a quad (a rectangle composed of two triangles) to the WebGL rendering pipeline.
161
- *
162
- * It takes a set of options that define the quad's properties, such as its dimensions, colors, texture, shader, and transformation matrix.
163
- * The function first updates the shader properties with the current dimensions if necessary, then sets the default texture if none is provided.
164
- * It then checks if a new render operation is needed, based on the current shader and clipping rectangle.
165
- * If a new render operation is needed, it creates one and updates the current render operation.
166
- * The function then adjusts the texture coordinates based on the texture options and adds the texture to the texture manager.
167
- *
168
- * Finally, it calculates the vertices for the quad, taking into account any transformations, and adds them to the quad buffer.
169
- * The function updates the length and number of quads in the current render operation, and updates the current buffer index.
170
- */
171
- addQuad(params) {
172
- const { fQuadBuffer, uiQuadBuffer } = this;
173
- let texture = params.texture;
174
- assertTruthy(texture !== null, 'Texture is required');
175
- /**
176
- * If the shader props contain any automatic properties, update it with the
177
- * current dimensions and or alpha that will be used to render the quad.
178
- */
179
- if (params.shader !== this.defaultShader) {
180
- if (hasOwn(params.shaderProps, '$dimensions') == true) {
181
- const dimensions = params.shaderProps.$dimensions;
182
- dimensions.width = params.width;
183
- dimensions.height = params.height;
184
- }
185
- if (hasOwn(params.shaderProps, '$alpha') === true) {
186
- params.shaderProps.$alpha = params.alpha;
187
- }
188
- }
189
- let { curBufferIdx: bufferIdx, curRenderOp } = this;
190
- const targetDims = { width: params.width, height: params.height };
191
- if (this.reuseRenderOp(params) === false) {
192
- this.newRenderOp(params.shader, params.shaderProps, params.alpha, targetDims, params.clippingRect, bufferIdx, params.rtt, params.parentHasRenderTexture, params.framebufferDimensions);
193
- curRenderOp = this.curRenderOp;
194
- assertTruthy(curRenderOp);
195
- }
196
- let ctxTexture = texture.ctxTexture;
197
- if (ctxTexture === undefined) {
198
- ctxTexture = this.stage.defaultTexture?.ctxTexture;
199
- console.warn('WebGL Renderer: Texture does not have a ctxTexture, using default texture instead');
200
- }
201
- let texCoordX1 = ctxTexture.txCoordX1;
202
- let texCoordY1 = ctxTexture.txCoordY1;
203
- let texCoordX2 = ctxTexture.txCoordX2;
204
- let texCoordY2 = ctxTexture.txCoordY2;
205
- if (texture.type === TextureType.subTexture) {
206
- const { x: tx, y: ty, width: tw, height: th, } = texture.props;
207
- const { width: parentW = 0, height: parentH = 0 } = texture.parentTexture.dimensions || { width: 0, height: 0 };
208
- texCoordX1 = tx / parentW;
209
- texCoordX2 = texCoordX1 + tw / parentW;
210
- texCoordY1 = ty / parentH;
211
- texCoordY2 = texCoordY1 + th / parentH;
212
- texture = texture.parentTexture;
213
- }
214
- if (texture.type === TextureType.image &&
215
- params.textureOptions !== null &&
216
- params.textureOptions.resizeMode !== undefined &&
217
- texture.dimensions !== null) {
218
- const resizeMode = params.textureOptions.resizeMode;
219
- const { width: tw, height: th } = texture.dimensions;
220
- if (resizeMode.type === 'cover') {
221
- const scaleX = params.width / tw;
222
- const scaleY = params.height / th;
223
- const scale = Math.max(scaleX, scaleY);
224
- const precision = 1 / scale;
225
- // Determine based on width
226
- if (scale && scaleX && scaleX < scale) {
227
- const desiredSize = precision * params.width;
228
- texCoordX1 = (1 - desiredSize / tw) * (resizeMode.clipX ?? 0.5);
229
- texCoordX2 = texCoordX1 + desiredSize / tw;
230
- }
231
- // Determine based on height
232
- if (scale && scaleY && scaleY < scale) {
233
- const desiredSize = precision * params.height;
234
- texCoordY1 = (1 - desiredSize / th) * (resizeMode.clipY ?? 0.5);
235
- texCoordY2 = texCoordY1 + desiredSize / th;
236
- }
237
- }
238
- }
239
- // Flip texture coordinates if dictated by texture options
240
- let flipY = 0;
241
- if (params.textureOptions !== null) {
242
- if (params.textureOptions.flipX === true) {
243
- [texCoordX1, texCoordX2] = [texCoordX2, texCoordX1];
244
- }
245
- // convert to integer for bitwise operation below
246
- flipY = +(params.textureOptions.flipY || false);
247
- }
248
- // Eitherone should be true
249
- if (flipY ^ +(texture.type === TextureType.renderToTexture)) {
250
- [texCoordY1, texCoordY2] = [texCoordY2, texCoordY1];
251
- }
252
- const textureIdx = this.addTexture(ctxTexture, bufferIdx);
253
- assertTruthy(this.curRenderOp !== null);
254
- if (params.renderCoords) {
255
- // Upper-Left
256
- fQuadBuffer[bufferIdx++] = params.renderCoords.x1; // vertexX
257
- fQuadBuffer[bufferIdx++] = params.renderCoords.y1; // vertexY
258
- fQuadBuffer[bufferIdx++] = texCoordX1; // texCoordX
259
- fQuadBuffer[bufferIdx++] = texCoordY1; // texCoordY
260
- uiQuadBuffer[bufferIdx++] = params.colorTl; // color
261
- fQuadBuffer[bufferIdx++] = textureIdx; // texIndex
262
- fQuadBuffer[bufferIdx++] = 0;
263
- fQuadBuffer[bufferIdx++] = 0;
264
- // Upper-Right
265
- fQuadBuffer[bufferIdx++] = params.renderCoords.x2;
266
- fQuadBuffer[bufferIdx++] = params.renderCoords.y2;
267
- fQuadBuffer[bufferIdx++] = texCoordX2;
268
- fQuadBuffer[bufferIdx++] = texCoordY1;
269
- uiQuadBuffer[bufferIdx++] = params.colorTr;
270
- fQuadBuffer[bufferIdx++] = textureIdx;
271
- fQuadBuffer[bufferIdx++] = 1;
272
- fQuadBuffer[bufferIdx++] = 0;
273
- // Lower-Left
274
- fQuadBuffer[bufferIdx++] = params.renderCoords.x4;
275
- fQuadBuffer[bufferIdx++] = params.renderCoords.y4;
276
- fQuadBuffer[bufferIdx++] = texCoordX1;
277
- fQuadBuffer[bufferIdx++] = texCoordY2;
278
- uiQuadBuffer[bufferIdx++] = params.colorBl;
279
- fQuadBuffer[bufferIdx++] = textureIdx;
280
- fQuadBuffer[bufferIdx++] = 0;
281
- fQuadBuffer[bufferIdx++] = 1;
282
- // Lower-Right
283
- fQuadBuffer[bufferIdx++] = params.renderCoords.x3;
284
- fQuadBuffer[bufferIdx++] = params.renderCoords.y3;
285
- fQuadBuffer[bufferIdx++] = texCoordX2;
286
- fQuadBuffer[bufferIdx++] = texCoordY2;
287
- uiQuadBuffer[bufferIdx++] = params.colorBr;
288
- fQuadBuffer[bufferIdx++] = textureIdx;
289
- fQuadBuffer[bufferIdx++] = 1;
290
- fQuadBuffer[bufferIdx++] = 1;
291
- }
292
- else if (params.tb !== 0 || params.tc !== 0) {
293
- // Upper-Left
294
- fQuadBuffer[bufferIdx++] = params.tx; // vertexX
295
- fQuadBuffer[bufferIdx++] = params.ty; // vertexY
296
- fQuadBuffer[bufferIdx++] = texCoordX1; // texCoordX
297
- fQuadBuffer[bufferIdx++] = texCoordY1; // texCoordY
298
- uiQuadBuffer[bufferIdx++] = params.colorTl; // color
299
- fQuadBuffer[bufferIdx++] = textureIdx; // texIndex
300
- fQuadBuffer[bufferIdx++] = 0;
301
- fQuadBuffer[bufferIdx++] = 0;
302
- // Upper-Right
303
- fQuadBuffer[bufferIdx++] = params.tx + params.width * params.ta;
304
- fQuadBuffer[bufferIdx++] = params.ty + params.width * params.tc;
305
- fQuadBuffer[bufferIdx++] = texCoordX2;
306
- fQuadBuffer[bufferIdx++] = texCoordY1;
307
- uiQuadBuffer[bufferIdx++] = params.colorTr;
308
- fQuadBuffer[bufferIdx++] = textureIdx;
309
- fQuadBuffer[bufferIdx++] = 1;
310
- fQuadBuffer[bufferIdx++] = 0;
311
- // Lower-Left
312
- fQuadBuffer[bufferIdx++] = params.tx + params.height * params.tb;
313
- fQuadBuffer[bufferIdx++] = params.ty + params.height * params.td;
314
- fQuadBuffer[bufferIdx++] = texCoordX1;
315
- fQuadBuffer[bufferIdx++] = texCoordY2;
316
- uiQuadBuffer[bufferIdx++] = params.colorBl;
317
- fQuadBuffer[bufferIdx++] = textureIdx;
318
- fQuadBuffer[bufferIdx++] = 0;
319
- fQuadBuffer[bufferIdx++] = 1;
320
- // Lower-Right
321
- fQuadBuffer[bufferIdx++] =
322
- params.tx + params.width * params.ta + params.height * params.tb;
323
- fQuadBuffer[bufferIdx++] =
324
- params.ty + params.width * params.tc + params.height * params.td;
325
- fQuadBuffer[bufferIdx++] = texCoordX2;
326
- fQuadBuffer[bufferIdx++] = texCoordY2;
327
- uiQuadBuffer[bufferIdx++] = params.colorBr;
328
- fQuadBuffer[bufferIdx++] = textureIdx;
329
- fQuadBuffer[bufferIdx++] = 1;
330
- fQuadBuffer[bufferIdx++] = 1;
331
- }
332
- else {
333
- // Calculate the right corner of the quad
334
- // multiplied by the scale
335
- const rightCornerX = params.tx + params.width * params.ta;
336
- const rightCornerY = params.ty + params.height * params.td;
337
- // Upper-Left
338
- fQuadBuffer[bufferIdx++] = params.tx; // vertexX
339
- fQuadBuffer[bufferIdx++] = params.ty; // vertexY
340
- fQuadBuffer[bufferIdx++] = texCoordX1; // texCoordX
341
- fQuadBuffer[bufferIdx++] = texCoordY1; // texCoordY
342
- uiQuadBuffer[bufferIdx++] = params.colorTl; // color
343
- fQuadBuffer[bufferIdx++] = textureIdx; // texIndex
344
- fQuadBuffer[bufferIdx++] = 0;
345
- fQuadBuffer[bufferIdx++] = 0;
346
- // Upper-Right
347
- fQuadBuffer[bufferIdx++] = rightCornerX;
348
- fQuadBuffer[bufferIdx++] = params.ty;
349
- fQuadBuffer[bufferIdx++] = texCoordX2;
350
- fQuadBuffer[bufferIdx++] = texCoordY1;
351
- uiQuadBuffer[bufferIdx++] = params.colorTr;
352
- fQuadBuffer[bufferIdx++] = textureIdx;
353
- fQuadBuffer[bufferIdx++] = 1;
354
- fQuadBuffer[bufferIdx++] = 0;
355
- // Lower-Left
356
- fQuadBuffer[bufferIdx++] = params.tx;
357
- fQuadBuffer[bufferIdx++] = rightCornerY;
358
- fQuadBuffer[bufferIdx++] = texCoordX1;
359
- fQuadBuffer[bufferIdx++] = texCoordY2;
360
- uiQuadBuffer[bufferIdx++] = params.colorBl;
361
- fQuadBuffer[bufferIdx++] = textureIdx;
362
- fQuadBuffer[bufferIdx++] = 0;
363
- fQuadBuffer[bufferIdx++] = 1;
364
- // Lower-Right
365
- fQuadBuffer[bufferIdx++] = rightCornerX;
366
- fQuadBuffer[bufferIdx++] = rightCornerY;
367
- fQuadBuffer[bufferIdx++] = texCoordX2;
368
- fQuadBuffer[bufferIdx++] = texCoordY2;
369
- uiQuadBuffer[bufferIdx++] = params.colorBr;
370
- fQuadBuffer[bufferIdx++] = textureIdx;
371
- fQuadBuffer[bufferIdx++] = 1;
372
- fQuadBuffer[bufferIdx++] = 1;
373
- }
374
- // Update the length of the current render op
375
- this.curRenderOp.numQuads++;
376
- this.curBufferIdx = bufferIdx;
377
- }
378
- /**
379
- * Replace the existing RenderOp with a new one that uses the specified Shader
380
- * and starts at the specified buffer index.
381
- *
382
- * @param shader
383
- * @param bufferIdx
384
- */
385
- newRenderOp(shader, shaderProps, alpha, dimensions, clippingRect, bufferIdx, renderToTexture, parentHasRenderTexture, framebufferDimensions) {
386
- const curRenderOp = new WebGlCoreRenderOp(this.glw, this.options, this.quadBufferCollection, shader, shaderProps, alpha, clippingRect, dimensions, bufferIdx, 0, // Z-Index is only used for explictly added Render Ops
387
- renderToTexture, parentHasRenderTexture, framebufferDimensions);
388
- this.curRenderOp = curRenderOp;
389
- this.renderOps.push(curRenderOp);
390
- }
391
- /**
392
- * Add a texture to the current RenderOp. If the texture cannot be added to the
393
- * current RenderOp, a new RenderOp will be created and the texture will be added
394
- * to that one.
395
- *
396
- * If the texture cannot be added to the new RenderOp, an error will be thrown.
397
- *
398
- * @param texture
399
- * @param bufferIdx
400
- * @param recursive
401
- * @returns Assigned Texture Index of the texture in the render op
402
- */
403
- addTexture(texture, bufferIdx, recursive) {
404
- const { curRenderOp } = this;
405
- assertTruthy(curRenderOp);
406
- const textureIdx = curRenderOp.addTexture(texture);
407
- // TODO: Refactor to be more DRY
408
- if (textureIdx === 0xffffffff) {
409
- if (recursive) {
410
- throw new Error('Unable to add texture to render op');
411
- }
412
- this.newRenderOp(curRenderOp.shader, curRenderOp.shaderProps, curRenderOp.alpha, curRenderOp.dimensions, curRenderOp.clippingRect, bufferIdx);
413
- return this.addTexture(texture, bufferIdx, true);
414
- }
415
- return textureIdx;
416
- }
417
- /**
418
- * Test if the current Render operation can be reused for the specified parameters.
419
- * @param params
420
- * @returns
421
- */
422
- reuseRenderOp(params) {
423
- const { shader, shaderProps, parentHasRenderTexture, rtt, clippingRect } = params;
424
- // Switching shader program will require a new render operation
425
- if (this.curRenderOp?.shader !== shader) {
426
- return false;
427
- }
428
- // Switching clipping rect will require a new render operation
429
- if (compareRect(this.curRenderOp.clippingRect, clippingRect) === false) {
430
- return false;
431
- }
432
- // Force new render operation if rendering to texture
433
- // @todo: This needs to be improved, render operations could also be reused
434
- // for rendering to texture
435
- if (parentHasRenderTexture === true || rtt === true) {
436
- return false;
437
- }
438
- // Check if the shader can batch the shader properties
439
- if (this.curRenderOp.shader !== this.defaultShader &&
440
- this.curRenderOp.shader.canBatchShaderProps(this.curRenderOp.shaderProps, shaderProps) === false) {
441
- return false;
442
- }
443
- // Render operation can be reused
444
- return true;
445
- }
446
- /**
447
- * add RenderOp to the render pipeline
448
- */
449
- addRenderOp(renderable) {
450
- this.renderOps.push(renderable);
451
- this.curRenderOp = null;
452
- }
453
- /**
454
- * Render the current set of RenderOps to render to the specified surface.
455
- *
456
- * TODO: 'screen' is the only supported surface at the moment.
457
- *
458
- * @param surface
459
- */
460
- render(surface = 'screen') {
461
- const { glw, quadBuffer } = this;
462
- const arr = new Float32Array(quadBuffer, 0, this.curBufferIdx);
463
- const buffer = this.quadBufferCollection.getBuffer('a_position') || null;
464
- glw.arrayBufferData(buffer, arr, glw.STATIC_DRAW);
465
- for (let i = 0, length = this.renderOps.length; i < length; i++) {
466
- // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
467
- this.renderOps[i].draw();
468
- }
469
- this.quadBufferUsage = this.curBufferIdx * arr.BYTES_PER_ELEMENT;
470
- // Calculate the size of each quad in bytes (4 vertices per quad) times the size of each vertex in bytes
471
- const QUAD_SIZE_IN_BYTES = 4 * (8 * arr.BYTES_PER_ELEMENT); // 8 attributes per vertex
472
- this.numQuadsRendered = this.quadBufferUsage / QUAD_SIZE_IN_BYTES;
473
- }
474
- getQuadCount() {
475
- return this.numQuadsRendered;
476
- }
477
- renderToTexture(node) {
478
- for (let i = 0; i < this.rttNodes.length; i++) {
479
- if (this.rttNodes[i] === node) {
480
- return;
481
- }
482
- }
483
- this.insertRTTNodeInOrder(node);
484
- }
485
- /**
486
- * Inserts an RTT node into `this.rttNodes` while maintaining the correct rendering order based on hierarchy.
487
- *
488
- * Rendering order for RTT nodes is critical when nested RTT nodes exist in a parent-child relationship.
489
- * Specifically:
490
- * - Child RTT nodes must be rendered before their RTT-enabled parents to ensure proper texture composition.
491
- * - If an RTT node is added and it has existing RTT children, it should be rendered after those children.
492
- *
493
- * This function addresses both cases by:
494
- * 1. **Checking Upwards**: It traverses the node's hierarchy upwards to identify any RTT parent
495
- * already in `rttNodes`. If an RTT parent is found, the new node is placed before this parent.
496
- * 2. **Checking Downwards**: It traverses the node’s children recursively to find any RTT-enabled
497
- * children that are already in `rttNodes`. If such children are found, the new node is inserted
498
- * after the last (highest index) RTT child node.
499
- *
500
- * The final calculated insertion index ensures the new node is positioned in `rttNodes` to respect
501
- * both parent-before-child and child-before-parent rendering rules, preserving the correct order
502
- * for the WebGL renderer.
503
- *
504
- * @param node - The RTT-enabled CoreNode to be added to `rttNodes` in the appropriate hierarchical position.
505
- */
506
- insertRTTNodeInOrder(node) {
507
- let insertIndex = this.rttNodes.length; // Default to the end of the array
508
- // 1. Traverse upwards to ensure the node is placed before its RTT parent (if any).
509
- let currentNode = node;
510
- while (currentNode) {
511
- if (!currentNode.parent) {
512
- break;
513
- }
514
- const parentIndex = this.rttNodes.indexOf(currentNode.parent);
515
- if (parentIndex !== -1) {
516
- // Found an RTT parent in the list; set insertIndex to place node before the parent
517
- insertIndex = parentIndex;
518
- break;
519
- }
520
- currentNode = currentNode.parent;
521
- }
522
- // 2. Traverse downwards to ensure the node is placed after any RTT children.
523
- // Look through each child recursively to see if any are already in rttNodes.
524
- const maxChildIndex = this.findMaxChildRTTIndex(node);
525
- if (maxChildIndex !== -1) {
526
- // Adjust insertIndex to be after the last child RTT node
527
- insertIndex = Math.max(insertIndex, maxChildIndex + 1);
528
- }
529
- // 3. Insert the node at the calculated position
530
- this.rttNodes.splice(insertIndex, 0, node);
531
- }
532
- // Helper function to find the highest index of any RTT children of a node within rttNodes
533
- findMaxChildRTTIndex(node) {
534
- let maxIndex = -1;
535
- const traverseChildren = (currentNode) => {
536
- const currentIndex = this.rttNodes.indexOf(currentNode);
537
- if (currentIndex !== -1) {
538
- maxIndex = Math.max(maxIndex, currentIndex);
539
- }
540
- // Recursively check all children of the current node
541
- for (const child of currentNode.children) {
542
- traverseChildren(child);
543
- }
544
- };
545
- // Start traversal directly with the provided node
546
- traverseChildren(node);
547
- return maxIndex;
548
- }
549
- renderRTTNodes() {
550
- const { glw } = this;
551
- const { txManager } = this.stage;
552
- // Render all associated RTT nodes to their textures
553
- for (let i = 0; i < this.rttNodes.length; i++) {
554
- const node = this.rttNodes[i];
555
- // Skip nodes that don't have RTT updates
556
- if (node === undefined || node.hasRTTupdates === false) {
557
- continue;
558
- }
559
- // Skip nodes that are not visible
560
- if (node.worldAlpha === 0 ||
561
- (node.strictBounds === true &&
562
- node.renderState === CoreNodeRenderState.OutOfBounds)) {
563
- continue;
564
- }
565
- // Skip nodes that do not have a loaded texture
566
- if (node.texture === null || node.texture.state !== 'loaded') {
567
- continue;
568
- }
569
- // Set the active RTT node to the current node
570
- // So we can prevent rendering children of nested RTT nodes
571
- this.activeRttNode = node;
572
- assertTruthy(node.texture, 'RTT node missing texture');
573
- const ctxTexture = node.texture.ctxTexture;
574
- assertTruthy(ctxTexture instanceof WebGlCoreCtxRenderTexture);
575
- this.renderToTextureActive = true;
576
- // Bind the the texture's framebuffer
577
- glw.bindFramebuffer(ctxTexture.framebuffer);
578
- glw.viewport(0, 0, ctxTexture.w, ctxTexture.h);
579
- // Set the clear color to transparent
580
- glw.clearColor(0, 0, 0, 0);
581
- glw.clear();
582
- // Render all associated quads to the texture
583
- for (let i = 0; i < node.children.length; i++) {
584
- const child = node.children[i];
585
- if (child === undefined) {
586
- continue;
587
- }
588
- this.stage.addQuads(child);
589
- child.hasRTTupdates = false;
590
- }
591
- // Render all associated quads to the texture
592
- this.render();
593
- // Reset render operations
594
- this.renderOps.length = 0;
595
- node.hasRTTupdates = false;
596
- }
597
- const clearColor = this.clearColor.normalized;
598
- // Restore the default clear color
599
- glw.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
600
- // Bind the default framebuffer
601
- glw.bindFramebuffer(null);
602
- glw.viewport(0, 0, this.glw.canvas.width, this.glw.canvas.height);
603
- this.renderToTextureActive = false;
604
- }
605
- removeRTTNode(node) {
606
- const index = this.rttNodes.indexOf(node);
607
- if (index === -1) {
608
- return;
609
- }
610
- this.rttNodes.splice(index, 1);
611
- }
612
- getBufferInfo() {
613
- const bufferInfo = {
614
- totalAvailable: this.stage.options.quadBufferSize,
615
- totalUsed: this.quadBufferUsage,
616
- };
617
- return bufferInfo;
618
- }
619
- getDefShaderCtr() {
620
- return this.defShaderCtrl;
621
- }
622
- /**
623
- * Updates the WebGL context's clear color and clears the color buffer.
624
- *
625
- * @param color - The color to set as the clear color, represented as a 32-bit integer.
626
- */
627
- updateClearColor(color) {
628
- if (this.clearColor.raw === color) {
629
- return;
630
- }
631
- const glw = this.glw;
632
- const normalizedColor = getNormalizedRgbaComponents(color);
633
- glw.clearColor(normalizedColor[0], normalizedColor[1], normalizedColor[2], normalizedColor[3]);
634
- this.clearColor = {
635
- raw: color,
636
- normalized: normalizedColor,
637
- };
638
- glw.clear();
639
- }
640
- }
641
- //# sourceMappingURL=WebGlCoreRenderer.js.map