@lightningjs/renderer 3.0.0-beta1 → 3.0.0-beta11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (490) hide show
  1. package/README.md +13 -27
  2. package/dist/exports/canvas.d.ts +1 -1
  3. package/dist/exports/canvas.js +1 -1
  4. package/dist/exports/canvas.js.map +1 -1
  5. package/dist/exports/index.d.ts +1 -5
  6. package/dist/exports/index.js +1 -5
  7. package/dist/exports/index.js.map +1 -1
  8. package/dist/exports/utils.d.ts +2 -1
  9. package/dist/exports/utils.js +2 -1
  10. package/dist/exports/utils.js.map +1 -1
  11. package/dist/exports/webgl.d.ts +2 -1
  12. package/dist/exports/webgl.js +2 -1
  13. package/dist/exports/webgl.js.map +1 -1
  14. package/dist/src/core/CoreNode.d.ts +45 -69
  15. package/dist/src/core/CoreNode.js +323 -305
  16. package/dist/src/core/CoreNode.js.map +1 -1
  17. package/dist/src/core/CoreShaderManager.d.ts +3 -5
  18. package/dist/src/core/CoreShaderManager.js.map +1 -1
  19. package/dist/src/core/CoreTextNode.d.ts +61 -87
  20. package/dist/src/core/CoreTextNode.js +276 -235
  21. package/dist/src/core/CoreTextNode.js.map +1 -1
  22. package/dist/src/core/CoreTextureManager.d.ts +9 -11
  23. package/dist/src/core/CoreTextureManager.js +80 -91
  24. package/dist/src/core/CoreTextureManager.js.map +1 -1
  25. package/dist/src/core/Stage.d.ts +75 -31
  26. package/dist/src/core/Stage.js +270 -136
  27. package/dist/src/core/Stage.js.map +1 -1
  28. package/dist/src/core/TextureMemoryManager.d.ts +10 -1
  29. package/dist/src/core/TextureMemoryManager.js +112 -78
  30. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  31. package/dist/src/core/animations/CoreAnimation.js +5 -0
  32. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  33. package/dist/src/core/animations/CoreAnimationController.d.ts +1 -0
  34. package/dist/src/core/animations/CoreAnimationController.js +11 -4
  35. package/dist/src/core/animations/CoreAnimationController.js.map +1 -1
  36. package/dist/src/core/lib/ImageWorker.js +3 -2
  37. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  38. package/dist/src/core/lib/RenderCoords.d.ts +9 -10
  39. package/dist/src/core/lib/RenderCoords.js +43 -55
  40. package/dist/src/core/lib/RenderCoords.js.map +1 -1
  41. package/dist/src/core/lib/WebGlContextWrapper.d.ts +51 -2
  42. package/dist/src/core/lib/WebGlContextWrapper.js +92 -22
  43. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  44. package/dist/src/core/lib/colorCache.d.ts +1 -0
  45. package/dist/src/core/lib/colorCache.js +19 -0
  46. package/dist/src/core/lib/colorCache.js.map +1 -0
  47. package/dist/src/core/lib/colorParser.d.ts +21 -0
  48. package/dist/src/core/lib/colorParser.js +72 -0
  49. package/dist/src/core/lib/colorParser.js.map +1 -0
  50. package/dist/src/core/lib/utils.d.ts +3 -0
  51. package/dist/src/core/lib/utils.js +42 -0
  52. package/dist/src/core/lib/utils.js.map +1 -1
  53. package/dist/src/core/lib/validateImageBitmap.d.ts +2 -1
  54. package/dist/src/core/lib/validateImageBitmap.js +4 -4
  55. package/dist/src/core/lib/validateImageBitmap.js.map +1 -1
  56. package/dist/src/core/platform.js +29 -4
  57. package/dist/src/core/platform.js.map +1 -1
  58. package/dist/src/core/platforms/Platform.d.ts +37 -0
  59. package/dist/src/{main-api/IRenderDriver.js → core/platforms/Platform.js} +4 -2
  60. package/dist/src/core/platforms/Platform.js.map +1 -0
  61. package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
  62. package/dist/src/core/platforms/web/WebPlatform.js +84 -0
  63. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  64. package/dist/src/core/renderers/CoreContextTexture.d.ts +1 -1
  65. package/dist/src/core/renderers/CoreRenderer.d.ts +5 -2
  66. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  67. package/dist/src/core/renderers/CoreShaderNode.d.ts +3 -3
  68. package/dist/src/core/renderers/CoreShaderNode.js +8 -2
  69. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -1
  70. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +1 -1
  71. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +7 -6
  72. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -1
  73. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +1 -2
  74. package/dist/src/core/renderers/canvas/CanvasRenderer.js +10 -21
  75. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -1
  76. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +3 -5
  77. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -1
  78. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +2 -2
  79. package/dist/src/core/renderers/canvas/CanvasTexture.js +11 -9
  80. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -1
  81. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +13 -0
  82. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +113 -192
  83. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  84. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +0 -2
  85. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +0 -14
  86. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  87. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js +3 -0
  88. package/dist/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.js.map +1 -1
  89. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +5 -6
  90. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +30 -18
  91. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  92. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +5 -2
  93. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  94. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +3 -1
  95. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -1
  96. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +3 -0
  97. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -1
  98. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +5 -6
  99. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +30 -21
  100. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -1
  101. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +10 -2
  102. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +37 -19
  103. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -1
  104. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +5 -3
  105. package/dist/src/core/renderers/webgl/WebGlRenderer.js +144 -117
  106. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -1
  107. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +2 -1
  108. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +1 -4
  109. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -1
  110. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +5 -3
  111. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +55 -31
  112. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -1
  113. package/dist/src/core/shaders/canvas/Border.js +1 -1
  114. package/dist/src/core/shaders/canvas/Border.js.map +1 -1
  115. package/dist/src/core/shaders/canvas/LinearGradient.js +5 -3
  116. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -1
  117. package/dist/src/core/shaders/canvas/RadialGradient.js +13 -11
  118. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -1
  119. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +14 -6
  120. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -1
  121. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +10 -8
  122. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -1
  123. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +7 -5
  124. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -1
  125. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +1 -1
  126. package/dist/src/core/shaders/templates/BorderTemplate.js +1 -1
  127. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -1
  128. package/dist/src/core/shaders/templates/HolePunchTemplate.js +1 -1
  129. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -1
  130. package/dist/src/core/shaders/templates/RoundedTemplate.js +1 -1
  131. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -1
  132. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +1 -1
  133. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +1 -1
  134. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +1 -1
  135. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +1 -1
  136. package/dist/src/core/shaders/utils.d.ts +5 -0
  137. package/dist/src/core/shaders/utils.js +41 -0
  138. package/dist/src/core/shaders/utils.js.map +1 -0
  139. package/dist/src/core/shaders/webgl/Border.js +57 -34
  140. package/dist/src/core/shaders/webgl/Border.js.map +1 -1
  141. package/dist/src/core/shaders/webgl/HolePunch.js +4 -3
  142. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -1
  143. package/dist/src/core/shaders/webgl/LinearGradient.js +5 -4
  144. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -1
  145. package/dist/src/core/shaders/webgl/RadialGradient.js +6 -5
  146. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -1
  147. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +79 -36
  148. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -1
  149. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +92 -42
  150. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -1
  151. package/dist/src/core/shaders/webgl/SdfShader.js +1 -1
  152. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -1
  153. package/dist/src/core/shaders/webgl/Spinner.js +2 -0
  154. package/dist/src/core/shaders/webgl/Spinner.js.map +1 -0
  155. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +41 -0
  156. package/dist/src/core/text-rendering/CanvasFontHandler.js +159 -0
  157. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -0
  158. package/dist/src/core/text-rendering/CanvasTextRenderer.d.ts +22 -0
  159. package/dist/src/core/text-rendering/CanvasTextRenderer.js +366 -0
  160. package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +1 -0
  161. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +152 -0
  162. package/dist/src/core/text-rendering/SdfFontHandler.js +368 -0
  163. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -0
  164. package/dist/src/core/text-rendering/SdfTextRenderer.d.ts +17 -0
  165. package/dist/src/core/text-rendering/SdfTextRenderer.js +355 -0
  166. package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -0
  167. package/dist/src/core/text-rendering/TextRenderer.d.ts +351 -0
  168. package/dist/src/{main-api/ICoreDriver.js → core/text-rendering/TextRenderer.js} +1 -1
  169. package/dist/src/core/text-rendering/TextRenderer.js.map +1 -0
  170. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
  171. package/dist/src/core/text-rendering/Utils.d.ts +71 -0
  172. package/dist/src/core/text-rendering/Utils.js +212 -0
  173. package/dist/src/core/text-rendering/Utils.js.map +1 -0
  174. package/dist/src/core/text-rendering/canvas/Settings.d.ts +64 -0
  175. package/dist/src/{main-api/texture-usage-trackers/TextureUsageTracker.js → core/text-rendering/canvas/Settings.js} +3 -11
  176. package/dist/src/core/text-rendering/canvas/Settings.js.map +1 -0
  177. package/dist/src/core/text-rendering/canvas/Utils.d.ts +20 -0
  178. package/dist/src/core/text-rendering/canvas/Utils.js +144 -0
  179. package/dist/src/core/text-rendering/canvas/Utils.js.map +1 -0
  180. package/dist/src/core/text-rendering/canvas/calculateRenderInfo.d.ts +60 -0
  181. package/dist/src/core/text-rendering/canvas/calculateRenderInfo.js +183 -0
  182. package/dist/src/core/text-rendering/canvas/calculateRenderInfo.js.map +1 -0
  183. package/dist/src/core/text-rendering/canvas/draw.d.ts +5 -0
  184. package/dist/src/core/text-rendering/canvas/draw.js +132 -0
  185. package/dist/src/core/text-rendering/canvas/draw.js.map +1 -0
  186. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
  187. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  188. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +0 -6
  189. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  190. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +3 -2
  191. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +30 -34
  192. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  193. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +4 -1
  194. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  195. package/dist/src/core/text-rendering/sdf/PeekableGenerator.d.ts +12 -0
  196. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js +61 -0
  197. package/dist/src/core/text-rendering/sdf/PeekableGenerator.js.map +1 -0
  198. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.d.ts +45 -0
  199. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js +69 -0
  200. package/dist/src/core/text-rendering/sdf/SimpleFontShaper.js.map +1 -0
  201. package/dist/src/core/text-rendering/sdf/Utils.d.ts +26 -0
  202. package/dist/src/core/text-rendering/sdf/Utils.js +304 -0
  203. package/dist/src/core/text-rendering/sdf/Utils.js.map +1 -0
  204. package/dist/src/core/text-rendering/sdf/index.d.ts +1 -0
  205. package/dist/src/core/{CoreExtension.js → text-rendering/sdf/index.js} +3 -12
  206. package/dist/src/core/text-rendering/sdf/index.js.map +1 -0
  207. package/dist/src/core/textures/ImageTexture.d.ts +4 -3
  208. package/dist/src/core/textures/ImageTexture.js +36 -9
  209. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  210. package/dist/src/core/textures/Texture.d.ts +21 -2
  211. package/dist/src/core/textures/Texture.js +37 -6
  212. package/dist/src/core/textures/Texture.js.map +1 -1
  213. package/dist/src/core/utils.d.ts +1 -1
  214. package/dist/src/main-api/INode.d.ts +2 -2
  215. package/dist/src/main-api/Inspector.d.ts +6 -1
  216. package/dist/src/main-api/Inspector.js +43 -7
  217. package/dist/src/main-api/Inspector.js.map +1 -1
  218. package/dist/src/main-api/Renderer.d.ts +122 -46
  219. package/dist/src/main-api/Renderer.js +174 -37
  220. package/dist/src/main-api/Renderer.js.map +1 -1
  221. package/dist/src/utils.d.ts +1 -6
  222. package/dist/src/utils.js +2 -9
  223. package/dist/src/utils.js.map +1 -1
  224. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  225. package/exports/canvas.ts +1 -1
  226. package/exports/index.ts +1 -8
  227. package/exports/utils.ts +7 -1
  228. package/exports/webgl.ts +3 -1
  229. package/package.json +2 -3
  230. package/src/core/CoreNode.test.ts +0 -1
  231. package/src/core/CoreNode.ts +403 -388
  232. package/src/core/CoreShaderManager.ts +5 -10
  233. package/src/core/CoreTextNode.ts +337 -302
  234. package/src/core/CoreTextureManager.ts +78 -110
  235. package/src/core/Stage.ts +344 -178
  236. package/src/core/TextureMemoryManager.ts +150 -100
  237. package/src/core/animations/CoreAnimation.ts +7 -0
  238. package/src/core/animations/CoreAnimationController.ts +13 -4
  239. package/src/core/lib/ImageWorker.ts +9 -2
  240. package/src/core/lib/RenderCoords.ts +52 -67
  241. package/src/core/lib/WebGlContextWrapper.ts +125 -68
  242. package/src/core/lib/colorCache.ts +20 -0
  243. package/src/core/{renderers/canvas/internal/ColorUtils.ts → lib/colorParser.ts} +2 -2
  244. package/src/core/lib/utils.ts +51 -0
  245. package/src/core/lib/validateImageBitmap.ts +17 -6
  246. package/src/core/platforms/Platform.ts +77 -0
  247. package/src/core/platforms/web/WebPlatform.ts +121 -0
  248. package/src/core/renderers/CoreContextTexture.ts +1 -1
  249. package/src/core/renderers/CoreRenderer.ts +5 -2
  250. package/src/core/renderers/CoreShaderNode.ts +10 -6
  251. package/src/core/renderers/canvas/CanvasRenderer.ts +12 -28
  252. package/src/core/renderers/canvas/CanvasShaderNode.ts +3 -6
  253. package/src/core/renderers/canvas/CanvasTexture.ts +17 -14
  254. package/src/core/renderers/webgl/WebGlCtxRenderTexture.ts +5 -0
  255. package/src/core/renderers/webgl/WebGlCtxTexture.ts +52 -43
  256. package/src/core/renderers/webgl/WebGlRenderOp.ts +46 -24
  257. package/src/core/renderers/webgl/WebGlRenderer.ts +177 -145
  258. package/src/core/renderers/webgl/WebGlShaderNode.ts +7 -5
  259. package/src/core/renderers/webgl/WebGlShaderProgram.ts +68 -37
  260. package/src/core/shaders/canvas/Border.ts +1 -4
  261. package/src/core/shaders/canvas/LinearGradient.ts +8 -6
  262. package/src/core/shaders/canvas/RadialGradient.ts +22 -36
  263. package/src/core/shaders/canvas/RoundedWithBorder.ts +17 -11
  264. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +14 -12
  265. package/src/core/shaders/canvas/RoundedWithShadow.ts +8 -7
  266. package/src/core/shaders/templates/BorderTemplate.ts +1 -1
  267. package/src/core/shaders/templates/HolePunchTemplate.ts +1 -1
  268. package/src/core/shaders/templates/RoundedTemplate.ts +1 -1
  269. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +1 -1
  270. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +1 -1
  271. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +1 -1
  272. package/src/core/shaders/templates/ShadowTemplate.ts +1 -1
  273. package/src/core/shaders/{templates/shaderUtils.ts → utils.ts} +2 -3
  274. package/src/core/shaders/webgl/Border.ts +57 -37
  275. package/src/core/shaders/webgl/HolePunch.ts +4 -7
  276. package/src/core/shaders/webgl/LinearGradient.ts +5 -4
  277. package/src/core/shaders/webgl/RadialGradient.ts +7 -6
  278. package/src/core/shaders/webgl/RoundedWithBorder.ts +80 -39
  279. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +92 -50
  280. package/src/core/shaders/webgl/SdfShader.ts +1 -4
  281. package/src/core/text-rendering/CanvasFontHandler.ts +210 -0
  282. package/src/core/text-rendering/CanvasTextRenderer.ts +622 -0
  283. package/src/core/text-rendering/SdfFontHandler.ts +554 -0
  284. package/src/core/text-rendering/SdfTextRenderer.ts +466 -0
  285. package/src/core/text-rendering/TextRenderer.ts +406 -0
  286. package/src/core/text-rendering/{TextTextureRendererUtils.ts → Utils.ts} +5 -11
  287. package/src/core/text-rendering/canvas/Settings.ts +99 -0
  288. package/src/core/text-rendering/canvas/Utils.test.ts +206 -0
  289. package/src/core/text-rendering/canvas/Utils.ts +178 -0
  290. package/src/core/text-rendering/canvas/calculateRenderInfo.ts +299 -0
  291. package/src/core/text-rendering/canvas/draw.ts +165 -0
  292. package/src/core/text-rendering/sdf/Utils.test.ts +402 -0
  293. package/src/core/text-rendering/sdf/Utils.ts +436 -0
  294. package/src/core/text-rendering/sdf/index.ts +20 -0
  295. package/src/core/textures/ImageTexture.ts +69 -27
  296. package/src/core/textures/Texture.ts +50 -6
  297. package/src/main-api/INode.ts +4 -3
  298. package/src/main-api/Inspector.ts +53 -8
  299. package/src/main-api/Renderer.ts +311 -87
  300. package/src/utils.ts +10 -10
  301. package/dist/exports/core-api.d.ts +0 -74
  302. package/dist/exports/core-api.js +0 -96
  303. package/dist/exports/core-api.js.map +0 -1
  304. package/dist/exports/main-api.d.ts +0 -30
  305. package/dist/exports/main-api.js +0 -45
  306. package/dist/exports/main-api.js.map +0 -1
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  347. package/dist/src/core/lib/glm/quat.d.ts +0 -363
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  374. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +0 -20
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  463. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +0 -220
  464. package/src/core/text-rendering/TextRenderingUtils.ts +0 -36
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  466. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +0 -176
  467. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +0 -139
  468. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +0 -173
  469. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +0 -171
  470. package/src/core/text-rendering/font-face-types/TrFontFace.ts +0 -187
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  472. package/src/core/text-rendering/font-face-types/utils.ts +0 -39
  473. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +0 -509
  474. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +0 -815
  475. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +0 -841
  476. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +0 -48
  477. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +0 -66
  478. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +0 -52
  479. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +0 -32
  480. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +0 -117
  481. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +0 -133
  482. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +0 -38
  483. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +0 -408
  484. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +0 -49
  485. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +0 -52
  486. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +0 -205
  487. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +0 -93
  488. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +0 -40
  489. package/src/core/text-rendering/renderers/TextRenderer.ts +0 -550
  490. /package/dist/src/core/{CoreStuff.d.ts → shaders/webgl/Spinner.d.ts} +0 -0
@@ -25,14 +25,51 @@ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
25
25
 
26
26
  export const Border: WebGlShaderType<BorderProps> = {
27
27
  props: BorderTemplate.props,
28
- update() {
29
- this.uniform4fa('u_width', this.props!.width as Vec4);
30
- this.uniform1i(
31
- 'u_asymWidth',
32
- valuesAreEqual(this.props!.width as number[]) ? 0 : 1,
33
- );
34
- this.uniformRGBA('u_color', this.props!.color);
28
+ update(node) {
29
+ this.uniform4fa('u_borderWidth', this.props!.width as Vec4);
30
+ this.uniformRGBA('u_borderColor', this.props!.color);
35
31
  },
32
+ vertex: `
33
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
34
+ precision highp float;
35
+ # else
36
+ precision mediump float;
37
+ # endif
38
+
39
+ attribute vec2 a_position;
40
+ attribute vec2 a_textureCoords;
41
+ attribute vec4 a_color;
42
+ attribute vec2 a_nodeCoords;
43
+
44
+ uniform vec2 u_resolution;
45
+ uniform float u_pixelRatio;
46
+ uniform vec2 u_dimensions;
47
+
48
+ uniform vec4 u_radius;
49
+ uniform vec4 u_borderWidth;
50
+
51
+ varying vec4 v_color;
52
+ varying vec2 v_textureCoords;
53
+ varying vec2 v_nodeCoords;
54
+
55
+ varying vec2 v_innerSize;
56
+ varying vec2 v_halfDimensions;
57
+
58
+ void main() {
59
+ vec2 normalized = a_position * u_pixelRatio;
60
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
61
+
62
+ v_color = a_color;
63
+ v_nodeCoords = a_nodeCoords;
64
+ v_textureCoords = a_textureCoords;
65
+
66
+ v_halfDimensions = u_dimensions * 0.5;
67
+ v_innerSize = vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]), u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) * 0.5 - 0.5;
68
+
69
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
70
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
71
+ }
72
+ `,
36
73
  fragment: `
37
74
  # ifdef GL_FRAGMENT_PRECISION_HIGH
38
75
  precision highp float;
@@ -47,49 +84,32 @@ export const Border: WebGlShaderType<BorderProps> = {
47
84
  uniform vec2 u_dimensions;
48
85
  uniform sampler2D u_texture;
49
86
 
50
- uniform vec4 u_width;
51
- uniform vec4 u_color;
52
-
53
- uniform int u_asymWidth;
87
+ uniform vec4 u_borderWidth;
88
+ uniform vec4 u_borderColor;
54
89
 
55
90
  varying vec4 v_color;
56
- varying vec2 v_position;
91
+ varying vec2 v_nodeCoords;
57
92
  varying vec2 v_textureCoords;
58
93
 
94
+ varying vec2 v_innerSize;
95
+ varying vec2 v_halfDimensions;
96
+
59
97
  float box(vec2 p, vec2 s) {
60
- vec2 q = abs(p) - (s - (4.0 - u_pixelRatio));
98
+ vec2 q = abs(p) - s;
61
99
  return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0)));
62
100
  }
63
101
 
64
- float asymBorderWidth(vec2 p, float d, vec4 w) {
65
- p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
66
- p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
67
-
68
- vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
69
- float borderDist = box(p, size + 2.0);
70
- return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
71
- }
72
-
73
102
  void main() {
74
103
  vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
75
- vec2 halfDimensions = (u_dimensions * 0.5);
76
-
77
- vec2 boxUv = v_textureCoords.xy * u_dimensions - halfDimensions;
78
- float boxDist = box(boxUv, halfDimensions);
104
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
79
105
 
80
- float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
81
- float borderAlpha = 0.0;
106
+ boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
107
+ boxUv.y += u_borderWidth.z > u_borderWidth.x ? (u_borderWidth.z - u_borderWidth.x) * 0.5 : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
82
108
 
83
- if(u_asymWidth == 1) {
84
- borderAlpha = asymBorderWidth(boxUv, boxDist, u_width);
85
- }
86
- else {
87
- borderAlpha = 1.0 - smoothstep(u_width[0], u_width[0], abs(boxDist));
88
- }
109
+ float innerDist = box(boxUv, v_innerSize);
110
+ float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
89
111
 
90
- vec4 resColor = vec4(0.0);
91
- resColor = mix(resColor, color, min(color.a, boxAlpha));
92
- resColor = mix(resColor, u_color, min(u_color.a, min(borderAlpha, boxAlpha)));
112
+ vec4 resColor = mix(u_borderColor, color, innerAlpha);
93
113
  gl_FragColor = resColor * u_alpha;
94
114
  }
95
115
  `,
@@ -26,17 +26,14 @@ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
26
26
  export const HolePunch: WebGlShaderType<HolePunchProps> = {
27
27
  props: HolePunchTemplate.props,
28
28
  update() {
29
- this.uniform2f('u_pos', this.props!.x, this.props!.y);
29
+ const props = this.props!;
30
+ this.uniform2f('u_pos', props.x, props.y);
30
31
  //precalculate to halfSize once instead of for every pixel
31
- this.uniform2f('u_size', this.props!.width * 0.5, this.props!.height * 0.5);
32
+ this.uniform2f('u_size', props.width * 0.5, props.height * 0.5);
32
33
 
33
34
  this.uniform4fa(
34
35
  'u_radius',
35
- calcFactoredRadiusArray(
36
- this.props!.radius as Vec4,
37
- this.props!.width,
38
- this.props!.height,
39
- ),
36
+ calcFactoredRadiusArray(props.radius as Vec4, props.width, props.height),
40
37
  );
41
38
  },
42
39
  getCacheMarkers(props: HolePunchProps) {
@@ -27,11 +27,12 @@ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
27
27
  export const LinearGradient: WebGlShaderType<LinearGradientProps> = {
28
28
  props: LinearGradientTemplate.props,
29
29
  update() {
30
- this.uniform1f('u_angle', this.props!.angle - (Math.PI / 180) * 90);
31
- this.uniform1fv('u_stops', new Float32Array(this.props!.stops));
30
+ const props = this.props!;
31
+ this.uniform1f('u_angle', props.angle - (Math.PI / 180) * 90);
32
+ this.uniform1fv('u_stops', new Float32Array(props.stops));
32
33
  const colors: number[] = [];
33
- for (let i = 0; i < this.props!.colors.length; i++) {
34
- const norm = getNormalizedRgbaComponents(this.props!.colors[i]!);
34
+ for (let i = 0; i < props.colors.length; i++) {
35
+ const norm = getNormalizedRgbaComponents(props.colors[i]!);
35
36
  colors.push(norm[0], norm[1], norm[2], norm[3]);
36
37
  }
37
38
  this.uniform4fv('u_colors', new Float32Array(colors));
@@ -28,16 +28,17 @@ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
28
28
  export const RadialGradient: WebGlShaderType<RadialGradientProps> = {
29
29
  props: RadialGradientTemplate.props,
30
30
  update(node: CoreNode) {
31
+ const props = this.props!;
31
32
  this.uniform2f(
32
33
  'u_projection',
33
- this.props!.pivot[0] * node.width,
34
- this.props!.pivot[1] * node.height,
34
+ props.pivot[0] * node.width,
35
+ props.pivot[1] * node.height,
35
36
  );
36
- this.uniform2f('u_size', this.props!.width * 0.5, this.props!.height * 0.5);
37
- this.uniform1fv('u_stops', new Float32Array(this.props!.stops));
37
+ this.uniform2f('u_size', props.width * 0.5, props.height * 0.5);
38
+ this.uniform1fv('u_stops', new Float32Array(props.stops));
38
39
  const colors: number[] = [];
39
- for (let i = 0; i < this.props!.colors.length; i++) {
40
- const norm = getNormalizedRgbaComponents(this.props!.colors[i]!);
40
+ for (let i = 0; i < props.colors.length; i++) {
41
+ const norm = getNormalizedRgbaComponents(props.colors[i]!);
41
42
  colors.push(norm[0], norm[1], norm[2], norm[3]);
42
43
  }
43
44
  this.uniform4fv('u_colors', new Float32Array(colors));
@@ -16,24 +16,20 @@
16
16
  */
17
17
 
18
18
  import type { CoreNode } from '../../CoreNode.js';
19
- import { calcFactoredRadiusArray, valuesAreEqual } from '../../lib/utils.js';
19
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
20
20
  import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
21
21
  import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
22
22
  import {
23
23
  RoundedWithBorderTemplate,
24
24
  type RoundedWithBorderProps,
25
25
  } from '../templates/RoundedWithBorderTemplate.js';
26
- import { Rounded } from './Rounded.js';
27
26
 
28
27
  export const RoundedWithBorder: WebGlShaderType<RoundedWithBorderProps> = {
29
28
  props: RoundedWithBorderTemplate.props,
30
29
  update(node: CoreNode) {
31
- this.uniformRGBA('u_border_color', this.props!['border-color']);
32
- this.uniform4fa('u_border_width', this.props!['border-width'] as Vec4);
33
- this.uniform1i(
34
- 'u_border_asym',
35
- valuesAreEqual(this.props!['border-width'] as number[]) ? 0 : 1,
36
- );
30
+ this.uniformRGBA('u_borderColor', this.props!['border-color']);
31
+ this.uniform4fa('u_borderWidth', this.props!['border-width'] as Vec4);
32
+
37
33
  this.uniform4fa(
38
34
  'u_radius',
39
35
  calcFactoredRadiusArray(
@@ -43,7 +39,61 @@ export const RoundedWithBorder: WebGlShaderType<RoundedWithBorderProps> = {
43
39
  ),
44
40
  );
45
41
  },
46
- vertex: Rounded.vertex,
42
+ vertex: `
43
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
44
+ precision highp float;
45
+ # else
46
+ precision mediump float;
47
+ # endif
48
+
49
+ attribute vec2 a_position;
50
+ attribute vec2 a_textureCoords;
51
+ attribute vec4 a_color;
52
+ attribute vec2 a_nodeCoords;
53
+
54
+ uniform vec2 u_resolution;
55
+ uniform float u_pixelRatio;
56
+ uniform vec2 u_dimensions;
57
+
58
+ uniform vec4 u_radius;
59
+ uniform vec4 u_borderWidth;
60
+
61
+ varying vec4 v_color;
62
+ varying vec2 v_textureCoords;
63
+ varying vec2 v_nodeCoords;
64
+
65
+ varying vec4 v_innerRadius;
66
+ varying vec2 v_innerSize;
67
+ varying vec2 v_halfDimensions;
68
+ varying float v_borderZero;
69
+
70
+ void main() {
71
+ vec2 normalized = a_position * u_pixelRatio;
72
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
73
+
74
+ v_color = a_color;
75
+ v_nodeCoords = a_nodeCoords;
76
+ v_textureCoords = a_textureCoords;
77
+
78
+ v_halfDimensions = u_dimensions * 0.5;
79
+
80
+ v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
81
+
82
+ if(v_borderZero == 0.0) {
83
+ v_innerRadius = vec4(
84
+ max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
85
+ max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
86
+ max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
87
+ max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
88
+ );
89
+
90
+ v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) + 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
91
+ }
92
+
93
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
94
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
95
+ }
96
+ `,
47
97
  fragment: `
48
98
  # ifdef GL_FRAGMENT_PRECISION_HIGH
49
99
  precision highp float;
@@ -59,14 +109,18 @@ export const RoundedWithBorder: WebGlShaderType<RoundedWithBorderProps> = {
59
109
 
60
110
  uniform vec4 u_radius;
61
111
 
62
- uniform vec4 u_border_width;
63
- uniform vec4 u_border_color;
64
- uniform int u_border_asym;
112
+ uniform vec4 u_borderWidth;
113
+ uniform vec4 u_borderColor;
65
114
 
66
115
  varying vec4 v_color;
67
116
  varying vec2 v_textureCoords;
68
117
  varying vec2 v_nodeCoords;
69
118
 
119
+ varying vec2 v_halfDimensions;
120
+ varying vec4 v_innerRadius;
121
+ varying vec2 v_innerSize;
122
+ varying float v_borderZero;
123
+
70
124
  float roundedBox(vec2 p, vec2 s, vec4 r) {
71
125
  r.xy = (p.x > 0.0) ? r.yz : r.xw;
72
126
  r.x = (p.y > 0.0) ? r.y : r.x;
@@ -74,40 +128,27 @@ export const RoundedWithBorder: WebGlShaderType<RoundedWithBorderProps> = {
74
128
  return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
75
129
  }
76
130
 
77
- float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
78
- r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
79
- r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
80
- r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
81
- r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
82
-
83
- p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
84
- p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
85
-
86
- vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
87
- float borderDist = roundedBox(p, size + u_pixelRatio, r);
88
- return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
89
- }
90
-
91
131
  void main() {
92
132
  vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
93
- vec2 halfDimensions = (u_dimensions * 0.5);
94
133
 
95
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
96
- float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
134
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
135
+ float outerDist = roundedBox(boxUv, v_halfDimensions, u_radius);
97
136
 
98
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
99
- float borderAlpha = 0.0;
137
+ float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
100
138
 
101
- if(u_border_asym == 1) {
102
- borderAlpha = asymBorderWidth(boxUv, boxDist, u_radius, u_border_width);
103
- }
104
- else {
105
- borderAlpha = 1.0 - smoothstep(u_border_width[0] - u_pixelRatio, u_border_width[0], abs(boxDist));
139
+ if(v_borderZero == 1.0) {
140
+ gl_FragColor = mix(vec4(0.0), color, outerAlpha) * u_alpha;
141
+ return;
106
142
  }
107
143
 
108
- vec4 resColor = vec4(0.0);
109
- resColor = mix(resColor, color, min(color.a, roundedAlpha));
110
- resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
144
+ boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
145
+ boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
146
+
147
+ float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
148
+ float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
149
+
150
+ vec4 resColor = mix(u_borderColor, color, innerAlpha);
151
+ resColor = mix(vec4(0.0), resColor, outerAlpha);
111
152
  gl_FragColor = resColor * u_alpha;
112
153
  }
113
154
  `,
@@ -16,40 +16,91 @@
16
16
  */
17
17
 
18
18
  import type { CoreNode } from '../../CoreNode.js';
19
- import { calcFactoredRadiusArray, valuesAreEqual } from '../../lib/utils.js';
19
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
20
20
  import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
21
21
  import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
22
22
  import {
23
23
  RoundedWithBorderAndShadowTemplate,
24
24
  type RoundedWithBorderAndShadowProps,
25
25
  } from '../templates/RoundedWithBorderAndShadowTemplate.js';
26
- import { Shadow } from './Shadow.js';
27
26
 
28
27
  export const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndShadowProps> =
29
28
  {
30
29
  props: RoundedWithBorderAndShadowTemplate.props,
31
30
  update(node: CoreNode) {
32
- this.uniformRGBA('u_border_color', this.props!['border-color']);
33
- this.uniform4fa('u_border_width', this.props!['border-width'] as Vec4);
31
+ const props = this.props!;
32
+ this.uniformRGBA('u_borderColor', props['border-color']);
33
+ this.uniform4fa('u_borderWidth', props['border-width'] as Vec4);
34
34
 
35
- this.uniform1i(
36
- 'u_border_asym',
37
- valuesAreEqual(this.props!['border-width'] as number[]) ? 0 : 1,
38
- );
39
-
40
- this.uniformRGBA('u_shadow_color', this.props!['shadow-color']);
41
- this.uniform4fa('u_shadow', this.props!['shadow-projection']);
35
+ this.uniformRGBA('u_shadowColor', props['shadow-color']);
36
+ this.uniform4fa('u_shadow', props['shadow-projection']);
42
37
 
43
38
  this.uniform4fa(
44
39
  'u_radius',
45
- calcFactoredRadiusArray(
46
- this.props!.radius as Vec4,
47
- node.width,
48
- node.height,
49
- ),
40
+ calcFactoredRadiusArray(props.radius as Vec4, node.width, node.height),
50
41
  );
51
42
  },
52
- vertex: Shadow.vertex as string,
43
+ vertex: `
44
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
45
+ precision highp float;
46
+ # else
47
+ precision mediump float;
48
+ # endif
49
+
50
+ attribute vec2 a_position;
51
+ attribute vec2 a_textureCoords;
52
+ attribute vec4 a_color;
53
+ attribute vec2 a_nodeCoords;
54
+
55
+ uniform vec2 u_resolution;
56
+ uniform float u_pixelRatio;
57
+ uniform float u_rtt;
58
+ uniform vec2 u_dimensions;
59
+
60
+ uniform vec4 u_shadow;
61
+ uniform vec4 u_radius;
62
+ uniform vec4 u_borderWidth;
63
+
64
+ varying vec4 v_color;
65
+ varying vec2 v_textureCoords;
66
+ varying vec2 v_nodeCoords;
67
+
68
+ varying vec4 v_innerRadius;
69
+ varying vec2 v_innerSize;
70
+ varying vec2 v_halfDimensions;
71
+ varying float v_borderZero;
72
+
73
+ void main() {
74
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
75
+ vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
76
+
77
+ vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
78
+ vec2 normVertexPos = a_position * u_pixelRatio;
79
+
80
+ vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
81
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
82
+
83
+ v_halfDimensions = u_dimensions * 0.5;
84
+
85
+ v_color = a_color;
86
+ v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
87
+ v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
88
+
89
+ v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
90
+
91
+
92
+ if(v_borderZero == 0.0) {
93
+ v_innerRadius = vec4(
94
+ max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
95
+ max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
96
+ max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
97
+ max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
98
+ );
99
+
100
+ v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) - 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
101
+ }
102
+ }
103
+ `,
53
104
  fragment: `
54
105
  # ifdef GL_FRAGMENT_PRECISION_HIGH
55
106
  precision highp float;
@@ -65,16 +116,20 @@ export const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndSha
65
116
  uniform float u_rtt;
66
117
 
67
118
  uniform vec4 u_radius;
68
- uniform vec4 u_border_width;
69
- uniform vec4 u_border_color;
70
- uniform int u_border_asym;
71
- uniform vec4 u_shadow_color;
119
+ uniform vec4 u_borderWidth;
120
+ uniform vec4 u_borderColor;
121
+ uniform vec4 u_shadowColor;
72
122
  uniform vec4 u_shadow;
73
123
 
74
124
  varying vec4 v_color;
75
125
  varying vec2 v_textureCoords;
76
126
  varying vec2 v_nodeCoords;
77
127
 
128
+ varying vec2 v_halfDimensions;
129
+ varying vec4 v_innerRadius;
130
+ varying vec2 v_innerSize;
131
+ varying float v_borderZero;
132
+
78
133
  float roundedBox(vec2 p, vec2 s, vec4 r) {
79
134
  r.xy = (p.x > 0.0) ? r.yz : r.xw;
80
135
  r.x = (p.y > 0.0) ? r.y : r.x;
@@ -82,20 +137,6 @@ export const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndSha
82
137
  return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
83
138
  }
84
139
 
85
- float asymBorderWidth(vec2 p, float d, vec4 r, vec4 w) {
86
- r.x = (r.x - (max(w.w, w.x) - min(w.w, w.x))) * 0.5;
87
- r.y = (r.y - (max(w.y, w.x) - min(w.y, w.x))) * 0.5;
88
- r.z = (r.z - (max(w.y, w.z) - min(w.y, w.z))) * 0.5;
89
- r.w = (r.w - (max(w.w, w.z) - min(w.w, w.z))) * 0.5;
90
-
91
- p.x += w.y > w.w ? (w.y - w.w) * 0.5 : -(w.w - w.y) * 0.5;
92
- p.y += w.z > w.x ? (w.z - w.x) * 0.5 : -(w.x - w.z) * 0.5;
93
-
94
- vec2 size = vec2(u_dimensions.x - (w[3] + w[1]), u_dimensions.y - (w[0] + w[2])) * 0.5;
95
- float borderDist = roundedBox(p, size, r);
96
- return 1.0 - smoothstep(0.0, u_pixelRatio, max(-borderDist, d));
97
- }
98
-
99
140
  float shadowBox(vec2 p, vec2 s, vec4 r) {
100
141
  r.xy = (p.x > 0.0) ? r.yz : r.xw;
101
142
  r.x = (p.y > 0.0) ? r.y : r.x;
@@ -106,27 +147,28 @@ export const RoundedWithBorderAndShadow: WebGlShaderType<RoundedWithBorderAndSha
106
147
 
107
148
  void main() {
108
149
  vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
109
- vec2 halfDimensions = (u_dimensions * 0.5);
110
150
 
111
- vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
112
- float outerBoxDist = roundedBox(boxUv, halfDimensions, u_radius);
151
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
152
+ float outerDist = roundedBox(boxUv, v_halfDimensions - 1.0, u_radius);
113
153
 
114
- float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, outerBoxDist);
115
- float borderAlpha = 0.0;
154
+ float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
116
155
 
117
- if(u_border_asym == 1) {
118
- borderAlpha = asymBorderWidth(boxUv, outerBoxDist, u_radius, u_border_width);
119
- }
120
- else {
121
- borderAlpha = 1.0 - smoothstep(u_border_width[0], u_border_width[0], abs(outerBoxDist));
156
+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w, u_radius + u_shadow.z);
157
+ vec4 shadow = mix(vec4(0.0), u_shadowColor, shadowAlpha);
158
+
159
+ if(v_borderZero == 1.0) {
160
+ gl_FragColor = mix(shadow, color, outerAlpha) * u_alpha;
161
+ return;
122
162
  }
123
163
 
124
- float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
164
+ boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
165
+ boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
166
+
167
+ float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
168
+ float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
125
169
 
126
- vec4 resColor = vec4(0.0);
127
- resColor = mix(resColor, u_shadow_color, shadowAlpha);
128
- resColor = mix(resColor, color, min(color.a, roundedAlpha));
129
- resColor = mix(resColor, u_border_color, min(u_border_color.a, min(borderAlpha, roundedAlpha)));
170
+ vec4 resColor = mix(u_borderColor, color, innerAlpha);
171
+ resColor = mix(shadow, resColor, outerAlpha);
130
172
  gl_FragColor = resColor * u_alpha;
131
173
  }
132
174
  `,
@@ -62,10 +62,7 @@ export const Sdf: WebGlShaderType<SdfShaderProps> = {
62
62
  onSdfBind(props) {
63
63
  this.uniformMatrix3fv('u_transform', props.transform);
64
64
  this.uniform1f('u_scrollY', props.scrollY);
65
- this.uniform4fv(
66
- 'u_color',
67
- new Float32Array(getNormalizedRgbaComponents(props.color)),
68
- );
65
+ this.uniform4fa('u_color', getNormalizedRgbaComponents(props.color));
69
66
  this.uniform1f('u_size', props.size);
70
67
  this.uniform1f('u_distanceRange', props.distanceRange);
71
68
  this.uniform1i('u_debug', props.debug ? 1 : 0);