@lightningjs/renderer 2.6.1 → 2.7.0

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Files changed (34) hide show
  1. package/dist/src/core/CoreNode.d.ts +6 -1
  2. package/dist/src/core/CoreNode.js +109 -64
  3. package/dist/src/core/CoreNode.js.map +1 -1
  4. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +40 -3
  5. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -1
  6. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +9 -1
  7. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +68 -0
  8. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  9. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +4 -0
  10. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +13 -0
  11. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  12. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js +3 -3
  13. package/dist/src/core/renderers/canvas/shaders/UnsupportedShader.js.map +1 -1
  14. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  15. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +23 -0
  16. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +65 -9
  17. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  18. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +18 -0
  19. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js.map +1 -1
  20. package/dist/src/core/renderers/webgl/shaders/effects/ShaderEffect.js.map +1 -1
  21. package/dist/src/main-api/Inspector.js +17 -15
  22. package/dist/src/main-api/Inspector.js.map +1 -1
  23. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  24. package/package.json +1 -1
  25. package/src/core/CoreNode.ts +125 -73
  26. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +91 -2
  27. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +102 -1
  28. package/src/core/renderers/canvas/internal/ColorUtils.ts +14 -0
  29. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +3 -3
  30. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +4 -1
  31. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +78 -9
  32. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +0 -2
  33. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +0 -1
  34. package/src/main-api/Inspector.ts +23 -15
@@ -30,9 +30,10 @@ import {
30
30
  type QuadOptions,
31
31
  } from '../CoreRenderer.js';
32
32
  import { CanvasCoreTexture } from './CanvasCoreTexture.js';
33
- import { getRadius } from './internal/C2DShaderUtils.js';
33
+ import { getBorder, getRadius, strokeLine } from './internal/C2DShaderUtils.js';
34
34
  import {
35
35
  formatRgba,
36
+ parseColorRgba,
36
37
  parseColor,
37
38
  type IParsedColor,
38
39
  } from './internal/ColorUtils.js';
@@ -133,7 +134,9 @@ export class CanvasCoreRenderer extends CoreRenderer {
133
134
  const hasTransform = ta !== 1;
134
135
  const hasClipping = clippingRect.width !== 0 && clippingRect.height !== 0;
135
136
  const hasGradient = colorTl !== colorTr || colorTl !== colorBr;
136
- const radius = quad.shader ? getRadius(quad) : 0;
137
+ const hasQuadShader = Boolean(quad.shader);
138
+ const radius = hasQuadShader ? getRadius(quad) : 0;
139
+ const border = hasQuadShader ? getBorder(quad) : undefined;
137
140
 
138
141
  if (hasTransform || hasClipping || radius) {
139
142
  ctx.save();
@@ -211,6 +214,92 @@ export class CanvasCoreRenderer extends CoreRenderer {
211
214
  ctx.fillRect(tx, ty, width, height);
212
215
  }
213
216
 
217
+ if (border && border.width) {
218
+ const borderWidth = border.width;
219
+ const borderInnerWidth = border.width / 2;
220
+ const borderColor = formatRgba(parseColorRgba(border.color ?? 0));
221
+
222
+ ctx.beginPath();
223
+ ctx.lineWidth = borderWidth;
224
+ ctx.strokeStyle = borderColor;
225
+ ctx.globalAlpha = alpha;
226
+ if (radius) {
227
+ ctx.roundRect(
228
+ tx + borderInnerWidth,
229
+ ty + borderInnerWidth,
230
+ width - borderWidth,
231
+ height - borderWidth,
232
+ radius,
233
+ );
234
+ ctx.stroke();
235
+ } else {
236
+ ctx.strokeRect(
237
+ tx + borderInnerWidth,
238
+ ty + borderInnerWidth,
239
+ width - borderWidth,
240
+ height - borderWidth,
241
+ );
242
+ }
243
+ ctx.globalAlpha = 1;
244
+ } else if (hasQuadShader) {
245
+ const borderTop = getBorder(quad, 'Top');
246
+ const borderRight = getBorder(quad, 'Right');
247
+ const borderBottom = getBorder(quad, 'Bottom');
248
+ const borderLeft = getBorder(quad, 'Left');
249
+
250
+ if (borderTop) {
251
+ strokeLine(
252
+ ctx,
253
+ tx,
254
+ ty,
255
+ width,
256
+ height,
257
+ borderTop.width,
258
+ borderTop.color,
259
+ 'Top',
260
+ );
261
+ }
262
+
263
+ if (borderRight) {
264
+ strokeLine(
265
+ ctx,
266
+ tx,
267
+ ty,
268
+ width,
269
+ height,
270
+ borderRight.width,
271
+ borderRight.color,
272
+ 'Right',
273
+ );
274
+ }
275
+
276
+ if (borderBottom) {
277
+ strokeLine(
278
+ ctx,
279
+ tx,
280
+ ty,
281
+ width,
282
+ height,
283
+ borderBottom.width,
284
+ borderBottom.color,
285
+ 'Bottom',
286
+ );
287
+ }
288
+
289
+ if (borderLeft) {
290
+ strokeLine(
291
+ ctx,
292
+ tx,
293
+ ty,
294
+ width,
295
+ height,
296
+ borderLeft.width,
297
+ borderLeft.color,
298
+ 'Left',
299
+ );
300
+ }
301
+ }
302
+
214
303
  if (hasTransform || hasClipping || radius) {
215
304
  ctx.restore();
216
305
  }
@@ -18,20 +18,121 @@
18
18
  */
19
19
 
20
20
  import type { QuadOptions } from '../../CoreRenderer.js';
21
+ import type { BorderEffectProps } from '../../webgl/shaders/effects/BorderEffect.js';
22
+ import type { RadiusEffectProps } from '../../webgl/shaders/effects/RadiusEffect.js';
23
+ import type { EffectDescUnion } from '../../webgl/shaders/effects/ShaderEffect.js';
21
24
  import {
22
25
  ROUNDED_RECTANGLE_SHADER_TYPE,
23
26
  UnsupportedShader,
24
27
  } from '../shaders/UnsupportedShader.js';
28
+ import { formatRgba, parseColorRgba } from './ColorUtils.js';
29
+
30
+ type Direction = 'Top' | 'Right' | 'Bottom' | 'Left';
25
31
 
26
32
  /**
27
33
  * Extract `RoundedRectangle` shader radius to apply as a clipping
28
34
  */
29
- export function getRadius(quad: QuadOptions): number {
35
+ export function getRadius(quad: QuadOptions): RadiusEffectProps['radius'] {
30
36
  if (quad.shader instanceof UnsupportedShader) {
31
37
  const shType = quad.shader.shType;
32
38
  if (shType === ROUNDED_RECTANGLE_SHADER_TYPE) {
33
39
  return (quad.shaderProps?.radius as number) ?? 0;
40
+ } else if (shType === 'DynamicShader') {
41
+ const effects = quad.shaderProps?.effects as
42
+ | EffectDescUnion[]
43
+ | undefined;
44
+
45
+ if (effects) {
46
+ const effect = effects.find((effect: EffectDescUnion) => {
47
+ return effect.type === 'radius' && effect?.props?.radius;
48
+ });
49
+
50
+ return (effect && effect.type === 'radius' && effect.props.radius) || 0;
51
+ }
34
52
  }
35
53
  }
36
54
  return 0;
37
55
  }
56
+
57
+ /**
58
+ * Extract `RoundedRectangle` shader radius to apply as a clipping */
59
+ export function getBorder(
60
+ quad: QuadOptions,
61
+ direction: '' | Direction = '',
62
+ ): BorderEffectProps | undefined {
63
+ if (quad.shader instanceof UnsupportedShader) {
64
+ const shType = quad.shader.shType;
65
+ if (shType === 'DynamicShader') {
66
+ const effects = quad.shaderProps?.effects as
67
+ | EffectDescUnion[]
68
+ | undefined;
69
+
70
+ if (effects && effects.length) {
71
+ const effect = effects.find((effect: EffectDescUnion) => {
72
+ return (
73
+ effect.type === `border${direction}` &&
74
+ effect.props &&
75
+ effect.props.width
76
+ );
77
+ });
78
+
79
+ return effect && effect.props;
80
+ }
81
+ }
82
+ }
83
+
84
+ return undefined;
85
+ }
86
+
87
+ export function strokeLine(
88
+ ctx: CanvasRenderingContext2D,
89
+ x: number,
90
+ y: number,
91
+ width: number,
92
+ height: number,
93
+ lineWidth = 0,
94
+ color: number | undefined,
95
+ direction: Direction,
96
+ ) {
97
+ if (!lineWidth) {
98
+ return;
99
+ }
100
+
101
+ let sx,
102
+ sy = 0;
103
+ let ex,
104
+ ey = 0;
105
+
106
+ switch (direction) {
107
+ case 'Top':
108
+ sx = x;
109
+ sy = y;
110
+ ex = width + x;
111
+ ey = y;
112
+ break;
113
+ case 'Right':
114
+ sx = x + width;
115
+ sy = y;
116
+ ex = x + width;
117
+ ey = y + height;
118
+ break;
119
+ case 'Bottom':
120
+ sx = x;
121
+ sy = y + height;
122
+ ex = x + width;
123
+ ey = y + height;
124
+ break;
125
+ case 'Left':
126
+ sx = x;
127
+ sy = y;
128
+ ex = x;
129
+ ey = y + height;
130
+ break;
131
+ }
132
+ ctx.beginPath();
133
+ ctx.lineWidth = lineWidth;
134
+ ctx.strokeStyle = formatRgba(parseColorRgba(color ?? 0));
135
+ ctx.moveTo(sx, sy);
136
+ ctx.lineTo(ex, ey);
137
+ ctx.stroke();
138
+ }
@@ -47,6 +47,20 @@ export function parseColor(abgr: number): IParsedColor {
47
47
  return { isWhite: false, a, r, g, b };
48
48
  }
49
49
 
50
+ /**
51
+ * Extract color components
52
+ */
53
+ export function parseColorRgba(rgba: number): IParsedColor {
54
+ if (rgba === 0xffffffff) {
55
+ return WHITE;
56
+ }
57
+ const r = (rgba >>> 24) & 0xff;
58
+ const g = (rgba >>> 16) & 0xff & 0xff;
59
+ const b = (rgba >>> 8) & 0xff & 0xff;
60
+ const a = (rgba & 0xff & 0xff) / 255;
61
+ return { isWhite: false, r, g, b, a };
62
+ }
63
+
50
64
  /**
51
65
  * Format a parsed color into a rgba CSS color
52
66
  */
@@ -27,9 +27,9 @@ export class UnsupportedShader extends CoreShader {
27
27
  constructor(shType: string) {
28
28
  super();
29
29
  this.shType = shType;
30
- if (shType !== ROUNDED_RECTANGLE_SHADER_TYPE) {
31
- console.warn('Unsupported shader:', shType);
32
- }
30
+ // if (shType !== ROUNDED_RECTANGLE_SHADER_TYPE) {
31
+ // console.warn('Unsupported shader:', shType);
32
+ // }
33
33
  }
34
34
 
35
35
  bindRenderOp(): void {
@@ -88,7 +88,10 @@ export class WebGlCoreCtxTexture extends CoreContextTexture {
88
88
  this._nativeCtxTexture = this.createNativeCtxTexture();
89
89
  if (this._nativeCtxTexture === null) {
90
90
  this._state = 'failed';
91
- this.textureSource.setState('failed', new Error('Could not create WebGL Texture'));
91
+ this.textureSource.setState(
92
+ 'failed',
93
+ new Error('Could not create WebGL Texture'),
94
+ );
92
95
  console.error('Could not create WebGL Texture');
93
96
  return;
94
97
  }
@@ -626,13 +626,88 @@ export class WebGlCoreRenderer extends CoreRenderer {
626
626
  }
627
627
  }
628
628
 
629
- // @todo: Better bottom up rendering order
630
- this.rttNodes.unshift(node);
629
+ this.insertRTTNodeInOrder(node);
630
+ }
631
+
632
+ /**
633
+ * Inserts an RTT node into `this.rttNodes` while maintaining the correct rendering order based on hierarchy.
634
+ *
635
+ * Rendering order for RTT nodes is critical when nested RTT nodes exist in a parent-child relationship.
636
+ * Specifically:
637
+ * - Child RTT nodes must be rendered before their RTT-enabled parents to ensure proper texture composition.
638
+ * - If an RTT node is added and it has existing RTT children, it should be rendered after those children.
639
+ *
640
+ * This function addresses both cases by:
641
+ * 1. **Checking Upwards**: It traverses the node's hierarchy upwards to identify any RTT parent
642
+ * already in `rttNodes`. If an RTT parent is found, the new node is placed before this parent.
643
+ * 2. **Checking Downwards**: It traverses the node’s children recursively to find any RTT-enabled
644
+ * children that are already in `rttNodes`. If such children are found, the new node is inserted
645
+ * after the last (highest index) RTT child node.
646
+ *
647
+ * The final calculated insertion index ensures the new node is positioned in `rttNodes` to respect
648
+ * both parent-before-child and child-before-parent rendering rules, preserving the correct order
649
+ * for the WebGL renderer.
650
+ *
651
+ * @param node - The RTT-enabled CoreNode to be added to `rttNodes` in the appropriate hierarchical position.
652
+ */
653
+ private insertRTTNodeInOrder(node: CoreNode) {
654
+ let insertIndex = this.rttNodes.length; // Default to the end of the array
655
+
656
+ // 1. Traverse upwards to ensure the node is placed before its RTT parent (if any).
657
+ let currentNode: CoreNode = node;
658
+ while (currentNode) {
659
+ if (!currentNode.parent) {
660
+ break;
661
+ }
662
+
663
+ const parentIndex = this.rttNodes.indexOf(currentNode.parent);
664
+ if (parentIndex !== -1) {
665
+ // Found an RTT parent in the list; set insertIndex to place node before the parent
666
+ insertIndex = parentIndex;
667
+ break;
668
+ }
669
+
670
+ currentNode = currentNode.parent;
671
+ }
672
+
673
+ // 2. Traverse downwards to ensure the node is placed after any RTT children.
674
+ // Look through each child recursively to see if any are already in rttNodes.
675
+ const maxChildIndex = this.findMaxChildRTTIndex(node);
676
+ if (maxChildIndex !== -1) {
677
+ // Adjust insertIndex to be after the last child RTT node
678
+ insertIndex = Math.max(insertIndex, maxChildIndex + 1);
679
+ }
680
+
681
+ // 3. Insert the node at the calculated position
682
+ this.rttNodes.splice(insertIndex, 0, node);
683
+ }
684
+
685
+ // Helper function to find the highest index of any RTT children of a node within rttNodes
686
+ private findMaxChildRTTIndex(node: CoreNode): number {
687
+ let maxIndex = -1;
688
+
689
+ const traverseChildren = (currentNode: CoreNode) => {
690
+ const currentIndex = this.rttNodes.indexOf(currentNode);
691
+ if (currentIndex !== -1) {
692
+ maxIndex = Math.max(maxIndex, currentIndex);
693
+ }
694
+
695
+ // Recursively check all children of the current node
696
+ for (const child of currentNode.children) {
697
+ traverseChildren(child);
698
+ }
699
+ };
700
+
701
+ // Start traversal directly with the provided node
702
+ traverseChildren(node);
703
+
704
+ return maxIndex;
631
705
  }
632
706
 
633
707
  renderRTTNodes() {
634
708
  const { glw } = this;
635
709
  const { txManager } = this.stage;
710
+
636
711
  // Render all associated RTT nodes to their textures
637
712
  for (let i = 0; i < this.rttNodes.length; i++) {
638
713
  const node = this.rttNodes[i];
@@ -662,16 +737,10 @@ export class WebGlCoreRenderer extends CoreRenderer {
662
737
  // Render all associated quads to the texture
663
738
  for (let i = 0; i < node.children.length; i++) {
664
739
  const child = node.children[i];
740
+
665
741
  if (!child) {
666
742
  continue;
667
743
  }
668
- child.update(this.stage.deltaTime, {
669
- x: 0,
670
- y: 0,
671
- width: 0,
672
- height: 0,
673
- valid: false,
674
- });
675
744
 
676
745
  this.stage.addQuads(child);
677
746
  child.hasRTTupdates = false;
@@ -16,13 +16,11 @@
16
16
  * See the License for the specific language governing permissions and
17
17
  * limitations under the License.
18
18
  */
19
- import type { DynamicShaderProps } from '../DynamicShader.js';
20
19
  import { updateWebSafeRadius, validateArrayLength4 } from './EffectUtils.js';
21
20
  import {
22
21
  ShaderEffect,
23
22
  type DefaultEffectProps,
24
23
  type ShaderEffectUniforms,
25
- type ShaderEffectValueMap,
26
24
  } from './ShaderEffect.js';
27
25
 
28
26
  /**
@@ -1,6 +1,5 @@
1
1
  import type { EffectMap } from '../../../../CoreShaderManager.js';
2
2
  import type { ExtractProps } from '../../../../CoreTextureManager.js';
3
- import type { WebGlContextWrapper } from '../../../../lib/WebGlContextWrapper.js';
4
3
  import type {
5
4
  AlphaShaderProp,
6
5
  DimensionsShaderProp,
@@ -272,25 +272,33 @@ export class Inspector {
272
272
  ): CoreNode | CoreTextNode {
273
273
  // Define traps for each property in knownProperties
274
274
  knownProperties.forEach((property) => {
275
- const originalProp = Object.getOwnPropertyDescriptor(node, property);
276
- if (!originalProp) {
275
+ let originalProp = Object.getOwnPropertyDescriptor(node, property);
276
+
277
+ if (originalProp === undefined) {
278
+ // Search the prototype chain for the property descriptor
279
+ const proto = Object.getPrototypeOf(node) as CoreNode | CoreTextNode;
280
+ originalProp = Object.getOwnPropertyDescriptor(proto, property);
281
+ }
282
+
283
+ if (originalProp === undefined) {
277
284
  return;
278
285
  }
279
286
 
280
- Object.defineProperties(node, {
281
- [property]: {
282
- get() {
283
- // eslint-disable-next-line @typescript-eslint/no-unsafe-return
284
- return originalProp.get?.call(node);
285
- },
286
- set(value) {
287
- originalProp.set?.call(node, value);
288
- // eslint-disable-next-line @typescript-eslint/no-unsafe-member-access, @typescript-eslint/no-unsafe-call
289
- this.updateNodeProperty(div, property, value);
290
- },
291
- configurable: true,
292
- enumerable: true,
287
+ Object.defineProperty(node, property, {
288
+ get() {
289
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-return
290
+ return originalProp?.get?.call(node);
291
+ },
292
+ set: (value) => {
293
+ originalProp?.set?.call(node, value);
294
+ this.updateNodeProperty(
295
+ div,
296
+ property as keyof CoreNodeProps | keyof CoreTextNodeProps,
297
+ value,
298
+ );
293
299
  },
300
+ configurable: true,
301
+ enumerable: true,
294
302
  });
295
303
  });
296
304