@lightningjs/renderer 2.20.0 → 2.20.1

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Files changed (207) hide show
  1. package/dist/exports/canvas-shaders.d.ts +10 -0
  2. package/dist/exports/canvas-shaders.js +27 -0
  3. package/dist/exports/canvas-shaders.js.map +1 -0
  4. package/dist/exports/webgl-shaders.d.ts +11 -0
  5. package/dist/exports/webgl-shaders.js +28 -0
  6. package/dist/exports/webgl-shaders.js.map +1 -0
  7. package/dist/src/common/CommonTypes.d.ts +11 -0
  8. package/dist/src/core/AutosizeManager.d.ts +29 -0
  9. package/dist/src/core/AutosizeManager.js +171 -0
  10. package/dist/src/core/AutosizeManager.js.map +1 -0
  11. package/dist/src/core/CoreNode.d.ts +1 -1
  12. package/dist/src/core/CoreNode.js +8 -0
  13. package/dist/src/core/CoreNode.js.map +1 -1
  14. package/dist/src/core/Stage.js +2 -1
  15. package/dist/src/core/Stage.js.map +1 -1
  16. package/dist/src/core/animations/Animation.d.ts +16 -0
  17. package/dist/src/core/animations/Animation.js +111 -0
  18. package/dist/src/core/animations/Animation.js.map +1 -0
  19. package/dist/src/core/animations/CoreTransition.d.ts +24 -0
  20. package/dist/src/core/animations/CoreTransition.js +63 -0
  21. package/dist/src/core/animations/CoreTransition.js.map +1 -0
  22. package/dist/src/core/animations/Playback.d.ts +62 -0
  23. package/dist/src/core/animations/Playback.js +155 -0
  24. package/dist/src/core/animations/Playback.js.map +1 -0
  25. package/dist/src/core/animations/Transition.d.ts +25 -0
  26. package/dist/src/core/animations/Transition.js +63 -0
  27. package/dist/src/core/animations/Transition.js.map +1 -0
  28. package/dist/src/core/animations/utils.d.ts +2 -0
  29. package/dist/src/core/animations/utils.js +137 -0
  30. package/dist/src/core/animations/utils.js.map +1 -0
  31. package/dist/src/core/lib/WebGlContextWrapper.d.ts +5 -5
  32. package/dist/src/core/lib/collectionUtils.d.ts +5 -0
  33. package/dist/src/core/lib/collectionUtils.js +100 -0
  34. package/dist/src/core/lib/collectionUtils.js.map +1 -0
  35. package/dist/src/core/lib/colorCache.d.ts +1 -0
  36. package/dist/src/core/lib/colorCache.js +19 -0
  37. package/dist/src/core/lib/colorCache.js.map +1 -0
  38. package/dist/src/core/lib/colorParser.d.ts +21 -0
  39. package/dist/src/core/lib/colorParser.js +72 -0
  40. package/dist/src/core/lib/colorParser.js.map +1 -0
  41. package/dist/src/core/platforms/Platform.d.ts +42 -0
  42. package/dist/src/core/platforms/Platform.js +22 -0
  43. package/dist/src/core/platforms/Platform.js.map +1 -0
  44. package/dist/src/core/platforms/web/WebPlatform.d.ts +10 -0
  45. package/dist/src/core/platforms/web/WebPlatform.js +87 -0
  46. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  47. package/dist/src/core/renderers/CoreShaderNode.d.ts +59 -0
  48. package/dist/src/core/renderers/CoreShaderNode.js +113 -0
  49. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  50. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  51. package/dist/src/core/renderers/CoreShaderProgram.js +20 -0
  52. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  53. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +35 -0
  54. package/dist/src/core/renderers/canvas/CanvasRenderer.js +201 -0
  55. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  56. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  57. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +58 -0
  58. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  59. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  60. package/dist/src/core/renderers/canvas/CanvasTexture.js +125 -0
  61. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  62. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  63. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +57 -0
  64. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  65. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +22 -0
  66. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +67 -0
  67. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  68. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +56 -0
  69. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +236 -0
  70. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  71. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +44 -0
  72. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +125 -0
  73. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  74. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +136 -0
  75. package/dist/src/core/renderers/webgl/WebGlRenderer.js +573 -0
  76. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  77. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +222 -0
  78. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +331 -0
  79. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  80. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +37 -0
  81. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +218 -0
  82. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  83. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +5 -5
  84. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  85. package/dist/src/core/shaders/canvas/Border.js +57 -0
  86. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  87. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  88. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  89. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  90. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  91. package/dist/src/core/shaders/canvas/LinearGradient.js +48 -0
  92. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  93. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  94. package/dist/src/core/shaders/canvas/RadialGradient.js +70 -0
  95. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  96. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  97. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  98. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  99. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
  100. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +43 -0
  101. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
  102. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
  103. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +41 -0
  104. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
  105. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
  106. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +40 -0
  107. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
  108. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  109. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  110. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  111. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  112. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
  113. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
  114. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  115. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
  116. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
  117. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
  118. package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
  119. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
  120. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
  121. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
  122. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
  123. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
  124. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
  125. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
  126. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
  127. package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
  128. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
  129. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
  130. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
  131. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
  132. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
  133. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
  134. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
  135. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
  136. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
  137. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
  138. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
  139. package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
  140. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
  141. package/dist/src/core/shaders/utils.d.ts +5 -0
  142. package/dist/src/core/shaders/utils.js +41 -0
  143. package/dist/src/core/shaders/utils.js.map +1 -0
  144. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
  145. package/dist/src/core/shaders/webgl/Border.js +110 -0
  146. package/dist/src/core/shaders/webgl/Border.js.map +1 -0
  147. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
  148. package/dist/src/core/shaders/webgl/Default.js +86 -0
  149. package/dist/src/core/shaders/webgl/Default.js.map +1 -0
  150. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
  151. package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
  152. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
  153. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
  154. package/dist/src/core/shaders/webgl/HolePunch.js +65 -0
  155. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
  156. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
  157. package/dist/src/core/shaders/webgl/LinearGradient.js +100 -0
  158. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
  159. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
  160. package/dist/src/core/shaders/webgl/RadialGradient.js +97 -0
  161. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
  162. package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
  163. package/dist/src/core/shaders/webgl/Rounded.js +86 -0
  164. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
  165. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
  166. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +140 -0
  167. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
  168. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
  169. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +162 -0
  170. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
  171. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
  172. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
  173. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
  174. package/dist/src/core/shaders/webgl/SdfShader.d.ts +30 -0
  175. package/dist/src/core/shaders/webgl/SdfShader.js +107 -0
  176. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
  177. package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
  178. package/dist/src/core/shaders/webgl/Shadow.js +110 -0
  179. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
  180. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +59 -0
  181. package/dist/src/core/text-rendering/CanvasFontHandler.js +224 -0
  182. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -0
  183. package/dist/src/core/text-rendering/CanvasTextRenderer.d.ts +17 -0
  184. package/dist/src/core/text-rendering/CanvasTextRenderer.js +157 -0
  185. package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +1 -0
  186. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +182 -0
  187. package/dist/src/core/text-rendering/SdfFontHandler.js +391 -0
  188. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -0
  189. package/dist/src/core/text-rendering/SdfTextRenderer.d.ts +17 -0
  190. package/dist/src/core/text-rendering/SdfTextRenderer.js +311 -0
  191. package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -0
  192. package/dist/src/core/text-rendering/TextLayoutEngine.d.ts +18 -0
  193. package/dist/src/core/text-rendering/TextLayoutEngine.js +380 -0
  194. package/dist/src/core/text-rendering/TextLayoutEngine.js.map +1 -0
  195. package/dist/src/core/text-rendering/TextRenderer.d.ts +383 -0
  196. package/dist/src/core/text-rendering/TextRenderer.js +20 -0
  197. package/dist/src/core/text-rendering/TextRenderer.js.map +1 -0
  198. package/dist/src/core/text-rendering/Utils.d.ts +30 -0
  199. package/dist/src/core/text-rendering/Utils.js +84 -0
  200. package/dist/src/core/text-rendering/Utils.js.map +1 -0
  201. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  202. package/package.json +1 -1
  203. package/src/common/CommonTypes.ts +16 -0
  204. package/src/core/CoreNode.test.ts +49 -0
  205. package/src/core/CoreNode.ts +10 -0
  206. package/src/core/Stage.ts +3 -1
  207. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +5 -5
@@ -0,0 +1,125 @@
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+ /*
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+ * If not stated otherwise in this file or this component's LICENSE file the
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+ * following copyright and licenses apply:
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+ *
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+ * Copyright 2023 Comcast Cable Communications Management, LLC.
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the License);
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ */
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+ import { assertTruthy } from '../../../utils.js';
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+ import { formatRgba } from '../../lib/colorParser.js';
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+ import { CoreContextTexture } from '../CoreContextTexture.js';
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+ export class CanvasTexture extends CoreContextTexture {
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+ image;
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+ tintCache;
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+ async load() {
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+ this.textureSource.setState('loading');
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+ try {
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+ const size = await this.onLoadRequest();
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+ this.textureSource.setState('loaded', size);
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+ this.textureSource.freeTextureData();
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+ this.updateMemSize();
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+ }
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+ catch (err) {
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+ this.textureSource.setState('failed', err);
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+ this.textureSource.freeTextureData();
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+ throw err;
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+ }
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+ }
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+ free() {
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+ this.image = undefined;
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+ this.tintCache = undefined;
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+ this.textureSource.setState('freed');
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+ this.setTextureMemUse(0);
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+ this.textureSource.freeTextureData();
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+ }
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+ updateMemSize() {
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+ // Counting memory usage for:
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+ // - main image
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+ // - tinted image
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+ const mult = this.tintCache ? 8 : 4;
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+ if (this.textureSource.dimensions) {
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+ this.setTextureMemUse(this.textureSource.dimensions.w *
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+ this.textureSource.dimensions.h *
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+ mult);
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+ }
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+ }
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+ hasImage() {
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+ return this.image !== undefined;
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+ }
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+ getImage(color) {
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+ const image = this.image;
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+ assertTruthy(image, 'Attempt to get unloaded image texture');
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+ if (color.isWhite) {
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+ if (this.tintCache) {
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+ this.tintCache = undefined;
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+ this.updateMemSize();
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+ }
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+ return image;
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+ }
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+ const key = formatRgba(color);
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+ if (this.tintCache?.key === key) {
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+ return this.tintCache.image;
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+ }
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+ const tintedImage = this.tintTexture(image, key);
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+ this.tintCache = {
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+ key,
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+ image: tintedImage,
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+ };
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+ this.updateMemSize();
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+ return tintedImage;
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+ }
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+ tintTexture(source, color) {
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+ const { width, height } = source;
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+ const canvas = document.createElement('canvas');
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+ canvas.width = width;
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+ canvas.height = height;
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+ const ctx = canvas.getContext('2d');
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+ if (ctx) {
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+ // fill with target color
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+ ctx.fillStyle = color;
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+ ctx.globalCompositeOperation = 'copy';
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+ ctx.fillRect(0, 0, width, height);
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+ // multiply with image, resulting in non-transparent tinted image
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+ ctx.globalCompositeOperation = 'multiply';
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+ ctx.drawImage(source, 0, 0, width, height, 0, 0, width, height);
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+ // apply original image alpha
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+ ctx.globalCompositeOperation = 'destination-in';
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+ ctx.drawImage(source, 0, 0, width, height, 0, 0, width, height);
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+ }
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+ return canvas;
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+ }
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+ async onLoadRequest() {
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+ assertTruthy(this.textureSource?.textureData?.data, 'Texture data is null');
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+ const { data } = this.textureSource.textureData;
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+ // TODO: canvas from text renderer should be able to provide the canvas directly
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+ // instead of having to re-draw it into a new canvas...
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+ if (data instanceof ImageData) {
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+ const canvas = document.createElement('canvas');
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+ canvas.width = data.width;
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+ canvas.height = data.height;
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+ const ctx = canvas.getContext('2d');
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+ if (ctx)
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+ ctx.putImageData(data, 0, 0);
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+ this.image = canvas;
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+ return { w: data.width, h: data.height };
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+ }
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+ else if ((typeof ImageBitmap !== 'undefined' && data instanceof ImageBitmap) ||
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+ data instanceof HTMLImageElement) {
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+ this.image = data;
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+ return { w: data.width, h: data.height };
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+ }
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+ return { w: 0, h: 0 };
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+ }
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+ }
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+ //# sourceMappingURL=CanvasTexture.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CanvasTexture.js","sourceRoot":"","sources":["../../../../../src/core/renderers/canvas/CanvasTexture.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAGH,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,UAAU,EAAqB,MAAM,0BAA0B,CAAC;AACzE,OAAO,EAAE,kBAAkB,EAAE,MAAM,0BAA0B,CAAC;AAE9D,MAAM,OAAO,aAAc,SAAQ,kBAAkB;IACzC,KAAK,CAID;IACJ,SAAS,CAKL;IAEd,KAAK,CAAC,IAAI;QACR,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;QAEvC,IAAI,CAAC;YACH,MAAM,IAAI,GAAG,MAAM,IAAI,CAAC,aAAa,EAAE,CAAC;YACxC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;YAC5C,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,CAAC;YACrC,IAAI,CAAC,aAAa,EAAE,CAAC;QACvB,CAAC;QAAC,OAAO,GAAG,EAAE,CAAC;YACb,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,QAAQ,EAAE,GAAY,CAAC,CAAC;YACpD,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,CAAC;YACrC,MAAM,GAAG,CAAC;QACZ,CAAC;IACH,CAAC;IAED,IAAI;QACF,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC;QACvB,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACrC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACzB,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,CAAC;IACvC,CAAC;IAED,aAAa;QACX,6BAA6B;QAC7B,eAAe;QACf,iBAAiB;QACjB,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACpC,IAAI,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,CAAC;YAClC,IAAI,CAAC,gBAAgB,CACnB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC;gBAC7B,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC;gBAC/B,IAAI,CACP,CAAC;QACJ,CAAC;IACH,CAAC;IAED,QAAQ;QACN,OAAO,IAAI,CAAC,KAAK,KAAK,SAAS,CAAC;IAClC,CAAC;IAED,QAAQ,CACN,KAAmB;QAEnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,YAAY,CAAC,KAAK,EAAE,uCAAuC,CAAC,CAAC;QAE7D,IAAI,KAAK,CAAC,OAAO,EAAE,CAAC;YAClB,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;gBACnB,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;gBAC3B,IAAI,CAAC,aAAa,EAAE,CAAC;YACvB,CAAC;YACD,OAAO,KAAK,CAAC;QACf,CAAC;QACD,MAAM,GAAG,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;QAC9B,IAAI,IAAI,CAAC,SAAS,EAAE,GAAG,KAAK,GAAG,EAAE,CAAC;YAChC,OAAO,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC;QAC9B,CAAC;QAED,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;QACjD,IAAI,CAAC,SAAS,GAAG;YACf,GAAG;YACH,KAAK,EAAE,WAAW;SACnB,CAAC;QACF,IAAI,CAAC,aAAa,EAAE,CAAC;QACrB,OAAO,WAAW,CAAC;IACrB,CAAC;IAES,WAAW,CACnB,MAA0D,EAC1D,KAAa;QAEb,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,MAAM,CAAC;QACjC,MAAM,MAAM,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;QAChD,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC;QACrB,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;QACvB,MAAM,GAAG,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QACpC,IAAI,GAAG,EAAE,CAAC;YACR,yBAAyB;YACzB,GAAG,CAAC,SAAS,GAAG,KAAK,CAAC;YACtB,GAAG,CAAC,wBAAwB,GAAG,MAAM,CAAC;YACtC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;YAElC,iEAAiE;YACjE,GAAG,CAAC,wBAAwB,GAAG,UAAU,CAAC;YAC1C,GAAG,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;YAEhE,6BAA6B;YAC7B,GAAG,CAAC,wBAAwB,GAAG,gBAAgB,CAAC;YAChD,GAAG,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QAClE,CAAC;QACD,OAAO,MAAM,CAAC;IAChB,CAAC;IAEO,KAAK,CAAC,aAAa;QACzB,YAAY,CAAC,IAAI,CAAC,aAAa,EAAE,WAAW,EAAE,IAAI,EAAE,sBAAsB,CAAC,CAAC;QAC5E,MAAM,EAAE,IAAI,EAAE,GAAG,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC;QAEhD,gFAAgF;QAChF,uDAAuD;QACvD,IAAI,IAAI,YAAY,SAAS,EAAE,CAAC;YAC9B,MAAM,MAAM,GAAG,QAAQ,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;YAChD,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;YAC1B,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YAC5B,MAAM,GAAG,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YACpC,IAAI,GAAG;gBAAE,GAAG,CAAC,YAAY,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACtC,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;YACpB,OAAO,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;QAC3C,CAAC;aAAM,IACL,CAAC,OAAO,WAAW,KAAK,WAAW,IAAI,IAAI,YAAY,WAAW,CAAC;YACnE,IAAI,YAAY,gBAAgB,EAChC,CAAC;YACD,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;YAClB,OAAO,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;QAC3C,CAAC;QAED,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;IACxB,CAAC;CACF"}
@@ -0,0 +1,12 @@
1
+ import type { Dimensions } from '../../../common/CommonTypes.js';
2
+ import type { TextureMemoryManager } from '../../TextureMemoryManager.js';
3
+ import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
4
+ import type { RenderTexture } from '../../textures/RenderTexture.js';
5
+ import { WebGlCtxTexture } from './WebGlCtxTexture.js';
6
+ export declare class WebGlCtxRenderTexture extends WebGlCtxTexture {
7
+ textureSource: RenderTexture;
8
+ framebuffer: WebGLFramebuffer | null;
9
+ constructor(glw: WebGlContextWrapper, memManager: TextureMemoryManager, textureSource: RenderTexture);
10
+ onLoadRequest(): Promise<Dimensions>;
11
+ free(): void;
12
+ }
@@ -0,0 +1,57 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2024 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { WebGlCtxTexture } from './WebGlCtxTexture.js';
20
+ export class WebGlCtxRenderTexture extends WebGlCtxTexture {
21
+ framebuffer = null;
22
+ constructor(glw, memManager, textureSource) {
23
+ super(glw, memManager, textureSource);
24
+ }
25
+ async onLoadRequest() {
26
+ const { glw } = this;
27
+ const nativeTexture = (this._nativeCtxTexture =
28
+ this.createNativeCtxTexture());
29
+ if (!nativeTexture) {
30
+ throw new Error('Failed to create native texture for RenderTexture');
31
+ }
32
+ const { w, h } = this.textureSource;
33
+ // Create Framebuffer object
34
+ this.framebuffer = glw.createFramebuffer();
35
+ // Set the dimensions of the render texture
36
+ glw.texImage2D(0, glw.RGBA, w, h, 0, glw.RGBA, glw.UNSIGNED_BYTE, null);
37
+ // Update the texture memory manager
38
+ this.setTextureMemUse(w * h * 4);
39
+ // Bind the framebuffer
40
+ glw.bindFramebuffer(this.framebuffer);
41
+ // Attach the texture to the framebuffer
42
+ glw.framebufferTexture2D(glw.COLOR_ATTACHMENT0, nativeTexture, 0);
43
+ // Unbind the framebuffer
44
+ glw.bindFramebuffer(null);
45
+ return {
46
+ w,
47
+ h,
48
+ };
49
+ }
50
+ free() {
51
+ super.free();
52
+ // Delete the framebuffer
53
+ this.glw.deleteFramebuffer(this.framebuffer);
54
+ this.framebuffer = null;
55
+ }
56
+ }
57
+ //# sourceMappingURL=WebGlCtxRenderTexture.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WebGlCtxRenderTexture.js","sourceRoot":"","sources":["../../../../../src/core/renderers/webgl/WebGlCtxRenderTexture.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAMH,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAEvD,MAAM,OAAO,qBAAsB,SAAQ,eAAe;IAGjD,WAAW,GAA4B,IAAI,CAAC;IAEnD,YACE,GAAwB,EACxB,UAAgC,EAChC,aAA4B;QAE5B,KAAK,CAAC,GAAG,EAAE,UAAU,EAAE,aAAa,CAAC,CAAC;IACxC,CAAC;IAEQ,KAAK,CAAC,aAAa;QAC1B,MAAM,EAAE,GAAG,EAAE,GAAG,IAAI,CAAC;QACrB,MAAM,aAAa,GAAG,CAAC,IAAI,CAAC,iBAAiB;YAC3C,IAAI,CAAC,sBAAsB,EAAE,CAAC,CAAC;QAEjC,IAAI,CAAC,aAAa,EAAE,CAAC;YACnB,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC,CAAC;QACvE,CAAC;QAED,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC,aAAa,CAAC;QAEpC,4BAA4B;QAC5B,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC,iBAAiB,EAAE,CAAC;QAE3C,2CAA2C;QAC3C,GAAG,CAAC,UAAU,CAAC,CAAC,EAAE,GAAG,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;QAExE,oCAAoC;QACpC,IAAI,CAAC,gBAAgB,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QAEjC,uBAAuB;QACvB,GAAG,CAAC,eAAe,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAEtC,wCAAwC;QACxC,GAAG,CAAC,oBAAoB,CAAC,GAAG,CAAC,iBAAiB,EAAE,aAAa,EAAE,CAAC,CAAC,CAAC;QAElE,yBAAyB;QACzB,GAAG,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAE1B,OAAO;YACL,CAAC;YACD,CAAC;SACF,CAAC;IACJ,CAAC;IAEQ,IAAI;QACX,KAAK,CAAC,IAAI,EAAE,CAAC;QAEb,yBAAyB;QACzB,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAC7C,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;IAC1B,CAAC;CACF"}
@@ -0,0 +1,22 @@
1
+ import type { Dimensions } from '../../../common/CommonTypes.js';
2
+ import type { TextureMemoryManager } from '../../TextureMemoryManager.js';
3
+ import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
4
+ import type { SubTexture } from '../../textures/SubTexture.js';
5
+ import { WebGlCtxTexture } from './WebGlCtxTexture.js';
6
+ export declare class WebGlCtxSubTexture extends WebGlCtxTexture {
7
+ constructor(glw: WebGlContextWrapper, memManager: TextureMemoryManager, textureSource: SubTexture);
8
+ onLoadRequest(): Promise<Dimensions>;
9
+ /**
10
+ * Efficiently extracts width/height from polymorphic texture data
11
+ * Optimized for performance by using type guards and avoiding unnecessary property access
12
+ */
13
+ private extractDimensions;
14
+ /**
15
+ * Type guard for objects with width/height properties
16
+ */
17
+ private hasWidthHeight;
18
+ /**
19
+ * Type guard for objects with w/h properties
20
+ */
21
+ private hasWH;
22
+ }
@@ -0,0 +1,67 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { assertTruthy } from '../../../utils.js';
20
+ import { WebGlCtxTexture } from './WebGlCtxTexture.js';
21
+ export class WebGlCtxSubTexture extends WebGlCtxTexture {
22
+ constructor(glw, memManager, textureSource) {
23
+ super(glw, memManager, textureSource);
24
+ }
25
+ async onLoadRequest() {
26
+ const props = this.textureSource.textureData;
27
+ assertTruthy(props, 'SubTexture must have texture data');
28
+ if (props.data instanceof Uint8Array) {
29
+ // its a 1x1 Color Texture
30
+ return { w: 1, h: 1 };
31
+ }
32
+ return this.extractDimensions(props.data);
33
+ }
34
+ /**
35
+ * Efficiently extracts width/height from polymorphic texture data
36
+ * Optimized for performance by using type guards and avoiding unnecessary property access
37
+ */
38
+ extractDimensions(data) {
39
+ if (data === null) {
40
+ return { w: 0, h: 0 };
41
+ }
42
+ // Check for standard web API objects first (most common case)
43
+ // These use width/height properties: ImageBitmap, ImageData, HTMLImageElement
44
+ if (this.hasWidthHeight(data) === true) {
45
+ return { w: data.width, h: data.height };
46
+ }
47
+ // Check for internal objects that use w/h properties: SubTextureProps, CompressedData
48
+ if (this.hasWH(data) === true) {
49
+ return { w: data.w, h: data.h };
50
+ }
51
+ // Fallback
52
+ return { w: 0, h: 0 };
53
+ }
54
+ /**
55
+ * Type guard for objects with width/height properties
56
+ */
57
+ hasWidthHeight(data) {
58
+ return typeof data.width === 'number' && typeof data.height === 'number';
59
+ }
60
+ /**
61
+ * Type guard for objects with w/h properties
62
+ */
63
+ hasWH(data) {
64
+ return typeof data.w === 'number' && typeof data.h === 'number';
65
+ }
66
+ }
67
+ //# sourceMappingURL=WebGlCtxSubTexture.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WebGlCtxSubTexture.js","sourceRoot":"","sources":["../../../../../src/core/renderers/webgl/WebGlCtxSubTexture.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAGH,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAMjD,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAEvD,MAAM,OAAO,kBAAmB,SAAQ,eAAe;IACrD,YACE,GAAwB,EACxB,UAAgC,EAChC,aAAyB;QAEzB,KAAK,CAAC,GAAG,EAAE,UAAU,EAAE,aAAa,CAAC,CAAC;IACxC,CAAC;IAEQ,KAAK,CAAC,aAAa;QAC1B,MAAM,KAAK,GAAI,IAAI,CAAC,aAA4B,CAAC,WAAW,CAAC;QAC7D,YAAY,CAAC,KAAK,EAAE,mCAAmC,CAAC,CAAC;QAEzD,IAAI,KAAK,CAAC,IAAI,YAAY,UAAU,EAAE,CAAC;YACrC,0BAA0B;YAC1B,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QACxB,CAAC;QAED,OAAO,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IAC5C,CAAC;IAED;;;OAGG;IACK,iBAAiB,CACvB,IAMQ;QAER,IAAI,IAAI,KAAK,IAAI,EAAE,CAAC;YAClB,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QACxB,CAAC;QAED,8DAA8D;QAC9D,8EAA8E;QAC9E,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,IAAI,EAAE,CAAC;YACvC,OAAO,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;QAC3C,CAAC;QAED,sFAAsF;QACtF,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,IAAI,EAAE,CAAC;YAC9B,OAAO,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;QAClC,CAAC;QAED,WAAW;QACX,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IACK,cAAc,CAAC,IAAS;QAC9B,OAAO,OAAO,IAAI,CAAC,KAAK,KAAK,QAAQ,IAAI,OAAO,IAAI,CAAC,MAAM,KAAK,QAAQ,CAAC;IAC3E,CAAC;IAED;;OAEG;IACK,KAAK,CAAC,IAAS;QACrB,OAAO,OAAO,IAAI,CAAC,CAAC,KAAK,QAAQ,IAAI,OAAO,IAAI,CAAC,CAAC,KAAK,QAAQ,CAAC;IAClE,CAAC;CACF"}
@@ -0,0 +1,56 @@
1
+ import type { Dimensions } from '../../../common/CommonTypes.js';
2
+ import type { TextureMemoryManager } from '../../TextureMemoryManager.js';
3
+ import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
4
+ import type { Texture } from '../../textures/Texture.js';
5
+ import { CoreContextTexture } from '../CoreContextTexture.js';
6
+ /**
7
+ * A wrapper around a WebGLTexture that handles loading the texture data
8
+ * from a Texture source and uploading it to the GPU as well as freeing
9
+ * the uploaded texture.
10
+ *
11
+ * @remarks
12
+ * When accessing the ctxTexture property, the texture will be loaded if
13
+ * it hasn't been already. ctxTexture will always return a valid WebGLTexture
14
+ * and trigger the loading/uploading of the texture's data if it hasn't been
15
+ * loaded yet.
16
+ */
17
+ export declare class WebGlCtxTexture extends CoreContextTexture {
18
+ protected glw: WebGlContextWrapper;
19
+ protected _nativeCtxTexture: WebGLTexture | null;
20
+ private _w;
21
+ private _h;
22
+ constructor(glw: WebGlContextWrapper, memManager: TextureMemoryManager, textureSource: Texture);
23
+ get ctxTexture(): WebGLTexture | null;
24
+ get w(): number;
25
+ get h(): number;
26
+ /**
27
+ * Load the texture data from the Texture source and upload it to the GPU
28
+ *
29
+ * @remarks
30
+ * This method is called automatically when accessing the ctxTexture property
31
+ * if the texture hasn't been loaded yet. But it can also be called manually
32
+ * to force the texture to be pre-loaded prior to accessing the ctxTexture
33
+ * property.
34
+ */
35
+ load(): Promise<void>;
36
+ /**
37
+ * Called when the texture data needs to be loaded and uploaded to a texture
38
+ */
39
+ onLoadRequest(): Promise<Dimensions>;
40
+ /**
41
+ * Free the WebGLTexture from the GPU
42
+ *
43
+ * @returns
44
+ */
45
+ free(): void;
46
+ /**
47
+ * Create native context texture asynchronously
48
+ *
49
+ * @remarks
50
+ * When this method resolves, the returned texture will be bound to the GL context state
51
+ * and fully ready for use. This ensures proper GPU resource allocation timing.
52
+ *
53
+ * @returns Promise that resolves to the native WebGL texture or null on failure
54
+ */
55
+ protected createNativeCtxTexture(): WebGLTexture | null;
56
+ }
@@ -0,0 +1,236 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { CoreContextTexture } from '../CoreContextTexture.js';
20
+ import { isHTMLImageElement } from './internal/RendererUtils.js';
21
+ const TRANSPARENT_TEXTURE_DATA = new Uint8Array([0, 0, 0, 0]);
22
+ /**
23
+ * A wrapper around a WebGLTexture that handles loading the texture data
24
+ * from a Texture source and uploading it to the GPU as well as freeing
25
+ * the uploaded texture.
26
+ *
27
+ * @remarks
28
+ * When accessing the ctxTexture property, the texture will be loaded if
29
+ * it hasn't been already. ctxTexture will always return a valid WebGLTexture
30
+ * and trigger the loading/uploading of the texture's data if it hasn't been
31
+ * loaded yet.
32
+ */
33
+ export class WebGlCtxTexture extends CoreContextTexture {
34
+ glw;
35
+ _nativeCtxTexture = null;
36
+ _w = 0;
37
+ _h = 0;
38
+ constructor(glw, memManager, textureSource) {
39
+ super(memManager, textureSource);
40
+ this.glw = glw;
41
+ }
42
+ get ctxTexture() {
43
+ if (this.state === 'freed') {
44
+ this.load();
45
+ return null;
46
+ }
47
+ return this._nativeCtxTexture;
48
+ }
49
+ get w() {
50
+ return this._w;
51
+ }
52
+ get h() {
53
+ return this._h;
54
+ }
55
+ /**
56
+ * Load the texture data from the Texture source and upload it to the GPU
57
+ *
58
+ * @remarks
59
+ * This method is called automatically when accessing the ctxTexture property
60
+ * if the texture hasn't been loaded yet. But it can also be called manually
61
+ * to force the texture to be pre-loaded prior to accessing the ctxTexture
62
+ * property.
63
+ */
64
+ async load() {
65
+ // If the texture is already loading or loaded, return resolved promise
66
+ if (this.state === 'loading' || this.state === 'loaded') {
67
+ return Promise.resolve();
68
+ }
69
+ this.state = 'loading';
70
+ this.textureSource.setState('loading');
71
+ // Await the native texture creation to ensure GPU buffer is fully allocated
72
+ this._nativeCtxTexture = this.createNativeCtxTexture();
73
+ if (this._nativeCtxTexture === null) {
74
+ this.state = 'failed';
75
+ const error = new Error('Could not create WebGL Texture');
76
+ this.textureSource.setState('failed', error);
77
+ console.error('Could not create WebGL Texture');
78
+ throw error;
79
+ }
80
+ try {
81
+ const { w, h } = await this.onLoadRequest();
82
+ // If the texture has been freed while loading, return early.
83
+ // Type assertion needed because state could change during async operations
84
+ if (this.state === 'freed') {
85
+ return;
86
+ }
87
+ this.state = 'loaded';
88
+ this._w = w;
89
+ this._h = h;
90
+ // Update the texture source's width and height so that it can be used
91
+ // for rendering.
92
+ this.textureSource.setState('loaded', { w, h });
93
+ // cleanup source texture data next tick
94
+ // This is done using queueMicrotask to ensure it runs after the current
95
+ // event loop tick, allowing the texture to be fully loaded and bound
96
+ // to the GL context before freeing the source data.
97
+ // This is important to avoid issues with the texture data being
98
+ // freed while the texture is still being loaded or used.
99
+ queueMicrotask(() => {
100
+ this.textureSource.freeTextureData();
101
+ });
102
+ }
103
+ catch (err) {
104
+ // If the texture has been freed while loading, return early.
105
+ // Type assertion needed because state could change during async operations
106
+ if (this.state === 'freed') {
107
+ return;
108
+ }
109
+ this.state = 'failed';
110
+ const error = err instanceof Error ? err : new Error(String(err));
111
+ this.textureSource.setState('failed', error);
112
+ this.textureSource.freeTextureData();
113
+ console.error(err);
114
+ throw error; // Re-throw to propagate the error
115
+ }
116
+ }
117
+ /**
118
+ * Called when the texture data needs to be loaded and uploaded to a texture
119
+ */
120
+ async onLoadRequest() {
121
+ const { glw } = this;
122
+ const textureData = this.textureSource.textureData;
123
+ if (textureData === null || this._nativeCtxTexture === null) {
124
+ throw new Error('Texture data or native texture is null ' + this.textureSource.type);
125
+ }
126
+ // Set to a 1x1 transparent texture
127
+ glw.texImage2D(0, glw.RGBA, 1, 1, 0, glw.RGBA, glw.UNSIGNED_BYTE, null);
128
+ this.setTextureMemUse(TRANSPARENT_TEXTURE_DATA.byteLength);
129
+ let w = 0;
130
+ let h = 0;
131
+ glw.activeTexture(0);
132
+ const tdata = textureData.data;
133
+ const format = glw.RGBA;
134
+ const formatBytes = 4;
135
+ const memoryPadding = 1.1; // Add padding to account for GPU Padding
136
+ // If textureData is null, the texture is empty (0, 0) and we don't need to
137
+ // upload any data to the GPU.
138
+ if ((typeof ImageBitmap !== 'undefined' && tdata instanceof ImageBitmap) ||
139
+ tdata instanceof ImageData ||
140
+ // not using typeof HTMLI mageElement due to web worker
141
+ isHTMLImageElement(tdata) === true) {
142
+ w = tdata.width;
143
+ h = tdata.height;
144
+ glw.bindTexture(this._nativeCtxTexture);
145
+ glw.pixelStorei(glw.UNPACK_PREMULTIPLY_ALPHA_WEBGL, !!textureData.premultiplyAlpha);
146
+ glw.texImage2D(0, format, format, glw.UNSIGNED_BYTE, tdata);
147
+ this.setTextureMemUse(h * w * formatBytes * memoryPadding);
148
+ }
149
+ else if (tdata === null) {
150
+ w = 0;
151
+ h = 0;
152
+ // Reset to a 1x1 transparent texture
153
+ glw.bindTexture(this._nativeCtxTexture);
154
+ glw.texImage2D(0, format, 1, 1, 0, format, glw.UNSIGNED_BYTE, TRANSPARENT_TEXTURE_DATA);
155
+ this.setTextureMemUse(TRANSPARENT_TEXTURE_DATA.byteLength);
156
+ }
157
+ else if ('mipmaps' in tdata && tdata.mipmaps) {
158
+ const { mipmaps, w = 0, h = 0, type, glInternalFormat } = tdata;
159
+ const view = type === 'ktx'
160
+ ? new DataView(mipmaps[0] ?? new ArrayBuffer(0))
161
+ : mipmaps[0];
162
+ glw.bindTexture(this._nativeCtxTexture);
163
+ glw.compressedTexImage2D(0, glInternalFormat, w, h, 0, view);
164
+ glw.texParameteri(glw.TEXTURE_WRAP_S, glw.CLAMP_TO_EDGE);
165
+ glw.texParameteri(glw.TEXTURE_WRAP_T, glw.CLAMP_TO_EDGE);
166
+ glw.texParameteri(glw.TEXTURE_MAG_FILTER, glw.LINEAR);
167
+ glw.texParameteri(glw.TEXTURE_MIN_FILTER, glw.LINEAR);
168
+ this.setTextureMemUse(view.byteLength);
169
+ }
170
+ else if (tdata && tdata instanceof Uint8Array) {
171
+ // Color Texture
172
+ w = 1;
173
+ h = 1;
174
+ glw.bindTexture(this._nativeCtxTexture);
175
+ glw.pixelStorei(glw.UNPACK_PREMULTIPLY_ALPHA_WEBGL, !!textureData.premultiplyAlpha);
176
+ glw.texImage2D(0, format, w, h, 0, format, glw.UNSIGNED_BYTE, tdata);
177
+ this.setTextureMemUse(w * h * formatBytes);
178
+ }
179
+ else {
180
+ console.error(`WebGlCoreCtxTexture.onLoadRequest: Unexpected textureData returned`, textureData);
181
+ }
182
+ return {
183
+ w,
184
+ h,
185
+ };
186
+ }
187
+ /**
188
+ * Free the WebGLTexture from the GPU
189
+ *
190
+ * @returns
191
+ */
192
+ free() {
193
+ if (this.state === 'freed') {
194
+ return;
195
+ }
196
+ this.state = 'freed';
197
+ this.textureSource.setState('freed');
198
+ this._w = 0;
199
+ this._h = 0;
200
+ if (this._nativeCtxTexture !== null) {
201
+ this.glw.deleteTexture(this._nativeCtxTexture);
202
+ this.setTextureMemUse(0);
203
+ this._nativeCtxTexture = null;
204
+ }
205
+ // if the texture still has source data, free it
206
+ this.textureSource.freeTextureData();
207
+ }
208
+ /**
209
+ * Create native context texture asynchronously
210
+ *
211
+ * @remarks
212
+ * When this method resolves, the returned texture will be bound to the GL context state
213
+ * and fully ready for use. This ensures proper GPU resource allocation timing.
214
+ *
215
+ * @returns Promise that resolves to the native WebGL texture or null on failure
216
+ */
217
+ createNativeCtxTexture() {
218
+ const { glw } = this;
219
+ const nativeTexture = glw.createTexture();
220
+ if (!nativeTexture) {
221
+ return null;
222
+ }
223
+ // On initial load request, create a 1x1 transparent texture to use until
224
+ // the texture data is finally loaded.
225
+ glw.activeTexture(0);
226
+ glw.bindTexture(nativeTexture);
227
+ // linear texture filtering
228
+ glw.texParameteri(glw.TEXTURE_MAG_FILTER, glw.LINEAR);
229
+ glw.texParameteri(glw.TEXTURE_MIN_FILTER, glw.LINEAR);
230
+ // texture wrapping method
231
+ glw.texParameteri(glw.TEXTURE_WRAP_S, glw.CLAMP_TO_EDGE);
232
+ glw.texParameteri(glw.TEXTURE_WRAP_T, glw.CLAMP_TO_EDGE);
233
+ return nativeTexture;
234
+ }
235
+ }
236
+ //# sourceMappingURL=WebGlCtxTexture.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,44 @@
1
+ import { CoreRenderOp } from '../CoreRenderOp.js';
2
+ import type { WebGlCtxTexture } from './WebGlCtxTexture.js';
3
+ import type { WebGlRenderer } from './WebGlRenderer.js';
4
+ import type { BufferCollection } from './internal/BufferCollection.js';
5
+ import type { WebGlShaderNode } from './WebGlShaderNode.js';
6
+ import type { QuadOptions } from '../CoreRenderer.js';
7
+ import type { CoreTextNode } from '../../CoreTextNode.js';
8
+ import type { RectWithValid } from '../../lib/utils.js';
9
+ import type { Dimensions } from '../../../common/CommonTypes.js';
10
+ type ReqQuad = 'alpha' | 'shader' | 'parentHasRenderTexture' | 'rtt' | 'clippingRect' | 'height' | 'width';
11
+ type RenderOpQuadOptions = Pick<QuadOptions, ReqQuad> & Partial<Omit<QuadOptions, ReqQuad>> & {
12
+ sdfShaderProps?: Record<string, unknown>;
13
+ sdfBuffers?: BufferCollection;
14
+ };
15
+ /**
16
+ * Can render multiple quads with multiple textures (up to vertex shader texture limit)
17
+ *
18
+ */
19
+ export declare class WebGlRenderOp extends CoreRenderOp {
20
+ readonly renderer: WebGlRenderer;
21
+ readonly bufferIdx: number;
22
+ numQuads: number;
23
+ textures: WebGlCtxTexture[];
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+ /**
25
+ * need to improve this when TextRenderers are refactored
26
+ */
27
+ readonly sdfShaderProps: Record<string, unknown> | undefined;
28
+ readonly sdfNode: CoreTextNode | undefined;
29
+ readonly maxTextures: number;
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+ readonly buffers: BufferCollection;
31
+ readonly shader: WebGlShaderNode;
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+ readonly width: number;
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+ readonly height: number;
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+ readonly clippingRect: RectWithValid;
35
+ readonly rtt: boolean;
36
+ readonly parentHasRenderTexture: boolean;
37
+ readonly framebufferDimensions?: Dimensions | null;
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+ readonly alpha: number;
39
+ readonly pixelRatio: number;
40
+ constructor(renderer: WebGlRenderer, quad: RenderOpQuadOptions, bufferIdx: number);
41
+ addTexture(texture: WebGlCtxTexture): number;
42
+ draw(): void;
43
+ }
44
+ export {};