@lightningjs/renderer 2.19.1 → 2.20.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/src/core/lib/WebGlContextWrapper.d.ts +14 -0
- package/dist/src/core/lib/WebGlContextWrapper.js +35 -0
- package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
- package/dist/src/core/lib/textureCompression.d.ts +14 -2
- package/dist/src/core/lib/textureCompression.js +301 -65
- package/dist/src/core/lib/textureCompression.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +4 -0
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +14 -11
- package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +1 -1
- package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +43 -8
- package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
- package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +2 -7
- package/dist/src/core/renderers/webgl/WebGlCoreShader.js +18 -49
- package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -1
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +0 -2
- package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -1
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +3 -6
- package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -1
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +0 -11
- package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -1
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +5 -10
- package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -1
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +5 -10
- package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -1
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js +0 -12
- package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -1
- package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +1 -1
- package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +1 -1
- package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +1 -1
- package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +1 -1
- package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +5 -5
- package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +1 -1
- package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +1 -1
- package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +1 -1
- package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +1 -1
- package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +5 -5
- package/dist/src/core/textures/Texture.d.ts +12 -5
- package/dist/src/core/textures/Texture.js.map +1 -1
- package/dist/src/main-api/Inspector.js +9 -5
- package/dist/src/main-api/Inspector.js.map +1 -1
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/package.json +1 -1
- package/src/core/lib/WebGlContextWrapper.ts +49 -0
- package/src/core/lib/textureCompression.ts +416 -75
- package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +16 -14
- package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +1 -1
- package/src/core/renderers/webgl/WebGlCoreRenderer.ts +44 -11
- package/src/core/renderers/webgl/WebGlCoreShader.ts +27 -75
- package/src/core/renderers/webgl/internal/ShaderUtils.ts +0 -2
- package/src/core/renderers/webgl/shaders/DefaultShader.ts +3 -6
- package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +0 -11
- package/src/core/renderers/webgl/shaders/DynamicShader.ts +5 -10
- package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +5 -10
- package/src/core/renderers/webgl/shaders/SdfShader.ts +0 -12
- package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +1 -1
- package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +1 -1
- package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +1 -1
- package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +1 -1
- package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +5 -5
- package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +1 -1
- package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +1 -1
- package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +1 -1
- package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +1 -1
- package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +5 -5
- package/src/core/textures/Texture.ts +13 -6
- package/src/main-api/Inspector.ts +9 -5
- package/dist/exports/canvas-shaders.d.ts +0 -10
- package/dist/exports/canvas-shaders.js +0 -27
- package/dist/exports/canvas-shaders.js.map +0 -1
- package/dist/exports/webgl-shaders.d.ts +0 -11
- package/dist/exports/webgl-shaders.js +0 -28
- package/dist/exports/webgl-shaders.js.map +0 -1
- package/dist/src/core/lib/colorCache.d.ts +0 -1
- package/dist/src/core/lib/colorCache.js +0 -19
- package/dist/src/core/lib/colorCache.js.map +0 -1
- package/dist/src/core/lib/colorParser.d.ts +0 -21
- package/dist/src/core/lib/colorParser.js +0 -72
- package/dist/src/core/lib/colorParser.js.map +0 -1
- package/dist/src/core/platforms/Platform.d.ts +0 -37
- package/dist/src/core/platforms/Platform.js +0 -22
- package/dist/src/core/platforms/Platform.js.map +0 -1
- package/dist/src/core/platforms/web/WebPlatform.d.ts +0 -9
- package/dist/src/core/platforms/web/WebPlatform.js +0 -84
- package/dist/src/core/platforms/web/WebPlatform.js.map +0 -1
- package/dist/src/core/renderers/CoreShaderNode.d.ts +0 -59
- package/dist/src/core/renderers/CoreShaderNode.js +0 -113
- package/dist/src/core/renderers/CoreShaderNode.js.map +0 -1
- package/dist/src/core/renderers/CoreShaderProgram.d.ts +0 -4
- package/dist/src/core/renderers/CoreShaderProgram.js +0 -20
- package/dist/src/core/renderers/CoreShaderProgram.js.map +0 -1
- package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +0 -35
- package/dist/src/core/renderers/canvas/CanvasRenderer.js +0 -201
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +0 -1
- package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +0 -21
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js +0 -58
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +0 -1
- package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +0 -16
- package/dist/src/core/renderers/canvas/CanvasTexture.js +0 -125
- package/dist/src/core/renderers/canvas/CanvasTexture.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +0 -12
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +0 -57
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +0 -22
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +0 -67
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +0 -56
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +0 -236
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +0 -44
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js +0 -125
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +0 -136
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +0 -573
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +0 -222
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js +0 -331
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +0 -1
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +0 -37
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +0 -218
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +0 -1
- package/dist/src/core/shaders/canvas/Border.d.ts +0 -9
- package/dist/src/core/shaders/canvas/Border.js +0 -57
- package/dist/src/core/shaders/canvas/Border.js.map +0 -1
- package/dist/src/core/shaders/canvas/HolePunch.d.ts +0 -7
- package/dist/src/core/shaders/canvas/HolePunch.js +0 -38
- package/dist/src/core/shaders/canvas/HolePunch.js.map +0 -1
- package/dist/src/core/shaders/canvas/LinearGradient.d.ts +0 -10
- package/dist/src/core/shaders/canvas/LinearGradient.js +0 -48
- package/dist/src/core/shaders/canvas/LinearGradient.js.map +0 -1
- package/dist/src/core/shaders/canvas/RadialGradient.d.ts +0 -11
- package/dist/src/core/shaders/canvas/RadialGradient.js +0 -70
- package/dist/src/core/shaders/canvas/RadialGradient.js.map +0 -1
- package/dist/src/core/shaders/canvas/Rounded.d.ts +0 -7
- package/dist/src/core/shaders/canvas/Rounded.js +0 -33
- package/dist/src/core/shaders/canvas/Rounded.js.map +0 -1
- package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +0 -7
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js +0 -43
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +0 -1
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +0 -8
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +0 -41
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +0 -1
- package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +0 -7
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js +0 -40
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +0 -1
- package/dist/src/core/shaders/canvas/Shadow.d.ts +0 -8
- package/dist/src/core/shaders/canvas/Shadow.js +0 -31
- package/dist/src/core/shaders/canvas/Shadow.js.map +0 -1
- package/dist/src/core/shaders/canvas/utils/render.d.ts +0 -5
- package/dist/src/core/shaders/canvas/utils/render.js +0 -84
- package/dist/src/core/shaders/canvas/utils/render.js.map +0 -1
- package/dist/src/core/shaders/templates/BorderTemplate.d.ts +0 -37
- package/dist/src/core/shaders/templates/BorderTemplate.js +0 -73
- package/dist/src/core/shaders/templates/BorderTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +0 -46
- package/dist/src/core/shaders/templates/HolePunchTemplate.js +0 -35
- package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +0 -23
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js +0 -47
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +0 -31
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js +0 -49
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +0 -29
- package/dist/src/core/shaders/templates/RoundedTemplate.js +0 -67
- package/dist/src/core/shaders/templates/RoundedTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +0 -7
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +0 -24
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +0 -6
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +0 -23
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +0 -6
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +0 -23
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +0 -1
- package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +0 -34
- package/dist/src/core/shaders/templates/ShadowTemplate.js +0 -66
- package/dist/src/core/shaders/templates/ShadowTemplate.js.map +0 -1
- package/dist/src/core/shaders/utils.d.ts +0 -5
- package/dist/src/core/shaders/utils.js +0 -41
- package/dist/src/core/shaders/utils.js.map +0 -1
- package/dist/src/core/shaders/webgl/Border.d.ts +0 -3
- package/dist/src/core/shaders/webgl/Border.js +0 -110
- package/dist/src/core/shaders/webgl/Border.js.map +0 -1
- package/dist/src/core/shaders/webgl/Default.d.ts +0 -2
- package/dist/src/core/shaders/webgl/Default.js +0 -86
- package/dist/src/core/shaders/webgl/Default.js.map +0 -1
- package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +0 -2
- package/dist/src/core/shaders/webgl/DefaultBatched.js +0 -104
- package/dist/src/core/shaders/webgl/DefaultBatched.js.map +0 -1
- package/dist/src/core/shaders/webgl/HolePunch.d.ts +0 -3
- package/dist/src/core/shaders/webgl/HolePunch.js +0 -65
- package/dist/src/core/shaders/webgl/HolePunch.js.map +0 -1
- package/dist/src/core/shaders/webgl/LinearGradient.d.ts +0 -3
- package/dist/src/core/shaders/webgl/LinearGradient.js +0 -99
- package/dist/src/core/shaders/webgl/LinearGradient.js.map +0 -1
- package/dist/src/core/shaders/webgl/RadialGradient.d.ts +0 -3
- package/dist/src/core/shaders/webgl/RadialGradient.js +0 -96
- package/dist/src/core/shaders/webgl/RadialGradient.js.map +0 -1
- package/dist/src/core/shaders/webgl/Rounded.d.ts +0 -7
- package/dist/src/core/shaders/webgl/Rounded.js +0 -86
- package/dist/src/core/shaders/webgl/Rounded.js.map +0 -1
- package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +0 -3
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +0 -140
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +0 -1
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +0 -3
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +0 -162
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +0 -1
- package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +0 -3
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +0 -84
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +0 -1
- package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -30
- package/dist/src/core/shaders/webgl/SdfShader.js +0 -107
- package/dist/src/core/shaders/webgl/SdfShader.js.map +0 -1
- package/dist/src/core/shaders/webgl/Shadow.d.ts +0 -3
- package/dist/src/core/shaders/webgl/Shadow.js +0 -110
- package/dist/src/core/shaders/webgl/Shadow.js.map +0 -1
- package/dist/src/core/text-rendering/CanvasFont.d.ts +0 -14
- package/dist/src/core/text-rendering/CanvasFont.js +0 -111
- package/dist/src/core/text-rendering/CanvasFont.js.map +0 -1
- package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +0 -59
- package/dist/src/core/text-rendering/CanvasFontHandler.js +0 -221
- package/dist/src/core/text-rendering/CanvasFontHandler.js.map +0 -1
- package/dist/src/core/text-rendering/CanvasTextRenderer.d.ts +0 -19
- package/dist/src/core/text-rendering/CanvasTextRenderer.js +0 -165
- package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +0 -1
- package/dist/src/core/text-rendering/CoreFont.d.ts +0 -33
- package/dist/src/core/text-rendering/CoreFont.js +0 -48
- package/dist/src/core/text-rendering/CoreFont.js.map +0 -1
- package/dist/src/core/text-rendering/FontManager.d.ts +0 -11
- package/dist/src/core/text-rendering/FontManager.js +0 -42
- package/dist/src/core/text-rendering/FontManager.js.map +0 -1
- package/dist/src/core/text-rendering/SdfFont.d.ts +0 -29
- package/dist/src/core/text-rendering/SdfFont.js +0 -142
- package/dist/src/core/text-rendering/SdfFont.js.map +0 -1
- package/dist/src/core/text-rendering/SdfFontHandler.d.ts +0 -85
- package/dist/src/core/text-rendering/SdfFontHandler.js +0 -58
- package/dist/src/core/text-rendering/SdfFontHandler.js.map +0 -1
- package/dist/src/core/text-rendering/SdfTextRenderer.d.ts +0 -18
- package/dist/src/core/text-rendering/SdfTextRenderer.js +0 -315
- package/dist/src/core/text-rendering/SdfTextRenderer.js.map +0 -1
- package/dist/src/core/text-rendering/TextLayoutEngine.d.ts +0 -20
- package/dist/src/core/text-rendering/TextLayoutEngine.js +0 -324
- package/dist/src/core/text-rendering/TextLayoutEngine.js.map +0 -1
- package/dist/src/core/text-rendering/TextRenderer.d.ts +0 -369
- package/dist/src/core/text-rendering/TextRenderer.js +0 -20
- package/dist/src/core/text-rendering/TextRenderer.js.map +0 -1
- package/dist/src/core/text-rendering/Utils.d.ts +0 -30
- package/dist/src/core/text-rendering/Utils.js +0 -84
- package/dist/src/core/text-rendering/Utils.js.map +0 -1
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varying float v_borderZero;
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58
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59
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void main() {
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60
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vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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61
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vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
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62
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-
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63
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vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
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64
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vec2 normVertexPos = a_position * u_pixelRatio;
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65
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66
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vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
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gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
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68
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v_halfDimensions = u_dimensions * 0.5;
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v_color = a_color;
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v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
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v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
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v_borderZero = u_borderWidth == vec4(0.0) ? 1.0 : 0.0;
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if(v_borderZero == 0.0) {
|
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v_innerRadius = vec4(
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max(0.0, u_radius.x - max(u_borderWidth.x, u_borderWidth.w) - 0.5),
|
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max(0.0, u_radius.y - max(u_borderWidth.x, u_borderWidth.y) - 0.5),
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max(0.0, u_radius.z - max(u_borderWidth.z, u_borderWidth.y) - 0.5),
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max(0.0, u_radius.w - max(u_borderWidth.z, u_borderWidth.w) - 0.5)
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);
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85
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86
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v_innerSize = (vec2(u_dimensions.x - (u_borderWidth[3] + u_borderWidth[1]) - 1.0, u_dimensions.y - (u_borderWidth[0] + u_borderWidth[2])) - 2.0) * 0.5;
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}
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}
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`,
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform float u_alpha;
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uniform vec2 u_dimensions;
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uniform sampler2D u_texture;
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uniform float u_rtt;
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uniform vec4 u_radius;
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uniform vec4 u_borderWidth;
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uniform vec4 u_borderColor;
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uniform vec4 u_shadowColor;
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uniform vec4 u_shadow;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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113
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114
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varying vec2 v_halfDimensions;
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115
|
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varying vec4 v_innerRadius;
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116
|
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varying vec2 v_innerSize;
|
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117
|
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varying float v_borderZero;
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|
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119
|
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float roundedBox(vec2 p, vec2 s, vec4 r) {
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
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r.x = (p.y > 0.0) ? r.y : r.x;
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vec2 q = abs(p) - s + r.x;
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return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
|
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124
|
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}
|
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125
|
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|
|
126
|
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float shadowBox(vec2 p, vec2 s, vec4 r) {
|
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127
|
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
128
|
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r.x = (p.y > 0.0) ? r.y : r.x;
|
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129
|
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vec2 q = abs(p) - s + r.x;
|
|
130
|
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float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
|
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131
|
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return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
|
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132
|
-
}
|
|
133
|
-
|
|
134
|
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void main() {
|
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135
|
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
136
|
-
|
|
137
|
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - v_halfDimensions;
|
|
138
|
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float outerDist = roundedBox(boxUv, v_halfDimensions - 1.0, u_radius);
|
|
139
|
-
|
|
140
|
-
float outerAlpha = 1.0 - smoothstep(0.0, 1.0, outerDist);
|
|
141
|
-
|
|
142
|
-
float shadowAlpha = shadowBox(boxUv - u_shadow.xy, v_halfDimensions + u_shadow.w, u_radius + u_shadow.z);
|
|
143
|
-
vec4 shadow = mix(vec4(0.0), u_shadowColor, shadowAlpha);
|
|
144
|
-
|
|
145
|
-
if(v_borderZero == 1.0) {
|
|
146
|
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gl_FragColor = mix(shadow, color, outerAlpha) * u_alpha;
|
|
147
|
-
return;
|
|
148
|
-
}
|
|
149
|
-
|
|
150
|
-
boxUv.x += u_borderWidth.y > u_borderWidth.w ? (u_borderWidth.y - u_borderWidth.w) * 0.5 : -(u_borderWidth.w - u_borderWidth.y) * 0.5;
|
|
151
|
-
boxUv.y += u_borderWidth.z > u_borderWidth.x ? ((u_borderWidth.z - u_borderWidth.x) * 0.5 + 0.5) : -(u_borderWidth.x - u_borderWidth.z) * 0.5;
|
|
152
|
-
|
|
153
|
-
float innerDist = roundedBox(boxUv, v_innerSize, v_innerRadius);
|
|
154
|
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float innerAlpha = 1.0 - smoothstep(0.0, 1.0, innerDist);
|
|
155
|
-
|
|
156
|
-
vec4 resColor = mix(u_borderColor, color, innerAlpha);
|
|
157
|
-
resColor = mix(shadow, resColor, outerAlpha);
|
|
158
|
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gl_FragColor = resColor * u_alpha;
|
|
159
|
-
}
|
|
160
|
-
`,
|
|
161
|
-
};
|
|
162
|
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//# sourceMappingURL=RoundedWithBorderAndShadow.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"RoundedWithBorderAndShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithBorderAndShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,kCAAkC,GAEnC,MAAM,oDAAoD,CAAC;AAE5D,MAAM,CAAC,MAAM,0BAA0B,GACrC;IACE,KAAK,EAAE,kCAAkC,CAAC,KAAK;IAC/C,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,KAAK,CAAC,UAAU,CAAS,CAAC,CAAC;QAE5D,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC;QAExD,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,KAAK,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAC9D,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4DT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsEX;CACA,CAAC"}
|
|
@@ -1,84 +0,0 @@
|
|
|
1
|
-
/*
|
|
2
|
-
* Copyright 2023 Comcast Cable Communications Management, LLC
|
|
3
|
-
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
4
|
-
* you may not use this file except in compliance with the License.
|
|
5
|
-
* You may obtain a copy of the License at
|
|
6
|
-
*
|
|
7
|
-
* http://www.apache.org/licenses/LICENSE-2.0
|
|
8
|
-
*
|
|
9
|
-
* Unless required by applicable law or agreed to in writing, software
|
|
10
|
-
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
11
|
-
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
12
|
-
* See the License for the specific language governing permissions and
|
|
13
|
-
* limitations under the License.
|
|
14
|
-
*
|
|
15
|
-
* SPDX-License-Identifier: Apache-2.0
|
|
16
|
-
*/
|
|
17
|
-
import { calcFactoredRadiusArray } from '../../lib/utils.js';
|
|
18
|
-
import { RoundedWithShadowTemplate, } from '../templates/RoundedWithShadowTemplate.js';
|
|
19
|
-
import { Shadow } from './Shadow.js';
|
|
20
|
-
export const RoundedWithShadow = {
|
|
21
|
-
props: RoundedWithShadowTemplate.props,
|
|
22
|
-
update(node) {
|
|
23
|
-
this.uniformRGBA('u_shadow_color', this.props['shadow-color']);
|
|
24
|
-
this.uniform4fa('u_shadow', this.props['shadow-projection']);
|
|
25
|
-
this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
|
|
26
|
-
},
|
|
27
|
-
vertex: Shadow.vertex,
|
|
28
|
-
fragment: `
|
|
29
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
30
|
-
precision highp float;
|
|
31
|
-
# else
|
|
32
|
-
precision mediump float;
|
|
33
|
-
# endif
|
|
34
|
-
|
|
35
|
-
uniform vec2 u_resolution;
|
|
36
|
-
uniform float u_pixelRatio;
|
|
37
|
-
uniform float u_alpha;
|
|
38
|
-
uniform vec2 u_dimensions;
|
|
39
|
-
uniform sampler2D u_texture;
|
|
40
|
-
|
|
41
|
-
uniform vec4 u_shadow_color;
|
|
42
|
-
uniform vec4 u_shadow;
|
|
43
|
-
uniform vec4 u_radius;
|
|
44
|
-
|
|
45
|
-
uniform int u_asymWidth;
|
|
46
|
-
|
|
47
|
-
varying vec4 v_color;
|
|
48
|
-
varying vec2 v_textureCoords;
|
|
49
|
-
varying vec2 v_nodeCoords;
|
|
50
|
-
|
|
51
|
-
float roundedBox(vec2 p, vec2 s, vec4 r) {
|
|
52
|
-
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
53
|
-
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
54
|
-
vec2 q = abs(p) - s + r.x;
|
|
55
|
-
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
|
|
56
|
-
}
|
|
57
|
-
|
|
58
|
-
float shadowBox(vec2 p, vec2 s, vec4 r) {
|
|
59
|
-
r.xy = (p.x > 0.0) ? r.yz : r.xw;
|
|
60
|
-
r.x = (p.y > 0.0) ? r.y : r.x;
|
|
61
|
-
vec2 q = abs(p) - s + r.x;
|
|
62
|
-
float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
|
|
63
|
-
return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
|
|
64
|
-
}
|
|
65
|
-
|
|
66
|
-
void main() {
|
|
67
|
-
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
68
|
-
vec2 halfDimensions = (u_dimensions * 0.5);
|
|
69
|
-
|
|
70
|
-
vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
|
|
71
|
-
float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
|
|
72
|
-
|
|
73
|
-
float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
|
|
74
|
-
|
|
75
|
-
float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
|
|
76
|
-
|
|
77
|
-
vec4 resColor = vec4(0.0);
|
|
78
|
-
resColor = mix(resColor, u_shadow_color, shadowAlpha);
|
|
79
|
-
resColor = mix(resColor, color, min(color.a, roundedAlpha));
|
|
80
|
-
gl_FragColor = resColor * u_alpha;
|
|
81
|
-
}
|
|
82
|
-
`,
|
|
83
|
-
};
|
|
84
|
-
//# sourceMappingURL=RoundedWithShadow.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"RoundedWithShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AACnD,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAE,CAAC,CAAC;QACjE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAE,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE,MAAM,CAAC,MAAgB;IAC/B,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDT;CACF,CAAC"}
|
|
@@ -1,30 +0,0 @@
|
|
|
1
|
-
import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
|
|
2
|
-
/**
|
|
3
|
-
* Properties of the {@link SdfShader}
|
|
4
|
-
*/
|
|
5
|
-
export interface SdfShaderProps {
|
|
6
|
-
transform: Float32Array;
|
|
7
|
-
/**
|
|
8
|
-
* Color in RGBA format
|
|
9
|
-
*
|
|
10
|
-
* @remarks
|
|
11
|
-
* Color channels must NOT be premultiplied by alpha for best blending results.
|
|
12
|
-
*/
|
|
13
|
-
color: number;
|
|
14
|
-
size: number;
|
|
15
|
-
distanceRange: number;
|
|
16
|
-
}
|
|
17
|
-
/**
|
|
18
|
-
* SdfShader supports multi-channel and single-channel signed distance field textures.
|
|
19
|
-
*
|
|
20
|
-
* @remarks
|
|
21
|
-
* This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
|
|
22
|
-
* directly. Instead create a Text Node and assign a SDF font family to it.
|
|
23
|
-
*
|
|
24
|
-
* @internalRemarks
|
|
25
|
-
* The only thing this shader does to support multi-channel SDFs is to
|
|
26
|
-
* add a median function to the fragment shader. If this one function call
|
|
27
|
-
* ends up being a performance bottleneck we can always look at ways to
|
|
28
|
-
* remove it.
|
|
29
|
-
*/
|
|
30
|
-
export declare const Sdf: WebGlShaderType<SdfShaderProps>;
|
|
@@ -1,107 +0,0 @@
|
|
|
1
|
-
/*
|
|
2
|
-
* If not stated otherwise in this file or this component's LICENSE file the
|
|
3
|
-
* following copyright and licenses apply:
|
|
4
|
-
*
|
|
5
|
-
* Copyright 2023 Comcast Cable Communications Management, LLC.
|
|
6
|
-
*
|
|
7
|
-
* Licensed under the Apache License, Version 2.0 (the License);
|
|
8
|
-
* you may not use this file except in compliance with the License.
|
|
9
|
-
* You may obtain a copy of the License at
|
|
10
|
-
*
|
|
11
|
-
* http://www.apache.org/licenses/LICENSE-2.0
|
|
12
|
-
*
|
|
13
|
-
* Unless required by applicable law or agreed to in writing, software
|
|
14
|
-
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
15
|
-
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
16
|
-
* See the License for the specific language governing permissions and
|
|
17
|
-
* limitations under the License.
|
|
18
|
-
*/
|
|
19
|
-
import { getNormalizedRgbaComponents } from '../../lib/utils.js';
|
|
20
|
-
const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
|
|
21
|
-
/**
|
|
22
|
-
* SdfShader supports multi-channel and single-channel signed distance field textures.
|
|
23
|
-
*
|
|
24
|
-
* @remarks
|
|
25
|
-
* This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
|
|
26
|
-
* directly. Instead create a Text Node and assign a SDF font family to it.
|
|
27
|
-
*
|
|
28
|
-
* @internalRemarks
|
|
29
|
-
* The only thing this shader does to support multi-channel SDFs is to
|
|
30
|
-
* add a median function to the fragment shader. If this one function call
|
|
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* ends up being a performance bottleneck we can always look at ways to
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* remove it.
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*/
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export const Sdf = {
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props: {
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transform: IDENTITY_MATRIX_3x3,
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color: 0xffffffff,
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size: 16,
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distanceRange: 1.0,
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},
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onSdfBind(props) {
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this.uniformMatrix3fv('u_transform', props.transform);
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this.uniform4fa('u_color', getNormalizedRgbaComponents(props.color));
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this.uniform1f('u_size', props.size);
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this.uniform1f('u_distanceRange', props.distanceRange);
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},
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vertex: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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// an attribute is an input (in) to a vertex shader.
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// It will receive data from a buffer
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attribute vec2 a_position;
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attribute vec2 a_textureCoords;
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uniform vec2 u_resolution;
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uniform mat3 u_transform;
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uniform float u_pixelRatio;
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uniform float u_size;
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varying vec2 v_texcoord;
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void main() {
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vec2 scrolledPosition = a_position * u_size;
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vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
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// Calculate screen space with pixel ratio
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vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
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gl_Position = vec4(screenSpace, 0.0, 1.0);
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v_texcoord = a_textureCoords;
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}
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`,
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec4 u_color;
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uniform sampler2D u_texture;
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uniform float u_distanceRange;
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uniform float u_pixelRatio;
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uniform int u_debug;
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varying vec2 v_texcoord;
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float median(float r, float g, float b) {
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return max(min(r, g), min(max(r, g), b));
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}
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|
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void main() {
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vec3 sample = texture2D(u_texture, v_texcoord).rgb;
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float scaledDistRange = u_distanceRange * u_pixelRatio;
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float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
|
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float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
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-
|
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101
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// Build the final color.
|
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// IMPORTANT: We must premultiply the color by the alpha value before returning it.
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gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
|
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}
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`,
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};
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//# sourceMappingURL=SdfShader.js.map
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|
@@ -1 +0,0 @@
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1
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{"version":3,"file":"SdfShader.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/SdfShader.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AAGjE,MAAM,mBAAmB,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAgB1E;;;;;;;;;;;;GAYG;AACH,MAAM,CAAC,MAAM,GAAG,GAAoC;IAClD,KAAK,EAAE;QACL,SAAS,EAAE,mBAAmB;QAC9B,KAAK,EAAE,UAAU;QACjB,IAAI,EAAE,EAAE;QACR,aAAa,EAAE,GAAG;KACnB;IACD,SAAS,CAAC,KAAK;QACb,IAAI,CAAC,gBAAgB,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACtD,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,2BAA2B,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QACrE,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,CAAC,SAAS,CAAC,iBAAiB,EAAE,KAAK,CAAC,aAAa,CAAC,CAAC;IACzD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BT;CACF,CAAC"}
|
|
@@ -1,110 +0,0 @@
|
|
|
1
|
-
/*
|
|
2
|
-
* Copyright 2023 Comcast Cable Communications Management, LLC
|
|
3
|
-
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
4
|
-
* you may not use this file except in compliance with the License.
|
|
5
|
-
* You may obtain a copy of the License at
|
|
6
|
-
*
|
|
7
|
-
* http://www.apache.org/licenses/LICENSE-2.0
|
|
8
|
-
*
|
|
9
|
-
* Unless required by applicable law or agreed to in writing, software
|
|
10
|
-
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
11
|
-
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
12
|
-
* See the License for the specific language governing permissions and
|
|
13
|
-
* limitations under the License.
|
|
14
|
-
*
|
|
15
|
-
* SPDX-License-Identifier: Apache-2.0
|
|
16
|
-
*/
|
|
17
|
-
import { ShadowTemplate, } from '../templates/ShadowTemplate.js';
|
|
18
|
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export const Shadow = {
|
|
19
|
-
props: ShadowTemplate.props,
|
|
20
|
-
update() {
|
|
21
|
-
this.uniformRGBA('u_color', this.props.color);
|
|
22
|
-
this.uniform4fa('u_shadow', this.props.projection);
|
|
23
|
-
},
|
|
24
|
-
vertex: `
|
|
25
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
26
|
-
precision highp float;
|
|
27
|
-
# else
|
|
28
|
-
precision mediump float;
|
|
29
|
-
# endif
|
|
30
|
-
|
|
31
|
-
attribute vec2 a_position;
|
|
32
|
-
attribute vec2 a_textureCoords;
|
|
33
|
-
attribute vec4 a_color;
|
|
34
|
-
attribute vec2 a_nodeCoords;
|
|
35
|
-
|
|
36
|
-
uniform vec2 u_resolution;
|
|
37
|
-
uniform float u_pixelRatio;
|
|
38
|
-
uniform float u_rtt;
|
|
39
|
-
uniform vec2 u_dimensions;
|
|
40
|
-
|
|
41
|
-
uniform vec4 u_shadow;
|
|
42
|
-
|
|
43
|
-
varying vec4 v_color;
|
|
44
|
-
varying vec2 v_textureCoords;
|
|
45
|
-
varying vec2 v_nodeCoords;
|
|
46
|
-
|
|
47
|
-
void main() {
|
|
48
|
-
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
49
|
-
vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
|
|
50
|
-
|
|
51
|
-
vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
|
|
52
|
-
vec2 normVertexPos = a_position * u_pixelRatio;
|
|
53
|
-
|
|
54
|
-
vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
|
|
55
|
-
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
56
|
-
|
|
57
|
-
v_color = a_color;
|
|
58
|
-
v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
|
|
59
|
-
v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
|
|
60
|
-
}
|
|
61
|
-
`,
|
|
62
|
-
fragment: `
|
|
63
|
-
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
64
|
-
precision highp float;
|
|
65
|
-
# else
|
|
66
|
-
precision mediump float;
|
|
67
|
-
# endif
|
|
68
|
-
|
|
69
|
-
uniform vec2 u_resolution;
|
|
70
|
-
uniform float u_pixelRatio;
|
|
71
|
-
uniform float u_alpha;
|
|
72
|
-
uniform vec2 u_dimensions;
|
|
73
|
-
uniform sampler2D u_texture;
|
|
74
|
-
|
|
75
|
-
uniform vec4 u_color;
|
|
76
|
-
uniform vec4 u_shadow;
|
|
77
|
-
|
|
78
|
-
varying vec4 v_color;
|
|
79
|
-
varying vec2 v_textureCoords;
|
|
80
|
-
varying vec2 v_nodeCoords;
|
|
81
|
-
|
|
82
|
-
float box(vec2 p, vec2 s) {
|
|
83
|
-
vec2 q = abs(p) - s;
|
|
84
|
-
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
|
|
85
|
-
}
|
|
86
|
-
|
|
87
|
-
float shadowBox(vec2 p, vec2 s, float r) {
|
|
88
|
-
vec2 q = abs(p) - s + r;
|
|
89
|
-
float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
|
|
90
|
-
return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
|
|
91
|
-
}
|
|
92
|
-
|
|
93
|
-
void main() {
|
|
94
|
-
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
95
|
-
vec2 halfDimensions = (u_dimensions * 0.5);
|
|
96
|
-
|
|
97
|
-
vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
|
|
98
|
-
float boxDist = box(boxUv, halfDimensions);
|
|
99
|
-
|
|
100
|
-
float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
|
|
101
|
-
float shadowDist = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_shadow.z);
|
|
102
|
-
|
|
103
|
-
vec4 resColor = vec4(0.0);
|
|
104
|
-
resColor = mix(resColor, u_color, shadowDist);
|
|
105
|
-
resColor = mix(resColor, color, min(color.a, boxAlpha));
|
|
106
|
-
gl_FragColor = resColor * u_alpha;
|
|
107
|
-
}
|
|
108
|
-
`,
|
|
109
|
-
};
|
|
110
|
-
//# sourceMappingURL=Shadow.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"Shadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Shadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EACL,cAAc,GAEf,MAAM,gCAAgC,CAAC;AAExC,MAAM,CAAC,MAAM,MAAM,GAAiC;IAClD,KAAK,EAAE,cAAc,CAAC,KAAK;IAC3B,MAAM;QACJ,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC;QAC/C,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAC,CAAC;IACtD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqCP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CT;CACF,CAAC"}
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
import { CoreFont, type CoreFontProps } from './CoreFont.js';
|
|
2
|
-
import type { NormalizedFontMetrics, TextRenderer } from './TextRenderer.js';
|
|
3
|
-
export type CanvasFontProps = CoreFontProps & {
|
|
4
|
-
url: string;
|
|
5
|
-
};
|
|
6
|
-
export declare class CanvasFont extends CoreFont {
|
|
7
|
-
private measureContext;
|
|
8
|
-
type: string;
|
|
9
|
-
url: string;
|
|
10
|
-
constructor(textRenderer: TextRenderer, props: CanvasFontProps, measureContext: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D);
|
|
11
|
-
load(): void;
|
|
12
|
-
measureText(text: string, letterSpacing: number): number;
|
|
13
|
-
getMetrics(fontSize: number): NormalizedFontMetrics;
|
|
14
|
-
}
|
|
@@ -1,111 +0,0 @@
|
|
|
1
|
-
/*
|
|
2
|
-
* If not stated otherwise in this file or this component's LICENSE file the
|
|
3
|
-
* following copyright and licenses apply:
|
|
4
|
-
*
|
|
5
|
-
* Copyright 2025 Comcast Cable Communications Management, LLC.
|
|
6
|
-
*
|
|
7
|
-
* Licensed under the Apache License, Version 2.0 (the License);
|
|
8
|
-
* you may not use this file except in compliance with the License.
|
|
9
|
-
* You may obtain a copy of the License at
|
|
10
|
-
*
|
|
11
|
-
* http://www.apache.org/licenses/LICENSE-2.0
|
|
12
|
-
*
|
|
13
|
-
* Unless required by applicable law or agreed to in writing, software
|
|
14
|
-
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
15
|
-
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
16
|
-
* See the License for the specific language governing permissions and
|
|
17
|
-
* limitations under the License.
|
|
18
|
-
*/
|
|
19
|
-
import { CoreFont, FontState } from './CoreFont.js';
|
|
20
|
-
import { normalizeFontMetrics } from './TextLayoutEngine.js';
|
|
21
|
-
import { hasZeroWidthSpace } from './Utils.js';
|
|
22
|
-
export class CanvasFont extends CoreFont {
|
|
23
|
-
measureContext;
|
|
24
|
-
type = 'canvas';
|
|
25
|
-
url;
|
|
26
|
-
constructor(textRenderer, props, measureContext) {
|
|
27
|
-
super(textRenderer, props);
|
|
28
|
-
this.measureContext = measureContext;
|
|
29
|
-
this.url = props.url;
|
|
30
|
-
this.metrics = props.metrics;
|
|
31
|
-
}
|
|
32
|
-
load() {
|
|
33
|
-
if (this.state !== FontState.Created) {
|
|
34
|
-
return;
|
|
35
|
-
}
|
|
36
|
-
this.state = FontState.Loading;
|
|
37
|
-
const waitingNodes = this.waitingNodes;
|
|
38
|
-
new FontFace(this.family, `url(${this.url})`)
|
|
39
|
-
.load()
|
|
40
|
-
.then((loadedFont) => {
|
|
41
|
-
document.fonts.add(loadedFont);
|
|
42
|
-
this.onLoaded();
|
|
43
|
-
})
|
|
44
|
-
.catch((error) => {
|
|
45
|
-
this.state = FontState.Failed;
|
|
46
|
-
console.error(`Failed to load font: ${this.family}`, error);
|
|
47
|
-
this.emit('failed');
|
|
48
|
-
throw error;
|
|
49
|
-
});
|
|
50
|
-
}
|
|
51
|
-
measureText(text, letterSpacing) {
|
|
52
|
-
if (letterSpacing === 0) {
|
|
53
|
-
return this.measureContext.measureText(text).width;
|
|
54
|
-
}
|
|
55
|
-
if (hasZeroWidthSpace(text) === false) {
|
|
56
|
-
return (this.measureContext.measureText(text).width +
|
|
57
|
-
letterSpacing * text.length);
|
|
58
|
-
}
|
|
59
|
-
return text.split('').reduce((acc, char) => {
|
|
60
|
-
if (hasZeroWidthSpace(char) === true) {
|
|
61
|
-
return acc;
|
|
62
|
-
}
|
|
63
|
-
return acc + this.measureContext.measureText(char).width + letterSpacing;
|
|
64
|
-
}, 0);
|
|
65
|
-
}
|
|
66
|
-
getMetrics(fontSize) {
|
|
67
|
-
let m = this.normalizedMetrics[fontSize];
|
|
68
|
-
if (m !== undefined) {
|
|
69
|
-
return m;
|
|
70
|
-
}
|
|
71
|
-
let metrics = this.metrics;
|
|
72
|
-
if (metrics === undefined) {
|
|
73
|
-
metrics = calculateCanvasMetrics(this.family, fontSize, this.measureContext);
|
|
74
|
-
}
|
|
75
|
-
m = this.normalizedMetrics[fontSize] = normalizeFontMetrics(metrics, fontSize);
|
|
76
|
-
return m;
|
|
77
|
-
}
|
|
78
|
-
}
|
|
79
|
-
function calculateCanvasMetrics(fontFamily, fontSize, measureContext) {
|
|
80
|
-
// If the font face doesn't have metrics defined, we fallback to using the
|
|
81
|
-
// browser's measureText method to calculate take a best guess at the font
|
|
82
|
-
// actual font's metrics.
|
|
83
|
-
// - fontBoundingBox[Ascent|Descent] is the best estimate but only supported
|
|
84
|
-
// in Chrome 87+ (2020), Firefox 116+ (2023), and Safari 11.1+ (2018).
|
|
85
|
-
// - It is an estimate as it can vary between browsers.
|
|
86
|
-
// - actualBoundingBox[Ascent|Descent] is less accurate and supported in
|
|
87
|
-
// Chrome 77+ (2019), Firefox 74+ (2020), and Safari 11.1+ (2018).
|
|
88
|
-
// - If neither are supported, we'll use some default values which will
|
|
89
|
-
// get text on the screen but likely not be great.
|
|
90
|
-
// NOTE: It's been decided not to rely on fontBoundingBox[Ascent|Descent]
|
|
91
|
-
// as it's browser support is limited and it also tends to produce higher than
|
|
92
|
-
// expected values. It is instead HIGHLY RECOMMENDED that developers provide
|
|
93
|
-
// explicit metrics in the font face definition.
|
|
94
|
-
measureContext.font = `normal ${fontSize}px Unknown, ${fontFamily}`;
|
|
95
|
-
const metrics = measureContext.measureText('ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz');
|
|
96
|
-
console.warn(`Font metrics not provided for Canvas Web font ${fontFamily}. ` +
|
|
97
|
-
'Using fallback values. It is HIGHLY recommended you use the latest ' +
|
|
98
|
-
'version of the Lightning 3 `msdf-generator` tool to extract the default ' +
|
|
99
|
-
'metrics for the font and provide them in the Canvas Web font definition.');
|
|
100
|
-
const ascender = metrics.fontBoundingBoxAscent ?? metrics.actualBoundingBoxAscent ?? 0;
|
|
101
|
-
const descender = metrics.fontBoundingBoxDescent ?? metrics.actualBoundingBoxDescent ?? 0;
|
|
102
|
-
return {
|
|
103
|
-
ascender,
|
|
104
|
-
descender: -descender,
|
|
105
|
-
lineGap: (metrics.emHeightAscent ?? 0) +
|
|
106
|
-
(metrics.emHeightDescent ?? 0) -
|
|
107
|
-
(ascender + descender),
|
|
108
|
-
unitsPerEm: (metrics.emHeightAscent ?? 0) + (metrics.emHeightDescent ?? 0),
|
|
109
|
-
};
|
|
110
|
-
}
|
|
111
|
-
//# sourceMappingURL=CanvasFont.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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