@lightningjs/renderer 2.19.0 → 2.20.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (257) hide show
  1. package/dist/exports/utils.d.ts +2 -1
  2. package/dist/exports/utils.js +2 -1
  3. package/dist/exports/utils.js.map +1 -1
  4. package/dist/src/core/CoreNode.js +11 -11
  5. package/dist/src/core/CoreNode.js.map +1 -1
  6. package/dist/src/core/TextureMemoryManager.js +1 -1
  7. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  8. package/dist/src/core/lib/WebGlContextWrapper.d.ts +14 -0
  9. package/dist/src/core/lib/WebGlContextWrapper.js +35 -0
  10. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  11. package/dist/src/core/lib/textureCompression.d.ts +14 -2
  12. package/dist/src/core/lib/textureCompression.js +301 -65
  13. package/dist/src/core/lib/textureCompression.js.map +1 -1
  14. package/dist/src/core/renderers/CoreRenderer.d.ts +2 -2
  15. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +4 -0
  16. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +14 -11
  17. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  18. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +1 -1
  19. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +49 -20
  20. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  21. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +2 -7
  22. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +18 -49
  23. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -1
  24. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +0 -2
  25. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -1
  26. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +3 -6
  27. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -1
  28. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +0 -11
  29. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -1
  30. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +5 -10
  31. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -1
  32. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +5 -10
  33. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -1
  34. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +0 -12
  35. package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -1
  36. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +1 -1
  37. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +1 -1
  38. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +1 -1
  39. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +1 -1
  40. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +5 -5
  41. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +1 -1
  42. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +1 -1
  43. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +1 -1
  44. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +1 -1
  45. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +5 -5
  46. package/dist/src/core/textures/Texture.d.ts +12 -5
  47. package/dist/src/core/textures/Texture.js.map +1 -1
  48. package/dist/src/main-api/Inspector.js +10 -6
  49. package/dist/src/main-api/Inspector.js.map +1 -1
  50. package/dist/src/main-api/Renderer.js +1 -1
  51. package/dist/src/main-api/Renderer.js.map +1 -1
  52. package/dist/src/utils.d.ts +1 -6
  53. package/dist/src/utils.js +2 -9
  54. package/dist/src/utils.js.map +1 -1
  55. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  56. package/exports/utils.ts +7 -1
  57. package/package.json +1 -1
  58. package/src/core/CoreNode.ts +12 -14
  59. package/src/core/TextureMemoryManager.ts +1 -1
  60. package/src/core/lib/WebGlContextWrapper.ts +49 -0
  61. package/src/core/lib/textureCompression.ts +416 -75
  62. package/src/core/renderers/CoreRenderer.ts +2 -2
  63. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +16 -14
  64. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +1 -1
  65. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +53 -32
  66. package/src/core/renderers/webgl/WebGlCoreShader.ts +27 -75
  67. package/src/core/renderers/webgl/internal/ShaderUtils.ts +0 -2
  68. package/src/core/renderers/webgl/shaders/DefaultShader.ts +3 -6
  69. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +0 -11
  70. package/src/core/renderers/webgl/shaders/DynamicShader.ts +5 -10
  71. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +5 -10
  72. package/src/core/renderers/webgl/shaders/SdfShader.ts +0 -12
  73. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +1 -1
  74. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +1 -1
  75. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +1 -1
  76. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +1 -1
  77. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +5 -5
  78. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +1 -1
  79. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +1 -1
  80. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +1 -1
  81. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +1 -1
  82. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +5 -5
  83. package/src/core/textures/Texture.ts +13 -6
  84. package/src/main-api/Inspector.ts +10 -6
  85. package/src/main-api/Renderer.ts +1 -1
  86. package/src/utils.ts +4 -4
  87. package/dist/exports/canvas-shaders.d.ts +0 -10
  88. package/dist/exports/canvas-shaders.js +0 -27
  89. package/dist/exports/canvas-shaders.js.map +0 -1
  90. package/dist/exports/webgl-shaders.d.ts +0 -11
  91. package/dist/exports/webgl-shaders.js +0 -28
  92. package/dist/exports/webgl-shaders.js.map +0 -1
  93. package/dist/src/core/lib/colorCache.d.ts +0 -1
  94. package/dist/src/core/lib/colorCache.js +0 -19
  95. package/dist/src/core/lib/colorCache.js.map +0 -1
  96. package/dist/src/core/lib/colorParser.d.ts +0 -21
  97. package/dist/src/core/lib/colorParser.js +0 -72
  98. package/dist/src/core/lib/colorParser.js.map +0 -1
  99. package/dist/src/core/platforms/Platform.d.ts +0 -37
  100. package/dist/src/core/platforms/Platform.js +0 -22
  101. package/dist/src/core/platforms/Platform.js.map +0 -1
  102. package/dist/src/core/platforms/web/WebPlatform.d.ts +0 -9
  103. package/dist/src/core/platforms/web/WebPlatform.js +0 -84
  104. package/dist/src/core/platforms/web/WebPlatform.js.map +0 -1
  105. package/dist/src/core/renderers/CoreShaderNode.d.ts +0 -59
  106. package/dist/src/core/renderers/CoreShaderNode.js +0 -113
  107. package/dist/src/core/renderers/CoreShaderNode.js.map +0 -1
  108. package/dist/src/core/renderers/CoreShaderProgram.d.ts +0 -4
  109. package/dist/src/core/renderers/CoreShaderProgram.js +0 -20
  110. package/dist/src/core/renderers/CoreShaderProgram.js.map +0 -1
  111. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +0 -35
  112. package/dist/src/core/renderers/canvas/CanvasRenderer.js +0 -201
  113. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +0 -1
  114. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +0 -21
  115. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +0 -58
  116. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +0 -1
  117. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +0 -16
  118. package/dist/src/core/renderers/canvas/CanvasTexture.js +0 -125
  119. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +0 -1
  120. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +0 -12
  121. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +0 -57
  122. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +0 -1
  123. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +0 -22
  124. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +0 -67
  125. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +0 -1
  126. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +0 -56
  127. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +0 -236
  128. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +0 -1
  129. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +0 -44
  130. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +0 -125
  131. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +0 -1
  132. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +0 -136
  133. package/dist/src/core/renderers/webgl/WebGlRenderer.js +0 -573
  134. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +0 -1
  135. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +0 -222
  136. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +0 -331
  137. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +0 -1
  138. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +0 -37
  139. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +0 -218
  140. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +0 -1
  141. package/dist/src/core/shaders/canvas/Border.d.ts +0 -9
  142. package/dist/src/core/shaders/canvas/Border.js +0 -57
  143. package/dist/src/core/shaders/canvas/Border.js.map +0 -1
  144. package/dist/src/core/shaders/canvas/HolePunch.d.ts +0 -7
  145. package/dist/src/core/shaders/canvas/HolePunch.js +0 -38
  146. package/dist/src/core/shaders/canvas/HolePunch.js.map +0 -1
  147. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +0 -10
  148. package/dist/src/core/shaders/canvas/LinearGradient.js +0 -48
  149. package/dist/src/core/shaders/canvas/LinearGradient.js.map +0 -1
  150. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +0 -11
  151. package/dist/src/core/shaders/canvas/RadialGradient.js +0 -70
  152. package/dist/src/core/shaders/canvas/RadialGradient.js.map +0 -1
  153. package/dist/src/core/shaders/canvas/Rounded.d.ts +0 -7
  154. package/dist/src/core/shaders/canvas/Rounded.js +0 -33
  155. package/dist/src/core/shaders/canvas/Rounded.js.map +0 -1
  156. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +0 -7
  157. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +0 -43
  158. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +0 -1
  159. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +0 -8
  160. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +0 -41
  161. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +0 -1
  162. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +0 -7
  163. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +0 -40
  164. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +0 -1
  165. package/dist/src/core/shaders/canvas/Shadow.d.ts +0 -8
  166. package/dist/src/core/shaders/canvas/Shadow.js +0 -31
  167. package/dist/src/core/shaders/canvas/Shadow.js.map +0 -1
  168. package/dist/src/core/shaders/canvas/utils/render.d.ts +0 -5
  169. package/dist/src/core/shaders/canvas/utils/render.js +0 -84
  170. package/dist/src/core/shaders/canvas/utils/render.js.map +0 -1
  171. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +0 -37
  172. package/dist/src/core/shaders/templates/BorderTemplate.js +0 -73
  173. package/dist/src/core/shaders/templates/BorderTemplate.js.map +0 -1
  174. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +0 -46
  175. package/dist/src/core/shaders/templates/HolePunchTemplate.js +0 -35
  176. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +0 -1
  177. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +0 -23
  178. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +0 -47
  179. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +0 -1
  180. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +0 -31
  181. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +0 -49
  182. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +0 -1
  183. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +0 -29
  184. package/dist/src/core/shaders/templates/RoundedTemplate.js +0 -67
  185. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +0 -1
  186. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +0 -7
  187. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +0 -24
  188. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +0 -1
  189. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +0 -6
  190. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +0 -23
  191. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +0 -1
  192. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +0 -6
  193. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +0 -23
  194. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +0 -1
  195. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +0 -34
  196. package/dist/src/core/shaders/templates/ShadowTemplate.js +0 -66
  197. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +0 -1
  198. package/dist/src/core/shaders/utils.d.ts +0 -5
  199. package/dist/src/core/shaders/utils.js +0 -41
  200. package/dist/src/core/shaders/utils.js.map +0 -1
  201. package/dist/src/core/shaders/webgl/Border.d.ts +0 -3
  202. package/dist/src/core/shaders/webgl/Border.js +0 -110
  203. package/dist/src/core/shaders/webgl/Border.js.map +0 -1
  204. package/dist/src/core/shaders/webgl/Default.d.ts +0 -2
  205. package/dist/src/core/shaders/webgl/Default.js +0 -86
  206. package/dist/src/core/shaders/webgl/Default.js.map +0 -1
  207. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +0 -2
  208. package/dist/src/core/shaders/webgl/DefaultBatched.js +0 -104
  209. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +0 -1
  210. package/dist/src/core/shaders/webgl/HolePunch.d.ts +0 -3
  211. package/dist/src/core/shaders/webgl/HolePunch.js +0 -65
  212. package/dist/src/core/shaders/webgl/HolePunch.js.map +0 -1
  213. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +0 -3
  214. package/dist/src/core/shaders/webgl/LinearGradient.js +0 -99
  215. package/dist/src/core/shaders/webgl/LinearGradient.js.map +0 -1
  216. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +0 -3
  217. package/dist/src/core/shaders/webgl/RadialGradient.js +0 -96
  218. package/dist/src/core/shaders/webgl/RadialGradient.js.map +0 -1
  219. package/dist/src/core/shaders/webgl/Rounded.d.ts +0 -7
  220. package/dist/src/core/shaders/webgl/Rounded.js +0 -86
  221. package/dist/src/core/shaders/webgl/Rounded.js.map +0 -1
  222. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +0 -3
  223. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +0 -140
  224. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +0 -1
  225. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +0 -3
  226. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +0 -162
  227. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +0 -1
  228. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +0 -3
  229. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +0 -84
  230. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +0 -1
  231. package/dist/src/core/shaders/webgl/SdfShader.d.ts +0 -30
  232. package/dist/src/core/shaders/webgl/SdfShader.js +0 -107
  233. package/dist/src/core/shaders/webgl/SdfShader.js.map +0 -1
  234. package/dist/src/core/shaders/webgl/Shadow.d.ts +0 -3
  235. package/dist/src/core/shaders/webgl/Shadow.js +0 -110
  236. package/dist/src/core/shaders/webgl/Shadow.js.map +0 -1
  237. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +0 -59
  238. package/dist/src/core/text-rendering/CanvasFontHandler.js +0 -221
  239. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +0 -1
  240. package/dist/src/core/text-rendering/CanvasTextRenderer.d.ts +0 -17
  241. package/dist/src/core/text-rendering/CanvasTextRenderer.js +0 -157
  242. package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +0 -1
  243. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +0 -182
  244. package/dist/src/core/text-rendering/SdfFontHandler.js +0 -388
  245. package/dist/src/core/text-rendering/SdfFontHandler.js.map +0 -1
  246. package/dist/src/core/text-rendering/SdfTextRenderer.d.ts +0 -17
  247. package/dist/src/core/text-rendering/SdfTextRenderer.js +0 -311
  248. package/dist/src/core/text-rendering/SdfTextRenderer.js.map +0 -1
  249. package/dist/src/core/text-rendering/TextLayoutEngine.d.ts +0 -19
  250. package/dist/src/core/text-rendering/TextLayoutEngine.js +0 -324
  251. package/dist/src/core/text-rendering/TextLayoutEngine.js.map +0 -1
  252. package/dist/src/core/text-rendering/TextRenderer.d.ts +0 -368
  253. package/dist/src/core/text-rendering/TextRenderer.js +0 -20
  254. package/dist/src/core/text-rendering/TextRenderer.js.map +0 -1
  255. package/dist/src/core/text-rendering/Utils.d.ts +0 -30
  256. package/dist/src/core/text-rendering/Utils.js +0 -84
  257. package/dist/src/core/text-rendering/Utils.js.map +0 -1
@@ -1,57 +0,0 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2024 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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- import { WebGlCtxTexture } from './WebGlCtxTexture.js';
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- export class WebGlCtxRenderTexture extends WebGlCtxTexture {
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- framebuffer = null;
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- constructor(glw, memManager, textureSource) {
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- super(glw, memManager, textureSource);
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- }
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- async onLoadRequest() {
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- const { glw } = this;
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- const nativeTexture = (this._nativeCtxTexture =
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- this.createNativeCtxTexture());
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- if (!nativeTexture) {
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- throw new Error('Failed to create native texture for RenderTexture');
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- }
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- const { w, h } = this.textureSource;
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- // Create Framebuffer object
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- this.framebuffer = glw.createFramebuffer();
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- // Set the dimensions of the render texture
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- glw.texImage2D(0, glw.RGBA, w, h, 0, glw.RGBA, glw.UNSIGNED_BYTE, null);
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- // Update the texture memory manager
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- this.setTextureMemUse(w * h * 4);
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- // Bind the framebuffer
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- glw.bindFramebuffer(this.framebuffer);
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- // Attach the texture to the framebuffer
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- glw.framebufferTexture2D(glw.COLOR_ATTACHMENT0, nativeTexture, 0);
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- // Unbind the framebuffer
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- glw.bindFramebuffer(null);
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- return {
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- w,
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- h,
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- };
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- }
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- free() {
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- super.free();
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- // Delete the framebuffer
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- this.glw.deleteFramebuffer(this.framebuffer);
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- this.framebuffer = null;
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- }
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- }
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- //# sourceMappingURL=WebGlCtxRenderTexture.js.map
@@ -1 +0,0 @@
1
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@@ -1,22 +0,0 @@
1
- import type { Dimensions } from '../../../common/CommonTypes.js';
2
- import type { TextureMemoryManager } from '../../TextureMemoryManager.js';
3
- import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
4
- import type { SubTexture } from '../../textures/SubTexture.js';
5
- import { WebGlCtxTexture } from './WebGlCtxTexture.js';
6
- export declare class WebGlCtxSubTexture extends WebGlCtxTexture {
7
- constructor(glw: WebGlContextWrapper, memManager: TextureMemoryManager, textureSource: SubTexture);
8
- onLoadRequest(): Promise<Dimensions>;
9
- /**
10
- * Efficiently extracts width/height from polymorphic texture data
11
- * Optimized for performance by using type guards and avoiding unnecessary property access
12
- */
13
- private extractDimensions;
14
- /**
15
- * Type guard for objects with width/height properties
16
- */
17
- private hasWidthHeight;
18
- /**
19
- * Type guard for objects with w/h properties
20
- */
21
- private hasWH;
22
- }
@@ -1,67 +0,0 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { assertTruthy } from '../../../utils.js';
20
- import { WebGlCtxTexture } from './WebGlCtxTexture.js';
21
- export class WebGlCtxSubTexture extends WebGlCtxTexture {
22
- constructor(glw, memManager, textureSource) {
23
- super(glw, memManager, textureSource);
24
- }
25
- async onLoadRequest() {
26
- const props = this.textureSource.textureData;
27
- assertTruthy(props, 'SubTexture must have texture data');
28
- if (props.data instanceof Uint8Array) {
29
- // its a 1x1 Color Texture
30
- return { w: 1, h: 1 };
31
- }
32
- return this.extractDimensions(props.data);
33
- }
34
- /**
35
- * Efficiently extracts width/height from polymorphic texture data
36
- * Optimized for performance by using type guards and avoiding unnecessary property access
37
- */
38
- extractDimensions(data) {
39
- if (data === null) {
40
- return { w: 0, h: 0 };
41
- }
42
- // Check for standard web API objects first (most common case)
43
- // These use width/height properties: ImageBitmap, ImageData, HTMLImageElement
44
- if (this.hasWidthHeight(data) === true) {
45
- return { w: data.width, h: data.height };
46
- }
47
- // Check for internal objects that use w/h properties: SubTextureProps, CompressedData
48
- if (this.hasWH(data) === true) {
49
- return { w: data.w, h: data.h };
50
- }
51
- // Fallback
52
- return { w: 0, h: 0 };
53
- }
54
- /**
55
- * Type guard for objects with width/height properties
56
- */
57
- hasWidthHeight(data) {
58
- return typeof data.width === 'number' && typeof data.height === 'number';
59
- }
60
- /**
61
- * Type guard for objects with w/h properties
62
- */
63
- hasWH(data) {
64
- return typeof data.w === 'number' && typeof data.h === 'number';
65
- }
66
- }
67
- //# sourceMappingURL=WebGlCtxSubTexture.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"WebGlCtxSubTexture.js","sourceRoot":"","sources":["../../../../../src/core/renderers/webgl/WebGlCtxSubTexture.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAGH,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAMjD,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAEvD,MAAM,OAAO,kBAAmB,SAAQ,eAAe;IACrD,YACE,GAAwB,EACxB,UAAgC,EAChC,aAAyB;QAEzB,KAAK,CAAC,GAAG,EAAE,UAAU,EAAE,aAAa,CAAC,CAAC;IACxC,CAAC;IAEQ,KAAK,CAAC,aAAa;QAC1B,MAAM,KAAK,GAAI,IAAI,CAAC,aAA4B,CAAC,WAAW,CAAC;QAC7D,YAAY,CAAC,KAAK,EAAE,mCAAmC,CAAC,CAAC;QAEzD,IAAI,KAAK,CAAC,IAAI,YAAY,UAAU,EAAE,CAAC;YACrC,0BAA0B;YAC1B,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QACxB,CAAC;QAED,OAAO,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IAC5C,CAAC;IAED;;;OAGG;IACK,iBAAiB,CACvB,IAMQ;QAER,IAAI,IAAI,KAAK,IAAI,EAAE,CAAC;YAClB,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QACxB,CAAC;QAED,8DAA8D;QAC9D,8EAA8E;QAC9E,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,IAAI,EAAE,CAAC;YACvC,OAAO,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;QAC3C,CAAC;QAED,sFAAsF;QACtF,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,IAAI,EAAE,CAAC;YAC9B,OAAO,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC;QAClC,CAAC;QAED,WAAW;QACX,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;IACxB,CAAC;IAED;;OAEG;IACK,cAAc,CAAC,IAAS;QAC9B,OAAO,OAAO,IAAI,CAAC,KAAK,KAAK,QAAQ,IAAI,OAAO,IAAI,CAAC,MAAM,KAAK,QAAQ,CAAC;IAC3E,CAAC;IAED;;OAEG;IACK,KAAK,CAAC,IAAS;QACrB,OAAO,OAAO,IAAI,CAAC,CAAC,KAAK,QAAQ,IAAI,OAAO,IAAI,CAAC,CAAC,KAAK,QAAQ,CAAC;IAClE,CAAC;CACF"}
@@ -1,56 +0,0 @@
1
- import type { Dimensions } from '../../../common/CommonTypes.js';
2
- import type { TextureMemoryManager } from '../../TextureMemoryManager.js';
3
- import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
4
- import type { Texture } from '../../textures/Texture.js';
5
- import { CoreContextTexture } from '../CoreContextTexture.js';
6
- /**
7
- * A wrapper around a WebGLTexture that handles loading the texture data
8
- * from a Texture source and uploading it to the GPU as well as freeing
9
- * the uploaded texture.
10
- *
11
- * @remarks
12
- * When accessing the ctxTexture property, the texture will be loaded if
13
- * it hasn't been already. ctxTexture will always return a valid WebGLTexture
14
- * and trigger the loading/uploading of the texture's data if it hasn't been
15
- * loaded yet.
16
- */
17
- export declare class WebGlCtxTexture extends CoreContextTexture {
18
- protected glw: WebGlContextWrapper;
19
- protected _nativeCtxTexture: WebGLTexture | null;
20
- private _w;
21
- private _h;
22
- constructor(glw: WebGlContextWrapper, memManager: TextureMemoryManager, textureSource: Texture);
23
- get ctxTexture(): WebGLTexture | null;
24
- get w(): number;
25
- get h(): number;
26
- /**
27
- * Load the texture data from the Texture source and upload it to the GPU
28
- *
29
- * @remarks
30
- * This method is called automatically when accessing the ctxTexture property
31
- * if the texture hasn't been loaded yet. But it can also be called manually
32
- * to force the texture to be pre-loaded prior to accessing the ctxTexture
33
- * property.
34
- */
35
- load(): Promise<void>;
36
- /**
37
- * Called when the texture data needs to be loaded and uploaded to a texture
38
- */
39
- onLoadRequest(): Promise<Dimensions>;
40
- /**
41
- * Free the WebGLTexture from the GPU
42
- *
43
- * @returns
44
- */
45
- free(): void;
46
- /**
47
- * Create native context texture asynchronously
48
- *
49
- * @remarks
50
- * When this method resolves, the returned texture will be bound to the GL context state
51
- * and fully ready for use. This ensures proper GPU resource allocation timing.
52
- *
53
- * @returns Promise that resolves to the native WebGL texture or null on failure
54
- */
55
- protected createNativeCtxTexture(): WebGLTexture | null;
56
- }
@@ -1,236 +0,0 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { CoreContextTexture } from '../CoreContextTexture.js';
20
- import { isHTMLImageElement } from './internal/RendererUtils.js';
21
- const TRANSPARENT_TEXTURE_DATA = new Uint8Array([0, 0, 0, 0]);
22
- /**
23
- * A wrapper around a WebGLTexture that handles loading the texture data
24
- * from a Texture source and uploading it to the GPU as well as freeing
25
- * the uploaded texture.
26
- *
27
- * @remarks
28
- * When accessing the ctxTexture property, the texture will be loaded if
29
- * it hasn't been already. ctxTexture will always return a valid WebGLTexture
30
- * and trigger the loading/uploading of the texture's data if it hasn't been
31
- * loaded yet.
32
- */
33
- export class WebGlCtxTexture extends CoreContextTexture {
34
- glw;
35
- _nativeCtxTexture = null;
36
- _w = 0;
37
- _h = 0;
38
- constructor(glw, memManager, textureSource) {
39
- super(memManager, textureSource);
40
- this.glw = glw;
41
- }
42
- get ctxTexture() {
43
- if (this.state === 'freed') {
44
- this.load();
45
- return null;
46
- }
47
- return this._nativeCtxTexture;
48
- }
49
- get w() {
50
- return this._w;
51
- }
52
- get h() {
53
- return this._h;
54
- }
55
- /**
56
- * Load the texture data from the Texture source and upload it to the GPU
57
- *
58
- * @remarks
59
- * This method is called automatically when accessing the ctxTexture property
60
- * if the texture hasn't been loaded yet. But it can also be called manually
61
- * to force the texture to be pre-loaded prior to accessing the ctxTexture
62
- * property.
63
- */
64
- async load() {
65
- // If the texture is already loading or loaded, return resolved promise
66
- if (this.state === 'loading' || this.state === 'loaded') {
67
- return Promise.resolve();
68
- }
69
- this.state = 'loading';
70
- this.textureSource.setState('loading');
71
- // Await the native texture creation to ensure GPU buffer is fully allocated
72
- this._nativeCtxTexture = this.createNativeCtxTexture();
73
- if (this._nativeCtxTexture === null) {
74
- this.state = 'failed';
75
- const error = new Error('Could not create WebGL Texture');
76
- this.textureSource.setState('failed', error);
77
- console.error('Could not create WebGL Texture');
78
- throw error;
79
- }
80
- try {
81
- const { w, h } = await this.onLoadRequest();
82
- // If the texture has been freed while loading, return early.
83
- // Type assertion needed because state could change during async operations
84
- if (this.state === 'freed') {
85
- return;
86
- }
87
- this.state = 'loaded';
88
- this._w = w;
89
- this._h = h;
90
- // Update the texture source's width and height so that it can be used
91
- // for rendering.
92
- this.textureSource.setState('loaded', { w, h });
93
- // cleanup source texture data next tick
94
- // This is done using queueMicrotask to ensure it runs after the current
95
- // event loop tick, allowing the texture to be fully loaded and bound
96
- // to the GL context before freeing the source data.
97
- // This is important to avoid issues with the texture data being
98
- // freed while the texture is still being loaded or used.
99
- queueMicrotask(() => {
100
- this.textureSource.freeTextureData();
101
- });
102
- }
103
- catch (err) {
104
- // If the texture has been freed while loading, return early.
105
- // Type assertion needed because state could change during async operations
106
- if (this.state === 'freed') {
107
- return;
108
- }
109
- this.state = 'failed';
110
- const error = err instanceof Error ? err : new Error(String(err));
111
- this.textureSource.setState('failed', error);
112
- this.textureSource.freeTextureData();
113
- console.error(err);
114
- throw error; // Re-throw to propagate the error
115
- }
116
- }
117
- /**
118
- * Called when the texture data needs to be loaded and uploaded to a texture
119
- */
120
- async onLoadRequest() {
121
- const { glw } = this;
122
- const textureData = this.textureSource.textureData;
123
- if (textureData === null || this._nativeCtxTexture === null) {
124
- throw new Error('Texture data or native texture is null ' + this.textureSource.type);
125
- }
126
- // Set to a 1x1 transparent texture
127
- glw.texImage2D(0, glw.RGBA, 1, 1, 0, glw.RGBA, glw.UNSIGNED_BYTE, null);
128
- this.setTextureMemUse(TRANSPARENT_TEXTURE_DATA.byteLength);
129
- let w = 0;
130
- let h = 0;
131
- glw.activeTexture(0);
132
- const tdata = textureData.data;
133
- const format = glw.RGBA;
134
- const formatBytes = 4;
135
- const memoryPadding = 1.1; // Add padding to account for GPU Padding
136
- // If textureData is null, the texture is empty (0, 0) and we don't need to
137
- // upload any data to the GPU.
138
- if ((typeof ImageBitmap !== 'undefined' && tdata instanceof ImageBitmap) ||
139
- tdata instanceof ImageData ||
140
- // not using typeof HTMLI mageElement due to web worker
141
- isHTMLImageElement(tdata) === true) {
142
- w = tdata.width;
143
- h = tdata.height;
144
- glw.bindTexture(this._nativeCtxTexture);
145
- glw.pixelStorei(glw.UNPACK_PREMULTIPLY_ALPHA_WEBGL, !!textureData.premultiplyAlpha);
146
- glw.texImage2D(0, format, format, glw.UNSIGNED_BYTE, tdata);
147
- this.setTextureMemUse(h * w * formatBytes * memoryPadding);
148
- }
149
- else if (tdata === null) {
150
- w = 0;
151
- h = 0;
152
- // Reset to a 1x1 transparent texture
153
- glw.bindTexture(this._nativeCtxTexture);
154
- glw.texImage2D(0, format, 1, 1, 0, format, glw.UNSIGNED_BYTE, TRANSPARENT_TEXTURE_DATA);
155
- this.setTextureMemUse(TRANSPARENT_TEXTURE_DATA.byteLength);
156
- }
157
- else if ('mipmaps' in tdata && tdata.mipmaps) {
158
- const { mipmaps, w = 0, h = 0, type, glInternalFormat } = tdata;
159
- const view = type === 'ktx'
160
- ? new DataView(mipmaps[0] ?? new ArrayBuffer(0))
161
- : mipmaps[0];
162
- glw.bindTexture(this._nativeCtxTexture);
163
- glw.compressedTexImage2D(0, glInternalFormat, w, h, 0, view);
164
- glw.texParameteri(glw.TEXTURE_WRAP_S, glw.CLAMP_TO_EDGE);
165
- glw.texParameteri(glw.TEXTURE_WRAP_T, glw.CLAMP_TO_EDGE);
166
- glw.texParameteri(glw.TEXTURE_MAG_FILTER, glw.LINEAR);
167
- glw.texParameteri(glw.TEXTURE_MIN_FILTER, glw.LINEAR);
168
- this.setTextureMemUse(view.byteLength);
169
- }
170
- else if (tdata && tdata instanceof Uint8Array) {
171
- // Color Texture
172
- w = 1;
173
- h = 1;
174
- glw.bindTexture(this._nativeCtxTexture);
175
- glw.pixelStorei(glw.UNPACK_PREMULTIPLY_ALPHA_WEBGL, !!textureData.premultiplyAlpha);
176
- glw.texImage2D(0, format, w, h, 0, format, glw.UNSIGNED_BYTE, tdata);
177
- this.setTextureMemUse(w * h * formatBytes);
178
- }
179
- else {
180
- console.error(`WebGlCoreCtxTexture.onLoadRequest: Unexpected textureData returned`, textureData);
181
- }
182
- return {
183
- w,
184
- h,
185
- };
186
- }
187
- /**
188
- * Free the WebGLTexture from the GPU
189
- *
190
- * @returns
191
- */
192
- free() {
193
- if (this.state === 'freed') {
194
- return;
195
- }
196
- this.state = 'freed';
197
- this.textureSource.setState('freed');
198
- this._w = 0;
199
- this._h = 0;
200
- if (this._nativeCtxTexture !== null) {
201
- this.glw.deleteTexture(this._nativeCtxTexture);
202
- this.setTextureMemUse(0);
203
- this._nativeCtxTexture = null;
204
- }
205
- // if the texture still has source data, free it
206
- this.textureSource.freeTextureData();
207
- }
208
- /**
209
- * Create native context texture asynchronously
210
- *
211
- * @remarks
212
- * When this method resolves, the returned texture will be bound to the GL context state
213
- * and fully ready for use. This ensures proper GPU resource allocation timing.
214
- *
215
- * @returns Promise that resolves to the native WebGL texture or null on failure
216
- */
217
- createNativeCtxTexture() {
218
- const { glw } = this;
219
- const nativeTexture = glw.createTexture();
220
- if (!nativeTexture) {
221
- return null;
222
- }
223
- // On initial load request, create a 1x1 transparent texture to use until
224
- // the texture data is finally loaded.
225
- glw.activeTexture(0);
226
- glw.bindTexture(nativeTexture);
227
- // linear texture filtering
228
- glw.texParameteri(glw.TEXTURE_MAG_FILTER, glw.LINEAR);
229
- glw.texParameteri(glw.TEXTURE_MIN_FILTER, glw.LINEAR);
230
- // texture wrapping method
231
- glw.texParameteri(glw.TEXTURE_WRAP_S, glw.CLAMP_TO_EDGE);
232
- glw.texParameteri(glw.TEXTURE_WRAP_T, glw.CLAMP_TO_EDGE);
233
- return nativeTexture;
234
- }
235
- }
236
- //# sourceMappingURL=WebGlCtxTexture.js.map
@@ -1 +0,0 @@
1
- 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@@ -1,44 +0,0 @@
1
- import { CoreRenderOp } from '../CoreRenderOp.js';
2
- import type { WebGlCtxTexture } from './WebGlCtxTexture.js';
3
- import type { WebGlRenderer } from './WebGlRenderer.js';
4
- import type { BufferCollection } from './internal/BufferCollection.js';
5
- import type { WebGlShaderNode } from './WebGlShaderNode.js';
6
- import type { QuadOptions } from '../CoreRenderer.js';
7
- import type { CoreTextNode } from '../../CoreTextNode.js';
8
- import type { RectWithValid } from '../../lib/utils.js';
9
- import type { Dimensions } from '../../../common/CommonTypes.js';
10
- type ReqQuad = 'alpha' | 'shader' | 'parentHasRenderTexture' | 'rtt' | 'clippingRect' | 'height' | 'width';
11
- type RenderOpQuadOptions = Pick<QuadOptions, ReqQuad> & Partial<Omit<QuadOptions, ReqQuad>> & {
12
- sdfShaderProps?: Record<string, unknown>;
13
- sdfBuffers?: BufferCollection;
14
- };
15
- /**
16
- * Can render multiple quads with multiple textures (up to vertex shader texture limit)
17
- *
18
- */
19
- export declare class WebGlRenderOp extends CoreRenderOp {
20
- readonly renderer: WebGlRenderer;
21
- readonly bufferIdx: number;
22
- numQuads: number;
23
- textures: WebGlCtxTexture[];
24
- /**
25
- * need to improve this when TextRenderers are refactored
26
- */
27
- readonly sdfShaderProps: Record<string, unknown> | undefined;
28
- readonly sdfNode: CoreTextNode | undefined;
29
- readonly maxTextures: number;
30
- readonly buffers: BufferCollection;
31
- readonly shader: WebGlShaderNode;
32
- readonly width: number;
33
- readonly height: number;
34
- readonly clippingRect: RectWithValid;
35
- readonly rtt: boolean;
36
- readonly parentHasRenderTexture: boolean;
37
- readonly framebufferDimensions?: Dimensions | null;
38
- readonly alpha: number;
39
- readonly pixelRatio: number;
40
- constructor(renderer: WebGlRenderer, quad: RenderOpQuadOptions, bufferIdx: number);
41
- addTexture(texture: WebGlCtxTexture): number;
42
- draw(): void;
43
- }
44
- export {};
@@ -1,125 +0,0 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { CoreRenderOp } from '../CoreRenderOp.js';
20
- /**
21
- * Can render multiple quads with multiple textures (up to vertex shader texture limit)
22
- *
23
- */
24
- export class WebGlRenderOp extends CoreRenderOp {
25
- renderer;
26
- bufferIdx;
27
- numQuads = 0;
28
- textures = [];
29
- /**
30
- * need to improve this when TextRenderers are refactored
31
- */
32
- sdfShaderProps;
33
- sdfNode;
34
- maxTextures;
35
- buffers;
36
- shader;
37
- width;
38
- height;
39
- clippingRect;
40
- rtt;
41
- parentHasRenderTexture;
42
- framebufferDimensions;
43
- alpha;
44
- pixelRatio;
45
- constructor(renderer, quad, bufferIdx) {
46
- super();
47
- this.renderer = renderer;
48
- this.bufferIdx = bufferIdx;
49
- this.buffers = quad.sdfBuffers || renderer.quadBufferCollection;
50
- this.shader = quad.shader;
51
- this.width = quad.width;
52
- this.height = quad.height;
53
- this.clippingRect = quad.clippingRect;
54
- this.parentHasRenderTexture = quad.parentHasRenderTexture;
55
- this.framebufferDimensions = quad.framebufferDimensions;
56
- this.rtt = quad.rtt;
57
- this.alpha = quad.alpha;
58
- this.pixelRatio =
59
- this.parentHasRenderTexture === true ? 1 : renderer.stage.pixelRatio;
60
- /**
61
- * related to line 51
62
- */
63
- this.sdfShaderProps = quad.sdfShaderProps;
64
- this.maxTextures = this.shader.program.supportsIndexedTextures
65
- ? renderer.glw.getParameter(renderer.glw.MAX_VERTEX_TEXTURE_IMAGE_UNITS)
66
- : 1;
67
- }
68
- addTexture(texture) {
69
- const { textures, maxTextures } = this;
70
- let existingIdx = -1;
71
- const texturesLength = textures.length;
72
- for (let i = 0; i < texturesLength; i++) {
73
- const t = textures[i];
74
- if (t === texture) {
75
- existingIdx = i;
76
- break;
77
- }
78
- }
79
- if (existingIdx !== -1) {
80
- return existingIdx;
81
- }
82
- if (texturesLength >= maxTextures) {
83
- return 0xffffffff;
84
- }
85
- this.textures.push(texture);
86
- return texturesLength;
87
- }
88
- draw() {
89
- const { glw, options, stage } = this.renderer;
90
- stage.shManager.useShader(this.shader.program);
91
- this.shader.program.bindRenderOp(this);
92
- // Clipping
93
- if (this.clippingRect.valid === true) {
94
- const clipX = Math.round(this.clippingRect.x * this.pixelRatio);
95
- const clipWidth = Math.round(this.clippingRect.width * this.pixelRatio);
96
- const clipHeight = Math.round(this.clippingRect.height * this.pixelRatio);
97
- let clipY = Math.round(options.canvas.height -
98
- clipHeight -
99
- this.clippingRect.y * this.pixelRatio);
100
- // if parent has render texture, we need to adjust the scissor rect
101
- // to be relative to the parent's framebuffer
102
- if (this.parentHasRenderTexture) {
103
- clipY = this.framebufferDimensions
104
- ? this.framebufferDimensions.h - this.height
105
- : 0;
106
- }
107
- glw.setScissorTest(true);
108
- glw.scissor(clipX, clipY, clipWidth, clipHeight);
109
- }
110
- else {
111
- glw.setScissorTest(false);
112
- }
113
- // Check if this is SDF rendering (has sdfBuffers)
114
- if (this.sdfShaderProps !== undefined) {
115
- // SDF rendering uses drawArrays with explicit triangle vertices (6 vertices per quad)
116
- glw.drawArrays(glw.TRIANGLES, 0, 6 * this.numQuads);
117
- }
118
- else {
119
- // Regular rendering uses drawElements with index buffer (4 vertices per quad)
120
- const quadIdx = (this.bufferIdx / 32) * 6 * 2;
121
- glw.drawElements(glw.TRIANGLES, 6 * this.numQuads, glw.UNSIGNED_SHORT, quadIdx);
122
- }
123
- }
124
- }
125
- //# sourceMappingURL=WebGlRenderOp.js.map
@@ -1 +0,0 @@
1
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