@lightningjs/renderer 2.18.3 → 2.19.0

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Files changed (216) hide show
  1. package/dist/exports/canvas-shaders.d.ts +10 -0
  2. package/dist/exports/canvas-shaders.js +27 -0
  3. package/dist/exports/canvas-shaders.js.map +1 -0
  4. package/dist/exports/index.d.ts +1 -0
  5. package/dist/exports/index.js +1 -0
  6. package/dist/exports/index.js.map +1 -1
  7. package/dist/exports/webgl-shaders.d.ts +11 -0
  8. package/dist/exports/webgl-shaders.js +28 -0
  9. package/dist/exports/webgl-shaders.js.map +1 -0
  10. package/dist/src/common/CommonTypes.d.ts +2 -1
  11. package/dist/src/core/CoreTextureManager.d.ts +2 -0
  12. package/dist/src/core/CoreTextureManager.js +8 -4
  13. package/dist/src/core/CoreTextureManager.js.map +1 -1
  14. package/dist/src/core/Stage.d.ts +1 -0
  15. package/dist/src/core/Stage.js +2 -1
  16. package/dist/src/core/Stage.js.map +1 -1
  17. package/dist/src/core/TextureError.d.ts +11 -0
  18. package/dist/src/core/TextureError.js +37 -0
  19. package/dist/src/core/TextureError.js.map +1 -0
  20. package/dist/src/core/TextureMemoryManager.d.ts +1 -0
  21. package/dist/src/core/TextureMemoryManager.js +6 -1
  22. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  23. package/dist/src/core/lib/colorCache.d.ts +1 -0
  24. package/dist/src/core/lib/colorCache.js +19 -0
  25. package/dist/src/core/lib/colorCache.js.map +1 -0
  26. package/dist/src/core/lib/colorParser.d.ts +21 -0
  27. package/dist/src/core/lib/colorParser.js +72 -0
  28. package/dist/src/core/lib/colorParser.js.map +1 -0
  29. package/dist/src/core/platforms/Platform.d.ts +37 -0
  30. package/dist/src/core/platforms/Platform.js +22 -0
  31. package/dist/src/core/platforms/Platform.js.map +1 -0
  32. package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
  33. package/dist/src/core/platforms/web/WebPlatform.js +84 -0
  34. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  35. package/dist/src/core/renderers/CoreShaderNode.d.ts +59 -0
  36. package/dist/src/core/renderers/CoreShaderNode.js +113 -0
  37. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  38. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  39. package/dist/src/core/renderers/CoreShaderProgram.js +20 -0
  40. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  41. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +35 -0
  42. package/dist/src/core/renderers/canvas/CanvasRenderer.js +201 -0
  43. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  44. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  45. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +58 -0
  46. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  47. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  48. package/dist/src/core/renderers/canvas/CanvasTexture.js +125 -0
  49. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  50. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  51. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +57 -0
  52. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  53. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +22 -0
  54. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +67 -0
  55. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  56. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +56 -0
  57. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +236 -0
  58. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  59. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +44 -0
  60. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +125 -0
  61. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  62. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +136 -0
  63. package/dist/src/core/renderers/webgl/WebGlRenderer.js +573 -0
  64. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  65. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +222 -0
  66. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +331 -0
  67. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  68. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +37 -0
  69. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +218 -0
  70. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  71. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +23 -18
  72. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -1
  73. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +1 -0
  74. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +31 -4
  75. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -1
  76. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  77. package/dist/src/core/shaders/canvas/Border.js +57 -0
  78. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  79. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  80. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  81. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  82. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  83. package/dist/src/core/shaders/canvas/LinearGradient.js +48 -0
  84. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  85. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  86. package/dist/src/core/shaders/canvas/RadialGradient.js +70 -0
  87. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  88. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  89. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  90. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  91. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
  92. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +43 -0
  93. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
  94. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
  95. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +41 -0
  96. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
  97. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
  98. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +40 -0
  99. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
  100. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  101. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  102. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  103. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  104. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
  105. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
  106. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  107. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
  108. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
  109. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
  110. package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
  111. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
  112. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
  113. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
  114. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
  115. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
  116. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
  117. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
  118. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
  119. package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
  120. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
  121. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
  122. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
  123. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
  124. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
  125. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
  126. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
  127. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
  128. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
  129. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
  130. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
  131. package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
  132. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
  133. package/dist/src/core/shaders/utils.d.ts +5 -0
  134. package/dist/src/core/shaders/utils.js +41 -0
  135. package/dist/src/core/shaders/utils.js.map +1 -0
  136. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
  137. package/dist/src/core/shaders/webgl/Border.js +110 -0
  138. package/dist/src/core/shaders/webgl/Border.js.map +1 -0
  139. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
  140. package/dist/src/core/shaders/webgl/Default.js +86 -0
  141. package/dist/src/core/shaders/webgl/Default.js.map +1 -0
  142. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
  143. package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
  144. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
  145. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
  146. package/dist/src/core/shaders/webgl/HolePunch.js +65 -0
  147. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
  148. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
  149. package/dist/src/core/shaders/webgl/LinearGradient.js +99 -0
  150. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
  151. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
  152. package/dist/src/core/shaders/webgl/RadialGradient.js +96 -0
  153. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
  154. package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
  155. package/dist/src/core/shaders/webgl/Rounded.js +86 -0
  156. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
  157. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
  158. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +140 -0
  159. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
  160. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
  161. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +162 -0
  162. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
  163. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
  164. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
  165. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
  166. package/dist/src/core/shaders/webgl/SdfShader.d.ts +30 -0
  167. package/dist/src/core/shaders/webgl/SdfShader.js +107 -0
  168. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
  169. package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
  170. package/dist/src/core/shaders/webgl/Shadow.js +110 -0
  171. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
  172. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +59 -0
  173. package/dist/src/core/text-rendering/CanvasFontHandler.js +221 -0
  174. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -0
  175. package/dist/src/core/text-rendering/CanvasTextRenderer.d.ts +17 -0
  176. package/dist/src/core/text-rendering/CanvasTextRenderer.js +157 -0
  177. package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +1 -0
  178. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +182 -0
  179. package/dist/src/core/text-rendering/SdfFontHandler.js +388 -0
  180. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -0
  181. package/dist/src/core/text-rendering/SdfTextRenderer.d.ts +17 -0
  182. package/dist/src/core/text-rendering/SdfTextRenderer.js +311 -0
  183. package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -0
  184. package/dist/src/core/text-rendering/TextLayoutEngine.d.ts +19 -0
  185. package/dist/src/core/text-rendering/TextLayoutEngine.js +324 -0
  186. package/dist/src/core/text-rendering/TextLayoutEngine.js.map +1 -0
  187. package/dist/src/core/text-rendering/TextRenderer.d.ts +368 -0
  188. package/dist/src/core/text-rendering/TextRenderer.js +20 -0
  189. package/dist/src/core/text-rendering/TextRenderer.js.map +1 -0
  190. package/dist/src/core/text-rendering/Utils.d.ts +30 -0
  191. package/dist/src/core/text-rendering/Utils.js +84 -0
  192. package/dist/src/core/text-rendering/Utils.js.map +1 -0
  193. package/dist/src/core/textures/ImageTexture.js +3 -2
  194. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  195. package/dist/src/core/textures/Texture.d.ts +2 -1
  196. package/dist/src/core/textures/Texture.js +2 -1
  197. package/dist/src/core/textures/Texture.js.map +1 -1
  198. package/dist/src/main-api/Inspector.js +1 -1
  199. package/dist/src/main-api/Inspector.js.map +1 -1
  200. package/dist/src/main-api/Renderer.d.ts +13 -0
  201. package/dist/src/main-api/Renderer.js +2 -0
  202. package/dist/src/main-api/Renderer.js.map +1 -1
  203. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  204. package/exports/index.ts +5 -0
  205. package/package.json +1 -1
  206. package/src/common/CommonTypes.ts +2 -1
  207. package/src/core/CoreTextureManager.ts +19 -4
  208. package/src/core/Stage.ts +3 -0
  209. package/src/core/TextureError.ts +46 -0
  210. package/src/core/TextureMemoryManager.ts +9 -2
  211. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +23 -18
  212. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +32 -4
  213. package/src/core/textures/ImageTexture.ts +3 -2
  214. package/src/core/textures/Texture.ts +5 -3
  215. package/src/main-api/Inspector.ts +4 -1
  216. package/src/main-api/Renderer.ts +16 -0
@@ -0,0 +1,2 @@
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+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
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+ export declare const Default: WebGlShaderType;
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+ /*
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+ * Copyright 2023 Comcast Cable Communications Management, LLC
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ *
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+ * SPDX-License-Identifier: Apache-2.0
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+ */
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+ /*
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+ * If not stated otherwise in this file or this component's LICENSE file the
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+ * following copyright and licenses apply:
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+ *
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+ * Copyright 2023 Comcast Cable Communications Management, LLC.
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the License);
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ */
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+ export const Default = {
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+ vertex: `
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+ # ifdef GL_FRAGMENT_PRECISION_HIGH
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+ precision highp float;
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+ # else
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+ precision mediump float;
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+ # endif
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+
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+ attribute vec2 a_position;
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+ attribute vec2 a_textureCoords;
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+ attribute vec4 a_color;
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+ attribute vec2 a_nodeCoords;
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+
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+ uniform vec2 u_resolution;
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+ uniform float u_pixelRatio;
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+
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+ varying vec4 v_color;
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+ varying vec2 v_textureCoords;
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+ varying vec2 v_nodeCoords;
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+
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+ void main() {
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+ vec2 normalized = a_position * u_pixelRatio;
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+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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+
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+ v_color = a_color;
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+ v_nodeCoords = a_nodeCoords;
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+ v_textureCoords = a_textureCoords;
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+
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+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
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+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
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+ }
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+ `,
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+ fragment: `
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+ # ifdef GL_FRAGMENT_PRECISION_HIGH
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+ precision highp float;
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+ # else
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+ precision mediump float;
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+ # endif
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+
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+ uniform vec2 u_resolution;
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+ uniform sampler2D u_texture;
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+
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+ varying vec4 v_color;
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+ varying vec2 v_textureCoords;
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+
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+ void main() {
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+ vec4 color = texture2D(u_texture, v_textureCoords);
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+ gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoords);
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+ }
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+ `,
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+ };
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+ //# sourceMappingURL=Default.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"Default.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Default.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAIH;;;;;;;;;;;;;;;;;GAiBG;AAEH,MAAM,CAAC,MAAM,OAAO,GAAoB;IACtC,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;GAiBT;CACF,CAAC"}
@@ -0,0 +1,2 @@
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+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
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+ export declare const DefaultBatched: WebGlShaderType;
@@ -0,0 +1,104 @@
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+ /*
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+ * Copyright 2023 Comcast Cable Communications Management, LLC
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ *
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+ * SPDX-License-Identifier: Apache-2.0
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+ */
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+ export const DefaultBatched = {
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+ supportsIndexedTextures: true,
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+ // override bindTextures(texture: WebGlCoreCtxTexture[]) {
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+ // const { renderer, glw } = this;
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+ // if (
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+ // texture.length > renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS
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+ // ) {
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+ // throw new Error(
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+ // `DefaultShaderBatched: Cannot bind more than ${renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS} textures`,
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+ // );
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+ // }
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+ // texture.forEach((t, i) => {
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+ // glw.activeTexture(i);
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+ // glw.bindTexture(t.ctxTexture);
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+ // });
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+ // const samplers = Array.from(Array(texture.length).keys());
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+ // this.glw.uniform1iv('u_textures[0]', samplers);
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+ // }
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+ vertex: `
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+ # ifdef GL_FRAGMENT_PRECISION_HIGH
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+ precision highp float;
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+ # else
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+ precision mediump float;
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+ # endif
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+
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+ attribute vec2 a_textureCoords;
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+ attribute vec2 a_position;
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+ attribute vec4 a_color;
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+ attribute float a_textureIndex;
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+ attribute float a_depth;
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+
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+ uniform vec2 u_resolution;
49
+ uniform float u_pixelRatio;
50
+
51
+ varying vec4 v_color;
52
+ varying vec2 v_textureCoords;
53
+ varying float v_textureIndex;
54
+
55
+ void main(){
56
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
57
+ vec2 zero_two = normalized * 2.0;
58
+ vec2 clip_space = zero_two - 1.0;
59
+
60
+ // pass to fragment
61
+ v_color = a_color;
62
+ v_textureCoords = a_textureCoords;
63
+ v_textureIndex = a_textureIndex;
64
+
65
+ // flip y
66
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
67
+ }
68
+ `,
69
+ fragment(renderer) {
70
+ const textureUnits = renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
71
+ return `
72
+ #define txUnits ${textureUnits}
73
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
74
+ precision highp float;
75
+ # else
76
+ precision mediump float;
77
+ # endif
78
+
79
+ uniform vec2 u_resolution;
80
+ uniform sampler2D u_image;
81
+ uniform sampler2D u_textures[txUnits];
82
+
83
+ varying vec4 v_color;
84
+ varying vec2 v_textureCoords;
85
+ varying float v_textureIndex;
86
+
87
+ vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
88
+ ${Array.from(Array(textureUnits).keys())
89
+ .map((idx) => `
90
+ ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
91
+ return texture2D(textures[${idx}], uv);
92
+ }
93
+ `)
94
+ .join('')}
95
+ return texture2D(textures[0], uv);
96
+ }
97
+
98
+ void main(){
99
+ gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoords);
100
+ }
101
+ `;
102
+ },
103
+ };
104
+ //# sourceMappingURL=DefaultBatched.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"DefaultBatched.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/DefaultBatched.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAsBH,MAAM,CAAC,MAAM,cAAc,GAAoB;IAC7C,uBAAuB,EAAE,IAAI;IAE7B,0DAA0D;IAC1D,oCAAoC;IACpC,SAAS;IACT,iFAAiF;IACjF,QAAQ;IACR,uBAAuB;IACvB,6HAA6H;IAC7H,SAAS;IACT,MAAM;IACN,gCAAgC;IAChC,4BAA4B;IAC5B,qCAAqC;IACrC,QAAQ;IACR,+DAA+D;IAC/D,oDAAoD;IACpD,IAAI;IAEJ,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCP;IACD,QAAQ,CAAC,QAAQ;QACf,MAAM,YAAY,GAChB,QAAQ,CAAC,MAAM,CAAC,UAAU,CAAC,8BAA8B,CAAC;QAC5D,OAAO;sBACW,YAAY;;;;;;;;;;;;;;;kDAegB,YAAY;UACpD,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,IAAI,EAAE,CAAC;aACrC,GAAG,CACF,CAAC,GAAG,EAAE,EAAE,CAAC;YACT,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,cAAc,GAAG;wCACb,GAAG;;SAElC,CACE;aACA,IAAI,CAAC,EAAE,CAAC;;;;;;;KAOd,CAAC;IACJ,CAAC;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { type HolePunchProps } from '../templates/HolePunchTemplate.js';
2
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
3
+ export declare const HolePunch: WebGlShaderType<HolePunchProps>;
@@ -0,0 +1,65 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
18
+ import { HolePunchTemplate, } from '../templates/HolePunchTemplate.js';
19
+ export const HolePunch = {
20
+ props: HolePunchTemplate.props,
21
+ update() {
22
+ const props = this.props;
23
+ this.uniform2f('u_pos', props.x, props.y);
24
+ //precalculate to halfSize once instead of for every pixel
25
+ this.uniform2f('u_size', props.w * 0.5, props.h * 0.5);
26
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(props.radius, props.w, props.h));
27
+ },
28
+ getCacheMarkers(props) {
29
+ return `radiusArray:${Array.isArray(props.radius)}`;
30
+ },
31
+ fragment: `
32
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
33
+ precision highp float;
34
+ # else
35
+ precision mediump float;
36
+ # endif
37
+
38
+ uniform float u_alpha;
39
+ uniform float u_pixelRatio;
40
+ uniform vec2 u_dimensions;
41
+ uniform sampler2D u_texture;
42
+
43
+ uniform vec2 u_size;
44
+ uniform vec2 u_pos;
45
+
46
+ uniform vec4 u_radius;
47
+
48
+ uniform vec4 u_color;
49
+ varying vec4 v_color;
50
+ varying vec2 v_textureCoords;
51
+
52
+ void main() {
53
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
54
+ vec2 p = (v_textureCoords.xy * u_dimensions.xy - u_pos) - u_size;
55
+ vec4 r = u_radius;
56
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
57
+ r.x = (p.y > 0.0) ? r.y : r.x;
58
+ p = abs(p) - u_size + r.x;
59
+ float dist = min(max(p.x, p.y), 0.0) + length(max(p, 0.0)) - r.x + 2.0;
60
+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, dist);
61
+ gl_FragColor = mix(color, vec4(0.0), min(color.a, roundedAlpha));
62
+ }
63
+ `,
64
+ };
65
+ //# sourceMappingURL=HolePunch.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"HolePunch.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/HolePunch.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,iBAAiB,GAElB,MAAM,mCAAmC,CAAC;AAI3C,MAAM,CAAC,MAAM,SAAS,GAAoC;IACxD,KAAK,EAAE,iBAAiB,CAAC,KAAK;IAC9B,MAAM;QACJ,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;QAC1C,0DAA0D;QAC1D,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,GAAG,GAAG,EAAE,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;QAEvD,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,KAAK,CAAC,MAAc,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAChE,CAAC;IACJ,CAAC;IACD,eAAe,CAAC,KAAqB;QACnC,OAAO,eAAe,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC;IACtD,CAAC;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCT;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { type LinearGradientProps } from '../templates/LinearGradientTemplate.js';
2
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
3
+ export declare const LinearGradient: WebGlShaderType<LinearGradientProps>;
@@ -0,0 +1,99 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { getNormalizedRgbaComponents } from '../../lib/utils.js';
18
+ import { LinearGradientTemplate, } from '../templates/LinearGradientTemplate.js';
19
+ import { genGradientColors } from '../../renderers/webgl/internal/ShaderUtils.js';
20
+ export const LinearGradient = {
21
+ props: LinearGradientTemplate.props,
22
+ update() {
23
+ const props = this.props;
24
+ this.uniform1f('u_angle', props.angle - (Math.PI / 180) * 90);
25
+ this.uniform1fv('u_stops', new Float32Array(props.stops));
26
+ const colors = [];
27
+ for (let i = 0; i < props.colors.length; i++) {
28
+ const norm = getNormalizedRgbaComponents(props.colors[i]);
29
+ colors.push(norm[0], norm[1], norm[2], norm[3]);
30
+ }
31
+ this.uniform4fv('u_colors', new Float32Array(colors));
32
+ },
33
+ getCacheMarkers(props) {
34
+ return `colors:${props.colors.length}`;
35
+ },
36
+ fragment(renderer, props) {
37
+ return `
38
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
39
+ precision highp float;
40
+ # else
41
+ precision mediump float;
42
+ # endif
43
+
44
+ #define PI 3.14159265359
45
+ #define MAX_STOPS ${props.colors.length}
46
+ #define LAST_STOP ${props.colors.length - 1}
47
+
48
+ uniform float u_alpha;
49
+ uniform vec2 u_dimensions;
50
+
51
+ uniform sampler2D u_texture;
52
+
53
+ uniform float u_angle;
54
+ uniform float u_stops[MAX_STOPS];
55
+ uniform vec4 u_colors[MAX_STOPS];
56
+
57
+ varying vec4 v_color;
58
+ varying vec2 v_textureCoords;
59
+
60
+ vec2 calcPoint(float d, float angle) {
61
+ return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
62
+ }
63
+
64
+ vec4 getGradientColor(float dist) {
65
+ dist = clamp(dist, 0.0, 1.0);
66
+
67
+ if(dist <= u_stops[0]) {
68
+ return u_colors[0];
69
+ }
70
+
71
+ if(dist >= u_stops[LAST_STOP]) {
72
+ return u_colors[LAST_STOP];
73
+ }
74
+
75
+ for(int i = 0; i < LAST_STOP; i++) {
76
+ float left = u_stops[i];
77
+ float right = u_stops[i + 1];
78
+ if(dist >= left && dist <= right) {
79
+ float lDist = smoothstep(left, right, dist);
80
+ return mix(u_colors[i], u_colors[i + 1], lDist);
81
+ }
82
+ }
83
+ }
84
+
85
+ void main() {
86
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
87
+ float a = u_angle;
88
+ float lineDist = abs(u_dimensions.x * cos(a)) + abs(u_dimensions.y * sin(a));
89
+ vec2 f = calcPoint(lineDist * 0.5, a);
90
+ vec2 t = calcPoint(lineDist * 0.5, a + PI);
91
+ vec2 gradVec = t - f;
92
+ float dist = dot(v_textureCoords.xy * u_dimensions - f, gradVec) / dot(gradVec, gradVec);
93
+ vec4 colorOut = getGradientColor(dist);
94
+ gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
95
+ }
96
+ `;
97
+ },
98
+ };
99
+ //# sourceMappingURL=LinearGradient.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"LinearGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/LinearGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAChD,OAAO,EAAE,iBAAiB,EAAE,MAAM,+CAA+C,CAAC;AAIlF,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM;QACJ,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,KAAK,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC;QAC9D,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QAC1D,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7C,MAAM,IAAI,GAAG,2BAA2B,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YAC3D,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;;wBAQa,KAAK,CAAC,MAAM,CAAC,MAAM;wBACnB,KAAK,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkD5C,CAAC;IACF,CAAC;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { type RadialGradientProps } from '../templates/RadialGradientTemplate.js';
2
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
3
+ export declare const RadialGradient: WebGlShaderType<RadialGradientProps>;
@@ -0,0 +1,96 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { getNormalizedRgbaComponents } from '../../lib/utils.js';
18
+ import { RadialGradientTemplate, } from '../templates/RadialGradientTemplate.js';
19
+ export const RadialGradient = {
20
+ props: RadialGradientTemplate.props,
21
+ update(node) {
22
+ const props = this.props;
23
+ this.uniform2f('u_projection', props.pivot[0] * node.w, props.pivot[1] * node.h);
24
+ this.uniform2f('u_size', props.w * 0.5, props.h * 0.5);
25
+ this.uniform1fv('u_stops', new Float32Array(props.stops));
26
+ const colors = [];
27
+ for (let i = 0; i < props.colors.length; i++) {
28
+ const norm = getNormalizedRgbaComponents(props.colors[i]);
29
+ colors.push(norm[0], norm[1], norm[2], norm[3]);
30
+ }
31
+ this.uniform4fv('u_colors', new Float32Array(colors));
32
+ },
33
+ getCacheMarkers(props) {
34
+ return `colors:${props.colors.length}`;
35
+ },
36
+ fragment(renderer, props) {
37
+ return `
38
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
39
+ precision highp float;
40
+ # else
41
+ precision mediump float;
42
+ # endif
43
+
44
+ #define MAX_STOPS ${props.colors.length}
45
+ #define LAST_STOP ${props.colors.length - 1}
46
+
47
+ uniform float u_alpha;
48
+ uniform vec2 u_dimensions;
49
+
50
+ uniform sampler2D u_texture;
51
+
52
+ uniform vec2 u_projection;
53
+ uniform vec2 u_size;
54
+ uniform float u_stops[MAX_STOPS];
55
+ uniform vec4 u_colors[MAX_STOPS];
56
+
57
+ varying vec4 v_color;
58
+ varying vec2 v_textureCoords;
59
+
60
+ vec2 calcPoint(float d, float angle) {
61
+ return d * vec2(cos(angle), sin(angle)) + (u_dimensions * 0.5);
62
+ }
63
+
64
+ vec4 getGradientColor(float dist) {
65
+ dist = clamp(dist, 0.0, 1.0);
66
+
67
+ if(dist <= u_stops[0]) {
68
+ return u_colors[0];
69
+ }
70
+
71
+ if(dist >= u_stops[LAST_STOP]) {
72
+ return u_colors[LAST_STOP];
73
+ }
74
+
75
+ for(int i = 0; i < LAST_STOP; i++) {
76
+ float left = u_stops[i];
77
+ float right = u_stops[i + 1];
78
+ if(dist >= left && dist <= right) {
79
+ float lDist = smoothstep(left, right, dist);
80
+ return mix(u_colors[i], u_colors[i + 1], lDist);
81
+ }
82
+ }
83
+ }
84
+
85
+ void main() {
86
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
87
+ vec2 point = v_textureCoords.xy * u_dimensions;
88
+ float dist = length((point - u_projection) / u_size);
89
+
90
+ vec4 colorOut = getGradientColor(dist);
91
+ gl_FragColor = mix(color, colorOut, clamp(colorOut.a, 0.0, 1.0));
92
+ }
93
+ `;
94
+ },
95
+ };
96
+ //# sourceMappingURL=RadialGradient.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RadialGradient.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RadialGradient.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AACjE,OAAO,EACL,sBAAsB,GAEvB,MAAM,wCAAwC,CAAC;AAIhD,MAAM,CAAC,MAAM,cAAc,GAAyC;IAClE,KAAK,EAAE,sBAAsB,CAAC,KAAK;IACnC,MAAM,CAAC,IAAc;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAM,CAAC;QAC1B,IAAI,CAAC,SAAS,CACZ,cAAc,EACd,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EACvB,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CACxB,CAAC;QACF,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,GAAG,GAAG,EAAE,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;QACvD,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,IAAI,YAAY,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QAC1D,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7C,MAAM,IAAI,GAAG,2BAA2B,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAE,CAAC,CAAC;YAC3D,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClD,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;IACxD,CAAC;IACD,eAAe,CAAC,KAA0B;QACxC,OAAO,UAAU,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;IACzC,CAAC;IACD,QAAQ,CAAC,QAAuB,EAAE,KAA0B;QAC1D,OAAO;;;;;;;0BAOe,KAAK,CAAC,MAAM,CAAC,MAAM;0BACnB,KAAK,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;KAgD5C,CAAC;IACJ,CAAC;CACF,CAAC"}
@@ -0,0 +1,7 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ import { type RoundedProps } from '../templates/RoundedTemplate.js';
3
+ /**
4
+ * Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
5
+ * as defined by the specified corner {@link RoundedProps.radius}
6
+ */
7
+ export declare const Rounded: WebGlShaderType<RoundedProps>;
@@ -0,0 +1,86 @@
1
+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
2
+ import { RoundedTemplate, } from '../templates/RoundedTemplate.js';
3
+ /**
4
+ * Similar to the {@link DefaultShader} but cuts out 4 rounded rectangle corners
5
+ * as defined by the specified corner {@link RoundedProps.radius}
6
+ */
7
+ export const Rounded = {
8
+ props: RoundedTemplate.props,
9
+ update(node) {
10
+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
11
+ },
12
+ vertex: `
13
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
14
+ precision highp float;
15
+ # else
16
+ precision mediump float;
17
+ # endif
18
+
19
+ attribute vec2 a_position;
20
+ attribute vec2 a_textureCoords;
21
+ attribute vec4 a_color;
22
+ attribute vec2 a_nodeCoords;
23
+
24
+ uniform vec2 u_resolution;
25
+ uniform float u_pixelRatio;
26
+ uniform vec2 u_dimensions;
27
+
28
+ varying vec4 v_color;
29
+ varying vec2 v_textureCoords;
30
+ varying vec2 v_nodeCoords;
31
+
32
+ void main() {
33
+ vec2 normalized = a_position * u_pixelRatio;
34
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
35
+
36
+ v_color = a_color;
37
+ v_nodeCoords = a_nodeCoords;
38
+ v_textureCoords = a_textureCoords;
39
+
40
+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
41
+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
42
+ }
43
+ `,
44
+ fragment: `
45
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
46
+ precision highp float;
47
+ # else
48
+ precision mediump float;
49
+ # endif
50
+
51
+ //renderer applies these uniforms automatically
52
+ uniform vec2 u_resolution;
53
+ uniform vec2 u_dimensions;
54
+ uniform float u_alpha;
55
+ uniform sampler2D u_texture;
56
+
57
+ //custom uniforms
58
+ uniform vec4 u_radius;
59
+
60
+ varying vec4 v_color;
61
+ varying vec2 v_textureCoords;
62
+ varying vec2 v_nodeCoords;
63
+
64
+ float roundedBox(vec2 p, vec2 s, vec4 r) {
65
+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
66
+ r.x = (p.y > 0.0) ? r.y : r.x;
67
+ vec2 q = abs(p) - s + r.x;
68
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
69
+ }
70
+
71
+ void main() {
72
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
73
+ vec2 halfDimensions = (u_dimensions * 0.5);
74
+
75
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
76
+ float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
77
+
78
+ float roundedAlpha = 1.0 - smoothstep(0.0, 1.0, boxDist);
79
+
80
+ vec4 resColor = vec4(0.0);
81
+ resColor = mix(resColor, color, roundedAlpha);
82
+ gl_FragColor = resColor * u_alpha;
83
+ }
84
+ `,
85
+ };
86
+ //# sourceMappingURL=Rounded.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Rounded.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Rounded.ts"],"names":[],"mappings":"AAmBA,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAC7D,OAAO,EACL,eAAe,GAEhB,MAAM,iCAAiC,CAAC;AAIzC;;;GAGG;AACH,MAAM,CAAC,MAAM,OAAO,GAAkC;IACpD,KAAK,EAAE,eAAe,CAAC,KAAK;IAC5B,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+BT;IACC,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwCT;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ import { type RoundedWithBorderProps } from '../templates/RoundedWithBorderTemplate.js';
3
+ export declare const RoundedWithBorder: WebGlShaderType<RoundedWithBorderProps>;