@lightningjs/renderer 2.18.2 → 2.18.4

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Files changed (222) hide show
  1. package/dist/exports/canvas-shaders.d.ts +10 -0
  2. package/dist/exports/canvas-shaders.js +27 -0
  3. package/dist/exports/canvas-shaders.js.map +1 -0
  4. package/dist/exports/index.d.ts +1 -0
  5. package/dist/exports/index.js +1 -0
  6. package/dist/exports/index.js.map +1 -1
  7. package/dist/exports/webgl-shaders.d.ts +11 -0
  8. package/dist/exports/webgl-shaders.js +28 -0
  9. package/dist/exports/webgl-shaders.js.map +1 -0
  10. package/dist/src/common/CommonTypes.d.ts +2 -1
  11. package/dist/src/core/CoreNode.js +8 -4
  12. package/dist/src/core/CoreNode.js.map +1 -1
  13. package/dist/src/core/CoreTextureManager.d.ts +2 -0
  14. package/dist/src/core/CoreTextureManager.js +8 -4
  15. package/dist/src/core/CoreTextureManager.js.map +1 -1
  16. package/dist/src/core/Stage.d.ts +1 -0
  17. package/dist/src/core/Stage.js +2 -1
  18. package/dist/src/core/Stage.js.map +1 -1
  19. package/dist/src/core/TextureError.d.ts +11 -0
  20. package/dist/src/core/TextureError.js +37 -0
  21. package/dist/src/core/TextureError.js.map +1 -0
  22. package/dist/src/core/TextureMemoryManager.d.ts +1 -19
  23. package/dist/src/core/TextureMemoryManager.js +16 -43
  24. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  25. package/dist/src/core/lib/colorCache.d.ts +1 -0
  26. package/dist/src/core/lib/colorCache.js +19 -0
  27. package/dist/src/core/lib/colorCache.js.map +1 -0
  28. package/dist/src/core/lib/colorParser.d.ts +21 -0
  29. package/dist/src/core/lib/colorParser.js +72 -0
  30. package/dist/src/core/lib/colorParser.js.map +1 -0
  31. package/dist/src/core/platform.js +0 -3
  32. package/dist/src/core/platform.js.map +1 -1
  33. package/dist/src/core/platforms/Platform.d.ts +37 -0
  34. package/dist/src/core/platforms/Platform.js +22 -0
  35. package/dist/src/core/platforms/Platform.js.map +1 -0
  36. package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
  37. package/dist/src/core/platforms/web/WebPlatform.js +84 -0
  38. package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
  39. package/dist/src/core/renderers/CoreShaderNode.d.ts +59 -0
  40. package/dist/src/core/renderers/CoreShaderNode.js +113 -0
  41. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  42. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  43. package/dist/src/core/renderers/CoreShaderProgram.js +20 -0
  44. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  45. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +35 -0
  46. package/dist/src/core/renderers/canvas/CanvasRenderer.js +201 -0
  47. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  48. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  49. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +58 -0
  50. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  51. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  52. package/dist/src/core/renderers/canvas/CanvasTexture.js +125 -0
  53. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  54. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  55. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +57 -0
  56. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  57. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +22 -0
  58. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +67 -0
  59. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  60. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +56 -0
  61. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +236 -0
  62. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  63. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +44 -0
  64. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +125 -0
  65. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  66. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +136 -0
  67. package/dist/src/core/renderers/webgl/WebGlRenderer.js +573 -0
  68. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  69. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +222 -0
  70. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +331 -0
  71. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  72. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +37 -0
  73. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +218 -0
  74. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  75. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  76. package/dist/src/core/shaders/canvas/Border.js +57 -0
  77. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  78. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  79. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  80. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  81. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  82. package/dist/src/core/shaders/canvas/LinearGradient.js +48 -0
  83. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  84. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  85. package/dist/src/core/shaders/canvas/RadialGradient.js +70 -0
  86. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  87. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  88. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  89. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  90. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
  91. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +43 -0
  92. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
  93. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
  94. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +41 -0
  95. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
  96. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
  97. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +40 -0
  98. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
  99. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  100. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  101. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  102. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  103. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
  104. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
  105. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  106. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
  107. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
  108. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
  109. package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
  110. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
  111. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
  112. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
  113. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
  114. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
  115. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
  116. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
  117. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
  118. package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
  119. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
  120. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
  121. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
  122. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
  123. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
  124. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
  125. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
  126. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
  127. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
  128. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
  129. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
  130. package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
  131. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
  132. package/dist/src/core/shaders/utils.d.ts +5 -0
  133. package/dist/src/core/shaders/utils.js +41 -0
  134. package/dist/src/core/shaders/utils.js.map +1 -0
  135. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
  136. package/dist/src/core/shaders/webgl/Border.js +110 -0
  137. package/dist/src/core/shaders/webgl/Border.js.map +1 -0
  138. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
  139. package/dist/src/core/shaders/webgl/Default.js +86 -0
  140. package/dist/src/core/shaders/webgl/Default.js.map +1 -0
  141. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
  142. package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
  143. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
  144. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
  145. package/dist/src/core/shaders/webgl/HolePunch.js +65 -0
  146. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
  147. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
  148. package/dist/src/core/shaders/webgl/LinearGradient.js +76 -0
  149. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
  150. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
  151. package/dist/src/core/shaders/webgl/RadialGradient.js +74 -0
  152. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
  153. package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
  154. package/dist/src/core/shaders/webgl/Rounded.js +86 -0
  155. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
  156. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
  157. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +140 -0
  158. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
  159. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
  160. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +162 -0
  161. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
  162. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
  163. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
  164. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
  165. package/dist/src/core/shaders/webgl/SdfShader.d.ts +30 -0
  166. package/dist/src/core/shaders/webgl/SdfShader.js +107 -0
  167. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
  168. package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
  169. package/dist/src/core/shaders/webgl/Shadow.js +110 -0
  170. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
  171. package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +59 -0
  172. package/dist/src/core/text-rendering/CanvasFontHandler.js +221 -0
  173. package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -0
  174. package/dist/src/core/text-rendering/CanvasTextRenderer.d.ts +17 -0
  175. package/dist/src/core/text-rendering/CanvasTextRenderer.js +157 -0
  176. package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +1 -0
  177. package/dist/src/core/text-rendering/SdfFontHandler.d.ts +182 -0
  178. package/dist/src/core/text-rendering/SdfFontHandler.js +388 -0
  179. package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -0
  180. package/dist/src/core/text-rendering/SdfTextRenderer.d.ts +17 -0
  181. package/dist/src/core/text-rendering/SdfTextRenderer.js +311 -0
  182. package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -0
  183. package/dist/src/core/text-rendering/TextLayoutEngine.d.ts +19 -0
  184. package/dist/src/core/text-rendering/TextLayoutEngine.js +324 -0
  185. package/dist/src/core/text-rendering/TextLayoutEngine.js.map +1 -0
  186. package/dist/src/core/text-rendering/TextRenderer.d.ts +368 -0
  187. package/dist/src/core/text-rendering/TextRenderer.js +20 -0
  188. package/dist/src/core/text-rendering/TextRenderer.js.map +1 -0
  189. package/dist/src/core/text-rendering/Utils.d.ts +30 -0
  190. package/dist/src/core/text-rendering/Utils.js +84 -0
  191. package/dist/src/core/text-rendering/Utils.js.map +1 -0
  192. package/dist/src/core/textures/ImageTexture.js +3 -2
  193. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  194. package/dist/src/core/textures/SubTexture.js +2 -0
  195. package/dist/src/core/textures/SubTexture.js.map +1 -1
  196. package/dist/src/core/textures/Texture.d.ts +2 -1
  197. package/dist/src/core/textures/Texture.js +2 -1
  198. package/dist/src/core/textures/Texture.js.map +1 -1
  199. package/dist/src/core/utils.d.ts +1 -1
  200. package/dist/src/main-api/Inspector.js +1 -1
  201. package/dist/src/main-api/Inspector.js.map +1 -1
  202. package/dist/src/main-api/Renderer.d.ts +13 -0
  203. package/dist/src/main-api/Renderer.js +2 -0
  204. package/dist/src/main-api/Renderer.js.map +1 -1
  205. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  206. package/exports/index.ts +5 -0
  207. package/package.json +1 -1
  208. package/src/common/CommonTypes.ts +2 -1
  209. package/src/core/CoreNode.ts +10 -4
  210. package/src/core/CoreTextureManager.ts +19 -4
  211. package/src/core/Stage.ts +3 -0
  212. package/src/core/TextureError.ts +46 -0
  213. package/src/core/TextureMemoryManager.ts +18 -52
  214. package/src/core/platform.ts +0 -4
  215. package/src/core/textures/ImageTexture.ts +3 -2
  216. package/src/core/textures/SubTexture.ts +2 -0
  217. package/src/core/textures/Texture.ts +5 -3
  218. package/src/main-api/Inspector.ts +4 -1
  219. package/src/main-api/Renderer.ts +16 -0
  220. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.d.ts +0 -1
  221. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +0 -2
  222. package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +0 -1
@@ -0,0 +1,3 @@
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+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
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+ import { type RoundedWithShadowProps } from '../templates/RoundedWithShadowTemplate.js';
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+ export declare const RoundedWithShadow: WebGlShaderType<RoundedWithShadowProps>;
@@ -0,0 +1,84 @@
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+ /*
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+ * Copyright 2023 Comcast Cable Communications Management, LLC
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ *
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+ * SPDX-License-Identifier: Apache-2.0
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+ */
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+ import { calcFactoredRadiusArray } from '../../lib/utils.js';
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+ import { RoundedWithShadowTemplate, } from '../templates/RoundedWithShadowTemplate.js';
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+ import { Shadow } from './Shadow.js';
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+ export const RoundedWithShadow = {
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+ props: RoundedWithShadowTemplate.props,
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+ update(node) {
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+ this.uniformRGBA('u_shadow_color', this.props['shadow-color']);
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+ this.uniform4fa('u_shadow', this.props['shadow-projection']);
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+ this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
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+ },
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+ vertex: Shadow.vertex,
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+ fragment: `
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+ # ifdef GL_FRAGMENT_PRECISION_HIGH
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+ precision highp float;
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+ # else
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+ precision mediump float;
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+ # endif
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+
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+ uniform vec2 u_resolution;
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+ uniform float u_pixelRatio;
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+ uniform float u_alpha;
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+ uniform vec2 u_dimensions;
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+ uniform sampler2D u_texture;
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+
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+ uniform vec4 u_shadow_color;
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+ uniform vec4 u_shadow;
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+ uniform vec4 u_radius;
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+
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+ uniform int u_asymWidth;
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+
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+ varying vec4 v_color;
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+ varying vec2 v_textureCoords;
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+ varying vec2 v_nodeCoords;
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+
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+ float roundedBox(vec2 p, vec2 s, vec4 r) {
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+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
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+ r.x = (p.y > 0.0) ? r.y : r.x;
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+ vec2 q = abs(p) - s + r.x;
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+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
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+ }
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+
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+ float shadowBox(vec2 p, vec2 s, vec4 r) {
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+ r.xy = (p.x > 0.0) ? r.yz : r.xw;
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+ r.x = (p.y > 0.0) ? r.y : r.x;
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+ vec2 q = abs(p) - s + r.x;
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+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
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+ return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
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+ }
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+
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+ void main() {
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+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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+ vec2 halfDimensions = (u_dimensions * 0.5);
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+
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+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
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+ float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
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+
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+ float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
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+
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+ float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
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+
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+ vec4 resColor = vec4(0.0);
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+ resColor = mix(resColor, u_shadow_color, shadowAlpha);
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+ resColor = mix(resColor, color, min(color.a, roundedAlpha));
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+ gl_FragColor = resColor * u_alpha;
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+ }
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+ `,
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+ };
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+ //# sourceMappingURL=RoundedWithShadow.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"RoundedWithShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AACnD,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAE,CAAC,CAAC;QACjE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAE,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE,MAAM,CAAC,MAAgB;IAC/B,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDT;CACF,CAAC"}
@@ -0,0 +1,30 @@
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+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
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+ /**
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+ * Properties of the {@link SdfShader}
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+ */
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+ export interface SdfShaderProps {
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+ transform: Float32Array;
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+ /**
8
+ * Color in RGBA format
9
+ *
10
+ * @remarks
11
+ * Color channels must NOT be premultiplied by alpha for best blending results.
12
+ */
13
+ color: number;
14
+ size: number;
15
+ distanceRange: number;
16
+ }
17
+ /**
18
+ * SdfShader supports multi-channel and single-channel signed distance field textures.
19
+ *
20
+ * @remarks
21
+ * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
22
+ * directly. Instead create a Text Node and assign a SDF font family to it.
23
+ *
24
+ * @internalRemarks
25
+ * The only thing this shader does to support multi-channel SDFs is to
26
+ * add a median function to the fragment shader. If this one function call
27
+ * ends up being a performance bottleneck we can always look at ways to
28
+ * remove it.
29
+ */
30
+ export declare const Sdf: WebGlShaderType<SdfShaderProps>;
@@ -0,0 +1,107 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { getNormalizedRgbaComponents } from '../../lib/utils.js';
20
+ const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
21
+ /**
22
+ * SdfShader supports multi-channel and single-channel signed distance field textures.
23
+ *
24
+ * @remarks
25
+ * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
26
+ * directly. Instead create a Text Node and assign a SDF font family to it.
27
+ *
28
+ * @internalRemarks
29
+ * The only thing this shader does to support multi-channel SDFs is to
30
+ * add a median function to the fragment shader. If this one function call
31
+ * ends up being a performance bottleneck we can always look at ways to
32
+ * remove it.
33
+ */
34
+ export const Sdf = {
35
+ props: {
36
+ transform: IDENTITY_MATRIX_3x3,
37
+ color: 0xffffffff,
38
+ size: 16,
39
+ distanceRange: 1.0,
40
+ },
41
+ onSdfBind(props) {
42
+ this.uniformMatrix3fv('u_transform', props.transform);
43
+ this.uniform4fa('u_color', getNormalizedRgbaComponents(props.color));
44
+ this.uniform1f('u_size', props.size);
45
+ this.uniform1f('u_distanceRange', props.distanceRange);
46
+ },
47
+ vertex: `
48
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
49
+ precision highp float;
50
+ # else
51
+ precision mediump float;
52
+ # endif
53
+ // an attribute is an input (in) to a vertex shader.
54
+ // It will receive data from a buffer
55
+ attribute vec2 a_position;
56
+ attribute vec2 a_textureCoords;
57
+
58
+ uniform vec2 u_resolution;
59
+ uniform mat3 u_transform;
60
+ uniform float u_pixelRatio;
61
+ uniform float u_size;
62
+
63
+ varying vec2 v_texcoord;
64
+
65
+ void main() {
66
+ vec2 scrolledPosition = a_position * u_size;
67
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
68
+
69
+ // Calculate screen space with pixel ratio
70
+ vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
71
+
72
+ gl_Position = vec4(screenSpace, 0.0, 1.0);
73
+ v_texcoord = a_textureCoords;
74
+
75
+ }
76
+ `,
77
+ fragment: `
78
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
79
+ precision highp float;
80
+ # else
81
+ precision mediump float;
82
+ # endif
83
+ uniform vec4 u_color;
84
+ uniform sampler2D u_texture;
85
+ uniform float u_distanceRange;
86
+ uniform float u_pixelRatio;
87
+ uniform int u_debug;
88
+
89
+ varying vec2 v_texcoord;
90
+
91
+ float median(float r, float g, float b) {
92
+ return max(min(r, g), min(max(r, g), b));
93
+ }
94
+
95
+ void main() {
96
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
97
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
98
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
99
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
100
+
101
+ // Build the final color.
102
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
103
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
104
+ }
105
+ `,
106
+ };
107
+ //# sourceMappingURL=SdfShader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SdfShader.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/SdfShader.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AAGjE,MAAM,mBAAmB,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAgB1E;;;;;;;;;;;;GAYG;AACH,MAAM,CAAC,MAAM,GAAG,GAAoC;IAClD,KAAK,EAAE;QACL,SAAS,EAAE,mBAAmB;QAC9B,KAAK,EAAE,UAAU;QACjB,IAAI,EAAE,EAAE;QACR,aAAa,EAAE,GAAG;KACnB;IACD,SAAS,CAAC,KAAK;QACb,IAAI,CAAC,gBAAgB,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACtD,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,2BAA2B,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QACrE,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,CAAC,SAAS,CAAC,iBAAiB,EAAE,KAAK,CAAC,aAAa,CAAC,CAAC;IACzD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BT;CACF,CAAC"}
@@ -0,0 +1,3 @@
1
+ import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
2
+ import { type ShadowProps } from '../templates/ShadowTemplate.js';
3
+ export declare const Shadow: WebGlShaderType<ShadowProps>;
@@ -0,0 +1,110 @@
1
+ /*
2
+ * Copyright 2023 Comcast Cable Communications Management, LLC
3
+ * Licensed under the Apache License, Version 2.0 (the "License");
4
+ * you may not use this file except in compliance with the License.
5
+ * You may obtain a copy of the License at
6
+ *
7
+ * http://www.apache.org/licenses/LICENSE-2.0
8
+ *
9
+ * Unless required by applicable law or agreed to in writing, software
10
+ * distributed under the License is distributed on an "AS IS" BASIS,
11
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ * See the License for the specific language governing permissions and
13
+ * limitations under the License.
14
+ *
15
+ * SPDX-License-Identifier: Apache-2.0
16
+ */
17
+ import { ShadowTemplate, } from '../templates/ShadowTemplate.js';
18
+ export const Shadow = {
19
+ props: ShadowTemplate.props,
20
+ update() {
21
+ this.uniformRGBA('u_color', this.props.color);
22
+ this.uniform4fa('u_shadow', this.props.projection);
23
+ },
24
+ vertex: `
25
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
26
+ precision highp float;
27
+ # else
28
+ precision mediump float;
29
+ # endif
30
+
31
+ attribute vec2 a_position;
32
+ attribute vec2 a_textureCoords;
33
+ attribute vec4 a_color;
34
+ attribute vec2 a_nodeCoords;
35
+
36
+ uniform vec2 u_resolution;
37
+ uniform float u_pixelRatio;
38
+ uniform float u_rtt;
39
+ uniform vec2 u_dimensions;
40
+
41
+ uniform vec4 u_shadow;
42
+
43
+ varying vec4 v_color;
44
+ varying vec2 v_textureCoords;
45
+ varying vec2 v_nodeCoords;
46
+
47
+ void main() {
48
+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
49
+ vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
50
+
51
+ vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
52
+ vec2 normVertexPos = a_position * u_pixelRatio;
53
+
54
+ vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
55
+ gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
56
+
57
+ v_color = a_color;
58
+ v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
59
+ v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
60
+ }
61
+ `,
62
+ fragment: `
63
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
64
+ precision highp float;
65
+ # else
66
+ precision mediump float;
67
+ # endif
68
+
69
+ uniform vec2 u_resolution;
70
+ uniform float u_pixelRatio;
71
+ uniform float u_alpha;
72
+ uniform vec2 u_dimensions;
73
+ uniform sampler2D u_texture;
74
+
75
+ uniform vec4 u_color;
76
+ uniform vec4 u_shadow;
77
+
78
+ varying vec4 v_color;
79
+ varying vec2 v_textureCoords;
80
+ varying vec2 v_nodeCoords;
81
+
82
+ float box(vec2 p, vec2 s) {
83
+ vec2 q = abs(p) - s;
84
+ return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
85
+ }
86
+
87
+ float shadowBox(vec2 p, vec2 s, float r) {
88
+ vec2 q = abs(p) - s + r;
89
+ float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
90
+ return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
91
+ }
92
+
93
+ void main() {
94
+ vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
95
+ vec2 halfDimensions = (u_dimensions * 0.5);
96
+
97
+ vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
98
+ float boxDist = box(boxUv, halfDimensions);
99
+
100
+ float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
101
+ float shadowDist = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_shadow.z);
102
+
103
+ vec4 resColor = vec4(0.0);
104
+ resColor = mix(resColor, u_color, shadowDist);
105
+ resColor = mix(resColor, color, min(color.a, boxAlpha));
106
+ gl_FragColor = resColor * u_alpha;
107
+ }
108
+ `,
109
+ };
110
+ //# sourceMappingURL=Shadow.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Shadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Shadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EACL,cAAc,GAEf,MAAM,gCAAgC,CAAC;AAExC,MAAM,CAAC,MAAM,MAAM,GAAiC;IAClD,KAAK,EAAE,cAAc,CAAC,KAAK;IAC3B,MAAM;QACJ,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC;QAC/C,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAC,CAAC;IACtD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqCP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CT;CACF,CAAC"}
@@ -0,0 +1,59 @@
1
+ import type { FontFamilyMap, FontLoadOptions, FontMetrics, NormalizedFontMetrics } from './TextRenderer.js';
2
+ import type { Stage } from '../Stage.js';
3
+ import type { CoreTextNode } from '../CoreTextNode.js';
4
+ /**
5
+ * Check if a font can be rendered
6
+ */
7
+ export declare const canRenderFont: () => boolean;
8
+ /**
9
+ * Load a font by providing fontFamily, fontUrl, and optional metrics
10
+ */
11
+ export declare const loadFont: (stage: Stage, options: FontLoadOptions) => Promise<void>;
12
+ /**
13
+ * Get the font families map for resolving fonts
14
+ */
15
+ export declare const getFontFamilies: () => FontFamilyMap;
16
+ /**
17
+ * Initialize the global font handler
18
+ */
19
+ export declare const init: (c: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D, mc: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D) => void;
20
+ export declare const type = "canvas";
21
+ /**
22
+ * Check if a font is already loaded by font family
23
+ */
24
+ export declare const isFontLoaded: (fontFamily: string) => boolean;
25
+ /**
26
+ * Wait for a font to load
27
+ *
28
+ * @param fontFamily
29
+ * @param node
30
+ */
31
+ export declare const waitingForFont: (fontFamily: string, node: CoreTextNode) => void;
32
+ /**
33
+ * Stop waiting for a font to load
34
+ *
35
+ * @param fontFamily
36
+ * @param node
37
+ * @returns
38
+ */
39
+ export declare const stopWaitingForFont: (fontFamily: string, node: CoreTextNode) => void;
40
+ export declare const getFontMetrics: (fontFamily: string, fontSize: number) => NormalizedFontMetrics;
41
+ export declare const processFontMetrics: (fontFamily: string, fontSize: number, metrics: FontMetrics) => NormalizedFontMetrics;
42
+ export declare const measureText: (text: string, fontFamily: string, letterSpacing: number) => number;
43
+ /**
44
+ * Get the font metrics for a font face.
45
+ *
46
+ * @remarks
47
+ * This function will attempt to grab the explicitly defined metrics from the
48
+ * font face first. If the font face does not have metrics defined, it will
49
+ * attempt to calculate the metrics using the browser's measureText method.
50
+ *
51
+ * If the browser does not support the font metrics API, it will use some
52
+ * default values.
53
+ *
54
+ * @param context
55
+ * @param fontFace
56
+ * @param fontSize
57
+ * @returns
58
+ */
59
+ export declare function calculateFontMetrics(fontFamily: string, fontSize: number): FontMetrics;
@@ -0,0 +1,221 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2025 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { hasZeroWidthSpace } from './Utils.js';
20
+ import { UpdateType } from '../CoreNode.js';
21
+ import { defaultFontMetrics, normalizeFontMetrics, } from './TextLayoutEngine.js';
22
+ /**
23
+ * Global font set regardless of if run in the main thread or a web worker
24
+ */
25
+ // const globalFontSet: FontFaceSet = (resolvedGlobal.document?.fonts ||
26
+ // (resolvedGlobal as unknown as { fonts: FontFaceSet }).fonts) as FontFaceSet;
27
+ // Global state variables for fontHandler
28
+ const fontFamilies = {};
29
+ const fontLoadPromises = new Map();
30
+ const normalizedMetrics = new Map();
31
+ const nodesWaitingForFont = Object.create(null);
32
+ const fontCache = new Map();
33
+ let initialized = false;
34
+ let context;
35
+ let measureContext;
36
+ /**
37
+ * Check if a font can be rendered
38
+ */
39
+ export const canRenderFont = () => {
40
+ // Canvas can always render any font family (assuming the browser supports it)
41
+ return true;
42
+ };
43
+ const processFontData = (fontFamily, fontFace, metrics) => {
44
+ metrics = metrics || defaultFontMetrics;
45
+ fontCache.set(fontFamily, {
46
+ fontFamily,
47
+ fontFace,
48
+ metrics,
49
+ });
50
+ };
51
+ /**
52
+ * Load a font by providing fontFamily, fontUrl, and optional metrics
53
+ */
54
+ export const loadFont = async (stage, options) => {
55
+ const { fontFamily, fontUrl, metrics } = options;
56
+ // If already loaded, return immediately
57
+ if (fontCache.has(fontFamily) === true) {
58
+ return;
59
+ }
60
+ const existingPromise = fontLoadPromises.get(fontFamily);
61
+ // If already loading, return the existing promise
62
+ if (existingPromise !== undefined) {
63
+ return existingPromise;
64
+ }
65
+ const nwff = (nodesWaitingForFont[fontFamily] = []);
66
+ // Create and store the loading promise
67
+ const loadPromise = new FontFace(fontFamily, `url(${fontUrl})`)
68
+ .load()
69
+ .then((loadedFont) => {
70
+ document.fonts.add(loadedFont);
71
+ processFontData(fontFamily, loadedFont, metrics);
72
+ fontLoadPromises.delete(fontFamily);
73
+ for (let key in nwff) {
74
+ nwff[key].setUpdateType(UpdateType.Local);
75
+ }
76
+ delete nodesWaitingForFont[fontFamily];
77
+ })
78
+ .catch((error) => {
79
+ fontLoadPromises.delete(fontFamily);
80
+ console.error(`Failed to load font: ${fontFamily}`, error);
81
+ throw error;
82
+ });
83
+ fontLoadPromises.set(fontFamily, loadPromise);
84
+ return loadPromise;
85
+ };
86
+ /**
87
+ * Get the font families map for resolving fonts
88
+ */
89
+ export const getFontFamilies = () => {
90
+ return fontFamilies;
91
+ };
92
+ /**
93
+ * Initialize the global font handler
94
+ */
95
+ export const init = (c, mc) => {
96
+ if (initialized === true) {
97
+ return;
98
+ }
99
+ if (c === undefined) {
100
+ throw new Error('Canvas context is not provided for font handler initialization');
101
+ }
102
+ context = c;
103
+ measureContext = mc;
104
+ // Register the default 'sans-serif' font face
105
+ const defaultMetrics = {
106
+ ascender: 800,
107
+ descender: -200,
108
+ lineGap: 200,
109
+ unitsPerEm: 1000,
110
+ };
111
+ processFontData('sans-serif', undefined, defaultMetrics);
112
+ initialized = true;
113
+ };
114
+ export const type = 'canvas';
115
+ /**
116
+ * Check if a font is already loaded by font family
117
+ */
118
+ export const isFontLoaded = (fontFamily) => {
119
+ return fontCache.has(fontFamily);
120
+ };
121
+ /**
122
+ * Wait for a font to load
123
+ *
124
+ * @param fontFamily
125
+ * @param node
126
+ */
127
+ export const waitingForFont = (fontFamily, node) => {
128
+ nodesWaitingForFont[fontFamily][node.id] = node;
129
+ };
130
+ /**
131
+ * Stop waiting for a font to load
132
+ *
133
+ * @param fontFamily
134
+ * @param node
135
+ * @returns
136
+ */
137
+ export const stopWaitingForFont = (fontFamily, node) => {
138
+ if (nodesWaitingForFont[fontFamily] === undefined) {
139
+ return;
140
+ }
141
+ delete nodesWaitingForFont[fontFamily][node.id];
142
+ };
143
+ export const getFontMetrics = (fontFamily, fontSize) => {
144
+ const out = normalizedMetrics.get(fontFamily + fontSize);
145
+ if (out !== undefined) {
146
+ return out;
147
+ }
148
+ let metrics = fontCache.get(fontFamily).metrics;
149
+ if (metrics === undefined) {
150
+ metrics = calculateFontMetrics(fontFamily, fontSize);
151
+ }
152
+ return processFontMetrics(fontFamily, fontSize, metrics);
153
+ };
154
+ export const processFontMetrics = (fontFamily, fontSize, metrics) => {
155
+ const label = fontFamily + fontSize;
156
+ const normalized = normalizeFontMetrics(metrics, fontSize);
157
+ normalizedMetrics.set(label, normalized);
158
+ return normalized;
159
+ };
160
+ export const measureText = (text, fontFamily, letterSpacing) => {
161
+ if (letterSpacing === 0) {
162
+ return measureContext.measureText(text).width;
163
+ }
164
+ if (hasZeroWidthSpace(text) === false) {
165
+ return measureContext.measureText(text).width + letterSpacing * text.length;
166
+ }
167
+ return text.split('').reduce((acc, char) => {
168
+ if (hasZeroWidthSpace(char) === true) {
169
+ return acc;
170
+ }
171
+ return acc + measureContext.measureText(char).width + letterSpacing;
172
+ }, 0);
173
+ };
174
+ /**
175
+ * Get the font metrics for a font face.
176
+ *
177
+ * @remarks
178
+ * This function will attempt to grab the explicitly defined metrics from the
179
+ * font face first. If the font face does not have metrics defined, it will
180
+ * attempt to calculate the metrics using the browser's measureText method.
181
+ *
182
+ * If the browser does not support the font metrics API, it will use some
183
+ * default values.
184
+ *
185
+ * @param context
186
+ * @param fontFace
187
+ * @param fontSize
188
+ * @returns
189
+ */
190
+ export function calculateFontMetrics(fontFamily, fontSize) {
191
+ // If the font face doesn't have metrics defined, we fallback to using the
192
+ // browser's measureText method to calculate take a best guess at the font
193
+ // actual font's metrics.
194
+ // - fontBoundingBox[Ascent|Descent] is the best estimate but only supported
195
+ // in Chrome 87+ (2020), Firefox 116+ (2023), and Safari 11.1+ (2018).
196
+ // - It is an estimate as it can vary between browsers.
197
+ // - actualBoundingBox[Ascent|Descent] is less accurate and supported in
198
+ // Chrome 77+ (2019), Firefox 74+ (2020), and Safari 11.1+ (2018).
199
+ // - If neither are supported, we'll use some default values which will
200
+ // get text on the screen but likely not be great.
201
+ // NOTE: It's been decided not to rely on fontBoundingBox[Ascent|Descent]
202
+ // as it's browser support is limited and it also tends to produce higher than
203
+ // expected values. It is instead HIGHLY RECOMMENDED that developers provide
204
+ // explicit metrics in the font face definition.
205
+ const metrics = measureContext.measureText('ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz');
206
+ console.warn(`Font metrics not provided for Canvas Web font ${fontFamily}. ` +
207
+ 'Using fallback values. It is HIGHLY recommended you use the latest ' +
208
+ 'version of the Lightning 3 `msdf-generator` tool to extract the default ' +
209
+ 'metrics for the font and provide them in the Canvas Web font definition.');
210
+ const ascender = metrics.fontBoundingBoxAscent ?? metrics.actualBoundingBoxAscent ?? 0;
211
+ const descender = metrics.fontBoundingBoxDescent ?? metrics.actualBoundingBoxDescent ?? 0;
212
+ return {
213
+ ascender,
214
+ descender: -descender,
215
+ lineGap: (metrics.emHeightAscent ?? 0) +
216
+ (metrics.emHeightDescent ?? 0) -
217
+ (ascender + descender),
218
+ unitsPerEm: (metrics.emHeightAscent ?? 0) + (metrics.emHeightDescent ?? 0),
219
+ };
220
+ }
221
+ //# sourceMappingURL=CanvasFontHandler.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,17 @@
1
+ import type { Stage } from '../Stage.js';
2
+ import type { TextRenderInfo } from './TextRenderer.js';
3
+ import * as CanvasFontHandler from './CanvasFontHandler.js';
4
+ import type { CoreTextNodeProps } from '../CoreTextNode.js';
5
+ /**
6
+ * Canvas Text Renderer - implements TextRenderer interface
7
+ */
8
+ declare const CanvasTextRenderer: {
9
+ type: "canvas";
10
+ font: typeof CanvasFontHandler;
11
+ renderText: (props: CoreTextNodeProps) => TextRenderInfo;
12
+ addQuads: () => Float32Array | null;
13
+ renderQuads: () => void;
14
+ init: (stage: Stage) => void;
15
+ clearLayoutCache: () => void;
16
+ };
17
+ export default CanvasTextRenderer;