@lightningjs/renderer 2.18.2 → 2.18.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/exports/canvas-shaders.d.ts +10 -0
- package/dist/exports/canvas-shaders.js +27 -0
- package/dist/exports/canvas-shaders.js.map +1 -0
- package/dist/exports/index.d.ts +1 -0
- package/dist/exports/index.js +1 -0
- package/dist/exports/index.js.map +1 -1
- package/dist/exports/webgl-shaders.d.ts +11 -0
- package/dist/exports/webgl-shaders.js +28 -0
- package/dist/exports/webgl-shaders.js.map +1 -0
- package/dist/src/common/CommonTypes.d.ts +2 -1
- package/dist/src/core/CoreNode.js +8 -4
- package/dist/src/core/CoreNode.js.map +1 -1
- package/dist/src/core/CoreTextureManager.d.ts +2 -0
- package/dist/src/core/CoreTextureManager.js +8 -4
- package/dist/src/core/CoreTextureManager.js.map +1 -1
- package/dist/src/core/Stage.d.ts +1 -0
- package/dist/src/core/Stage.js +2 -1
- package/dist/src/core/Stage.js.map +1 -1
- package/dist/src/core/TextureError.d.ts +11 -0
- package/dist/src/core/TextureError.js +37 -0
- package/dist/src/core/TextureError.js.map +1 -0
- package/dist/src/core/TextureMemoryManager.d.ts +1 -19
- package/dist/src/core/TextureMemoryManager.js +16 -43
- package/dist/src/core/TextureMemoryManager.js.map +1 -1
- package/dist/src/core/lib/colorCache.d.ts +1 -0
- package/dist/src/core/lib/colorCache.js +19 -0
- package/dist/src/core/lib/colorCache.js.map +1 -0
- package/dist/src/core/lib/colorParser.d.ts +21 -0
- package/dist/src/core/lib/colorParser.js +72 -0
- package/dist/src/core/lib/colorParser.js.map +1 -0
- package/dist/src/core/platform.js +0 -3
- package/dist/src/core/platform.js.map +1 -1
- package/dist/src/core/platforms/Platform.d.ts +37 -0
- package/dist/src/core/platforms/Platform.js +22 -0
- package/dist/src/core/platforms/Platform.js.map +1 -0
- package/dist/src/core/platforms/web/WebPlatform.d.ts +9 -0
- package/dist/src/core/platforms/web/WebPlatform.js +84 -0
- package/dist/src/core/platforms/web/WebPlatform.js.map +1 -0
- package/dist/src/core/renderers/CoreShaderNode.d.ts +59 -0
- package/dist/src/core/renderers/CoreShaderNode.js +113 -0
- package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
- package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
- package/dist/src/core/renderers/CoreShaderProgram.js +20 -0
- package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +35 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.js +201 -0
- package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js +58 -0
- package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.js +125 -0
- package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +57 -0
- package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +22 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +67 -0
- package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +56 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +236 -0
- package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +44 -0
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js +125 -0
- package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +136 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.js +573 -0
- package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +222 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js +331 -0
- package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +37 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +218 -0
- package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
- package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
- package/dist/src/core/shaders/canvas/Border.js +57 -0
- package/dist/src/core/shaders/canvas/Border.js.map +1 -0
- package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
- package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
- package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
- package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
- package/dist/src/core/shaders/canvas/LinearGradient.js +48 -0
- package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
- package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
- package/dist/src/core/shaders/canvas/RadialGradient.js +70 -0
- package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
- package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
- package/dist/src/core/shaders/canvas/Rounded.js +33 -0
- package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js +43 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +41 -0
- package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js +40 -0
- package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
- package/dist/src/core/shaders/canvas/Shadow.js +31 -0
- package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
- package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
- package/dist/src/core/shaders/canvas/utils/render.js +84 -0
- package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
- package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
- package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
- package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
- package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
- package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
- package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
- package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
- package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
- package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
- package/dist/src/core/shaders/utils.d.ts +5 -0
- package/dist/src/core/shaders/utils.js +41 -0
- package/dist/src/core/shaders/utils.js.map +1 -0
- package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
- package/dist/src/core/shaders/webgl/Border.js +110 -0
- package/dist/src/core/shaders/webgl/Border.js.map +1 -0
- package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
- package/dist/src/core/shaders/webgl/Default.js +86 -0
- package/dist/src/core/shaders/webgl/Default.js.map +1 -0
- package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
- package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
- package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
- package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
- package/dist/src/core/shaders/webgl/HolePunch.js +65 -0
- package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
- package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
- package/dist/src/core/shaders/webgl/LinearGradient.js +76 -0
- package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
- package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RadialGradient.js +74 -0
- package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
- package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
- package/dist/src/core/shaders/webgl/Rounded.js +86 -0
- package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js +140 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +162 -0
- package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
- package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
- package/dist/src/core/shaders/webgl/SdfShader.d.ts +30 -0
- package/dist/src/core/shaders/webgl/SdfShader.js +107 -0
- package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
- package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
- package/dist/src/core/shaders/webgl/Shadow.js +110 -0
- package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.d.ts +59 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.js +221 -0
- package/dist/src/core/text-rendering/CanvasFontHandler.js.map +1 -0
- package/dist/src/core/text-rendering/CanvasTextRenderer.d.ts +17 -0
- package/dist/src/core/text-rendering/CanvasTextRenderer.js +157 -0
- package/dist/src/core/text-rendering/CanvasTextRenderer.js.map +1 -0
- package/dist/src/core/text-rendering/SdfFontHandler.d.ts +182 -0
- package/dist/src/core/text-rendering/SdfFontHandler.js +388 -0
- package/dist/src/core/text-rendering/SdfFontHandler.js.map +1 -0
- package/dist/src/core/text-rendering/SdfTextRenderer.d.ts +17 -0
- package/dist/src/core/text-rendering/SdfTextRenderer.js +311 -0
- package/dist/src/core/text-rendering/SdfTextRenderer.js.map +1 -0
- package/dist/src/core/text-rendering/TextLayoutEngine.d.ts +19 -0
- package/dist/src/core/text-rendering/TextLayoutEngine.js +324 -0
- package/dist/src/core/text-rendering/TextLayoutEngine.js.map +1 -0
- package/dist/src/core/text-rendering/TextRenderer.d.ts +368 -0
- package/dist/src/core/text-rendering/TextRenderer.js +20 -0
- package/dist/src/core/text-rendering/TextRenderer.js.map +1 -0
- package/dist/src/core/text-rendering/Utils.d.ts +30 -0
- package/dist/src/core/text-rendering/Utils.js +84 -0
- package/dist/src/core/text-rendering/Utils.js.map +1 -0
- package/dist/src/core/textures/ImageTexture.js +3 -2
- package/dist/src/core/textures/ImageTexture.js.map +1 -1
- package/dist/src/core/textures/SubTexture.js +2 -0
- package/dist/src/core/textures/SubTexture.js.map +1 -1
- package/dist/src/core/textures/Texture.d.ts +2 -1
- package/dist/src/core/textures/Texture.js +2 -1
- package/dist/src/core/textures/Texture.js.map +1 -1
- package/dist/src/core/utils.d.ts +1 -1
- package/dist/src/main-api/Inspector.js +1 -1
- package/dist/src/main-api/Inspector.js.map +1 -1
- package/dist/src/main-api/Renderer.d.ts +13 -0
- package/dist/src/main-api/Renderer.js +2 -0
- package/dist/src/main-api/Renderer.js.map +1 -1
- package/dist/tsconfig.dist.tsbuildinfo +1 -1
- package/exports/index.ts +5 -0
- package/package.json +1 -1
- package/src/common/CommonTypes.ts +2 -1
- package/src/core/CoreNode.ts +10 -4
- package/src/core/CoreTextureManager.ts +19 -4
- package/src/core/Stage.ts +3 -0
- package/src/core/TextureError.ts +46 -0
- package/src/core/TextureMemoryManager.ts +18 -52
- package/src/core/platform.ts +0 -4
- package/src/core/textures/ImageTexture.ts +3 -2
- package/src/core/textures/SubTexture.ts +2 -0
- package/src/core/textures/Texture.ts +5 -3
- package/src/main-api/Inspector.ts +4 -1
- package/src/main-api/Renderer.ts +16 -0
- package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.d.ts +0 -1
- package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js +0 -2
- package/dist/src/core/renderers/webgl/WebGlCoreShader.destroy.js.map +0 -1
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/*
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* Copyright 2023 Comcast Cable Communications Management, LLC
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-License-Identifier: Apache-2.0
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*/
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import { calcFactoredRadiusArray } from '../../lib/utils.js';
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import { RoundedWithShadowTemplate, } from '../templates/RoundedWithShadowTemplate.js';
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import { Shadow } from './Shadow.js';
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export const RoundedWithShadow = {
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props: RoundedWithShadowTemplate.props,
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update(node) {
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this.uniformRGBA('u_shadow_color', this.props['shadow-color']);
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this.uniform4fa('u_shadow', this.props['shadow-projection']);
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this.uniform4fa('u_radius', calcFactoredRadiusArray(this.props.radius, node.w, node.h));
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},
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vertex: Shadow.vertex,
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fragment: `
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# ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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# else
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precision mediump float;
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# endif
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uniform vec2 u_resolution;
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uniform float u_pixelRatio;
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uniform float u_alpha;
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uniform vec2 u_dimensions;
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uniform sampler2D u_texture;
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uniform vec4 u_shadow_color;
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uniform vec4 u_shadow;
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uniform vec4 u_radius;
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uniform int u_asymWidth;
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varying vec4 v_color;
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varying vec2 v_textureCoords;
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varying vec2 v_nodeCoords;
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float roundedBox(vec2 p, vec2 s, vec4 r) {
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
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r.x = (p.y > 0.0) ? r.y : r.x;
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vec2 q = abs(p) - s + r.x;
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return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) - r.x;
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}
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float shadowBox(vec2 p, vec2 s, vec4 r) {
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r.xy = (p.x > 0.0) ? r.yz : r.xw;
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r.x = (p.y > 0.0) ? r.y : r.x;
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vec2 q = abs(p) - s + r.x;
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float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r.x;
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return 1.0 - smoothstep(-(u_shadow.w), (u_shadow.w + u_shadow.z), dist);
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}
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void main() {
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vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
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vec2 halfDimensions = (u_dimensions * 0.5);
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vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
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float boxDist = roundedBox(boxUv, halfDimensions, u_radius);
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float roundedAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
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float shadowAlpha = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_radius + u_shadow.z);
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vec4 resColor = vec4(0.0);
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resColor = mix(resColor, u_shadow_color, shadowAlpha);
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resColor = mix(resColor, color, min(color.a, roundedAlpha));
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gl_FragColor = resColor * u_alpha;
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}
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`,
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};
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//# sourceMappingURL=RoundedWithShadow.js.map
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{"version":3,"file":"RoundedWithShadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/RoundedWithShadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EAAE,uBAAuB,EAAE,MAAM,oBAAoB,CAAC;AAG7D,OAAO,EACL,yBAAyB,GAE1B,MAAM,2CAA2C,CAAC;AACnD,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,MAAM,CAAC,MAAM,iBAAiB,GAA4C;IACxE,KAAK,EAAE,yBAAyB,CAAC,KAAK;IACtC,MAAM,CAAC,IAAc;QACnB,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAM,CAAC,cAAc,CAAE,CAAC,CAAC;QACjE,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,mBAAmB,CAAE,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CACb,UAAU,EACV,uBAAuB,CAAC,IAAI,CAAC,KAAM,CAAC,MAAc,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CACpE,CAAC;IACJ,CAAC;IACD,MAAM,EAAE,MAAM,CAAC,MAAgB;IAC/B,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDT;CACF,CAAC"}
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@@ -0,0 +1,30 @@
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import type { WebGlShaderType } from '../../renderers/webgl/WebGlShaderNode.js';
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/**
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* Properties of the {@link SdfShader}
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*/
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export interface SdfShaderProps {
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transform: Float32Array;
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/**
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* Color in RGBA format
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*
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* @remarks
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* Color channels must NOT be premultiplied by alpha for best blending results.
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*/
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color: number;
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size: number;
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distanceRange: number;
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}
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/**
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* SdfShader supports multi-channel and single-channel signed distance field textures.
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*
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* @remarks
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* This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
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* directly. Instead create a Text Node and assign a SDF font family to it.
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*
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* @internalRemarks
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* The only thing this shader does to support multi-channel SDFs is to
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* add a median function to the fragment shader. If this one function call
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* ends up being a performance bottleneck we can always look at ways to
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* remove it.
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*/
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export declare const Sdf: WebGlShaderType<SdfShaderProps>;
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/*
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* If not stated otherwise in this file or this component's LICENSE file the
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* following copyright and licenses apply:
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*
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* Copyright 2023 Comcast Cable Communications Management, LLC.
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*
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* Licensed under the Apache License, Version 2.0 (the License);
|
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
|
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* http://www.apache.org/licenses/LICENSE-2.0
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*
|
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* Unless required by applicable law or agreed to in writing, software
|
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* distributed under the License is distributed on an "AS IS" BASIS,
|
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+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+
* See the License for the specific language governing permissions and
|
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* limitations under the License.
|
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+
*/
|
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+
import { getNormalizedRgbaComponents } from '../../lib/utils.js';
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const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
|
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21
|
+
/**
|
|
22
|
+
* SdfShader supports multi-channel and single-channel signed distance field textures.
|
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23
|
+
*
|
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24
|
+
* @remarks
|
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|
+
* This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
|
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26
|
+
* directly. Instead create a Text Node and assign a SDF font family to it.
|
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27
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+
*
|
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|
+
* @internalRemarks
|
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29
|
+
* The only thing this shader does to support multi-channel SDFs is to
|
|
30
|
+
* add a median function to the fragment shader. If this one function call
|
|
31
|
+
* ends up being a performance bottleneck we can always look at ways to
|
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32
|
+
* remove it.
|
|
33
|
+
*/
|
|
34
|
+
export const Sdf = {
|
|
35
|
+
props: {
|
|
36
|
+
transform: IDENTITY_MATRIX_3x3,
|
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37
|
+
color: 0xffffffff,
|
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38
|
+
size: 16,
|
|
39
|
+
distanceRange: 1.0,
|
|
40
|
+
},
|
|
41
|
+
onSdfBind(props) {
|
|
42
|
+
this.uniformMatrix3fv('u_transform', props.transform);
|
|
43
|
+
this.uniform4fa('u_color', getNormalizedRgbaComponents(props.color));
|
|
44
|
+
this.uniform1f('u_size', props.size);
|
|
45
|
+
this.uniform1f('u_distanceRange', props.distanceRange);
|
|
46
|
+
},
|
|
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|
+
vertex: `
|
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48
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
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precision highp float;
|
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+
# else
|
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51
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+
precision mediump float;
|
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52
|
+
# endif
|
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53
|
+
// an attribute is an input (in) to a vertex shader.
|
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54
|
+
// It will receive data from a buffer
|
|
55
|
+
attribute vec2 a_position;
|
|
56
|
+
attribute vec2 a_textureCoords;
|
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57
|
+
|
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58
|
+
uniform vec2 u_resolution;
|
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59
|
+
uniform mat3 u_transform;
|
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60
|
+
uniform float u_pixelRatio;
|
|
61
|
+
uniform float u_size;
|
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62
|
+
|
|
63
|
+
varying vec2 v_texcoord;
|
|
64
|
+
|
|
65
|
+
void main() {
|
|
66
|
+
vec2 scrolledPosition = a_position * u_size;
|
|
67
|
+
vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
|
|
68
|
+
|
|
69
|
+
// Calculate screen space with pixel ratio
|
|
70
|
+
vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
|
|
71
|
+
|
|
72
|
+
gl_Position = vec4(screenSpace, 0.0, 1.0);
|
|
73
|
+
v_texcoord = a_textureCoords;
|
|
74
|
+
|
|
75
|
+
}
|
|
76
|
+
`,
|
|
77
|
+
fragment: `
|
|
78
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
79
|
+
precision highp float;
|
|
80
|
+
# else
|
|
81
|
+
precision mediump float;
|
|
82
|
+
# endif
|
|
83
|
+
uniform vec4 u_color;
|
|
84
|
+
uniform sampler2D u_texture;
|
|
85
|
+
uniform float u_distanceRange;
|
|
86
|
+
uniform float u_pixelRatio;
|
|
87
|
+
uniform int u_debug;
|
|
88
|
+
|
|
89
|
+
varying vec2 v_texcoord;
|
|
90
|
+
|
|
91
|
+
float median(float r, float g, float b) {
|
|
92
|
+
return max(min(r, g), min(max(r, g), b));
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
void main() {
|
|
96
|
+
vec3 sample = texture2D(u_texture, v_texcoord).rgb;
|
|
97
|
+
float scaledDistRange = u_distanceRange * u_pixelRatio;
|
|
98
|
+
float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
|
|
99
|
+
float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
|
|
100
|
+
|
|
101
|
+
// Build the final color.
|
|
102
|
+
// IMPORTANT: We must premultiply the color by the alpha value before returning it.
|
|
103
|
+
gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
|
|
104
|
+
}
|
|
105
|
+
`,
|
|
106
|
+
};
|
|
107
|
+
//# sourceMappingURL=SdfShader.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"SdfShader.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/SdfShader.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH,OAAO,EAAE,2BAA2B,EAAE,MAAM,oBAAoB,CAAC;AAGjE,MAAM,mBAAmB,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAgB1E;;;;;;;;;;;;GAYG;AACH,MAAM,CAAC,MAAM,GAAG,GAAoC;IAClD,KAAK,EAAE;QACL,SAAS,EAAE,mBAAmB;QAC9B,KAAK,EAAE,UAAU;QACjB,IAAI,EAAE,EAAE;QACR,aAAa,EAAE,GAAG;KACnB;IACD,SAAS,CAAC,KAAK;QACb,IAAI,CAAC,gBAAgB,CAAC,aAAa,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACtD,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE,2BAA2B,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;QACrE,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,CAAC,SAAS,CAAC,iBAAiB,EAAE,KAAK,CAAC,aAAa,CAAC,CAAC;IACzD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BT;CACF,CAAC"}
|
|
@@ -0,0 +1,110 @@
|
|
|
1
|
+
/*
|
|
2
|
+
* Copyright 2023 Comcast Cable Communications Management, LLC
|
|
3
|
+
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
4
|
+
* you may not use this file except in compliance with the License.
|
|
5
|
+
* You may obtain a copy of the License at
|
|
6
|
+
*
|
|
7
|
+
* http://www.apache.org/licenses/LICENSE-2.0
|
|
8
|
+
*
|
|
9
|
+
* Unless required by applicable law or agreed to in writing, software
|
|
10
|
+
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
11
|
+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
12
|
+
* See the License for the specific language governing permissions and
|
|
13
|
+
* limitations under the License.
|
|
14
|
+
*
|
|
15
|
+
* SPDX-License-Identifier: Apache-2.0
|
|
16
|
+
*/
|
|
17
|
+
import { ShadowTemplate, } from '../templates/ShadowTemplate.js';
|
|
18
|
+
export const Shadow = {
|
|
19
|
+
props: ShadowTemplate.props,
|
|
20
|
+
update() {
|
|
21
|
+
this.uniformRGBA('u_color', this.props.color);
|
|
22
|
+
this.uniform4fa('u_shadow', this.props.projection);
|
|
23
|
+
},
|
|
24
|
+
vertex: `
|
|
25
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
26
|
+
precision highp float;
|
|
27
|
+
# else
|
|
28
|
+
precision mediump float;
|
|
29
|
+
# endif
|
|
30
|
+
|
|
31
|
+
attribute vec2 a_position;
|
|
32
|
+
attribute vec2 a_textureCoords;
|
|
33
|
+
attribute vec4 a_color;
|
|
34
|
+
attribute vec2 a_nodeCoords;
|
|
35
|
+
|
|
36
|
+
uniform vec2 u_resolution;
|
|
37
|
+
uniform float u_pixelRatio;
|
|
38
|
+
uniform float u_rtt;
|
|
39
|
+
uniform vec2 u_dimensions;
|
|
40
|
+
|
|
41
|
+
uniform vec4 u_shadow;
|
|
42
|
+
|
|
43
|
+
varying vec4 v_color;
|
|
44
|
+
varying vec2 v_textureCoords;
|
|
45
|
+
varying vec2 v_nodeCoords;
|
|
46
|
+
|
|
47
|
+
void main() {
|
|
48
|
+
vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
|
|
49
|
+
vec2 outerEdge = clamp(a_nodeCoords * 2.0 - vec2(1.0), -1.0, 1.0);
|
|
50
|
+
|
|
51
|
+
vec2 shadowEdge = outerEdge * ((u_shadow.w * 2.0)+ u_shadow.z) + u_shadow.xy;
|
|
52
|
+
vec2 normVertexPos = a_position * u_pixelRatio;
|
|
53
|
+
|
|
54
|
+
vec2 vertexPos = (a_position + outerEdge + shadowEdge) * u_pixelRatio;
|
|
55
|
+
gl_Position = vec4(vertexPos.x * screenSpace.x - 1.0, -sign(screenSpace.y) * (vertexPos.y * -abs(screenSpace.y)) + 1.0, 0.0, 1.0);
|
|
56
|
+
|
|
57
|
+
v_color = a_color;
|
|
58
|
+
v_nodeCoords = a_nodeCoords + (screenSpace + shadowEdge) / (u_dimensions);
|
|
59
|
+
v_textureCoords = a_textureCoords + (screenSpace + shadowEdge) / (u_dimensions);
|
|
60
|
+
}
|
|
61
|
+
`,
|
|
62
|
+
fragment: `
|
|
63
|
+
# ifdef GL_FRAGMENT_PRECISION_HIGH
|
|
64
|
+
precision highp float;
|
|
65
|
+
# else
|
|
66
|
+
precision mediump float;
|
|
67
|
+
# endif
|
|
68
|
+
|
|
69
|
+
uniform vec2 u_resolution;
|
|
70
|
+
uniform float u_pixelRatio;
|
|
71
|
+
uniform float u_alpha;
|
|
72
|
+
uniform vec2 u_dimensions;
|
|
73
|
+
uniform sampler2D u_texture;
|
|
74
|
+
|
|
75
|
+
uniform vec4 u_color;
|
|
76
|
+
uniform vec4 u_shadow;
|
|
77
|
+
|
|
78
|
+
varying vec4 v_color;
|
|
79
|
+
varying vec2 v_textureCoords;
|
|
80
|
+
varying vec2 v_nodeCoords;
|
|
81
|
+
|
|
82
|
+
float box(vec2 p, vec2 s) {
|
|
83
|
+
vec2 q = abs(p) - s;
|
|
84
|
+
return (min(max(q.x, q.y), 0.0) + length(max(q, 0.0))) + 2.0;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
float shadowBox(vec2 p, vec2 s, float r) {
|
|
88
|
+
vec2 q = abs(p) - s + r;
|
|
89
|
+
float dist = min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - r;
|
|
90
|
+
return 1.0 - smoothstep(-u_shadow.w, u_shadow.w + u_shadow.z, dist);
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
void main() {
|
|
94
|
+
vec4 color = texture2D(u_texture, v_textureCoords) * v_color;
|
|
95
|
+
vec2 halfDimensions = (u_dimensions * 0.5);
|
|
96
|
+
|
|
97
|
+
vec2 boxUv = v_nodeCoords.xy * u_dimensions - halfDimensions;
|
|
98
|
+
float boxDist = box(boxUv, halfDimensions);
|
|
99
|
+
|
|
100
|
+
float boxAlpha = 1.0 - smoothstep(0.0, u_pixelRatio, boxDist);
|
|
101
|
+
float shadowDist = shadowBox(boxUv - u_shadow.xy, halfDimensions + u_shadow.w, u_shadow.z);
|
|
102
|
+
|
|
103
|
+
vec4 resColor = vec4(0.0);
|
|
104
|
+
resColor = mix(resColor, u_color, shadowDist);
|
|
105
|
+
resColor = mix(resColor, color, min(color.a, boxAlpha));
|
|
106
|
+
gl_FragColor = resColor * u_alpha;
|
|
107
|
+
}
|
|
108
|
+
`,
|
|
109
|
+
};
|
|
110
|
+
//# sourceMappingURL=Shadow.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Shadow.js","sourceRoot":"","sources":["../../../../../src/core/shaders/webgl/Shadow.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAGH,OAAO,EACL,cAAc,GAEf,MAAM,gCAAgC,CAAC;AAExC,MAAM,CAAC,MAAM,MAAM,GAAiC;IAClD,KAAK,EAAE,cAAc,CAAC,KAAK;IAC3B,MAAM;QACJ,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE,IAAI,CAAC,KAAM,CAAC,KAAK,CAAC,CAAC;QAC/C,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,IAAI,CAAC,KAAM,CAAC,UAAU,CAAC,CAAC;IACtD,CAAC;IACD,MAAM,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqCP;IACD,QAAQ,EAAE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CT;CACF,CAAC"}
|
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
import type { FontFamilyMap, FontLoadOptions, FontMetrics, NormalizedFontMetrics } from './TextRenderer.js';
|
|
2
|
+
import type { Stage } from '../Stage.js';
|
|
3
|
+
import type { CoreTextNode } from '../CoreTextNode.js';
|
|
4
|
+
/**
|
|
5
|
+
* Check if a font can be rendered
|
|
6
|
+
*/
|
|
7
|
+
export declare const canRenderFont: () => boolean;
|
|
8
|
+
/**
|
|
9
|
+
* Load a font by providing fontFamily, fontUrl, and optional metrics
|
|
10
|
+
*/
|
|
11
|
+
export declare const loadFont: (stage: Stage, options: FontLoadOptions) => Promise<void>;
|
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/**
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* Get the font families map for resolving fonts
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*/
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export declare const getFontFamilies: () => FontFamilyMap;
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/**
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* Initialize the global font handler
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*/
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export declare const init: (c: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D, mc: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D) => void;
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export declare const type = "canvas";
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/**
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* Check if a font is already loaded by font family
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*/
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export declare const isFontLoaded: (fontFamily: string) => boolean;
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/**
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* Wait for a font to load
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*
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* @param fontFamily
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* @param node
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*/
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export declare const waitingForFont: (fontFamily: string, node: CoreTextNode) => void;
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/**
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* Stop waiting for a font to load
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*
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* @param fontFamily
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* @param node
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* @returns
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*/
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export declare const stopWaitingForFont: (fontFamily: string, node: CoreTextNode) => void;
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export declare const getFontMetrics: (fontFamily: string, fontSize: number) => NormalizedFontMetrics;
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export declare const processFontMetrics: (fontFamily: string, fontSize: number, metrics: FontMetrics) => NormalizedFontMetrics;
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export declare const measureText: (text: string, fontFamily: string, letterSpacing: number) => number;
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/**
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* Get the font metrics for a font face.
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*
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* @remarks
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* This function will attempt to grab the explicitly defined metrics from the
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* font face first. If the font face does not have metrics defined, it will
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* attempt to calculate the metrics using the browser's measureText method.
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*
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* If the browser does not support the font metrics API, it will use some
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* default values.
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*
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* @param context
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* @param fontFace
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* @param fontSize
|
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* @returns
|
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*/
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export declare function calculateFontMetrics(fontFamily: string, fontSize: number): FontMetrics;
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@@ -0,0 +1,221 @@
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/*
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* If not stated otherwise in this file or this component's LICENSE file the
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* following copyright and licenses apply:
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*
|
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* Copyright 2025 Comcast Cable Communications Management, LLC.
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*
|
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* Licensed under the Apache License, Version 2.0 (the License);
|
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+
* you may not use this file except in compliance with the License.
|
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9
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+
* You may obtain a copy of the License at
|
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|
+
*
|
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+
* http://www.apache.org/licenses/LICENSE-2.0
|
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+
*
|
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+
* Unless required by applicable law or agreed to in writing, software
|
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+
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
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|
+
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
16
|
+
* See the License for the specific language governing permissions and
|
|
17
|
+
* limitations under the License.
|
|
18
|
+
*/
|
|
19
|
+
import { hasZeroWidthSpace } from './Utils.js';
|
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20
|
+
import { UpdateType } from '../CoreNode.js';
|
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21
|
+
import { defaultFontMetrics, normalizeFontMetrics, } from './TextLayoutEngine.js';
|
|
22
|
+
/**
|
|
23
|
+
* Global font set regardless of if run in the main thread or a web worker
|
|
24
|
+
*/
|
|
25
|
+
// const globalFontSet: FontFaceSet = (resolvedGlobal.document?.fonts ||
|
|
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|
+
// (resolvedGlobal as unknown as { fonts: FontFaceSet }).fonts) as FontFaceSet;
|
|
27
|
+
// Global state variables for fontHandler
|
|
28
|
+
const fontFamilies = {};
|
|
29
|
+
const fontLoadPromises = new Map();
|
|
30
|
+
const normalizedMetrics = new Map();
|
|
31
|
+
const nodesWaitingForFont = Object.create(null);
|
|
32
|
+
const fontCache = new Map();
|
|
33
|
+
let initialized = false;
|
|
34
|
+
let context;
|
|
35
|
+
let measureContext;
|
|
36
|
+
/**
|
|
37
|
+
* Check if a font can be rendered
|
|
38
|
+
*/
|
|
39
|
+
export const canRenderFont = () => {
|
|
40
|
+
// Canvas can always render any font family (assuming the browser supports it)
|
|
41
|
+
return true;
|
|
42
|
+
};
|
|
43
|
+
const processFontData = (fontFamily, fontFace, metrics) => {
|
|
44
|
+
metrics = metrics || defaultFontMetrics;
|
|
45
|
+
fontCache.set(fontFamily, {
|
|
46
|
+
fontFamily,
|
|
47
|
+
fontFace,
|
|
48
|
+
metrics,
|
|
49
|
+
});
|
|
50
|
+
};
|
|
51
|
+
/**
|
|
52
|
+
* Load a font by providing fontFamily, fontUrl, and optional metrics
|
|
53
|
+
*/
|
|
54
|
+
export const loadFont = async (stage, options) => {
|
|
55
|
+
const { fontFamily, fontUrl, metrics } = options;
|
|
56
|
+
// If already loaded, return immediately
|
|
57
|
+
if (fontCache.has(fontFamily) === true) {
|
|
58
|
+
return;
|
|
59
|
+
}
|
|
60
|
+
const existingPromise = fontLoadPromises.get(fontFamily);
|
|
61
|
+
// If already loading, return the existing promise
|
|
62
|
+
if (existingPromise !== undefined) {
|
|
63
|
+
return existingPromise;
|
|
64
|
+
}
|
|
65
|
+
const nwff = (nodesWaitingForFont[fontFamily] = []);
|
|
66
|
+
// Create and store the loading promise
|
|
67
|
+
const loadPromise = new FontFace(fontFamily, `url(${fontUrl})`)
|
|
68
|
+
.load()
|
|
69
|
+
.then((loadedFont) => {
|
|
70
|
+
document.fonts.add(loadedFont);
|
|
71
|
+
processFontData(fontFamily, loadedFont, metrics);
|
|
72
|
+
fontLoadPromises.delete(fontFamily);
|
|
73
|
+
for (let key in nwff) {
|
|
74
|
+
nwff[key].setUpdateType(UpdateType.Local);
|
|
75
|
+
}
|
|
76
|
+
delete nodesWaitingForFont[fontFamily];
|
|
77
|
+
})
|
|
78
|
+
.catch((error) => {
|
|
79
|
+
fontLoadPromises.delete(fontFamily);
|
|
80
|
+
console.error(`Failed to load font: ${fontFamily}`, error);
|
|
81
|
+
throw error;
|
|
82
|
+
});
|
|
83
|
+
fontLoadPromises.set(fontFamily, loadPromise);
|
|
84
|
+
return loadPromise;
|
|
85
|
+
};
|
|
86
|
+
/**
|
|
87
|
+
* Get the font families map for resolving fonts
|
|
88
|
+
*/
|
|
89
|
+
export const getFontFamilies = () => {
|
|
90
|
+
return fontFamilies;
|
|
91
|
+
};
|
|
92
|
+
/**
|
|
93
|
+
* Initialize the global font handler
|
|
94
|
+
*/
|
|
95
|
+
export const init = (c, mc) => {
|
|
96
|
+
if (initialized === true) {
|
|
97
|
+
return;
|
|
98
|
+
}
|
|
99
|
+
if (c === undefined) {
|
|
100
|
+
throw new Error('Canvas context is not provided for font handler initialization');
|
|
101
|
+
}
|
|
102
|
+
context = c;
|
|
103
|
+
measureContext = mc;
|
|
104
|
+
// Register the default 'sans-serif' font face
|
|
105
|
+
const defaultMetrics = {
|
|
106
|
+
ascender: 800,
|
|
107
|
+
descender: -200,
|
|
108
|
+
lineGap: 200,
|
|
109
|
+
unitsPerEm: 1000,
|
|
110
|
+
};
|
|
111
|
+
processFontData('sans-serif', undefined, defaultMetrics);
|
|
112
|
+
initialized = true;
|
|
113
|
+
};
|
|
114
|
+
export const type = 'canvas';
|
|
115
|
+
/**
|
|
116
|
+
* Check if a font is already loaded by font family
|
|
117
|
+
*/
|
|
118
|
+
export const isFontLoaded = (fontFamily) => {
|
|
119
|
+
return fontCache.has(fontFamily);
|
|
120
|
+
};
|
|
121
|
+
/**
|
|
122
|
+
* Wait for a font to load
|
|
123
|
+
*
|
|
124
|
+
* @param fontFamily
|
|
125
|
+
* @param node
|
|
126
|
+
*/
|
|
127
|
+
export const waitingForFont = (fontFamily, node) => {
|
|
128
|
+
nodesWaitingForFont[fontFamily][node.id] = node;
|
|
129
|
+
};
|
|
130
|
+
/**
|
|
131
|
+
* Stop waiting for a font to load
|
|
132
|
+
*
|
|
133
|
+
* @param fontFamily
|
|
134
|
+
* @param node
|
|
135
|
+
* @returns
|
|
136
|
+
*/
|
|
137
|
+
export const stopWaitingForFont = (fontFamily, node) => {
|
|
138
|
+
if (nodesWaitingForFont[fontFamily] === undefined) {
|
|
139
|
+
return;
|
|
140
|
+
}
|
|
141
|
+
delete nodesWaitingForFont[fontFamily][node.id];
|
|
142
|
+
};
|
|
143
|
+
export const getFontMetrics = (fontFamily, fontSize) => {
|
|
144
|
+
const out = normalizedMetrics.get(fontFamily + fontSize);
|
|
145
|
+
if (out !== undefined) {
|
|
146
|
+
return out;
|
|
147
|
+
}
|
|
148
|
+
let metrics = fontCache.get(fontFamily).metrics;
|
|
149
|
+
if (metrics === undefined) {
|
|
150
|
+
metrics = calculateFontMetrics(fontFamily, fontSize);
|
|
151
|
+
}
|
|
152
|
+
return processFontMetrics(fontFamily, fontSize, metrics);
|
|
153
|
+
};
|
|
154
|
+
export const processFontMetrics = (fontFamily, fontSize, metrics) => {
|
|
155
|
+
const label = fontFamily + fontSize;
|
|
156
|
+
const normalized = normalizeFontMetrics(metrics, fontSize);
|
|
157
|
+
normalizedMetrics.set(label, normalized);
|
|
158
|
+
return normalized;
|
|
159
|
+
};
|
|
160
|
+
export const measureText = (text, fontFamily, letterSpacing) => {
|
|
161
|
+
if (letterSpacing === 0) {
|
|
162
|
+
return measureContext.measureText(text).width;
|
|
163
|
+
}
|
|
164
|
+
if (hasZeroWidthSpace(text) === false) {
|
|
165
|
+
return measureContext.measureText(text).width + letterSpacing * text.length;
|
|
166
|
+
}
|
|
167
|
+
return text.split('').reduce((acc, char) => {
|
|
168
|
+
if (hasZeroWidthSpace(char) === true) {
|
|
169
|
+
return acc;
|
|
170
|
+
}
|
|
171
|
+
return acc + measureContext.measureText(char).width + letterSpacing;
|
|
172
|
+
}, 0);
|
|
173
|
+
};
|
|
174
|
+
/**
|
|
175
|
+
* Get the font metrics for a font face.
|
|
176
|
+
*
|
|
177
|
+
* @remarks
|
|
178
|
+
* This function will attempt to grab the explicitly defined metrics from the
|
|
179
|
+
* font face first. If the font face does not have metrics defined, it will
|
|
180
|
+
* attempt to calculate the metrics using the browser's measureText method.
|
|
181
|
+
*
|
|
182
|
+
* If the browser does not support the font metrics API, it will use some
|
|
183
|
+
* default values.
|
|
184
|
+
*
|
|
185
|
+
* @param context
|
|
186
|
+
* @param fontFace
|
|
187
|
+
* @param fontSize
|
|
188
|
+
* @returns
|
|
189
|
+
*/
|
|
190
|
+
export function calculateFontMetrics(fontFamily, fontSize) {
|
|
191
|
+
// If the font face doesn't have metrics defined, we fallback to using the
|
|
192
|
+
// browser's measureText method to calculate take a best guess at the font
|
|
193
|
+
// actual font's metrics.
|
|
194
|
+
// - fontBoundingBox[Ascent|Descent] is the best estimate but only supported
|
|
195
|
+
// in Chrome 87+ (2020), Firefox 116+ (2023), and Safari 11.1+ (2018).
|
|
196
|
+
// - It is an estimate as it can vary between browsers.
|
|
197
|
+
// - actualBoundingBox[Ascent|Descent] is less accurate and supported in
|
|
198
|
+
// Chrome 77+ (2019), Firefox 74+ (2020), and Safari 11.1+ (2018).
|
|
199
|
+
// - If neither are supported, we'll use some default values which will
|
|
200
|
+
// get text on the screen but likely not be great.
|
|
201
|
+
// NOTE: It's been decided not to rely on fontBoundingBox[Ascent|Descent]
|
|
202
|
+
// as it's browser support is limited and it also tends to produce higher than
|
|
203
|
+
// expected values. It is instead HIGHLY RECOMMENDED that developers provide
|
|
204
|
+
// explicit metrics in the font face definition.
|
|
205
|
+
const metrics = measureContext.measureText('ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz');
|
|
206
|
+
console.warn(`Font metrics not provided for Canvas Web font ${fontFamily}. ` +
|
|
207
|
+
'Using fallback values. It is HIGHLY recommended you use the latest ' +
|
|
208
|
+
'version of the Lightning 3 `msdf-generator` tool to extract the default ' +
|
|
209
|
+
'metrics for the font and provide them in the Canvas Web font definition.');
|
|
210
|
+
const ascender = metrics.fontBoundingBoxAscent ?? metrics.actualBoundingBoxAscent ?? 0;
|
|
211
|
+
const descender = metrics.fontBoundingBoxDescent ?? metrics.actualBoundingBoxDescent ?? 0;
|
|
212
|
+
return {
|
|
213
|
+
ascender,
|
|
214
|
+
descender: -descender,
|
|
215
|
+
lineGap: (metrics.emHeightAscent ?? 0) +
|
|
216
|
+
(metrics.emHeightDescent ?? 0) -
|
|
217
|
+
(ascender + descender),
|
|
218
|
+
unitsPerEm: (metrics.emHeightAscent ?? 0) + (metrics.emHeightDescent ?? 0),
|
|
219
|
+
};
|
|
220
|
+
}
|
|
221
|
+
//# sourceMappingURL=CanvasFontHandler.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,17 @@
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1
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+
import type { Stage } from '../Stage.js';
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2
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+
import type { TextRenderInfo } from './TextRenderer.js';
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3
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+
import * as CanvasFontHandler from './CanvasFontHandler.js';
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4
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+
import type { CoreTextNodeProps } from '../CoreTextNode.js';
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5
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+
/**
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6
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+
* Canvas Text Renderer - implements TextRenderer interface
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7
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+
*/
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8
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+
declare const CanvasTextRenderer: {
|
|
9
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+
type: "canvas";
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10
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+
font: typeof CanvasFontHandler;
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11
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+
renderText: (props: CoreTextNodeProps) => TextRenderInfo;
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12
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+
addQuads: () => Float32Array | null;
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13
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+
renderQuads: () => void;
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14
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+
init: (stage: Stage) => void;
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15
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+
clearLayoutCache: () => void;
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16
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+
};
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17
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+
export default CanvasTextRenderer;
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