@lightningjs/renderer 2.10.0 → 2.11.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (327) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/exports/core-api.d.ts +74 -0
  5. package/dist/exports/core-api.js +96 -0
  6. package/dist/exports/core-api.js.map +1 -0
  7. package/dist/exports/main-api.d.ts +30 -0
  8. package/dist/exports/main-api.js +45 -0
  9. package/dist/exports/main-api.js.map +1 -0
  10. package/dist/src/core/CoreExtension.d.ts +12 -0
  11. package/dist/src/core/CoreExtension.js +29 -0
  12. package/dist/src/core/CoreExtension.js.map +1 -0
  13. package/dist/src/core/CoreStuff.d.ts +1 -0
  14. package/dist/src/core/CoreStuff.js +138 -0
  15. package/dist/src/core/CoreStuff.js.map +1 -0
  16. package/dist/src/core/CoreTextureManager.d.ts +4 -1
  17. package/dist/src/core/CoreTextureManager.js +14 -3
  18. package/dist/src/core/CoreTextureManager.js.map +1 -1
  19. package/dist/src/core/LngNode.d.ts +736 -0
  20. package/dist/src/core/LngNode.js +1174 -0
  21. package/dist/src/core/LngNode.js.map +1 -0
  22. package/dist/src/core/Matrix2DContext.d.ts +15 -0
  23. package/dist/src/core/Matrix2DContext.js +45 -0
  24. package/dist/src/core/Matrix2DContext.js.map +1 -0
  25. package/dist/src/core/ShaderNode.d.ts +10 -0
  26. package/dist/src/core/ShaderNode.js +30 -0
  27. package/dist/src/core/ShaderNode.js.map +1 -0
  28. package/dist/src/core/Stage.js +1 -1
  29. package/dist/src/core/Stage.js.map +1 -1
  30. package/dist/src/core/TextNode.d.ts +103 -0
  31. package/dist/src/core/TextNode.js +331 -0
  32. package/dist/src/core/TextNode.js.map +1 -0
  33. package/dist/src/core/TextureMemoryManager.d.ts +30 -0
  34. package/dist/src/core/TextureMemoryManager.js +70 -37
  35. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  36. package/dist/src/core/lib/Coords.d.ts +14 -0
  37. package/dist/src/core/lib/Coords.js +55 -0
  38. package/dist/src/core/lib/Coords.js.map +1 -0
  39. package/dist/src/core/lib/glm/common.d.ts +162 -0
  40. package/dist/src/core/lib/glm/common.js +81 -0
  41. package/dist/src/core/lib/glm/common.js.map +1 -0
  42. package/dist/src/core/lib/glm/index.d.ts +11 -0
  43. package/dist/src/core/lib/glm/index.js +30 -0
  44. package/dist/src/core/lib/glm/index.js.map +1 -0
  45. package/dist/src/core/lib/glm/mat2.d.ts +219 -0
  46. package/dist/src/core/lib/glm/mat2.js +396 -0
  47. package/dist/src/core/lib/glm/mat2.js.map +1 -0
  48. package/dist/src/core/lib/glm/mat2d.d.ts +237 -0
  49. package/dist/src/core/lib/glm/mat2d.js +442 -0
  50. package/dist/src/core/lib/glm/mat2d.js.map +1 -0
  51. package/dist/src/core/lib/glm/mat3.d.ts +283 -0
  52. package/dist/src/core/lib/glm/mat3.js +680 -0
  53. package/dist/src/core/lib/glm/mat3.js.map +1 -0
  54. package/dist/src/core/lib/glm/mat4.d.ts +550 -0
  55. package/dist/src/core/lib/glm/mat4.js +1802 -0
  56. package/dist/src/core/lib/glm/mat4.js.map +1 -0
  57. package/dist/src/core/lib/glm/quat.d.ts +363 -0
  58. package/dist/src/core/lib/glm/quat.js +693 -0
  59. package/dist/src/core/lib/glm/quat.js.map +1 -0
  60. package/dist/src/core/lib/glm/quat2.d.ts +356 -0
  61. package/dist/src/core/lib/glm/quat2.js +754 -0
  62. package/dist/src/core/lib/glm/quat2.js.map +1 -0
  63. package/dist/src/core/lib/glm/vec2.d.ts +365 -0
  64. package/dist/src/core/lib/glm/vec2.js +569 -0
  65. package/dist/src/core/lib/glm/vec2.js.map +1 -0
  66. package/dist/src/core/lib/glm/vec3.d.ts +406 -0
  67. package/dist/src/core/lib/glm/vec3.js +720 -0
  68. package/dist/src/core/lib/glm/vec3.js.map +1 -0
  69. package/dist/src/core/lib/glm/vec4.d.ts +330 -0
  70. package/dist/src/core/lib/glm/vec4.js +608 -0
  71. package/dist/src/core/lib/glm/vec4.js.map +1 -0
  72. package/dist/src/core/lib/textureSvg.js +1 -1
  73. package/dist/src/core/lib/textureSvg.js.map +1 -1
  74. package/dist/src/core/renderers/CoreShaderManager.d.ts +19 -0
  75. package/dist/src/core/renderers/CoreShaderManager.js +33 -0
  76. package/dist/src/core/renderers/CoreShaderManager.js.map +1 -0
  77. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +4 -2
  78. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -1
  79. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +4 -4
  80. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -1
  81. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +9 -12
  82. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  83. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +27 -0
  84. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +82 -0
  85. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +1 -0
  86. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +11 -0
  87. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +34 -0
  88. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +1 -0
  89. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  90. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  91. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  92. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  93. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  94. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  95. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  96. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  97. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  98. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  99. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  100. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  101. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  102. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  103. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  104. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  105. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  106. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  107. package/dist/src/core/scene/Scene.d.ts +59 -0
  108. package/dist/src/core/scene/Scene.js +106 -0
  109. package/dist/src/core/scene/Scene.js.map +1 -0
  110. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
  111. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
  112. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
  113. package/dist/src/core/textures/ColorTexture.js +1 -1
  114. package/dist/src/core/textures/ColorTexture.js.map +1 -1
  115. package/dist/src/core/textures/ImageTexture.js +3 -3
  116. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  117. package/dist/src/core/textures/NoiseTexture.js +1 -1
  118. package/dist/src/core/textures/NoiseTexture.js.map +1 -1
  119. package/dist/src/core/textures/RenderTexture.js +1 -1
  120. package/dist/src/core/textures/RenderTexture.js.map +1 -1
  121. package/dist/src/core/textures/SubTexture.d.ts +4 -0
  122. package/dist/src/core/textures/SubTexture.js +54 -16
  123. package/dist/src/core/textures/SubTexture.js.map +1 -1
  124. package/dist/src/core/textures/Texture.d.ts +2 -34
  125. package/dist/src/core/textures/Texture.js +13 -69
  126. package/dist/src/core/textures/Texture.js.map +1 -1
  127. package/dist/src/main-api/ICoreDriver.d.ts +27 -0
  128. package/dist/src/main-api/ICoreDriver.js +20 -0
  129. package/dist/src/main-api/ICoreDriver.js.map +1 -0
  130. package/dist/src/main-api/IRenderDriver.d.ts +20 -0
  131. package/dist/src/main-api/IRenderDriver.js +20 -0
  132. package/dist/src/main-api/IRenderDriver.js.map +1 -0
  133. package/dist/src/main-api/IShaderController.d.ts +14 -0
  134. package/dist/src/main-api/IShaderController.js +30 -0
  135. package/dist/src/main-api/IShaderController.js.map +1 -0
  136. package/dist/src/main-api/IShaderNode.d.ts +17 -0
  137. package/dist/src/main-api/IShaderNode.js +19 -0
  138. package/dist/src/main-api/IShaderNode.js.map +1 -0
  139. package/dist/src/main-api/Renderer.js +1 -0
  140. package/dist/src/main-api/Renderer.js.map +1 -1
  141. package/dist/src/main-api/RendererMain.d.ts +375 -0
  142. package/dist/src/main-api/RendererMain.js +365 -0
  143. package/dist/src/main-api/RendererMain.js.map +1 -0
  144. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
  145. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
  146. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
  147. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
  148. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
  149. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
  150. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
  151. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
  152. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
  153. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +24 -0
  154. package/dist/src/render-drivers/main/MainCoreDriver.js +118 -0
  155. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
  156. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +99 -0
  157. package/dist/src/render-drivers/main/MainOnlyNode.js +396 -0
  158. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
  159. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +6 -0
  160. package/dist/src/render-drivers/main/MainOnlyShaderController.js +15 -0
  161. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +1 -0
  162. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +7 -0
  163. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +34 -0
  164. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +1 -0
  165. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
  166. package/dist/src/render-drivers/main/MainOnlyTextNode.js +205 -0
  167. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
  168. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +17 -0
  169. package/dist/src/render-drivers/main/MainRenderDriver.js +88 -0
  170. package/dist/src/render-drivers/main/MainRenderDriver.js.map +1 -0
  171. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +90 -0
  172. package/dist/src/render-drivers/threadx/NodeStruct.js +281 -0
  173. package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
  174. package/dist/src/render-drivers/threadx/SharedNode.d.ts +39 -0
  175. package/dist/src/render-drivers/threadx/SharedNode.js +60 -0
  176. package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
  177. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
  178. package/dist/src/render-drivers/threadx/TextNodeStruct.js +201 -0
  179. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
  180. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +28 -0
  181. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +234 -0
  182. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
  183. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +20 -0
  184. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +84 -0
  185. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
  186. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +44 -0
  187. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +154 -0
  188. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
  189. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +6 -0
  190. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +16 -0
  191. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +1 -0
  192. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +7 -0
  193. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +15 -0
  194. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +1 -0
  195. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
  196. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
  197. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
  198. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +21 -0
  199. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +198 -0
  200. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +1 -0
  201. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
  202. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
  203. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
  204. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
  205. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +177 -0
  206. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
  207. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
  208. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +108 -0
  209. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
  210. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
  211. package/dist/src/render-drivers/threadx/worker/renderer.js +145 -0
  212. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
  213. package/dist/src/render-drivers/utils.d.ts +12 -0
  214. package/dist/src/render-drivers/utils.js +69 -0
  215. package/dist/src/render-drivers/utils.js.map +1 -0
  216. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  217. package/exports/canvas.ts +39 -39
  218. package/exports/index.ts +89 -89
  219. package/exports/inspector.ts +24 -24
  220. package/exports/utils.ts +44 -44
  221. package/exports/webgl.ts +38 -38
  222. package/package.json +2 -1
  223. package/scripts/please-use-pnpm.js +13 -13
  224. package/src/common/CommonTypes.ts +139 -139
  225. package/src/common/EventEmitter.ts +77 -77
  226. package/src/common/IAnimationController.ts +92 -92
  227. package/src/common/IEventEmitter.ts +28 -28
  228. package/src/core/CoreNode.test.ts +199 -199
  229. package/src/core/CoreNode.ts +2335 -2335
  230. package/src/core/CoreShaderManager.ts +292 -292
  231. package/src/core/CoreTextNode.ts +455 -455
  232. package/src/core/CoreTextureManager.ts +561 -545
  233. package/src/core/Stage.ts +700 -700
  234. package/src/core/TextureMemoryManager.ts +310 -277
  235. package/src/core/animations/AnimationManager.ts +38 -38
  236. package/src/core/animations/CoreAnimation.ts +340 -340
  237. package/src/core/animations/CoreAnimationController.ts +157 -157
  238. package/src/core/lib/ContextSpy.ts +41 -41
  239. package/src/core/lib/ImageWorker.ts +270 -270
  240. package/src/core/lib/Matrix3d.ts +244 -244
  241. package/src/core/lib/RenderCoords.ts +86 -86
  242. package/src/core/lib/WebGlContextWrapper.ts +1322 -1322
  243. package/src/core/lib/textureCompression.ts +152 -152
  244. package/src/core/lib/textureSvg.ts +78 -78
  245. package/src/core/lib/utils.ts +310 -310
  246. package/src/core/platform.ts +61 -61
  247. package/src/core/renderers/CoreContextTexture.ts +43 -43
  248. package/src/core/renderers/CoreRenderOp.ts +22 -22
  249. package/src/core/renderers/CoreRenderer.ts +114 -114
  250. package/src/core/renderers/CoreShader.ts +41 -41
  251. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +371 -369
  252. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -150
  253. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  254. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  255. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  256. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  257. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  258. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +295 -298
  259. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  260. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -805
  261. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  262. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  263. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  264. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  265. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  266. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  267. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  268. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  269. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  270. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  271. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  272. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  273. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  274. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  275. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  276. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  277. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  278. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  279. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  280. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  281. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  282. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  283. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  284. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  285. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  286. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  287. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  288. package/src/core/text-rendering/TrFontManager.ts +183 -183
  289. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  290. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  291. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  292. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  293. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  294. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  295. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  296. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  297. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  298. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  299. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  300. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  301. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  302. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  303. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  304. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  305. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  306. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  307. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  308. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  309. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  310. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  311. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  312. package/src/core/textures/ColorTexture.ts +102 -102
  313. package/src/core/textures/ImageTexture.ts +379 -379
  314. package/src/core/textures/NoiseTexture.ts +104 -104
  315. package/src/core/textures/RenderTexture.ts +85 -85
  316. package/src/core/textures/SubTexture.ts +225 -179
  317. package/src/core/textures/Texture.ts +347 -435
  318. package/src/core/utils.ts +227 -227
  319. package/src/env.d.ts +7 -7
  320. package/src/main-api/DynamicShaderController.ts +104 -104
  321. package/src/main-api/INode.ts +101 -101
  322. package/src/main-api/Inspector.ts +505 -505
  323. package/src/main-api/Renderer.ts +698 -694
  324. package/src/main-api/ShaderController.ts +80 -80
  325. package/src/main-api/utils.ts +45 -45
  326. package/src/utils.ts +248 -248
  327. package/COPYING +0 -1
@@ -1,694 +1,698 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
-
20
- /* eslint-disable @typescript-eslint/no-unused-vars */
21
- import type { EffectMap, ShaderMap } from '../core/CoreShaderManager.js';
22
- import type { ExtractProps, TextureMap } from '../core/CoreTextureManager.js';
23
- import { EventEmitter } from '../common/EventEmitter.js';
24
- import { assertTruthy, isProductionEnvironment } from '../utils.js';
25
- import { Stage } from '../core/Stage.js';
26
- import { CoreNode, type CoreNodeProps } from '../core/CoreNode.js';
27
- import { type CoreTextNodeProps } from '../core/CoreTextNode.js';
28
- import type {
29
- BaseShaderController,
30
- ShaderController,
31
- } from './ShaderController.js';
32
- import type { INode, INodeProps, ITextNode, ITextNodeProps } from './INode.js';
33
- import type {
34
- DynamicEffects,
35
- DynamicShaderController,
36
- } from './DynamicShaderController.js';
37
- import type {
38
- EffectDesc,
39
- EffectDescUnion,
40
- } from '../core/renderers/webgl/shaders/effects/ShaderEffect.js';
41
- import type { TextureMemoryManagerSettings } from '../core/TextureMemoryManager.js';
42
- import type { CanvasTextRenderer } from '../core/text-rendering/renderers/CanvasTextRenderer.js';
43
- import type { SdfTextRenderer } from '../core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js';
44
- import type { WebGlCoreRenderer } from '../core/renderers/webgl/WebGlCoreRenderer.js';
45
- import type { CanvasCoreRenderer } from '../core/renderers/canvas/CanvasCoreRenderer.js';
46
- import type { Inspector } from './Inspector.js';
47
-
48
- /**
49
- * An immutable reference to a specific Shader type
50
- *
51
- * @remarks
52
- * See {@link ShaderRef} for more details.
53
- */
54
- export interface SpecificShaderRef<ShType extends keyof ShaderMap> {
55
- readonly descType: 'shader';
56
- readonly shType: ShType;
57
- readonly props: ExtractProps<ShaderMap[ShType]>;
58
- }
59
-
60
- type MapShaderRefs<ShType extends keyof ShaderMap> =
61
- ShType extends keyof ShaderMap ? SpecificShaderRef<ShType> : never;
62
-
63
- /**
64
- * An immutable reference to a Shader
65
- *
66
- * @remarks
67
- * This structure should only be created by the RendererMain's `createShader`
68
- * method. The structure is immutable and should not be modified once created.
69
- *
70
- * A `ShaderRef` exists in the Main API Space and is used to point to an actual
71
- * `Shader` instance in the Core API Space. The `ShaderRef` is used to
72
- * communicate with the Core API Space to create, load, and destroy the
73
- * `Shader` instance.
74
- *
75
- * This type is technically a discriminated union of all possible shader types.
76
- * If you'd like to represent a specific shader type, you can use the
77
- * `SpecificShaderRef` generic type.
78
- */
79
- export type ShaderRef = MapShaderRefs<keyof ShaderMap>;
80
-
81
- /**
82
- * Configuration settings for {@link RendererMain}
83
- */
84
- export interface RendererMainSettings {
85
- /**
86
- * Authored logical pixel width of the application
87
- *
88
- * @defaultValue `1920`
89
- */
90
- appWidth?: number;
91
-
92
- /**
93
- * Authored logical pixel height of the application
94
- *
95
- * @defaultValue `1080`
96
- */
97
- appHeight?: number;
98
-
99
- /**
100
- * Texture Memory Manager Settings
101
- */
102
- textureMemory?: Partial<TextureMemoryManagerSettings>;
103
-
104
- /**
105
- * Bounds margin to extend the boundary in which a Node is added as Quad.
106
- */
107
- boundsMargin?: number | [number, number, number, number];
108
-
109
- /**
110
- * Factor to convert app-authored logical coorindates to device logical coordinates
111
- *
112
- * @remarks
113
- * This value allows auto-scaling to support larger/small resolutions than the
114
- * app was authored for.
115
- *
116
- * If the app was authored for 1920x1080 and this value is 2, the app's canvas
117
- * will be rendered at 3840x2160 logical pixels.
118
- *
119
- * Likewise, if the app was authored for 1920x1080 and this value is 0.66667,
120
- * the app's canvas will be rendered at 1280x720 logical pixels.
121
- *
122
- * @defaultValue `1`
123
- */
124
- deviceLogicalPixelRatio?: number;
125
-
126
- /**
127
- * Factor to convert device logical coordinates to device physical coordinates
128
- *
129
- * @remarks
130
- * This value allows auto-scaling to support devices with different pixel densities.
131
- *
132
- * This controls the number of physical pixels that are used to render each logical
133
- * pixel. For example, if the device has a pixel density of 2, each logical pixel
134
- * will be rendered using 2x2 physical pixels.
135
- *
136
- * By default, it will be set to `window.devicePixelRatio` which is the pixel
137
- * density of the device the app is running on reported by the browser.
138
- *
139
- * @defaultValue `window.devicePixelRatio`
140
- */
141
- devicePhysicalPixelRatio?: number;
142
-
143
- /**
144
- * RGBA encoded number of the background to use
145
- *
146
- * @defaultValue `0x00000000`
147
- */
148
- clearColor?: number;
149
-
150
- /**
151
- * Interval in milliseconds to receive FPS updates
152
- *
153
- * @remarks
154
- * If set to `0`, FPS updates will be disabled.
155
- *
156
- * @defaultValue `0` (disabled)
157
- */
158
- fpsUpdateInterval?: number;
159
-
160
- /**
161
- * Include context call (i.e. WebGL) information in FPS updates
162
- *
163
- * @remarks
164
- * When enabled the number of calls to each context method over the
165
- * `fpsUpdateInterval` will be included in the FPS update payload's
166
- * `contextSpyData` property.
167
- *
168
- * Enabling the context spy has a serious impact on performance so only use it
169
- * when you need to extract context call information.
170
- *
171
- * @defaultValue `false` (disabled)
172
- */
173
- enableContextSpy?: boolean;
174
-
175
- /**
176
- * Number or Image Workers to use
177
- *
178
- * @remarks
179
- * On devices with multiple cores, this can be used to improve image loading
180
- * as well as reduce the impact of image loading on the main thread.
181
- * Set to 0 to disable image workers.
182
- *
183
- * @defaultValue `2`
184
- */
185
- numImageWorkers?: number;
186
-
187
- /**
188
- * DOM Inspector
189
- *
190
- * @remarks
191
- * The inspector will replicate the state of the Nodes created
192
- * in the renderer and allow inspection of the state of the nodes.
193
- *
194
- */
195
- inspector?: typeof Inspector | false;
196
-
197
- /**
198
- * Renderer Engine
199
- *
200
- * @remarks
201
- * The renderer engine to use. Spawns a WebGL or Canvas renderer.
202
- * WebGL is more performant and supports more features. Canvas is
203
- * supported on most platforms.
204
- *
205
- * Note: When using CanvasCoreRenderer you can only use
206
- * CanvasTextRenderer. The WebGLCoreRenderer supports
207
- * both CanvasTextRenderer and SdfTextRenderer for Text Rendering.
208
- *
209
- */
210
- renderEngine: typeof CanvasCoreRenderer | typeof WebGlCoreRenderer;
211
-
212
- /**
213
- * Quad buffer size in bytes
214
- *
215
- * @defaultValue 4 * 1024 * 1024
216
- */
217
- quadBufferSize?: number;
218
-
219
- /**
220
- * Font Engines
221
- *
222
- * @remarks
223
- * The font engines to use for text rendering. CanvasTextRenderer is supported
224
- * on all platforms. SdfTextRenderer is a more performant renderer.
225
- * When using `renderEngine=CanvasCoreRenderer` you can only use `CanvasTextRenderer`.
226
- * The `renderEngine=WebGLCoreRenderer` supports both `CanvasTextRenderer` and `SdfTextRenderer`.
227
- *
228
- * This setting is used to enable tree shaking of unused font engines. Please
229
- * import your font engine(s) as follows:
230
- * ```
231
- * import { CanvasTextRenderer } from '@lightning/renderer/canvas';
232
- * import { SdfTextRenderer } from '@lightning/renderer/webgl';
233
- * ```
234
- *
235
- * If both CanvasTextRenderer and SdfTextRenderer are provided, the first renderer
236
- * provided will be asked first if it can render the font. If it cannot render the
237
- * font, the next renderer will be asked. If no renderer can render the font, the
238
- * text will not be rendered.
239
- *
240
- * **Note** that if you have fonts available in both engines the second font engine
241
- * will not be used. This is because the first font engine will always be asked first.
242
- *
243
- * @defaultValue '[]'
244
- *
245
- *
246
- */
247
- fontEngines: (typeof SdfTextRenderer | typeof CanvasTextRenderer)[];
248
-
249
- /**
250
- * Force WebGL2
251
- *
252
- * @remarks
253
- * Force the renderer to use WebGL2. This can be used to force the renderer to
254
- * use WebGL2 even if the browser supports WebGL1.
255
- *
256
- * @defaultValue `false`
257
- */
258
- forceWebGL2?: boolean;
259
-
260
- /**
261
- * Enable strictBounds
262
- *
263
- * @remarks
264
- * Enable strict bounds for the renderer. This will ensure that the renderer
265
- * will not render outside the bounds of the canvas.
266
- *
267
- * @defaultValue `true`
268
- */
269
- strictBounds?: boolean;
270
-
271
- /**
272
- * Texture Processing Limit (in milliseconds)
273
- *
274
- * @remarks
275
- * The maximum amount of time the renderer is allowed to process textures in a
276
- * single frame. If the processing time exceeds this limit, the renderer will
277
- * skip processing the remaining textures and continue rendering the frame.
278
- *
279
- * @defaultValue `10`
280
- */
281
- textureProcessingTimeLimit?: number;
282
-
283
- /**
284
- * Canvas object to use for rendering
285
- *
286
- * @remarks
287
- * This is used to render the scene graph. If not provided, a new canvas
288
- * element will be created and appended to the target element.
289
- */
290
- canvas?: HTMLCanvasElement;
291
- }
292
-
293
- /**
294
- * The Renderer Main API
295
- *
296
- * @remarks
297
- * This is the primary class used to configure and operate the Renderer.
298
- *
299
- * It is used to create and destroy Nodes, as well as Texture and Shader
300
- * references.
301
- *
302
- * Example:
303
- * ```ts
304
- * import { RendererMain, MainCoreDriver } from '@lightningjs/renderer';
305
- *
306
- * // Initialize the Renderer
307
- * const renderer = new RendererMain(
308
- * {
309
- * appWidth: 1920,
310
- * appHeight: 1080
311
- * },
312
- * 'app',
313
- * new MainCoreDriver(),
314
- * );
315
- * ```
316
- *
317
- * ## Events
318
- * - `fpsUpdate`
319
- * - Emitted every `fpsUpdateInterval` milliseconds with the current FPS
320
- * - `frameTick`
321
- * - Emitted every frame tick
322
- * - `idle`
323
- * - Emitted when the renderer is idle (no changes to the scene
324
- * graph/animations running)
325
- * - `criticalCleanup`
326
- * - Emitted when the Texture Memory Manager Cleanup process is triggered
327
- * - Payload: { memUsed: number, criticalThreshold: number }
328
- * - `memUsed` - The amount of memory (in bytes) used by textures before the
329
- * cleanup process
330
- * - `criticalThreshold` - The critical threshold (in bytes)
331
- * - `criticalCleanupFailed`
332
- * - Emitted when the Texture Memory Manager Cleanup process is unable to free
333
- * up enough texture memory to reach below the critical threshold.
334
- * This can happen when there is not enough non-renderable textures to
335
- * free up.
336
- * - Payload (object with keys):
337
- * - `memUsed` - The amount of memory (in bytes) used by textures after
338
- * the cleanup process
339
- * - `criticalThreshold` - The critical threshold (in bytes)
340
- */
341
- export class RendererMain extends EventEmitter {
342
- readonly root: INode<ShaderController<'DefaultShader'>>;
343
- readonly canvas: HTMLCanvasElement;
344
- readonly settings: Readonly<Required<RendererMainSettings>>;
345
- readonly stage: Stage;
346
- private inspector: Inspector | null = null;
347
-
348
- /**
349
- * Constructs a new Renderer instance
350
- *
351
- * @param settings Renderer settings
352
- * @param target Element ID or HTMLElement to insert the canvas into
353
- * @param driver Core Driver to use
354
- */
355
- constructor(settings: RendererMainSettings, target: string | HTMLElement) {
356
- super();
357
- const resolvedTxSettings: TextureMemoryManagerSettings = {
358
- criticalThreshold: settings.textureMemory?.criticalThreshold || 124e6,
359
- targetThresholdLevel: settings.textureMemory?.targetThresholdLevel || 0.5,
360
- cleanupInterval: settings.textureMemory?.cleanupInterval || 30000,
361
- debugLogging: settings.textureMemory?.debugLogging || false,
362
- };
363
- const resolvedSettings: Required<RendererMainSettings> = {
364
- appWidth: settings.appWidth || 1920,
365
- appHeight: settings.appHeight || 1080,
366
- textureMemory: resolvedTxSettings,
367
- boundsMargin: settings.boundsMargin || 0,
368
- deviceLogicalPixelRatio: settings.deviceLogicalPixelRatio || 1,
369
- devicePhysicalPixelRatio:
370
- settings.devicePhysicalPixelRatio || window.devicePixelRatio,
371
- clearColor: settings.clearColor ?? 0x00000000,
372
- fpsUpdateInterval: settings.fpsUpdateInterval || 0,
373
- numImageWorkers:
374
- settings.numImageWorkers !== undefined ? settings.numImageWorkers : 2,
375
- enableContextSpy: settings.enableContextSpy ?? false,
376
- forceWebGL2: settings.forceWebGL2 ?? false,
377
- inspector: settings.inspector ?? false,
378
- renderEngine: settings.renderEngine,
379
- quadBufferSize: settings.quadBufferSize ?? 4 * 1024 * 1024,
380
- fontEngines: settings.fontEngines,
381
- strictBounds: settings.strictBounds ?? true,
382
- textureProcessingTimeLimit: settings.textureProcessingTimeLimit || 10,
383
- canvas: settings.canvas || document.createElement('canvas'),
384
- };
385
- this.settings = resolvedSettings;
386
-
387
- const {
388
- appWidth,
389
- appHeight,
390
- deviceLogicalPixelRatio,
391
- devicePhysicalPixelRatio,
392
- inspector,
393
- canvas,
394
- } = resolvedSettings;
395
-
396
- const deviceLogicalWidth = appWidth * deviceLogicalPixelRatio;
397
- const deviceLogicalHeight = appHeight * deviceLogicalPixelRatio;
398
-
399
- this.canvas = canvas;
400
- canvas.width = deviceLogicalWidth * devicePhysicalPixelRatio;
401
- canvas.height = deviceLogicalHeight * devicePhysicalPixelRatio;
402
-
403
- canvas.style.width = `${deviceLogicalWidth}px`;
404
- canvas.style.height = `${deviceLogicalHeight}px`;
405
-
406
- // Initialize the stage
407
- this.stage = new Stage({
408
- appWidth: this.settings.appWidth,
409
- appHeight: this.settings.appHeight,
410
- boundsMargin: this.settings.boundsMargin,
411
- clearColor: this.settings.clearColor,
412
- canvas: this.canvas,
413
- deviceLogicalPixelRatio: this.settings.deviceLogicalPixelRatio,
414
- devicePhysicalPixelRatio: this.settings.devicePhysicalPixelRatio,
415
- enableContextSpy: this.settings.enableContextSpy,
416
- forceWebGL2: this.settings.forceWebGL2,
417
- fpsUpdateInterval: this.settings.fpsUpdateInterval,
418
- numImageWorkers: this.settings.numImageWorkers,
419
- renderEngine: this.settings.renderEngine,
420
- textureMemory: resolvedTxSettings,
421
- eventBus: this,
422
- quadBufferSize: this.settings.quadBufferSize,
423
- fontEngines: this.settings.fontEngines,
424
- inspector: this.settings.inspector !== null,
425
- strictBounds: this.settings.strictBounds,
426
- textureProcessingTimeLimit: this.settings.textureProcessingTimeLimit,
427
- });
428
-
429
- // Extract the root node
430
- this.root = this.stage.root as unknown as INode<
431
- ShaderController<'DefaultShader'>
432
- >;
433
-
434
- // Get the target element and attach the canvas to it
435
- let targetEl: HTMLElement | null;
436
- if (typeof target === 'string') {
437
- targetEl = document.getElementById(target);
438
- } else {
439
- targetEl = target;
440
- }
441
-
442
- if (!targetEl) {
443
- throw new Error('Could not find target element');
444
- }
445
-
446
- targetEl.appendChild(canvas);
447
-
448
- // Initialize inspector (if enabled)
449
- if (inspector && !isProductionEnvironment()) {
450
- this.inspector = new inspector(canvas, resolvedSettings);
451
- }
452
- }
453
-
454
- /**
455
- * Create a new scene graph node
456
- *
457
- * @remarks
458
- * A node is the main graphical building block of the Renderer scene graph. It
459
- * can be a container for other nodes, or it can be a leaf node that renders a
460
- * solid color, gradient, image, or specific texture, using a specific shader.
461
- *
462
- * To create a text node, see {@link createTextNode}.
463
- *
464
- * See {@link CoreNode} for more details.
465
- *
466
- * @param props
467
- * @returns
468
- */
469
- createNode<
470
- ShCtr extends BaseShaderController = ShaderController<'DefaultShader'>,
471
- >(props: Partial<INodeProps<ShCtr>>): INode<ShCtr> {
472
- const node = this.stage.createNode(props as Partial<CoreNodeProps>);
473
-
474
- if (this.inspector) {
475
- return this.inspector.createNode(node) as unknown as INode<ShCtr>;
476
- }
477
-
478
- // FIXME onDestroy event? node.once('beforeDestroy'
479
- // FIXME onCreate event?
480
- return node as unknown as INode<ShCtr>;
481
- }
482
-
483
- /**
484
- * Create a new scene graph text node
485
- *
486
- * @remarks
487
- * A text node is the second graphical building block of the Renderer scene
488
- * graph. It renders text using a specific text renderer that is automatically
489
- * chosen based on the font requested and what type of fonts are installed
490
- * into an app.
491
- *
492
- * See {@link ITextNode} for more details.
493
- *
494
- * @param props
495
- * @returns
496
- */
497
- createTextNode(props: Partial<ITextNodeProps>): ITextNode {
498
- const textNode = this.stage.createTextNode(props as CoreTextNodeProps);
499
-
500
- if (this.inspector) {
501
- return this.inspector.createTextNode(textNode);
502
- }
503
-
504
- return textNode as unknown as ITextNode;
505
- }
506
-
507
- /**
508
- * Destroy a node
509
- *
510
- * @remarks
511
- * This method destroys a node
512
- *
513
- * @param node
514
- * @returns
515
- */
516
- destroyNode(node: INode) {
517
- if (this.inspector) {
518
- this.inspector.destroyNode(node.id);
519
- }
520
-
521
- return node.destroy();
522
- }
523
-
524
- /**
525
- * Create a new texture reference
526
- *
527
- * @remarks
528
- * This method creates a new reference to a texture. The texture is not
529
- * loaded until it is used on a node.
530
- *
531
- * It can be assigned to a node's `texture` property, or it can be used
532
- * when creating a SubTexture.
533
- *
534
- * @param textureType
535
- * @param props
536
- * @param options
537
- * @returns
538
- */
539
- createTexture<TxType extends keyof TextureMap>(
540
- textureType: TxType,
541
- props: ExtractProps<TextureMap[TxType]>,
542
- ): InstanceType<TextureMap[TxType]> {
543
- return this.stage.txManager.createTexture(textureType, props);
544
- }
545
-
546
- /**
547
- * Create a new shader controller for a shader type
548
- *
549
- * @remarks
550
- * This method creates a new Shader Controller for a specific shader type.
551
- *
552
- * If the shader has not been loaded yet, it will be loaded. Otherwise, the
553
- * existing shader will be reused.
554
- *
555
- * It can be assigned to a Node's `shader` property.
556
- *
557
- * @param shaderType
558
- * @param props
559
- * @returns
560
- */
561
- createShader<ShType extends keyof ShaderMap>(
562
- shaderType: ShType,
563
- props?: ExtractProps<ShaderMap[ShType]>,
564
- ): ShaderController<ShType> {
565
- return this.stage.shManager.loadShader(shaderType, props);
566
- }
567
-
568
- /**
569
- * Create a new Dynamic Shader controller
570
- *
571
- * @remarks
572
- * A Dynamic Shader is a shader that can be composed of an array of mulitple
573
- * effects. Each effect can be animated or changed after creation (provided
574
- * the effect is given a name).
575
- *
576
- * Example:
577
- * ```ts
578
- * renderer.createNode({
579
- * shader: renderer.createDynamicShader([
580
- * renderer.createEffect('radius', {
581
- * radius: 0
582
- * }, 'effect1'),
583
- * renderer.createEffect('border', {
584
- * color: 0xff00ffff,
585
- * width: 10,
586
- * }, 'effect2'),
587
- * ]),
588
- * });
589
- * ```
590
- *
591
- * @param effects
592
- * @returns
593
- */
594
- createDynamicShader<
595
- T extends DynamicEffects<[...{ name?: string; type: keyof EffectMap }[]]>,
596
- >(effects: [...T]): DynamicShaderController<T> {
597
- return this.stage.shManager.loadDynamicShader({
598
- effects: effects as EffectDescUnion[],
599
- });
600
- }
601
-
602
- /**
603
- * Create an effect to be used in a Dynamic Shader
604
- *
605
- * @remark
606
- * The {name} parameter is optional but required if you want to animate the effect
607
- * or change the effect's properties after creation.
608
- *
609
- * See {@link createDynamicShader} for an example.
610
- *
611
- * @param type
612
- * @param props
613
- * @param name
614
- * @returns
615
- */
616
- createEffect<
617
- Type extends keyof EffectMap,
618
- Name extends string | undefined = undefined,
619
- >(
620
- type: Type,
621
- props: EffectDesc<{ name: Name; type: Type }>['props'],
622
- name?: Name,
623
- ): EffectDesc<{ name: Name; type: Type }> {
624
- return {
625
- name,
626
- type,
627
- props,
628
- };
629
- }
630
-
631
- /**
632
- * Get a Node by its ID
633
- *
634
- * @param id
635
- * @returns
636
- */
637
- getNodeById(id: number): CoreNode | null {
638
- const root = this.stage?.root;
639
- if (!root) {
640
- return null;
641
- }
642
-
643
- const findNode = (node: CoreNode): CoreNode | null => {
644
- if (node.id === id) {
645
- return node;
646
- }
647
-
648
- for (const child of node.children) {
649
- const found = findNode(child);
650
- if (found) {
651
- return found;
652
- }
653
- }
654
-
655
- return null;
656
- };
657
-
658
- return findNode(root);
659
- }
660
-
661
- toggleFreeze() {
662
- throw new Error('Not implemented');
663
- }
664
-
665
- advanceFrame() {
666
- throw new Error('Not implemented');
667
- }
668
-
669
- getBufferInfo() {
670
- return this.stage.renderer.getBufferInfo();
671
- }
672
-
673
- /**
674
- * Re-render the current frame without advancing any running animations.
675
- *
676
- * @remarks
677
- * Any state changes will be reflected in the re-rendered frame. Useful for
678
- * debugging.
679
- *
680
- * May not do anything if the render loop is running on a separate worker.
681
- */
682
- rerender() {
683
- this.stage.requestRender();
684
- }
685
-
686
- /**
687
- * Sets the clear color for the stage.
688
- *
689
- * @param color - The color to set as the clear color.
690
- */
691
- setClearColor(color: number) {
692
- this.stage.setClearColor(color);
693
- }
694
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ /* eslint-disable @typescript-eslint/no-unused-vars */
21
+ import type { EffectMap, ShaderMap } from '../core/CoreShaderManager.js';
22
+ import type { ExtractProps, TextureMap } from '../core/CoreTextureManager.js';
23
+ import { EventEmitter } from '../common/EventEmitter.js';
24
+ import { assertTruthy, isProductionEnvironment } from '../utils.js';
25
+ import { Stage } from '../core/Stage.js';
26
+ import { CoreNode, type CoreNodeProps } from '../core/CoreNode.js';
27
+ import { type CoreTextNodeProps } from '../core/CoreTextNode.js';
28
+ import type {
29
+ BaseShaderController,
30
+ ShaderController,
31
+ } from './ShaderController.js';
32
+ import type { INode, INodeProps, ITextNode, ITextNodeProps } from './INode.js';
33
+ import type {
34
+ DynamicEffects,
35
+ DynamicShaderController,
36
+ } from './DynamicShaderController.js';
37
+ import type {
38
+ EffectDesc,
39
+ EffectDescUnion,
40
+ } from '../core/renderers/webgl/shaders/effects/ShaderEffect.js';
41
+ import type { TextureMemoryManagerSettings } from '../core/TextureMemoryManager.js';
42
+ import type { CanvasTextRenderer } from '../core/text-rendering/renderers/CanvasTextRenderer.js';
43
+ import type { SdfTextRenderer } from '../core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js';
44
+ import type { WebGlCoreRenderer } from '../core/renderers/webgl/WebGlCoreRenderer.js';
45
+ import type { CanvasCoreRenderer } from '../core/renderers/canvas/CanvasCoreRenderer.js';
46
+ import type { Inspector } from './Inspector.js';
47
+
48
+ /**
49
+ * An immutable reference to a specific Shader type
50
+ *
51
+ * @remarks
52
+ * See {@link ShaderRef} for more details.
53
+ */
54
+ export interface SpecificShaderRef<ShType extends keyof ShaderMap> {
55
+ readonly descType: 'shader';
56
+ readonly shType: ShType;
57
+ readonly props: ExtractProps<ShaderMap[ShType]>;
58
+ }
59
+
60
+ type MapShaderRefs<ShType extends keyof ShaderMap> =
61
+ ShType extends keyof ShaderMap ? SpecificShaderRef<ShType> : never;
62
+
63
+ /**
64
+ * An immutable reference to a Shader
65
+ *
66
+ * @remarks
67
+ * This structure should only be created by the RendererMain's `createShader`
68
+ * method. The structure is immutable and should not be modified once created.
69
+ *
70
+ * A `ShaderRef` exists in the Main API Space and is used to point to an actual
71
+ * `Shader` instance in the Core API Space. The `ShaderRef` is used to
72
+ * communicate with the Core API Space to create, load, and destroy the
73
+ * `Shader` instance.
74
+ *
75
+ * This type is technically a discriminated union of all possible shader types.
76
+ * If you'd like to represent a specific shader type, you can use the
77
+ * `SpecificShaderRef` generic type.
78
+ */
79
+ export type ShaderRef = MapShaderRefs<keyof ShaderMap>;
80
+
81
+ /**
82
+ * Configuration settings for {@link RendererMain}
83
+ */
84
+ export interface RendererMainSettings {
85
+ /**
86
+ * Authored logical pixel width of the application
87
+ *
88
+ * @defaultValue `1920`
89
+ */
90
+ appWidth?: number;
91
+
92
+ /**
93
+ * Authored logical pixel height of the application
94
+ *
95
+ * @defaultValue `1080`
96
+ */
97
+ appHeight?: number;
98
+
99
+ /**
100
+ * Texture Memory Manager Settings
101
+ */
102
+ textureMemory?: Partial<TextureMemoryManagerSettings>;
103
+
104
+ /**
105
+ * Bounds margin to extend the boundary in which a Node is added as Quad.
106
+ */
107
+ boundsMargin?: number | [number, number, number, number];
108
+
109
+ /**
110
+ * Factor to convert app-authored logical coorindates to device logical coordinates
111
+ *
112
+ * @remarks
113
+ * This value allows auto-scaling to support larger/small resolutions than the
114
+ * app was authored for.
115
+ *
116
+ * If the app was authored for 1920x1080 and this value is 2, the app's canvas
117
+ * will be rendered at 3840x2160 logical pixels.
118
+ *
119
+ * Likewise, if the app was authored for 1920x1080 and this value is 0.66667,
120
+ * the app's canvas will be rendered at 1280x720 logical pixels.
121
+ *
122
+ * @defaultValue `1`
123
+ */
124
+ deviceLogicalPixelRatio?: number;
125
+
126
+ /**
127
+ * Factor to convert device logical coordinates to device physical coordinates
128
+ *
129
+ * @remarks
130
+ * This value allows auto-scaling to support devices with different pixel densities.
131
+ *
132
+ * This controls the number of physical pixels that are used to render each logical
133
+ * pixel. For example, if the device has a pixel density of 2, each logical pixel
134
+ * will be rendered using 2x2 physical pixels.
135
+ *
136
+ * By default, it will be set to `window.devicePixelRatio` which is the pixel
137
+ * density of the device the app is running on reported by the browser.
138
+ *
139
+ * @defaultValue `window.devicePixelRatio`
140
+ */
141
+ devicePhysicalPixelRatio?: number;
142
+
143
+ /**
144
+ * RGBA encoded number of the background to use
145
+ *
146
+ * @defaultValue `0x00000000`
147
+ */
148
+ clearColor?: number;
149
+
150
+ /**
151
+ * Interval in milliseconds to receive FPS updates
152
+ *
153
+ * @remarks
154
+ * If set to `0`, FPS updates will be disabled.
155
+ *
156
+ * @defaultValue `0` (disabled)
157
+ */
158
+ fpsUpdateInterval?: number;
159
+
160
+ /**
161
+ * Include context call (i.e. WebGL) information in FPS updates
162
+ *
163
+ * @remarks
164
+ * When enabled the number of calls to each context method over the
165
+ * `fpsUpdateInterval` will be included in the FPS update payload's
166
+ * `contextSpyData` property.
167
+ *
168
+ * Enabling the context spy has a serious impact on performance so only use it
169
+ * when you need to extract context call information.
170
+ *
171
+ * @defaultValue `false` (disabled)
172
+ */
173
+ enableContextSpy?: boolean;
174
+
175
+ /**
176
+ * Number or Image Workers to use
177
+ *
178
+ * @remarks
179
+ * On devices with multiple cores, this can be used to improve image loading
180
+ * as well as reduce the impact of image loading on the main thread.
181
+ * Set to 0 to disable image workers.
182
+ *
183
+ * @defaultValue `2`
184
+ */
185
+ numImageWorkers?: number;
186
+
187
+ /**
188
+ * DOM Inspector
189
+ *
190
+ * @remarks
191
+ * The inspector will replicate the state of the Nodes created
192
+ * in the renderer and allow inspection of the state of the nodes.
193
+ *
194
+ */
195
+ inspector?: typeof Inspector | false;
196
+
197
+ /**
198
+ * Renderer Engine
199
+ *
200
+ * @remarks
201
+ * The renderer engine to use. Spawns a WebGL or Canvas renderer.
202
+ * WebGL is more performant and supports more features. Canvas is
203
+ * supported on most platforms.
204
+ *
205
+ * Note: When using CanvasCoreRenderer you can only use
206
+ * CanvasTextRenderer. The WebGLCoreRenderer supports
207
+ * both CanvasTextRenderer and SdfTextRenderer for Text Rendering.
208
+ *
209
+ */
210
+ renderEngine: typeof CanvasCoreRenderer | typeof WebGlCoreRenderer;
211
+
212
+ /**
213
+ * Quad buffer size in bytes
214
+ *
215
+ * @defaultValue 4 * 1024 * 1024
216
+ */
217
+ quadBufferSize?: number;
218
+
219
+ /**
220
+ * Font Engines
221
+ *
222
+ * @remarks
223
+ * The font engines to use for text rendering. CanvasTextRenderer is supported
224
+ * on all platforms. SdfTextRenderer is a more performant renderer.
225
+ * When using `renderEngine=CanvasCoreRenderer` you can only use `CanvasTextRenderer`.
226
+ * The `renderEngine=WebGLCoreRenderer` supports both `CanvasTextRenderer` and `SdfTextRenderer`.
227
+ *
228
+ * This setting is used to enable tree shaking of unused font engines. Please
229
+ * import your font engine(s) as follows:
230
+ * ```
231
+ * import { CanvasTextRenderer } from '@lightning/renderer/canvas';
232
+ * import { SdfTextRenderer } from '@lightning/renderer/webgl';
233
+ * ```
234
+ *
235
+ * If both CanvasTextRenderer and SdfTextRenderer are provided, the first renderer
236
+ * provided will be asked first if it can render the font. If it cannot render the
237
+ * font, the next renderer will be asked. If no renderer can render the font, the
238
+ * text will not be rendered.
239
+ *
240
+ * **Note** that if you have fonts available in both engines the second font engine
241
+ * will not be used. This is because the first font engine will always be asked first.
242
+ *
243
+ * @defaultValue '[]'
244
+ *
245
+ *
246
+ */
247
+ fontEngines: (typeof SdfTextRenderer | typeof CanvasTextRenderer)[];
248
+
249
+ /**
250
+ * Force WebGL2
251
+ *
252
+ * @remarks
253
+ * Force the renderer to use WebGL2. This can be used to force the renderer to
254
+ * use WebGL2 even if the browser supports WebGL1.
255
+ *
256
+ * @defaultValue `false`
257
+ */
258
+ forceWebGL2?: boolean;
259
+
260
+ /**
261
+ * Enable strictBounds
262
+ *
263
+ * @remarks
264
+ * Enable strict bounds for the renderer. This will ensure that the renderer
265
+ * will not render outside the bounds of the canvas.
266
+ *
267
+ * @defaultValue `true`
268
+ */
269
+ strictBounds?: boolean;
270
+
271
+ /**
272
+ * Texture Processing Limit (in milliseconds)
273
+ *
274
+ * @remarks
275
+ * The maximum amount of time the renderer is allowed to process textures in a
276
+ * single frame. If the processing time exceeds this limit, the renderer will
277
+ * skip processing the remaining textures and continue rendering the frame.
278
+ *
279
+ * @defaultValue `10`
280
+ */
281
+ textureProcessingTimeLimit?: number;
282
+
283
+ /**
284
+ * Canvas object to use for rendering
285
+ *
286
+ * @remarks
287
+ * This is used to render the scene graph. If not provided, a new canvas
288
+ * element will be created and appended to the target element.
289
+ */
290
+ canvas?: HTMLCanvasElement;
291
+ }
292
+
293
+ /**
294
+ * The Renderer Main API
295
+ *
296
+ * @remarks
297
+ * This is the primary class used to configure and operate the Renderer.
298
+ *
299
+ * It is used to create and destroy Nodes, as well as Texture and Shader
300
+ * references.
301
+ *
302
+ * Example:
303
+ * ```ts
304
+ * import { RendererMain, MainCoreDriver } from '@lightningjs/renderer';
305
+ *
306
+ * // Initialize the Renderer
307
+ * const renderer = new RendererMain(
308
+ * {
309
+ * appWidth: 1920,
310
+ * appHeight: 1080
311
+ * },
312
+ * 'app',
313
+ * new MainCoreDriver(),
314
+ * );
315
+ * ```
316
+ *
317
+ * ## Events
318
+ * - `fpsUpdate`
319
+ * - Emitted every `fpsUpdateInterval` milliseconds with the current FPS
320
+ * - `frameTick`
321
+ * - Emitted every frame tick
322
+ * - `idle`
323
+ * - Emitted when the renderer is idle (no changes to the scene
324
+ * graph/animations running)
325
+ * - `criticalCleanup`
326
+ * - Emitted when the Texture Memory Manager Cleanup process is triggered
327
+ * - Payload: { memUsed: number, criticalThreshold: number }
328
+ * - `memUsed` - The amount of memory (in bytes) used by textures before the
329
+ * cleanup process
330
+ * - `criticalThreshold` - The critical threshold (in bytes)
331
+ * - `criticalCleanupFailed`
332
+ * - Emitted when the Texture Memory Manager Cleanup process is unable to free
333
+ * up enough texture memory to reach below the critical threshold.
334
+ * This can happen when there is not enough non-renderable textures to
335
+ * free up.
336
+ * - Payload (object with keys):
337
+ * - `memUsed` - The amount of memory (in bytes) used by textures after
338
+ * the cleanup process
339
+ * - `criticalThreshold` - The critical threshold (in bytes)
340
+ */
341
+ export class RendererMain extends EventEmitter {
342
+ readonly root: INode<ShaderController<'DefaultShader'>>;
343
+ readonly canvas: HTMLCanvasElement;
344
+ readonly settings: Readonly<Required<RendererMainSettings>>;
345
+ readonly stage: Stage;
346
+ private inspector: Inspector | null = null;
347
+
348
+ /**
349
+ * Constructs a new Renderer instance
350
+ *
351
+ * @param settings Renderer settings
352
+ * @param target Element ID or HTMLElement to insert the canvas into
353
+ * @param driver Core Driver to use
354
+ */
355
+ constructor(settings: RendererMainSettings, target: string | HTMLElement) {
356
+ super();
357
+
358
+ const resolvedTxSettings: TextureMemoryManagerSettings = {
359
+ criticalThreshold: settings.textureMemory?.criticalThreshold || 124e6,
360
+ targetThresholdLevel: settings.textureMemory?.targetThresholdLevel || 0.5,
361
+ cleanupInterval: settings.textureMemory?.cleanupInterval || 30000,
362
+ debugLogging: settings.textureMemory?.debugLogging || false,
363
+ baselineMemoryAllocation:
364
+ settings.textureMemory?.baselineMemoryAllocation || 26e6,
365
+ };
366
+
367
+ const resolvedSettings: Required<RendererMainSettings> = {
368
+ appWidth: settings.appWidth || 1920,
369
+ appHeight: settings.appHeight || 1080,
370
+ textureMemory: resolvedTxSettings,
371
+ boundsMargin: settings.boundsMargin || 0,
372
+ deviceLogicalPixelRatio: settings.deviceLogicalPixelRatio || 1,
373
+ devicePhysicalPixelRatio:
374
+ settings.devicePhysicalPixelRatio || window.devicePixelRatio,
375
+ clearColor: settings.clearColor ?? 0x00000000,
376
+ fpsUpdateInterval: settings.fpsUpdateInterval || 0,
377
+ numImageWorkers:
378
+ settings.numImageWorkers !== undefined ? settings.numImageWorkers : 2,
379
+ enableContextSpy: settings.enableContextSpy ?? false,
380
+ forceWebGL2: settings.forceWebGL2 ?? false,
381
+ inspector: settings.inspector ?? false,
382
+ renderEngine: settings.renderEngine,
383
+ quadBufferSize: settings.quadBufferSize ?? 4 * 1024 * 1024,
384
+ fontEngines: settings.fontEngines,
385
+ strictBounds: settings.strictBounds ?? true,
386
+ textureProcessingTimeLimit: settings.textureProcessingTimeLimit || 10,
387
+ canvas: settings.canvas || document.createElement('canvas'),
388
+ };
389
+ this.settings = resolvedSettings;
390
+
391
+ const {
392
+ appWidth,
393
+ appHeight,
394
+ deviceLogicalPixelRatio,
395
+ devicePhysicalPixelRatio,
396
+ inspector,
397
+ canvas,
398
+ } = resolvedSettings;
399
+
400
+ const deviceLogicalWidth = appWidth * deviceLogicalPixelRatio;
401
+ const deviceLogicalHeight = appHeight * deviceLogicalPixelRatio;
402
+
403
+ this.canvas = canvas;
404
+ canvas.width = deviceLogicalWidth * devicePhysicalPixelRatio;
405
+ canvas.height = deviceLogicalHeight * devicePhysicalPixelRatio;
406
+
407
+ canvas.style.width = `${deviceLogicalWidth}px`;
408
+ canvas.style.height = `${deviceLogicalHeight}px`;
409
+
410
+ // Initialize the stage
411
+ this.stage = new Stage({
412
+ appWidth: this.settings.appWidth,
413
+ appHeight: this.settings.appHeight,
414
+ boundsMargin: this.settings.boundsMargin,
415
+ clearColor: this.settings.clearColor,
416
+ canvas: this.canvas,
417
+ deviceLogicalPixelRatio: this.settings.deviceLogicalPixelRatio,
418
+ devicePhysicalPixelRatio: this.settings.devicePhysicalPixelRatio,
419
+ enableContextSpy: this.settings.enableContextSpy,
420
+ forceWebGL2: this.settings.forceWebGL2,
421
+ fpsUpdateInterval: this.settings.fpsUpdateInterval,
422
+ numImageWorkers: this.settings.numImageWorkers,
423
+ renderEngine: this.settings.renderEngine,
424
+ textureMemory: resolvedTxSettings,
425
+ eventBus: this,
426
+ quadBufferSize: this.settings.quadBufferSize,
427
+ fontEngines: this.settings.fontEngines,
428
+ inspector: this.settings.inspector !== null,
429
+ strictBounds: this.settings.strictBounds,
430
+ textureProcessingTimeLimit: this.settings.textureProcessingTimeLimit,
431
+ });
432
+
433
+ // Extract the root node
434
+ this.root = this.stage.root as unknown as INode<
435
+ ShaderController<'DefaultShader'>
436
+ >;
437
+
438
+ // Get the target element and attach the canvas to it
439
+ let targetEl: HTMLElement | null;
440
+ if (typeof target === 'string') {
441
+ targetEl = document.getElementById(target);
442
+ } else {
443
+ targetEl = target;
444
+ }
445
+
446
+ if (!targetEl) {
447
+ throw new Error('Could not find target element');
448
+ }
449
+
450
+ targetEl.appendChild(canvas);
451
+
452
+ // Initialize inspector (if enabled)
453
+ if (inspector && !isProductionEnvironment()) {
454
+ this.inspector = new inspector(canvas, resolvedSettings);
455
+ }
456
+ }
457
+
458
+ /**
459
+ * Create a new scene graph node
460
+ *
461
+ * @remarks
462
+ * A node is the main graphical building block of the Renderer scene graph. It
463
+ * can be a container for other nodes, or it can be a leaf node that renders a
464
+ * solid color, gradient, image, or specific texture, using a specific shader.
465
+ *
466
+ * To create a text node, see {@link createTextNode}.
467
+ *
468
+ * See {@link CoreNode} for more details.
469
+ *
470
+ * @param props
471
+ * @returns
472
+ */
473
+ createNode<
474
+ ShCtr extends BaseShaderController = ShaderController<'DefaultShader'>,
475
+ >(props: Partial<INodeProps<ShCtr>>): INode<ShCtr> {
476
+ const node = this.stage.createNode(props as Partial<CoreNodeProps>);
477
+
478
+ if (this.inspector) {
479
+ return this.inspector.createNode(node) as unknown as INode<ShCtr>;
480
+ }
481
+
482
+ // FIXME onDestroy event? node.once('beforeDestroy'
483
+ // FIXME onCreate event?
484
+ return node as unknown as INode<ShCtr>;
485
+ }
486
+
487
+ /**
488
+ * Create a new scene graph text node
489
+ *
490
+ * @remarks
491
+ * A text node is the second graphical building block of the Renderer scene
492
+ * graph. It renders text using a specific text renderer that is automatically
493
+ * chosen based on the font requested and what type of fonts are installed
494
+ * into an app.
495
+ *
496
+ * See {@link ITextNode} for more details.
497
+ *
498
+ * @param props
499
+ * @returns
500
+ */
501
+ createTextNode(props: Partial<ITextNodeProps>): ITextNode {
502
+ const textNode = this.stage.createTextNode(props as CoreTextNodeProps);
503
+
504
+ if (this.inspector) {
505
+ return this.inspector.createTextNode(textNode);
506
+ }
507
+
508
+ return textNode as unknown as ITextNode;
509
+ }
510
+
511
+ /**
512
+ * Destroy a node
513
+ *
514
+ * @remarks
515
+ * This method destroys a node
516
+ *
517
+ * @param node
518
+ * @returns
519
+ */
520
+ destroyNode(node: INode) {
521
+ if (this.inspector) {
522
+ this.inspector.destroyNode(node.id);
523
+ }
524
+
525
+ return node.destroy();
526
+ }
527
+
528
+ /**
529
+ * Create a new texture reference
530
+ *
531
+ * @remarks
532
+ * This method creates a new reference to a texture. The texture is not
533
+ * loaded until it is used on a node.
534
+ *
535
+ * It can be assigned to a node's `texture` property, or it can be used
536
+ * when creating a SubTexture.
537
+ *
538
+ * @param textureType
539
+ * @param props
540
+ * @param options
541
+ * @returns
542
+ */
543
+ createTexture<TxType extends keyof TextureMap>(
544
+ textureType: TxType,
545
+ props: ExtractProps<TextureMap[TxType]>,
546
+ ): InstanceType<TextureMap[TxType]> {
547
+ return this.stage.txManager.createTexture(textureType, props);
548
+ }
549
+
550
+ /**
551
+ * Create a new shader controller for a shader type
552
+ *
553
+ * @remarks
554
+ * This method creates a new Shader Controller for a specific shader type.
555
+ *
556
+ * If the shader has not been loaded yet, it will be loaded. Otherwise, the
557
+ * existing shader will be reused.
558
+ *
559
+ * It can be assigned to a Node's `shader` property.
560
+ *
561
+ * @param shaderType
562
+ * @param props
563
+ * @returns
564
+ */
565
+ createShader<ShType extends keyof ShaderMap>(
566
+ shaderType: ShType,
567
+ props?: ExtractProps<ShaderMap[ShType]>,
568
+ ): ShaderController<ShType> {
569
+ return this.stage.shManager.loadShader(shaderType, props);
570
+ }
571
+
572
+ /**
573
+ * Create a new Dynamic Shader controller
574
+ *
575
+ * @remarks
576
+ * A Dynamic Shader is a shader that can be composed of an array of mulitple
577
+ * effects. Each effect can be animated or changed after creation (provided
578
+ * the effect is given a name).
579
+ *
580
+ * Example:
581
+ * ```ts
582
+ * renderer.createNode({
583
+ * shader: renderer.createDynamicShader([
584
+ * renderer.createEffect('radius', {
585
+ * radius: 0
586
+ * }, 'effect1'),
587
+ * renderer.createEffect('border', {
588
+ * color: 0xff00ffff,
589
+ * width: 10,
590
+ * }, 'effect2'),
591
+ * ]),
592
+ * });
593
+ * ```
594
+ *
595
+ * @param effects
596
+ * @returns
597
+ */
598
+ createDynamicShader<
599
+ T extends DynamicEffects<[...{ name?: string; type: keyof EffectMap }[]]>,
600
+ >(effects: [...T]): DynamicShaderController<T> {
601
+ return this.stage.shManager.loadDynamicShader({
602
+ effects: effects as EffectDescUnion[],
603
+ });
604
+ }
605
+
606
+ /**
607
+ * Create an effect to be used in a Dynamic Shader
608
+ *
609
+ * @remark
610
+ * The {name} parameter is optional but required if you want to animate the effect
611
+ * or change the effect's properties after creation.
612
+ *
613
+ * See {@link createDynamicShader} for an example.
614
+ *
615
+ * @param type
616
+ * @param props
617
+ * @param name
618
+ * @returns
619
+ */
620
+ createEffect<
621
+ Type extends keyof EffectMap,
622
+ Name extends string | undefined = undefined,
623
+ >(
624
+ type: Type,
625
+ props: EffectDesc<{ name: Name; type: Type }>['props'],
626
+ name?: Name,
627
+ ): EffectDesc<{ name: Name; type: Type }> {
628
+ return {
629
+ name,
630
+ type,
631
+ props,
632
+ };
633
+ }
634
+
635
+ /**
636
+ * Get a Node by its ID
637
+ *
638
+ * @param id
639
+ * @returns
640
+ */
641
+ getNodeById(id: number): CoreNode | null {
642
+ const root = this.stage?.root;
643
+ if (!root) {
644
+ return null;
645
+ }
646
+
647
+ const findNode = (node: CoreNode): CoreNode | null => {
648
+ if (node.id === id) {
649
+ return node;
650
+ }
651
+
652
+ for (const child of node.children) {
653
+ const found = findNode(child);
654
+ if (found) {
655
+ return found;
656
+ }
657
+ }
658
+
659
+ return null;
660
+ };
661
+
662
+ return findNode(root);
663
+ }
664
+
665
+ toggleFreeze() {
666
+ throw new Error('Not implemented');
667
+ }
668
+
669
+ advanceFrame() {
670
+ throw new Error('Not implemented');
671
+ }
672
+
673
+ getBufferInfo() {
674
+ return this.stage.renderer.getBufferInfo();
675
+ }
676
+
677
+ /**
678
+ * Re-render the current frame without advancing any running animations.
679
+ *
680
+ * @remarks
681
+ * Any state changes will be reflected in the re-rendered frame. Useful for
682
+ * debugging.
683
+ *
684
+ * May not do anything if the render loop is running on a separate worker.
685
+ */
686
+ rerender() {
687
+ this.stage.requestRender();
688
+ }
689
+
690
+ /**
691
+ * Sets the clear color for the stage.
692
+ *
693
+ * @param color - The color to set as the clear color.
694
+ */
695
+ setClearColor(color: number) {
696
+ this.stage.setClearColor(color);
697
+ }
698
+ }