@lightningjs/renderer 0.6.1 → 0.7.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (201) hide show
  1. package/dist/src/common/CommonTypes.d.ts +8 -0
  2. package/dist/src/core/CoreNode.d.ts +4 -7
  3. package/dist/src/core/CoreNode.js +73 -40
  4. package/dist/src/core/CoreNode.js.map +1 -1
  5. package/dist/src/core/CoreTextNode.d.ts +12 -2
  6. package/dist/src/core/CoreTextNode.js +46 -1
  7. package/dist/src/core/CoreTextNode.js.map +1 -1
  8. package/dist/src/core/CoreTextureManager.d.ts +3 -1
  9. package/dist/src/core/CoreTextureManager.js +4 -1
  10. package/dist/src/core/CoreTextureManager.js.map +1 -1
  11. package/dist/src/core/Stage.d.ts +6 -0
  12. package/dist/src/core/Stage.js +13 -4
  13. package/dist/src/core/Stage.js.map +1 -1
  14. package/dist/src/core/animations/CoreAnimation.d.ts +1 -0
  15. package/dist/src/core/animations/CoreAnimation.js +7 -0
  16. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  17. package/dist/src/core/lib/ImageWorker.d.ts +16 -0
  18. package/dist/src/core/lib/ImageWorker.js +111 -0
  19. package/dist/src/core/lib/ImageWorker.js.map +1 -0
  20. package/dist/src/core/lib/WebGlContextWrapper.d.ts +4 -0
  21. package/dist/src/core/lib/WebGlContextWrapper.js +7 -2
  22. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  23. package/dist/src/core/lib/utils.d.ts +9 -0
  24. package/dist/src/core/lib/utils.js +48 -1
  25. package/dist/src/core/lib/utils.js.map +1 -1
  26. package/dist/src/core/renderers/CoreRenderer.d.ts +2 -2
  27. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +2 -1
  28. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +2 -2
  29. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -1
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +3 -2
  31. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +23 -21
  32. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  33. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +5 -4
  34. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +10 -14
  35. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +1 -1
  36. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +4 -1
  37. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +30 -24
  38. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  39. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +2 -1
  40. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +24 -24
  41. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -1
  42. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +8 -5
  43. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +11 -13
  44. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
  45. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +3 -2
  46. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +15 -15
  47. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -1
  48. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +3 -6
  49. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -1
  50. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +3 -3
  51. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js.map +1 -1
  52. package/dist/src/core/renderers/webgl/shaders/DynamicShader.d.ts +1 -0
  53. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +32 -12
  54. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -1
  55. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +3 -3
  56. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -1
  57. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +3 -3
  58. package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -1
  59. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +1 -1
  60. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.d.ts +14 -1
  61. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +15 -5
  62. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js.map +1 -1
  63. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +3 -3
  64. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  65. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.d.ts +2 -1
  66. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.js +4 -2
  67. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.js.map +1 -1
  68. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.d.ts +2 -2
  69. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +25 -0
  70. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  71. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +1 -1
  72. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +6 -6
  73. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  74. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +8 -11
  75. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +140 -81
  76. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  77. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +8 -0
  78. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +29 -0
  79. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +1 -0
  80. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.d.ts +4 -3
  81. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.js +15 -11
  82. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.js.map +1 -1
  83. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.d.ts +3 -2
  84. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +30 -26
  85. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  86. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +19 -0
  87. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +84 -0
  88. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +1 -0
  89. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +8 -0
  90. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +40 -0
  91. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +1 -0
  92. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +2 -0
  93. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +41 -0
  94. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +1 -0
  95. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +1 -0
  96. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +4 -0
  97. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +1 -0
  98. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +1 -0
  99. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +2 -0
  100. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +1 -0
  101. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +9 -0
  102. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +32 -0
  103. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +1 -0
  104. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.d.ts +26 -0
  105. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.js +70 -0
  106. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.js.map +1 -0
  107. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.d.ts +16 -0
  108. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.js +39 -0
  109. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.js.map +1 -0
  110. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +52 -2
  111. package/dist/src/core/text-rendering/renderers/TextRenderer.js +19 -0
  112. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  113. package/dist/src/core/textures/ImageTexture.js +14 -9
  114. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  115. package/dist/src/core/utils.d.ts +1 -6
  116. package/dist/src/core/utils.js +3 -2
  117. package/dist/src/core/utils.js.map +1 -1
  118. package/dist/src/main-api/ICoreDriver.d.ts +2 -1
  119. package/dist/src/main-api/RendererMain.d.ts +25 -0
  120. package/dist/src/main-api/RendererMain.js +14 -5
  121. package/dist/src/main-api/RendererMain.js.map +1 -1
  122. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +2 -1
  123. package/dist/src/render-drivers/main/MainCoreDriver.js +6 -4
  124. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  125. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +10 -0
  126. package/dist/src/render-drivers/main/MainOnlyTextNode.js +45 -0
  127. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -1
  128. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +10 -0
  129. package/dist/src/render-drivers/threadx/TextNodeStruct.js +45 -0
  130. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -1
  131. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +2 -1
  132. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +8 -1
  133. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  134. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +5 -0
  135. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +5 -0
  136. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -1
  137. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +4 -1
  138. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  139. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +5 -0
  140. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +10 -0
  141. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -1
  142. package/dist/src/render-drivers/threadx/worker/renderer.js +5 -3
  143. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -1
  144. package/dist/src/utils.d.ts +2 -1
  145. package/dist/src/utils.js +22 -3
  146. package/dist/src/utils.js.map +1 -1
  147. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  148. package/package.json +3 -2
  149. package/src/common/CommonTypes.ts +9 -0
  150. package/src/core/CoreNode.ts +96 -62
  151. package/src/core/CoreTextNode.ts +58 -2
  152. package/src/core/CoreTextureManager.ts +4 -2
  153. package/src/core/Stage.ts +33 -4
  154. package/src/core/animations/CoreAnimation.ts +8 -0
  155. package/src/core/lib/ContextSpy.ts +41 -0
  156. package/src/core/lib/ImageWorker.ts +124 -0
  157. package/src/core/lib/WebGlContextWrapper.ts +965 -0
  158. package/src/core/lib/utils.ts +68 -1
  159. package/src/core/renderers/CoreRenderer.ts +2 -2
  160. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +3 -2
  161. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +29 -28
  162. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +13 -17
  163. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +33 -25
  164. package/src/core/renderers/webgl/WebGlCoreShader.ts +34 -25
  165. package/src/core/renderers/webgl/internal/RendererUtils.ts +13 -16
  166. package/src/core/renderers/webgl/internal/ShaderUtils.ts +16 -15
  167. package/src/core/renderers/webgl/shaders/DefaultShader.ts +3 -7
  168. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +3 -3
  169. package/src/core/renderers/webgl/shaders/DynamicShader.ts +42 -14
  170. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +3 -3
  171. package/src/core/renderers/webgl/shaders/SdfShader.ts +3 -3
  172. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +1 -1
  173. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +35 -5
  174. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +3 -3
  175. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +9 -3
  176. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +4 -2
  177. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +27 -1
  178. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +7 -7
  179. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +193 -103
  180. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +26 -18
  181. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +40 -28
  182. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +6 -1
  183. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -0
  184. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/{makeRenderWindow.ts → setRenderWindow.ts} +50 -21
  185. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -0
  186. package/src/core/text-rendering/renderers/TextRenderer.ts +75 -2
  187. package/src/core/textures/ImageTexture.ts +17 -9
  188. package/src/core/utils.ts +87 -85
  189. package/src/env.d.ts +7 -0
  190. package/src/main-api/ICoreDriver.ts +2 -1
  191. package/src/main-api/RendererMain.ts +43 -5
  192. package/src/render-drivers/main/MainCoreDriver.ts +8 -5
  193. package/src/render-drivers/main/MainOnlyTextNode.ts +55 -1
  194. package/src/render-drivers/threadx/TextNodeStruct.ts +45 -0
  195. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +10 -2
  196. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +10 -0
  197. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +5 -1
  198. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +15 -0
  199. package/src/render-drivers/threadx/worker/renderer.ts +6 -4
  200. package/src/utils.ts +25 -4
  201. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.test.ts +0 -136
@@ -0,0 +1,965 @@
1
+ /* eslint-disable @typescript-eslint/no-unsafe-return */
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+ /* eslint-disable @typescript-eslint/no-explicit-any */
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+ /* eslint-disable @typescript-eslint/no-unsafe-argument */
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+
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+ import { assertTruthy } from '../../utils.js';
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+ import { isWebGl2 } from '../renderers/webgl/internal/WebGlUtils.js';
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+
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+ /**
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+ * Optimized WebGL Context Wrapper
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+ *
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+ * @remarks
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+ * This class contains the subset of the WebGLRenderingContext & WebGL2RenderingContext
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+ * API that is used by the renderer. Select high volume WebGL methods include
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+ * caching optimizations to avoid making WebGL calls if the state is already set
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+ * to the desired value.
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+ *
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+ * While most methods contained are direct passthroughs to the WebGL context,
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+ * some methods combine multiple WebGL calls into one for convenience, modify
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+ * arguments to be more convenient, or are replaced by more specific methods.
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+ *
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+ * Not all methods are optimized. Only methods that are called frequently
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+ * and/or have a high cost are optimized.
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+ *
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+ * A subset of GLenum constants are also exposed as properties on this class
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+ * for convenience.
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+ */
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+ export class WebGlContextWrapper {
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+ //#region Cached WebGL State
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+ private activeTextureUnit = 0;
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+ private texture2dUnits: Array<WebGLTexture | null>;
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+ private texture2dParams: WeakMap<
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+ WebGLTexture,
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+ Record<number, number | undefined>
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+ > = new WeakMap();
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+ private scissorEnabled;
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+ private scissorX: number;
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+ private scissorY: number;
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+ private scissorWidth: number;
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+ private scissorHeight: number;
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+ private blendEnabled;
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+ private blendSrcRgb: number;
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+ private blendDstRgb: number;
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+ private blendSrcAlpha: number;
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+ private blendDstAlpha: number;
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+ private boundArrayBuffer: WebGLBuffer | null;
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+ private boundElementArrayBuffer: WebGLBuffer | null;
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+ private curProgram: WebGLProgram | null;
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+ private programUniforms: WeakMap<
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+ WebGLProgram,
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+ Map<WebGLUniformLocation, any[]>
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+ > = new WeakMap();
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+ //#endregion Cached WebGL State
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+
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+ //#region Canvas
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+ public readonly canvas;
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+ //#endregion Canvas
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+
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+ //#region WebGL Enums
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+ public readonly MAX_RENDERBUFFER_SIZE;
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+ public readonly MAX_TEXTURE_SIZE;
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+ public readonly MAX_VIEWPORT_DIMS;
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+ public readonly MAX_VERTEX_TEXTURE_IMAGE_UNITS;
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+ public readonly MAX_TEXTURE_IMAGE_UNITS;
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+ public readonly MAX_COMBINED_TEXTURE_IMAGE_UNITS;
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+ public readonly MAX_VERTEX_ATTRIBS;
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+ public readonly MAX_VARYING_VECTORS;
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+ public readonly MAX_VERTEX_UNIFORM_VECTORS;
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+ public readonly MAX_FRAGMENT_UNIFORM_VECTORS;
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+ public readonly TEXTURE_MAG_FILTER;
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+ public readonly TEXTURE_MIN_FILTER;
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+ public readonly TEXTURE_WRAP_S;
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+ public readonly TEXTURE_WRAP_T;
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+ public readonly LINEAR;
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+ public readonly CLAMP_TO_EDGE;
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+ public readonly RGBA;
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+ public readonly UNSIGNED_BYTE;
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+ public readonly UNPACK_PREMULTIPLY_ALPHA_WEBGL;
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+ public readonly FLOAT;
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+ public readonly TRIANGLES;
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+ public readonly UNSIGNED_SHORT;
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+ public readonly ONE;
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+ public readonly ONE_MINUS_SRC_ALPHA;
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+ public readonly VERTEX_SHADER;
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+ public readonly FRAGMENT_SHADER;
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+ public readonly STATIC_DRAW;
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+ public readonly COMPILE_STATUS;
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+ public readonly LINK_STATUS;
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+ public readonly DYNAMIC_DRAW;
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+ //#endregion WebGL Enums
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+
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+ constructor(private gl: WebGLRenderingContext | WebGL2RenderingContext) {
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+ // The following code extracts the current state of the WebGL context
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+ // to our local JavaScript cached version of it. This is so we can
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+ // avoid making WebGL calls if we don't need to.
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+ // We could assume that the WebGL context is in a default state, but
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+ // in the future we may want to support restoring a broken WebGL context
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+ // and this will help with that.
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+ this.activeTextureUnit =
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+ (gl.getParameter(gl.ACTIVE_TEXTURE) as number) - gl.TEXTURE0;
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+ const maxTextureUnits = gl.getParameter(
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+ gl.MAX_TEXTURE_IMAGE_UNITS,
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+ ) as number;
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+ // save current texture units
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+ this.texture2dUnits = new Array<undefined>(maxTextureUnits)
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+ .fill(undefined)
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+ .map((_, i) => {
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+ this.activeTexture(i);
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+ return gl.getParameter(gl.TEXTURE_BINDING_2D) as WebGLTexture;
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+ });
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+ // restore active texture unit
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+ this.activeTexture(this.activeTextureUnit);
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+ this.scissorEnabled = gl.isEnabled(gl.SCISSOR_TEST);
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+
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+ const scissorBox = gl.getParameter(gl.SCISSOR_BOX) as [
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+ number,
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+ number,
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+ number,
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+ number,
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+ ];
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+ this.scissorX = scissorBox[0];
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+ this.scissorY = scissorBox[1];
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+ this.scissorWidth = scissorBox[2];
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+ this.scissorHeight = scissorBox[3];
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+
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+ this.blendEnabled = gl.isEnabled(gl.BLEND);
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+ this.blendSrcRgb = gl.getParameter(gl.BLEND_SRC_RGB) as number;
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+ this.blendDstRgb = gl.getParameter(gl.BLEND_DST_RGB) as number;
128
+ this.blendSrcAlpha = gl.getParameter(gl.BLEND_SRC_ALPHA) as number;
129
+ this.blendDstAlpha = gl.getParameter(gl.BLEND_DST_ALPHA) as number;
130
+
131
+ this.boundArrayBuffer = gl.getParameter(
132
+ gl.ARRAY_BUFFER_BINDING,
133
+ ) as WebGLBuffer;
134
+ this.boundElementArrayBuffer = gl.getParameter(
135
+ gl.ELEMENT_ARRAY_BUFFER_BINDING,
136
+ ) as WebGLBuffer;
137
+
138
+ this.curProgram = gl.getParameter(
139
+ gl.CURRENT_PROGRAM,
140
+ ) as WebGLProgram | null;
141
+
142
+ this.canvas = gl.canvas;
143
+
144
+ // Extract GLenums
145
+ this.MAX_RENDERBUFFER_SIZE = gl.MAX_RENDERBUFFER_SIZE;
146
+ this.MAX_TEXTURE_SIZE = gl.MAX_TEXTURE_SIZE;
147
+ this.MAX_VIEWPORT_DIMS = gl.MAX_VIEWPORT_DIMS;
148
+ this.MAX_VERTEX_TEXTURE_IMAGE_UNITS = gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
149
+ this.MAX_TEXTURE_IMAGE_UNITS = gl.MAX_TEXTURE_IMAGE_UNITS;
150
+ this.MAX_COMBINED_TEXTURE_IMAGE_UNITS = gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS;
151
+ this.MAX_VERTEX_ATTRIBS = gl.MAX_VERTEX_ATTRIBS;
152
+ this.MAX_VARYING_VECTORS = gl.MAX_VARYING_VECTORS;
153
+ this.MAX_VERTEX_UNIFORM_VECTORS = gl.MAX_VERTEX_UNIFORM_VECTORS;
154
+ this.MAX_FRAGMENT_UNIFORM_VECTORS = gl.MAX_FRAGMENT_UNIFORM_VECTORS;
155
+ this.TEXTURE_MAG_FILTER = gl.TEXTURE_MAG_FILTER;
156
+ this.TEXTURE_MIN_FILTER = gl.TEXTURE_MIN_FILTER;
157
+ this.TEXTURE_WRAP_S = gl.TEXTURE_WRAP_S;
158
+ this.TEXTURE_WRAP_T = gl.TEXTURE_WRAP_T;
159
+ this.LINEAR = gl.LINEAR;
160
+ this.CLAMP_TO_EDGE = gl.CLAMP_TO_EDGE;
161
+ this.RGBA = gl.RGBA;
162
+ this.UNSIGNED_BYTE = gl.UNSIGNED_BYTE;
163
+ this.UNPACK_PREMULTIPLY_ALPHA_WEBGL = gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL;
164
+ this.FLOAT = gl.FLOAT;
165
+ this.TRIANGLES = gl.TRIANGLES;
166
+ this.UNSIGNED_SHORT = gl.UNSIGNED_SHORT;
167
+ this.ONE = gl.ONE;
168
+ this.ONE_MINUS_SRC_ALPHA = gl.ONE_MINUS_SRC_ALPHA;
169
+ this.MAX_VERTEX_TEXTURE_IMAGE_UNITS = gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
170
+ this.TRIANGLES = gl.TRIANGLES;
171
+ this.UNSIGNED_SHORT = gl.UNSIGNED_SHORT;
172
+ this.VERTEX_SHADER = gl.VERTEX_SHADER;
173
+ this.FRAGMENT_SHADER = gl.FRAGMENT_SHADER;
174
+ this.STATIC_DRAW = gl.STATIC_DRAW;
175
+ this.COMPILE_STATUS = gl.COMPILE_STATUS;
176
+ this.LINK_STATUS = gl.LINK_STATUS;
177
+ this.DYNAMIC_DRAW = gl.DYNAMIC_DRAW;
178
+ }
179
+ /**
180
+ * Returns true if the WebGL context is WebGL2
181
+ *
182
+ * @returns
183
+ */
184
+ isWebGl2() {
185
+ return isWebGl2(this.gl);
186
+ }
187
+
188
+ /**
189
+ * ```
190
+ * gl.activeTexture(textureUnit + gl.TEXTURE0);
191
+ * ```
192
+ *
193
+ * @remarks
194
+ * **WebGL Difference**: `textureUnit` is based from 0, not `gl.TEXTURE0`.
195
+ *
196
+ * @param textureUnit
197
+ */
198
+ activeTexture(textureUnit: number) {
199
+ const { gl } = this;
200
+ if (this.activeTextureUnit !== textureUnit) {
201
+ gl.activeTexture(textureUnit + gl.TEXTURE0);
202
+ this.activeTextureUnit = textureUnit;
203
+ }
204
+ }
205
+
206
+ /**
207
+ * ```
208
+ * gl.bindTexture(gl.TEXTURE_2D, texture);
209
+ * ```
210
+ * @remarks
211
+ * **WebGL Difference**: Bind target is always `gl.TEXTURE_2D`
212
+ *
213
+ * @param texture
214
+ */
215
+ bindTexture(texture: WebGLTexture | null) {
216
+ const { gl, activeTextureUnit, texture2dUnits } = this;
217
+
218
+ if (texture2dUnits[activeTextureUnit] === texture) {
219
+ return;
220
+ }
221
+ texture2dUnits[activeTextureUnit] = texture;
222
+
223
+ gl.bindTexture(this.gl.TEXTURE_2D, texture);
224
+ }
225
+
226
+ private _getActiveTexture(): WebGLTexture | null {
227
+ const { activeTextureUnit, texture2dUnits } = this;
228
+ return texture2dUnits[activeTextureUnit]!;
229
+ }
230
+
231
+ /**
232
+ * ```
233
+ * gl.texParameteri(gl.TEXTURE_2D, pname, param);
234
+ * ```
235
+ * @remarks
236
+ * **WebGL Difference**: Bind target is always `gl.TEXTURE_2D`
237
+ *
238
+ * @param pname
239
+ * @param param
240
+ * @returns
241
+ */
242
+ texParameteri(pname: number, param: number) {
243
+ const { gl, texture2dParams } = this;
244
+
245
+ const activeTexture = this._getActiveTexture();
246
+ if (!activeTexture) {
247
+ throw new Error('No active texture');
248
+ }
249
+ let textureParams = texture2dParams.get(activeTexture);
250
+ if (!textureParams) {
251
+ textureParams = {};
252
+ texture2dParams.set(activeTexture, textureParams);
253
+ }
254
+ if (textureParams[pname] === param) {
255
+ return;
256
+ }
257
+ textureParams[pname] = param;
258
+ gl.texParameteri(gl.TEXTURE_2D, pname, param);
259
+ }
260
+
261
+ /**
262
+ * ```
263
+ * gl.texImage2D(
264
+ * gl.TEXTURE_2D,
265
+ * level,
266
+ * internalFormat,
267
+ * width,
268
+ * height,
269
+ * border,
270
+ * format,
271
+ * type,
272
+ * pixels,
273
+ * );
274
+ * ```
275
+ * @remarks
276
+ * **WebGL Difference**: Bind target is always `gl.TEXTURE_2D`
277
+ *
278
+ * @param level
279
+ * @param internalFormat
280
+ * @param width
281
+ * @param height
282
+ * @param border
283
+ * @param format
284
+ * @param type
285
+ * @param pixels
286
+ */
287
+ texImage2D(
288
+ level: GLint,
289
+ internalformat: GLint,
290
+ width: GLsizei,
291
+ height: GLsizei,
292
+ border: GLint,
293
+ format: GLenum,
294
+ type: GLenum,
295
+ pixels: ArrayBufferView | null,
296
+ ): void;
297
+ texImage2D(
298
+ level: GLint,
299
+ internalformat: GLint,
300
+ format: GLenum,
301
+ type: GLenum,
302
+ source: TexImageSource,
303
+ ): void;
304
+ texImage2D(
305
+ level: any,
306
+ internalFormat: any,
307
+ widthOrFormat: any,
308
+ heightOrType: any,
309
+ borderOrSource: any,
310
+ format?: any,
311
+ type?: any,
312
+ pixels?: any,
313
+ ) {
314
+ const { gl } = this;
315
+ if (format) {
316
+ gl.texImage2D(
317
+ gl.TEXTURE_2D,
318
+ level,
319
+ internalFormat,
320
+ widthOrFormat,
321
+ heightOrType,
322
+ borderOrSource,
323
+ format,
324
+ type,
325
+ pixels,
326
+ );
327
+ } else {
328
+ gl.texImage2D(
329
+ gl.TEXTURE_2D,
330
+ level,
331
+ internalFormat,
332
+ widthOrFormat,
333
+ heightOrType,
334
+ borderOrSource,
335
+ );
336
+ }
337
+ }
338
+
339
+ /**
340
+ * ```
341
+ * gl.pixelStorei(pname, param);
342
+ * ```
343
+ *
344
+ * @param pname
345
+ * @param param
346
+ */
347
+ pixelStorei(pname: GLenum, param: GLint | GLboolean) {
348
+ const { gl } = this;
349
+ gl.pixelStorei(pname, param);
350
+ }
351
+
352
+ /**
353
+ * ```
354
+ * gl.generateMipmap(gl.TEXTURE_2D);
355
+ * ```
356
+ *
357
+ * @remarks
358
+ * **WebGL Difference**: Bind target is always `gl.TEXTURE_2D`
359
+ */
360
+ generateMipmap() {
361
+ const { gl } = this;
362
+ gl.generateMipmap(gl.TEXTURE_2D);
363
+ }
364
+
365
+ /**
366
+ * ```
367
+ * gl.createTexture();
368
+ * ```
369
+ *
370
+ * @returns
371
+ */
372
+ createTexture() {
373
+ const { gl } = this;
374
+ return gl.createTexture();
375
+ }
376
+
377
+ /**
378
+ * ```
379
+ * gl.deleteTexture(texture);
380
+ * ```
381
+ *
382
+ * @param texture
383
+ */
384
+ deleteTexture(texture: WebGLTexture | null) {
385
+ const { gl } = this;
386
+ if (texture) {
387
+ this.texture2dParams.delete(texture);
388
+ }
389
+ gl.deleteTexture(texture);
390
+ }
391
+
392
+ /**
393
+ * ```
394
+ * gl.viewport(x, y, width, height);
395
+ * ```
396
+ */
397
+ viewport(x: GLint, y: GLint, width: GLsizei, height: GLsizei) {
398
+ const { gl } = this;
399
+ gl.viewport(x, y, width, height);
400
+ }
401
+
402
+ /**
403
+ * ```
404
+ * gl.clearColor(red, green, blue, alpha);
405
+ * ```
406
+ *
407
+ * @param red
408
+ * @param green
409
+ * @param blue
410
+ * @param alpha
411
+ */
412
+ clearColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf) {
413
+ const { gl } = this;
414
+ gl.clearColor(red, green, blue, alpha);
415
+ }
416
+
417
+ /**
418
+ * ```
419
+ * gl["enable"|"disable"](gl.SCISSOR_TEST);
420
+ * ```
421
+ * @param enable
422
+ */
423
+ setScissorTest(enable: boolean) {
424
+ const { gl, scissorEnabled } = this;
425
+ if (enable === scissorEnabled) {
426
+ return;
427
+ }
428
+ if (enable) {
429
+ gl.enable(gl.SCISSOR_TEST);
430
+ } else {
431
+ gl.disable(gl.SCISSOR_TEST);
432
+ }
433
+ this.scissorEnabled = enable;
434
+ }
435
+
436
+ /**
437
+ * ```
438
+ * gl.scissor(x, y, width, height);
439
+ * ```
440
+ *
441
+ * @param x
442
+ * @param y
443
+ * @param width
444
+ * @param height
445
+ */
446
+ scissor(x: GLint, y: GLint, width: GLsizei, height: GLsizei) {
447
+ const { gl, scissorX, scissorY, scissorWidth, scissorHeight } = this;
448
+ if (
449
+ x !== scissorX ||
450
+ y !== scissorY ||
451
+ width !== scissorWidth ||
452
+ height !== scissorHeight
453
+ ) {
454
+ gl.scissor(x, y, width, height);
455
+ this.scissorX = x;
456
+ this.scissorY = y;
457
+ this.scissorWidth = width;
458
+ this.scissorHeight = height;
459
+ }
460
+ }
461
+
462
+ /**
463
+ * ```
464
+ * gl["enable"|"disable"](gl.BLEND);
465
+ * ```
466
+ *
467
+ * @param blend
468
+ * @returns
469
+ */
470
+ setBlend(blend: boolean) {
471
+ const { gl, blendEnabled } = this;
472
+ if (blend === blendEnabled) {
473
+ return;
474
+ }
475
+ if (blend) {
476
+ gl.enable(gl.BLEND);
477
+ } else {
478
+ gl.disable(gl.BLEND);
479
+ }
480
+ this.blendEnabled = blend;
481
+ }
482
+
483
+ /**
484
+ * ```
485
+ * gl.blendFunc(src, dst);
486
+ * ```
487
+ *
488
+ * @param src
489
+ * @param dst
490
+ */
491
+ blendFunc(src: GLenum, dst: GLenum) {
492
+ const { gl, blendSrcRgb, blendDstRgb, blendSrcAlpha, blendDstAlpha } = this;
493
+ if (
494
+ src !== blendSrcRgb ||
495
+ dst !== blendDstRgb ||
496
+ src !== blendSrcAlpha ||
497
+ dst !== blendDstAlpha
498
+ ) {
499
+ gl.blendFunc(src, dst);
500
+ this.blendSrcRgb = src;
501
+ this.blendDstRgb = dst;
502
+ this.blendSrcAlpha = src;
503
+ this.blendDstAlpha = dst;
504
+ }
505
+ }
506
+
507
+ /**
508
+ * ```
509
+ * createBuffer();
510
+ * ```
511
+ *
512
+ * @returns
513
+ */
514
+ createBuffer() {
515
+ const { gl } = this;
516
+ return gl.createBuffer();
517
+ }
518
+
519
+ /**
520
+ * ```
521
+ * gl.clear(gl.COLOR_BUFFER_BIT);
522
+ * ```
523
+ *
524
+ * @remarks
525
+ * **WebGL Difference**: Clear mask is always `gl.COLOR_BUFFER_BIT`
526
+ */
527
+ clear() {
528
+ const { gl } = this;
529
+ gl.clear(gl.COLOR_BUFFER_BIT);
530
+ }
531
+
532
+ /**
533
+ * ```
534
+ * gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
535
+ * gl.bufferData(gl.ARRAY_BUFFER, data, usage);
536
+ * ```
537
+ *
538
+ * @remarks
539
+ * **WebGL Combo**: `gl.bindBuffer` and `gl.bufferData` are combined into one function.
540
+ *
541
+ * @param buffer
542
+ * @param data
543
+ * @param usage
544
+ */
545
+ arrayBufferData(
546
+ buffer: WebGLBuffer | null,
547
+ data: ArrayBufferView,
548
+ usage: GLenum,
549
+ ) {
550
+ const { gl, boundArrayBuffer } = this;
551
+ if (boundArrayBuffer !== buffer) {
552
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
553
+ this.boundArrayBuffer = buffer;
554
+ }
555
+ gl.bufferData(gl.ARRAY_BUFFER, data, usage);
556
+ }
557
+
558
+ /**
559
+ * ```
560
+ * gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);
561
+ * gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, data, usage);
562
+ * ```
563
+ * @remarks
564
+ * **WebGL Combo**: `gl.bindBuffer` and `gl.bufferData` are combined into one function.
565
+ *
566
+ * @param buffer
567
+ * @param data
568
+ * @param usage
569
+ */
570
+ elementArrayBufferData(
571
+ buffer: WebGLBuffer | null,
572
+ data: ArrayBufferView,
573
+ usage: GLenum,
574
+ ) {
575
+ const { gl, boundElementArrayBuffer } = this;
576
+ if (boundElementArrayBuffer !== buffer) {
577
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);
578
+ this.boundElementArrayBuffer = buffer;
579
+ }
580
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, data, usage);
581
+ }
582
+
583
+ /**
584
+ * ```
585
+ * gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
586
+ * gl.vertexAttribPointer(index, size, type, normalized, stride, offset);
587
+ * ```
588
+ *
589
+ * @remarks
590
+ * **WebGL Combo**: `gl.bindBuffer` and `gl.vertexAttribPointer` are combined into one function.
591
+ *
592
+ * @param buffer
593
+ * @param index
594
+ * @param size
595
+ * @param type
596
+ * @param normalized
597
+ * @param stride
598
+ * @param offset
599
+ */
600
+ vertexAttribPointer(
601
+ buffer: WebGLBuffer,
602
+ index: GLuint,
603
+ size: GLint,
604
+ type: GLenum,
605
+ normalized: GLboolean,
606
+ stride: GLsizei,
607
+ offset: GLintptr,
608
+ ) {
609
+ const { gl, boundArrayBuffer } = this;
610
+ if (boundArrayBuffer !== buffer) {
611
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
612
+ this.boundArrayBuffer = buffer;
613
+ }
614
+ gl.vertexAttribPointer(index, size, type, normalized, stride, offset);
615
+ }
616
+
617
+ /**
618
+ * ```
619
+ * gl.useProgram(program);
620
+ * ```
621
+ *
622
+ * @param program
623
+ * @returns
624
+ */
625
+ useProgram(program: WebGLProgram | null) {
626
+ const { gl, curProgram } = this;
627
+ if (curProgram === program) {
628
+ return;
629
+ }
630
+ gl.useProgram(program);
631
+ this.curProgram = program;
632
+ }
633
+
634
+ setUniform<T extends keyof UniformMethodMap>(
635
+ type: T,
636
+ location: WebGLUniformLocation,
637
+ ...args: UniformMethodMap[T]
638
+ ) {
639
+ const { gl, programUniforms } = this;
640
+ let uniforms = programUniforms.get(this.curProgram!);
641
+ if (!uniforms) {
642
+ uniforms = new Map();
643
+ programUniforms.set(this.curProgram!, uniforms);
644
+ }
645
+ const uniformArgs = uniforms.get(location);
646
+ if (!uniformArgs || !compareArrays(uniformArgs, args)) {
647
+ uniforms.set(location, args);
648
+ gl[type](location, ...(args as [never, never, never, never]));
649
+ }
650
+ }
651
+
652
+ /**
653
+ * ```
654
+ * gl.getParameter(pname);
655
+ * ```
656
+ *
657
+ * @param pname
658
+ * @returns
659
+ */
660
+ getParameter(pname: GLenum): any {
661
+ const { gl } = this;
662
+ return gl.getParameter(pname);
663
+ }
664
+
665
+ /**
666
+ * ```
667
+ * gl.drawElements(mode, count, type, offset);
668
+ * ```
669
+ *
670
+ * @param mode
671
+ * @param count
672
+ * @param type
673
+ * @param offset
674
+ */
675
+ drawElements(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr) {
676
+ const { gl } = this;
677
+ gl.drawElements(mode, count, type, offset);
678
+ }
679
+
680
+ /**
681
+ * ```
682
+ * gl.drawArrays(mode, first, count);
683
+ * ```
684
+ *
685
+ * @param name
686
+ * @returns
687
+ */
688
+ getExtension(name: string) {
689
+ const { gl } = this;
690
+ return gl.getExtension(name);
691
+ }
692
+
693
+ /**
694
+ * ```
695
+ * gl.createVertexArray();
696
+ * ```
697
+ *
698
+ * @returns
699
+ */
700
+ createVertexArray() {
701
+ const { gl } = this;
702
+ assertTruthy(gl instanceof WebGL2RenderingContext);
703
+ return gl.createVertexArray();
704
+ }
705
+
706
+ /**
707
+ * ```
708
+ * gl.bindVertexArray(vertexArray);
709
+ * ```
710
+ *
711
+ * @param vertexArray
712
+ */
713
+ bindVertexArray(vertexArray: WebGLVertexArrayObject | null) {
714
+ const { gl } = this;
715
+ assertTruthy(gl instanceof WebGL2RenderingContext);
716
+ gl.bindVertexArray(vertexArray);
717
+ }
718
+
719
+ /**
720
+ * ```
721
+ * gl.getAttribLocation(program, name);
722
+ * ```
723
+ *
724
+ * @param program
725
+ * @param name
726
+ * @returns
727
+ */
728
+ getAttribLocation(program: WebGLProgram, name: string) {
729
+ const { gl } = this;
730
+ return gl.getAttribLocation(program, name);
731
+ }
732
+
733
+ /**
734
+ * ```
735
+ * gl.getUniformLocation(program, name);
736
+ * ```
737
+ *
738
+ * @param program
739
+ * @param name
740
+ * @returns
741
+ */
742
+ getUniformLocation(program: WebGLProgram, name: string) {
743
+ const { gl } = this;
744
+ return gl.getUniformLocation(program, name);
745
+ }
746
+
747
+ /**
748
+ * ```
749
+ * gl.enableVertexAttribArray(index);
750
+ * ```
751
+ *
752
+ * @param index
753
+ */
754
+ enableVertexAttribArray(index: number) {
755
+ const { gl } = this;
756
+ gl.enableVertexAttribArray(index);
757
+ }
758
+
759
+ /**
760
+ * ```
761
+ * gl.disableVertexAttribArray(index);
762
+ * ```
763
+ *
764
+ * @param index
765
+ */
766
+ disableVertexAttribArray(index: number) {
767
+ const { gl } = this;
768
+ gl.disableVertexAttribArray(index);
769
+ }
770
+
771
+ /**
772
+ * ```
773
+ * gl.createShader(type);
774
+ * ```
775
+ *
776
+ * @param type
777
+ * @returns
778
+ */
779
+ createShader(type: number) {
780
+ const { gl } = this;
781
+ return gl.createShader(type);
782
+ }
783
+
784
+ /**
785
+ * ```
786
+ * gl.compileShader(shader);
787
+ * ```
788
+ *
789
+ * @param shader
790
+ * @returns
791
+ */
792
+ compileShader(shader: WebGLShader) {
793
+ const { gl } = this;
794
+ gl.compileShader(shader);
795
+ }
796
+
797
+ /**
798
+ * ```
799
+ * gl.attachShader(program, shader);
800
+ * ```
801
+ *
802
+ * @param program
803
+ * @param shader
804
+ */
805
+ attachShader(program: WebGLProgram, shader: WebGLShader) {
806
+ const { gl } = this;
807
+ gl.attachShader(program, shader);
808
+ }
809
+
810
+ /**
811
+ * ```
812
+ * gl.linkProgram(program);
813
+ * ```
814
+ *
815
+ * @param program
816
+ */
817
+ linkProgram(program: WebGLProgram) {
818
+ const { gl } = this;
819
+ gl.linkProgram(program);
820
+ }
821
+
822
+ /**
823
+ * ```
824
+ * gl.deleteProgram(shader);
825
+ * ```
826
+ *
827
+ * @param shader
828
+ */
829
+ deleteProgram(shader: WebGLProgram) {
830
+ const { gl } = this;
831
+ gl.deleteProgram(shader);
832
+ }
833
+
834
+ /**
835
+ * ```
836
+ * gl.getShaderParameter(shader, pname);
837
+ * ```
838
+ *
839
+ * @param shader
840
+ * @param pname
841
+ */
842
+ getShaderParameter(shader: WebGLShader, pname: GLenum) {
843
+ const { gl } = this;
844
+ return gl.getShaderParameter(shader, pname);
845
+ }
846
+
847
+ /**
848
+ * ```
849
+ * gl.getShaderInfoLog(shader);
850
+ * ```
851
+ *
852
+ * @param shader
853
+ */
854
+ getShaderInfoLog(shader: WebGLShader) {
855
+ const { gl } = this;
856
+ return gl.getShaderInfoLog(shader);
857
+ }
858
+
859
+ /**
860
+ * ```
861
+ * gl.createProgram();
862
+ * ```
863
+ *
864
+ * @returns
865
+ */
866
+ createProgram() {
867
+ const { gl } = this;
868
+ return gl.createProgram();
869
+ }
870
+
871
+ /**
872
+ * ```
873
+ * gl.getProgramParameter(program, pname);
874
+ * ```
875
+ *
876
+ * @param program
877
+ * @param pname
878
+ * @returns
879
+ */
880
+ getProgramParameter(program: WebGLProgram, pname: GLenum) {
881
+ const { gl } = this;
882
+ return gl.getProgramParameter(program, pname);
883
+ }
884
+
885
+ /**
886
+ * ```
887
+ * gl.getProgramInfoLog(program);
888
+ * ```
889
+ *
890
+ * @param program
891
+ * @returns
892
+ */
893
+ getProgramInfoLog(program: WebGLProgram) {
894
+ const { gl } = this;
895
+ return gl.getProgramInfoLog(program);
896
+ }
897
+
898
+ /**
899
+ * ```
900
+ * gl.shaderSource(shader, source);
901
+ * ```
902
+ *
903
+ * @param shader
904
+ * @param source
905
+ */
906
+ shaderSource(shader: WebGLShader, source: string) {
907
+ const { gl } = this;
908
+ gl.shaderSource(shader, source);
909
+ }
910
+
911
+ /**
912
+ * ```
913
+ * gl.deleteShader(shader);
914
+ * ```
915
+ *
916
+ * @param shader
917
+ */
918
+ deleteShader(shader: WebGLShader) {
919
+ const { gl } = this;
920
+ gl.deleteShader(shader);
921
+ }
922
+ }
923
+
924
+ // prettier-ignore
925
+ type IsUniformMethod<MethodName, MethodType> = MethodName extends `uniform${string}`
926
+ ? // eslint-disable-next-line @typescript-eslint/no-explicit-any
927
+ MethodType extends (location: WebGLUniformLocation | null, ...args: any[]) => void
928
+ ? true
929
+ : false
930
+ : false;
931
+
932
+ // prettier-ignore
933
+ export type UniformMethodMap = {
934
+ [Key in keyof WebGLRenderingContext as IsUniformMethod<Key, WebGLRenderingContext[Key]> extends true ? Key : never]: WebGLRenderingContext[Key] extends (
935
+ location: WebGLUniformLocation | null,
936
+ ...args: infer T
937
+ ) => void
938
+ ? T
939
+ : never;
940
+ };
941
+
942
+ /**
943
+ * Compare two arrays for equality.
944
+ *
945
+ * @remarks
946
+ * This function will not try to compare nested arrays or Float32Arrays and
947
+ * instead will always return false when they are encountered.
948
+ *
949
+ * @param a
950
+ * @param b
951
+ * @returns
952
+ */
953
+ export function compareArrays<T>(a: T[], b: T[]): boolean {
954
+ if (a.length !== b.length) {
955
+ return false;
956
+ }
957
+ return a.every((v, i) => {
958
+ // Don't bother to compare nested arrays or Float32Arrays
959
+ if (Array.isArray(v) || v instanceof Float32Array) {
960
+ return false;
961
+ } else {
962
+ return v === b[i];
963
+ }
964
+ });
965
+ }