@lightningjs/renderer 0.5.0 → 0.6.0

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Files changed (93) hide show
  1. package/README.md +40 -8
  2. package/dist/exports/main-api.d.ts +3 -3
  3. package/dist/exports/main-api.js +3 -3
  4. package/dist/exports/main-api.js.map +1 -1
  5. package/dist/src/core/CoreNode.d.ts +24 -10
  6. package/dist/src/core/CoreNode.js +92 -20
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreShaderManager.d.ts +4 -0
  9. package/dist/src/core/CoreShaderManager.js +8 -0
  10. package/dist/src/core/CoreShaderManager.js.map +1 -1
  11. package/dist/src/core/CoreTextNode.d.ts +2 -4
  12. package/dist/src/core/CoreTextNode.js +5 -53
  13. package/dist/src/core/CoreTextNode.js.map +1 -1
  14. package/dist/src/core/Stage.d.ts +14 -3
  15. package/dist/src/core/Stage.js +52 -32
  16. package/dist/src/core/Stage.js.map +1 -1
  17. package/dist/src/core/animations/CoreAnimation.d.ts +1 -0
  18. package/dist/src/core/animations/CoreAnimation.js +25 -15
  19. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  20. package/dist/src/core/lib/utils.d.ts +5 -1
  21. package/dist/src/core/lib/utils.js +17 -12
  22. package/dist/src/core/lib/utils.js.map +1 -1
  23. package/dist/src/core/platform.js +4 -4
  24. package/dist/src/core/platform.js.map +1 -1
  25. package/dist/src/core/renderers/CoreRenderer.d.ts +1 -3
  26. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  27. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +11 -17
  28. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +13 -30
  29. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  30. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +3 -0
  31. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -1
  32. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +5 -28
  33. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -1
  34. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.d.ts +61 -0
  35. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +126 -0
  36. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js.map +1 -0
  37. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.d.ts +20 -2
  38. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +98 -45
  39. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  40. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +16 -4
  41. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +80 -42
  42. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  43. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +16 -8
  44. package/dist/src/core/text-rendering/renderers/TextRenderer.js +34 -8
  45. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  46. package/dist/src/main-api/{IRenderDriver.d.ts → ICoreDriver.d.ts} +3 -2
  47. package/dist/src/main-api/{IRenderDriver.js → ICoreDriver.js} +1 -1
  48. package/dist/src/main-api/ICoreDriver.js.map +1 -0
  49. package/dist/src/main-api/INode.d.ts +2 -2
  50. package/dist/src/main-api/RendererMain.d.ts +16 -6
  51. package/dist/src/main-api/RendererMain.js +9 -3
  52. package/dist/src/main-api/RendererMain.js.map +1 -1
  53. package/dist/src/render-drivers/main/{MainRenderDriver.d.ts → MainCoreDriver.d.ts} +3 -2
  54. package/dist/src/render-drivers/main/{MainRenderDriver.js → MainCoreDriver.js} +14 -4
  55. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
  56. package/dist/src/render-drivers/threadx/{ThreadXRenderDriver.d.ts → ThreadXCoreDriver.d.ts} +4 -2
  57. package/dist/src/render-drivers/threadx/{ThreadXRenderDriver.js → ThreadXCoreDriver.js} +18 -4
  58. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
  59. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +9 -0
  60. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  61. package/dist/src/render-drivers/threadx/worker/renderer.js +8 -0
  62. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -1
  63. package/dist/src/utils.js +2 -1
  64. package/dist/src/utils.js.map +1 -1
  65. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  66. package/exports/main-api.ts +3 -3
  67. package/package.json +8 -3
  68. package/src/core/CoreNode.ts +107 -21
  69. package/src/core/CoreShaderManager.ts +11 -0
  70. package/src/core/CoreTextNode.ts +5 -58
  71. package/src/core/Stage.ts +65 -34
  72. package/src/core/animations/CoreAnimation.ts +47 -27
  73. package/src/core/lib/utils.ts +39 -13
  74. package/src/core/platform.ts +5 -4
  75. package/src/core/renderers/CoreRenderer.ts +1 -2
  76. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +14 -35
  77. package/src/core/renderers/webgl/shaders/DefaultShader.ts +4 -0
  78. package/src/core/renderers/webgl/shaders/DynamicShader.ts +5 -29
  79. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -0
  80. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +107 -50
  81. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +95 -44
  82. package/src/core/text-rendering/renderers/TextRenderer.ts +44 -16
  83. package/src/main-api/{IRenderDriver.ts → ICoreDriver.ts} +4 -2
  84. package/src/main-api/INode.ts +2 -2
  85. package/src/main-api/RendererMain.ts +23 -6
  86. package/src/render-drivers/main/{MainRenderDriver.ts → MainCoreDriver.ts} +17 -4
  87. package/src/render-drivers/threadx/{ThreadXRenderDriver.ts → ThreadXCoreDriver.ts} +23 -7
  88. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +11 -0
  89. package/src/render-drivers/threadx/worker/renderer.ts +10 -0
  90. package/src/utils.ts +2 -1
  91. package/dist/src/main-api/IRenderDriver.js.map +0 -1
  92. package/dist/src/render-drivers/main/MainRenderDriver.js.map +0 -1
  93. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +0 -1
@@ -38,6 +38,7 @@ export class CoreAnimation extends EventEmitter {
38
38
  public restoreValues: Partial<INodeAnimatableProps> = {};
39
39
  private progress = 0;
40
40
  private timingFunction: (t: number) => number | undefined;
41
+ private propsList: Array<keyof INodeAnimatableProps>; //fixme - aint got not time for this
41
42
 
42
43
  constructor(
43
44
  private node: CoreNode,
@@ -46,11 +47,10 @@ export class CoreAnimation extends EventEmitter {
46
47
  ) {
47
48
  super();
48
49
  this.propStartValues = {};
49
- (Object.keys(props) as Array<keyof INodeAnimatableProps>).forEach(
50
- (propName) => {
51
- this.propStartValues[propName] = node[propName];
52
- },
53
- );
50
+ this.propsList = Object.keys(props) as Array<keyof INodeAnimatableProps>;
51
+ this.propsList.forEach((propName) => {
52
+ this.propStartValues[propName] = node[propName];
53
+ });
54
54
 
55
55
  this.timingFunction = (t: number) => t;
56
56
 
@@ -108,33 +108,53 @@ export class CoreAnimation extends EventEmitter {
108
108
 
109
109
  if (this.progress > 1) {
110
110
  this.progress = loop ? 0 : 1;
111
- this.emit('finished', {});
111
+ return this.emit('finished', {});
112
112
  }
113
113
 
114
- (Object.keys(this.props) as Array<keyof INodeAnimatableProps>).forEach(
115
- (propName) => {
116
- const propValue = this.props[propName] as number;
117
- const startValue = this.propStartValues[propName] as number;
118
- const endValue = propValue;
119
-
120
- if (propName.indexOf('color') !== -1) {
121
- const progressValue = easing
122
- ? this.timingFunction(this.progress) || this.progress
123
- : this.progress;
124
- const colorValue = mergeColorProgress(
114
+ for (let i = 0; i < this.propsList.length; i++) {
115
+ const propName = this.propsList[i] as keyof INodeAnimatableProps;
116
+ const propValue = this.props[propName] as number;
117
+ const startValue = this.propStartValues[propName] as number;
118
+ const endValue = propValue;
119
+
120
+ if (propName.indexOf('color') !== -1) {
121
+ // check if we have to change the color to begin with
122
+ if (startValue === endValue) {
123
+ this.node[propName] = startValue;
124
+ continue;
125
+ }
126
+
127
+ if (easing) {
128
+ const easingProgressValue =
129
+ this.timingFunction(this.progress) || this.progress;
130
+ const easingColorValue = mergeColorProgress(
125
131
  startValue,
126
132
  endValue,
127
- progressValue,
133
+ easingProgressValue,
128
134
  );
129
- this.node[propName] = easing
130
- ? colorValue
131
- : mergeColorProgress(startValue, endValue, this.progress);
132
- } else {
133
- this.node[propName] = easing
134
- ? this.applyEasing(this.progress, startValue, endValue)
135
- : startValue + (endValue - startValue) * this.progress;
135
+ this.node[propName] = easingColorValue;
136
+ continue;
136
137
  }
137
- },
138
- );
138
+
139
+ this.node[propName] = mergeColorProgress(
140
+ startValue,
141
+ endValue,
142
+ this.progress,
143
+ );
144
+ continue;
145
+ }
146
+
147
+ if (easing) {
148
+ this.node[propName] = this.applyEasing(
149
+ this.progress,
150
+ startValue,
151
+ endValue,
152
+ );
153
+ continue;
154
+ }
155
+
156
+ this.node[propName] =
157
+ startValue + (endValue - startValue) * this.progress;
158
+ }
139
159
  }
140
160
  }
@@ -88,22 +88,48 @@ export interface Bound {
88
88
  y2: number;
89
89
  }
90
90
 
91
- export function intersectBound(a: Bound, b: Bound): Bound {
92
- const intersection = {
93
- x1: Math.max(a.x1, b.x1),
94
- y1: Math.max(a.y1, b.y1),
95
- x2: Math.min(a.x2, b.x2),
96
- y2: Math.min(a.y2, b.y2),
97
- };
91
+ export interface BoundWithValid extends Bound {
92
+ valid: boolean;
93
+ }
94
+
95
+ export function createBound<T extends Bound = Bound>(
96
+ x1: number,
97
+ y1: number,
98
+ x2: number,
99
+ y2: number,
100
+ out?: T,
101
+ ): T {
102
+ if (out) {
103
+ out.x1 = x1;
104
+ out.y1 = y1;
105
+ out.x2 = x2;
106
+ out.y2 = y2;
107
+ return out;
108
+ }
109
+ return {
110
+ x1,
111
+ y1,
112
+ x2,
113
+ y2,
114
+ } as T;
115
+ }
116
+
117
+ export function intersectBound<T extends Bound = Bound>(
118
+ a: Bound,
119
+ b: Bound,
120
+ out?: T,
121
+ ): T {
122
+ const intersection = createBound(
123
+ Math.max(a.x1, b.x1),
124
+ Math.max(a.y1, b.y1),
125
+ Math.min(a.x2, b.x2),
126
+ Math.min(a.y2, b.y2),
127
+ out,
128
+ );
98
129
  if (intersection.x1 < intersection.x2 && intersection.y1 < intersection.y2) {
99
130
  return intersection;
100
131
  }
101
- return {
102
- x1: 0,
103
- y1: 0,
104
- x2: 0,
105
- y2: 0,
106
- };
132
+ return createBound(0, 0, 0, 0, intersection);
107
133
  }
108
134
 
109
135
  export function intersectRect(a: Rect, b: Rect): Rect {
@@ -23,12 +23,13 @@ import type { Stage } from './Stage.js';
23
23
  * Platform render loop initiator
24
24
  */
25
25
  export const startLoop = (stage: Stage) => {
26
- const loop = () => {
27
- // emit('frameStart');
26
+ const runLoop = () => {
27
+ stage.updateAnimations();
28
+
28
29
  stage.drawFrame();
29
- requestAnimationFrame(loop);
30
+ requestAnimationFrame(runLoop);
30
31
  };
31
- requestAnimationFrame(loop);
32
+ requestAnimationFrame(runLoop);
32
33
  };
33
34
 
34
35
  /**
@@ -56,9 +56,8 @@ export abstract class CoreRenderer {
56
56
  }
57
57
 
58
58
  abstract reset(): void;
59
- abstract sortRenderables(): void;
60
59
  abstract render(surface: 'screen' | CoreContextTexture): void;
61
- abstract addRenderable(params: QuadOptions | CoreRenderOp): void;
60
+ abstract addQuad(quad: QuadOptions): void;
62
61
  abstract createCtxTexture(textureSource: Texture): CoreContextTexture;
63
62
  abstract getShaderManager(): CoreShaderManager;
64
63
  }
@@ -130,9 +130,7 @@ export class WebGlCoreRenderer extends CoreRenderer {
130
130
  extensions: getWebGlExtensions(gl),
131
131
  };
132
132
  this.shManager.renderer = this;
133
- this.defaultShader = this.shManager.loadShader(
134
- 'DefaultShaderBatched',
135
- ).shader;
133
+ this.defaultShader = this.shManager.loadShader('DefaultShader').shader;
136
134
  const quadBuffer = gl.createBuffer();
137
135
  assertTruthy(quadBuffer);
138
136
  const stride = 6 * Float32Array.BYTES_PER_ELEMENT;
@@ -196,23 +194,18 @@ export class WebGlCoreRenderer extends CoreRenderer {
196
194
  }
197
195
 
198
196
  /**
199
- * Add a renderable to the current set of renderables.
197
+ * This function adds a quad (a rectangle composed of two triangles) to the WebGL rendering pipeline.
200
198
  *
201
- * @remarks
202
- * If a {@link QuadOptions} structure is provided, this will ultimately result
203
- * in a render ops being created, merged and added to the render ops list.
199
+ * It takes a set of options that define the quad's properties, such as its dimensions, colors, texture, shader, and transformation matrix.
200
+ * The function first updates the shader properties with the current dimensions if necessary, then sets the default texture if none is provided.
201
+ * It then checks if a new render operation is needed, based on the current shader and clipping rectangle.
202
+ * If a new render operation is needed, it creates one and updates the current render operation.
203
+ * The function then adjusts the texture coordinates based on the texture options and adds the texture to the texture manager.
204
204
  *
205
- * If a direct {@link WebGlCoreRenderOp} instance is provided, it will be
206
- * added to the render ops list as-is. Be sure to set the zIndex correctly of
207
- * the render op to ensure proper rendering order.
208
- *
209
- * @param renderable
205
+ * Finally, it calculates the vertices for the quad, taking into account any transformations, and adds them to the quad buffer.
206
+ * The function updates the length and number of quads in the current render operation, and updates the current buffer index.
210
207
  */
211
- override addRenderable(renderable: QuadOptions | WebGlCoreRenderOp) {
212
- this.renderables?.push(renderable);
213
- }
214
-
215
- private addQuad(params: QuadOptions) {
208
+ addQuad(params: QuadOptions) {
216
209
  const { fQuadBuffer, uiQuadBuffer } = this;
217
210
  const {
218
211
  width,
@@ -508,25 +501,11 @@ export class WebGlCoreRenderer extends CoreRenderer {
508
501
  }
509
502
 
510
503
  /**
511
- * Sort renderable children and add them to the render ops.
512
- * @todo:
513
- * - move to merge sort to keep relative order
514
- * - support z-index parent locking
515
- *
504
+ * add RenderOp to the render pipeline
516
505
  */
517
-
518
- sortRenderables() {
519
- const { renderables } = this;
520
- renderables.sort((a, b) => a.zIndex - b.zIndex);
521
-
522
- renderables.forEach((renderable) => {
523
- if (renderable instanceof WebGlCoreRenderOp) {
524
- this.renderOps.push(renderable);
525
- this.curRenderOp = null;
526
- } else {
527
- this.addQuad(renderable);
528
- }
529
- });
506
+ addRenderOp(renderable: WebGlCoreRenderOp) {
507
+ this.renderOps.push(renderable);
508
+ this.curRenderOp = null;
530
509
  }
531
510
 
532
511
  /**
@@ -37,6 +37,10 @@ export class DefaultShader extends WebGlCoreShader {
37
37
 
38
38
  override bindTextures(textures: WebGlCoreCtxTexture[]) {
39
39
  const { gl } = this;
40
+ if (gl.getParameter(gl.TEXTURE_BINDING_2D) === textures[0]!.ctxTexture) {
41
+ return;
42
+ }
43
+
40
44
  gl.activeTexture(gl.TEXTURE0);
41
45
  gl.bindTexture(gl.TEXTURE_2D, textures[0]!.ctxTexture);
42
46
  }
@@ -25,18 +25,7 @@ import {
25
25
  } from '../WebGlCoreShader.js';
26
26
  import type { UniformInfo } from '../internal/ShaderUtils.js';
27
27
  import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
28
- import { RadiusEffect } from './effects/RadiusEffect.js';
29
- import { BorderEffect } from './effects/BorderEffect.js';
30
- import { LinearGradientEffect } from './effects/LinearGradientEffect.js';
31
- import { GrayscaleEffect } from './effects/GrayscaleEffect.js';
32
28
  import { ShaderEffect } from './effects/ShaderEffect.js';
33
- import { BorderRightEffect } from './effects/BorderRightEffect.js';
34
- import { BorderTopEffect } from './effects/BorderTopEffect.js';
35
- import { BorderBottomEffect } from './effects/BorderBottomEffect.js';
36
- import { BorderLeftEffect } from './effects/BorderLeftEffect.js';
37
- import { GlitchEffect } from './effects/GlitchEffect.js';
38
- import { FadeOutEffect } from './effects/FadeOutEffect.js';
39
- import { RadialGradientEffect } from './effects/RadialGradientEffect.js';
40
29
  import type { EffectMap } from '../../../CoreShaderManager.js';
41
30
 
42
31
  /**
@@ -83,20 +72,6 @@ export interface DynamicShaderProps
83
72
  effects?: EffectDesc[];
84
73
  }
85
74
 
86
- const Effects = {
87
- radius: RadiusEffect,
88
- border: BorderEffect,
89
- borderBottom: BorderBottomEffect,
90
- borderLeft: BorderLeftEffect,
91
- borderRight: BorderRightEffect,
92
- borderTop: BorderTopEffect,
93
- fadeOut: FadeOutEffect,
94
- linearGradient: LinearGradientEffect,
95
- radialGradient: RadialGradientEffect,
96
- grayscale: GrayscaleEffect,
97
- glitch: GlitchEffect,
98
- };
99
-
100
75
  export interface SpecificEffectDesc<
101
76
  FxType extends keyof EffectMap = keyof EffectMap,
102
77
  > {
@@ -142,9 +117,10 @@ export class DynamicShader extends WebGlCoreShader {
142
117
  }
143
118
 
144
119
  protected override bindProps(props: Required<DynamicShaderProps>): void {
120
+ const effects = this.renderer.shManager.getRegisteredEffects();
145
121
  props.effects?.forEach((eff, index) => {
146
122
  const effect = this.effects[index]!;
147
- const fxClass = Effects[effect.name as keyof EffectMap];
123
+ const fxClass = effects[effect.name as keyof EffectMap]!;
148
124
  const props = eff.props ?? {};
149
125
  const uniInfo = effect.uniformInfo;
150
126
  Object.keys(props).forEach((p) => {
@@ -294,7 +270,7 @@ export class DynamicShader extends WebGlCoreShader {
294
270
  const current = effects[i]!;
295
271
  const pm =
296
272
  current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
297
- const currentClass = Effects[current.name as keyof EffectMap];
273
+ const currentClass = effectContructors[current.name as keyof EffectMap]!;
298
274
 
299
275
  if (currentClass.onShaderMask) {
300
276
  drawEffects += `
@@ -313,7 +289,7 @@ export class DynamicShader extends WebGlCoreShader {
313
289
  const next = effects[i + 1]!;
314
290
  if (
315
291
  next === undefined ||
316
- Effects[next.name as keyof EffectMap].onEffectMask
292
+ effectContructors[next.name as keyof EffectMap]!.onEffectMask
317
293
  ) {
318
294
  drawEffects += `
319
295
  shaderColor = ${currentMask};
@@ -360,7 +336,7 @@ export class DynamicShader extends WebGlCoreShader {
360
336
  effects: (props.effects ?? []).map((effect) => ({
361
337
  type: effect.type,
362
338
  props: effectContructors![effect.type]!.resolveDefaults(
363
- effect.props || {},
339
+ (effect.props || {}) as any,
364
340
  ),
365
341
  })) as MapEffectDescs<keyof EffectMap>[],
366
342
  $dimensions: {
@@ -0,0 +1,186 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { getNormalizedRgbaComponents } from '../../../../lib/utils.js';
20
+ import {
21
+ ShaderEffect,
22
+ type DefaultEffectProps,
23
+ type ShaderEffectUniforms,
24
+ } from './ShaderEffect.js';
25
+
26
+ /**
27
+ * Properties of the {@link RadialProgressEffect} effect
28
+ */
29
+ export interface RadialProgressEffectProps extends DefaultEffectProps {
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+ /**
31
+ * Width of the border in pixels
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+ *
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+ * @default 10
34
+ */
35
+ width?: number;
36
+ /**
37
+ * progress from 0 to 1 in floats
38
+ *
39
+ * @default 0.5;
40
+ */
41
+ progress?: number;
42
+ /**
43
+ * offset where the radial progress starts drawing.
44
+ *
45
+ * @default 0;
46
+ */
47
+ offset?: number;
48
+ /**
49
+ * maximum range of the radial progress in radians
50
+ *
51
+ * @default Math.PI * 2
52
+ */
53
+ range?: number;
54
+ /**
55
+ * rounded ends of the progress bar;
56
+ *
57
+ * @default false
58
+ */
59
+ rounded?: boolean;
60
+ /**
61
+ * radius from center to outer edge from 0 to 1 in floats;
62
+ *
63
+ * @default 1
64
+ */
65
+ radius?: number;
66
+ /**
67
+ * Color of the border in 0xRRGGBBAA
68
+ *
69
+ * @default 0xffffffff
70
+ */
71
+ color?: number;
72
+ }
73
+
74
+ /**
75
+ * The RadialProgressEffect renders a border along all edges of an element
76
+ */
77
+ export class RadialProgressEffect extends ShaderEffect {
78
+ static z$__type__Props: RadialProgressEffectProps;
79
+ override readonly name = 'radialProgress';
80
+
81
+ static override getEffectKey(): string {
82
+ return `radialProgress`;
83
+ }
84
+
85
+ static override resolveDefaults(
86
+ props: RadialProgressEffectProps,
87
+ ): Required<RadialProgressEffectProps> {
88
+ return {
89
+ width: props.width ?? 10,
90
+ progress: props.progress ?? 0.5,
91
+ offset: props.offset ?? 0,
92
+ range: props.range ?? Math.PI * 2,
93
+ rounded: props.rounded ?? false,
94
+ radius: props.radius ?? 1,
95
+ color: props.color ?? 0xffffffff,
96
+ };
97
+ }
98
+
99
+ static override uniforms: ShaderEffectUniforms = {
100
+ width: {
101
+ value: 0,
102
+ method: 'uniform1f',
103
+ type: 'float',
104
+ },
105
+ progress: {
106
+ value: 0.5,
107
+ method: 'uniform1f',
108
+ type: 'float',
109
+ },
110
+ offset: {
111
+ value: 0,
112
+ method: 'uniform1f',
113
+ type: 'float',
114
+ },
115
+ range: {
116
+ value: 0,
117
+ method: 'uniform1f',
118
+ type: 'float',
119
+ },
120
+ rounded: {
121
+ value: 0,
122
+ method: 'uniform1f',
123
+ type: 'float',
124
+ validator: (value: boolean): number => {
125
+ return value ? 1 : 0;
126
+ },
127
+ },
128
+ radius: {
129
+ value: 1,
130
+ method: 'uniform1f',
131
+ type: 'float',
132
+ },
133
+ color: {
134
+ value: 0xffffffff,
135
+ validator: (rgba): number[] => getNormalizedRgbaComponents(rgba),
136
+ method: 'uniform4fv',
137
+ type: 'vec4',
138
+ },
139
+ };
140
+
141
+ static override methods: Record<string, string> = {
142
+ rotateUV: `
143
+ vec2 function(vec2 uv, float d) {
144
+ float s = sin(d);
145
+ float c = cos(d);
146
+ mat2 rotMatrix = mat2(c, -s, s, c);
147
+ return uv * rotMatrix;
148
+ }
149
+ `,
150
+ drawDot: `
151
+ float function(vec2 uv, vec2 p, float r) {
152
+ uv += p;
153
+ float circle = length(uv) - r;
154
+ return clamp(-circle, 0.0, 1.0);
155
+ }
156
+ `,
157
+ };
158
+
159
+ static override onEffectMask = `
160
+ float outerRadius = radius * u_dimensions.y * 0.5;
161
+
162
+ float endAngle = range * progress - 0.0005;
163
+
164
+ vec2 uv = v_textureCoordinate.xy * u_dimensions.xy - u_dimensions * 0.5;
165
+
166
+ uv = $rotateUV(uv, -(offset));
167
+ float linewidth = width * u_pixelRatio;
168
+ float circle = length(uv) - (outerRadius - linewidth) ;
169
+ circle = abs(circle) - linewidth;
170
+ circle = clamp(-circle, 0.0, 1.0);
171
+
172
+ float angle = (atan(uv.x, -uv.y) / 3.14159265359 * 0.5);
173
+ float p = endAngle / (PI * 2.);
174
+
175
+ circle *= step(fract(angle), fract(p));
176
+
177
+ circle = rounded < 1. ? circle : max(circle, $drawDot(uv, vec2(0, outerRadius - linewidth), linewidth));
178
+ circle = rounded < 1. ? circle : max(circle, $drawDot($rotateUV(uv, -(endAngle)), vec2(0, outerRadius - linewidth), linewidth));
179
+
180
+ return mix(shaderColor, maskColor, circle);
181
+ `;
182
+
183
+ static override onColorize = `
184
+ return color;
185
+ `;
186
+ }