@lightningjs/renderer 0.0.1

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Files changed (314) hide show
  1. package/LICENSE +202 -0
  2. package/NOTICE +4 -0
  3. package/README.md +184 -0
  4. package/dist/exports/core-api.d.ts +73 -0
  5. package/dist/exports/core-api.js +95 -0
  6. package/dist/exports/core-api.js.map +1 -0
  7. package/dist/exports/main-api.d.ts +28 -0
  8. package/dist/exports/main-api.js +45 -0
  9. package/dist/exports/main-api.js.map +1 -0
  10. package/dist/exports/utils.d.ts +23 -0
  11. package/dist/exports/utils.js +42 -0
  12. package/dist/exports/utils.js.map +1 -0
  13. package/dist/src/common/CommonTypes.d.ts +38 -0
  14. package/dist/src/common/CommonTypes.js +20 -0
  15. package/dist/src/common/CommonTypes.js.map +1 -0
  16. package/dist/src/common/EventEmitter.d.ts +12 -0
  17. package/dist/src/common/EventEmitter.js +66 -0
  18. package/dist/src/common/EventEmitter.js.map +1 -0
  19. package/dist/src/common/IAnimationController.d.ts +9 -0
  20. package/dist/src/common/IAnimationController.js +20 -0
  21. package/dist/src/common/IAnimationController.js.map +1 -0
  22. package/dist/src/core/CoreExtension.d.ts +12 -0
  23. package/dist/src/core/CoreExtension.js +29 -0
  24. package/dist/src/core/CoreExtension.js.map +1 -0
  25. package/dist/src/core/CoreNode.d.ts +147 -0
  26. package/dist/src/core/CoreNode.js +498 -0
  27. package/dist/src/core/CoreNode.js.map +1 -0
  28. package/dist/src/core/CoreShaderManager.d.ts +29 -0
  29. package/dist/src/core/CoreShaderManager.js +58 -0
  30. package/dist/src/core/CoreShaderManager.js.map +1 -0
  31. package/dist/src/core/CoreTextNode.d.ts +64 -0
  32. package/dist/src/core/CoreTextNode.js +251 -0
  33. package/dist/src/core/CoreTextNode.js.map +1 -0
  34. package/dist/src/core/CoreTextureManager.d.ts +173 -0
  35. package/dist/src/core/CoreTextureManager.js +190 -0
  36. package/dist/src/core/CoreTextureManager.js.map +1 -0
  37. package/dist/src/core/Matrix2DContext.d.ts +15 -0
  38. package/dist/src/core/Matrix2DContext.js +45 -0
  39. package/dist/src/core/Matrix2DContext.js.map +1 -0
  40. package/dist/src/core/Stage.d.ts +53 -0
  41. package/dist/src/core/Stage.js +214 -0
  42. package/dist/src/core/Stage.js.map +1 -0
  43. package/dist/src/core/animations/AnimationManager.d.ts +7 -0
  44. package/dist/src/core/animations/AnimationManager.js +34 -0
  45. package/dist/src/core/animations/AnimationManager.js.map +1 -0
  46. package/dist/src/core/animations/CoreAnimation.d.ts +27 -0
  47. package/dist/src/core/animations/CoreAnimation.js +103 -0
  48. package/dist/src/core/animations/CoreAnimation.js.map +1 -0
  49. package/dist/src/core/animations/CoreAnimationController.d.ts +21 -0
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  51. package/dist/src/core/animations/CoreAnimationController.js.map +1 -0
  52. package/dist/src/core/lib/glm/common.d.ts +162 -0
  53. package/dist/src/core/lib/glm/common.js +81 -0
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  55. package/dist/src/core/lib/glm/index.d.ts +11 -0
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  57. package/dist/src/core/lib/glm/index.js.map +1 -0
  58. package/dist/src/core/lib/glm/mat2.d.ts +219 -0
  59. package/dist/src/core/lib/glm/mat2.js +396 -0
  60. package/dist/src/core/lib/glm/mat2.js.map +1 -0
  61. package/dist/src/core/lib/glm/mat2d.d.ts +237 -0
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  64. package/dist/src/core/lib/glm/mat3.d.ts +283 -0
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  67. package/dist/src/core/lib/glm/mat4.d.ts +550 -0
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  70. package/dist/src/core/lib/glm/quat.d.ts +363 -0
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  73. package/dist/src/core/lib/glm/quat2.d.ts +356 -0
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  76. package/dist/src/core/lib/glm/vec2.d.ts +365 -0
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  78. package/dist/src/core/lib/glm/vec2.js.map +1 -0
  79. package/dist/src/core/lib/glm/vec3.d.ts +406 -0
  80. package/dist/src/core/lib/glm/vec3.js +720 -0
  81. package/dist/src/core/lib/glm/vec3.js.map +1 -0
  82. package/dist/src/core/lib/glm/vec4.d.ts +330 -0
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  85. package/dist/src/core/lib/utils.d.ts +27 -0
  86. package/dist/src/core/lib/utils.js +108 -0
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  88. package/dist/src/core/platform.d.ts +10 -0
  89. package/dist/src/core/platform.js +37 -0
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  91. package/dist/src/core/renderers/CoreContextTexture.d.ts +6 -0
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  93. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -0
  94. package/dist/src/core/renderers/CoreRenderOp.d.ts +3 -0
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  97. package/dist/src/core/renderers/CoreRenderer.d.ts +39 -0
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  99. package/dist/src/core/renderers/CoreRenderer.js.map +1 -0
  100. package/dist/src/core/renderers/CoreShader.d.ts +9 -0
  101. package/dist/src/core/renderers/CoreShader.js +28 -0
  102. package/dist/src/core/renderers/CoreShader.js.map +1 -0
  103. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +7 -0
  104. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +32 -0
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  106. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +46 -0
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  108. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -0
  109. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.d.ts +27 -0
  110. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js +82 -0
  111. package/dist/src/core/renderers/webgl/WebGlCoreRenderOp.js.map +1 -0
  112. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +100 -0
  113. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +372 -0
  114. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -0
  115. package/dist/src/core/renderers/webgl/WebGlCoreShader.d.ts +39 -0
  116. package/dist/src/core/renderers/webgl/WebGlCoreShader.js +187 -0
  117. package/dist/src/core/renderers/webgl/WebGlCoreShader.js.map +1 -0
  118. package/dist/src/core/renderers/webgl/internal/BufferCollection.d.ts +27 -0
  119. package/dist/src/core/renderers/webgl/internal/BufferCollection.js +48 -0
  120. package/dist/src/core/renderers/webgl/internal/BufferCollection.js.map +1 -0
  121. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +39 -0
  122. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +92 -0
  123. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -0
  124. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +46 -0
  125. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +50 -0
  126. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -0
  127. package/dist/src/core/renderers/webgl/internal/WebGlUtils.d.ts +10 -0
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  129. package/dist/src/core/renderers/webgl/internal/WebGlUtils.js.map +1 -0
  130. package/dist/src/core/renderers/webgl/shaders/DefaultShader.d.ts +9 -0
  131. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +89 -0
  132. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js.map +1 -0
  133. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.d.ts +10 -0
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  136. package/dist/src/core/renderers/webgl/shaders/DynamicShader.d.ts +53 -0
  137. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +299 -0
  138. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js.map +1 -0
  139. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.d.ts +29 -0
  140. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +135 -0
  141. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js.map +1 -0
  142. package/dist/src/core/renderers/webgl/shaders/SdfShader.d.ts +45 -0
  143. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +137 -0
  144. package/dist/src/core/renderers/webgl/shaders/SdfShader.js.map +1 -0
  145. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.d.ts +15 -0
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  172. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.d.ts +14 -0
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  178. package/dist/src/core/scene/Scene.d.ts +59 -0
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  181. package/dist/src/core/text-rendering/TextTextureRendererUtils.d.ts +53 -0
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  184. package/dist/src/core/text-rendering/TrFontManager.d.ts +25 -0
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  187. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.d.ts +29 -0
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  256. package/dist/src/main-api/INode.d.ts +390 -0
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  274. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +81 -0
  275. package/dist/src/render-drivers/threadx/NodeStruct.js +254 -0
  276. package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
  277. package/dist/src/render-drivers/threadx/SharedNode.d.ts +36 -0
  278. package/dist/src/render-drivers/threadx/SharedNode.js +57 -0
  279. package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
  280. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +34 -0
  281. package/dist/src/render-drivers/threadx/TextNodeStruct.js +156 -0
  282. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
  283. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +20 -0
  284. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +84 -0
  285. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
  286. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +37 -0
  287. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +121 -0
  288. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
  289. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +23 -0
  290. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +50 -0
  291. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
  292. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +21 -0
  293. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +194 -0
  294. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +1 -0
  295. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +48 -0
  296. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
  297. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
  298. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
  299. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +172 -0
  300. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
  301. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +22 -0
  302. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +101 -0
  303. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
  304. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
  305. package/dist/src/render-drivers/threadx/worker/renderer.js +130 -0
  306. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
  307. package/dist/src/render-drivers/utils.d.ts +10 -0
  308. package/dist/src/render-drivers/utils.js +41 -0
  309. package/dist/src/render-drivers/utils.js.map +1 -0
  310. package/dist/src/utils.d.ts +79 -0
  311. package/dist/src/utils.js +162 -0
  312. package/dist/src/utils.js.map +1 -0
  313. package/dist/tsconfig.dist.tsbuildinfo +1 -0
  314. package/package.json +74 -0
@@ -0,0 +1,187 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { assertTruthy } from '../../../utils.js';
20
+ import { CoreShader } from '../CoreShader.js';
21
+ import { createProgram, createShader, } from './internal/ShaderUtils.js';
22
+ import { isWebGl2 } from './internal/WebGlUtils.js';
23
+ export class WebGlCoreShader extends CoreShader {
24
+ boundBufferCollection = null;
25
+ buffersBound = false;
26
+ program;
27
+ /**
28
+ * Vertex Array Object
29
+ *
30
+ * @remarks
31
+ * Used by WebGL2 Only
32
+ */
33
+ vao;
34
+ renderer;
35
+ gl;
36
+ attributeBuffers;
37
+ attributeLocations;
38
+ attributeNames;
39
+ uniformLocations;
40
+ uniformTypes;
41
+ supportsIndexedTextures;
42
+ constructor(options) {
43
+ super();
44
+ const renderer = (this.renderer = options.renderer);
45
+ const gl = (this.gl = this.renderer.gl);
46
+ this.supportsIndexedTextures = options.supportsIndexedTextures || false;
47
+ // Check that extensions are supported
48
+ const webGl2 = isWebGl2(gl);
49
+ const requiredExtensions = (webGl2 && options.webgl2Extensions) ||
50
+ (!webGl2 && options.webgl1Extensions) ||
51
+ [];
52
+ const glVersion = webGl2 ? '2.0' : '1.0';
53
+ requiredExtensions.forEach((extensionName) => {
54
+ if (!gl.getExtension(extensionName)) {
55
+ throw new Error(`Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`);
56
+ }
57
+ });
58
+ // Gather shader sources
59
+ // - If WebGL 2 and special WebGL 2 sources are provided, we copy those sources and delete
60
+ // the extra copy of them to save memory.
61
+ // TODO: This could be further made optimal by just caching the compiled shaders and completely deleting
62
+ // the source code
63
+ const shaderSources = options.shaderSources ||
64
+ this.constructor.shaderSources;
65
+ if (!shaderSources) {
66
+ throw new Error(`Shader "${this.constructor.name}" is missing shaderSources.`);
67
+ }
68
+ else if (webGl2 && shaderSources?.webGl2) {
69
+ shaderSources.fragment = shaderSources.webGl2.fragment;
70
+ shaderSources.vertex = shaderSources.webGl2.vertex;
71
+ delete shaderSources.webGl2;
72
+ }
73
+ const textureUnits = renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
74
+ const vertexSource = shaderSources.vertex instanceof Function
75
+ ? shaderSources.vertex(textureUnits)
76
+ : shaderSources.vertex;
77
+ const fragmentSource = shaderSources.fragment instanceof Function
78
+ ? shaderSources.fragment(textureUnits)
79
+ : shaderSources.fragment;
80
+ const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexSource);
81
+ const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
82
+ if (!vertexShader || !fragmentShader) {
83
+ throw new Error();
84
+ }
85
+ const program = createProgram(gl, vertexShader, fragmentShader);
86
+ if (!program) {
87
+ throw new Error();
88
+ }
89
+ this.program = program;
90
+ if (webGl2) {
91
+ const vao = gl.createVertexArray();
92
+ if (!vao) {
93
+ throw new Error();
94
+ }
95
+ this.vao = vao;
96
+ gl.bindVertexArray(this.vao);
97
+ }
98
+ this.attributeLocations = {};
99
+ this.attributeBuffers = {};
100
+ this.attributeNames = [];
101
+ [...options.attributes].forEach((attributeName) => {
102
+ const location = gl.getAttribLocation(this.program, attributeName);
103
+ if (location < 0) {
104
+ throw new Error(`Vertex shader must have an attribute "${attributeName}"!`);
105
+ }
106
+ const buffer = gl.createBuffer();
107
+ if (!buffer) {
108
+ throw new Error(`Could not create buffer for attribute "${attributeName}"`);
109
+ }
110
+ this.attributeLocations[attributeName] = location;
111
+ this.attributeBuffers[attributeName] = buffer;
112
+ this.attributeNames.push(attributeName);
113
+ });
114
+ this.uniformLocations = {};
115
+ this.uniformTypes = {};
116
+ options.uniforms.forEach((uniform) => {
117
+ const location = gl.getUniformLocation(this.program, uniform.name);
118
+ this.uniformTypes[uniform.name] = uniform.uniform;
119
+ if (!location) {
120
+ console.warn(`Shader "${this.constructor.name}" could not get uniform location for "${uniform.name}"`);
121
+ return;
122
+ }
123
+ this.uniformLocations[uniform.name] = location;
124
+ });
125
+ }
126
+ bindBufferAttribute(location, buffer, attribute) {
127
+ const gl = this.gl;
128
+ gl.enableVertexAttribArray(location);
129
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
130
+ gl.vertexAttribPointer(location, attribute.size, attribute.type, attribute.normalized, attribute.stride, attribute.offset);
131
+ }
132
+ disableAttribute(location) {
133
+ this.gl.disableVertexAttribArray(location);
134
+ }
135
+ disableAttributes() {
136
+ for (const loc in this.attributeLocations) {
137
+ this.disableAttribute(this.attributeLocations[loc]);
138
+ }
139
+ this.boundBufferCollection = null;
140
+ }
141
+ bindRenderOp(renderOp) {
142
+ this.bindBufferCollection(renderOp.buffers);
143
+ if (renderOp.textures.length > 0) {
144
+ this.bindTextures(renderOp.textures);
145
+ }
146
+ this.bindUniforms(renderOp);
147
+ }
148
+ setUniform(name, value) {
149
+ // @ts-expect-error Typing of args is too funky apparently for TS
150
+ this.gl[this.uniformTypes[name]](this.uniformLocations[name], value);
151
+ }
152
+ bindBufferCollection(buffer) {
153
+ if (this.boundBufferCollection === buffer) {
154
+ return;
155
+ }
156
+ for (const attributeName in this.attributeLocations) {
157
+ const resolvedBuffer = buffer.getBuffer(attributeName);
158
+ const resolvedInfo = buffer.getAttributeInfo(attributeName);
159
+ assertTruthy(resolvedBuffer, `Buffer for "${attributeName}" not found`);
160
+ assertTruthy(resolvedInfo);
161
+ this.bindBufferAttribute(this.attributeLocations[attributeName], resolvedBuffer, resolvedInfo);
162
+ }
163
+ this.boundBufferCollection = buffer;
164
+ }
165
+ bindProps(props) {
166
+ // Implement in child class
167
+ }
168
+ bindTextures(textures) {
169
+ // no defaults
170
+ }
171
+ bindUniforms(renderOp) {
172
+ const { gl } = renderOp;
173
+ this.setUniform('u_resolution', [gl.canvas.width, gl.canvas.height]);
174
+ this.setUniform('u_pixelRatio', renderOp.options.pixelRatio);
175
+ }
176
+ attach() {
177
+ this.gl.useProgram(this.program);
178
+ if (isWebGl2(this.gl) && this.vao) {
179
+ this.gl.bindVertexArray(this.vao);
180
+ }
181
+ }
182
+ detach() {
183
+ this.disableAttributes();
184
+ }
185
+ static shaderSources;
186
+ }
187
+ //# sourceMappingURL=WebGlCoreShader.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,27 @@
1
+ import type { AttributeInfo } from './ShaderUtils.js';
2
+ export interface BufferItem {
3
+ buffer: WebGLBuffer;
4
+ attributes: Record<string, AttributeInfo>;
5
+ }
6
+ /**
7
+ * Represents a collection of WebGL Buffers along with their associated
8
+ * vertex attribute formats.
9
+ */
10
+ export declare class BufferCollection {
11
+ readonly config: BufferItem[];
12
+ constructor(config: BufferItem[]);
13
+ /**
14
+ * Get the WebGLBuffer associated with the given attribute name if it exists.
15
+ *
16
+ * @param attributeName
17
+ * @returns
18
+ */
19
+ getBuffer(attributeName: string): WebGLBuffer | undefined;
20
+ /**
21
+ * Get the AttributeInfo associated with the given attribute name if it exists.
22
+ *
23
+ * @param attributeName
24
+ * @returns
25
+ */
26
+ getAttributeInfo(attributeName: string): AttributeInfo | undefined;
27
+ }
@@ -0,0 +1,48 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ /**
20
+ * Represents a collection of WebGL Buffers along with their associated
21
+ * vertex attribute formats.
22
+ */
23
+ export class BufferCollection {
24
+ config;
25
+ constructor(config) {
26
+ this.config = config;
27
+ }
28
+ /**
29
+ * Get the WebGLBuffer associated with the given attribute name if it exists.
30
+ *
31
+ * @param attributeName
32
+ * @returns
33
+ */
34
+ getBuffer(attributeName) {
35
+ return this.config.find((item) => item.attributes[attributeName])?.buffer;
36
+ }
37
+ /**
38
+ * Get the AttributeInfo associated with the given attribute name if it exists.
39
+ *
40
+ * @param attributeName
41
+ * @returns
42
+ */
43
+ getAttributeInfo(attributeName) {
44
+ return this.config.find((item) => item.attributes[attributeName])
45
+ ?.attributes[attributeName];
46
+ }
47
+ }
48
+ //# sourceMappingURL=BufferCollection.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"BufferCollection.js","sourceRoot":"","sources":["../../../../../../src/core/renderers/webgl/internal/BufferCollection.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AASH;;;GAGG;AACH,MAAM,OAAO,gBAAgB;IACN;IAArB,YAAqB,MAAoB;QAApB,WAAM,GAAN,MAAM,CAAc;IAAG,CAAC;IAE7C;;;;;OAKG;IACH,SAAS,CAAC,aAAqB;QAC7B,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,CAAC,EAAE,MAAM,CAAC;IAC5E,CAAC;IAED;;;;;OAKG;IACH,gBAAgB,CAAC,aAAqB;QACpC,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,CAAC;YAC/D,EAAE,UAAU,CAAC,aAAa,CAAC,CAAC;IAChC,CAAC;CACF"}
@@ -0,0 +1,39 @@
1
+ export interface CoreWebGlParameters {
2
+ MAX_RENDERBUFFER_SIZE: number;
3
+ MAX_TEXTURE_SIZE: number;
4
+ MAX_VIEWPORT_DIMS: Int32Array;
5
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS: number;
6
+ MAX_TEXTURE_IMAGE_UNITS: number;
7
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS: number;
8
+ MAX_VERTEX_ATTRIBS: number;
9
+ MAX_VARYING_VECTORS: number;
10
+ MAX_VERTEX_UNIFORM_VECTORS: number;
11
+ MAX_FRAGMENT_UNIFORM_VECTORS: number;
12
+ }
13
+ /**
14
+ * Get device specific webgl parameters
15
+ * @param gl
16
+ */
17
+ export declare function getWebGlParameters(gl: WebGLRenderingContext | WebGL2RenderingContext): CoreWebGlParameters;
18
+ export interface CoreWebGlExtensions {
19
+ ANGLE_instanced_arrays: ANGLE_instanced_arrays | null;
20
+ WEBGL_compressed_texture_s3tc: WEBGL_compressed_texture_s3tc | null;
21
+ WEBGL_compressed_texture_astc: WEBGL_compressed_texture_astc | null;
22
+ WEBGL_compressed_texture_etc: WEBGL_compressed_texture_etc | null;
23
+ WEBGL_compressed_texture_etc1: WEBGL_compressed_texture_etc1 | null;
24
+ WEBGL_compressed_texture_pvrtc: any | null;
25
+ WEBKIT_WEBGL_compressed_texture_pvrtc: any | null;
26
+ WEBGL_compressed_texture_s3tc_srgb: WEBGL_compressed_texture_s3tc_srgb | null;
27
+ OES_vertex_array_object: OES_vertex_array_object | null;
28
+ }
29
+ /**
30
+ * Get device webgl extensions
31
+ * @param gl
32
+ */
33
+ export declare function getWebGlExtensions(gl: WebGLRenderingContext): CoreWebGlExtensions;
34
+ /**
35
+ * Allocate big memory chunk that we
36
+ * can re-use to draw quads
37
+ * @param size
38
+ */
39
+ export declare function createIndexBuffer(gl: WebGLRenderingContext | WebGL2RenderingContext, size: number): void;
@@ -0,0 +1,92 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ /**
20
+ * Get device specific webgl parameters
21
+ * @param gl
22
+ */
23
+ export function getWebGlParameters(gl) {
24
+ const params = {
25
+ MAX_RENDERBUFFER_SIZE: 0,
26
+ MAX_TEXTURE_SIZE: 0,
27
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment, @typescript-eslint/no-explicit-any
28
+ MAX_VIEWPORT_DIMS: 0,
29
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS: 0,
30
+ MAX_TEXTURE_IMAGE_UNITS: 0,
31
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS: 0,
32
+ MAX_VERTEX_ATTRIBS: 0,
33
+ MAX_VARYING_VECTORS: 0,
34
+ MAX_VERTEX_UNIFORM_VECTORS: 0,
35
+ MAX_FRAGMENT_UNIFORM_VECTORS: 0,
36
+ };
37
+ // Map over all parameters and get them
38
+ const keys = Object.keys(params);
39
+ keys.forEach((key) => {
40
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment
41
+ params[key] = gl.getParameter(gl[key]);
42
+ });
43
+ return params;
44
+ }
45
+ /**
46
+ * Get device webgl extensions
47
+ * @param gl
48
+ */
49
+ export function getWebGlExtensions(gl) {
50
+ const extensions = {
51
+ ANGLE_instanced_arrays: null,
52
+ WEBGL_compressed_texture_s3tc: null,
53
+ WEBGL_compressed_texture_astc: null,
54
+ WEBGL_compressed_texture_etc: null,
55
+ WEBGL_compressed_texture_etc1: null,
56
+ WEBGL_compressed_texture_pvrtc: null,
57
+ WEBKIT_WEBGL_compressed_texture_pvrtc: null,
58
+ WEBGL_compressed_texture_s3tc_srgb: null,
59
+ OES_vertex_array_object: null,
60
+ };
61
+ // Map over all extensions and get them
62
+ const keys = Object.keys(extensions);
63
+ keys.forEach((key) => {
64
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-assignment
65
+ extensions[key] = gl.getExtension(key);
66
+ });
67
+ return extensions;
68
+ }
69
+ /**
70
+ * Allocate big memory chunk that we
71
+ * can re-use to draw quads
72
+ * @param size
73
+ */
74
+ export function createIndexBuffer(gl, size) {
75
+ if (!gl) {
76
+ throw new Error('No WebGL context');
77
+ }
78
+ const maxQuads = ~~(size / 80);
79
+ const indices = new Uint16Array(maxQuads * 6);
80
+ for (let i = 0, j = 0; i < maxQuads; i += 6, j += 4) {
81
+ indices[i] = j;
82
+ indices[i + 1] = j + 1;
83
+ indices[i + 2] = j + 2;
84
+ indices[i + 3] = j + 2;
85
+ indices[i + 4] = j + 1;
86
+ indices[i + 5] = j + 3;
87
+ }
88
+ const buffer = gl.createBuffer();
89
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);
90
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
91
+ }
92
+ //# sourceMappingURL=RendererUtils.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RendererUtils.js","sourceRoot":"","sources":["../../../../../../src/core/renderers/webgl/internal/RendererUtils.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAeH;;;GAGG;AACH,MAAM,UAAU,kBAAkB,CAChC,EAAkD;IAElD,MAAM,MAAM,GAAwB;QAClC,qBAAqB,EAAE,CAAC;QACxB,gBAAgB,EAAE,CAAC;QACnB,uGAAuG;QACvG,iBAAiB,EAAE,CAAQ;QAC3B,8BAA8B,EAAE,CAAC;QACjC,uBAAuB,EAAE,CAAC;QAC1B,gCAAgC,EAAE,CAAC;QACnC,kBAAkB,EAAE,CAAC;QACrB,mBAAmB,EAAE,CAAC;QACtB,0BAA0B,EAAE,CAAC;QAC7B,4BAA4B,EAAE,CAAC;KAChC,CAAC;IAEF,uCAAuC;IACvC,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,MAAM,CAAqC,CAAC;IACrE,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE;QACnB,mEAAmE;QACnE,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,YAAY,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;IACzC,CAAC,CAAC,CAAC;IAEH,OAAO,MAAM,CAAC;AAChB,CAAC;AAgBD;;;GAGG;AACH,MAAM,UAAU,kBAAkB,CAChC,EAAyB;IAEzB,MAAM,UAAU,GAAwB;QACtC,sBAAsB,EAAE,IAAI;QAC5B,6BAA6B,EAAE,IAAI;QACnC,6BAA6B,EAAE,IAAI;QACnC,4BAA4B,EAAE,IAAI;QAClC,6BAA6B,EAAE,IAAI;QACnC,8BAA8B,EAAE,IAAI;QACpC,qCAAqC,EAAE,IAAI;QAC3C,kCAAkC,EAAE,IAAI;QACxC,uBAAuB,EAAE,IAAI;KAC9B,CAAC;IAEF,uCAAuC;IACvC,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,UAAU,CAAqC,CAAC;IACzE,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE;QACnB,mEAAmE;QACnE,UAAU,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;IACzC,CAAC,CAAC,CAAC;IAEH,OAAO,UAAU,CAAC;AACpB,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,iBAAiB,CAC/B,EAAkD,EAClD,IAAY;IAEZ,IAAI,CAAC,EAAE,EAAE;QACP,MAAM,IAAI,KAAK,CAAC,kBAAkB,CAAC,CAAC;KACrC;IACD,MAAM,QAAQ,GAAG,CAAC,CAAC,CAAC,IAAI,GAAG,EAAE,CAAC,CAAC;IAC/B,MAAM,OAAO,GAAG,IAAI,WAAW,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;IAE9C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;QACnD,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACf,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACvB,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACvB,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACvB,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACvB,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;KACxB;IAED,MAAM,MAAM,GAAG,EAAE,CAAC,YAAY,EAAE,CAAC;IACjC,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,oBAAoB,EAAE,MAAM,CAAC,CAAC;IAC/C,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,oBAAoB,EAAE,OAAO,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC;AAClE,CAAC"}
@@ -0,0 +1,46 @@
1
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
2
+ export interface AttributeInfo {
3
+ name: string;
4
+ size: number;
5
+ type: number;
6
+ normalized: boolean;
7
+ stride: number;
8
+ offset: number;
9
+ }
10
+ export interface UniformInfo {
11
+ name: string;
12
+ uniform: keyof UniformMethodMap;
13
+ }
14
+ export interface ShaderOptions {
15
+ renderer: WebGlCoreRenderer;
16
+ attributes: string[];
17
+ uniforms: UniformInfo[];
18
+ shaderSources?: ShaderProgramSources;
19
+ supportsIndexedTextures?: boolean;
20
+ webgl1Extensions?: string[];
21
+ webgl2Extensions?: string[];
22
+ }
23
+ type IsUniformMethod<MethodName, MethodType> = MethodName extends `uniform${string}` ? MethodType extends (location: WebGLUniformLocation | null, ...args: any[]) => void ? true : false : false;
24
+ export type UniformMethodMap = {
25
+ [Key in keyof WebGLRenderingContext as IsUniformMethod<Key, WebGLRenderingContext[Key]> extends true ? Key : never]: WebGLRenderingContext[Key] extends (location: WebGLUniformLocation | null, ...args: infer T) => void ? T : never;
26
+ };
27
+ type TupleToObject<T extends any[]> = Omit<T, keyof any[]>;
28
+ export type UniformTupleToMap<Uniforms extends [...UniformInfo[]]> = {
29
+ [Key in keyof TupleToObject<Uniforms> as TupleToObject<Uniforms>[Key] extends {
30
+ name: infer K extends string;
31
+ } ? K : never]: TupleToObject<Uniforms>[Key] extends {
32
+ uniform: infer T extends keyof UniformMethodMap;
33
+ } ? UniformMethodMap[T] : never;
34
+ };
35
+ type ShaderSource = string | ((textureUnits: number) => string);
36
+ export interface ShaderProgramSources {
37
+ vertex: ShaderSource;
38
+ fragment: ShaderSource;
39
+ webGl2?: {
40
+ vertex: ShaderSource;
41
+ fragment: ShaderSource;
42
+ };
43
+ }
44
+ export declare function createShader(gl: WebGLRenderingContext, type: number, source: string): WebGLShader | undefined;
45
+ export declare function createProgram(gl: WebGLRenderingContext, vertexShader: WebGLShader, fragmentShader: WebGLShader): WebGLProgram | undefined;
46
+ export {};
@@ -0,0 +1,50 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ //#endregion Types
20
+ export function createShader(gl, type, source) {
21
+ const shader = gl.createShader(type);
22
+ if (!shader) {
23
+ throw new Error();
24
+ }
25
+ gl.shaderSource(shader, source);
26
+ gl.compileShader(shader);
27
+ const success = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
28
+ if (success) {
29
+ return shader;
30
+ }
31
+ console.log(gl.getShaderInfoLog(shader));
32
+ gl.deleteShader(shader);
33
+ }
34
+ export function createProgram(gl, vertexShader, fragmentShader) {
35
+ const program = gl.createProgram();
36
+ if (!program) {
37
+ throw new Error();
38
+ }
39
+ gl.attachShader(program, vertexShader);
40
+ gl.attachShader(program, fragmentShader);
41
+ gl.linkProgram(program);
42
+ const success = gl.getProgramParameter(program, gl.LINK_STATUS);
43
+ if (success) {
44
+ return program;
45
+ }
46
+ console.log(gl.getProgramInfoLog(program));
47
+ gl.deleteProgram(program);
48
+ return undefined;
49
+ }
50
+ //# sourceMappingURL=ShaderUtils.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShaderUtils.js","sourceRoot":"","sources":["../../../../../../src/core/renderers/webgl/internal/ShaderUtils.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AA2EH,kBAAkB;AAElB,MAAM,UAAU,YAAY,CAC1B,EAAyB,EACzB,IAAY,EACZ,MAAc;IAEd,MAAM,MAAM,GAAG,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IACrC,IAAI,CAAC,MAAM,EAAE;QACX,MAAM,IAAI,KAAK,EAAE,CAAC;KACnB;IACD,EAAE,CAAC,YAAY,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAChC,EAAE,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;IACzB,MAAM,OAAO,GAAG,EAAE,CAAC,kBAAkB,CAAC,MAAM,EAAE,EAAE,CAAC,cAAc,CAAC,CAAC;IACjE,IAAI,OAAO,EAAE;QACX,OAAO,MAAM,CAAC;KACf;IAED,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC;IACzC,EAAE,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;AAC1B,CAAC;AAED,MAAM,UAAU,aAAa,CAC3B,EAAyB,EACzB,YAAyB,EACzB,cAA2B;IAE3B,MAAM,OAAO,GAAG,EAAE,CAAC,aAAa,EAAE,CAAC;IACnC,IAAI,CAAC,OAAO,EAAE;QACZ,MAAM,IAAI,KAAK,EAAE,CAAC;KACnB;IACD,EAAE,CAAC,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC;IACvC,EAAE,CAAC,YAAY,CAAC,OAAO,EAAE,cAAc,CAAC,CAAC;IACzC,EAAE,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IACxB,MAAM,OAAO,GAAG,EAAE,CAAC,mBAAmB,CAAC,OAAO,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC;IAChE,IAAI,OAAO,EAAE;QACX,OAAO,OAAO,CAAC;KAChB;IAED,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC,CAAC;IAC3C,EAAE,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;IAC1B,OAAO,SAAS,CAAC;AACnB,CAAC"}
@@ -0,0 +1,10 @@
1
+ /**
2
+ * Generic WebGL Utility Functions
3
+ *
4
+ * @remarks
5
+ * Nothing here should be coupled to Renderer logic / types.
6
+ *
7
+ * @param gl
8
+ * @returns
9
+ */
10
+ export declare function isWebGl2(gl: WebGLRenderingContext): gl is WebGL2RenderingContext;
@@ -0,0 +1,31 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ /**
20
+ * Generic WebGL Utility Functions
21
+ *
22
+ * @remarks
23
+ * Nothing here should be coupled to Renderer logic / types.
24
+ *
25
+ * @param gl
26
+ * @returns
27
+ */
28
+ export function isWebGl2(gl) {
29
+ return (self.WebGL2RenderingContext && gl instanceof self.WebGL2RenderingContext);
30
+ }
31
+ //# sourceMappingURL=WebGlUtils.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WebGlUtils.js","sourceRoot":"","sources":["../../../../../../src/core/renderers/webgl/internal/WebGlUtils.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAEH;;;;;;;;GAQG;AACH,MAAM,UAAU,QAAQ,CACtB,EAAyB;IAEzB,OAAO,CACL,IAAI,CAAC,sBAAsB,IAAI,EAAE,YAAY,IAAI,CAAC,sBAAsB,CACzE,CAAC;AACJ,CAAC"}
@@ -0,0 +1,9 @@
1
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
2
+ import { WebGlCoreShader } from '../WebGlCoreShader.js';
3
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
4
+ import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
5
+ export declare class DefaultShader extends WebGlCoreShader {
6
+ constructor(renderer: WebGlCoreRenderer);
7
+ bindTextures(textures: WebGlCoreCtxTexture[]): void;
8
+ static shaderSources: ShaderProgramSources;
9
+ }
@@ -0,0 +1,89 @@
1
+ /*
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+ * If not stated otherwise in this file or this component's LICENSE file the
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+ * following copyright and licenses apply:
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+ *
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+ * Copyright 2023 Comcast
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the License);
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ */
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+ import { WebGlCoreShader } from '../WebGlCoreShader.js';
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+ export class DefaultShader extends WebGlCoreShader {
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+ constructor(renderer) {
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+ super({
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+ renderer,
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+ attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
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+ uniforms: [
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+ { name: 'u_resolution', uniform: 'uniform2fv' },
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+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
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+ { name: 'u_texture', uniform: 'uniform2fv' },
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+ ],
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+ });
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+ }
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+ bindTextures(textures) {
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+ const { gl } = this;
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+ gl.activeTexture(gl.TEXTURE0);
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+ gl.bindTexture(gl.TEXTURE_2D, textures[0].ctxTexture);
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+ }
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+ static shaderSources = {
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+ vertex: `
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+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
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+ precision highp float;
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+ # else
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+ precision mediump float;
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+ # endif
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+
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+ attribute vec2 a_position;
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+ attribute vec2 a_textureCoordinate;
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+ attribute vec4 a_color;
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+
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+ uniform vec2 u_resolution;
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+ uniform float u_pixelRatio;
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+
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+
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+ varying vec4 v_color;
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+ varying vec2 v_textureCoordinate;
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+
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+ void main() {
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+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
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+ vec2 zero_two = normalized * 2.0;
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+ vec2 clip_space = zero_two - 1.0;
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+
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+ // pass to fragment
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+ v_color = a_color;
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+ v_textureCoordinate = a_textureCoordinate;
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+
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+ // flip y
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+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
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+ }
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+ `,
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+ fragment: `
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+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
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+ precision highp float;
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+ # else
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+ precision mediump float;
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+ # endif
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+
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+ uniform vec2 u_resolution;
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+ uniform sampler2D u_texture;
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+
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+ varying vec4 v_color;
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+ varying vec2 v_textureCoordinate;
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+
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+ void main() {
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+ vec4 color = texture2D(u_texture, v_textureCoordinate);
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+ gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoordinate);
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+ }
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+ `,
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+ };
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+ }
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+ //# sourceMappingURL=DefaultShader.js.map