@lightningjs/blits 2.4.0 → 2.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +15 -0
- package/index.d.ts +20 -8
- package/package.json +6 -2
- package/src/component.js +7 -0
- package/src/components/Circle.js +3 -0
- package/src/components/FPScounter.js +206 -1330
- package/src/components/RouterView.js +3 -0
- package/src/components/index.js +0 -2
- package/src/engines/L3/element.js +134 -9
- package/src/engines/L3/spriteTexture.js +71 -0
- package/src/focus/focus.js +3 -1
- package/src/lib/codegenerator/generator.js +12 -2
- package/src/lib/symbols.js +4 -0
- package/src/platforms.d.ts +1 -0
- package/src/platforms.js +23 -0
- package/src/router/router.js +9 -10
- package/src/components/Sprite.js +0 -256
package/src/components/Sprite.js
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/*
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* Copyright 2023 Comcast Cable Communications Management, LLC
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-License-Identifier: Apache-2.0
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*/
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import Component from '../component.js'
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import symbols from '../lib/symbols.js'
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export default () =>
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Component('Sprite', {
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/* eslint-disable no-unused-vars */
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code: {
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render: function anonymous(parent, component, context, components, effect, getRaw, Log) {
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const elms = []
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const validAttributes = [
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'parent',
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'rotation',
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'w',
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'h',
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'x',
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'y',
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'z',
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'zIndex',
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'color',
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'src',
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'texture',
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'fit',
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'rtt',
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'mount',
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'pivot',
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'scale',
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'show',
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'alpha',
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'rounded',
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'border',
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'shadow',
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'shader',
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'clipping',
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'overflow',
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'font',
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'size',
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'maxwidth',
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'maxheight',
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'maxlines',
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'textoverflow',
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'letterspacing',
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'lineheight',
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'contain',
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'align',
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'content',
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'placement',
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'inspector-data',
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'holder',
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]
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const elementConfigs = []
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const forloops = []
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const props = []
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const created = []
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const effects = {}
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const skips = []
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let componentType
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let rootComponent = component
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let propData
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let slotComponent
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let inSlot = false
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let slotChildCounter = 0
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let cmps = []
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elementConfigs[0] = {}
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elementConfigs[0]['___wrapper'] = true
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elms[0] = this.element(
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{ parent: parent || 'root' },
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inSlot === true ? slotComponent : component
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)
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elementConfigs[0]['w'] = parent.node.w * (100 / 100)
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elementConfigs[0]['h'] = parent.node.h * (100 / 100)
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elementConfigs[0]['texture'] = component.texture
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elementConfigs[0]['color'] = component.color
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elementConfigs[0]['rounded'] = component.rounded
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elementConfigs[0]['border'] = component.border
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elementConfigs[0]['shadow'] = component.shadow
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elms[0].populate(elementConfigs[0])
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if (inSlot === true) {
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slotChildCounter -= 1
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}
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return {
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elms,
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cleanup: () => {
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rootComponent = null
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propData = null
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slotComponent = null
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parent = null
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component = null
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cmps.length = 0
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elms.length = 0
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components.length = 0
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elementConfigs.length = 0
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forloops.length = 0
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props.length = 0
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skips.length = 0
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},
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skips,
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}
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},
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effects: [
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function anonymous(component, elms, context, components, rootComponent, skips, effect) {
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elms[0].set('texture', component.texture)
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},
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function anonymous(component, elms, context, components, rootComponent, skips, effect) {
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elms[0].set('color', component.color)
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},
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function anonymous(component, elms, context, components, rootComponent, skips, effect) {
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elms[0].set('rounded', component.rounded)
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},
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function anonymous(component, elms, context, components, rootComponent, skips, effect) {
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elms[0].set('border', component.border)
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},
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function anonymous(component, elms, context, components, rootComponent, skips, effect) {
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elms[0].set('shadow', component.shadow)
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},
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],
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context: {},
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},
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props: {
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image: undefined,
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map: undefined,
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frame: undefined,
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color: undefined,
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rounded: undefined,
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border: undefined,
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shadow: undefined,
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'@loaded': undefined,
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'@error': undefined,
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},
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state() {
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return {
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spriteTexture: null,
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currentSrc: null,
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}
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},
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hooks: {
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ready() {
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const loaded = this['@loaded']
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if (loaded && typeof loaded === 'function') {
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const cb = (payload) => loaded({ w: payload?.w, h: payload?.h }, this[symbols.wrapper])
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this._loadedCb = cb
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if (this.spriteTexture !== undefined && this.spriteTexture !== null) {
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this.spriteTexture.on('loaded', cb)
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}
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}
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const error = this['@error']
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if (error && typeof error === 'function') {
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const cb = (payload) => error(payload, this[symbols.wrapper])
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this._failedCb = cb
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if (this.spriteTexture !== undefined && this.spriteTexture !== null) {
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this.spriteTexture.on('failed', cb)
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}
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}
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},
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destroy() {
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if (this.spriteTexture !== undefined && this.spriteTexture !== null) {
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if (this._loadedCb) this.spriteTexture.off('loaded', this._loadedCb)
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if (this._failedCb) this.spriteTexture.off('failed', this._failedCb)
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}
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},
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},
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computed: {
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texture() {
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// If no image - nothing to render
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if (this.image === undefined || this.image === null) {
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return null
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}
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// Get renderer
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const renderer = this[symbols.renderer]()
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if (renderer === null || renderer === undefined || renderer.createTexture === undefined) {
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return null
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}
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// Recreate texture only when image src changes
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if (
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this.spriteTexture === undefined ||
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this.spriteTexture === null ||
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this.currentSrc !== this.image
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) {
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const prevTexture = this.spriteTexture
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if (prevTexture !== undefined && prevTexture !== null) {
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if (this._loadedCb) prevTexture.off('loaded', this._loadedCb)
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if (this._failedCb) prevTexture.off('failed', this._failedCb)
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}
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this.spriteTexture = renderer.createTexture('ImageTexture', {
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src: this.image,
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})
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this.currentSrc = this.image
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if (this._loadedCb) this.spriteTexture.on('loaded', this._loadedCb)
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if (this._failedCb) this.spriteTexture.on('failed', this._failedCb)
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}
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// Resolve frame data from sprite map
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let options = null
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if (
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this.map !== null &&
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this.map !== undefined &&
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this.frame !== null &&
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this.frame !== undefined
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) {
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if (
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this.map.frames !== null &&
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this.map.frames !== undefined &&
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this.frame in this.map.frames
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) {
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options = Object.assign({}, this.map.defaults || {}, this.map.frames[this.frame])
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} else if (this.frame in this.map) {
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options = this.map[this.frame]
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}
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}
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// If no map but frame is object (manual subtexture)
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if ((options === null || options === undefined) && typeof this.frame === 'object') {
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options = this.frame
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}
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// Create SubTexture only if frame data exists
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if (options !== null && options !== undefined) {
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return renderer.createTexture('SubTexture', {
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texture: this.spriteTexture,
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x: options.x,
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y: options.y,
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w: options.w,
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h: options.h,
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})
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}
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// Default fallback (single image)
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return this.spriteTexture
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},
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},
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})
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